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Adept Rotes (Sphere Level 4)

Now the Spheres become even more powerful, gaining interesting


andunpredicted effects in addition to their normal uses. Many of these
Rotesare almost game-breaking, and if used intelligently, can make the
game amuch more interesting or deadly place. Once any Mages reach the
Adeptlevel of a Sphere, the mood of the game will change because at this
level,if your enemies arent prepared to defend against you, you can
utterlydestroy them. The threat of Paradox is still there as always but
thats asmall price to pay, right?
Correspondence
You Will Not Fail Me Again

Science Fiction has had an insurmountableaffect on the mages of this era. In


the tradition of Star Wars, the mageliterally reaches out and makes a
choking grip as if on anothers neck(the sounds of blocked air pressure
from Darth Vader have a tendency toaccompany the gesture) A victim
suddenly feels the strangling griparound his neck as the mage applies
continual pressure (Strength is stilldamage). Since there is nothing for the
victim to pry loose, even the mostphysically weak adept can strangle
people. . . it just may take some time
The Enemy Within
(Correspondence 4, Life 3)
(Euthanatos)
Many of the Euthanatos' intended victims have turned out to have some
surprisingdefenses. Thus the Euthanatos have had to come up with some
surprisingtechniques of assassination. During the long Akashic - Euthanatos
war, thefamous assassin Delion came up against the equally renowned
AkashicBrother Raging Mountain. 'Mountain's skin was invulnerable to all
weaponsand he was unbeatable in combat. Taking the second problem first,
Delionsimply attacked whilst 'Mountain was asleep. To overcome his
invulnerableskin however, Delion devised this rote.It is when the sword
slices through muscle tissue and vital organs that itcauses harm. Therefore
it is much more efficient simply correspond theblade inside the victim and
wave it about a bit at a distance. This doesn'treally do any more damage after all, skin and subcutaneous fat havenever provided much of a barrier to
tempered steel - but it does overcomea surprising number of magickal
defences. This is a highly guarded from theAkashics: All whom are taught
are summarily sworn to secrecy.[This rote follows normal Correspondence
ranges.]
Summon Person
(
Dreamer

) Sometimes Dreamers need to get hold of people outside their own


dreams. One way is to literally teleport them intothe dream of the Dreamer
from their own. This can be quite an advantage,as they no longer reside in a
dream of their choosing, and the mage is ableto run the show instead.

Link Dreams
(
Dreamer
) (Correspondence 4 Mind 3) The ability to linktogether dreams by portals
or smooth transitions is an important skill forany budding Dream Lord. It
requires that the mage moves them togetherand find a point or place where
they fit together somehow (like having twodoors connect or different sides
of a lake). When the dreams merge, theresults can sometimes become
rather unpredictable. Another problem is of course that the dreamers of the
different dreams now suddenly share thesame dream, which can lead to
conflicts.
Divine Army
(Akashic) (Correspondence 4, Life 2, Mind 1) This rote wasfirst used by the
Akashic monk Parandasambahava during the HimalayanWars, when he
found himself surrounded by a half-dozen Euthanatosassailants. By colocating himself, he was able fight them allsimultaneously.[Each success
scored after the first creates a second version of the mage,able to function
independently of the others by virtue of the Mind sphere.However, because
they are all the same person, each one suffers thewounds inflicted on any of
them, and only one magic effect can be cast perround, no matter how many
of them there are. This effect is almost alwaysvulgar.]
Hyperspace Transmission
(
Etherite
) (Correspondence 4) This rote isthe cornerstone of most psychotronic
processes thatthe Sons of the Etherhave developed. The scientist projects
energy into the ether in such amanner that it moves instantly to another
location. Note the rote does notitself provide the forces to be transported,
which must come from somenatural ot magickal source before the mage can
affect it.[The mage must often get a high number of successes to transmit
energyanywhere useful. some Sons have solved this by using special
"receiver"for which they are familiar enough with to project to with few
successes. ]
Energy Dampening
(
Etherite

) (Correspondence 4, Forces 3/5, Life 3 ) This Son of the Ether rote is


similar to Endothermic Explosion in that itabsorbs the energy from a distant
area. Most forms of electro-magneticenergies are drained. This causes the
shutdown of most forms of technological devices by denying them power,
be it electrical, solar,magnetic or even nuclear (with forces 5). The mage
must be able to createthe force he wishes to drain, a mage with forces 3
wouldn't be able to stopa chemically powered device like an internal
combustion engine becausethat involves "nuclear" forces of chemical
reaction, however, thesparkplugs could be stopped from firing. Mages need
Life 3 to drain livingbeings of energy, causing raw damage. Those with life 4
are experimentingwith more selective draining to cause paralization..
Psychotronic Biostimulation
(
Etherite
)(Correspondence 4, Life 2/4 ) This rote uses psychotronic devices to alter
the electromagnetic fields a

living thing creates. Alteration of this field can cause the body to react tothe
psychotronic stimuli in manners identical to those of having a
physicaldisease or injury. such ailments have no detectable physical cause.
Thiscan also be used to re-balance an aura to promote halth and causing
thebody to respond similarly. A final option is alter the person's aura so that
itis generally more or less unballanced than natural. This increases
ordecreases the resistance of a person to disease or poison. Careful work
canchange a person's aural balance with respect to a single substance
ordisease only.
Psychotronic Mood Projection
(
Etherite
) (Correspondence 4, Mind 2) The use of Psychotronic methods to alter a
person's brainwave patterns is avery new science. To date, mages have only
developed firm throries of sensing an projecting general emotional states
through these methods. TheSons are close to having a firm theory for mindreading. Rumors persist of an Afganistanni Son of the Ether Barrabi that has
combined psychotronictechnology and Extera-Low Frequency radio
transmission devices todevelop a means of long-range Possession.
Entropy
Dissolve
A nasty rote invented by a desperate and hateful Euthanatosagainst her
master. The mage dissolves the tissues of her victim. Bonesbecome flexible,
muscles turn into jelly and the blood become almostetheric. Usually the
victim just collapses and burst open, in a gross andvery vulgar display

Genetic Manipulation
(Entropy 4 Correspondence 4 Life 3/4) This rotehas been secretly
developed and used by the Michaels They will use it forothers ( for a
sufficient favor ) but will never divulge it's secret to anyonenot of their small
order. The Traditions continually seek ways to foil thethreat of Progenitor
Cloning. This rote is one such means of anti-cloningmethods. Its use causes
small errors in the recipient's genetic structure tobe produced, seeds for a
chaotic process of cellular degradation. Thisdegradation causes the cell to
begin making "suicidal" enzymes andstructural components. Progenitors
trying to use such a cell for cloning willfind the cells untenable, they die out
in less than ten divisions. The rotehas three specific sub-versions. All require
the adept to make a model of the recipient's DNA. The first works along with
Correspondence 4 and can take up to a week torun. It causes all cells that
the recipient has already shed to undergo theentropic genetic change. It
takes so long because the computer must Sort Through All-Space to find
every little cell. This affects cells with therecipient's DNA even if they are
dead.

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