Beruflich Dokumente
Kultur Dokumente
0
* General:
* Fix: Mod loading on Windows problem (commit:1fd7036f25949dfd465e8ac2e694f7c
32c63f6cf, ticket:3759)
* Fix: Improved terrain rendering layout (commit:999de2af8b5787e813cefc6c4a4e
396bf34dde97, commit:8e83aee47e24bb0dd1c7c2b3a1ac53be25890506)
* Fix: Factories with a module addon no longer become better each save/load c
ycle (ticket:3732, commit:13b07b78dd85da1889843164d390ccb9d0a8f62b)
* Fix: Do not crash on build cancelations (ticket:3807, 2884e6d607d92efd329e3
f34f2920851ba85636b)
* Fix: Try not to crash if a factory loses its production flag (ticket:3768,
commit:6b4dfccb23d97e00bb6c45b0cd3edacdb05013f6)
* Fix: Attempt to fix commanders on loading/saving games. (ticket:3571, comm
it:1263eb28557ae3ef4f7da578a28d0a596ea753d0)
* Build system:
* New version of autorevision fixes MSVC builds (ticket:3765)
* Multiplayer:
* Change: AI droids shoot at blocking features again, and can move through ea
ch other when jammed (commit:a19e41c15d78106c7128e63662e8824454b8900c)
* Scripting:
* New: getStructureLimit(), countDroid() and countStruct() (commit:af757d28bd
082384355272f890fe6d79fd5369a8, commit:def9fb81c34a7c6d3c343c659507ed1b6f40f5ee)
* New: orderDroidBuild() now takes an optional direction parameter for rotati
on (commit:24414caa0c6a8db7459e7204a1c12546d27f7441)
* Change: Updated Nullbot (commit:a2e69a8a2e14c7173d615a78455464a6f264b3a3)
2012-10-08: Version 3.1 rc3
* General:
* Warning: Warn players to downgrade/upgrade PhysFS package from a buggy vers
ion 2.0.2 (ticket:3700, commit:408be743f017cce1519cd955767abf0e697ab7f7)
* Change: Patch PhysFS in the Mac build until there is a new release (commit:
a05e8c980bc42fa66ed1b81ae40793645df8efbf)
* Change: Updated license and string files for Mac builds (commit:7720aa641da
1a8236029949cad05e8bf985ed6e6)
* Change: HOMING-INDIRECT projectiles no longer collide with large cliffs. Al
so, if the target is missing, or if it disappears, then the projectile will home
in on the terrain where the target was last seen (commit:b256d995b8b23bd4742d7c
d8d876d6e0655e6d14)
* Change: Simplify repair logic, where a droid is repairing a droid or struct
ure (commit:240256248c51cfa39c73e7c22703c5500b82f178)
* Change: Auto-repair now works all the time, not just when droids are stoppe
d (commit:8c83693ba6b96b1810853448370d62e7023a62a7)
* Fix: Pathfind to area around queued structure to be built, instead of to ti
le under structure (ticket:3576, commit:88c1a3c3703d2ba260a101bb24cde419fe009afe
)
* Fix: Fixed an overflow effect in structure build points which caused a very
long progress bar (ticket:3685, commit:5b3163b9433604a470a9b4b3758081e2cdbb3755
)
* Fix: Never add completely researched research topics back again to the list
of available research topics (ticket:3454, commit:d37f5276a17bbff963e5d59d1fcb2
e744b494ac2)
* Fix: Fixed a crash when the map included transporters which were placed on
it by the map editor (ticket:3714, commit:508f26a174fd356b778419dd7c4eeaacfd27d8
ac)
* Fix: Fixed assertion on scavengers with more than 5 factories (commit:667b5
4b402abdd6812b5c24f66e1ed297c111883)
* Fix: Do not crash on pressing 'T' with a transporter selected (ticket:3683,
commit:f395be71850cf28f7ab03bf235ba221d8eaf6ca1)
* Fix: Fixed commander-related desynch and crash (ticket:1924, ticket:3296, t
icket:3676, commit:e1178b57e9c53f031139f18d36d8158a27e64f39)
* Fix: Select both Super Transports and Cyborg Transports with Shift+P (ticke
t:3644, commit:9f7f7c665b70a244509caf211c67e29904e0fbd8)
* Fix: Fixed failure to repair commanders on Alt+click (ticket:1997, commit:5
6001781bcfcbecbd93831499a539d66b50d27d9)
* Fix: No longer halt factory production assigned to commanders in skirmish o
n commander limit, or for VTOLs (ticket:2138, commit:0773a9ff6cfc344def015f349e3
9fa62d09fe697)
* Fix: Automatically relocate delivery points when new structures are going t
o be built on top of them (ticket:2998, commit:1cc0d533f4edf33e672da3b55eb8f3d74
1db81e1)
* Fix: Update visible tiles immediately when researching sensor upgrades (tic
ket:3450, commit:b1a1a8e445d29bc2ea5b1ea8b36d93e80d8c656d)
* Fix: Use separate stored-template file for skirmish and campaign (ticket:37
02, commit:d969dd7756859b0daea5ac2fe16422511f6876e0)
* Graphics:
* Fix: Droid parts now properly fly away from a droid which explodes above wa
ter (ticket:3681, commit:60c235ab3ff835edb60b0e0c020923351c893893)
* Fix: Turrets no longer appear to bounce when firing from atop a tower (tick
et:2789, commit:d608f37fadfa969c225fef8149eaa700cc878a46)
* UI:
* Change: Updated disabled Satellite Uplink and Laser Satellite Command Post
icons (commit:0d333a1a0661244015bb8c825e889135d20fac01)
* Change: Player list no longer vanishes after the nickname chooser is closed
(commit:11f19fbdb7a8f1ced43fcf24a80857da6eb63225)
* Change: Scale Warzone2100 logo on the main menu to fit box (ticket:3667, co
mmit:47011db59eb0c6254ed1626c4b9c8f32ee5a289c)
* Change: Only show build cursor over structures for building modules which h
