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R O L E P L A Y I N G
G A M E
B Y
GARETH RYDER-HANRAHAN
ame
the role-playing g
Primeval
Credits
WRiting
Gareth Ryder-Hanrahan
Creative Director
Dominic McDowell-Thomas
Additional WRiting
John M. Kahane
Editing
Jenni Hill
Graphic Design
Lee Binding
Proof-Reading
John M. Kahane
Gareth Ryder-Hanrahan
Dominic McDowall-Thomas
Line Manager
Gareth Ryder-Hanrahan
Special Thanks
Impossible Pictures
Angus Abranson
Craig Oxbrow
John M. Kahane
Andrew Peregrine
Kit Kindred
Nathaniel Torson
Additional Design
Edel Ryder-Hanrahan
Layout
Simon Lucas
Edel Ryder-Hanrahan
Game System
based on Doctor Who: Adventures in
Time and Space, Designed and Writen
by David F. Chapman.
Playtesters
John M. Kahane
Kathy Bauer
Steve Bauer
Joanne Clarke
Angela Marsh
David Matchuk
Douglas McMillan
Tammy Powers
Nick Roberts
Tom Robinson
Steven Ross
INTRODUCTION
Contents
Introduction................... 1
The Basics......................... 4
Characters................................ 4
Rules ........................................ 6
The ARC........................... 49
Setting....................................... 7
Creating A Group.................... 11
ARC Characters........................ 51
Operational Resources............ 61
Genesis........................... 11
Villains................................... 63
Attributes............................... 15
Skills....................................... 17
Dinosaur Hunters.......... 66
Skills List................................ 19
Traits...................................... 24
Traits List................................ 25
Operational Resources............ 72
Bad Traits............................... 34
Villains................................... 74
Story Points............................ 40
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Cover-Ups..................... 132
Advanced Techniques............... 79
Action............................ 83
Investigators........................ 139
Anomalies.................... 146
Complications......................... 90
Chases..................................... 98
Equipment.....................113
Weapons.................................115
Future Technology................ 129
iii
Oligocene.............................. 166
Miocene................................. 166
INTRODUCTION
Pliocene................................. 166
Pleistocene.............................167
Conspiracies................ 235
Holocene ................................167
Monsters..................... 169
Skills..................................... 172
Threat .................................. 173
The Creature List................... 177
Creating Creatures................ 201
Creature Traits & Powers...... 203
Identifying a Creature.......... 206
Humans................................. 207
GameMastering........... 210
Bringing the Past to Life........216
Players...................................219
Adventures.................. 222
Components........................... 222
Building The Adventure......... 226
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Introduction
Dinosaurs.
Terrible Lizards. Thats what the word means.
When their bones were found, people wondered if they
were the remains of biblical giants and dragons.
Today, after decades of scientific investigation and
research, we know that life on this planet is billions of
years old, and has taken many formssuch as the titanic,
savage dinosaurs.
Dinosaurs were wiped out in one of the periodic extinctions
that strike our world. Theyve been gone for sixty-five million
years.
What if they came back?
Primeval
Anomalies are starting to appear, doorways in time
to worlds we can barely imagine. The Anomalies
are conclusive proof that the past exists in a fourth
dimension as real and solid as those we already
know. Our job is to predict and contain them.
In Primeval, there are Anomalies, rips in the fabric of
space and time that connect our world to the distant
past. Anomalies can open anywhere, at any time, dropping
velociraptors into shopping centres and Mammoths on
the motorway. These Anomalies are happening more
frequentlyevery day brings more and more sightings of
prehistoric beasts invading the present.
The Anomaly Research Centre (ARC) is a governmentrun team of scientists, soldiers, explorers and other
INTRODUCTION
Whats Primeval?
Primeval is an action-filled science-fiction TV series
about a team working for the Anomaly Research
Centre. Under the leadership of Dr. Nick Cutter (and,
after his death, ex-cop Danny Quinn), they investigate
the mysterious Anomalies and contain the ferocious
prehistoric monsters that have intruded into the
modern world.
Cutters estranged wife Helen is the teams
nemesisshe vanished into an Anomaly eight
years ago and now has her own agenda for human
evolution.
The first three series of Primeval were shown on
ITV from 2007 to 2009; Series Four and Five were
shown in 2011. This book covers the first three
seriesa future supplement will fill in details from
Four and Five.
The Basics
Firstly, you need a few friends to play the Primeval
rpg. One of you will be the Gamemaster, and the rest
of you will be the players. The game works with as
few as two people (one GM, one player), but its best
with three to five players. (By the way, if you havent
decided whos going to be the GM, then the owner of
the book should take on that responsibility.)
Secondly, youll need to be familiar with the
contents of this book. You dont need to memorise
the whole thing, but you should understand how the
basic rules (Chapter 2 The Basics) work, and how
to make characters (Chapter 3 Genesis).
Thirdly, youll need a few dice (the normal, six-sided
ones). When an outcome is in doubt, youll be rolling
dice to see whether or not your character succeeds.
Lets say you want to scramble over a fence to
escape the slavering gorgonopsid thats hot on your
heels. Youd add your characters Coordination and
Athletics scores together, and then roll two dice.
If the total of the dice plus your Coordination and
Athletics is higher than a difficulty number set by the
GM, you make it over the fence in time. If you roll
badly... well, youre a gorgonopsid snack, unless you
spend a Story Point.
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Fourth, youll need a way to keep track of Story Points and
Threat Points. Story Points are a way for you to change a
bad roll or alter the story in your favour. Youll be getting
and spendinga lot of Story Points, so youll need a pile of
tokens. Threat Points are for monsters, and measure how
aggressive and dangerous a creature is. Pennies, glass
beads, jelly beans, cardboard chits, anything like that will
do.
Fifth, youll need a few pencils, and copies of the
character sheet (page 284). Alternatively, you can use the
pre-generated characters on pages 51 60 if you want to
play the characters from the TV series.
Got all that? Good. Lets get moving.
Wheres Matt?
Series 4 & 5
The new characters and monsters from Primevals
fourth and fifth seasons arent in this book. Matt,
Jess, Emily Merchant, Gideon and the other new
characters will be covered in a future supplement!