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TIMEMASTER

Archetype:

Nihilist

Reflexes:
3D
Brawling 5D+2
Coordination: 3D
Marksmanship (entropy blast +3D) 6D, Melee Combat 6D,
Throwing 5D+1
Physique:
5D
Lifting 8D+1, Stamina 7D+2
Presence:
5D (12D)
Willpower 7D (14D)
Knowledge: 3D+2
Languages 6D+2
Perception: 3D+1
Search 6D+1, Intimidation 5D+1
Advantages: Contacts R2 (lower level super criminals),
Efficient Ka R3, Secret Hideout R20 (small island, no tech),
Wealth R2, Youthful Appearance R2 (from longevity).
Disadvantages: Infamy R3 (known as a very destructive and
deadly individual), Enemy R7 (wanted by the US Government),
Known Publicly R1, Quirk R3 (vengeful), Age R2 (old-from longevity).
Powers: Invulnerability 4, Immunity (to electricity) 5, Time Manipulation 8, Teleportation 10 (self only;
300m range), Entropy Blast 7 (damage 7D plus on a 1 or 6 on the wild die, check the entropy chart, pg.
56-57), Longevity (must travel into his past to see his birth every 10 years to maintain life), SuperAttribute (Presence) 7.
Move: 10M

Strength Damage:

Character Points:

4D

Ka Points:

Fate Points: 1
24

Body Points: 38

Equipment: Time Suit (AV: 3D+2, obvious, life support 4; cost: 13).
Funds: 7D
Power Level: 5 (337 points), (350 in Time suit protection).

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