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SELENITES

Selenites belong to the faction called "Evil".


Allies:
Selenites may not have allies or enlist mercenaries.
Lords and Generals:
The hordes of Selenites are controlled by a Lord Selenita who is the Warchief.
The Lord may be a beloved individual.
A Battle Leader is not required in sub-commands like other armies.
It can deploy one or more Beast Lord Selenites minors as Generals to pass new
orders to units.
Units and Orders:
Instinctively Selenites will attack the enemy in order to tear him apart. Selenite
units should be considered under attack orders initially, except for Geneplasm
units.
The Warchief or generals can change the orders of individual units as long as they
are within its control (20 cm) and and the unit has a Leader.
Selenites do not use banners or musicians, there being no air on the moon...
The army can be deployed without regard to the command radius of the Warchief
or Generals (like the undead).
If the unit loses its leader it will revert to primitive instincts, and return to attack
orders.

The Selenites do not use standard bearers and musicians in their unit, however,
the presence of a Selenita Giant Unity will give the bonus of the Cape and of Alfa (if
one is deployed); if you deploy two Selenites giants in a unit of warriors Selenites
one of these will act as Chief Bishop and the other sample-Musician.

INFANTRY
Swarm of Larvae
(base size 4x4cm)
Name

QUA

TYP

STR

RES

WOR

ARM

WEA

MOV

SAV

TER

BAD

PTS

UPG

MIN

MAX

Larvae

Poor

Fan

light

t&c

20

no

no

day

10

Notes:

The swarm will not be routed if its command is routed.


They will always act as an unit with Attack order.
The swarms do not give any type of cover to the units behind them and do not block line of sight
to missile weapons.
May not scout.

Swarms of Workers
(base size 2.5x2.5cm)
Name

QUA

TYP

STR

RES

WOR

ARM

WEA

MOV

SAV

TER

BAD

PTS

UPG

MIN

MAX

Worker

Poor

Fan

light

t&c

20

no

no

day

10

40

Notes:

Swarms of Workers have little use fighting, but are often used as "cannon fodder" to protect warriors
from enemy missile weapons.
Swarms of Workers are immune to morale and menace.
Workers are always considered of inferior quality or "worse than bad."
Workers are not required to follow the order that is given to their command.

Minor Selene Warriors


(base size 2.5x2.5cm)
Name

QUA

TYP

STR

RES

WOR

ARM

WEA

MOV

SAV

TER

BAD

PTS

UPG

MIN

MAX

Serpents

Poor

Fan

light

t&c

20

no

no

day

+1med

40

Notes:

May have wings; becoming a flying unit with a move of 25cm. Cost of +6 points per model.

Selene Warriors
(base size 4x4cm)
Name

QUA

TYP

STR

RES

WOR

ARM

WEA

MOV

SAV

TER

BAD

PTS

UPG

MIN

MAX

Warrior

Med

Fan

+2

light

t&c

20

no

no

day

+6vet

40

Notes:

May have wings; becoming a flying unit with a move of 25cm. Cost of +12 points per model.

Chosen Selene Warriors


(base size 4x4cm)
Name

QUA

TYP

STR

RES

WOR

ARM

WEA

MOV

SAV

TER

BAD

PTS

UPG

MIN

MAX

Chosen

vat

fan

+2

light

t&c

20

no

no

day

11

+8el

20

Notes:

May have wings; becoming a flying unit with a move of 25cm. Cost of +12 points per model.
Max one unit every 2,000 points army.

UNITS WITH MISSILE WEAPONS


Selenite with Acid Spitting Gun
(base size 2.5x2.5cm)
Name

QUA

TYP

STR

RES

WOR

ARM

WEA

MOV

SAV

TER

BAD

PTS

UPG

MIN

MAX

Selenite

Poor

fan

light

hg/
t&c

20

no

no

day

+1med

20

Notes:

May have wings; becoming a flying unit with a move of 25cm. Cost of +6 points per model. Base size

increases to 4x4cm.

ARTILLERY
Selenite Bio-Bombard
(base size 4x4cm)
Name

QUA

TYP

STR

RES

WOR

ARM

WEA

MOV

SAV

TER

BAD

PTS

UPG

MIN

MAX

Bombardier

Poor

fan

+1

light

art

10

no

day

45

+3

t&c

close combat

Notes:

May shoot indirectly.

Ammunition for the Bio-Bombard:


The Bio-Bombard can be loaded with two types of ammunition.;
Selenite Larvae:
If the shot hits the target..
The target must immediately fight a round of combat against the larvae. If the
larvae survive, place a base of them in contact with the figure.
If the shot misses the target..
Measure 60 cm from the base of bombard toward target in a straight line. Rolling
a scatter dice for direction and 3D6 for distance in cm. The result will be the
point where to place the unit.
Costs 11 points per model.
Acids:
This type of ammunition is considered as musket bullets.
Costs 9 points per model.
Living Ammunition
(base size 4x4cm)
Name

QUA

TYP

STR

RES

WOR

ARM

WEA

MOV

SAV

TER

BAD

PTS

UPG

MIN

MAX

Ammunition

Poor

fan

light

t&c

20

no

no

day

10

Notes:

Larvae ammunition;
Is immune to any reaction tests.
Acts as a unit with attack orders.
May not be controlled in any way.

