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Course Profile:
Communications Technology, Grade 10
Course Code:
TGJ20
Destination :
Cardinal Leger Secondary School
Developed by:
Andrew Jenicek OCT, C.W.C
June 8, 2016
Course Overview
Communications Technology
Code: TGJ20
Grade: 10
Destination: Cardinal Leger Secondary School
Policy Document: The Ontario Curriculum, Grades 9 and 10, Technological Education, 2009.
Prerequisite: None
Course Description
This course introduces students to communications technology from a media perspective.
Students will work in the areas of TV/video and movie production, radio and audio production,
print and graphic communications, photography, and interactive new media and animation.
Student projects may include computer-based activities such as creating videos, editing photos,
working with audio, cartooning, developing animations, and designing web pages. Students will
also develop an awareness of environmental and societal issues related to communications
technology, and will explore secondary and post- secondary education and training pathways
and career opportunities in the various communications technology fields.
Course Notes
This course profile provides a framework for communications technology fundamentals and
skills. This course also addresses technology relating to the environment, society, thus
bolstering professional practice and highlighting career opportunities.
Fostering Inclusiveness
This profile describes activities in which students will gain theoretical and practical knowledge
preparing them for careers in communications technology related industries. Implementing lifelong learning and learners, furthermore, building invaluable skills to be used in the evolving
technologically demanding world.
Learning Skills
In addition to the specific skills that are developed throughout the course, students learn to:
Become self- directed learners
Develop personal traits and mental well-being
Effectively communicate
Work as team
Identify and solve problems
Learn and use emerging technologies
Ask questions, research, implement
How to write effectively
Develop numeracy skills
Benefit from Technology and diversifying skills
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Unit
#
1
Unit Title or
Theme
Introduction to
Communications
Me, Myself &
Industry
Web Design
Creation, layout,
Functions
Photography
Capturing the
world
Photoshop InDesign/
Illustrator/
Lighthouse
Animation - Lets
get moving
Audio
Whos listening
Page 3
10 hours
8 hours
12 hours
20 hours
20 hours
20 hours
20 hours
List of Activities
v
v
v
v
v
v
v
v
v
v
v
v
v
v
v
v
v
v
v
v
v
v
v
v
v
v
v
v
v
v
v
v
v
v
v
v
v
v
v
Curriculum
Specific Sections
A1.1, A1.4, A1.5,
A3.1, A3.2, A3.2,
B1.2, B2.1, B3.3,
D1.1, D1.2
# of
Hours
10
12
20
20
20
Video Production
Lets watch
20
Unit Overviews
Unit 1: Introduction to communications Me, Myself & Industry
Time: 10 hours
Unit Description
In this unit students will demonstrate an understanding of and apply safe work practices in
communications technology activities. Students will develop an understanding of technical
terminology, basic scientific concepts, and mathematical concepts used in communications
technology and apply them to the creation of media products.
Learning
Expectations
Overall
B1, A3
Assessment
Categories
1.1
v Ice Breakers
A/S/L/H/U
1.2
v Class
expectations Set
the Tone
D1, D2
Knowledge/
Understanding
1.3
v Class Contract
D1, D2
Application
1.4
v Safety &
Etiquette
B2, D1, D2
Knowledge/
Understanding
1.5
v The process of
digital design
1.6
v Pages Poster
creation (all
about you)
1.7
v Unit Quiz
Thinking &
Inquiry
Application
Thinking &
Inquiry
Summative
Application
Page 4
Communication
Tasks
Students will introduce
themselves in-group
discussion.
Students will listen to
classroom expectations
Students will fill the
classroom contract and agree
to the terms
Students will learn about
Safety & etiquette for the
communications industry
Students will learn the design
process and produce digital
images in groups
Student will create a digital
poster about themselves
Student will be tested on the
unit
Learning
Expectations
Overall
A1, A2, B1,
B2
Assessment
Categories
2.1
2.2
v Blogging
Communication
2.3
v Program/Event
Showcase
Application
2.4
v Group Hangout
Forums
Application
2.5
v E-Portfolio
2.6
Thinking &
Inquiry
Summative
Knowledge/
Understanding
Tasks
Students will be introduced to
basic html programming then
produce a website from a
template site
Students will add a blogging
section to their site posting
weekly
Students will develop a
program fundraising event
brochure
Students will learn about
community forums and setup
a class hangout
Student will begin to gather
documents for their portfolio
Students will be tested on
web design
Learning
Expectations
Overall
3.1
3.2
Lenses -
Page 5
Assessment
Categories
Tasks
Knowledge/
Understanding
Communication
Knowledge/
worksheets m/m
B2, B3
3.3
3.4
v Image file
formats/resolutio
n
3.5
3.6
3.7
Understanding
Thinking &
Inquiry
Knowledge &
Understanding,
Application
Knowledge &
Understanding
Application
Application
Application
Communication
Summative
Learning
Expectations
Overall
A2, A3, B1,
B2, B3
Assessment
Categories
Tasks
4.1
v PS layout docs
for web or print
4.2
Thinking &
Inquiry
Application
Communication
4.4
v Colour spectrum
Knowledge/
Understanding
4.5
v Web poster
InDesign
Application
4.3
Page 6
Knowledge/
Understanding
4.6
v Collage
assignment
Lighthouse
4.7
v Layering
Animation
Illustrator
Summative
Knowledge/
Understanding
v Adobe flash /
After Effects
tutorial
5.2
v Layer, Anchor
point, FPS
5.3
v Moving Text
5.4
v Greeting Card
assignment
5.5
v Dinosaur
animation
5.6
v Adding Sound
into your
cartoon
Learning
Expectations
Overall
A1, A3, B1,
B2, B3
A1, A3, B1,
B2, B3
A1, A3, B1,
B2, B3, C2
A1, A3, B1,
B2, B3, C2
A1, A3, B1,
B2, B3, C2
A1, A3, B1,
B2, B3, C2
Assessment
Categories
Tasks
Knowledge/
Understanding
Knowledge/
Understanding
Communication
Thinking &
Inquiry
Application
Application
Summative
Knowledge &
Understanding
Page 7
v Radio
productions,
equipment,
elements
Learning
Expectations
Overall
A1, A2, A3
Assessment
Categories
Knowledge/
Understanding
Tasks
Students will learn various
sectors, skills, techniques,
equipment within
6.2
v Garage Band
applications intros, outros
A1, A2, A3
Thinking &
Inquiry
6.3
v Voice-overs
6.4
v Script writing
Communications
Application
Communication
6.5
v Creating your
podcast
Application
6.6
v YouTube
Sensations
commentary
Summative
7.2
7.3
7.4
7.5
Page 8
v Video Hardware
- video cameras,
lighting, audio,
equipment,
props, etc.
v Location,
Background,
angles,
perspective
v Editing software
IMovies
v Video file
formats, import,
export,
conversion
v Still image,
animated images
movies
Learning
Expectations
Overall
A1, A2, A3,
B1, B2, B3
Knowledge/
Understanding
Knowledge/
Understanding
Thinking &
Inquiry
Communications
Applications
Summative
Assessment
Categories
Knowledge/
Understanding
Tasks
v Your movie
trailer
7.6
Culminating
Activity
Sequence of Presentation
Lesson Sequence for the Unit 7 Video Production
1) Video Hardware - video cameras, lighting, audio, equipment, props, etc.
(Theory/Practical)
Students will learn about filming fundamentals.
There are a total of 6 lessons, accumulating the 20 hours for the video production Unit.
Page 9
CODE: TEJ20
TEACHING / LEARNING
CONCEPTUAL
EXPERIENCES
EXPERIMENTAL
Location,
Background,
angles,
perspective
Editing
software
IMovies
Video
Hardware
Unit 7 Video
Production
Lets watch
Video file
formats,
import, export,
conversion
Your movie
trailer
Still image,
animated
images
movies
Culminating Project
E-Portfolio
Practical Evaluation
Project. 30%
Portfolio.. 15%
Assignments 30%
Practical Evaluation.. 25%
Total
100%
Page 10
PROBLEM SOLVING
PERCEPTUAL
IMAGINATIVE
INNOVATIVE / CREATIVE
OPEN ENDED / EXPLORATORY
INFORMATION GATHERING
LISTENING / HEARING
DISCUSSING / SPEAKING
WRITING / NOTE TAKING
READING / LOOKING
INTER-DISCIPLINARY
SKILLS PRACTICE
PRODUCTION
APPLICATION
ANALYTICAL
SYNTHESIS / INTEGRATION
EVALUATE / JUDGING
REFLECTIVE APPRECIATION
PROCEDURAL / PROCESSING
DESIGN
INTUITIVE / EXPRESSIVE
LOGICAL / PROGRESSIVE
INDIVIDUALIZED LEARNING
INDEPENDENT LEARNING
GROUP LEARNING
BEHAVIOUR, ATTITUDE CHANGE
SOCIETY / COMMUNITY RESPONSE
EXPERIENCE / CO-OP/ WORK EXP.
OUT OF CLASS WORK / HWK.
