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CONSPIRACY

OARDCAME
0 Master File.
Includes all of the Minion Hunter Game.
Includes Minion Nation Expansion.
Intended for computer reading;
refer to the individual files for printing.
james stevens (order #2085857)

CONTENTS
Minion Hunter

This package includes


Minion Nation,
the Minion Hunter
Expansion.

james stevens (order #2085857)

1 Rules.
2 Maps.
3 Pawns.
4 Character Sheets.
5 Money.
6a Plot Cards.
6b Plot Card Backs.
7a Equipment Cards.
7b Equipment Card Backs.
8 Encounter Chart.
9 More Encounter Charts.
10 Minion Nation Expansion.
Dice. One six-sided Dice and one ten-sided Dice (not included).

1 Rules.
Nine pages of Rules.
Includes Grimmer Options Chart.
Print this file on white paper.
The backs are plain.

w--l
james stevens (order #2085857)

INTRODUCTION
The b e : the near future.
The piece: the USA.
It Is a country under siege by dark forces.Vasttracts of rural
t
m wIld to be
Arnertca have been declared Out-h-laces
governed any longer. Whole cIties have been taken over by
bushes cartels that parcel out life and death by the profit
margin. Bendit tribes haunt the rum1 mads. Heavily armed
&&gangs fightvirtual wars again&corporatesecurky forces
wtthh the decaying suburbs,Pollution has run wild: The I d
is bring with toxic w e d u m p s t m l n g fn the sun.
Demongmunds-regbns of monstrously mutated plant and
anlmd I I M t the country Uke spots of leprosy.
However, these are only symptoms of the d W e . The h e
cause of the nation's illness Is something even worse. It Ls an
evil from the dawn of h e , Involving entities which feast on
humansuffering.TheIr mlnions arethe creaturesthat spawned
humanity's darkest legend4qends of b l d drfnkers, flesh
eaters,shape changers. and soul stealers. Those m h i mhave
Inspired wr storiesof vampires, rombhs, ogres, ghosts, and
ghouls, butthey are even worse than we could have imagined.
Now they stalk o u r land as pl&rs and hunters, drlvhg
hurnanlty to rnadnes and despair.
But sometimesthe hunters becomethehunted. Sometimes
the prey stands up and fights h c k . Even In these dark times,
there ere Individualhumanswho uncover the plots behind the
muon's slide Into ruin and work against them.
InW o n Hunter, you take the part ofone of those Indivlduels. Whlle the Dark M h b pursue their wil plots, you dimd
the growth of your character, guiding hlm or her throltgh a
career that yiefds skll in stedth and combat, a collectbn of
helpful contacts, a vadety of equipment, and (perhaps most
hporhntly) an ernpathlc sense ofthe Earth's own pawers to
oppose the dark. Thus armed,you send that characterto root
out d destroy the Dark Mhlwss. The k t among you will
k o m e the most famous minion hunter. But you have to act
quickly, or the rnlniom will bring their plats to fruition and the
country wIll fall completely Info their hands.

COMPONENTS
Mlnion Hunter Inctuds the following cornponmts:
Rulebook: This eIght-page ruleyou are holdlng

james stevens (order #2085857)

contains the necessary rules and descrfptlons for playing


Minion Hunter.
~ ' T h e g E u T I e b w r d ~ 0 f ~ ~ ~ ' I
~0fspac~arrxlnd~edgeoftheboardIswh~
atarttkgameandpwuetkkclueers.(InhseRllesftwlllbc
M t o astheCammTrack) 'IhemapofDadcArnericaIsfor
tradbehveentherrWqhhthDarkMlnkn~are
behgheaiehedIF~~c~wlU~alongbaebpital
Track M e
F*,
there Is a E
M C d Track a h g
wMchtheIWCardsmove,endamotPohtaTradrbrkephg8~re
ofthe Ootal Plot hints aehfeved by the r n h m a s

ChkThese~tuPodecksof~PIotCardsdEquipment
Carda'IhePbtCards~whatplotsareocdnghwhieh

~ a t w h e d ~ , a n d s o r n e d t h e m , ~ ~ wmovethe
ded,
m~pawnsalongthePbthhtsTrack.lbeEqufpmentC~
d&aU h e cad and abilities of vartaus types of q u l p e n t the
c k m & m m ~ l h e y & p r w i $ e a ~ f o r t h e
~*ito~mraey(whlchIsspentonequipment~ar
p u b l k ~ a n t h e ~ h ~ m a p ) .
Encounter U w W C b m t e r Sheets: The players wlll be
directed to the charts on thts card in order to play out the
different encounter posslbilltles In the game. On the reverse
side is a page of character sheets suitable for photocophg
when the tablet Is exhausted (See below.)
Pawns: There are 10 pain all; six for the players'
characters (to be moved h u t the Career Track, map of Dark
h e r l e a , and Hospital Track) and four for the primary midon
races in the game (to h used on the Plot Points Track).
Stlckets: The game contatna 20 individualstickers, two for
each pawn. 7he Rmt time you play, you wIU heve to remove
thse sbickem fmm the sheet and put them on the pawns. Put
the two UETs"&kern rm the front and back ofone pawn. the
two "MohcksWstickers an mother, the fiwoorange character
stickers an another, and rn on.
Chara~terShah Ibblet: The tablet of character sheets is
to be used for keeptrack of characters' four attribute
r-.
As a charactergahs points In an attribute.hash marks
ere added In the appropriatespace. If n character 10s- points
in an ettrlbute, hssh marks are erased.
Paper Money: As characters pursue careers, they can gain
money ta spend on equipment and travel. The p a p money
an easy way to keepb c k of gabs and expendhres.

D k There are two dice hcluded In the game. One is e


standard six-sided die and is used primadty iw movement
what
a pIayer performs &pends Won
amund the Career Track. The otfier has 10 fncea (&red
prtlon
ofthe me
board thatplayerbspawnoccupis
0-9,the0 representing 1 0 )and isused b r d&ermlnQwrccepl
or failure at tests ofa character's a t h h k s and for most at the beginning ofthe turn. In any case. a h movement has
havebeenresolveds
encounter rolls. In the rules and tabb, the ah-sided de is beencomp'etedandmymuhgm
referred to as D6 and the 10-sided dk as DIO.
the player's turn ends.

PIAYER TURN

ITEMS NEEDED fOR PMY

first Turn

Oneach player'shsttumofplay, the playefs pawnactually


b g hthe turn offthe board. To start, then,the player chooses
om of the fourcomer spaces on the Career Track d places
his or her puwnthem These four corners representbasic skms
Assignme player tobethe Plot Cdm-rr anothvtokeep Ofhhdlffe
ofrentm
Corporate,
d
Security.
(Noff
ce
how
the
other
spaces
o
f
the
Career
track of Hot Points, and another to be the banker.
ndare F P ~ to reflect -&ewes
appmphte ta the
tay out the
so that the two peopk v i b t e
ofthe
they are
b,
Plat Cards and Plot Polnts have easy mccm ta those s e d Upon chmslng a comer and placing the pawn on It, the
of the board.
H~~~ the banker
the the mmy
itr -U.
playerrecodsonthechractersheet theathibuteadjustments
denomIllstions and set the piles to one sfde of the bwrd All Iteted on that comer (seeuAurib&~," page 5 ) and draws an
Equipment Card If instructed to do so.
pbgers begin ihe game with n~
IYok The
marked
Train'ng" lists an
Have the person responsible for the Flat Points Track take
ldbute
adjustment
of+1
CombaC.
It
should
he n+2Cwnbat."
charge of the four mhion races pawns and plnce then
somewhere handy (suchas an the board mar the GDW bgo,
Corccr Track
far instance).
If
the
player's
pawn
b e g h the turn on one of the spaces
Have the person mponsible for the Plot Cads shuffle that
o
f
the
Career
Track.
the
player musl roll the D6 and move
deck,setsslde 12cards(wlthoutbohg Prtthm4bynreout
that
many
spaces
(either
clockwhe or counterclockwise)
of play), and place the remainderofthe deck face downonthe
aroundthe track. The player chooses whkh directSonto go,
appropriate shrting place on the Plot Cards Trxk. For example, if there am three people phylng, the deck shwld k but the pawn must be moved the exad number of spaces
placed onthe blue start space (marked *34 Players").(No& Indicated on the die. (Note that the pawn can be moved
Setting I2cards aside assuresthut each game ptaycdwillhave either direction every turn, but it cannot move In both
a slightly differentmix ofcards, t
h
e
w anhanew suspense.) directions in the same turn.)
The player then Follows the Instructions Ilsted on whatever
ShuMe the Equipment Cards and set that &ck face h
space
the pawn ends movement upon, as explained more
beside the board.
fully
h
the paragraphs that follow.
Give a character sheet to each player. Each player h d d
Hoke
that nothing prwents players frommovingtheir pawns
mark 1 point in each of the atLdutat l k don the sheet (a
"Attributes," page 5) and name hh or her chamcter (uire your compIekty around the b o d , through any or all ofthe career
areas over the course of several turn ofplay. {Infact, players
uwn name, or make one u@Is ts only for flavor).
Have each player toll the Dl 0. Theh@mt&r c
m a are mcwralpdto change careers oftem to receive a good mix
characterpawn and starts the game first, and playerswill take of &ihk points, equipment. and money,)
Contact
The character gaim a contact See 'Attheir turns In cbckwise order fmthat person.
-'
page 5.
-mat
The character gains the tndicated number of Qutpment Cards. See "Equipment,"page 6.
h r k b a n t e r Sjmce The character encounters one of
Each Game Turn In Minion Hunter conalsts of two smaller
turn: a Player Turn, followed by a k t CardTurn DuFfng the the Plot Cards cumntIy h play (either the one atop the deck
Player Turn, a singIe player perform%actiona for hts or her on the start space, or the one movlng alang the Plot Cards
character. During the Plot Card Tum, a Plot Card advances Track). See uEffects of Hot Cards." page 7.
~ ~ ~ r 8 p a c e : T h e p l a y e r f o ~ t h
along the Plot Cards Track.
Yau will need at least one pencil and aneraserfor marking
and removing attribute points on the character sheets.

