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SHOTS

shot100

DATE(posted) DATE(due)

FIXER

3/20/2016

3/23/2016 Sam

3/23/2016

3/23/2016 Sam

3/23/2016

4/6/2016 Sam

3/29/2016

3/29/2016 Sam

3/29/2016

3/29/2016 Sam

3/30/2016

4/13/2016 Sam

4/6/2016

4/15/2016 Sam

4/6/2016

Sam

4/6/2016

4/22/2016 Sam

4/6/2016

4/8/2016 Sam

4/6/2016

4/8/2016 Sam

4/6/2016

Sam

4/6/2016

4/8/2016 Sam

4/6/2016

Sam

4/6/2016

4/8/2016 Sam

4/13/2016

4/15/2016 Sam

4/13/2016

4/15/2016 Sam

4/13/2016

4/22/2016 Sam

4/20/2016

4/22/2016 Sam

4/20/2016

4/22/2016 Sam

4/20/2016

shot200

4/20/2016

4/22/2016 Sam

4/20/2016

4/22/2016 Sam

3/20/2016

3/23/2016 Sam

4/12/2016

4/12/2016 Matthew

4/12/2016

4/12/2016 Matthew

4/12/2016

4/12/2016 Matthew

4/12/2016

4/12/2016 Matthew

4/12/2016

4/12/2016 Matthew

4/12/2016

4/12/2016 Matthew

4/20/2016
4/20/2016
4/20/2016

shot300

shot400

3/24/2016

3/30/2016 Regina

3/29/2016

4/6/2016 Regina

4/8/2016

4/20/2016 Regina

4/11/2016

4/20/2016 Regina

4/11/2016

4/20/2016 Regina

4/11/2016

4/20/2016 Regina

4/13/2016

4/20/2016 Regina

4/20/2016

4/22/2016 Regina

4/20/2016

4/22/2016 Regina

3/20/2016

3/23/2016 Matthew

4/6/2016

4/12/2016 Matthew

4/6/2016

4/12/2016 Matthew

4/6/2016

4/12/2016 Matthew

4/6/2016

4/12/2016 Matthew

4/6/2016

4/12/2016 Matthew
4/12/2016 Matthew
4/12/2016 Matthew
4/12/2016 Matthew
4/12/2016 Matthew
4/12/2016 Matthew
4/12/2016 Matthew
4/12/2016 Matthew

4/13/2016

Matthew

4/20/2016
4/20/2016

shot500

3/29/2016

4/6/2016 Regina

3/29/2016

4/6/2016 Regina

3/23/2016

3/30/2016 Regina

3/23/2016

3/30/2016 Regina

3/23/2016

3/30/2016 Regina

3/29/2016

3/30/2016 Regina

3/29/2016

4/6/2016 Regina

3/30/2016

4/6/2016 Regina

4/6/2016

4/13/2016 Regina

4/6/2016

4/13/2016 Regina

4/6/2016

4/13/2016 Regina

4/6/2016

4/13/2016 Regina

4/8/2016

4/13/2016 Regina

4/13/2016

4/20/2016 Regina

4/13/2016

4/20/2016 Regina

4/13/2016

4/20/2016 Regina

4/20/2016

4/25/2016 Regina

4/20/2016

4/25/2016 Regina

4/20/2016

4/25/2016 Regina

4/23/2016

shot600

3/20/2016

3/23/2016 Matthew

3/30/2016

4/12/2016 Matthew

4/6/2016

4/12/2016 Matthew

4/6/2016

4/12/2016 Matthew

4/6/2016

4/12/2016 Matthew

4/6/2016

4/12/2016 Matthew

4/6/2016

4/12/2016 Matthew

4/6/2016

4/12/2016 Matthew

4/6/2016

4/12/2016 Matthew

4/13/2016
4/20/2016
4/20/2016
4/20/2016

shot700

shot800

3/24/2016

3/30/2016 Regina

3/30/2016

4/6/2016 Regina

3/30/2016

4/6/2016 Regina

4/6/2016

4/13/2016 Regina

4/6/2016

4/13/2016 Regina

4/13/2016

4/20/2016 Regina

4/20/2016

4/25/2016 Regina

4/23/2016

4/23/2016 regina

3/20/2016

4/6/2016 Sam

3/30/2016

4/6/2016 Sam

4/6/2016

4/8/2016 Sam

4/6/2016

shot900

3/20/2016

3/30/2016
3/30/2016
4/6/2016
4/6/2016
4/6/2016
4/6/2016
4/6/2016
4/6/2016
4/6/2016
4/13/2016
4/20/2016
4/20/2016
4/20/2016
4/20/2016
4/20/2016

3/23/2016 Matthew
Matthew
Matthew
Matthew
Matthew
Matthew
4/12/2016 Matthew
Matthew
Matthew
Matthew
Matthew
Matthew

Turn on optimize for animation FG


Delete image plane
Make pastels!!!!!!!!!
Im talking to you Matt!

