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value.
The Benefits: First off all it would give me a complete look at the video game design industry, including
knowing the whole process of what goes into the game development. The compotation is based off of
the story mostly so it will also give me a look at the writer perspective of the video games.
The Reason: I know that I want to do video game development at some point in my life, the thing is that
I am unsure of is if I want to do the
programming side of video games
or the animation side of video
games. This would give me a great
opportunity to see which side I
would like to do as a career
opportunity. The second reason is
Figure 2: Cover of Road Rash 2
development.The reason that I am passionate about video games is that I have always love video games
since I got my first Game Boy advance when I was seven, however as the years went by I had set down
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the consoles and let me enjoy life, it wasnt until about sixth grade when me and my brother pulled out
my moms and dads Sega Genius and played Road Rash 2 that I had resparked the passion form many
year ago that has not gone away. I also believe that Video Games the under aspirated and most hated
forms of entertainment, however its the best form of entertainment.
The Audience: People at the Capstone Showcase and the judges at the TSA Compotation.
Measurement of success: Tier 1: Works; Tier 2: Make it to semifinals at regionals; Tier 3: 70 % of people
who play it like it.
Milestones
1. Brainstorm (1/7/16)
2. Concepts (1/18/16)
a. Design
b. Scene
c. Characters
3. Storyboard (1/18/15)
4. Implement (Needs) (1/25/16)
a. Scenes
b. Main Characters
c. Main Aspects
d. Levels
e. Menu
f.
Sounds
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b. Aspects
c. Opps Moments
d. Story
e. Scene
6. Implement (wants) (2/3/16)
a. Character
b. Aspects
c. Graphics (better)
7. Final Product for Compotation (2/7/16)
8. Present At TSA Compotation (2/8/16)
9. Add more Life to the game (5/1/16)
10. Present At Capstone Showcase (5/12/16)
Technical Paper: I would love to do my technical over the psychological effects of video games. This
would be included both the positive and negative psychological effects of video games on a person
including the psychological effects. One of the main reason I would do the psychology effects for my
technical paper I find many aspects to the psychological effects of video games fascinating because
everyone responds to them differently however there are still very similar reactions and many reasons
why players do what they do in videogames. Also knowing the psychology of your audience will help you
produce the best game you possibly can as long as you give them what they want.
Another reason I would love to do my paper of the psychological effect that video games have on people
is that you have to know the effects that a product that I put out there would have on a person. Because
everything in this world has effects on the consumer whither it be psychological or physical effects. I
also find the psychological effects to be very intriguing, due to the fact that they range in such variant
ways.
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Mentor: Brian Knorr is going to be my mentor.
Brian has a passion for developing high quality software applications. He
has designed and developed enterprise class web and mobile
applications using leading-edge technologies, created open-source
application and testing frameworks, and been leading the architecture
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UISpec: Founder of the open source Behavior Driven Development framework for the iPhone that
provides a full automated testing solution that drives the actual iPhone UI.
Watij: Co-founder of the popular open source project for automated testing of web applications.