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GameNameGeneralGameDesignDocument

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GameName
GeneralGameDesignDocument

Version1.0

Name
ContactInformation

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GameNameGeneralGameDesignDocument

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TableofContents

TableofContents
DesignHistory
SectionIGameOverview
GameConcept
FeatureSet
Genre
TargetAudience
GameFlowSummary
LookandFeel
ProjectScope
SectionIIGameplayandMechanics
Gameplay
GameProgression
Mission/challengeStructure
PuzzleStructure
Objectives
PlayFlow
Mechanics
Physics
Movement
GeneralMovement
OtherMovement
Objects
PickingUpObjects
MovingObjects
Actions
SwitchesandButtons
PickingUp,CarryingandDropping
Talking
Reading
Combat
Economy
ScreenFlow
ScreenFlowChart
ScreenDescriptions
MainMenuScreen
OptionsScreen
GameOptions
ReplayingandSaving
CheatsandEasterEggs

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SectionIIIStory,SettingandCharacter
StoryandNarrative
Backstory
PlotElements
GameProgression
LicenseConsiderations
CutScenes
Cutscene#1
Actors
Description
Storyboard
Script
Cutscene#2
GameWorld
Generallookandfeelofworld
Area#1
GeneralDescription
PhysicalCharacteristics
Levelsthatusearea
Connectionstootherareas
Area#2
Characters
Character#1
Backstory
Personality
Look
Physicalcharacteristics
Animations
SpecialAbilities
Relevancetogamestory
Relationshiptoothercharacters
Statistics
Character#2
SectionIVLevels
Level#1
Synopsis
IntroductoryMaterial
Objectives
PhysicalDescription
Map
CriticalPath
Encounters
LevelWalkthrough
ClosingMaterial

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Level#2
TrainingLevel
SectionVInterface
VisualSystem
HUDWhatcontrols
Menus
RenderingSystem
Camera
LightingModels
ControlSystem
Audio
Music
SoundEffects
HelpSystem
SectionVIArtificialIntelligence
OpponentAI
EnemyAI
NoncombatCharacters
FriendlyCharacters
SupportAI
PlayerandCollisionDetection
Pathfinding
SectionVIITechnical
TargetHardware
Developmenthardwareandsoftware
Developmentproceduresandstandards
GameEngine
Network
ScriptingLanguage
SectionVIIIGameArt
ConceptArt
StyleGuides
Characters
Environments
Equipment
Cutscenes
Miscellaneous
SectionIXSecondarySoftware
Editor
Installer
Updatesoftware
SectionXManagement
DetailedSchedule
Budget

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RiskAnalysis
LocalizationPlan
TestPlan
Appendices
AssetList
Art
ModelandTextureList
AnimationList
EffectsList
InterfaceArtList
CutsceneList
Sound
EnvironmentalSounds
WeaponSounds
InterfaceSounds
Music
Ambient
Action
Victory
Defeat
Voice
Actor#1lines
Actor#2lines

DesignHistory
Thisisachangelistingquicklydescribingeachmajorversionandchanges.

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SectionIGameOverview
GameConcept
FeatureSet
Genre
Survival/Horror

TargetAudience
Teens/Adults

GameFlowSummary
Howdoestheplayermovethroughthegame.Boththroughframinginterfaceandthegame
itself.

LookandFeel
Whatisthebasiclookandfeelofthegame?Whatisthevisualstyle?

ProjectScope
Numberoflocations:MinimumofThree
Numberoflevels
NumberofNPCs:MinimumofFive
Numberofweapons:EstimatedThreetoFive
Etc.

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SectionIIGameplayandMechanics
Gameplay
GameProgression
Mission/challengeStructure
PuzzleStructure
Objectives
Whataretheobjectivesofthegame?

PlayFlow
Howdoesthegameflowforthegameplayer

Mechanics
Whataretherulestothegame,bothimplicitandexplicit.Thisisthemodeloftheuniversethat
thegameworksunder.Thinkofitasasimulationofaworld,howdoallthepiecesinteract?
Thisactuallycanbeaverylargesection.

Physics
Howdoesthephysicaluniversework?

Movement

GeneralMovement
OtherMovement
Objects

PickingUpObjects
MovingObjects
Actions

SwitchesandButtons
PickingUp,CarryingandDropping
Talking

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Reading
Combat
Ifthereiscombatorevenconflict,howisthisspecificallymodeled?

Economy
Whatistheeconomyofthegame?Howdoesitwork?

ScreenFlow
ScreenFlowChart
Agraphicaldescriptionofhoweachscreenisrelatedtoeveryother

ScreenDescriptions
Whatisthepurposeofeachscreen?

MainMenuScreen
OptionsScreen
GameOptions
Whataretheoptionsandhowdotheyaffectgameplayandmechanics?

ReplayingandSaving
CheatsandEasterEggs

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SectionIIIStory,SettingandCharacter
StoryandNarrative
SpecificdetailslikescriptsandcutscenesmaynotbeinthisdocumentbutbeintheStoryBible.

Backstory
PlotElements
GameProgression
LicenseConsiderations
CutScenes

Cutscene#1
Actors
Description
Storyboard
Script

Cutscene#2
etc.

GameWorld
Generallookandfeelofworld
Area#1

GeneralDescription
PhysicalCharacteristics
Levelsthatusearea
Connectionstootherareas
Area#2

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Characters
Character#1

Backstory
Personality
Look
Physicalcharacteristics
Animations

SpecialAbilities
Relevancetogamestory
Relationshiptoothercharacters
Statistics
Character#2

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SectionIVLevels
Level#1
Synopsis
IntroductoryMaterial
(Cutscene?Missionbriefing?)

Objectives
PhysicalDescription
Map
CriticalPath
Encounters
LevelWalkthrough
ClosingMaterial

Level#2
TrainingLevel

SectionVInterface
VisualSystem
HUDWhatcontrols
Menus
RenderingSystem
Camera
LightingModels

ControlSystem
Howdoesthegameplayercontrolthegame?Whatarethespecificcommands?

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Audio
Music
SoundEffects
HelpSystem

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SectionVIArtificialIntelligence
OpponentAI
Theactiveopponentthatplaysagainstthegameplayerandthereforerequiresstrategicdecision
making(example,CivilizationorChess,howisittobedesigned?

EnemyAI
VillainsandMonsters

NoncombatCharacters
FriendlyCharacters
SupportAI
PlayerandCollisionDetection
Pathfinding

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SectionVIITechnical
ThismaybeabbreviatedwithmostintheTechnicalBible.

TargetHardware
Developmenthardwareandsoftware
Developmentproceduresandstandards
GameEngine
Network
ScriptingLanguage

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SectionVIIIGameArt
ThismaybeabbreviatedwithmostofthecontentinanArtBible.

ConceptArt
StyleGuides
Characters
Environments
Equipment
Cutscenes
Miscellaneous

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SectionIXSecondarySoftware
Editor
Installer
Updatesoftware

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SectionXManagement
DetailedSchedule
Budget
RiskAnalysis
LocalizationPlan
TestPlan

Appendices
AssetList
Art

ModelandTextureList
AnimationList
EffectsList
InterfaceArtList
CutsceneList
Sound

EnvironmentalSounds
WeaponSounds
InterfaceSounds
Music

Ambient
Action
Victory

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Defeat
Voice

Actor#1lines
Actor#2lines

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