CLEAN UP ROUTINES
TYPES OF EVALUATION
TEACHER EVALUATION / GRADES
ANECDOTAL COMMENTS
TCHR. / STDNT. DISCUS. OR
PROJECT
GROUP DISCUSSION / EVALUATION
SELF-EVAL. / VERBAL WRITTEN
PEER EVAL. VERBAL WRITTEN
FORMATIVE / SUMMATIVE
QUALITATIVE / QUANTITATIVE
35% PROCESS VS 65% PRODUCT
# PERIODS 16
BASIS OF RATIONALE
RETENTION OF INFORMATION
DEVELOPMENT OF SOCIAL SKILLS
COGNITIVE DEVELOPMENT
AFFECTIVE DEVELOPMENT
PSYCHOMOTOR DEVELOPMENT
PERSONAL GROWTH
CROSS CURRICULAR DIMENSIONS
CAREERS INFORMATION
COMMUNITY AWARENESS
COMPUTER APPLICATIONS
LANGUAGE SKILLS
MULTICULTURALISM
EQUAL OPPORTUNITIES
SAFETY
LIFE SKILLS
ENVIRONMENT AND ECOLOGY
INTER-DISCIPLINARY
SKILL DEVELOPMENT
SPECIAL NEEDS/ EXCEPTIONAL
STUDENTS
COMMUNICATION / BEHAVIORAL
INTELLECTUAL / PHYSICAL
ELL/ESL/ESD
RESOURCES RECOMMENDED
TRANSPARENCIES / PWR POINT
FILM / VIDEO / CD-ROM / INTERNET
VISUAL AIDS / SAMPLES
ARTICLES / CLIPPINGS ETC
REFERENCE BOOKS / MAGS ETC.
SPECIFIC EXPECTATIONS
At the end of this unit, student will be able to:
SPECIAL CONSIDERATIONS
Wheel chair accessibility and appropriate tables. Hearing impaired students will
have written instructions. Vision impaired students can listen to recorded audio
instructions. ESL students will be allocated extra examination time and
interpretation if required. A glossary of terminology and descriptive language
has been developed.
Activity
Planning
Activity
Name:
Video
Hardware
-
video
cameras,
lighting,
audio,
equipment,
props,
etc.
Unit
#:
7
Page 11
Activity
#:
7.1
Description:
This
activity
starts
with
a
class
discussion
about
equipment
used
in
the
filming
industry.
We
will
brainstorm
all
equipment
and
tools
used,
and
create
a
chalkboard
mind
map.
This
will
lead
into
the
film
equipment
PowerPoint,
and
students
will
fill
in
worksheets
accordingly.
Afterwards
filming
stations
will
be
setup
around
the
room
for
students
to
practice
each
component
of
filming.
Assessment
and
Evaluation:
Students
work
will
be
evaluated
by
For
Learning,
using
a
Checklist
the
skill
areas,
which
will
be
assessed
Knowledge/Understanding,
and
Making
Connections.
Overall
Curriculum
Expectations:
A1.
demonstrate
an
understanding
of
the
core
concepts,
techniques,
and
skills
required
to
produce
a
range
of
communications
media
products
or
services;
A2.
demonstrate
an
understanding
of
technical
terminology,
basic
scientific
concepts,
and
mathematical
concepts
used
in
communications
technology
and
apply
them
to
the
creation
of
media
products;
A3.
demonstrate
an
understanding
of
and
apply
the
interpersonal
and
communication
skills
necessary
to
work
effectively
in
a
team
setting.
B1.
apply
project
management
techniques
to
the
planning
and
development
of
communications
media
products;
B2.
apply
a
design
process
or
other
problem-solving
processes
to
meet
a
range
of
challenges
in
communications
technology;
B3.
create
products
or
productions
that
demonstrate
competence
in
the
application
of
creative
and
technical
skills.
Specific
Curriculum
Expectations:
A1.4
identify
different
types
of
communications
technology
devices
and
their
components
(e.g.,
cameras
and
accessories,
lighting
equipment,
audio
and
video
recorders,
audio
mixers,
scanners,
printing
equipment),
and
explain
how
they
are
used
to
produce
communications
products
and
services;
A2.1
demonstrate
an
understanding
of
communications
technology
terms,
and
use
them
correctly
in
oral
and
written
communication
(e.g.,
composition,
contrast,
scene,
typography,
layout,
story-
board,
clip,
fade,
dissolve,
levels,
layers,
SFX,
filters,
timeline,
site
map,
navigation);
A3.2
describe
and
use
techniques
that
encourage
participation
by
all
members
of
a
team
(e.g.,
brainstorming,
group
discussion,
celebration
of
others
thoughts
or
contributions,
acceptance
of
cultural
differences);
B1.1
use
a
variety
of
planning
techniques
and
tools
(e.g.,
research,
project
proposals,
production
schedules,
scripts,
blocking,
storyboards,
site
maps,
design
briefs)
when
creating
plans
for
communications
technology
projects;
B2.3
use
a
variety
of
information
sources
and
research
techniques
(e.g.,
Internet
and
library
searches,
checking
manuals
and
other
printed
materials,
consulting
experts)
to
help
identify
possible
solutions;
Page 12
B3.1
apply
creative
skills,
equipment
operating
skills,
and
software
skills
to
create
components
for
a
media
production
(e.g.,
text,
video
footage,
voice-overs,
graphics,
animations
for
a
video
promoting
a
school
event);
Prior
Learning:
Units
1-6
Enduring
Understandings
and
Essential
Skills:
Foundational
Knowledge
and
skills
Transferable
skills
In-depth
equipment
experience
Safety
awareness
Operating
methods
and
procedures
Activity
Procedure:
This
activity
starts
with
a
class
discussion
about
equipment
used
in
the
filming
industry.
We
will
brainstorm
all
equipment
and
tools
used,
and
create
a
chalkboard
mind
map.
This
will
lead
into
the
film
equipment
PowerPoint,
and
students
will
fill
in
worksheets
accordingly.
Afterwards
filming
stations
will
be
setup
around
the
room
for
students
to
practice
each
component
of
filming.
Stations
settings
camera,
audio,
lighting,
accessories
Each
station
will
have
all
equipment
needed
per
each
component
Detailed
instruction
on
usage
Materials:
Pen/pencil,
paper,
laptop,
Internet
access,
course
textbook
Tools
and
Equipment:
Cameras,
Audio
recorders,
microphones,
headphones,
Lighting,
memory
cards,
batteries,
stands,
tripods,
extension
cords,
accessories
Accommodations
and
Modifications:
To
help
students
succeed,
extra
time,
scribing,
organizational
aid,
computer
or
tablets
will
be
permitted
if
deemed
necessary.
Terminology,
Literacy
and
Numeracy:
the
key
film
theories,
movements,
and
genres
aspects
of
film
history
and
film
criticism
Page 13
Activity
Planning
Page 14
Prior
Learning:
Units
1-6
Enduring
Understandings
and
Essential
Skills:
Foundational
Knowledge
and
skills
Transferable
skills
Numeracy
relating
to
filming
In-depth
equipment
experience
Safety
awareness
Operating
methods
and
procedures
Activity
Procedure:
This
activity
starts
with
a
co-operative
class
discussion
about
Location,
Backgrounds,
angles,
and
camera
perspectives
used
in
the
filming
industry.
We
will
produce
K/W/L
charts
in
groups
of
3
or
4
students.
This
will
lead
into
the
film
numeracy
PowerPoint,
and
students
will
fill
in
worksheets
accordingly.
Page 15
Afterwards
Students
will
be
given
a
research
and
report
assignment
planning
their
filming
Location,
Background,
angles,
and
perspective
individually.
Students
will
then
collaborate
in
groups
of
3
and
film
a
minimum
of
5
minutes
of
video
footage
to
be
used
in
the
next
activity
Materials:
Pen/pencil,
paper,
laptop,
Internet
access,
course
textbook
Tools
and
Equipment:
Cameras,
Audio
recorders,
microphones,
headphones,
Lighting,
memory
cards,
batteries,
stands,
tripods,
extension
cords,
accessories
Accommodations
and
Modifications:
To
help
students
succeed,
extra
time,
scribing,
organizational
aid,
computer
or
tablets
will
be
permitted
if
deemed
necessary.
Terminology,
Literacy
and
Numeracy:
the
key
film
theories,
movements,
and
genres
aspects
of
film
history
and
film
criticism
various
slang,
lingo
or
buzzwords
kinds
of
film-making
equipment
the
basics
of
cinematography
and
stylistic
information
(types
of
camera
shots)
numerous
industry-specific,
business
terms
or
technical
terms
the
various
movie
crafts
(screenwriting,
directing,
special
effects,
sound,
editing,
etc.)
the
personnel
involved
(including
actors,
writers,
directors,
producers,
designers,
and
behind-the-
scenes
technicians)
Additional
Resources:
Film
Terms
Glossary
PowerPoint
film
numeracy
Worksheets
film
numeracy
Assignment
practice
filming
Activity
Planning
Page 16
Activity
Planning
Page 17
Prior
Learning:
Units
1-6
Enduring
Understandings
and
Essential
Skills:
Foundational
Knowledge
and
skills
Transferable
skills
Numeracy
relating
to
editing
In-depth
software
experience
Safety
awareness
Operating
methods
and
procedures
Activity
Procedure:
This
activity
starts
with
a
demonstration
introduction
to
the
IMovies
software.
We
will
practice
editing
fundamentals
with
the
footage
from
the
last
activity.
Students
will
practice
using
the
editing
program
adding
backgrounds,
tiles,
special
effects,
picture
in
picture,
etc.
This
intro
and
exercise
will
lead
into
the
units
summative
activity
and
the
courses
culminating
activity.
Materials:
Pen/pencil,
paper,
laptop,
Internet
access,
course
textbook,
video
footage
Page 18
Tools
and
Equipment:
Audio
recorders,
microphones,
headphones,
memory
cards,
batteries,
extension
cords,
accessories,
Computers,
keyboard,
mouse,
monitor,
cables,
I-life
app
Accommodations
and
Modifications:
To
help
students
succeed,
extra
time,
scribing,
organizational
aids,
computer
or
tablets
will
be
permitted
if
deemed
necessary.
Terminology,
Literacy
and
Numeracy:
Crop
Cut
Clip
Rotate
Video
Clip
Adjustments
trim
Add
iPhoto
Images
Video
Effects
How
to
Speed,
Slow,
and
Reverse
iMovie
Video
Clips
Transitions
Title
to
an
iMovie
Video
Project
Add
Music
and
Sound
Effects
to
iMovie
Video
Projects
How
to
Control
Volume
and
Fading
Additional
Resources:
Film
Terms
Glossary
Editing
handout
YouTube
tutorial
Activity
Planning
Page 19
Description:
This
activity
starts
with
a
group
discussion
on
video
formats.
