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Credits:

This work was largely written, edited and assembled by Richard Birt in 2010.
Key assistants and writers on this project included: Lino di Julio, Greg Grondin, Franco Hachez, David la Rush, Hugh
Montgomerie, Stephen Near, Mark Shessel, Mitchell Smallman, Chloe Vandal, & Leanne White. This may not be a complete
list. Appendix I was written by Stephen Near; Appendix II was written by Greg Grondin; Appendix III was written by
Mitchell Smallman.
Editing assistance was provided by: Leanne White, Mark Shessel, Stephen Near, Hugh Montgomerie, Greg Grondin, Lino di
Julio, David Fox & Alan Cameron. This may not be a complete list.
DSTs who submitted domain details and histories to this project in 2010 include:
Saint John NB (Jessica MacLeodDST); Halifax NS (Sheldon OBrienDC); Charlottetown (Online) (Carl McPherson
DST); Trois-Rivieres QC (Jean-Phillipe MarcotteDST); Montreal QC (David MaheuxDST); Toronto ON (Mitchell
SmallmanDST); Hamilton ON (Craig JonassenDST); Kitchener/Waterloo/Guelph ON (Penn DaviesDST); London
ON (David AllenDST); Prince George BC (Ashleigh LarsenDST); Vancouver/Abbotsford BC (Alan CameronDST),
and; Victoria/Nanaimo BC (Brian DixonDST).
No one was paid for the written work in this material, and it is a labour of love.
The poem The Cremation of Sam McGee was written by Robert Service in 1907, and is public domain.
The cover art is original to Leo Lingas 2010 and requires the artists explicit permission to reproduce outside of the context
of this document.
Much thanks to Lino di Julio for layout and publication design.
The first publication was funded thanks to the Camarilla Canada National Council: David Fox (National Co-ordinator); Chloe
Vandal (Vice-National Co-ordinator); Ericka Skirpan (National Resource Co-ordinator); Joe Giammarco (National Finance
Co-ordinator), and; Hugh Montgomerie (National Storyteller). Printed versions of this document were first distributed to
attendees of the Camarilla Canada National Convention (CAINE) in March 2010 at Trois-Rivieres, QC.
Portions of this material are copyright and trademarks of CCP hf., and are used with permission. All rights reserved. For
more information please visit www.white-wolf.com.
You can learn more about the Camarilla, and the role-playing games we play at www.camarilla.ca.
This work is not meant to be an authoritative historical, geographical or reference work outside of the fictional universe
supported by the Camarilla Canadas integrated role-playing setting, and therein is only accurate up to March, 2010. Most
research about the real world was done using Wikipedia. The authors apologize for any errors or offense that may be found in
the work, and hope future editions will strive to remedy these. All characters appearing in this work are fictitious.
Any resemblance to real persons, living or dead is purely coincidental.
Any written reference made to our material should include the year of publication (2010) to distinguish it from future
versions.
This work is dedicated to Joshua Shessel, who introduced me to

LARPing and the Camarilla years ago,


And to my love, Janine, who keeps me at it.
-Richard Birt, March 2010

Foreword by the National Storyteller


Toronto, March 2010
Fellow Members and Storytellers of Camarilla Canada,
What follows is the completion of a long-held promise. It is the settings for all of Canada for the World of Darkness venues
we support in our national affiliates shared continuity. It would be remiss of me not to mention, and thank, my deputy,
Richard Birt, who has put two years of effort into getting this document off the ground and into its current form.
It is the completion of work led and promised to the membership by four National Storytellers: Phil Rickaby, Lino di Julio,
Leanne White, and myself. It comes from countless, and largely thankless, volunteer hours from players and storytellers at all
levels of our organization: documenting, reading and writing to give us a knowable and knowledgeable national setting.
It took a lot of work to produce this, as everyone who participated in this project can vouch. It is not easy being creative, and
everyone who did contribute is owed a great thank you from all of us. My hope is that now ANSTs can focus on running
national plots, instead of inventing setting.
You should know there are volumes of material that didnt make it into this settings document. Every domain, from Victoria
to Halifax, contributed settings and history material, and it simply was not possible to include it all. There were reams of
written submissions from ANSTs that couldnt make it in. This material will be made available using online resources as
soon as possible.
This means that what you hold is a living document. A well run LARP is a living, and unfolding story: an act of collective art
and imagination. It is implicit that there will be further additions to what we have assembled here: this is a beginning, not an
end. In a few years time, there will be more to add, and to reconsider: the NSTs Office should feel free to do so at that time.
But this text is an authoritative place for all our players and STs to at least start from, when they look at a map of Canada and
wonder What is out there?
Let me conclude with the central metaphor of Hunter: the Reckoning: I commend you: go out into the World of Darkness,
shine your light high above, and find what is lurking.
Warmest Regards,

Hugh Montgomerie
CA2002021195
National Storyteller 2009-10
Camarilla Canada Fan Club Inc.

There are strange things done 'neath the midnight sun


By the men who moil for gold.
The arctic trails have their secret tales
That would make your blood run cold.
The northern lights have seen queer sights
But the queerest they ever did see,
Was that night on the marge of Lake LeBarge
When I cremated Sam McGee.

Now Sam McGee was from Tenessee


Where the cotton blooms and blows.
Why he left his home in the south to roam
'round the poles, God only knows.
He was always cold, but the land of gold
Seemed to hold him like a spell,
Though he'd often say in his homely way
That he'd sooner live in Hell.

On a Christmas day we were mushing our way


Over the Dawson trail.
Talk of your cold, through the parka's fold
It stabbed like a driven nail.
If our eyes we'd close, then the lashes froze
'til sometimes we couldn't see.
It wasn't much fun, but the only one
To whimper was Sam McGee.

Table of Contents
Introduction
Section 1: Geography of Canada
Newfoundland
The Maritimes
Nova Scotia
Cape Breton
Prince Edward Island
New Brunswick
Qubec
Gasp, Saguenay & the gulf of St. Lawrence
Coeur de Qubec
Montreal & the Townships
Outaouais & the Laurentides
Ontario
Ottawa Valley & East Ontario
Golden Horseshoe
Southwestern Ontario
Central Ontario
The Superior Shore & Northwest Ontario
The Prairies
Manitoba
Saskatchewan
Southern Alberta: Badlands & Eastern Rockies
Northern Alberta: the Prairies & the Oilfields
British Columbia (BC)
The BC Interior
Pacific Coast & Lower Mainland
Vancouver Island
The North
The Yukon & Northern BC
The Northwest Territories & Northern Prairies
Nunavut & The Hudson Shore
Northern Quebec & Labrador
Section 2: Institutions of Canada
The Government: Federal Institutions
The Bureaucracy
The Military
The Royal Canadian Mounted Police (RCMP)
The Border
Canadian Security Intelligence Service (CSIS)
Political Parties & Politicians
The Government: Local Institutions
The Bureaucracy
Local Police
Local Justice
Local Media
Native Governments
Major National Industries
Banking
Communications
Natural Resources
Transportation
Medicine & Health
Supernaturally Aware Organizations (Hunters)

1
2
3
5
5
6
7
8
10
10
11
13
15
16
16
18
21
23
24
26
26
27
29
32
34
34
36
37
39
39
39
40
40
42
43
43
44
46
47
48
49
50
50
51
52
53
54
55
55
57
59
60
62
64

Tier II Hunter Groups


Tier III Hunter Groups
Section 3: History of Canada
Before Time (The Time of Legend)
Time begins to 1000 CE (The Dark Age)
1000 1600 (The Golden Age)
1600 1750 (New France)
1750 1815 (The Time of Blood)
1815 1865 (British North America)
1865 1915 (Victorian Canada)
1915 1945 (The Wars)
1945 1970 (The Young Nation)
1970 2010 (The Tenuous Kingdom)
Appendix IAwakening
Settings for Awakened
Awakened Groups
The Magisterium of Canada
The Tradition of Convocation
The Heraldic Society
History of Awakened Canada
Awakened Cities
Quebec City
Kingston
Ottawa
Winnipeg
Saskatoon
Regina
Edmonton
Calgary
Appendix IIForsaken
Spirits
Pure
Bale Hounds
Hosts
Changing Breeds
Lodges
Locations
Notable Characters and Packs (NPCs)
Curiosities
Additional History
Appendix IIILost
The Entitlements Within Canada
Guide for Using Entitlements
The Core Entitlements
History of the Lost in Canada:
Appendix IVRequiem
Settings for Requiem in Canada
The Tradition of the Black Rose Concillium
History of Kindred Canada
Kindred Cities
The Requiem in Ottawa
The Requiem in Qubec City
The Requiem in Kingston

64
66
68
69
69
69
70
70
71
73
73
75
75
79
80
80
81
81
82
83
86
86
87
88
90
92
94
95
97
99
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102
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103
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106
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107
108
109
110
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115
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117
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126

Introduction

key cities, and in others they have instructions for how to


more effectively play the game.

Cardinal Rules & Assumptions Used

This document has been written, with love, for the


Camarilla Canada Fan Club (CCFC) of Live Action RolePlay (LARP) groups to guide players and storytellers in
all positions through Canada as a comprehensive setting.
It is an accurate description of the World of Darkness as
of March 2010. We expect players to be free to read this
material, and characters are free to reasonably know any
setting material contained in this work relevant to the
venue your character participates in, unless noted
otherwise.

This is not a reference book to Canada as it is in reality,


though reality is our guide, it introduces Canada in the
World of Darkness. There are differences between what is
written here and the real world. There are certain
inferences we have made to guide our writing: let us
present them to you, so if you use this material as a
resourceand we hope you willyou will know what we
are suggesting.
First, normal humans make history. They have the
overwhelming numerical advantage, and the World of
Darkness belongs to them; supernatural creatures live
through, or take advantage of trends, but they are not the
creative agents of history. No major historical figures, or
presently powerful figures were or are supernatural. They
may have affiliation with supernatural elements, but, in
the end they are normal humans, as capable of vice or
virtue as any of us.

This settings guide authoritatively overwrites any nondomain local settings inferred by or previously permitted
by DSTs or VSTs. Not everything in this book is
explicitly accurateit is simply what characters
believe is out there. It is the exclusive purview of the
NST Office to develop or rewrite anything in this book.
Player histories that are upset by this material will need to
be rewritten, and re-approved with national approval.
The material is broken into three sections, with four
appendices:

People make the world, and in the basic rules of the


World of Darkness imply that given a chance, normal
people will make it a terrible place. The LARP rules
imply a 10% chance of any action failing, a greater
chance if you are outside your comfort zone of skills. The
only way for humans to get around this is to use
willpower. Every day a difficult job, any job involving
responsibility, will require using willpower to be
successful for a normal human. The rules explain that
willpower can be replenished through an act of vice that
threatens others, or an act of virtue that endangers
yourself. Time after time, most people will indulge their
vices.

Section 1: Geography, is a region-by-region guide to


Canada. Large provinces are broken up into smaller
sections, and the states of each of the four venues in
Canada are described in each region and for each major
city.
Section 2: Institutions, helps explain how various
institutionsnational, and localwork in Canada for the
benefit of Players and STs. This section contains some
explicit instructions from the NSTs office for certain
institutions, and they should be considered authoritative.
It also contains information about Hunter Groups. Unlike
the rest of the material in this book, these are not
knowable by characters, unless they are tied into your
background, and approved as such. But they are there to
give players an idea for the antagonists that can be found
in Canada.

So in the Canada of the World of Darkness, the civil


service, the firefighters, the police, the media, and the
governmentall the institutions we rely on for normalcy
in our worldare riddled with those indulging their vices:
the gluttons, the proud, the envious, the lazy, the wrathful,
the greedy, the lustful. All these people use their position
in society to further their darker sides and take advantage
of those who depend on them, just to get through a
difficult day.

Section 3: History, is a brief overview of Canadian


history from the first people arriving in North America
through to the present. It is there to help inform you as to
how Canadas history has evolved in the World of
Darkness, and help our created characters be more
effectively rooted in its past. Venue histories are not
included here, and they remain under the NSTs office.

Add to this that crimes of any sort inevitably wear down


the human soul and lead to madness through the morality
rules. A millionaire cheating on his taxes year after year
might become paranoid, a police officer who must shoot a
suspect develops depression. The world is on a desperate
downward spiral. Those upon whom society relies are
prone to evil, and then madness. The respite is that there
are those who choose to treat their illnesses (with XP) and
sacrifice themselves and use virtue to replenish their
willpowerbut the choice for darkness, sin and vice is
much more common.

Appendices I-IV, gives further detailed setting for each


of the four venues this material is meant to support:
Mage: the Awakening; Werewolf: the Forsaken;
Changeling: the Lost, and; Vampire: the Requiem. The
content of these appendices vary for each setting, in some
cases they are simply a more detailed explanation of a few

Our final design choice is that because of these flaws, large institutions stretching over a large area and many people are not
effective. Local figures are more powerful in their arena than nationally important ones in this design. A mayor of a distant
town is more influential than the premier of the province. The local RCMP detachment sergeant has more power in her
precinct than a bureaucrat or judge in Ottawa. Because of this final concession, supernatural creatures with powers of social
control (i.e. those available to be played by PCs) will exercise some control over local power figures in small communities, to
the exclusion of all others.
Thus, in cities and other population centres with less than 25 000 people, there might be a single supernatural figure (i.e.
only one mage, or one vampire, or one pack of werewolves). All interesting supernatural politics happen only where the
presence of thousands of people reduce the ability of a single creature to exercise control. So we have not detailed every
small town and hamletinstead we have focused our efforts and the large and important cities of the land. Where there is
no write-up for one of the four venues in a given city or areas geographical entry, it is safe to assume, outside of
active domains, that there is no known appreciable presence of that supernatural type in that city or area.
And, that is all we have to say. Enjoy this resource, but enjoy the stories you participate in and tell even more. Shed a little
light into this world of ours, or cast a deep shadow. This nation, our nation, of ice, of forests, of fields and tundra, of cities
and towns is your setting: you are the protagonists.
Cheers,
On behalf of the Shadows over Canada team,
Richard Birt, Editor.
Deputy Canadian National Storyteller &
Assistant National Storyteller: Dark Places on the Map.

And that very night while we lay packed tight


In our robes beneath the snow,
And the dogs were fed, and the stars o'er head
Were dancing heel and toe,
He turns to me, and "Cap" says he
"I'll cash in this trip, I guess.
And if I do, I'm asking that you
Won't refuse my last request."
Well, he looked so low that I couldn't say no,
Then he says with a sort of a moan,
"It's the cursed cold, it's got right hold
'til I'm chilled clean through to the bone.
Yet tain't being dead, it's my awful dread
Of an icy grave that pains.
So I want you to swear that foul or fair,
You'll cremate my last remains."
Well, a friend's last need is a thing to heed,
So I swore I would not fail.
We started on at the streak of dawn,
But, God, he looked ghastly pale!
He crouched on the sleigh, and he raved all day
Of his home in Tenessee,
And before nightfall, a corpse was all
That was left of Sam McGee.

Newfoundland

debts in the face of the great depression, and declared


bankruptcy. The debtors took over control of the country,
and brought about terrible poverty, so dire that in 1949,
Newfoundlanders caved and after two referendums voted
to join confederation and become Canadas 10th province.
A spirit of independence is still strong in Newfoundland,
and many resent Ottawas mismanagement of their natural
resources.

Major Cities in Newfoundland

Newfoundland in Awakening

St. Johns (137,000), Conception Bay (21,000), Corner


Brook (20,000).

If Atlantis was a concrete truth, then Newfoundland, the


furthest east portion of North America, would be close to
it, and one would expect to find a thriving community of
magic users. This is simply not the case. Historically the
first Consilium is thought to have appeared in St. Johns
the late 1700s, more than a century since Europeans had
started settling on the island, and later than the appearance
of Consilii in Port Royale and elsewhere in New France:
even the Consilium in Halifax is older.

This section is a region-by-region venue-by-venue


breakdown of Canada. Larger provinces have been broken
into multiple regions to make them more digestible. The
specific details of major cities in each region are (mostly)
where we focus our description.

Geography of Newfoundland
The island of Newfoundland, on the eastern edge of
Canada is physically closer to Ireland across the ocean,
than Vancouver Island on the other side of the country. It
is its own time zone and ,until 1949, it was its own
country. Newfoundlands Native people, the Beothuk
were extirpated in the mid 1800s. Some Mikmaq have
since established claims and have reservations on the
western side of the island.
The island itself is rocky, and unsuited to agriculture,
thus Newfoundlanders have historically made their living
from the seas. The interior of the Province is hills, lakes
and forest: harsh and forbidding. It is unconnected to the
rest of Canada by land, so almost everything is brought in
through the main city of St. Johns, or the major air field
in Goose Bay. However, while the land is poor, the seas
around Newfoundland are rich and wealthy. The cod
stocks of the Grand Banks fed the British Empire through
the 19th century. Even today, cod, scallops, lobster, turbot
and seals are all taken from the oceans; however,
depletion of the stocks has rendered the islands rural out
ports quite poor, and depopulated. In recent years the
discovery of the Hibernia oil reserves off the island has
returned wealth to the island and the province. It has
shifted from being Canadas poorest province, to its
second wealthiest.
It is proven that the Vikings established a colony in
Newfoundland Vinland in the 11th Century, although it
was subsequently abandoned. John Cabot sailing for the
English King landed at Bonavista in 1497. St. Johns is
the oldest European settlement in North America, founded
by European fishermen as a temporary settlement. Control
of the island shifted between the English and the French
over the course of two centuries, but the last battle of the
Seven Years war was fought at Signal Hill (outside St.
Johns) in 1762 establishing English control. The French
kept the nearby islands of St. Pierre and Miquelon.
Newfoundland thrived as an independent colony, then
country, repeatedly rejecting offers to be united with
Canada. In this regard, it has a history and culture as
distinct as Quebecs within Canada.
The 20th Century was harsh on Newfoundland. At
Beaumont-Hamel in the Great War, the Newfoundland
army was decimated in a single morning. In the 1930s, the
government of Newfoundland was unable to settle its

Newfoundland in Forsaken
For whatever reason, the Forsaken of Newfoundland
were able to drive off the Pure ages ago and have refused
to give the Pure any opportunity to reassert themselves on
the island. Due to the rocky terrain, there are only a
limited number of means to get onto the island primarily
through St. Johns or the major air field in Goose Bay.
Both are very well guarded. The Pure have made several
attempts to do so, but each time they have been pushed
back. The Forsaken of Newfoundland are both hardy and
tenacious and forever vigilant. The island holds an even
blend of the various different tribes though Hibernia has
drawn the interest of more than a couple packs of Iron
Masters.
From the 1930s onward, Newfoundland and Labrador
both suffered from depression and dire poverty. Between
the shift in essence generated by these events and the
eventual merger of Newfoundland into confederation a
great deal of flux was caused in the Shadow keeping the
Forsaken occupied. The event had the unusual side-effect
of forcing many packs to work together to resolve the
multiple spirit-driven issues that had arisen. It is believed
that it is from these events that the Forsaken drew much
of the unity that later proved advantageous in fending off
the Pure. Though the Forsaken of Newfoundland and
Labrador are no less territorial than Forsaken anywhere
else, they are also more likely to step up and help their
brethren when threatened by a common foe. Hardship
and uncertainty have made these Uratha strong and they
are not likely to be moved from their lands by anything
but the greatest force.

Newfoundland in Lost
Newfoundland used to have a rich and thriving
changeling community, but since the 20th century, as
people have moved away, it has been increasingly
difficult for outsiders to fit in. Thus, Changelings have
3

largely abandoned the island, while the Gentry thrive.


There are scatteredmostly winter courtmotleys still
remaining on the island, but they are not organized into
freeholds so as to better avoid the power of the Gentry.

made Prisci of the Ventrue in St. Johns. Leonardo Basili,


the Mehket Lancea Bishop of St. Johns seems to have
attached his star to Lord Richard, as his personal
spiritual advisor.

St. Johns

Corner Brook

RequiemDuke Edward Morgan, the Daeva Prince of


St. Johns is, thought to be the first kindred resident in St.
Johns and created an Invictus domain that stretches
across the entire island. His grand galas and Elysiums are
renowned for their decadence and opulence showing off
his wealth and power. Kindred have speculated that his
wealth was found when he was a privateer in his mortal
days. His detractors use the word pirate, though never
within his hearing. Lord Robert Rodriguez a Gangrel is
the Archon, or Bosun, as the Prince sometimes calls him.
He is a Portuguese man that who comes across as genteel
nobility. This underlies the fact that he has held his
position for almost as long as Morgan has been Prince and
has a reputation for extreme violence when the situation
calls for it.
Currently the domain is waiting for the outcome of a
contest set by Prince Morgan between Lords Richard and
William De Graff to settle who among them should sit in
the Ventrue Prisci seat of St. Johns. Speculation has run
wild as to whom will ultimately be recognized as the elder
of their clan, though both Lords to not know themselves
due to the Fog of Ages.
Awakening (The Consilium of Signal Hill)The
Consilium of Signal Hill is known to be a strongly
Adamantine Arrow Consilium. It is exceptionally
xenophobic, and does not welcome visitors, keeping its
business very private and to itself. Generally its known
that St. Martins Cabal a group of Arrows arrived in the
1970s. They claim to have overthrown a Seer Pylon that
had infiltrated the Silver Ladder, and generally reestablished the Consilium, and closed itself off from the
rest of Canada. It is unknown who their Hierarch and
Herald are. With the exception of Stephenville, the entire
island is under the Consilium.
Lost (The George Street Freehold)The one exception
to the disorganized Newfoundland Changeling society, is
the small, but growing George Street Freehold of St.
Johns. Led largely by the Spring Queen Anne
McAubrey, a Wizened Brewer, Changelings of the Island,
from all seasons, are beginning to gather particularly as
the return of oil money is making St. Johns a more
cosmopolitan city. John White, an Ogre of the winter
court, has made connections with the oil companies to
monitor for Gentry influence, and also to help bring in the
scattered motleys outside the city.

RequiemLord William De Graff, the Invictus Regent


of Corner Brook, is a Ventrue Alder of considerable
influence and power. For the last 25 years he has been in
a contest with his brother Lord Richard De Graff to prove
that he is the true Alder of the Ventrue in the region and
should be made Prisci of the Ventrue in St. Johns. A
Gangrel Crone priestess by the name of Louise Desjardins
has been seen at his side giving him advice.

Stephenville
Awakening (The Returning Grace Cabal)On the far
west coast of Newfoundland, a Cabal of Guardians of the
Veil has established itself. They are very comparable to a
fundamentalist cult, leading isolated lives in this small
town by the Gulf of St. Lawrence. They are not
completely xenophobic, like the Consilium of Signal Hill,
but they are very clear that they dont want visitors, nor to
share their knowledge or practices. A Thyrsus, who calls
herself Shawnadithit welcomes visitors, and receives and
provides references. The cabal is too small to support
much more beyond that. The Mysterium of Canada
openly speculates that their strange behavior suggests that
these may be the only Guardians on the island, and
wonder what that means about the Signal Hill Consilium.

Gander
RequiemLord Richard De Graff, the Invictus Regent of
Gander, is a Ventrue elder of considerable power and
influence. For the last 25 years he has been in a contest
with his brother Lord William De Graff to prove that he is
the true Alder of the Ventrue in the region and should be
4

The Maritimes

province is dotted with Pure territories. The Pure of Nova


Scotia are numerous, powerful and to a degree very
arrogant. They have brushed aside the proposition of
forming a confederacy with other Pure, believing they
have no need to share the territories they hold. However,
they have also become complacent as a result of their
arrogance even with the threat of a Silver Crusade.
Many of the Pure take residence in the Annapolis Valley
where they argue over their future and debate how to rid
the remaining Forsaken from the province. These Pure,
however, may be long past their glory days.
Truro, Yarmouth, Halifax and Dartmouth all have a
known significant Forsaken presence and all three keep
close tabs on the Pure. They have secured themselves to a
point where they are comfortable carrying out the task left
to them by Father Wolf and have not needed to concern
themselves with their Pure brethren.
Nova Scotia has also had its share of Host problems
particularly Beshilu and for the same reasons. They
have been lucky, however, in that unlike New Brunswick,
the Beshilu are the only host to become a significant
menace.

The three Maritime Provinces are Canadas smallest, in


area and population, but also Canadas oldest and longest
permanently settled areas. The Abenaki, Mikmaq and
Maliseet are the historic first nations in the area, and all
maintain reservations and special rights in the area.
French speaking Acadians are another ethnic group whose
origins are in the Maritimes.

The Maritimes in Requiem


th

In the 19 Century, all the major cities of the Maritimes


had Invictus Princes, and the area was an Invictus
Imperium, but this has not been the case for decades and,
due to infighting and the rise of other covenants, though
the Invictus remain powerful, it will likely never be the
case again.

Nova Scotia

Halifax (Active Domain)

Major Cities in Nova Scotia

RequiemHalifax has another name given to it by the


Mikmaq Indians, Great Harbor. It has been Canadas
great harbour for over 300 years. Halifax has historically
been a strong Invictus city since its foundation by the
British. The legacies of the ancient Princes Allen, and
Ulbricht who established the city as a power have most
recently been passed to Prince Patrick, formerly their
herald. His rule is supported by the Ordo Dracul of the
region, who traditionally serve as Sheriff, but his long
time allies the Lancea Sanctum have begun to desert the
city, and the Crone are now the largest covenant. It
remains to be seen what changes this will bring to
Canadas oldest Invictus stronghold.
Awakening (Royal Consilium of Citadel Hill & The
Imperium of Mont Blanc)The Imperium of Mont
Blanc is the largest established seer tetrarchy in Canada,
controlling most of the Province. It is based out of
Dartmouth (On the north side of Halifax Harbour) where
the Seers were victorious in war over the pentacle mages
in 1918. The Imperium is an active threat to all mages in
the Maritimes, and some believe its schemes extend to
New England as well. A Moros, Vox Nova, is the closest
thing to a herald within the Imperium, and represents its
interests to other awakened communities, at least those
potentially willing to submit to the authority of the
Exarchs.
Directly at the heart of the Imperium of Mont Blanc, the
Royal Consilium of Citadel Hill is what remains of the
defeated Consilium of Halifax 90 years later. The
Consilium is a clashing mess of egomaniacs, held
together only by two things: a rigidly strong Lex Magica,
and a common enmity for the Imperium. It attracts many
mages who wish to do war with the Imperium, and most
of whom are only interested in leading the attack against

Halifax (285,000), Kentville (30,000), Truro (25,000).


(Halifax is an Active Domain)

Geography of Nova Scotia


Nova Scotia is Canadas oldest English speaking
province. Historically it has relied heavily on shipbuilding, timber and fishing as its major source of income.
Halifax, its capital, is the largest city in the Maritimes,
and has always been an important military and naval base
since its founding in the French-Indian war. Halifax has
also become an important education and technology hub
with several small universities located in the city. The
Mikmaq were the first people in Nova Scotia.
The Annapolis valley in the north of the province is a
major agricultural belt, with a pleasant micro-climate and
was the historic home of the Acadians until their
expulsion by the British. Most farm crops in Nova Scotia
come from the Annapolis valley. The rest of the Province
is barren and rocky, and is geologically an extension of
the Appalachian Mountains. The rural population is
concentrated around the coast in small villages. There is
some logging and mining in the interior of the province,
particularly coal mining around the Minas Basin, and
there is some subsistence farming throughout the region,
but most people and the economy are focused on the sea.
The exception is Halifax, which is a small but
cosmopolitan city.

Nova Scotia in Forsaken


The province has also had its fare share of difficulties
with the Pure. In fact, there are scarce few Forsaken to be
found north of Halifax. Travel in and out of the province
must be done with caution as the single road leaving the
5

of the Spring Court provides leadership for Aboiteaux.


The court is very relaxed and joyous, a stark contrast to
the stern freehold in Halifax.

it. Many members of the consilium are eventually


destroyed or defect to the Imperium, denying any chance
at accumulated wisdom within the Consilium. Still, the
sheer courage of the Consilium at the heart of the lions
den is admired and recognized in Canada. The current
Hierarch of the Consilium of Citadel Hill is a warlock
thearch named Animus, and the current Herald is an
Acanthus Arrow who calls herself Salazar.
Lost (Freehold of St. Brendan the Navigator)The
second freehold of Canada, now known as the Freehold of
St. Brendan the Navigator, was the first seasonal court
freehold to be founded. Due to the strong presence of the
military, the Freehold of St. Brendan is dominated by the
Summer Court, and tries to impose its leadership on other
nearby freeholds in the Maritimes. This is not popular.
The freehold is currently led by Admiral Haverbrook, a
giant albatross beast. His second in command who rules
during winter is Rear Admiral Frost, a Darkling razorhand of the Winter court in a rare Summer/Winter
Partnership. The furthest station of the Grand Trunk
Railway eastward is also located here.

Cape Breton
Major Cities in Cape Breton
Sydney (50,000).

Geography of Cape Breton


Cape Breton is a large island, and the eastern third of
Nova Scotia, but a distinct region from the rest of the
province. It was briefly held by France, while England
controlled the rest of the Maritimes and Newfoundland in
the mid 1700s. Louisbourg, now destroyed, was a major
French naval base, and was used by the French to control
access to the Gulf of St Lawrence and Eastern North
America. Cape Breton was briefly its own independent
colony, and Gaelic is still spoken in the highlands here.
The Mikmaq are the only first nation in Cape Breton.
Cape Breton is separated from Nova Scotia by the Strait
of Canso, though it is now connected to the mainland by a
causeway. The cape is wrapped around Bras Dor lake,
which is a salt-water fjord. The island is rocky and
mountainous, like Nova Scotia. But since it is further
north the farming life is even bleaker. Cape Bretons main
industry has been coal mining, but its isolated position in
the world has made this profitable only when coal is a
valuable commodity, otherwise the cost of shipping it
makes the industry prohibitive. That said, the coalfields
were the largest private employer in Canada until the
Second World War, when oil overtook coal as the worlds
main energy source. Cape Breton is now the poorest
region of Nova Scotia.
Sydney is the main municipality of Cape Breton, and
the heart of the former coal-mining area, the provincial
government is trying to bring funds to the region through
Sydney, specifically via tourism and education.

Kentville
RequiemThis sleepy town is watched over by a small
Coterie of kindred that are there on behalf of the Prince of
Moncton. Lead by an Ordo Dracul Mekhet by the name
of Mr. Walters, the coterie is rarely seen, but their
presence is felt. Their reasons for being there have never
been explained, but it is believed that the region has
something of interest for the Covenant. Harpies speculate
their presence is to counter unknown Acadian Kindred
potentially torpored in the area, and prevent revenge
fantasies against English kindred from becoming too
developed.
Awakening (Consilium of Grand Pr)The Consilium
of Grand Pr is the original Acadian Consilium, whose
members hid during the expulsion, the records of the
Consilium clearly reach back that far. The Cabals have
divided the many cities of the Annapolis Valley up
amongst themselves, and meet for Consilium regularly in
Kentville. This strategy means that the members of the
Consilium are well aware of infiltrators from Mont Blanc
in the many small towns in the area. Year by year, the
Consilium grows, and pushes back the scope of the
Imperium. Many mages here are from Halifax, having
fled the constant warfare and insufferable egos. The
Consilium is a Free Council assembly, but keeps its
traditional name to recognize and honour its history. The
political intensity of Halifax is met by a surprisingly calm
and well ordered Consilium in Kentville. The Hierarch of
Grand Pr is a Mastigos Free Councillor, who calls
himself Longfellow, and the Herald is an Obrimos Free
Councillor who calls himself LeBlanc.
Lost (Freehold of Aboiteaux)Founded by those
leaving the tyranny of Summer in Halifax, the Freehold of
Aboiteaux was founded in the early 20th century and
based out of Wolfville, with motleys spreading out in all
the nearby cities. Professor Manx, a wizened Antiquarian

Cape Breton in Forsaken


Cape Breton remains under the control of the Forsaken,
as if forgotten by the Pure. The Forsaken there are fairly
welcoming to visitors as well, making it an unusually
peaceful location for an Uratha to visit. It is particularly
quiet during the winter months when many vacationers
have left. Many Iron Masters remain in Sydney
descendants of French who had originally held the area.
They work to try to revitalize the industry there in hopes
of strengthening the health of the spirit world in the area.

Sydney

bridged, Prince Edward Island is Canadas smallest


Province by population and area. Unlike the rest of the
Maritimes, the Island is very fertile, supporting an
agricultural economy, and its fair share of fisheries. The
Mikmaq are the only first nation in Prince Edward
Island. Prince Edward Island is entirely developed with its
pastoral rural landscapeunlike every other province,
timber is not an industry here. The province is quite
famous for this environment; tourism has become a major
industry, and has been since it was popularized by L.M.
Montgomerys Anne of Green Gables series of
childrens books.
The island was settled by the French in 1713, but the
Acadians were deported, and it has been English since
1769. It has a history as the birthplace of Canadian
Confederation (through the Charlottetown conference),
but didnt join Canada until three years after
confederation, when building the local railway bankrupted
the colonial government. Its admission to Canada
included the guarantee that the federal government would
run ferries to the island, give the province its share of the
fisheries, and keep its independence as a province. All
these historic quirks have survived. In 1997 the
Confederation Bridge created a fixed link between the
Island and New Brunswick.

RequiemThis former steel and coal mining town is run


by a small assembly of Carthians operating like a union
shop, and represents the only urban center in the
Maritimes, that has a Carthian government. Union Head
Ewan McLeod, was rumored to be embraced during the
industrial revolution and his lineage is of the Ventrue.
Ewans shop steward, Lkimu is a Gangrel of Mikmaq
decent who has connections to Acadian and native
kindred in the region.
Awakening (The Consilium of Louisbourg)The
Consilium of Louisbourg traces its history back to the
French naval colony, but has now moved to Sydney, and
fully embraced the local realities of culture. It is a wellrespected Consilium, but very small, supporting only
three cabals. Traditionally any mages in Cape Breton fall
under its Lex Magica, and it holds this territory against
the Imperium of Mont Blanc. The Silver Ladder and
Mysterium form the majority here. The Athenaeum,
hidden in the University of Cape Breton, specializes in the
Spheres of Matter and Death. For this reason the
Consilium often hosts travelling Moros of all the Orders
interested in developing their masteries, or doing research.
The Hierarch of Port Royale is a Mysterium Moros called
Bras Dor, and the Herald of the Consilium is an
Acanthus Silver Ladder who calls herself Belle Dauphin.
Lost (The Freehold of Scouts de Trappeur)The very
first freehold in Canada, the Freehold of Scouts de
Trappeur traces its roots to Louisbourg and the French
settlement in Cape Breton. The Freehold moved to
Sydney after the British captured Cape Breton, and went
from being very French influenced to very Scottish
influenced, while still maintaining a fierce sense of those
original traditions. It is a small freehold by numbers, but
supported by a surprisingly large number of ensorcelled
locals. Most notably, once every two years in the summer,
the Magistrates of the Wax Mask gather at Scouts de
Trappeur to discuss lost and discovered traditions for
dealing with the Gentry. They are hosted by Pierre
Arsenault, a Magistrate of Summer, who also leads the
small freehold at present.

Prince Edward Island in Requiem


The court of Prince Edward Island is centered in
Charlottetown, although the small size of the province has
allowed it's Kindred population to spread their reach
across the island. The Kindred court there has a reputation
for being both violent and ruthless, and somewhat
charming. Some of their court's somewhat unorthodox
habit of claiming the title of Regent or Prince of very
small communities is often looked at by those off of the
island with a raised eyebrow, but none are so impolite as
to mention it to their faces.

Prince Edward Island in


Awakening
Historically Prince Edward Island has been a strong
Mysterium community informally run by three Cabals,
who joined Dominion when it was formed. The history of
Charlottetown begins when the Founding Fathers cabal
stepped onto the island from parts unknown. When
Dominion was formed, this cabal joined in with various
other Consilii from across Canada and did their best to
add their provinces voice to the Awakened parliament.
Very little is known about the history and politics of the
province during Dominion. What can be confirmed is
after Dominions fall Charlottetown fell what is
colloquially called the Edict of Deepening Shade. This
Bronze Law banned large gatherings of Awakened and
forced local mages into an extreme form of cell structure
in order to protect against threats unknown. The edict
was lifted in 2006. Since then the Consilium of
Charlottetown has reformed and dealt with several threats,
including an Abyssal mage, and nearby Atlantean ruins.

Prince Edward Island


Major Cities in Prince Edward
Island
Charlottetown (32,000). (Charlottetown is the location of
our online domain, and the entire island is within its
territory.)

Geography of Prince Edward


Island
Separated from the other two Maritime Provinces by the
Strait of Northumberland, which only recently has been
7

The Consilium is still young, and no formal name has


been offered to the other Consilii of Canada, but some
have speculated that the community is on shaky ground
and that it may not survive. There is currently no
announced sitting Hierarch.

powerful Irving and McCain families. The industrial


operations of these families include oil refining, pulp and
paper mills, food processing and much more. Their
presence is vital to the provincial economy.

New Brunswick in Forsaken

Prince Edward Island in Forsaken

New Brunswicks forsaken have fought several wars


with both Pure and the Hosts. Spider Hosts and Rat Hosts
have both run rampant through the southern parts of the
province. Their presence can be attributed to the ports
there. The Pure have held a grip on the northern parts of
the province, but have wavered in their control of much of
the South. Saint John in particular has been a contested
area of control. From the mid 1900s to as recent as the
1990s, Saint John was under tight control of the Azlu.
Even the Pure were kept at bay. It was only recently that
the Forsaken in the city were able to fight back and
reclaim their territories. Saint John, Moncton,
Edmundston and Fredericton are all know to have a well
established Forsaken presence of some kind.

The Pure of Prince Edward Island had considered this


area uncontested territory after they had managed to push
out the Forsaken after the Brethren War. A recent battle
to re-imprison a demon has caused much of the island to
be left a barren.

Prince Edward Island in Lost


A home to the Autumn Court, the Court of Mysteries is
most comfortable here on the island, where they claim
that the slowly changing pace of life most suits them and
their quiet needs. The Freehold of Cradled Waves in
Tignish is ruled by the Autumn Queen Gallante, a
Darkling. Gallantes rule encompasses the entire Island,
and several motleys are scattered throughout, gathering
once a season in Tignish. Recently it is rumoured new
freeholds have appeared in Charlottetown and
Summerside to challenge the languid rule of Gallante.

New Brunswick in Lost


New Brunswick knows specifically which Gentry is
interested in them, a malevolent and cruel monster who
has taken the name the Abenaki God, Malsumis.
Malsumis stalks the wild places of New Brunswick,
taking people away, and making them suffer for his own
perverse pleasure. Malsumis reach also extends to Prince
Edward Island, Nova Scotia and the Gaspe, but his
homeland is in New Brunswick. The Freeholds of New
Brunswick exist in terror of Malsumis, and are wellfocused against the common threat they face. Established
seasonal freeholds are known to exist in Fredericton
(Kings Landing Freehold), and Bathurst (Freehold de
Baie des Chaleurs). Baie des Chaleurs is a Francophone
freehold. A new freehold has recently been founded in
Saint John.

New Brunswick
Major Cities in New Brunswick
Moncton (126,000), Saint John (122,000), Fredericton
(85,000), Bathurst (31,000), Miramichi (25,000).
(Saint John is currently an active domain in the
Camarilla.)

Geography of New Brunswick

Moncton

Originally part of Nova Scotia, New Brunswick has


switched hands between the French and English a few
times. Unlike the other Maritime provinces, it sustains a
large community of French speakers and is Canadas only
bilingual province. After the Acadians, it first saw major
settlement from American loyalists after the revolution,
when its major cities were founded. Tension between the
French-speaking and English-speaking people has always
been a fact of life with, until very recently, the French
speakers being effectively second-class citizens without
access to government resources. Mikmaq, Abenaki and
Maliseet first nations all have reservations in New
Brunswick. There has been significant tension recently
with the First Nations communities exercising their
historic right to fish outside of the restrictive season for
different species, based off 18th Century treaty rights.
New Brunswicks economy in rural areas is a mix of
mining, fishing, lumber and light agriculture. Its cities
were historically centred around shipbuilding, but now
focus around industry, largely owned by the very

RequiemMarquis Edward Stief, the Invictus Ventrue,


is said to be an ancestor of the Pennsylvania Dutch
families that settled in Moncton in the late 1800s. He rules
his domain firmly and has overcome several challenges
the region has presented over the decades. Richard
Sampson, the Seneschal, is a member of the Dragons and
appears to be the Princes closest advisor. The city itself is
said to have provided some roots for the Ordo Dracul in
the new world. The other covenants, though not as
numerous as the Invictus or Ordo, do fill other positions
in the court. It is rumoured that kindred from the United
States are not welcome in the domaina long standing
Loyalist grudge.
The Marquis Stief and Marquess Rioux of Fredericton
have a long standing conflict over whom has claim to the
title of Duke in the region. Both are powerful elders who
control cites that have made strides to establish the
Invictus covenant in the region.
8

Dracul, has emerged from the shambles and re-established


Elysium in Saint John.
Awakening (The Maliseet Consilium) Named after
the first people in the area, the Maliseet Consilium felt
that it was a proud member of Dominion, fervently loyal
to the greater structure, as they still do. But, truth be
known, the Maliseet Consilium was always treated like an
outcast son, and an embarrassment within Dominion. The
Consilium operates on a very rare Scales of Alithea
organization, welcoming Scelesti and even Seers to speak
and be represented in the Consilium. This makes Saint
John a rarely trusted ally by nearby Consilii, although it
does continue to hold the line against Mont Blanc. The
Hierarch of the Maliseet Consilium is an Acanthus
Mysterium who calls herself Champlain, and the Herald is
a Thyrsus Guardian of the Veil who calls himself Eco.
Forsaken Saint John has always been a battle ground
for the Uratha. From the early 1800s when the Rat Hosts
had a solid presence, to the early 1900s when the Azlu
took the city for their own, Uratha have come to the
city seeking a fight. Over the last two decades a larger
push has been made by the Uratha to take the city and rid
it of the problem of the Hosts, Pure, and malicious spirits.
In 2006 at what some would consider the peak of their
success in these battles, the Uratha of the city all but
disappeared without any explanation. Slowly, the city was
taken back by Rats and Pure while the few newer Uratha
that came to the city had to take smaller territory and
defend it just to squeeze by. New Years Day 2010 saw the
return of the missing Uratha, but there are no answers to
where they were, at least not yet. Now the old and new
Uratha work together to fight for the city once more.

Awakening
(The
Petitcodiac
Consilium)The
Consilium is named after the river that runs through the
city and is dominated by the Silver Ladder and the
Adamantine Arrow. It maintains extensive and good
relations with the Consilium of Grand Pr with regards to
handling Mont Blanc. Petitcodiac is beset every nine
years, with huge numbers of Sleepwalkers who appear in
Saint John, and the local Orders take it upon themselves
to protect and nurture the sleepwalkers. A separate
Guardian Cabal, The Acadian Brothers, exists in the city
refusing to abide by the Lex Magica, and sometimes
helps, sometimes hinders the Consilium with their
business. The Hierarch of Petitcodiac is an Acadian Silver
Ladder Obrimos known as Beausjour, and the herald is a
Moros Silver Ladder who calls herself Memramcook.

Fredericton
RequiemMarquess Stephanie Rioux
Nosferatu
Invictus Prince of Fredericton, is a woman of mixed
native and European decent. Her exotic looks cause
feelings of impropriety to those that look upon her and
she uses it to her fullest advantage. The Prince has
established one of the larger Elysiums in Canada
consisting of the Garrison District which encompasses
several historic buildings and sights. These areas are
judiciously controlled by the Keeper of Elysium, Renard
Theriault, a Daeva Crone of Acadian ancestry. There are
rumors that the city is a safe haven for kindred that still
feel resentment towards the English for the deportation of
the Acadians 300 years ago. These allegations are
addressed by members of the court as Moncton
propaganda against the rightful Prince of Fredericton.
Awakening (The Royal Consilium of Marysville and
Fredericton)The Royal Consilium of Marysville and
Fredericton is the newest Consilium in the Maritimes,
founded in 1903. It is predominantly Free Council and
Mysterium, and the two groups get along quite well. The
Royal Consilium is known to suffer from a persistent and
terrible Banisher problem in the last 15 years, and this is
perhaps related to the extensive cult activity in the area.
The Hierarch of the Royal Consilium is an Acanthus
Mysterium who calls himself Irving, the herald is an
ambitious Obrimos Silver Ladder who calls herself
McCain.

Miramichi
RequiemA small community of Circle of the Crone,
led by a Daeva Hierophant, Jehanne des Rochers, has
inhabited the river valley for centuries. Beginning in
2009, the city came under siege by a Brood threat from
Qubec. These Brood claim allegiance to the Imperium of
the Drakon dEnfer of Rimouski, whose ambition for
territory has clearly spread to the Maritimes. The kindred
population of this region is thought to be so small, that it
is unlikely that Hierophant Jehanne can hold out for long
without help.
AwakeningThere is reputedly a Major Atlantean
artifact somewhere in the headwaters of the Miramichi
River. It is completely unclear where, or what, but the
legend lives on. Many say this explains the virulent Cult
activity of New Brunswick.

Saint John (Active Domain)


Requiem Saint John was historically a part of the
Invictus Imperium of Eastern Canada, but in the 1980s it
fell, through violence, to the control of a coalition of the
Ordo Dracul and Circle of the Crone. Even this coalition
was a tenuous alliance, and in 2006, the city was
euphemistically have said to have gone to torpor in
polite Elysiums of Canada. The truth is that the kindred of
Saint John were struck with a disease known as the
frenzy plague whose origin is unclear, and it remains
uncertain what happened within the domain during that
time. Recently, Prince Doyle Macleod, a Nosferatu Ordo

Qubec

too wide to bridge, boats are as important for


transportation as cars. The northern latitude, and the
Lawrentian mountains running through this region make it
unsuited for agriculture, although the valleys
particularly the region around the city of Saguenayare
used for some light farming. Timber and fishing dominate
the economy in this region, so does the trucking economy
connecting New Brunswick and the Maritimes to the rest
of Canada.
North of the Saguenay valley, the province is quite
empty, except for a few isolated native villages, only
reachable by air, even the highways connecting to
Western Quebec go on for hundreds of miles without gas
stations. There is no highway, or rail link to the towns
along the far north coast of the Gulf of St. Lawrence, but
they are connected to Newfoundland by ferry. The major
islands in the St. Lawrence (Anticosti, Iles-de-laMadeleine) are also connected to the nearby provinces by
ferry. This region is remarkably similar to the Maritime
provinces in culture and economic circumstances, but the
language difference keeps it connected to the rest of
Qubec.
It is worth noting that when the French were first
mapping this area, the local Algonquian people identified
that to the north lay the kingdom of Saguenay a
fabulous land of wealth and plenty, gems and gold, and of
white people with blonde hair. It was never found by the
French explorers: some speculate that it was an attempt by
seized prisoners to escape ashore, by describing people
who looked like their European captors, or an apocryphal
remembrance of the Viking settlement at LAnse-auxMeadows. Nevertheless the dream and speculation of a
wealthy kingdom have motivated many explorers inland
to see what the story could be based on. Native people
with reservations still in the area are the Malecites, the
Mikmaq, the Innu and the Naskapi.

Qubec is the heart of French speaking North America,


and what remains of New France, a trading empire that
once controlled more than half the continent. Unlike the
rest of Canada, French is the common language of
Qubec: spoken by the government, the courts, and the
universities. Qubec is the largest province in Canada by
size, and the second largest by population.

Qubec in Forsaken
Qubec is unusual in that it holds one of the largest
known concentrations of Ghost Wolves in Canada
possibly the world. There are at least two Ghost Wolf
lodges that can be found there as well Mons Regii is
native to the area and members of Arme Sauvage can be
found there as well. The reason for the population of
Ghost Wolves is an unknown and the fact that many of
them band together makes it even more of a mystery.
Much of Qubec is controlled by the Pure of the fourth
confederacy, Les Meutes Confederes Borales. This
confederacy very recently had a change in leadership with
one of the leaders Andr Blackburn of the Predator
Kings being recently overthrown. Andr is still active,
however, patrolling the Monteregian Mountains.

Qubec in Lost
The Province of Qubec is the territory of a very
particular and ancient Fae known as the Kingdom of
Saguenay. The legend of blonde haired men from the
city of gold seems to tie in with the captures of older
members of Qubec freeholds. The freeholds of Qubec
have largely fallen in the 20th century, the result of failed
oaths and forgotten contracts. As such, many scattered
Motleys and a few entitled exist around the Province, but
with a few exceptions, they are not bonded to a freehold.
The Grand Trunk Railway is also laced throughout the
hedge of the Province, but many stations are now little
more than overgrown platforms.

Saguenay
RequiemSaguenay has seen more than its fair share of
insanity throughout the years. Originally a Sanctified
refuge where the Lancea could retreat to when court
politics became too much, its populace was decimated by
the great flood of 1996. As the city attempted to stabilize
after the disaster they were struck by a series of vicious
assaults from Belials Brood. Its a few years before other
cities become aware of the incident, but as visitors
stopped returning it became apparent that the city had
been lost to the Brood. By 2000 the city was confirmed to
be a stronghold of the Magnate of Belialvery far east of
the stronghold of the Magnate in Ontario. The Harpies
feel that this event was essential in the foundation of the
Imperium of the Drakon dEnfer. But it is uncertain
precisely how the events of Saguenay were related to the
rise of the Drakon dEnfer in Rimouski, and who caused
what.
Awakening (Consilium des Terres Montagnais)Too
far north to be reliably governed by the Free Council in
Quebec City, the Consilium des Terres Montagnais is

Gasp, Saguenay & the


gulf of St. Lawrence
Major Cities in Gasp, Saguenay &
the Gulf of St Lawrence
Saguenay (151,000), Rimouski (46,000), Alma (32,000),
Baie Comeau (29,000), Sept-Iles (27,000).

Geography of Gasp, Saguenay &


the Gulf of St. Lawrence
Essentially all of Qubec north and east of the capital,
this portion of the province is connected to the sea.
Fishing is a major industry, and, the St. Lawrence being
10

on Qubec city and the cities of New Brunswick as his


next great prizes.

barely holding together. The core issue is that there is said


to be an Atlantean artifact deep in nearby lake Saguenay.
The current Hierarch, a Thyrsus Arrow named
DArtagnan, is aware that the spirit of the lake has no
interest in co-operating with a search for the artifact. The
leader of the other major cabal, a recently awakened
Acanthus Mysterium member who has called herself
Dumas, challenges him. The Mysterium are interested in
searching the lake and claiming the artifact, and routinely
add or subtract from the Lex Magica for their own
purposes, to the fury of the Arrow. Both factions of the
Consilium are hoping to attract more mages, and stronger
representation from other orders to tip the balance in their
favour.
Lost (Chateau de Lpouvantail)The Scarecrow
Ministrys headquarters can be found in Jonquiere, as just
being in the Saguenay region is enough to keep most
Changelings well away. It is rumoured that they are based
out of the nearby ghost town of Saint-Jean Vianney,
where the Ministry conducts its most secret ceremonies in
relative peace. Those who explore the area without the
permission of the Ministry, and are found out, are
punished most harshly. No one who is not of the ministry
is given permission to wander the area outside of
Jonquiere itself. The chief minister in the area is thought
to be a mirrorskin known as Minister Robichaud to
outsiders. Minister Papyrus, who is known to run the
entitlement in Canada itself, is also based out of
Jonquiere.

Sept-Iles
AwakeningThe small city of Sept-Iles is not known to
have an active awakened presence, but its rumoured to be
home to a powerful and unaligned Proximi family,
perhaps protecting an Atlantean Artifact. Of course, those
are just rumours.

Coeur de Qubec
Major Cities in Coeur de Qubec
Qubec
(715,000),
Trois-Rivieres
(142,000),
Drummondville
(78,000),
Shawinigan
(56,000),
Victoriaville (48,000), Saint-Georges (31,000), Thetford
Mines (26,000). (Trois-Rivieres is an active domain in the
Camarilla.)

Geography of Coeur de Qubec


Stretching along the St. Lawrence from the eponymous
capital of the province south to Montreal the Coeur de
Qubec (literally heart of Qubec) was also the heart of
New France. In this region English speakers are a small
minority the land is still divided along the old narrow
parish strips facing onto the rivers, and for most of
Qubecois history it was also the heartland of the
ultramontanist Roman-Catholic church that wielded so
much power.
Francophone culture is strongest in this area, and in
Qubec, culture is politics, so it is no surprise that this
region is one of the most politically powerful in Qubec,
producing powerful federalist and sovereignist politicians.
Nestled between two ranges of mountains, there is a
microclimate over the St. Lawrence river and the
surrounding area, and this area is agriculturally
productive: dairy, fruits, vegetables, poultry, wheat, and
vegetables are all produced here. It is the bread-basket of
the province, and the home of distinct Qubecois cuisine.
This region appears to have been well settled before the
French first arrived with Cartier, the first exploratory
missions down the St. Lawrence met with villages that
were well fed and healthy. Agriculture and bountiful
hunting made it possible for Algonquian people to be well
established, and able to support the French as they
arrived. It was the interaction between the French and
their Algonquian hosts that began the political dynamic
that became Canada, and the great exchange of thoughts
and technology that reshaped Europe and developed
North America. Native people with reservations in this
region include the Abenaki and the Atikamek. The native
Algonquian have all moved west and north out of the
area. The Wendat, although their homeland was originally
in Ontario by lake Simcoe have also been granted a small

Rimouski
RequiemTraditionally Rimouski was a strong Ordo
Dracul city. This was likely the influence of nearby
Qubec. The Prince, who preferred the title Le Drakon
Imprial, was an enigmatic figure even within the
obfuscated lore of the Ordo. His true name was unknown
and he simply went by that title, and always had as long
as any could remember. Rimouski, as a city, never drew
much attention, its kindred always polite and well read,
and always respectful of those in position, which made
the events of September the 20th, 2000 all the more
surprising. A missive went out on this date to Harpies
across the nation stating the following (in French and
English): On this date, September 20th, 2000, the court
of le Drakon Imprial as you know it is no more. The
Drakon Imprial is reborn with his brethren in the
Magnate of Belial - le Drakon dEnfer
Shortly thereafter a number of kindred in smaller
outlying cities were driven from their havens. Rumour
reached the courts of Eastern Canada that the city of
Rimouski, remained under the leadership of the Drakon
Imprial but no longer wished to maintain contact with
the covenant courts, and he had retitled himself. Within
days Alma, Baie Comeau, Sept Iles, and Riviere-du-Loup
all fell to the Drakon. In the years since, what few Brood
kindred could be captured have revealed themselves to be
under the authority of The Imperium of the Drakon
dEnfer. There is no doubt that the Drakon has his eyes
11

cabals with the tools they need to keep order in the


domain. The domain has been quiet for some years now
but with recent debates in Assembly about the entry of
anarchic mages, many sense that things are about to
become too loud, yet again. The Hierarch of Don de Dieu
is an Obrimos Free Councillor, Duc de Buade, and its
herald is the Thyrsus Free Councillor Madeleine. (See the
Appendix for more on the Awakening of Qubec City)

reservation in Qubec City, to recognize their historic


alliance with the French after the Iroquois destroyed their
homeland in the French-Indian war.

Qubec City
RequiemThe oldest city in North America, Qubec
City has seen many things and been many things to
kindred. While the capital of New France, Qubec was a
Lancea Sanctum city. Curiously, while under the Lancea
it maintained good relations with the Crone, who spoke
for most of the first nation kindred in the area, and whose
goodwill the newly founded city relied on. After being
conquered by the British, Qubec was flooded with
Invictus, both those that had arrived with the French
soldiers to defend the capital, and the more numerous
English Invictus who arrived with the British. The
consolidating power of the Invictus drove a wedge
between the Crone and the Lancea, whose alliance
crumbled. The Crone disappeared as a faction in the city
or nearby. Mary Campbell, a Daeva Invictus quickly
became Prince of the united faction, and her rule lasted
until her unexpected death in 1901.
A dozen years later, when no clear leader had appeared,
the Ordo Dracul stepped into the power vacuum of chaos
after the death of the Prince Campbell. Through suave
politics, the Kogaion Anthony Greer became Prince of
Qubec. Greer proved a solid leader, and the city
remained strongly Lancea and Invictus, with the Ordo
presiding. But in 1969, after a brief period in torpor,
Prince Greer re-emerged, changed. The fog of ages had
warped his personality and the traditions of Qubec began
to languish. Carthians and Crone were allowed into the
city, and then in 2000, attacks from the Brood, launched
from the Imperium of the Drakon dEnfer began to wear
away at the community. The covenants rallied, and an
elder from France was found masquerading in the ranks of
the Invictus. In 2007 the Elder, Andr DAuvergne, was
appointed to the position of Prince of Qubec City,
acclaimed by the covenants, and deposing the almost
useless Greer. Quebec now enjoys a period of prosperity
under Prince DAuvergne, but many know it is probably a
matter of time before the Drakon dEnfer, and his hordes
of Brood rise again. (See the Appendix for more on the
Requiem of Qubec City)
Awakening (L'Assemble Don de Dieu)Home to one
of the oldest, and strongest, Libertine seats in Canada,
l'Assemble Don de Dieu holds the distinction of being
one of the first places in Canada to host the fledgling Free
Council in the months following the Great Refusal. As
can be expected, the Assembly is one of the most
politically turbulent with the other Orders, the Ladder
especially, challenging them at every turn. Oddly enough,
the Assembly has their most ardent backers with the
Guardians of the Veil and the Adamantine Arrow. Both
Orders recognize that when dealt with fairly the
Libertines make amicable and effective leaders. It helps
that the Libertines hate incursions by the Seers as much as
anyone and are only too willing to provide the martial

Trois-Rivieres (Active Domain)


Requiem Trois-Rivieres has proven to be a reliably
solid Carthian domain in recent years, strongly supported
by the Ordo Dracul. Several political experiments have
been implemented in Trois-Rivieres. Their current leader,
Prince OReilly, has only just declared the previous
experiment concluded, and not yet announced to his
Elysium what his new experiment will be. The Carthian
influence in Trois-Rivieres has been quite subtle over the
years, although other Kindred may be able to notice the
sharp, legalistic tendencies that have worked their way
into the ways of thinking of all Covenants of the court.
Awakening Trois-Rivieres is alleged to have once been
home to a strong Consilium, but if thats the case, no one
has seen or heard from them since the fall of Dominion. It
is also alleged to be the home not only of a Silver Ladder
Cryptopoly, but also to a powerful artifact that is of value
to several of the orders. None of this has been verified,
and no one has gone into Trois-Rivieres, as it was
determined by mystagogue scholars that it was hard hit by
the fall of Dominion.

Shawinigan
RequiemRumours abound about the nature of the
Kindred of Shawinigan. While no formal court is held
there, the Crone claims tentative control of the city. Once
used as a staging ground and outpost during their more
combative days with the City of Qubec it is now largely
left unattended and unused. As a means of acknowledging
the Crones claim to the city, the Hierophant of Qubec
City has been granted it as a covenant held domain.
Awakening (Les Enfants de Richelieu)It is rumoured
that a Guardian Labyrinth network has its hub in
Shawinigan, and has an extensive presence along the
north shore of the St. Lawrence river. It is said to be
overseen by a group of seven very traditional Guardians
of the Veil, completely enmeshed in their masks. They
call themselves Les Enfants de Richelieu (the Children of
Richelieu) likely after the French Prime Minister,
Cardinal and Spymaster of the 17th century. Their public
representative is a Moros, who calls herself La Tristesse,
and only appears masked the few times she has visited
other Consilii.

