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Official Crossout Rules for Ryan Hill and Co

Definition- A Crossout is defined as a force play in which


the throw is in front of, and beats the runner.

Cases we have seen and will see


1.A tie- In the case of a tie in which the umpire cannot
judge, the runner will be ruled safe.
2.Height- If a throw is on time, and on target but is
over 10 feet, then the runner will be ruled safe, with
a one base overthrow. However, if the throw is less
than 10 feet, then the runner would be ruled out.
3.Behind- In absolutely no circumstances would a
runner be called out, on a throw that was behind
him, even if the throw was on time.
4.Running through the Base- The only base you may
run through without being in fair territory is 1st Base.
However, if you run through 1st and make any
movement toward the infield, you are in fair territory
and may be tagged and called out.
5.1st Basemen Covering- On a force play, if the 1st
Basemen is covering 1st base, then the Crossout rule
will not apply. The only way the runner could be
called out is if he is hit by the ball, or the 1st basemen
cleanly catches the ball and steps on the base in
time.
6.Headshots- If a runner is hit in the head with a throw,
then he will automatically be ruled safe.
7.Too far in front- If a Crossout meets all conditions, but
the throw is unreasonably far in front of the runner (6

Feet), and a real 1st basemen would have no chance


at catching the ball even if he sprinted too it, then
the runner would be ruled safe. This call will be made
in a group decision between the umpires.
8.Ghost Runners- In the case of a Crossout on a ghost
runner, the ghost runners speed will be determined
by the speed of the batter running behind him. Other
than this, the same basic Crossout rules apply.
Other Rules
1. Home Runs off the Wall- If a Ball is hit off the wall,
and goes over the fence without ever touching the
ground, then the ruling is a home run.
2. Home Run off a Player- If a ball is hit off a player
and over the fence without ever touching the
ground, then the ruling is a home run.
3. The Tree Rule- If at any point past the fence line, a
batted ball hits a tree in the air, then the ruling is a
home run.
4. Car Rules- Prior to the start of the game, if there is
a car in the way of play, the umpires will decide at
what point on the car is a home run, and what
point is the wall.
5. Foul Pole Position- The tree and mailbox are used
as guidelines for the foul pole but the real foul pole
is where the fence line is, therefore if the ball
curves around the fence line where the pole should
be, it will be called a home run.
6. Curve around pole- If the ball curves around where
the pole should be or hits the pole, then the ruling
is a home run.

7. Ground Rule Doubles- If the ball is unplayable in


fair territory, the fielder must put both hands in the
air, and a ground rule double will be awarded.
8. Fair or Foul- Fair or foul is determined on where the
ball first touches the ground, or touches a fielder
while in flight.
9. Sunglasses- No sunglasses are permitted until the
summer officially begins after the all-star break.
10. 3RD Player- This rule only applies to teams that
have 3 players. If the 3rd player of a team randomly
shows up in the playoffs, we will not allow them to
play without the captains consent and permission.
11. Bats- No big barrel bats are permitted, and all
bats must only be for use in wiffle ball.

Playoff Rules
1. Slaughter Rule- In playoffs, no slaughter rules will
occur, but run limit per innings will.
2. Live Stream- All CDSWL Playoff games will be
filmed and streamed live on twitch or online.
3. Walk-Up Songs- In playoffs, walk-up songs of 8
seconds may be played.