Some
of
the
topics
within
the
discussion
will
be
types
of
formats
-
.avi,
.mp4,
.mkv
and
the
purposes
of
the
formats
web,
dvd,
blueray,
etc.
Students
will
convert
the
footage
from
the
last
activity
into
multiple
formats
and
post
on
different
platforms.
Students
will
then
create
charts
that
decipher
the
best
format
for
specific
functions.
Assessment
and
Evaluation:
Students
work
will
be
evaluated
by
of
Learning,
using
a
checklist.
The
skill
areas,
which
will
be
assessed,
are
Knowledge/Understanding,
and
Making
Connections.
Overall
Curriculum
Expectations:
A1.
demonstrate
an
understanding
of
the
core
concepts,
techniques,
and
skills
required
to
produce
a
range
of
communications
media
products
or
services;
A2.
demonstrate
an
understanding
of
technical
terminology,
basic
scientific
concepts,
and
mathematical
concepts
used
in
communications
technology
and
apply
them
to
the
creation
of
media
products;
A3.
demonstrate
an
understanding
of
and
apply
the
interpersonal
and
communication
skills
necessary
to
work
effectively
in
a
team
setting.
B1.
apply
project
management
techniques
to
the
planning
and
development
of
communications
media
products;
B2.
apply
a
design
process
or
other
problem-solving
processes
to
meet
a
range
of
challenges
in
communications
technology;
B3.
create
products
or
productions
that
demonstrate
competence
in
the
application
of
creative
and
technical
skills.
C1.
describe
the
impact
of
communications
media
technologies
and
activities
on
the
environment
and
identify
ways
of
reducing
their
harmful
effects;
C2.
demonstrate
an
understanding
of
social
effects
and
issues
arising
from
the
use
of
communications
media
technologies
and
the
importance
of
representing
cultural
and
social
diversity
in
media
productions.
Specific
Curriculum
Expectations:
A1.5
identify
different
types
of
communications
software
used
to
create
communications
technology
products
and
services
(e.g.,
software
for
photo,
audio,
and
video
editing,
animation,
page
layout,
web
page
creation,
and
computer
graphics)
and
describe
how
they
are
used.
A2.2
demonstrate
an
understanding
of
basic
scientific
concepts
that
relate
to
processes
and
technologies
used
in
communications
technology
(e.g.,
optical
principles
related
to
use
of
cameras
and
lighting,
electronic
concepts
related
to
sound
recording,
principles
of
digitization
and
their
application
to
digital
imaging
and
recording);
A3.2
describe
and
use
techniques
that
encourage
participation
by
all
members
of
a
team
(e.g.,
brainstorming,
group
discussion,
celebration
of
others
thoughts
or
contributions,
acceptance
of
cultural
differences);
Page 20
B1.1
use
a
variety
of
planning
techniques
and
tools
(e.g.,
research,
project
proposals,
production
schedules,
scripts,
blocking,
storyboards,
site
maps,
design
briefs)
when
creating
plans
for
communications
technology
projects;
B2.3
use
a
variety
of
information
sources
and
research
techniques
(e.g.,
Internet
and
library
searches,
checking
manuals
and
other
printed
materials,
consulting
experts)
to
help
identify
possible
solutions;
B3.2
apply
editing
skills
to
integrate
the
components
into
a
unified
and
effective
production.
C1.2
identify
sustainable
practices
that
are
currently
used
or
can
be
used
to
minimize
the
impact
of
communications
technologies
on
the
environment
(e.g.,
recycling
of
paper,
recycling
or
reuse
of
electronic
components,
use
of
energy-efficient
equipment,
use
of
sleep
mode
when
computers
are
temporarily
unused).
C2.4
describe
legal
concepts
and
issues
relating
to
communications
technology
and
media
production
(e.g.,
copyright,
privacy
rights,
consent);
Prior
Learning:
Units
1-6
Enduring
Understandings
and
Essential
Skills:
Foundational
Knowledge
and
skills
Transferable
skills
Numeracy
relating
to
editing
In-depth
software
experience
Safety
awareness
Operating
methods
and
procedures
Activity
Procedure:
This
activity
starts
with
a
group
discussion
on
video
formats.
Some
of
the
topics
within
the
discussion
will
be
types
of
formats
-
.avi,
.mp4,
.mkv
and
the
purposes
of
the
formats
web,
dvd,
Blu-ray,
etc.
Students
will
convert
the
footage
from
the
last
activity
into
multiple
formats
and
post
on
different
platforms.
Student
will
need
to
have
their
footage
in
5
different
video
formats.
Student
will
post
and
or
present
their
formats
5
different
ways
(E-portfolio,
YouTube,
vimeo,
prezi,
dvd,
Blu-ray,
etc.)
Students
will
then
create
charts
that
decipher
the
best
format
for
specific
functions.
Materials:
Pen/pencil,
paper,
laptop,
Internet
access,
course
textbook,
video
footage
Tools
and
Equipment:
Page 21
Audio
recorders,
microphones,
headphones,
memory
cards,
batteries,
extension
cords,
accessories,
Computers,
keyboard,
mouse,
monitor,
cables,
I-life
app
Accommodations
and
Modifications:
To
help
students
succeed,
extra
time,
scribing,
organizational
aids,
computer
or
tablets
will
be
permitted
if
deemed
necessary.
Terminology,
Literacy
and
Numeracy:
the
key
film
theories,
movements,
and
genres
aspects
of
film
history
and
film
criticism
various
slang,
lingo
or
buzzwords
kinds
of
film-making
equipment
the
basics
of
cinematography
and
stylistic
information
(types
of
camera
shots)
numerous
industry-specific,
business
terms
or
technical
terms
the
various
movie
crafts
(screenwriting,
directing,
special
effects,
sound,
editing,
etc.)
the
personnel
involved
(including
actors,
writers,
directors,
producers,
designers,
and
behind-the-
scenes
technicians)
Additional
Resources:
Film
Terms
Glossary
Video
conversions
handout
Video
quality
handout
Activity
Planning
Students
work
will
be
evaluated
by
of
Learning,
using
a
rubric.
The
skill
areas,
which
will
be
assessed,
are
Communications,
Applications
and
Making
Connections.
This
activity
will
be
the
Summative
for
unit
7.
Overall
Curriculum
Expectations:
A1.
demonstrate
an
understanding
of
the
core
concepts,
techniques,
and
skills
required
to
produce
a
range
of
communications
media
products
or
services;
A2.
demonstrate
an
understanding
of
technical
terminology,
basic
scientific
concepts,
and
mathematical
concepts
used
in
communications
technology
and
apply
them
to
the
creation
of
media
products;
A3.
demonstrate
an
understanding
of
and
apply
the
interpersonal
and
communication
skills
necessary
to
work
effectively
in
a
team
setting.
B1.
apply
project
management
techniques
to
the
planning
and
development
of
communications
media
products;
B2.
apply
a
design
process
or
other
problem-solving
processes
to
meet
a
range
of
challenges
in
communications
technology;
B3.
create
products
or
productions
that
demonstrate
competence
in
the
application
of
creative
and
technical
skills.
C1.
describe
the
impact
of
communications
media
technologies
and
activities
on
the
environment
and
identify
ways
of
reducing
their
harmful
effects;
C2.
demonstrate
an
understanding
of
social
effects
and
issues
arising
from
the
use
of
communications
media
technologies
and
the
importance
of
representing
cultural
and
social
diversity
in
media
productions.
Specific
Curriculum
Expectations:
A1.5
identify
different
types
of
communications
software
used
to
create
communications
technology
products
and
services
(e.g.,
software
for
photo,
audio,
and
video
editing,
animation,
page
layout,
web
page
creation,
and
computer
graphics)
and
describe
how
they
are
used.
A2.2
demonstrate
an
understanding
of
basic
scientific
concepts
that
relate
to
processes
and
technologies
used
in
communications
technology
(e.g.,
optical
principles
related
to
use
of
cameras
and
lighting,
electronic
concepts
related
to
sound
recording,
principles
of
digitization
and
their
application
to
digital
imaging
and
recording);
A3.2
describe
and
use
techniques
that
encourage
participation
by
all
members
of
a
team
(e.g.,
brainstorming,
group
discussion,
celebration
of
others
thoughts
or
contributions,
acceptance
of
cultural
differences);
B1.1
use
a
variety
of
planning
techniques
and
tools
(e.g.,
research,
project
proposals,
production
schedules,
scripts,
blocking,
storyboards,
site
maps,
design
briefs)
when
creating
plans
for
communications
technology
projects;
B2.3
use
a
variety
of
information
sources
and
research
techniques
(e.g.,
Internet
and
library
searches,
checking
manuals
and
other
printed
materials,
consulting
experts)
to
help
identify
possible
solutions;
B3.2
apply
editing
skills
to
integrate
the
components
into
a
unified
and
effective
production.
C1.2
identify
sustainable
practices
that
are
currently
used
or
can
be
used
to
minimize
the
impact
of
communications
technologies
on
the
environment
(e.g.,
recycling
of
paper,
recycling
or
reuse
of
electronic
components,
use
of
energy-efficient
equipment,
use
of
sleep
mode
when
computers
are
temporarily
unused).
Page 23
C2.1
demonstrate
an
understanding
of
social
standards
and
cultural
sensitivity
and
use
appropriate
and
inclusive
content,
images,
and
language
in
communications
media
productions
(e.g.,
including
people
from
different
races,
cultures,
and
backgrounds
in
media
productions;
portraying
minority
groups
with
respect
and
sensitivity;
avoiding
sexism,
homophobia,
and
cultural
or
racial
bias)
Prior
Learning:
Units
1-6
Enduring
Understandings
and
Essential
Skills:
Knowledge
and
skills
Transferable
skills
Numeracy
relating
to
videography
Software
experience
Safety
awareness
Operating
methods
and
procedures
Activity
Procedure:
This
activity
starts
with
a
group
discussion
of
the
summative
assignment
outline.
