Beruflich Dokumente
Kultur Dokumente
Gymnastics
COMPANION BOOK
Acknowledgments
The Australian Sports Commission wishes to acknowledge the contribution
ofthefollowing people and organisations to the production of this resource.
Activities included within the Gymnastics Companion Book have been adaptedfrom
thePlaying for Life Resource Kit, with the assistance of Gymnastics Australia.
Gymnastics Australia also provided significant input for the inclusion
ofnewactivitiesand the gymnastics specific content.
Gayle Rogers (ACHPER/Schools Network), Sue Cormack (ACHPER/Schools Network),
Bruce Knights (Keilor Downs Secondary College) and Les Bee developed the content
forthe introduction and principles for how and when to change activities.
The editorial team of Creating Excellence Consulting, Wenda Donaldson (AASC),
TeenaJackson (AASC), Lainie Houston (AASC), Melissa Backhouse (Junior Sport Unit)
and Ashley Beaver (AASC) developed, proofread and edited written materials and
significantly contributed to the overall content and format of the final product.
Disclaimer
The Playing for Life companion books have been designed for use with students aged
412. Each book assumes that each student is healthy and has no medical condition,
disability, illness, impairment or other reason that may impact, limit or restrict their
involvement in sport or other physical activity. A student should not be allowed to
participate in an activity if any medical, physical or other factor indicates that they are
not suited to that activity. Where there are any queries or concerns about such matters,
the consent of the students parent or guardian should be obtained before allowing
participation. While care has been taken in the preparation of these books, the
publisher and authors do not accept any liability arising from the use of the books
including, without limitation, from any activities described inthe books.
Australian Sports Commission 2007
This work is copyright. Apart from any fair dealing for the purpose of private study,
research, criticism or review as permitted under the Copyright Act 1968 and subsequent
amendments, no part of this publication may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means, electronic, mechanical,
photocopying, recording or otherwise, without prior written permission from the
Australian Sports Commission. Requests and enquiries concerning reproduction
should be addressed to the copyright officer(email: copyright@ausport.gov.au).
Introduction
Contents
ii
iii
vii
1
17
Overview of lessons
18
19
Lesson plans:
Lesson 1
20
Lesson 2
28
Lesson 3
35
Lesson 4
42
Lesson 5
50
Lesson 6
57
Lesson 7
64
Lesson 8
70
75
78
Introduction
AFTER-SCHO
OL COMM
UNITIE
Basketba
COMPAN
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ACTIVE
AFTER-SCHOO
L COMMU
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Netball
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COMPAN
ACTIV
E AFTE
R-SCH
COMPAN
OOL COMM
UNITIES
Golf
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ACTIVE
AFTER-SCHOO
L COMMU
NITIES
ics
Gymnast
ON BOOK
COMPANI
ii
Introduction
Coach is a facilitator
theopponentsscoring?
How can you include everyone?
Discrete coaching
iii
Remember!
I
T
Introduction
re players
A
enjoying the game?
Is it safe?
re players
A
copingwith the
skills required?
Is the purpose
beingachieved?
Observe player
involvement
andresponses:
CHANGE IT
CHANGE IT
DOWN
Decrease
challenge
CHANGE IT
UP
Increase
challenge
What to do
How to CHANGE IT
PLAY THE GAME AGAIN OBSERVE RESPONSES MAKE FURTHER VARIATIONS AS NECESSARY
Too one-sided
(one-sided success)
Little or no scoring
Observation
What is happening?
Introduction
vi
Introduction
vii
GYMNASTICS
Introduction to gymnastics
Introduction
togymnastics
What is gymnastics?
Modified gymnastics
Introduction to gymnastics
Introduction to gymnastics
Where
activities involve locomotion
and spring and landing, it is
essential participants learn
how to land safely in a
controlled manner. Players
should always assume the
motor bike stance when
safely exiting from any
spring and landing activities.
