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SSHS INTENTIONAL UNIT PLANS 2015-2016

Title of Unit / Lesson Title:

Duration of Lesson
(Days):

Date:

Exponents
Student Learning Outcomes (SLOs)

2-4 days

2nd quarter

ACADEMIC EXCELLENCE:
through creative and critical thinking
skills
through effective communication
skills
through being goal oriented and selfdiscipline individuals

CAREER PREPARATION
taking initiative and demonstrating innovation
demonstrating professional conduct, collaboration
and other interpersonal skills
efficient use of time and resources to achieve
goals
demonstrating the ability to understand and
effectively use relevant technology

CIVIC ENGAGEMENT
awareness of local and
global issues
contributing time and
talent to community
needs

Design Question Focus of the Lesson (elements from other DQs may be used as support)
Introducing New Knowledge

Deepening or Practicing

Generating and Testing Hypotheses

Learning Goal/ Objective: (based on Standards )


(teacher language)
CCSS:
8.EE.1 Know and apply the properties of integer exponents to generate equivalent numeral expressions. For example, 3 2 x
3-5 = 1/32 =1/27
Goal:
Students will be given problems with an exponent (Simple Form, Multiplication, & Division) and will correctly answer 80% of
problems given.
Learning Targets: (write in the scale below)
(student language)
2.0 Simpler Content:

3.0 Target (Objective/Learning Goal):

4.0 More Complex:

I can..
calculate problems with exponents.

I can..
show how to solve problems with
exponents.

I can..
analyze problems with exponents to prove
answers.

Level 1 (Recall)
Recite, tell, recall, state, repeat, use,
name, match, 5 Ws, define, draw, identify,
list, label, measure, illustrate, memorize,
arrange, report, quote, calculate.

Level 2 ( Skill/Concept)

Level 3 (Strategic Thinking)

Graph, classify, separate, cause/effect,


estimate, compare, relate, infer, identify
patterns, organize, construct, modify,
predict, interpret, distinguish, make
observations, summarize, show, categorize

Revise, assess, apprise, construct,


critique, compare, investigate, differentiate,
draw conclusions, hypothesize, formulate,
cite evidence, critique, develop a logical
argument

Level 4 (Extended Thinking)


Design, connect, synthesize, apply
concepts, critique, analyze, create, prove

Assessment and Monitoring: (checks for content and desired effect)


Common Formative Assessment

Common Summative Assessment

Pre-test for prior knowledge


Worksheets
Checking for understanding

Post-test

Critical Information Chunks (as determined by learning targets) i.e. vocabulary


Base, exponent, quotient, divide, multiply
Learning Plan: Instructional Strategies /Lesson Activity: (Identify your CFAs and CITW strategies in your plan)
WRITE OUT EXPLICITLY:
Anticipatory Set:
Post-it with exponents written and answers
o Teacher will write numbers with exponents and answers that match on another post it
o Students will be given with post-its written with the exponential problems or answer.
o Students will match to correct post-it on the board.

Engaging the student in learning the content:


Pre-test will be given to check for prior knowledge.
Exponent Rules: (Students will copy notes)
o Exponents show repeated multiplication.
o Exponents represent how many times a number (base is multiplied by itself.
o Any number raised to the first power is itself.
o Any number raised to the zero power is always 1.
Game:
o What You Need:
Deck of cards (with the face cards removed)
Several players
Calculator
Paper
Pencil
What You Do:
Decide which player will be the dealer and which will be the scorekeeper.

The dealer should deal two cards to each player.

Explain that the goal of each round is to create an exponent with the highest value.

Each player should arrange the cards to indicate which number is the base and which is the
exponent.

Encourage them to use the two numbers they've drawn to create a problem with exponents. For
example, if a player drew a 3 and a 4, they could create the problem 3 4 or 43.
Tell the players that the goal is to create the exponent with the highest value.

Have the players use scratch paper to compute their answers and then use the calculator to
double check their correctness. Using scratch paper puts the focus on the computation, and
double-checking their answers will help them learn how to use a calculator effectively.

The player with the highest value wins the round. Have the scorekeeper give the winning player a
point.

Play as many rounds as you'd like. At the end of play add the totals up to see that won.

Guided Practice
Students will be given worksheets on:
o Base and exponents
o Product Rule
o Evaluate the Exponents
o Quotient Rule
Closure
Test will be given at end of lesson.

Adaptations for Unique Student Needs: (ELL, Special Education, Gifted, Students who lack support for school)
Tasks will be broken down smaller sections, more time if needed, one-to-one instruction

Assignment(s):
Pre-test, worksheets, game, Test
Resources and Materials:
Worksheets, cards, post-its, pencils, calculator

CITW Strategies
Setting Objectives
Providing Feedback
Reinforcing Effort
Providing Recognition
Cooperative Learning

Cues/Questions
Advance Organizers
NLR - Graphic Organizer
NLR - Kinesthetic
NLR - Mental Image
NLR - Pictograph
NLR - Physical Model
Summarizing
Note-taking
Homework
Practice

ISD - Compare
ISD - Classify
ISD - Metaphor
ISD - Analogy
GTH - Problem Solving
GTH -Investigation
GTH - Systems Analysis
GTH -Experimental Inquiry

Webbs Depth of Knowledge (DOK) Levels

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