We
will
discuss
the
success
criteria,
learning
goals
and
specific
information
or
materials
that
will
need
to
be
included.
Students
in
groups
of
three
will
create
a short film, documentary, or instructional aid.
Groups will be randomly chosen
Video must be a minimum of 5 minutes in length
Must include 3 different angles of footage
Include 10 different visual effects, tiles or transitions
Relevant audio, which compliments the footage
Activity Report
Your Activity Report should include the following, where appropriate:
Name of activity
Expectations addressed
Design process rough work, script, storyboard etc.
Audience intended for
Community or classroom impact
Software and/or technology used
Step-by-step procedure to complete the activity
What you learned while completing the activity
Any details or information you would improve on
Materials:
Pen/pencil,
paper,
laptop,
Internet
access,
course
textbook,
video
footage
Tools
and
Equipment:
Page 24
LESSON/LEARNING PLAN
Teachers
Name:
Mr.
Jenicek
Course:
TEJ20
Lesson
Title:
Filming
equipment
(cameras)
Unit
Title
&
Number:
Video
production
Unit
7.1.1
Specific
Curriculum
Expectations
A1.4
identify
different
types
of
communications
technology
devices
and
their
components
(e.g.,
cameras
and
accessories,
lighting
equipment,
audio
and
video
recorders,
audio
mixers,
scanners,
printing
equipment),
and
explain
how
they
are
used
to
produce
communications
products
and
services;
Prior
Learning:
Units
1-6
Page 25
Key
Learning
Goals:
Video
camera
key
terminology,
functions
Types
of
cameras;
industry
grade,
home
cameras
Evolution
of
cameras
Understanding
the
basic
technical
details
Multiple
camera
recording
Key
Learning
Question:
What
camera
can
be
used
for
filming?
How
do
they
differentiate?
Which
cameras
are
used
for
what?
How
have
they
evolved?
When
was
the
latest
transition?
Enduring
Understandings
and
Essential
Skills:
Photographic
camera
takes
a
rapid
sequence
of
photographs
on
an
image
sensor
or
on
a
film.
In
contrast
to
a
still
camera,
which
captures
a
single
snapshot
at
a
time,
the
movie
camera
takes
a
series
of
images;
each
image
constitutes
a
"frame".
Movie
camera,
film
camera
or
cine-camera,
digital
movie
camera
Components,
functions,
types
Materials
List:
(Socratic)
Computer,
projector/screen,
internet
access
Teaching
Aids:
Wiki
Handouts
fill
in
the
blanks
diagrams
Teaching
Strategies
Staring
with
the
diagnostic
questions
What
camera
can
be
used
for
filming?
How
do
they
differentiate?
Which
cameras
are
used
for
what?
How
have
they
evolved?
When
was
the
latest
transition?
Go
into
how
the
photographic
camera
takes
a
rapid
sequence
of
photographs
on
an
image
sensor
or
on
a
film.
In
contrast
to
a
still
camera,
which
captures
a
single
snapshot
at
a
time,
the
movie
camera
takes
a
series
of
images;
each
image
constitutes
a
"frame".
Distinguish
between
the
various
camera
types
Types:
Movie
camera,
film
camera
or
cine-camera,
digital
movie
camera
Components
-
Lens,
Viewfinder,
Body,
Shutter
Release,
Aperture,
Memory
Card,
Image
Sensor,
LCD
Screen,
Flash,
User
Controls,
Frames
per
second
General
functions,
Then
leading
into
the
evolution
of
cameras
and
film
into
digital.
Movie
cameras
were
available
before
World
War
II
often
using
the
9.5
mm
film
format.
An
extremely
compact
35
mm
movie
camera
Kinamo
in
1921
Page 26
While
a
basic
model
might
have
a
single
fixed
aperture/focus
lens,
a
better
version
might
have
three
or
four
lenses
of
differing
apertures
and
focal
lengths
on
a
rotating
turret.
A
good
quality
camera
might
come
with
a
variety
of
interchangeable,
focusable
lenses
or
possibly
a
single
zoom
lens.
The
viewfinder
was
normally
a
parallel
sight
within
or
on
top
of
the
camera
body.
The
common
film
used
for
these
cameras
was
termed
Standard
8,
which
was
a
strip
of
16-millimeter
wide
film,
which
was
only
exposed
down
one
half
during
shooting.
The
film
had
twice
the
number
of
perforations
as
film
for
16
mm
cameras
and
so
the
frames
were
half
as
high
and
half
as
wide
as
16
mm
frames.
In
the
1960s
a
new
film
format,
Super8,
coincided
with
the
advent
of
battery
operated
electric
movie
cameras.
The
new
film,
with
a
larger
frame
print
on
the
same
width
of
film
stock,
came
in
a
cassette
that
simplified
changeover
and
developing.
As
the
costs
of
mass
production
came
down,
so
did
the
price
and
these
cameras
became
very
popular.
This
type
of
format
and
camera
was
more
quickly
superseded
for
amateurs
by
the
advent
of
digital
video
cameras
in
2000s.
Since
2010s,
amateurs
increasingly
started
preferring
smartphone
cameras.
Modifications
and
Accommodations:
Larger
text,
personal
computers/laptop,
scribe
Terminology
List:
1.
Lens
2.
Viewfinder
3.
Body
4.
Shutter
Release
5.
Aperture
7.
Memory
Card
6.
Image
Sensor
8.
LCD
Screen
9.
Flash
10.
User
Controls
11.
Frames
per
second
Literacy
and
Numeracy:
Literacy
terminology,
research,
writing,
reading
Numeracy
relating
to
camera
dimensions,
film
size
etc.
Closing
Questions
What
cameras
are
most
used
today?
Which
cameras
are
used
for
industry
or
amateur?
How
do
they
evolve?
What
was
the
biggest
evolution?
When
was
the
latest
transition?
Page 27
LESSON/LEARNING PLAN
Teachers
Name:
Mr.
Jenicek
Course:
TEJ20
Lesson
Title:
Filming
equipment
(camera
audio)
Unit
Title
&
Number:
Video
production
Unit
7.1.2
Specific
Curriculum
Expectations
A1.4
identify
different
types
of
communications
technology
devices
and
their
components
(e.g.,
cameras
and
accessories,
lighting
equipment,
audio
and
video
recorders,
audio
mixers,
scanners,
printing
equipment),
and
explain
how
they
are
used
to
produce
communications
products
and
services;
A2.1
demonstrate
an
understanding
of
communications
technology
terms,
and
use
them
correctly
in
oral
and
written
communication
(e.g.,
composition,
contrast,
scene,
typography,
layout,
story-
board,
clip,
fade,
dissolve,
levels,
layers,
SFX,
filters,
timeline,
site
map,
navigation);
Prior
Learning:
Units
1-6,
7.1.1
Key
Learning
Goals:
Audio
camera
key
terminology,
functions
Types
of
audio
recorders;
industry
grade,
home
cameras
Evolution
of
audio
recoding
Understanding
the
basic
technical
details
Key
Learning
Question:
What
audio
recorder
can
be
used
for
filming?
How
do
they
differentiate?
Are
they
internal
or
external?
Which
audio
recorder
is
used
for
what
camera?
How
have
they
evolved?
When
was
the
latest
transition?
Enduring
Understandings
and
Essential
Skills:
Most
film
cameras
do
not
record
sound
internally;
instead
the
sound
is
captured
separately
by
a
precision
audio
device
(see
double-system
recording).
The
exceptions
to
this
are
the
single-system
news
film
cameras,
which
had
either
an
optical
or
later,
magnetic
recording
head
inside
the
camera.
For
optical
recording,
the
film
only
had
a
single
perforation
and
the
area
where
the
other
set
of
perforations
would
have
been
was
exposed
to
a
controlled
bright
light
that
would
burn
a
waveform
image
that
would
later
regulate
the
passage
of
light
and
playback
the
sound.
Page 28
With
advent
of
digital
cameras,
synchronization
became
a
redundant
term,
as
both
visual
and
audio
is
simultaneously
captured
electronically.
Microphones:
The
use
of
microphone
in
On-location
helps
you
to
avoid
the
studio
recording
expenses.
Basically
there
are
three
kinds
of
Microphones-
Shotgun
Microphone
(Attached
with
a
DSLR
camera)
Handheld
microphones
(a
usual
microphone,
which
we
commonly
found
in
hands
of
public
speakers)
Lapel
Microphones
(Used
in
Television
Interviews)
Boom
Pole
+
Head
Phone:
The
Boom
Pole
sound
recording
is
comparatively
costlier,
but
professional.
Typically
by
using
the
boom
mike,
you
can
produce
great
quality
sounds
than
producing
from
any
other. Audio
(XLR)
Cables
+
Usual
Mic
:
In
case
you
dont
wish
to
move
with
a
Boom
Mic
Setup,
then
use
this
(Audio
(XLR)
Cables
+
Usual
Mic)
Utility.
TASCAM
DR-60D
Mk
II:
This
equipment
is
specially
made
for
The
DSLR
users.
You
can
easily
fix
this
equipment
above
the
Tripod
and
then
you
can
fix
your
DSLR
above
this
TASCAM
DR-60D
Mk
II
recording
equipment.
Materials
List:
(Socratic)
Computer,
projector/screen,
Internet
access
Teaching
Aids:
Wiki
Handouts
audio
add
on
http://www.testing1212.co.uk/b
YouTube
video
Mics
-https://youtu.be/E0RkJuMbhVU
Cables
-
https://youtu.be/cs384TBt7Os
Recorders
-
https://youtu.be/TRoIMPHS91U
Tascam-
https://youtu.be/TRoIMPHS91U
Teaching
Strategies
Starting
with
the
diagnostic
questions
What
audio
recorder
can
be
used
for
filming?
