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Unit 23

Student: Christopher ONeill


Tutor: Patsy Mullan
Unit 23-Multi-cam paperwork
Task 1 Multi-Camera Job roles
Camera Operator
A camera operator is responsible for preparing and operating the
camera and its equipment during principal photography of a film or
television show or during a live show. There are usually several
people working as camera operators depending on the production.
For example, if it was a small independent film, there may be 2 or 3
camera operators on the set, to contrast if it was a massive stage
production there can be as many as 30 cameras filming the event in
order to get every angle possible. The director gives the camera
operator direction as to what he/she has to film.
Sound
A person in charge of the sound during a production will be called a
sound technician, they are responsible for recording the dialogue
from the actors and any background sound, if they were working on
a live show then diagetic sound would be great to pick up as you
can get the sounds of the audience excited at a performing band, if
it was for the filming of a film or television show however, then
background sound would be made by a Foley artist during post
production and a sound technician would only be responsible for
capturing the dialogue.
Switcher
A switcher is a person who is in charge of changing the camera
shots during a multicamera production.
Vision mixing
A vision mixer is responsible for editing programmes live, they
usually would do this in a studio room, the equipment they would be
using would allow them to do things such as wiping and fades, they
can also do frame manipulation, vision mixers will work very closely
with directors.
Director
A director is responsible for the look and sound of a production; its
their creative vision, which has to match the final product, in order
to do this they have to have a substantial amount of control over
the production while also working closely with the producer and
screenwriter to bring their vision to life. They are in charge of
preparing for a shoot, directing the actors and the crew during
filming and have to take responsibility if the final product is
unsatisfactory for the investors.
Producer

Unit 23
Student: Christopher ONeill
Tutor: Patsy Mullan
A producer is responsible for facilitating a project from its early
beginnings in pre production all the way to distribution of the final
product. A few are the things producers are responsible for include
raising funding for a production, building a network of contacts,
hiring the staff for the production and firing them
if he/she sees their performance as subpar, the prodder will have to
monitor the progress of the production from start to finish.

Lighting
Lighting technicians are responsible for operating lighting
equipment in television and film. A lighting team is crucial as
lighting creates atmosphere and help convey a certain emotion in
the audience depending on what type of show or television show
they are working on.
Floor Management
Floor managers are basically the people on the ground floor of a
production giving direction to everyone on the set to ensure
everything runs smoothly while filming takes place. They are hooked
up with the director so the director can tell them what needs
changed.
Graphics Generator
A graphic generator is responsible for cueing the graphics for the
show, for example, many live shows will have an intro, and some of
the cuts will have effects added,
Autocue Operator
An autocue operator is the person in charged of a autocue, an
autocue is what presenters would read off if they were working live,
text would be written up before the show and reflected thru a
mirror, this is usually on top of a camera, the autocue operator will
ensure that the autocue will keep at the same pace at the presenter.
Task 2
Brainstorm
There were several different ideas that we had for the multi-cam
project, the main aim that we has was a game show but there were
several different ideas for the game show, one of which was a
parody game show in which the game would be rigged and scripted
in such a way that it would create comedy without the awareness of
the participant, the game show wouldnt have been mean spirited in
any way however, as the tricks would be harmless such as buzzers
not working and wrong answers even though they were right.

Unit 23
Student: Christopher ONeill
Tutor: Patsy Mullan
The most popular idea that we had was the multi-cam game show in
which 4 contestants would compete against each other in video
games. We were a bit iffy about this at first technically this might be
very difficult to pull of because of the game capture, but whenever
we found out that we had access to game capture technology as
well as 2 consoles with multiple controllers, we felt that this project
was possible.
Task 3
Production Style
Script
GAME SHOW SCRIPT
INT.STUDIO.BRIGHTLY LIT
IN FRONT OF A GREEN SCREEN STAND A PRESENTER DRESSED IN
FORMAL ATTIRE.
PRESENTER
Hi, I'm the presenter...
CUT TO:
INT.STUDIO.BRIGHTLY LIT
IN FRONT OF THE GREEN THE 4 CONTESTANTS INTRODUCE
THEMSELVES
CUT TO:
INT.GAME SHOW SET.BRIGHTLY LIT
DAY 1! THE 4 CONTESTANTS ARE STATED AND PARTICIPATING IN THE
GAME SHOW
CUT TO:
INT.GAME SHOW SET.BRIGHTLY LIT
DAY 2! THE 4 CONTESTANTS COMPETE IN THE SECOND DAY OF THE
COMPETITION
CUT TO:
INT.GAME SHOW SET.BRIGHTLY LIT

