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net/Funk98/augmented-reality-applications-inmanufacturing-and-maintenance
Product Development and Engineering- developing prototype of the models
One such example is BMW the company is exploring AR in various forms to assist its technicians in car
maintenance and assembly
Converting those opportunities into revenue means either cannibalizing existing business or persuading
customers to begin spending in a new category.
Are there niches that have not yet been filled and in which new revenues will be generated from
AR?
Which AR segments are high volume/low margin and what are the low volume/high margin
businesses?
How are AR business models going to change if and when Google, Apple and Microsoft are able
to deliver the basic AR components at low cost or free?
Is licensing patents and other forms of cost or revenue associated with intellectual property
rights already an issue when building an AR company?
http://advancedmanufacturinginsight.com/archived-articles/item/augmented-reality-manufacturing
http://www.advice-manufacturing.com/Virtual-and-Augmented-Reality.html
https://blog.catavolt.com/2015/08/the-augmented-reality-in-manufacturing/
http://www.wipro.com/documents/AR%20Revolution.pdf
manufacturing planning, assembly and maintenance, technical publications and electronic work
instructions
Problem statement:
It leverages the use of virtual reality in systems such as parts analysis and
simulation, staff support, asset tracking, production layout simulation,
manufacturing planning, assembly and maintenance, technical publications and
electronic work instructions.
Virtual and Augmented Reality for Design Development
VR and AR make animated simulations possible so you can see how products will
be used over time. This is invaluable if you are serious about understanding how
products will be used, with factors like ergonomics, access, look and feel coming
into play. Anybody can understand a life-like simulation, whereas 2D engineering
drawings and more complex 3D models can be difficult to interpret if you do not
possess a technical background.
Position automation lines, robots, production cells and importantly people, to maximise
productivity and efficiency, as well as reduce inventory.
Operate and handle virtual tools and equipment. Rehearse and train staff for the real
thing.
Factor in the ideal ergonomics for fitters, technicians and other operatives in terms of
reach, leaning, twisting and bending.
Scan in an existing factory environment and lay it out with new virtual production lines and
equipment.
The use of VR is becoming more common in the automotive sector, with several
companies particularly at the high end of the industry using the technology
to give prospective customers a taste of the vehicle layout and look. But with its
Ergonomics Lab at its facility in Gaydon, JLR is taking this to another level, using
VR in a similar way to the aerospace sector, with a VR suite incorporating Sony
4K high-resolution screens. Almost half of the time on the VR suite is used for
vehicle package engineering, such as fine-tuning the cabin ergonomics,
improving vision from the driving seat of the instruments and ensuring that the
vehicle frame doesnt obscure the drivers vision in dangerous ways. Other areas
where it is used include crash simulation and aerodynamics and in designing the
assembly process.