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LAND of the RISING SUN MM YN 72S Bey) OROcHH gh 4 é © copyRiGHT 1780 KP BADGER LAND of the RISING SUN US. COPYRIGHT NOTICE Copyright 1980 Lee Gol, All rights to this book are reserved. No part of this book may be used or reproduced lany manner whatsoever without permission, except in the case of brief quotations bodied in critical articles or reviews, Cover illustration and interior artwork are copyright 1980 by Ken Pick, Box design: Consultad Ltd. For information contact Fantasy Games Unlimited Inc., P.0. Box 182, Rosiyn, New ‘York'11876. The editors would like to preface this book with a comment. Lee Gold is well known to {ong time role playing game enthusiasts as the editor of Alarums & Excursions, perhaps: the only truly open forum available for game designers and sapiring designers to express their views. We have long been familiar with A&E and were quite complimented when Lee's columns in ARE made it clear that her own campaign was based on Chivalty & became aware of Lee's interest in Japan and Japanese culture the Bos. ight be willing to work on a dreamed of Samural expansion for C&S What this is really about is to indicate the great pride we take in the fact that Lee Gold has finally decided to publish a role playing game (afterall, who could be more know- ledgeable) and that this game, Land of the Rising Sun, secs print with our company, We are proud and feel greatly honored. Hopefully we have not caused Lee too much ‘embarrassment by adding these comments as an editorial introduction. Scott 8, Bizar and Edward E, Simbalist CONTENTS - INTRODUCTION 1. charsters Saw. ae = 2 ini! Social Css a. eee - er 3. Money, Income, & Pay Seales 6. 5 6. Profesions & Experience 6 Influence & Reletionsios. : = 7 Dres, Aes ad Armor. 8 Prices 9, Maple 10, Subtypes of Magicians 11, Learning Splis & Enchanting Materials ==> 7 12, Buying & Selling Manic Materia a 13, Mape Spats : : 14, Magical Combet . 18. The Marit & Fine Arte 1. Sle of tenth & Detection 17. Thieves, Bandits, & Nini... =~ 2S : 18 Individual Physical Combat 19, Aerial Combat 20, Water Combat, 21. The Anal Plane rh : 22. Medicine 23. Religion 24. Clerics 25. Afters Character Die : 26. The Calender & Westher, = sees 27. Busines: 28, Designing Feudal open 20. Mass Combat 20, Animale es a qth Pee Bi. Homane Se ~ ‘ BSpinteBskemone ss. 2a. anifact Spins ‘34. Demons : : ‘35. The Dragon Resim 36. Gat 37. Goblne 38. Hengoyokai 238. Muman Spirits. 40. Weather Spirits 41. The Kam, Budhas, and Their tenants 421 Intentions of Chance Met Beings 45, Town Businesses & Encounters. “44, Road Encounters... {5 Random Wild Ani ‘46 Home Defense & Valusbiae «=. APPENDICES 4. Provine Names oo 2, Recommended Reading.» =. 3. Scanarioideas sss sss Aledo... = 5, Conversion irom Modern Jepanese Pisce Names to Ancient 6. Guide 10 Character Shoets & Sample Character Sheets = INTRODUCTION For centuries the Japaneee have called thr islands NIPPON, Land of the Rising Sun. This Fantasy Role Playing Game i tn Feud! Age pan, roughly the culture that prevailed between 850 and 1500, This isthe dapan of legend ~~ with brove samurai, stsithy nino, crafty fox sins, trying demons, awe-inspiring Kam and Buddha, ard lovely geisha, Ie lies comfortsbly ster the sudual ofthe Ain bor. barons’ and’comforabiy before the coming of Europeans with the foreign weapons, medicines, end other contribuiont which were to revolutionize the course of Japanese culture, The raoding ist atthe ‘hd ofthe rules may be uted by thos intereied in more information soout Japanese culture, This rules system ie part of the CHIVALRY & SORCERY femiy, but is usable on ts own without the need of buying C85, The combat section introduces some altenative modules for vriout CBS options ‘th the intent of providing 2 simpler version of some procedures father than with ny intent of superseding the origina ules for hand (a) pen, eraser anc paper. (Putting mape end character sheet in side plastic protectors ‘and using 4 ease pent for notes on them has als ban oud se) Wo) dice: one or more 20:ided aie; one oF more sisided dee. {recommend thee ofeach plus pen that wil etch plese) 1 leo advise the we of. (a) miniatures 10 represent choscters 10 that battle vanes may be 42% up in detail (set fr determining exactly who iin the path of stance weapons oF the target area Of 3 spel ~~ and numerous other questions arising during the course of faht) (b) a bettieboar: a board rule into squres ese large enough for 2a minature to stand on for sory massuring at ditonce, (c)ecateuisto, Players should either ak one oftheir amber to tke overall Game Master functions or divide the tertory into several actions, n ech ‘of which ‘one player is the GM, remponaible for sunning the nom layer characters hare end knowing the train features, GAME SPEED: 2 siow game speed (one game week to four real ‘weoks wil favor the fighter wno gain EP chity by killing things dur ing gamed combat, wile a fox gre speed {four game weeks to one ‘eal week wil fvor the mages, who wl gain additional game tie to ressorch spells and enchant mater Players sould be prapared 19 Vary initial gome time Tor emergencies {Iie school inl, shming onvention, te} or to raslanen advancement ofthe varus cha ‘ctor types | recommend 2-4 game weds to each period in betwen roleplaying together, My ow Fantasy Role Playing ie began when I dicovered Dungeons ‘nd Dragons in 1978.1 have playa an increatingly mole form of it'over the yeu. I 1975 1 founded an amateur press ssnelation called ALARUMS AND ESCURSIONS to allow Fantany Role Players %o tak treely to one another without first being Fitered tough ¢ lets tothe editor column, ABE stl continuce with an international S21 of contributors at 160 mineosraphed pages month, ‘Somehow with the pasting of time, even Variant O80 began to seem less ae less satisfying to. ma. I waplesed when F dacovered CHIVALRY & SORCERY ‘by Ed’ Simbalt, Wit Backheus and friends. They discovered me shorty theester when sont them care ‘of FGU ast of 20 questions about ambiguities in the C&S rues, For » while | maintained a 20 questions « month private orrewond. nce ith Ed Simbalit whieh sow print ot the and of THE C&S SOURCEBOOK). Eventually this flowered inp the occasional p> ‘earanco of both Simbalst and Backhau in ARE. ‘The CBS campaign | co O10) i triangle probebilty curve with sproad of 2-20 but greater chance of get {ing a numer inthe mide ofthe spread than a the end OTHER ABBREVIATIONS CGM: Goma Master, the person running the areshwordlesmpsign. Pc: Player Character (a character role played by player NPC: Non-payer Character (one ole-played by the GN. Wr Weight AL: Alignment DEX: Dexterity CON: Constitition STR: Swenath ‘APP: Appearance vc: Bardie Voie WIS: Wisdom INT: ttaligence CHA: Chariime FP: Fatigue points BP: Body points HP: Hitpoints (FP + BP, EP. Experience points LVL: Experience level, MK: Magi ove! PCF: Persona! Combet Factor PA: Personal Maie Factor AC: Armor Class (CC: carrying Capacity THANKS ARE DUE TO many people for helping me with thi ‘me. Among thom are Barry Gold, Owen and Hilda Hansiten, 0b Frager, Clint Bialestone, Elizabeth Wolcott, Adams Dousiss, Kevin Simak, Rod Burr, Mark Swanton, and tho other FAPers wh ‘he helped ith playtsting or ertiqung the Tle, ether i person ‘oF though the pages of ALARUMS AND EXCURSIONS. Now THAT YOU HAVE BOUGHT THIS RULEBOOK, skim throush once (especialy sections 8, 6 and 28) before roiling up your ehar- Scterah When rolling up shart, look up ll sctions reerenes, {Check the glossary on any unfomilor trm. Feel fee to xerox cha tor sheets and calendars, melee combat tables, ad mesic combat Sayonara 1 GHARACTERS |LSPECIES (OPTIONAL) 1 player may akuaye opt 10 have a PC be human, To have 2 PC Hengevokai or Bakemono, however, he must rll Di00.on the chart, 0.85 ase tpanese Human 86.95. -- Hengeyoka Shapechange: se 8.00% for characteristics) ‘00. = ee Se e130. Soa 2 Badger B19: 2 1 eHow 96.00 See Se Lillie 196.00... || “Bakemono (Noster These ae the only BC Bakarnono. oe on Kappa Ieee 37.07" for character) 20 "Tengu lane 3713+ for characteris) 220. LIT Lefin foe 36.07 for enaractritis ato: | ‘rach ee 35 04+ for enfracterties) 00: 1 Rokr Kb (ne 3718+ for enaraterities) 1.02 GENDER (OPTIONAL) 2 player may always opt to nave # PC be his or her own gender. hermits rll 0100 and check below: HUMAN 0.75% é Soke aaa 76.0. ee SS ramale FOXICATITREE ors =e 76-00 Male BADGER/KAPPA/KOJIN/TENGU or50% ae Mate S008 oe =o CD Female ‘OnOCHI/ROKURO KUBI o150% 51008 102 HOROSCOPE ASPECTS For fuller information, se section 10.2, Roll O10 +2, Wo Aspected: may reroll one charactors. LO - Li or Kile 3.0 Average Aspacted: may be killed off by player if any character isuel.08 Ii 2 or below. oseted: may be killed off by plaver if any character: iedorbelow. (ote that infanticide of the weakly or starred child mas ional Sepanese method of population contol) trod soa size Flt 2010 for humans Hosght of Mate 27 a an “eam 18-20 = 2 Dota Height of Female 200i er : SS us 3 : : “ears 20 eet ‘ral Effects of Frame ‘ory ight frame: -2 height loves to weight: +2 DEX Ligh frame: 1 height lve to weight; #1 DEX ‘Average frome: normal weight Heavy frome: *! Regt ev! to weight ‘Very heay frame +2 hight levels to weight; 1 DEX ‘Note that Frame indictes whether person i ght or heavy boned, not whether parson ie urerwegnt oF overnight. BPidey Regeneration: the first figure is for a day of strenuous [ctivity, the seand fora day of moderate activity, the tid fora Gay of rst [FP/nr Regeneration: the fs figure is for an hour of unencumbered trlking, the stcond for an hour of rest, the thie for an Rout of see. 07 STRENGTH Roll 2010 Yor humans. If CON i below the minis for rolled STR, lower STR until the CON requirement is met, Thus, If 10 i ‘olleg for CON and 20 or STR, lower STR to 17 oll er ; 4 3 3 3 = 6 = 78 : S10 - 2 a 8 a ra 2 's 4 6 3 ” 4 8 8 ® 6 » See Superhuman Strength ‘SUPERHUMAN STRENGTH: roll 020 Carrying Minimum Fewer con 30 8 35 8 40 5 so. « ‘Bekemono Carrying Factor: +. STRENGTH EFFECTS: 1+ = 11 0 CHA;20+ = +3 to CHA ‘Add IDF per Superhuman STR grade (48.20) 108 APPEARANCE ‘The measure of character’ attractiveness Rell 2010 for humans. 2: HIDEOUS: +165 to Surprie; 6 to CHA 2S: UNSIGHTLY: +5% to Surpete; 4 19 CHA 4: HOMELY: 3 wo CHA 5:7: PLAIN: 10CHA, 8.12: AVERAGE: blends in with the coms [545 FAIR: sigtiy more atractve than usual (6:07; COMELY: #10. CHA 18.9: STRIKING: +3 to CHA; those with APP |-2 may hate on ight, 20% chance, 20" EXQUISITE: +4 to CHA + 10% to Surpriee, Those with APPL ‘ay hate on sah 30% chance. ‘Wounds to the head have a SOX chance of maring good looks ‘hd being | 10 APP See seetion 16.0 for Surpis. 109 BARDIC VOICE ‘This prevents attic alent, eapecily that of the spoken andl sung ‘nord, Those with SVC 19+ have CHARM PERSON (see section 3.09) S's natural pel! that does not raquire FP to cast. Rol 2010 for 2: STAMMERING: 3 19 CHA if nots APP 3. RABPING. 2 to CHA nat le APP ‘47° BORING: -1t0 CHA itnot ite APP 4: AVERAGE. I5i6: ARTICULATE: +1 to CHA 7: PERSUASIVE: +2 to CHA Ia: ELOQUENT, +3 to CHA '9: BARDIC: #410 CHA, to Miltary Abiity 20: ORPHIC: #5 0 CHA: + toMiltary ABILCY Mo INTELLIGENCE ‘The characters silty +o reason logically, engage in scholarly re: “arch, remember nd understand mages! sale, and improve lang ogee Roll 2010 for rman. Dis Language Detect Research Remember Read Roll Points Faotor Limit Spells” —‘Serolls BP 2 ley 2K 0 108 oo 34 lony BNO 20% gee 56 Joy x 0 25% et 7 2enly BR 30% ° ao ze Ot 358, 40% o ave ome 50% u 3 ow oy 55% m 3uv tex 0% 70% BSL Ra asx 4 SKVE 4m 0%. sox ave ie v5 sox 1 BML wom ka. oom 2 7 ehve Hoe ix 20% om 32 VL eR Xx 95% See 2 ave tew oon om 3 2 SVL 20K x ‘00% Yoox 48, Langue Points Except fr fornaners, all dweller in Japan —~ including Hengeyakat land Bekemone speak Japanese. Japanese s.9 spoken langage ‘snot related to any other language in the warid, eventhough iit ‘ten with the Chinese ideonraphe. Disact The Imperial Court speaks its own distnet dialect with 2 unique gammar and 3 highly intalletual voesbulory: this datct i spoken By all samurai nd nobles. Commoners speak the elect of thet province. (There are 72 provinees, each with @ more or les unique Sale) Al merenants and clones understand court silt se wall {heir province ile. All Entertainers understand and speak court Glolect as wall es thet provincial dialect. Eta (untouchables) have their own dialect. Women speak 2 dlstinctlyaiferent version of Hengevokal and Bakemono spook the province dalect, but under stand court daact. Language points ae used for scairng al ther language sls thn ‘tow mentioned above. Samirei and Nobler require HALF the stan: ‘dard languoge points to learn writen language skis. Foreigners tava ta sander nguon poms oan wien inane Wiiten Japanese Japanese i writen using thre sets of symbole: (@) KATAKANA: 2 syllabery of 78 sans used for foreign words and ‘proper nouns in adult Japanese fist script warned by ehiléen, (b) HIRAGANA: @ sylabory of 76 signs used for grammatical in- ‘iecions by the fully literate; used Yor ative words By the 0m! iterate {e) CHINESE IDEOGRAPHS: 2000 common ideographs used for common concepts ~~ and 3000 eddtional compl ideopraphs used {or sophistiate concepts. Langue Sis ff Understand dlaict of another province Read and write Katakana : ead and write Hiapona. == Understand Eta aiieet. === Se Speak in understood atect of another provines = =. = Speak in understood Etadigect.