Drummondville & Victoriaville


RequiemAs the tumultuous history of Qubec City
unraveled, the Carthian Movement found itself pushed out
12

of the city and relegated to lesser territories. Of these,


the cities of Drummondville and Victoriaville are the best
established. While it would be misleading to call them
domains in their own right, they have established a sort of
Anarcho-syndicalist commune which is as byzantine to
navigate for Elders as antiquated court structures are for
Neonates. They are highly xenophobic and while no one
Carthian rules either city, there are still Cults of
Personality. Who those personalities are though is the
type of information a Harpy would kill for.
Awakening (La Banque de la Boussole)A Silver
Ladder Cabal, La Banque de la Boussole (Bank of the
Compass) holds cryptopolies through the cities of the
south shore of the St. Lawrence river and into the
townships near Montreal. They are led by a argumentative
and fat Obrimos who calls himself Bombardier and styles
himself Lxecutif du Cabal. The cabal is composed
mostly of Silver Ladder disenchanted with the Lex of
Qubec City, and have struck out on their own. They
appear to be obsessed with combining modern corporate
management and investment theory, with geomancy and
Feng Shui, particularly redirecting the leylines in the
region. Some suspect this is a little more than a project to
use magic to enrich themselves; but the Mysterium in
particular are keeping an eye on this cabal and suspect
they might be up to something grander, and much more
subtle.

French settlers. The annual Montreal trade fair was the


premiere commercial event of North America in the 17 th
and 18th centuries, and this region of Qubec quickly
surpassed Qubec City in commercial importance in the
1700s.
Abenaki and Mohawk people both maintain reservations
in this area, and have historically been a very influential
presence in the region: particularly the Mohawk whose
Kahnahsetake reserve immediately across the river from
Montreal has been the site of armed insurrection in the
20th Century. The Mohawk Akwesasne reserve spans
Quebec, Ontario and New York state on the St. Lawrence
river. Because the Mohawk nominally maintain
independence from Canada and the United States,
Akwesasne is a notorious weak point in the Canadian
border, and immigrants, weapons, drugs and other goods
are smuggled both ways.
The Mohawk, and the
Haudesonee confederacy they belonged to, were fierce
allies of the English during the wars that raged through
this region. The Abenaki were allied to the French, and
continue to maintain much better relations with the local
people.
The townships to the east of Montreal were settled by
loyalists and English immigrants after the American
Revolution, and they were, until the 1960s English
speaking. Many place names still reflect this, and the
presence of English farmers and tradespeople was what
made Montreal the premiere cultural and commercial
centre for both cultures in Canada. This changed with the
rise of the secessionist movement in the 20th century, and
it became difficult for the English minority of Quebec to
sustain itself. Many families of left this area and its cities
and moved to Ontario (thus precipitating the decline of
Montreals status in Canada). The region was also the
heart of manufacturing in Quebec, but it declined in the
1970s and 1980s, and now mining, lumber and paper, and
agriculture are the prominent industries of the Townships.
In Montreal itself, finance, telecommunications,
aerospace and transportation are major economic sectors.

Montreal & the


Townships
Major Cities in Montreal & the
Townships
Montreal (3,636,000), Sherbrooke (187,000), Saint-Jeansur-Richelieu (85,000), Granby (68,000), Saint Hyacinthe
(56,000), Sorel-Tracy (48,000), Salaberry-de-Valleyfield
(40,000). Montreal is an active domain in the Camarilla.

Montreal (Active Domain)


Requiem Montreal languished under the control of the
Lancea for centuries, with the Invictus serving as their
enforcers over the other covenants. Coinciding with the
Quiet Revolution in Quebec in the 1950s and 1960s, the
Carthians and Circle of the Crone, led by the Elder Crone
Ludmilla, allied against this reign of tyranny. United, the
covenants overthrew the Lancea Cardinal. Over the
course of a year, the Invictus, their retainers, and the
Lancea were all driven from the city. The Invictus made
their peace, and worked their way back into the city, this
time subservient to the Crone. The Lancea remained hated
antagonists, and were scapegoated for everything that
went wrong by the Carthians and particularly the Crone.
In 2008 through subtle politics, a Ventrue Invictus,
styling himself Duke Montfort worked his way to the
point where he was capable of seizing Praxis, at first
through his pawns, and then openly himself. Prince

Geography of Montreal & the


Townships
Montreal has been, for most of Confederation, the urban
centre of Canada. This changed in the 1960s when
Torontos population and economy boomed, and more so
in the 1990s as Vancouver and Calgary became major
cities in their own right, but Montreal is still arguably
Canadas premiere city for culture. And almost everyone
agrees, it is the best city in the nation for living the good
life. It is a fully bilingual city, the second largest Frenchspeaking city in the world (after Paris, France), and the
second largest city in Canada (after Toronto). Originally
Montreal was New Frances inland trade centre, built on
the large island at the confluence of the Ottawa and St.
Lawrence rivers. Montreal became a gathering place for
the powerful Eastern First nations, and their allies, the
13

order, except from Montreal. Because they associate


Montreal with the fall of Dominion and weakness, they
are completely scornful, loathing, and generally
antagonistic of the nearby city.

Montfort has welcomed the Lancea back into the city, but
this time, the Lance serve the First Estate.
Awakening Before 1970 Montreal was known as a
cosmopolitan and traditional centre for Mages in Canada.
It was a long-time partner with Ottawa, and was often
involved in high-level political events with regards to
Dominion, serving as the left-hand diplomatic enabler
for the wishes of Ottawa. Montreal was intimately tied to
the Dominion leyline network, serving as a major network
hub, although this would prove to be both its downfall and
lead to end of Dominion. In 1970, the Silver Ladder
enacted a ritual that was undermined by the Guardians of
the Veil, and even further tainted by an apocalyptic
Scelesti. The consequences of this ritual opened a
doorway to the Abyss, which spread an Abyssal storm
across the entirety of Dominions leyline network. This
collapsed the network, killed the majority of the
Awakened living in Canada, and created a new Awakened
dark age.
In the lifetime it has taken the nation to recover from the
adverse effects of this ritual, Montreal has further suffered
from Abyssal intrusions, and paranoid isolationism. From
the ashes, in 2005, the Silver Ladder college of Montreal
was reclaimed, and Consilium reestablished by the
Pentacle. Even today, Mages of Montreal are working to
reestablish their place within the community of Montreal.
ForsakenMontreal was once home to several packs of
tribeless Ghost Wolves, but what has become of them in
recent years is unknown.
Lost The freehold of Montreal was for many years
ruled by a singularly powerful Changeling, known as the
Dragon, who was rumoured to in fact be a Fae, or as
powerful as one at least. He ruled with steel blades and
harsh temperament, executing any who detracted from his
rule, and appointing nobles to govern the seasons. The
Dragon has recently been overthrown, and a thriving
freehold now exists in Montreal.

Granby
RequiemSettled in the early 1700s Granby has long
been a Gangrel town. Their Prince, a woman by the name
of Batilde, is a well-regarded member of the clan who
despite a very calm and approachable demeanour is a
furious, vicious, and brutal combatant. It is rumoured that
she took Praxis by walking into the existing court, and in
front of the assembled Kindred eviscerating the Prince.
She dismissed such rumours and claims her praxis was
peaceful, and its not doubted that she is likely to have the
political savvy to have pulled that off, but blood and
violence make for better stories. Currently the Gangrel
Prince seems to have adopted a bit of a soft spot for the
Nosferatu and have begun allowing them to take up
residence under the city but her insistence on the city
being apolitical has kept the kindred numbers down.

Sorel-Tracy
RequiemSorel-Tracy is a point of Pride for the First
Estate of Quebec. Established early on in the provinces
History a number of enterprising kindred made their way
from the political maelstrom of Quebec City to the
relative calm of Sorel-Tracy. The city is a sort of living
proof of Invictus prosperity, through their steady guidance
was the city shaped from Fort Richelieu into the town it is
now, guiding many historical events along the way. Only
a single coterie of Invictus resides in this small city, but
they are proud of the citys success and stability through
all these many years. The Coterie is led by Sir Vincent
Leroy, a knight of the Thorned Wreath. Would-be
Invictus knights from many Houses come to Sorel-Tracy
for martial training.

Sherbrooke
RequiemSherbrooke once had a thriving Requiem
Elysium, but it has dissolved, perhaps struck down by the
same frenzy plague that hit Saint John. Recently, an Ordo
Dracul, by the name of Eudes Carillion has arrived in the
city, and announced his intention, as Prince de
Sherbrooke to create an Elysium dedicated to the
interests of the Ordo Dracul, a true safe haven for his
covenant in Eastern Canada. It remains to be seen how
successful he will be in this project, and it is unknown
whom else may have joined him.
Awakening (La Fortresse de Magog)A Bastion of
Arrow, split into three Cabals, have recently arrived and
established themselves here. They named their settlement
after the local river, and a giant in the book of
Revelations. They are led by a Mastigos, and former
military commander, who calls himself Sieur de Seaton.
The organization of La Fortresse is entirely defensive, and
focused on fighting the abyssal intrusions in the province.
They are happy to welcome assistance from within their
14

Outaouais & the


Laurentides

Adamantine Arrow believe it is likely under the control of


the Seer Tetrarchy known as the Iron Regency, or the
authority of banishers.

Rouyn-Noranda & Val-dOr

Major Cities in Outaouais & the


Laurentides

RequiemRecent additions to the Kindred scene, the


story of these cities begin in 1923 when Gold is
discovered in Val-dor. An enterprising Crone by the
name of Joelle Beauchamp, hearing of the find, decides to
risk it all in a venture north from her home in Quebec
City. The travel takes a long time but when she arrived it
paid off big. For reasons which were unclear to her, the
city was free of Kindred influence so quickly she set to
work and made a fortune as the men working there were
susceptible to her natural feminine wiles, and had no hope
of resisting them when combined with the supernatural
graces of her Daeva blood. By 1940 she had made her
fortune and was looking for something else to keep her
attention as she did not wish to be in the town when the
gold mines went bust, so she heads of to the city of
Rouyn-Noranda. When she arrives, she quickly discovers
a Kindred court but using the political savvy, and the
virtual fortune that she picked up in Val-dor she is able to
climb the ranks quickly, by 1986 she is Seneschal of the
city and while the title of Prince changes hands
continuously she remains as the cities Seneschal. She
continues on in that role today, but additionally serves as
the city hierophant fostering culture within the city as well
as a healthy respect for pagan lifestyles among the
mortals.
The kindred of Rouyn-Noranda claim they are
constantly vigilant against the Brood, wedged as they are
between two Imperiumsbut, so far, claim to have had
no issue. When nearby Princes consult, the opinion that
generates is either Seneschal Beauchamp is in league with
the Imperium in some way, or she is nave and her cities
will, sooner or later succumb to the Magnate or the
Drakon. But clever harpies note this could be the sour
taste of envy speaking: the truth is unknown.

Gatineau (1,130,000mostly in Ontario), Joliette


(43,000), Rouyn-Noranda (40,000), Val-dOr (32,000),

Geography in Outaouais & the


Laurentides
The portion of Quebec most integrated with Ontario, the
Outaouais and Laurentides region runs along the southern
and eastern portion of the provinceroughly the portion
of the Province whose watershed is the Ottawa river.
There is agriculture immediately along the valley of the
large Ottawa river, but otherwise, the terrain is rocky and
mountainous, defined by the Precambrian granite of the
Canadian shield, and covered in deciduous trees.
Lumber and mining towns are the economy for the rural
portions of this region. But the city of Gatineau (on the
Qubec side) and Ottawa (on the Ontario side) is hugely
important for the economy as well. It is the centre of the
federal government, and huge amounts of money flow
from the city to the region, in the form of cultural and
infrastructure investments in the area. But also, more
basically, from the politicians and bureaucrats, who
support themselves quite comfortably in the area, several
maintaining large estates in the Gatineau hills and
Laurentian mountains just north of the city, including the
Prime Minister and Governor General. All this cash helps
support many local industries in the region Anishnaabeg
and Algonquin first nations are also present in the area:
this is their historic homeland.
A major feature of this region, is Ontario and Qubec
support very different cultures, and expectations of
government. Which means that locals can take make use
of different customs (e.g. the minimum age to purchase
alcohol in Quebec is 18, while in Ontario its 19) and tax
rates (lower, in general in Ontario) to their advantage.
Bilingualism is also quite common, though decreases as
you get further from the Ottawa river. The proximity of
Ontario, and importance of the federal government money
has meant that the region has always been reliably
federalist in its politics. This has encouraged the
government of Qubecfrequently at odds with the
government in Ottawato be less lavish in its spending in
the area.

Outaouais & the Laurentides in


Awakening
This region was entirely under the authority of the Peace
Tower Consilium in Ottawa, and there was no great
established Awakened Presence in the area. With the fall
of Dominion, the region is now a no-mans-land but the
15

Ottawa Valley & East


Ontario

Ontario
Canadas second largest province by area, and by far the
largest by populationalmost a third of Canada lives in
this provincehistorically, Ontario has produced half the
wealth in confederation, though this has recently changed
as Albertas oil economy has grown. Ontario has been the
power of Canada since confederation, almost every other
province has alleged, at some point in history, that
Canadas economy was rigged to benefit the
manufacturers of Ontario. It is the home of the national
capital (Ottawa), since the 1960s the cultural and
economic capital (Toronto), and being the province
furthest south, the wealthiest farmland and biggest cities.

Major Cities in the Ottawa Valley &


East Ontario
Ottawa (1,130,000), Kingston
(91,000), Cornwall (58,000),
Pembroke (32,000).

(152,000) Belleville
Brockville (40,000)

Geography in Ottawa Valley &


Eastern Ontario
This region is shaped by the two major rivers that define
it, the Ottawa river flowing south-east and forming the
boundary between Quebec and Ontario, and the St.
Lawrence river and north shore of Lake Ontario. These
two, lush river valleys are well developed and separated
by the massive glacial-plateau of the Haliburton highlands
and Algonquin and Temagami provincial Parks. The area
is largely rural, with Ottawa an urban island within it. It is
the oldest settled part of Ontario, the great wave of
settlement came from American Loyalists, although
original families from New France are also still present in
the area, and there is a substantial francophone population
to be found here.
Culturally it is defined by being an intensely
conservative rural area: gun rights, property rights, and a
general anti-government sentiment are very strong in
Eastern Ontario. But this is juxtaposed with being a
border-land as well, the looser drinking and cigarette laws
of Quebec attract many young people over for weekend
long parties, and the special laws governing the
international Mohawk reserves along the St. Lawrence
river make this region the number one source of guns and
drugs smuggled into Canada, not to mention drugs, and
would-be American immigrants settled out. Quite a
fortune is made by the snakeheads and smugglers of
Eastern Ontario. Native people along the St. Lawrence are
all Mohawk, and it is their ancestral homeland. To the
north of them are Ojibwe and other Algonquian peoples,
and this is also their ancestral homeland. There are
scattered reservations throughout the area.
Logging and agriculture are the important industries in
this area. Ottawa is defined by the bilingual federal
bureaucracy, and effectively an independent fiefdom from
the rest of Ontario, and largely supported by the largesse
of the federal Canadian taxpayer. The Canadian military
also has several important bases in this area, including the
Military Academy and base in Kingston, and a major
airfield in Trenton. Kingston is the home of Kingston
Penitentiary, one of two maximum security prisons in
Ontario.

Ontario in Forsaken
Since the days of the fur trade Ontario has held and
supported a significant number of Forsaken. Many of the
major cities had been used as rally points after the Pure
made their push against the Forsaken following the
Brethren War and since then those cities have remained
Forsaken strongholds.
Since its discovery by the European Uratha, territories
in Ontario have changed hands between packs and tribes
so frequently that it is often difficult to determine who
controls what. This gave the Pure opportunity to oust
many of the Forsaken packs with relative ease at the end
of the 20th century. Those that fled to the cities continued
to bicker as territory became scarcer. Still these Forsaken
packs know well enough to reserve most of their
bitterness for the Pure who took their land in the first
place and save their rage for any spirits who would dare
cross beyond their boundaries.
The Pure of the Third Confederacy, the Skin Traders,
retain a great deal of control over the less populated areas,
but they were not as successful in driving the Forsaken
back as they had hoped.

Ontario in Lost
Also under the malign influence of the Kingdom of
Saguenay, Ontario takes advantage of its relative distance,
and has a well established network of Changelings
operating across the province. They have organized
around five freeholds, which extend relative influence
into the darker places of the province. The Grand Trunk
railroad is well established in Ontario itself, and the sites
of a few former freeholds are still well maintained by the
local motleys in the area, perhaps promising that
someday more freeholds will arise.

16

Eastern Ontario in Awakening

recent years, and a rumoured Bridge Burner rebellion


ended up assassinating three of their kings. Only General
Stormcallera wizened Soldier of the Summer Court
remains, desperately trying to rebuild on the off chance
the freeholds original fears come true.

Ottawa was once one of Canadas most important


Awakened cities, and the nerve centre of Dominion.
Ottawas influence was so powerful that, with the
exception of Kingston, other cities in Eastern Ontario
answered to Ottawa and was under the authority of the
Lex Magica of the Peace Tower Consilium. As such,
since the fall of Dominion there has been no
reorganization in the area: there was no awakened
presence to reorganize.

Kingston
RequiemKingston has been Invictus since the days of
Fort Frontenac. It is the cultural home of the Invictus in
Canada, and all Kindred of the first estate can expect to be
welcomed in style if they visit. Kingston is under the rule
Ventrue Prince White, who has been Prince since the
English gained the territory. The other covenants are very
small, with Anne of Malagasy helping to maintain a small
group of Carthians, and a mentor of the Prince of
Cornwall leading a tiny Crone community. Bishop
Henslowe, a Mekhet, leads the Lancea and is lightly
teased within the covenant for being a ridiculously
Anglican Bishop, but is quite powerful. Inter-Invictus
politics is more important in Kingston than those
involving any other Covenant. Several orders of Knights
maintain a presence in the City in order to provide the
First-Estates front against the Magnate of Belial. (See the
Appendix for more on the Requiem in Kingston)
Awakening (The Fort Henry Loyalist Consilium)
One of the most traditional and most paranoid of domains,
the Consilium of Kingston is rumoured to be so
xenophobic that their machinations encompass not just
protecting their community, but also undermining other
cabals within the consilium. Mages aware of the political
situation do not believe the Lex Magica will hold for
much longer under this internal stress. Despite, or perhaps
because of this turmoil, the Seers have never taken hold in
this Consilium. The main Herald is a theurge Arrow
named Seraph who is known to oathbind several deputy
Heralds to serve as his lieutenants. (See the Appendix for
more on the Awakening in Kingston)

Ottawa
RequiemThe stable and iron rule of the Ventrue
Invictus Prince James Mitchell in Ottawa is well known
throughout Canada. He is supported in this venture by his
right-hand man, Jayden Kaur, a fellow Ventrue Invictus
who serves as Seneschal in Ottawa. Mitchell and Kaur go
out of their way to keep kindred away from the levers of
power in the federal governmentthey dont meddle with
the government, and they are pleased that the government
doesnt meddle back. Opposition to the Prince and
Seneschal of Ottawa will quickly put you on the front
lines in Pembroke. Mitchell has been a champion of the
war with the Magnate of Belial for many years, and
maintains alliances with nearby cities for just that
purpose. The legendary Dragon who organized the war
against the Magnate for years, Faubert, still resides in
Ottawa, though he is said to have gone quite mad. (See the
Appendix for more on the Requiem in Kingston)
Awakening (The Peace Tower Consilium)Seat of
awakened bureaucracy and power in Canada. Up until
very recently the Peace Tower Consilium was still called
upon by faraway mages to settle legal disputes or to
supply mystical back up, and was generally seen as the
heart of the diamond orders in Canada. Following the
assassination of Magister Pericles, the Ottawa Consilium
has become an ever more bureaucratic and bitterly
partisan domain of powerful mages. This is due in large
part to a series of purges led by the Guardians to route out
Pericles former cabal mates. Although measures have
been taken by Hierarch Sejanus to exert a measure of
control many agree that the stability Ottawa once offered
the awakened has long since vanished. The Herald is a
Moros Arrow who is known as Camulos. (See the
Appendix for more on the Awakening in Ottawa)
Forsaken Ottawa is controlled by two very influential
and territorial packs Barrack Hill and Du Foi et de
lpe with Barrack Hill claiming Parliament Hill as part
of its territory. Both packs work diligently to prevent the
spirit courts from tampering with the peace and order of
the country but they are also at odds with each other.
Lost (The Freehold of the White Scepter)The
Freehold of The White Scepter was a small freehold of
many well aged Lost, moved into the city to monitor the
Canadian Government for Loyalist and Gentry activity.
Thankfully, the Fey have as little knowledge of
democracy as they do a seasonal monarchy, at least when
it comes to Ottawa. The Monarchs grew complacent in

Belleville
RequiemAnne the Malagasy, the Carthian Daeva,
styles herself the Prince of Quinte and the North Shore.
She is known for her stunning East African features and
beauty, and has been active in the region since the 1830s,
embracing several Childer, all of them beautiful creatures.
It is unknown whether or not she is from Madagascar as
her name implies, but she has clear memories of arriving
in the region with Black loyalists. She maintains vampire
allies in all the small cities of the area between Oshawa
and Kingston, and maintains a small court for herself in
Belleville. Her rule is supported by the Mekhet Bishop
Averon of the Lancea who serves as her Seneschal while
she travels. Anne and her spread-out subjects and allies
are the front line against the Magnate of Belial who
controls the land to the north of her. Doctor Perez, the
Ventrue Ordo Dracul, maintains a small academy in
Belleville, as a haven for travelling Ordo.

17

Golden Horseshoe

Cornwall
RequiemKashteka the Gangrel is the Crone Prince of
Cornwall. Kashteka is a Mohawk, and does his best to
maintain a court composed primarily of former members
of First Nations. This goes so far that his Keeper of
Elysium, Molly Hislop, a Daeva Crone, has instructed that
all Elysiums be held in Mohawk. With the exception of
Kashteka, his Mohawk Childer, and a few others
(including Hislop) this is exceedingly difficult to
maintain. Kashtekas influence over the mortal
community is maintained through criminal connections.
Within Cornwall he is feared, outside Cornwall hes very
poorly regarded, but a valued ally against the Magnate of
Belial, as Kashteka reliably keeps the border and St.
Lawrence river out of the control of the Brood. Kashteka
claims to be the first Childe of Brooke Fleetwolf, but this
is unconfirmed. Because of this claim and his heritage as
a Mohawk, Kashteka is loathed by Prince Sorajawet of
Sault Ste. Marie, and she accuses him, of being an agent
of the Magnate.

Major Cities in the Golden


Horseshoe
Toronto (5,113,000), Hamilton (692,000), Kitchener
(451,000), St. Catharines (390,000), Oshawa (330,000),
Guelph (120,000). Hamilton, Toronto, and a joint
Kitchener-Guelph domain are active Camarilla domains,
and almost this entire region falls into those three
domains.

Geography of the Golden


Horseshoe
The Golden Horseshoe is the urban heart of Ontario, the
wealth and media centre of Canada, and the self-styled
centre of the Universe. This cluster of cities around the
western-edge of Lake Ontario used to be Canadas best
farmland, but in the late-1800s became its manufacturing
heartland, and in the mid-1900s sprouted suburbs and
became its population centre. It is, effectively, one large
city, although it still distinguishes itself into several parts.
What agricultural land remains, particularly in the
Southern Niagara-escarpment area and the Holland Marsh
is still wildly productive. But the power of the economy
and size of the population really define this region: more
than seven million people, a fifth of the country, in an
area the size of Prince Edward Island. It is the heart of
liberal-urban politics in Canada. There are no native
reservations in the area, and there are very few land
claims. However, as some of the largest cities in Canada,
this region is home to the largest population of Status and
non-Status native peoples, who live side-by-side their
fellow citizens in the countrys urban heart.
Toronto is the largest centre here, and is the centre of
Canadian financial world, with the six major banks and
five of the countrys largest law firms. It also houses
Canadas major media and communications companies,
and most large mining companies are headquartered here.
Torontonians are regarded by the rest of the country and
province as, generally, arrogant and insufferable. Since
the 1980s, Toronto and its surrounding cities have become
a majority-minority city in which no single ethnic group
has a demographic majority. Several neighbourhoods are
dominated by former-immigrant populations, and the city
is generally viewed as being in a downward spiral of
crime and underfunding as different populations isolate
themselves from shared infrastructure.
Oshawa, Guelph, Kitchener, Hamilton and Niagara are
the other cities in the region. Economically, they are all
focused on specializing on a different industry
(Automobiles, biomedical research, computers, steel, and
food processing respectively.), but they are also all
involved in the Toronto economy. They are also all
rapidly growing cities, coming to prominence within the
Ontario and Canadian economies, and not at all under the
thumb of Toronto. They are also all strongly influenced

Pembroke
RequiemThe Bishop Aaron LaSalle, a Ventrue, is
Cardinal of Pembroke and one of the most frightening
Lancea in Ontario. Along with General Karlo Emilien, a
Daeva, and well revered Dragon of the Axe, Pembroke
serves as a forward outpost against the Magnate of Belial,
and is a city of frequent violence for Kindred. The Ordo
and Lancea are united in maintaining this bastion, and are
backed up by Prince Mitchell of Ottawa.
AwakeningPembroke has recently been determined by
the Guardians of the Veil to be under the influence of a
Seer pylon that answers to the Iron Regency, the Seer
Tetrarchy in Sudbury despite the fact that the city was
formerly under the authority of the Peace Tower
Consilium, The Adamantine Arrow who have analyzed
this intelligence believe it suggests that the Regency is
pressing into the ruins of Dominions very centre, and
may plan to take Ottawa itself.

Brockville
RequiemBrockville is the home of an unusual alliance.
Redfeathers, a Daeva Crone originally a Blackfoot from
Alberta leads a small coterie of Crone kindred warriors,
while Duke Edgar Broadstreet, a Ventrue Invictus Knight,
leads a coterie of Invictus soldiers. Their two militant
coteries, both engaged mainly against the Magnate of
Belial, are allied, and between them run the city of
Brockville. Broadstreet is disliked in Kingston, and
Redfeathers is considered a threat by Kashteka in
Cornwall (Redfeathers does not speak Mohawk, and
refuses to learn.) As such, the two kindred work together
to protect each other, their city, and seek to prove
themselves in the greater alliance of Eastern Ontario.

18

the start in the countrys iron production capital, Loyalists


have been well known to infiltrate many layers of local
government, making it difficult for Lost to start new lives
here at all and almost impossible to live in comfort.
Despite all, a few brave souls have started freeholds in the
past, but there was a gap of nearly a century of a complete
and absolute Loyalist dominance.
A new, although small, freehold has started in recent
years, with a large amount of support and backing by the
efforts of Autumn, who have established an elaborate and
terrifying Commons. The freehold has a reputation for a
"work hard, play hard" mentality, with Winter nearly nonexistent as a political presence. And with that many
Loyalists, could one blame them? Only the fearless
Autumn and carefree Spring prosper here, though prosper
they do.

by non-British or French immigrants, and integrating


these new communities with various degrees of success.

Hamilton (Live Domain)


Requiem Hamilton has always had outsized influence
within the Kindred of Ontario, and has routinely been able
to claim several nearby cities as the Regencies of its
Prince. For more centuries than can be remembered this
was a result of the brutal and arguably tyrannical rule of
The Bell, later Prince Bell and later still Magistrate
Bell. However, even after the resignation of that truly
Ancient Kindred, Hamilton has continued to be a preeminent power in the courts of Southern Ontario.
Although leadership has changed hands several times in
the past few years, the court of Hamilton has kept its
primacy and power through a combination of being able
to physically intimidate potential rival cities into
submission, and offering the most intriguing social scene
in the area. It is far better to be a debutante in Hamilton
than Prince of a small nowhere city in Southern Ontario.
Hamiltons court knows it has the most sophisticated
politicians in the region, and has always looked outwards
to expand its influence. Hamilton has tended to be an
Invictus city, but with its very open and structured court,
Kindred of any background can expect to succeed.
Hamilton leads the social network of cities to maintain
morale against the Magnate of Belial. The current Prince
of Hamilton is a Carthian, Johnny Luppino.
Awakening (Gens Legis Consilium) The Hamilton
region has been host to several Consilium seats of
Awakened government since the formation of Dominion.
It has the distinction of being one of the few cities to
survive the fall of Dominion, thanks in large part to the
mysterious presence of the mystic artifact known as the
Forge of Souls. The influence of the Forge of Souls is a
constant in the region, and is known to have shaped and
twisted the destinies of many of the Awakened in the city.
Despite this, the Awakened of Hamilton are known to be
deeply political and organized, and this has made it the
target of several organized and very powerful Seer
conspiracies. The region also allegedly hosts several
significant Proximi families who likely immigrated to the
region in the wake of the Fall. That, in addition to a
settlement of First Nations Awakened on the citys
outskirts, has made Hamilton one of the strongest, or at
least most prolific, Awakened domains in the entirety of
the country.
Forsaken There have been Forsaken in Hamilton since
before Europeans arrived. Being at the end of the sacred
lake of Ontario and the confluence of the Niagara
escarpment and Falls has kept the Hamilton area a
powerful spiritual gathering place, and there are several
loci in the area that need protecting. Packs of Forsaken
rise and fall, and the Pure often try to lay claim to this
city. This has made the area a constant site of contested
territories and clashing warriors.
Lost (Freehold of the Steel Gates)Hamiltons freehold
has had a primarily tragic history. Nearly doomed from

St. Catharines & Niagara (under


Hamilton Domain)
Requiem A regency of Hamilton, the Niagara region is
laced with Leylines, attributed to the escarpment and the
presence of the eponymous waterfall. The region is home
to many Ordo Dracul, and has the resources to support
them. It began attracting these arcane scholars in the late
18th Century, and they spread over several villages and
towns, through parkland and vineyards, until the entire
region became a spiritual homeland for the Ordo
Dracul in North America. Visitors not under the clear
protection of the Dragon Count Rugen seem unable to
stay in the area safely, and some other creature might well
hold power in alliance with the covenant. The Dragons
control tunnels under the river itself, to help get Kindred
and supplies across the border with a minimum amount of
hassle.
Forsaken The Niagara region is a prized possession of
the Forsaken. The spirit realm there is healthy and vibrant
and rich with essence. The area is tenaciously guarded by
several packs of Forsaken. The Iron Master pack Steel
and Light took on the task of working to further
safeguard the spirit realm and promote its health and the
essence there. They claim much of Niagara as their
territory, but have had no major conflicts with the other
packs resting on their borders and in fact often help them
in exchange for helping keep the shadow healthy and the
spirits there in check..

Toronto (Live Domain)


Requiem While Hamilton looks outward, Toronto
looks inward. Hamiltons court has always been
successful with fluid transitions of power, while
Torontos rocks dramatically from regime to regime, and
belief to belief. Toronto has seen fascist Lancea,
totalitarian Carthians, and paranoid Invictus all hold the
reins of power in the 20th century, and keeping the bulk of
those attending the Elysium in terror. It is suspected
that most Kindred in Toronto do not even attend the
Elysium gatherings, such has been it's unsavoury
reputation. Kindred of Hamilton and Toronto do travel to
19

attend each others Elysia, and regularly have since both


courts were founded. Nevertheless, they both find the
experience a little alienating, and whisper to their
companions that our city makes so much more sense.
Torontos seemingly rock-solid philosophical bent and the
inward focus of its covenants has made it the strategic
leader in the mental and magical battles against the
Magnate of Belial.
The current Prince of Toronto is a Daeva Invictus,
Lancaster, who styles himself Duke of York and Prince
of Toronto. The latest development in the politics of
Toronto has been a more democratic system of
government, with many of the traditional duties of the
Prince handed over to a "Prime Minister" who is more
accountable to the members of Elysium. Whether this
becomes part of the Toronto identity or falls aside as an
amusing Carthian experiment remains to be seen, but the
extra layers of politics have kept Elysium gatherings
interesting
Awakening (The Avalon Foundation Consilium) For
many years, the Consillium of York stood as a beacon of
wisdom and North America. Home to several historic
cabals and at least one notable Silver Ladder Cryptopoly,
the Consilium of York (later Toronto) established five
Awakened colleges in which young Order mages could be
tutored by mentors. A cataclysmic event stemming from a
treacherous Archmage shattered this establishment, and
left ruin and death, burdening all who entered the city
with a terrible curse.
After what was known as the Crash, Order mages were
unheard of in Toronto, and the area hosted only the odd
Awakened Apostate. Thanks to a ritual that prevented yet
another Crash, and established the mystic power of the
citys leyline network, the Avalon Foundation was formed
with a Lex Magica ratified in late 2007. Immediately
following this ritual, Toronto entered into a deadly and
protracted war with a small Seer Tetrachy that may have
had links to the Iron Regency. Since defeating the
Tetrarchy, the Consilium has dealt with Banishers along
with internal political disputes and assassinations with
seemingly little time for building a peaceful government.
Torontos Consilium has a cabal-based government,
which has created many political intrigues across Order
lines.
ForsakenToronto has not been a kind city to the
Forsaken as it has always been held by the Pure. Nine
years ago a rally of Forsaken forces attempted to take the
city back and were victorious. The Tribes of the Forsaken
were taken to infighting thereafter and were soon defeated
without a strong foe to unite them. Their short sighted
actions while in power led to the spirits of the city turning
their backs on the Forsakenleaving them with no allies
in a battle few even wished to fight anymore.
Some of the Forsaken have formed a small pack or two
in modern nights and have been approaching their
situation cautiously. There have been meetings with the
Pure and for the first time they have not ended with
bloodshed. The Forsaken in Toronto have a much bigger

problem than dominance: they must repair the spiritual


damage done before their time.
Lost (Freehold of Crimson Eve)Once a central
location of the Lost community in Canada, dating back to
the Underground Railroad (as many freeholds in Canada
do) Toronto's original freehold, Sanities Recluse, was
disbanded after a war between the Spring and Winter
Courts. The city was a home to scoundrels and oathbreakers for many years, until Groundhog Day, 2008,
when the Seasons called their due and an ancient relic of
the Autumn Court was unearthed. Since then, three
separate freeholds have risen and two have fallen, leaving
only the freehold of The Crimson Eve standing.
The freehold of the Crimson Eve has had many
problems as many of the Lost found their freedom without
any sense of tradition, but this has allowed them to
establish a firm identity slowly. While the ritual and
tradition that keeps many freeholds together has fallen
away, a community has been built that has defeated many
foes, includes fetches by the dozen, many Loyalists (hob
and Lost alike), and even the same Gentry that threw
Sanities Recluse into war.

Oshawa

(currently under the Toronto Domain)


RequiemOshawa used to support a kindred court, but it
disappeared in the 1990s. It is believed that a clever
hunter cell, or a magic-wielding cabal was able to
infiltrate and track down the kindred of the city one by
one. The city and its surrounding suburbs are nominally
claimed as a regency by the court of Toronto, but they are
unable to enforce their rule. Similarly Prince Anne the
Malagasy has installed Reuben, a Carthian Gangrel, her
ally in nearby Bowmanville, hoping to expand her rule
westward into Oshawa. Many kindred in Toronto and
Hamilton suspect that over the past decade the Magnate of
Belial has already moved into the northern fringes of
Oshawa, and will use a base in the city to separate them
from the Courts in the east of the Province

Kitchener-Waterloo (Live Domain)


Requiem Formerly a regency of Hamilton, the growth
of the University and technology sector in Kitchener has
attracted many kindred, particularly Carthians and Ordo
Dracul. They have become very secretive since 1990, and
deny Hamilton influence in the area. It is said that
Kitchener is ruled by the Mekhet Carthian Prince, Azul
al-Ghazad, an Egyptian. Its known that the Ventrue Ordo
Dracul Amerigo di Milano has also made a home for
himself in Kitchener to conduct his studies in peace. If the
rumours that Kitchener is trying to pry the regency of
Guelph from the Court of Hamilton are true, then its
likely that whatever is in Kitchener will soon become
clear. The courts of Hamilton and Toronto are concerned
that this recent independence and silence from Kitchener
may be a sign that the Magnate of Belial has extended his
reach to the city.

20

Southwestern Ontario

Awakening (Consilium of the Iron Chalice)When


Dominion fell, the Consilium of the Iron Chalice was hard
hit. It was tightly connected to the Toronto Consilium,
and when the Crash hit that city, a number of the Toronto
Mages escaped to the Iron Chalice and were taken in.
Unfortunately, this only led to the downfall of the
Kitchener Consilium as the refugees slowly went mad.
When the dust settled, following several spectacular
battles, the Iron Chalice was no more. Since then the only
consistent Awakened presence in the cities of Kitchener,
Waterloo and Guelph as been a surprisingly resilient Free
Company which mostly keeps its head down, and
occasionally lets others know to stay away because of the
entrenched Banisher threat. Any rumours of other mages,
or any remnants of the Iron Chalice appear to be just that.
ForsakenThe Forsaken who maintain a foothold in this
city do so with difficulty due to their proximity to Guelph.
Nevertheless, one strong packled by the Storm Lord
Elodoth Sleeps In Waterscalls Waterloo home. Their
numbers are few, but they are rumoured powerful in
combating the Pure, both individually, and as a pack,.
They rarely travel outside their territory, and do not
welcome outsiders.
Lost Believed by most to be a haven for Loyalists,
Privateers, and possibly worse, Waterloo is a place that
Changelings dont go if they wish to return. Rumour has it
that the Loyalists of Waterloo (and Kitchener, to a lesser
extent) all owe allegiance to one Keeper and work
together towards some purpose.

Major Cities in
Southwestern Ontario
London (457,000), Windsor (323,000), Brantford
(125,000), Chatham (108,000), Sarnia (88,000), Norfolk
(62,000), Leamington (50,000), Woodstock (35,000),
Owen Sound (32,000), Stratford (30,000). London is an
active Camarilla domain.

Geography of
Southwestern Ontario
Stretching from the lake Erie shoreline to the Bruce
peninsula in lake Huron, the geographic triangle of
Southwestern Ontario is further south than the rest of the
Province, making it the best climate in Canada, and it is
culturally (and physically) closer to the United States than
the rest of the country. Radio and television broadcasts
from Buffalo, Pittsburgh, Cleveland, Toledo, and Detroit
all easily reach this areaToronto media does not. So this
region is more likely to follow the NFL than the CFL, and
support the Redwings, Sabres, Tigers and Pirates, instead
of the Maple Leafs and Blue Jays.
Agriculture is important here, and once industry was
important in the mid-1900s. But this area, like the
American states that surround it, is rustbelt country.
The heavy industry that once brought wealth to this region
has shuttered and left, and many cities and towns have
started to depopulate, or struggle to keep a constant
population. The once powerful unions that defined
communities have dissolved. London is an exception to
this, and serves as the regional centre, an important
College town, and is still growing.
Like the Ottawa Valley, this area is conservative and
rural, but unlike the Golden Horseshoe and Eastern
Ontario, it was largely settled a few decades later. The
large three foundation populations in Southwestern were
American immigrants, looking for land (and not
reflexively opposed to Americans), Black settlers, seeking
freedom from slavery, prior to the civil war, and German
peoples leaving a Europe dominated by Napoleon and
then Bismarck in the 1800s.
Native people have more power here than elsewhere in
Ontario, and are more restless. There are several
established peoplethe Six Nations reserve on the Grand
River is Canadas largest, and is home to the
Haudosaunee (Iroquois) nations, and a large Ojibwe
population, and Lenape people as well. All these nations
can trace their land claims to participation in the
American revolution on the side of the British, and the
formal boundaries of their reserve are still disputed.
Further west there are scattered reservations around Lake
Huron, Erie and St. Clair for the Saugeen, Chippewa and
other peoples. Historically the Neutral people and
Wyandot people were settled here, but both were driven
out by the Iroquois around 1700s.

Guelph
(under Kitchener & Waterloo Domain)
RequiemThe City of Guelph is a regency of Hamilton
under the stewardship of Prime Minister Jaka Von
Saenger and current home of the Ancient kindred Pro
Consul Bell. .At present the court of Kitchener is actively
building influence and clout within Guelph to change this
fact.
ForsakenGuelph is a city with a lot of wild space
around the fringes and has always been a strong Pure
stronghold, holding several large packs. Forsaken who
travel there generally dont come back. The Pure raid
neighbouring cities from this safe harbour, and several
determined attempts over several decades have failed to
root them out.
Lost (Freehold of the Fallen Bough)The Freehold of
the Fallen Bough in Guelph has been quiet since 1974
when three of the four Monarchs were killed by an
unknown party, and Winter Queen Chione declared that
the entire Freehold would go into hiding. Severing most
ties with other Freeholds, the Changelings of Guelph have
been little seen for many years, although rumours are
starting to seep out that a new Queen of Spring is
preparing to reopen the Fallen Bough to the outside
world.

21

London (Live Domain)

Woodstock & Stratford


(Under Kitchener & London Domains)

Requiem London is known as holding the bloody


court. Its Elysiums and other gatherings are notorious for
their murders and violence, frequently spectacular and
horrific in nature. Just announcing that you are from the
Court of London can earn you a reputation in some
Ontario cities. Perhaps they are not as socially graceful as
a Kindred from Hamilton, or as committed to a
covenants cause as the court of Toronto, but they are to
be treated with respect through fear. Cross a vampire from
London the wrong way, and theyll go out of their way to
get you to apologize, or give you a private audience with
the next sunrise. Many Kindred of Ontario are, however,
happy to get behind and take leadership from the London
court when it comes to dealing with the Magnate of Belial
physically. London is currently ruled by the Carthian
Gangrel Prince, Arakus, although a former Prince,
Sindrick of the Ordo Dracul is still at work in the city.
Awakening It is rumoured that in Londons past, an
Adamantine Arrow stronghold maintained a vigilant
presence. Upon the collapse of Dominion this
stronghold fell, and no stable Consilium has ever
successfully taken root in London. A recent attempt by
several small cabals to establish some sort of government
is still in progress, but many question this prospect as
there is rumour that a powerful adversary, neither Seer
nor Abyssal, is active in the area.
ForsakenFor centuries London lay under a spiritual fog
in the Hisil. There was no prey to hunt and nothing to be
seen. In recent years this fog has begun to dissipate. Pure
and Forsaken are moving to the area, claiming territory,
and clashing with the great spirits that have begun to
appear.
Lost (The Freehold of Bitter Memories)The
tumultuous history of the Freehold of Bitter Memories
lies in deceit, treachery and capture. Known to be the
largest goblin market in Canada, and the area is also
known to have the most issues with strife and interFreehold fighting. That effectively means that the
numbers within the Freehold are, and always have been,
relatively small. The Monarchs have, ever since anyone
can remember, been a Motley of Beasts, led by one who
calls herself March Hare. They have long taken on the
mantle of leadership of the Freehold, though they are also
sworn to step down when five or more members gather
under their season. As of late the freehold has been
dealing with the threat of war. "Baron Von Straud" has
been harassing the Freehold, all because he wants "his"
property back. The property in question may all have
been found in the goblin market and then returned back
across the Hedge. The rumours about the Monarch that
run through the Goblin Market are simple-- they have
been monarchs so long they are beginning to lose touch
with themselves.

RequiemBoth these cities in the Highway 401 corridor


are under the control of the Magnate of the Brood, but
there has been some success by the five covenants, and it
is considered safe to pass through them, keeping London
connected with Hamilton and Toronto. It is hoped that in
the near future Regencies will be established here, driving
the Magnate of Belial further north. But first, London and
Hamilton will have to determine whose courts these cities
will answer to.

Brantford (Under Hamilton Domain)


RequiemBrantford is a long established, and quite
loyal regency of Hamilton. At the moment the Regent is
Archbishop Schuler of the Lancea Sanctum, Schuler is the
pre-eminent Archbishop of Ontario, and a strong adherent
to the Westminster Creed. Under her guidance, the vast
majority of Ontarios Lance are Westminsterian.

Windsor
RequiemWindsor, once a Ventrue stronghold, is now
ruled by the Legio Mortuum, a covenant of Ancient Rome
that appears to have risen out of legend. The Prince,
Olivia, is also Praetor of the Covenant. Through
diplomacy, guile and force over the past few years Olivia
has extended her reach eastwards, and now has regents in
place in the nearby cities of Leamington, Chatham and
Sarniahaving allegedly retaken those cities from the
Brood. But beyond those regencies, Prince Olivia has
largely left the battle with the Magnate of Belial to the
Princes of other cities, but maintains a company of
soldiers in Sarnia to maintain her northern frontier.
Although she does maintain diplomatic awareness of the
courts of London, Hamilton and Toronto, she largely
leaves their politics to them alone. It is generally believed
the mysterious Legio are working on a different project,
whose consequences and nature are not yet known.
(Windsor in Requiem is under the AMST Requiems
control)
Awakening (The Hallowed Congress Consilium) The
Hallowed Congress is, perhaps, one of the most territorial
and turbulent in all of Canada. The Hallowed Congress is
built upon the precept that an individual, regional
Consilium has little to no need for outside interference. In
spite of, or because of, this territoriality the individual
cabals of the region are almost consistently locked in a
myriad of schemes and conspiracies against one another.
As a result, the peace and accords forged in Consilium are
respected by everyone and are very often cited by every
cabal as the most vital aspect of the regions Awakened.
Laws drafted in Consilium and the rules of the Hierarch
and Council are seen as binding and never overturned
lightly. Even the Free Council, who enjoy relatively
uncontested Assembly meetings on a monthly basis, do
not attempt overtures against the Lex without a great deal
of support from the other regional cabals. Due to
22

everything in Sarnia is done "traditionally", which is


much easier in a freehold its size then a smaller one. The
city boasts over 150 oathsworn Lost to its single freehold,
with a number more sworn to its Kings directly and
around a half a dozen Margravates of the Brim as well.
The make-up of the courts is an equal number of former
American as well as Canadian Lost, and a few from other
countries as well due to the ties the Autumn Court have
with the border patrols and immigration offices. Nearly
every Entitlement with a base in Canada have
representatives in Sarnia, with a few only found here.

traditions, both the Silver Ladder and Mysterium cabals


enjoy the most strength to pursue their agendas. The
Hierarch of the Hallowed Congress is an Obrimos Silver
Ladder called Traverse, the herald calls herself Orobosis
and is a Thyrsus of the Mysterium.

Chatham
Awakening (The Otseketa Circle)The Otseketa circle
is an assembly of originally First Nations based mages.
They are a loose confederacy and largely spend their time
focused on Hallows of Southwestern Ontario, particularly
those on the many First Nation reserves. The Otseketa are
officially affiliated with the Mysterium, but these mages
are more devoted to care taking the mystic resources of
the region than they are abiding by the politics that tangle
the Pentacle and Seer awakened. They gather in Brantford
to discuss their affairs every second Autumnal solstice.
The Guardians of Ontario believe that this group may be
in active contact with the Iron Regency.

Central Ontario
Major Cities in Central Ontario
Barrie (177,000), Sudbury (158,000), Peterborough
(116,000), Kawartha Lakes (74,000), North Bay (63,000),
Timmins (42,000), Orillia (40,000), Midland (35,000),

Sarnia
RequiemA regency of Windsor along with Leamington
and Chatham, Commander Celia, an Asp of the Legio
Mortuum, is the known Regent of Sarnia, and seems to
exercise a good deal of independence from her masters in
Windsor. So much so that she often speaks with
confidence for the Regents of Leamington and Chatham,
who are otherwise silent. She is battle-focused against the
Brood and on the ultimate victory of the Legio in their
secretive project. When dealing with the leaders of other
cities she can come across as resentful, and will often
withhold support for any project, unless she feels proper
tribute is being paid to her covenant. She has been
responsible for keeping problematic members of other
covenants out of the Legio territory in Southwestern
Ontario.
Awakening (House of Sylvina)Sarnia is held by a
singular and powerful cult of Acanthus magi called the
House of Sylvina. Sylvina is alleged to have been a mage
that survived the Fall of Dominion, and who foretold this
tragedy only to see her warnings fall upon deaf ears.
Sylvina dies in 2009 but her loyal acolytes still tend to her
sanctum and attempt to divine the many prophecies she
uttered in the years following the Fall of Dominion. Many
Acanthus who awaken to the Arcana of Fate make
pilgrimages to Sarnia to learn and study with this cult.
The Mysterium are in negotiations to open an Athenaeum
in Sarnia to take advantage of this trend.
Lost (The House of Glowing Hearts Freehold)A hub
of the Grand Trunk Railway, Sarnia is home to the largest
Freehold in Canada, the House of Glowing Hearts
aspires, and many say accomplishes being what all
freeholds in Canada aspire to be. Changelings are the
most influential supernaturals in the city, with the Winter
and Summer Courts purging the few outsiders who have
set up shop with ruthless precision
Sarnia is ruled by a traditional Seasonal Court structure
and has four equally powerful Monarchs. In fact, almost

Geography of Central Ontario


The region of central Ontario From just north of the
Lake Ontario shoreline west to Lake Huron, and then
following Highway 11 deep north into the Canadian
Shield, central Ontario is a largely rural area, with a few
mid-sized cities and towns along the major highways.
There is substantial farming in the southern portion of this
region, particularly dairy, corn, wool and wheat, but as
you go north, the glacier-raked landscape of the Canadian
shield takes over. This is a thick granite crust, with
irregularly shaped lakes, and only a thin layer of very
acidic topsoil on top. It is completely unsuited to major
agriculture.
The southern portion of this region was the homeland of
the Wendat, or Huron, first nation. They were a corn
growing people, but were dispersed in the late 1700s
when they were destroyed by the Haudesonee, but some
made a homeland in Quebec, and others found their way
to Oklahoma. In recent decades they have started to
return. The Ojibwa and the Cree can be found further
north. They are a substantial population, and still make a
living as guides in the bush for hunters, and campers.
Major industries in the region include mining and
timber in the north, refining and smelting in the cities, and
farming in the south. Tourism is also a very important
industry, as some of the southern cities are within the
Toronto commuter-shed, so the lakes and woods of this
region are well loved in Ontario as Cottage Country and
subdivided into several sub-regions each with their own
little quirks. But tourists in the summer for boating and
cottaging, and in the winter for cross-country skiing and
skating are quite common and lucrative. Hunting-tourism
is also very popular throughout the region.

23

Central Ontario in Requiem

spawned a sister Tetrarchy in Sault Ste. Marie. The many


libraries, Artifacts, and Athenaeums in this region as well
as Retainers and Allies left behind by the Fall of
Dominion are now in the hands of the Seers. This entire
region was once a thriving and loyal Awakened territory,
but the hubris of Dominion created a vacuum that Seers
have been only too happy to fill. Guardian intelligence
sources have indicated two damning reasons for the size
of this Tetrarchy: a larger (and yet unknown) backer
giving power to the Seers, and consistent defections by
Pentacle mages seeking favour with the Exarchs. A
council of Seer archons allegedly runs the Iron Regency
via something called the Shadow Parliament. Whether or
not this is in any way linked with the Seers involvement
in Dominions ill-fated Awakened Parliament is
unknown. Attempts have been made by both Ottawa and
Winnipeg to topple (or at least weaken) the Regency.
Each and every attempt has met with utter failure, a fact
that deeply concerns many Pentacle mages in Canada.

Central Ontario is a unified Imperium, which has,


probably since the French Lancea were driven out in the
17th Century, been controlled by Belials Brood. Their
leader is titled the Magnate and always has been. The
vast swath of territory controlled by the Brood is known
as the Magnate of Belial. These Brood are far from the
savage and stupid brutes that sometimes harass the nearby
Princes for a few weeks. Their plans are clever, longhatched, and politically sophisticated. The subject Princes
of the Magnate are very clever, and able to melt into the
fabric of their cities when pressed, and simply do not
maintain relations with the Requiem courts elsewhere in
the Province. Even courts that have formerly been well
known, are either driven out of their cities, or cease
communications when the Magnate takes over.
Who the Magnate is and how they are structured is not
known by kindred. A few expeditions of warriors have
gone north from the southern cities. Most kindred of the
five covenants have been unwilling to invest the time to
establish themselves in the northern cities, and those that
have tried eventually disappear, or are known to have met
the dawn. The Magnate is absolutely, and
uncompromisingly interested in expanding, and is a
unifying opponent for the varied Princes, Covenants and
Clans of Ontario. The few times the Magnates direct
servants have been captured and questioned, they have
referred to the Magnate as an individual by the name
Khimera who holds a travelling court. They have never
beheld his face.
Cities known to be under the control of the Magnate
(And thus non-communicative with other Requiem
courts) include: Barrie, Sudbury, Peterborough, Lindsay,
North Bay, Timmins, Orillia, Penetanguishene &
Midland, Collingwood, Marmora, Perth, Parry Sound,
Muskoka, the North shore of Superior and Georgian Bay.
Even travelling on the highways through this massive
territory, for more than a quick venture, is known to be
dangerous to kindred of the five covenants and many
choose to fly over the Magnates territory to get around it.
It is believed that Oshawa and Kitchener may be under
the influence of the Magnate due to the apparent lack of
kindred in these cities, or their relative silence.
Woodstock and Stratford have historically belonged to the
Magnate of Belial, but have been cleared out in the past
few years, by the court Hamilton, assisted by the court of
London. The cities of Windsor, Sarnia, Chatham and
Leamington were also potentially under the influence of
the Magnate previously, but have been taken by the Legio
Mortuum in the past five years.

The Superior Shore &


Northwest Ontario
Major Cities in the Superior Shore
& Northwest Ontario
Thunder Bay (122,000), Sault Ste. Marie (80,000),
Kenora (15,000),

Geography of the Superior Shore


& Northwest Ontario
The far West and North of Ontario, this portion of the
Province is so distant from the Golden Horseshoe that part
of it is on Central time. Geographically, this is the portion
of the province drained by the Lake Superior, and the
Lake of the Woods further west. The Cree and Ojibwa are
a large population in this portion of the province, and so
are the French speaking Franco-Ontarians. It is such that
in some small towns four languages are spoken. The land
here is dominated by the swampy muskeg and rocky
Canadian shield, and it is completely unsuited to farming.
The communities are strung out along the highways,
dozens of miles apart, and very isolated.
Mining, and timber are the economy in this portion of
the province, and most small cities and towns are focused
on one industry or the other. There are enough native
people that traditional subsistence industries are still
importantthough secondary to the mining and forestry-for example moose, elk and deer meat and other products
are exported in substantial quantities, so are quill and
bead work, and other pieces of art: dream-catchers were
created first by the cultures in this part of the country.
Finally, some communities are learning to rely on tourists,
either on canoe trips, or flying in to hunt or fish.

Central Ontario in Awakening


The Iron Regency, is a known and steadily expanding
Seer Tetrarchy, thriving in the ruins of Sudburys postDominion collapse. The Regency is arguably at the root
of Seer Power in Central Canada, with pylons in the many
cities and communities that surround Sudbury. They are
rumoured to stretch as far as Pembroke, and has even
24

Sault Ste. Marie

Hydro electricity is a significant use of the land, since


the rivers are large, and the land mostly unused. It is an
ongoing point of friction with the wealthy south of the
province, that electricity is sold at the same rates up
herewhere it is an essential component for operating
pulp-and-paper millsas it is in Toronto. Even though
the power is mostly produced in the Northwest. There are
several one-industry towns that are slowly shrinking, as
the timber gets further and further away, or the ore has
run out. Not a few have turned to completely abandoned
ghost towns.

RequiemEntirely surrounded by the Magnate of Belial,


Sault Ste. Marie is under the rule of the Gangrel Prince
Sorajawet, a Childe of Brooke Fleetwolf, and a priestess
of the Crone who leads her court through the Ojibwe
tradition. The Bishop Andrew King, a Mekhet Childe of
Bishop Henslowe of Kingston, ensures the Lancea
actively support Sorajawets rule, and some Ojibwe
rituals and symbols are known to have appeared in his
masses. The reason for this unlikely union of the
covenants of faith is the imposing power of the Magnate
of the Brood all around them. The city is known for being
paranoid, and very suspicious of outsiders. Even former
subjects who return can expect to be harshly treated in
Sault Ste. Marie. When discussing politics with other
Princes of Ontario, she routinely and inappropriately
denounces Prince Kashteka of Cornwall as a deceitful
Haudeshonee, a Childe of no one, and an agent of the
Brood. This is less than productive, since Kashteka has
proven a valuable, if shady, ally of the five covenants in
the south, many of whom would just as soon have nothing
to do with Sorajawet in distant Sault Ste. Marie.
Awakening (The Superior Rook Tetrarchy)The Sault
once hosted a major fortress for the Arrow, and a vigilant
Consilium, but it collapsed in the Fall of Dominion.
Guardian intelligence has now confirmed that a newly
established Tetrarchy called the Superior Rook now holds
the Sault. Arrow strategists speculate that it is likely this
site will provide resource support for a brutal push
southward through the disorganized Consilii of Southern
Ontario, while preventing assistance from the Pentacleheld West. Alternately, the Superior Rook may be looking
at pressing across the border and harassing the
Midwestern United States, and the Upper Great Lakes.
One thing is certain; the Seers have taken the great many
mystical weapons once held in the Arrow armories for
their own use.

Thunder Bay
RequiemPrince Jarko, an Invictus Nosferatu who
traces his origins to Finland, has been Prince of Thunder
Bay for a century. He maintains a healthy, and relatively
well-balanced court at the lake head, his Seneschal is
Armand Corvier, a Daeva Invictus, who longs to improve
the art and social scenes of their isolated city. Jarko is the
only Prince recognized and welcomed by Prince
Sorajawet in the Sault. He has no interest in co-operating
with the Princes of the cities in southern Ontario, until
they denounce Kashteka of Cornwall, as requested by his
ally Sorajawet. Prince Jarko and his court keep the
western frontier of the Magnate hours and hours away
from his city, deep in the wilderness. Seneschal Corvier is
always happy to have visitors, and ensures they are well
treated. Quite recently, it is said that Jarko has welcomed
an ambassador from Celia, the Regent of Sarnia Jarko has
been keeping an active eye on the developments of the
Carthian court of Kenora, and has prepared some kindred
to go south and request help from elsewhere in Ontario if
things get out of hand on his western flank.
AwakeningThunder Bay supports no organized
consilium. The odd awakening that occurs usually takes
place at Lakehead University or in the nearby native
reservations. It should be noted that a small Free Council
cabal that dabbles in satanic ritual and heavy metal music
is established in the University, and scrutinizes any who
come looking for them. Doktor Kultur speaks for the
group when necessary. (Thunder Bay, in Awakening is
under the Global AMST Awakening)
Lost (The Freehold of the Sleeping Giant)The
Freehold of the Sleeping Giant in Thunder Bay was
founded by those fleeing the collapse of the Toronto
Freehold in the 1980s. It is a large and stable seasonal
freehold, that used to maintain good relations with
Winnipeg, and has been distressed by its recent collapse.
The Summer King Sami, a Metelskin Elemental, is one of
the more influential figures of the freehold, and is well
known for his just and noble rule, making summer in
Thunder Bay an uplifting time for the Soul. Professor
Dolores Cilia, the Dean of the College of Worms in
Canada also makes her home in the Freehold of the
Sleeping Giant, though she was once based out of
Toronto.