SET UP

(ISgC-

m:

GAME TURNS

james stevens (order #2085857)

to thb la if the encounter specfially ins^ the


cbrEckmm~~h-~Enbleanht e r s k ~ F ~ ~ f e s f I S r n a d e \ r e n d l s t h ct'lnme0er
e ~ ~ h ~to move somewhere e l m the Intensive e r r
oqW
~ b ~ % t h e ~ ~ m a o w w spnce
n of
t fhGr H d
~ Traek, for htance).
Note
thut
a
character
may be forced to make several
ptd*thepb-(Sea"r~~"paesd
uxamter cheeks in one turn. (For instance, a charaaer
f o r a n e ~ p b & ofhwto
~
makethbtak)At h e d t h e p l a y e r c u n d t h e D 6 ~ t b m h D l O o n t h e ~mwhg dhdyfrom Seacouver to the Twin CItIes on the map
would have to roll Wce for Out-Law, once for Demonground,
Dbnemb-*Mb-bsartget)#
m a s t b e a e f i c l a l ~ r s a r % ~ ~ c r t h b w e n danather
o f tlme br Out-Law, and a final time for D e m q ~ w n d ,
before reachtng the destination.)
themlg2ofhontheMe.
AEao note tfiat IF a m
r Is using a personal vehicle or
AttrIbuteTest Spacc:Many o f h npncesonhbwrdhavr
public
m
r
b
t
b
,
the
character
may gain a hnus to the
text begindng with the words uEasy va" or "Avenge w.'
dk roll for map e~:wnters.However,the method of travel the
foIlowedbymerttrfbute.~thechnrPeterlamoneofth~~~:
spaces, the player makes e test ofthe appmprlatea t b h k m player declarrsa at the beginning of the character's turn will
expIatnad under Y T d gAMbutes." Ithe test is -4, define what bonuwe (If my) the character receives for any
the charecter receives the benefks listed on the space if It Isn map mcamtemthat ium For example. iF a character named
Sd~lccoowns
an &mft but b declaredto be riding hh Harley
failure, the character suffen the penalty Itsted
torner
When a pawn moves to a comerspace frwn M s ban, he curwwt use him aircraft harms for map encounter
elsewhere on the Career T d ,the player has the choke of &, but must use the knus b d for hls Wadey Insteed.
h m m t R u k Characters on the Dark ArnerSca map do
either tnkAg the awbute adjustments and clny Equrpment
Cards listed on the space (even if the character hcs been on not dl for mwament Rather, they move aceodng to Wr
that spacebefore], wignoringthose hhgs and m
o
w bm y m o m e n t rate, ne fdbmr.
Fmk A chamcbr wlth no vehlde Is consided to h
wte ofthe metpoplex (cky) spaces on the Dark Amerka map
Instead. (Remember,the "SecurltyTraInlng*comw~dmayhkhg or hkhhMng and b chemcterked as "on foot."Chm
acten on fad mow a maxhum drstance of one rnetmplex
"+2Comhk" not "+I Combat"
If the pawn is movedto a metmpkx Ustedwl one of the two away froan their current posftrm.
Plot Cards currently in play, the chamcter mcorrnka the
Assanat VehkEe:Some of the Equipment Cards are veappropriate Plot Card (see"EfFeets of Plot Carib,* page 7). k l e a If a chamcter owns one of these veMc1ea (see 'Equipment Cab,"page 7), that character can move a number of
rneop!m= dbtance up bthe Wap Mwem~nt"
rate IIsted on
lf the player's pawnbegfns the turn on one of the spa- of ttaecard, bkaddtravelling on faot. (They need notmovethe
the Dark Arnerfcamap, no roll Is made formovement fmted
m k ) Personal vehicles also gRre a bonus to Map
the player may eIlhermovethe pawn h u t the Oark Amerka
rdls, thmhy makhg 1across Out-Law and
Map or to m y one ofthe fourcomers of the CareerTmk.How Demo-d
more a&
far the pawn moves on the Dak America map wfil depend
hbk T ~ 0 ~ 1 - C h a r a c t e with
r s or without p e m e l
upon e number of factors, as explained in the nmt few vehklea may opt to use public tramtranspottation,assuming they
ham d d m t money to pay for the ticket. The uhbllc
paragraphs.
TrawlRoutes: The red lines on the Dmk Amedca map are Trrmsportstiwr" table on the encounter charts sheet hts the
travel rautes. Thgr run from metroplen to rnetmpk mme Map Movementrates (maximum digtance) and map encountime crossing stretches ofOut-hw and/or Demongroundm ter modfler for each type oftransprtution.
they do so. Normal movement abng these mu& Eti fmn
Touse ~ l t ~ r t a t i ocharacters
n ,
must begh the turn
metroplex to metroplex, ba occasknally chamctm may be In a rnetmpk must declare which type of pubhc transportsforced to end mavement on an Out-Lsw or D e m m p m d b n thy w t mhg (trah or ahraft), how far they Intend to
space (and therefore begin their next tum on that space).
travel (up b the typ's listed Map hvement rating), and
Map Eacounkrs: Each tfme a character
war a emctly whkh muten they will follow, and they must pay the
space marked as Demonground or Out-Lnw, the character's m u b t prke &re
beginning to move.
player must make a roll on the sppmpriate enmuter tabk. If
For wample, a c h c t e r who began the turn InDenver and
the mult is 'No encounter," the-e
igtlores the +e
wtshed to mave to West W e m a t choose to trawl by kdn
and continues moving,
frwn Denver to the Quad Citks, to Chiwaukee, then to M k t
If, on the other hand, an encounter is
hcharaetu Erk. The h e t e r would pay $750 ($250 times three
h a b tsn the space and am go no farther OlLs turn. (The metmpl-'
distance) before moving, and would roll ior a

m:

Dark America Map

james stevens (order #2085857)

Demongroundencwnter (adding the traln's encounbrmodIfier) between Denver and the Quad CMa. If a Demencounter resulted, the characterw d d end movementanthe
Demonground space, but the money would dll be s p t k
Multipk Rates: Characters who own personal vehicles are
never requiredto use h evehicles.They may, at thettopth,
travel on foot or by public tramportatlon. On the ather had,
h i r vehkles are consideredto be available at m y mampfex,
whtch means that on one turn they could travel on foot, on
another by personal vehicle, on mther by pubUc aircraR, on
another by e different personal vehlcle, etc.

deck on the start SF,

and h e r maving a h q the Plot


CsrdeTradc(see'~ofPDotCarda,"page7).
Emmph: haghe n -player
game in pmgress with
play- m e d Ab& Belkb, and Conroy, playhg In that
&r. The Plat Cads k k hm been p k e d face down an the
Mue r3-4Playera") space ofthe Pbt CardsTrack Conmy has
v o h b w e d to be m s ~ i b l br
e the Plot Card Turn.
Abboa t a k a the very fimttum of the game. FoUowIng that,
during the Plot Card ?tFn, Corvoy moves a Hot Card from the

topoftb~bottaeg~enspace.
Pi&, BeMa hkea herRrm Duringthe Plot CardTum that
CharaaerswhobeglnatumonanOut-law or Dammgnwrtd bbws, Conroy moves the single P%ot Card along the track to

spacemustmweon foot;they may not mpubMcnor penwnnl the yellowupsct.


tmnsportatlon,
Now Conmy tak- his own turn. Following that, he moves
Minimum Rale: Charactemon the Dark America mup may t h a ~ P l o t C a r d t c t h e o ~ s p a c e .
choose not to move at all during a p-ti'cthtum. They may
Abbot takes a turn again. Then, during the subsequent Plot
doso to remainh a metroplexwhere a Plat CardhJustcwne Card Turn Conray mows the sin& Hot Cerd to the 4
into play, for instance. Characters who dedde to mainon an dtaeardspaceand tumalt keupaoth&b effects (If any) can
Out-Lsw or D e m o n g d space must roll for a map emun- be applledbthe game Fobwlngthat. he hmedlately moves
ter, of course.
another card frwn the start space ta tfie green space so the=
PtotCardEncaunters:Charaaersmthe~Amerkamap aretwocard8 h pbyatthe endofthe Urn.
h m o v e t o a m e t r o ~ l i s t e d m a P I a t C a r d t h a t b ~ h p h y Now It Is Belhh's turn ageh
~tfieIro~thatcard(seewed5afPbt
~ " p g e 7 ) . T h e y a r e m t ~ t o d o ~ ~
Each character In M o n Hunter has four mbutes:
Horpitol Track
Empathy, Canbat;, Stdctng, and Contacts. Empathy is a
l
rep~esentlng
the character's psychlc
Mtheplqets p a w n ~ t h ~ m t h e ~ T r sthed rs ,u p s m ~Wbute,
or spkkual power. Combat Is t x p r b e with weepons and
paurndgenerslly*exacy.-spacernWd(Le,
f i ~ C ~ t o G ~ ~ f r o m
~ forms.
W stalkhg
t a repFesenta stealthiness and research
attack
~ m C a r r : o r h ~ C a r e b a n y ~ oabllfty.
n h And Contacts indicates the ablllty to call on Mends
Ilark Arnerlea map or any c o r n spce on the Career T h ) . and bualneas wmchtes for help.
Howewr,theplayernwstrnlltheDlOliora~W~~

ATTRIBUTES

movIngthepa-tkemrollrrterchamMmmt

fauwvthe~gimhthatdfed

PLOT CARD TURN

Recording
AHribule Points
fhed.rsractersheetslIl-

IneachGameTum,6nrnediertetyafferthePlayeFTumb~ cMed In the m e


dctheplayerrespoh4iblefortfiePfatCardsTrack~aPhtCard ~ l g n e d f o r ~ w - h l - ~
TumDurmgthist~lm,a~PlotCardismwedonespaceiart)rer
back d mitrbuk pow by

f F o m t h e - ~ ~ u s p a c e d c o n s e q u e r r t l y o n e ~ c l o e e rrewrdhgbhmarks.hthe
bo
t t r e u ~ C s p a c e ~ c e f ~ t h e ~ ~ t h e cllustdon
a r d i at
s dg#~t,ScWco
annedfaceupandthete&a!%tsfacetakeseffeet(~Wkdsd hae 7 p o k of Ern&,
2
m C a r d s : p g e 7 ) . - i h m ~ ~ C a r d f s ~ 6 r o m h b p-of
C o m W 13 pints
o f h d e c k d t h e s t a r t ~ e a n d b e g f n s i t s ~ p t a t h e r Mof
~ ShMng, and 5 Contacts.
There Isone special case in wmch two PtotCadsan moved
during the Pbt Card Turn.When a card reaches the k a r d
Attribute Points
space andtakeseffect,mother card is h m e d f a k ~ t a k efmn
n
the start space and moved one space along the h k . 'Zhe
purpose of this rule is ta ensure that there are always-two Hat
Gaining
Paints
Cards inplay at the endof the Rot Card T u M one ampthe
Manyofths~ontheCareerTmkllstbonlrsesto

Initial

Attribute

james stevens (order #2085857)

attributes, sometimes based upon a successful test of an


attribute. (As do some of the results on the encounter tables.)