ave been researched (ticket:3327, commit:4f85a5eaa12ea88d7055e3430577d7dec9391a0
5)
* Fix: Fixed location of centre of viewport rendered on radar window (ticket:
3619, commit:0dde269379507a897ef2945ca76f840a8994f04a)
* Fix: Fixed bug which caused a weird behavior in the way menus worked (ticke
t:3653, commit:594b8a6c631b160fda06f9ffca4b9f227c97c3f8)
* Multiplayer:
* New: Add new maps by NoQ: Emergence (10p), Monocot (3p), by tmp500: Bloat (
5p) and by Ertox: WindFury (9p) (commit:858664124de97921a551367656c0ba7cf4aecf3d
)
* Change: Make available again research topics if the Research Facilities res
earching these particular topics are out-of-order temporarily for construction o
f Research Modules (commit:5bac6e4273fbdbd43acaf4a0042b373d4c9dec7c)
* Change: Allow setting/clearing game password even after a game is hosted. A
lso, if typing password and pressing Enter, will actually set the password (comm
it:9575cf93e2a0b39c11d7bd2f51aef100fe4dae57)
* Change: Disabled game name icon in multiplayer, since it didn't do anything
anyway (ticket:1231, commit:831d22c7d26930872a9ec766177f8a00b63ace98)
* Build System:
* Change: Check for automake v1.11, for dist-xz support (commit:c3ba9625b96fe
a6ceb036cd387a511a98523bd86)
* Translations:
* Change: New Greek translation added (ticket:3703, commit:5ae125c40d7f7c9c5f
f872dc3a46d068d38cbb68, commit:a2c7be0febf6e9d154763c6f16804b695878d3f9, commit:
0a381b3300a438b2bc0bb4d1fa6653a34deeb2a0)
* Update: Polish (ticket:1347, commit:8299d11fab753c7ecb7865f2fbe22d8444be35b
b)
2012-08-21: Version 3.1 rc2
* General:
* Change: Clear any remaining pathfinding job for the unit on loading into a
transporter. Also fixes minor memory leaks (commit:032956e649e69aa51edd80787c9c9
4bf2c08d164, commit:88e94391669e54808b2d6f40cba994d3501efb08)
* Change: Warn when Satellite Uplink Center and/or Laser Satellite Command Po
st are disabled (commit:1e5fafabb39f76762ab7a560be7770595bc60a8c, commit:552a60b
099a5bc4a9b571056dde7afbf5723047c)
* Fix: Bitmap cursor now drawn correctly with Qt backend (ticket:3562, commit
:df32833ab8b17e6db5815b7eca9f5fe01a5b7f8f)
* Multiplayer:
* Change: Prevent a zero hash from being sent by the host when the user has n
ot selected the map between starting the program and hosting (commit:9784c655af2
a66bd541268e2c9e6f19fcd1ac200)
* Change: Minor improvement over silently retrieving the wrong resource on fi
lename hash collisions (commit:74c153cf7bcc823ce1ace112cb9ce96d527c9f97)
* Scripting:
* Change: Add new function that returns unit limit(s) (commit:67b2a6210afa430
6e813489d7cf2288c7ff4211f)
* Change: Included NoQ's Nullbot AI (commit:646f6d7b8248dedb5686d86199519d4e7
5a30493, commit:feb7476af63d0715cf989b8174babced8f3d7eda)
* Build System:
* Change: Default to xz compression for make dist (ticket:3492, commit:512ef2
7f4d4185d004977e0be4b972bfa130c57d)
* Fix: Fixes compilation on non-x86 platforms (ticket:3558, commit:6c6180495c
c791afe9f818b7070f8a6bc3b13fae)
* Translations:
* Change: Update custom translations (commit:0800da0d25d1b6e509b84435ec80cda1
76e046c0, commit:92ce0bca3696da0da41e0e8c5a6ef80090b4871d)
* Change: Disable translations below 80% (ticket:3136, commit:a39f61281c2703a
6d952da27b750b60c6706f6be, commit:16b06c03923dc371418b8e056fdddc59b41ce3fe)
* Update: Polish (ticket:1347, commit:0cec33c0fceeb65fac3c26412a3d2d3667c0488
6)
* Update: German (ticket:3564, commit:44c810bc73ca8f17bdbf8fc28bcbae8ec81233a
b)
* Update: French (ticket:3577, ticket:3671, commit:875be5fda1b9ecf4aae3ece1fa
5639904f3c06ab, commit:674ca3edd22b74508c49d11cff7bf6b62720657e)
* Update: Catalan (ticket:3582, commit:3b261c24d2dfe39eae6f51f3a4827bc3b67e92
7f)
* Update: Turkish (ticket:3591, commit:da43686ad35b33850a97ffcb8023c60e5ff55f
83)
2012-08-05: Version 3.1 rc1
* General:
* Change: Allow multiple AIs with similar names (commit:ee95d785bdfd72a490863
d7cdb3f504f88f9eecd)
* Change: Increase the maximum number of terrain tiles (commit:ab44eafb7bd1da
a2d0f4efe367673b4c2985a05d)
* Change: No longer save last map played (ticket:3618, commit:398f77ede082063
bd1bc607d5814e9630f663967)
* Fix: Saving the game might crash it (ticket:3620, commit:fdb1c0b52153d3368a
e79e8f0befdd2744b43692)
* Fix: Qt backend compatibility with Qt 4.8.2 (ticket:3562, commit:df32833ab8
b17e6db5815b7eca9f5fe01a5b7f8f)
* Fix: Scavengers in challenges were always disabled (ticket:3630, commit:956
77b02b9959b05372e7dc10286fe184bfd6cdd)
* Fix: Moving repair delivery points (ticket:3581, commit:caabd96741fb3113dc9
6127ae32826ada643992a)
* Fix: Destroyed research lab can no longer block research (ticket:3570, comm
it:6a04b6ad677678e1d824209dda45a70f85b64a96)
* Fix: Do not halt production on template becoming redundant (commit:7621581c
8f76f3b7a774182cd3b5eee8e26b7954)
* Fix: Do not require texture_env_crossbar for shaders (ticket:3575, ticket:3
629, commit:64a3cc13deda9a59aae2cf0705c68dbe3eadeaa8)
* Fix: Various memory issues (commit:032956e649e69aa51edd80787c9c94bf2c08d164
, commit:88e94391669e54808b2d6f40cba994d3501efb08)