Kenora
RequiemPrince Bernard Cromwell of Kenora is a
Gangrel Carthian, one of the totalitarians who once ran
Toronto, and he now runs distant Kenora as an ongoing
experiment in this same way. He is quite welcoming and
genial to other Carthians, but has driven other covenants
away, to the courts of Thunder Bay and Winnipeg. He
sustains a very small court, most of who stay out of
trouble, and under the radar of other Kindred. Carthian
visitors to Kenora concede that Cromwell is quite insane,
and behind his back dismiss his plans to grow his
experiment across the continent. Kenora is generally
understood to be the problem of Thunder Bay and
Winnipeg. Its believed that if Cromwells experiment
does not implode soon, Prince Jarko of Thunder Bay will
take action, and see his Seneschal Corvier installed as a
new Prince, to prevent the Magnate of Belial from
moving in.

25

The Prairies

origin is half French-trader and half various first nations,


but are a distinct ethnicity of their ownmade it
necessary for it to be its own province. Its violent entry
into confederation, and how to deal with the charismatic
leader of the MtisLouis Rielwas the first major
political hurdle Canada faced. Manitoba was initially
admitted as a fully bilingual province, but English Canada
immediately set about sending thousands of immigrants
westwards to the Prairies, ostensibly to stop American
settlement. The effect of this migration was to make
Manitoba overwhelmingly English speaking, and turn its
French-speaking and Mtis culture a thing of the past.
But, over the past few decades, as the wealthy have begun
to move out of Manitoba, the native population (Largely
Cree and Ojibwa/Anishinaabe peoples, but also Dene in
the north, and Assiniboine in the west) is starting to grow
very rapidly. In the next few decades, it is expected that
Manitoba may become a majority First-Nations province,
a first for Canadian confederation.

Manitoba, Saskatchewan and Alberta are the three


Prairie Provinces and best understood as a region. In the
very centre of North America, they are the most recently
settled portion of the country, having been previously
home to the nomadic buffalo-hunting first nations of the
plains. Agriculture has been the historically most
important industry, but recently that has been replaced
with oil and mineral wealth, taking the region from being
Canadas second poorest to wealthier than Ontario.
Though the region still doesnt have the overwhelming
numbers of Quebec and Ontario, it is increasingly its own
power in confederation.

Manitoba
Major Cities in Manitoba

Manitoba in Forsaken

Winnipeg (633,000), Brandon (41,000)

Much of Manitoba is under the control of the Pure of


the Third Confederacy: the Skin Traders. As in most
provinces there are pockets of Forsaken here and there
with the majority of Forsaken packs being found in major
cities or along the Trans-Canada highway. However, the
Pure here are not as numerous as they are in most other
provinces which has allowed many of the Forsaken packs
to hunt without much fear of running into their Pure
brethren.
The Forsaken here are also more likely to partake in
celebrations and cultural activities. On a whole, they are
far more relaxed here than in most other provinces. That
is not to say that they are less diligent in their duties.
They are simply more able to focus on monitoring the
spirit courts and celebrate their successes, as there are
fewer outside threats to occupy their time.

Geography of Manitoba
Going west from Ontario into Manitoba is a stunning
effect, as the rocks, lakes and pine trees of Ontario
suddenly turn into flat prairies and farmland as far as the
eye can see. Further north, the city again turns into lakes
and woods, but the heart of the province is the prairies
around the forks of Winnipeg, where farming is the main
economy. The nature of being so far from other cities and
centres of culturethe closest city of substantial
population is Minneapolis, 300 miles awayhas resulted
in Winnipeg being a small cultural island of its own,
providing a disproportionate amount of cultural output for
Canada relative to its population. Nonetheless, the advent
of air travel decreased the importance of the city to the
nation, and Manitoba has become a poorer province and
flyover country between the West and Ontario.
Manitoba is the only Prairie province without large oil or
gas reserves, making it substantially poorer than Alberta
and Saskatchewan.
Manitoba was originally, briefly, an independent Mtis
nation, separate from both the United States and Canada,
and not recognizing the sovereignty of Great Britain
(represented through the Hudsons Bay Company). As a
province it is, and always has been, based around
Winnipeg at the junction of the Red and Assiniboine
Rivers. The city of Winnipeg is, geographically at the
very centre of Canada and North America. The provincial
legislature is built at the centre of the city, and is said to
have been specifically designed like an ancient pagan
temple, to take advantage of the many leylines that
convene in the city itself.
The situation of Manitoba made it critical to Canadian
expansion, and it was the fifth province to join
confederation, before Prince Edward Island. The presence
of the rebellious Mtisa native people who claim their

Winnipeg
RequiemWinnipeg is run by the astute Ventrue
Carthian Prince Abooksigun. Abooksigun has only
recently taken up his native name, and is originally of
Mtis descent: the legend is before his embrace he was a
personal acquaintance of Louis Riel. Prince Abooksigun
is largely supported by the Circle of the Crone. Notable
and influential Crone include the sheriff, the Cree Daeva
Nenabush, and the Winnipegs court harpy, the Mekhet
Angela Coombs.
In the 1940s the Carthians and Circle of the Crone
seized power in Winnipeg from the Lancea and Invictus
in the Long night and banished the covenants from the
city, in the 1960s, they began readmitting them, and an
Invictus, the Mekhet James Hanford, has risen to the
position of Seneschal. The Lancea have never regained
their former glory, and the current small covenant is
divided between the Monachists, taking their orders from
Edmonton, and the Tollissons, who wish to follow
Calgary. Abooksigun at the moment is keeping a wary
26

established in Brandons Chinatown. It is the furthest east


of the courts, and not surprisingly, a Fairest Larcenist, by
the name Three-fingered Jan of the Court of the east has
manipulated his way into leading the freehold. Due to the
actions of the Scarecrow ministry of Winnipeg, Brandon
is very suspicious of outsiders from other freeholds, who
maybe seeking to steal their knowledge.

eye on the developments of the Carthian experiment in


Kenora, and the ambition of the Prince of Thunder Bay to
install his Seneschal there. And trying to determine what
should be done with the rightful court of Brandon.
Awakening (The Red River Republic)If Ottawa is the
head of Awakened power in Canada, then Winnipeg is its
heart. Without question, the Red River Republic is the
largest Consilium in Canada. It is also squarely in the
centre of the country where mystical leylines converge
and spirits that hold authority in the West meet the
sophisticated courts of the East. A very traditional Lex
Magica, enforced by a largely neutral cabal of
Adamantine Arrow, rules Winnipegs Consilium.
Although the current Hierarch is the Acanthus Silver
Ladder Adnos, this has not always been the case, a fact
that constantly frustrates the Free Council. Many mages
have travelled to Winnipeg to study rotes and lores, as
well as be initiated into rare and powerful legacies. Due to
the fact that the Consilium largely survived the Fall of
Dominion, many still look to the city as a symbol of hope
for Canada. The Herald of the consilium is Acadie, a
Thyrsus thearch. (See the Appendix for more on the
Awakening in Winnipeg)
Forsaken Winnipeg is considered a safe haven for the
Forsaken as the Pure are too low in numbers to attack this
territory. A single established pack oversees the wellbeing of this city but welcomes a lot of visitors.
LostWinnipeg used to be a thriving Changeling
community, but recent actions of the Scarecrow Ministry
appear to have cleared out many Changelings, and the city
now appears to be abandoned. A few Autumn courtiers,
led by Dame Dumont, a straw elemental, are seeking to
rebuild what was once a welcoming city for Changelings.
Whether the Ministry is supporting their fellow Autumn
courtiers has yet to be revealed.

Saskatchewan
Major Cities in Saskatchewan
Saskatoon (202,000), Regina (179,000), Prince Albert
(34,000), Moose Jaw (32,000)

Geography of Saskatchewan
Thematically, Saskatchewan is the prairies, and has all
the elements that this area embodies. Wide open
farmland, and fierce winters, the rolling rivers, the quilt
work of railways and silos to move the grain. The
province is the heartland of Western Canada, if not
English Canada. It, along with Alberta, is the youngest
province in Canada admitted only in the early 20th
century. In many ways, the people of Alberta and
Saskatchewan represent two sides of the same coin. For
while Albertas politics and history have lead it to
populist right-wing answers, the same circumstances in
Saskatchewan have lead to a history of populist left-wing
answers. Thus, Saskatchewan is the Canadian home of
farming collectives, production quotas, guaranteed prices,
and government-provided health care. These ideas sprung
up in Saskatchewan and have since been taken up by all
the other provinces.
The natural flow of economy in Saskatchewan has
always flowed east-west, originally along the rivers that
flow from Alberta towards Manitoba, and then along the
railways and highways that went in the same direction.
Originally, like all of Canada, the land was opened by
French fur traders. In Saskatchewan they met the nomadic
buffalo hunters of the plains: Assiniboine, Saulteaux,
Blackfoot, Atsina, and Dakota, and Dene in the north.
Then the railways brought farmers, which for
Saskatchewan were largely immigrants from Eastern
Europe: Hungarians, Germans, and Ukrainians in huge
numbers. There were so many Eastern Europeans brought
in, that in some farming communities English is not the
main language, but rather whatever the local settlers had
in common in the late 19th century. Unlike Manitoba,
intensely focused on Winnipeg, Saskatchewan was
focused on small farming towns, leading to a culture of
communal reliance.
Saskatchewans economy became defined by the grains
grown in the fields: wheat, canola, flax, rye, sugar beets
and oats. It's synonymy with farming meant that disasters
and bad weather were also hard-felt in the province, and it
remained poor. In recent years, the discovery of major

Brandon
RequiemThe Rightful Court of Manitoba holds the
city of Brandon. It is mostly a group of irredeemable and
villainous scallywags of the Invictus. The Prince Boss
Dauphin is a Gangrel Invictus, none too bright, and
consumed with envy of the cool and gracious
Abooksigun. Boss Dauphin is supported by his Seneschal
Bishop Von Essler, a Daeva who reports directly to
Volkov in Edmonton, and is trying to get Brandon to join
the Borealis League (the distance makes it impractical.)
The court of Brandon formed when the Invictus and
Lancea left Winnipeg, but since being readmitted by
Prince Abooksigun, only the most depraved and
unredeemable remain in Brandon.
AwakeningAlthough Brandon was known in the past
to host a relatively small Consilium, a marauding Free
Company band largely wiped out the Awakened in this
city. Sadly, there has been no re-establishment of the
cities Awakened after what is known colloquially as the
Brandon Massacre.
Lost (the Court of Forest Longing Freehold)A small
directional court, the Court of Forest Longing is
27

underestimated. Without a doubt, this is a place where


Spirit Masters learn their craft and learn it well. That
being said, Saskatoon was recently the site of a terrible
intrusion of the Abyss, which was only narrowly fended
off by a united Pentacle front. Still the city remains a seat
of wisdom for the Awakened of Canada. The Herald of
Saskatoon is Ludlum, a warlock Magister of the Silver
Ladder. (See the Appendix for more on the Awakening in
Saskatoon)
Lost (The Court of the Ancient Compass)Unique
among large Canadian cities, Saskatoon supports a full
and thriving Directional Court, many of whom have
recently arrived from Regina. Empress Whitefeather of
the Northern Court leads the city at present, though she
faces fierce competition from Emperor Palomino a Swift
Runner from the Western Court. Saskatoon is also home
to the largest Grand Trunk railway in Western Canada,
making it a frequent destination for travelers. Fortunately,
the Directional Court here is renowned for its good
hospitality, and viewed as a bit of a curiosity by other
Changelings.

energy and mineral resources in the province have


changed this reality. Wealth has started to bleed east from
Alberta, and Saskatoon and Regina are now viewed as
affordable alternatives to the plutocratic Edmonton and
Calgary. As money has come back to the province, so has
a feeling of Western pride, and a defiance of the powersthat-be in Ottawa.

Saskatchewan in Forsaken
Saskatoon is one of the well rooted Forsaken
communities. Four packs patrol the region, desperately
holding on to the territory they regained after the Brethren
war. Expanding is not yet an option as they are
surrounded by the Pure tribes of the Second Confederacy
one of the more violent and dangerous of the Pure
confederacies.

Saskatchewan in Lost
Also under the influence of the dreams of the first
nations, Saskatchewans desolate prairies are haunted by a
member of the Gentry termed the Black Buffalo. Those
who survive the smashing-grounds of Black Buffalos
nightmarish demesne seem to arrive with a peculiar
eastern-bent to their philosophy, so in Saskatchewan the
directional courts are just as common as the seasonal
courts of the Eastern and Western cities in Canada.
Saskatchewan has the largest number of directional court
courtiers in Canada, drawing from a mix of East Asian
and North-American Medicine wheel traditions.

Regina
RequiemEstablished on a piece of land known as Pileof-Bones, due to the collections of bison bones near a
small spring run-off creek, Regina was a city was
deliberately founded to be the capital of Saskatchewan
and was expressly built for that purpose.
The city has a large population of Circle of the Crone
and Ordo Dracul who both claim that Pile-Of-Bones was
the centre of a tremendous Wyrm's Nest. It is Prince Glen
Natividad of the Invictus who rules the city. The prince
taken great interest in cultivating the city, like a Bonsai
tree, as it has no purpose other than being the Capital of
the Province, like a practitioner of Feng Shui, over the
years, Prince Natividad he has refined the very structure
of the city to allow him to draw upon its inherent nature to
strength his rule.
Awakening (Her Majesties Veiled Congress)The
capital of Saskatchewan is firmly held by the secret
policemen of the Pentacle: the Guardians of the Veil. The
Consilium is often derogatorily slurred as Pile of Bones
Consilium. The Guardians enforce their authoritarian
tenets and brook little to no opposition from the other
fledgling cabals in the city. It is rumoured that the sitting
Hierarch Echelon is merely a mouthpiece for a more
powerful Guardian spymaster. It is also rumoured that the
Silver Ladder are planning a coup to bring down this
tyranny of secrets. In spite of the opposition, many
Guardians travel to Regina in order to train in the Law of
the Masque, under the guidance of experienced tutors.
(See the Appendix for more on the Awakening in Regina)
Lost (The Standing Margravate)Reginas Changeling
community collapsed in a civil war, leading to the strange
result that a very strong Margravate of the Brim presence
survives in the city, with apparently no freehold to protect
or be affiliated with. Nonetheless, this has suited the
Margraves quite well, and they now use Regina as a safe

Saskatoon
RequiemLeading Canada in violent crimes per capita,
Saskatoon has been called Canada's "Most Dangerous
City". Kindred blame Prince Allison Sprouse, who slew
her far more effective Sire, Edward Grashot, and is
leading the city to ruin. Prince Sprouse claims Invictus
status and surrounds herself with toadies, while
implementing violent purges to rid her city of Carthians
who might threaten her reign. The police have been
rendered completely ineffectual through a three way split
of the Prince and leaders of the other two Covenants,
Acolyte Lula Perking and Bishop Robert Lamont, all of
whom have been trying to assert dominance over
influencing the local police, which has proven a
tremendous hindrance to them doing their actual jobs. The
Crowchild Alliance of Lancea in Calgary is trying to
make Inroads here.
Awakening (The Nutana Hekademia Consilium)The
soul of Canadas Awakened community, to Winnipegs
heart, and Ottawas head, is the Consilium of Saskatoon.
A powerful Mysterium cabal, all of who are of Cree
heritage, runs the Nutana Hekademia Consilium. The
Silver Ladder sits as councilors and advisors but never
take power, and as a result, the long standing HierarchChieftess is an elder mystagogue named Onatah.
Saskatoons affinity to the Shadow realm cannot be
28

sprang up within the concealment and shelter of the


tunnels.
Over time, the tunnels fell into disuse and many were
filled in or blocked off by new construction. The Tunnels
of Moose Jaw proved an attractive environment for
Kindred, and the Nosferatu Prince, Elizabeth Wei, hosts
the largest and most elaborate Necropolis in Canada,
composed of the numerous tunnels supposedly blocked
off by the city. Her Sheriff, John Acosta, was a gangster
and rumrunner during the height of Prohibition, and still
benefits from strong ties to organized crime. The
population of the city covers all Covenants, but is
composed almost exclusively of Nosferatu and Mekhet.

ground, and training area for their own kind. It is said that
Regina once supported directional, seasonal and diurnal
freeholds, though if this was true, it would have been
quite short lived as one might expect. Marchlord Ivan, an
Earth Elemental, has been elected leader of Regina, and
serves as a mentor for the Margravate across Canada.

Prince Albert
RequiemThe city is known as the "Gateway to the
North" because it is the last major centre along the route
to the resources of northern Saskatchewan. In 1879, the
local Freemasons established the first lodge in what is
now the province of Saskatchewan: Kinistino Lodge No.
1, which still exists. Prince Albert was established as a
mission post, and a trail to Fort Carlton arose. This trail
connected the growing community to the Carlton Trail,
the main land transportation route in Western Canada of
the nineteenth century.
Due to its roots as a Mission and centre of Freemasonry,
Prince Albert became a city populated exclusively by the
Lancea Sanctum and the Ordo Dracul. Prince Nancy
Dasilva of the Sanctified rules the city, and is allied with
the Borealis League of Alberta. The Ordo Dracul and
Sanctified dont associate much and the insular Dragons
form a single and extremely large Coterie here. Both
Covenants took advantage of the Carlton Trail to feed
primarily on wayfarers, leaving the indigenous population
of the city largely unmolested.
Awakening (LAssemble des Mtis Libres)
LAssemble des Mtis Libres is two Free Council cabals
and a small Arrow caucus. They are organizing to form a
Consilium, but cannot agree on a Lex Magica although
they have allegedly been trying to draft one for five years
now. It is likely that political interference from Winnipeg
and Saskatoon is responsible for bogging down their
efforts. An theurge Libertine named Dumont serves as
Emissary for region but often does little but sit in
Assembly meetings and take notes.

Southern Alberta:
Badlands & Eastern
Rockies
Major Cities in Southern Alberta
Calgary (1,080,000), Red Deer (90,000), Lethbridge
(85,000), Medicine Hat (61,000)

Geography of Southern Alberta


Southern Alberta is much more arid than the rest of the
prairies, approaching desert-like conditions. It is known as
the badlands, as it is very unsuited to growing grain as it
lacks the wide rivers and ponds used to irrigate elsewhere
in the region. But, it is well suited to being ranchland, so
while the rest of the prairies were settled by farmers,
Calgary and the area around it were settled by American
ranch owners and ranch hands. The climate here is warm,
and can support cattle because of the Chinooks, dry warm
winds that blow east off the Rocky Mountains all yearround. The warmth of the Chinooks is such that it is
possible to play golf in Calgary in Februaryon a few
select dayswhile still skiing in the mountains and
foothills.
The legacy of being settled by Americans, with their
well established traditions of liberty and freedom, unlike
the communal strength of Eastern Europe has strongly
influenced Alberta. For example, taxes are lower here
than elsewhere in Canada, and messages about the
importance of owning a gun, or restricting the power of
government have much more resonance. Traditional
conservative messages have always resonated more
powerfully in this region than elsewhere in Canada since
the formation of the province, and it has been the
homeland of Canadas right wing parties since that time
as well.
The legacy of oil has had a great impact on the land
here, Calgary in particular is dotted with institutions
founded by the mineral wealth of the province, and the
much vaunted Alberta Advantage of high spending on
social programs, and low taxes is due to government

Moose Jaw
Requiem In the early 1900s, most of the larger
buildings in Moose Jaw were heated by steam. The
engineers who maintained the coal-fired boilers in the
basements arranged for the creation of an elaborate
network of tunnels linking them so that they could move
themselves and their equipment from building to building
without facing the harsh winter weather. At about the
same time, numerous Chinese immigrants who arrived in
Moose Jaw to work for what were, by Canadian
standards, very low wages, adopted the tunnel system as
living quarters and workplaces which were both
inexpensive and sheltered from a sometimes hostile
populace. During Prohibition Moose Jaw became a center
for distribution of bootleg liquor, both domestically and to
the United States via the Soo Line Railroad to Chicago,
earning the town the nickname "Little Chicago". Illegal
enterprises such as speakeasies, casinos, and brothels

29

heritage, who bases his operations on the Tsuu Tina


reservation just outside city limits. Cartwright is a crone,
and to make up for Hennesseys sheer power within
Calgary and Alberta, Cartwright travels and writes
frequently to other Crone, and kindred of First Nations
ethnicity in North America to maintain relations and
alliances with them. This makes it very difficult for
Hennessey to move against Cartwright, especially because
Hennesseys more active rivalry is with Archbishop
Volkov in Edmonton, whom Cartwright actively
communicates with. Being a known ally of Cartwright is
particularly dangerous, since they are the ones who most
often face the wrath of Prince Hennessey if they step out
of line.
Awakening (The New Assembled Committee of
Calgary)Once a firmly traditionalist Silver Ladder
Consilium, Calgarys fate is now firmly in the hands of
the Free Council. Thanks to the oil sands boom, and an
internal coup orchestrated by the Libertines, Calgarys
decisions are run entirely through an Assembly dominated
by a cabal of wealthy TELM Trust sorcerers. Money,
fashion, and favours are currency of the city. Those cabals
that give the Free Council what they want are paid back
handsomely. Those who put up a fight do very poorly,
indeed. Few mages openly oppose the rule of the
Libertines in Calgary and, as a result, the self-styled
Crusaders of the Pentacle have themselves become
complacent and corrupt. Rumours that Kapital, the ruler
of Calgary, keeps personal mercenaries on his bankroll,
and is arming the city to topple Edmonton, still persist.
The Emissary of the Assembly is a warlock Free
Councilor called Rollomay. (See the Appendix for more
on the Awakening in Calgary)

profits off what is extracted from the ground in the


millions-of-barrels. Every time the price of a barrel of oil
dips, the provincial economy crashes as the province
becomes unable to sustain its spending. Farming has also
been historically important, in particular feed to support
the cattle industry. And tourism, particularly related to
resorts in the Alberta Rockies have been important since
the railway came through the region in the late 1800s.
There are many first nations in the area, including the
Blood, the Blackfoot, the Tsuu Tina (Sarcee), and the
Nakota, but they are demographically swamped by the
rest of the population. Calgary is the cultural and
intellectual capital of Alberta, and sustains a rivalry with
Edmonton in almost all things.

Southern Alberta in Forsaken


Alberta is completely free of Rat Hosts and of rats.
The province has held an aggressive program to keep rats
out of the province since the Second World War. Many
wolf blooded and Forsaken have aided the program since
its inception. The Owl Patrol Pack is one of the largest
contributors to the effort to defend the province against an
invasion of rats.

Southern Alberta in Changeling


Most of Southern Alberta, like Saskatchewan, is the
Black Buffalos ground. The Winter Court of Fort
McMurray maintains an extensive winter cottage network
system throughout the province, including the southern
end. But many non-winter Changelings resent this implied
fealty and dependence on the Northern city, and there is a
feeling that the situation could change. The rule of Fort
McMurray means there are no freeholds in Southern
Alberta, just extensive cottages, with two exceptions.

Lethbridge
RequiemThe Gangrel Prince Derrogard, a Carthian, is
the Prince in rapidly growing Lethbridge. He is a proud
member of the Crowchild Alliance. His Seneschal,
Brother Stockwell, a Tollisson Ventrue (the Childe of
Rodeo Jim) who ensures that the sometimes dim-witted
Derrogard keeps Lethbridge pure of heretical influence
from Edmonton. The Daeva Invictus Duchess Harlowe, is
entrenched in the University, and is said to be slowly
scheming to take the crown from Derrogard. Brother
Stockwell is aware of this growing threat, but isnt
convinced it is a problem for the Tollissons of Alberta;
Harlowe is just interested in power, and could be
persuaded to remain in the Alliance, if they made her
transition to power as easy as possible.
Awakening (The Resolute Citadel)The heritage town
of Fort MacLeod, just West of Lethbridge, is home to the
first historic outpost of the famed North West Mounted
Police. Not surprisingly, Arrow mages are drawn here
from across the country to learn from the alleged
Adamant Sages who hole themselves in town. Calgary
ignores this militant presence to the south though recent
questions have been raised of precisely how powerful and
influential the so-called Resolute Citadel is in

Calgary
RequiemCalgary is under the rule of Prince
Hennessey, a firm advocate of the Tollisson creed, who
effectively serves as Archbishop for that creed in Western
Canada. Hennessey is a charming Daeva, and routinely
uses his well honed powers of Majesty to keep his court,
city, followers and visitors charmed and under his
influence. And although many are derisive of this tactic,
they must admit, even outside his influence, that he is a
brilliant manipulator and diplomat. Hennessey often keeps
his allies dependent on his support, and does his utmost to
punish those who fail to remain loyal to him. The
overwhelming majority of kindred in Calgary are
Tollisson Creed Lancea, and Carthians, all of whom love
Hennessey. Prince Hennessy created the Crowchild
alliance of major Albertan Princes years ago to wrangle a
geographic advantage over Archbishop Volkov in
Edmonton. The idea of the Crowchild alliance was
created by Rodeo Jim, a Ventrue Carthian, who leads the
Carthians of Calgary.
The leader of opposition to Hennessey is Brandon
Cartwright, an equally charming Gangrel, of Sarcee
30

has since become a Tollisson Lancea in Calgary, and


schemes to take back Medicine Hat for the Crowchild
alliance. Grumermann is well known for seeking allies
across the country.
Lost (The Court of the Warming Oasis)The Southern
Directional Court holds Medicine Hat out of the reach of
the Winter court, just by offering a completely different
philosophy that the Winter Court has a lot of trouble
wrapping their head around. They are led by Johnny
Chinook, a Wind elemental, who maintains that his city is
a place of pleasure: all evidence to the contrary to be
ignored. Johnnys main rival is Slow Pete, a Ogre Winter
court representative from Medicine Hat. Pete is admired
for his wisdom, and is trying to dismantle and crush the
irrepressible Johnnys rule over his directional Courtiers.
Johnny is harbouring a secret however, Marigold
Fairweather, a Satrap of Pearls from the Spring Court is
using Medicine Hat as a launching base to form new
freeholds in Southern Alberta, and crush Winters rule.
Pete is not aware of her presence.

Awakened and Arrow politics. A growing number of


respected Arrow now active in Canada hail from the
training provided here but an equal number of non-Arrow
allege that this is simply a front to train Awakened
soldiers to do the unthinkable: seize power all for
themselves. Do-Right, a young Acanthus Arrow, who
presents himself as a charming Mountie, serves as Herald
for the Citadel.

Red Deer
RequiemLed by Doctor Parysznoff, a highly esteemed
Mekhet Ordo from Bohemia who runs a small academy,
Red Deer has not been claimed by either the Crowchild
Alliance or the Borealis League. Edgar Kuliakin, a
vicious Gangrel Crone serves as Sheriff for Parysznoff,
and keeps missionary Lancea out of the small city.
Neither Parysznoff nor Kuliakin has much patience for
either of the Lancea Princes, and are trying to organize the
non-Lancea of Alberta to throw off the oppressive politics
of these two Princes.
Awakening (The Armistice Lodge)Lying halfway
between Calgary and Edmonton, is the city of Red Deer.
An area of small industry, Red Deer has never boasted
any sort of sustained Awakened presence and this is true
today. In the past, during Edmontons Seer war, the city
operated as a staging ground for Awakened seeking to
rout the Seers in the north and hone their martial prowess.
The site for this staging ground was a place called the
Crossing Lodge. After Edmontons war ended, and
Calgarys fortune bloomed, the city was abandoned along
with the Lodge where it lay dormant for years. Today,
following the Extraordinary Convocation of 2009, the site
has been renamed the Armistice Lodge and designated a
place where the Calgary Assembly and Edmonton
Consilium can hold an annual Least Convocation in the
interests of peace.
As well, the city of Red Deer is also home to an unusual
cabal of apostates calling themselves the Apostasia. The
Apostasia are all that remain of the upstart A.F.S.A. group
that was soundly defeated in Edmonton. The Apostasia
nonetheless managed to pass a resolution in Convocation
recognizing them as a separate order of mages and were
given a part of the city of Red Deer to entrench
themselves and establish rites and rituals unique to their
mystic perspective. Some Order, and non-Order, mages in
Canada have taken a keen interest in this group.

Banff
Awakening (The St. Julian Group)Banff and the
surrounding mountainous regions have long inspired the
dreams and visions of the Awakened and, legend tells,
that in the early days after the fall of Atlantis a pocketful
of survivors found their way to this region to learn from
the native practitioners of magic that made their homes in
this rugged but beautiful land. Nowadays, Banff supports
an eclectic cabal of innovative wizards nominally
associated with the Free Council but who draw equal
inspiration from the lore of the Silver Ladder. This cabal,
known as the St. Julian Group, is only interested in
inspiring Sleepers through the cultivation of the arts and
the care of the environment around the region. Making
their home near the Banff Centre, the Group is highly
territorial when it comes to other mages and have not only
warded various entry points into the town but brokered
deals with several spirits to ensure that any mage who
happens to pass through town does not go unnoticed.
Lost (The Grand Satrapy of the Northwest) With the
resentful blessing of the Winter Court, Banff maintains a
splendid freehold within the grand hotel itself: it serves as
a national retreat, and headquarters for the Satrapy of
Pearls. Satrap Sedgwick, an Oni Ogre of the Spring Court
rules here with style and grace, ensuring neither visitors
nor freeholders suffer or desire for anything. It is worth
noting that the spring courtier presence here is so
overwhelming, that it singlehandedly drives the politics of
Banff, and it is home to the most ruthless scheming in
Canada. Howard LEnfer, is the Winter envoy from Fort
McMurray, sent several years ago to close the freehold
down. He is most ineffective, and lives a comfortable and
spoiled life off the largesse of the Satraps.

Medicine Hat
RequiemBishop Siados Lorinc, a Daeva Monachist,
was appointed Prince of Medicine Hat by Archbishop
Volkov, giving the Borealis League a member deep in
southern Alberta. The shock troops won Medicine Hat in
the winter of 1998, and have spent the past 12 years
entrenching their rule through local mortal allies.
Although a Bishop, Lorinc has rescinded his title to lead
his city, and the Mekhet Bishop Anna Shefkiu, also a
Monachist serves as his Bishop and Seneschal. The
former Seneschal, Hans Grumermann, was Invictus but
31

Northern Alberta: the


Prairies & the Oilfields

influences. The place is also home to a small wolf


blooded community.

Major Cities in Northern Alberta

The winter court has been successful in reducing


Northern Alberta to one freehold. There is an extensive
cottage network to keep scattered Changelings and
Motleys safe, but only if they are of the Winter Court,
and proven loyal to Fort McMurray. Other Changelings
are put on the rails to Saskatoon, or elsewhere in Canada.
Found Changelings are led to believe that the Winter
philosophy is the only way to stay safe. Changelings who
repeatedly cause problems are swiftly dispatched. Many
diplomats have been sent to the Fortfew return with
good news, and some do not return at all.

Northern Alberta in Changeling

Edmonton (1,034,000), Fort McMurray (64,000), Grande


Prairie (50,000), Lloydminster (26,000partially in
Saskatchewan)

Geography of Northern Alberta


The northern portion of Alberta is the northern most end
of the flat prairies that define central North America,
reaching from Edmonton down to Texas. Go any further
north than here, and the growing season becomes too
short to sustain the large crops on which farmers depend.
As you would expect, the winters here are fiercer than the
rest of the prairies, the summer days much longer, and the
winter nights last almost 20 hours. Because of the harsh
conditions, the farms here are larger than elsewhere in the
prairies, and the population thinly spread. Cattle are less
common since the length and fierceness of the winters
make them impractical to raise. The people here are
descended from the hardy Eastern European stock that
also populated Saskatchewan and Manitoba. First Nations
native to the area include the Cree, Sioux, Chipewyan,
and Danezaa nations.
In the past 50 years, with the discovery of the Leduc
oilfield a few miles from Edmonton, the economy and
geography of this area radically changed. Northern
Alberta is sitting on top of North Americas largest oil
and gas reserves, and the oil sands. The land here is
dotted with oil wells, and the economy of Edmonton was
redefined from a small military city and provincial capital
to one humming with the business of refining oil and gas
and pumping it to the markets in the south. The oil sands
are proving to be even more lucrative as liquid crude oil
becomes rarer. To produce energy, the deep carbon-rich
soil is ripped from the earth by monstrous-sized machines,
and crushed. The industry produces more pollution and
uses more energy and water than any other aspect of the
Canadian economy but its also the fastest growing and
most important sector, making the provincial and federal
government disinterested in reining it in.

Edmonton
RequiemEdmonton is governed by the Cardinal
Volkov, a staunch Monachist, originally from Latvia, and
Archbishop for the Monachal Creed in Western Canada.
Volkov is a Nosferatu, and while in his presence, one
feels radiated heat like the fires of hell. Volkov is an
entrenched conservative traditionalist, bringing together
Eastern and Roman traditions in his celebration of Lancea
rituals. Volkov rules through consistency and firmness,
and a little terrorkeeping quite literally to the style of
government advocated quite literally in Machiavellis
Prince on a the most superficial reading.
Volkov is particularly paranoid about Prince Hennessey
of Calgary, and the two Princes are very clear about their
dislike of each other. Volkovs paranoia encompasses the
Ordo Dracul, led in Edmonton by Camilla Redford, who
is the main source of opposition to his rule. This fear has
driven Camilla, to make contact with Hennessey, and she
now serves as his ambassador in Edmontonand The
Tollisson Hennessey has made it quite clear to the
Monachist Volkov that if he moves against the Ordo,
there will be war in Alberta. At the prompting of the
Mekhet Baron Hilton, Volkovs Invictus Seneschal,
Volkov has formed the Borealis League as a response to
the Crowchild alliance, bringing more cities around
Alberta under his wing.
Awakening (Portus Aeternus Consilium)Edmonton
has long been a seat of strict authoritarian rule of the
Diamond orders: the city was once dubbed the Iron Fist
of Dominion. This Awakened Consilium has also seen
more than its fair share of occult conflict, between Seer
pylons, Banisher cults and anarchic apostates, Edmonton
mages have faced many conflicts, and suffered just as
many losses. As a result its Lex Magica has been a strict
and dogmatic document and its mages are a suspicious
lot. The new Hierarch, a thearch named Cascade claims
nominal authority, but knows that the real seat of power
lies in the staunch Arrow caucus, led by an Awakened
constable named Big Horn. Recently the site of an
Extraordinary Convocation, Edmontons many sins were
recently brought to light, hopefully setting the city on a
path towards peace, however, doubts about how long such

Northern Alberta in Forsaken


Alberta is a relatively safe province for Forsaken.
While the area is considered to be under the control of the
Pure of the Second Confederacy, the Nudyuartok Amarok
likely the most dangerous of the confederacies the
area is also patrolled by several strong high profile packs
and houses many wolf blooded. Peace River is the
hometown of one of those notable packs a roaming pack
whose goal is to retake Canada from the Pure. This is the
place the True North Pack stops to rest when not actively
fighting to free Canada from the oppression of outside

32

created for the testing of nuclear devices. The site is now


something of a monastery for powerful Obrimos: a place
of wisdom and meditation for the most restless of paths,
and a chance to be closer to the supernal. The Arrow
maintains an ersatz Consilium here but it appears to have
only one cabal and no Lex Magica. The region boasts
some of the most spectacular displays of the aurora
borealis. Many nearby mystics fear this place and say
only the most foolhardy, or the most in need of help, go
near. The Hierarch of the Repenting Monastery is a
Thyrsus Arrow, Abbott Peace, and their Herald is an
Acanthus Arrow, Bethune.

a peace could last still remain. Major Mackenzie an


Acanthus Arrow is the Herald of Edmonton. (See the
Appendix for more on the Awakening in Edmonton)

Fort McMurray
RequiemPrince Kelvin, rules the court of Fort
McMurray, the Daeva arrived with the Newfoundlanders
who run the great machinery of the oil fields. He also
brought with him Magda, a Mekhet Crone from the east to
serve as his spiritual adviser. Kelvin has become
reluctantly a member of the Borealis League, but mainly
because it was the easiest way to keep his territory in the
quickly growing city, without facing constant pressure
from the larger court in Edmonton. Bishop Descelles, an
imposing Gangrel serves as envoy from Edmonton to
keep Kelvin in line, and contributing resources to the
League.
Awakening (The Ursa Minor Consilium)Fort
McMurray apparently hosts a fledgling Consilium backed
by Silver Ladder industrialists. The Consilium tolerates a
fundamentalist Guardian cabal, which only rarely
interacts with mystic politics, but are often sought to
cover up veil breaches that occur in the area. The area has
of late seen an increasing number of intrusions by the
Abyss.
Lost (The Networked Freehold of Silence)The
Freehold of Fort McMurray is run by the iron grip of the
Blue Widow, a darkling Leechfinger, or at least that is the
rumour. There are only Winter courtiers here, and all
quite grimly sworn to the safety of their freehold. The
exception are a few Western Court freelancers who
enforce her rule and serve as her bodyguards, and adding
a tone of decorum and tradition to the otherwise very
stern gatherings. The Blue Widow has made no secret of
her attempt to extend the reach of Winter across all of
Canada, she is suspected to have been behind the collapse
of Regina, assassinations in Toronto, and the head of the
Canadian Regiment of the Knights of Silence. The
directional freeholds are largely what stand in her way.
Her alliance with the Western Court may mean that even
that is on the wane. Only Marigold Fairweather,
concealed in Medicine Hat, is actively working against
her.

Lloydminster
RequiemPrince Hesse, a Ventrue Invictus known for
her cold Austrian beauty, has been Prince of Lloydminster
since the city was founded. She presides over a small
court, her seneschal is Ivan Progoff, a Dragon, sworn of
the axe, who leads the protection of a small but notable
library and Wyrms nest. Hesse has joined the Borealis
League, but has not accepted a bishop from Volkov
within her city.
Awakening (The Gnosium Cabal)It has been recently
confirmed that Lloydminster is home to a tight-knit
Guardian-run Labyrinth. The Guardian Epopt of the
community goes out of his way to see that nothing out of
the ordinary happens in the community. Unfortunately (or
fortunately) his efforts to do this are assisted by a Seer of
the Throne pylon whose further efforts at stifling magic in
the area have ensured that any successful use of magic in
is extremely rare, and virtually no Awakenings take place
in Lloydminster.

Grande Prairie
RequiemGrande Prairie is home to the oldest Tollisson
Creed mission in Canada. The small group is practically
monastic, and is willing to host all nature of Kindred, to
help them find peace, humanity and God. They are led by
Sister Anna Torrence. Among their more famous guests
was the Archbishop Volkov, whom they hosted in the
1970s. The Archbishop of Edmonton, clearly has respect
for the monastics of Grande Prairie, and although Sister
Anna has reluctantly agreed to sit with the Crowchild
Alliance, Volkov has made no move against her otherwise
isolated city.
Awakening (The Repenting Monastery Consilium)
Grande Prairie houses a never used military installation,
33

British Columbia (BC)

part of it. It is lightly populated, with the population


clustering in major valleys. And these valleys, though a
small portion of the total land, allow for spectacular
micro-climates and agriculture. Canadas only desert can
be found in this region, as can the Okanagan valley,
Canadas most productive wine district. The apples and
cider from Penticton are another equally admired product
from the region. It should be emphasized that most of the
economic activity, as within all regions in Canada is
focused in the southern third of the province, Northern
BC is largely open, unoccupied territory. The Peace River
country, on the eastern side of the Rockies has more in
common with Alberta.
The majority of the economy are based off the pulp-andpaper towns depending on forestry. Social tension,
historically, in rural British Columbia were between the
factory-owning families, and the union leaders who led
the work force. In recent years however, the cost of labour
in Canada has decimated the mills, leading to the
depopulation of towns, and the end of the labour tradition
that had previously been so central to the towns.
The diverse geography of the interior led, historically, to
their literally being dozens of native peoples, none of
whom were ever involved in an official treaty process
until the latter half of the 20th century (reserves were
simply assigned to people by the federal government,
everywhere else in Canada there was a negotiated treaty
process.) As such tensions can still run high, and there is a
large native population to be considered. Some more
recently negotiated treaties have involved entire land
grants being given to native peoples, so in some valleys,
First nations are completely in control.

The province furthest west in Canada, and the only one


on the Pacific coast, British Columbia joined
confederation as an entire unit, a previously separate
British Colony, unlike every other large province which
has evolved to its current size. For much its early history,
easy access to British Columbia was done not across the
prairies, but rather from steamers north from San
Francisco. British Columbia has more in common socially
and economically with the four western American states
than most of Canada, and does more trade with Asia than
with Europe. Socially, geographically and politically it is
best understood as its own region

British Columbia in Forsaken


British Columbia is home to a variety of Forsaken
packs, but it is also under the control of the Pure of the
First Confederacy, The Ring of Fire. (see the section on
the Pure for more on the confederacies). The climate of
British Columbia has also made it a haven for a variety of
species of spiders. This has also made it a prime ground
for the spread of the Spider Hosts the horrible Azlu.
These hosts arent alone either. Beshilu and Usudwirku
can also be found here in great numbers.

British Columbia in Lost


The Grand Trunk Railway, is particularly predominant
in the hedge of British Columbia, with many towns
having stations supported by Freeholds. The scattered
isolated nature of the cities gives a feeling of security and
necessity in each of the Freeholds. Cities known to have
Grand Trunk stations, and support at least small groups of
motleys include: Vancouver, Chilliwack, Victoria,
Nanaimo, Courtenay, Abbotsford, Kamloops, Prince
George, Vernon. Organized freeholds tend not to exist in
British Columbia due to the physical isolation of the
cities, although freeholds will pop in and out of existence
every now and then, usually because a Spring courtier
with big schemes comes along.

Kelowna
RequiemKelowna is also the 4th least affordable
housing market in Canada, currently maintaining the
classification of "Severely Unaffordable". It is this
exclusive atmosphere that has made the city home to a
very insular Kindred Guild of Invictus calling themselves
The Seven Oaks Society in reference to the Battle of
Seven Oaks in which the North West Company battled
and did not yield to the Hudsons Bay Company. Indeed,
many members of the Seven Oaks Society are Elders who
were part of the North West Company in their breathing
days. The Seven Oaks are highly territorial and do not like
uninvited guests.
Prince Baptiste Bruno has heavy personal investment in
The Union the underground society of marijuana grow
ops and distributors, and it is said that in Kelowna 1% of
the houses are actually Grow Ops in disguise. The Seven
Oaks Society acts largely as a training Guild of Meisters
teaching Neonate Kindred firsthand how to profit in an
underground economy. It is said that some of the less
talented students leave as skilled criminals, learning how
to get ahead in the drug trade. The more skilled, learn how
to profit from the drug trade without any personal risk at
all as money launderers, legal counsel and manipulators
of legitimate front businesses.

The BC Interior
Major Cities in the British
Columbia Interior
Kelowna (162,000), Kamloops (92,000), Prince George
(83,000), Vernon (55,000), Penticton (43,000), Fort St.
John (25,000). Prince George is an active domain in the
Camarilla

Geography of the BC Interior


Most of British Columbia is mountainous, forested and
unsuited to agriculture. This large region, effectively
everything north and west of the Coast mountains, is a
34

George. The resident ruler of the Tetrarchy, a Thyrsus


Seer named Martext holds the reigns, but just barely, as
he often contends with his subordinates. Truth be known,
the Barony Tetrarchy claims more territory than its small
numbers can effectively control, and the powerful spirit
courts of the interior, more closely allied with the
Longhouse of Kelowna, are the true powers that be in the
area.

Awakening (Syilx Longhouse of Elders)Kelowna is


the home of the Syilx Longhouse of Elders, a Circle of
Elders-style Awakened body that it is comprised of mages
almost entirely from First Nations heritage. They have
had almost no contact or interest in learning the beliefs of
Pentacle mages and, indeed, find the Pentacle dogmatic to
a fault. The sole mystagogue presence here, a small
Athenaeum on the southern shore of Lake Okanagan, is
tolerated by the Longhouse but only marginally so. The
Longhouse does, however, have constant diplomatic
relations with the nearby Seers in Kamloops, as well as
numerous spirit courts of the area.
Lost (Western Court of the Lake and Mountains)
Kelowna is home to a Directional Court Freehold
dominated by the Empress Shirley Chang, a rabbit swiftrunner. Kelowna is separated from the other four
directional courts by a cultural barrier, while the other
courts have been influenced by the First Nation
dreamscape, Kelowna remains strictly Asian, leading to
severe cultural difficulties, and a distrust by the Western
Court representatives in the other four cities. Because of
this barrier, Empress Shirley wishes to bring the seasonal
and directional courts closer together. However this
means Empress Shirley has developed exceptionally good
relations with the Blue Widow of Fort McMurray, and is
striving to bring the directional courts onside with the
Winter Scheme, which hardly endears her outside the
Winter Court. But, Shirley may be just as interested in
making an ally out of Johnny Chinook of Medicine Hat.

Vernon
RequiemThe Kindred population of Vernon was
largely wiped out by local Hunter group which rose up
shortly after the Second World War due to unwise
Kindred predation. Vernon was home to a Japanese
internment camp during World War 2 and the local Prince
and his cohorts came upon the scam of offering Japanese
refugees a chance to flee internment via a false
underground railroad all the while leading them to the
slaughter, figuring that no one would miss them. They
were wrong. Word got back to the interned JapaneseCanadians and the local Monastery of the Golden
Mountain set up shop in Vernon and wiped out the local
Kindred. Vernon remains a strong base of operations for
the Hunter Group to this day, although it seems likely
some, more intelligent and subtle, kindred have likely
returned..

Penticton
RequiemA hub of wine tourism in the Okanagan
Valley with access to 88 wineries within an hour's drive,
Penticton has proven attractive to Kindred Sommeliers
and Vintners including the Invictus society the Order of
Dionysius. Seldom lowering themselves to petty combat,
the Princedom is decided here every five years in a
Lacrima tasting competition. Infighting can be fierce. At
least two major wineries were damaged or destroyed in
2003 due to the Okanagan Mountain Park Fire, and there
are those who strongly suspect (but cannot prove) the
involvement of current Prince Gerard DuVin, a member
of the Circle of the Crone. Other local wine connoisseurs
and former Princes are Maurice Thibadeux of the
Invictus, Jean Du Mal of the Lancea Sanctum, who is
attached to the Crowchild Alliance.
Awakening (Virgils Lair)Penticton, and the
surrounding areas, are home to the remnants of a very old
and devious Guardian Labyrinth. Consisting of grass roots
secret societies and barnyard satanic cults, the Guardians
that originally oversaw this network have long since died
out. A Mastigos cabal that trains those of the
Pandemonium path to understand the disturbing aspects of
warlock magic has replaced them, however. The Mastigos
chose the name of their cabal as a reference to Dante in
Hell, as they similarly attempt to offer guidance those
who would learn the ways of their path. Warlocks from
across the country are known to come here, to learn and
study their craft. The Herald of the cabal is a Mastigos
mystagogue who calls herself Beatrice.

Kamloops
RequiemWhile there are many speculations regarding
the origin of the name of the town, local Kindred assure
visitors it came from the French "Camp des loups"
meaning 'Camp of Wolves' based on an incursion by one
huge white wolf being repelled by a single shot by John
Tod, then Chief Trader, with his musket - at a distance of
some 200 yards. The shot caused the admiration of native
witnesses and is said to have given the Chief Trader a
great degree of respect locally, preventing the fort from
attack.
This single event has strongly defined the Requiem
community of Kamloops. The local Kindred like to brag
that they do battle with the werewolves in the wilderness
outside of town in the hunt. Kindred who immigrate
into town are typically looked down upon as soft unless
they too prove themselves in the hunt. This has actually
created something of a Kindred tourist economy as
Neonate thrill seekers and Elders trying to recapture the
vitality of their youth, come to the city to participate. The
Prince, Carl Brash, is a Carthian Gangrel who typically
appears in court wearing wolf pelts as a badge of office,
and has an unhealable four clawed scar across his face
from his alleged epic battle with a Lupine pack.
Awakening (Barony of the Obsidian Monolith)
Kamloops is ruled by the Barony of the Obsidian
Monolith, a large Seer Tetrarchy whose domain stretches
throughout the interior valley, from Kelowna to Prince
35

Prince George (Active Domain)

but the winters are mild, until you go up the mountains,


when the snow turns to rain. This small region holds a
majority of the provincial population, and is home to the
bulk of the provincial economy.
As with the rest of British Columbia, there are many
different Native peoples in the region, most notably the
Coast Salish Capilano reserve no. 5 is across the Burrard
inlet from downtown Vancouver. The Haida people of the
Queen Charlotte Islands, at the north end of the region are
known for their very distinctive art style. Historically, the
native people of the area lived well off the bounty of the
ocean and the woods, developing relatively sophisticated
economies by the time of the European arrival. This is
still true, insofar as the pacific fisheries and lumber
industry are key employers in the region.
The Vancouver metropolitan region, built on the delta of
the Fraser river, is Canadas third largest city and the most
important city, culturally and economically for Western
Canada. Its port and airport are the most important in the
region for Canada, helping to ship goods in and out to the
other large ports of the pacific rim countries. The
proximity to Asia truly affects the demographics of this
region, and it has the wealthiest and (proportionately)
largest groups of Indians, Japanese, Korean and Chinese
people, many of them integrated for generations.

Requiem Prince George has historically been an


Invictus stronghold, but the city has recently been rocked
by an internal coup. The old house was driven from power
and destroyed, and has been replaced by an alliance
between the House of Cwn Annwn, and the Lancea
Sanctum who found themselves with enough influence to
wield power. The Current Prince, Davan, a Daeva Lancea,
was formerly Sheriff, and he is supported in power by his
Seneschal Father Phoenix, a Mekhet Lancea Sanctum. It
is unknown whether or not they have entertained
ambassadors from the Crowchild Alliance or the Borealis
League, but this new Sanctified stronghold has likely
attracted the attention of both Edmonton and Calgary.
Note on the title of Prince of Prince George the
historical viewpoint of the ruling Prince was that it always
included all of the north of BC, in a line from 100 Mile
House onwards. This claim has never been enforced,
and nomads have consistently thumbed their noses at this
claim. Realistically, Prince George HAS enforced this in
a 50 km radius of themselves and that has meant that
they have controlled the only land route to Alaska over
the last 70 years, without a major detour through Alberta
and her major cities.
Awakening (The Nechako Retreat)A few miles west
of Prince George, a small group of Thyrsus hold out
against the Barony of the Obsidian Obelisk, and
understand the complicated Spirit Courts of the Rocky
Mountains. They own a small ranch, and it is a wellknown and respected healing centre within the Canadian
Awakening community, and built over a spectacular font
of mana. The Mysterium are routinely attempting to
formalize the retreat, and make it a more proper place for
study, but a relaxed and refreshing atmosphere pervades,
where all Thyrsus are welcome. The retreat is led by a
Mysterium Thyrsus who calls herself Henrietta.

Vancouver & Abbotsford (Live


Domain)
Requiem Vancouver, BC, is one of the member cities
of the House Cn Annwn Imperium, having joined the
Imperium after a successful praxis seizure against
Cardinal Vasari of the Lancea Sanctum. Sebastian Rourke
was given command of the Praxis by the Imperial Family
and took the title of Duke. Rourke has performed
sweeping reforms to the city and the society of the
Kindred within it, having removed such titles as Master of
Elysium and Sheriff. Instead, he has turned these titles
into Knighthoods in which the powers and responsibilities
are shared amongst groups of Kindred. Each Knighthood
has been named after a former Prince of the City. There is
a Knighthood of the Juliens, the Arkady, and the Rufus.
The third Knighthood is named after the City's founder
Rufus Goddard, who came to the city after the arrival of
the Canadian Pacific Railway. Rufus was not the first
Vampire to reach the city, but was able to build the city
into a structure using the Deed of Incorporation, a set of
Carthian Laws which were followed into the 21st century
when it was voted out of favor, though Rourke still
adheres to these tenets. Prior to Goddard's arrival there
had been some Kindred reports amongst the First Nations
of the region, the most prominent being Bak-awah, a
powerful Nosferatu believed to live in the north, though
there are rumors that something more powerful may have
destroyed it.
Awakening (The Consilium of Greater Vancouver)
Vancouver is a well-established Pentacle stronghold, and
has been since it was founded. The Mysterium and the
Free Council are well entrenched in both UBC and Simon

Pacific Coast & Lower


Mainland
Major Cities on the Pacific Coast &
Lower Mainland
Vancouver (2,117,000), Abbotsford (124,000), Chilliwack
(80,000). Vancouver/Abbotsford is an active domain in
the Camarilla

Geography of the Pacific Coast &


Lower Mainland
The warm humid air of the Pacific Ocean and the
suddenly rising Coast Mountains makes the coast and
Lower Mainland (the lower portion of the Fraser River
valley in the southwestern part of the province)
surprisingly temperate compared to the same latitude
across the rest of the country. It is overwhelmed with rain,
36

Fraser University, and both Orders keep a healthy respect


for territory held by the other. Vancouver was seemingly
a loyal member of Dominion, but its diverse and open
politics, its distance from Ottawa, and the presence of
powerful hallows in the surrounding mountains, helped
shield Vancouver from Dominions collapse. Vancouvers
Consilium was often plagued by a rogue cabal called The
Lords of Anubis who refused to bow to the power of the
Lex. Although they were recently defeated, it is unknown
whether or not this group were Scelesti, Banishers, or
Seers. The Vancouver Concilium is largely dominated by
the Jade Golem cabal and this group currently provides
much of the leadership in the present domain. Given this,
and the emerging spirit of cooperation between the
Awakened of the region, many mages look forward to
brighter days.
Lost The Freehold of Vancouver has been in near
constant flux since the great storms of 2007, which
destroyed most of Stanley Park . The Seasonal Courts of
Vancouver believed that these storms were the act of the
Wyrd. The freehold struggled for over a year against
Border Reaver attacks and a privateer named Trakkar the
Hunter. The Freehold has struggled for years with
political infighting, and outright kidnappings of royal
leaders. This has made the Freehold very unstable, and
unable to sustain long-lasting leadership.

Awakening (The Blind Hospice Consilium)


Chilliwacks fledgling Consilium consists mainly of a
Guardian cabal that keeps a presence simply to cover up
Veil breaches and dispatch operatives along the Coast.
They keep an independent Lex Magica to assist in this
operation, as well as to protect their agents, and ensure
that the directives are the Epopt go unquestioned. The
cabal is known to use a nearby mental institution in order
to debrief agents, and deal with mages who have slipped
off the path of hubris. The Epopt, an Acanthus named
Heron, is a personable yet professional mage and
surprisingly jovial to all those who visit. Chilliwack is a
very small but pleasant Consilium to visit, and whenever
possible, Guardians choose to do their public relations
work there.
Lost (The Grand and Glorious Freehold)Chilliwack
boasts a very small freehold, less than a dozen members
in total, but you wouldn't know it to ask them. Chilliwack
is home to the longest standing members of the Knights of
The Golden Standard in Canada, and the legends of the
Knights of Chilliwack have been well documented.
Despised by some as arrogant useless braggarts and
afforded grand prestige by others, the two small
competing motleys of Knights frequently travel along the
Grand Trunk in BC and beyond, looking for adventures
that only the Golden Standard can handle. And they'll be
sure to let you know that the local residents had better
stand back and let the professionals handle this! The
Knights are currently led by Sir Mastiff Burnamthorpe, a
bulldog beast of British origin, and his rival Rutegar Von
Mayville, a Fairest Draconic.

Chilliwack
RequiemThe city is ruled by Madame Chan, a Daeva
of Chinese extraction, and populated exclusively by her
Childer, all of whom are Unaligned. Madame Chan ran
the local bordello when the local Canadian Forces Base
was established in 1941. Business was booming during
the War era and Madame Chan took the opportunity to get
her hooks into numerous impressionable young soldiers
who would someday become Generals using a
combination of the blood bond and old-fashioned
blackmail. It was around this time that Madame Chan
picked up the nickname Madame Banana by white
soldiers frequenting her bordello. Chan originally loathed
the name, but eventually relented realizing that her
clientele were largely uneducated conscripts, and opened
a second, tropical themed club Madame Bananas
which differed greatly from the ancient dcor of her old
gentlemans club. This was followed by a third club in
1986, Peelers which was an outright strip club.
Madame Chans own Sherriff, John Steward, was once
a raw recruit in boot camp whom she offered a little
something extra to help him make it through (her
Vitae). Stewards enhanced strength allowed him to make
it through boot, but the Blood Bond caused him to wash
out of basic training in order to be near the new centre of
his life. He was Embraced almost two decades later.
Amaretto, Peelers star attraction, is a fantastically
beautiful stripper, whom Madame Chan graced with
eternal youth and beauty at the height of World War 2.
She changes her name and look every ten years to stay
current.

Vancouver Island
Major Cities in Vancouver Island
Victoria (330,000), Nanaimo (92,000), Courtenay
(49,000), Duncan (41,000), Campbell River (36,000).
Victoria and Nanaimo are under the same domain

Geography of Vancouver Island


Once an independent colony, Vancouver Island is as far
west as you can go, and has the mildest climate Canada
can offer, with daffodils in February. It is separated from
the rest of British Columbia by the Juan de Fuca strait and
Salish Sea. Esquimalt, on its eastern shore, is the historic
home to originally the British Navy in the north Pacific,
and now the main harbor for the Canadian fleet in the
Pacific. The island is a major naval centre in Canada.
The largest city, Victoria at the most southern point of
the island, is the capital of British Columbia, and
connected to the rest of the province by regular ferry
routes. Victoria is stereotyped as a traditional British
city, an outpost of Victoriana on the Pacific-northwest,
and is renowned for its classic architecture and beautiful
buildings. The entire island has a notably older population
37

Courtenay

than the rest of country, its climate attracting retirees with


the wealth to leave their homes in the rest of Canada.
The northern end of the Island is largely undeveloped,
and the same is true of the storm-lashed western coast
facing directly out onto the Pacific Ocean. Beautiful,
untouched rainforests, beaches and mountains, stretching
north and into the fog, the distant end of the island feels
primeval, and quite distant from the civilization at the
southern end. The Nootka and Salish nations are
aboriginal to the island and still make their homes here.

RequiemA small town of over 20,000 with limited


employment prospects for youth. There are only two local
Kindred, both Ordo Dracul, Douglas McGettigan and his
Childe, Ericka Browne. McGettigan is a published
paleontologist and works closely with the local Courtenay
& District Museum & Paleontology centre. McGettigan
believes that vampirism may be a symbiotic survival
mechanism which allowed humankind to survive in eras
when larger, more dangerous predators were plentiful, by
creating a guardian caste with supernatural powers
whose need for blood forced them to remain in close
contact with, and even protect humanity to maintain their
food source. McGettigan has recently also hinted that his
research has led him to believe that vampirism may
predate the human race, an idea many Lancea Sanctum
find sacrilegious.
AwakeningFledgling cabals exist in Northern
Vancouver Island. Courtenay, Duncan and Campbell
River all serve as gathering points for these groups at
different times of the year, but there is no indication or
interest in a Lex Magica to unite them. Mages of Western
Canada suspect that the island serves as a refuge for
Magic users fleeing the authority of a Lex Magica, and
they reside here, in peaceful retirement, or scheming for
their next major plan. It is perhaps the presence of these
outlaw pentacle mages, working through their agents and
apprentices that stop organization of Consilii from
happening.