Introduction to gymnastics
Equipment
Introduction to gymnastics
Foldable mats:
Introduction to gymnastics
Introduction to gymnastics
Statics
Statics is a term used to describe any activity that uses a
still or stationary body position. These still positions should
be mastered at floor level before being attempted on raised
equipment, inverted or with other partners.
Introduction to gymnastics
Core stability
Inversion activities
Balances
tuck sit
side lunge
arabesque
walking on hands
V-sit
angry cat
arch
Introduction to gymnastics
cheerleading drilL
1/2 wings
High V
muscle man
partner wings
front support
rear support
side support
Introduction to gymnastics
Handstand
handstand
wall handstand
an introduction to a handstand.
Participants place their hands in the traditional
handstand position and spring off two feet so that
thereis momentary weight-bearing by the participant.
Baby handstand
handstand a type
of handstand where
participants are not fully
inverted. They start in a
standing position, pass
through a lunge position,
and allow both legsto
be side by side at a
45angle to the ground.
10
Introduction to gymnastics
Locomotion
Locomotion describes an action that is repeated over and
over while travelling (that is, moving the bodys centre of
gravity from one point to another forwards, backwards or
sideways). For example, skipping forward is an action
mostteachers and coaches are familiar with that is a
locomotionskill.
March steps
11
Introduction to gymnastics
Bench walks
Grapevine
Rotation
Rotation describes activities where participants undertake
turning around different body axes, for example, rotation can
be on the lateral axis (e.g. a forward roll), the longitudinal
axis (e.g. log rolls, jump turns etc) or the medial axis
(e.g. cartwheels). Participants should be able to support
theirown body weight when doing these activities.
the action of
rotating on a longitudinal
axis, including walking
or jumping turns.
Turns
12
Introduction to gymnastics
Cartwheels
are rolls
performed along the
groundwith the body
outstretched like a pencil.
Log roll
13
Introduction to gymnastics
Springing
Air jacks
14
Introduction to gymnastics
Landing
15
Introduction to gymnastics
Rotation
Tuck sit
Forward roll
16
GET INTO IT
Wildcard
movement
Get Into It MV 05
Start Out WC 06
How many
bean bags?
Lets dance!
teddy bear
diamonds, spades
Cooperative Play
Start Out CP 01B
Underarm return
relay
Here, there,
nowhere
FINISH UP
FINISH UP
Finish Up 01
Put it away!
Finish Up 02
Relaxation
Circle sit
Start Out CP 03
Finish Up 03
Stay tuned
Start Out CP 06
Triangle roll
Finish Up 04
Four corners
TARGET GAMES
Start Out TG 05
Target relay
movement
Start Out MV 01A Coach says
Start Out MV 01B Mexican wave
Start Out MV 02A Spaghetti bodies
Start Out MV 02B Pirates gold
COOPERATIVE PLAY
START OUT
CP
08
Change it
Keentan
What to do
Safety
Gymnas
BOOK
COMPANION
17
LESSOn
OBJECTIVE
Start OUT
GET INTO IT
FINISH UP
Pirates gold
Start Out MV 02B
Coach says
Start Out MV 01A
Racing relay
Get Into It MV 01A
3 feet, 2 hands
Get Into It MV 06B
Frozen tag
Start Out MV 07B
Spaghetti bodies
Start Out MV 02A
Mexican wave
Start Out MV 01B
Triangle roll
Start Out CP 06
Stork tag
Start Out WC 05B
Hoop stretch
Start Out MV 07C
Four corners
Finish Up 04
Target relay
Start Out TG 05
Lets dance!
Get Into It MV 05
Locomotion
Circle sit
Finish Up 02
Hearts, clubs,
diamonds, spades
Get Into It MV 09A
Skip to my lou
Start Out MV 04C
Number change
Start Out MV 04B
Coach says
Start Out MV 01A
Hospital tag
Start Out WC 04C
Locomotion,
spring and landing
Frozen tag
Start Out MV 07B
Hearts, clubs,
diamonds, spades
Get Into It MV 09A
Tunnel crawl
Get Into It MV 02A
Flip it!
