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OBJECTIVES AND
HYPOTHESIS
This research intends to
explore the design of
training tools in order to
model the dynamics of a
construction site
evolving over time, and
to support the
construction industry in
building and
implementing a training
environment suitable to
its needs. For this
purpose, an effort to
provide a sandbox style
game environment is
made through the
merging of serious
games and 4D planning
approaches. 4D
(3D+time) planning is a
visual
rehearsal of the
construction activities
scheduling techniques
such as Gantt charts and
networks in representing
spatial requirements. In
this research,
the concept of 4D
planning is embedded in
the design of the serious
game through the
production of a virtual
replica of a real
construction site based
on industry case study