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This collection of math games for the Elementary Classroom is ordered by ability and/or
grade level. The first are for younger children, while the latter games are directed for older
children. They cover a variety of skill sets, are not designated for one grade levels common core
standards in particular, and are highly differentiable and adaptable. I would use these games
across many grade levels, depending on the ability of my students, but use the easier games to
reinforce old skills. Some of the more difficult games can be made easy by adjusting the
problem sets used. This collection was put together with the intention of covering all the grade
levels and skills; I chose games that targeted main skill sets in each grade. These games, because
they cover a variety of skills, are also adaptable within each grade to cover more than one skill. I
thought this would be a better option to making a cohesive collection of one grades games. In
order of grade and difficulty, here are the 10 math games.
1. Adding Go-Round
2. Cuisenaire Rods
3. Add Up the Dice
4. Who Has?
5. Time Barriers
6. Triangle Flash
7. Fraction Dominoes
8. Area Fills
9. Entrapment
10. PEMDAS Board Game
Adding Go-Round
Common Core State Standards:
CCSS.MATH.CONTENT.2.NBT.B.5
Fluently add and subtract within 100 using strategies based on place value, properties of
operations, and/or the relationship between addition and subtraction.
Materials:
Player game-board
Two game pieces, like coins or place markers
Whiteboards
Dry erase markers (for doing addition work)
Cuisenaire Rods
Common Core State Standards:
CCSS.MATH.CONTENT.3.OA.C.7
Fluently multiply and divide within 100, using strategies such as the relationship between
multiplication and division (e.g., knowing that 8 5 = 40, one knows 40 5 = 8) or properties of
operations. By the end of Grade 3, know from memory all products of two one-digit numbers.
CCSS.MATH.CONTENT.3.OA.A.3
Use multiplication and division within 100 to solve word problems in situations involving equal
groups, arrays, and measurement quantities, e.g., by using drawings and equations with a symbol
for the unknown number to represent the problem.1
CCSS.MATH.CONTENT.3.MD.C.7.A
Find the area of a rectangle with whole-number side lengths by tiling it, and show that the area is
the same as would be found by multiplying the side lengths.
Materials:
Directions:
1. Cut out both dice, folding on the borders and taping the ends together.
2. Take turns rolling your set of dice. Find the coins that you rolled in your set of
plastic/metal coins, and pull them into your own pot your working space, or your coin
cup (teacher can decide how to do this.)
3. Count the coins that you rolled, and add them all together using whiteboards and markers.
4. Write the total on the worksheet.
5. At the end, when students have taken multiple turns to roll the dice, collect their money,
and find the total amount of each turn, students can try to add together their total money
won and see who won.
Ongoing Practice and Differentiation:
This dice game is easily differentiated among grade levels, and within a class of singlegrade students. Students with excess fine motor difficulties are aided by the tangible coins
available, and the whiteboard/marker use for adding. Also within a class, students can use a
100s chart for adding. For students who need extra time, the coins on one die should be used to
count and locate the value. Among different grades students can multiply or subtract instead of
add, create fractions in which the first dice is the numerator and the second is the denominator,
and students have to write the fraction as their answer. It can become a home-school connection
when students bring home a set of dice, and parents are encouraged to roll the dice along with
their children. Students can also practice verbal understanding of the number relationships by
making stories for the numbers and how the value of the coins combines in the addition or other
math problem.
Who Has?
Common Core State Standards:
CCSS.MATH.CONTENT.3.NBT.A.3
Multiply one-digit whole numbers by multiples of 10 in the range 10-90 (e.g., 9 80, 5 60)
using strategies based on place value and properties of operations.
CCSS.MATH.CONTENT.3.OA.B.5
Apply properties of operations as strategies to multiply and divide.2 Examples: If 6 4 = 24 is
known, then 4 6 = 24 is also known.
Materials:
Time Barriers
Common Core State Standards:
CCSS.MATH.CONTENT.1.MD.B.3
Tell and write time in hours and half-hours using analog and digital clocks.
CCSS.MATH.CONTENT.2.MD.C.7
Tell and write time from analog and digital clocks to the nearest five minutes, using a.m. and
p.m.
Materials:
Triangle Flash
Common Core State Standards:
CCSS.MATH.CONTENT.3.OA.B.5
Apply properties of operations as strategies to multiply and divide.2 Examples: If 6 4 = 24 is
known, then 4 6 = 24 is also known.
CCSS.MATH.CONTENT.3.OA.A.4
Determine the unknown whole number in a multiplication or
division equation relating three whole numbers. For example,
determine the unknown number that makes the equation true in
each of the equations 8 ? = 48, 5 = _ 3, 6 6 = ?
Materials:
Index Cards
Scissors
Markers
Directions:
1. To make the flash cards, cut each index cards into a triangle. In the corners of the flash
cards write numbers belonging to a multiplication/division fact. For example, if you
write 63 at the top of the triangle, you would then write 7 in one corner and 9 in another.
Make all flash cards with the same number family sets.
2. To play the game, sets of students take turns holding up a card, covering one number.
The other student needs to identify the missing number, using multiplication to find the
covered product, or division to find the covered factor.