Unit 23
Student: Christopher ONeill
Tutor: Patsy Mullan
FINALS! THE 2 FINALIST COMPETE WHILE THE 2 RUNNERS UP
WATCH. THE SCENE ENDS WHENEVER ONE OF THE PLAYERS WIN.
THE END
Links and Inserts
We would use links and inserts to give information to the audience
as to what game is being played and what the score is for the
contestants.
Refining original ideas
What was unique about this project was that we were constantly
coming up with ideas as to how to do things, so nothing was
particularly set in stone, the only thing that we did keep to was the
format which was the screenplay, a lot of what happens in the show
is spontaneous because of the nature of the show, so we didnt
script for certain things to happen during the show, whenever we
were filming we did however come up with a few ideas, for example
there was a part in which 2 of the contestants were fighting for what
felt like forever, so 2 of the contestants pretended to be
uninterested in what was happening.
Task 4
Planning Processes
Equipment for principle photography

JVC digital cameras (4)


Tripods (4)
Shotgun Mics (2)
HDTV
Nintendo Wii (4 controllers included)
Xbox 360 (2 controllers included)
Game capture Card
Laptop

Job Roles
Matthew Mooney
I was the presenter of the show, so I had to inform the audience as
to what is happening during the beginning of the show. During the
filming of the show I kept a tally of the scored and made sure
everything was working fine behind the camera.
Presenter
Floor Manager
Connor McCallion

Unit 23
Student: Christopher ONeill
Tutor: Patsy Mullan
I was involved with the setup of the cameras and tripods for the
multicam show. I also helped set up the game consoles with the
HDTV to ensure everything was working fine before filming.
Camera operator
Contestant
Ciaran McIlhinney
My role in the game show was the equipment manager sound and
lighting and I was starring in the game show as a competitor. The
thing that I had to do in the job role was to make sure the cameras
sound and light was good and that the shutter speed on the camera
matches the TV settings.
Camera Operator
Contestant
Christopher ONeill
For this project I had multiple roles, the main one being production
manager, I had to organize when we should book out the studio for
filming as well as book out the equipment for filming, I helped with
setting up the cameras and tripods as well as help set up the
background with the posters which I owned.
Camera Operator
Contestant
Production Manager
Michael Gomersall
The Wii u and Xbox 360 that we used for the production belonged to
my brother so I was responsible for bring in that equipment for
filming. I volunteered to do the editing for the game show, this is a
very time-consuming process as we shot nearly 2 and half hours
worth of footage that we need to shorten down.
Contestant
Editor
Conversion of Word Scripts to Shot List
We had a strong idea as to how we were going to film this game
show because of the rehearsals that we did before principle
photography, we had an idea of a 3 camera set up in which we
would be able to cover 3 of the angles of the contestants, one being
the master which shows all 4 contestants, the other 2 shots being
medium shots of 2 of the contestants on both sides, we added in an
extra camera to film the gameplay after we had problems with the
game capture card, we were able to hid this camera however with
the use of posters as background decoration. The only other camera
we used was for the green screen, which only had two camera
shots, a medium close-up of the presenter and wide shots of the
contestants introducing themselves.

Unit 23
Student: Christopher ONeill
Tutor: Patsy Mullan

Shotlist
Shot
number

Scene
number

Location

Shot
type

Descriptio
n

Lighting/Ang
le

External
studio

Medium
Close-up

Presenter
introducin
g the
show

Brightly
Lit/Normal
Angle

External
Studio

Wide
shot

Contestan Brightly Lit/


ts
Normal
introducin Angle
g
themselve
s

Unit 23
Student: Christopher ONeill
Tutor: Patsy Mullan
3
2
External
Studio

Wide
Shot
(Master
Shot)

Wide shot
of
contestan
ts

Brightly
Lit/High
Angle

Medium
shot
showing 2
contestan
ts
Camera
capturing
game
footage

Brightly lit/
Normal
Angle

External
studio

Medium
shot

External
Studio

Close-up

Brightly Lit/
Normal
Angle

Lighting
We didnt want any dramatic lighting for the show, we wanted it to
be brightly lit, the studio lights were very good for brightening up
the show, one of the biggest problems was the green screen as the
green screen has to be brightly lit without any shadows as this
would negatively effect the quality of effect on the green screen.