How
do
they
differentiate?
Are
they
internal
or
external?
Which
audio
recorder
is
used
for
what
camera?
How
have
they
evolved?
When
was
the
latest
transition?
Going
into
how
Double-system
cameras
are
generally
categorized
as
either
"sync"
or
"non-sync."
Sync
cameras
use
crystal-controlled
motors
that
ensure
that
film
is
advanced
through
the
camera
at
a
precise
speed.
They're
designed
to
be
quiet
enough
to
not
hamper
sound
recording
of
the
scene
being
shot.
Non-sync
or
=
both
visual
and
audio
is
simultaneously
captured
electronically.
Modifications
and
Accommodations:
Larger
text,
personal
computers/laptop,
scribe
Page 29
Terminology
List:
Baffles
Balance
Balance
Control
Bandwidth
Bi-Amplification
Bi-Directional
Pattern
Binary
Bit
Blending
Boom
Boom
Stand
Bottom
Boundary
Mic
Bridge
Literacy
and
Numeracy:
Literacy
terminology,
research,
writing,
reading.
Numeracy
relating
to
audio
frequency,
charts
and
diagrams.
Closing
Questions
What
audio
devices
are
most
used
today?
Which
audio
is
used
for
industry
or
amateur?
How
did
they
evolve?
Internal
or
external,
multiple
recordings?
What
was
the
biggest
evolution?
When
was
the
latest
transition?
LESSON/LEARNING PLAN
Teachers
Name:
Mr.
Jenicek
Course:
TEJ20
Lesson
Title:
Filming
equipment
(accessories)
Unit
Title
&
Number:
Video
production
Unit
7.1.3
Specific
Curriculum
Expectations
A1.4
identify
different
types
of
communications
technology
devices
and
their
components
(e.g.,
cameras
and
accessories,
lighting
equipment,
audio
and
video
recorders,
audio
mixers,
scanners,
printing
equipment),
and
explain
how
they
are
used
to
produce
communications
products
and
services;
Page 30
Page 31
LESSON/LEARNING PLAN
Teachers
Name:
Mr.
Jenicek
Course:
TEJ20
Page 32
Lesson
Title:
Location,
Background,
Angles,
and
Perspective
Unit
Title
&
Number:
Video
production
Unit
7.2.1
Specific
Curriculum
Expectations
A1.2
demonstrate
an
understanding
of
design
elements
(e.g.,
line,
form,
colour,
texture,
space)
and
principles
(e.g.,
balance,
rhythm,
proportion,
contrast,
flow);
A2.1
demonstrate
an
understanding
of
communications
technology
terms,
and
use
them
correctly
in
oral
and
written
communication
(e.g.,
composition,
contrast,
scene,
typography,
layout,
story-
board,
clip,
fade,
dissolve,
levels,
layers,
SFX,
filters,
timeline,
site
map,
navigation);
A2.3
apply
mathematical
concepts
and
formulas
as
required
to
complete
communications
technology
tasks
(e.g.,
calculation
of
lighting
ratios
and
exposures
in
photography
and
videography,
timing
of
sequences
in
audio
and
video
editing,
calculation
of
paper
and
ink
requirements
in
printing,
determination
of
image
resolution
requirements
for
printing
versus
Internet
use,
calculation
of
file
size).
A3.3
describe
and
use
concepts
and
techniques
that
facilitate
effective
collaboration
in
a
team
environment
(e.g.,
cooperative
discussion,
conflict
resolution
techniques,
motivation
techniques,
respect
for
the
ideas
of
others).
B1.2
use
appropriate
organizational
and
time-
management
tools
and
software
applications
(e.g.,
student
planners,
journals,
electronic
organizers,
organizing
software)
to
ensure
that
project
deadlines
are
met.
B2.5
use
charts
or
hand-drawn
sketches
to
organize
sequences,
clarify
relationships,
or
compare
alternatives;
B3.1
apply
creative
skills,
equipment
operating
skills,
and
software
skills
to
create
components
for
a
media
production
(e.g.,
text,
video
footage,
voice-overs,
graphics,
animations
for
a
video
promoting
a
school
event)
Prior
Learning:
Units
1-6,
7.1.1,7.1.2,
7.1.3
Key
Learning
Goals:
Location
Backgrounds
Fixed
or
Variable-Speed
Motor
Movement
Advancementmoving
the
film
from
one
frame
to
the
next
Registrationholding
the
film
rock
steady
during
exposure
Formats: Gate and Movement
Viewing system Parallax or Reflexive
Focal
Length
and
Focus
Focal
Length
and
Angle
of
View
FOCUS
Three
important
concepts
are
used
in
discussions
of
lens
focus:
the
Circle
of
Confusion,
Depth
of
Field
and
Hyperfocal
Distance.
Understanding
the
basic
technical
details
Page 33
Key
Learning
Question:
What
locations
are
best
for
filming?
Free?
Rights?
How
are
backgrounds
included?
Are
angles
important?
How
can
they
alter
your
footage?
Does
perspective
matter?
How
do
they
all
come
together?
Enduring
Understandings
and
Essential
Skills:
Fixed
or
Variable-Speed
Motor
Motors
deliver
precise
frame
rates.
This
drives
the
sprocketted
wheels
of
the
precision
movement.
On
a
more
advanced
camera
the
speed
is
displayed
on
a
tachometer.
Movement
The
precision
movement
is
directly
linked
to
the
rotation
of
the
shutter,
and
manages
the
flow
and
timing
of
the
film
transport.
The
film
undergoes
two
exposure
cycle
phases:
Advancementmoving
the
film
from
one
frame
to
the
next
Registrationholding
the
film
rock
steady
during
exposure
Advancement
is
controlled
by
a
pull-
down
claw,
which
moves
the
frame
that
was
just
exposed
beyond
the
gate,
and
brings
the
next
frame
to
be
exposed
into
position.
Movement
occurs
when
the
shutter
is
closed.
Registration
is
controlled
by
the
one
or
more
registration
pins
that
engage
a
perforation
and
hold
the
film
steady
for
exposure.
An
alternate
method
uses
magnets.
Either
way,
registration
is
the
opposite
of
movement.
Because
any
film
movement
will
result
in
a
blurred
image,
its
critical
that
the
film
remain
still
during
exposure.
There
are
several
reasons
for
changing
the
shutter
angle:
A
small
shutter
angle
results
in
a
faster
shutter
speed.
Action
is
stopped
and
seen
clearly.
Motion
blur
is
avoided.
The
frequency
of
some
flickering
lights,
such
as
older
HMIs,
require
shooting
at
a
172
degree
shutter
angle
to
eliminate
flicker.
Using
an
electronically
adjustable
shutter
in
a
ramping
shot
(where
the
frame
rate
changes
during
the
shot)
the
shutter
changes
as
the
frame
rate
changes
in
order
to
compensate
for
the
exposure
effect
of
the
speed
changes.
THE
GATE
The
gate
is
a
metal
plate
that
comes
in
contact
with
the
film.
Its
rectangular
aperture
allows
the
image
to
fall
only
on
the
picture
area
of
the
film.
The
ratio
of
the
width
to
the
height
is
called
the
shooting
aspect
ratio.
Formats:
Gate
and
Movement
The
gate
and
the
movement
of
a
camera
are
two
of
the
primary
contributors
to
the
films
format.
The
amount
of
film
that
moves
through
the
camera
is
the
same
in
the
16
mm
and
Super
16
mm
formats,
but
the
gate
sizes
are
different.
In
35
mm
cameras
the
gate
and
the
movement
differ.
Most
35
mm
format
cameras
advance
the
film
4
perfs
at
a
time
and
expose
the
width
of
the
film
and
a
height
of
4
perfs.
The
gate
matches
that
size.
Other
camera
formats
move
more
or
less
film
and
have
appropriately
sized
gates.
A
3-
perf
camera
system,
for
example,
advances
the
film
3
perfs
at
a
time
and
the
gate
aperture
will
only
be
3
perfs
high.
Its
important
to
note
that
the
same
35
mm
film
is
used
in
each
camera;
only
the
movement
and
camera
gate
aperture
differ.
THE
VIEWING
SYSTEM
A
viewing
system
is
required
so
the
camera
operator
can
monitor
the
area
of
the
scene
being
photographed.
There
are
two
basic
types
of
viewing
systems:
parallax
and
reflexive.
Page 34
Parallax
viewing
systems
consist
of
a
rangefinder
that
is
attached
to
the
side
of
the
camera.
These
are
most
often
found
on
older
film
cameras.
This
viewing
system
does
not
display
the
same
image
that
is
being
exposed
through
the
lens.
Reflexive
viewing
systems
display
the
image
that
is
being
seen
through
the
lens.
Just
as
in
SLR
cameras,
the
motion
picture
camera
uses
a
mirror
or
prism
to
redirect
the
light
collected
by
the
lens
to
the
operators
viewing
system.
In
this
way,
the
camera
person
sees
the
actual
image
that
the
film
sees.
Reflexive
viewing
is
accomplished
in
two
ways:
A
prism
is
placed
in
front
of
the
gate
and
splits
any
light
coming
through
the
lens;
the
light
continues
toward
the
film
and
into
the
eyepiece.
This
system,
unfortunately,
places
one
more
optical
element
between
light
and
the
film,
and
this
can
negatively
affect
resolution
and
the
amount
of
light
reaching
the
film.
Most
modern
cameras
use
a
shutter
mirror.
The
mirror
is
placed
on
the
back
of
the
shutter
at
an
angle
that
reflects
light
coming
through
the
lens
to
the
eyepiece.