Victoria & Nanaimo (Active Domain)


RequiemJust as Victoria rules British Columbia from
the island, so do its kindred historically seek to do the
same. The Invictus Prince Marcellus, who had ruled over
the cityhe claimedsince its founding left at the turn of
the millennium to fight the Brood. In his place he left
Invictus prince Patrick OMalley, who, just a few years
later claimed the titled Imperator of British Columbia.
He left, in turn, the newly arrived Light Semias, a Mekhet
Ordo to rule as Prince, ending the reign of the Invictus.
The kindred of Victoria are known for living the genteel,
dignified requiem, and are admired throughout the land
for their good taste and calm demeanour. For some time
the Carthians have been working to assemble the
resources to begin a rival Court in Nanaimo, a project the
other covenants fear may be nearing completion.
For years, travel to Victoria was quite difficult for
kindred, except for the locals. Travelers would be met
with inclement weather, bad timing, wild beasts, and all
manner of things made getting to Victoria difficult. Many
feel this explains the quiet, insulated nature of kindred life
on the island. The Ordo suspect there might be something
in the museum impacting the ability of Vampires to draw
near the south end of the island, but are unable to explain
what this might be. The local kindred have developed all
manner of methods to assist them while they choose to
travel.
AwakeningSouthern Vancouver Island held a truly
strange and unusual artifact for many years. The Paradox
Stone was of unknown origin, but it resonated as an
exceptionally powerful artifact, particularly within the
Prime Sphere, but it had the effect of suppressing all
magic in the south end of the island. The stone was said to
be similar to the green colour of soapstone, and carved as
a raven in the Haida style. Quite large and immovable, its'
very presence served to discourage Awakened from
coming to the island: indeed, some speculate it even
suppressed Awakenings. The Mysterium of Canada were
well aware of its presence in a small museum, some took
the time to study it, but its general impact kept mages
well away. Perhaps the work of an Archmage, a series of
storms and earthquakes in 2008 rocked the island and this
broke the Paradox stone. Victoria and Nanaimo are now
available for Awakened to arrive, but it remains to be seen
who these will be.

38

The Yukon & Northern BC

The North
Two-thirds of Canada falls into the north. The
northern third of all seven big provinces, sometimes more,
and the three massive territories: the Yukon, the
Northwest Territories, and Nunavut, are all in this
enormous land. Up here there are mountain ranges,
deserts, lakes, rivers, seas and all manner of geographic
features that are only seen or briefly visited by people.
There is mineral wealth too, and, with the exception of the
small native nations that make their home up here, it is
people pursuing the wealth of the earth who make their
homes here.
The space here is so breathtakingly untouched and
empty, that only a small overview of each area is
provided: there is simply not the population to justify
longer descriptions. Across this huge territory native
people form a majority, except for in a few towns.

The gold rush at the turn of the 20th century populated


the Yukon, giving rise to Whitehorse and Dawson. The
Alaska Highway, funded by American military money in
World War 2, winds its way through the territory and
northern BC bringing supplies and people this way. This
area is mountainous, although there is flat tundra up at the
far northern end. There is some forestry, and some
mining. The infrastructure here is more established than
elsewhere in the North. Native people to be found out
here include: The Tlingit, the Tagish, the Tutchone, and
the Han.

Yukon in Forsaken
Yukon is controlled by the Pure of the First
Confederacythe Ring of Fire. Like the other Canadian
territories the Yukon has no known Forsaken presence,
and few Forsaken would make the effort to change that.

The North in Requiem


Kindred cannot sustain themselves in the North. There
are not enough people to feed off of, and the hours and
hours of sunlight in the summer would be a disaster. The
occasional vampire might travel north in the Winter, but it
is not believed to support large populations. Of course this
simple application of common sense has not quelled
rumours of a great and ancient Nosferatu necropolis under
Grise Fjord and Iqaluit, but these have never been proven
to exist.

Whitehorse in Lost
The Court of the White Reindeer is the only organized
freehold in the territories, the Northern Court sends its
new recruits and shamans here. The harsh conditions and
seclusion from civilization are perfect for their trials and
ordeals, though it leaves their leaders who frequent here
out of the loop of the constant struggle of Directional
Court Life. Neither able to truly defeat their foes nor truly
be defeated, this location provides a life of constant yet
peaceful strife for the Court of Suffering.

The North in Awakening


There arent a lot of mages in Northern Canada, for the
simple reason that there are not a lot of people. There are
no organized Consilii, there are not even believed to be
organized Cabals. And while there are surely isolated
practitioners of the magical arts in the vast North of
Canada, their presence is marginal, and has no great
bearing on the national scene.

The Northwest
Territories &
Northern Prairies

The North in Lost


The north of Canada has rarely been a place where
people wish to start a new life, but Changelings are more
common here then other supernaturals. From Chinese
immigrants who were taken during the gold rush, to
explorers lost in the frozen tundra only to find solace in a
less frozen Hedge, to Inuit peoples exploited by European
Loyalists, there are plenty of ways a person could have
suffered here at the hands of the Fey. Where humans are
taken, Lost often return. The Black Buffalo preys here,
though smaller Gentry have been known to find the
wilderness suitable to longer stays outside of the Hedge.

Originally almost all of northern and western Canada,


the Northwest Territories has been broken to smaller bits
as the country has grown. The northern tiers of Alberta
and Saskatchewan bear a lot of similarity and are included
here. Where the prairies give way to unending pine forests
and lakes is where this begins. Forestry is important at the
south, but the land is so vast that the woods, full of bears,
wolves, and wolverines, and broken by unnamed lakes
and rivers go on forever. Recently mineral wealth has
become important here, the oil sands in northern Alberta
stretch up into this land encouraging the growth of
highways, and the draining of lakes. But also gold and
diamonds have been found, motivating the greediest and
hardiest of souls into the north. These mines are deep in
the tundra, reached by plane or ice-roads in the depths of
winter when the rivers and lakes freeze over, forming
several feet of ice as a seasonal road bed. Native people
39

Northern Quebec &


Labrador

who can be found in the region include the Inuit, the


Gwitchin, the Dene, the Copper, the Tlicho, and further
south the Cree and Chippewa.

Northwest Territories in
Forsaken

Northern Quebec, the two-thirds of the province that do


not drain into the Gulf of St. Lawrence, and the Labrador
portion of Newfoundland and Labrador, are both quite
distinct regions from the provinces that rule them.
Labrador is populated mostly by the Innu, the waters of
the Labrador Sea are very cold, and do not support the
fish that can be found further south in the gulf stream.
Further north, in the Torngat mountains, there is simply
no one. Similarly, off the coast, there is simply no one, the
hilly forested terrain might be visited by the occasional
hunting party, but otherwise there is nothing to be found.
In Quebec, the government has invested massive
amounts of infrastructure damming the rivers to create the
cheap electricity it exports to the rest of North-Eastern
America. This has antagonized and destabilized the Cree,
and Inuit who make their home here, and who are English
speaking. Huge lakes have swamped what was previously
productive and historic hunting ground for beaver and
caribou. Nonetheless the government of Quebec continues
to invest in the communities and search for mineral
wealth; if independence is ever achieved by the Province,
the fate of Northern Quebec is uncertain.

The Northwest Territories are controlled by the Pure of


the Second Confederacythe Nudyuartok Amarok. The
Fire Touched are the ruling tribe here and they have
succeeded in wiping the Forsaken out of their lands
entirely. No Forsaken would dare set foot in the
Northwest Territories, and those that do are quickly
hunted down and slaughtered.

Nunavut & The Hudson


Shore
Nunavut is Canadas most recently created territory, its
largest, and its smallest in population. It includes the vast
northern archipelago and its mountain ranges, and the
Northwest Passage. It is an area of land so large, that it is
said foreign militaries are able to sustain bases and
conduct experiments without the knowledge or
permission of the Canadian government. It also includes
the shoreline of Hudson Bay and James Bay at the
geographic centre of Canada. Historically, Hudson Bay
was central to the Canadian economy, the trading forts at
the mouths of the many rivers that empty into it were
central to the fur trade. Ships would take the gathered furs
from the inland country directly to London and Paris. But
the trade out of Hudson Bay has disappeared, and the
once busy forts now support native communities. The
unpredictable ice of the Northwest passage has made it
possible for Canada to protect and claim this land with a
minimum of disruption for years, but climate changes
may alter that, and already plans are under way for
Canada to develop a northern fleet to patrol these waters
all the year round. Nunavut as a territory was created
specifically for Inuit self government, and they form the
majority of the population here. Cree and Chippewa, as
well as Dene in the west can be found along the Hudson
shore in Ontario and Manitoba.

Labrador in Forsaken
Labradors geographic location gives it a distinct history
and setting from that held by Newfoundland. Like
Newfoundland however, Labrador has held off fairly well
against the Pure. The Fourth Confederacy of the Pure, Les
Meutes Confederees Boreales, have attempted to gain
footing in Labrador time and time again but have been
rebuffed. The two groups hold a strange mutual respect
for each other though neither will relax their guard.
The Naskapi nation in Labrador holds strong wolf-blood
ties and several Uratha among them live not too far from
this mining community. Consisting primarily of Hungers
in Darkness, they have been diligent in the protection of
their land and have managed to miraculously hold of the
Pure. It is assumed that it is through careful negotiations
between them and the spirits (and perhaps even the Pure
themselves) that the Forsaken here have managed to
continue their existence.

Nunavut in Forsaken
The Pure of Nunavut do not belong to any of the
confederacies and do not believe they need to. The land
there is vast and hostile to many. Few Forsaken would
even consider making the journey to such an inclement
and remote location when there are so many other, more
easily accessible Pure territories to draw their attention.

40

There wasn't a breath in that land of death,


And I hurried on, horror stricken.
With a corpse half hid, that I couldn't get rid,
Because of a promise I'd given.
It was lashed to the sleigh, and it seemed to say,
"You may tax your brawn and your brains,
But you promised true, and it's up to you
To cremate these last remains."
Now, a promise made is a debt unpaid,
And the trail has its own stern code.
In the days to come, 'though my lips were dumb,
In my heart, how I cursed the load.
In the long, long night by the lone firelight
While the huskies 'round in a ring
Howled out their woes to the homeless snows
Oh, God, how I loathed the thing.
And every day that quiet clay
Seemed to heavy and heavier grow.
But on I went, though the dogs were spent
And the grub was getting low.
The trail was bad, and I felt half mad,
But I swore I would not give in.
And I'd often sing to the hateful thing
And it harkened with a grin!

41

42

formulation and disposition of the cabinet office, and for


the resulting government-wide ministry scope
reorganizations. Deputies report directly to the (political)
minister, whose staff turnover with the government.
Anyone with the deputy ministers staff, or the public
service are there for their career, and generally arent
subject to change: though some deputy ministers can be a
patronage appointment. Deputy minister is the highest
position most civil servants can aspire to.
Major Federal Ministries include: Defense, Finance,
Aboriginal Affairs, Health, Labour, Justice.

A geography shapes a country, but the Institutions


define how the people understand it. This section is
broken into five parts: the Federal institutions that span
the country (and are controlled by the ANST team); the
local institutions that are common to each domain (and
are controlled by the DST and their VSTs); the major
sectors of the economy that have an impact on day to day
life; the major faiths within Canada; and finally, those
groups that are aware of the supernatural, exist on a
national scope, and act accordingly (Hunters).

The Government:
Federal Institutions

What you really want to know:


How do I get ID?
Generally having an ally with Status (**) or higher in
Government or the Underworld, should be able to help
you, given a few months, and your general co-operation.
The New Identity merit must be purchased with XP to
reflect the work that goes into creating this identity. Only
New Identity (**) is available at this level, and is not
perfect ID. New Identity (****) requires contact with
someone Status (*****) or higher within the government.
New Identity (*) can be bought off the street, with no
contacts in government, but cant hold up to any great
degree of scrutiny.

The Bureaucracy
In Canada, there is a breakdown of powers between the
Federal government and Provincial/Local breakdown of
powers. The Federal governments powers are best
understood as limited to defense, foreign affairs,
management of the national economy, and of course,
taxation and distribution of largesse from that huge pot of
money. So, in local affairs, the federal government is
mostly powerless but has a lot of money to throw around.
In the federal government most real power concentrated
in career civil servants & political appointees instead of
elected officials. There are two types of organizations in
the government: Ministries (headed by cabinet minister)
and Agencies, Boards, Commissions.
Agencies, Boards, Commissions. These are empowered
by the government in different ways and different
processes than the appointment of cabinet, some are
independent, but most are responsible to the ministry they
are associated with. For instance: Canada Revenue
Agency is responsible to the government, and the minister
of Finance, but the details of the relationship are subject
to change based on the whims of the government of the
day. Some of these important agencies all detailed as their
own institutions (CSIS, RCMP, etc.)
In the ministry, the most powerful individual is the
Deputy Minister. The Deputy Minister handles day-to-day
operations, all expenditures within the ministry, and all
large scale HR issues. Depending on ministry, the deputy
has a greater or lesser degree of influence within the
government as a whole: e.g. the Ministry of Indian Affairs
and its deputy have less sway than the Deputy Minister of
Finance. There are fierce rivalries within the federal
government, and between ministries.
The ultimate career Civil Servant in most provinces, and
the federal government is the secretary of the cabinet.
This individual is the head of the public service in the
province, and the titles and responsibilities for each
province will vary. Secretary of the cabinet is responsible
to the Premier or Prime Minister for assisting in the

How do I get government money?


Contracts with the government are often for sale to
friends of the right political party, and having an ally
Status (**) or higher in the government should be enough
to recommend you for a low-paying job within the
government too. There are literally millions of dollars
that go missing through government contracts every year,
perhaps billions in the federal government Ontario,
Alberta and Quebec, and this should not be underestimated as a method of illicitly raising cash. Similar
situations exists in all governments in Canada, but the
amount of money that can be directed is directly
proportional to the tax base available to the government to
begin with.

How do I control the government?


Most government ministries are large important
institutions protected by a spirit. The spirits are in turn
protected by the Spirit of Canada, which is a rank 8 spirit
of Peace, Order and Good Government, it has many
smaller courts of spirit responsible to it, such as the
Provincial spirits, for example Alberta, and below that
City Spirits such as the Spirits of Montreal and Halifax.
Messing with the ability of senior civil servants to provide
good government through any supernatural means will be
met with retaliation from the spirit. That said, the spirit is
concerned with the organization at a monolithic level, and
is only concerned with the most senior officials. A
systemic campaign of deal brokering, favour trading and
influence pedals at the lower levels can still garner
43

significant favourable results. Corruption at the lower


levels is rife in all federal bureaucracies. But doing this
will require more than just using supernatural powers, and
will take the use of influence over time. Such a situation
will usually be ignored if found by another government
official, only addressed when brought to light by the press
or public inquiry: where a scapegoat is found, and
window dressing covers the immediate need.

common to find Mages, or their allies and organizations


laced through the government bureaucracy, particular in
Ministries of Transportation and Natural Resources.
Unfortunately for most pentacle mages, most of this
influence belongs to their ruthless enemies, the Seers of
the throne. Many pentacle mages are reluctant to be
directly involved in government work, and do it through
intermediaries and proxies. The massive Seer involvement
is allowed Spirit of Canada, because the Seers seek
stability through monopoly.

Is the government bureaucracy


aware of supernatural activity?

Lost

No. The Privy Council, advising the Governor General


directly, is aware of them, and has a few hunter groups at
its disposal to deal with troublesome supernaturals. But by
and large, the bureaucracy and specifically the
government of the dayincluding the prime minister
are kept purposefully ignorant, and rational explanations
for strange activity are always found. As a rule of thumb
it is almost always more likely that an appointed official
will be aware of the supernatural, vs. an elected official
and likewise it is rare in the extreme for an elected official
to have such knowledge.

Changelings in Freeholds are quite connected to certain


aspects of the government bureaucracy, usually to the
provincial transportation and health ministries, to help get
health cards and drivers licenses, providing basic ID for
newly arrived Lost, and occasionally to the passport office
for the same reason. That said, Changelings try hard not
to rise in the ranks of the service if they work there, to
keep attention away from themselves. The Winter Court is
most likely to hold actual status in the government with
key impact, such as the photo operator at the drivers
license office.

The Federal Bureaucracy in


the World of Darkness

The Military

Requiem
Due to their immortal nature, and inability to conduct
business in the daylight, vampires usually work through
retainers or allies who will in turn interact with the
bureaucracy. That said, having the view of centuries or
decades in mind they have time to carefully position their
pawns within the bureaucracy, and watch them rise to
positions of power within a ministry. But, with the
interference of spirits, vampires hit a glass ceiling when it
comes to powerful or true decision-making posts. No
current ministers or deputy ministers are thralls to the
vampires. Those with influence under the sway of a
vampire usually only keep their positions as long as what
they are doing coincides with the best interests of the
most powerful relevant spirit in the institution.

The Military in Canada is sworn to the Crown (as


represented by the Governor General) but is directed by
the Ministry of Defense. As the government is also sworn
to the crown, there has never been a situation in Canada
where the military has had to choose between government
and Crown.
The Canadian Armed Forces is an amalgamation of
three branches since 1967: the Royal Canadian Air Force,
Royal Canadian Navy, and Royal Canadian Army. While
it does have a harmonized rank and pay structure, the
three branches continue to refer to their personnel by the
traditional rank structures.
Canadas ready reserve far outnumbers its regular force
soldiers, and many reservists serve voluntarily in peacekeeping or potential combat theatres. Canadians who are
unable to pass the physical or mental examination or have
an adult criminal record are ineligible for service.
Canadas military is proportionately much smaller than
the American military.

Forsaken
Werewolves are only interested in the government from
a perspective of regulating the spirit courts that interact
with it. Due to their changed nature and the negative
effect it can have on humans, usually werewolves deal
with the bureaucracy through allies or retainers instead of
directly. Werewolves can be directly involved with the
military and policing, but the Forsaken are generally not
suited for public service.

What you really want to know:


How do I get
military-grade equipment?
The national influence document clearly outlines what
you can acquire on a temporary basis, and it does not
extend above the realm of personal fire-arms, or non-

Mages have the capacity, of all supernatural creatures,


to blend most easily with sleeper society. Thus, it is quite
44

Forsaken

combat based transport. PCs intent on stealing such


equipment require national approval, and will likely draw
the attention of military-related hunter groups.

While the Forsaken dont do well in more genteel


settings, the rough and tumble nature of the military fits
many of them like a glove, particularly combat arms with
their
focus
on
aggressiveness
and
personal
resourcefulness and outdoor training. Many Forsaken
who advance to the position of Alpha find their military
careers dont follow the same trend, and tend to find the
military chafing, and depart for other pastures.

Can I be a soldier and a PC?


For all supernatural types, with the exception of
vampires, absolutelyall military requires daylight
operations. Even so, eligible PCs should be limited to the
role of reservists: but that does not stop them from having
been regular force servicemen of all branches prior to
entering active play. That said, local STs may not grant
membership in military units not present in their domain:
but ANSTs can. If players desire to keep any influence
from their background in active play they must purchase
appropriate status, allies, etc. to reflect the power they feel
their military background would provide them.

Like the government bureaucracy, the military is


available for Mages to participate in. This is particularly
true of the Adamantine Arrow, and Guardians of the Veil
interested in Military intelligence work. Pentacle mages in
the military must always be aware and on the lookout for
Seer influence.

Can I call in a military strike force?


This requires NST approval. No status available to PCs
or DSTs allows military action in the domain, of any
scope. However, clever use of other influences may
trigger an appropriate military action, and the NST office
is willing to approve sensible use of the military.

Lost
The regimentation and dehumanization of the military
makes it too traumatic for many Lost to even contemplate
having anything to do with the service. The exception is
some Summer courtiers understand and value the
camaraderie, and nobility of the army, and are proud
reservists when the opportunity is available to them.

Is the military aware of


supernaturals?
At the very highest levels and ranks: yes, the military is
aware of supernatural influence. But this is only in the
context of the Privy-council advising the Governor
General, as well as the Black-Ops unit known as the
Royal North American Rangers, Canadas most elite
Hunter Group. This small elite monitors for evidence of
soldiers and officers being used by other-worldly forces,
and act against it when it is found. But, most soldiers and
officers are quite unaware that supernaturals exist, beyond
folk-tales and the like that they may have learned at their
mothers knee.

The Military in
the World of Darkness

Requiem
Many kindred, particularly Invictus, were once soldiers,
and have no reason to hide their time in the army. But, the
simple fact that the army is an organization that requires
work be done in the daylight makes it impossible for
vampires to continue participation. Canadas military is
simply too small, and too strictly regulated to use as a
practical source of helicopters or weaponry. Most
vampires interested in this sort of retinue purchase their
own, and vampires, as a rule, have little to do with the
military.

45

The Royal Canadian


Mounted Police (RCMP)

the Canadian Police Information Centre, the Criminal


Intelligence Service Canada, Forensic Science and
Identification Services, the Canada Firearms Centre and
the Canadian Police College.
In 1993, the Special Emergency Response Team
(SERT), were transferred to the Canadian Forces, creating
a new unit called Joint Task Force Two (JTF2). JTF2
inherited some equipment and SERT's former training
base near Ottawa. The Emergency Response Team (ERT)
(French: Groupe tactique d'intervention) is the
paramilitary tactical police arm of the Royal Canadian
Mounted Police.
The ERT assumed the tactical role held by the
disbanded Special Emergency Response Team in 1993 to
provide tactical response within Canada. The ERT is
called in to deal with situations that are beyond the
abilities of regular police personnel. Situations they are
called in to deal with include: serious crime arrest;
warrants; hostage rescue; armed barricaded subjects and
protective duties

The Royal Canadian Mounted Police (RCMP) (French:


Gendarmerie royale du Canada (GRC), literally Royal
Gendarmerie of Canada; colloquially known as
Mounties, and internally as The Force) is the national
police force of Canada, and one of the most recognized of
its kind in the world. It is unique in the world as a
national, federal, provincial and municipal policing body.
The RCMP provides federal policing service to all of
Canada and policing services under contract to the three
territories, eight provinces (except Ontario and Quebec),
more than 190 municipalities, 184 Aboriginal
communities and three international airports.
On a Federal level, the RCMPs Strategic priorities are;
Drugs and Organized Crime, Financial Crime, Youth and
Aboriginal Crime, Border Integrity, and International
Policing
The RCMP was formed in 1920 by the merger of the
Royal Northwest Mounted Police, with the Dominion
Police. The former was originally named the North-West
Mounted Police , and was given the Royal prefix by King
Edward VII in 1904. Much of the present-day
organization's symbolism has been inherited from its days
as the NWMP, including the distinctive Red Serge
uniform, paramilitary heritage, and mythos as a frontier
force.
As the federal police force of Canada, the Royal
Canadian Mounted Police is primarily responsible for
enforcing federal laws throughout Canada, while general
law and order including the enforcement of the Criminal
Code and applicable provincial legislation is
constitutionally the responsibility of the provinces and
territories. This responsibility is sometimes further
delegated to municipalities which can form their own
municipal police departments. This is common in the
largest cities; every city with a population over 500,000
operates its own force.
The two most populous provinces, Ontario and Quebec,
maintain their own provincial forces; the Ontario
Provincial Police and Sret du Qubec. The other eight
provinces, however, have chosen to contract most or all of
their provincial policing responsibilities to the RCMP.
Under these contracts the RCMP provides front-line
policing in those provinces under the direction of the
provincial governments in regard to provincial and
municipal law enforcement.
In these provinces the RCMP maintains units that
provide investigational support to their own detachments,
as well as smaller municipal police forces, including the
investigation of major crimes such as homicides, forensic
identification services, police dog services, emergency
response teams, explosives disposal, undercover
operations, and others. Under its National Police Services
branch the RCMP provides support to all police forces in
Canada through the operation of support services such as

World of Darkness Overview

Requiem
A large proportion of Kindred are involved in organized
crime, which means that the RCMP are an ever present
threat. There is a strong chance of a Kindred mobster
being tailed due to his criminal connections only the have
the RCMP figure out that he is strictly nocturnal.
Fortunately for Kindred, the RCMP are as vulnerable as
local police to corruption, as in many cases they are the
local police. Also, the RCMP have been subject to
frequent scandals in recent years, hinting at the sorts of
things which they might be having covered up.

The RCMP in Canada have been subject to influence by


two Pentacle groups: the Guardians of the Veil and the
Adamantine Arrow. It is a well known fact in Guardian
circles that the RCMP training centre in Regina is used by
the Visus for training their agents across the country. That
being said the Adamantine Arrow may also hold
individual influence with the Mounties in several regions,
where they serve as proxy for the local police. This is
especially true in the west coast.

Forsaken
When the Forsaken break the veil any evidence which
Lunacy does not cover, often points to attacks by large,
wild animals. As this does not fall under the mandate of
the RCMP, only more human appearing crimes will get
their attention.

46

Lost

undetected, particularly Native reserves crossing the


border.

The Border in the World of Darkness

Lost are more likely to cross RCMP investigations as


victims and not offenders. The RCMP focuses on youth
and aboriginal crime as well as citizenship and thus
undocumented people tend to get their attention when
they come across one. The RCMP, as a police agency
which acts at all governmental levels also keeps a close
eye out for missing persons.

PCs of all venues interested in moving goods


internationally would be well advised to have an ally in
the border agency to help them out.

The Border
The Canada Border Services Agency (CBSA) is present
at all border crossings between Canada and the United
States, as well as all major air and sea ports. It reports to
the Minister of Public Safety. The CBSA plays a key role
in immigration to Canada, as it has assumed the port-ofentry and enforcement mandates formerly held by the
Department of Citizenship and Immigration Canada.
CBSA officers work on the front lines, screening persons
entering the country and removing those who are
unlawfully in Canada.
All persons and goods entering Canada are subject to
examination by CBSA officers. An examination can be as
simple as a few questions, but can also include an
examination of the subject's vehicle and/or luggage, more
intensive questioning, or personal searches. The intensity
of an examination depends on the reasonable grounds that
the officer has to escalate the intensiveness of a search.
Examinations are performed to ensure compliance with
Customs and Immigration legislation. CBSA officers are
given their authority by the Customs Act and the
Immigration and Refugee Protection Act. In addition,
BSOs are also able to enforce other Acts of Parliament as
they are designated as Peace Officers under the Criminal
Code of Canada.

What you really want to know:


How can I smuggle stuff
across the border?
Smuggling is very easy, unless your drawing attention
to yourself. Allies in the Border Agency are more
appropriately used to draw attention to potential
smuggling. Proper precautions and preparations need to
be taken into account if one is smuggling weapons, drugs
or cigarettesthis agency has significant resources to
catch these perpetrators. But the resources of the Agency
are nothing compared to professional smuggling rings, but
are effective against amateurs. The American border is
much more heavily guarded than the Canadian border, but
there are still large swaths of the border where a boat, or a
pair of hiking boots is enough to get you into the country

47

Canadian Security
Intelligence Service (CSIS)

full with non-Player activity, and basic acts of


concealment should be enough to hide the activities of
most PCs from the intelligence agency. (e.g. use of
Atlantean to communicate between mages.)

The Canadian Security Intelligence Service (CSIS) is


the internal security agency of the Canadian government.
It is responsible for collecting, analyzing, reporting and
disseminating intelligence on threats to Canada's national
security, and conducting operations, covert and overt,
within Canada and abroad.
CSIS is Canada's lead agency for national security
matters. It is a federal agency which conducts national
security investigations and security intelligence collection
at home and abroad. CSIS collects and analyzes
intelligence and advises the Government of Canada on
issues and activities that may threaten the security of
Canada. CSIS also conducts security investigations and
assessments for all applicants seeking a security clearance
with federal departments and agencies, with the exception
of the Royal Canadian Mounted Police (RCMP) who
conduct their own security assessments.
There is no restriction in the CSIS Act on where CSIS
may collect "security intelligence" or information relating
to threats to the security of Canada. The agency may
collect information on threats to Canada or Canadians
from anywhere in the world. While CSIS is often viewed
as a defensive security intelligence agency it is not a
domestic agency. CSIS officers work domestically and
internationally in their efforts to monitor and counter
threats to Canadian security.
CSIS is neither a police agency nor is it a part of the
military. As an intelligence agency, the primary role of
CSIS is not law enforcement. Investigation of criminal
activity is left to the RCMP and local (provincial, regional
or city) police agencies. CSIS, like counterparts such as
the United Kingdom Secret Intelligence Service, and the
United States Central Intelligence Agency, is a civilian
agency. CSIS is subject to review by the Security
Intelligence Review Committee and an Inspector General
as well as other legislative checks and balances. The
agency carries out its functions in accordance with the
CSIS Act, which governs and defines its powers and
activities.

Can I have people


profiled and investigated?
It is easier to get local police interested in investigating
than CSIS, and taking such a step is a certain violation of
security for the local supernatural venue, and should be
harshly punished (exposing one vampire risks exposing
the entire community.) CSIS will become interested only
if a specific individual can be shown to be repeatedly
involved in incidents threatening public security. Having
an influence merit in CSIS at level (***) or higher is
enough to access most profiles. But CSIS also selfmonitors, and looks to see who is examining and ordering
security profiles.

What happens if I explain


supernatural happenings with
terrorism?
Very Bad Things: Hinting that an exploding vehicle,
collapsing building, or any other bizarre action is the
result of terrorists to the media or local police will attract
the attention of CSIS and JTF2. Unless its immediately
clear what organized terrorist group is behind a strange
event, the upper echelons of CSIS tend to immediately
suspect the supernatural, and send in hunter groups to
probe further. And CSIS hunters do not distinguish
between good (i.e. PCs) and bad (i.e. NPC
Antagonist) supernaturals. Its almost always better that
something solvable by the local authorities be found
responsible for strange events, than the federal security
intelligence groups become involved.

CSIS in the World of Darkness

Requiem
Vampire tend to stay well away from the trouble of
CSIS. CSIS requires day-time appearances, and will
happily dispatch agents elsewhere in the country, taking
prized and understanding retainers away for months or
years at a time. Moreover, as among the most malevolent
of supernaturals (Vampires suck blood from humans to
sustain themselves) with the most notorious weakness
(daylight and fire) there is nothing good about getting
close to CSIS for kindred.

What you really want to know:


Is CSIS aware of the supernatural?
Yes. High ranking CSIS officers are very aware of
bizarre cult activity in Canada, and all the strange stories
that accompany them. Mostly, they fall on the skeptical
atheist explanation of any odd occurrences. But almost
every CSIS agent is aware of a case where the facts just
didnt add up. CSIS has access to the hunter group
SEARCH, and will dispatch them to eliminate any
supernatural threat that presents a repeated problem to
Canadian security which is not easily handled through
police investigation. All this said, CSIS has its hands very

Forsaken
Werewolves, like vampires, are simply too notorious in
their activities to feel safe getting close to CSIS. And the
weakness they have to silver also makes it very dangerous
for them to attract the attention of hunters. That said, the
occasional Irraka does make their way, or place their
48

allies into the Intelligence Service if only to help keep


track of what is and isnt appearing on the radar of the
authorities.

Political Parties &


Politicians
LARPing is a hobby that attracts a variety of people
across a spectrum of communities. In real life, political
parties will rise and fall from power and favour while we
LARP, and it is difficult to extrapolate any direct meaning
from these real world events to either character actions or
game impact. Some people may like a particular politician
or party, others wont, and there is no point ruining a fun
game for everyone with real life politics. To use your
character or position as a storyteller to soapbox for a
given political platform is frankly in very bad taste.
So, in the context of Canadian LARPS assume that
politicians at all levels are rascals, or well meaning
demagogues, but ineffective in the face of an enormous
bureaucracy driven by a powerful spirit. Not that they
arent convinced of their own power, good looks and
effectiveness in the worldbut reasonably, the World of
Darkness will continue being a terrible place no matter
what anyone does.
There are elections in the World of Darkness politicians
and political parties rise and fall: but it is the equivalent of
rearranging the furniture as the house burns down. Players
are encouraged to not take politicians as retainers or
allies, and instead accomplish what they want through the
bureaucracy.

Many Pentacle mages lost in Hubris suspect that CSIS is


the direct creation of the Panopticon ministry; its so
much more organized and nefarious than any Guardian
Labyrinth could hope to be, and a hell of a lot more
bureaucratic. That however, has not stopped many
Guardians from forming Labyrinths and Conspiracies
within the halls of Canadas secret service. Some large
Guardian cabals will have one of their younger members
placed within CSIS, and dedicated to inventing red
herrings, just to keep the Service from finding real
evidence of what the local Consilium might be up to.

Lost
Changelings have very little to do with CSIS. Fetches
are enough to make Fae-related disappearances and events
go un-noticed.

49

The Government:
Local Institutions

spirits than Canada, and are subject to less media scrutiny


than federal politics, so tend to be manifestly more
corrupt. Scandals must be spectacular in nature to ruin
careers, even then, experienced hands are usually
welcomed to join the local lobbyists.

In the World of Darkness, Provincial governments are


much less powerful than in the real world. Provincial
governments depend on the support of local powerful
politicians, judges, and industry leaders in major cities to
have their will carried out. Most ministries work by proxy
through their local equivalent, and money is spent at the
discretion of whomever is most powerful. Anyone trying
to act with the authority of the province, but without the
support of local powers will accomplish nothing. This is
for metagame reasons to stop provinces supporting
multiple domains from being overwhelmed by the one
domain that happens to be in the capital.

What you really want to know:


Is there a city spirit?
How can I control the city?
Cities do have spirits, but they are not nearly as
powerful as the national spirit (and are entirely under the
control of the relevant DST). It is the recommendation of
the NSTs Office that the local spirit act to protect the
heads of specific departments, the city clerk and the
mayor, from the malign influence of particularly
destructive players, but otherwise let the players have fun
playing the local supernatural power-brokers. Generally
an influence merit at (*****) demonstrates a monopolistic
control of a local department; several merits at (****)
represents split control between several factions, and
could be highly dysfunctional.

The Bureaucracy
Cities and other local powers provide the services most
people depend on for their day-to-day existence.
Generally there will be an elected mayor, who serves as a
figurehead, but all power will reside in the bureaucracy
and civil service which answers to the City Clerk. Like
federal ministries, these offices are quite powerful in the
local context, and can often be rife with petty feuds, each
scheming for more money in each budget. Any
department usually has it within their power to make life
very miserable for any citizen, business, or other city
department.
Among the departmental bureaucracies to contend with
in city hall: The health department; the water treatment
and sewage authority; the roads and transportation
department; the licensing bureau; the treasury or tax
office; the public transit authority; the fire department; the
welfare office; the electric company; the police
department; the parks authority; the planning department,
and many other offices. There will also be rival boards of
education; universities and colleges; trade associations; a
board of trade; and a hospital authority, all of whom will
be independent from the city, technically, but just as
powerful.
Each department is run by a department head, who
answers either to the elected city council, or to a
committee of selected city councilors. There may be
exceptions to this rule. City councilors serve only for an
elected term, and dont have a chance to develop the
expertise and knowledge of those who run the
departments, which means the civil servants run the city,
with council serving as a rubber stamp. Councilors are
mostly concerned with keeping the local wealthy citizens
happy, since they have the finances to see them re-elected,
or ensure they retire to a cushy position.
With very little oversight from their political masters,
corruption runs rife at the local level, and influence is
very easily peddled. Cities are protected by less powerful

Where should I focus


my influence to get control?
Wherever most reflects your characters interest. The
city bureaucracy is a big sprawling mass; quite literally a
body whose left hand does not know what the right one is
doing (and often working at cross purposes.)

How does a city deal with a disaster?


In Canada, when a problem overwhelms the local
authoritieswhether its a natural disaster, or human
disasterfirst the province responds, usually by bringing
in whatever aid can be found in other municipalities; then
the army is dispatched. If your city is so badly screwed up
that the army is required, then that plot will be run from
the NSTs office. This includes use of local reserve
regiments.

The Local Bureaucracy in


the World of Darkness

Requiem
The Bureaucracy is the tangled playground of the
Invictus (controlling directors and managers) and the
Carthians (friends with managers and union bosses.)
Kindred tend to have their fingers in the zoning
department, the treasury, the gas and electric companies,
and naturally the police and fire departments. Some
Invictus will strive to get a councilor under their control,
but they quickly learn this is most ineffective (elections
every few years are brutal to a kindreds schemes) and
learn to put their pawns in the longer-lasting civil service.
Kindred never hold jobs in the city, due to their issues
with day light. Carthians have spread the word to each
50

Local Police

other that the licensing department is a powerful place to


be: so many activities require licenses that can be so
inconveniently suspended.

The NSTs Office recommends referring to Tales from


13th Precinct as a guide for how to use Police in the
World of Darkness if an ST is otherwise not familiar.
Canadian law and police procedures have been strongly
influenced by American standards, and it is a good
standard guide. However, STs should refer to page 203 in
Armory Volume I for a description of gun control
measures in Canada, which are extremely more stringent
than American standards. It should be noted that Canada
has a very large illegal gun trade and it is very easy to
attain most guns through illicit means
Note, however, that the following is what Canadian
police are expected to say to an arrested suspect: "You are
under arrest for _________ (charge), do you understand?
You have the right to retain and instruct counsel without
delay. We will provide you with a toll-free telephone
lawyer referral service, if you do not have your own
lawyer. Anything you say can be used in court as
evidence. Do you understand? Would you like to speak to
a lawyer?"
However, in Canada, you do not have the right to have
your lawyer present in the room while being interrogated
by police.

Without a doubt the local bureaucracy is a battlefield.


All orders may dabble in this network, for example the
Arrow may have connections with the police, Guardians
with the fire department, Mysterium with education, etc.
The Seers of the Throne wield relentless and widespread
power over their bureaucratic pawns, often giving
challenge to the Silver Ladder and their Cryptopoly
retainers. The Silver Ladder will often place Cryptopoly
members in key positions to covertly influence those they
believe are seer pawns, the end result being a secret game
of chess that is almost never visible to unawakened eyes.

Forsaken
Werewolves are often involved in the local Parks
department, and may often develop allies in the planning
department. The welfare office is also a favoured place
for Forsaken to find a job, so as to be able to get closer
professionallyto whatever spiritual nastiness might be
brewing in the city. That said, the Forsaken and Pure
dont need the hassle of the more prestigious departments,
and leave them well alone.

What you really want to know:

Lost

Can I play a police officer?


Generally the same restrictions that might adversely
affect a soldier affect a Police officer, with the obvious
exceptions of a police officer having union protection, and
not likely to be moved involuntarily. We refer you to the
military section above for ideas as to how being a Police
officer and a PC might work.

The dejected nature of Changelings draws them away


from the city bureaucracy, and its tangled games.
Changelings are often too focused on themselves to play
in political games outside their local neighbourhood, and
usually stay well away

Can I control the police?


A (*****) retainer, ally or status, as per the influence
document could be enough to control the chief of police.
At the discretion of the DST, however, this may only be
enough to control a single precinct in a large city, whether
through its chief, or its union. Police are generally the
single largest department in a city, and its very unlikely
that the chief would be able to control every last
expenditure and officer. It depends what the DST wants in
their city. Refer to the influence document to see what can
be done with how much influence.

The Local Police in


the World of Darkness
Every venue, and every faction, is likely interested in
having sway with the police. With their ability to suspend
rights and detain people indefinitely, other than organized
crime, the police are the greatest physical power in every
city.
51

Local Justice

What happens if my
character is arrested?
What happens if my character
is sentenced to prison?

The local lawyers and judges form a community in each


major city, which oversees the administration of justice,
and has the power to oversee the police and political
spheres. In many ways, they are the most powerful social
circle in the community. Because of this, many lawyers
successfully transition to other spheres, such as politics or
corporate governance. The legal communitys mastery of
the law, often makes them a world apart from the rest of
the city.
Lawyers are licensed by the local bar association, which
polices the behavior of lawyers. Once licensed, they are
part of the exclusive community, and licensed to do all
nature of things not available to other professionals: they
are able to represent their clients in court; not disclose
what their client says to them to the court; hold money
and properties in trust,; prepare legally binding
documents, and on and on. In exchange, they agree to not
break the law themselves, and generally comport
themselves in a way that befits an officer of the court.
Judges are selected from the existing community of
lawyers by the Attorney-General (or minister of Justice)
for the province, or federally. Judges can then be
appointed to higher positions within the court system,
such as the local appeals court, potentially all the way up
to the Supreme court of Canada, which is the highest legal
authority in the country. Judges have the ability to sign
arrest warrants, sentence people to prison, compel
testimony from witnesses, launch investigations, overwrite legal documents and so on. They are very powerful
individuals, and are monitored only by their fellow
judges. Judges will be at the very heart of power in any
community.

If your character is arrested, your character has the right


to speak with a lawyer before anything happens. Your
character cannot be sentenced to prison without a trial
process. However, the National Storyteller team is explicit
on this: most people do not LARP to go through the dry
boring process of a trial run by NPCs. Legal areas are one
of those areas where player knowledge is likely much less
than character knowledge. Players are not playing to be
punished for what they do not personally know, and court
scenes involving only a few PCs, where everyone else has
to watch can make for terrible LARPthey are what is
colloquially known as Justicar-TV.
It is the position of the NST Office that time spent in
court or police detention might be emotionally sensitive
and Players have a right to request that the results of this
scene be determined with dice rolls, and some plot details
be glossed over with narration. This is to let their
characters behave in the manner most befitting their social
and intelligence skills and abilities as per their sheet,
instead of knowledge they may or may not have out-ofcharacter. As well, Players have the right to appeal the
results of any scene of this nature where this option isnt
clearly provided. In cases where one character is using
legal influence to trap another, the NSTs Office suggests
that the scene be quickly resolved with one character
owing a boon or favour of appropriate value to the other,
with play then moving on.

Local Justice in
the World of Darkness

What you really want to know:

Requiem

Can I play a lawyer or a judge?

Many vampires were lawyers before their embrace, and


many continue practicing law after their embrace:
particularly Carthians and Invictus. Many vampires enjoy
the slow process of a trial, and the interesting arguments
that come up from different lawyers, and so immerse
themselves in the legal community, and use the veil of
law to protect themselves from hunters or other
meddlesome mortals. Rare is the vampire who doesnt
have a solicitor as a retainer, just to look out for problems
like this, and to help them manage their resources
effectively.

Absolutely, Status (**) for lawyers, and Status (****)


for Judges is enough to hold that capacity, and the respect
that comes with the position. That said, Judges do face a
fair degree of scrutiny, and are established enough that
scandal would be a bad thing, and with the exception of
Mage: the Awakening, venue, it will probably be very
difficult to be a Judge and a supernatural. (It is obviously
right out for kindred.) Lawyers, however, just have to
keep paying their dues to the local bar association, and
they can go right on being lawyers. So several law firms
have senior partners who are generally unseen by the
junior partners and are likely supernaturals. Characters
who are lawyer and Judges, should be played as going out
of their way to not break mortal law, and uphold the
importance of the law in general: this is what their
profession requires of them.

Pentacle mages are also inclined to have been Lawyers


and Judges, and happily continue practicing after their
awakening. Many mages who join the Silver Ladder
already have a rich background in litigation and the finer
points of the law, this is not surprising given the focus the
order places upon the Lex Magica. The Free Council on
52

the other hand are also appealing to particularly litigious


former lawyers, but also those whose efforts were focused
on community action, social justice and civil rights.

Local Media

Forsaken

National media in Canada is of little consequence,


mostly focused on vapid entertainment news, moment-tomoment political analysis, and harshly biased
international affairs stories. The major national media
networks are controlled by a handful of companies, all of
whom have a reliable status quo bias. The CBC, a
federally funded news network, is available for DSTs to
use a local-only news network like any other.
Local media, provides more scrutiny, and is more
influential. Blogs covering local events and politics,
weekly entertainment newspapers, morning and drivehome radio shows, evening TV news broadcasts, and
weekend pundits are all well known and consumed by
about a quarter of the population. Nonetheless, reporters
from a variety of viewpoints show up at the scene of a
crime, or opening of a new gallery, or wherever else they
are tipped to appear.
There will be a few large media corporations in each
city, who own several outlets. Large media consortiums
are usually rivals, and will sometimes split on either side
of a given issue. Reporters, also, form a social clique in
each city, and reporters on a given beat (e.g. crime,
theatre, city hall) start to form a reliable bias and
consensus in opinion about certain stories. A few outlier
outlets always exist, who do not belong to the elite
consensus or bias, but they tend to be loss-leader
operations, and are never too significant.

Werewolves lack the patience to make effective use of


the law or lawyers. Their seething and boiling anger
disinclines them from a career in the law. Law, it is said,
is the dark sister of justiceand that is a reality many
Werewolves cannot stomachparticularly when they
begin to see the games humans and spirits alike play
within the legal system, and the weak state the spirit of
justice is kept in. Its not impossible for the odd wolfblooded werewolf lawyer to work with a packespecially
one that feels it may have run-ins with the policebut
Forsaken are usually operating so far outside the bounds
of sane society that they simply keep distance between
themselves and the legal system, and all parties are
happier that way.

Lost
Returned Changelings are enthralled by the use of
tradition, and rules, and reason, and reliability of
judgment within the legal system. They enjoy the
protection lawyers can offer the most vulnerable of their
freeholds in trouble with difficult mortal rules. And
Changelings relish the notion that in this reality, justice
sensible justicematters. Thus you can expect functional
freeholds, or even assemblies of motleys, have one or two
members able to offer legal counsel and help to all
members. This is particularly true of Changelings who
chose to become experts in pledgecraft: it is very helpful
to have a grounding in mortal law as well, to better be
able to define your relationship with others.

What you really want to know:


Can I use media influence
to cover up a story?
It depends. If you are, or can convince, someone with
Status (*****) in the local media to avoid a certain type
of story, then that branch of the media tree, and whatever
outlets it controls, will not cover that nature of story. The
easy example of this is the Hearst media consortium never
reviewed or mentioned the film Citizen Kane.
Similarly, Allies (*****) in a specific group of reporters
may be enough to encourage them to turn a blind eye. For
example asking those on the crime beat to stop reporting
on police violence against the homeless if they want to
continue to have access to crime scenes. As both those
examples illustrate: influencing media consensus takes
time and does not eliminate the actual story.
No amount of media influence will be immediately
successful in stopping a story from getting to the presses
somewhere in the city. No tycoon has that kind of
monopoly on local news, and no reporter with a nose for a
story will miss e.g. a scoop about a gas explosion
destroying several buildings. Even waiting for a day
means rival outlets will get the drop on them.
The most easy way to influence media opinion is to do
their job for them. When theres an explosion call your
53

reporter friends and tell them what happened. Get the spin
in the media before the truth can be unveiled, and keep
talking it up. Your reporter friends will be happy to have
their work done for them, and happy to rely on your tips
again.

Can I use the media


to steer public opinion?
Yes. Two months of work on a given story in the media,
whatever kind of influence is used, is enough to stir some
portion of the public to be interested and enthused
potentially showing up for protests, or making deputations
at a committee, or engaging in a letter writing campaign.
It takes patience, time, and a good cover story, but it can
be done. And public anger and attention, once raised, is
the most potent political force in a city.

Is the media aware


of the supernatural?
No. The local media is the single biggest source of
cover for supernatural events, and most editors, producers
and journalists are hardened-cynics, who would never
think to attribute events to supernatural happenings.
However, huntersand some hunters start off as
journalistswill refer to local media to trace stories, and
find clues about the supernatural prey they stalk. So,
while the media is unaware of the supernatural, it does not
mean that the media does not carry obvious clues that can
be picked up on.

Local Media in the World of Darkness

Requiem
Media is one sphere of influence where the daylight
issue is not a great problem for vampires. Media types are
notorious night-owls. The morning radio crews are up
before sunrise, and newspapers arent published until late
at night. The late-night news and 24 hour feeds are even
easier for kindred to gain access to. The local media is
usually riddled with vampire influence: some undead

54

Major National
Industries

The main reason that someone might want to try a


traditional bank robbery is not for money alone. Bank
vaults are often used to store safety deposit boxes which
many people use for the dual benefits of high security and
high privacy. People store incriminating things in these
places which can be worth more than actual money.

Banking

Can I Launder Money?


Yes, it is very easy to convert illicit funds into
legitimate funds in the World of Darkness. It takes access
to Status (**) in either the financial world, or the
underworld to do this successfully. More if you want to be
certain you cant be easily traced, or youre doing
consistently large amounts over a long period of time.

Canada has stable and very well developed banking


system widely considered the most efficient and safest
banking system in the world. Canadian banks are amongst
the top Canadian employers, employing over 200,000
people. Canadian banks are among the top tax payers too.
Canadian Banks have created widespread financial
network consisting of over 8,000 bank branches and over
18,000 ABMs (automated banking machines). Canadian
banks offer many electronic services like online banking
and debit cards. The five largest Canadian banks and the
Bank of Canada, are frequently called the "Big Six
Banks" account for 90% of the assets of the Canadian
banking business. The Bank of Canada is not an
institution which deals directly with the public, but rather
is a special Crown Corporation responsible for printing
Canadas money for the purposes of managing inflation
and stability of the currency.
Beyond the big five large are Schedule II Banks, which
are subsidiaries of foreign banks which may operate
within Canada, and Credit Unions which are cooperative
financial institutions that are owned and controlled by
their members, and operated for the purpose of promoting
thrift, providing credit at reasonable rates, and providing
other financial services to its members. Canada has the
highest per-capita use of credit unions in North America,
with more than a third of the population enrolled in one.
They are concentrated in Quebec, where they are known
as caisses populaires (people's banks). The largest credit
unions in Canada (excluding Quebec) are: Vancity, Coast
Capital Savings, Servus Credit Union, Meridian Credit
Union and Envision Financial.

Can I Counterfeit
Large Amounts of Money
No. Counterfeiting large sums of money is cracked
down on quickly by government and private industry
alike. The technology to print Canadian money is very
sophisticated and controlled. Finally, its difficult to do it
in meaningfully large amounts, since $100 and $50 bills
are not very common. Some speculate all this is because
the spirit of Canadian Trade is enjoying a resurgence it
hasnt known since the heyday of the fur-trade two
centuries ago, and is motivated to stay powerful. The
National-Storytellers office encourages players to buy up
their resources merit instead of focusing on creating false
currency.

Can I Trace Transactions?


Yes, access to Status (**) or higher in the financial
world, or an investigative authority is enough to begin an
audit trail to trace money, and find out where it is coming
from. This means if a player has resources, they are all
traceable with enough effort through the financial system:
and someone with enough influence and information may
be able to freeze assets or turn off the tap.

Banks in the World of Darkness

What you really want to know:

Most secret conspiracies and powerbrokers deal


extensively with the banks as they need to move large
amounts of money. Those who move in banking circles
are likely to find that many of the senior partners of these
organizations are part of various fraternities and
brotherhoods, which want to use the vast power of the
bank for their own goals.

Can I rob a bank?


Yes, but the traditional idea of bank robbers busting
into a building in broad daylight waving guns and getting
tellers to fill bags with money doesnt happen in Canada.
Why not? Frankly, because the risk versus return is poor;
police agencies are reasonably effective, sentences are
harsh against armed robbers, and Banks take extreme
precautions against this type of theft, mainly by limiting
the access that employees have to funds on site. Even
Bank managers seldom have the ability to open the vault
anymore. As most banks ensure that they have a small
amount of paper currency on hand, even a successful bank
robber is looking at maybe a haul of $10,000-$20,000 in
small bills.

Requiem
For many Kindred who manipulate major corporations,
local politicians and large sums of money, the bank is an
old and trusted friend. The high stability of Canadas
lending institutions makes it extremely attractive to the
undead as they can enter torpor and rest reasonably easy
in the fact that their assets will still be there when they
wake up. Similarly, safety deposit boxes are excellent
55

places to keep blackmail material. Many banks now have


rules that if an account is inactive for a long enough
period of time, the bank can claim the money, however
there are ways to set up a trust or put physical goods into
a safety deposit box which can skirt around these issues.
The main problem for using banks for Kindred has
traditionally been banking hours which are strictly
daytime. For this reason most Kindred interested in using
banks are forced to move their money through ghouls or
other retainers who are able to use the banks unhindered.

Financial influence in a city is most often wielded by


three occult groups: prominent Silver Ladder, powerful
seers of the Throne, and Free Councillors belonging to the
TELM Trust. These three banks vie consistently for
covert control over the Big 5 banks. All three groups
are aware that financial markets are closely scrutinized by
unawakened eyes, and go to great pains to insure their
influence goes unseen. It is rumoured that an entire
Ministry of the Seers of the Throne is dedicated to wealth
and greed, something which Pentacle mages would be
well advised to be wary of.

Forsaken
Banks are home to a large number of Commerce and
Wealth spirits though surprisingly few Greed spirits, as
while a lot of money changes hands, most bankers are not
getting rich working at the bank and become quickly
desensitized to the handling of large amounts of cash.

Lost
The vast majority of Lost do not deal with banks, which
require identification to open an account or cash a cheque.

56

Communications

other than their corporate self interest. Each company has


a further choir of much lesser spirits underneath them,
which are accessible and available for PCs to deal with.

Broadcast signals and their allocationso the right to


broadcast radio, television, satellite or telephone signals
are controlled centrally through the Canadian Radiotelevision and Telecommunications Commission (CRTC),
which is based in Ottawa and under the control of the
federal government. The CRTC controls broadcast
licenses, and requires things such as a certain amount of
time be dedicated to Canadian-content programming, or
that free advertising be made available to political parties
in equal amounts during elections. It similarly dictates
taxes on cable fees, the broadcast spectrum available to
specific cell phone companies in a given province, and
those reserved for government use, what radio station
licenses allow them to broadcast, and how strong a signal
they can use. Generally the CRTC has a thumb in any pie
involving broadcast signals in Canada.
As discussed in the media section, the major television
and national radio companies are centrally controlled by a
few media consortiums in Canada, and dont do much of
consequence (and are under the control of the NSTs
office, no matter where they are based.) These same
companies are generally the ones who control the cable
networks, and the cell phone networks. Telephone
networks tend to be broken down into provincial
boundaries, and Manitoba and Saskatchewan both have
their own phone companies, whose networks include a
cell phone network.
The insidious powers of cell phone companies, who are
instructed by the CRTC to cooperate with all judicial and
police investigations, are not well understood by the
average Canadian. The location of any cell phone in use is
traced by the towers its signal is broadcasting through,
giving the company an accurate notion of where the user
might be located at any given time. The digital broadcasts
of cell phones are unencrypted, making them easily
available to anyone with the technology to grab them.
Voicemail messages can be saved indefinitely by the cellphone company. CSIS and the RCMP are well aware of
everything that can be done with cell phones, and actively
use them to investigate crime in Canada.

Can I have influence in these


companies, and use it
against fellow players?
The strong spirits within the communications companies
require national approval to have significant influence
within them. It is the position of the ANST team that a lot
of persuasion will be necessary to grant this, because we
feel that influence in the phone company will be a)
impossible to enforce, and b) encourage metagaming (that
is, characters who behave as if they were aware of the
mechanics that govern the world which they exist in) to
an unhealthy degree. STs do their best work when they
are aware of what players are planning, and simply
suggesting to players that its possible their confidential
messages copied to the ST might be leaked to someone
else, eliminates trust in the STs and changes the behavior
of characters and players. This eliminates the common
shared reality and trust necessary for LARPs, and is a bad
thing.
That said, DSTs should be open to the possibility of a
character being, for example, a cell phone technician, with
the ability to block signals and interrupt anyone using
their phones in a given area. This isnt disruptive to play,
and doesnt eliminate trust. DSTs are also free to let
antagonist NPCs be powerful within the communications
companies without national approval (but this is not a
power that will leave the domain.) This is to allow them
to accurately reflect the power of spirits, and let hunters
be truly terrifying predators.

Can I get a secured cell phone


that cant be traced?
To access a network and have a phone number every
cell phone has a Subscriber Identity Module (SIM) card.
Although you can buy pay-as-you go cell phones
anonymously, where every SIM card was sold is tracked
and monitored. Use of a SIM card can be traced on the
networks by determining what towers are being used. (Its
difficult to say precisely where a cell-phone user is at a
given moment.) This means multiple use of the same cell
phone (or at least SIM card) makes your rough
whereabouts traceable. To this end, organized crime buys
several pay-as-you go cell-phones, and uses a given SIM
card only once. That way the call is meaningless to the
Police, and the number is never used again.
With proper equipment your cell phone call can be
captured and decrypted by anyone. But, all this takes a lot
of work, and a determined investigator. Generally a
successful Larceny+Intelligence roll should be enough to
keep you moderately securedbut: you may not want to
call your buddies right after committing a crime on a
phone that can be clearly traced to you.

What you really want to know:


Are there spirits involved with
communications companies?
Yes. Every major communications company in Canada
has a spirit of comparable stature interested in it, and in
protecting its interests. All these spirits belong to a choir
which answers to the Spirit of Canada. This reality keeps
the companies from sabotaging each other, and keeping a
general peaceful Oligopoly, willing to work towards
peace, order and good government. The zealous spirits
are self-obsessed with their company, and take very
poorly to anyone trying to use the company for anything
57

Are communications companies


aware of the supernatural?

communicate over distance in the Spiritlands, sending


gafflings and jagglings carrying messages for them.

No, not in any meaningful way. They will happily


provide cable, internet and cell phones to anyone whos
willing to pay the bill.

Lost

Communications in
the World of Darkness

It is a well established fact that the True Fae can use cell
phones and radios to broadcast their insidious messages to
sleeper agents, or to track down the Changelings they are
hunting. Cell phones are a technology for fetches, not the
Lost, and some Lost, with particularly active keepers, are
very wary of even being close to such a device. There is
nothing scarier than a cell phone ringing in the hedge.

As mentioned above, powerful influence for PCs in


these organizations, detrimental to the common fun of
players, is strongly discouraged by the national team, and
unlikely to be allowed to travel between domains.

Requiem
Cell phones were considered a nifty toy by the Carthians
when they emerged in the 1980s and 1990s. But the
Invictus immediately saw what a weakness they were in
the Masquerade, and denounced their use. The Invictus
view has come to be the prominent one held by the
kindred community: that cell phones are potentially
dangerous tools, best reserved for retainers who dont
quite know everything. Vampires will still take advantage
of smart phone technology, but for the most part rely on
better-protected methods of communicating, such as
letters through the post, or face-to-face meetings, or landline phone calls. The smart phone capacity of cell phones
(as toys or quick research tools) is still valued by
Carthians, but most other covenants are ordered to stay
well away from the technology by their elders.

Mages by and large will make use of cell phones for


purely mundane purposes. Obrimos who wield power
over forces can easily tap into or interrupt a cell signal,
something that all orderthe Guardians especiallyare
aware of. As a result it is almost unheard of for mages not
to use some form of code when communicating via cell
phone. Given how closely tied all of the Pentacle order
are to mundane secret societies that already use passcodes
and phrases, this is not a difficult feat to achieve. In the
areas of communication influence, once again it is the
Seers of the Throne and Free Council that hold dominance
in this area, and try to wage war on each other, with no
side gaining clear victory over the other.