Start Out WC 09B
Four corners
Finish Up 04
Target relay
Start Out TG 05
Lets dance!
Get Into It MV 05
Coach says
Start Out MV 01A
Speed touch
Get Into It MV 03B
Relaxation
Finish Up 02
Stay tuned
Finish Up 03
Put it away!
Finish Up 01
Lets dance!
Get Into It MV 05
Revision of
all Dominant
MovementPatterns
Hoop stretch
Start Out MV 07C
Team alphabet
Start Out MV 03A
Hearts, clubs,
diamonds, spades
Get Into It MV 09A
7
Overview of lessons
18
COOPERATIVE PLAY
START OUT
CP
08
Change it
> Swap partners.
> Easier passer or receiver
can move feet around.
> Harder move apart.
> Move apart and introduce
new passes or
positions e.g. rolling along
ground,
bounce pass.
Keentan
Easier:
Harder:
activities.
What to do
> With one ball per pair,
players pass
the ball back and forth.
> Ball must change hands
completely.
> Explore different passes
make up
new ones. A pool provides
extra scope
for inventiveness.
Safety
> Waist-height water
for the pool option.
Coaching How to score Playing Area Number of players Game rules Equipment InCLUSION Time
Lesson 1
Objective
Time
Area
Equipment
Hoops or chalk
tomark circles
1 gym/scatter
matper pair
Optional: 1 wedge
or alternative slope
per group of 3
Card summary
Start
Start
Start
Start
Start
Start
Start
Out
Out
Out
Out
Out
Out
Out
WC 05B
CP 02A
CP 03
CP 06
MV 01B
MV 02A
MV 05A
20
Here, there,
nowhere
20 minutes
arabesque
tuck sit
angry cat
Harder:
TipS
SAFETY
21
Spaghetti bodies
continued
22
35 minutes
Mexican wave
Easier:
TipS
SAFETY
23
continued
Start Out CP 06
10 minutes
Triangle roll
ADDITIONAL EQUIPMENT 6
Easier:
Harder:
TipS
apart, get low to the ground, keep hips high when starting,
and rotate over one shoulder.
When performing a backwards safety roll, have legs slightly
apart, get low to the ground, turn the head to one side and
roll over one shoulder. Spring up, rather than out, at the end.
24
continued
Stork tag
P
ractises jumping, landing, coordination and teamwork
Easier
Harder
Increase the height of the hoop when jumping in and out of it.
Have fewer players with hoops.
TipS
25
continued
Players continuously jump from lily pad to lily pad using two
feet to takeoff and land. (Play in groups of 48.)
Dominant Movement Pattern Spring
Skill Focus
26
Lesson 1 FINISH UP
5 minutes
Start Out CP 03
5 minutes
Easier:
Harder:
SAFETY
27
Coaching How to score Playing Area Number of players Game rules Equipment InCLUSION Time
Lesson 2
Objective
Time
Area
Equipment
Card summary
Start Out MV 01A
Start Out MV 02B
Start Out MV 03B
Start Out MV 07A
Start Out MV 07B
Start Out MV 07C
Get Into It MV 01A
Get Into It MV 06B
28
Pirates gold
15 minutes
The pirates crew attempt to steal the gold from the pirate
and make it home without being tagged. (Play with 430.)
Dominant Movement Pattern Statics
Skill Focus
29
Coach says
continued
Using the rules of Simon says, you call out commands for
players to perform various fundamental motor skills and
movement patterns.
Dominant Movement Pattern Statics
Skill Focus
front support
rear support
tuck sit
side support
TipS
learnt in week 1.
SAFETY
30
Racing relay
40 minutes
mats
1 large soft ball or hoop per group
Optional: wedge or alternative slope
Easier
LOG roll
walking turn
Harder
TipS
SAFETY
31
continued
Three taggers try to tag other players who must hold their
nose and toe if tagged. (Play with 8 or more.)
Dominant Movement Pattern Locomotion
Skill Focus
3 hands, 2 feet
TipS
32
continued
Frozen tag
One or two taggers try to tag other players who must hold a
static balance for 5 seconds. (Play with 8 or more.)
