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Table of Contents
Philosophy..3
Alignments..4
Numbering the Backfield..4
Base Formations...5
Point of Attack....6
Flanker Motion...7
Calling a Play.8
The Running Game..9
Veer...9
Speed Option..13
Trap..14
Counter15
Toss/Sweep.16
Using Motion As A Decoy..17
Power18
The Passing Game..19
Quick Pass...20
Quick Wheel.21
Bubble Screen.22
Bubble Slant.23
Bubble Fade.23
Slant Wheel..24
Hitches..25
Other Passes...26
PHILOSOPHY
Why We Run The Gun
By spreading the defense we can create running lanes.
By forcing the defense to cover the entire field we can reduce the amount of
gang tackles.
We force the defense to account for the QB in the running game.
It provides simple QB reads from pistol set.
QB already has depth for passing game.
We can run multiple formations without switching from under center to the
shotgun.
The running game is a downhill attack.
We can get the football to our athletes in open space Basketball on grass
with big play potential.
ALIGNMENTS
*Note The Ends may be assigned to line up tight, which would bring them 2
yards outside of the respective guard by using the following calls:
1.) Rip Right End
2.) Liz Left End
R
3
1
2
Some game situations may occur which will prevent us from wanting to keep the
QB in the pistol set. In these cases we can move the QB under the Center and
use the following calls:
BASE FORMATIONS
Right
Left
Wing Right
Wing Left
Strong Right
Strong Left
*Note Rip or Liz could be used with any base formation to bring either End to a
tight alignment as previously explained. A call of Double Tight would be used
to bring both Ends to tight alignment.
POINT OF ATTACK
1 0 2
Even #s Right
Odd #s Left
FLANKER MOTION
We will occasionally use motion to:
JET MOTION Full speed lateral motion across the formation, which takes place
directly in front of the QB
ROCKET MOTION Full speed motion, which crosses the formation, which
gains depth & retreats behind the TB
Veer
o Inside
o Outside
Speed Option
Trap
Counter
Toss/Sweep
Power
Quick Passing
CALLING A PLAY
The following system will be used when calling a play:
*Note If no Rip or Liz call and/or no Flanker motion, then the play call will
simply start with a two-digit number as described above in the third step. See
examples below.
Examples:
Rip Rocket 22 Veer (Right End is tight & Flanker motion)
22 Veer (Neither End is tight & no Flanker motion)
Play calls for situations where we would put the QB under the Center and NOT in
the pistol include:
The Inside Veer Option will be the first play we will install because it is the
provides the easiest read for the QB
The initial attack of the Inside Veer focuses on the A-Gap and then
progresses to the B and C gaps
It forces the defense to reduce their front
Aggressive downhill attack at the A-Gap which also puts stress on
linebacker
Eliminates the need to block the DE (Read Man)
We can run Inside Veer from multiple formations
Left 22 Veer
Blocking Rules:
BSE
Stalk block
BSG
FSG
FSE
Stalk block
QB
TB
10
11
* Note We can run veer away from motion side if we notice the Safety is in
man coverage and follows the motion across the formation.
Left 24 Veer
If A-Gap is closed then we will adjust to Outside Veer. This requires the FSG to
place his helmet on the outside frame of the 1 tech and drive him inside. The
dive back & QB must take wider paths and attack the gap over to the outside.
12
The QB will attack the outside shoulder of the Option Read. If he chases the
pitchman then QB will keep and get vertical. If the Option Read does
ANYTHING else the QB will pitch quickly. All other Veer blocking rules apply to
Speed Option.
13
Installing Trap
If Option Read squeezes or crashes inside, the QB will keep and attack edge.
If Option Read does anything else, QB will give to TB
14
Installing Counter
Right 35 Counter
15
16
17
Installing Power
18
19
FSE releases hard up field for 2 steps, turns inside & settles
Flanker releases on a 45 degree angle and blocks the Corner
QB secures the snap, pivots and throws quickly to the Left End
The FSE reads the block of the Flanker, gets up field and works back to
daylight
The BSE runs 3-step slant route and works up field into open void as
second option
* The call of Left or Right indicates which End we will throw the quick route to
20
21
The FSE releases vertically and looks to block the force player
o If the Corner plays hard, engage him
o If the Corner bails, snap eyes inside
The Flanker will drop step with his inside foot, then step with his outside
foot and work parallel to the LOS
The QB throws a sharp pass to the outside shoulder of the Flanker. The
pass MUST be forward!
BSE runs 3-step slant route and works up field and works into open void
and second option
22
Great vs. man coverage. QB will pump the bubble, then throw to the Fade route
23
24
25
SPECIAL PASSES
Trips Right 91 Slant/Wheel Right
QB reverse pivots, fakes Rocket Toss to Flanker, fades back and throws screen
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