When
the
shutter
is
closed
the
mirror
reflects
all
light
transmitted
by
the
lens
upward
into
the
viewfinder.
This
system
has
less
negative
effect
on
exposure
and
image
quality.
Footage
counter
The
footage
counter
indicates
the
amount
of
unexposed
film
left
in
the
camera.
This
is
usually
a
dial
that
indicates
how
many
feet
have
been
exposed
from
the
start
of
the
roll.
Camera
Code
Todays
more
advanced
cameras
record
time
code
data
directly
onto
the
film.
This
allows
the
post
house
to
synchronize
the
sound
automatically.
Focal
Length
and
Focus
Lenses
are
identified
by
their
focal
length
in
millimeters
and
maximum
aperture
in
f-stops
(e.g.,
50
mm/f1.4
lens).
The
focal
length
is
defined
as
the
distance
from
the
optical
center
of
the
lens
to
the
film
plane.
The
f-stop
is
calculated
from
the
dimensions
of
the
lens.
Focal
Length
and
Angle
of
View
The
focal
length
of
a
lens
determines
the
angle
of
view,
or
perspective,
seen
through
the
lens.
Normal
lenses
provide
a
perspective
that
approximates
human
vision.
Lenses
that
are
shorter
than
normal
provide
a
wider
angle
of
viewthey
are
wide-angle
lenses.
Lenses
that
are
longer
than
normal
provide
a
narrower
point
of
view
and
magnify
the
subjectthey
are
telephoto
lenses.
Wide-
angle
lenses
make
background
objects
appear
further
away;
telephoto
lenses
compress
distance
and
make
the
background
appear
closer.
Thus,
moving
the
camera
toward
a
subject
(as
in
a
dolly
move)
results
in
a
look
that
is
very
different
from
a
scene
captured
by
zooming
the
lens
from
a
stationary
camera
position.
The
apparent
separation
from
the
background,
making
objects
relatively
smaller,
makes
camera
movement
less
noticeable.
Thus,
using
wider
lenses
for
hand.
Three
important
concepts
are
used
in
discussions
of
lens
focus:
the
Circle
of
Confusion,
Depth
of
Field
and
Hyper-focal
Distance.
Circle
of
Confusion
In
its
simplest
definition,
circle
of
confusion
is
the
measure
of
a
permissible
outoffocus
quality
in
a
photograph.
For
instance,
a
photographic
image
of
a
point
source
of
light
is
not
a
true
point,
but
a
small
patch
of
light.
Though,
to
our
eye,
it
appears
like
a
point.
If
other
point
sources
were
photographed
closer
or
farther
away,
they
might
appear
as
a
larger
light
patch
or
circle.
Circles,
that
are
smaller
than
1/1000
inch
confuse
our
eye
and
they
appear
as
points
in
focus.
Which
circle
of
confusion
you
use
depends
on
the
gauge
of
the
film
stock
and
the
lens
quality.
When
using
sharper
lenses
with
contrast
lighting,
you
might
use
a
1/1000
or
1/2000
inch.
Lenses
of
lower
quality
or
when
using
effects
filters,
it
is
possible
to
use
a
larger
circle
of
confusion,
such
as
1/500
inch.
Depth
of
field
tables
use
the
circle
of
confusion
as
part
of
the
calculation.
Page 35
Depth
of
Field
Depth
of
field
is
the
area
between
the
closest
and
farthest
points
from
the
camera
that
are
in
acceptable
focus.
When
the
focus
is
set
at
a
given
distance,
there
is
a
range
in
front
of
and
behind
that
distance
which
remains
in
focus.
The
cinematographer
must
understand
how
to
calculate
the
depth
of
field
for
a
given
shot,
and
how
to
expand
and
shrink
that
depth
of
field,
as
necessary.
Film
systems
provide
control
over
depth
of
field.
The
naturally
shallow
depth
of
field
can
be
easily
manipulated
to
create
the
look
you
want.
Depth
of
field
is
used
as
a
creative
tool.
In
many
scenes,
there
is
so
much
depth
of
field
for
the
viewer,
that
it
is
sometimes
difficult
to
isolate
where
the
audience
should
be
looking.
By
using
depth
of
field
to
control
the
image,
you
can
isolate
the
character
from
the
background.
There
are
several
ways
to
determine
depth
of
field:
Depth
of
field
tables.
Manual
calculators,
which
allow
the
user
to
approximate
a
depth
of
field
by
lining
up
the
parameters
on
a
type
of
slide
rule.
Computer
software
can
calculate
depth
of
field.
Smart
lens
devices
on
some
newer
cameras
show
the
depth
of
field
directly
on
a
small
display
mounted
next
to
the
lens.
Materials
List:
(Socratic)
Computer,
projector/screen,
Internet
access
Teaching
Aids:
Wiki
PDF-
motion
picture
camera
(handout)
Teaching
Strategies
Starting
with
the
diagnostic
questions
What
locations
are
best
for
filming?
Free?
Rights?
How
are
backgrounds
included?
Are
angles
important?
How
can
they
alter
your
footage?
Does
perspective
matter?
How
do
they
all
come
together?
Locations
&
backgrounds
that
are
free,
copy
righted
and
how
to
obtain
permission
for
shooting
Going
into
a
co-operative
class
discussion
about
Location,
Background,
angles,
and
camera
perspectives
used
in
the
filming
industry.
We
will
produce
K/W/L
charts
in
groups
of
3
or
4
students
per
each
of
the
title
topics.
This
will
lead
into
the
film
numeracy
PowerPoint,
and
students
will
fill
in
worksheets
accordingly.
Afterwards
Students
will
be
given
a
research
and
report
assignment
planning
their
filming
Location,
Background,
angles,
and
perspective
individually.
Modifications
and
Accommodations:
Larger
text,
personal
computers/laptop,
scribe
Terminology
List:
In
handout
Motion
picture
camera
Page 36
LESSON/LEARNING PLAN
Teachers
Name:
Mr.
Jenicek
Course:
TEJ20
Lesson
Title:
Location,
Background,
Angles,
and
Perspective
Unit
Title
&
Number:
Video
production
Unit
7.3.1
Specific
Curriculum
Expectations
A1.5
identify
different
types
of
communications
software
used
to
create
communications
technology
products
and
services
(e.g.,
software
for
photo,
audio,
and
video
editing,
animation,
page
layout,
web
page
creation,
and
computer
graphics)
and
describe
how
they
are
used.
A2.2
demonstrate
an
understanding
of
basic
scientific
concepts
that
relate
to
processes
and
technologies
used
in
communications
technology
(e.g.,
optical
principles
related
to
use
of
cameras
and
lighting,
electronic
concepts
related
to
sound
recording,
principles
of
digitization
and
their
application
to
digital
imaging
and
recording);
A3.2
describe
and
use
techniques
that
encourage
participation
by
all
members
of
a
team
(e.g.,
brainstorming,
group
discussion,
celebration
of
others
thoughts
or
contributions,
acceptance
of
cultural
differences);
B1.1
use
a
variety
of
planning
techniques
and
tools
(e.g.,
research,
project
proposals,
production
schedules,
scripts,
blocking,
storyboards,
site
maps,
design
briefs)
when
creating
plans
for
communications
technology
projects;
B2.3
use
a
variety
of
information
sources
and
research
techniques
(e.g.,
Internet
and
library
searches,
checking
manuals
and
other
printed
materials,
consulting
experts)
to
help
identify
possible
solutions;
B3.2
apply
editing
skills
to
integrate
the
components
into
a
unified
and
effective
production.
C1.2
identify
sustainable
practices
that
are
currently
used
or
can
be
used
to
minimize
the
impact
of
communications
technologies
on
the
environment
(e.g.,
recycling
of
paper,
recycling
or
reuse
of
electronic
components,
use
of
energy-efficient
equipment,
use
of
sleep
mode
when
computers
are
temporarily
unused).
Page 37
Prior
Learning:
Units
1-6,
7.1.1,7.1.2,
7.1.3,
7.2.1
Page 38
When
you
add
photos
from
your
iPhoto
library
to
your
iLife
video
project,
iMovie
automatically
applies
the
Ken
Burns
pan
and
zoom
effects,
to
make
it
appear
that
the
camera
is
sweeping
across
the
image.
How
to
Add
Video
Effects
to
iMovie
Projects
in
iLife
'11
Ever
since
movies
such
as
Star
Wars,
people
expect
to
see
special
effects
so
much
so
that
it
sometimes
takes
a
special
effect
to
get
their
attention.
Not
everyone
can
be
as
inventive
as
George
Lucas.
How
to
Speed,
Slow,
and
Reverse
iMovie
Video
Clips
in
iLife
'11
In
iLife,
iMovie
offers
Slow
Motion,
Fast
Forward,
and
Instant
Replay
options
on
its
Clip
menu.
To
use
these
options,
select
the
video
clip
in
the
Project
Browser,
choose
FileOptimize
Video,
and
then
Add
Transitions
Between
iMovie
Video
Project
Clips
in
iLife
'11
A
transition
provides
a
seamless
way
for
one
clip
to
end
and
another
to
begin.
Movies
and
professionally
produced
television
shows
typically
use
nothing
but
a
simple
cut
from
one
clip
to
the
next
How
to
Edit
iMovie
Video
Transitions
in
iLife
'11
In
iLife,
iMovie
offers
a
few
different
ways
to
edit
transitions,
and
the
edits
available
to
you
may
depend
on
the
transition
itself
to
change
the
length
of
a
transition
or
to
select
a
different
one.
How
to
Add
a
Title
to
an
iMovie
Video
Project
in
iLife
'11
All
movies
should
have
titles.
Even
Untitled
is
a
good
title.
Titling
gives
you
the
chance
to
be
witty,
even
in
a
vacation
video.
iMovie
simplifies
the
making
of
titles
and
credits.