Forsaken
Werewolves make frequent use of cell-phones, bonding
spirits in them to their service and working with the
communications-choirs to achieve their ends. Many
werewolves will work as cell phone technicians and
engineers, out in the wilderness and on the road and using
the technology to track down the pure and other oddities
that have crossed through the gauntlet. Some Forsaken
even bond their cell phone to them so they can
58

Natural Resources

local resources was extremely low (Canadian First


Peoples didnt even mine metal), and whose respect for
nature was great. The last 300 years have seen radical
change and many nature spirits have not taken this well.
Newfoundland was once almost entirely stripped bare of
trees, causing the current forests which have sprung up to
be dense and almost impassable as the new growth all
came in at once, unhindered by the canopies of existing
treetops. British Columbia in particular has seen the most
extreme clear cutting of forest in Canada and the nature
spirits do not quickly forget such things.
Characters with a geology background would do well to
have spent some of their career in Alberta where oil
companies pay extremely well for surveying work. Due to
the frequent mining and logging activities in Canada,
there is always the danger of an unsuspecting survey team
accidentally disturbing a natural place of power and
awakening its guardians.

In the past century, the growth of the manufacturing,


mining, and service sectors has transformed the nation
from a largely rural economy to a more industrial and
urban one. Canada is unusual among developed countries
in the importance of its primary sector, in which the
logging and petroleum industries are two of the most
important.
Canada is one of the few developed nations that are net
exporters of energy. Atlantic Canada has vast offshore
deposits of natural gas, and large oil and gas resources are
centred in Alberta. The immense Athabasca Oil Sands
give Canada the world's second-largest oil reserves,
behind Saudi Arabia. In Quebec, British Columbia,
Newfoundland & Labrador, New Brunswick, Ontario,
Manitoba, and Yukon, hydroelectricity is an inexpensive
source of renewable energy when compared to other
alternatives.
Canada is one of the world's most important suppliers of
agricultural products, with the Canadian Prairies being
one of the most important producers of wheat, canola, and
other grains. Canada is the largest producer of zinc and
uranium, and is an important global source of many other
natural resources, such as gold, nickel, aluminum, and
lead. Many towns in the northern part of the country,
where agriculture is difficult, are sustainable because of
nearby mines or sources of timber.
The Department of Natural Resources is the department
of the government of Canada responsible for natural
resources, energy, minerals and metals, forests, earth
sciences, mapping and remote sensing.. Natural Resources
Canada (NRCan) works to ensure the responsible
development of Canada's natural resources, including
energy, forests, minerals and metals. NRCan also uses its
expertise in earth sciences to build and maintain an up-todate knowledge base of our landmass and resources.
Under the Canadian constitution, responsibility for
natural resources belongs to the provinces, not the federal
government. However, the federal government has
jurisdiction over off-shore resources, trade and commerce
in natural resources, statistics, international relations, and
boundaries. Natural Resources Canada is "structured
along business lines according to types of natural
resources and areas of interest.
The Minister of Fisheries and Oceans is the Minister of
the Crown in the Canadian Cabinet who is responsible for
supervising the fishing industry and administrating all
navigable waterways in the country.

Requiem
Many Kindred have historically been involved in fur
trapping, logging or fishing in their mortal days, but
seldom engage in these activities today except as
investors as the resource extraction industry is one largely
carried out by day. Resource extraction holds little appeal
for Kindred, except perhaps in the abstract as a bargaining
chip to support or shutdown other industries financially;
Kindred understand very well the idea of starving a
manufacturing company out by denying it the raw
materials or electricity it needs to feed on.

Canada is of particular interest to Matter mages as its


natural resources, particularly gold make it an excellent
place to craft magical items, particularly those made from
Orichalcum. Resource companies also risk running afoul
of Mages as some of the most unspoiled sections of
Canadian wilderness are sites of powerful Hallows.

Forsaken
The Uratha take a special interest in anything that
disrupts the flow of nature, and as noted above there are
wounds in Canada that have not healed. Many forest
spirits remain angry at the logging of areas which have
since been replanted, and many earth spirits cry out at the
unhealable wounds left by abandoned mines. In many
cases, when a resource companies unknowingly stumbles
across a Node in a pristine section of Canadian
wilderness, the Uratha are the guardians who will rise up
to drive the men away.

Natural Resources in
the World of Darkness

Lost

The extraction of natural resources in Canada is an


ongoing process which dates back to the earliest days of
European colonization. For millennia, Canada was largely
untouched except by the First Peoples whose draw upon

Canada was founded upon the efforts of Coureur des


bois, who ran the fur trade through the wilderness of New
59

Transportation

France, and jobs in the field of natural resources have


long been places where Lost can easily find work.
Logging, fishing and mining are all careers in which Lost
can excel as it is not always necessary to have a degree,
proper identification, or indeed even to know how to read
or write. The vast majority of employees in these fields
are not ignorant by any means, but for every university
trained geologist at an oil dig, there is also the high school
drop out with the wrench who is installing the pipes.
Many of the Contracts of the Lost also naturally favour
these fields; Contracts of Stone are useful in any
physically demanding field, Contracts of the Fang and
Talon are useful in any natural environment, Contract of
Elements are useful in mines or on open water, while
Contracts of Artifice work well with heavy machinery.
These types of jobs provide a career which a Changeling
can excel in, an excellent place for a Lost to disappear
from the Gentry, hidden amongst a sea of similar workers,
AND a regular job which helps maintain their Clarity.

Transportation is an important field throughout Canada,


and is controlled by all three levels of government: Local,
Provincial and Federal. The Federal government controls
the borders (see the section on that specifically) as well as
licensing and controlling airports and thus airlines,
seaports including the Great Lakes and St. Lawrence
Seaway, funding repairs for the TransCanada Highway
(which runs through every province) national railways,
ferries running between provinces (specifically in the
Maritimes and Quebec.) The Provinces are responsible for
controlling bus lines local railways, and most major roads
running between cities (i.e. the highways). The provinces
also control licensing of vehicles and drivers (although
drivers licenses and vehicle registrations from across the
United States and Canada are recognized as valid
throughout the United States and Canada, so laws dont
vary much from a central norm), write the rules of the
road, and control the laws around shipping specific
products, such as food, milk, and hazardous chemicals
and fuels. Local governments are responsible for local
roads, licensing of taxis, and funding the local
transportation system: buses, commuter light-rail,
subways and the like.
The law is usually enforced by whichever government
controls the funding for that method of transportation: the
city police will ticket you for illegal parking, the federal
governments agents have power in the airport. In
Ontario, Newfoundland and Quebec, the provincial police
patrol the highwayseverywhere else this authority is
given to the RCMP, which means the records for violation
are Canada-wide. The different police authorities do not
inherently co-operate and share information, unless a
crisis or pressure from higher-ups compels them. But this
means, for a criminal fleeing the scene of a crime by
automobile, escape is as easy as going onto a provincial
highway: the authority of the local police to chase you
comes to an immediate end. All levels of policing have
the authority to set up a roadblock, and check drivers: this
is used particularly for ostensible drunk-driving and
vehicle-safety spot checks, which are a lucrative sideline
for police officers to pick up some cash.

What you really want to know:


Can I control all the movement of
transportation in a city?
No, only in a situation of absolute lockdown under
military authority would this level of control be possible.
You might be able to work towards control of a specific
good (i.e. moving gasoline) or method of transportation
(call a transit strike) but there are simply too many
bureaucracies, covering too many methods of
transportation to make this effective. Authority in a level
of police, or road-construction will be enough to shut
60

always at the levers of power in the local transportation


network.

down a street, or enact a spot-check in a city. Similarly,


friends in the airport can be used to keep planes on the
tarmac for a long, long time.

Can I have influence over what is


moved in or out of other cities?

Mages by and large have little use to attempt to control


or directly influence in the transportation industry. The
access Mages and their cabals have to the space sphere
makes moving easy; and most mages have the resources
for private and discreet transportation. This means mages
rarely or never deal with the formal industry. The
exception to this might be the Seers of the Throne.

Yes, transportation is a nationally integrated influence


network. If you have the authority to stop something from
being delivered, or unloaded, or entering, or leaving your
city, you probably have enough clout or friends to make
sure it can happen in another city. Just apply for national
approval for your influence.

Forsaken

Can I avoid being


stopped or pulled over?

Werewolves treat the whole field of transportation with


suspicion. Moving things requires leaving their beloved
territory, and change always comes into their territory,
making transportation and vehiclesmore often than
notthe bearer of ill-tidings for the Forsaken. The Pure
are even more committed to this particular point of view,
however, which means in situations where the Forsaken
and Pure are in active combat, the Forsaken are more
likely to develop allies and statusspiritual and realin
the transportation field, just to develop an slight
advantage over their otherwise implacable foes.

Flashing a police badge, or Ministry of Transportation


business card might be enough to avoid a pull over, or a
parking ticket. Most police officers appreciate that giving
a breathalyzer to one of their own might be enough to stop
back-up from showing up the next time they need it. Still,
it will be necessary to stop and show your ID. Otherwise,
if you are good enough friends with someone with enough
clout in the right department, a well placed phone call
should be enough to let you go.

Can I have other people


stopped or pulled over?

Lost

With influence in the local police highway-patrol


department worth (***) or more, you have enough clout
to set up a stop-and pullover, telling officers to look for a
specific car, or to put out an alert for a specific car. But
this is a clumsy and dangerous tool, and its not advisable
to overuse it. After all, there are people higher than you in
the department, who will not take kindly to the
department being used like a personal vendetta resolver.

Changelings will often look to the transportation field


for jobs, and will hold status in the lower ends in it. There
is comfort to the Lost to always be on the move, and to
have a marketable set of skills wherever they might have
to move to: so truck drivers, airplane pilots, bus operators,
train engineers, licensed mechanics and taxi drivers are all
common methods of making a living, if a Changeling can
pull together the identification to get the initial
certification. They are also all positions that provide a
modest living to very quirky people, letting you work on
your own and unquestionedprovided you can get the
job donewhich suits the Lost just fine.

Transportation in
the World of Darkness

Requiem
The powers of the Transportation field are very
important to, and well known to Vampires. Nothing is
more inconvenient to the undead than being pulled over
30 minutes before dawn. The undead may have the wealth
to purchase private jets with blacked-out windows, but
there is nothing to guarantee they wont be stuck on the
tarmac until sunrise. Or that their luggage might not be
seized and investigated. Those lower down might make
themselves useful to, or insulate themselves from the
power of the Prince by pursuing clout in the lesser forms
of transportation: whoever controls the taxi licensing
board, for instance, has an entire fleet of vehicles at their
disposal. Having access to the subway tunnels makes it
possible to move during the day. The timing of roadwork
might stop access from someone trying to return to their
haven in the morning, and so on. Vampires are almost
61

Medicine & Health

What you really want to know:


Is it really that bad?
Yes, what has been described above is Canadian health
care in the World of Darkness. It means that most people
understand to bring a stack of twenties, to go to an
unlicensed professional, or be ready to wait a long time in
the emergency room for treatment. Having Allies in the
medical community will go a long way to keeping
yourself and your family alive in the World of Darkness.
(Or just being very wealthy, that will help too.)

Medicine in Canada is run provincially. Each Province


is the provider of a single-payer health system, and has a
separate professional organizations of Doctors, Nurses
and Surgeons, medical licensing system and medical
schools. Every hospital and doctors office is a private
company. Simply moving to a different province will
change the level of care you are entitled to as a Canadian,
and will influence what you are expected to pay for
privately, and what the public purse will cover. In effect,
Canada has thirteen competing publicly provided
insurance plans to pick from.
Although every Canadians health care is covered, there
are two downsides to this. Specifically, health care is the
single biggest and most important political issue, and the
most consuming aspect of every provincial bureaucracy
and legislative chamber. Little else is looked into by
media, or the scrutiny of the legislative assemblies other
than Healthcare. Second, the very worst cases absorb the
most money, leaving less to treat everyone else, and
surgery tables are constantly reserved for the most ill,
followed by those who have been waiting longest. The
value of the Single Tier health system is near and dear
to Canadians, but the truth is there is not enough financing
to go around: people who want effective health care
quickly go to private hospitals, or pay doctors and nurses
off the books.
One way to achieve savings, of course, is to pay doctors
less for basic procedures, which means more doctors are
willing to prioritize their activities for those patients able
to exchange favours, or outright pay them. It also means
that medical students are more interested in becoming
highly skilled surgeons, psychiatrists and other specialists
than plain general-practitioners, since specialty is an
easier way to get reliable money to cover the expensive
bills that come with the luxurious lifestyle young doctors
expect. As there are fewer GPs in the system, small
towns, and even some small cities, find themselves
without enough practitioners (in some cases, none at all)
to provide basic preventative day-to-day medicine.
An easy way to get out of this trap would be to license
more doctors, but at the heart of Canadian health care is
collusion between the professional medical organizations
and the provinces. The nurses, doctors and technicians
never go on strike, and in exchange they are allowed to
control who can practice medicine, and have a say in what
procedures are covered by the province (and for how
much.) This becomes a system that operates to their
benefit, and suffering at the end of the day is the taxpayer
and health care recipient, who pay onerous taxes for
services they cant reliably receive.
In any given city, the CEOs of hospitals, important
doctors and surgeons, the director of the medical school,
and the head of the public health department will usually
form a tight-knit social group, and have a direct say over
health policy in the city.

What happens if I go
to the Emergency Room?
You see the admissions desk, which will evaluate how
serious your condition is and admit you. They will ask to
see proof of insurance (i.e. provincial health card) and
enter it into their systemeach hospital uses different
records software, some still rely on paper. A triage nurse
will then evaluate how badly hurt you are, and admit you
to the ER if they feel its necessary. From there, doctors
will treat you in what they feel is an appropriate order of
priority, and you may be admitted for longer term care if
necessary. Public authorities will be notified if your
injuries warrant it (e.g. gunshot wounds are reported to
the police, severe viral infections are reported to public
health). There may be a lot of waiting between each of
these stages.

Is the Healthcare System


aware of Supernaturals?
No. A patient who gets out of their ambulance stretcher
and walks out of the hospital is one less patient to deal
with, and wont be followed up on. Theres always too
much work to be dealt with at every level.
Communication between different organizations (e.g.
Hospitals, doctors offices, public health) is abysmal and
unreliable. This doesnt mean that individual people
within the health care system havent seen strange
thingsyou never know where a hunter cell might be
lurkingit just means that there is no organized base of
knowledge about supernaturals, at all, and odds are
strange incidents will be explained away without any
effort: no one has the time to investigate.

Healthcare in
the World of Darkness

Requiem
Kindred dont have much to do with the healthcare
system as a rule. The healing power of their vitae for
ghouls takes away a lot of the necessity to have to deal
with hospitals, and most kindred have it within their
means to buy a doctor, rather than deal with a public
health system. That said, the dark unlit corridors of
hospitals, the many surgery tables, bodies that cant
62

defend themselves, and access to restricted chemicals


means that in each city there are one or two kindred who
make their home in the large hospitals. It can be a very
hospitable environment for a vampire. It is also common
practice for Sheriffs to make allies or have retainers in the
large ER rooms of the city, since injured hunters usually
need to seek help eventually: and deaths in the hospital
usually arent investigated as intensely as out on the
street.

Any mage who has access to a Thyrsus practitioner has


access to Life magic which can heal the gravest of
wounds in a matter of moments. With regards to influence
it will often be the Free Council who will seek to have
Status in an environment where saving lives is paramount,
to use their magic for the common good. The Arrow may
do likewise, and its not unheard for members of an
Adamantine Caucus to be trained doctors or combat
medics in their own right.

Forsaken
The healing properties of Werewolves means they arent
usually interested in hospitals, especially because they
dont like having to explain themselves and their
properties. Besides, every werewolf has heard the urban
legends of the mad surgeon with the silver restraints and
operating table, interested in doing vivisection. Though
they might laugh and brush it off, it is all a little too close
to home for them. Still, hospitals attract interesting spirits,
and people infested with spirits might be taken there when
their behaviours get too odd, so a city may have a local
pack specifically with the talents to be involved in
healthcare.

Lost
Hospitals are tangled mazes of corridors and rooms,
where your freedom can be taken away from you by the
man in a white lab coat with a clipboard. Where they are
allowed to use restraints. Where they dont have to
explain anything to you. Where they can give you things
that make you fall asleep, and then wake up somewhere
else. The Changelings of a city usually give the hospitals
wide berth, and seek their healing from street doctors or
the local Spring courtiers.

63

The Dark Compact

Supernaturally
Aware Organizations
(Hunters)

The Dark Compact fills the niche that would be


occupied by Ashwood Abbey, in the Canadian Hunter
food chain.
The Compact has existed since the 1800s, and are the
depraved children of societies elite, interested in capturing
supernaturals to satiate their personal vices and perverse
pleasures. Its said that the Dark Compact maintains a
large estate in St. Johns, Newfoundland, but it is
generally a widespread and disorganized group. Although
depraved, they are an extremely influential hunter group,
and unashamed to pull in favours through the clout of
their family name. They wage wars of influence to pursue
supernaturals, and have enough clout to avoid
investigation into their own activities by society at large.
The Dark Compact is a visceral threat to weak or new
supernaturals that do not have the hard experience to
protect themselves from hunters, but they are also a threat
to established supernaturals that rely on influence
measures to protect themselves. With a days work, a
member of the compact can ruin the reputation of
retainers, and make your allies melt away into the
institutions. They will expose your activities to the public,
just to make you squirm. And eventually, they hope to
break every supernatural, to sate their unholy curiosity.

The hunter groups outlined in the hunter book are


available for the use of STs, as per the Camarilla
Addendum. (i.e. Tier I hunter cells are low approval for
NPCs, Tier II hunter cells are mid approval for NPCs, and
Tier III are top approval for NPCs.) There are, however a
few custom hunter groups restricted to Canada, which are
a particular thorn for the supernaturals in our venues.

Tier II Hunter Groups


These hunter groups are available for use, across the
country, at the discretion of the local DST. Note that their
use must be noted in the monthly report filed by DSTs.
They are only loosely organized nationally. Characters are
free to have belonged to one of these groups before their
induction into the supernatural, with DST approval for
their background.
Note that these are well organized, and very intelligent
groups, dangerous antagonists, and intentionally tangling
with them, or raising their ire will likely result in dead
characters. Even allying with them should be dangerous,
since they view Supernaturals with suspicion, and
ultimately: want the PCs dead and disabled.

Dominion Frontier
Protection Militia (DFPM)
Arising in Western Canada in the 1920s and 1930s, the
DFPM replaces the Union in the Canadian Hunter Food
Chain

The Canadian Antiquities Society

The DFPM is a threat to supernaturals mainly in rural


areas. They are largely farmers and other small town
residents, protecting their land, livestock, and family.
Using radios and shotguns, and knowledge of the land,
they report on strange doings, organize into armed militia
units, and chase out those theyd rather not deal with. The
militia has extensively developed lore and knowledge
about strange behaviours to look for, and how to handle
them, and this knowledge has worked to keep them safe
over the years. They stay in contact with each other over
the night as they conduct their patrols, and attend an
annual convention in Regina to alert each other to things
they are learning.
They employ tactics such as scanning cars stopped at a
spot check with an infra-red scanner to make sure
everyones body temperature is normal. They pop open
the trunk of unattended cars parked at night. They make
silver bullets to use randomly when hunting wolves for
the provincial bounty. They build standing stones, and
crop circles, and see who comes to check them out. They
dont like strangers, and they dont trust the police. They
spread socialist literature amongst themselves, and
actively pass strategies about how to evade the gun
license and income taxes. They are spread out throughout

This group is an association of scholars, researchers,


collectors and their ilk. They are based out of the
University of Dalhousie in Halifax, and publish a
quarterly journal on alternative history, usually under
pseudonyms to protect their identity. Specifically, they are
historians and the like whose research into the past has
revealed evidence of the supernatural. They risk being
ridiculed by their Academic peers, but the Canadian
Antiquities Society is always on the lookout for those
whose eyes have opened to the true nature of the world.
The Antiquities Society pursues truth above all things,
they are determined to collect journals, artifacts, samples
and the like to prove their scorned theories. They are
clever and patient opponents, noted for their intelligence
and resourcefulness: a successful strike for them is one
that collects more proof. But, members of other groups
follow their journal and their theories. The members of
the Antiquities society are usually more than happy to say
whose library they filched the scroll with mysterious
runes from, or the night club where they photographed the
blurred group going up to the private room. They are
quiet, they are subtle, but they are determined. And once
the Antiquities society has unraveled your secrets, other
Hunter Groups will not be far behind.
64

rural Canada, and help ensure supernaturals arent happy


or comfortable traveling by car.

whether as a herd to feed off of, or a place to exclusively


exploit. They are ruthless in telling their own brethren
who become supernatural, that they are no longer
welcome on the reserve, or in the nation.

Gold-Mountain Monastery
Founded by Chinese railway workers who could not
rely on their White-Canadian CPR bosses for protection,
the Gold Mountain Monastery is a Buddhist sect. It has
been successful in offering protection, and in its study of
the supernatural using Buddhist, Taoist, and even Hindu
traditions and texts, branching into many immigrant
ethnicities, and now representing a network that spans
Canadas cities. They are most notorious for
exterminating the kindred population of Penticton, British
Columbia, where they now maintain their national
headquarters.
The Monastery encourages its members to study martial
arts and yogic practices to maintain a fit body, but is also
interested in collecting magical and esoteric items for
study. The monastery firmly believes that the world of the
supernatural is knowable, and are ruthlessly determined to
use their resources to achieve this knowledge. They are an
determined opponent and enemy of any who supernatural
who would prey on the Asian immigrant communities of
Canada. Most often, Gold-Mountain finds itself in conflict
with the Mysterium and Guardians of the Veil of the
Mage setting, attempting to left the veil on magic, or
acquire valuable Atlantean artifacts, and other rare items.
They are a particular challenge for the wisdom of these
orders, since they are an entirely moral and good religious
order: but very determined to not be fooled by those who
would deprive the Monks of knowledge.

Section for Extranormal Affairs,


Research and Containment
Headquarters (SEARCH)
SEARCH is a government funded branch of CSIS, and
are a budget-line item for the federal government. They
are best understood as government funded police
psychics, with an office in every city across Canada. They
are devoted to investigating unexplainable events that
baffle local investigators, and CSIS will dispatch them to
any investigation that seems to have strange loose threads
that are drawn to their attention. SEARCH investigators
are quite professional, and held to a strict moral
standardit is believed by their superiors in Ottawa that
the moral corruption is evidence of supernatural
corruptionand paid a comparative salary to detectives
on the local police force.
SEARCH is generally a problem for non-organized
supernaturals, they are most likely to come across
organized (i.e. PC) supernaturals as both groups scramble
to resolve, or conceal, a crime. Each SEARCH
investigator has an idiosyncratic, and generally wrong,
explanation of how the supernatural works. SEARCH is
the most prominent Hunter group in Canada, and most
PCs should believe they are the only hunter group to be
concerned about. They are locally run at the instruction
and discretion of the local domain storyteller.

Longhouse Brotherhood
The Longhouse brotherhood has an origin that predates
the arrival of Europeans in Canada. It is a fraternity of
first nations men. Its origins are in the Wendat (Huron)
nation of central Ontario, but it spread rapidly with the fur
trade, and now the longhouse has members on almost
every Indian reservation in Canada. The mission of the
brotherhood is the protection of the longhouse which is
a metaphor for the well being of the (human) nation they
belong to. They claim that they arose during the golden
age of Canadian history, when corn was given to the
people for the first time, and that they, the brotherhood,
were those warriors who decided to fight back against the
shamans and monsters that kept people oppressed. The
central longhouse for the Brotherhood is on an Ojibwe
reserve near Parry Sound, Ontario.
The brotherhood keeps its organization a secret, but its
existence is known by many with a First Nations
background. It devotes itself to sustaining wilderness
knowledge, and traditional medicine and values, as well
as the languages of their ancestors. The brotherhood has
an extensive and inherent understanding of the spirit
world through its reverence of ancestral traditions
greater even than some Thyrsus. Mostly the brotherhood
are an issue for any supernatural creature who would seek
to exploit or use a first nation for their own purpose,
65

Tier III Hunter Groups


Royal North-American Rangers
(RNAR)

These hunter groups are controlled by the Office of the


NST. They can only be narrated through proxies or scenes
run or supervised by the national office. They have access
to endowments, described in Hunter: the Reckoning.
They are described here, so local STs know they exist,
and that they are welcome to request their use in
chronicles from the national office.

A branch of the Canadian military, RNAR replaces


Project Valkyrie in Canada.
RNAR is not related to the Canadian Rangers, who are
reserve unit who patrol in the far north.
The Royal North American Rangers (RNAR) were
originally a British unit formed in the French-Indian war,
in colonial Virginia. They developed alliances with the
First Nations, and became spiritual warriors for the British
Military. History brought them to Canada, and they have
remained here. RNAR is based out of Kingston Ontario,
with a research and development base near North Bay,
Ontario. Membership in RNAR is from the most elite and
proven soldiers in the Canadian military and major police
forces. RNAR does not work with supernaturals, who
invariably prove to have alternate agendas. In cases where
an RNAR Ranger is found to have become, or defected to
the supernaturals, they are either given permission to
leave (and never return) or destroyed.
RNAR is funded directly at the discretion of the privy
council. Its existence is known only by those at the table,
it does not report to the ministry of Defense, or any other
parliamentary supervising authority. It is also quite small,
with only 200 or so members, including support staff at
any one time. RNAR has access to the most advanced
technology to deal with supernaturals, and are the top of
the hunter food-chain in Canada. RNAR uses its
intelligence resources to investigate the influence of the
supernatural on CSIS, major police forces, and the
Canadian military, so that it is aware of what may be
controlling whom if it is called on to act in a situation.

Burning Fire Sisterhood


A branch of the Longhouse Brotherhood reserved for
women only, the Burning-Fire Sisterhood are the wise
women elders of the First Nations. They have access to
exceptionally powerful medicines and spiritual magic.
The Sisterhood generally regards the Brotherhood
condescendingly as boys playing in the wood. They
seldom get involved, unless the threat to their people is so
great that more powerful magic is required. The central
location of their organization is unknown at this time.

66

Then I came to the marge of Lake LeBarge


And a derelict there lay.
It was choked with ice, but I say in a thrice
It was named the "Alice May".
I looked at it, and I thought a bit,
Then I turned to my frozen chum,
And "This" said I with a sudden cry
"Is my crematorium!"
Some planks I tore from the cabin floor
And lit the boiler fire.
Some coal I found that was lying around
And heaped the fuel higher.
The furnace roared and the flames they soared,
Such a blaze you seldom see.
Then I burrowed a hole in the glowing coal
And I stuffed in Sam McGee.
Then I made a hike, for I didn't like
to hear him sizzle so.
And the heavens scowled and the huskies howled
and the wind began to blow.
It was icy cold, but the hot sweat rolled
down my cheeks, I don't know why.
And the greasy smoke in an inky cloak
went streaking down the sky.

67

68

Institutions shape the now, but it is the story of the land


you must learn that truly shapes it. The following section
is broken into eras, each explaining a little more of the
growing story of Canada.

period and all require Global approval before 600 CE and


Top approval before 1000 CE.
Most PCs from this time period have difficulty learning
such skills as Computer, Drive, Science, and Academics.
However, they do have an affinity for Survival, Animal
Ken, and Occult skillswith appropriate specialties in
each. Players interested in creating a character from this
time period should consult their VST for assistance in
writing their background and character sheet to reflect the
setting of this age.

Before Time
(The Time of Legend)
As far as the World of Darkness is concerned, there was
a world before the beginning and a world after the
beginning. What the beginning was depends on who you
ask. Father Wolf died at the hands of his children. First
woman came to rest on the great Turtle. Adam and Eve
left the Garden of Eden. The great calendar of the Maya
started. The glaciers retreated. Brahma stirred in his sleep,
dreaming of a lotus. Atlantis fell. The ark came to rest on
Mount Ararat. We disagree on what: but something
happened. There was a before, and there was an after. All
we can talk about with certainty is the after.

1000 1600
(The Golden Age)
This is the time of a renaissance amongst the Native
Cultures of Canada, and many heroes exist in the oral
histories. The foundational foods of North American
Native civilization appeared, as did trade routes, which
united portions of the country for the first time by canoe,
dogsled, and foot. The monsters of the shadows and
legend were beaten back into dreams and darkness, and
though they were still predators, for the first time humans
became masters of the landscape. Built structures became
common in the more densely settled areas of the south of
the country around waterways where the geography of the
land could support larger gatherings of people.
Much of what we know as the iconic symbols that
define Native Culture were created and celebrated for the
first time, and languages and cultures became clearly
distinct based upon their geography, mythology, and
spirituality. The First Nations Peoples were stewards of
the land of their ancestors and descendents wisely.
The Vikings settled in Newfoundland around 1000, and
established their colony at LAnse aux Meadows in
Newfoundland, and possibly further south. This
settlement did not last more than 60 years, with stories of
strife between the new colonizers and the Native
population rumouring its downfall.
By 1550 European fishermen were regularly landing at
St. Johns in Newfoundland in the summer seasons to fish
the waters, leading to the idea of more permanent
settlements within half a century.

Settings and Character Creation


Any plot, or plot elements set before time begins
requires the approval of Global Staff. Canada was, at this
time, a land out of legend. Some few ruins remainand
these are available for national plot and proxies only.
Native mythologies should inform any plot drawing on
this period. This period in history is not available for PCs.

Time begins to 1000 CE


(The Dark Age)
Unless their mythologies or recorded histories claim
otherwise, all First Nations in Canada existed roughly
where they are today, and the land was theirs. The dog
was the only domesticated animal in North America.
There was no metallurgy, and little pottery. Tools were
hardened wood or chipped stone. Agriculture had not
been mastered. Monsters walked the land openly, and
powerful medicines and magics protected the people.
Dreams remained much closer to reality than they are
now. Life was harsh, and without the protection of the
supernatural, nations often vanished. The languages that
were spoken in this era were proto versions of modern
Native Tongues, and though linguistically useful, are no
longer spoken today.

Settings and Character Creation


Characters and plots originating from this era based in
Canadian History must demonstrate clear Native or Norse
roots, and at least minimal research to back up their
background story. Only Requiem characters may come
from this period and are High approval.
To reflect the great spiritual and cultural innovations
sweeping the country at this time and the expanding trade
routes, characters from this time period have strong
abilities in Expression and Empathy, and should speak a
native language appropriate to the location they come
from. Players and plots originating from outside the

Settings and Character Creation


Characters and plots originating from this era based in
Canadian History must demonstrate clear Native roots,
and at least minimal research to back up their background
story. Only Requiem characters may come from this
69

densely settled parts described above can still meet the


Dark Age standards. Players interested in creating a
character from this time period should consult their VST
for assistance in writing their background and character
sheet to reflect the setting of this age.

story. Only Requiem characters may come from this


period and are High approval.
Plots originating from this era are High Approval,
except in Quebec and the Maritimes where they are midapproval. This entire eras settings information should be
disregarded for British Columbia, which did not have
European contact at this time. It remained in the Golden
Age.
Characters originating from this era should speak
French and a native language appropriate to the location
they come from. Skills such as Survival, Animal Ken,
Empathy, Politics, and Socialize should also be
considered as important. French Roman Catholicism is
the only alternative faith to First Nations beliefs at this
time. Several Hunter groups have their foundation in this
era. Fur trading posts are wide spread. Players interested
in creating a character from this time period should
consult their VST for assistance in writing their
background and character sheet to reflect the setting of
this age.

1600 1750
(New France)
By 1600 Portuguese and Basque fisherman had been
fishing the Maritimes for roughly a century. In 1608
Champlain founded Quebec, and French settlement spread
slowly but determinedly up the St. Lawrence River. Trois
Rivieres was founded in 1634; Ville Marie (Montreal) in
1639; Detroit (Windsor) in 1701. Acadia in Nova Scotia
was founded in 1610; Louisbourg on Cape Breton in
1629.
The French settlement pattern was distinct. Jesuit
Missionaries went inland to spread the word of God to
the Natives, and as a result the French made strong allies
with many of the peoples of Eastern Canada. The
exception was the Iroquois Confederacy, who had already
allies with the English settlements further south, and both
proved implacable enemies. Fur traders followed the
missionaries, exchanging metal tools, woven cloth and
beads for pelts. The ancient trade routes opened up the
country to these traders, who expanded upon them. Many
domesticated animals were all brought into Canada, and
the French established staple farm crops and dietary
elements into Canadian culture. The apex of this era was
the signing of the Great Peace of Montreal in 1701
between the French, the Iroquois and the Algonquians,
securing 15 years of peace and ensuring French prestige
and dominance for the era.
In 1605 the British under Gilbert established permanent
settlement at St. Johns in Newfoundland, and gained
control of the island from other Europeans. Using French
traders, the British founded their own fur-trading
company in 1639 The Hudsons Bay Companywhich
quickly became the worlds largest landowner. The
British did not heavily settle in these lands, and the
Acadians and French remained the dominant European
cultures in the area, and the predominant trading language
in Canada was French.
Diseases new to the continent, brought by the
Europeans, swept across the country as plague, bringing
the Golden Age to an abrupt end. Only in British
Columbia, behind the mountains and unexplored Pacific
Coast, did Native cultures continue to thrive.

1750 1815
(The Time of Blood)
By 1750 the Great Peace of Montreal was dead, and the
expanding British Colonies of what would become United
States came into conflict with the French throughout the
Ohio River valley and the southern Great Lakes. The
imperious Iroquois had overstretched their reach, and the
Native Peoples throughout the territories they had
conquered, rebelled. The French- Indian War broke out in
1754 at what is now Pittsburgh in Pennsylvania,
beginning a new era in Canadian History.
Slowly and methodically, the British defeated the
French and claimed all of their possessions in Canada.
The Acadians were expelled from Nova Scotia and Ile
St.Jean (Prince Edward Island) in 1755. Halifax was
founded in 1749 to host the British fleet, and Louisbourg
was destroyed in 1760. Nova Scotia and Prince Edward
Island both became British Colonies, and Charlottetown
was founded in 1764. The Seven Years War culminated
in the Battle of the Plains of Abraham outside of the walls
of Quebec City, with both General Wolfe (British) and
General Montcalm (French) dying, but in the end the
British captured the Capital city. In 1760, the colonies of
Canada were surrendered by the French to the English.
The British decided to leave the French settlers in the St.
Lawrence Valley alone, granting them the right to their
own religion and language. They also accepted the
peaceful surrender of the Indian allies of the French, and
recognized Indian title to all land between the
Appalachians and the Mississippi river, cementing the
British-Iroquois alliance by honouring the treaties. These
decisions enraged American and, coupled with the
onerous tax and tariff burden the British shifted to their
colonies to pay for the expensive war with France, proved

Settings and Character Creation


Characters originating from this era based in Canadian
History must demonstrate clear Native or French roots,
and at least minimal research to back up their background

70

to fight on the front lines to stop the American


advancement.
The war raged until 1815, when unfortunately for the
Americans, Napoleon over-reached in Europe. British
troops and ships were freed up to deal with the war in
North America and American forces were repelled and
Washington sacked. The borders between the two
countries returned to where they had been before the
conflict. In 1815, the Treaty of Ghent restored peace, and
foreign troops have never invaded Canada since. For the
colonists, they felt for the first time that they were neither
American who had invaded, looted and destroyed
nor Englishwho had shown up late and the seeds of
an independent Canadian identity began to grow.

too much. The Thirteen Colonies declared their


independence, and went to war with Britain in 1775. The
war lasted from 1775 to 1783, and twice American armies
marched on Montreal, which chose to remain loyal to the
English. Halifax and St. Johns thrived during this period
as naval bases to reinforce the English troops. As the war
came to a close, and England recognized the
independence of the American colonies, the greatest
impact on Canada was felt in the flood of refugees that
came north. These refugees were Loyalists who chose to
remain loyal to the British government and crown, and
who fled to the Canadian Colonies for their safety and
security. New Brunswick was created in northern Nova
Scotia to deal with the flood of people, and the province
of Canada was split into two: Lower Canada (Quebec)
and Upper Canada (Ontario). Montreal boomed with
the appearance of these English refugees and Sherbrooke
and the Eastern Townships were settled. Villages and
farms sprang up out of the wilderness in Ontario, and
Kingston, Toronto, Niagara, and Windsor were all
founded by refugees settling the land. Moreover, the war
split the Iroquois Confederacy, and those loyal to Britain
were both given land in Ontario and Quebec, who
continued to honour the treaties of the past war.
As the American Revolution cooled, a new war sprang
up in Europe: the French Revolution. The execution of the
French king at the hands of the Paris mob was
disheartening in Quebec, quelling their hope of returning
to monarchist France. Having lost one institution (the
French Crown) French Canadians became staunchly
conservative, and took refuge in their church, which
became the most powerful institution in French Canada.
Because of war in Europe, Canada became an
increasingly important British possession. Grain from
Ontario and Quebec fed England. Timber from the newly
cleared land was used to build ships in Nova Scotia,
keeping the worlds greatest navy afloat. Exploration of
Canada went even further west into the Rocky Mountains.
On behalf of the Hudsons Bay Company, Alexander
Mackenzie reached the Arctic and Pacific oceans by
canoe and Trading Posts appeared across the Prairies and
in the Rockies, heralding the settlements that would soon
appear, and the country became explored and united under
the British flag.
In 1812, at the height of French power in Europe, the
United States Congress declared war on England and its
Native allies, declaring that conquering Canada was a
matter of marching. The English were preoccupied with
defeating Napoleon in Europe, and were unable to commit
the forces that defending Canada required. They
dispatched a recently promoted General Brock, and hoped
that he could rally the local forces of the colonies when
the war turned on the newly settled Canada. Brock was
killed at Queenston Heights as the Americans crossed the
Niagara River, and fighting turned bloody in Hamilton
and London as the Iroquois rallied to the English cause.
Americans again marched on Montreal and Quebec.
Toronto was captured in 1813. Troops were raised in the
Maritime colonies and Quebec then dispatched to Ontario

Settings and Character Creation


Characters originating from this era based in Canadian
History should demonstrate at least minimal research to
back up their background story. Only Requiem characters
may come from this period and are High approval. Plots
originating from this time period are mid-approval in
Ontario, Quebec and the Maritimes. Anywhere else in
Canada they are High Approval.
Survival depended on livelihood in this era. Any
characters from this time should show proficiency in
some of the skills of Survival, Athletics, Drive (Boats),
Firearms (muskets), Craft, or Politics, reflecting what they
did at this time. Characters not in Ontario, Quebec or the
Maritimes should speak a Native language appropriate to
where they are located. Players interested in creating a
character from this time period should consult their VST
for assistance in writing their background and character
sheet to reflect the setting of this age.

71

1815 1865
(British North America)

system that established government subsidies for the First


Nations in exchange for land grants across the country
that became known as reserves. The quickly sprouting
railroads across Canada sped this process and ensured that
this would happen: travel was no longer restricted to what
would fit in a canoe.
The British reorganization of colonial Canada became
more and more problematic throughout this era since
Parliament was equally divided, and elections continued
to produce perfect ties between the political factions. In
1861, the United States collapsed into Civil War, and as it
became clear that President Lincoln and the North would
win the war there was a push to get Canada out of this
political stalemate and unite the British North American
Colonial possessions. When the Union won the War
Between the States in 1865, this drive became an
imperative because England was no longer certain it could
defend the colonies against a potential American ambition
to expand north. Canada would be on its own.

As the Napoleonic Wars came to an end, peace returned


to the Canadian colonies, now ruled by the British. In
1818, the Western boundary was fixed at the 49th Parallel
of Latitude, from Lake of the Woods to the Pacific Ocean.
The military technological developments of the wars gave
rise to important tools to help break the land. The
displaced people of Europe needed a place to settle, and
waves of immigrants began to move towards Canada.
Eastern Europeans, Germans, Jews, Italians, and most
notably the Irish leaving their famine stricken land
all settled in Canada. Slavery was abolished in Canada in
1830, and a steady stream of black refugees fleeing north
from the United States also increased the population.
Since the farmland of the Maritimes and Quebec had
been occupied for some time, newcomers settled in
Ontario, and continued clearing the land. The economy
boomed, canals were dug to aid shipping around the Great
Lakes, and the communities that would become Hamilton,
London and Ottawa were formed. Demand in Europe for
food, timber and minerals helped create mines, flourmills
and sawmills. All of the Canadian Colonies were
governed by a closed circle of men and families who
directed growth, and owned most of the wealth. The first
city west of the Great Lakes in Canada, Winnipeg, was
founded in 1835, as the Hudsons Bay land was being
organized, and was the headquarters for the powerful furtrading company.
But the ideas unleashed by the American Revolution, of
home rule, and national determination took root in
Canada. In 1835, William Mackenzie led a rebellion in
Toronto, which attracted protestors from across Ontario.
In 1837-1838 Louis Papineau led a much more successful
rebellion in Quebec. In both cases, the rebels were able to
turn to the United States for assistance and refuge after
they had been defeated. The British became concerned,
and decided to address the legitimate grievances of the
colonies by establishing a single Canadian government,
uniting Ontario and Quebec into a single colony. All
refugees from the rebellions were granted amnesty, and
returned home.
In 1821, Western Canada started to organize to secure
the claim of the British Hudsons Bay Company from
predatory American Fur companies with New
Caledonia being established with its capital in Prince
George.
Vancouver Island was organized shortly
afterwards, with its capital in Victoria. In 1858, the
discovery of gold in the Caribou valley caused a sudden
rush of American prospectors that prompted all of British
Columbia to be organized as a single colony. During this
time period, a uniquely Canadian ethnicity, the Mtis,
descendents of fur traders and their Native wives, began
settling along the Red River.
The growing European population led to a need to
address First Nations land claims, leading to a treaty

Settings and Character Creation


Characters originating from this era based in Canadian
History should demonstrate at least minimal research to
back up their background story. Plots originating in the
era must have high approval if they are based in Alberta,
Saskatchewan and the Territories and those characters
from the area should continue referring to the Time of
Blood for guidance in constructing characters. Domains
elsewhere in Canada require mid-approval to originate
plot at this time. As we get closer to modern Canada,
characters become more modern as well, and in this era
begin to reflect this. All skills are common within this
time frame dependent upon the characters history, but
care should be taken to ensure that they are
technologically appropriate.
Requiem characters originating in this era are Mid
approval in Canada, and their personal history in any
approvals should reflect how they have seen the country
change through the significant events of which they are
aware. Many will hold Regency or Napoleonic
attitudes. Characters born in this era are Top approval for
every other venue in Canada. Players interested in
creating a character from this time period should consult
their VST for assistance in writing their background and
character sheet to reflect the setting of this age.

72

1865 1915
(Victorian Canada)

Riels second Rebellion was quickly crushed. In 1886, he


was captured and hung for treason. Riel was French
speaking and Catholic, and his death exacerbated the
tension between French, English, and Native populations.
MacDonald died in office, and Wilfrid Laurier became
Prime Minister Canada. Laurier oversaw massive growth
in the Canadian population; growth which came primarily
from settling the prairies. Eastern Europeans poured into
the Prairies. In the Pacific, Chinese, Japanese and East
Indians immigrated. Lauriers trade policies saw the
growth of industry in Ontario and Quebec, and small
agricultural villages became bustling manufacturing
towns. Montreal, Toronto and other major cities swelled
in population as they struggled to fit more people into
their crowded slums and dangerous factories. In 1894,
gold was found in the Yukon Valley, Americans flooded
north, and Laurier dispatched the RCMP to the area,
organizing the Yukon as a separate governmentadministered territory. The Federal Government now
exercised power across all of Canada.
In 1905, two new provinces were created out of the
Northwest Territories: Saskatchewan and Alberta, a
reflection of the growing population west of Ontario.
Canadas growth was tremendous, but there was a dark
side to it: while the First Nations had initially welcomed
the Europeans, and helped them survive, that relationship
began to turn on them. Residential schools were built and
children were forcibly taken from their families, relocated
to distant schools run by religious orders, and made to
forget their cultural heritage. The ghastly tales from these
distant and isolated schools are things out of nightmares
that openly haunt Canadians to this day. On reserves
across the country the process of taking children was
amplified and contributed to depopulation, spiritual
destruction, and rampant alcoholism in First Nations
communities.
As a backlash to massive immigration, English
Canadas culture became very conservative, identifying
itself as British instead of Canadian. English Canadian
soldiers went to war for the first time in South Africa,
fighting the Boer War on behalf of the British Empire.
In 1914, Europe went to war. Canada, still without the
ability to control its own foreign policy and tied to that of
the British Empire, found itself at war as well. Much of
English Canada was happy to join, and men in the
predominantly English speaking provinces enlisted,
shipping off to fight in Europe. The war with Germany
will be done by Christmas, and the boys would soon be
home they convinced themselves. And so the era of
Victorian Canada came to an end, on a perversely
optimistic note, as the darkness of the Great War spread
through the world.

Canada was a collection of colonies bordering an


increasingly powerful United States, and the need to
organize them became a pressing issue in England. In
1865,
representatives
from
New
Brunswick,
Newfoundland, Prince Edward Island, Nova Scotia,
Quebec and Ontario met in Quebec City. Of this group,
Nova Scotia and Newfoundland were the wealthiest,
while Quebec and Ontario had the largest populations.
These negotiations did not favour union. In 1867, two
years later, the representatives were brought back together
in Charlottetown. There, an accord was put together, and
four of the provinces joined together to form the
Dominion of Canada. The Dominion t was a little more
than a colony, but a little less than a country. John
MacDonald was the first Prime Minister, and was given
the task of building a national railwaythe promise that
had interested Nova Scotia and New Brunswick.
England was pleased with this development, and
immediately gave Canada the rest of its colonial
possessions in North America two years later, consisting
mostly of the vast Hudsons Bay Company land. The
transfer of the Northwest to Canada was not as smooth
as officials hoped it would be. The Mtis who had settled
in the Red River Valley were not keen to be governed
from distant Ottawa and they briefly formed their own
government under Louis Riel. Ottawa quickly raised a
small army, crushing the Mtis rebellion, and asserting
Canadian control over the West. The incident did
encourage Ottawa to recognize the province of Manitoba,
along with the Northwest Territories. British Columbia,
the last portion to be added, joined of its own accord soon
after, through with the promise of the railway connection
to the rest of North America. The railway was the
technology that made Canadian political union possible.
Within six years of confederation, Prince Edward Island
bankrupted itself with its own railway project, and sought
to join Confederation.
Now that Canada had all the land, it became necessary
to govern it. It was entirely possible that if Canada did not
exert control, the United States would make a territory
grab for the prairies. The Royal Canadian Mounted
Police were created as a military unit, and set up to do
constabulary duties in the Western Territories. With the
police presence in Western Canada, MacDonalds
promised railway finally began construction. As the
railway went west, cities sprung up in its wake. Dozens of
cities began as railway hubs, or stops along the route for
the purposes of refueling and supplying the settlers in the
area.
Just as the railway finished, the government began
selling land in the fertile Western plains. This once again
angered the Mtis, who had relocated over the previous
ten years from Manitoba to the Saskatchewan river valley.
Again, under Louis Riel they rose in Rebellion, however

Settings and Character Creation


Characters originating from this era based in Canadian
History should demonstrate at least minimal research to
back up their background story. Plot originating in this
time period is Mid-approval for any domain in Canada.
73

labour unions. The Government of Canada quickly settled


in favour of the strikers for fear that the strike could
spread to other cities. This tension between government
and organized labour became a defining theme in
Canadian politics as the new labour elite began a rise to
power over the course of the 20th century by representing
social interests in Canada, instead of the business and
industrial elites that had governed until this point.
The 1920s were a great era in Canada under Prime
Minister Mackenzie King. New technologiesthe
widespread use of commercial radio, the car, recorded
music, and the telephonechanged communications and
made life much faster. The implementation of countrywide prohibition in the United States, but not in Canada,
made Canadian smugglers wealthy. Canadas quieter
standards on race gave rise to the powerful, and black,
Porters Union on the CPR and CNR railways. Montreal
and Winnipeg became centers of art, music and creativity.
Women also made significant gains in this era. At the end
of the Great War, women achieved the right to vote in
federal elections. In the 1920s they were recognized as
persons under Canadas Constitution, and in 1930, a
woman was appointed to the Senate. The stock Market
boomed, and many people felt wealthy. Times were
good. But, in October of 1929, this came to an end.
Black Monday devastated the Canadian economy, and
the Dust Bowl of the 1930s destroyed Prairie
communities. Families packed up and left the Prairies in
hope of work anywhere, but there was no work to be had.
In response, the government of Alberta became reliably
the most right wing province in Canada. In an alternative
response, the government of Saskatchewan became
strongly socialist, and reliably the most left wing province
in Canada. The government of Newfoundland declared
bankruptcy in 1934 and was placed back under colonial
status by England, which accepted its debts.
The disastrous poverty of the global depression also
created some radical political changes elsewhere in the
world. Three countries notably began to pull themselves
out of the cycle through direct government control of their
economies: communist Russia under Josef Stalin, fascist
Italy under Benito Mussolini, and Nazi Germany under
Adolph Hitler. Communism was a known problem in
Canada, but Fascism was new and all large cities
experienced race riots.
In 1939, Hitler blatantly broke the Treaty of Versailles
and the White Paper, invading Poland before going on the
conquer over half of Europe through the use of
Blitzkreig tactics. Englands Prime Minister Churchill
took England to war, and Canada soon followed. And
while England was blitzed, Canadian merchant-sailors
took ships full of supplies from Montreal and Halifax
across the Atlantic through U-Boat infested waters. The
Canadian Air Force supplied pilots and planes to fight
back against the German bombing raids, and Canadian
soldiers re-enlisted to fight Hitler.
At home, the war brought Canada out of the Depression.
Women returned to the workforce to power the factories.
But the war also brought out the dark side of Canadians.

As we get closer to modern Canada, characters become


more modern as well, and in this era begin to reflect this.
All skills are common within this time frame dependent
upon the characters history, but care should be taken to
ensure that they are technologically appropriate.
Requiem characters originating in this era are mid
approval in Canada, their personal history in any
approvals should reflect how they have seen the country
change through the significant events of which they are
aware. Many will hold appropriately Victorian attitudes.
Characters born in this era are high approval for every
other venue in Canada.

1915 1945
(The Wars)
World War I brought about a significant change in how
wars were fought. Technological advances meant that in
order to keep soldiers safe from mortars and guns,
trenches were dug through both the Western and Eastern
front, and the battle lines became static. It became clear
that it would be a long, protracted war, and it became
even worse when chemical weapons were unleashed by
both sides. Mustard and chlorine gasses left troops scarred
and crippled long after the war was over. Mortars and
guns and mud and gas killed more men than had ever
been dreamed possible.
Canadians acquired a dark, relentless reputation in
battle, and they were often put in the front lines of the
most dangerous battles. The Germans called them
Sturmtruppen, the first use of that term. Canadians
participated notably in significant battles including The
Somme, Vimy Ridge, Passchendaele, and Amiens. The
Royal Newfoundland Regiment also participated, but was
decimated at Beaumont-Hamel in 1916. Out of a
regiment of 800, only 68 survived without injury, and
every officer died in action. More Canadian soldiers died
per capita than in any other country involved in the Great
War. Because of this massive death rate, Borden was
allowed to sign the Treaty of Versailles on behalf of
Canada, independent of England, and Canada earned the
right to determine its own foreign policy distinct from that
of the Empire.
In 1919 the troops returned home. Every family had sent
a man to serve in Europe, and every Canadian knew
someone who had died in the war. But just after the end of
the war, came the plague of the Spanish Flu. Over the
course of two year the Spanish Flu swept across Canada,
and killed more people than the war had.
The return of the troops did not go smoothly. The
Canadian economy had been set up for war, and there
simply werent jobs for everyone as munitions factories
closed. Inflation soared as the governments economic
leverage dissolved. This culminated in the Winnipeg
General Strike, with that city shut down for a week by
workers from all sectors demanding the right to organize
74

replacing 19th century slums. Trade agreements were


implemented with the United States, beginning the
integration of the two national economies into a continent
wide economy. An astounding period of growth began,
much of which focused around all the children being born
to the returning World War II veterans: the Baby Boom.
Canada gained its own flag, and O Canada became the
National Anthem. The Worlds Fair was held in Montreal
in 1967, and Canada celebrated the Centennial of
Confederation.
NORAD was conceived of and implemented with major
bases and missile-warning lines in Canada. Canada joined
NATO, and was one of the founding members of the
United Nations. Canadian soldiers fought in the Korean
War, and on every UN Peacekeeping mission.
Quebec began to change as well. Under Premier
Duplessis The Quiet Revolution enacted significant
social change in Quebec. The Catholic Church until this
time held an important role in schools, hospitals, and the
social order but in the 1960s this clout disappeared, and
Quebec went from being the most socially conservative
and religious society in North America, to arguably the
most socially liberal and secular. Under the same social
developments, French-speaking Quebecois became more
aware of their minority status in Canada, and began to
seek more power to control their destiny independent of
the English majority. Quebec declared French its official
language, and tied in its language and culture with its
sense of identity, giving rise to the political trend of
separatism.
The separatist sentiment in Quebec manifested as
terrorism in the late 1960s. The FLQ launched a campaign
of bank robberies and bombings, targeting Englishspeaking institutions including the Montreal Stock
Exchange and Canadian Military property. The Canadian
and Quebec governments dealt with these situations
through arrests and trials, but never managed to quell the
sentiment. In October of 1970, the FLQ situation reached
its height. The Quebec Minister of Labour was murdered,
and a British trade representative was kidnapped and held
hostage. In response to what is identified as the October
Crisis, newly elected Prime Minister Pierre Trudeau
suspended civil rights across Canada, declared martial
law, deployed soldiers in every city, and ordered the arrest
and detention of hundreds of citizens. A negotiated
settlement was soon reached. The political will for
independence lives on in Quebec, but the use of violence
and terror to achieve it was explicitly renounced. As a
result of the actions of the FLQ, Toronto eclipsed
Montreal as Canadas largest city and financial centre

Ukrainians, Germans, and Japanese Canadians had their


property seized and were sent to Internment Camps for
the duration of the war, in case they might be spies.
Canada refused to settle refugees from Hitlers Europe,
particularly Jews. As the war continued, it became clear
that Canada would have to enforce conscription if it was
to provide all the soldiers it was promising its allies:
Russia, the United States and Great Britain. This proved
to be a difficult political issue in Quebec, where the
Francophone population didnt feel obliged to fight
another war for England.
At war, Canadians participated in defense of Hong
Kong, the failed invasion of Dieppe, and the successful
invasion of Normandy. Canadian troops helped free
Holland. The war came to an end in 1945, when atomic
bombs were dropped on Hiroshima and Nagasaki, causing
Japan to surrender unconditionally. By the end of the war,
Canada had the worlds fourth largest army, third largest
navy, and second largest economy. It would never again
achieve that height of power.

Settings and Character Creation


Characters originating from this era based in Canadian
History should demonstrate at least minimal research to
back up their background story. Plot originating in this
time period is Mid-approval for any domain in Canada.
As we get closer to modern Canada, characters become
more modern as well, and in this era begin to reflect this.
All skills are common within this time frame dependent
upon the characters history, but care should be taken to
ensure that they are technologically appropriate.
Requiem characters originating in this era are low
approval in Canada, their personal history in any
approvals should reflect how they have seen the country
change through the significant events of which they are
aware. Characters born in this era are high approval for
every other venue in Canada.

1945 1970
(The Young Nation)
John Diefenbaker and Lester Pearson were the Prime
Ministers that brought Canada out of World War II era,
and transformed it to the nation we recognize. New social
programs that had been popular in the Western provinces
went nation-wide: nationalized health care, welfare,
unemployment insurance all became nationally-funded
programs.
Oil was discovered in Alberta. Newfoundland voted to
join Confederation in 1949, creating Canadas current
territorial boundaries. The new medium of television
became widespread. New suburbs appeared, ringing the
cities and designed around the car, which became the
symbol of the new economy and freedom. New social
housing projects appeared in every city, in the hope of

Settings and Character Creation


Characters originating from this era based in Canadian
History should demonstrate at least minimal research to
back up their background story. Plot originating in this
time period is low-approval in Canada.
All characters in every venue originating in this era are
low approval in Canada, their personal history in any
75

and, for the first time in well over a century, Native


groups rallied to political significance and, through a
parliamentary quirk, were able to block the Manitoba
legislatures approval.
Mulroneys most significant achievement was the
creation of NAFTA, effectively integrating Canadas
economy into a larger North American economy. This
occurred at the same time that the economy was
revolutionized with the advent of personal computers.
Business processes sped up as computers went from the
realm of obscure academia and science to a common
household appliance. Satellites and cell phone technology
made it possible to communicate anywhere, data
recording devices became remarkably small, and radio ID
technology brought police surveillance capacities to a
level that had been the realm of science-fiction only a few
decades earlier. The internet also changed communication
styles, introducing faxes, e-mail and personal messaging
to a world that had relied on the telephone and the posted
letter a few years earlier.
Mulroney proved slow to undo the National Energy
Program, which antagonized his western allies. With the
failure of both Meech Lake and the Charlottetown
Accord, Mulroneys alliance collapsed into three political
parties, and the remainder of the old Conservative Party
was decimated in the next election. The Liberals under
Jean Chrtien rose to power in the face of a completely
fractured opposition, and faced a second Quebec
referendum. This second time Quebec voted to remain in
Confederation with only a fraction of a percentage
victory. Representing the only party with national clout,
Chrtien remained Prime Minister through the end of the
century.
Womens rights surged in this era, and it became
commonplace for women to be seen in every strata and
aspect of Canadian society, a clear change from previous
times. This was part of a fundamental re-imagining of
Canada under Trudeaus guidance, as the country began
to identify itself as a multi-cultural society. Waves of
immigration from all over the globe redefined the
Canadian City as much more cosmopolitan than they
had ever been. Canadas population shifted from being
mostly rural and small town, to being mostly urban. The
easing of trade barriers world-wide, the wave of newcomers and the improvements in food-preserving
technology meant that for the first time since the arrival of
the French, Canadian eating patterns and staple foods
changed.
Native issues also made significant advances. The last
of the Residential schools was closed in the late 1980s,
public apologies were issued from the government and the
churches that had run them, and reparations were paid.
Living conditions on Reserves began to be addressed by
the national media. Negotiations for land claims began
across the country in court. In Quebec and Ontario there
were violent clashes between Native Protestors and Police
and Army as claims to land and native rights were
reasserted. In 1999 the territory of Nunavut was created,

approvals should reflect how they have seen the country


change through the significant events of which they are
aware. Characters involved with the FLQ or other
terrorist organizations in Canada are not allowed in
play, and their backgrounds will not be approved.
Players interested in creating a character from this time
period should consult their VST for assistance in writing
their background and character sheet to reflect the setting
of this age.