* Fix: Possible crash when delivery points are removed (commit:6382bbb08ea7e6
ca93a0ba83fdb65952778c962a, ticket:2041)
* Fix: Fix loading of campaign savegames (commit:1461b3a5a81b72381bc3cc3dbc57
bbd2f5ce22a7, commit:9784c655af2a66bd541268e2c9e6f19fcd1ac200)
* Fix: Terrain rendering should now be more visually accurate (ticket:3621, c
ommit:087ab8c5058730925c747dcdf14c8319319b3929)
2012-06-20: Version 3.1 beta11
* General:
* Change: CB sensor also defends allies (commit:313738ed235c69c64c83eb9b987d6
3efc95d8782)
* Change: Structures with no cost to build (oil derricks) deconstruct when ab
andoned, taking one minute for 100% build progress (commit:5ba90fec427096f601686
7852ce696126514d378)
* Change: Queue building on burning oil wells, trucks wait until the fire sto
ps (commit:353357b1b6f3b8a12131abd7c2c2cef571402e5b)
* Fix: Pathfinding improvements (commit:d11516795a7d98a6bcf0cdeafe15943510834
4a4, commit:57a56f21c372e268a645e6312b3f1c5a95a98000, commit:f7c6e38aa8e06051c6a
c6e42ab9bbaf1b760c9e8)
* Fix: Loading of rearm pads in savegames (ticket:3518, commit:eb3001bd2fb6c0
494abb3677cd05f62c1b0d8a4a)
* Fix: CB fire against mobile targets (ticket:3529, commit:193eba2a9f8d4a5fc2
dd6ed58dabe4c42e1eaa1a)
* Fix: Weapon reloading (commit:74d8086132a3f847ea13b88254096fe68a30474b)
* Fix: Correct unit count of commanders after loading a savegame (ticket:3062
, ticket:3513, commit:b3f3b089f1438bf66fad0e3d4db4447bd2dd6d23)
* Fix: Correct factory numbers after loading a savegame (ticket:3384, commit:
737b3d9d24ab1634dafd09558fc8b8a5354ffa9c)
* Fix: Show correct number of selected units (ticket:3479, commit:22799c2b260
7949b1920e8d1f143311c167f7a39)
* Fix: Player switching in debug mode (ticket:3264, commit:4a2f7d4399649662f3
3d146cbe97a12110b8995b)
* Graphics:
* Change: Support texture animations on structures (commit:190c7a99cccc9e831a
49712ec431b194f0b65cb8, commit:2d0a089bad6b6b2fdca75556444a66e07ad3dbaa, commit:
b59fe8bdb587671c8a382887c10ce804a1d1cd9a, commit:07a2a9671b32d4817942739de723f38
0c7b88cc7, commit:e636d41472762f0573979c1f05ada2e1484e4eca, commit:da433789c3e27
2c9c22307b6e74eeb81b2925e07)
* Change: New skybox for urban maps (ticket:3534, commit:aca180e0e860f42206bc
9be21d9e7a65638afbec)
* Change: New cliff decals to make cliffs more visible (commit:4a53a0e010452a
1ef2a64d92fd3f12c27b451a50)
* Fix: Work better with archaic OpenGL drivers, and add a workaround option t
o the menu (commit:f54eb00d7044827e011bd3261108bfd446f6a68e, commit:8b8282cc1f9b
bddd6c48cef4dbf1681b84160129, commit:0c03151e250a89f23ea5960cd488367112bd3fdc, c
ommit:96272ebf5008ad7ac47865e3493d43a597371944, commit:f5a7fd52c01dbe848ecaab27d
a4a08fc7eef536a, commit:7867b7abe209613da26ae36897ac864eaee73a14, commit:691df6a
1837cec65fe7ac4e924c96868df2b749d)
* Fix: Placement of droid selection boxes and group/commander numbers (ticket
:3547, commit:dd8025d10853fe775ef37c0c632647086752b4d9)
* Multiplayer:
* Change: Add oil barrels to map preview (commit:5b07a7b755a529d37c5f308b5ecd
6df52da05fec)
* Fix: Sensibly handle multiple maps with the same name (ticket:3531, ticket:
3180, commit:15c04ab10f87de89ca7dcae2813834bd1a03247b, commit:205609302755ec151d
4768da6cdcefe768059fb1, commit:1461b3a5a81b72381bc3cc3dbc57bbd2f5ce22a7)
* Fix: Don't crash when a player fails to join a game (commit:bf2483cbd7430bd
81457a6931c1e526828c7d18a, commit:7a0cd2eccfe733215ee43cab28243d7f29918b75)
* Fix: Don't freeze when a player leaves (ticket:3410, commit:53ce0a7c38822fe
da52bc9ba24fd45d02a0fa7cc, commit:e0939a02175e56f8a0f1468286f0cbd039053174)
* Fix: Don't desync when a player leaves (commit:35f301b1ba7f76be1bbfc80d8cdb
924f12d6ae7e)
* Fix: More consistent ping display (commit:bedd8704f2aef5afd1c2acfa4566a0445
d3b22fb)
* Fix: When a player freezes, don't block communication (e.g. chat) between t
he remaining ones (commit:e14c39fb38ba8c6f11bb4f8e3f0e78a61cb86828)
* Fix: Show all players when a player has left (ticket:3461, commit:00b196818
4ff4f215ed7de8b217857f0d5866ad1)
* Fix: Play "Artifact recovered" sound only to the player who actually found
it (ticket:3488, commit:acaf4620e0f14d50b0c1696e0236ef9e82ca8e6a)
* Multiplayer balance (commit:ea7b1912fdd6d733288e9b5e783af8cd1c3cf408):
* Nerf flamers, mostly by decreasing incendiary damage of flamers, to compens
ate the fact that it is unaffected by armor type modifiers. Also decrease incend
iary radius to prevent ground flamers from causing incendiary damage to walls.
* Inferno: price 80->110, incendiary radius 64->48, incendiary damage 40->3
2
* Thermite Cyborg: incendiary damage 38->32
* Plasmite: price 80->130, incendiary radius 96->60, incendiary damage 63->
50
* incendiary Mortar: price 150->200, pit price 135->170, incendiary damage
30->22
* incendiary Howitzer: price 250->300, emplacement price 325->400, incendia
ry damage 60->32
* Thermite Bombs: incendiary damage 200->120
* Plasmite Bombs: incendiary damage 200->140
* Nerf machineguns to compensate the ROF fix that used to decrease with game
FPS.