Grafted Acid Thrower


Name

QUA

TYP

STR

RES

WOR

ARM

WEA

MOV

SAV

TER

BAD

PTS

UPG

MIN

MAX

Light

+2

art

var

Heavy

+2

art

var

Acid-thrower Special Rules:


Larger Selenite creatures may have acid-thrower weapons grafted to their bodies. This is much
more destructive than the thrower supplied to the smaller warriors.
Only available to Characters and Terrible Creatures with base of 4x4 cm or larger.
Light thrower gives a move penalty of 5cm for models on 4x4cm bases, none for larger.
Heavy thrower gives a move penalty of 7cm for models on 4x4cm bases, 5cm for 5x5cm bases, no
penalty for models on larger bases.
Weapons cost:
Light Thrower:
Med Qual: 15 points. Vet Qual: 24 points. Elite Qual: 36 points.
Heavy Thrower:
Med Qual: 30 points. Vet Qual: 48 points. Elite Qual: 70 points.

TERRIFYING CREATURES
Monsterous Selenite
(base size 4x4cm)
Name

QUA

TYP

STR

RES

WOR

ARM

WEA

MOV

SAV

TER

BAD

PTS

UPG

MIN

MAX

Selenite

med

fan

+3

-2

light

t&c

20

yes

day

25

+6vet

10

Notes:

May have wings; becoming a flying unit with a move of 25cm. Cost of +24 points per model.
Max one unit per 1,000 points army.
Gigantic Selenite
(base size 5x5cm)
Name

QUA

TYP

STR

RES

WOR

ARM

WEA

MOV

SAV

TER

BAD

PTS

UPG

MIN

MAX

Selenite

med

fan

+6

-3

light

t&c

20

6 2w

yes

day

122

+18vet

Notes:

May have wings; becoming a flying unit with a move of 25cm. Cost of +36 points per model.
May be the leader of a unit of warriors.
The following special rules apply:
"giant creature"
"linebreaker"
Titanic Selenite
(base size 7.5x7.5cm)
Name

QUA

TYP

STR

RES

WOR

ARM

WEA

MOV

SAV

TER

BAD

PTS

UPG

MIN

MAX

Selenite

med

fan

+7

-5

med

t&c

20

6 2w

yes

day

180

+24vet

Notes:


May have wings; becoming a flying unit with a move of 25cm. Cost of +54 points per model.
May be the leader of a unit of warriors.
The following special rules apply:
"giant creature"
"linebreaker"
Selenite Arachnotitan
(base size 7.5x7.5cm)
Name

QUA

TYP

STR

RES

WOR

ARM

WEA

MOV

SAV

TER

BAD

PTS

UPG

MIN

MAX

Selenite

med

trib

+7

-5

med

t&c

25

6 4w

yes

day

260

+24vet

Notes:

The following special rules apply:


"giant creature"
"linebreaker"
The Arachnotitan can have the following genetic improvements:
Flittering:
Leap great distances instead of the normal movement. Effectively fly 20cm and land.
No other type of movement will be possible.
Cost: 5 points.
Skittering:
Move become 30 cm.
Cost: 16 points.
Spinning :
The web is used in close combat. Disorganises the enemy (if it is already disorganised
will have an additional -1 to hit). Prevents the use of shields in combat this turn.
Cost: 10 points.
Poisoning:
Increase the strength by +1.
Cost: 8 points.

Infiltrator Selenite
(base size 4x4 or 5x5cm)
Name
Infiltrator

QUA

TYP

STR

RES

WOR

ARM

WEA

MOV

SAV

TER

BAD

PTS

UPG

MIN

MAX

El

Fan

+3

-1

light

t&c

25

yes

day

120

Notes:


May not carry acid sprays.
Max one unit per 2,000 points army.
Possess mimicry:
Change the color of their exoskeleton to fit the terrain in which they operate.
Against missile weapons in the open field are considered in light cover. If in light cover are to
be considered in heavy cover, if in heavy cover cannot be targeted.

INDIVIDUALS
Lord/General
(base size 4x4)
Name
Lord/General

QUA

TYP

STR

RES

WOR

ARM

WEA

MOV

SAV

TER

BAD

PTS

UPG

MIN

MAX

El

Fan

+3

-2

light

t&c

20

yes

day

75+C

Notes:

May have wings; becoming a flying unit with a move of 25cm. Cost of +24 points per model.
Selenite ??
(base size 4x4)
Name
??

QUA

TYP

STR

RES

WOR

ARM

WEA

MOV

SAV

TER

BAD

PTS

UPG

MIN

MAX

El

Fan

+2

-2

light

t&c

20

6 2w

yes

day

98

Notes:

Max one per every 2,000 points army.


Selenite Destroyer
(base size 5x5cm)
Name
Destroyer

QUA

TYP

STR

RES

WOR

ARM

WEA

MOV

SAV

TER

BAD

PTS

UPG

MIN

MAX

El

Fan

+3

-4

10

light

t&c

20

6 2w

yes

day

205

Notes:

Max one per per 2,000 points army.


Follows the special rules for destroyer.

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