- esas less ccc c es Understand cour dialect. ss == 2 Speak understood court dialect: | Speak as member of opposite sex. Understand foreign spoken language == a. ‘Speak understood foreign lanquser Understand Jepanace foreigner Read and write basic oomph «es « FRead ond write complex weogrephe : Read end write foreign language using known ideonrahe FRead end write known foreign language using alphabet 8 ‘Thus, e Geisha with INT 17 [6 language points per level) would grow ‘ip speaking both her provinets lect ond court alc. She {ould earn to read and write katakana and hiregona on besinning her tet level, butt would ot be unt Tove! two that she could read and write basic Weographs and not until level three could ‘he res and write complex sear aphs DETECT FACTOR: the character's modifications to the standord ‘hance of noticing something, See sections (3.07 and 16.04+. RESEARCH LIMIT; the highest ev! spall a character may usally learn. (Ghaacter with INT IB may learn level XI spall thee moge subtype is sppropriate REMEMBER SPELLS: » character's ability to corecly remember {spall he has not fully mastered. READ SCROLL: a character's ability to rod from # sol wsoom ‘The characters ability to make prudent or se consstnt decisions in secordance. with his slgnmant and ideal, including religion. Fol 2010 for humans, 2: SILLY: sets on the whim of the moment. 5 to INT (out if INT 2 t6t, make WIS 3 and 3 to INT instead). Not clerical materi 3: FOOLISH: 3 to INT tout st INT is 16t, make WIS +03 fist and lower INT as then specified Not cleieal material, 145: NAIVE: -2 to INT lout i INT i16, make WIS +03 and lower INT ae mecitieg neon 6:7: IMPRUDENT. 1 to INT (but if INT 16+, make WIS +02 Iran, 2: AVERAGE F244: PRUDENT: reads oxhr characters wel, 15: DISCERNING: straund judge of other Ve: THOUGHTFUL: #1¢0 INT. 17: JUDICIOUS: never sete rashy; +2 18: WISE: 4340 INT. 19: SAGACIOUS: +4 to INT Mage or Cleric is 45% when eating fell or cerforming mirc, 20% chance of calling upon his Nghe {culties tie, the GM) to eve him added insight, after {turn of Inaetnity and ons of 03 FP. 20: PROFOUND: #5 to INT: HO% when casting spell or miracle 28% chance of alin upon higher faculties. wt 112 UNDERSTANDING MECHANISMS. both INT and WIS ore 142, 2 character may intuitively unde and the operation of mochenisme, Chance i % + 8% per WIS point over Ia. Only one atemot mey be mede to understand 9 given rmecheniam, with understanding coming in D6 turns. f sucestu the character understands the mechanam’s bate Funetion end ‘mode of operation. ua CHARISMA ‘The character's ability to scouse loyalty end enthusam, to imorets chancemet eoquaintances. Ths talent grows out of his other char sete (HA = WNT + WS + APP + BVE+ DEX) + affectsof MT FRAME STR APP and BVC “Thus, schoractr with INT 17, WIS 9, APP, BVC 13, DEX 9, everope HT, FRAME, and STR would haw CHA of 7 +19 +5 + 19 9) = 632 126-1 (APP) =16, s: 2 oF less: INSIGNIFICANT: no appeal a leader. 3.4; UNINSPIRING: can command smal group if delegated author: % morale 1 group 30 ed 157: UNIMPRESSIVE: can lead men, but not make them fo secure: 80% to followers’ morale, Iz: AVERAGE: can commend men, but those of equal rank oF (CHA prow difficult to contol 5% to followers” moral. I516: INFLUENTIAL: Men follow with confidence, 16:17: COMMANDING: +530 followers" moral 18; DOMINANT: +10% to followers" moral '9: LORDLY: Commands unewerving loyalty; 18% morale 20.29; CHARISMATIC: Roya bering; 120% morale, 30+: AWESOME: Kemlike bearing: ¥25% morale. ‘tocking Chariema [A character can cloak upto half his Charisma whan not under heavy ‘motional sess. (Thus a charactor with CHA 1 may appear aero: {character with CHA 30 may appenr ony “influeti") 4 ALIGNMENT [A cherectrs morale. Alignment should not be regirded as 2 mandate for good and el charactors t0 attack one another on sight (or have ‘any moral right to do sol. Its possible for characters of opposite Btigent 10. develop rspoct and fendinip for one another. Allon ‘ment a guide to the player fr e bass on which to Bud the PC" personality Flot! 020. OF, if you with to opt for # particular spectrum of alin: ment, rl either O10 for Good/Moraly or 10+ 010 Tor Wordly Eu. Good TSAINTLY: Devout; will ty to become 9 cleric. Will break sei Conventions to help the good and innocent. Honorable snd loyal. Fe WIS #015 i lomer 2: PIOUS: Devout wll try to become a cleric, Honorable and aya ws 3s 3: UPRIGHT: Devout; honorable and loys: WIS 8+. 45: MORAL: Socks to oct devoutly: H fale, rents end attempts to atone for it afterwards, Honorable and loyal. (67: TRUSTWORTHY: Seeks to seem devout. Honorable and loyal. Wirtaty 8.9: LAW ABIDING: seoks to stam honorable and loyal. Will not break wactions o is. OIG: MUNDANE: seoks to sem honorable end loyal. Seok to sem law abicing. Wl not be a prty to Waly ell conduct lig: CORRUPTABLE: Seats to soem Honorable and lwabicing, but wil do almost anything If prin is met, loyal to parents and eu 16:17: BASE: Seeks to seem honorable, but will do anything if orice Is met. Has no eompunctions about injuring anyone ather than pare IB: IMMORAL: Enjoys fraud, cotrion; sake to soem honorable, 1B; WICKED: Enjoys foud, coercion and depravity. Enjoys Wola ing religious and soca codes of plety and honor. Seeks to seem loyal to mester ond parents. 20 DEPRAVED: enjoys fraud, coercion and depravity. Seeks to ap- pear demonie wien withthe weak or other il peop. Otherwise Saks 0 seem loyal to mastr and parents. For further notes on Japenese conventional morality see sctions 6.09% ond 23.08. Ls BoD POINTS ‘The amount of pyseal damage a charecter's body ean endure, Thit Is orved from the BP given for HT, STR, CON, and INT. Whon the character has chowen a profesion, one of the folowing factors also ‘sided ~— and the total recorded on the character sheet, Addition! bonuses will beaded as a character guns experience and adware n fighting sil. (ee section 518 for dale) io - 7 ‘ @ 8 ‘3 6 io S 2 . ‘a soem i Peasant a ‘a ‘Ascti Core = < ‘4 Entertain es Merehantriaon © 00222200 Saat (Other Person. Sie i 8 See Section 06 for recovery of lost BP. Lis FATIGUE POINTS: ‘The amount of fatigue character con endure. As a charactor be- comes mare experienced, he develops kil and endurance, Blows \abich would once have inured his body are paried or blocked, ‘suiting notin physteal damage but in energy loss Normal dora {is therfore frat eseased against a characters FP. Only i there are ‘ot enough FP to absorb damage (or if 2 critical hit occurs) wil {emage be done to BP-FP are ato lost duo to severe physical x fron, casting spall, of saving agpnst spells of ution and com- ‘Bognning FP (se 2.00) ‘Superhuman STF Semural ves: ‘Other Human => Hengeyokal Bakernona Each time the character ries t0 2 higher experiance lve, new FP fare rollad, The now FP are used if they afe higher than the old ‘one otherwise the old FP are retained, See tection BiB for de ‘Se section 1.06 for recovery of lst FP. U7 CARRYING CAPACITY ‘A resaure of character's tre strength, not ust his capacity as 2 ‘best of burden. ‘CARRYING CAPACITY = STR + CON carrying factors! X WT “Thus, 8 5'6" tall human with Heavy Frame (hus weighing 80 bs) with CON I6'and STR Ia would have 8 earrying capacity of (4 + T= 2) 130 = 260 oe 40% of carrying capacity = PARTIAL ENCUMBERANCE” A parilly encumbered charecter moves 2Tsgment slower than Use nd ie HOS eaver toi ‘50% of cereyng capscty = FULL ENCUMBERANCE’ a fully on eumbered chorecter moves Ssegment slower than uso and 25m eanierto hit. Lae MILITARY ABILITY [Avcharsctors talent £0 be a succesful fel commander, with Indicating minimum and 10+ Indisting. maximum tats! and frotage sence MILITARY ABILITY = (INT + wis + STR + DEX + CHA) INT Css BTREDESCE CHA 1 forwis i+ or CHA ioe 4 for DEX 19+ forms 7- or CHA 7 or INT 7. MILITARY ABILITY {8.2 If the character if not 2 TRAINED FIGH- ‘TER. The child of @ samurai, noble, bend, nina, quad, ward hed, framing possant” oF fighting’ cleric is'© Trained Fighter. All other ‘characters may tain 19 become £0 By’ (3) spending DIOO/INT months ot @ bandit, ued, tahtng clei, wandering iter, o fighting mene 1) influencing & Matar of @ Marti! Art to accept them as students nd being svectastliy taught a Martial Art 19 COMMAND LEVEL Used in large scale setions os a measure of the Commanders ability 1 Itad roopt and inspire their marie, A PC's Command Level i hat his Miltary Ability rounded to the nearest whole number. A ‘character with CHA 20 1 t0 Command Level 120 PERSONAL COMBAT FACTOR ‘A character's ability to fight. To reflect the fect thet the choacter’ {otal being determines his fighting abilty, the PCF is computed tory ‘various ehorecterisies —~ and reid slowly with inresied exper- lence (S50 section 518.) PCF = Canrying Capacity + Miliary Ability + DEX + Class Factor a PCF Clas Factor ste section 2.01, 5) Semura Sees ast es Weaponsmith = Nina a Bena: (Guard Ward Heed Figting Cire (Omer Fighter Kolin. eee ss: ‘Ascetic Cenc | Entertsiner. Natural Talent Moge 222 22III TT <. acre sa “Thus, a character with CC 31, Miltary Abilty 6.84, DEX 1? and Clos Factor 10 (for Bandit) would have 9 PCF of (216 + 3:42 41.7 +10) =9.27. Light Weapons oma/ Per aL wor wir PARRY oF 4 ' ee 3 # 2 = = a = . wx es : 3 tx ae * A 3 0% 40% : 3 +m aK. to a 3 Moxos, i a 3 He ee ie 2 3 420% 20% iss 2 4 im ZN a 3 4 x ae 2 2 4 vex ae Ze * a ‘0x 08 a 4 a 3358 3K aor 3s 4 tex San ae Pr 4 30% 40% a 4% 5 “5% 45% aor ” 5 sox ox ast 2 6 yen ox 50+ # 6 0% 50% mar WOF HIT PARRY SHIELDING DODGE ' ™ 40K 1% eka = = = Sas : ae ax es a x 2 ee ox = 3 Hon Bk aw x 20 We oe ax. 2% HS Hex dom ase 0% H 4) fax ox lew mm M4 yon bx ow 8 4 lan eae 4 4 Ye ox Soe Sox 44 mx eee 35%, 34 Yam ex Sa 20x “44 sak ex aoe 455 45 iam Sk aa 50% % 5 tax Sax oe 50% % 6) Mom See Sam 4 48 tam Sex Sox 35% 7 Mex Ox S5 x ‘BL = Adsitons blows per turn, DMGIWOF: Damage multiplier times Weapon Damoge Factor. All Ins are assumed to be sold blows, so standard damage of ven weapon is constant, unless erties! nit i truck, Se 1819 for de- {all I WOF/grade of Superhuman Strength. LH: Light neewy weapon, the intermedi weight clas of wanpons. ‘Shisiiog can only be used by @ Trained Fighter. See suction 18.09, for details “rained fahtors get one free ctv shield or weapon parry. See setion 1.12 for ont, Attacks end Chain attacks get only HALF HIT bonus. attacks donot get any oxtee blows per turn from an in resid PCF. [Note that increased hitting ability Is axpresed oo plus, wile in- rented parryin/gng/shieiing reduees the opponents chance {o hit and is therefore expressed‘ @ minut to hs hit percentape. 