* HMG: damage 18->17
* AG: fire pause 3->4, damage 20->19
* TAG: price 100->120, fire pause 3->4, damage 30->28
* AG Cyborg: fire pause 4->5, damage 20->18
* MG: ROF upgrades 15%/30%/45% -> 17%/34%/50%.
* Whirlwind: fire pause 3->4
* Slightly nerf rocket branch in comparison to cannons. Most importantly, ner
f MRAs to compensate the fix in indirect fire mechanics.
* Minipod: range 1152->1088
* MRA: damage 34->29, splash damage 30->29, reload time 145->165
* MC: research points 4800->3600
* HPV: research points 7200->4800
* Make T3 missiles homing, making use of the new homing-indirect targeting cl
ass. Nerf Seraphs to compensate that fact.
* Seraph: damage 120->110, splash 100->90, targeting class INDIRECT->HOMING
-INDIRECT
* Archangel: targeting class INDIRECT->HOMING-INDIRECT
* Make walls effective even after gates are invented.
* Gates: price 25->75
* Make cannon fortresses cheaper, while nerfing range, in order to make them
usable in low oil matchups and less effective in high-oil settings.
* Cannon Fortress: price 1000->900, range 1792->1408
* Translations:
* Update: Polish (ticket:1347, commit:9fc92b7d64200c65f7ea8baab617ed8d19a773c
f)
* Update: French (ticket:3483, ticket:3512, commit:badb8c05cb3e9e8a8e1af52928
8d57b96126e482, commit:113796a9d6a8e34ced9c93bae213ba53b19d5944)
* Update: Hungarian (ticket:3485, commit:d74ebad6a32dbe49771223c347ad9515a101
976b)
* Update: Turkish (ticket:3486, commit:a400fe055fd5d176cd809bcfdc0973cf839a4a
2c)
* Update: Dutch (ticket:3484, commit:c46d2d56ea3cbfe9d7ba7516f5b1962a2fef2d37
)
2012-05-13: Version 3.1 beta10
* General:
* Fix: Loading of skirmish games (ticket:3451, commit:18216c60e76d05ad0fe2bf7
d860347f76f70c8f8)
* Fix: Scavengers in Fast Play are on their own team again (ticket:3447, comm
it:c3218e7ecce6eaca4f4f2620cf42cce61cc9ff5c)
* Fix: Allow building the designed unit in the tutorial (ticket:3058, commit:
7079ad295112abcd83e6be1e7c172d36aec64c25)
* Multiplayer:
* Fix: Don't desync occasionally when some player slots are empty (commit:1ef
4fc6cfdf05435bbaaa95155c23ea1a76d6409, commit:ef685d0b892327b6e8af90da0ade792575
925e3d)
* Fix: Don't tell players who lost that they won (ticket:3449, commit:25e118c
628881f20411d027ff2d48e8a63a44730)
* Graphics:
* Change: Updated texture for the urban building features (commit:4a9ac7fc3ed
17ee9b63e829b10de3791c0ee7bd9)
* Fix: Team colour mask on Plasmite Flamer, Sunburst AA and AA Flak Cannon (t
icket:3433, commit:e36cdf11e827e85c79cbd9319507809c1fae838b)
* Translations:
* Update: Hungarian (ticket:3458, ticket:3470, commit:0def25206b7d23788919a2a
a067e880626e542fc, commit:9bed66e764a176b7b4b448df5e1f534e1991c450)
* Update: Spanish (ticket:3473, commit:baa143872208ba54bec2dc41213ca622209e48
68)
2012-05-04: Version 3.1_beta9
* General:
* Change: Save campaign and skirmish games separately (ticket:3377, commit:d8
789661fbffe2f648a06a0689de3a9350bbe8b0)
* Change: Target selection improvements (commit:fb8efec5b0278468c445173f7d4e3
0e209f621c6, commit:430e55e5cd279c27bfee42736fb1a516be375114)
* Fix: Don't confuse different unit templates (ticket:3146, ticket:3369, comm
it:28c10b00a8f3bf6d87176e3aba8fba65993cedba, commit:0de0c416297a1694146af7ca8218
9ee971c93502, commit:3bebe1a0d6c3e8f230b56def4a823430a2a58c9f, commit:0ad220b334
cabb17d356e0132fc07c36624455da)
* Fix: Don't confuse Super Transport with other templates (ticket:3426, commi
t:146332aaee331997dd668bf36635fa190ca7ba2b)
* Fix: Don't keep revealing terrain after units are destroyed (ticket:3339, t
icket:3419, commit:21326496e1b4348ec96a96e268d138394aef183c)
* Fix: Don't randomly prevent units from firing (ticket:3267, commit:17d3ea38
63fb4b68da6b4bff7a11726d746c1aad)
* Fix: Don't accelerate just before reaching the destination (ticket:3424, co
mmit:fb49891c23d368f85b16904c35642b75f278784c)
* Fix: Allow shooting through open gates (commit:fcd5510a1311cfc535685aeac298
3df13800729e)
* Fix: Display correct destroyed structure count at end of game (ticket:3380,
ticket:3435, commit:fae22f7e2031eff681a5e94b6cb51546789ad1c1)
* Multiplayer:
* Fix: Don't desync after picking up oil barrels (ticket:3396, ticket:3413, c
ommit:b6834d18cb7a42a60675379ca99ae241cb65374e)
* Fix: Don't desync or freeze when a player leaves (commit:2309f165b021e7ea0a
4d9c8a2e85cdea6e8f10ba, commit:93f0e61d924d6709c8db68b53d19f7e3bbeaa911)
* Fix: Network performance improvements (commit:b9cc7702b7dc7ff3781f32f69b9ca
c110ebd6b98, commit:049982522b9e247a2c8a23c43e89fdc1af9a3ad6)
* Fix: Make debug build net usage stats meaningful (commit:5e3d4bcb388f36c86d
d26b5f9783c7574c5a4901, commit:282efa8884a61d940b0414f0526b8abef78b62d0)
* Fix: Kicking of AIs (ticket:3439, commit:ca736e71af9e2444ae0133a19214f27db4
56e9a2)
* Campaign:
* Change: Disable the save option between campaign missions and the autosave,