After
choosing
a
theme
Add
Music
and
Sound
Effects
to
iMovie
Video
Projects
in
iLife
'11
Music
and
sound
effects
are
useful
for
triggering
excitement,
surprise,
or
humor.
iMovie
offers
a
long
list
of
sound
effects
organized
by
folder.
Here
are
a
few
techniques
youll
find
handy
as
you
work.
Using
iLife
'11:
How
to
Control
Volume
and
Fading
on
iMovie
Video
Projects
With
iLife
video
projects,
you
can
control
the
volume
and
fading
for
a
voice-over,
sound
effect,
or
music
clip
directly
in
the
iMovie
Project
Browser.
Click
the
Audio
Waveform
button
in
the
lower
right
Materials
List:
(Demonstration)
Follow-along
Computer,
projector/screen,
Internet
access
Teaching
Aids:
IMovie
tutorial
https://youtu.be/j9LcLENceNE
Teaching
Strategies
Starting
with
the
diagnostic
questions
What
types
of
movies
can
we
make?
photo
-
footage
How
are
backgrounds
are
included?
Do
we
need
sound?
Music,
dialogue
or
voice
over
How
can
we
present
all
this
information?
Then
we
will
starts
with
a
introduction
to
the
IMovies
software.
We
will
practice
editing
fundamentals
with
the
footage
from
the
last
activity.
Students
will
practice
using
the
editing
Page 39
program
adding
backgrounds,
tiles,
special
effects,
picture
in
picture,
etc.
This
intro
and
exercise
will
lead
into
the
units
summative
activity
and
the
courses
culminating
activity.
Modifications
and
Accommodations:
Larger
text,
personal
computers/laptop,
scribe
Terminology
List:
Crop
Cut
Clip
Rotate
Video
Clip
Adjustments
trim
Add
iPhoto
Images
Video
Effects
How
to
Speed,
Slow,
and
Reverse
iMovie
Video
Clips
Transitions
Title
to
an
iMovie
Video
Project
Add
Music
and
Sound
Effects
to
iMovie
Video
Projects
How
to
Control
Volume
and
Fading
Literacy
and
Numeracy:
Literacy
-
terminology,
research,
writing,
reading.
Numeracy
-
relating
to
video/audio
length,
charts
and
diagrams.
Closing
Questions
What
clips
can
be
used?
Which
special
effect
can
be
added?
What
transitions
should
be
used
for
film?
Home?
How
do
tiles
work?
Where
can
we
add
music
or
voice?
When
do
we
need
to
speed,
slow
or
reverse
the
clip?
LESSON/LEARNING PLAN
Teachers
Name:
Mr.
Jenicek
Course:
TEJ20
Lesson
Title:
Video
file
formats,
import,
export,
conversion
Unit
Title
&
Number:
Video
production
Unit
7.4.1
Page 40
Specific
Curriculum
Expectations
A1.5
identify
different
types
of
communications
software
used
to
create
communications
technology
products
and
services
(e.g.,
software
for
photo,
audio,
and
video
editing,
animation,
page
layout,
web
page
creation,
and
computer
graphics)
and
describe
how
they
are
used.
A2.2
demonstrate
an
understanding
of
basic
scientific
concepts
that
relate
to
processes
and
technologies
used
in
communications
technology
(e.g.,
optical
principles
related
to
use
of
cameras
and
lighting,
electronic
concepts
related
to
sound
recording,
principles
of
digitization
and
their
application
to
digital
imaging
and
recording);
A3.2
describe
and
use
techniques
that
encourage
participation
by
all
members
of
a
team
(e.g.,
brainstorming,
group
discussion,
celebration
of
others
thoughts
or
contributions,
acceptance
of
cultural
differences);
B1.1
use
a
variety
of
planning
techniques
and
tools
(e.g.,
research,
project
proposals,
production
schedules,
scripts,
blocking,
storyboards,
site
maps,
design
briefs)
when
creating
plans
for
communications
technology
projects;
B2.3
use
a
variety
of
information
sources
and
research
techniques
(e.g.,
Internet
and
library
searches,
checking
manuals
and
other
printed
materials,
consulting
experts)
to
help
identify
possible
solutions;
B3.2
apply
editing
skills
to
integrate
the
components
into
a
unified
and
effective
production.
C1.2
identify
sustainable
practices
that
are
currently
used
or
can
be
used
to
minimize
the
impact
of
communications
technologies
on
the
environment
(e.g.,
recycling
of
paper,
recycling
or
reuse
of
electronic
components,
use
of
energy-efficient
equipment,
use
of
sleep
mode
when
computers
are
temporarily
unused).
C2.4
describe
legal
concepts
and
issues
relating
to
communications
technology
and
media
production
(e.g.,
copyright,
privacy
rights,
consent);
Prior
Learning:
Units
1-6,
7.1.1,7.1.2,
7.1.3,
7.2.1,
7.3.1
Page 41
Page 42
This
is
one
of
the
most
important
aspects
of
video
sharing
sites
and
the
reason
we
visit
them.
The
best
sites
have
a
large
library
of
good
content.
The
content
should
be
regulated,
and
not
include
copyrighted,
pornographic,
racist
or
violent
movies;
or
movies
that
offend
human
dignity,
are
contrary
to
decency
or
endanger
youth.
(Note:
Though
many
movie
share
sites
have
strict
content
policies,
occasionally
movies
that
contain
questionable
material
are
posted.
Ease
of
Use
Video
share
sites
should
be
easy
to
navigate
and
use
with
organized
categories
and
a
search
box.
The
videos
should
load
and
play
quickly
without
buffering
delays.
Help/Support
Though
video
share
sites
are
free,
they
should
still
include
firstclass
help
and
support
through
FAQs,
user
guides,
customer
service
by
email
or
phone,
and
ideally,
a
user
forum.
Materials
List:
(Demonstration)
Follow-along
Computer,
projector/screen,
Internet
access
Teaching
Aids:
File
formatting
tutorial
https://youtu.be/51Ji3ndZORA
Teaching
Strategies
Starting
with
the
diagnostic
questions
What
formats
are
most
commonly
used
for
video?
How
many
can
you
name?
Are
they
all
used?
Which
are
used
for
what
applications?
How
do
we
post
our
videos?
Are
there
copyright
laws?
Page 43
Transferring
data
between
different
computer
platforms
or
file
systems,
such
as
between
a
P2
file
system
and
Mac
OS
X
Transferring
data
between
different
storage
media,
such
as
from
tape
to
hard
disk
(also
known
as
capturing)
Adding
media
files
from
your
local
scratch
disk
to
a
nonlinear
editing
system
to
create
clips
that
point
to
the
media
(also
called
transferring)
Converting
media
between
different
container
file
formats,
such
as
from
MXF
files
to
QuickTime
files
Transcoding
video
and
audio
data
to
different
formats,
such
as
from
AVC-Intra
1080i
footage
to
Apple
ProRes
422
codec
1080i
footage
Log
and
Transfer
window
plug-in:
A
software
plug-in
that
extends
the
capabilities
of
the
Log
and
Transfer
window
to
preview
and
ingest
specific
media
formats.
Final
Cut
Pro
includes
default
plug-
ins
for
formats
such
as
the
Panasonic
P2
format,
but
additional
plug-ins
can
be
installed
as
manufacturers
introduce
new
formats.
Storage
media:
File-based
media
where
your
footage
is
recorded.
Examples
include
Panasonic
P2
cards,
Sony
SxS
cards,
hard
disks,
Sony
Professional
Discs,
and
miniDVDs.
A
single
unit
of
storage
media
(such
as
a
Panasonic
P2
card
or
a
Sony
Professional
Disc)
is
generically
called
a
storage
media
unit.
Media
device:
A
camcorder,
deck,
card
reader,
or
other
device
capable
of
reading
and
writing
to
file-
based
storage
media.
These
devices
can
usually
be
connected
to
a
Mac
computer
via
a
USB
or
FireWire
cable.
Note:
External
hard
drives
are
considered
media
devices
whose
storage
media
is
permanently
installed.
Media
volume:
A
media
device
or
an
equivalent
disk
image
mounted
on
the
Mac
OS
X
desktop.
The
Log
and
Transfer
window
displays
only
media
volumes
whose
file
and
directory
structures
are
recognized
by
the
installed
Log
and
Transfer
window
plug-ins.
This
may
be
called
a
volume
for
short.
Disk
image:
A
file
that
stores
a
representation
of
a
media
volume.
You
can
create
a
disk
image
of
a
mounted
volume
using
the
Log
and
Transfer
window
or
built-in
Mac
OS
X
utilities.
Media
volume
name:
The
name
of
a
mounted
volume,
disk
image,
or
folder.
If
you
have
write
access
to
a
media
volume,
you
can
change
the
volume
name
in
the
Finder.
Media
file:
A
file
containing
one
or
more
video
or
audio
tracks
of
sample
data.
Media
files
contain
your
actual
footage
(also
called
content
or
essence).
Associated
video
and
audio
content
(for
example,
interview
footage
including
both
image
and
sound)
may
be
stored
together
in
a
single
file
or
as
separate
files.
Separated
video
and
audio
must
be
associated
together
via
a
metadata
file
(P2
cards
have
an
XML
file
for
this
purpose).
Many
media
files
are
stored
in
a
general-purpose
container
format,
such
as
QuickTime
or
MXF,
which
then
contains
tracks
or
streams
of
video,
audio,
and
metadata
content.
AIFF,
Wave,
TIFF,
and
JPEG
are
also
examples
of
types
of
media
files.
MXF:
A
media
file
standard
for
wrapping
video
or
audio
and
associated
metadata
into
a
single
container
file.
An
MXF
file
is
similar
to
a
QuickTime
file;
they
are
both
file
formats
for
storing
media
and
metadata
about
the
media.
For
more
information,
see
About
MXF-Based
Formats.
Page 44
Due Date:
Students will be given five periods in class and two weekends to complete the assignment.