Players should simply add those attribute points onto their


character sheets as the board space instructs.
Note that some of the spacei list ksses to attributes. The
"Corporate Training* comer, fior Instance, says to subtract 1
from Empathy, the
"Gang~ a t l o nspace
"
lists a lossof 1 c o n k t
should the character
fail the indicated attribute test, and failing
the a-te
test on the
"Wild Hunt" space
leads to a loss of all
contacts1 Players
shouldslmply erasethe
appmpriatenumber of

Auto Suceess/Auto Fallure: A roll of 1 always succeeds,

anda mll of 10always fails,regardlessofthe attributevalueand


di6cuky Iwel. This way, even the weakest characters can
somethes succeed, and even the strongest, best-equipped
characters can sometimes fail an attribute test.
Examplt: Scirocco, who now has a Contacts attribute va he
of 0, lands on a space that instructs him to make an Easy vs.
Contacts test.
If he owned the cellularphone card or hand radio card, either
of which gives a bonus of +1 to Contacts, he would need to mll
a 2 or k m on the Dl 0 to succeed at this test. (His attribute is
currently 0, but he gains +1for the phone. 0+1= 1, and an Easy
test doubles thls to 2.)
Unfomolately,Sclmco owns noequipment at all. The Easy
test doubleshfsattribute, but 0 times 2 is still 0, Only by rolling
a 1 (automatk success) will Sciroccobe able to pass this test.

EQUIPMENT

hesh marks from the

Some spaces on the Career Track Snstnrct a player to draw


one or more Equipment Cards (often as the result of a
gardlessofsuchlosses, successful test of one attribute or another). The player draws
however, an attribute that number of cards from the top of the Equipment Card deck,
will never fall below 0 then decides for each card whether to buy the item listed on it
or toturn it in forthemoney listed beside "Turn in" at the bottom
points.
the card.
b
t
h
e of~
~
at left. ScIroeco has Imt
Equipment Cardsthat are "huned in" are discarded faceup
a C a n t a c t ~ g h 4 p o h t s m ~ . h t hInea ~pile~ next to the draw pile. Once the draw pile has been
hehasfailedtoevadetkLWildHurt"andhasbstkrernaMg4 &misted, the dkcard pile Isshuffled and turned face down to
become the new draw pile.
clnlwts
atthute affected. Re-

Testing Attributes

Buying Equipment

Whenever a character Is Instmeted to test an attribute, the


In order to buy a piece of equipmentthat has been drawn,
difficulty of the test will be defined in a statement of the the dwader must pay the amount of money listed as its
following format: b v e l vs. Attribute. There are three difRdty Value." After paying the bank that amount, the character
lev& that attrjbutescan be tested against- Easy,Average, end keeps the card. Attribute bonuses fmm the item are no1 to be
Difficult. The statement 'Easy VS. Cornbat," for instance, listed on the character sheet. Rather, the player simply takes
Into account those bonuses as desired when testing the
means make an Easy level test of the Combat attribute.
T e s t ~ T o m a k e c n r E a s y t e s S ~ f m ~ ~ t h e p l a y e r m uattribute.
st
S p e d : There are two items of equipment in the game that
IOU, ontheD10, a number lessthan or equalbdwblethe.aTo makean Avwagetestof an atbibUte,the player must roll, dlow a character the option of acquiring the item by making
a successful test of the Contacts athibute.
on the Dl 0, a number less than or equal to the attribute.
Ifthecharactersucceeds atthe test, the item is acquired,just
To make a DifRcult test of an attrhute, the player must roll,
on the Dl 0, a number less than or equal to half the attribute as ffit had been bought. Ifthecharacter falls atthetest, theitern
may stilt be purchased at its listed value, or it may be turned
(rounded d o w i t ' s a dark world).
Thesetest levels are summarized in a table on the encounter h fior its "Turn-in" value. The player may also opt to turn the
card in for money rather than attempting the roll.
charts sheet for easy reference during play.
Equipment Bonuses: Attribute bonuses from equipment
Turning in Equipment
the character decides to use are added to the attrbute be@m
Ifa pleyer draws a card and cannot affordit or does not wlsh
It Is doubled or halved for an Easy or Difficult test. {!See
to buy It, the player may discard the card and mceivefrom the
"Equipment," below.)

james stevens (order #2085857)

spectiveiy, "Breaks Onmor "Empties On," followed by a


~ w h a ~ w m o r r ! t h s n o n e c e r d a t a ~ r n a y ~ l n arange
n y of numbers. At the end of each turn in which such an
o r d o f t h e m , a n d t h q r m a y u s e t h e ~ ~ h item
~ h Is used, the ownlng player rolls the D 10, and if the result
someoflhe~~awnbpurckeothentheydrw
Is within the Ilsted range, the Equipment Card is discarded.
Our- their turns, players may dways tum In a card they
have previously purchased, In order to receive Lts "Ilun-In"
value, and they e m use that money immediately to purchase
As mentioned earlier, characters start the game with no
other cards just drawn.
money. They galn money either by turning in Equtpment
Cards or by landlng on the YWIndfaH"space ofthe Career

bank the amount of money llsted as fts Turn in" value.

A\ONEY

Using Equipment

Characters may usevehicles to Increase their movement


on the Dark America map and to gain a bonus to thelr map
encounter rolls as explained under the 'Dark Amerfca Map"
sedition of "PlayerTurn." page 3.
Anytime cfbaractets are fnstrueted to make an attribute
test, they can apply the attribute bonuses of one or more
items of equipment they own. subject to the followhg rules.
Armor: Armor is listed as 'Head Qnly," "Ibrso Only," or
"Head G Torso." A character can combine "Heud* armor
with *Tarsowarmor, but may not combine 'Head" with
"Head," "Torso" with "Torso,"or anything with 'Head E
Torso."
Weapons; Weapons are listed as efther *I Hand" or "2
Hands." A character may use no more than two hands'
worth ofweapons at one time. Therefore, a character can
use one weapon listed as "2Hands," or one or two weapons
fisted as "1 Hand" at any one time.
Computer: A character may use no more than one
Equipnent Card Ldentified as a Tornputerwat a time.
Vlsion: A charactermay use no r n o ahan
~ one Item listed
as "Vls!onust one tlme.
Communication: A character may use no more than one
Item listed as "Cornmunicatbn"at one tlme.

Multiple Equipment Bonuscs


There are no restrictions upon mmbinhg armor with
weapon(s) for muItiple Combat bonuses, and a computer
wIth vIsion equ[pment for multiple Staking bonuses.

Rcdundant Equ i pmcnt


Characters may freely own more equipment than they a n
possibly use at one time, rurd they can change whkh kuns
they are usingfor each a w e test. For exampk a character
who owned both an AK-74 and an M60machineguncould use
thefirstweaponononetumandswIkhtotheotheronthen&

"Brca ks/Empticr On"

Track and passing the attribute test Indicated there.


Whenever charactersgaIn money,the banker Is responsble for givfng R to them from the game's supply of bills.
Whenever characters pay money, they give bills back to the
bnker, who replaces them In the game's supply. Naturally,
the banker player must keep his or her personal funds
separate from that supply.

EffECTS Of PLOT CARDS


As Plot Cards are encountered and/or discarded, they
have varied effects upon the game, as explahed by the
folIowtng rules.

Cards in Play
Typically. there are two PIot Cards considered to be In
play atany one h e . The Rrst Isthe singlecard movlngalong
the Plot Cards Track. The second Is the top card on the
starting space. Cards below that top card are considered
plots whkh have not yet started, and those that have been
discarded are considered plots which have already come to
fruition.

Encountering Plot Cards


A chamcter encounters a Plot Card by mouing to the
W p l e x llsted on fhe w d . Characters who moved there by
travelling onthe Dark America map or begantheir turn In the
rnetroplex always have the option to chaose notto encounter the card. Characters who were directed to the metmplex
by a Dark Encounterspaceon h e Career Track or as a result
of a mlI an an encounter tables must encounter the card. If
both Plot Cards In play llst the same metmplex, the player
chooses which Plot Card the character encounters.
When a card is encountered. it Is flipped face up so that
players can read the text on that side, If it fs nat defeated or
discarded [see the follow lng sedans),It wil t remain face up
from thls point on 8s It proceeds along the Plot Cerds Treck

Major Plots

Plot Cards wfth a number value listed on their upper left


SomeitemsarefraglIe.andothersmaybedfFnculttaflnd merandnameoneofthefourmhhraceswithapawnh
replacement ammunltian for. These Items am IaImIed, re- the game are consideredMajor Plots.That Is.each h eone of

james stevens (order #2085857)

them reaches the end of the track md b dbcardtd, the pawn comer as a reminder of theIr value.)
Faihrrt: ChmBcterswho failat the attributetest rrre defeated
Tw the mkion race listed on that card advan- on the Pb4
Fbfnts Track the number of spaces equal to the number by the pbt and move dfrectIy to the IntensbeCarespace of the
Track,immediately losing one Equrprnent Card Inthe
lndcated on the card. If thh moves tfis pawn to 20 pohs or -1
more on the Plot Points Track, that race fe comldr?ndto have process(asIndicatedon the IntensiveCam space). Characters
bmught enough plots to Crultkn to dktIvtdy take over the who have no Equipment Cards suffer no further penalty
country (see 'Ending the Game," bebw).
Other Plot Cards
For example. the Rve-pint '%brhkswcard would cause
mere are a number of other types of Plot Cards.
the morkks pawn to be movedflve spaces upthe Plat Pobts
hto-Dimension Cards: lrnmedately upon turning the
Track. If m other morbcks cardshad bcar ckardedyst,the
morlocks paurn would be phcedon the '5" space ofthe tmek card face up, the player whose character encountered It
t urn to the Proto-Dimension Encounters table end
If, on theother hand, the rnorbekti pawn was abet@ dtthgon m u ~ t
theU17"space. Rr Instance,thlsfive-palr&cardtlrrnrldpu&the f o l k the instructtons there.
morlocksb 22points. t w o b e y m d w h a t h n e c ~ f ~ r t h e m Dtrnonground Cards: The player must roU for an encounto take wer the country.
ter on the Demongmund Encounters table.
Raid: The player must tnm&ely
follow the
M a J o r ~ c a r d 6 a t s o U s t ~ t p C h e d S P C D C ~ a rCorparatt
~
on the card.
thm,opbna w h i c h a r e e ~ u n d e r ~ o w n ~ b e b directions
vr
W d Hunt: 'The player must immediately follow the
Minor Plots
directtons on the card.
Besldes the four minion races who are Intent on taking
False Lslld: There Is no plot or encounter here. l h e
over the country, there am also a number of o h r mMon character has been misled by a 'red herring."
races perpetrating minor plots. If these plots come to
fruition, they have no effect on the PlotPolntsTrack,but thay
Play continues until one of the four minfon races pawns
can provide the characters with a mall mearrure of fame If
defeated,Uke the Major Pbt Catds, th- cards lEst attdbute reachas 20 points or more on the Plot Polnts Track,or the
checks for escaping or Rghting them, am explained klopr. very last Plot Card fs discarded, whfchwer happens first.