1.21 DEXTERITY EFFECTS ON FIGHTING CAPABILITY Low DEX: (Character with DEX 9. is -2% to hit and +25 to parrydodge for ‘och DEX point below 1. Thus, « DEX 5, PCF 10 person i 10% 1 hit and 0% to porryidedge, making him only 28% to hi per- {centage ith Light Weapons and 5% to opponents hit percentage Darryng with light weapons. A person of DEX I, PCF is thus 23% {o his hit percentage with light weapon and 428% to an oppon- ‘ns Wt pareentage whan arrying with © heavy weapon: 1 Such | person pories 3 awiewardly that the opponent is more ept to hit im High DEX ‘Avcharacter with DEX 12+ can specilze in wespons/body parts. Fighters are 42% to hit and -2% with perry per level sdvaied Up to LVL 6 with ther specalizd attack. Norfighters ae +8 to hit {nd 18 with parry per level advanced up to LVL I with ther spe ialized attacks. Fighters may specaiz in fve weapons/body pars, bon fighters in thre. (Humanoid body ports attack ae: hand chop, ‘hand gouse, heed butt, kick and aapoler e819 18.20.) [A character with DEX IS+ gets one free Dodge per turn and one fextra shot per turn with missle weapons. A character with DEX + gets two Tee shots e turn with mise weapons, 2 INITIAL SOCIAL CLASS Foreigners are roerded as inferors to all but Outcast Japanese (and are suspected of being Eta if sen esting mest). Foreigners sre brbarans who may possess things of valve to Japanese. Trade for ‘these things may be repulated ahd monopolized by the goverament {wich il Keep tabs onal believers foreign religion or iselogy) stor forbidden entirely, In the letter cam, foreigners wil ot Be ‘lowe to set up lade apreements, but wil be expelled trom the lands; saloys who leave the coastal area wil be executed as itor {even ifthe jus got blown of cours in storm); and people who opt 2 foreign religion oF ideology wil be executed as trator. Possible Paters for Japanese Power Structure ‘A. Strong Emperor. (Assume al references to the Shogun apply to ‘he Emperor or rol depending on applieabilty,) Chet sourees of power other than the imperial ureauercy are the Buadhist Templar 5nd Clan heads. The Emperor is the nominal head of Shinto worship, but the heads of the more powerful Shinto cults will also sare at indopondent powers. The actual authority In uch a cultore may Be the Emperor himsl, a retired Emperor or the Emperor's tethers lan. Inthe lat two cates, the Emperor wl typialy retire to become 2 Gudahis priest upon reaching 25 year old, 8 som or younger brother ofthe Emparor wil hen assume the Throne 8. Weak Emperor; strong Shogunate. (The Shogun wat officially ‘the Chief Genera ‘of the Resim) Chit independent sources of ‘Dower are the Buddhist Temples, the Shinto shine, and clan hese ‘ther than the Shogun’ ais. The Shogun wil be chief ofthe most powerful clon. The Shogunate Bureaveracy may be controlled By the ‘Shogun oF the Shonun's Repent. C._ Weak Emperor with Clan heads contending for the Shogunate, “This tends to produce an age of endemic bates with cits ging silence to the contender who has the mort powerful nearby armies Other “independant sources of power are the Buddhist Temples, fd the Shino Shrine, 1. Wook Emperor: weak Shogunate, Countryside is under the con: ‘rol of provincial clan heads; Towns are under the contol of wer leaders andor gambler gangs. The Buddhist Temples ond Shinto Shrines 25 t0 Japanese power strue- tone ‘The Nobles and Samurai of the 72 provinces of Japan are divided Into soproximately 250 clan. All panese of sll sei cates have 2 least minimal sense of loyalty to ther ative region and clan tor See 28.02), 201 FATHER'S SOCIAL CLASS Flt 0100 ‘Mo, Children Chance. Adopted PC 0105 Ouest ie O65 Marchant DB +2 Male 10%; Female 1% 1635 Artin DS. Male 10%; Femele 1. 3645 Clene Da Male 10%; Female 8% 4675 Pease 208 3s 7695 Semursi OG 1% 900 Noble” = (2062 20% Social Clase Officily the highest status farts wore the nobles; next came the {alciersYesmurall who protected thems next the pansants who pro- “ded the food and other matralsused by all: nex the rtaans wo ‘aha not producing anything cisely took materials end fashioned ‘hinge of value trom them: an inaly the merchants ane traders who neither produced nor fashioned anything but only transported and {old thinge Outearte wore socially Beneath contempt. They inched ‘he Eta (the Japanese untouchables! who spoke ther own dialect of Joponese and Iabored st contemptible trades incuding hang of ‘dead odie of human and enimalz Ets alo wore despised for sot Ing most (forbidden by Buddhist teachings). (The higher clases sometimes ate veniso, euphemistially called mountain whale, but ‘never the butchered mast of domestic animals sich at chickens and ls and cows) ‘Adoption ‘Adoption was rampant in Jopan inthis period. Cildron wre gener ‘ily T9OR) adopted by parents n the tame socal elas or OS) m8 higher social class. The adopted child owed fila duty to both nat Ural and sdoptive parents. Children were adopted by a couple that had no children or by «couple thet wonted to heve more chile Boys ware adopted to carry on the fry namebusnas ahd gener. ally wore marred to the fois eldest daughter to sea the change ‘of arly. Adoption of apoentins is common In entertainer rats ‘snd among martial artists. 202 BIRTHPLACE Countryside Town Outcast ors 5100 Merchant ou 00 ‘Arison 9:20 2100 tere 0150 500 Peasant 9:00 hy ‘Somaral ous ‘00 Noble = 00 «Farming vilaoe 227 cosetat vase Mining village Smal town eer Provincial capital ‘shogunate Capitol Se Imperial apitot 12.03 SIBLING RANK Roll fathers numberof children, Roll sex of other enldren on a 50/50 base. The father wl select an heir among his offspring with ‘he adext male usually chosen. However, I" none exist, oF IF te {hil seems unit, «younger boy may be chosen or 9 boy adopted fk married off to the ldert daughter. Ifthe het leaves the home, {iid D20% tomard chance family wil egerd character a5 2 disgrace. To determine choracter's order of birth, ol 06: elated cond eh ‘hid en CITTEET oor eit LooS ie ets sixth or younger hi 208 FAMILY STATUS Flt 2100 if enld woe fther i not a mage (95%) becomes 3 ‘mage, roll 60 + 2020 for farly status If father is Semurumoble, roll 20° 4020 # commoner, Set section 90+) 105 . . 0625 2675. 7685. - «Favorite child Ged hil the fey Poor cid Disrace to the fil 1205 CHANCE OF RECEIVING BENEFITS FROM FAMILY Father's Soca Case Outen Cherie Peasant : Semanal Nae ere amity status moditer Frontech Dingrace ovgheer Horoscope modifier Wet aspected Poorly Aspected. == 206 BENEFITS RECEIVED Father's vel is $4020. See setion 3.02¢ fr father’s income, Check ‘separately foreach step inthe appropriate category tee how much ‘he cheracar wll tart out with ‘Sood Fovorite Cis Parent wl ws linens to hei charter ete table ro- fenton rll ot ade, check te paral sop unde retante ‘child. a on {Maney Thirty days of tah income anda alowance of one dy fear’ income per month or he rs yan oy 2 Armor. On crn cae may othe Banat, rn, merchants 0180 Ac 181-00 Ac2 ers tani peaes.- "AC OS Semi See tet Nobles chesccn ss ae Aer? 203 Soa ise 06+1 ‘Total valve of weapon i teatitedfo'O6 montie of father's income, + Toll D6: 1-2 Average, 3-5 Good, 6 Excellent {toll D6: 1 Average, 2:4 Good, 8.6 Excllnt Soe section 30.02 fer frther details on hose. Credible Child (or Good Favorit hid who filed rot), «+ rll D6: 1.3 Average, 45 Good, 6 Exellont ‘roll D6: 1.2 Average, 35 Good, 6 Exeallnt AUNT + 18) 10 Mon (INT + WIS) x Bu iuvt + Wis! x 2Bu plus 8 Oban SUNT + Wis) x'3Bu pus 020 Oban May attempt to steal 10 days of father's income and 10 days food. ‘Succes chance of DEX + INT + AL par cant, Addr 10% to chance {ater will use influence gaint cid. 3. Weapon. Semaraifnobeenini “Total value of weapons is restricted to one O2 months) of father's Income. 4: Stolen Weapon. May attempt to steal 2 weapon not worth more than one month of father's income, Succes chance of DEX + INT + AL percent, HOM 19 chance father will use influence oi, ‘Armor, Sone ony, Soma nobles -AcD2+1 6. Hore. Somutalinobie . + sl D6: 15 Average, 6 Good 7. Stolen Horse ANiay attempt to steal hors with vale a that gven to Good Child. ‘Success chance of DEX'+ INT + AL percent +0% to father's chance of using influence span. Chance father wil ute influence ageinst child Poor Chil . = 6O% (5% x CHA of Pc} 90% - 5X x CHA of PC) 207 ouTcast Rot 0100 (01-40: ETA (untouchabel. Not considered citizens: killable by fany dipleand citizen, Lived in hamlet with others of caste ou ‘ae townie. Rol O10: me orovecioger “eather wore 41.60; ENTERTAINERS. See 2.08 75: GANDIT/THIEF (20% chance also camber; BOX chanes not ‘born as Outeest; check original soci status as 2.01.) Roll O10: cy 3 pilfeee as somner 7 bora Pees LLL ehootitee = ‘Burp’ gang merter (10% leader Countryside tors righway bandit 5 ‘eater of animals 8. ure Ta : 2 Shopttae ee “Sanat gong mente (5% eader) 7690: GAMBLER (G0% not born as Outcast; check rina {oval tue ae 2.01) ol 020: O1t8 Wanderer, sometimes doing uni labor or bandiry/ ‘hie sei. SE «Gaming Gang Meret 2. : % Flative of local Gambling Bos rl 020) ‘dics | : ‘Cousin 16.19 | | otnartsonitetheriunciloephew 2. Boss hielt 91.00: NINJA apy, assessn, commando-ype martial artist.) See 17.04.” Despeed by. sii cocent. samurai,” Roll D20: on. oad of Wife Group (Martial Arts) 0208 Sonlor Ninja (Marti Aris) 0720 Nina 208 ENTERTAINER fot D10 1. Artist rtt 6 12. 24) : 5. 1 etraoner 6 “attooist 2.Pot 3 PayaritelStoryete/Singer ‘4 Musil; rll 8 bie the) tute samizes rum « lve theatre No, Kabuki et.) : ‘puppeteer [Bunrok) ‘8, Animal Act Trainer/Pectormer (monkeys, dop, cts et) (0. Floating Works ‘Courtesan ‘Snnapata (mal ator specializing in female ote) [Gethelsinger/daneer avilable for sexus! Nite) “Though respectable merchant, artisans, amura and noblet-or even gumblers, thieves and bandits-might be poet rari, the men and ‘women who sarned thee ving solely by the accomplishments of an EEntoreiner were typiealy wanderers, honored for thei skill but ‘xpi Yor thei late of eocil postion. CCourtesens/Gelsha might be bought at children of 5.6 years old or at ‘olescante of 14-18; their contacts generally expived atthe 90 of 530, wan thay would ether retire and Ive of hel sovings, uth to ‘beoging or manage 8 young courtesan/9iha, Such men and women ‘might be members of good families who had allowed themives £0 ‘be wold out of filial oF wifey duty oF for some other nable motive, [Men as wll as woman were employed a courtesan. There wate no imate Galt, but there wore onnapata (ala actors specializing In ‘womens roles who could be Influenced to take homosexual lovers) ‘A courtesan of LVL 1-8 was sexually available to anyone who paid ‘he manager the price. A'geshe, annagta or high level courte ‘had fo be courted and Influenced; winning the ffections of such 2 ‘one wat an expensive but prestigious undertaking. Buying 9 eben’ ‘or courtesans contract was expensive, but somtimes attempted By ‘howe pasionately In lve and jalout of othr customers. A retired ‘2th or courteran never returned to her forma fri 209 MERCHANT ‘This was simultaneously the lowest and the richest of the classe in feudal Japon. Rell D100, O108. + Home Furnishings Merchants (Cabinets, ete) ooo. 122! : oe Shipper Trader by Sea 1120. = . DIDI sioperader by Land gia, seers = 227. DIL incense wag. 00 TL LLL" Gleacloting Merchant 3840 eo Builder of Mansons anas oe = likeepet 4647.1 Teahouse Proprietor (GeishalCacrotan Hour 4050 Bathnouse Proprietor 51.52. | Jewtorewalamith, goldsmith sverenith, abel on mere "sore, clotonnel 59.55. ..... . Artwork Merchant (ls al inkeae, pepe, ee) (6162, Ward Head: adminis town werd oe visas headman. lt psi see whet busines eer. Entartaine but of Merchant seit cas) sa 2.08 ers : ‘ske/Brandy Merchant 76.95. : Focus Moehant (raise, ete) inexs Manage for Samurai who ls Magician [97-99 - Busines Manager for Samara wo i Armorer/ Weaponsmith Bs. ee Busines Manager for Marta! Art Master 210 ARTISAN, oll 0100; 105 a Blacksmith 6, SELITIDTID OS Reo wee Dre ae yet "Cabinet Maker WBC. - Sesser, Sereen Carver cr tga tae * -Laccuerer COLLET DTTDTIIT eet taker “Tatar Mat Mi 5 5 ike of Paton icomiorters ued for beds] Cookstove Maker LILI Servant at i/Teahoute (20% cook) 3140. | ‘Serant a some rll rank of tary served at (010006); $00 2031. Roll 10: = ee 00k 221 ardener Iaurcicy worker ‘sewer of clothing 22 aera noun ‘Shipbuliser ‘allor Spinnerieover of Cloth 1 Embroiderer/Dyer of Cloth ° Fireman NasogerShampoces (usally Bind) ‘Guard at Inn/Teahouse 1 Live ute Were hoo’ asa 290 or Norimona carrier euuder of Ligntwerahe Homer ee Stableman : = CondieLamp/Oit Maker * Maer of Paperisitc tor writng/aigamipsinting n= Maker of Paper Sereent i of Artiean Social Clete 208, 2.17 PEASANTS: 01.75 United ‘A. Farming Vilge (01.85 Farmer roll O10 cece Ging 5, eatton or heme ‘Faia, nut or mulberry toes [II 1 2 Green vegetabtes and melons ‘eons Pit Chicken TEL sire Fisher (10% chence head of fishing bost) oe armer la above) 2 Shel ive tr pears, shes ee ©. Mining Vile (in mountain) O1GD >. = Miner (5% chanes head of mining gna) 3135 Ak Farmer le above) 2695 | DIDI Xeimat Tendo 96.00 7690 Site; roti 06” 76.90 Skit rol 08: Farming Vilage Courts Village 1 woodeutee etmakor 2 charcoal burner Charesal burner Sait maker 3 blacksmith blacksmith Blakamith 4 baker ‘etal refine baker 5 brewer of ‘olosves brewer of kel sakefbrandy ——_maker/ser brandy | © heasman heaaen peodman {Wor headman ro apin for type of peasant) 91.00 Fighting Peasant foot soldier retainer ofthe local el ford (P,PCF, ete 88 Fighter; income at Guard) 2.12 CLERICS Check relative’ social status as par 2.01 to determine clerics relative {oval tur unlearwnior or heed pret oF Presto, (440 shine Cleric (1-48. Wandering Diviner 16.08 Mombor of Shrine Order cece ee eee stele Oder * Fighting Order (01.15: Wondering Priest 16.20 Exoreist/ehs (devoted to Vakushi Buddha) 21.99 Member of Temple Order Guwkers S'S EP x DD por doy 5.14 THIEF, BANDIT AND NINJA EXPERIENCE POINTS 1 EP per LVL per day { {2 EP por LVL per day UEP per CVL per day plus TEP per LVL por doy :2 EP pee LVL per day ‘3 EP per LVL por day 1.1111 dapetaing on eitcuty danger uring tra oe "1001000 €P Dicking lock = = 10-200 €P pilfring = TILL ozo er “Tracking someone's path: © © INinjs, 10200 €P 10 EP por combined LVLs of guaras or Thieves, Nila sneaking past guards =.