Set
Our ideas for the set were limited by how we could hid the cameras
from frame, we came up with the idea of putting up 2 walls in the
background and joining them be posters, this was done so that we
could hid the camera as well as the tripod which was filming the
gameplay off of the screen, we also placed the master camera at a
high angle so we couldnt see that camera.

Unit 23
Student: Christopher ONeill
Tutor: Patsy Mullan

Sound
We decided to use 2 shotgun mics to record the sound in case one
of the microphones was dodgy and produced poor audio, we had all
4 cameras pick up sound even though it was of poor audio, this was
because we needed to synch the audio for the multicam edit on final
cut pro, without this the footage from the other cameras would be
out of sync with the good audios camera. In terms of sound we
wanted to capture the contestants voices over the sounds from the
game. We want to see how the edit turns out before we add any
non-diegetic sounds as well as music.

Graphics

Unit 23
Student: Christopher ONeill
Tutor: Patsy Mullan
Whenever we were brainstorming we didnt cover the idea of what
types of graphics we would use for our production, we would use
graphics to inform the audience as to what the scores are and what
game is being played. We would also use transitions for cuts.
Health And Safety
In terms of health and safety the biggest threat on set was wires,
there were multiple wires for equipment on the set so it was
important that we ensured that no one tripped, we did this by
tapping down most parts of the wire onto the floor. Since we were in
a studio we had to be aware of the fire exits in case of emergency,
since we were in a internal filming location and we werent doing
anything too dangerous health and safety was kept at a minimum
during production.

Task 5
Production documentation
Script

Shot list
Shot
number

Scene
number

Location

Shot
type

Descriptio
n

Lighting/Ang
le

Unit 23
Student: Christopher ONeill
Tutor: Patsy Mullan
1
1
External
studio

Medium
Close-up

Presenter
introducin
g the
show

Brightly
Lit/Normal
Angle

Contestan
ts
introducin
g
themselve
s
Wide shot
of
contestan
ts

Brightly Lit/
Normal
Angle

Medium
shot
showing 2
contestan
ts
Camera
capturing
game
footage

Brightly lit/
Normal
Angle

External
Studio

Wide
shot

External
Studio

Wide
Shot
(Master
Shot)

External
studio

Medium
shot

External
Studio

Close-up

Brightly
Lit/High
Angle

Brightly Lit/
Normal
Angle

Studio Floor Plans


We did rehearsals in which we decided what would be the best
layout for the production, we decided to have 4 cameras 3 of which
would be directed at the 4 contestants, 2 being close-ups and one
being the master shot (wide shot) the 4 camera would be hidden
behind 2 walls that we set up with posters put on hiding the camera
and tripod that was holding it up, this camera would be used to film
the game footage after we came across problems with the game
capture card, we found out where would be the best place to up the
setup based on where plugs would be for the TV and consoles as
well as what would be the best light source.

Location Plans
We only had one location for this production, the studio was the only
location that we used for this production, there were no external
locations, we did not document this location for a time because we
we're limited as to when it would be free for filming. Our crew we're
all well notified as to when the studio was free for filming.
Risk Assessment

Unit 23
Student: Christopher ONeill
Tutor: Patsy Mullan
Wires: to ensure that nobody tripped over wires, we tapped the
wires down on the ground to ensure this didnt happen.
Equipment Checklist
JVC HD camera (4)
Tripods (4)
HDTV (1)
shotgun microphones (2)
Xbox 360 (1)
Xbox 360 controllers (2)
Nintendo Wii U (1)
Nintendo Wii U controllers (1)
Camera Script
The camera position during the production were not scripted for this
production as the cameras we not movies, we had nothing in
particular that we had scripted that required a camera script. The
set-up for this production was very basic and did not require many
camera shots and angles.
Task 6
My responsibilities during the Multi-cam Production
My responsibilities varied for this project, I was not stuck doing one
thing in particular but rather I was helping out with the various
aspects of this production.
The main thing I was involved with was the planning aspect. I had to
plan when we would book the studio, inform the crewmembers of
the time and ensure that all of the equipment necessary for the
production was booked off. I decided that we did a practice shoot, as
there was a lot of equipment needed for the filming and I wanted to
be sure that everything ran smoothly, this was a good idea as we
learned from this practice shoot that there were issues with the
game capture card, the operating system that we were using was
too new for the game capture card, therefore we couldnt record
game footage onto a computer, we instead framed the camera
perfectly on the HDTV and recorded the game right off of the
screen, fortunately enough the footage looked fine thanks to the
quality of camera.