ENDING THE GAME

Escaping PIo h

Minions Win

Characters always have tha-own to attempt b escape


If one of the minion races achieves 20 points or more on
a Major or Mlnor Plot Card by rolling for the attribute test the Plot PointsTrack, that race has taken over the nation and
listed next to 'Escape" on the card (Different plots require all of the players lose.
tests of different attributes.)
Characters who succeed at the attribute test am COMWPlayers Win
WmhstPbCCardIsdmneofthemlnionraceshas
d to have avoided the pl* they end h i l t turn in the
mttroplex where it is located,but they do not affect the plob ~ r P ) e a a L Z O p o h &theplayemallwhthegame.
nor does It affect them.
Characters who opt notto try to escap, or who fad at the
Most Famous
attribute test to escape, must flght the plot.
If the players win,the player whose character Is the most
famous m h b n hunter achIeves the best win.
fighting
To~whlchchamcteristhemostfrmoup,playsadd
If a characteropts to fight aMaJororMinorPlot, orb btced up the m m b of points worth of Plot Carrls their chamdm
to by a bungled escapeattempt, that characterrnusta h p t dehkd. RBnemberthatMajorlJbtsm~then~llstedin
the attribute test lfsted next to 'FSght" on the card. (Again, thelrupperleftcorner,and Mhor Picas (thasewiththe word "Famea
different plots require tests of dIfkent attrlhtts.)
Wfithe~perleftcuner)arewort1
hp~ o h t d T h e
Success: A character who succeeds at the attribute tcst chamcacruriththemoartpofntsis~most~~plllebmken
defeats the plot and takes the card to bold as a measure of by w m m the am&
of marry the charaders haw alter
his or her fame as a mlnIon hunter. Mnjor PI& an worth the
h dl eqdprnent for its Tim-in"&
number listed in their upper ledt corner. h r Pbts are each
Of mrse. If the players lose, the most famous minion
worth exactly 1 point each. (Toavoid confusion wlth Plot huntswill also be thefirst one tobe hunted down and killed by
PoIrtts, we have printed the word *FamenInthelr upper IeR hDakMhbns.

Plots

james stevens (order #2085857)

As It stands, MBnlon Hunter can be readily wun by playerswho w o k in concert and are
wWmg to make an occmsionel personal s a a b e But m m players m a y w'rsh to play a
grimmer, m o ~ ad i M t version of the game, esgxx'dly after they have &vdapd
m
d
y effective strateg6es of play. For s h popfe, we t e c o m n d the use of one
or mare of the following optlord modiatiwrs to t
kbask d e s Note that these options
tue listed m m y in ord- of increasing d-ty.

REDUCED DISTRACTIONS

Forthtsoptbn.rernuvenjl Falsehd,WldHunt, CorpornteRaM. arpd/orC)emmgmmd


cards Cmm the Hot Card &k The mom types you mmve, the more quickly the
remaining cards will proceed dong the track, increasing the difkulty of cutchhg them
in time, Note that this @on
dso tend to -d
overall playing time

INCREASED PLOT POINTS

By iracceasing the number of Hot Poirrts euchMajw Plot b worth, you wiU drive the Plot
Point markers along the track more quiddy, increasing the danger that one ofthe minion
races will taka aver the country. Begin by adding 1 point to e w h card (i.e.,a 5-point card
will move its marker sh spaces dong the Plot Points Track). Ifyou d e s h m o r e d i i d t y ,
try &ding 2 p i n t s to each, then 3,etc Farm points mmin the same.

ENHANCED MINOR PLOTS


This optionsupposes that even though theMinor Plots do not specikatty help the ETs,
Fey Folk, Morlocks, ar Nukids in their Major Plats, the horror and confusion caused by
th-e Minor Hots do make the nation more! smeptfble to D k Minbn control. To
represent this, ea& time a Minor Ptot card is discarded (mdefented), move all four ofthe
Majw Plot markers one space upward on the Plot Points Track.

REDUCED RESPONSE TIME


As Wngs stand now, each Rot Curd moves along the Plat Card Tmck at a pace that
allows needy every player one turn in w h i h to confront it Wore it is discarded, One way
aF hemasing the game's dWiCUlfy, then, isto M c e this response h e by begihnhg the
Plat Card deck. one space d o s r to the D i r d space than llormal (i.e.,h a Eve- or slxplayergam+~Int)lededconthe34
Playersspace, etc.).Thisoptionwill a b d e a e a s t
the overall playing t h e of the game a bit.

MAJOR PLOT CIEAD STARTS


In thii option, R is assumed that the ETs, fey folk, nukids, and morlocks have aU had
a chance: to hg'm their takeover of the nation be/- the minionhunters have even begun
todeveloptheir attributes. To s'unulatethis,roll 1Mfor eachofthe four Mafor Rot rnfrrlon
races, and start its pawn at that number on the Plot hints Track before the game actually
begins. Note that this tm& to make things quite dmcult for the minion hunt- very early

in the game.
james stevens (order #2085857)

james stevens (order #2085857)

james stevens (order #2085857)

"'I
1,:

james stevens (order #2085857)

vrplrvru

rn !I

james stevens (order #2085857)

Demonground Encounters

Roll 1010'
Roll h u n t e r

Out-Law Encounfcrr
R d l lOlOC

~ p b t d r r w & k ~ ~ R d M a d m

1
Contacts).

Attackd by bkod v u b m : Halt momntmt. Srmxad at

- I-

ult: Combat or Stslklng, or go to htmslva Cam.

~pmto-dtmcMkn:Haltm~tlmmllLnmedlmtely on mPiata-Dhemtan
E n m b m " tabla

=(If=

th ray:

~ w m c o u n t e r

No

No

Hall mwemant. Vehk


Care).

1, go to fntenslvt

7
1

No-

10 Ho#leww

james stevens (order #2085857)

Proto-Dimension Encounterr

Rdl Av+mge: h p s ~Suected


.
= Roll 106: Fail = Roll 1Dl0

take ant
1
Einpthkmmmuk R&ve+l
h p a t h y , h advmtca.
~tianafmurdaret1pdmikIkmt~~
Blood mld:M v m a but r
M at b y : C a n k t dl or
-1-

~o encounler: advance norma~~yi,

---10+ M ? a m b o l vortex: S u d at Dlfkult: Empalhy or lost

james stevens (order #2085857)

james stevens (order #2085857)

Line C

Line A.
Line %

Line A.

Print this sheet on white card stock.


Cut on Line A.
Fold on Line B.
Cut on Line C to match Line A.
Cut each individual pawn from the group.

Minion Hunter Pawns


james stevens (order #2085857)

-x

.I
I;

A,'

4 Character Sheets.
Two identical sheets with four identical
blank Character forms.
Print this file on white paper.
The backs are blank.
This file provides enough
Forms to support
eight players in a game.

james stevens (order #2085857)

Empathy

Stalking

Combat

Contacts

james stevens (order #2085857)

Empathy

Stalking

Combat

Contacts

Empathy

Stalking

on
Combat

james stevens (order #2085857)

Contacts

Empathy

Stalking

Combat

Contacts

mlNl ON UUNTI-R (U444(TI-RIUIIT!

james stevens (order #2085857)

james stevens (order #2085857)

james stevens (order #2085857)

james stevens (order #2085857)

james stevens (order #2085857)

james stevens (order #2085857)

6a Plot Cards.
Three different Sheets of Plot Cards
Print on Tan Card Stock.
Note that each Plot Card has a specific Back
which states its Metroplex location.
Re-order the cards so they will
feed in the printer 0- 1-2-3-4-5
and print the backs.

m--james stevens (order #2085857)

6a

Produces ,cards appmximafely 2x 2:6 inches:


6

D-A- R-K

NUKlDS

CONS?MY

Minion Hunter

Plot Cards

1 of5

Print on Blue
Card stock

NUKlDS

8eacouwr
Fame

NUKlDS

HAUNT

Escape: Average vs. W k h g


Fight: Average vs. Empathy

Escape: Easy vs. Empathy


Eght: Average vs. Empathy

Texamoms

st. Louis

Escape: Wvs.E m m y
Ffght: Dficult vs. Combat
Oold Coast

james stevens (order #2085857)