Setting:
Students will work in groups of three. Finished product will be viewed by their classmates.
Overall Expectations:
By the end of the course, students will:
A1. demonstrate an understanding of the core concepts, techniques, and skills required to produce a range of
communications media products or services;
A2. demonstrate an understanding of technical terminology, basic scientific concepts, and mathematical concepts
used in communications technology and apply them to the creation of media products;
A3. demonstrate an understanding of and apply the interpersonal and communication skills necessary to work
effectively in a team setting.
B1. apply project management techniques to the planning and development of communications media products;
B2. apply a design process or other problem-solving processes to meet a range of challenges in communications
technology;
B3. create products or productions that demonstrate competence in the application of creative and technical skills.
C1. describe the impact of communications media technologies and activities on the environment and identify ways
of reducing their harmful effects;
Specific Expectations:
A1.5 identify different types of communications software used to create communications technology products and
services (e.g., software for photo, audio, and video editing, animation, page layout, web page creation, and computer
graphics) and describe how they are used.
A2.2 demonstrate an understanding of basic scientific concepts that relate to processes and technologies used in
communications technology (e.g., optical principles related to use of cameras and lighting, electronic concepts
related to sound recording, principles of digitization and their application to digital imaging and recording);
A3.2 describe and use techniques that encourage participation by all members of a team (e.g., brainstorming, group
discussion, celebration of others thoughts or contributions, acceptance of cultural differences);
B1.1 use a variety of planning techniques and tools (e.g., research, project proposals, production schedules, scripts,
blocking, storyboards, site maps, design briefs) when creating plans for communications technology projects;
B2.3 use a variety of information sources and research techniques (e.g., Internet and library searches, checking
manuals and other printed materials, consulting experts) to help identify possible solutions;
B3.2 apply editing skills to integrate the components into a unified and effective production.
C1.2 identify sustainable practices that are currently used or can be used to minimize the impact of communications
technologies on the environment (e.g., recycling of paper, recycling or reuse of electronic components, use of
energy-efficient equipment, use of sleep mode when computers are temporarily unused).
C2.1 demonstrate an understanding of social standards and cultural sensitivity and use appropriate and inclusive
content, images, and language in communications media productions (e.g., including people from different races,
cultures, and backgrounds in media productions; portraying minority groups with respect and sensitivity; avoiding
sexism, homophobia, and cultural or racial bias)
Strategies to Enhance Student Learning:
Use of rubrics for self-assessment
Allowing students choices for the assignment and brainstorming ideas for what short film, documentary, or
instructional aid.
Make the assignments competition based (prizes).
Extend the learning environment beyond the classroom.
KWL Charting
Prior Knowledge
Safe operation of video camera and audio equipment.
Creation of story boards.
Familiarity with terminology.
Use of software (IMovie, Movie Maker).
Ability to edit.
Setting up the production (pre, production, post).
Page 45
Good (3)
Satisfactory (2)
Needs
Improvement (1)
Understands and
uses IMovies
program
Footage clarity
Overall
Application
Camera Framing
Page 46
production
Audio levels
attention to details
Appears choppy.
The dialogue is
effective, adding to
the production with
important points.
Movie reaches the
target audience and
captivates them to
watch.
The dialogue is
effective, adding to
the production with
relevant points.
Movie reaches some
of the target audience
and captivates them
to watch.
The dialogue is
applicable, needs
work to converse
important points.
Movie has problems
reaching the target
audience and
struggle to watch.
Production planning
was mostly included
with the outline.
Some notes for the
flow of sequence,
delivering scripted
dialogue, and
production.
Formulates questions
from problems with
considerable
effectiveness
Production planning
needs work. Outline
missing few notes for
the flow of sequence,
delivering scripted
dialogue, and
production.
Production planning
needs a lot of work.
Outline is missing
major notes for the
flow of sequence,
delivering scripted
dialogue, and
production.
Formulates questions
from problems with
limited effectiveness
Communication
Dialogue
Target Audience
Production planning
was included with the
outline. Detailed
notes for the flow of
sequence, delivering
scripted dialogue,
and production.
Problem solving
and asks questions
Formulates questions
from problems with a
high degree of
effectiveness
Formulates questions
from problems with
moderate
effectiveness
Level________
Course Evaluation
The four achievement categories (Knowledge & Understanding, Thinking & Inquiry, Communication, and
Application) will be covered equally throughout course components:
Knowledge and Understanding
10.0 %
10.0 %
Communication
10.0 %
Application
10.0 %
30.0 %
Career Development
10.0 %
Culminating Activity
20.0 %
100.0 %
100.0 %
Page 47
Teaching/Learning Strategies
Students use and explore communications technologies by means of the following learning
strategies:
Application creation of technological products for identified purposes;
Brainstorming group generation of initial ideas expressed without criticism or analysis;
Collaborative/Cooperative Learning small group learning and decision making providing high
levels of student engagement and interdependence;
Computer-assisted Learning learning of new material through online methods of instruction;
Conferencing/Discussion student-to-student discussion and teacher-to-student conferencing
to encourage confidence and motivation to success in all learners;
Design Process the stages of development of a product or process, including developing a
focus, developing a framework, choosing the best solution, implementing a plan and reflecting
on the process and the product;
Independent Study exploration and research of a topic interesting to students.
Problem Solving identifying and working through a problem;
Report/Presentation oral, visual, written and electronic presentation of researched topic to
class;
Socratic Lesson oral presentation of information by the teacher;
Teacher-directed Class Discussion students actively participate by taking turns discussing
current issues.
Teachers may seek the collaboration of other teachers in interdisciplinary and cross-curricular
projects (for example in the production of multimedia or interactive presentations). Teachers
should seek the collaboration and participation of Guidance personnel during Unit 1.
Page 48
Marking schemes
Rubrics
Anecdotal comments with suggestions for improvement
Rating scales
Purposes of Assessment
Assessment for Learning This is data assessment in both formative and summative. The idea is to
provide feedback for your students on their next steps for Learning to improve their learning.
Assessment as Learning Assessment as learning is a reflective, metacognition process where the
student engages in self-assessment, thinking about their achievement. Once students begin to think
about the overall learning of skills, they begin to become independent thinkers.
Assessment of Learning In assessment of learning, the teacher gathers evidence of the students
achievement through summative activities. This is always based on the course expectations and forms
the basis for the students overall evaluation.
Evaluation of Student Achievement
Students are formally evaluated on their demonstration of curriculum expectations using the
categories of skills and knowledge set out in the Achievement Chart. Checklists are used to
provide information about the operational steps of the production process (such as the
completion of planning documents) and an ongoing means of monitoring the level of
achievement attained. Rating scales and rubrics describe the look and feel of completed
products. All evaluation tools should be available to students at the beginning of an activity to
provide information about task requirements and the features of exemplars. Teacher/student
discussions during pre-production, production and post-production can clarify standards and
expectations as well as provide a way of monitoring progress. The inclusion of informal
opportunities for peer and self-assessment can promote in students a sense of responsibility,
accountability, and growth. Written tests and question sheets are effective in the evaluation of
required knowledge. The vocabulary used in test questions should reflect that used in the
learning situation. The option for oral testing and student demonstrations of acquired skills
should also be used. Although students are encouraged to write answers in proper sentence
form, diagrammatic answers are effective assessment instruments in technological education. In
their planning and implementation of projects, work assignments, and problem-solving activities,
students demonstrate their ability to combine skills and knowledge successfully in practical
tasks. Seventy per cent of the grade will be based on assessments and evaluations conducted
throughout the course. Thirty per cent of the grade will be based on a final evaluation in the form
of an examination, performance, essay, and/or other methods of evaluation.
Accommodations
The teacher consults individual student IEPs for specific direction on accommodations for
individuals. The teacher uses a range of teaching/learning strategies to accommodate the
needs of all students. Exceptional students benefit from accommodations in the overall activity
criteria, as well as teacher and peer assistance when appropriate. Written tests are designed to
suit students reading and writing levels. The teacher adapts teaching strategies to
accommodate learning styles. These may include:
verbal instead of written tests;
demonstrations of acquired skills instead of written evaluations;
providing rewrite opportunities when appropriate;
conferencing/discussion student-to-student discussion and teacher-to-student conferencing to
encourage confidence and motivation;
small-group learning;
flexible timelines;
adapting handouts;
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peer tutoring;
enrichment and extension activities.
Resources
Units in this Course Profile make reference to the use of specific texts, magazines, films and
websites. The teacher must consult board policies regarding the use of any copyrighted
materials. Before reproducing materials for student use from printed publications, the teacher
must ensure that the school board has a Cancopy licence and that this licence covers the
resources to be used. Before screening videos/films with the students, the teacher must ensure
that the board/school has obtained the appropriate public performance videocassette licence
from an authorized distributor, e.g., Audio Cine Films Inc. Note: much of the material on the
Internet is protected by copyright. The person or organization that created the work usually
owns the copyright. Reproduction of any work or substantial part of any work on the Internet is
not allowed without the permission of the owner.
Each activity in this profile lists specific resources that may include textbooks, training manuals,
magazines, websites, multimedia and presentation packages, videos, online tutorials and
career/industry sources. Below is a comprehensive list of resources referenced in the activity
descriptions for each course unit.
Books
Communication Technology
Everett M. Rogers
Digital Photography Simplified, 2nd Edition
Rob Sheppard
Becoming a Graphic and Digital Designer: A Guide to Careers in Design, 5th Edition
Steven Heller, Veronique Vienne
Radio in the Global Age
David Hendy
The DSLR Filmmaker's Handbook: Real-World Production Techniques, 2nd Edition
Barry Andersson
Radio in the Global Age
David Hendy
Journals/Magazines
Canadian Journal of communication
Websites
http://www.cjc-online.ca/index.php/journal/about
http://communicationstechnologies.weebly.com
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