1970 2010
(The Tenuous Kingdom)
After October, 1970, Quebecois interested in
independence renounced violence and terrorism as tools
to achieve their goals, and began a political approach. An
actively separatist partyLe Parti Quebecoiswas
formed and soon elected a separatist Premier, Rene
Levesque.
Politically, Prime Minister Trudeau pushed to create a
Charter of Rights and Freedoms for Canadians. The
Charter attracted the ire of some of Quebec for impeding
their ability to impose French on the powerful but
demographically shrinking English-speaking minority
within the province. They made allies with Social
Conservatives in other provinces, especially the powerful
Conservatives of Alberta, seeking to impose cultural
mores on individuals and minorities. The compromise
that allowed the charter to pass was the Notwithstanding
Clause, which allows provincial governments to overrule the charter in specific circumstances. Shortly after the
charter was passed, language and education laws were
passed in Quebec, restricting the growth of the English
minority.
Trudeau also sought to rewrite, or the Constitution,
repatriating it in 1980, without the consent of Quebec, and
officially gained Canada its complete independence from
England. That year, Quebec held a referendum on
independence, and voted to remain within Confederation.
Trudeau and Levesque both left the national stage shortly
afterwards.
At the same time the global economy collapsed as oil
prices rose, making manufacturing costlier. Trudeau
found himself in a difficult position, with a need to prop
up the large manufacturing economy in Ontario and
Quebec with cheap energy, which he did by attempting to
nationalize the Canadian oil industry. This backfired as
the West felt it was a plot by Ontario and Quebec interests
to crush the growing wealth and power of the West.
Brian Mulroney was Canadas next Prime Minister, and
gained power by building an alliance of those who had
been opposed to Trudeau. Mulroney attempted to fix the
Constitution, in a way that could accommodate all of the
aggrieved provinces through The Meech Lake Accord.
Meech Lake required provincial ratification, but a newly
elected premier in Newfoundland vowed to not pass it,
76

with an Inuit majority population, giving a First nation


self-government equal to that of the provinces.
Terrorist attacks on New York and Washington in 2001
had a lateral affect on Canada. The tightened American
border was initially troublesome for Canadian industries,
but resulted in many Canadian manufacturers turning to
rising Asian and Central American markets. Canadian
soldiers were deployed in Afghanistan in a combat
mission for the first time since the Korean War. Canadas
foreign policy became more closely aligned with
American goals. CSIS and the RCMP began much more
casual surveillance of all Canadians, and successfully
prevented some fundamentalist Muslims from organizing
attacks on Canadian soil. The rise in power of the
military, policing and intelligence communities at this
time was not matched by an equal growth in democratic
accountability. Canadian voting patterns became such that
it was impossible for any party to achieve a majority, and
Parliament became deadlocked in minorities, allowing for
the growth of unchecked ministerial power.

Settings and Character Creation


Characters originating from this era based in Canadian
History should demonstrate at least minimal research to
back up their background story. Plot originating in this
time period is low-approval in Canada.
All characters in every venue originating in this era are
low approval in Canada, their personal history in any
approvals should reflect how they have seen the country
change through the significant events of which they are
aware. Characters involved with the FLQ or other
terrorist organizations in Canada are not allowed in
play, and their backgrounds will not be approved.
Players interested in creating a character from this time
period should consult their VST for assistance in writing
their background and character sheet to reflect the setting
of this age.

77

I do not know how long in the snow


I wrestled with grisly fear.
But the stars were out and they danced about
'ere again I ventured near.
I was sick with dread, but I bravely said
"I'll just take a peek inside.
He's probably cooked, it's time I looked."
Then the door I opened wide.
And there sat Sam, looking cold and calm
In the heart of the furnace roar.
He wore a smile you could see a mile,
And he said "Please shut that door!
It's warm in here, but I greatly fear
You'll let in the cold and storm.
Since I left Plumtree, down in Tenessee,
It's the first time I've been warm."
There are strange things done 'neath the midnight sun
By the men who moil for gold.
The arctic trails have their secret tales
That would make your blood run cold.
The northern lights have seen queer sights,
But the queerest they ever did see
Was that night on the marge of Lake LeBarge
I cremated Sam McGee.

78

79

Lex Magica and the individual sovereignty of a Consilium


over its mystic citizens and resources. They agree on little
else. Rival mages in one domain will often war with their
neighbors over the smallest of matters while attempting to
infiltrate and undermine each other. Cooperation is the
exception not the norm. Even when agreement and
cooperation does occur it is often mired in political bias
and petty factionalism all of which veil a lingering fear of
incursion, conquest, and destruction.

The following settings serve to typify the general lay of


the land for Canadas Awakened. These five aspects
should always be considered as present by VSTs and
players who enter into or run an Awakened venue game.
The Fall of Dominion: An Awakened Parliament once
governed Canada binding many (but not all) of the
countrys Consilii together through a vast and powerful
leyline network. When an Abyssal ritual tainted the
network in 1970, it caused a cascade that rippled across
Canada and killed almost every mage living in Consilii
tied to Dominion. Only those cities where mages had
powerful, and old standing, wards had some measure of
protection. But Consilii with several Masters of Prime and
other Arcana were also able to fend off the attacks by the
Abyss. It is best to assume that anywhere between 80 to
90% of the active mages living in Canada in 1970 in most
of the major cities were killed from the Fall of Dominion.
Large cities that did not join the Dominion (where
mentioned) or smaller townships and communities can be
assumed to have survived the Fall intact. Due to the
power, and Hubris, of the Fall, subsequent new
Awakenings didnt really occur in Canada until about 7 to
10 years later. This is the single most defining historical
event in the history of Canadas Awakened venue and
must always be taken into account when considering the
history of the venue.

The Invisible Hegemony: The Seers of the Throne are


here in Canada. They are organized and they are subtle.
But, most importantly, they have a common purpose to
dominate Sleeper society towards the Lie and, thereby,
obsolesce and eliminate the Pentacle. If there is a secret
tradition of tenets and beliefs guiding the Seers it likely
has a strong institution in Canada as a grand conspiracy of
the Throne.
Dead Secrets and Living Lies: The past of Dominion is
scattered and forgotten by the curse of the Lie. Most
Awakened now alive in Canada have little to no idea of
the true power and scope of Dominion. Was it truly a
democratic parliament of wisdom or simply a false throne
of Hubris? And, in the wake of the Abyssal storm that
ravaged this great achievement, is anything left of
Dominion save the feverish nightmares of Awakened
Masters and the few relics hidden away forever? Rumors
abound of forgotten Dominion caches of weapons and
Artifacts or buried Athenaeums with grimoires and tomes
containing powerful rotes and damning secrets.

The First Nation Foundation: Canadas most sacred and


respected traditions stem from the wisdom and lore of the
lands aboriginal peoples. Long before the refugees of
Atlantis came to the countrys shores, Native sorcerers
and shamans had already touched the Supernal with their
own magic and brought both wisdom and hubris to their
people in equal measure. But, like their Sleeper brethren,
the First Awakened of Canada have been dealt a cruel
hand. The hardened traditions of Atlantis and her kin have
all but erased these proud customs except in the few
scattered cabals or surviving Consilii that still keep the
old ways alive.

The following factions and groups are known to exist


and be unique to Canadas Awakened venue. The
specifics of these groups in each domain are at the
discretion of the VST and can be elaborated upon as befits
the needs of the game.
The Dominion Loyalists: All those Awakened in Canada
that wish to see a return to the tenets of Dominion either
by re-establishing the legendary Dominion leyline
network or by a more informal, yet far-reaching accord
between allied Consilii fall into this camp. As a rule, such
Loyalists are quick to recognize one another and
coordinate their efforts towards realizing their goal of a
new Dominion. Many say their influence is waning but
others hint at secret masters with a plan to bring back the
power of old.
The Separatist Movement: All those Awakened who
stringently oppose the re-establishment of the Dominion
on the grounds that is an experiment in Hubris,
entitlement, or tyranny. Although they dont, as a rule,
identify themselves as part of a particular movement or
cause most independent Awakened in Canada can be
classified as Separatists. Rival Consilii, especially those in

The Just and Secret Society: The Atlantean diaspora has


brought not only a tradition of peace, order, and good
government to Canada but also a legacy of secret powers
and principalities woven into the fabric of the countrys
elite and secretive groups. Within the doctrines of
spiritual fraternities and brotherhoods as well as the
customs of elite clubs and guilds, the tenets and precepts
of the Pentacle all exert subtle yet potent influence. All
such groups work to influence the destiny of the nation
and, through their machinations, so do the Awakened
Orders.
Awakened Rivals: The Awakened of Canada, be they
affiliated with an Order or apostasy, largely agree in the
80

the West, often bristle at the mere mention of a new


Dominion advocating instead for self-government and
self-determination.
The Seers of the Throne: The servants of the Exarchs
and their secret conspiracy of pawns and thralls exist as a
covert tradition of power in Canada. Some allege that the
Seers, with their influence and resources, were either the
secret masters behind Dominion or the true instruments of
its fall. Regardless of the truth, none can deny that the
Seers are both devious and methodical and, perhaps, not
as factional as many would surmise or hope. Indeed,
several Seer pylons in Canada demonstrate a disquieting
unity or, at the very least, a common resolve to do one
thing: undermine and abolish the Pentacle.
The Black Warren: An occult underground thrives in the
cities and towns of the nation, kept alive by devious
rituals and rites spoken by rogue cultists and splinter sects
of every devious shade. Formed from the scattered
remnants of the Fall; forsaken Guardian Labyrinth(s),
discarded Mysterium cults, and neglected Silver Ladder
Cryptopoly(s), this networks new masters know the price
of power and are only too willing to pay. Within this dark
maze, the Left-Handed, the Scelesti, and the Abyss lie in
wait along with a legion of untold powers from Hell,
itself. In the shadow of the Pentacle, a new and utterly
corrupt tradition of infernal influence worms its way
across the country.
The Driven and the Mad: Those Awakened who either
survived the Fall only to be driven mad with despair or to
be driven to savage acts of retribution against other
sorcerers are widely known to exist in both the countrys
forgotten communities as well as the urban jungles of her
biggest cities. Many survive for years either gathering
followers or foraging for themselves in preparation for the
hunt against others of their kind.
The Nine: Is this small group of mages a Seer lineage
forged in magic and blood or simply an experiment in
Hubris by the power-hungry Pentacle Supernal? Do they
serve a secret agenda or are they simply marked as being
a symbol of all that was wrong with Dominion? Not even
the members of the Nine, themselves, know the answers
to these questions. Indeed, the Nine do not even know
who else in Canadas Awakened Community is a
member, since only six have been positively, and
publicly, identified. Do they represent a threat or, perhaps,
a secret hope for the country?

power. Nonetheless suspicions have also been rife that the


Magisterium of Canada are little more than a cult of
powerbrokers with a shaky grip on their own sanity and ill
intent in their soul.
With the Fall of Dominion almost all of Canadas
Awakened perished in an Abyssal Storm and, along with
them, the majority of the secretive Magisterium. Only two
have seemingly survived that event: Sakahigan (a
Winnipeg-based shaman) and Pericles (the stately Ottawa
theurge). Many assumed that the Magisterium had been
effectively collapsed and would never return to its glory
days. And certainly the assassination of Pericles gave
credence to this assumption. But with the ascension of
craftmason Daedalus, the appointment of warlock
Ludlum, and the re-emergence of Sakahigan, the Ladder
of Canada have started to feel a surge of pride and
purpose with their new leadership.

The original purpose of the Convocations was to allow


for the democratic meeting of Canadian Mages, as well as
allowing for knowledge and information to be easily
pooled from the different corners of what was, essentially,
a country made up of colonies. With the formation of
Awakened Parliament of Dominion, and the forging of a
new Lex Magica to govern many Consilii collectively, the
long-standing traditions of Convocation were significantly
altered in Canada. Ironically, the very Magisters who
presided over the extensive rites and rituals of the Vox
Draconis went so far as to pass an edict forgoing the
adoption of the so-called Secret Charter in favour of
Convocation to suit the new Parliament. Dubbed the
Royal Confederated Dominion Convocation (or RCDC),
this complex model for arcane gatherings mandated that
Convocation would be held each year during the spring
equinox in late March and hosted by a member Consilium
of the Dominion. It also mandated that every Consilium
would be allowed a voice to air vital matters of arcane
import and given a vote on how said issues could be dealt
with.
The earliest RCDC occurred in Upper Canada, but the
spatial pathways that were facilitated by the celestial and
geomantic alignments allowed for easy access from as far
out as British Columbia or the Maritimes. Each RCDC
was marked and predicted by precise celestial alignments
and shifting tides within the nations ley networks, and as
time progressed, and the national consciousness expanded
outwards, the Convocations began to shift further and
further across the nation. Convocation might be held in
Montreal one year, and Winnipeg the next. As provinces
were added to Confederation, the scope of the Dominion
and Convocation grew along with the size of attendances.
But the RCDC was a deeply flawed and overly stylized
model. It often gave too much emphasis to the powers of

For years, the elder Deacons of the Silver Ladder


formed a reputed and powerful Magisterium that presided
over the most regal and respected functions of Canadas
Awakened nation. The Magisterium has always, as a rule,
been secretive in divulging just whom its members are
and to what avenue of mystic study they are devoted. It
has always been assumed that these senior thearchs
represent the very pinnacle of Awakened wisdom and
81

the Parliament as it undermined the host Consiliums own


Lex in favour of Dominion law. Whats more, precepts in
the RCDC allowed for emissaries belonging to the Seers
of the Throne to attend (though none ever did). The first
RCDC was convened shortly after Dominions formation
in 1870 but it did not remain an annual event as the
Magisterium had mandated. Indeed, due to bureaucratic
tussles and political infighting within Parliament, a full
ceremonial RCDC was only convened once every 5 to 7
years.
With the Fall of Dominion, and the death of so many
Awakened in the country, the practice of Convocation
was abandoned as mages simply looked for ways to stay
alive in Canada. Even the few Silver Ladder remaining
argued that Convocation served no purpose if there were
no mages to attend to the rites and rituals. In the
intervening years, however, as Awakened returned to the
country and populated various Consilii the practice started
to come back in vogue. But this time, emboldened junior
thearchs decreed a return to the older traditions as set out
by the Secret Charter. The odd Least and Lesser
Convocation, exclusive to neighboring domains, were
sometimes held but only at the behest of pressing matters.
Such Extraordinary gatherings did result in the drafting of
useful laws and policies but, just as often, old rivalries
resulted in very little getting done.
With the re-emergence of Pericles in 2007, and the
convening of the first RCDC in almost thirty years, some
in Canada expected that the old ways of Convocation
would return. But they were wrong. Contemporary mages
with no memory of Dominion chose to abandon the tenets
of the old Awakened Parliament and further embraced
either the Secret Charter Convocations or obscure models
such the Outland Charter. With Pericles death in 2009,
and revelations about Dominions Seer roots, many have
abandoned the Royal Confederated model although the
spring equinox timeframe looks to be kept intact. Why
this is may have more to do with nostalgia than anything
else. Regardless, thearchs in Canada now look to their
ancient traditions and, thus far, Canada has played to host
to several eventful and successful Ordinary and
Extraordinary gatherings with every indication that this
traditions will continue.

each passing year and news from far away Consilii


continues to be disseminated. Many Awakened who have
studied the remnants of the doomed Dominion suggest
that this is as close as the Canadas mages are going to get
to revitalizing the collective governance of its past.

Although it is rare for Consilii to regularly correspond


with one another, there does exist a loose association of
Awakened Heralds in Canada that do. Although they
swear no oaths to one another, each Herald speaks for
their respective Consilium (or Assembly) and informs the
others within the loose society of noteworthy events. It
doesnt always work the way it should and very often the
member Heralds are simply used by their political masters
to push a specific message or doctrine upon the others in
the society. Nonetheless, the Heraldic Society grows with
82

Tiresias boasted that with enough mystic will the ley


lines could actually be moved permanently to create a
network linking every Consilium to each other. The duos
attempt to sell the idea of a political bureaucracy as an
Atlantean model of governance was not easy especially to
the small Consilii of the United Provinces of Canada. For
months, both Tiresias and Nicodemus worked to gain
allies for their cause within the Diamond and met with
resistance from many cities. The mages agreed that they
would not attempt to control sleeper society directly or
attempt to make vulgar magic commonplace. But they
often argued at how establish an administration that
would allow mystic research to continue whilst
facilitating the elimination of threats to the Orders and to
their adopted country.
Of course, joining the Dominion enacted the steep price
of mystic tithes of Tass or Artifacts paid to Ottawa by its
constituent members. But in return, the emissaries
promised, Ottawa would offer protection, common Silver
Concords, and a voice for all members that would be
heard across the country. By 1867, Canadas Sleeper
politicians had moved to form their own Dominion and
this spurred on Tiresias opponents to side with him and
his vision for an Awakened Parliament. Not long
afterward, he was named Deacon of the Victoria Tower
Consilium (the youngest Canadian Deacon ever) and
began to push his agenda overtly as even as Nicodemus
faded into the background as relatively minor Claviger in
Ottawa.

The following account is generally known by players


who portray Awakened mages in Canada who have been
exposed to at least a modicum of teachings from the
Order (Status: 1). Specifics can be sought out through
further research but must be approved by the office of the
CCFC ANST: Awakening.

It began in 1864. Canada was, at that time, a frontier


country with few settlements and even fewer laws. A
colonial country struggling for a sense of order and
independence, Sleeper society was moving towards a
model of governance that could bring civility and
dominion over the vast sprawling land. The Awakened
orders were, of course, no different. Pursuing their
separate agendas through the devious machinations of
secret societies and Sleeping pawns, the Orders all knew
that a great change was coming and all sought a way to
take advantage of it whilst maintaining their strength and
their adversaries at bay. The Diamond Orders all had a
sense of cooperation but it was not lasting nor truly
sincere. Alliances made were often broken and so any
attempt at unity outside of the traditionally small
Consilium would always fail. The Seers of the Throne,
however, never bothered with any illusion of
collaboration or unity. Each pylon, moved by the dreams
of its leaders and the will of the Exarchs, pursued any
goal and any plot that would enable them to dig their quiet
influence ever further into Sleeper society whilst
undermining the Diamond.

By 1879, the Dominion was realized though a small


scale with only a handful of member domains. It was
organized along British Parliamentary lines but without
local level elections and with a Greek flare. Any Order
mage willing to swear allegiance to the Dominion (and
thus become a citizen), who was physically present and
had been resident in Canada for the previous year, was
named a Member of the Dominion Parliament. Taking the
Oath was a very serious and solemn matter and was
regulated by the Speakers Mace, an Atlantian artifact of
tremendous power held by the then reigning Magister of
Canada, a Thyrsus named Etragonis. The Oaths could be
dispelled or otherwise broken, but this would alert the
Mace with generally lethal results from Dominion
troubleshooters (Arrow soldiers). Once per year, the
Dominion Speaker banging the Speakers Mace on the
ground would summon a spirit of magic and an astral
realm dubbed the Chamber of the Enlightened Parliament
would be called to session. The executive was elected
every year, and issues considered too important to be
decided by Cabinet were decided by majority vote.
Had it lived up to the ideal, Dominion mightve been the
dream of Hieraconis realized. But, of course, it wasnt.
Propaganda led many Consilii across Canada to believe
that they had no choice but to join. This was not the case.
Several cities, notably Saskatoon, Windsor, and Calgary

Canadas Awakened courts mainly existed as separate


city states and regions and had all drafted their own Lex
Magica tenets so as to ensure sovereign order as well as to
deal with threats from banishers, the Abyss, and the odd
Seer pylon. By 1866, however, several Consilii in the
Maritimes as well as Quebec and Ontario were visited by
emissaries belonging to the Vox Draconis of Ottawa. Two
of these emissaries, an Acanthus named Nicodemus and
an Obrimos named Tiresias, posited to the Heralds and
Hierarchs the idea of an extensive ley line network that
would mystically tie the disparate Consilii of Canada to
one another. This network would be overseen by a
Parliament of mages and each city that joined would send
heralds to Ottawa to form what they dubbed The
Awakened Dominion. This network had, in fact, already
been mapped by mystagogue research into the aboriginal
rites and rituals of Canadas so-called First Awakened.
Dominion emissaries told prospective Consilii that Native
willworkers once utilized potent magic to bind themselves
to the power of the land thereby tapping into the ley lines
of the country.
83

attended Dominion Convocations and participated in the


vaunted Parliament. The future looked very bright but
things were about to go horribly wrong.

chose not to join in Dominion whilst others such as


Winnipeg, Edmonton and Quebec City often balked at the
rites and rituals of the Parliament such that very little was
achieved in sessions. When the Nameless War waged
against the Diamond Orders, as well, the Dominion was
slow to react as debate waged over what to do with these
wayward mages. Pressure was placed on the Parliament to
wage war with the Nameless until 1900 when the Great
Refusal occurred and the Nameless gave way to the Free
Council. Thanks to hardliners within Dominion, however,
the Libertines were not admitted into Dominion for many
years afterwards. Indeed, legislation was floated that
wouldve seen the Diamond ally with the Seers to wipe
them out. But this didnt materialize and by 1907 the Free
Council joined Canadas Awakened Parliament.

In 1970, the storm struck. Caused by an Abyssal


betrayal in Montreal, the ley lines that once forged the
great hope of Dominion were the key to its destruction.
Attacked in force by countless Abyssal demons, the
Dominion and its member mages were overwhelmed.
Within hours of the initial storm, wave after wave of
demons killed mages in every Consilium that drew power
from the network. Halifax, Kingston, Kitchener-Waterloo,
Montreal, Quebec City, Winnipeg, Regina, Edmonton,
Vancouver, Victoria, and others, all succumbed. With the
few survivors retreating to stronghold sanctums in
Ottawa, Toronto, and Hamilton, as well as non-member
Consilii like Saskatoon and Calgary, the Dominion fell
within days and the Magisterium along with hundreds of
other potent mages were killed.
As the survivors hunkered down, and storms continued
to pound the extant cities, Pericles remained the only
prominent Magister in possession of the last remaining
Artifact: the Speakers Mace. But with the continuing
presence of wave after wave of Abyssal Demons, and the
true cause of the Storm itself in question, neither he nor
his caucus felt confident enough to call Parliament.
Better, he reasoned, to ride out the storm and assess the
damage once things had calmed. Clearly, things were
very bad and they would only get worse. To the surprise
of survivors, their memory of events was beginning to
change. Quickly, it was realized that The Fall was much
deeper than had been realized. A new Lie was being
created around their greatest accomplishment. Security
codes, pass-phrases, installation locations, stronghold
information, and even the history of the Dominion were
fading into obscurity.

In spite of its bureaucratic turbulence, the Awakened


Dominion did serve to embolden Canadas Awakened
against some of the more extreme acts of their American
neighbors. This had the strange effect of slightly
subverting Order doctrines in favour of the tenets
discussed in Dominion. It worked, largely, because every
Order was given a specific sphere of responsibility that
answered to their strengths. Elected positions of included
Prime Minister (President of the Executive Council,
responsible for the overall government), Minister of War
(an Arrow, responsible for maintaining magical military
teams that could respond to threats), Solicitor-General (a
Guardian, responsible for keeping the veil and general
policing), Minister of Finance (a Silver Ladder,
responsible for maintaining the resources necessary for
the others to do their jobs, including influencing the
Canadian government), Minister of Education and
Research (a Mysterium, responsible for maintaining the
Dominion Library, overseeing all research projects, and
ensuring that dangerous artifacts were stored properly),
and Attorney-General (a Free Council member,
responsible for holding trials to determine the guilt of
mage-citizens accused of violations of the laws of the
Dominion).
In the late 20th century, of the many mage citizens who
belonged to Dominion at any given time over half would
attend Parliament in any given year. A Tass payment was
made for those who attended but, as it grew in power, the
Dominion doled out favours, rotes, and mystic items for
use by many. They squeezed whatever power they could
out of their spells, and crafted Imbued items to protect
their soldiers, agents, and leaders. At its height the
Dominion was a wonderful thing, using its collective
power wisely for the benefit of its citizens, but also for the
benefit of the sleepers they ruled. As time went on,
however, many Dominion mages grew arrogant and full
of Hubris in a pattern that would have been very familiar
to the ancient Greeks that the Dominion admired. Under
the guidance of the Parliamentary Magisterium, which
included such potent thearchs as Tytalus, Verditius,
Sakahigan, and Pericles, many Awakened in Canada had

By the mid-80s, Canada had begun the slow process of


rebuilding but Awakened Consilii were largely operating
without much history. Slow to trust any save those with
whom they shared a bond or debt of favour, Canadian
mages grew more concerned with cabals and Order
caucus loyalties. Ruling Councils and Hierarchs
concerned themselves only with organizing said groups
towards the protection and growth of the local domain.
Mages in one city balked at the prospect of seeking
outside alliances and were quick to spy or war upon their
neighbours. All the while, Pericles grew ever older and
ever embittered at his failure to rescue Dominion and
bring about Hieraconis. His madness grew to such a
degree that his concern for the Seers was now replaced
with a burning desire to see Dominion return at any cost.
But it is now known that the Seers and their agents saw
this and entered the scene. It is rumored that they made an
84

solidarity, new traditions were forged and new alliances


were solidified. In 2007, the tradition of Convocation was
renewed by Pericles but was met with little success or
enthusiasm. The following year saw a makeshift Outland
Convocation in the tradition of Dominion that failed to
establish any sort of foothold for Pericles dream. And,
during the 2009 Convocation, the dream of Dominion was
killed as both Pericles and the Speakers Mace were
destroyed by an assassins bullet. What followed were
unsettling revelations about the truth of the Awakened
Dominion and the power of the Seers of the Throne.

offer and the once-great Pericles could do nothing but


accept. Posing as mystagogue archivists, Arrow scouts,
and thearch factotums they worked to retrieve the lost
secrets of Dominion and to revive some of what Pericles
had sought to achieve. At the same time, thearchs
belonging to the Pentacle Supernal, rekindled the
Magisters affiliation with their cult while agreeing to coopt all Silver Ladder rituals so that any who did not agree
with such sentiments would find themselves ostracized
and outcast. As old Dominion installations were explored,
and old Artifacts retrieved, Pericles pressured his caucus
to find Silver Concord precedents to reestablish the Lex
Magica of Dominion. Meanwhile, in their secret
sanctums, the Seers plotted and waited for the day that
their true Dominion could take overt control of the
country. The Hegemonic Parliament would soon be a
reality and it would either subvert the Pentacle Orders
towards the will of the exarches or would wipe away the
last vestiges of Atlantis.

These days, the Awakened in Canada continue to


struggle to put the sins of the past behind them. Tragedies
have befallen many and it often seems as if the only
reward for enlightenment is Hubris, Paradox, and attacks
by the Seers, Banishers, and the Abyss. But Awakenings
still occur and the Orders still initiate new mages into
their ranks to continue the struggle for wisdom and light
in a world full of darkness.

But the plans of the Seers were not easily fulfilled. The
rebuilding of the country from the ashes of Dominion did
not see fruition. The Abyssal storm lasted almost 5 years
in some places and the number of Awakenings in many
domains across Canada just simply did not support any
sort of concerted effort at unity. Whats more, those
mages who had survived Dominion outright refused
attempts to ally with their neighbors fearing that they
would fall victim to yet another conflagration. By the 80s
and 90s, the fledgling Consilii that had regained some
measure of power had decided to simply hunker down and
guard their borders. The Hierarch was appointed
independently, the Ruling Council was chosen from to the
citys constituents, and the Lex Magica always suited the
needs of the domain first and foremost. The dream of
Hieraconis, so valued by the Silver Ladder, was largely
abandoned or it was modified to be more provincial in
scope. The other Orders were deeply affected, as well.
The Adamantine Arrow made a practice of tying their
oaths to local mages as opposed to broader missions while
the Mysterium made due with occult research found in
their own backyard. And the Free Council were largely
stifled in their attempts at practicing dynamic magic by
Guardian caucuses that seemed to keep watch on
everything and everybody.
The Seers meanwhile continued their machinations
But the end of the Millennium, and the dawn of the 21st
Century, saw the emergence of a new hope in Awakened
cities across Canada. Mass communication, ease of travel,
and a willingness to hope eventually brought some
Consilii in contact with each another. Strong Consilii in
Hamilton, Vancouver, Toronto, Montreal, and
Charlottetown eventually saw more Awakenings as well
as a resurgence of the more traditional values of each
Order. Some sought to rekindle Dominion while others
sought to avoid and actively undermine any attempt at
reformation. As the Orders grew in strength and
85

city will face little to no opposition in Assembly. Though


respected, the Tailles do not command fear and this may
be their downfall.
Assemble Patriote: A militant group of Libertine
Minutemen, the patriots follow the lead of their Syndic
in most situations. However, they have been known to
argue against the rule of Duc De Buade when the edicts
do not fall in line with their agenda. The leader of the
Assemble is a former Arrow named Libert who
continues to maintain good relations with her former
caucus.
Socit Citadelle: A mixed Adamantine Arrow and
Mysterium cabal, the Socit act as the defense force and
primary investigative sect of the region. They support the
Libertines on most matters as they believe that deeper
they involve themselves in politics the more diluted
theyre work will become. Their leader is a formerCensor-turned-Arrow named Assombrissez who is goodnatured with his cabal but unforgiving to outsiders.
Clique du Chteau: This Silver Ladder cabal represents
the entirety of the caucus in Quebec City and represents
the chief opposition to the Assemblys rule. Led by the
necromancer Belloq, the Clique claim to be descended
from one of the oldest thearch Cryptopoly groups in
Quebec history. The Clique have contributed to the
welfare of the city and most notably wrote much of the
Lex Magica. However, any good will they earn they from
such deeds is often burned away by their consistent efforts
to topple the Assembly.
Cabinet Noire: This Guardian of the Veil cabal has deep
connection not only to local police and intelligence circles
but also to regional political lobby groups and uses this
influence to gain a measure of surveillance over the
Libertines and the Silver Ladder. Led by the pragmatic
Epopt Foucault, the Cabinet Noire have been running
operations behind the scenes in Quebec City for so many
years now that some wonder if theyre still loyal to the
Pentacle or simply answer to themselves.
Le Refus Global: The most recent cabal, the Refus
Global claims roots with the Quebec sovereignty
movement as well as the dubious terrorist Libertine
faction known as the Assembly of Free and Sovereign
Apostates (AFSA). Having successfully petitioned
l'Assemble to join, the Refus Global has fashioned
themselves a new and edgy group of Libertine gadflies as
led by the shaman Felquiste.

The following cities are Dark Point of the Map domains


and have been detailed here to facilitate player and VST
interaction outside of the home venue. Players and VSTs
are encouraged to utilize these cities as a means of
creating player mentors, initiating Legacies, and sparking
wide-ranging plots. VSTs are advised, however, to
remember the aforementioned setting of Awakened
Rivals when using these cities as the political set-up may
drastically conflict with the tone of their domain game.

Concilium Title: L'Assemble Don de Dieu


Lex Magica: Les Resolutions des six-comts
(Resolutions of the Six Counties)
Structure: Home to one of the oldest, and strongest,
Libertine seats in Canada, l'Assemble Don de Dieu holds
the distinction of being one of the first places in Canada to
host the fledgling Free Council in the months following
the Great Refusal. It is also a bastion of Quebec pride and
is the model of how local political beliefs can shape, and
are in-turn shaped, by Awakened. As can be expected, the
Assembly is one of the most politically turbulent with the
other Orders, the Ladder especially, challenging them at
every turn. In spite of the constant bickering and endless
debates, the Assembly has rarely been ousted for long and
continues to work for the tenets of the Free Council.
Oddly enough, the Assembly has their most ardent
backers with the Guardians of the Veil and the
Adamantine Arrow. Both Orders recognize that when
dealt with fairly the Libertines make amicable and
effective leaders. It helps that the Libertines hate
incursions by the Seers as much as anyone and are only
too willing to provide the martial cabals with the tools
they need to keep order in the domain. Nonetheless, the
city sees its fair share of occult conflicts and many regard
the 2001 Summit of the Americas Conference (and the
accompanying riots) as an elaborate cover for the turf war
between the thearchs and the Libertines. The domain has
been quiet for some years now but with recent debates in
Assembly about the entry of anarchic mages, many sense
that things are about to loud, yet again.
Herald: Madeleine (Thyrsus, Free Council, The Division
cabal)

Description: An old lineage of merchants and soldiers


dating back to the founding of the Archdiocese of
Qubec, the Plamondon are firmly entrenched in their
loyalty to the Adamantine Arrow and, occasionally, the
Silver Ladder. That being said, the family is aware that
the turmoil of the region is often caused by conflicts
between the Ladder and the Libertines and, as such, they
try and keep themselves out of Assembly affairs. The

Tailles d'Abraham: The premiere cabal of the region,


this Free Council group sets policy within the Assembly
even as they make a grand show of allowing every
member cabal a distinct vote. The leader, and current
Syndic, is a warlock named Duc De Buade who has styled
himself after the legendary Governor of New France. He
has fashioned the Tailles into a formidable cadre of
political masterminds to ensure that edicts that benefit the
86

Plamondon are widely known to hold influence over the


Port de Quebec and no Awakened ever tries to move
goods or even get in or out via the St. Lawrence without
first alerting this Proximi.

system. They even keep several secret Lorehouses within


these institutions as a security measure and a way of
keeping an eye on the lowest rung of the Sleeper
populace. The Corrections are rumored to hold a growing,
and dangerous, degree of underworld power in Kingston
via their resident necromancer Noose.
Martello Militia: This Arrow and Silver Ladder cabal is
the oldest and, largely, the most respected in the city.
Wielding singular influence at Royal Military College, as
lead by the Hierarch warlock Thrace, the Militia makes a
show of protecting the interests of all mages in the city. In
reality, they are just as selfish as the other cabals and take
perverse delight in putting rivals through their paces via
trials and duels.
The Wolfe Society: The most powerful group next to the
Collegium, the Wolfe Society is the name of both the
thearch cabal and the Cryptopoly they wield to garner
influence in the city. The Ladder mages are all
powerbrokers of the highest order as lead by the society
warlock Medusa. The Cryptopoly runs several elite clubs
in the area so as to swell the ranks of the Ladder and route
attempts to usurp them.

Concilium Title: Fort Henry Loyalist Consilium


Lex Magica: The Loyal Pax Supernal
Structure: The Fort Henry Loyalist Consilium has
always been one of austere tradition and regal bearing.
Slow to change, the domain was hit badly during the Fall
of Dominion and lost almost its entire Awakened
population. As a result, the present Consilium is
xenophobic to a fault requires prospective member mages
to submit to extensive background checks and a complex
series of oaths. The Hierarch and Ruling Council have
been in power for almost two decades and the Order
cabals even longer. The Silver Ladder enjoys a
sovereignty tempered, as it is, by the numerous favours
they owe the Guardians of the Veil. Meanwhile, the
Adamantine Arrow exerts considerable mortal influence
and continuously lord it over their Free Council rivals. As
a result, the Libertines have started to forge pacts with the
Mysterium but none foresee such an alliance as lasting.
Indeed, the Awakened here take great pride in playing
long, drawn-out political games with one another so as to
embarrass and weaken their rivals. This draconian
pastime is a large part of why the Seers have never truly
succeeded in taking a foothold here and why the Abyss
seems to be a recurring problem that simply wont go
away.
Herald: Seraph (Obrimos, Adamantine Arrow) plus
several Deputy Heralds.

The Tartarus Club: Little is known of this secretive, yet


long-standing, occult network that operates within the city
and surrounding countryside. Alleged to be a secret
society of Sleeper mediums and spiritualists, the Tartarus
Club is actually an exclusive and bi-partisan meeting
place for the Moros of the Kingston area. Every month,
the necromancers from each Order and cabal gather
together at an isolated farmhouse on the outskirts of town
and conduct bizarre rituals in service to and to
communicate with the dead.

Cataraqui Athenaeum: Once a powerful cabal of


mystagogues, the Athenaeum have seen their mystic
fortunes diminish with the rise of the Guardians and, as
such, have sought to undermine their Veiled rivals at
every opportunity. The Athenaeums Curator, thyrsus
Cthonis, has taken the unprecedented move of partnering
with the local Libertines and sharing mystic artifacts for
the sole purpose of regaining their former glory.
Collegium Neviim (The Professors): This small cabal of
Guardians have set themselves up to specifically gather
influence and entrench themselves within the Kingston
university system. Doing so has gained them much
prestige and allowed them to earmark possible
Awakenings and Sleepwalkers. This oversight, and the
firm leadership of the warlock Judges, has given the socalled Professors an unrivaled degree of power over the
Labyrinth.
The Corrections: This active, and somewhat militant,
Libertine cabal holds the singular distinction of
maintaining consistent influence in the citys prison
87

become more vocal and actively lobbied other cabals for


favours via their envoy, Lokourgos.
The Laurier Assembly: A Free Council cabal and the
rising political force in Consilium. Founded by the upstart
Langevin along with several area Libertines and
apostates, the Assembly make it their business to get in
(or block) the political affairs of everyone else. Though
some dismiss them as gadflies, others say they are far too
clever to be underestimated.

Concilium Title: The Peace Tower Consilium


Lex Magica: The Supernal Doctrine of the Bytown
Gathered
Structure: Ottawas Awakened have emerged from the
recent specter of scandal, murder, and the fall of
Dominion as an overly bureaucratic and staunchly
conservative Consilium rooted in the authority of the
Diamond. The Silver Ladder enjoy sovereignty in the city
and are backed by the Guardians of the Veil and the
Mysterium both of whom benefit from a Lex Magica that
favors oaths of loyalty, codes of secrecy and the barter of
boons. The Adamantine Arrow, once a force for law and
order, are now little more than a police force at the
beckon call of thearchs whilst the Free Council continue
to struggle as an arcane lobbyist group in Consilium.
Nonetheless, the city operates smoothly with nary a
conflict with the Seers or Banishers in over a decade.
However, many whisper that a great, and secret, war is
waged in the shadows of Ottawa between hard-line and
leftist Pentacle factions leaving some to wonder how long
peace will truly reign in the Nations Capital
Herald: Camulos (Moros, Adamantine Arrow, Pretoria
League cabal)

Concept: Political Puppet master


Cabal: The Pretoria League
Path: Obrimos
Order: Silver Ladder
Status: Hierarch (City 4), Claviger (Order 3)
Bio: Sejanus has emerged as one of the most adept power
players in Ottawas politically charged Consilium. Having
lead the charge against Pericles treachery with the Seers,
and lobbied hard to unite the Ottawa Consilium, many see
him as a beacon of Wisdom. But some also whisper that
the secret counsel his receives from his backroom
advisors points to a agenda not to be trusted.
Rumors:
Sejanus knew of Pericles affiliation with the Seers of the
Throne and has ignored or dismissed calls for an inquiry
into the Magisters assassination at the Avalon
Convocation of 2009.
Sejanus has all-too close alliances with the Mysterium
and the Guardians of the Veil and retains the services of
spies to ensure loyalty in Consilium.

The Pretoria League: The main political force in Ottawa


that pushes for Consilium independence nation-wide
whilst gaining arcane influence based on the promise (and
doling out) of mystic favors and lore. Lead by the
Hierarch, the Pretoria League is the most powerful group
in the Consilium and largely dictates policy to the others.
National Capital Collegium: An intra-Order cabal of
bureaucratic oversight, the NCC is a tool of the Hierarch
and Ruling Council to maintain strict control over the
affairs of the domain. The NCC has vast powers within
the Lex Magica to resolve political disputes in Ottawa and
in the surrounding outlands as lead by the thearch Soros.
The Swords of Peace: A knightly order that enforces the
edicts of the Lex Magica at the behest of the National
Capital Collegium. Headed by the Sentinel, Varus, all of
its members are oathbound Deputies and work to keep
order in the city although some look upon them as little
more than a subservient militia to the establishment.
The Grey Initiative: A secretive yet politically powerful
Guardian cabal specializing in intelligence, surveillance,
and the interrogation/execution of Consilium enemies.
Run with efficiency by the spy mistress Sekhmet, the
cabal has a grim reputation and some wonder if they are
in the pocket of the Hierarch or serve their own agenda
altogether.
Githian Oftar Madraz: Perhaps the oldest cabal in the
city, this feared society of mystagogues claim to possess
lore that dates back to the founding of Canada by the
Awakened orders. In years past, the so-called "Grumpy
Old Men" were a silent curiosity but they've recently

Concept: Spiritual Diplomat


Cabal: National Capital Collegium
Path: Thyrsus
Order: Silver Ladder
Legacy: Keepers of the Covenant
Status: Deacon 3, Councilor (Thyrsus) 3
Bio: Seen by many as the wisest mage of the city, Soros
sees himself as a diplomat between the Fallen Realm of
mages and the powerful spirit denizens of the Shadow in
Ottawa. Although he pretends to disdain politics, the man
is one of the most practiced politicos in Consilium and
holds his own growing cult of allies and backers who
follow his word as law.
Rumors:
Soros has had a falling out with Sejanus and the Pretoria
League following the citys inquisition of the Pentacle
Supernal cult and the absconding of lore belonging to
Pericles by the Guardians.
Soros holds a powerful rank within the spirit courts of
the city and is building himself up as a Shadow Prime
Minister even as he holds the rank of Deacon in Ottawa.

88

Concept: Embittered Occultist


Cabal: Githian Oftar Madraz
Path: Moros
Order: Mysterium
Legacy: Bokor
Status: Censor (Order 2)
Bio: The shadowy head of a Russian crime family in
Ottawa, this feared mystagogue holds secrets that no one
in Canada knows and this has made him both dangerous
and the target of several attempts on his life by Seers and
other unaligned mages. As a result, he has trained several
loyalists as his own personal cadre of censors in the event
that he should die.
Rumors:
Arkenholtz believes the Ottawa Curator (theurge
Dictaczoreus) to be a Seer of the Throne conspirator and
is quietly setting him up to be blackmailed, ousted, or
killed.
Arkenholtz enslaves the ghosts of dead mystagogues
and creates zombies out of their corpses to serve as valets
and librarians for the Athenaeum.

The Secret Seer: For years, since the Fall of Canadas


Dominion in 1970, the Magister of the Silver Ladder
named Pericles ruled the Order from Ottawa. A
sometimes respected and sometimes feared thearch of
immense power, he often held sway in Consilium to
renew efforts by Ottawa to reform the Dominion that held
Canada together in years past. Few suspected that this
mage was, in fact, a pawn of the Seers of the Throne. But
several knew for certain and acted on this secret.
Following his failed attempt to convince a gathering of
mages on the promise of Dominion, Pericles was
assassinated and killed during the infamous (and bloody)
Lesser Convocation of Avalon in early 2009. His legacy
still haunts and stains almost every Silver Ladder in
Canada to this day.
The Pentacle Supernal Scandal: Pericles, along with
members of the PMO, were affiliated with this thearch
secret society to both unite the Seers of the Throne with
the Diamond and annex the Free Council into the Silver
Ladder. Following Pericless death, the roots of this
scandal became public and embroiled the Consilium in
months of trials and inquisitions. Many mages were
routed while others were censured with harsh punishment
for years to come. But others have seemingly seen their
fortunes rise in the wake of this scandal. Who is truly
innocent and who is truly guilty remains a topic of dark
speculation.
The Apostate Problem: Mages living in the outlying
areas of Ottawa have always faced enormous pressure to
join the Orders. Indeed, some former Apostates have
alleged that mages at the highest levels of power in
Ottawa have engaged in an active and secret campaign to
suborn their rights as unaligned mages and paint them
as rogue threats to the peace. But the Lex Magica does
make allowances for so-called independent mages in
the region. Or, at least, it used to until a recent edict
backed by the Free Council and the Silver Ladder. What
is truly going on?

Description: A Silver Ladder lineage with deep roots and


even deeper financial influence in the history of the
region. The Wrightsons are alleged to have had a member
of their family inside every Liberal (and Tory)
government on the Hill since Trudeau and wield this
reputation with pride and arrogance. Though few in the
family have Awakened, the Wrightsons produce many
Sleepwalkers who serve as Illuminated Retainers to the
vast Cryptopoly of Ottawas thearchs.

The Prime Ministers Officium (PMO) This once


powerful cabal was disgraced and dissolved following
evidence that its leader was a Seer conspirator and that
others in the cabal covered up his (and their own)
involvement with the Throne.
The Phalanx This group of Arrow and Guardian
enforcers became largely irrelevant with the rise of the
Grey Initiative and the Swords of Peace and was
dissolved following the formation of the National Capital
Collegium.
The Salon This cabal of mystics worked under the
banner of the increasingly unhinged thearch named Ector
and was finally lead on an ill-fated mission to destroy the
Abyss in Montreal that killed each of them to a man.

89

time as they oppose the Ladder at every turn. Led by the


vociferous Strategos De Boucheron, the Assemble
remains an ideological remnant of the turn-of-the-century
Libertine tradition of rebellion and independence.
Ordo Astrum Niger (Order of the Black Star): This
very traditional cabal of Silver Ladder and Arrow mystics
concern themselves with overseeing the Lex Magica
along with the more esoteric tenets of the Vox Draconis.
Tasked with maintaining Winnipegs unraveled collection
of Dominion-era Silver Concords and Bronze Law
archives, the Ordo is widely respected but often take a
neutral stance on just about every political issue as lead
by thearch Polaris much to the chagrin of the cabals
deputy (and the new Hierarch) Adnos.
Fort Garry Brigade: Not a cabal so much as the official
name given to the Arrow caucus that keeps the peace
within the Consilium. Due to a clause within the Lex
Magica, each cabal must host at least one member of the
Brigade as their Banner Warden whose job it is to ensure
diplomacy and security for the cabal when dealing with
Consilium. The Brigade is lead by Senior Talon (and
Sentinel) Adorno.

Concilium Title: The Red River Republic


Lex Magica: The Supernal Record of the Golden
Pilgrimage
Concilium Structure: The Winnipeg Consilium still
retains a reputation for enlightened dialogue and profound
ritual thanks, in part, to its proximity to one of the oldest
and most powerful river spirits in all of Canada. At the
same time, Winnipeg mages and their cabals are
extremely political and bitterly partisan and continually
work to undermine each other at every turn. However, the
disparate and competing interests of cabals are kept incheck by two factors: first, a complex series of allegiance
oaths enacted by the first cabal to settle in the area; and,
second, a clause appointing one Banner Warden per cabal
to ensure diplomacy within the region. Despite such
measures conflict is brewing. The Silver Ladders rule is
ensured only so long as they continue to appease the
covetous demands of their Mysterium allies. Meanwhile,
the cold influence war between the Cryptopoly and the
Labyrinth over the fate and fortunes of Sleepers is now
heating up as the Free Council hold ever-more defiant
Assembly meetings to hammer away at Consilium. The
Arrow all know that the quiet conflict may soon escalate
into all-out war and that they must decide upon which
side they will fall.
Herald: Acadie (Acanthus, Silver Ladder, Gateway
Consortium cabal)

Concept: Magister Medicine Woman


Cabal: The Opaskwayak Reserve
Path: Thyrsus
Order: Silver Ladder
Legacy: Keepers of the Covenant
Status: Deacon-Magister (Order 4)
Bio: Sakahigan is perhaps the oldest and most powerful
surviving thearchs in Canada and owes her vast lore of
mystic knowledge not to the Order so much as to her
heritage as a First Awakened Native of the region.
Though a wise teacher and inspiring mentor of the Silver
Ladder, Sakahigan is also renowned for her fastidious and
belligerent mood swings when faced with inexperienced
sorcerers or those who challenge her rank and stature in
Consilium.
Rumors:
Sakahigan no longer truly acts in the interests of the
Ladder but has rather suborned herself and her agenda to
the wants and desires of the powerful spirit of the Red
River itself.
Sakahigan doesnt trust the Adamantine Arrow of the
city and is working on a plan to oath bind the entirety of
the Ungula Draconis in Winnipeg to serve the Silver
Ladder.

The Opaskwayak Reserve: A cabal of thearchs and


mystagogues dedicated solely to maintaining and
guarding the sanctity of Winnipegs spiritual landscape
and, most specifically, the convergence of the Red and
Assiniboine Rivers in the heart of the city. The Reserve is
the oldest and the most mystically powerful in the city
thanks to the stern diplomacy of thearch Nokomis.
Senate of Masques: An all-Guardian sect that chiefly
concern themselves with maintaining the Veil and routing
out subversion both within and from outside Consilium.
Basing their operations from out of the Manitoba Theatre
Centre, each Senate member is named after a villain from
Shakespeare and works to expand the extensive Labyrinth
under the guidance of Epopt Cassius.
Gateway Consortium: A conniving cabal of thearch and
mystagogue powerbrokers who collectively gather
Sleeper influences throughout the city whilst cultivating
mystery sects to encourage Awakenings. Lead by the
mystagogue Aquinas as a means of opposing the
Guardians, the cabals Cryptopoly is vast and their
Illuminated Retainers reach from the highest boardrooms
to the lowest back alleys.
Assemble Riel: As one of Canadas oldest and most
politically vocal Free Council cabals, the Assemble
works to lobby for justice and accountability at the same

Concept: Elder Revolutionary


Cabal: Assemble Riel
Path: Moros
Order: Free Council
Legacy: Uncrowned Kings
Status: Syndic (Order 4)
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Bio: As one of the few to survive the Abyssal Fall of


Dominion in 1970, Bray is without a doubt the oldest
Libertine in Canada. Despite this fact he almost never
takes a position of outright radicalism in Consilium but
instead prefers to quietly make deals and secure boons
with those he knows he can trust. Brays treatise on the
history of the Free Council and the Great Refusal in
Canada are required reading for any who join the
Libertines and take him up as a mentor.
Rumors:
Monsieur Bray is the last surviving member of the
militant Sons of Riel cabal who lead the Great Refusal in
Canada by engaging in acts of terrorism against the Seers
of the Throne.
No one knows precisely how old Monsieur Bray is but
many fear that his continued silence on political issues in
Consilium and during Assembly meetings indicate his
tragic decline into senility.

Rglement la Vrendrye: This powerful cabal of Arrows


were outcast from the city almost a decade ago following
their consistent use of amoral warfare and willful abuses
of the Lex Magica. They have since formed themselves
into a large, and brutal, Free Company that runs a drug
and weapons smuggling ring across the Canada/U.S.
border in partnership with long haul truckers and a local
biker gang. They know enough about the Winnipeg
Consilium and its weaknesses to be a constant thorn in the
side of the Arrows, and many others, in the city.

Concilium Survivre: Meeting in absolute secrecy, away


from the eyes of Consilium and Assembly alike, sits the
Concilium Survivre or Survivors Council made up of
the four most powerful mages in Winnipeg: Polaris,
Monsieur Bray, Cassius, Apsaroka, and Sakahigan. All
five mages herald from disparate cabals and orders but
hold one crucial thing in common: they are all survivors
of the great Fall of Dominion in 1970. The five mages
meet every 3 to 4 months or so to talk politics and move
the affairs of the city in secret. Each mage is haunted by
the memories of the countrys fall and the consequences it
had on their city and each is determined to see that
nothing like that ever happens again.
The Black Warren: There is a long-standing fear within
Consilium that the Mysterium of Winnipeg were never
entirely successful in their purge of a demonic cult that
broke off from the Athenaeum several years ago. Lead by
the charismatic former Censor, the group called itself the
Wihtikow Warren and carried out perverse initiations and
horrific rituals in the hopes of summoning demonic
entities. The Warren, however, was not a Scelesti cult but
a cabal seeking lost lore that they claimed only demons
could provide them and the Order. And it is rumored that
the Mysterium may not have entirely eliminated them as
they claimed.
The Arcane Legislature: The Manitoba Legislature is,
without a doubt, the most powerful and potent sign of the
occult in all of Canada. Heavily influenced by
Freemasonic designs and laden with arcane and occult
symbols, the Legislature not only acts as the seat of
government for the province but also hosts the occasional
Consilium gathering. The Freemasonic groups of the city
are largely Silver Ladder Cryptopolies that continue to
hold rituals within and nearby the grand building. This
has lead some outside the Order to call for Consilium as a
whole to have a tighter reign on the site. The Ladder has
rebuffed these calls and called the other Orders both
jealous and paranoid. But are they really?

Concept: Mistress of Lies


Cabal: Senate of Masques
Path: Mastigos
Legacy: Bene Ashmedai
Order: Guardians of the Veil
Status: Cultor (Order 2), Mastigos Provost (City 2)
Bio: Goneril has become the aide-de-camp of Epopt and a
rising star within Consilium for her diligence in
Consilium and her quiet dedication to the Veil. But in
taking over Labyrinth operations, she has set her sights on
dismantling the Cryptopoly and ruining her Counselor so
that she can take his job. No one, not even those in the
Senate, truly suspects how far shes willing to go to
satisfy her ambitions.
Rumors:
Goneril uses the 48 Greater Masques not to expand the
Labyrinth but to tour the Winnipeg club scene in a variety
of guises and engage in all manner of licentious,
hedonistic acts.
Goneril has a husband and two children (all Sleepers)
hidden away in the suburbs. She is fiercely devoted to her
family and keeps a careful and zealous watch over all of
them.

Description: A Freemasonic lineage of Sleepwalkers and


un-Awakened mystics who claim to work on behalf of at
least part of the Silver Ladder caucus for the Cryptopoly.
However, rumors persist that the descendants of the
Ballenden family have made deals with the Guardians of
the Veil to ensure their dominance in the region. The
Ballenden are captains of industry and finance but,
through these two sectors, manage involve themselves in
the affairs of just about everyone.

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and suspects the mystagogue spirit pacts are a cause for


great concern.
Plains Sight Band: This multi-Order cabal of occult
analysts has remained both indispensable and politically
neutral in the affairs of the city largely by dedicating
themselves to keeping watch on the mystic signs that
others seemingly overlook. The cabal is well regarded by
many for their discretion and their integrity but this has
some wondering if the thearch leader Ysabel will soon
challenge the current Hierarch.

Concilium Title: Consilium Nutana Hekademia


Lex Magica: Wanuskewin Concord of Elders
Structure: Saskatoons Consilium has not seen any
significant dispute in the almost 40 years since the Fall
thanks, almost entirely, to the collected lore and mystic
bargaining clout of the Mysterium. The citys Awakened
have willingly abdicated majority rule of Consilium to the
mystagogues and, in return, the Athenaeums resources
are open for research and use so long as such actions are
in the interests of Consilium. Weapons have been loaned
to the Arrow, rotes traded with the Libertines, and the
Silver Ladder are given access to peruse rare legal texts.
The only opponents to this accord are the Guardian agents
that periodically skulk about the city reporting to their
secret masters. One would think that such espionage
results in periodic skirmishes but this simply isnt the
case. Saskatoon is safe and the mages all work to keep it
that way. Beyond the city boundaries lies the vast and
ominous Prairie expanse, which many know to be home
to a multitude of monstrous spirits and other
unfathomable powers. The Mysterium may keep their
secrets but it is these very secrets, they promise, that keep
the monsters of the Plains at bay. For now, at least, that is
enough to keep the other Awakened of the city loyal to
the Atheneaum. But one has to wonder for how long?
Herald: Ludlum (Mastigos, Silver Ladder, Bessborough
Boys Club)

Cabal: Bridges of Mtchif


Path: Thyrsus
Order: Mysterium
Legacy: Keepers of the Covenant
Status: Curator (Order 3, Hierarch 4
Bio: Onatah has reigned as Hierarch for the better part of
two decades and, as such, is the oldest and most respected
Awakened in the city. Despite her age, Onatah appears a
youthful and dynamic Mtis and sees herself as the
caretaker of Saskatoons mystic landscape as well as the
reputed Lillium Prairie Archive Athenaeum. Always
balancing Consilium obligations with those of her Order,
Onatah is tough but fair in her dealings with others. Assist
in the safety of the city and shell help you as best she
can. Cross her and you die.
Rumors:
Onatah maintains a relationship with a Lethbridge
mystagogue Rita K. and allegedly trades a number of
personal favours with her in exchange for items to protect
Saskatoon.
Onatah has either been corrupted by the Abyss or driven
to the brink of madness thanks to her interaction with a
court of infernal spirits set loose during the Ill Wind
Incident (see below).

Bridges of Metchiff: The Bridges are the preeminent


mystagogue cabal of the city with a membership
composed entirely of the Orders inner circle. That the
group is also related to one another either by blood or by
Native heritage (several grew up on the same nearby
reserve) is no accident. The Bridges have been around
since the citys inception and forged deals with nearby
spirits that go back for many generations under the
guidance of the leader, and Chief Curator, Onatah.
Bessborough Boys Club: This prestigious, and politically
savvy, cabal serves as the diplomatic eyes and ears of its
leader, and the citys Herald, Ludlum. Though not as
powerful as they once were, the Boys Club still boasts
unsurpassed access to influence and boons within
Consilium and has begun to recruit Arrow and Ladder
mages from outside the city to bolster their numbers.
Some believe it is only a matter of time before the Boys
Club makes a play to be the top dogs of Consilium.
Red Feather Lodge: This Arrow and Guardian cabal was
founded from the ashes of two militant cabals that were
lost in the citys wartime past and who now work to
ensure that invaders meet with the harshest of
consequences. The Lodge, particularly the vocal Guardian
member Radamanthys, has a particular fear of the Abyss

Cabal: Bridges of Mtchif


Path: Thyrsus
Order: Mysterium
Legacy: Orphans of Proteus
Status: Censor (Order 2), Councilor (City 2)
Bio: Skwatmin is easily the most fearsome mage in the
city and works hard to promote himself as a back-alley
brawler and occult enforcer. Having Awakened as part of
a violent First Nations protest, Skwatmin despises nonNative Awakened and views himself as the true heir to the
Athenaeum. Though loyal to Onatah, Skwatmin fears for
her safety. He looks askance at her alliances with the
Silver Ladder and is certain that any number of them will
betray and topple her reign.
Rumors:
Skwatmin is allowing Guardian mages to secretly
wander the city unannounced and has brokered a deal

92

with some in an effort to sabotage the alliance between


the Adamantine Arrow and the Silver Ladder.
Skwatmin is a fugitive wanted by U.S. federal agents
on a recent murder charge stemming from a Native protest
in Montana.

Description: A powerful Cree First Nation lineage that


dates all the way to the first tribes that settled in the area,
the Muskaday boast an uncontested record of at least one
Awakened family member for every generation. For this
reason, and the fact that Onatah is a member of the
lineage, the Muskaday fall under the purview of the
Bridges of Mtchif and the Mysterium. The Muskaday
wield tremendous clout in the Saskatoon area thanks to
their deep involvement in Native heritage issues, the arts
and culture scene, as well as the plight of local First
Nations tribes.

Cabal: Bessborough Boys Club


Path: Mastigos
Order: Silver Ladder
Legacy: Clavicularius
Status: Deacon-Magister (Order 2), Herald (City 2)
Bio: Ludlum believes the Silver Ladder should be mystic
advisors to those in power as opposed to rulers
themselves. And, as Herald, Ludlum acts more like a
prying watchdog of the secret affairs of the Awakened.
With his goetic insights and his coterie of oath-bound
Arrow, Ludlum is sometimes referred to as the Black
Duke. Ironically, enough, his guidance of and devotion
to Onatah is ironclad and he has publicly vowed to both
uphold her rule and oppose any who would try and
challenge her interests.
Rumors:
Ludlum is an agent of the Seers of the Throne and has
psychically enslaved Onatah to act as his unwitting pawn.
Ludlum is a former Adamantine Arrow who secretly
uses his Ladder status to further a military agenda within
Saskatoons Consilium.