west me

'2

FEY &fK

NUKlDS

/ -

Fame

Escape: DifFicult vs. Contacts


Fight: Easy vs. Combat

~~~~
m M m -

-Mvs.~

Gold Coast

Produces cards approximately 2.x2.5 inches.

I pame

~ame

Fame

A N I M f D STATUE I1

WERES

0-A-R-K

CONSPIRACY

IfRIT

Minion Hunter

Plot Cards

2 of 5

Prlnt on Blue

Card Stock

Escape: Average vs. ~talirjn~ Escape: Easy us. Empathy


Flght: Average vs. Combat :
Flght: DIfAcult vs. Combat

Escape: Easy vs. Stalklng


Fight: DIfncult vs. Combat

,I

Denver
Fame

Fame

Fame

MUMMIES

RAT SWARM

Exape: Easy vs. S e h g


Fight: Average vs. Cambat

DEMONGROUND

PALE

Roll for
Demonground Encounter

Escape: Easy w. Empathy


Ffght :Average vs. Combat

Fame

Seacouver

Carolina Triangle

New Boswash

Fame

CRAWLING HAND

MOREAU WERES

Escape: Average vs. Combat


Fight: Easy vs. Contacts

Las Vegas

1'

Dsllar/Ft. Worth

Escape: Easy vs, Combat


Fight: Average vs. Contacts

CYBORG

Fame

SKELETONS

Exape: Average vs. Combat


Flght: Average vs. Combat

Fame

Fame

New Orleans

I!

-ape: A-e
vs,
FlgM: Easy vs. Combat

New Orleans

Gold Coast
Fame

GIANT ROACHES

FALSE LEAD

POLTERGEIST

There is no encounter
here.

Escape: D I R Ivs. Combat


RgM: Easy vs. C ~ c t s
matatIanta
james stevens (order #2085857)

w:
~

'

m.
Y

Escape: Average vs. Contacts


Fig& Dicuh vs. Empathy

TwIn Cities

1 1

You have been misled


by a * e d herring."
Betkr luck next We.

Produces cards approximately 2 x 2.5 inches,


Fame

fALSE LEAD

0-I-R.K
CO~SPIRIICY

HARPIES
I

Minion Hunter

There is no encounter
here.
You have been misled
by a "redherring."
Better luck next trme.

Plot Cards

3of5

Print on Blue
Card Stock

Easy vs. Stalking

1 Succeed=+2 Empathy

Fail=ContactsEaten!

Escape: Average vs. Contacts


HgM: Average vs. Canbat

Fame

Fame

Fame

POLTERGE lST

tlAUNT

,I

HAUNT

COBRA PEOPLE

Escape: Average vs. Combat Escape: Average vs. Empathy


A g k Average w. Empathy Fight: DlfF~cultvs. Bnpthy '

Escape: Easy vs. Empathy


HgM: Average vs. Empathy

Eswpe: Easy vs. Combat


Figk Average vs. Contacts

New Boswash

Fame

Fame

DEMONGROUND

OkIahorna City

O%

ANIMATED AUTO

FALSE LEAD

l f l

'I I

I
1I II

I
Roll for
Escape: b s y vs. stalk'hg
Demonground E ~ G o u ~ ~ ~ F~ h t~ :- g e vs. C m b t

Escape: Easy vs. Empathy


fight: Diffxult vs. Combat

here is no encourrter

"ELIhave been misled


by a "redhecring~
W r luck next time.

Quad Cftfes

WILD HUNT

St. bufs

Fame

Fame

MOSS ZOMBIE

Fame

MYSTIC
CHANGELING

BLEAK SPIRIT

Easy vs. Empathy


I

Succeed=+2 Stalking

FaiI=Contacts Eaten!

II
I

Escape: Easy vs. StaLkii


Fight: Average vr. Combat

Fight: Average vs. Empathy r

Oil Bay
james stevens (order #2085857)

Albuquerque

Escape: Wfflcult vs. Stalkfng


Fight: Easy vs. Empathy

mP@
Average
: VS. s*gY

Dallas/Ft. Worth

I
I

Cincinnati

Produces,cards approximately 2 x 2.5 inches.

CORPORATE RAID

D-A-R-K

CONSPIRACY
Minion Hunter

h y v s . staadng

Plot Cards

4 of 5

Print on Blue
Card Stock

Succeed=+lCombat,
+2Staadng, G
D r a w 2 ~ ~ C a r d s

Escape: D i i I t vs. Stalking


Fight: Easy vs. Combat

F&-GoTo h e n s k CE&

Escape: Average vs. Stalking


Flght: Average vs. Combat

Las Vegas

fALSE LEAD

PROTO-DIMENSION PROTO-D IMENSION PROTO-DIMENSION

Thm Is no encounter
here.

You have been misled


R d l for
Roll for
Proto-Dimenston ~ c m t e r Proto-Dimension Encounter

by a 'red herring."
Better luck next time.

Roll for
Proto-DImensbn Encounter

Denver

Twin Cities

San Frandsco

Fame

MEDUSAS

fALSE LEAD

PROTO-DIMENSION PROTO-DIMENSION

There is no encounter

West We

Roll for

Roll for
Proto-DhnendmEncounter

Escape: Easy vs. Combat


w g k ~iffiu
w. combat

LA

here.
You have been misled
by a "redherring."
Better luck n a t time.

Proto-Dimension Encomter

Reno

Camha Triangle

Fame

CORPORATE RAID

EMO ON GROUND

YELLOW ZOMBIES

DEMONGROUND

Easy vs. -s

Quad Cities
james stevens (order #2085857)

R d for

RoU for

Demongroltlld Encwmks

DemongroundEncounter

Reno.

II

l 3 c q x Averagevs. Empathy
~ A ~ v s . C o n t a c t s

Phoenix

ETS
Minion Hunter

Plot Cards

5of5

Print on Blue
Card Stock

t a n mm&m

Escape: Dtfflcult vs. Stalking


Fight Avmge vs. Empathy
St. Lads

Escape: Average w. Combat

h p :Average vs. Combat

Fight: Easy vs. Conmcts

Fight: Average vs. Contacts

Twin Cities

Carolina Triangle

h p e : D l k d t vs. Combat
Rght: Avwage vs. Contacts

New Boswash
2

ETS

kcape: b s y vs. Empathy


Fight: DiicuR vs. Combat

Escape: Easy vs. Combat


Rght: Easy vs. Contacts

Albuquerque

ETS-

Escape: Average vs. Combat


Fight: k s y vs. contacts

Escape: Easy vs. Combat


W
C
:
Easy w. Contacts

Reno

FEY FOLK

maps:~veragevs. tatk king

Exape: Easy vs. Staking

Fight: Difficult w. Cornhat

FlgM DIfRcuIt vs. Combat

I
james stevens (order #2085857)

Memphis

6b

6b Plot Card Backs.


Three different Sheets of Plot Card Backs
Print on the backs of the Plot Cards.

P oduces cards app ox mate y 2 x 2 5 nches

!OI, , L B

Note that each Plot Card has


a specific Back
which states its
Metroplex location.

PLOT

PlOT

I C W ORLIRII

EIVU

PUT
WTIllI

PlOT
COLD (0111

m--I

james stevens (order #2085857)

MlnlDn Hunter

Plot Cards

1 of5

Prlnton slue
Card Stock

PUT
In(OUVIn

PlOT

PlOT

PlOT

o~~n~ornn
(IN

IT LOUII

TLXII~OROI

PlOT

PlOT

PLOT

PLOT

PUOCNlX

OlMV

COLD (01111

(UITRLINTI

PlOT

Minion Hunter

PlOT

Plot Cards

1 of5

Print on Blue
Card Stock

PlOT

PlOT

PlOT

IT. lOUll

GOLD (OBIT

PLOT

PlOT

PlOT

PlOT
GOLD (011fl

james stevens (order #2085857)

PlOT
TIXU m

PLOT

PLDT

PlOT

PlOT

PLOT

PLOT

PLOT

PLOT

PLOT

PLOT

GOLD (OUT

PLDT
IHDV

james stevens (order #2085857)

PlOT

PlOT
TWIN (ITlII

PlOT

Produces cards approximately 2 x 2.5 inches.

PlOT

PlOT

PLOT

PLOT

PlOT

PLOT

ORl4UOma (ITv

PlOT

HCW 80W4IU

PITTIIIIIO

PlOT

PlOT

PlOT

PlOT

IT. LOUll

PlOT
james stevens (order #2085857)

PlOT

PlOT

Produces cards approximaltely 2 x 2.5 inches.

PLOT

PLOT

PLOT

PlOT

PLOT

PlOT

PLOT

PlOT

PlOT

PlOT

PlOT
I4(OUVQ

WIT BII

PlOT

PlOT

PUMNX
l

N
N
O

james stevens (order #2085857)

PlOT

Produces cards approximately 2 x 2.5 inches.

D-A- R-K

PLOT

PlOT

PLOT

COWR
l ACY
Minion Hunter

Plot Cards

5 of 5

Print on Blue
Card Stock

MN WN(II(0

PlOT

PLDT

PLOT

PlOT

PLDT

PlOT

PlOT

PLOT

PlOT

PlOT

PLOT

PLOT

james stevens (order #2085857)

mu

'I

7a Equipment Cards.
Four different sheets of Equipment Cards
Print on Tan Card Stock.
Because the Backs are identical,
they may be omitted.
(Optional) Re-order the cards
so they will
feed in the printer 0- 1-2-3-4
and print the backs.
The Minion Nation
Expansion Equipment Cards
are included as the
last page in the group.

Bjames stevens (order #2085857)

Produces cards approximately 2 x 2.5 inches.

Minion Hunter
Equipment Cards
Prlnt on Buff
Card Stock

james stevens (order #2085857)

DwAvR-K

Produces cards approximately 2 x 2.5inches.

Minlon Hunter
Equipment Cards

2of3

Print on Buff
Card Stock

james stevens (order #2085857)

Produces cards approximately 2 x 2.5 inches.

Minion Hunter
Equipment Cards
Print on Buff
Card Stock

D-A- R-K
CONSPIRACY

icg
2;sp,
&;

"2 8

#"s;

beg9
~
S
P

james stevens (order #2085857)

cards approximately 2 x 2.5 inches.


C

--

. --

lit

re:
il..S

james stevens (order #2085857)

7b

7b Equipment Card Backs.


Four identical sheets of Equipment Card Backs
Print on the backs of the
Equipment Cards
(Optional) Re-order the cards
so they will
feed in the printer 0- 1-2-3-4
and print the backs.
The Minion Nation
Expansion Equipment Cards
are included as the
last page in the group.

james stevens (order #2085857)

Produces cards approximately 2 x 2.5 inches.

james stevens (order #2085857)

Produces cards approximately 2 x 2.5 inches.

james stevens (order #2085857)

Produces cards approximately 2 x 2.5 inches.

james stevens (order #2085857)

Produces cards approximately 2 x 2.5 inches.

james stevens (order #2085857)

8 Encounter Chart.
One sheet of Encounter Charts.
Print on White Card Stock.
The back is blank.

w--l
james stevens (order #2085857)

Demonground Encounters

Out-Law Encounters
