Beruflich Dokumente
Kultur Dokumente
II.
III.
IV.
Action Mapping
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INSTRUCTIONAL HOUR ONE MINDSET
Thinking Agile: Two Illustrations
1. Eating a cake in slices, not layers. Serve each attendee a slide of a multilayered cake. As theyre eating, ask some easy questions:
Version 1
Youre assigned to build a bus. You start off by building the engine, then
optimizing it like crazy. Two weeks later, the project sponsor arrives in your
shop.
Can we take it for a test drive?
You start listing the engines technical specifications. You describe your
victory in finding just the right components. You show off the chrome
fashion styling and the embossed logo.
Thats nice. Can we take it for a drive?
No, but we have these really nice little pink rhinestones over here. Arent
they great?
Youre only two weeks into the project. Why would you want to test drive?
Version 2
Youre assigned to build a bus. You start off by building a rough skeleton of
the bus, with a basic frame, a basic engine, a steering wheel and
something to sit on. Two weeks later, the project sponsor arrives in your
shop.
Version 3
Youre assigned to build a bus. You start off by building a rough skeleton of
the bus, with a basic frame, a basic engine, a steering wheel and
something to sit on. Two weeks later, the project sponsor arrives in your
shop.
Can we take it for a test drive?
Sure! Lets go.
This is nice. But you know what would be really cool? What if we could
make it amphibious, too?!?! Can you do that?
Sure thing!
Youre only two weeks into the project. Why couldnt you accept radical
changes to the plan?
Takeaways: What are our takeaways from these two illustrations (lets not apply
it to learning yet)?
Having a taste of the finished product helps you identify things you want
to change
People want to see something that works
Its easiest to make changes before a job is complete
You can be more flexible earlier in the process
The heart of Agile Project Management is the MVP the minimum viable
product, the most basic version of the project at each iteration. Its the slice of
cake or the bare bones of the bus. If you get it out into the real world and let
someone try it out, you can get valuable feedback before youve wasted time
and energy going down the wrong design or development path. The more
feedback, the better the final product and the less time wasted from repeating
mistakes or creating a product that isnt what the sponsor had in mind.
Quotes worth remembering:
Make small mistakes faster. Skip the big mistakes. [From Agile
Explained, Menlo Innovations]
Do the simplest thing that can possibly work. [From Kent Beck, author of
Extreme Programming (XP) Explained]
Traditionally, where have we spent most of our time and energy here at Bisk?
[Design, Develop, and Implement]
What portions of ADDIE do we tend to miss? [Analyze and Evaluate]
What could be the consequences?
o Creating learning experiences that miss the mark
o Finishing the entire process before we receive instructor feedback
could result in major changes at the end
o We could make major mistakes early on that arent caught until the
end
o Things could slip through the cracks and not be completed at all and
no one would know until we got to our final review process
Well look at analysis later. But for now, we want to discover how to bring evaluation
into our process before we get to the end to make ADDIE more Agile. ADDIE and
Agile work together through very short iterations:
What are some of our MVPs minimum viable products that we can create
and evaluate in smaller segments?
o One week built out in the LMS
o One video presentation or Captivate
o One storyboard
o Graphics request for one week
Why do we tend to feel like we cant show anyone our work until its all done?
o Fear?
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INSTRUCTIONAL HOUR TWO MECHANICS
Agile Tools, Terms, and Processes: Project Management [Note: This section
would need to be fleshed out a little bit more in order to deliver training. I dont
think we should go into too much detail, because we dont want our teams to get
lost in the details and miss the spirit of Agile!]
The Taboo Game: In teams of two, one team member will describe a picture to the
other while that person attempts to draw it. The only caveat is that there are words
the explainers cannot use in their descriptions.
Picture #1
Do not use the terms:
Cake
Bake
Icing
Candles
Flame
Slice
Birthday
Picture #2
Do not use the terms:
Motorcycle
Bike
Camper
RV
House
Wheels
[Stories are business needs and performance outcomes that help define scope.
Well look at these in part three of our instruction.]
The backlog and the backlog slice: The backlog is a list of all the elements that
have to be completed in a project. The backlog slice is a list of all the elements or
tasks that will be completed during the current sprint. You might think of it as your
teams task list for the week.
Planning/task board: A visible means of organizing weekly work. You may have
seen many of these around our buildings, and no two are exactly alike. The planning
board helps everyone quickly see what needs to be done (the backlog or the
backlog slide), whos doing it, and where it is in the process of being done. [Show
pictures of several types of planning boards and explain the various setups.]
Tracking progress is incredibly visible. At no point should the projects status
be a mystery. [Megan Torrance in A Quick Guide to LLAMA]
For those of you who have been using a planning board, what does it accomplish
and how does it aid in department-wide communication?
Everyone can quickly see the status of a project (graphics for a course, study
guide, CCE request)
We can identify tasks that are taking too long
Its tactile and tangible, which can offer immediate extrinsic reward
We can see who might be struggling
Remember that all of us are new to the Agile process and we are exploring ways to
make it work for us. Were walking through this process together and tweaking it as
we go along. It may feel frustrating at first, but the aim really is better
communication and greater collaboration and efficiency.