Owner
Sam

Description
spec needs to be very subtle, and remove hotspot on
right side off house
Added Textures: housePaneling_colorMap2,
housePaneling_specMap, grassColorMap_V02,

Sam

Desaturate housePaneling, Make grass darker

Sam

Added XGEN grass

Sam

Added fence and texture

Sam

Sam

Add ground Hog (maybe)

Sam

Shader issues on ladder and bucket

Sam

animate background wtih camera movement

Sam

bg needs to be rendered separately

Sam

fix tree dome

Sam

window frames overblown

Sam

need image inside window for room

Sam

roof too black (needs a hue- red, dark brown?)

Sam

roof needs spec

Sam

trim on door too dark

Sam

Too contrasty?

Sam

brighten right tree to match other foliage

Sam

brighten left side of house

Sam

brighten roof a little (left side

Sam

make bucket stand out a little (more contrast)


shadow on door and stump left side that doesnt make
sense

Sam

shape the porch area (chairs, door, stairs, bucket.)

Sam

window trim is too bright

Sam

make trophies show

Sam

markers too bright

Sam
Sam

drums too bright?


aim fog light down just a little bit. and unlink it from
floor, bed, and box

Sam

FG flickering.

Sam

shelves to saturated, lower just a little

Sam

tape shiny
fog too linear, needs more falloff

Regina
Regina

eyebrows too dark


shadow underneath head missing (contact shadows)fix with occlusion?

Regina

hair needs to be lighter

Regina

nightstand needs to be lighter

Regina

eyes are a tiny bit too reflective.

Regina

shadow near bed is strange (could be rotoed in nuke)

Regina

Needs more gradation/contrast on blanket

Regina

character needs a littel kick

Regina

character needs slight bounce from wall

Matthew

same fixes as shot 9

Matthew

hallway really saturated

Matthew

shader on eyes too glossy

Matthew

smooth boy- ear is blocky

Matthew

behind ears too bright, too much bounce

Matthew

bg needs to be rendered separately

Matthew

books too shiny

Matthew

pogo too shiny

Matthew

trophys should be i tiny bit brighter.

Matthew

tape on poster too shiny

Matthew

light on curtain too bright

Matthew

FG being a butt/ flickering on boy animation

Matthew

Maybe add phantom wall to apply more shadow


behind boy is too bright, darken just a little

rim on bed frame


rim on character

Regina

trophies on left need spec/reflection

Regina
Regina

car needs spec


book shaders on dresser need to be balanced as far as
brightness/darkness

Regina

slight bounce on dresser and boy needed

Regina

shadow near window grainy

Regina

dresser knobs need to be brightened

Regina

Regina

rim hair
lightof
onthe
boy
in first
fewtoo
frames
too
harsh
The
boy
is a bit
bright,
looks
the same
as the wood and floor/ is also too bright in comparison
to the other scenes
screen left could be darker, too much reveal of corner
of dresser

Regina

inside dresser should be darker

Regina

too saturated in hallway

Regina

bookshelf- flat? occlusion?

Regina
Regina

curtain shader needs to be made consistent


Needs more gradation from "bright" window, enhance
key from window

Regina

eyes a little dark

Regina

brighten hand

Regina

bump up the key light on character (left side)

Regina

Book case trim light could be brought down a bit

Regina

fill light on dresser

Regina

blur on eye

Matthew

same fixes as shot 9

Matthew

shelves are too saturated (apply to all shots)

Matthew
Matthew

fog needs more fall off


bring airplane forward- spec? make it dark around it?
highlight? nuke lens flare?

Matthew

reduce saturation on markers

Matthew

reposition pens- intersecting

Matthew
Matthew

green shelf on left can be darkened on inside


bring more highlights to shelf objects, continue it from dresser
knobs

Matthew

bg needs to be rendered separately/ delete image plane


foglight needs more fall off
Plane is too bright in shot 6 to shot 7. makes it look out of
place
darken "key" (the shader) on side table
some spill to shape the shelves

Regina

shelves too saturated on inside

Regina

bongos are really orange

Regina

boardgame box is too blood red

Regina

soften light on face in first few frames (spotlight?)

Regina

fix eyebrow, looks metallic

Regina

Make plane pop more

Regina

cool rim light and blur

regina

boy slightly too hot on right

Sam

Pogostick missing shader

Sam

brighten up left corner

Sam

rotate clothes on left side


some items intersecting (dino leg and ground, hand on
dino)

Sam

Matthew
Matthew
Matthew
Matthew
Matthew
Matthew
Matthew
Matthew
Matthew
Matthew
Matthew
Matthew

fix hotspot on window


brighten up the room a smidge
Add and refine fog light
fix shadow on box
clothes on the ground are too contrasty
hair shader not consistent
change dino shader to green
tape on screen left too electric
curtains a little overblown
curtains feel heavy, need translucence?
bg looks
needsflat
to be
rendered
separately
bg
and
too uniform
in brightness, make
horizon line darker/sillhouetted
Fog too "blocky" maybe more falloff
boy is lit from behind too much
spill over his sillouhette
make more "sillouhetty"
shadow on curtain could be darker
wall could be darker

FG settings for batch render


accuracy
200
point density
0.1
point interpolation
50
sec diffuse bounce
1
filter

Color Code:

Done

Meh

Fix please
Oh My God
Fix this NOW

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