Buffalo Thunder A small Arrow cabal that swore oaths


solely in service to the Bessborough Boys Club, Buffalo
Thunder was largely a tool of the Herald for enforcing the
Consiliums system of favours and debts. They were
ambushed during the Battle of Ill Wind (see below) and
killed to a man.
Book of Crows This small cabal of research based
Mysterium that operated mainly on the fringes of the
domain. They often dealt with political entanglements
stemming from the hostile Guardian-run city of Regina.
They were infiltrated, corrupted, and eventually murdered
by the Hollow Men during the Battle of Ill Wind (see
below).
Blood Lodge The most martial of the Consiliums past
cabals, the Lodge was home to the Sentinel Velvet Devil
along with her deputies was admired and feared by many
in the city. Fervently dedicated to protecting the
Consilium, the Lodge was wiped out entirely when the
members fell in battle against both the Abyss and a group
of Banishers during the Battle of Ill Wind (see below).

Cabal: Bessborough Boys Club


Path: Moros
Order: Adamantine Arrow
Status: First Talon 2, Sentinel 2
Bio: Dead Man Flat is the tribal brother of the late
Saskatoon Sentinel having Awakened on the same
reservation with her. The two were very close and she
trained him to be both devious and deadly in combat
whilst respectful of the Elders of Consilium. Her death
has, however, left a deep scar of resentment and anger
directed squarely at Hierarch Onatah. This resentment is
hidden behind a faade of solemn duty and stoic resolve
and only shows in his off hours to those in his cabal.
Rumors:
Dead Man Flat bears an ugly grudge against several
mages from Ontario who participated in the Ill Wind
Incident. He blames them for leading an ill-planned attack
that led to the death of his sister.
Dead Man Flat and Ysabel are secretly lovers working
to either undermine Onatahs rule of the Consilium whilst
working to enforce the ever-increasing militancy of
Censor Skwatomin. Or vice versa.

The Battle of Ill Wind: The city of Saskatoon was the


location of an infamous incursion by the Abyss when a
large cell of Hollow Men Scelesti aligned with a group of
Banishers to wage a guerilla war on the Consilium. Using
a potent artifact to taint the spiritual landscape of the city,
the cult inflicted a devastating toll on the city forcing
Onatah to call on outsiders for help. The city was saved
only with the assistance of seven Ontario mages.
The First Awakened: The traditions of Canada's most
sacred and respected traditions stem from the wisdom and
lore of the land's aboriginal peoples. Long before the
refugees of Atlantis came to the country's shores, Native
sorcerers and shamans had already touched the Supernal
with their own magic and brought both wisdom and
hubris to their people in equal measure. Saskatoon is
allegedly one of the few surviving havens for the
ancestors of these Awakened tribes who now are plotting
to reassert their Supernal will upon the rest of the country.
93

The Regina Manifesto: This ardent cabal of Libertines


has presented themselves as a strong alternative
government despite repeated efforts by the spymasters to
halt their Assembly meetings. The current Syndic, the
enchantress Ripley, is a canny and unpredictable foil to
the Guardians and plays her cards close. As a result, the
Manifesto and the local thearch caucus are in talks to
form an alliance so as to oust the Guardians someday.

Concilium Title: The Pile-of-Bones Consilium


Lex Magica: The Lex Visus Hereditas
Structure: Regina, one of the smallest Consiliums in all
of Canada, is home to the strongest caucus of Guardians
of the Veil in all of Western Canada. Indeed, all covert
Guardian operations that run into Alberta, Saskatchewan,
and Manitoba seemingly their origins in this city and in
the mind of the city are powerful Epopt. As a result, every
other Order mage who attempts to set up shop in Regina
always find themselves faced with a tough decision: either
work with the secret police or leave altogether. The
Consilium, proper, only occasionally meets with the heads
of the regions cabals airing their grievances to the
Guardian Emissary who acts as the de-facto Hierarch.
Both the Libertines and the mystagogues run into trouble
with the Guardian keepers and are often levied with harsh
penalties Though home to very few vocal Libertines or
mystagogues, the region is also completely free of Seer
and Banisher influence, a fact not lost on the few Ladder
and Arrow who quietly go about their business under the
watchful eye of spies.
Herald: Pocock (Acanthus, Guardians of the Veil, The
Division cabal)

The Lost Proximi: Rumors continue to surround the


domain that the real reason for the repeated rivalry
between the Guardians and the Ladder in Regina stems
from a Cree legend about a powerful Proximi that sired
powerful Native sorcerers who, eventually, ascended to
the Supernal Realms. If this is even remotely true, it
would mean a serious upset in the sacrosanct beliefs of
the Diamond as well as a hereto unknown source of
Awakened power. Do Anaximanes and Gendarmerie
share a common goal in finding this Proximi? And, if so,
what do they each intend to do?

The Division: Without a doubt, the Division is the


strongest and most authoritative cabal in the city staffed
as it is by stalwart Guardian sorcerers. Run like a police
detachment with primary influence at the RCMP
Academy, the Division fiercely enforce of the Veils whilst
making a slow of governing the Consilium and managing
the member cabals. The Epopt, theurge Gendarmerie,
operates almost entirely through his lieutenant (and
current Hierarch) warlock Echelon who follows his
covert directives to the letter.
The Assiniboia Society: A small Silver Ladder cabal led
by the craftmason Anaximanes, the Society does its best
to ensure that the Guardians do not run roughshod over
the Lex Magica. Attempts by the caucus to establish a
Cryptopoly have more often than not met with dismal
failure as the Division consistently subverts their work.
Although they are trying to make in-roads with the other
cabals some in the cabal are considering moving to
Saskatoon.
QuAppelle Confederacy: This largely Arrow cabal
enjoys the support of the Guardians at the same time as it
hosts the few mystagogue scholars who run Reginas
miniscule Athenaeum. The Confederacy draws patrols the
city and promotes the culture and community of the citys
Sleepers. The cabals leader, thyrsus Esprance, is an
elder with a local First Nations Reservation and has
started to make overtures towards changing the structure
of Consilium.

94

mystic and mundane borders along with numerous


hallows and sanctums. The Legion is loyal to the
Consilium but they often question orders passed down to
them from on high.
The Icon Assembly: The smallest cabal in the city is
made up of several Free Councilors who left Calgary to
work for the betterment of their Order in Edmonton.
Inspired by the events of the recent Convocation (see
below), the Iconites (as they call themselves) are
working to discredit the old guard of Portus Aeternus so
as to prop up mages who are sympathetic to their beliefs.

Consilium: Portus Aeternus Consilium


Lex Magica: The Decrees of House Rowand
Synopsis: Edmontons Consilium, though small, is ruled
by a coalition of dedicated, authoritarian mages. The city
has a long and checkered past steeped in conflict,
insurrection, and treachery by the Seers of the Throne.
This has done little but foster suspicion and resentment
between the Awakened. Although the Silver Ladder holds
court, it is the Arrow who truly call the shots in
Edmonton. The Mysterium are respected by both orders
and attempt to play up this neutrality to their benefit by
seizing most of the occult items found by Consilium. It
works to a certain degree, although recent political events
have seen the harsh tenets of the Lex Magica loosened so
as to allow the Free Council and the Guardians some
measure of presence in the city. These two Orders,
previously banned due to Seer manipulations, have
provisional status within the city and know to watch their
steps. As such, an unusual alliance has formed between
the Veil and the fledgling Assembly to keep a watchful
eye upon the conduct of the Arrow and their Silver
Ladder masters. Although a decree has been passed to
ensure that the Consilium does not descend into open
conflict many still secretly believe it is only a matter of
time before Arcane Duels replace Council meetings in the
city.
Herald: Major MacKenzie (Acanthus, Adamantine
Arrow, Citadel Syndicate cabal)

Cabal: Citadel Syndicate


Path: Obrimos
Order: Silver Ladder
Legacy: Tamer of Fire
Status: Lictor (Order 2)
Bio: As the former Hierarch of Edmonton, Leduc rode
upon his reputation as the victorious champion of the Seer
war and forged a persona of unrelenting crusader and
charismatic leader when, in reality, he was little better
than a despot. Eventually his Hubris caught up with him
and he was dismissed from his post and brought to heel by
the Magisterium following the Convocation (see below).
He now serves at the behest of foreign powers but is still a
force to be reckoned with in his home city.
Rumors:
Leduc is being used by the Magisterium of Canada to
put the Free Council through a trial by fire. His removal
as Hierarch has only been done to accord him broader
Lictoral powers of justice across the whole of Western
Canada.
Leduc has a predilection for sexual liaisons with young
women and secretly tours the red light district of
Edmonton.

Citadel Syndicate: The most powerful cabal in the city,


the Syndicate draws its membership from a majority of
thearchs guarded by an oath bound squad of Arrow. The
current Hierarch, thearch Cascade, has re-tooled the
Syndicate so as to make it an effective body for governing
the cabals within the city. Before his arrival, however, the
Syndicate was often seen as simply despotic centre of
authoritarian rule. This has made attempts at
reconciliation difficult to say the least.
Gateway Censura: This is not so much a cabal as a
Consilium-sanctioned office presided over entirely by the
frightening Censor of Edmonton, the Moros Doctor
Jackal. The Censura works as a combination mystic police
force and occultists-in-the-field. With the recent addition
of a Guardian operative, the Censura also work to cover
up Veil breaches. In spite of all of this, some secretly
question the almost indiscriminate clout of the Censor and
the fealty he demands from those in his group and wonder
if, or even when, hell be deposed.
Imagoteric Legion: Another mixed cabal of Arrow and
Silver Ladder mages, the Legion draws its members from
veterans from the citys previous conflicts. The Legion is
lead by long-time Acanthus Arrow Miranda and are
almost exclusively dedicated to patrolling the citys

Cabal: Imagoteric Legion


Path: Obrimos
Order: Adamantine Arrow
Legacy: Perfected Adept
Status: Adamant Talon (Order 2)
Bio: Bighorn is a former Mountie who Awakened during
the 2002 G8 Summit in Kananaskis while apprehending a
group of Seer pawns. A militant mage, Bighorn detests
Consilium politics but hates corrupt mages even more. As
a result, he has made it his business to clean up the petty
corruption that he sees as endemic within Edmonton.
Many Arrow view him with no small amount of reverence
and wonder when he will assume the post of Hierarch.
Rumors:
Bighorn was the former Sentinel of Calgary but left the
city in disgust when he learned the Free Council
Assembly were hiring Awakened mercenaries so as to
invade Edmonton.
95

Bighorn supports the current Hierarch but sees the


Citadel Syndicate as a corrupting influence that will
inevitably drag the city back down into chaos and
warfare. This has lead to heated, and sometimes public,
debates between himself and Cascade.

The Extraordinary Convocation of 2009: This formal


gathering of over 50 mages from across North America
was a major effort to bring peace, justice, and order to
Edmonton. Convened jointly by the Magisterium of
Canada and prominent Libertine mages, the Convocation
sought to not only reign in the more despotic practices of
Edmontons Lex but also to resolve the long-standing war
between the Free Council and the Silver ladder in the
region. The Convocation coincided with an Arrow-lead
assault on a secret pylon of Seers that were discovered to
have been manipulating the city from behind the scenes.
The current, albeit tenuous, peace that exists in Edmonton
is a direct result of this Convocation and the united efforts
of the delegates.

Cabal: Gateway Censura


Path: Moros
Order: Mysterium
Legacy: Bokor
Status: Counselor (City 3), Censor (Order 3)
Bio: Jackals fearsome reputation in Edmonton has been a
constant in the citys history along with his fervent
opposition against the Seers of the Throne. Despite this
fact, almost nothing is known of the mans history before
offering he arrived his services to the city as a
necromancer. But his handiwork is legendary as is his use
of zombies and ghosts as his personal cadre of spies and
soldiers. No one likes Jackal but everyone fears him. And
that seems to be just the way he prefers it.
Rumors:
Jackal is a former Guardian of the Veil who defected to
the Mysterium following a civil war between agents of the
Veil and the subsequent collapse of the Labyrinth. He has
made every attempt to block or bring to heel any
Guardian presence in Edmonton since that time.
Jackal has forged the Edmonton Athenaeum into the
most secure occult research center across Canada and
boasts a library containing rare rotes and items belonging
the Seers of the Throne.

The Seer War: Edmonton has faced sustained assaults


from the Seers of the Throne more often than almost any
Consilium in Canada. The most devastating came when a
group of Seers infiltrated, and converted, fundamentalists
within the Guardians of the Veil and soon turned the
spymasters against one another. This Labyrinthine War
effectively crippled the citys ability to fight the Seers and
saw the banishment of the Guardians from the city. This
set the stage for a second war that saw much of the
Consilium attacked and killed by a concentrated block of
aggressive pylons. This ended when Leduc and Arrow
reinforcements defeated the Seers but the result was a
more suspicious and militant Consilium that valued
security and suspicion over peace and freedom.
The Conservative Tradition: Edmontons Lex dates
back to the founding of the city as a trading fort presided
over by a small cabal of thearchs and Arrow lieutenants.
The Lex is based on authoritarian Atlantean tenets that
give veto power to the Hierarch, stress duty and station in
service to the city, and favour rulings made by the Silver
Ladder. Many oaths exist that subsume the fractious
nature of sorcerers for the good of the Hierarch and
Ruling Council but this has almost always had the effect
of disenfranchising many mages who come to the city.
96

their mystic power. Pigeonholed as political relics in


Assembly, the Brethren are rumored to be looking to oust
TELM by any means necessary under the leadership of
thearch Lucinda.
Theatre Arcanoi: This obsessive coterie of mystagogues
has survived in the city due to their willingness to accept
bribes from TELM. They are known to explore and
catalogue mystic phenomena in Alberta and use it as
fodder for the plays they write and perform for Awakened
and Sleepers alike. Their productions always feature deep
ritual layered with occult symbolism and steeped in the
history of the province. Many view the current leader,
Mastigos Artaud, as a political wildcard to be courted at
every turn.
The Chain: This small group of Awakened combat
mages nominally refer to themselves as Arrow but,
curiously, do not display the strict code of ethics and
outbound honor that would mark members of the Order.
Rumors persist that they are simply Awakened
mercenaries at best and criminal members of a Free
Company, at worst. Nonetheless, they have the protection
of the Assembly and have guaranteed that the city will be
safe from all invaders for a price.

Assembly Title: The New Assembled Committee of


Calgary (N.A.C.C)
Lex Magica: The Free Charter of the New Assembled
Committee
Assembly Structure: Calgarys Awakened community is
governed via the famed Assembly system as headed by
the current rulers of the community, the Free Council. The
Council is dominated by several wealthy, influential
mages whose grasp upon Calgary is undisputed and
entrenched. Every year, more Libertines seem to flock to
the city from other parts of the country to bolster their
numbers and influence. As a result, the Diamond Orders
are vastly out-numbered, having been reduced to little
more than occasional voices of dissent. The Council uses
this power not only to push their agenda but to also revel
in the political bullying of their traditional adversaries.
The Silver Ladder and the Adamantine Arrow have
largely united their respective Orders into one bloc and
attempt to oppose the Council at every turn. They run
afoul, however, from members of the Mysterium who
largely support the Libertines in exchange for mystical
favours and cash advances. The Guardians stay almost
entirely off the radar posing either as Apostates or newly
joined Libertines in an effort to gather intelligence and
reinforce the Veil.
Emissary: Rollomay (Mastigos, Free Council, TELM
Trust)

Concept: Free-Market Fortune-Maker


Cabal: TELM Trust Associates
Path: Acanthus
Order: Free Council
Status: Syndic (Order 3)
Bio: A former stock trader from Toronto, Kapital
Awakened when he arrived in Alberta to profit off of the
oil sands boom. His mystic might, financial clout, and the
sorry state of Pentacle affairs in Calgary ensured his
dominance of the Awakened community and he seized
control in short order. Kapital intends to keep the Council
in power for as long as possible and isnt averse to using
his command of Fate to intimidate others or sway them
into thinking that his destiny is inextricably tied to that of
Calgary.
Rumors:
Kapital has hired mercenary Arrow to use as hired
muscle for the TELM and has met with little to no
opposition from within the Assembly.
Kapital keeps a Subtle One spy mistress known as
Medea on active retainer both as his PR

TELM Trust: A wealthy cabal of Awakened tycoons and


powerbrokers, the TELM have always been active in
Calgary riding the various oil booms and busts of the city.
The arrival of Kapital marked a turning point for TELM
and locked them on a course of power and conflict largely
against the Silver Ladder and the Guardians. The Trust is
aware that they occupy their seat because of economic
clout, blackmail, and bribery schemes. For these reasons,
they are scrupulous about covering their tracks and
ensuring that they keep their well-paid friends closer than
their enemies.
The Chinook Edition: An academic cabal, the Edition
used to be the dominant Libertine group in Calgary until
the rise of TELM. Thanks to TELM funding, Chinook
enjoys unprecedented influence and control over the
smaller Pentacle cabals. The cabal takes directives from
Obrimos Herr Brandt, an idealistic politico with a greater
sense of integrity then his TELM counterparts and who
has started to move the cabal towards taking a greater seat
of power in the Assembly.
Brethren of the Bow: The oldest cabal in Calgary, the
once-proud Brethren have fallen from grace due largely to
inept leadership and the draconian attacks by TELM.
Once a mixture of Pentacle mages, the Brethren fell
victim to the Seers and thereby lost access to much of

Concept: Closeted Mystic


Cabal: Vatus Aksayim (Lethbridge Athenaeum)
Path: Thyrsus
Order: Mysterium
Legacy: Sodality of the Tor
Status: Curator (Order 2)
Bio: Rita is something of an enigma in the Calgary
Awakened community. No one is quite sure of how
97

powerful she is or where, precisely, her loyalties lie. Her


dedication to her Order and the Lethbridge Athenaeum
(south of the city) is unwavering and obsessive to the
point of distraction. As a result of several deals brokered
over the years with the Libertines and the Arrows, Rita
has managed to create one of the most impressive
archives of occult lore and artifacts in Western Canada.
Rumors:
The Athenaeum is cursed and its only through Ritas
continuing rituals that it has remained unmolested by the
other Orders or mystic invaders.
The Athenaeum is rumored to hold the True Names of
every member of the Free Council currently in Canada or,
at least, the dangerous ones.

The Lost Charter: Rumors persist that there were certain


clauses in the old Lex Magica that wouldve prevented
Kapital from seizing power in the city due top potent Fate
magics bound within the language of the document.
Anyone trying to change the direction of the citys destiny
wouldve had to remove this Charter from the Athenaeum
and either destroy it or hide it somewhere far out of reach
from Calgary. And that is exactly what some suspect has
happened. To add fuel to the fire, many question why the
disappearance of the old Curator coincided with Kapitals
ascendancy to power and the sudden emergence of the
Theatre Arcanoi.
The Libertine Lies: To all outward appearances the reign
of Kapital resembles little more than a "corporatocracy"
that favours all those who bow to the will of TELM. Little
wonder then, that some Libertines across the country have
begun to question just where Kapitals loyalty to the Free
Council ends and his greed and avarice begin. But is this
all just an elaborate PR game? Kapital has brought untold
power and clout to the Free Council in Western Canada
and, despite the scandals, the TELM are attentive and just
in many of their rulings. TELM insiders say that the surest
way to Destroy the Followers of the Lie is to become
more adept at lying. But others whisper that Kapital is on
a road to Hubris that cannot be avoided.

Concept: Mercenary Biker


Cabal: The Chain
Path: Mastigos
Order: Adamantine Arrow
Legacy: Brotherhood of the Demon Wind
Status: Talon (Order 1)
Bio: Frre de Fer is an unknown factor in Calgary but
rumor has spread far and wide as to his exploits in other
areas of Canada. He maintains that he helped defeat the
Seers on numerous occasions and that he has proven
himself a loyal Arrow in countless Arcane Duels. Still,
none of the sworn Arrow in Calgary will vouch for him.
But they wont openly challenge him, his sword, or his
menacing posse of ex-con Awakened.
Rumors:
Frre de Fer is actually the alias of Le Renard Noire, the
infamous leader of a Free Company that exacted steep
boons from several Pentacle mages in Ontario and later
fled the province when the Arrow caucus decided to take
him to task.
Frre de Fer might be a disgraced former Sentinel from
Quebec City who fled the city after he was set up by
political opponents within his own Order to take the fall
for a bungled operation.

Description: A tight-knit family of oil barons originating


from the east, the Whittons hold vast amounts of
bureaucratic and financial influence in Calgary and are
said to be the driving force behind Albertas oil sands
project along with the rise of several prominent political
movements. Curiously, neither the Free Council nor the
Silver Ladder have been successful in courting the lineage
as their own. Indeed, some have begun to wonder if the
Whittons have been secretly courted by, and accepted an
offer, the Seers of the Throne.

98

99

blows, the nomadic pack would simply move along.


However, if a problem arose that the natives could not
ignore or if they felt the immigrant pack was being
neglectful or disrespectful of the land, then tempers could
become heated.
As time passed, the native Uratha were eventually
forced to relent to their claims and work alongside their
foreign counterparts. They are still saddened to see their
lands taken from their people, but they remain focused on
the more important task of keeping the spirits in check.
Since that time, Canada has grown, changed and
developed mostly across its southern borders. As the
population grew, so did the number of Uratha. With the
development and change came more activity in the umbra.
More Forsaken added to the number of individuals who
could police the spirits yet Canada still holds a vast
wilderness. This wilderness has remained unsupervised
for some time, leaving the spirits there unchecked. More
interesting still, old spirits displaced by modern times
have not simply vanished but instead found pockets of the
umbra in which they have been able to sustain
themselves.
As for the Uratha population in Canada, it has been
estimated that there may be as many as one Uratha for
every 2000-2500 mortals. This puts the werewolf
population of the country at between 13,500 17,000. Of
that, as much as 2/3 may be Pure or Bale Hound putting
the Forsaken population at 4,500 5,500. This is a small
number given the land area of the country.

Canada provides the Forsaken with a vast and diverse


land to defend. The landscape varies greatly from region
to region, as do their troubles and the means with which
to deal with them. The size of territory claimed by a pack
may differ dramatically depending on the pack's location.
In dense urban areas like Toronto, a pack may claim a few
city blocks, while in the Prairie Provinces, a pack may
cover vast acres of land.
The general make-up of Forsaken society remains very
similar from area to area. Despite these similarities and
the vast expanse of land, however, the strict territorial
nature of the Uratha has lead to very infrequent
cooperation between packs and any region claimed by a
pack is very carefully guarded.
The varied landscape of Canada also provides for varied
spirits. The lands were once guarded by the nomadic
natives and the Forsaken who traveled alongside them,
but it has become increasingly rare in these times to find
nomadic packs. As such, much of the wild has been left
unattended. Those unattended regions have become
havens for spirits and supernatural creatures. This has
made Canada a far more dangerous place for a wandering
pack of werewolves than one would assume. While the
developed land is no more dangerous than anywhere else
in the world, it has been said that many Forsaken have
wandered off to claim territory in the deep Canadian
wilderness and have never been heard from again.
Uratha have existed in Canada well before the country
was so named. The Native American tribes had among
them Uratha, and those Uratha were well aware that there
were others like them out there. Those Natives claimed
their own territories, though for the most part those
territories were much looser than they later became.
Upon the arrival of European settlers, the Native
Americans were very quick to reel in their borders and try
to defend the lands they held while the newly arrived
Uratha tried to carve out their own territories in this New
World.
The early Uratha settlers came to the country while
following their wolf blooded kin. Once they arrived, they
sought to claim territories of their own to nurture and
protect. They were not surprised to find other Uratha in
the country -- they had been aware for some time that
other Uratha exists in the unexplored corners of the world.
Despite their shared history and language they -- more
than the humans they had accompanied -- had a great deal
of difficulty working with their native counterparts.
Native American Uratha were very displeased to find
their territories being claimed piece by piece by foreign
interlopers.
The Natives were put into a difficult position. It became
far more challenging for them to wander the land as they
had before. Turning their backs on the foreign settlers
meant a great risk of losing a piece of their territory to the
newly arrived Uratha. Seldom would the two come to

Spirits
Spirit of Canada & Court
of Canadian Provinces
Canada developed as a conceptual spirit when the
country was forged by the unification of the three colonies
into a country of four provinces. As the young nation
grew so did the spirit. The four provinces themselves
took on their own conceptual spirits forming the Court of
Canadian Provinces and as the court grew, so did the
spirit of Canada.
The spirit of Canada has grown to be a very powerful
conceptual spirit. It seldom shows itself, but when it does
it may take on various forms usually dependant on the
interaction. In a political situation, the spirit may take on
a human form of a politician. Other times, it may take on
a more totemic representation appearing as a moose or
beaver or even a great maple. Over the years, the spirit
has become increasingly skilled at diplomacy and
negotiation and has as a result become skilled at choosing
100

The First Confederacy:


The Ring of Fire

appropriate physical representations. It is a peacekeeper


spirit and as such it is most likely to cooperate with any
Forsaken who may approach it.
The provinces too became their own spirits as lands
developed their own identities and eventually joined the
Court of Canadian Provinces managed and controlled by
the spirit of Canada. These spirits share views similar to
the spirit of Canada, but also hold tightly to their own
individuality. The spirits of Alberta and Quebec most
notably aspire to greater things while the spirits of the
Atlantic Provinces tend more often than not to work in
harmony likely due to their relative weakness in
comparison to the other spirits in the court.

Their territory consists of the land extending from BC to


Yukon Territory and is controlled by:

Issorartuyok (*Leaderdog, Inuktitut), Fire


Touched

Viktor The Purifier Kaloskev, Ivory Claw

Screaming Blood Sky, Predator King

The Second Confederacy:


The Nudyuartok Amarok

Wendigo

(*Savage Wolves, Inuktitut) Their territory consists of the


land extending from Alberta and Saskatchewan to
Northwest territories and is controlled by

Mikwaw Pisim (*Red Sun, Cree), Fire Touched

Tartok Aok (*Dark Blood, Inuktitut), Ivory Claw

Kills for Convictions, Predator King


It should be noted that of all of the Pure confederacies, it
is the Nudyuartok Amarok that has been the most
effective in driving out the Forsaken. The North-West
territories in particular are simply lethal to any Forsaken
that dare wander there.

Tales of the Wendigo have long been a part of native


legend. It is no surprise that the spirit of Wendigo has
remained strong throughout the years. In an odd twist,
however, the lack of hunger and starvation in Canada has
left the Wendigo with fewer prey leaving the spirit itself
often starving.

The Reaver
The Reaver has not been heard of in some time and still
wanders Canada, far from the watchful eye of the
Forsaken. It had accomplished its goal or so it had
believed having brought the re-born Thurifuge into the
near Hisil. But what has happened since? Why has the
Thurifuge not stretched its power as The Reaver had
hoped?

The Third Confederacy:


The Skin Traders
Their territory consists of the land extending from
Manitoba to Ontario and is controlled by

Morning Star, Fire Touched

Switchblade, Ivory Claw

Snarls with Pride, Predator King

Pure

The Fourth Confederacy:


Les Meutes
Confederees Boreales

The Pure are heavily active in Canada. The country


offers the Pure packs a vast expanse of land to use without
risk of conflict with other packs or with the Forsaken.
They have been able to expand their numbers and borders.
No one really knows how many Pure may live in Canada
or how much of the land falls into Pure territory. It is
estimated that they may greatly outnumber their rivals,
but no one knows for sure.
For some time, the Pure controlled the wild areas to the
North. They have been successful in driving the Forsaken
south. At the beginning of the 1970s, the Pure grouped
into large confederacies which helped them watch over
the farthest parts of their territory and the wide inbetweens more efficiently.
Over time, the Pure
confederacies in Canada split to get a better control over
the area. It would be a mistake to think that their territory
is divided along human borders, but for the sake of
simplicity, the provincial borders will be used as
guidelines.

Consists of the land extending from Quebec to Labrador


and is controlled by

Bakade Mukwa (*Hungry Bear, Ojibwe), Fire


Touched

Victoria Licks the Blood Fraser, Ivory Claw

Gerome Growl of Ending Mulcahy, Predator


King (Formerly Andre Blackburn)
Strangely enough, Forsaken in Labrador have managed to
keep the fourth confederacy at bay and the two groups
hold a strange mutual respect for each other though
neither would relax their guard.
Andre Blackburn was at one time one of the leaders of
the Fourth Confederacy, but has since lost his position
after being overthrown by one of the Ivory Claws. He has
gained numerous enemies but has gained one old ally with
Sept-Ans-Courir, the spirit lodge of Mons Regii. He is
still a Predator King at heart so he is patrolling the eastern
101

extermination against the Forsaken there and for some


time the area has been one of the most heated skirmishing
points between the Pure and Forsaken. The Fire-Touched
seem quite insistent on claiming the lands there, and drive
out, if not outright slaughter, any Forsaken that attempt to
lay a claim to land. It is suspected that the Pure have held
the lands there for centuries and are simply holding strong
to a land they have considered their birthright.

borders of the Monteregian Mountains and prefers to be


left alone.
Despite being overthrown by an Ivory Claw, his
position was filled by another Predator King Gerome
Mulcahy Growl of Ending. Gerome is far more
inclined to accept the traditions of the Ivory Claws and
the Pures propaganda.

The Fifth Confederacy:


The Sea Wolves

Bale Hounds

Consists of the land extending from New Brunswick to


Nova Scotia and is controlled by

Salts the Wound, Fire Touched

Sean OCalleigh, Ivory Claw

Jagged Maw, Predator King

The number of Bale Hounds in Canada is unknown,


though it is believed that this number has grown a great
deal since the recent Silver Crusade. It is more likely now
than ever to find a Bale Hound infiltrator and now more
than ever the Forsaken need to be on their guard.
The Bale Hounds in Canada are generally very cunning
and secretive far more than most. Too much suspicious
activity from the Bale Hound on behalf of the Maeljin
would be noticed far too quickly in this country as it
would in many others. They primarily stick to the areas
populated by Forsaken as they see the Forsaken as a
whole as a threat and the thinly distributed Forsaken in
Canada as good target.
Of all of the Bale Hounds, it is the Bale Hounds of
Thurifuge who have the most difficulty functioning in
Canada yet are also the most bold. As servants of
violence, their actions are most likely to draw attention.
They are more than pleased at the prospect of a reborn
Thurifuge yet dismayed that he has not appeared to grant
them his favor. As a result, they have turned to other
means of gaining power.

The Pure in Newfoundland, P.E.I. and Nunavut are not


listed into the confederacies as they think their territories
are untouchable.
From all appearances and with only a few notable
exceptions, the Pure seem uninterested in engaging in
territorial pissing matches with the Forsaken unless the
territory they are interested in has substantial value to
them. There is more than a sufficient land for them to use
without bothering with their ignorant brethren. Still, they
will defend to the last any territory that they claimed and
if a piece of territory is of particular importance, then they
may try to take it using all of their available might. Given
their numbers, a Forsaken pack whose territory may be
sought after by a pack of Pure may be in for quite a fight.
The Pure in Canada are no less zealous bigots as they
are anywhere else. However, in the last year they have
rarely pursued the slaughter of the Forsaken. There
reasons for such civility are not known. They have been
emboldened by the Silver Crusade and if they wished to
they could likely wipe out every Forsaken in Canada. It
isn't known why they chose not to do so. It may be that
they fear what may happen if the Forsaken are cornered.
It could be that the Pure are overestimating the number of
Forsaken in the country. It may also be that the Pure
simply have more pressing matters to worry about.
The Pure have a preference for the rural areas of Canada
-- of which there is abundance. There is less of a risk of
drawing attention should any conflict arise. Like the
Forsaken, the last thing the Pure wants is their discovery
or even unwanted human attention. For the most part,
they are content to let the Forsaken run themselves ragged
trying to patrol larger urban areas. There are a few
instances where The Pure have sought to claim a large
city, but more often than not, they have come to find that
the Forsaken are tenacious and resilient.
While the Pure in Canada are more or less willing to
expand and grow their influence without conflict with the
Forsaken, there are exceptions.
The most severe
conflicts; however, involve the second Pure confederacy
and specifically the Fire-Touched in the Northwest
Territories. They have been engaged in an active war of
102

Hosts

great deal of suspicion. The Forsaken have enough


problems of their own as it is, they cannot risk
interference from outsiders -- even well-meaning ones.
While there have been no proven sightings of Changing
Breeds in the country, whispers on the wind suggest that
they are indeed out there, and it has yet to be seen how
they will interact with the Forsaken.
If the Changing Breeds exist in Canada, it is likely that
they are breeds of native animals.

Azlu
The Azlu can be found all over Canadaeven in the
cold norththough they seem to be more at home in the
warmer regions of the country and tend to be most
troublesome on the West Coast. British Columbia, for
example, is home to hundreds of species of spiders -making for an idea habitat for the Azlu.
However, as recently as the mid-1900's, an aggressive
assault from the Azlu on the Forsaken of New Brunswick,
centered in Saint John specifically, put a large dent in the
provinces Uratha population. The Azlu hunted the
Uratha aggressively, using loci as a means to lure
desperate werewolves to their deaths. The Forsaken were
eventually able to fight back in the late 90's.

Lodges
Lodge of The Great Road
This lodge is a sanctioned custom lodge, and more
information can be found on the Cam Wiki.

Beshilu

This Lodges very beginnings reach back to an early


Lodge once formed by the Forsaken seeking to safeguard
the fur trade routes from the intervention of spirits and to
also keep an eye on the traders themselves. Forsaken who
had traveled overseas were wary of the unknown wilds of
Canada and rightfully so. Many of the Uratha were also
well suited to the physical duress of the journey and
welcomed the challenge.
As Canada changed, so did the Lodge. To this day, they
continue their role as guardians of Canada's most traveled
routes -- now the Trans-Canada Highway. They keep the
roads safe for werewolf and man alike and are more than
happy to escort or play host to traveling Forsaken. They
also play the role of messengers, passing news and rumor
to the various packs and clutches they visit on their
journey. Most importantly, however, the members of the
Lodge are bound by oath to wage a constant war to keep
the road safe and to aid and escort travelers in need. They
are constantly seeking out the Pure along the roads and
drive them out of the territories they seek to reclaim.
The Lodges founders were at one time members of the
now defunct Lodge of the Ferryman a lodge whose
patron pack were Hunters in Darkness. Early voyageur
found their travels across Canada to be fraught with peril
and danger. Even the Uratha found the journey difficult.
In an attempt to aid in their travels, the lodge asked the
spirit of Charon the Ferryman to be their patron. As time
passed, so did the role of the voyageur, and the lodge lost
direction and fell into decline.
Travel by river began to lose its importance. Roads and
bridges were built crossing the same bodies of water that
the voyageurs once traveled. The highways connected to
become a single important artery connecting the country
and its major cities. The health of the Shadow along the
highway grew and prospered as the conditions of the road
improved and became more traveled. The highways
themselves had each developed their own powerful totem
spirits.
As the route prospered it had become

The Beshilu did not exist in Canada before the arrival of


the early European settlers. The creatures first arrived
with the rats that frequented the East Coast seaports in the
late 18th century. Once ashore, the Beshilu began
sweeping across Canada in desperate hope of outrunning
the Uratha while at the same time clinging close to human
settlements.
The biggest struggle that the Beshilu have encountered
has been in the province of Alberta. Through sheer
diligence the Uratha have managed to keep Alberta ratfree and it has remained that way since the rats first
reached the borders of the province around the time of
World War II. A 600 by 70 kilometer rat control zone
along the province's vulnerable eastern border had been
erected to keep the rats out and are staffed by
professionals (mostly Uratha or wolf blooded) that patrol
the area. Any rats found in the province are relentlessly
hunted.
The coastal cities in Canada were the point of entry for
the rat hosts into the country and they very much remain a
beachhead for them. It is here that they have managed a
solid foothold into the country, and here that they will be
most difficult to route -- if not entirely impossible. Their
incessant gnawing at the umbra here has also allowed
spirits more opportunity to wander where they should not
be.

Changing Breeds
Recently rumours have begun circulating that the Uratha
are not the only shape changers out there. The question
is, if the rumours are true, then what role do these
creatures play? Why have they only now appeared? One
thing is certain; these creatures should be viewed with a
103

member is capable and upholds some standards of the


Iron. While a Hunter in Darkness would still be
considered a prospective member due to the history of the
Lodge the candidate will still have to renounce to HikaonUr for Sagrim-Ur.
The packs that make up the lodge are primarily
nomadic. The bulk of them travel the more dangerous
stretches of highway between Western and Central
Canada, particularly through the Prairie Provinces. Trips
through Quebec and Atlantic Canada arent as frequently
needed due to the stronger Forsaken presence, but still
made on occasion.
Members of the Lodge must also have suitable and
reliable means of transportation usually in the form of a
well maintained big rig or motorcycle. Winter means
many bikes are traded in for large trucks. Regardless,
members are judged by their rides almost as they are by
their strength and cunning.
Once the potential member meets the first few
requirements, a lodge member will put the initiates ride
through its paces, give the member weapons and provide
him with maps and key information about the route
including known trouble areas and safe rest spots.
Initiation typically involves many cases of Canadian
beer, loud music and long nights of celebration. After
that, the member is typically given a jacket sporting the
Lodges emblem usually a maple leaf in green
superimposed with the symbol of whatever particular
pack or gang the member has joined.
Lodge members are usually keenly aware of safe stops
and loci that dot the Trans-Canada and will even play a
role in setting up such locations.
As the members of the Lodge are most of the time on
the move and alone or in small gangs or packs, they dont
have many rituals between themselves. As such, some
traditions will involve the Urdaga they are protecting
during their travels. It is to note that some traditions of the
Lodge of the Ferryman have been integrated into the
Lodge of the Great Road like asking to be paid in coins or
silver. Some old members will even use the term
Ferrymen as a nickname between themselves, especially
Cahalith who are versed in Lodges history.

increasingly valued by the Forsaken and Packs and gangs


who fought for control of territories along its length.
The Pure eventually made their big push. They
succeeded in driving the Forsaken back into a handful of
cities to consolidate their territories and isolating the
Forsaken. Since then, the Forsaken continued to lose more
and more control over Canada making it impossible to
find, teach and protect all of the newly changed, enabling
the Pure to quickly bolster their own numbers.
The Lodge of the Ferryman, its members few in number
and its patron spirit now weak and detached, abandoned
their old patron and sought out the patronage of the Great
Road: the Spirit of the Trans-Canada Highway.
The Great Road demanded that the Lodge fight to
reclaim the lost territory along the highway and continue
to wage war to keep the road safe. With the roar of the
trucks and bikes that traveled along it and the strength,
focus and direction that had forged it, the Great Road
offered no compromise.
With their pride crushed and their territories taken, the
old packs that had once claimed territory along the route
were willing to join the Lodge and bolster its numbers.
Many of these packs and gangs were more than willing to
bring the fight to get their territories back. The ExFerryman realized that the humans used the roads more
frequently than ever and the patronage of Red Wolf will
be more suited for the Lodge. They altered their tribal
allegiance and recruited new members accordingly. The
few that decided to keep their allegiance to Black Wolf
left. Of those that left, many supporting the Lodge from
arms length but playing no role in it while some resent the
decision.
The Great Road expects the lodge members to wage a
constant war against those that threaten it and the territory
along Trans-Canada highway. They are expected to not
only rebuff any attempts of intimidation, but must
themselves intimidate others on a daily basis. Problems
are not solved by talking or negotiations the Great Road
demands that physical conflicts solve things. The roar of
trucks and traffic fuel the spirits love of the loud and as
such, it likes conflicts to be resolved in a loud manner.
The roar of a shotgun or the growl of a bike as it mows
down a fleeing opponent is perfect. If the Iron Masters
must fight with tooth and claw, then he better well roar
and howl as he does so.
Canada is a vast country with large areas of wilderness
and great lengths of road between its larger cities. As
such, travel can bring a great deal of peril. The Pure
claim much of the country and have forced the Forsaken
into urban areas. Those who wish to join the Lodge must
be willing to defend those they travel with against the
Pure.
The Pure greatly outnumber the members of the lodge.
For that reason, lodge members must be strong, clever and
skilled. They need to know the best and worst places to
rest along the route and they need to free the sections of
road claimed by the Pure.
Regardless, the lodge is not too picky about who it
allows to join, so long as they feel that the potential

Mons Regii
This lodge is a sanctioned custom lodge and more
information can be found on the Cam Wiki.
Once upon a time when the Forsaken Tribes of the New
World arrived one of the first territories they claimed was
the Montegerian Mountains, called Mons Regii in that
time. The chain of mountains was big and wild but MontRoyal was the cornerstone of one of the first cities in the
new continent and so it was a good place to raise a locus.
Generations passed and, even with the plentiful essence
that the Mons Regii offered, envy and avarice begin to
take their toll on the Urdaga. Conflict arose between
packs. No Tribe was willing to accept their faults as part
of the conflict. When the war ended the only survivors
104

The willingness to work with more than one Pack is


necessary also because as a Clutch, the members need to
keep that same synergy, especially because they are most
of the time faced with foes more dangerous than a single
Pack could beat. Because they have no Tribe to back
them, most members take only the necessary to specialize
in their field, and learn from others only to become even
better in it. Lastly, the candidate has to obey the council
of Elders

that remained decided to leave their tribes, ashamed of


their past actions.
The pack of Nuit-Blanche (White Night or Sleepless
Night) decided to claim the territory after the war to make
a sanctum for Ghost Wolves. It was more a symbol than
anything else because even the Nuit-Blanche Pack was
residing outside the skirts of a Barren that the war has
caused. Unknown to them, some places begin to flow
essence again but it was only when one of the more
dangerous supernatural figures decided to leave the Mont
- Royal that the Packs could begin to discover the treasure
within.
Before the formation of the Lodge, there was already a
Clutch with an established Tur and a Parliament of
Wolves. Upon its formation, the Mons Regii Lodge was
only an extension of their own way of living and so most
of them became full-fledged members in no time.
If anyone could find the old Spirit of the Monteregian
Hills, he will certainly find a mere reflection of what the
spirit truly was. The war has wretched this spirit beyond
hope of healing and is currently not suitable as the
Lodges patron spirit. Only a spirit of similar power
could hope to take place in the meantime. The spirit SeptAns-Courir, or seven years running, was given the
position in the mean time. There is an old French
Canadian saying that to become a Werewolf, one must
courir le Garou (run the Werewolf). The candidate must
forfeit any catholic practice for seven years to become one
of the Wild. While that the story plays no true role in
becoming a full-fledged Uratha, the myth has created a
Spirit so powerful that it was well suited to be the totem
for the Lodge. The Spirit has an appearance similar to
most recent depictions of the Devil: a handsome man with
a black cape and with a large hat. Sometimes however,
the Spirit can be found in the shape of a large black dire
wolf with bloody teethes. This form is usually taken when
bringing in new members to the lodge. At this time,
however, many spirits seem to feel that the totem is far
more powerful than he seems perhaps he is a spirit
capable of awakening the true potential of an Uratha after
all
In any case, Sept-Ans-Courir doesnt like the sight of
crosses or religious symbols. Someone who wants to meet
him shouldnt wear those, unless he wants to make a
powerful spirit angry.
Joining the Lodge is fairly easy; even one who is living
outside the Territory could become a member of the
Lodge. If there is one thing that the Patron Spirit could
not accept as a candidate is one who is a member of the
Tribes. The ravages of the war cant be forgotten so
quickly and even if one of the tribes could convince the
Patron Spirit to keep his Tribal bonds he would still have
to convince all the other members of the Lodge. In fact,
the Montreal Isle has become a symbol of freedom for the
Ghost Wolves. Apart from that, the candidate would have
a series of tests to make sure that he understand the tenets
of the Oath of the Moon and has the mantle necessary to
work with more than one pack if necessary. Tribe-less
doesnt mean dumb among the Mons Regii. Far from it.

Other Lodges
The Lodge of Garm and Lodge of Wrath also hold a
presence in Canada as a number of werewolves claim
membership to these well known lodges. There are also
members of the Lodge of Crows in Canada.

105

Locations

Notable Characters
and Packs (NPCs)

The Hisil
Large portions of the Hisil in Canada (particularly
north) are surprisingly resistant to change. It is not
unusual to find shadows of forests or even towns that
have long passed.
BarrensThere are few notable barrens in Canada.
Currently, there is a large barren on and surrounding a
good portion of PEI. It is recently created and its origin is
unclear. It is said that the northern regions of Canada also
hold more than a few barrens areas devoid of life and
hope where things simply lose their resolve and perish in
the cold.
WoundsGagnon, Quebec is the site of one of the most
recently discovered and very infected wounds. The city
itself was demolished after the mine there closed in the
1980s, yet in the shadow a great wound was left
created by greed, arrogance and despair. Bale Hounds
gathered here for a time to share information, perform
rituals and perform their atrocities in honor of the
Maeljin.

Owl Patrol Pack


The Owl Patrol pack is a very large pack of Forsaken
that guard Albertas eastern borders from the rat hosts and
any other creatures that might threaten the lands they
protect. They care a great deal for their land. They will
cooperate with neighboring packs when needed but will
never leave their posts under any circumstances. The
packs totem is an Owl Spirit a creature more than
qualified to help them hunt vermin.
The pack has existed for decades and has gone through
many changes. The Wood family a family with a
strong wolf-blooded heritage has seen most of its Uratha
join the pack and three members of the Woods family
have lead the pack as Alpha. The latest, Bret, has also
been one of the most respected and well-liked Alphas the
pack has had.
Bret Wood Rat CatcherBret is Alpha of the large
Owl Patrol pack that guards Alberta from Beshilu. The
Wood family has taken responsibility for the job for some
time and Bret is the third member of his family to take
Alpha of Owl Patrol. He is extremely focused and
determined almost to the point of being a bit aloof and
a cowboy through and through. Hes a natural leader, and
a skilled hunter. His pack mates follow him without
question.

Other
Hidden in the vast wilds of Canada, lies a peaceful and
powerful pocket of Hisil. It's unique properties include an
abundance of natural essence and its tendency to hold
tight to reflections of things long faded. Creatures and
wonders long faded in the realm exist still in this glade -holding tight to their fading existence. The glade is vast
and beautiful -- full of natural wonders. The area is
surrounded by vast mountain ranges and bathed in warm
light of Luna or Helios. It is an area of peace and
tranquility that might lead one to believe they had
stumbled across a veritable Eden or even a fragment of
Pangaea. Large and powerful spirits take refuge here to
regain their strength.
Entrances to the glade are few and well hidden. Those
that exist are well guarded -- it is a retreat for many, and
many wish it to remain undisturbed.
The glade itself is tended by a large spirit of the
northern wilderness. Age old reflections of Luna and
Helios have also made their presence known here and the
reflection of Luna most often tends to the powerful locus
that lies at the glade's center. Spirits of long extinct
creatures wait out their last days here, as do spirits of
legend.

Highway Patrol Pack


This pack consists of a group of members form the Lodge
of the Great Road. They are a nomadic pack that travels
the highways of Canada (usually via motorcycle) carrying
news from coast to coast looking for disturbances and
helping all those who need it. The pack typically runs the
span of the Prairie Provinces.

True North Pack


This pack, situated in Peace River, Alberta, is a roaming
pack whose goal is to retake Canada from the Pure and
other outside influences. They also defend a strong Wolf
Blooded community.

Barrack Hill
This extremely large and fiercely territorial pack makes
its home in Ottawa and claims territory on and around
Parliament Hill. This pack deals primarily with spirits
and other matters which threaten to negatively influence
politics and the nation. They claim to be the servants of
the Spirit of Canada, though their pack totem is a
powerful spirit of Order. They are capable and adept at

106

province form the rat hosts and other problematic spirits


and supernaturals. (NPC Family Line)

their duties and invite no involvement from any outside


packs.
It is believed that the pack has existed since Ottawa was
first made the countrys capital. They banded together to
protect the interests of the nation from spirits who would
try to influence or pervert the unity and order that the
young country was trying to achieve.
Theyve been at odds with the pack De Foi et de lpe
for some time. Strangely enough this resulted primarily
from a difference in political views when both packs were
first formed. Barrack Hill has always held a very proEnglish sentiment.
The pack has never been known to get involved when
vampires or mages have tried to influence politics and are
instead more interested in regulating the spirit courts.

Curiosities
The Ghost Wolf factor
Canada is the second largest country in the world, with a
relatively small and dispersed population. For that
reason, it can often be the case that an Uratha may find
themselves alone and without mentor. Those who do not
fall prey to the Pure often find themselves left to their
own devices. This has generated a very high number of
tribe-less Ghost Wolves in the country. Stranger still,
some Ghost Wolves have banded together, creating
unusually large clutches of tribe-less Forsaken.
The country is also home to a Ghost Wolf Lodge called
Mons Regii. As a lodge consisting entirely of Ghost
Wolves it is a rare anomaly in Forsaken society and one
of the few lodges of this nature. at least two Ghost Wolf
lodges both situated in Quebec. There, the large
population of Ghost Wolves stems from primarily from
the abandonment of their original Tribes in an attempt to
settle years of conflict.

De Foi et de lpe
This pack makes its home in Ottawas Lower Town on
the East Side of the Rideau Canal. This pack has worked
its hardest to wrestle the influence that the pro-English
Barrack Hill pack has had over Parliament for
generations, feeling that Barrack Hill has interfered in the
natural order of the countrys politics on several
occasions. While the pack is much smaller than Barrack
Hill, they have always been far more skilled in combat.
When not confronting Barrack Hill, this pack works
towards protecting the countrys capital from supernatural
tampering particularly from spirits and the Pure. They
are far less likely to get involved in the political affairs of
vampires and mages though the pack is willing to do so if
necessary. Since their territory does not cover Parliament
Hill, however, they are seldom even capable of taking
such actions even if they wished it.

Wolf Blooded Families


On occasion, wolf blooded families will stick together
to aid their brothers in their overwhelming task and to
keep each other safe.
A few wolf blooded families of note:
BruceThis wolf-blooded family line in central Ontario
has bred true for several years. It is primarily a farming
family, with an old ancestral estate in Milton, but it also
sustains a proud military and service tradition. (PC
formed family line. Please contact Janine Mark for more
information.)
DeLucaThis wolf blooded family holds for itself
powerful connections in politics and the underworld.
They use their influence to support each other including
their Uratha brethren but in doing so are often under
intense scrutiny from the Forsaken. This family had
established itself in Eastern Canada. (PC formed family
line.
Please contact Jessica MacLeod for more
information)
WoodsThis wolf blooded family resides primarily in
Alberta and tends to the security and defense of that

107

Additional History

The mid 1980s saw the beginning of the Brethren War.


During this time, a lot of Forsaken moved south to help
other Forsaken in their conflicts and came back to notice
their territories gone, taken over or simply unusable
anymore. The Pure had an edge over their enemies: they
had the information and the organization to overpower the
Forsaken still fighting to defend Canada through this war.
They pushed them back, forcing them to retreat into only
a handful of cities to consolidate their territories. By the
end of the war, the Pure had succeeded in isolating the
Forsaken.
Since then, the Forsaken have lost more and more
control over Canada. They are now too few to adequately
find, teach and protect the newly changed, which enables
the Pure to recruit many new werewolves left unclaimed
by the Forsaken.
During the first years following their firmer grip over
Canada, the Pure became too confident of their power
over their territories. They had come to believe that the
Forsaken were nearly wiped from the country. Some Pure
even started to ignore the Forsaken on territories next to
theirs.
The Pure currently oversee a very large territory,
splitting their forces over large distances. This might
explain the reason why the few Forsaken concentrated
into small urban territories can grow and prosper without
being eradicated.

The Forsaken who traveled with first North American


settlers were not surprised to find that there were already
Uratha in the new lands. Many Forsaken were aware that
they had cousins even unto the ends of the earth.
They did not know exactly who or where those cousins
were, but they were aware that they existed.
They were also very pleased to find that Native
Americans had a much more respectful view of wolves in
general. In Europe, wolves were typically characterized
in a negative fashion as being perhaps devilishly clever
and most often ravenous, gluttonous beasts. North
American culture, however, respected the wolf's abilities
as a hunter and its dedication to its family. The
corollaries between the stories of the natives and the
conditions and powers of the Uratha were striking.
The Native American and European werewolves had
fewer barriers to overcome on their first encounter than
any of their human peers. The First Tongue and their
common tragic mythology and history helped them
overcome a lot of language and cultural impediments.
While the Uratha tended to show some degree of respect
towards one another, the same could not be said for their
peers.
Wars with the natives were not uncommon. New
France found itself in a series of wars with the Iroquois.
During these conflicts, the Forsaken would try more often
than not to bring about some sort of peace. At times they
succeeded, if only by encouraging their people to regroup.
The risk of ending up pitted in a conflict against a brother
was not one the Forsaken wished to consider.
As settlers encroached on the lands, however, the native
Uratha soon found their territories being chipped away.
Nomadic packs would return to old territory only to find it
occupied.
While bothersome, the native Forsaken
typically chose to allow the visitors to police their lands
so long as they kept to their duties. Some, however, took
a less tolerant stance towards their new neighbours.
More conflicts sprang up as the British colonies began
to compete with New France for land and goods. The
Seven Years War (1754-1763) became a difficult time for
the Forsaken. The conflict stirred up the umbra, which
lead to a great deal of spiritual commotion and chaos.
Forsaken who were part of New France or the British
Empire were left in a difficult position. They were
needed now more than ever to perform their duties, yet
they were also called upon by their human brethren to aid
in the conflict a conflict which could result in them
taking the lives of fellow Uratha.
While the conflict was eventually resolved with the
Treaty of Paris, wars continued to spring up through the
new land. The American Revolution and The War of
1812 both put a great deal of strain on the Forsaken
furthering the chaos and change in the umbra while
pulling at the Forsakens attention and duty.

108

109

Guide for Using

The Entitlements

Entitlements

Within Canada

Here are some quick DOs and DONTs according to how


we'd like to see the Entitlements used.
DO: Encourage players to take them and proactively
point out Entitlements the player might not realize exist.
The Mid-Approval, as far as we are concerned, makes
certain that the player has had a long talk with STs about
what the Entitlement is about, and the responsibilities they
will have bringing it to game, namely that they will
essentially be the one who will explain the group to
prospective new (and now Low Approval) members.
DON'T: Treat them like the Sidhe Houses from OWOD
Changeling. While some may look down on those who
are not of an order, it is the disdain of a hard working
businessmen looking down at an unemployed street bum,
as opposed to a King looking at a lowly serf in the fields.
Entitlements only have authority over the preview of their
duties, and only that if the local monarch allows it. They
are organizations dedicated to ideals, not old boys clubs
trying to hold other people down. Individual characters
may do that, but avoid spreading the perception that all
members of Entitlements are not.
DO: Make the entrance for new players difficult. Give
the membership value, so the player has a sense of OOC
as well as IC pride regarding their entry. Make sure you
have a scene (or at least a write up) of how they got into
the order, the name of the NPC that got them in and their
relationship with them, etc. Don't deny them access of
course, unless through the process of the initiation you
notice the player changing their mind on an OOC level.
DON'T: Let Entitlement players play into a vacuum in
their chosen task. An organization of one is no
organization at all! The best choice would be prospective
NPC members of the group for them to mentor, who can
be purchased as Allies as the PCs relationship with them
grows. If you feel like making up a superior for them, let
us know at National...we may have one ready for you to
use, or wish to use the one you make! Of course, it's
always better for them to interact with other PCs, but
sometimes people have to see something in play before
they want to join in.
DO: Make the Entitlements aware of each other: They
are all very different, while the rules support social
bonuses for them, that can merely mean they are being
polite, and polite antagonism is often twice as intense. A
Scarecrow Minister and a Pearl Satrap are going to have
very different ideas on how to handle a mortal addicted to
Fae drugs, and a Blackbird Bishop may feel the local Toll
taker Knights methods are a threat to the Freeholds
clarity. Try to avoid all out entitlement blood feuds, but
then again, they are likely better for your games stability
then a war between Courts.

A Primer/Plotkit for General


Canadian ST Usage
Changeling is a difficult game to run on a National
scale, as the canon material supports a lot more "every
city is different" style thinking then any of the other
groups in the World of Darkness. There are no Traditions,
no universal laws from one city to the next, and a variance
in timelines and lateral thinking from one citizen to the
next. This leads to great local games with a lot of elbow
room for creativity, but once you want to connect to
another city, things get strange. Maybe you want your
players to stay close. Or perhaps you want it to stay
strange (this is Lost, after all). However, if your players
are eager to take advantage of the story elements that can
only be enjoyed in a large organization such as the
Camarilla, the Entitlements are the way to go.
The Entitlements in the core book are the most direct
examples, as they all are written as if they are in regular
communication with other members of their Noble order.
More importantly, each and every Entitlement is tied to a
JOB that makes the story run smoother. If a player is
bored or directionless, an Entitlement may give them
something larger in scope to focus on. They are also great
for new players, as they give a reason for someone to take
them under their wing with a distinct agenda, as opposed
to the general "this is what being Lost is all about" spiel,
which, after the eighth or ninth new player, becomes less
exciting. Kickball is a lot more fun when you're picked for
a team early on, even if you don't know how to play!
Freeholds do not have a universal Status system, the
Mantle merit is supposed to represent this in an esoteric
sense, and every freehold is of course, different. Status,
however, is entirely appropriate for the Entitlements, as
they are organization with long standing histories,
traditions, and members that came before the player
characters arrived. There's a big difference between
playing a big shot within an organization and playing a
new member, though either certainly adds to the story.
You can of course, have National Entitlement Status as
per the National Influence rules, which is where the
national game comes into play. Players who may be local
big shots could receive orders from National higher ups,
perhaps one they did not even realize existed. Or perhaps
a national officer brings word of the acts and deeds of
other members of their Noble cause in freeholds
elsewhere within the country. Or perhaps they players will
put the work and effort into being national level Nobles
themselves.
110

National Plots: The Blackbirds were essential in the


"Salvation of Sarnia" and are now riding higher and
mightier on a national scale than ever before. They have
moved from Sarnia to try and bring that same prosperity
to the battered freehold of Toronto, and have a fairly
powerful Motley assigned there. The Blackbirds are
gaining emotional power and support...they may become
too ambitious with their good works and start infringing
on the freedoms they have helped to build.
Base of Operations: Toronto, Ontario (please CC
Toronto ADST Lost)

DON'T: Make the Entitlements more important than


your local Monarchs: Never let any group rule outright,
though they may subtly have much of the power. Freehold
structure is a tenuous thing as it is. The Monarchs are
roles every player can strive for, the Entitlements are for
those who either want to go larger in scale, or narrow
their focus.

The Core Entitlements

Tolltaker Knights

Here are the core book Entitlements (along with a few


we feel are useful to local games), our recommended local
usage for them, a quick rundown of potential National
plots we have for them, and their base of operations in
Canada. If your game does not have an Entitlement based
out of your area and you would like one, just let us know,
we'll change the plot to move them to your town!