= => Soving EP os per value of information gained Sabotage 1 per 00 Bu wrecked, 1 EP per person with ‘moral lowered to point of sing tacks ‘pen robberies and murders... Thieves: 25% EP; Nina: SOX EP Bendis: 100% € «1 for 20 Bu for Thives and Bonds, 1 EP for 80 Bu for Nina “Thieves: 60% EP; Bandits: 100% EP sneak stacks and robberies inj: 200% €P oot 0 stained ce. , sVEP per 1080 UUndetected burglaries 426% EP fr loot fr Thiet or Ninja Slaying Mags +500 EP per ML; if MKLT1¢, +1000 EP per MIL. earning 9 Fi “Thiet se oer andl | DID TTY ee'<00 pera Nini DILL TILL Gera peraay Learning & Maria et “Tht ss = : =. 2EPxDD per dey angie. ee «as tighter Nis ‘ ‘SEP 60 perdey Mastering Fine Are = x EP par ay of leering Mastering @ Marti A 15x EP por dy of learning it Nowe that tapanete thieves and banat are not organized into guide or anything semior Many do however balong to gambler gange which ‘organize thee eiminal ett 5.15 OTHER PROFESSIONS ‘Gamblers may be recopned by the tatto0 on thet upper shoulders anc back, chracterstieally showing eolorul bakemono, (The tattoo anaot be seen when the gombler if fully ead in kimond, but in ‘response fo another's naive radoness, «gambar wil fequenty bare hi shoulder and gare, expecting an instant apology) “There is usually » snail gambling community in eny town (housh | not in the country villages). The most ual me of chance dicing, with two or more die, the highest thrower winning. A gambling house had « number of strong guards, pakd by the proprietor to keop ‘order. It was also customarily afiited with 2 brothel of low clare ‘courtesan nd alo. pomibly with a restaurant and 2 geisha house, Gamblers are usualy neither good nor ei in alignment. nthe event ‘of 8 weok government, they wil frequently assume th tsk of Dose ing the ernal element and euting down crime i atu for ayatts ftom the towe's merchants and artsans (which they lke to think of {35 the moral equine of faxes) The line of division betwen the ‘imbler and the otokodate or nord hen! Is blurry one: gamblers (OF AL 1-7 may elect to give themselves EP as Otokodste (Soe 5.09. 4, Geita and Courterane {Geisha and high level Courtésans have the raht to determine whether 1 occept a suitors aavanees. “The Geuha's feet: (APPSBVC¥DEX) x Bu ‘minus 3% per year of age over 16 plus 2% per LVL “The Courtesan’ fees: (APP*BVC#DEX) x 15 Mon ‘minus 5% per yer of age over 16 lue2% per LVL. “This money.90e8 not to the geisha or courtesan but to the manager, swith whom the gt signed a contactor with whom a contrat et Sioned on her behalf by her arent, husband, or other male guardian, “ ‘To become 2 Courtesan requres APP, BC, and DEX of B+ with an verge of 14. To become @ Geisha requires APP, BVC and DEX of Ti wth average of 17 ‘The manager of 2 Geisha or Courtesan wil pay $0 times the gic’ rightly foot her lp guar (husband or parent) “There are wandering Geisha and Courtesans. Ther fous are SO% of ‘tandord, and they must py for ther thes or whewdle them out ‘of men as presents Buying the contract of @ Geisha or Courtesan roquires 100 times her righty fe. Sometimes those who loved such gis but were unable to afford purenasing them chose to enters double suieise pact wth ‘hele Beloved; se Kilings, 6.12 5.16. EXPERIENCE POINTS FOR OTHER PROFESSIONS ‘Gamblers’ Experience Points ‘Being a gambler Honor Point... Gambling Wining» © s+ 2020 €P parmonth = eB EP 1 eee act maith oe gamer won ‘or lost see 3.09.8 EP per 100 Bu won Running @ Gambling House [EP ae Merchant Slaying Enemies Slaying Ronin 5% EP; no EP for loot Slaying other Samual || 100% EP for bureaucrats 100% EP plus 500 EP x LVL tor tighter Slaying Others. vc 100% EF {Looting Non Ronin Ena EP por 20 Bu {eening Mesteing Martial Act» ‘5 EP x DD perasy ‘hist Gamblers got Thiet Dexterity EP nc Gambier EP. Fighter Gambler slay enemies of Boss fr 150% EP Mage Gamblers get Moge EP and Gambler EP Geisha/Courtesn Experience Points EP per LVL per doy TEP per LVL por ays OEP x 00 per dy 25 EP x OD per day Mastering @Fise Art Slaying personal enemies E 2 HOR EP Slaying enemies of one's loves. |. 111.2222 1 1 ,SO8E Slaying enema of ore’ parents Yoox EP totes == — TT ep ‘tr Entrtinw Expmriens Pins ce TEP por LVL per day ‘at Merchant fe Geisha Leaning Mostring Martial Art == Sloying Enemies. Coot 4 5.17 AMASSING EXPERIENCE POINTS DURING NON.GAMED PERIODS Chock once per 10 days 1. Choose lve of Reckleeness Level Danger Level Level Danger Level Timid 6, ‘Aaverturous 306 Cautiou 10 Daring 3010 Noma” 208 Rae 1012010 2. Chooee level of Bravery: guidlines below owas "on Brave 200% Normal Nonfiter SOx Heroic 300% Normal Fighter 100% —-Foolhardy 500% 3. Danger Level Loot Slavin "2 * e 35 ox os, ee 10% 10% on ise 15% 1215 20% 20% 1618 25% 25% 1921 30% 30% 2224 40% 35% 2527 50x 20% 2830 ox 50% 4. LOOT is determina 9s per 3.09 taking opponent's LVL at (PC [LVL3+D6). If foot is worth more than 1000 Bu, there isa 18xLVL chance tha itis a magi item of equaent worth. Negative leet ind ‘ater PC robe, 5, Trader's Profit is increased by S%%xDanger Level over 8. 6, Slaying, Loot, and_ Injury percentages ere multiplied by Level of Bravery chosen to find tru chance thst character ha ain, looted, oF become inured. If PC succeeds In slayingfooting, check again st ‘ext lower level of danger, Continue checking unt aur oreurs OF ster succes tev 1:2. 17. EP for saying: SOxLovl. Loot of Slain: see 3:29. (Not nerly ae ‘much e standra, but then much lst player brainwork was involved) Modity EP according to PC profession. Opponent’ LVL-PC's LVL. 08. 8. Type of Injury: 6020+Danger Level -5% per order of enchantment for map armor, helmet or weapon carried. OF check with Game Master 20: Badly Fatgued ....,... «needs one day recuperation 21-70: Wounded 11 needs 10 daye recuperation: OREP 71.98: Boaly Wounded” | neade 60 days recuperation; SORBP 196-100: Captured...“ 10x Miltary Ablity chones of eacape in (0100 days: otherwise slain. check After a Character Dis SUPERHUMAN ee Por : No 2 No. 2 " 2a he 3 mee cals 0% 4 a 48 0% 5 ae a4 6 Hobe 2 7 7K Seed “2 8 ‘00K S68 2 9 150K eT 2 %0 200K a 8 2 n 300K a 6 12% 2 ‘400K Hoan a8 a 500K eet 6 1“ 750K : ora 1% 1s im = 10 32% 6 125m = 1013 6 7 50M e " 2% 1% 176m 2 tea 42% 19 2 = me 2 eP NONFIGHTER. LvL NEEDED FP Por 1 one. Noi No 2 2800 " 3 " 3 ‘5000 H 2 “ 4 108 u 24 u 5 2K aut h é 50K 4 3H n 7 78K soc ean a a ‘oox. “ 4 h o 150K 2 oan 1% 10 200K h a cr] " ‘00K 4 5 dhe 2 00K " Be dhe 1% 500K. : ss +4 1“ 750K 2 e ai is ine S es 1% 16 25m E os a 5 Aus Mages’ Spetcasting FP Cherie Miracles % 10x OMEP xt 5% 20% “ASKEP ox 1 es 30x 2oMrP we 1 10% 40x ZoMeP Sox ba 17% Sox SOMP 40x03. 19% 6ox —“SEKEP Sox 03. 18% 70% “40KrP ox OS. 20% 20% “ASE 70% 08. 25% 90% “SOMrP fox 8. 50% 90% “TONFP sox O10 8. Mages and Cloris use the last two columns to determine EP for ‘allarting and miracles 15,18 EXPERIENCE LEVEL DETERMINATION AND EFFECTS STR 20 Fightrs use the Superhuman table below; Samurai or Noble Fighters the Semurel table; othr Trained Fighters use the Fighter {able other humans use the Non ighter table; Hengeyokai and ‘Bakemono se thet respective ables, EP Needed: K'= thousand; M= milion FP. the first number indicates the rumber of D6 rolled: the second ‘aided pois Thus 8+2 = 506+? Coch time the character Fos toa higher level new FP dies are rolled, The new total isused i higher than the old one; otherwise the old FP are retained ‘No. a number varying acording to characteristics. PF: indieses number added to choracters PCF ‘SAMURAI FIGHTERS, eee a No 2 No No No, " 22 OH 2 n u 3 ie OH aH H ae eH 3 “4 SP id 6 gw aa 2 4 2 ess hn ee 2 2a He 2 6a 2 2 os 2 eee 2 4a. eH #2 2 Ga 2 “6 2 Me AT 2 eee 2 he 2 a ef 4 oon 2 7 2 HB 2 5 mm 3 a oT m2 = a2 1a 8 2 = a3 ae a 2H = oa the 22 : oS Soke Bs 2H HENGEYOKAI ‘BAKEMONO re pcr PPC Ne 8 No. No. 4 No. ” 2H OH 23 te u 23 41h 4a Saeco 9 As gad et aa or A Sst ido OE ae a eae 2 4s Ak age ye ee we ik = Soe a Boe 2 ba KOH sa He a Se 2 4 eet n 63 ” 4 oa 2 n 7 2 u eS h na 2 h ya 2 u 3 4 h ae ae 2 = ee) S a2 2 2 a2 12H Superhuman, Somurah and Fighters gin FP and PCF as per the pat tern enabled from level 18 to 19. Non-fghtrs, Hengeyokoi sre ‘Bakemono gon FP and PCF as per the increase from evel 15 t0 16 EP are 250K extra per eval above lve 20. O INFLUENCE &. RELATIONSHIPS | character's pce in Japan's tightly Knit eltre determines his intl ‘nee, Ifluence i the measure of 2 persons ability to get someone to {99 out of hi way to aid him ort retrain fom hurting him. Influence i differen from the effets of Charisma. People ae apt to Instinetvly bey the suggestions of a charimatic person uring 3 time of ers. This did wot mean thet they are apt to aocept chart ‘matic person at a student or employe, thet they will entust him ‘ith the safety of an els oF hetloom, or that they wil enter into ‘ongoing finarei! oF matrimonial relationships with ie -- Simply ‘on the bats of his high charim, Nor should infuanee be confused with the atfect of such an over ing ligation ob one's duty to one's parents, oe’ lord or ones teacher. Such obligations ar incapable of beng fully repaid. It should "ot be necesiry for the parents, ord or teacher to appeal t a cha ‘ctr for ep: he will automaticaly give it when he perceives the ‘ed: it Is his duty. tis not necessary for them to repey his hel: ‘tevor he har done cannot cancal is St 0 ther Use of inttuone, on the other hand, results in an obligation which ‘sould Be repaid eppropristely. A parton who hes been influenced hasbeen explicitly esked fora favor. He ha ether already been com- penaated for his trouble or does the for under the Bait thet Wil be eventually repaid in kind. The result usully an ongoing ‘reciprocal relationship of favors, the Japarase conceive of thi 8 ‘eb of obligation. ‘Somstimes favors are manifested ine symbole act. A winning general ‘may give soldier he has notead on the baited his fan or Seager {be retumed later ts reminder fore increase Kok ncorne or ‘grant ofan honorary postion. A ceric may give a dscipe his theolog- {EAI notae ae 9 sgn thet the student it to be hirsuceeneor aftr it ‘death. More often favors re marely remembered by ll paris 2: carne, and a failure to repay favor wal result in foss of foce-and toss of all further influence on the person conesrmed and his fiends td eatives. Inftuonce may be exerted on behalf of third party: close fiend or relate, an employes or eudent or vasa. After one's death one's Intlumnce caster Influence may only be rad to obtain favors wich tre reasonably appropriete to. Both the influent! person and the intueneed person 601 Basic INFLUENCE ‘CHA SOCIAL + LVL+ HONOR POINTS. 2 STATUS 00 6.02 SOCIAL STATUS INHERITED STATUS + PERSONAL STATUS Inherited Satur: derived from fatherledoptive father Outcast 8 Shinto Clerc 4 Noble +0 Merchant $1 Buddhist Clerc $2 (Daimyo HB Anan” 42 Enertsiner” $4 Non-panese “10, Peasant $3 Samurat 38 NowHuman 40 Personal Status: choose only one ofthe following fectors Gembling gang memberNinla- Teepe lov over Sth ‘ThietBondie/Oeher Gambler = $ Merchant/Artians sre s+ 1.1.1 +{Y)per 160’ daly income) Pam Stowe 14 {1 por 100 Bu daily income) Shaman, 22 22LEDIITT LTP Ta per act over te (Other Natura Mode tse © CULT Ber ct var tat Wemponsmith PLT Taper KL over 2nd ‘Other Minor Mode Mage <2 2.22221 'per McC over stn Major Mode Mane. ==> 2per MKL over 5th Iyatic Mode Mage e Sper MKL over Sth PagelAcotvte Sos Noweeieie 2022222022 vores FallCleic-- = : Branch Tomple/Shring Official «+ + « = ot Head TempleShrine Offic! ee Branch Temple/Strine Head. 22ST 10 Head TemplelSivine Head - = sac eat Fighting Peasant. c= 15 pet evel over 0Mh (rokodat (OtharFighiel 124 Sper ew! over Teh Somurat é 15 per evel ver 5th Noble. = a 151 per foe Daimyo. TILT B0dT Berta Shogun Relative. || 119541 per evel Inmperis Roistve | [50+ 1 per lve ‘cultura Adjustments fa/Mangeyokal/Bakemono(Ninj in diguise Treat as inherited! Personal Status of eiguie role “Bit unmarried; otherwise Female Non Fighter Female Cleric « ieee 4 Onnadte (Fee Fighter) === = Ronin Somurei ee = ioe In Dingrace. “Sik soe Comming Sepp 6.12), Under Daimyo Dispeasute: |=... cs. sveeeee ees 0% Herron i . at tires 2 : Leet nex 12 launder ait Bispssare Vilage headmen, : eee ity Ward Head. - Sree Najor Entertainer Se ‘Adopted Child... |. Ar birh ath’ sats 108 or adopive father's, whichever is higher Master of Art occ e cece ces 43 perv nd #3 per DD Disinertes 2 222DEIE ra 6.03 HONOR POINTS Winning ove of geiheleourtesan ....... 