Beruflich Dokumente
Kultur Dokumente
Overview:
Progression Three will consist of three activities and an essay. Each activity is detailed below.
For Progression Three, we will be working with the video game that you have chosen as well as
these articles:
John Alberti- "Game of Reading &Writing: How Video Games Reframe Literacy."
Cracked Article- 5 Things Video Games Do Better Than Any Other Form Of Art
Cracked Article- 7 Creepy Video Game Easter Eggs We Wish We Never Found
IGN Article- Are Professional Gamers Athletes?
Gamer Gate Article
Richard Colby-Writing and Assessing Procedural Rhetoric in Student-Produced Video Games.
unpacking the core features of the game and explain how these features contribute to our overall
understanding of the theme of our class. Your proposal must be 2-3pages and conform to MLA
guidelines.
For this assignment, consider the following:
*What is your intended purpose for writing this proposal?
*Who is your audience? Are they familiar with your game?
* Explain your skill level/ experience with the game title or video games in general.
*How is your text similar to or different from books, movies, and television shows of the same
genre?
*How does your game surpass genre conventions?
*How does the genre of your game (FPS, RPG, Free roam, etc.) contribute to the rhetorical
effects of the text?
*How are these rhetorical effects achieved?
*How is your game likely to contribute to our course theme and class discussions?
Progression Three, Exercise Two
DUE: 11/29/16
After reading the supplemental articles about video games, you will take a critical stance on one
of the issues discussed in the readings and write a short 3- 4 page essay. You may rely on more
than one source, however, your essay should address ONE major claim or argument from our
readings. Why do you agree or disagree with the author? Explain the merit or flaws of the
authors argument? Why are these flaws significant to you position/reasoning? Has playing the
video game you chose influenced your reasoning? Explain and be specific in your reasoning and
criticism. This essay must be 3-4 pages, contain a works cited, and conform to MLA guidelines.
Things to consider:
*Authors use of Ethos, Pathos, and Logos.
*Point of view- objective or subjective
* What social/ethical issues are addressed? Are they addressed adequately?
* What audience would read or benefit from this source?
*How does this source reveal more about the issue under consideration? If so, does this influence
your viewpoint or stance on the issue?
Essay #3 Prompt
Rough Draft Due: 12/8/16
Final Draft Due: 12/15/16
For this essay, you will create a website devoted the rhetorical analysis of your video game. Your
web-text should critically analyze the game in conversation with our readings and class
discussions. This website should demonstrate your ability to research, explicate, analyze, and
apply critical concepts that we have explored this semester. How does your video game
challenge or subvert common or mainstream assumptions associated with video games? Does
your game conform to these assumptions? If so, explain why this is problematic. What does your
game offer to the broader conversation surrounding video games as texts or works of art? In
what ways do these issues tie into the current political/socio-economic climate? Support your
reasoning with both textual and scholarly research. Your website should include a web-text that
is 5-7 pages long. This web text can be broken into smaller sections or tabs. You may also elect
to upload a Word Doc. Your website must include multimedia links and resources as well as
helpful links to articles or websites that will help guide the reader through your critical thinking
process. Include a works cited tab. I will not accept your essay unless you have had a
conference with me no later than 12/8/16.
Things to consider for this essay:
* How does the video game present character interactions with the world around them?
* What rhetorical/ideological forces shape interactions in the video game?
* What rhetorical/ideological forces shape video game reception in contemporary society?
* Critically examine one of the many settings/levels in your game. Critically analyze how these
settings/levels depict and reinforce ideology similarly or differently than other media.
(Books, movies, television, etc.)
* Social Interactions within the gameworld (gender codes, us vs. them, social codes, and etc.)
* Representations of Institutions in the gameworld (military, education, secret, police, and etc.)
* What socioeconomic ideologies are critiqued by your game?
* Video Game World vs. The Everyday World- How is ideology formed or changed? What
does this reveal about humanity?
* Mythology of the Hero- What types of heroes are present in your game? (Trickster, Anti-hero,
National Hero, etc.)