since the resulting savegames don't always work correctly (ticket:3377, commit:
62da559ebe7fbb0ede9592b4b5d9382fecd9ef09)
* Fix: Don't slow the game down by spamming asserts (ticket:3403, commit:9775
d0c4f66f80d6378cee0dc9ea31d3cdfe5708)
* Graphics:
* Fix: Scavenger MRAs (ticket:3365, commit:e50d51339eb55f6990b97ad4e28722b6a4
eea23c)
* Fix: Add gate corners, and fix gate team colour (commit:00bbfea089fc881ac5c
a31b50c463bddfcf4c141, commit:0964038ae0c39c6fcb73eb2f6ef3700d295080ce)
* Translations:
* Update: Turkish (ticket:3417, commit:3015548e6d161ebca885893471edeb26043ffb
28)
* Update: French (ticket:3430, commit:17f7f71f9b4b629491212dbb32d0ec811fa488b
9)
2012-04-22: Version 3.1_beta8
* General:
* Change: Make screen shake not shake on walls, and the duration depend on wh
at was destroyed (commit:33842677af6b6cb591c5a3a677849eb600e10e2f)
* Fix: Enable truck template when building factory before HQ (ticket:3337, co
mmit:7291bb9b28e3d5835bf9cee6f5e407f4112cc8a9)
* Fix: Problem with continent generation making droids refuse orders (ticket:
3269, commit:3bd70ae8b9be93bb19d4bc694b7197277bc412fe)
* Fix: Don't show repair icon for a selected repair droid itself (ticket:3242
, commit:1fae45407f91a89e632a6534b4bebc10450c3e31)
* Multiplayer:
* Change: Update GreatRift, MizaMaze and Wheel to include scavengers and new
walls, add missing cliff tiles (ticket:2857, ticket:3317, commit:0ad1b227ff63958
b1af969f6e6b3d256f8607647)
* Fix: Avoid mixing up droid orders during lag (commit:83f7adecc9ec6d769f10ee
4df2e7f8c75a84ecb8)
* Fix: Factories drop artifacts again (commit:29966c5da299f944a0e52ab579d2b3a
7ed8d3063, commit:aaeaa4140a157341f68eb827ddbfaf1e90c4261b, commit:8e48e9e422b6a
962374e9f822c2de1e95f196942)
* Fix: Disable unit design when HQ gets destroyed (ticket:3342, commit:466880
e1cdbc5830210dc8eaaed5a2d0b7781d76)
* Fix: Make unit design/radar depend on the existence of an HQ, not the base
setting (commit:d0fc1e580d7fc57a5c10efabc764085835f45e51)
* Lobby:
* Change: Distinguish between wrong version, wrong mod and full game (commit:
dc6a4b3eb82d2c062273b9ecd504e7065e3badfd)
* Change: Subtract closed slots from the shown maximum player number (commit:
0c5aebfdc1baf3d19d1524b829a23e802d6590a4)
* Fix: Properly handle a disappearing host (ticket:3313, commit:0de4f38295d2d
b0e1df9db11c6ccb598f5e84d2f)
* Fix: Always show lock icon when a password is set, don't show it in games w
ithout password (ticket:3357, commit:bd6c1d203b784a923e9331f67b2cee7226daab99)
* Translations:
* Update: Spanish (ticket:3361, commit:a018ecdbb200dc6f83fc45f326ab82b60a78bd
b1)
* Update: Polish (ticket:1347, commit:c0d7331cdc30ac4ccca1703d8a746f3f366ea50
0, commit:a67868fed5e3035a7d182095b9d49374c2b4047d)
* Update: Hungarian (ticket:3412, commit:b9d6e17f93c5f651c1070c4d89eedaec0947
94a1, commit:188b4ac5a010e8ab2c1b86b4e77728b76067f713)
* Update: Brazilian (ticket:3415, commit:74bd1b13aed3a369e0c93796d56ee5f32359
3f27)
* Update: Turkish (ticket:3417, commit:13128367ad68725d310bc3372dfe624b3045a8
81)
* Update: German (ticket:3418, commit:641092f6cefdc3cadbc871a18dc2e08a3b97993
2)
2012-03-19: Version 3.1_beta7
* General:
* Fix: Don't randomly crash when moving units (ticket:3301, commit:fbc600ecdf
9246a34038f58063baa2b460f6c984)
* Fix: When unloading a transporter, put the units on the terrain and not abo
ve or below it (ticket:3169, commit:f54529ae0a62b76db6c2bc65a74e60bb021a09e8)
* Fix: Improve pathfinding (commit:c9a618cd821d02b47315c24f4fe0cacecbe04ecc)
* Fix: Save factory numbers to properly restore their order on loading (ticke
t:3244, commit:c041fb3dab50bb6a6348fd9340bf0d61902e3c4d)
* Multiplayer:
* Fix: Show research messages again in the intelligence screen (ticket:3085,
commit:c8dd2f173bda1469dbd20921ba0fab940e73037c)
* Fix: Disable unit design without HQ (ticket:3305, commit:d5a97c039912b4b29b
34f8df6bbd925f684aa835)
* Translations:
* Update: French (ticket:3311, commit:f1e38830fd6ab7242a0078db53c9c2dfcb72ff3
3)
* Update: Spanish (ticket:3335, commit:952f62a87bae585472556f315157b51098c68d
cc)
2012-03-13: Version 3.1_beta6
* General:
* Fix: Make VTOLs rearm on rearming pads, not beside them (ticket:3285, commi
t:b4ad988996732c0266be62a301b9fb0a66940ad1)
* Fix: Make building on a tile only accessible diagonally work (ticket:3215,
commit:c831b5b87a6188432bee2cd2ea15c3413fdc2ec4)
* Multiplayer:
* Fix: Make it work again (ticket:3281, commit:b7d07f663b4781a32e56b97716266b
6db0583d50)
* UI:
* Fix: Make setting the camera position by right-clicking the minimap work ag
ain (ticket:3283, commit:91614562b0969c47ffed7020caa1e16c8ede5823)
* Graphics:
* Fix: Make VTOL rearming pads stay above the ground (ticket:702, commit:071d
08fc16dcca48ae070a6044686034670411f3)
2012-03-13: Version 3.1_beta5