3. Keep track of which index cards are easy and which one are difficult to remember.
Students can keep a pile of the ones they know and the ones they dont by writing down
the fact, and practicing them later.
Ongoing Practice and Differentiation:
Students playing Triangle Flash are learning the inverse relationship between
multiplication and division; when they observe a product and a factor they need to divide to find
the other factor. This game should both reinforce the multiplication sets that students are actively
practicing, and the sets that they have already mastered. This idea of multiplication and
divisions inverse connection is a concept that all students need to understand long into their
middle and high school math. In order to establish an ongoing practice that will continue long
into their math lives, a teacher can allow students to begin this practice with multiplication
boards or other tools. Memory does not come easily for students, but concepts do, so the first
step that teachers need to give their students is a sense of accomplishment and ability. Once
students feel accomplished from their efforts, they are more motivated to learn something in a
quick way.
Fraction Dominoes
Common Core State Standards:
CCSS.MATH.CONTENT.4.NF.A.1
Explain why a fraction a/b is equivalent to a fraction (n a)/(n b) by using visual fraction
models, with attention to how the number and size of the parts differ even though the two
fractions themselves are the same size. Use this principle to recognize and generate equivalent
fractions.
CCSS.MATH.CONTENT.3.G.A.2
Partition shapes into parts with equal areas. Express the area of each part as a unit fraction of the
whole. For example, partition a shape into 4 parts with equal area, and describe the area of
each part as 1/4 of the area of the shape.
Materials:
would be for students to add together the fractions that they combine, or multiply, or compare
fractions. Comparing the free ends to other free ends created by the students would help them
create a sense of number lineage and logical continuation between 1 and 0. Students can write
their values on a number as they play the game, and the winner might be the student to have the
most values on a number line correct.
Area Fills
Common Core State Standards:
CCSS.MATH.CONTENT.2.G.A.2
Partition a rectangle into rows and columns of same-size squares and count to find the total
number of them.
CCSS.MATH.CONTENT.3.MD.C.7
Relate area to the operations of multiplication and addition.
CCSS.MATH.CONTENT.3.MD.C.7.A
Find the area of a rectangle with whole-number side lengths by tiling it, and show that the area is
the same as would be found by multiplying the side lengths.
Materials:
Graph Paper
Colored Pencils
Two 10-sided Dice
Directions: Included in attached Area Game Directions for teachers second page.
Ongoing Practice and Differentiation:
This game is perfect for ongoing practice and differentiation because it encourages
students to see multiplication visually and holistically. Like the Cuisenaire Rods, which provide
the basis for multiplication and addition on graph paper, Area Fills helps students connect the
spatial relationship between factors, lengths and widths, the concept of a product being an area of
space, and the idea that greater products mean a greater amount of space is taken up. For this
game to be differentiated, teachers across grade levels can make it as competitive as they see fit
for their classroom atmosphere. Some students will excel under a more competitive atmosphere,
while others might prefer a one-on-one casual environment. This means that the teacher may
lead this activity, treating it like Bingo and the first person to fill their board wins. Another way
that the teacher might play this game with the students is to give them the ability to use all the
multiplication facts theyve learned up through a certain number (all the 7s multiplication, or all
the 2s, 3s, and 4s). She might give extra credit to students who are able to fit one of each
multiplication fact into their graph paper. Over time, students will learn to multiply length and
width and understand automatically that both are a factor of multiplication, and that the product
is really the area of a space.
Entrapment
Common Core State Standards:
CCSS.MATH.CONTENT.3.G.A.2
Partition shapes into parts with equal areas. Express the area of each part as a unit fraction of the
whole. For example, partition a shape into 4 parts with equal area, and describe the area of
each part as 1/4 of the area of the shape.
CCSS.MATH.CONTENT.5.G.B.4
Classify two-dimensional figures in a hierarchy based on properties
Materials:
Math Boards A, B, C, or D
Whole Number slips
Operations cards
Place holders
Directions:
1. Start by shuffling the number cards and the operation cards, and putting them in two
paper bags.
2. Each player starts with two playing pieces, and puts them in the large square in the center
of the game board (the one marked Start).
3. Each player draws a number card. The player with the highest number goes first.
4. A player takes his turn in the following steps
a. The player draws three number cards and two operation cards.
b. The player then has one minute to form an arithmetic formula using the cards
drawn
c. He or she does not have to use all the cards.
d. He or she can insert brackets anywhere in the formula.
e. The result of the formula should equal a number next to one of his or her
counters.
f. The player then moves his or her counter onto the new square.
g. If the player forms the formula incorrectly, the playing piece he or she tried to
move will return to the Start.
h. At the end of the turn, all the cards are returned back to their respective paper
bags.
i. At most one piece may be moved on each turn. If the player decides not to move,
he or she should call pass and return the cards to the bags.
j. Pieces may only be moved vertically or horizontally (not diagonally), and cannot
be moved into squares that are already occupied.
k. The winner is the first player to reach a square numbered 0 (zero).
Ongoing Practice and Differentiation:
Students playing this PEMDAS board game will be given extreme freedom in how they create
equations and use the numbers given to them. In essence, this game is differentiated from the
start. Students can play and use more or less numbers, more or less operations, to make it more
difficult. To make this easier, students can use more numbers and operations, or just use +/-.