---

30

Atbcked by b W wllurw: Halt mwemen~Sueoesd at

No-

Horpital Encounters

Proto-Dimcnsion Encounlcrr

RBU 1 O t O ~ m w l n g o n t b ~ T t a e b

Roll Awrage: mpathy. &dRoll 106: Fall

A4tribute Test Difficulty level^*

james stevens (order #2085857)

D d m y a Dab MWon t a c k R&e

Roll ID10

m y Plot Marker by

Public Ironspodation

james stevens (order #2085857)

eed at Easy
I

Empathy to heal one hosprtalizedchdractcr.**

Rev& to an earlier age: Lose 1 pint frmn each chamchMc

ma**-

rjl,,,

Astral
Adrcll

Astml
Astral stnrrn. Surc.rt.cl at Aver----.. v.;. F-.,---'h-*o r lc-a
EiKmarteranaslsaloppclllPnl
wake up tn m
k
n
tCare.

rhm-

torq
-

Forg
pin!

Forget sl~nleot your experlencc


et what your purpose i5: b
..,el o lrlend: Lose I Contact.

q i l

- 1 Empathy.

.,

S l d r t t h e ~ ~ d ~ v s . ~ ~ a r g o t o ~
Fountam of hte Succeed at Average vs Sblk~r~g

rat wardB

"

k r y ~ : S u c w e d s t ~ v s . ~ ~
Wall ol flame. Low a random Equ~pment
Card

.. , -

t-~nd
d~scardedequ~prnenr:Draw an Eq

.t

-(

nent Card, and keep il

r1o c~tlaryc.'

tin d w i w o d d y a l l k +3to Cmtatb


tlorlr~dtd
bv the fey: Succeed sl Avemge us. Slalking or low

turn

"I,,.

~talPkn clue: Reduce any Plol Marker by 4 poi

CI LCYYIII

Bm-sur
Care.

-1

Lake of k c b e s SurrPed at Average vs. Empathy or go t~ Geneml


Empathy or becoc

wI

~:SucceedatMWlvs.hpthyotlost(wake

james stevens (order #2085857)

','

.ncounter a "toxic rnott.,. ,..J her toh ,,,,.


Difficult: Combat or go to Intensive Carl
lunted by Eis:Halt movement. Succeed at DiFlicult vs.
Stalking or turned bbA-'- ' 3 Combat, -2Empathy
. -

Severe sorar flai

or Contach).

hcounter gargoyles: Succt

at Difficult

;talking or

to lntensive Care;
)iscover pmto-di
en
roll immediately on "Pmto-DimensionEncounters" tables
ittacked by storm wraiths: Halt movement. Vehicle
'
destroyed (if on foot. Succeed at Difficult vs. Empe

james stevens (order #2085857)

turn taking

-h,.I*--

ittackd by ~ i m Io ~res:malt move nt. succeea at


Average vs. Conw:@
w.fro~,h(sdddd
-:razed trucker tries ahli y&u,kr?@w&
i
S
*
v
p
.. ....
.
.
vs. Stalking or vehicle destroyed i i f on foot, succer
gu to Intensive Care).
ittacked by motorcycle gang: Halt movement. Succeed r
.verage:Cambat or lose most expensive Equipment Card.
mrist missile: Halt movement. Vehicle
rttacked by ecc
Fnnt nn t n Intonti>,- r 2 r - i
destroyed (il
40 encounter.

james stevens (order #2085857)

n H ~ n t e r ' 'Expansion
~'
Kit

james stevens (order #2085857)

james stevens (order #2085857)

RULES OPTIONS
Rul~~~lormiPnTYaPknlanIntotwombh~:
Gdmrmer Opttons,and F d d b Ophim For ease d r e f e m q
wtVekludad the m a M fmn thekmed gwleo *A mnmm
Gam#*heet hem a s d . myw1'Il mtkethattherrmre

l l m n e m u s ~ ~ ~ b % s * .

Grimmer Options
~ i t ~ M h S m ~ ~ b e ~ ~ ~ w a c O q l p d r
h ~ a n d ~ ~ t a ~ a n # ? e a s i a r r a l ~ ~

W h k ~ b * o E W ~ a = m v r a y s t o
~ t h & s ~ o n t h e ~ ~
R Q d w a d D ~ m ~ F a r W o p t B OmlQ#dlFdseLnod
n,
Wildtluht,Cor)wrateUa#,and/cwD=nmqmd~&omthe
ht~dedr.thamore~yaunmwe,themwa~ytha
d i c a r d a u r m p c d r d o n g ~ t m c k , ~ ~ t t # ?

~yda!&ingkhamhtlme,~thatth~~w~i~
to

OV-n

RMdm Eqlltpnant Imsrr:

b d u a wha go to
~ v e C a r r l ~ ~ a n e E q u l ~ C ~ o f Cartalnly
~ C h *
m m t p l ~ ~ t o l ~ W l e e s t ~ t e e u s t ~ h r e
~One~~~uraytomPkethlngsmore~tforthe
mhIon huntem, then, b to have hlose a ma&n k n

whsaelrertheycnduptn~CnTe*
IrraaasodPWp8hk:By~the~aPPktPaWse&

F b % # m t s ~ y p u ~ ~ ~ R U t ~ m a k e r a ~ h ~

james stevens (order #2085857)

another out Is to let them try to ruzcue v k b s of Falfed fights wlth


Dark Midoas.To accomplish thls, have the pawn forthe dehted
chamctet stand on the Plot Card br one bit,going to bdenshre
Cam at the beglnnlngdthat chamcter'snext turn, orwhentheMof
~themhh~IrJtuvene.Ndethatea&Pkk
Cad reaches the dlacard space, whichever m e s flrst IF, h the
Cnrdamhterdefeats-amgapRtheline{wh)ch
brterim,any oaher minion hunter encounten the card and beats it
d b a p p m s w h e n t h e g a p ~the
~ Discadspace).
b combat, the mlnion hunter on tlae card Is rescued. Rezcued
This variant makes things
pwghon the m h h hunters. If characters are placed on the Plat Card's rnetmpkx space and
youdecldetd~it,itlsugg~ttdthatnoPloaCsrdsbaghmwhghgb their next turnthem b a dof ln In-ve
Care (mrdw h u t
until t k lirst tbm a characterhas a Dark I5~0unter(wlth the top having lost any +pment).
cardon the deck, ofcause), h D I r m m i m Encounter, w 018Lew hcuunter. This delay will allsPw the charactem to buad up a
bit ofsklll Mom tackling tha onslaught of minim pl&.
One very satisfactory mlxofrulesopbm (theonepmferredby
the deslgnsr) I n c t Random
~
Equtpmenttoes,EnhaneedMlnor
Hots (award 1 point Fame only), Character M e e m , Buybig
Just as lt Ispsslbletoenhance the dangerofthegame tls dso Better Health CPre, and lhe Resew
pssible ta enhance the minion huntam*abilhks. The rides that
AndherquIte gaod mix bdudes Enhanoedlr\lnarHots(award
foUowcan beused todhtthedIfRcultyoCtheG f h m e r w 2 pohts Fame) and Tougher Novkes (2 pints).
you chose to use.
For very fast play, a mk of Concurrent Plots,Tougher NDvkea
C h n m e b a r ~ ~ h l $ B y r e e a m m e n d e d ~ i o r (3
~ epolnts),
r
and the
d well,

Suggested Option Mixes

f rimdlicr Option5

Resh~umhe~tIve~d~Hunteristomlbwnhh
hurterstorneedantheDarkhmku map horkrtoglveawapt r p . 4

RANDOA PLOTS

s e l l , o r ~ m ~ e a d r ~ . U n d s Truly&dkatedMhbn~nkvplayersmydtsowesthnt~
* ~ ~
nntstbehftPemmetroplexhorderbrrYakeanygiRqtradeqand/ h r m p b r i t y w i t h t h e g a m e ~ s u c h t t m t l h e y ~ e x a ~
c r d e a a n d t h e ~ t d G e p f a c e o n e l t h e r d t h e Mw M e ) l ~ y k k l & e n c w o l t u a T o ~ ! h e s a r r a e d

~Torsuchpdayers,~have~hthemidcOeofthtsbodr
IfthmkaDmkEroarrderatthem~aEharadwwholmvelP a p a r c a n t U e t a ~ d e m a m t e s t o ~ ~ d t b e e n c a & e s
bthe~msrstuwWsthePbtCardanddtk~irrrm
@ldonthefacesdtheRd~.
ftff~tt~~withanyatherchwa~thwa
7busethls~~brto@yasnormal,a~thePbt~Bo
'Ibrrgher~Genedy,t)leddifMtportbndthegame indbtewhkhmdqdexeshavePnric~teraat~th.reafkrt
b n e a r t h e k g h n h g , w h e n h ~ h t n t e r s a m ~ y t o c r w a k n n dw h e n a P f o l C a d L s U U o f p l a m t h e e n m l W w r t h e
firolltdttrecd,dID100an t h e ~ P l o i s t a b k , a n d p l a y t h e
h ~ a o t a k e o n ~ d a q t h h g . A woyofgMrgthman
sa
~keep~af\lmkhresukIshdfectfmvrhkhcPrd.
InWbooatthlsperkd trys!arthgthemadwRfimaethan2 -mlkd.
p o l n t s h B a c h ~ P y o u u r a n t t o g k t h e m a ~ b o o s t ,a s ~ a r e ~ s l m p l y w r B e t h m n d o w n o n a p i e e e o f ~
slartfhemartwith3~ma~spoirts'nd
~ , ~ d f e a c h n ~ a s % s c a d l s M e b t e d a ~
B
u
m Setter HealthOm: Under thk optbn,a charactermay ~ t r s d c d t h e f r F a m e ~ t s , p l n y e * i s h o u l d ~ a m R g t d n l o n
spend moneyfuat b h e d i n g fora HospitalEncounter, inordw ~ d w a e t e r s h e e t s f o n dlscwdedpbt
~~a
sh-qdychse
to decrease the Ilkelmood oC an ~ t w For. each $140011 firomtheaossed-dfmanhs
spent, add 1 to the I D 6 d L Thw, for $30,000it f posaQAeto
(Notethat when using this table, it Is pssibls Fw a singlemult
to occur more than once, something that does not happen when
playhg wlth the encountwlIstedon the cards. Forexample. Iltw
cards a n currently hlrnedw y , one far New Orleans, d o n e
for Neur Baswash-the SIX-pint IrbrIock mull couid
be
C h m C b ' m

pssw

wliedfweach. lheoddsofthlshappening arelow, dcwm,hul


It Ls pdssQle nonetheless,)
Rolling I 0100: To generate J Dl 00 rolls {also calledpercentfie
dols),FDU the Dl 0 t w l a The h troll k countedas the tans place,
l f y o u u s e ~ o p t h , ~ e m c a n s ~ r n m e y b p r r c h k sand
e the second as the ones place. Far aanpk, a rdl of 1 &ithe
Hospital E x a m t e r die nmclkflenFar one another. & c c d h g the Ilrst dle andof6on t h e d woddbsread as 1 6 a roUd9
Wing Batter
Care rule a
h
lollowed by 2 wodd be read as 92; and a d
l ab 0 fdtwved by 5
