Sie sind auf Seite 1von 1

ANTHROPOMORPHIC WORG

Medium Monstrous Humanoid (Augmented Magical Beast)


Hit Dice:

2d10+4 (15 hp)

Abilities:

Str 17, Dex 15, Con 15, Int


16, Wis 16, Cha 14

Initiative:

+2

Skills:

Hide +4, Listen +7, Move


Silently +6, Spot +7,
Survival +3*

Speed:

40 ft. (80 squares)

Feats:

Alertness, Track

Armor Class:

14 (+2 Dex, +2 natural),


touch 12, flat-footed 12

Environment:

Any

Base Attack/Grapple:

+2/+6

Organization:

Attack:

Bite +5 melee (1d6+4)

Challenge Rating:

Space/Reach:

5 ft./5 ft.

Treasure:

1/10 coins; 50% goods;


50% items

Alignment:

Usually neutral evil

Special Attacks:
Special Qualities:

Darkvision 60 ft., lowlight vision, scent

Advancement:

By Character Class

Saves:

Fort +2, Ref +4, Will +6

Level Adjustment:

+1

These creatures were created by the mad wizard Caul Bainith. After taking control of the infamous Kirkland Island Prison,
he began experimenting with breeding the the most vicious of the inmates with worg females.

An anthropomorphic worg has gray or black fur and is heavily muscled. It may reach an adult height of as much as
seven feet tall and weigh up to 300 pounds. Females are usually at least half a foot shorter, and weigh as much as
100 pounds less.
They speak Worg, Common, and Goblin, and may learn any other language.
Skills: +1 racial bonus on Listen, Move Silently, and Spot checks, and a +2 racial bonus on Hide checks. *+4 racial
bonus on Survival checks when tracking by scent.
Favored Class: Ranger or Rogue.

Das könnte Ihnen auch gefallen