A word of warning:
People-pleasers, brown-nosers and over-achievers struggle with Agile
[Megan Torrance in A Quick Guide to LLAMA]
It takes a certain amount of self-discipline and trust to stick to the tasks on the
planning board that have been authorized in the way theyve been authorized. You
have to trust the product owner and the Agile process. And you have to work as a
team.
Homework: Walk through our buildings and stop to really look at the planning
boards in different departments. Look at how theyre set up and the categories the
various teams use. Which ones make sense to you? Which ones are confusing?
Think about how you would set up a planning/task board if you had to create one for
yourself or your team.
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INSTRUCTIONAL HOUR THREE METHODS, Part 1
Creating Personas
In Agile, project scope is maintained by creating stories, which take this basic
format:
As a ____________, I want ____________, so I can ____________.
This story process in Agile is a bit clunky for use in elearning. Its great for software,
apps, and mechanical elements, but not so good with instructional design. Some of
the stories we might write are outside the scope of our responsibilities as
instructional designers:
As an instructor, I want an LMS with flexible grading functionality so I can
spend less time importing grades and spend more time interacting with
students.
As an instructional designer, I want an LMS that has easy editing capabilities
so I can quickly update courses.
As a manager, I want more reporting functions so I can quickly see which
courses are missing elements.
These are fine stories, but as instructional designers, we dont control these
elements. What we can control is the learner experience. Were concerned mostly
with stories that begin with As a student. So, the most important part of our
analysis is defining the student. We do this by creating personas. Ask the question,
Who is my target student?
What factors influence the answer to that question?
The answer to this question isnt as easy as it sounds. Should your target learner be
the student youre most likely to see at your school or the person most likely to drop
out? Do you assume that the above-average student will stay engaged no matter
what the design and therefore design for the below-average student? Or do you
design for the student you dont have but would like to have? These are difficult
questions and not ones you can answer alone.
The target student may be different for each of our schools, and he/she may be
different in certificates versus degree programs. We shouldnt be guessing about
our target student. We should know him or her in and out, which may require
contacting someone at the school or in marketing.
When creating a persona, we want to be able to answer as many questions as
possible about our fictional character. We might start by writing two or three
personas and then determining the critical learner. Whenever we come to a design
decision, we ask ourselves what we should do for our primary/critical learner. There
may be other students with needs, but the primary learner is the final tie-breaker in
any design decision.
Persona activity: In teams of 3, create two or three personas that encapsulate the
typical student for your school. Consider some of these questions [provide handout
list of 64 questions provided at seminar from Torrance Learning]:
Is it a male or female?
Whats his/her name?
What is his/her race?
What is his/her primary
language?
What is his/her marital status?
Does he/she have children?
What are his/her political views?
What company does he/she
work for?
What is his/her job title?
What is his/her income?
What motivated him/her to take
this course?
Has he/she taken elearning
courses before?
What type of computer does
he/she have?
When finished, have each team determine who is their primary learner and why.
Allow teams to share their personas as time allows.
[Consider having our IMT department create visual representations of our primary
learner for each school and post them someplace where we can see them daily.
What affect might that have on our course design?]
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INSTRUCTIONAL HOUR FOUR METHODS, Part 2
Action Mapping
Once we have a target student in mind, we can use action mapping to decide how
to best reach that student. Lets look at an example from a training environment
and then try it ourselves.
[Talk through slides from Cathy Moores card deck on action mapping from
http://blog.cathy-moore.com/action-mapping-a-visual-approach-to-training-design/.
See my accompanying PowerPoint presentation 26 slides.]
Now that weve walked through a business training example (increasing Widget
sales), lets see if we can answer the question, How does all this relate to what we
do at Bisk? [As we discuss this question, our instructional designers will no doubt
point out how our learning objectives should be learner-centered and actionoriented. They might equate the business goal with a course objective and the
actions people must take to meet the business goals with weekly learning
objectives. They might also note that this is just the opposite of how we normally
design a course (where the instructor may start with a textbook and a list of
lectures he/she would like to record for students to watch.] But, with action mapping
we start with what we want our learners to be able to do and how we will help them
practice those behaviors BEFORE we determine the information we give them
(through lectures or textbook readings). The end result is more effective courses
and probably more interesting ones, too!]
Try it yourself activity: In teams, try action mapping a course objective we
might find in one of our University Alliance courses. Given the central business
goal or course objective, teams should map three to five actions students would
need to complete (weekly learning objectives), activities, and minimum information
required.
Choose one of these three course objectives as the central business goal
for this action-mapping activity [write these on a handout for each team]:
When the teams are finished, we will discuss how action mapping can help us (if at
all) in our course design. Question to discuss: What lessons did you learn through
this activity?
This activity would naturally lead into a demonstration of how to use our courseplan-at-a-glance and our detailed course plan, which could be the subject of another
lunch and learn, another seminar, or an additional hour in a training seminar.
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SUGGESTION FOR FOLLOW-UP INSTRUCTION: Using the course-plan-at-aglance and the detailed course plan (Cristina)