The Rest=A n d h a way to allow mtnbn hintus bbelpone d d b e ~ d a s 0 5 N o t e t h a t a d o u b l e d I o f O f s r e a d a s 1 0 0 .

james stevens (order #2085857)

Random Plots Table

dd:. $

a&.h{-

:,:;
!g'#

q$[,,
&\*gj
.,%I, &,

till

i-&%
bL

0-1
.

alse Leadmere is no e-unter


Better luck next ttm

hem. You have

Fame

swa

- -

46

fl

48

ma

----

WVS.

ongmundl: Roll for a Dmongmvld -&out


Easvus. h D a t f w

--

n
Ava vk-CamM p

--

MtNION NATION

james stevens (order #2085857)

Rmdm Platr Table

Ron ID100

54

F a k Lead!: There is no encounter here. You have been misled by a 'red herdrig."
Better luck next t h e .

56

Mmkb
O s b

58

62

Hmu#

64

PmbDlm&1:

66

Harpies

Wf
~

agCtrsg
s

w
V
=
-

v a t o n
Dlff. vs. Empattry

Avg. vs. Empathy

Avg. w. ContaEte

Avg. va. Combat

VS. ~m
Mff. a.StaIkhg

76

Fev Folk

ma-

j a m e s

s t e v e n s

w*a l k i n g e

( o r d e r

Fama

# 2 0 8 5 8 5 7 )

Fame

n ~ k ah

AV.'.

hkld!5

a c
Fane'

Roll b r a R o t ~ ~ D l m e mh cho m h w .

A w . w. Combat
- -.

74

Avg, M. Enpathy

Am. w. Combat

MEW EQUIPhENT CARDS

bcountet rons for

other Demonground or Out-Law passed

~ Y o u l l t m v e l r o e u t t h e m o u t ~ w i t h a p a l r Empathk Hahek As pa tha b I c n i b concemhg m o F ,


g an Eqathk kidmet (marked "Head Only") precludes a
& a d a s w q a r a ~ h k , W m c eyouhwedmesqjust w
sort d helm& Hots that Ms
~ ~ ~ ~ ~ o f ~ C a P d s ~ ~ b ocharader
l r eh
d we&q
s e my
t oher
.
memre~attEmpthkH~~bewmwiththeRurnkh
b~-mofhneswwment-is-tq
t h e ~ n d e s . ~ ~ h ~ , a f w ~ , a(m
s d d "WsRdTwom).lhehetmet Is simply
too bdky to 5t fvlth that m1
eveh with the armor's helmet
d
e
t
a
w
b
e
k
r
v
A
nmovsd.
~SeradofthadhnveanMNA"llstedkWlte"d
FokkPdlnatendoWcing n o d movementon the Careers
" T l l I n . " ~ ~ rwraald.
~ b1FWy
e have
~
T&c~Dark~map,theponsess~~obthbdwlcemy
~ ~ t e ~ l f P t g d ~ a W u e o I hmay
e ,kacquired
h y
encounter,automnWly succeeding at
b y ~ a u w m ~ ~ ~ w i t i t h h n o ~ c d a have
t n a
t proto-dknenston
h e
lmxed -1:
Mum mearm that the card is d k d e d (the cantdlhkheportal( k , * t o a n y p r o t o - d i m ~ b M 4 ) .
O
b
~ 1Wdfwctlroctenewntwmuststiflbede,
,
~
~
~
5
r
t
s
I a ol r p 0l ~ s~ o ) .
A b t h e Wdarpod has k n usedonce, It muat be dbcded.
mthy-s:
FwonyonctkdvmY, admtadmmay d y
~ ~ d m a r k Q d ~ B s s k a U y * t h h f u s t m e ~ s t(Darlr
h a tLards 4s%l3atr Ot9 operationand come looking for E)
Rldfng Horse: Note that besides k i r r g used as a %%hid%."
the
anlyonsPm&~sWKltcanbedakaiha.An
rldlrrg
hame
may
b
m
to
d
o
w
Its
possessor
to
succeed
l%@nWHetnaet(aWm)mbus%dh~witha
al ony rdl fw
(Theminions capture the horse Instead OF
mephykbrsfletdm

~~

m.

u the
~ ckacm.)
~ h t h

a r a y b ~ t h a ~ b t g p I a y % r ~ 1 ~ p l a y e r s s e s h , t h eSn ~ ~ F b @ ~ ~ l e a u w - ~
pleas t h u p m k h m c n r l n g WCard. [Evmpmhas thhglbrnkmted&b mwibythems. Mctethataptmnusiq

~ a n o n a r a h a t t h i e p i a e e o f ~ I s ~ d b y t iht e~ m d F e F m ~ r d t s w t r c n p a a s p a a s ~ ~ O u t - L W k r o r
-=thembv-%
-1
VamplrteSword:A s q h h e d In the DwkTek sourrebodr,the
The h i o n hw&m,Plha clefsnb thnt Mot C a d gafns the
&dpnmntCardasabolblW FeMjorsndMimwWCards,Olte varraph sftpordIm&wbody heat from living things, and It must
m ~ ! = e e d h g a t ~ ~ h t " ~ t t s t ~ ~ o be
r contded
~ c t a m
- p d k d l y for the wielder to avoid sufftxing
Dlmenslon, Demongrcund, ar Corporatt RaM Cards, It sknply valaus nagathe dkb.InMhbn N a t h , this means that at the
m ~ nncrtendlrtg
s
uphthe fiospitnl. FurWdHunt and False Lead end of each of its p a s w o r ' s Runs, whether or not the sword Is
tes? d
~ ~ = d I s ~ i n e d ~ I y ( ~ t h t actually
s o mused,
n its
~ possessw must succeed at a DWICUI~
Empathy or lose one point of that characterhtk.The possessor
~encol?ntsfiiyiaId-Qut~Cards.)
chooseto
# & ~ C E t r d b ~ r a d e ~ ~ ~ c & ~ h t n tmay
h a
t b discard thesword card atthe begInnhgofany turn,
C d h ~ t h ~ t G a r d L s ~ a s w a l l ( l n tbefore
h e doing anythhg
EQulpwrant Card
p b , of came). Note that sawthnes
Car& wlll bt p h d under a Plot Card that dl be
~ h t h e ~ ~ P l a t C a r d p h a s e , ~ ~ t a t yY ~w w
t hi Oer o X i e e m t h e R o t o - D L n e n s i i Q l l t - ~ ~
~
p
I
~
~
s
~
k
J
u
c
h m ~d H of s p bM ~ tsa b l~e s C~w g hr t s d a n t h e ~ d t h F d i i ~ ~
~ y ~ d r e ~ 2 w o l r d s t o d o ~ a ha A
t e Le x( p~ n n d e d ~ i ~ l r w n t h e ~ ~ n e a T h t y m ~
kr:I t oB dark
t o b e ~ h p t a e e d ~ ~ ~
AWdcdwThe-eofthesecardaatDak,
In H,
the ways h whkh h a e tables are used is self~
y
k
m
p
u
y
m
t
e early~btlae
~ wel b t ,~kd a summary O given hare fardmity's sake, followed
mcountersobnale.
w~ ~a ~~
~ p a r r t t , ~ ~ u ~ ~ ~ r by
s ~ a ~d ya , f ~ e W
mrdtlpla tmw R the h@td wMe tha Plot Cards ma& along,
Demangrormd h a u n t e m As indicated al the top of thts
~ ~ B s ~ 1 ~ t o l o s a y a u r h s a d d y o n , ~ ytable,
w ' klslt mll1DQ determine which &table (A or 8) to roll
YkdyendupbdqfhepmeaswelI.
an,then d
l 1Dl 0 (addlng any applWe v&ie mdifiers) to
~ ~ . modified ID10rolls OF
E m E r g a w y ~ A ~ w h O ~ s t a r r dd ee bd r m i n 4 t h e a ~Notethat
hhveen(qt)#ddahmmguwdorW 6
o
s
~
~
b
m
~
Q u t - 4E
~ w ~ ~ ~ W l hate
e sr e
d d hr in exaclly the same
Lapr-)hqf*ptcseadcqul~tocall~.
mebmckm - y L t h e - m , m t h a r
--Danongroundm~wa~grwtil~'tumbdoso,andwithwthwing~makc
hospital bcanbm nFat rd 1M to determine whether or

&.
EXPANDED ENCOUNTER TABLES

james stevens (order #2085857)

notthecha~hwmeneoMterthlstum.1fal r Z o r 3 i s ~ e d , Blo& A &My mobile, otkmoddly mature resmblii a


roU IDIOforthe exactmcmnter.
spiky Mack melon, whii attadrs by piercing the skin of its py,
Proto-D-lon
Emmmters; As the nabe at Lhe head of ?he clinging tighly, and WMng
[uids, then consuming the
Rota-Wmensilhounters pngesays, to we these tables, Rrst Iiqulj.lng carpse. '
make an AvEmpathy d
l to control the portal found.
Bloodkin: A t y p e d & - d h h d
humanoidwhme existSueeeasmeansthatthechar~cangotoany
pwto-dimenston erne led to legends of v a m p h s nnd trolls.
tbeplayerchwses:f&rermmsa l D l O d m u s t k m a d e t o
Blood Raid: A mbbery in which stared blood L stden, rather
determine h whSch pmto-dlmension the character erpds up (the than money. MLen performed by human dmlnals, but swwheadiiforBaehLsnumked).
timesbywo~seth~.
Bkod hltures: A new heed of vultures which attwks healChy
Qnee the pmb-dimension has been determined. roll 1D6 to
&ermine the a c t exounter.
Cmutures.
bshg Ramlorn Equtpmcnt: Whenww you me irrPtruded to
Bmshflre War: Any ofthe 21st century's multltudhmm petty
lose s random p k e of qulpment, turn all of your Eqdpent borttlea between rnha states
Cards face down, M e them together, then chase anather
hatad: Challengedby police{usuallympaatecops),whather
player to draw and diard a card.
juntifiably or not.
m
g m~pmtnt
h the Proto-Dhnenslons: W ~ a r y Changclkrg:
~
Inlegend, h~chfldrenwmsometimesstdcn
ore b h c t e d , as the result OF a Roto-Dinsbn Etmmkr, to and a goblin left in their p l ~ e In
. the 2lst century, adults are
draw an Equipment Card far free, simply dmw the top card from ~ i m abducted
m
and replaced wlth h p a t e t s , whether d fthe Equipment Card deck arid add h to your store d equipment, g u t d surgkally (cyborg type) or empsthkally (mystic type).
without &arge. If you draw an Equipment Card matlred 'Find at
Cobra Peopk: A nasty type of humanoid of reptilian origin.
the next Dark mutiter,"you automatically add It to your stare fond ofp o M n g human adults with tMir fangs and swdI0wh-q
of equipment, just as with m m d d.
human b4bies whole.
SWlbld Mark V Enaounter: Characterswho lodie Fame as a
bntatt:A frimd or a w t e who con h mIkd upon for aid.
result ofthis eneolrnter never drop b l o w 0 Fame.
Cal.porateRamA param'd'irystrikeby onecarparation upon
S h l A v o r m ~ . A s t h f & m k ~ , a ~other.
p
&daskdhvwmmwerbthe~forthemw~PlatCd
CorporateRahbg: Takii up a career in thecorporated d
e n d l ~ a n d a d v a n c e s l h a t d o n e ~ t d t h a ~ p l l t .Corp War: A s e r b d corporate raids aimed at destroying a