1 per 10 Bu of foo EEnrusted with heidoom. === ber 1000 Bu of value ore of heirloom. LILI. ater 600 Bu of value Leader of Trower 4 per 100 Type X/C: 1 per 0 Type 1 pee 25 Type 1 per 10,00 EF Worth 50x Caste Type No. «Tx Henpeyokere LVL ative enemy) = 20+ 1 per 5 followers (30 if dared alone) Kiting someone atone blow (ineding lege animal) --1 per LVL (Sper Spirt LVL higher) Infieting a Creal Hit whien eno lansing “Tokinghasd of enemy in war « Leading succeatul attack on caste Unmasier of Hengeyokai =... == Fie to dare great doner Ue, low on aman, spirkorlarge animal eee eee While on a mason for Emperor See for stong Shogun. - oe {or clon daimyo.» - foc Se Sm ‘for Head of Shrine/Temple, father, employer Orteacher sss. s n+ chal person's Honor Pints upto 15, Estimating NPC Honor Points: fist determine person's EP MBE reretis. . chr ee 8 x €F/10,000 Sone arson ae {306 x eP/t0,000 Other Fighter CITI I bog x €F710,000 Moge/Fightina s LIDL psx eprio,o00. Others LITT x eprio00. 6.04 TEMPORARILY INCREASING INFLUENCE Gitte: Basie Infvence i 1 per 250 Bu of value, ‘Mutual Advantage: asic Influence is Goubied if person being Influnend wil prot aausly trom desired actor tual Fine Art” ee 15.10, 15.18, Secondary Tnfluence: 2 Trend may, if asked, confer up to half his Baie Influence temporarity. Famiy members and one’s mas teocher, and employer count at Wunds-unless one has forfeited thoir respect, The chance a rind wall help may be oleplayed ot bet at 00% - 8% per Favor prviouly done but not ropaid, I prob: Silty i 60% or ese, 9 rofeal manne the chracter Sould not call fon that fiend agin for help for D8 months, since doing #0 and ‘hing to cbt Fe wil mean he has forfeited the fiends respect, 6.05 EXERTING INFLUENCE {Compare the petitions's influence to that of the person being in- ‘usnend Prtitioner has higher influanen over 10% higher than that of ‘person influenced: 90% chance succes ‘Petitioner har equal influence (within 10% of person influence): [80% chance mucus © Petitioner has lower influence (over 10% alow other person ‘nttueneed)” 80% chance seco -5% per additonal 10% lower in influence (20 mininum of 8% chen) Most Jopanose bureoueretie postions are inherited. The Shogunate ‘and Imperial Court Buresuerecy are run By the sons of the men wh Fan thar in the lest generation, The headman of the vlog he son ‘OF the former headman, who har ether died or reir The Chit ‘Advisor to the Clan Lord is the son of the formar Chit Adviser, Only afew postions are filed scoring to the merit atthe request ‘of the applicant. Some of thee re, in affect, a appointed, such as that ofthe city ward head, usualy an otokedste ichislrous como 7 who has enough spare time and money 10 devote hime! 10 ran io things and serving at an interface between she lord ofthe prov Ince and the twmsmen. Similarly the bos of» gambler gang may find hhimssit not only running the leat gambling operation but ao ating to keep order Inthe area and prevent ufone or unduly molesting the nearby Inhabitants who ‘pay him unotteally for proteston. Influence is thus chiefly used for the folowing achievements 4 to be accepted os 2 student by a Master of fine ot, marti ot ‘or magic ar 1. to be acceptable a9 zonintaw or daughter ins, (This i aways applied indirectly though a sutable go between) to get a commision to undertake an important piece of work, clan ford sa martial retainer-ond thu 1 Be 6.00) OTHER FACTORS AFFECTING INFLUENCE 1. ister: 25% chanee petitioner and friends are out of fvor with person 10 be influenced. No itiuene i porte until persons Yel ings change: usally its O6 months, 2. Different alignment: 10% 1. Ditferent political fection 20%. ‘Same pottial faction: 20%. 4. Different soci lee" -10%, 5. Ditfrent nationality: BOX. 6. Previous favor done by petitioner for intuenced person: $50%. 7. Portonsl Enmity: 50%. £8. Dsling with Imperial or Shogunate Bureaucracy:-25% (unless ith friend or relative. 8. Dealing with an enemy of» endo relative: 25%, 10. Pstioner i known to be in ditovor with ‘a. Emperr/Shogun: 60%. ©. Clan Cord (mutuals 20%, © Clan Lord: 10%, 6.07 ALLIANCES BETWEEN CLAN LoRDS Allianea are the keystone to feudal power. However, they place & ‘great obligation on ales to behav in such away that they sem fo be Keeping faith with one another. An slisnce ‘always concluded bet ‘ween a stronger and a weoker party with a clear understanding bet ‘een them a to which is which, Allies typically ind themalves to ‘ether by '& Morrioge tes: lord may present Wis nice, deughtar, aunt o sister {0 another lord a 2 wife If his male rolatie Isnt ise but maried 1 a vasl of les importance, hei at iverty to order him to dvores her she may present her to anew husband ‘Taking of hostaoes, typically the chief wife and ehtéren (espa ily the hele) ofthe Tese ally. Taking the aly’ mother ens howage ‘at sso commen Transferring is ally t0 2 more important fief in which the new ‘ord and his men would not be 9 home, 20 that they were fore t9 ‘ely more on thar aly’ protection and edie wth both troops and sven and int of pies! infighting wth nce. They might a be called upon to donate hep n buling Ease o be aed to waste te rvoreae aiang& tmp oF sine {o's het Bucdha or am oo “The stronger ally as expected to suppor hi allie gens other fc: ‘ors, 10 favor them poltaly and milter, with appointments ed honors and assignment of revenue, and 10 Put the interest below ‘nly those of hiro clan. 1.08 FORMING AND DISSOLVING ALLIANCE 1 seeking 10 undermine an enemy. alliance by wooing » member to ‘one's own side, tore Is @ 78% chance of fale which vl set all ‘one's enemiet the pot. 1 seeking to woo a previously unaligned clan to one's id, there isa ” ‘50% chance of failure Hf one it in Distaor with the Shogun oF Emperor: otherwise thar 2 25% chance of fare nthe advent of Ch Wer, alanees are kept ony 20 long thay fe useful. Otherwise most alliances are eltvaly stable, but the Sccesson fo the lordship ofa clan of» powertlly choriamatc lead. fr or a brillant diplomat or a briliont miltary strategist may change mates arateally. 6.09 OVERRIDING OBLIGATIONS CCenain obligations were regarded 8 more important 192 man than his ite or the life of his wife or children; more important 49:40. {han his money or Home oF possesions or even than his honor in the eye ofthe word. In situation in which evoal of theae ties conflctad, the unl solution wat to commit suis oF to place ne. Sell na position in which one would necesaily be Kid. Filial Duty: duty to ones parents and ancestor. This has nothing 10 do with affection or love: is the Fepying ofthe yoke of ob {ston put upon one by ones parents for ones birth and nurture 36 2 chil One can over fully ropay one's parents” Kindness, ones fuial duty binds one throughout one's entre Ife. (A character bound by Both fila duty and duty to 8 lord will generally further ‘he former-and arrenge to somehow di. An adopted chil s bound by filial duty #0\both natural on adoptive parents) Wifey Duty and Motherly Duty: 2 woman wos expected 10 be jbedlant fo hor father wien unmariea, fo er husband when mar fed, to her sons when widowed. She puta these yokes only on tsecoming a Buddhist run-and then one of her prayers tothe Bud ‘dhe voeta be reborn nent fe at an snes women could nat ‘divecty seniors elightnmant. Note that the Japanee eperded love at inappropriate between husband and wife; physical passion tent stable for's courtesan or gush, but dshonorsble to hold {oward one's wie. Amon who loved his wite was sal Yo be sailing his mother’s servant. A wife wes expected to behave Tiialy to Mer jarenteintaw, to be chaste, to manage the household including Finding money to pay her husband’ quer acd brothel bil), to bring up her children propery and to be wilirg to sacrifice every. thing 10 het busiand and hi havor, including lng hevell a 8 {ourtsin or qosha to being him the money ne needed. Duty to One's Lord: The Somuta’s duty wast carryout any an ‘io the orders of his ord to whom he had pledged his loyalty and That of his family. This pledge was written in the smora's wn ‘london a erll whieh wer than burned before the clan's patton Kami ina Shrine, the ashes duslved i sake and drunk by the Samural at the ceremony of his coming of ae. Many a mura fet Ine ehould commit eappuk on the death of hi lord, to fliow hin In death as he hod in fe. This veatonahip became the model of ‘that between pupil and teacher, employee and employer. Duty 1 the Emperor: This was binding on ll Japanese, but actions ‘wore easly rationalized. A man aspiring tothe Shogunate would ‘esson tha he attcked the Imperiat Capital and drove of the ar las of the then Shogun, putting military presute onthe Emperor {© appoint him Shogun instead-in order to better serve the Emper- fr. An army/tieet the Emperor personaly led or was present in tight be atacked: after al, the Emperor did, his helr would become Emperor. Duty to Repay Favors: anyone who had been done fever out of ‘he ordinary Ike having hs ie saved or being rescued from finan Cal rin Is under an obligation to repay the favor. Agin this har nothing t0'do with friendship or affection, There i a Kabuki play Shout # man who in order 1 repay a favor deliberately allowed the ‘man wo hed elped him to beat him in avec eros aging ver {othe enemy, losing sich honor by dng zo that hi paente deck fed to aiimnert him Agun there iso story about a Hengeyokal fox who, 19 repay a Kindly man for fesing him form a hunter, brought the fellow a fox liver-that of hit nn chlo the fe tow son fell land the herbie said only 8 remedy compounded ‘vith fox liver could save him. Hee not surprising that Japanese ‘iow receiving & favor a¢ being entangled in 3 net of obligation, 6.10 KARMA In Buddhist theory, Karma isthe rel of» persons forma ives. 1 may maniee elf i luck ori fortune, in spontaneous find Ships and enmities, in all the unpreictable and Mogi! events of We. It has been sad that the relationship of 2 parent 2 child en- ‘ures for only on ite, that of husband and wite for bao lve, tat OF ‘master and servant (ot lord ac voll for three lives, Lovers mey, however, vow themselves to each other for not two but seven ves nd Samual may seat to de for ter ord for not ust ree But Se cneatne Karmic relationships of love and duty mey make themsaves known by overriding CHA, BVC, APP of soc status. The GM may wish tO cheek occasionally for the possiblity of such relationships between ‘eople encountering one anther forthe Fist time. ‘A person betrayed to death by someone he trusted and was bound to-a parent, child, master, servant, spouse or lover, teacher OF Bu pilcmay utter a curt on tht person. I he does not bacoma 8 Goryeo tht stead reinarnates, such kari relationships wl make for In fant enmity etwoon him and that person’ einarmation or descend ‘poin’overraing CHA, BVG, APP ond relative sell ate ‘the GM may mish t0 check Occasionally for the possibilty of sch a relationsio. 6.11 CODES oF Justice Pety disputes between commoners were handled by the local hes ‘man of a village oF ward head of 8 toe. Important clputes were Foferred to the ela) lore’ loeal magistrate who imposes his decision Ot arbitration Between the prtes Wionted noties were posted describing people suspected of crimes. Criminals, when aught, were briefly Imprisoned unt the magistrate ruled on thei case. Than they were tried. No tril could Impoce 4 Verdict of guy uoles the criminal hd confessed, but torture wat Acoptble to get 2 confession. Witnesses wore summoned Buttle ‘eight was put on the favorable testimony of pour, child, parent, {emoloyer oF employee ‘The uns verdict on letr criminals wat oe ofthe following 4" contiement to the srimina's house for # Parad of up to 8 ‘month~with the consequent publi daprece. 