* General:
* Change: Adjust the burning time of destroyed oil derricks by the percentage
they were completed (commit:f6ddbf1878ff2a387c4be95449d8a7835c18ebd8)
* Fix: Don't corrupt savegames (ticket:3200, commit:da9d427e5def9b82ab95c99b4
2ec8e2049bfcd12)
* Fix: Reduce unit delay by 200 ms (commit:f36cb966ce6effd58e1dc42e275d00fe9b
d8904d)
* Fix: Reduce units shuffling around their destination (ticket:2996, commit:0
b7605c4ee9464f5966a31d6523fb7e248f4323a)
* Fix: Don't land several VTOLs on the same tile (commit:9dcf5bdf4eb4d590ea15
e1c5201ceefe0819a5dc)
* Fix: When picking up artifacts or oil drums with a sensor unit, don't make
the units attached to it shoot (ticket:1281, commit:42017f5e12a29f21dd31e7b595a7
158168efb063)
* Fix: Disable target prediction for droids that are trying to drive through
stuff (commit:a94bd6629d17f50df9b3a58b97bb3f8cd734e12b)
* Fix: Make "Go to Transport" button work sensibly (commit:2d938a0323e5c47ce4
a41c9fb6c5a0d42eb9593d)
* Multiplayer:
31c)
* Fix: Allow private messages to players 8 and 9 (ticket:3141, commit:e581b84
0d6ca3e5f0e22bcf3272b8589a68dc962)
* Fix: Update hosting screen for ten players, move Limits and Start Hosting b
uttons (ticket:3157, commit:ac3b802a44a8e99131198a1e11fd3cfeb355ea88)
* Campaign:
* Fix: Enable minimap and unit design in away missions when an HQ exists in t
he remote base (ticket:3182, commit:391ffb621e4d43d67d0cb61c5aa6c28a5375c81a)
* Mods:
* Change: Remove old-1.10-balance mod, since it was broken (commit:5694a6fded
95e7128c6b8222f6895ba200b75432)
* Translations:
* Update: Russian (ticket:3184, commit:b7541ac45b9babe0dd0e0b0ffeb3cbd6b9477a
2e, commit:519b83fbd3cd086b1c29f4215a2cbbd46114f534)
* Update: Turkish (ticket:3192, commit:2c9886131b24c488bd70d36a2b81437def0002
c5)
2012-02-20: Version 3.1-beta3
* Unpublished
2012-02-08: Version 3.1-beta2
* General:
* Fix: Show unit designs in factories after loading a game (ticket:3094, comm
it:6f7e523bc18d9c508c104c3917712400b1c53b4f)
* Fix: Don't crash when trying to paste text (ticket:3091, commit:de3a4112d9a
cd4490f511869a48567bc038946fc)
* Savegames:
* Fix: Properly load AIs (commit:58160f69c5a5208b6683997b82e87686b4a15a9a)
* Fix: Properly load scavengers (commit:d11b13c422b1b1364410a64778ef0fcd8d364
4e9, commit:2417ba4f4b5ec495f52aff72c249ea9e6b821784)
* UI:
* Fix: Show loading indicator when loading the game (ticket:3104, commit:7859
582f13e1f777eaa4e0658fae1629b5b4b923)
* Fix: Make aborted research disappear from its research facility again (tick
et:3130, commit:ae59186a07a026ae6dfb4acc78c657f7ca10d279)
* Fix: Show obsolete droids in production, to allow cancelling building them
(commit:24d0d1b64c115a82ea52cd06e8dd7322c7d8beea)
* Fix: Properly enable Teams and Ready buttons (commit:108b5ef10a889ae2d3fe74
267d3eba646d1ef4d9)
* Fix: Only flash the research button when there is something to research and
a free research facility to do so (ticket:1835, commit:8d925946763711fb7c345b7b
a34f1f24b72a8ec1)
* Fix: Only highlight the player's own ready button on hovering (commit:51b92
cd05ff9d536089085132d9d7d42f5c3dade)
* Multiplayer:
* Fix: Actually consider AIs and closed slots when checking if players can st
ill join (ticket:3089, commit:7f7390cb7e1085a5c22cbb55440e679eb9d6506f, commit:3
2a7fe731c983adcc02284c7b7f30d2b220ff6fb)
* Fix: Make the latency guesser less optimistic, should reduce freezes (commi
t:8ab7ba79bc9fb000f91ac16545e09ea5a97d05cb)
* Fix: Don't lock people out of other games after getting kicked from one (co
mmit:415f6fe590133114f3a68ee783f16b2456ff9187)
* Fix: While loading the game, show the chat console and player status (commi
t:fc708d67870dfb6eb218209d776bf7c82be8db02)
* Campaign:
* Fix: Only allow minimap and unit design when an HQ exists (commit:4a71db9e9
b9f5884324943350776a7099b478250, commit:78dee1c706577217542752a1455118e107c16aa0
, commit:1d123dffac5deb5bd9fefea79adfaa4ed84d4321)
2012-01-29: Version 3.1-beta1
* General:
* Change: Incendiary damage doesn't affect allies, affect features (commit:46
57de6ee74b3e6c2906b421dec658be10ed2560)
* Fix: Incendiary armour works properly again (ticket:3078, commit:666ea1050e
92c50d89b932c841a9a95914d5945d)
* Fix: Patrol order (commit:f2104c18362570d83700a9852204c452d032113d)
* Fix: Make pathfinding find straighter paths on average (commit:bd38bfd28d5b
76a390f863a8699c8feb9ac685cd)
* UI:
* Change: Redesign lobby screen, shows disabled tanks/cyborgs/vtols (commit:6
17e4c01e1a82e4058a38b0973b8eb9a68807d7b)
* Fix: Prevent players from choosing already used colours (ticket:3043, commi
t:7656d2f84b2db85b373fc0678a5997a8b2c19d37)
* Fix: Make aborted research disappear from its research facility (ticket:304
6, commit:03833edf3fc5c5f726f507d5352635fba9c7e475)
* Fix: Make models on buttons (research, build etc.) rotate at all frame rate