When played by a PC, Tolltakers can be great PC


villains as well as a great way for PvP to happen on a nonlethal scale. The Tolltaker mentality in Canada is they are
not bullies...they prevent bullies. Through hard work and
sacrifice, the strong arm of the Summer Court can be at
any Changeling's disposal. If you want them to be villains,
have them accept only cash. If you want them to be on the
side of the "good guys" then have them make other deals
as well. They are not nice or pleasant people, but that
doesn't mean they have to be sociopaths. Also, stick hard
to the fact that Tolltakers do NOT take death
contracts...for that type of assassination, the Winter Court
may be a better bet.
National Plots: The Tolltakers were a despised and hated
force in the freehold of Hamilton, where more Loyalists
live than any other city in Canada. They look to possibly
set up their base of operations there, in an effort at
redemption. But for some, it may be too late. Dealing with
the Tolltakers at higher ranks also means leaping into the
lions mouth that is Hamilton.
Base of Operations: Hamilton, Ontario (please CC
Hamilton VST)

Magistrates of the Wax Max


These are great characters to have explain game
concepts to new players, as well as make sure the core
concepts and themes are understood. If people go against
canon in ways you'd prefer them not to (i.e. not involving
Oaths in court government, acting as if the Fae will never
show up), they can be the naysayers of doom and
gloom...a Magistrate serves two purposes, to lead the
other players in a traditional direction, and the more
important function of saying "I told you so!"
National Plots: Many of the traditions we have written in
Dark Places freeholds come from native traditions, and
the Wax Masks have been in Canada interacting with
Native peoples for hundreds of years. Any large scale
Lost/Native interactions could very well involve the
Magistrates...who might not necessarily take the side of
the other Lost!
Base of Operations: Sydney, Nova Scotia

Scarecrow Ministry
There will always be some players who join Autumn for
the sole reason that they want to throw their weight
around and get other players to act like they are scared of
them. This is almost always a losing battle for the player,
as playing fear is rarely fun for anyone (no matter how
good the Autumn actor is), and using Autumn powers
instead of role-playing is even harder to play scared of.
Use the Ministry to lure these players in to focus on
being frightening to NPCs, even if you are not giving
them attention. It should just be assumed that a Minister is
spending a large portion of his day scaring the bejesus out
of people.
National Plots: The Ministry in Canada are corrupt, and
tied in with forces that while not Gentry, are no less
dangerous. There have also been some rituals put in place
which essentially guarantee Scarecrow players on a
national scale also get a minor powered version of their
fetch. (If you are interested in running one of these types
of plots for your players please e-mail the ANST team.)

Bishopric Of Blackbirds
Blackbirds can serve as a sort of makeshift clergy for a
game. Their general humanitarian cause combined with
their opinionated meddling make them excellent support
characters to help keep your heroes afloat and healthy,
whether they like it or not. Good for both "tough love"
players and "can't we all just get along" players. They
don't have to be specifically religious, though some have
been in game already to great effect. Contracts of Lucidity
are recommended in conjunction with their token for great
effect. Also, feel free to place Blackbird NPCs in your
cities with abandon, placed on "humanitarian missions"
from the freehold of Sarnia. If the players won't treat
Clarity as if it is important and go with the "I am a bad ass
due to my low Morality stat" game, Blackbirds make a
great addition.
111

This is used to take over their terrible duties should they


take a break to regain Clarity after their horrendous acts.
Base of Operations: Saguenay, Quebec, in an old ghost
town within the vast boundaries of the municipality. They
currently are working on getting the gateways closed and
cleaned up in this area where it is far too easy to go
missing, as they have recently finished similar projects in
Winnipeg and Scarborough.

Knights of The
Golden Standard
If you have players that love attention but aren't
necessarily getting the full support of the cast, the Golden
Standard can be a very tempting option. Their constant
self validation is a thematic element, which can be used to
turn a negative into a positive. The player can either go
full bore into a role with the support of other characters to
compete with, or they can see that the behavior is not the
type they want to encourage and change their ways. Don't
be afraid to use the Knights as comic relief, but there are
opportunities for genuine freehold building in the legends
they seek. Make sure any OC playing this entitlement has
opportunities for genuine heroism, and is not just
constantly placed in positions where they need to be
broken down for their perceived arrogance.
Base of Operations: Chilliwack, BC

Satrapy Of Pearls
The Satrapy are ultimate enabler characters, and can
really make the personal plots of your PCs come to life
when played correctly. There is an entire freehold of NPC
Satraps in Alberta. Any Satrap player should feel two
things: That they are in constant competition with other
members of their Entitlement and secondly, that they can
provide ANY happiness another PC is seeking. The
"wheeling and dealing" the Player may have to do to
accomplish such things could take a lot of time and effort,
and this should be reflected in the price, but with NPC
back up a player should be able to provide nearly any
service...it just may not be pleasant for the Satrap to do
so.
Base of Operations: Banff, Alberta

112

History of the
Lost in Canada:

1709

(Lines marked with an Asterisk indicate general public


knowledge; others reflect a little more research and
wisdom)
*Pre 1600: Native Peoples are well known to not have
been immune to the capture and torture of the
Gentry, who wreaked havoc on the First
Nations as it did many other nations at the
time. The Algonquin have a legend of the
Kingdom of Saguenay, with its blonde haired
men with a Kingdom of gold. Autumn Court
scholars indicate this may have been a cross
cultural influence, either Loyalists from
Europe sent to prey on the First Nations or
Gentry in forms previously taken to lure
Europeans. With many legends of beings
inside the skin of a regular man, fetches had
difficulty integrating into tribal cultures
without arousing suspicion as the First
Nations people were on the lookout for
similar otherworldly creatures. The Gentry as
such found it easier to just take the First
Nations people outright or manipulate them
into wars or ruin in order to replace them
with dead (and thus easily overlooked)
fetches. The Algonquin have the most
notable legend that is the most well known,
though the Cree and Iroquois have their own
legends.
*1604-06 Mattieu da Costa travels with the Champlain
expedition to new settlement of Port Royal.
He serves as an interpreter between the
French and the Micmac Indians of the area.
While no Lost were among early settlements,
translations of Micmac legends confirmed for
Autumn Courtiers overseas the existence of
Gentry with such terrible legends such as that
of the Chenoo and Kukwe.
1639
Smallpox epidemic decimates Huron people;
population reduced by 50%. The Gentry have
a feast as their targets superstitions cannot
protect them, and hundreds of fetches are
returned to earth "ill" and die shortly after.
Very few of these ever escape Arcadia.
* 1606-1650: Lost start arriving to new lives in the New
World, settling primarily in French
settlements.
1670
Hudson's Bay Company is formed and
granted trade rights over all territory draining
into Hudson's Bay.
1700's

* 1721

1749

1755

1776

1778
1783

Loyalists begin migrating across the sea with


their escaping Lost counterparts, eager to
113

prey on both the rapidly decreasing and


disrespected
Native
populations
and
immigrants in a harsh new world.
In New France, slavery becomes legal. One
month later, the first Goblin Market appears
in Quebec City.
Acadians take oath of allegiance to the
French. Among them are what accounts for
the first Freehold in Canada, known as the
Scouts
de
trappeur
L'Acadie in
Tatamagouche, Nova Scotia. The Trapper
Watch was a close knit group of Acadian and
Mikmaq families, which the matriarch of
each was a Changeling. All four Lost were
given entry into the Magistrates of the Wax
Mask, making the Magistrates the first
entitlement in Canada as well. The
Magistrates of The Wax Mask learn of many
of the native legends of the Gentry during this
time and provide their own defenses against
the Fae to the constantly abducted First
Nations peoples. Many of Canada's
Magistrates rituals and traditions date back
this far, and many more are tied in with First
Nations rituals, traditions, and tales.
Halifax is founded by British to counter
French presence at Louisbourg. Second
freehold formed of Lost among British Naval
Officers, thus beginning a long connection
between Canadian Lost and their military.
This is also the first Seasonal Freehold,
though all members were Summer and only
focused their efforts on the goals of each
season, sharing rule among four officers.
Other freeholds soon follow.
Expulsion of the Acadians begins. Despite
many Acadian Lost legends, no Loyalists
were involved.
American Revolution begins. Loyalists and
Gentry begin focusing their attention away
from First Nations and onto the new and
increasingly warlike French and British. Lost
on both sides assume Gentry influence, and
small, passionate freeholds start sprouting up
like weeds in all sections of the country.
Captain James Cook anchors in Nootka
Sound, Vancouver Island.
More than 5,000 Blacks leave the United
States to live in the Maritimes, Quebec and
Ontario. Having sided with the British during
the American War of Independence, they
come to Canada as United Empire Loyalists,
some as free men and some as slaves.
Although promised land by the British, they
receive only varying amounts of poor-quality
land, and, in fact, some receive none at all.
This is a uniting factor among the freeholds

1812

1814
1832

1852

1871

1872

1876
1881

that remained, some taking in not only Lost


among the conflict, but African Slaves as
well. The Winter Courts Canadian accented
version of Mourning Cant still contains many
African words from these settlers.
War of 1812 declared, allowing Maritime
colonies to profit from illegal trade. Loyalists,
goblins and ne'er do wells alike profit in the
Lost community.
Treaty of Ghent ends War of 1812; no
territorial gains on either side
Freehold of Steel Gates Hamilton Founded,
parallel to the growth of the steel industry
within that city.
Grand Trunk Railway Corporation founded.
Lost agents would be regularly employed for
the Grand Trunk over the years, as it
provided a very easily accessible link for the
Changeling Underground Railroad, allowing
newly released Lost to escape the territory of
their captors with unheard of speed. Wizened
craftsmen, initially from the Order of
Bridgemasons, work diligently to ensure
Hedge travel along stations has access to both
sides. Fairest diplomats worked to ensure
major freehold stops in Canada had railway
stations.

1888

CPR railway begins construction, and British


Columbia imports 5000 Chinese immigrants.
Within a decade, only 1500 continued work
on the rail. Most are assumed to have left for
the gold fields during the Gold Rush, but a
large amount were captured by the Gentry.
These captives were already in Canada under
desperate conditions and were more difficult
to handle then expected for the Gentry, and
Chinese Lost had a higher escape rate the
their fellow Caucasian or First Nations
victims. Many came with dreams of bringing
over their family, which led them through the
Hedge on their return. This lead to small
Directional Court freeholds scattered
throughout Canada, primarily along the
Grand Trunk. Some European Lost adopt the
Directional Court systems as well, which
functioned better in some cases with small
Lost populations over large sections of
territory.
London, Ontario. Iron Bridge built by goblin
captives of the Gentry, leading the way for
Lost population of London.
Freehold of Sarnia formed.
SS Victoria capsizes. Lost politics were
involved with some of the members on
board.

1990

1900

1921
1954

1981

1989

2007
2008

114

Toronto, With assistance of ensorcelled


Oneida tribesmen, trod between the
Clearinghouse and St. Ogdens Citadel in
Toronto begins construction. There is a large
amount of hobgoblin resistance, thus
quadrupling the time expected for the
project.
Exodus of the Freehold of Steel Gates: Only
four monarchs stay behind after waves of
Gentry attacks, the Tolltaker Knighthood are
rumored to be behind treacheries that caused
the freehold to fall.
Freehold of Sarnia goes on the offensive
versus local Gentry forces.
Battle of Red Goblin Gate in Toronto, victory
of the final leg of the Oneida Road comes at
the cost of 80 Lost dead.
The Last of the original CPR railway Lost,
Southern King Shuzou, dies at age 125. His
freehold falls apart soon after. The
Directional Courts have little defined
leadership in Canada after this point until the
present, the though the population is no less
frequent, in particular frequency away from
urban centers.
Toronto freehold collapses amid betrayal and
infighting
Freehold of Sarnia records first Gentry killed
in Canada, The Czarina of Scratched
Footsteps. Lost begin flocking there for
security.
Privateer King captured and killed in London,
Ontario.
After a consistent decade of prosperity,
Freehold of Sarnia declares freehold
boundaries "Loyalist Free" for the time being,
and encourages Lost immigration to the city.
A new freehold formed in Toronto

115

The Requiem is Not Eternal

Settings for
Requiem in Canada

Every Kindred, deep in their souls, knows this to be


true.
And every Kindred, in their logical minds,
rationalizes that it is not. Neonates find it easiest to
rationalizeas they see the ages stretching before them
and many live violent lives that end quickly when they do
not follow the Traditions. Elders, as they see both ally
and foe fall to the various threats in Kindred society,
know the truth, and seek other methods to enact
vengeance on those who displease them other than death.
For if your enemy can die, so can you.
Kindred may wish that their Requiem is eternal, but all
know that whether it is or not is fully dependent upon
their own actions and behaviour, and work to ensure their
own eternity by politicking, conniving, blackmail, and
building alliances that they hope will hold.

It is difficult, because of the age range of characters in


the Requiem venue, to ascribe one specific moral,
governmental, religious, or philosophical viewpoint upon
the venue as a whole. With characters ranging in age
from that of a rank Neonate, to that of seasoned and
millennia old Methuselah for whom the Fog of Ages has
warped and twisted their memories, Storytellers cannot
lay down the law of the generalities of how characters of
such vastly different ages think, learn, and react to the
new. Kindred are meant to, at their core, be an
unchanging snapshot of the time in which they lived,
static creatures that struggle to adjust to the modern age
that has arisen around them, no matter whether they were
embraced yesterday or in a long-forgotten era.
Kindred, because of this fact, can be difficult to portray
because we as humans are not such static creatures.
Although we dislike and sometimes fear change we
accept it as a reality. Vampires over time lose that
flexibility, and as the paranoia, stagnation and ennui set
into their Requiems, they often find comfort in the
Traditions and the sedentary squabbles of their unlives.
Some few fight against this stagnation, but it is an uphill
climb steeper than that of Sisyphus.
Because of this, it is important for Kindred to remember
some key factors about the lives that they live.

There is always a Price for


Loyalty
To gain eternity, one must have alliesthose that are
bound to you, and also those that you are bound to. No
one who goes it alone lasts long, and those who make
powerful enemies backed by large alliances find their
Requiem an unbearable nightmare. There is, truly, safety
in numbers, be it of clan, covenant, lineage, dynasty,
house, or coterie.
And yet that safety in numbers also means that you owe
otherseither in service or in fealtyin some way. Be it
through vinculum, domitor, boons, oaths, chains, or any
of the dozens of other ways that Kindred work to gain the
upper hand on others, your own Requiem is knotted into
that of others. And, one weak thread in that knot can
unravel all that you have worked for. Allies can easily
become enemies, and those with wiles can work to
balance on the knife-blade between ties unknown by
others.
The trust that Neonates hold for others who seem to
have their back can swiftly turn to the paranoia of Elders
who trust no one, but work to ensure that many are loyal
to them while they are loyal to few.

The Traditions Above All


Canada, as a country, holds to the inherently Tradition
and Conservative viewpoint of the Mortal Founders of
Confederation. These Conservative tendencies, in their
own way, permeate Kindred society as well. And, though
mortal politics are left behind when one enters the Danse
Macabre and new politics of Clan and Covenant are
embraced, Canadian Kindred still find themselves either
willingly or unwillingly bound by the Conservatism that
permeates the fabric of Canadian society.
As Kindred, this means a strong embrace of The
Traditions of Masquerade, Progeny, and Amaranth that
none can recall the beginnings of, but all can recite by
rote. All Neonates are taught these laws by their sires and
elders in order to even be welcomed into their new world,
and Elders cling to them as sacrosanct in order to protect
themselves within that world against those that would
take their power and control away.
Many elders who either hold Praxis as Prince, or control
their Prince from the shadows endeavor to instill the
further laws of Domain and Tutelage with varied success,
although older more established cities welcome such laws
in order to protect the ancestral rights of covenant or clan.

Kindred Groups
There are few organized groups within Kindred society
that are unknown, even if only be reputation.
Of course there are the Covenantsthe eldest of which
are the Circle of the Crone, Invictus and Lancea Sanctum,
soon followed by the upstart Carthian Movement and
Ordo Dracul, and most recently the Legio Mortuum.
More unknown and of concern to the Covenants, are
Belials Brood and the enigmatic VII. Both groups have
shown themselves to be dangers to the Traditions, and to
Kindred Society, in the recent past. But little is known of
them, their purpose, or their mission. Most concerning is
the recent return of those known as The Strix, or The
Owls. What is known of them is rumour and innuendo,
fear-mongering and terror.
116

This business with the blindfolded mortal has been


performed countless times, for Princes across the land.
The rose is always presented at Elysium, and in front of
other Kindred, so that it is difficult for the Prince to refuse
and so that he cannot pretend that it was never delivered.
It is considered both a great honour to host Concillium,
and a great curse.
What is clear is that there has never been any ill intent in
the Concillium. There has never been a massacre.
Though tensions have been high at times, no one has ever
abused the Concillium Truce. For this is the social event
of the year, both anticipated and dreaded by all. A
Kindred may use the Concillium to advance their standing
among the Damned, while a single misstep may result in
the destruction of that same standing. The Black Rose
Concillium can make or break a Kindred, and for that
reason alone some consider it the most entertaining sport
available. For among the damned, politics are a
bloodsport.

Storytellers should ensure to utilize the Global Settings


Document written for all of these groups and approved for
use within Canada to flesh out these Antagonistic groups
within the chronicle

The Tradition of the


Black Rose Concillium
None know who began the Tradition of the Black Rose.
Many have tried to find out and failed. And yet, it
remains an integral part of the Requiem in Canada. Each
year a Black Rose and a Tarot Card are delivered to a
Prince, entreating them to host the Black Rose
Concillium.
Kindred Scholars and Historians know that the original
reason for Concillium was simple. In 1763 tensions
between the Covenants were high and a cold war situation
existed between a number of them. Lower Canada had
fallen to the English three years before, exacerbating the
tensions between the Covenants and the divisions between
English and French. This first Concillium was a small
affair, with a few Kindred from Montreal, Quebec City,
Bytown, and Kingston. Though Concillium was held
every year, and word of this tradition was spread across
Canada by those few who braved travel as Nomads, it was
not possible at the time to have a literal gathering where
Kindred from all over the country could attend. The
limitations of transportation of the time precluded that. It
was not until the modern era, with the automobile
becoming the ascendant method of transportation, and the
advent of flight that Concillium became such a large scale
event.
Concillium is a vital part of Kindred society in Canada.
Most Kindred cannot envision a year without the
opportunity to gather at Concillium. After all, it is one of
the few opportunities they have to satisfy their curiosity
about how things are in other cities. If they cannot attend,
they work to ensure that someone they know and trust to
bring back reliable information is going. To some it is
simply an elegant grand ball, to others it is a convenient
forum to attain reputation. For those who have rivals
among the Kindred, it can be an excellent time to put
plans into motion.
But the question remains: Where does the rose come
from? For those who wish to question such things it is
clear that some Kindred, somewhere, is making the
determination as to what domain should host Concillium.
But the identity of that Kindred is unknown, as is their
motive. In the delivery of the Black Rose is the yearly
gathering announced. No Prince really wants to have
countless Kindred descend on his domain, but to refuse
the rose is to admit both weakness and disdain of other
Kindred not to mention Tradition. Only one Prince has
ever refused the rose in the past, and that Prince did not
remain as Prince for long.

History of Kindred
Canada
With the rare exception of what is known of the Black
Rose Concillium, little is often known of what goes on in
a city or region outside of ones hometown. Even with
the modern abilities of travel and transportation, many
Kindred do not take advantage of either. This may be
because they dont trust the technology, or it may be
because they are still stuck within the Gilded Cage
mentality of so many generations of Kindred.
Many also do not desire to have fully accurate
information available for the adversaries that they know
are out there to gain access to. With such a strong Brood
presence in much of Canada, many Princes feel that
granting too much information is a security risk, and that
if the truth of the state of their Praxis were to be known,
they would become an easy target.
Finally, in many places, the history of a city or region
has simply not been carefully documented. Fewif
anycities have Kindred who have welcomed the task of
being an unbiased historian, and none can claim histories
untainted by the Fog of Ages.
Of course major events will ripple out through Canada
as rumours spread throughout networks of alliances. Who
is hosting the Black Rose, what happens there, Praxis
seizures, major battle with the Brood, VII assassinations,
Strix possessions, Blood Hunts, all eventually make their
way across the country. But what truth remains in what is
heard is often muddied and distorted.

117

Montreal and Toronto, and was chosen by Queen Victoria


chose Ottawa as Capital of the Dominion of Canada. The
kindred population of the city was small at this time and
Mitchell used the moment to make his claim on Ottawa,
declaring his praxis over the citys kindred population.
His influence remains such that none openly oppose his
praxis, but over the past 40 years, the Carthian movement
has made subtle gains against him.
Goals: Prince Mitchell is an insecure ego-maniac, who
strives to be the perfect Prince of the perfect domain. He
wishes to be admired by all, and to be cited as an example
by kindred historians. Mitchell has also been a
longstanding leader in the battle against the Magnate of
Belial, and longs to rally other Princes to the cause.
Allies: Jayden Kaur and Liam E. Summers are trusted
advisors and supporters.
Enemies: Mitchell no longer has any obvious enemies in
the city. Obsessed with the need to have a stable, perfect
demesne, he has made sure that rivals were sent away
preferably to Pembrokeor in dire cases, eliminated.
Coma, the Nosferatu Priscus and previous Hound of the
domain is his main tool in achieving these ends. Mitchell
accepts that there are occasional frictions with the
Carthian Movement, but as long as the political game
remains within the limits of civility and the Traditions, it
is quite acceptable. He has no idea how deep their plots
against him run.

Kindred Cities
Of the many cities in Canada, those of Quebec City,
Ottawa, and Kingston have what can be considered to be
the most stable, best documented, and willfully open
histories. As such, they are mentioned here because they
are well known to have the longest kept Kindred records.
This is due, in part, to the influence of the many European
Kindred who immigrated to these cities upon the founding
of the New World. These cities have held onto their
history in clawed fist, unwilling to give up the power that
pre-eminence as the forefront of Kindred migration has
given them.
Many Kindred in Canada can trace their lineage to
Kindred in these three cities. Due to centuries of being
powerbases within Canada, with the resulting outward
migration of both Elders wishing to create their own
strongholds, or their Childe wishing to make their mark
away from the cloying presence of their sires, these cities
have seen many Kindred pass through them to other cities
and towns across Canada. As such, they are excellent
places to tie Character Backgrounds to.
Important note: the NPCs described below are fully
detailed to help illustrate how the NST office expects
NPCs to be designed. Players are free to learn from this.
Characters, however, are not aware of goals, enemies and
alliances unless they can demonstrate learning this
information in play, with confirmation from an
appropriate story teller, with jurisdiction over this
information.

Jayden Kaur (Seneschal and


Ventrue Priscus)
City Status: (****)
Clan: Ventrue (Clan Status: **)
Covenant: Invictus (Covenant Status: ***),
Concept: Opportunistic, Prudent and Bored.
History: Originally from Lahore, Kaur was embraced by
an English gentleman in 1740. Although he adapted
quickly to the European Kindred unlife, nevertheless Kaur
was stigmatized for his origins. Soon after being released
he decided to travel in search of a place that would
recognize his value. Learning of Ottawas new status as
capital of the Canadian colony in 1857, Kaur came to
Canada, naively expecting the new capital to be empty. In
1859, instead of a deserted domain, he found a small
kindred community already ruled by Prince Mitchell.
Instead of becoming a rival to the Prince, Kaur decided to
offer his companionship and counsel. This is what Kaur
viewed as the safest and wisest path, and has proven to be
the most lucrative in the long run.
Goals: Kaur wanted to be accepted by his peers, and has
become both esteemed and valued. He wanted to have a
prosperous life, and now he is one of the richest, and most
influential kindred of Ottawa. He worked for more than a
century to help Mitchell make Ottawa a respected
demesne. Now that all this has been accomplished, he is
terribly, horribly bored. His true goal, is simply to find a
bit of excitement in his Requiem. To this end, in recent
nights it amuses Kaur to secretly support the Carthians,

The Requiem in Ottawa


Important and Notorious
Kindred of Ottawa
James Mitchell (Prince of Ottawa)
City Status: (*****)
Clan: Ventrue (Clan Status ***)
Covenant: Invictus (Covenant Status ****)
Concept: Insecure and obsessive perfectionist.
History: Embraced in England in 1750, James Mitchell
came to Canada in hopes of achieving greatness, which
was difficult to reach in Europe where Elders held all with
an iron unrelenting grasp. James arrived in Canada in
1826 with Lt-Colonel John By of the Royal Engineers.
The engineers, under By, were charged with overseeing
the construction of the Rideau canal system. Their camp
on the Ottawa River rapidly grew into a flourishing
commercial centre under Mitchells watchful gaze. By
1850, Ottawa was one of the most prosperous cities of the
Dominion. In 1854 Ottawa was linked by rail with
118

but he is a cautious man, and limits his actions to avoid


any trouble or detection.
Allies: Kaur has many allies within his Clan across
Canada.
Enemies: Jonas Frey is not an enemy per se, but a public
political rival in Prisci Councils and in Covenant matters.
Although he still accomplishes his duty loyally towards
the Prince Mitchell, Kaur has started to wish him ill,
perceiving the dominating Prince and his ambitions as the
cause of his extreme boredom.

youngest officer appointed by the Prince, and Frey has a


lot to prove in the Invictus City.
Goals: Proud, Frey wants to prove to all that he can
manage both of his titles as well as any elder could. He
certainly has a political agenda, Frey is leading the
campaign to undermine Mitchell, and remake the Court of
Ottawa in his image.
Allies: Margaret Bowen, his Childe, is the total opposite
of Frey, but opposites attract. One compliments the
weaknesses of the other.

Liam E. Summers (Herald and


Mekhet Priscus)

Deborah Rice (Master of Elysium)

City Status: ****


Clan: Mekhet (Clan Status: **)
Covenant: Invictus (Covenant Status: **)
Concept: Pleasant, Curious and Open-Minded.
History: Originally from Sussex, England, Summers
spent his mortal life travelling to and from the British
Isles to Canada as an officer on a naval transport vessel.
Embraced in 1870, he was stricken with wanderlust; his
sire released him shortly after his embrace, and Summers
spent a few years travelling unrestrained. When a
miscalculation and lack of proper shelter almost caused
his Final Death, his wanderlust was quenched and he
sought a more permanent home. He arrived in Ottawa in
1889.
Goals: Summers is quite content with his political
position; he has more than enough titles to satisfy him,
wanting any more is would be ungrateful avarice. His
current goal is to encourage Prince Mitchell in
establishing strong contacts and alliances with other
domains; not only would that be beneficial for the
strength of the domain, it would encourage him to travel
again and quench his curiosity about the Kindred
Community.
Allies: Prince Mitchell has offered all that Summers could
have wanted and Summers truly feels indebted to him.
His loyalty to Mitchell is second to none.
Enemies: Deborah Rice is older than he is, yet is still
under him in the esteem of the Prince Mitchell, and in her
status within the Covenant. Summers did not choose her
as an enemy, she chose him, but he acknowledges their
rivalry and will not submit to her hatred and greed,

City Status: ***


Clan: Mekhet (Clan Status: *)
Covenant: Invictus (Covenant Status: **)
Concept: Elitist, Superstitious and Intolerant.
History: Embraced in 1720, Deborah arrived in Ottawa in
1895. Rice has changed her names many times since her
mortal days, but her manners announce her as a woman of
the aristocracy. She manages her Elysium just as she
managed her home as a mortal: with a smile and an iron
fist.
Goals: She wants to gain more status in her covenant and
wants to convince the Prince to eliminate all the rabble of
the city. (She would not admit to anyone, not even to
herself, what the definition of rabble is, but certainly
Coma and Kaur, who are not European, and all the
Nosferatu and Carthians are on her list). She also has
developed a distaste for Summers, for reasons she has
never revealed publicly.
Allies: She does not appreciate many kindred, and even
fewer kindred actually appreciate her. She is not Master
of Elysium because of her friends for her efficiency. The
Prince feels she makes his city more perfect.
Enemies: Liam E. Summers for certain. Many dislike
Rice, but since she is influential and seems so highly
praised by the Prince, no one dares act (or even speak)
against her.

Margaret Bowen (Priscis Harpy)


City Status: ***
Clan: Daeva (Clan Status: **)
Covenant: Carthian (Covenant Status: **)
Concept: Cheerful, Opinionated and Keen.
History: Embraced in 1960 in Ottawa by Jonas Frey,
Margaret was a rising womens rights leader in Carlton
University at the time. Maggie (as she is often called)
appears friendly and is quite approachable, but
nonetheless is socially dangerous for her ability to
uncover any matter intended to remain private. She has
been Harpy since 1990, after her sire proposed her to the
other Prisci. Rumours say that he used threats or called in
various favors to see the neonate gain the title.
Goals: She never intended to be harpy, but now that she
is, she cant complain. She now has access to the ear of
the entire court. She loves gossip and rarely bothers with

Jonas Frey (Sheriff and Daeva


Priscus)
City Status: ***
Clan: Daeva (Clan Status: *)
Covenant: Carthian (Covenant Status: **)
Concept: Moody, Quiet and Arrogant.
History: Jonas was embraced in Ottawa in 1880 by
Charles J. Ross (A Daeva destroyed by the fire of 1900).
His sire was a valued ally of Prince Mitchell, and Jonas
rapidly gained favor in Court. He was appointed as
Sheriff in 1901, a year after Faubert resigned. He is the

119

Clan: Nosferatu (Clan Status: *)


Covenant: Ordo Dracul (Covenant Status: *)
Concept: Hot-Tempered, Scholarly and Adaptable.
History: Faubert was a veteran of the American
Revolution. He arrived in 1840 in Ottawa. He was a
mysterious Dragon, but had a cold demeanour, and a great
knowledge of the land and occult matters. It was Faubert
who discovered the wide ranging threat of the Magnate of
Belial, and for years organized the battle against this foe.
From 1857 to 1900 he served as Sheriff of Ottawa;
although he asked Prince Mitchell for permission to retire
from the position in 1880 and again in 1890. The Prince
refused insisting he was the best for the task. Each time,
the Prince offered various perks and privileges to
encourage Faubert to stay on as Sheriff. In 1900, when the
Great Fire claimed the lives of many kindred, Faubert
used the opportunity to resign. Still present in the domain,
he has retired of any and all political matters, focusing
exclusively in his studies towards Transcendence. This
has driven him quite insane, and his personality has
completely changed.
Goals: Fauberts work towards transcendence is
dangerous at best, heretical at worst. His studies have
brought him to the brink of madness and back and have
cost many lives. Faubert is convinced that he is on the
right path. The Prince would not let him exist in peace,
and the Dying Light would never approve his
advancements. In his twisted mind, seclusion was the only
way for him to succeed. Many suspect that in his
madness, Faubert may have defected, and become an
agent of the Magnate of Belial. Nevertheless, he still
seems to hold favour with Prince Mitchell.

secrecy amongst kindred. She has been working to gain


allies in the powerful mortal press to help Jonas Frey
achieve her ends.
Allies: Frey, her sire, is unconditionally loyal.
Enemies: Maggie has no enemies per se, but her openbook policy is not pleasing many of the Mekhet, who
live in the shadows or trade in secrets.

Beltane (Hound)
City Status: ***
Clan: Gangrel (Clan Status: **)
Covenant: Circle of the Crone (Covenant Status: **)
Concept: Antisocial, Uncivilized and Violent.
History: She arrived in Nova Scotia from Ireland as a
mortal in 1840 and gradually made her way from the East
Coast to Ottawa. As a mortal she was no more than a
tavern wench; infected with some unknown disease, she
would have died if not for the intervention of the
Goddess. She became an excellent hunter and loved the
thrill it brought her. She spent many decades in the wild
and if she ever cared for social niceties, she no longer
does. In 1920, Beltane was appointed as the new hound of
Ottawa. She cares little for the structure and authority of
the Prince, she is pleased that this new title gives her
legitimacy in seeking out greater prey.
Goals: As a blessed hunter of the Goddess and as a
Savage, her main goal is to find the ultimate prey.
Enemies: None alive (Although Coma waits patiently for
her to die to reclaim his title, he will not act against her in
respect for her as a predator).

Mickel Gielissen

Coma (Nosferatu Priscus)

City Status: **
Clan: Ventrue (Clan Status: **)
Covenant: Invictus (Covenant Status: **)
Concept: Vengeful, coldly logical and Patient.
History: Everyone knows Gielissen is from Germany,
and was embraced there, but his history there is unknown.
He arrived in Ottawa in 1900 and it was not long before
kindred became wary of him. Gielissen has a profound
hatred of the Nosferatu Clan (it is linked with sadist
members of the clan in Germany who saw fit to terrorize
him with Nightmare while he was a neonate. His fear
turned to hatred, and his hatred turned to a grave
obsession as he grew older and distanced himself of his
humanity) He is responsible for the 1929 sewer explosion
that killed three Nosferatu.
Goals: Mickel is an apt manipulator and uses any and all
opportunities to harm or discredit the Haunts.
Allies: None in the city, although he will have the support
of the Clan and Covenant since he is apparently a loyal
and devoted member.
Enemies: Nosferatu everywhere, beware.

City Status: **
Clan: Nosferatu (Clan Status: ***)
Covenant: Carthian (Covenant Status: *)
Concept: Sadist. Violent. Mad.
History: Coma was an Iroquois warrior while he lived.
While alive he was known for being bloodthirsty.
Embraced by a Nosferatu shortly after the war of 1812, he
quickly became feared by many of the Kindred in the
region. Seeking a way to use him to his full potential,
Prince Mitchell appointed him as Hound in 1890 when
Comas visit in Ottawa seemed to drag on. Renowned and
feared, few dared oppose him in any way. Above any law
but the Princes word, Coma quickly degenerated. It is
said he is responsible for no less than the destruction of
ten Kindred, and that torture was not only a tool, but a
hobby for him. He is suspected of being a Diablerist. In
1920, the Prince publically removed him as hound,
replacing with the Crone Beltane. Although he no longer
has the right to destroy others, no one seems to want to
test him in his new limits. In 1929, when the explosion in
the sewer killed three Nosferatu, Coma became the new
Priscus of the Clan.
Goals: Truly mad and on the brink of losing himself
totally to the Beast, Comas goal is to instill fear of the

Faubert
City Status: * (Possibly 0, his status is tenuous due to his
madness.)
120

Haunts in every heart and eventually to return to his


rightful place as Hound.
Allies: Oh God, none.
Enemies: None. Surprisingly, there is no more question
of enemies. He doesnt kill because he hates you, he does
so because he enjoys or needs it. No one dares mess with
him. He has not committed any punishable crimes and is
tolerated for his past services and with the knowledge that
if a war comes, he will be the first on the front lines.

Important Locations for


Kindred
Protectorates of the Crown
By decree of the Honorable Prince of Ottawa, Alder
James Mitchell, the following locations are designed as
Protectorate of the Crown and are restricted access to
any and all Kindred. Only the Prince may allow
exceptions and grant extraordinary allowances. Culprits
found disobeying this decree will be immediately blood
hunted.
1)
LAURIER HOUSE: 335 Laurier Avenue
East. Built in 1878, it was formerly the residence
of two Canadian Prime Ministers, Sir Wilfrid
Laurier and William Lyon Mackenzie King.
2)
NOTRE DAME BASILICA: 385 Sussex
Drive. Oldest and biggest cathedral of the region,
Notre Dame Basilica is the seat of the Roman
Catholic Archbishop of Ottawa and the Mother
Church of all of the parishes of the Archdiocese
of Ottawa. Recently designed as a National
Historic site, the Prince has extended the
restrictions to this location.
3)
RESIDENCE
OF
THE
PRIME
MINISTER: 24 Sussex Drive. The official
residence of the Prime Minister of Canada,
located in the New Edinburgh neighborhood of
Ottawa, Ontario. Built between 1866 and 1868
by Joseph Merrill Currier, it has been the home
of almost every prime minister since Louis St.
Laurent.
4)
SUPREME COURT OF CANADA: 301
Wellington Street. With the formation of the
Dominion of Canada in 1867 there was a
growing movement to create a final court of
appeal for the new country. Some kindred have
tried to overpass these restrictions because of the
potency of the influences to gain, but the Prince
was informed rapidly and proved that the
punishment for breaking his decree was no bluff.
5)
PARLIAMENT
OF
CANADA:
1
Wellington St. Originally the site of a military
base in the 18th and early 19th centuries,
development of the site into a governmental
precinct began in 1859, after Bytown was chosen
by Queen Victoria as the capital of the Province
of Canada.

Ignace Provencher (Bishop)


City Status: *
Clan: Ventrue (Clan Status: *)
Covenant: Lancea Sanctum (Covenant Status: ***)
Concept: Ambitious, Cruel and Deceitful.
History: Provencher left Montreal just before it really got
ugly, accompanied by Langelier. He came to establish a
parish in Ottawa, seeing that the Lance were under
represented here.
Goals: The Kindred of Ottawa are not tainted by the
beliefs of the Circle, but their lack of faith in Longinus
way is appalling. Provencher wants nothing less than a
total conversion of the city.
Allies: Langelier is a devoted puppet and ally. Provencher
considers the Prince as his ally. After all, any elder of the
First Estate wants his reign supported by the Lance.
Enemies: Beltane The city is only one Crone away
from being an enlightened domain after all.

Thierry Langelier (Paladin)


City Status: *
Clan: Nosferatu (Clan Status: *)
Covenant: Lancea Sanctum (Covenant Status: **).
Concept: Cynical, Devoted and Reverent.
History: Arrived in Ottawa from Montreal with
Provencher in 1960. Langelier was a priest in his living
days and was as corrupt and impure as any man can be.
His crossing into damnation was a shock, but not wholly
unexpected. He expected to be cursed, but would not
change his ways. Now that he is an undead, he is
determined to serve Gods Law, so that when the end
comes, he will be forgiven of his sins.
Allies: Provencher is his mentor and confessor, and it is
because of him that Langelier has any hope at all for the
end of times. Langelier will give his life before
Provencher ever sees harm.

121

Elysiums

History of Kindred in
Ottawa

Several decrees have been made by the Master of


Elysium; among them, that feeding is strictly regulated,
works of art and historical features are protected,
magical arts (including Theban Sorcery and Cruac) are
proscribed without prior authorization for the Master of
Elysium. These rules apply to the following sites:
1)
CHRIST CHURCH CATHEDRAL: Built in
1826, this church grew throughout the years to
the splendid building it is today. The Cathedral
was officially pronounced an Elysium since
1857.
2)
CHATEAU LAURIER: The Fairmont
Chteau Laurier is a landmark hotel in
Downtown Ottawa, and was constructed between
1909 and 1912. The Chteau Laurier Hotel is
said to be haunted

1826 James Mitchell arrives with Lieutenant Colonel


John By; Christ Church Cathedral is designed as the de
facto Elysium
1840 Faubert arrives in Ottawa
1857 James Mitchell declares Praxis of Ottawa as the
city becomes the Capital of Canada; Christ Church
Cathedral becomes the official Elysium of the
Court; Faubert becomes Sheriff of the domain
1859 Jayden Kaur arrives in Ottawa
1863 Jayden Kaur becomes Snschal
1880 Jonas Frey is embraced by Charles J. Ross
1889 Liam E. Summers arrives in Ottawa
1890 Coma becomes Hound
1895 Deborah Rice arrives in Ottawa
1900 A major fires ravages Hull-Gatineau and a part of
Ottawa. Seven Kindred are destroyed.
1901 Jonas Frey becomes Sheriff; Deborah Rice
becomes Master of Elysium
1912 Chateau Laurier is completed and immediately
becomes a new Elysium.
1919 A Carthian is destroyed for violation of the
Protectorate of the Crown
1920 Coma is removed from the Hound position and
replaced by Beltane
1929 Major Explosion in the Sewers of Ottawa kills
three Nosferatu; Coma becomes Priscus of the Nosferatu
1960 Margaret Bowen is embraced by Jonas Frey;
Ignace Provencher and Thierry Langelier arrive in
Ottawa
1990 Margaret Bowen is appointed harpy of the Prisci
2004 A Carthian declares Praxis of Hull/Gatineau, in
effect challenging Mitchells claim. Mitchell
declares a duel against the Carthian, who refuses to
stand for the Challenge. Mitchell declares a blood
hunt against the Carthian and any of his followers
unwilling to repent. Beltane destroys the remaining
Kindred.

Havens and Personal


Territories
Protected by the Law of Domain.
1)
310 Queen Elizabeth Dr: Ventrue Freehold.
2)
University of Ottawa: 550 Cumberland St. is a
known territory of the Carthian Movement.
3)
Lemieux Island: Holds one of two main water
plants for the city. Lemieux Island is a Nosferatu
Territory and holds a vast Necropolis.
4)
The German Embassy: 1 Waverly Street.
Mickel Gielissens haven and main sphere of
influence.

122

that enjoys collecting boons. He was Harpy for many


years after his embrace and kept his position even after
the Ordo Dracul formally established leadership in 1912.
His bones break frequently and loudly, and he enjoys the
distressing effect this has on fellow kindred. He is the
reason why House Fleur de Lys successfully left the city
after their misstep (breaking the tradition of destruction).
He has a Childe, Lord Navarra, in Montreal.

The Requiem in
Qubec City
Important and Notorious
Kindred of Qubec City

Paul-mile Tremblay
(Bishop of Qubec)

Andr DAuvergne
(Alder Prince, 2nd Duke of
Qubec City)

City Status: ****


Clan: Daeva (Clan Status **)
Covenant: Lancea Sanctum (Covenant Status ***)
Concept: Charismatic, Intellectual and Politician
History: Tremblay is Priscus to the Daeva, long-time
leader of the Sanctified faction in Qubec city and a
staunch Monachist. Tremblay is an avid politician who
uses his religious power to his own benefit. However, he
knows his catechism and educates his parishioners well.
Bishop Tremblay is not the most beautiful Daeva around
but when he opens his mouth to speak his beautiful
rhetoric is like music from heaven.

City Status: *****


Clan: Ventrue (Clan Status: **)
Covenant: Invictus (Covenant Status: **)
Concept: Aggressive, Withdrawn and Honorable.
History: Embraced in France in 1615, he is the Childe of
a Knight Commander in Auverniat. He left for the New
World, seeking a better future for himself. Upon his
arrival in Qubec city he was recognized as a soldier and
body guard by the Invictus, and concealed his true age.
He was hound of the city for a few years, but carefully
steered clear of politics in an Ordo Dracul dominated
domain. Tired of the liberal regime of the Ordo Dracul
and constant breaches of the Masquerade perpetrated in
the City, he staged a coup in 2007 and took praxis.

Sophia Jarry
(Hierophant of Qubec)
City Status: ***
Clan: Gangrel (Clan Status **)
Covenant: Circle of the Crone (Covenant Status ***).
Concept: Faithful, Alert and Caring.
History: Sophia Jarry came with her coterie of 6
members in the winter of 1998. She had been told by a
Carthian friend that the apparent chaos in the city would
help her coterie establish safe roots there.
After
pushing her way to the Elysium, she managed to
convince the Nosferatu Priscus and no less than Vicomte
de Ste-Foy to allow a Crone presence in the city. They
received permission to hunt in Jacques-Cartier Park and
vicinity. But, no Crone has the right to embrace, and if
her coterie mates disturb the peace they will be forced to
leave Qubec. She agreed to all this. She and her coterie
made a name for themselves when they fought the Brood
in 2004.

Auguste
(Alder Primogen, Marquis de
Charlesbourg)
City Status: ****
Clan: Mekhet (Clan Status **)
Covenant: Invictus (Covenant Status ***).
Concept: Diplomatic, Wise and Mysterious.
History: Alder Auguste arrived in Quebec in 1699,
becoming an advisor to Bishop Gervais and the entire
Lancea covenant, which he still maintains goodwill with
today. His great age and perceived wisdom explains the
respect all kindred in the city offer him. He has seen
Quebec rise and fall and has served under several Princes.
He is considered one of the pillars of the Requiem in
Quebec. He is not known to have ever left the city since
his arrival, and there are many rumours about the true
nature of Alder Auguste.

Maxime Gallant
(Kogaion)
City Status: ****
Clan: Mekhet (Clan Status *)
Covenant: Ordo Dracul (Covenant Status ***).
Concept: Insightful, Patient and Well Learned.
History: Maxime Gallant was embraced in Qubec in
1887 by none other than Anthony Greer who was Prince
from 1912-2007. It soon became apparent that Childe and
Sire were not well-matched personalities. Maxime
questioned a lot of his Sires decisions after his sire
returned from torpor, in 1970. He is always thoughtful

Jacob Nelson
(Princes Harpy, Alder Judex, Le
Bon Vicomte de St-Foy)
City Status: ****
Clan: Nosferatu (Clan Status ***)
Covenant: Invictus (Covenant Status **)
Concept: Prudent, Wise and Strategic.
History: The third most important Invictus in Qubec
city, this Haunt is a true anomaly. He is a social creature
123

and eager to learn anything. Studious, he is considered


one of the best scholars in the kindred community of
Quebec. His understanding of the Great work and the
Coils of the Dragon is astonishing. He is the lead kindred
in the Ordo Dracul that maintains the Citadel of Quebec
and master of all the treasure the Ordo have accumulated
through the years.

History of Kindred in
Quebec City
1600-1700 - The Sanctified
Era
1615 Arrival of Ludmilla from France.
1617 Arrival of Bishop Armand Gervais; Arrival of
Alder Ren Beauchamps, first Duke of Quebec
City (Invictus)
1618 Armand Gervais embraces a Jesuit Pierre
LeGloniec, the first French vampire of the new
world.
1624 First Nations Gangrel attack Quebec, wanting to
remove interlopers, the attack fails.
1633 Beauchamps seizes Praxis of Quebec with the
strong support of the Bishop Gervais.
1635 Ludmilla and several other Crone make an attempt
at seizing praxis. The attempted coup lasts three
years
1638 Bishop Gervais casts out all Crone from the city
with the Princes backing. Ludmilla goes west and
establishes herself in what will eventually become
Montreal.
1656 Creation of first formal hunting grounds, the
Lancea Monastery has the largest share.
1688 Construction of Notre-Dame des Victoires Church.
A communal haven is established in the catacombs
beneath.
1690 Prince Beauchamps is destroyed when the English
siege Quebec.
1696 After six years unrest, Bishop Gervais steps in and
declares himself Archbishop of Quebec city and
Prince of the city.

Bernard Gagnon
(Prefect)
City Status: ***
Clan: Ventrue (Clan Status *)
Covenant: Carthian (Covenant Status **).
Concept: Leader, Loyal and Intimidating.
History: Bernard Gagnon is referred to as the Tank by
his fellow Carthians but not in public. He is a massive
67 and 350 pounds of muscle and bone. This Carthian
is Valued in the city because when the Drakon dEnfer
attacked Quebec, he was the first on the front line. He is a
fighter, and a good one. He knows it, but he is also a
good leader and a genuine personality; he hates Kindred
Politics and the Danse Macabre but sadly understands that
nothing he can do will change the situation. Better learn
it and play with it than go against it and be destroyed is
his motto. He knows that the Carthians always had a hard
time in Quebec, and this is a historical reality.
Nevertheless, he himself has proved that his covenant
could offer a positive contribution to the city if allowed to
return in greater numbers. Bernard gets along well with
Prince DAuvergne, nobody knows exactly why, but it
has been to the benefit of the small community of
Carthians in Quebec.

Important Locations for


Kindred in Quebec City

1700-1773 - The Chaotic Era


1702 Hunting territories are reassigned to prevent a civil
war.
1722 With the added pressure of extra-vampires and no
changes in hunting ground the city is again
reaching the boiling point. The very first civil war
erupts between Invictus and the Sanctified. A
month later, the Battle of the Plains of Abraham
marks arrival of Jacob Nelson, who arrives with a
coterie of British Invictus, who seize control of all
significant institutions in the city, but do not seize
praxis.
1773 Death of Archbishop Gervais at the hands of an
unknown assassin. Immediate succession by the
then Primogen of the Invictus Alder Prince Mary
Campbell, Marquise of St-Roch (Ventrue).

1)

Lancea Sanctum Monastery: Under the


Jesuit chapel in old Quebec. Built in 1688
2)
Ordo Dracul Academy: Citadelle de Qubec
3)
Salon Noir: Invictus Headquarters The salon
is like the Salon Bleu in the parliament of
Quebec. It is in a secret passageway under the
Price Building.
4)
Club Dagobert: One the most well known
clubs in the Province. Home of the Carthians.
5)
Cavern near Cap Diamant: The Prince made
a decree that the cavern is out of bounds to all. It
is believed that the cavern is the doorway to the
another dimension
6)
Jacques-Cartier Park: This big park is the
home of the small Crone community.

124

1951 Something other comes out of the cavern on Cap


Diamat. The Ordo Dracul uses most of their
resources to hunt it down and destroy it.
1965 The Invictus begin to notice that fewer and fewer
Dragons come to Elysium. More and more
unexplained breaches of the Masquerade are noted.
1967 Vampires who go hunting near Cap Diamant go
mad.
1968 By now, one-fifth of the city kindred population
are driven mad or into torpor, the Invictus begin
taking more control of the city.
1969 The Lancea Sanctum investigate the cavern at Cap
Diamant, and claim to use obscure Theban magic
to close an inter-dimensional doorway. Prince
Greer slips into torpor.
1970 Prince Greer awakens, but he does not seem the
same vampire as he was. His decisions are
increasingly detached from reality as the years
pass.
1990 The city is almost in chaos because of the lack of
leadership. No strong vampires are available to
take Praxis.
1995 The parish archivist finds a record that reveals
DAuvergnes true age and gives it to his Bishop.
Connelly confronts DAuvergne and is attacked
and sent into torpor for it by DAuvergne.
1998 A coterie of young Crone arrive in Quebec city.
With no Lancea leadership and no Prince, they
establish themselves in Jacques-Cartier Park. They
draw no attention to themselves.
2000 Paul-mile Tremblay takes the position of Bishop.
2004 The Drakon dEnfer coordinates a massive Brood
attack against the city.
2005 DAuvergne makes an alliance with the Crone and
remaining Invictus and begins to hunt them down.
The surviving Brood members leave the city.
2007 DAuvergne declares Praxis and destroys Greer.

1773-1912- The Invictus Era


1775 American invasion of Quebec, several havens are
burned to the ground. The Invictus Nosferatu
Nelson, backed by his coterie of British vampires
repels them.
1778 Prince Campbell makes an alliance with the Ordo
Dracul in order to establish a bulwark against the
Circle of the Crone, said to be gathering their
power just outside Quebec.
1815 The Invictus act to expel the nascent Carthian
movement from Quebec.
1835 Another wave of pestilence causes many deaths in
the city making hunting difficult. Three Elders go
to torpor, weakening the Primogen Council.
1836 The Prince embraces three new Childer and
grooms them to take the vacant positions on the
Primogen Council.
1855 Invictus Ventrue Andr DAuvergne arrives in
Quebec, passing himself as a neonate.
1857 The Prince releases her Childer. Chaos ensues as
they attempt to take over their respective
covenants. Only one succeeds, becoming Sworn of
the Mysteries in the Ordo Dracul.
1870 Andrew Connelly arrives from Boston, and names
himself Bishop, taking the Lancea Primogen
position left vacant all these years.
1883 Connelly is strong enough to butt heads with the
Prince over her use of the blood hunt to destroy her
political rivals. He marshals forces against her. A
slow simmering war begins between then Lancea
Sanctum and the Invictus, when the Prince loses
influence in her own territory of St-Roch.
1898 The Invictus influence war with the Lancea comes
to a nadir, both covenants significantly weakened.
1899 Bishop Connelly embraces Paul-mile Tremblay,
a local bureaucrat.
1901 Prince Mary Campbell dies. She was killed by her
own Childe. The kindred of the city rejoice while
the Primogen Council assumes leadership of the
city.
1912 Tired of arguing over policy and backed by the
Invictus and the Ordo Dracul, Prince Campbells
child Anthony Greer (Ventrue, Ordo Dracul)
take praxis of Quebec city.

Current situation
The current state of the city is good. The Masquerade is
now well protected. DAuvergne is seen as a strong and
wise leader, although he is quite reserved and withdrawn,
leaving night-to-night affairs to his Herald and Seneschal.

1912-2007 - The Ordo Dracul


Era
1913 Jacob Nelson awakes from torpor and is name
Princes Harpy.
1915 The Prince officially takes over the Citadelle de
Qubec and makes it the official Academy.
1930 The Invictus gain influence during the construction
of the Quebecs Parliament and, use that influence
to build an underground Salon Noir to hosts its
events and meetings.
1931 Ordo Dracul fill the Invictus void by naming many
Dragons to key positions within the city.
125

The Requiem in
Kingston

considered a source of wisdom, patience and moral


leadership to the Carthians of Ontario.

Important & Notorious


Kindred of Kingston

City Status: **
Clan: Ventrue (Clan Status: *)
Covenant: Lancea Sanctum (Covenant Status: ***)
Concept: Craven, Cautious and Pessimistic.
History: Originally from Virginia in the United States,
embraced in the 1760s, Henslowe arrives in Kingston
shortly after as the American Revolutionary War in 1785,
seeking a domain to establish a Kindred Parish more
suited to his own Westminsterian faith far from the eye
and hand of spiritual rivals and detractors. In 1800
Henslowe was anointed as Bishop, and has served as such
ever since.

Thomas Henslowe
(Bishop of Kingston)

Atwater Harrington White


(Prince of Kingston)
City Status: *****
Clan: Ventrue (Clan Status **)
Covenant: Invictus (Covenant Status ***)
Concept: Traditionalist, Keen and Empathic.
History: Originally from Sussex, England, White was
embraced during the English Civil War. He lived in
England for many years with his Sire; he saw the effects
of the plague, and the Great Fire of London. He bore
witness to the changes that ravaged his country, and was
amazed at what Man called progress. Joining his sire
within the Invictus was natural, and he embraced quickly
the Unconquered philosophy and core tenets. It was a
surprise when his sire approached him one night with
projects about the New World. It seemed inevitable that
New England would someday prosper to be more than a
savage colony, and those who acted now would help
make certain that the lands beyond the ocean would not
be dominated by savages and heathens. The First Estate
needed to send promising kindred to the colonies, and
White was an ideal candidate. At the end of 1783, White
arrived in what would become Kingston, being settled by
United Empire Loyalists. He has been Prince ever since
his arrival.

Horizon
(Haruspex)
City Status: *
Clan: Mekhet (Clan Status: **)
Covenant: Circle of the Crone (Covenant Status: **)
Concept: Spiritual, Determined and Protective.
History: Horizons name was, originally, Caneadea
meaning the horizon in Oneida, she translated her name
for the convenience of the Kingston Court. She was born
a Mohawk of the Turtle Clan. Horizon was a renowned
leader of her nation, she led the Oneida through the
devastating attacks by the French, and kept the Alliance
strong. By 1698, she was an old woman. She had given
peace, stability and prosperity to her people and knew she
could join the ancestors with pride. She left her village
after lengthy celebrations in order to find honorable death.
She found death, and then life beyond death as she was
embraced by an unknown Mekhet. She is an ally and
Mentor to Kashteka, the Prince of Cornwall.

Anne the Malagasy


(Prince of Quinte & the North
Shore, Prefect of Kingston)

Isabelle Laurier
(Master of Elysium)

City Status: **
Clan: Daeva (Clan Status **)
Covenant: Carthian (Covenant Status: ****)
Concept: Warm, Brave and Courageous.
History: Anne claims to be from Madagascar. She spent
the first half of her Kindred existence, fighting the slave
trade. She was embraced in 1817, fleeing slavery in the
United States to Canada. Her sire did not survive the
journey. Anne embraced the cause of abolition, and
helped slaves escaping the United States settle in Ontario.
She has built an entire network of Kindred in the many
small towns and cities between Toronto and Kingston,
and maintains her own small court in Belleville. She also
leads the small Carthian covenant of Kingston. She is
renowned for her beauty, and seems to make a point of
only embracing equally beautiful Childer. Anne is also

City Status: ***


Clan: Daeva (Clan Status: *)
Covenant: Lancea Sanctum (Covenant Status: *)
Concept: Graceful, Religious and Ponderous.
History: Embraced in 1770, Isabelle was not an
exceptional woman in any way. Last surviving direct
relative of Charlotte Lauriers mortal life, she was
embraced because Charlotte would not see the end of her
kin. Isabelle joined the Invictus and was educated as a
great lady of the Court. In 1788, following the new praxis,
her sire decided to leave the city, but Isabelle remains in
Kingston. She was named master of Elysium in 1808.
Isabelle joined the Lancea in 1830.

126

increased and prison reforms were instituted to


make quite certain this would not happen again.

John Rundell
(Reeve of Kingston)
City Status: **
Clan: Nosferatu (Clan Status: *)
Covenant: Invictus (Covenant Status: *)
Concept: Severe, Inquisitive and Cold.
History: Rundell doesnt remember much of his mortal
life. Indoctrinated in the way of the Invictus, he has no
other purpose than serve, protect and defend. He arrived
in Kingston in 1919. He was appointed Reeve in 2009
when Stephen Bryce was sent into torpor.

Elysium
Several decrees have been made by the Master of
Elysium, the two main one forbids the destruction or
vandalism of the Art present, and forbids magic of any
kind (with exception of the Lancea Sanctums right to use
their gifts in open masses and blessings).
1)
ETHERINGTON HOUSE: The Agnes
Etherington Art Centre is operated by Queen's
University. The centre holds 12-15 exhibitions
annually, as well as artists' talks and
performances, public lectures, symposia,
workshops, and school and family programs.
Although primarily funded through the
university, the Gallery Association raises
awareness of and funds for the gallery through
the activities of its volunteer committees, the
Gallery Shop and the Art Rental & Sales Gallery.
It has been the main Elysium for the Kindred of
the domain for more than a century.

Joseph Bailey
(Harpy of the Prince & Invictus
Notary)
City Status: **
Clan: Ventrue (Clan Status: **)
Covenant: Invictus (Covenant Status: **)
Concept: Ambitious, Keen and Perfectionist.
History: Bailey was a notary in life that achieved great
renown amongst the kine with his determination and
perfectionist nature. He was embraced in 1900 by Prince
White, he was trained by a renowned Au Pair in England
for fifteen years before returning to Kingston. He was
then trained as an Invictus notary, and since 1925, not an
agreement is made in the city without his reviewing it.

Havens and Personal


Territories
Protected by the Law of Domain.
HOTEL DIEU HOSPITAL: Although the
Hospital has not been given as a territory
officially by the Prince, it is commonly known as
the Nosferatu Hunting Ground. The reason for
this is quite unusual and mysterious by any
standard: the Hospital is cursed. Any but the
Nosferatu that have entered the Hospital since
the typhus epidemic have felt most unwelcomed
to the point of fleeing the area within a few
minutes
2)
QUEENS UNIVERSITY: One of Canadas
top universities, Queens was founded in 1841
with a royal charter from Queen Victoria. Much
of the Queen's campus consists of old
picturesque limestone buildings and unique
Romanesque
Revival
and
neo-gothic
architecture.. Save for the Etherington House
(which is Elysium), this is the territory of the
First Estate.

1)

Important Locations:
Protectorates of the Crown
By decree of Prince Atwater Harrington White,
any one violating these territories will be accused of High
Treason and will be sentenced to Final Death by Fire.
1)
CANADIAN
FORCES
BASE
KINGSTON: Considering the significance of
such an important institution in his territory,
Prince White declared the Base off limits to
kindred, as well as any of the soldiers and
officers attending it.
2)
ROYAL MILITARY COLLEGE OF
CANADA: Considering the significance of
such an important institution in his territory,
Prince White declared the College off limits, as
well as any of the students and officers
attending it.
3)
KINGSTON PENITENTIARY: White has
decreed this untouchable because he, himself,
has influence with the Prisons board and uses
it to quietly hold enemies of his domain during
interrogations, or to store torpid kindred of
his House. In 1971, a riot at Kingston
Penitentiary lasted four days and resulted in the
death of two inmates and destruction of much
of the prison. Security was substantially

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