1. cutting off woman's hainth the consequent puble disgrace exile tam the ast in which the crim had! Osrured Criminals guity of murder, robbery, oF saerilene were cried Grminale guilty of arson were turned to death, In the cate of a clan rebalion, the defeated leaders were executed bby the sword, new leaders appointed and the hostages taken NO he ese mas perscuted {In the cate of peaantrebelion, the lor felt humiliated and abiges {0 mand the conduct tha had caused the revo (usually ove-taxa tion). The leaders of the rebellion and thei fames were eruciid {Wo peatant ration ver succeeded, but they were not infrequent, peasant leaders volunteering to go to ther deaths inthe knowledge {hat they would be helping to better the lt of ther people) In the case of conspiracy against clan lord: the samurai who too part inthe conmirecy were executed; commoners were crucified 6.12 TYPICAL REASONS FOR KILLING SOMEONE OR COMMITTING SUICIDE Seppuke eslgety called haa kin (sly cutting: 8 Samurah whe hes greces imal by having 2 wrongtal action (the, ling, murder] ‘ound out by his lord wall commit Seppuku. A Semuti who finds Me is disusted by his ford il commit Seppuk. A Somurat who hat ‘been incapacitated by ines or wounds and misses on imparant Fe that his lors has did for lack of hie eens Ina fig Seppuku. A Samurai who is tapped and cannot ereipe hor comuer the enemy wil commit Seppuku A Samurai who hasan important secret sn hs boo captured and fears it wil begotten out {of him by torture or Interrogntion will commit toppuk. Samuel ‘no cannot convines his Tord not to do a aihonorable action wil ‘commit Seppuku to protest the deed. A Samurel whose lord ha ed ‘may commit Seppuki to follow him. [Note that Sappuku victims NEVER become Goryo (se 25.03) {A Samurai who i going to commit Seppuku wil often kil his wite ‘nd young children ft. A Samursi who is going forth to a ght ‘ich he eannot win or van survive ml kil is ie nd cilen. A Samurai who thinks enemies might same his reason for evoosing 9 particular course of action isthe Influence of his wie il il he, Anyone bound by conflicting obligations will commit suicide, samral by seppukt ‘Commoners tend to commit suiise by hanging themselves with ‘thet bt (eshes)or by jumping Imo a ver or by taking poison or by stabbing themselves sith 3 dogger. Samurai commit seppuks by slashing themaaives-the mal samara inthe guts with a Kodch, the ferme inthe theost with 3 dogs. [A commoner will commit suicide if found to have committed 2 ‘erongtl ation by 9 parent or master or husband, Lovers we are Toridden to marty ad who cannot run away may commit double sulci so ther souls wil be together. Lovers of golsa/courtesane ‘rho cannot buy thelr contracts may commit double aude with ‘them. I sregardad a 9 grat diarace fora man t kl his beloved and botch up his owe death in such an undertaking, Duals & Feud: Somurat who wished till ther samurai were ob ligated to Sbtain permision of the lan lors In whore ares the ki ing was to take place. Failure to obtain auch periasion rendered ‘the killing gal a subjected the offender to auch loo foe that he would choose to commit sppuku aterwarce, 7 DRESS, ARMS & ARMOR 7.01 EVERYDAY WEAR ‘Typical male dress was a kimono padded in winter) with & sash round the waist. Underneeth was a cotion shirt and loincloth ‘ound eround the thigh and stomach. Laborers in the summer host “sully only wore a fincogh. Sumo wrestlers wore in the fing an ‘aborate ik lnintoth worth 8 Bu, (On forma occasions, men who could afford it added aks, The hakama ia divided skirt laced up about the logs ontop of the Kimo: no, making for a trouser-ike appearance. Formal Kimono bear the ‘wearers clan mon (a stylized pattern of lower, leaves, ete) On {he beck of the neck, on each sleeve ene on each brent. (Forma botle armor Bears thi symbol on the chet and helm) Unlike the European coat of arms, the mon wat the same for each member of clon, with no way forthe watcher to tel the wearer's place athe ‘an hierarchy from i “Typical female dress is 9 moro elaborately dyed or embroidered ime with 2 far more elaborate seh Young gi ear Drillant ‘oles, and geisha go In fr gaudy mixtures of fed ane go, but "espectable women of over 25 presumably sreedy meried by then) Festriet themselves to pestel shades, unvally blue or grey. Court ladies used lage variety of colors, Keyed t0 the seston. Formal Kimono were back. (Men uavally wore Bue, eey or Black for every: ay dress black fr formal oceations) Women did not wear hskara. On formal oceasions & court Indy oF (eiehe might wear several Kimono, each slighty longer than the ext ‘Suter one in contrasting but compatible shedes of ear. ‘Both man and women cari fant. 80th carried umbrellas or pare sols when out of doors. Fane and other small items were thrust Inside the sah, stowed inthe kimono sieve or tucked into the lin ‘loth within the Kimono, Bucket priests and pilgrims wore white robes (se 8.04). Shinto rests wore samurai court res when performing rites others ty. {eal male est for ther stations, Shinto priate wore kimono of red and white, "ow down to below their waist and combed it trakght down, Ghosts were thought to have lon, tangled hai some of which hung ‘over thet feces-and people who intended to commit suicide comes fut their hair ike this Male commoners Kept thelr her short or med ‘um. Male samurai and indoles shaved the front half of the head st Dubey and braided the back hair forward in squaue,eting off the bras at the forehead. Buodhst clerics of both soxes shaved the Cotton clothing becomes ragped after 3 year: {90d shape for generations. Kimono and hekama are made of st Plces of cloth fii bested topeter. They re cleaned by unbacing the cloth, cleaning and drying each pice soparately, and reson ‘her. All women know how to ake and resen clothing, 10° of cloth ik may remain in “Typieal footwear was tabi socks) for walking on ttam mats. Zor (sindais) or get (clogs) ware worn for wondan floors or dit. High get with platform 3-5" high wore used for walking though mud 7.02 TRAVELLING Armor wav on worn a» forma bate: Wearing amor in own on ‘the road, or in the countryside when not on miltry duty we ne war 9 reba oF bandh Ory ie wed contd ee Trot BUDDHIST NUN & MONK IW Pusnina/ TRAVELLING. CLOTHES ‘nee ‘Trawler’ dress included got, + straw hat with broad brim to ep off sun and rain, 2 medicine kit, and a cloak o° overcoat in winter. Older trevelers might carry a cane. The standard Kiron ‘rat worn, but a teuki cord war Kept handy. (This cord was vd to bind up one's kimono sleeves for easier us ofthe ame-sepeially sien ot tate aes Or gt fo Bd wp oe me Most travellers walked. Samurai on clan or government business went by kago (a basket suspended fom a pale witha strony fun ‘erat each end ofthe poe). Nobles went by horse by norm (@ pelanquin mounted on two poles, with four strong runner ary. W). Kao and norimone caries were avaiable for hire in mot towns, inal towns on the major roads, Travelling by kago or ort ‘mono it a jlting.end exhausting experience. A caries evld go 6 ‘maximum of four hours running orton hours walking. (See 18.07 for Gross Country Movement on lend.) ‘Traveling in the mountaine was uRslly done by fat, kage or noi ‘mone. Goods were usually transported in Ue pain by pack haves (oF excert. In the mountlns, employees caried the goods in boxer ‘rapped to their backs. Guords usully accompanied the more val ‘able shipments Jopanese did not camp out with tots and bedrols. They either ‘ought shelter at night in the naurest town or village O sept by the ‘ease under their cloak. nition to surviving bandits, bokemono and bad wasther, tro ters might aso have to pass official checkpoint at rver bridges oF fords and at’ mountain pastes. Such office were kept coneonty srt to detect eeaping criminal or rebel Japaness Inne consisted of four basic type 1." Pilgrims Inn: charged 1/Mon per quest pls an extra man if fire ‘wood wat used for heating food/arink or warming the room. Open fly to pilgrims. Rooms held up to 10 people, No stables. 2. "Commoners Inn: charged 8 Mon per quest plus ©2 Mon tip ‘expected. Rooms held up to 10 people, Common bath and ood provided. No stable. 3. Upper Cis Inn: charged O10 Bu per room plus 03 u per hore for sabing, depending on wealth and toil status of gues tip of 10% of room price expected. Rooms held up to 10 people. Meals and comman bat 4. Temple/Shrine: rooms tre to pilgrims of the act. Nobes/sam ‘31 on official busines stayed hee; tables walle for the horses. ‘The religous order wos later reimbursed by the government, Also #0073:101) Noted atts, pots and caligraphers might be asked for a sample of their art rather than for payment by the innkeeper Ceres could "ay for treo at any branch of thelr sct or in the home of 8 pious ‘worshipper. 17.03 OTHER ITEMS OF DAILY EXPENDITURE Bethnouse fee + ‘Theatre Tekats © Feed =. .03 Mon 2112218 Mon i Ari's Brastige (ee 2.08) A Japaneie needs 4 Ibs of grains and vegetables aay 0731 of gra wean fh ay : "5 Mon ay 2 Mon 2 day ~ 1Busa8y leBuedsy ‘AccticCeve/Peaant ‘Average Commons. = ‘Semari/Ricn Commoner Noble : 7.08 ARMOR npanest armor it moduler. t consists of pisces of leather, enforced leather or ste! festened with lecing to the body or laced to one SUA MEANTRY OFFICER Seen sesyeas PANTRY Citra se a ‘Type Description ACO Unarmored ttects ‘HKD; +06 oma: HILH #206 DMG. AC 1 3+ misellnsous smal pices 410%; LAH Ino ches protector) 406 DMG AC 2 lacquored leather brsztlate 410%; HM 406 OMG and pading Lari 98 BMG AAC 3. lacquered Lethe fll armor sna pada 45% b; Hi 406 OMG; aia #06 bu, 5-060MG ACA reinforced lacquered lather 8-06 0MG: HM +06 OMG {ull emor ard paling ‘ACS smal stot pte laced HM +06 OMG topeter, for chat protector ACE large seo plates laced 20% oma; topetherfor ches protector —_LH/MI D8 OMG ACT Like AC but with smored 25% OMG: feet ond es, including LH-10 OMG tain apron HI D6 OMG ACB Like ACT but with armored 30% OMG armpits, shoulders, sms, and LH20% DMG handavarde 110% OMG or 16, whichever is greater 705 HELMET A had hit cecurs a6 a critical it, leation No, 1, 3,5 (Heed, Face, land Neck. I no head protection is worn, tere isan eutomotic 10% ‘hance that any rite it tended on the head, before hit oetion i ‘outinely checked, by rolling «020. A head hit against minimal 20 FULL HELMET WITH MEMPO va SH AND NODOWA COLLAR © copyriht 1980 xP Tues ,. ‘Typ Description tects 0” nonead covering 50% 10 CHIH 75% 10 1 hat orother stendard headgear L 25% 1D; M. 75% 1D 2 cons or tat broadorimmad —LH/H 10% 1D helmet 3 Folding helmet of laced ringe- 10% 10 or reinfored ght domad helmet ‘ith paing-ond hinged earpiece {allow drawing longbow 4 Rsinforcad tight domed helmet ‘it ean, Nes eae Ls nomeritical hit No.8 no beheading posible 5 No. with face mask ots ‘he form of Lot nomeritiel_ tit CHIH critieal OMG but no chance of being Dine, beaded Magic Helmets: folding ving oF reinforced dome are the only magic: at helmets made, Order Effects 1° ULH=1 point damage: H 53 instant death 2 LIL -2pointsdomage; H O% instant death 3 _LILH nonertcal damage: “3 points damage; H 1 point amene 4 ULM noneritieal damage; 4 points damege: H -2 points damage ‘5 No critica damage; L/LH 5 points damege: H -3 points amage 7.06 SHIELDS Japanese Fighters id not customarily cary shields They were only Used when besopng castes for Keeping of the misses shot and hurl from the cases wale and towers. No magic shields would emace 707 MAGIC ARMOR Magic Armor subtrees -5% from the stacker's hit probability for ‘ach order of enchantment placed int tase reduces demape fom homeritiea hits by 1 point per order of enchartmant. 7.08 DESCRIPTION OF WEAPONS Male Weapon BBO: se foat long staff made of herd ook. The Bogus! hollow th s weighted chan concealed inside, which could be wad t0 fal Sr anenare an opponent SITTE: a longhited dagger with a square hook juting out fom the hit;9 relative of the Okinanan Sa, 430; ‘tres foot long stick of hard oak, The Jogurt mode and used ike the Bogus. KAMA: the scke: peasants weapon. RATANAS the ord; 28:30" lon, KODACH!: the short sword: 16:20" toma KUSARI: weighted chai: 3-10" lon. KUSARIGAMA: tickle & weighted chain; may be used to strike with ‘he sce or to fai/ensnare withthe chain. MANRIKIGUSARI: two footiong sticks with a Tength of chain 2" long connecting them. May be used to Malenanare, Avlative of he ‘Okinawan nunchek, MASAKARI: broad axe, woodeutter’s weapon. NAGINATA: the napinata sequent mistrmad a halberd is ‘olemmord, 610° long. The shafts butt is tipped for jabbing oF ‘Skewering. Forked, hooked or point blades ae often set st ght ‘angles to the shalt ner the star of the bd, Ie often ad with ‘iting lashes. NATA® hatchet woodcutters weapon. NEKODE: cat claw, a spiked gountet used for climbing or hanc4o- thon combat By nina ININJATO: the nina’ sword» few inches shorter than the katane ‘with room im the seabbard for various powers which could be {throw inthe opponents face whon drawing the sod. NODAGHI:” the long sword, worn on the back rather than shng from the tah the wale, 36-48" SODEGARAMI: the sleev-enanger 9 pole 8-10"long with barbed [pwhich could be used to entangle the armor/eothing ponent to restrain hi "TACHI: ike the kata but mounted for use on horsaback. TANTO: dapper 8:10" long. LTESSEN: iron wat fn, folding o Ha TETSUBO: a Bo made out of ron ‘VARI: the seat s2DEsARAMI YRINAGE— NAGINATA (© commer iro xe AAR Hurted Weapons SSHURIKEN: bladed stars and dss, used chiefly by nin TTETSUBISHI- caltrop-ike sherppointed iron Jacks, used chiefly by YARINAGE: 1 ‘owe and Arrows ‘CROSSBOW: alight crostbow was used, but no heavy one. I