s (ticket:3082, commit:6e00044711222ad4d9309de29226b333d032c32e)
* Fix: Make sure the unit order buttons show the correct unit state, and orde
rs are executed correctly (commit:4b53782254727fc92333325fd33ba9c9b1dbe114)
* Multiplayer:
* Fix: T2/T3 games (ticket:3044, commit:c907d5ab1c554e2fe402ca46bb9d1f9ab96a5
360)
* Fix: Don't allow games without opponents (ticket:3049, commit:4d921267d0a40
f6870806cd68c0091c557be3318)
* Challenges:
* Fix: Team selection, position lock, allow AI selection (commit:10faa4c77d0b
8729e46066744f81f518eca9d4c4, commit:291ca23ccca79d7c6a8691bd39411d6f3ae43d8d)
* Translations:
* Update: French (commit:3c45fde1438a39936097d024a7c6eef6a0b28785)
* Update: Turkish (ticket:3052, commit:311ae3b1cfe5c99cec2552f68e366eaeeea9de
75)
* Update: Hungarian (ticket:3031, commit:fadffc05569db5ab1b4323b7aa88067ec56b
0464)
* Update: Polish (ticket:1347, commit:23d33f6fffc7fd56cd007e84fb13cdbbe1902dc
b)
master_20120109:
* General:
* Change: Stored templates. Automatically adds a unit design when all needed
research is available (ticket:1946, commit:a6fa286dcf463d4c6d74e8a874e70f671f3d5
018, commit:add866851b5a58e38004a9cb816a22aedc1e10d9, commit:95bdafdffb78826b217
860356d7ee546654d67b4, commit:e3a981c4f8a92b054d9962ef0073d2f603e7655e, commit:4
f1b79d3d95a8624cd151b016126f20559468ad7, commit:4edc0d77a67f4db3b230f9d3089ee14e
fc9ad4bd)
* Change: Don't give back power when a power generator gets destroyed (commit
:7b66301950aa566978c71fc04104ff18c297183a)
* Fix: Move units out of the way before building something (commit:9534b4c0bd
ef54164c8db941d50139048758676d)
* Fix: Direct fire target prediction (commit:acd0587f829bfdde0dc7aa30dcab5faf
e8875d9b)
* Fix: Homing projectiles (commit:e72787358112170b090efd341617ffe3743c973d, c
ommit:35d3fec1469e9129e02461292c819251afac853d)
* Fix: Loading of units in transporters (ticket:2889, ticket:2959, commit:93a
6d7ba7489ae8a6c083c6276301dc13ca22824)
* Fix: Unload units closer to their transporter (commit:1646499fcbda8dc08e54d
f8fce7db233ffa40b84)
* Fix: Properly abort research after cancelling (ticket:2977, commit:4b355aa0
6011689440b21a7dccc7e409799c5ae8)
* Fix: Correct visibility on game start (ticket:2964, commit:2d4e1e1314ea390d
c411ca371bc592e83633e8fb)
* Fix: Correct the remaining progress bar after research (ticket:2966, commit
:4bf70ca7c55765d2709672c18ef613d2e4a11966)
* Fix: Don't allow placing blueprints next to each other (ticket:2999, commit
:79d8d2251e07bba2c2dcb9ed2751841086663f89)
* Fix: Don't crash when clicking fast on a transporter (commit:a35ff1e8fe911f
ca050ce0d9e7e19e7c511db501)
* Fix: Don't crash when placing beacons (commit:3462f7b5cd02959f05661f48c9f20
ca10947a29d)
* Fix: Reset components between games (commit:4e66209506342112987b9085358dd18
35a31c7f3)
* Fix: Allow queuing of multiple modules (ticket:2997, commit:3dfc823394e3936
4f995efdee1af9f8fef688684)
* Fix: Queuing of oil barrels and artifacts (ticket:2725, commit:ade80e83c7e1
b3eb9fc3da0207e908fb815885b0)
* Campaign:
* Fix: Allow taking control of allied team in mission Gamma 4 again (ticket:1
855, commit:a4a10cf6ec99393d3cc7b941bcb51e8a17e8af55)
* Fix: Recognize recovered artifact in mission Gamma 5 (ticket:3027, commit:8
cca01dfe281fbaf2676efedc461f41cbd436528)
* Fix: Make mission Gamma 6 work (commit:555cb0dfa79bb4c4ccf0c4649d52ee09067a
d59f)
* Savegames:
* Fix: Structure reload status (ticket:1438, commit:c7015df7142ba285158305593
37b476ca4af44ea)
* Fix: Droid order queues (ticket:2752, ticket:3016, commit:c5de04d339c5fd59e
7e2afd5b4ff3feda51045c9)
* Pathfinding:
* Fix: Ignore buildings on start or destination (ticket:2978, commit:0119eda5
3f11d2aa5d3e3ccc82203c6657812039)
* Fix: Don't pathfind through satellite uplinks (commit:1e2c71cccd8b8d04312d5
6ad19c022c801dabb0a)
* Fix: Actually use all waypoints (commit:1cc62d6d9d9d95354e10522c86184235657
79b89, commit:ca0c37acfdbb4f495fb8ce4b52c6e0f32344bdd7)
* Fix: Don't cross entire map to reach unreachable objects (commit:9e6b7c31cb
fbd2bc9a2169fac5b9b9d3b5ece75c)
* Graphics:
* Fix: Recoil animation matches the fired projectiles (commit:5e1f159d4bc3a12
56db63cd6bacbcb18492fffd0)
* Fix: Projectile graphics (ticket:354, commit:c93bfb237dc5850764ac0b123ca4ff
e0e4f99ebe, commit:82e00bf7747af4962a32b67e4215d40298bbf9b3, commit:11cd71892d86
264e627a6f0050265ccf61981f44)
* UI:
* Change: Add a short delay for the hover map preview (commit:85974cab80890ae
668219ddc5354f80bc1a63185)
* Change: Make UI respond instantly when holding/cancelling production/resear
ch (commit:5c2cf9fa0634612b44b0922ab9b5e8d982c90317)
* Fix: Use correct colour for scavengers in the map preview (commit:b62e7d335
8593f62d3e9a2bcc8ae928397821fd5)
* Translations:
* Update: Turkish (ticket:2963, ticket:3001, commit:9ea22074d16106c17d717657e
