Beruflich Dokumente
Kultur Dokumente
Unit
Clash
Sustained Short
Range
Long
Range
Morale Stamina
Special
Cost
1/0
Mi
Re,F
25
26
Ghouls
Wights or
Mummies
with hand
weapon and
shield
Ghosts
2/0
Wraiths or
Shades
Undead
Brutes
2/0
Werewolf
Pack
Swarms
Mi
Re, F
Mi
Re, F
Mi
F
Hi
Re,F
Can have
DHW @+1
pt
Li
Re,F,Et
LI
Re,T1,Et
Bi
RE, F
Can be Fl,
or DHW or
R4
Bc
F
Swarm
F
Can Fly
Infantry
Skeleton
Warriors
With hand
weapon and
shield
Skeleton
Bowmen
Zombies
Cavalry
Living dead
Wolf pack
Skeleton
Medium
Cavalry with
spear and
shield
Skeleton Light
Cavalry with
Bow
Skeleton
Chariots
19
25
31
28
32
34
37
35
37
32
14
17
3/0
Lc
Re,F
30
2/0
Mc
Re,F
31
Lc
Re,F
30
LiCh,
Re,F
33
Wight Cavalry
with Lance
and shield
2/0
Hc
Re,F,L
37
Wraith
Knights
Mortis
knights
with Lance
and shield
Flyers
Living dead
Giant Bats
and Carrion
Birds
Monsters
Living dead
Gigantic
Monster
(undead
Giant)
Living dead
large Monster
(Scorpion)
Living Dead
large flying
monster
38
3/0
Mc
Re,T1,Et
SHC
Re, F, L, Wf
Bf
Re, F
small
23
0/2
Gigantic
Monster
Re, T1
35
2/0
32
2/0
Living Dead
Gigantic
Flying
Monster
Living Dead
Large
monster with
skeleton crew
armed with
bows
Artillery
Heavy
Artillery
Light Artillery
0/3
Large
Monster
F Re
Large
Flying
Monster
Re, F
Gigantic
Flying
Monster
Re,T1
Large
Monster
Re, F
30
Ha
Re, F
La
Re, F
44
29
36
34
22
Commanders
Commander
Attack bonus
Strategy rating
Special
Cost
1-4
Necromancer
Lord
0-1
*1 *2
30
Living Dead
Commander
0-2
*1
Necromancer
*1 *2
20
30
Clash
Sustained Short
Range
Long
Range
Morale
Stamina
Special
Cost
Living
Dead
large
flying
monster
Large Flying
Monster
Re, F
32
2/0
*1
Living
6
Dead
Large
monster
with
skeleton
crew
armed
with
bows
Large
Monster
Re, T1
34
Living
7
Dead
Gigantic
Flying
Monster
0/3
Gigantic
Flying
Monster
Re,T1
38
One Division or Host must be led by an Undead Lord or Necromancer Lord. All the other Hosts in the
army must be led by any of the other available characters. Each Host must contain at least 4 units.
Note that swarms and artillery do not count towards this total. 1 in every 2 Battles can be joined by
an unattached commander (see page **)
When a living dead leader of a host dies (again) in battle, before replacing them with a replacement
commander, mark each and every one of the units in their host with 1 stamina hit.
Most living dead units are Reanimated that means that they can never make initiative moves, they
always get one move on a failed order, they are immune to fear and terror, they can never make
way and they ignore retreat results from shooting, treating it as hold your ground. Some living dead
units are Ethereal, enemy troops attacking ethereal troops half their attacks, rounding up.
Commanders and heros attacking ethereal troops count their full quota of attacks. Terrain does not
hinder ethereal troops. Ethereal troops can interpenetrate other friendly units with no chance of
disorder for either unit. Ethereal troops get one move on a failed order.