Dominant Movement Pattern Statics
Skill Focus
and landing,
statics, locomotion
TipS
33
Lesson 2 FINISH UP
Hoop stretch
5 minutes
Encourages stretching
TipS
34
Coaching How to score Playing Area Number of players Game rules Equipment InCLUSION Time
Lesson 3
Objective
Locomotion
Time
60 minutes
Area
Equipment
Optional: wedges or
alternative slopes
Card summary
Start Out WC 10B
Start Out CP 02A
Start Out TG 05
Start Out MV 04A
Get Into It MV 05
Finish Up 04
35
10 minutes
statics
arabesque
36
continued
Here, there,
nowhere
locomotion movements.
Movements include side-step push steps and march steps.
Side-steps
March steps
Harder:
37
Lets dance!
45 minutes
GET INTO IT MV 05
25 minutes
38
continued
39
continued
START OUT TG 05
10 minutes
Target relay
locomotion
mats
Optional: wedges or alternative slopes
LOG roll
Easier
TipS
SAFETY
40
Lesson 3 FINISH UP
Four corners
5 minutes
FINISH UP 04
5 minutes
41
Coaching How to score Playing Area Number of players Game rules Equipment InCLUSION Time
Lesson 4
Objective
Time
Area
Equipment
Locomotion, spring
and landing
60 minutes
Gym floor area
1 individual skipping
rope per player
Wall space to
display posters
Optional:
gym/scatter mats
Card summary
Start Out WC 04C
Start Out MV 01A
Start Out MV 04B
Start Out MV 04C
Get Into It MV 06A
Get Into It MV 09A
Finish Up 02
42
Hospital tag
20 minutes
43
continued
Coach says
Using the rules of Simon says, you call out commands for
players to perform various fundamental motor skills and
movement patterns.
Dominant Movement Pattern Statics,
Skill Focus Fundamental
air jacks
scorpion kick
TipS
walking on hands
SAFETY
44
Number change
continued
45
Skip to my lou
35 minutes
and landing
46
Teddy bear,
teddy bear
continued
and landing
coordination, teamwork,
and springing and landing
47
continued
Hearts, clubs,
diamonds, spades
and landing
tips
48
Lesson 4 FINISH UP
Circle sit
5 minutes
FINISH UP 02
5 minutes
49
Coaching How to score Playing Area Number of players Game rules Equipment InCLUSION Time
Lesson 5
Objective
Time
Area
Equipment
Optional: wedge or
alternative slope
Card summary
Start Out WC 09B
Start Out CP 01B
Start Out CP 02B
Start Out MV 03B
Start Out MV 07B
Get Into It MV 02A
Get Into It MV 09A
50
10 minutes
Flip it!
Harder
51
continued
Tunnel crawl
locomotion,
spring and landing
Easier
TipS
SAFETY
52
45 minutes
Underarm
return relay
locomotion
ADDITIONAL EQUIPMENT 1
Easier
Harder
TipS
SAFETY
53
Hearts, clubs,
diamonds, spades
continued
rotation, locomotion,
spring and landing
rotation, locomotion
Handstand
grapevine
Easier:
handstand
TipS
SAFETY
54
continued
START OUT MV 07B
5 minutes
Frozen tag
locomotion
statics,
spring and landing
coordination, teamwork,
and jumping and landing
TipS
55
Lesson 5 FINISH UP
5 minutes
TipS
56
Coaching How to score Playing Area Number of players Game rules Equipment InCLUSION Time
Lesson 6
Objective
Time
Area
Equipment
Marker cones to
define the playing area
1 gym/scatter
mat per pair
8 coloured hoops
per group of 8
Optional: pom-poms,
hoops and balls or
other equipment
for routines
Card summary
Start Out TG 05
Start Out MV 01A
Start Out MV 05A
Get Into It MV 03B
Get Into It MV 05
Finish Up 04
57
10 minutes
Speed touch
Players pair off and face each other. One player (the A side)
tries to touch the other player on the arm. The other player
(the B side) tries to evade being tagged.