wae ‘sed ony for cate defense, HALF-BOW: a miniature bow with arrows to fit which cou be eas iy conesaled onthe body. Used by nina LONGBOW: ‘composition longbow made of wood sandwiched bet ‘ean bamboo and eld together by ue and thread strung with hem ‘orsinenr 6" lng. ‘ARROWS: 5 quiver contained 24 3" long arrows made of bamboo ‘and fetched with afew faothors. There were sever different arrow: heads used, ana quivr would contain an esormant ot thes “TURNIP HEAD: made singing noise a flew FROG CROTCH: shaped like 8 pitchiork with two bladed points, ‘sed to cut down fap or sever armor lings. WILLOW LEAF" ‘doubleedped unberbed head, deply penetra: ‘og [ARMOR PIERCER: biunt-headed, porarated chert pte. BOWEL RAKER: barbed, 2 7,09 NO MINIMUM CHARACTERISTICS ARE REQUIRED TO USE THESE WEAPONS. Inston lt the chorscterities that affect fighting prowess 90 to ‘ake up the PCF (1-20), which detarmines how well il weapons reused, 7.10 A MAGIC WEAPON sds +5% tothe attacker's hit proba ity foreach order of enchantment pacad in it I sds 53% to the ‘welder’ parying probity foreach order of enchantment. also ‘tide #1 point to. damage per order of enchantment. Thus 942 Kodochi eds S10% to hit, 10% em enamy hit probebiitiee Tnnen paying, and dos +2 points of domoge in aaition to normal PCF Damoge Muli tmes WOF. Ego Swords and Bane Weapons ured spins the species they are keyed to 88d *1 blow per order enchantment up to ¥8 blows per 7.11 HORSES Hore Bardia acs. Reine: uring battle were hooked onto riders armor, so thet the fider could we twoshanded weapon, contraling the More with is knees. lacquered leather laced plate, ralsing the horse 9 SPRKES 801 CLOTHING (see 7.01) ‘overage samursirich noble! typeof item pemant commoner commoner geisha foircoth,undershit. TMon| 2Mon SMon tBu ‘man's cottonkimono 2Men §Mon — 10Mon = “paced amon Gon 2Mon mon'esitekimono = 1060" op “peated SS eet monesiichakame == 4B BB 2080 ‘man’s seh Mon Sion 10Mon 3 Bu ‘woman's kimono ple cost of man's ‘woman cotton sash 2 Mon” 10 Mon” 1 Gu ‘womarssilksash = 108 ‘close = bey 18 Bu {anfporsolimbrdla 1Mon 10Mon 2.64 ‘802 OTHER ITEMS OF CLOTHING (10 vies standard cost for nobler, 20% standard cot for cheop a ity goods) ‘Ureahikt (cloth square used as sear or to carry tings wrapped Up = ‘49; holds 1 cube, 18 bd hat, nobles (made of sik: worn cour) 1"! hat traveler's (mde of sro ‘overcoat. straw (orn by pease) ‘uch with thong to te onto sath "bi (socks) gta els 20 (ends) | ‘803 OTHER ITEMS Expensve/ceap versions as per 8.02 ‘Absous oe E : = 10.Mon Baral lempwy) 22 IITII IL 113 Mon Cane a 5 Mon Carrying Trunk (strapped to back; hoki 0 ibs) ar Chopsticks lacquered wood) ar 118 Mon loth: 30'rallof ile "= 284 30" roll of cotton/hemp Incense eeigiout Inconse/Pertume: Yor soil aczaione © Inkease(inciging ink a brush = sneer isk of i for antern. Mortar & Paste fof bronze) © Net (10 square) Pole (bomtoo, 5:10) Sword Rack (used in & home for Hoda ‘svamura' two words 6... Tea Serve (no social quality or history) inderbox == 808 CLERICAL CLOTHING ‘Buddha cotton clercl robes. ‘Buddhist padded cotton clerical robes ‘Burhi se clriea aes, ‘Shinto sera deat ===> ‘805 FoonsTUFFS In one pound quantities (see 7.03). (For additional eles and al ‘inks, Se sections 12.10, 12.13, 12.16 Magle! Materials listing} 40 x eandara eos for gourmet foods, ‘man icon ab inde ak kimone + hokame mildest. = cee: 2Mon fice cooked) < S40 Mon rw fh i see ‘BMon fed i ot C7 Mon sowed a 222) Rebar tt [4 Mon fis soup peiials SS won umlings dr seca, See ee =e Ce 3 ShiMon : SSl2Mon 2 ‘8.06 WEAPONS. Prices in Bu; weight in pounds See 5.03+ for weapons sppropriate tocharscters prtesion and cas PROD DAYS: days to make aszuming tempered steal tan- ‘ned. leather, cured woods, ete. available A semocer as: ‘Semural rmorer a: “more or Blaskemith um ‘roster of the weapon a¢ 2 marti rt NU: Not Used by Semurei/Nabies and 20 not avs able at reduced cost t9 daimyo for armies, Melee Weapons Cost Weight Prod Days Made by cost 80" eb ‘anyone 2 BOGUSARI eo 3 ina NU aTTe o 2 § rr) 0 sae 1 ot JousaRt w@ 0 3 fina NU. ana = 0 8 AB NU KATANA 180 30 as 70 KODACH oe a a KUSARI 2 3 ‘ap NU KUSARIGAMA 75 5 AB 50 MANRIKIGUSARI 45 3 AB NU MASAKAR ry 5 AB NU NAGINATA ‘80 30 as 100 Nata. 6 5 AB NU NEKODE ry 5 nina NU NINJATO 80 30 ina NU. NODACH 180 20 as 100 SODEGARAM! 100, 2 a) ACHE 160 38 as TANTO 5 5 AB 1S ‘Tessen 2s 5 as 0 TETSUsO 00 8 a Yar! 150 30 as 100 Mise ana army HurledWeapons Cost Weight Prod Days Made by cost crossaow to 0 8 a 24 quarrel a ae a 6 ‘quarrel ease Bode eT x ad HALF eOW m2 10 fins NU % 12 Me isla -NU wR 4 fina NU ms 2 S125 Bona San, Bd fot 3 Shires oo 2 5 a NU 9 Tetsubiah Wa a. finlaNU Yorinege 3% 6 = 30 as" 80 1807 ARMOR AND HELMET Wight: given percent of wearer's body weight, Note down armor weight on cherster set rom Wight Prod Days Made by Army. cost act at a NU. aca mt a aca wx 6 a aca we Ok ace 30x 80S 120Bu ace 30x 18 AS17080 ac7 35% 27 AS a8 BU ace 40x 300 AS 7008 conical of moe A 7060 fie holm domed hein a 2 as 3080 “olan helm m6 a ow eek protector et as 10B0 {ce mace me 2 AS 18Bu Sigg ails m4 as 108 erding 1k AS 2000 au 808 ANIMALS. cat ee 21 Moe Chicken ‘ 218Mon : Sleogu deen Poke s2: Ion es TI deeoes a TITTII Sovproo eu 30 Se ee Soa ae taco one Oe Sho Sapiens PE Rd oe Dig MSE TO ee s ‘ipzoes : Lesh TSS He aoe Average Good fooeu 15080 300 Bu 00 Bu ‘500 Bu 1500 Bu 9 MAGK In legendary feudel Japon, Magic was nether a commonplace event nor a chikish game of e's pretend, but powerfdl sd uncanny foree that some people had leamad how to contol. The existenes of Imeaie wos neve treated skeptical, but secepted st being at real the existence ofthe Budaha in Nirvana an ofthe Shinto Kami whose rosonce wes immanent throughout Japan, “Magic wa known to be used by the crater of nina nd the shrewd st of foxes, by the greatest of artists and the wisest of hermits the force by which thee Beings could weave webs of power and ilusion in which the ordinary man wos all too apt to stumble and go etay, ‘To their horror, people slo know how demons and bakemane could ‘te the power Of maple to bart and destroy those wio had angered ‘em, how shorts dis might witch and ewer on orlary suman bein. ‘Yet mighty ait. was, Mogie was never say to len nor to perform. Mopicians had to go through years of study end surerty to ssle the heights of their art. To such scholarly mapes, It was the mastery of ‘Magic thot was thir chiet ambition. They want forth to adventure ‘0% for excitement nor for riches, but t0 goin the wesith nd are ‘materials they neaded for the further adhancement of ther stu, All this rflactad in the syste that follows, which is bated on and ‘compatibie with the magic sytem of C&S int ules for enchantment ‘nd meni elearning and peleasting. ‘A mage learns spall chiefly forthe joy and power of mastering ther “The result of his increasing Knowledoe x hie increasing aiity income bat, He goes up experienc levels a result of lenin pal not vcs Magic anifects (wands, scrolls, rings, ete) are not seit powered: ‘they enable the mage who usta them to reduce his Fatigue Point lost wien cating s spall but do not eliminate energy loss enily. Nor can 9 chance-found magic device give a mage stange new pom. that preset no problem to him. On the cantar, device ‘that contains spall thatthe mage hs net yet analyzed ad earned Will conaume much energy to use-ond may be highly dangerous t0 range Neary weapons squad and sent forth to the bottle, Ther range {i ually less than half that of» longbow (at realy low levels ess ‘than that of thrown dagger their pall are more varie in aft ‘than that ofan arom, but do about the same amount of destruction ‘turmas thet done by an accurate archer, ‘And don't forget that casting 8 sels nota simple, foolproof pro: ‘zdure. The mege must do mare than wave his Mende uter mystic ‘words, and expend fatigue points. He must have mastered the sal (or beable to remembers portly mestered spell;he often Rast {roe his spel apninat tho area or einge iti to affect (and be pre: pared to have igo off elswnere or wen backfire against hima i he fais to target successfully). Also spells of Ilusion and Command can be saved ogpinst by those of Inteligence end Wiedom-at the oe of fatigue point los. ‘Tho usefuinss of the mage to his fllowe lee then not in his cape sity £0 Kil or damage directly by his sels, but in other ares “his ability to eat Spale of Protection which sreen out ote monic end beings of enchantment “his bly te detect things his comeades eannot; his mastry of his opponents’ minds trough splls of Commend nd luster: hie ality 10 evoke and contol beings whose powers of destruc: tion are fr grater than his own, ‘Some mages ida have their chet aret of ufuinest nota pal. casters but at enchantors. The Herbalist an the Artifice ee valued hot for their combat spl but for the mapcal artfects they can Ereate. The Diviners ability to seb nto on object's part or locate ‘here ite latest owner now x revet i lo Nighy welt hi cur tomers. Each of the eighteen diffrent mage subcypee hae fe Onn area of experts, ts own unigue uses othe characters of Fantasy RolePteyingcamosign. 19.01 CLASS ORIGINS AND MAGIC MODE Magiiens are born, not made, One's potential type of magic use predestined with one’s bie The ft table I aed to dotermine ‘wien general type of mage’ cherecter i; the others ore used to ‘determine the specific ubtype of magic In which the character's ‘alent is. ‘Table Minimum Natur Minor Malor Mystic Soca Clase INT Mode” Mode Mode Mode Outcast " 0135 3665 6595 9600 Merchant " 0120 71-40 4180 8100 ‘Artin 2 0120 2170 7185 8600 Peasant 8 0170 7190 9189 0 Shinto Clic 12 0185 86.90 9195 9600 Buddhist Cleve 12 orto 11-20 2140 4100 Semrat " 01:20 2150 5180 8100 Noble 2 orto 1130 31707140 ‘A character who hs been accented at « Buddhist or Shinto priest and acquired clerical powers has a chanes of acquiring alto the pow fr to become » mage, providing thet fe meets the Minimum Inal- ‘ence requirement and role ‘SHINTO CLERIC: 3%XCHA tobe a mage BUDDHIST CLERIC: GOS(S%/AL point over 1) Determine typeof mogecaftsequred st shown above, BAKEMON: HENGEVORA\ INT 144: see 10.02, INT 1141 ee 10.13, 10.18.19, Tebte Natural Mode Secis Case Primitive ‘Dancer Shaman Medium ‘Outcast ‘180 51707100 Merenane O16 «61707180, ‘Artisan 0180 51707180 Pessont 160 61808198 Shinte Clerc’ — 01-10 M40 4170 Buddhist Clerle 01-20, 31383640 Somural oreo 6707100 Noble 01.70 7190 9195 Table tt Minor Mode Social Clas Heroaiee Dwviner ——Artificer Outcast 0120 2160 100 Merchant 140 4160 81.00 ‘Artian 0130 3138 2600 Peasant 01.70 ns 600 ‘Shinto Cleric 0138 26-78 7600 Buia Cee 0135 36.75 7600 Samurai orto m8 1600 ‘Noble o1t0 120 2100 Table tv Mejor Mode Social Cass Enchenter tsionst Outcast ono 1140, Merchant 0120-48 Arison 0120340 Peasant oro Aas Shino cere 0190-3140 Buddhist Cleve 0128 240 ‘Somura ors0 51a Nabe 01252680 Table V Myst Mode Social Clase Post Calligrpher 1 Ching Master Outcast o16o 6170 71.00 Merchant 0130 3190 9100 Action otad 4170 71.00 Peasant oreo 614s 65.00 ‘Shinto Cleric o1ao ans 4600 Buddhist Clie aD 41 70 7100 Samurai 01505100 ‘9100 Noble o140 4180 3100 (OPTIONS: Welbasprcted characters of Nina parentage may choose 4 become usonsts: of Entertainer parentage to become (01-30%) Dancers, (31-50%) Enehantors, (61-60%) Symbolist, (1-908) Poets, ‘r{91.00%) Caligraph 902 THE SECOND REQUISITE INT is the Prime Requisite fr being a mage, other ehereoter- istics determine ust how well character wil do iitly in he por ticular subtype of magic wo which he i ated. 2nd Reg Mejor Mode 2nd Rea ex Enchanter” BUC. eve Hitwioniee GHA CHA Summonee CHA CHA Symbol” DEX ‘2nd Req Mystic Mode® 2nd Req NOTE Wis Poot Bvc INT 16+ WIS Callgraoher Wi WWrie DEX 1 Ching Master WIS. INT 104 *Symbotits include Origami Symbols, Painter Symbols and ‘Carver Symbolist. Anitcer include Weaponsmith, Jowelsmiths and Weaver Mages. Cenystic Mode Mopicions mus nave INT 16, since all three ofthese ‘subtypes require extensive language skis. ‘Ass Gif option, magicians who fall to qualify for Mystic Mode may be reassigned as follows: Poet resigned as Enchanter Caligrapher is reasianed os Symbolist. "china Master reassigned a Divine. ‘Second Requisite Factor: the table below provides the Second [Requisite Factor used wen computing 8 mages PMP (Parton Magic Factor. Thi se of the Second Roguiate gives cern characters_an intial advantage in the udy of magi. However, ‘the advancs Of skill due fo setusl mastery of sale soon overhad ‘thi inti vantage. ‘Second Requisite Dex wis = CHA ave ° 10 o ° ° 10 10 40 to 45 13 48 13 20 2 (20 18 (0150%) 2020 2025 45 651.008), 23 35 25 (30 16 (01508), 30 (ap 300 as 16 (51.00%), 35 (a0 35 ko 17101500) aos 4045 17 (61-008), 4540 4580 18 (01508), Bo 4s 508s 18 1.008), 5550 55 80 19 (01508), so 8B 606s 1961-008), 8560 8570 20 (01.50%) 70 85 7 78 20 (51-90%) so BO. a0 8 20 (91.99%) 20 80. 