T I K d r a ~ d O e s ~ d ~ ~ t h e R q e r T u m , ~ N o t e t h aeompetkm.
tthe
W d d l m w c s ~ t h e P I o t C a r d T mmmeansthdthe
Cyborg:A humanwho has been h d y m o d i d with arliklal

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~
p
~
~
t
h
e
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o
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htheirpictsl)OncetheRatCerdhasbsenMdahscardsd,tk
Dark Encountec An encwnter with one or another aort d
~ m ~ ~ e s t o t h e f m t m p k x F o ~ ~ ~ b C C othRnvorldly
s r d ~ h ibvader.
s
Notehut small groups (Le., Iowp!ot jminta)
crherHqerTtan.aasddvamathstcard
are easier ta battle than are larger w,
but ?hey are more
Such chamdm continue to atd the Dark Minions In thisway d i h d t to d h v e r w h l being discovered in e r n , and m
untfi s x u d h g at a ~
~vs. Empathy
J
tmlt at the end of th&
therefore more difficult to escape
Player Turn, or until another player cams to the appprbte
b r k ny:A shortened form of the term -Dark Mnlon."
mehplex, escapes or defeats any Rot Card there, and then
DarComputer: A computer camposed largely of thdy
s-ads
at a D W t m Empathy roll,
dked brain h e (wmehcs r e t a w rebeiliow m
o
m of
Once
minion huntem are freed, they can resume human pers-Mes).
n o d game play on thdr ntxt W a y w T m
DarkMInkn: Amanstrwsservantdthe elusiveDnrlt Masters.
Death Ray:An extratwrestrinlweapon that kypkatly datroys
whatit hits.
TheFollowingrommenlsand &etiniLiansare hluded to sdd to
Demonground: Wild regm- OF the Earth w h i d have been
your edlkation and enfoyment.
ovurun by mutattdplants and animals and/or by spill-overs oF
Amoebewe A human-s'uad amebdd m e a m able to ma- h d ~p r: o t o - d i h .
nipulate and r i w tts fmn.
DhrtensbnaI Wrttx: A major dislwbnee among the pmtoA n l m toc A spirit thnt InhabUs and telekIneWy gives mo- dlmernionr.eauing reverr dluuptkndnormd uirtslce Lherr.
tion to nwmally h n h a t e objects.
'Draft" an m
t
h
:
A corporate h l o n to shanghai new

GLOSSARY

B k a k ~ A n h w ~ h o F h u m a n d c s p a ' a w h d k a sby
t s empathi m i b *
draining b tskth's l& forra
&o-Rmtst:An d o g k a l l y minded individual who em-

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be detained Cor teatins but ultimately
d n ch&
m a k e ~ t w t t h * ~ ~ ~
An hmte, a b m m q
ability of w i t h 4 w m o r e p o i n t S w l b a ~ o n d ~ ( ~ ~ u a l I y b
escape aRer dkovering the art.lokol notuF%af auch places).
r n w y h u n o n s , t i e d ~ t o & ~ ~ &
Soeurlty
m ~ l b r ~ ~ & ~ t ~ o f ~ w h o
c aTtahhg:
m e From goverrrmardal armb tP 0o~pomte
d
b E d 1 ~ m m f 8 8 m d p e ~ ~ ~ d ~ s u b s g q l l e r d f y e o m r pguards,
c e d the world ofthe 21st c m b y r d h
~ b y t h e D s P k L a r d s , t h g e b y ~ m W o n s . might to maintain the ahhm quo,
S k e k W Skelatal ~mainapossessed by an animator SF.
FeyP~k~dark~cllriss~and,prora%tonensele~scruelty.
Q a n g ~ S t r % l e t ~ l n t h e ~ a r e n o t a U b d M m Skulhvorm:
y
An ~ll1gent.otherworldly fwm d parasite cas m e ae fhe only sort d e m m m t y
mailable for theB pable afcontrdlinga human by bumnwIrtg into theperson'sskult
lbb rplcwnterdawsdmadeasto make favor- and taking control OF the brain.
S
b A burrowing creature that somewhat resembles a
dhccaaWk with aueA a gang.
Ha*# Dwarfish bmmd4urfttr blpd-Ilk wings, prehensile giant, land-dwelling squid. It lays hwok br eeaturantravellhg
the ground's surface, then erupb b t h bc&@m
and Qet them
k m , a n d a h d ~
Spongy:
~auir~:~~d~wUhnaI%mmofph~s~call~a
f k t hAgslow but d l l e vegetable IiFe fbrm mia
hmmn-siPedsponge m u s h m coveredwith wriggImg mtle!s,
~ ~ - - B m C l l l - ~ * ~ ~ n e g a whkh feeds by pressing a g a M an'vnal prey, worming L d e t s
the-.
~ A r r r a l e v Q m & , ~ ~ ~ d f l r e .llnder h e skim, and drahhg body f l u k
S t e r W A type of tnachhe intelligmce deslgxd hy the
~AtypaCe~spWhPenZan~end
&
Q
d
a
l
~
~
~
d
~ )Ilananoid
~
~ EThs for tthe pwpese
h
e of d&myIng s y m b k h (see
I k Fcnm
W d t h r r ~ ~ ~ g l g r ~ ~ m P belaw),
E abutrnow
y determined
~ ~ ~ ta exkmhate all
~
~
.
g
r
e
*
b
~
a
~ Storm WraW A humanoid entity of electtieal pww.
8tratt)ght:A battle betweenganp, or betencopcopsand
~I5fiDtPdaatfOF0wHeUZtiDthe~~om.~
D a n g m . but @entially instructive.
~ A ~ d x a b h d ~ t e n t a d e eang
s ~ mrmbers.
t y
Ttdnhgm: The type OF skills typically learned by
~ a r l d n # r h a ~ ( S o ~ a s j s h l e g a n d a r y Q n e Street
k
p p l e who live an "hestreet."
~ahwscmedurilhsnakesinpkebhaiF..)
~ l M c e A c h x e t o a c q u k ~ o n t h e b l ~ m
Symblod:
~
A type of machine h l l i g m des@ed by the
A h n p u m a n m t l y t u m d t o ~ t i s Fomrby
t
h u m a d rn8f~th~putpose
of
--dim?lW'h3 by
s c a ~ p a F t s d l h r ~ ~ t h e r e a n d ~ i n g O t w n
~arother~ucfitm&nWlt.
A p& s u b m n e m humwiaid that,together with l n t o u s Q f u l h m t o b a ~ b y ~ s ~
l b d c ~ * A ~ ~ ~ W f t h t Q I I J C W s k 3 a r d
orSwr dwtyps,lnm&ardedshmnanbehgs.(Fromti. Q. UleW
d e v o t e d b & ~ h w n E t t o ~ ~ a ~
mernmehh)
hnhieHke servants of a toxk maher.
m ~ A , d d ~ l # m a n c m p % e t h w t h m b e c t n ~ s r s TolfEdd=
d

mm

Th~AmmtumdempaUllemergycmdtedbyanempathii
bYw-sP=
P C a t r u d h p e t h : A n ~ w h m e p o w a r s ~ s u d d e n l ypenon, usually as a A t of that person's W death
Were: An animallstk humanoidwith theabiliitytoempathilly
d
~ ~ o f ~ h u m a n s w h o b a n d disguise
~ f o itself
r as Fully h m , except d h g the monthly ndtlng
~ c m a n d r w e n g e u p o n t h e d e t y l h t s p m d t f r a m . season(periodd&ehrllmoon).
O r g s n ~ A b l r d r ~ d h u m e u r ~ p w . WMd Hunt:7heauddmappmmme dany packdothenvoddty
~ I A w S t r e P c h e a d I d t h a t h a v e b c a n a b w d d b creatures InLent upan a M d n g War slaughtering whatever
chaoabyl#enh~offtciafs,nowpopuldedonlybyth they encounter.
dregsofhuntw d e t y
Windfall: A sudden influx d h d s , whether due to a w'vming a
Pala: A I q - h k d hwnmddaatumthat feeds by dminlng htery, mhhg an Inherhnce, mceivhg a corporate Incentive
payment, d k w e r t n g brrrted treasure, cw st-mg
acmas the
b d y h G a t f K l m a a h e r ~ ~
Poltergakt: A d w m d v e iypeof g h d with tha capabnky to M y of n mudared drug Iwd
tetekmetkally manipulate physicalobjects,
Zombk One of several sorts of mobile dtad or n d y dead
PkmRawmALsohmn&saWerrormwm"Aptemnodon-lke pmns. Some are bodies poss%ssed by anhalor spk8s: others
b B d a 8 n c e r ~ I n t e a ~ w d ~ w f t h D a rare
k d~ y dead parsons controlled by hideous parask infeetaProto-Dhston: Any m a h o W e E w Z f i ' s unlvuge.
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Attacked by slither: Hall movement. Succeed a1 Difficult


vs. Cornbal or qo to Intensive Cme.

Produces cards approximately 2 x 2.5 inches.

james stevens (order #2085857)

Produces cards approximately 2 x 2.5 inches.

james stevens (order #2085857)

he Minion Hunter fipansion Kit.

If you've played Minion Hunter until you know every encounter by heart and
have memorized every card, this kit will inject a new level of mystery into your

play.
If you've just begun playing Mlnion Hunter, this kit wiIl provide you with options
and background to make your play more satisfying than ever.
If you've never played Minion Hunter...y outre missing out on a good time.
Included in this package are:
New rules options, for grimmer, yet more cooperative games.
Expanded encounter tables, for further variety In play-including a table of

random Plot Card rcsultsi


16 new Equipment Cards, including Empathy-enhancing items, a second
Wildey Wolf (for two-fisted shooting!), and even minion equipment you can
capture at Dark Encounters!
Designer's Notes, with topic by topic, space by space, encounter by
encounter comments to further flesh out your understanding of Minion Hunter
and its treatment of the Dark Conspiracy horror RPG world.
A new Dark Age has come. Never has the world been so grim ...nor the battle
so heroic!

james stevens (order #2085857)

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