Dominant Movement Pattern Spring
and landing
TipS
SAFETY
58
continued
Coach says
Using the rules of Simon says, you call out commands for
players to perform various fundamental motor skills and
movement patterns.
Dominant Movement Pattern Locomotion,
Skill Focus Learning
statics
partner wings
muscle man
front support
High V
cheerleading drilL
TipS
SAFETY
59
Lets dance!
45 minutes
GET INTO IT MV 05
25 minutes
60
continued
START OUT TG 05
10 minutes
Target relay
ADDITIONAL EQUIPMENT 1
Harder
TipS
SAFETY
61
continued
Players continuously jump from lily pad to lily pad using both
feet to take off and land. (Play in groups of 48.)
Dominant Movement Pattern Spring
Skill Focus Spring
and landing
SAFETY
62
Lesson 6 FINISH UP
Four corners
5 minutes
FINISH UP 04
5 minutes
63
Coaching How to score Playing Area Number of players Game rules Equipment InCLUSION Time
Lesson 7
Objective
Time
Area
Equipment
Cartwheels, handstands
and counter balances
60 minutes
Gym floor area
Marker cones to
define the playing area
Optional: wedge or
alternative slope
Card summary
Start Out WC 03B
Start Out WC 06
Start Out MV 03A
Start Out MV 07C
Get Into It MV 09A
Finish Up 01
64
How many
bean bags?
15 minutes
START OUT WC 06
10 minutes
bean bags
65
continued
statics
Harder
35 minutes
Hearts, clubs,
diamonds, spades
rotation, locomotion,
spring and landing
rotation, locomotion
cartwheel
wall handstand
air jacks
Easier:
TipS
SAFETY
67
Team alphabet
continued
Players move randomly around the floor until you call a letter
of the alphabet and they form groups in the shape of the
letter. (Play with 830.)
Dominant Movement Pattern Locomotion,
Skill Focus Improves
statics
Easier:
TipS
68
Lesson 7 FINISH UP
Hoop stretch
10 minutes
Put it away!
FINISH UP 01
5 minutes
69
Coaching How to score Playing Area Number of players Game rules Equipment InCLUSION Time
Lesson 8
Objective
Time
Area
Equipment
1 gym/scatter mat
per pair
Optional: pom-poms,
hoops and balls or other
equipment for routines
Card summary
Start Out WC 04B
Start Out WC 08B
Get Into It MV 05
Finish Up 02
Finish Up 03
START OUT
WC
03
WILDCARD
All-in tag
e
continue
who are tagged
else! Players
to tag everyone
with 830.)
Everyone tries
position. (Play
from a crouch
to tag others
Pool alternativ
skip, jump
> Walk, shuffle,
the coach signals
> Statues
the running
statue and all
WILDCARD
to freeze in a
players have
Play
one-legged statue.
Safety
5 seconds
resumes after
are playing indoors,
go.
> When you
on the signal
A Everyone
be away from
boundaries should
tries
objects.
to tag others to tag everyon
walls or free-standing
from a crouch e else! Players
be familiar with
who
position
> Players should awareness
. (Play with are tagged continu
830.)
e and player Start out
space
as
activities such
WC 03a,b.
Pool altern
What to do
only tag with
ative
> Players can
playing area.
their feet.
> Establish a
their hands, NOT
is nearest.
whoever
tag
looking
> Players
continue
> Heads up and
crouch and can
times.
position.
> Tagged players
around at all
but cant change
to tag others,
> Walk,
shuffle,
when>
skip, jump
statue freeze
Statues
> Repeat the
the coach
players have
Change it
statue
signals
about half the
may have
and
On the signal
limited mobility
players have all the running
been tagged.
, use a
> A player with
become
to freeze
twice. Alternativelyboth
one-legg
in a
go, all the crouchers
to be tagged
ed
runners
for all players
resumes statue. Play
within
runners and the
buddy pairing
after 5 second
have to be tagged
pair
on
crouchers.
a
in
the
s
become
according
players
signal go.