Unit 23
Student: Christopher ONeill
Tutor: Patsy Mullan
For the 2 days of shooting I booked off the studio and informed the
crew several days before and reminded them during the night
before shooting using the group chat that we set up to discuss the
production. I booked off the filming equipment a week in advanced,
as we needed 4 of the cameras for filming.
During the filming of the event I helped set up the cameras and the
background for the production, but I did not operate any of the
cameras during the filming as they were set up to remain stationary
during the show. The posters that we used as background
decoration for the show were mine so I was responsible for bringing
them in.
After we had finished filming the event I helped with dismantling the
equipment and returning it, I was also responsible for getting the
footage off of the cards, whenever I was taking the footage off of the
cards I noticed that some of the footage that we shot was not
present, fortunately enough it was not the full game show but rather
the introduction of the presenter and the participants that we did
using the green screen, so we organized to reshoot these scenes.
Overall I felt that was a very good experience working on this
project, I felt that my planning of this project helped make the
production go smoothly, without the planning and rehearsals we
could have came across a lot more problems.

Task 7-Operational Methods


Communication within team
There was a great deal of communication between thanks to the
fact that it wasn't a live multi-cam show, after each round in a game
we would be given information by Matthew and discuss what we
should do for the next game. Even though these moments we're
being recorded for the show we were able to cut them out in the
multi-cam edit.
Shot calling
We had all of the cameras set up and recording from the beginning,
however we decided not to hook them up to a edit desk as we did
not want to cut the production on the fly, we preferred if we brought
the footage into a multi-cam edit on final cut and mess around to
see what are the best shots to go with.
Talk-Back
We were not using a control room with a editing desk for this
production, for talk back we received feedback from Matthew who
was not participating in the game show who was giving us advice

Unit 23
Student: Christopher ONeill
Tutor: Patsy Mullan
about we should and shouldn't be saying during the filming, he
however was not in a control room but instead behind the set in the
studio.
Cueing
As I said before because of the nature of the show there werent
much room for cues, all of the dialogue and actions of the
participants during the show were not staged. The only time we
used cues were for the intros that we did using the green screen in
which the presenter said some dialogue and the participants
introduced themselves.
Vision Mixing
We did not use a vision mixer for the live recording of the show, and
effects that we want to add to the final product will be done on final
cut after the editor cuts a raw cut of the show.
Video and Graphics Inserts
We intend to add graphics into the cut of the show, these will
include text that will provide the audience member with information
about the project like what game is being played and what the
scores are.
Sound Mixing
For the production we had 2 microphones both picking up the sound
of the contestants as well as the sounds of the game, we also had
the cameras pick up sound in order to synch in final cut. The reason
why we used 2 microphones was in case of a fault with one of the
microphones which would know existed until we listened to it again
on a computer.

Overall I felt that was a very good experience working on this


project, I felt that my planning of this project helped make the
production go smoothly, without the planning and rehearsals we
could have came across a lot more problems.

Task 8
Communication
Whenever we were brainstorming ideas we all were able to share
our ideas without someone being put down, we were all open
minded to the ideas that we were presented, whenever we came up
with the game show we all had the same idea in mind for how it
should be executed, elements such as the background and the
games that would be used were discussed and debated about
before the filming of the show to ensure that we had a good plan for
what we were going to film of day.

Unit 23
Student: Christopher ONeill
Tutor: Patsy Mullan
Since I was responsible with planning the production communication
was a must, I had to inform the crew about what time we are
shooting, what day we are shooting, what time we have the studio
booked for on that day and what equipment we needed to film with,
I also had to remind people of the shoot the night before in case
they forgot.