90 80. 20 (00%) too 00S 0000 2 10 110 2 20 r20 2+ Ho Fol D100 for 2nd Reas of 1520 18.03 PERSONAL MAGIC FACTOR (PME) PM must be above ar for character ta be a Mage. PMF =2nd Requisite + AL + Asrologieal + MKL Factor see8103 "Factor “Fector Bonus AL Factor: see 1.14, GOOD = 3; WORLOLY = 1; EVIL = 5 ‘Astrological Factor: ate 10.12. 10% of the bons or minus given for maple use by the character's horoscope. MIL Bonus: #2 %0 PME per MK advanced, ‘Thus take 9 Post with INT 16 and BVC 19 (45%), » Goad perton wine sgn i the Monkey, poorly ompected. His PMF i (6.9 + 0.3 '05) = 63. Meanwtile it Iriend, am Artifice with INT. 18 and DEX 3, a Worldly person wow sign i the Bird, wll expected, hasan inti PMF Of 107 0:3 25) = 28, 9.08 PME EFFECTS TABLE amoge per Volume of Volumes Handled Spall Spall PMF Basie Magic Summon Duration Range OF tacstandars MKC SMR Tee randar 2eMKL B7MKL 36 Yxatanderd 6 2xatanderd + Datandard 12+ 2xetanderd 1+ 3xeunderd 20+ 3 xstandard 25+ Skatandars 30+ Axatandard 10 35+ 4xatanderd 11 fot Giratandard 12 45+ Sxstanderd 18 50+ Gxstanderd 20 2oeMKL 1O7MKL, Smee 1O7MKL MRL 1OIMKL MRL 107K emake IOI SMe 157K EMRE SIM SxMKL 167K Sx MeL OxMKL MRL Ba MKL eet eeeenn na Volumes Handled: These columns indicate the number of Batic Magic volumes thet a Magic User can handle ata given time. The firsts the number the Moge can Meters or Dismi the second ls the number the Mage can Spree, Hurl, Bind, Erect, or Accler- the, See 13.01 for deta, Spall Duration: given in turns. Thi applic to all sale-oxcept ‘hose which indicate a specie minimum or maximum number ot turns. Inthe above example, the Poe's spall last 3 tur at MKL 1 {the Artificers 2 turns. When both are MKL 5, the Posts PME wil be 143, the Ari's 103, end both mages” spells wil axt'20 ‘Sen, whieh a 2 mines 3 tum ie AO minuto ‘905 CONCENTRATION (CONC. = (INT + 2nd REQ) + Experance Points 10 10,000 [A Moge's Concentration is the measure of his ability to control and ‘ast mapzal sels fh Concentration which determine is Mage Covet" (MKL rather than his experience points or experione lee. Thus out Poet has an initial Concentration of (16 + 191/10 = 35, while out Arica hasan itil Concentration of (18 + 21/10 = 2.1. ‘Winon Both have reched Sth level with 25,000 EP, the Poa's Cnc teation will be (35 + 25) = 6; the Antica’ only (2.1 +25) = 45. The Poet wil have reached MKL2; the Arcee wil ibe ML 1. {tow hishy intaligant ond charismatic mages even bein at ML 2, ‘hanks tos high Concentration. 9.06 DETERMINATION OF MAGIC LEVEL Spall Approx. Approx. EP Approx. CONC MKL Level Exp. LVL in 10,0008 Age ed fae 8 ae ees ae B ee ee a 2 we 4 2 8 3 2 m8 8 8 20 m6 3 Oe 3 oy 4 ou cy 3 8 4 12 80 2 9 8 43 %% 40 tor to 5 14 too 5S 2 1m 1 6 ts « 2 ior 126818 150 3 or 13 7 20200 2 (6 wor 4 7 RO ss (8 Boe 15 8300 ss 0 sor 16 8 38380 ea, 40: 178 400 oa 0 13 9 3050 36 sor 19 10 32 S00 m8 00; 20 10 34 60 B40 yor 21 1 36700 % 001 22+ 44 907 SPELL LeveL ‘The highest level spell a Mage can Iearn with relative ease-ond the highest level spell @ Moge ean place in 9 Magic Onvce. (Remember ‘that regardless of MKL, no Mage con ever master 9 spel ove his FReseareh Limit see 1-10) ‘9.08 DETERMINING THE APPRENTICE MAGES MASTER All young Mages (exceot Natural Mode Mage) have at thir fet ‘990 nding a lesnes Mater to teach ad protect tha. Masters MKL: 2064010 (experince LVL9+) Masters AL: determine sper 1-14 ‘Some Masters havea fixed place of busines: some do their mag in thet home; we are wanderers. A woulstbe apprentice mutt find» Mastor of tho right subtype cd influence him to be accepted @ student. 9.09 AN APPRENTICES DUTIES ‘An apprentice mage must influence the Master to accept his = tion 8. Once accepted he must wt pledge of obedience an val {y which ie sgned with hie blood. As tong his master holds this Badge, the apprentice will have no chanee of saving against his Mae: {ers seals [An apprentice’: Martar wil have work for him to do SD6 devs er ‘month. (Roll foreach month} On thete days the apprentice il be ‘busy guarding the Master's shop and being of service to is petrons, running errands for his Master Uneluding shopping for materia I 8 86> 2 w- —— 8 S63 12 8 as aa ° 56 12 8 teas ata wo 86? oie ua ange mw fo §8> Ho tay ata bo S87 2 i tas non S63 NG tate tei Bon 883 HOW Bi tie 8.12 PREVIOUS EXPERIENCE SPELL LEARNING Prayers wo wish to start mapoe Out os Raving spent several yere learning souls Before they became adventurers mey do 50 by ving ‘the NPC spel learning chart at the rate of 9 days 8 year of previ- ‘us experience, sume DB years of previous experience 9.16 EASY MAGIC SYSTEM Players who with t wold the complexity of the spl! aening system ‘may do s by using the NPC spell ieareing cher insen. 8.15 SECRET MAGICAL SCHOOLS [A numberof steret schools of Mapiiens ext; hess are analogous to ‘the seeret schools of Mates of Marti Arte and Masters of Five Art, ‘Thetesacrt magic schools allow Mages the opportunity of excheng: Ing sels among themselves to supplement thowe known to. thar FRank in a Secret Monica School is confined to Mages of MKL 2. MKL38: Novies MRL 8.15: Scholar, ML 1620: Master MRL214: Sop. + «may study one new sal pee year ‘may study D3 now sels per Year CITT may suey DB new spel er year 122 may study O10 new spel per year For the rare Magician who eventually attains» higher MK. than hie Mana ee 090 he cto hich bare the riba tote of per wala “There are thre basic types of Secret Maicl Schools. 1.8 School devoted to petcular subtype of mogi: Weaponsmith: Ing, Shomaniomy ete, 2A School devoted to the Summoner sols (ee 10.2) 8. A School devote to partitulr subtypes of Basic Magic (8 13.01- 16). Usually each sich School wil be devoted to 20 ifferent sub. ‘ype of Sane Mop No single Magic Schoo! nat a monopoly on any of these sts of spall ‘Some Schools ae affliated with pariculor Buddhist Temples or Shi 1 Shrines. Some ore afiiated with particular clans, Others oe ted {0p with porticulr social clases or occupations. Some are restricted {0 fighters, some to-nonsighters; some 9 men, ome to women, The GM is urged to lat his imagination run wil. No College or Guild of apcins exit to coordinate these Mogi School. Only smeone to winom one is bound with tise of loyalty la Master, {close relative, «Clan Lord, a Wied whose ite one har saved) wil Be ‘ling to tll you hei « member of such a Secret Magic School, let ‘shone be willing to sponsor you i iflueneed, 8.16 CHANCE OF A MAGE TO BELONG TO A SECRET MAGIC schoo. The chance that the Mane’ Maro anyother NPC Map beng Primitive Dancer < Shaman. ©” Medium Herat 2211) Divine ¢ : Weononsmnith Sewesmith Weaver Mage: 22222 : Enchanter Iusonie © Summoner rigs! Mage Painter Mage silo himsel tobe influenced to spontr his apprentice to the School ‘fen hi apprentice roaches MKL 3. 11.4 PC Mage wishes to join a schoo! to which hie Mater isnot known to belong, he must attempt to find one of the Schools Scholars, Masters‘ Sages ne iftuenen the oldar Mage to sponsor him Schoal member [A Mage may join one Secret Megic School for each 4 MKL he hat ain a 9.17 LEARNING SPELLS FROM A SECRET MAGIC SCHOOL ‘The Schools Sages send out spells 19 Magicians once a oar at New |A Moge may request certain sel he ha hard of with a chanes of (§o.nMIKLI¥(133xCHA} of reeiving itr earn. Other he il et {random sell that he has not yet lesred. The payer should 90 {hough the spprooriats mel li, rolling ® DB et each unlearned ‘all. The spall at which 3 6 i oie is the one that the School hes Sen the Mone. 9.18 THE MAGE'S HOUSEHOLD [A Maga dove not employ non Mge sorvents, but uses his students to get all necenary work done. A Wandering Mage has 20% chance ‘oft student, whove Concentration willbe O63 5% thet ofthe Mas {tes A eettlad Mage hat 80% chance of DST students, with Concen- 10 SUBTYPES OF MAGICIANS 10.01 PRIMITIVE MAGES. Unite all other Magic Users, the Primitive Mage has 2 natural atin ity for Magic and eats some sale raturaly. A Pranitive Map ail Inially potest te foloming spel as Learned Solis Outen Fea Magic Writing Hod Salt Anima ‘Sleight of Hand Marchant Rend Mogie Writing Measure Distance Read Non Magic Writing Hold Large Anima Detect Coins ‘Arion Peasant Mesaure Distance Detect Her Sleight of Hana Detect Storm Fea Non Magic Writing ols Sail Animal Detect Coins Hold Large Animal tee Semura/Noble Detect Alignment Derect Master of Some Art ols Small Ariat Measure Distance ‘le Nor Manic Writing Hold Large Anima Detect Poseston Detect Ambush Cirle of Loyalty [Al Primitive Mages alto posts Circle of Protection and Detect Gbeervation st Leened Spee. All Sequire Charm Person st CHA or avers Each time a Primitive Mage earns 10,000 EP (one Concentration point, he may choose £0 attempt t learn one spall ator below Ni Spall Level (9.07) trom any category af wel, including Ancient ord, Summoner Split, Musioniet Spall, and Base Magic. He can- rot lesen Herel Spa or the Trances of the Dancer, Shaman or Medlum, [A check a made on the table below to sot the Mages atompt was accel Its, he scsuired the spall as Learned Spel ithe fi fhe seauies no sel at sl. He cannot eokance his chance of succood ina. MKL of Spit Level Mg 1230 4 5 6 7 8 8 OH 12 25% 34 35K 16% 56 35% 25% 15% 78 45 35% 25% 15% $10 GO 45% 25% 25% 15% 11-12 75% 6O% 45% 35K 258 15% 13.14 5% 76% GOK 45% 36% 25% 19% 15-16 90% 89% 76% GO ABN 35% 25% 15% 17" 95% 90% 95% 70% S65 40% 30% 20% 15% 18 95 90% OO% 75% esx 45% 35% 25% 20% 95% 90% OOK BON 75% 5% 46K 35% 25% 15% ‘95% 05% OBR G6N BOX GOK SSN AON IE 25% 21 OBR G5 OSK. O55 OO THN GSN BBX ASK 35% 20% 22 95K BOK SEN GEN GOK BON TOR GON GSN AX ISH Primitive Mages cannot enchant materials themselves, but can use vies enchanted by other 410.02 BAKEMONO PRIMITIVE MAGES. All Bokemono who qualify as Mapes (INT 148) are Primitive Mage. ‘Thay possess certain inte mogiel talents. They ean aio learn spel ‘rom Srals. Otherwise they may attemot to acquire one now sal ‘very 50,000 EP (5 Concentration points) a6 par the table above. {All Bakemono Mages know Astral Form, In adition they have: ‘5% x INT chance ofthe inborn alt to cast Enroncemant. 5% x WIS chenes of the inborn ability 0 Recognize Motiation a¢ 2 ‘Gere: 10% FP com. wee 24.13 No.) ‘EX CON chaneo ofthe inborn ability to Eat Vitality. This mapicl ‘tack desne 1 HP/Bskemono’ LVU/ateack. Attack range phys ‘al contact Trequently oper Flt. HP eaten ere FP unless critical hit scored or FP have all een consumed. The Bakemono pane 1 FP restored por5 HP eaten, Trex victim's chance to save atv {6th Cirle wal of Command, 5 FPttemp tos, Each Bakerono Mage has a numberof sels of Basle Mogic which he ‘knows iitiy 2 Learned Spall. The total evls plus BMS of these ‘Salls must equal or be below the Bakemono's CON. Range, volumes Fond nd duration ore determined es usuel by PME. These spelt ‘fe orginally east by chanting and gesturing st 20% FP lost each, However, the Bakemono ray eventually enchant his eyes es Complex Magic Deviess and pace spells in thm. Such enchantment is done by ‘anointing the ayes with a slve made from the gems plans, etonces, Sd aut ofthe sin appropriate and ite two nelghboring signe PLUS {he gam ofthe sgn opposte-os determined by the Bakemono's Own ‘A Bakemono mey also design and enchant other mane device, in ‘ding Focus inthe frm ofa weapon. On his death, 2 Bakemono"s magi eyes become transformed to Trea ture Eyes with BMF E, retaining al the spell the Bakemono put nto ‘them and capable of being used by other Mogos aban Allon Device (eee 11:6) 10.03 THE DANCER MAGE “The Dancer is part ofthe animistic roots of Shinto. At some time in his frst two experince levels, he wil leave the settled countryside! {own and retreat into the depths ofthe forest or to 8 mourtain oF ‘Severed ioe. There he wil matte, white dancing earesty, unt he bacomes enranced and receives vision. (Chanee of vision i 3%) ‘dy of meditation, cumulathe, * WIS. A Dancer with WIS 18 would hove an 18% chance of vision on the first day, a 78% chance on the 214 day, 2 100% chance onthe 20th doy) Bedgers nd other Hengeyokai and Bakemono may find it rmising to send the Danes ale visions. Thee ae not authentic and do not eo fer any spacial magie powers, though the trickster may gv the Made the ilusion that he posses such powers fhe remging within rane, “Tho Dencer's vision wil be of = Kami (see 23.02). Sesing @ Kami wil not disturb a pious Buddhist, ince all Kami were accepted as servants ‘r avatars of the various Buddhas and Buddhist Spit. Fol! 0100 to determine Kami seen or lat GM decide which would be appropriate, 1...