What to
the locomotion
do
5 seconds. Vary
Safety
the players.
> Establis
to the ability of
h a playing
> When
area.
> Players
you are
tag whoeve
playing indoors
boundaries
r is nearest
> Tagged
,
should be
players
.
walls or
away from
free-standing
to tag others, crouch and
can continu
> Players
objects.
but cant
should be
change positione
familiar
space and
Change
.
with
it
activities player awareness
such as
> A player
Start out
WC 03a,b.
with
to be tagged limited mobility
> Players
may have
can
buddy pairingtwice. Alternat
their hands, only tag with
for all playersively, use a
NOT their
players in
>
>
feet.
Heads up
Repeat the
a
both
and looking
5 second pair have to be
around at
about half statue freeze when
tagged within
s.
all times.
to the abilityVary the locomo
the
been tagged. players have
of the players. tion according
On
the
go, all
the crouche signal
runners
rs become
and the
runners
become
crouchers.
START OUT
WC
03
All-in tag
70
10 minutes
71
continued
Each time a player is caught in the net, all players in the net
do 3 air jacks before they can continue catching others.
air jacks
40 minutes
Lets dance
rotation, spring
andlanding, locomotion
SAFETY
73
Lesson 8 FINISH UP
Relaxation
10 minutes
FINISH UP 02
5 minutes
Stay tuned
FINISH UP 03
5 minutes
74
Club-based gymnastics
The Playing for Life companion book has introduced exciting,
challenging and fun fundamental gymnastics activities that
grass roots participants can enjoy. Gymnastics can also be
enjoyed in club settings, with experienced accredited coaches.
Gymnastics is so much more than just the traditional form of
Mens and Womens Gymnastics. A gymnastics experience
can now include any one of the following gymsport options:
Sports Acrobatics
Partner and group gymsport
Dynamic interaction between
participants and audiences
DMPs: Statics, Spring and landing, Rotation, Locomotion
Participation:
Characteristics :
Cheerleading
Partner and group gymsport
Dynamic interaction between participants
DMPs: Statics, Spring and landing, Rotation, Locomotion
Participation:
Characteristics:
Characteristics:
75
Rhythmic
Individual, partner and group gymsport
Graceful, skillful interaction between
apparatus and participants
DMPs: Statics, Spring and landing, Rotation, Locomotion
Participation:
Characteristics:
Mens Artistic
Individual
Exciting dynamic interaction between
apparatus and participants
DMPs: Statics, Spring and landing, Rotation, Locomotion, Swing
Participation:
Characteristics:
Trampoline Sports
Individual and partner
Dynamic interaction between
apparatus and participants
DMPs: Spring and landing, Rotation
Participation:
Characteristics:
Womens Artistic
Individual
Exciting dynamic interaction between
apparatus and participants
DMPs: Statics, Spring and landing, Rotation, Locomotion, Swing
Participation:
Characteristics :
Sport Aerobics
Individual and partner
Fast-paced skillful actions and interaction
Statics, Spring and landing, Rotation, Locomotion
Participation:
Characteristics:
DMPs:
76
Introduction to gymnastics
77
Gymnastics ACT
Sports House
100 Maitland Street
Hackett ACT 2602
Ph: (02) 6257 7544
Fax: (02) 6257 7433
Email: admin@actga.net
Web: www.act.gymnastics.org.au
Gymnastics Tasmania
PO Box 46
Moonah TAS 7009
Ph: (03) 62782378
Fax: (03) 62782378
Email: admin@gymtas.com
Web: www.tas.gymnastics.org.au
Gymnastics Victoria
144 High St
Prahran VIC 3181
Ph: (03) 9214 6020
Fax: (03) 9214 6024
Email: info@gymnasticsvictoria.org.au
Web: www.gymnasticsvictoria.org.au
Gymnastics Western Australia
Email: info@gymnasticswa.asn.au
Web: www.gymnasticswa.asn.au