049863cdf8d1c09, commit:39040429f5c506f0e7c596f305203bd84239e09f)
* Update: German (ticket:2967, ticket:3035, commit:075e18828c5a8873fa4157e9c4
7958ddb1547870, commit:c4200b9cd5f7202c2d585818ae6108d7a1ef3b81)
* Update: Polish (ticket:1347, commit:89a282ba9bfe2c16701d270c082c8c0311c618b
f)
* Update: Spanish (ticket:3021, commit:3e982b66c85fd9f96d954c6b3e9f8c950eb4e0
c5)
* Update: Hungarian (ticket:3025, commit:1d77a69ae825c58d6c566625a01089cecfa0
8e37)
master_20111204
* General:
* Change: Remove the rule that made droids fire and move slower when damaged,
since it was confusing and led to less tactical play (commit:88815c3e8bdf6d8afc
640d1e82da8eb21d9f17a2)
* Change: Scrolling stops instantly when changing direction to make it more a
ccurate (commit:943b4c345d5227d486c3be1e2e05b99762ffad07)
* Change: Allow building gates on top of walls (commit:a7b2a5b45fa2634f225d9a
e9c823fc62ef946f59)
* Change: Units spin on the spot when turning large angles (ticket:1691, comm
it:4b08dd0b0ca210b9ad08a192fb8267e35b94cd7f)
* Fix: Try to improve pathfinding behaviour (commit:828fea7ba030b571eade62057
0a0938d8b0ca9b6)
* Fix: Don't pathfind through unfinished gates (commit:e0362c36399ad2429c8254
b71152dc2eafef940a)
* Fix: Make sure that the win/lose messages are shown for the players who act
ually won/lost (commit:bf6e450a30578bdaf5b31427c33ce8d37e1c4179)
* Fix: Make sure units are linked to their commander when loading a game (tic
ket:2928, commit:47ac282bcd9904083c0e54414de8e9caeb662fda)
* Fix: Allow unloading single droids from transporters again (ticket:2617, co
mmit:2a4a8a68848be306fd9c0d06390d85a79ae697fd)
* Fix: Do not report incomplete structures as damaged, unless they actually w
ere (ticket:1911, commit:8d7df45d354f1030b3aaf91502cf2036237ca7f5)
* Fix: Make trucks not stop building a wall when its type changes due to conn
ecting with other walls (commit:0898e56847e583500d418feade5688b6d27eadd1)
* Fix: Don't cancel an order queue when trying to build an unresearched modul
e (ticket:2797, commit:a4ac61551c7d7ff8f92a599ef9f1df8028137ea2)
* Fix: Loading/saving of rearm functionality (commit:ae2896fcb18986ae29f4c144
4136ad4dad60247c)
* Graphics:
* Change: Readd the team colour fallback for OpenGL 1.4+ (commit:2f816f5bf47f
f2513fde638a012700180697b841)
* Change: When upgrading a building, only the added part is shown as blueprin
t and built (ticket:2954, commit:e02cb38ac02c2929823a08d1ce1419df8073b038, commi
t:84eb46fa53f172b5a7d6529485ce7a699f957cb8, commit:de1a96e2f2778067f9a2345362be4
70d7c56cc84, commit:af8088f61f8e6b0ba561ca830eae28d0d69cd72e, commit:999b559af34
2bdb0c393ff6c291fbb08f917b4d3, commit:1f194e78f3577f62aeb435677b5342179efa6812,
commit:71a614caebf2d2c90d89ea8f83a0140ebc53e991)
* Change: Align walls to visually block narrow passages (commit:233ee5e711469
ab491c3eaac0a2a681b94207fcd)
* Change: Add L- and T-shaped walls (commit:aa8b290324e222987224e60954adb3357
aed36f9, commit:1f194e78f3577f62aeb435677b5342179efa6812)
* Fix: Walls correctly align to 2x2 fortresses, allied walls, and hardpoints
(commit:cff886cc3630ffd8374d6cfea5fd77b0ffb60acb, commit:312b4a21c949a8296cf0eb7
98563f0fc071b4d7b)
* Fix: Make wall blueprints show the actual walls that will be built (ticket:
2581, commit:42f57b6116429c0a94c570fc6996429b5b666229)
* Fix: Display an order arrow when queueing modules (ticket:2602, ticket:2732
, commit:a6c307920bd721230b54c3cc92d0999d2eb99a1d)
* Fix: Show hardpoint blueprints even over walls (ticket:1173, commit:a0aaaa9
9a7f1ead7aa15bd886f9a777a9e1e659f)
* Fix: Show queued module blueprints (commit:6a3eaf0e4d7f26fee354a792dc493eb2
b2c95948)
* Fix: Prevent ally blueprints from disappearing before the structure is visi
ble (commit:db864047f71347f1776d549cc7e31b194a3a3cb5)
* Fix: Properly show delivery point numbers again (ticket:2497, commit:0d75a3
b62984ee35b90872daa505a41377f57f35)
* UI:
* Change: Animate changes in power, only for the UI (commit:53e042be1566ffa83
0f67ccd3031de41c88019e8)
* Change: In multiplayer/skirmish setup, show map preview for the map the mou
se is hovering over (commit:48eda8df503810d3fd24e807427bfb28aaac064e)
* Fix: Don't close the build menu unless all selected trucks are destroyed (c
ommit:e2cec529296f66782c9f280e84be89d5996b711d)
* Fix: Make sure new radar modes are always used (commit:7861f33505b7deedcbe1
3da507fa03e669b1752f)
* AIs:
* Change: Make sure Nexus and Semperfi land AIs research half-tracks early on
(ticket:2953, commit:e15eaa349ff163d552b660a4d12f453997247073)
* Maps:
* Fix: Remove three surplus trucks from 4c-Pyramidal (ticket:2945, commit:540
80cc5561a65c5cda0939b8a766c44475211f2)
* Translations:
* Update: Turkish (ticket:2937, ticket:2947, commit:e2f6e7f3c1253a5fc5b4b7de5
76c20aa9cd5513b, commit:c9fca43d79f97f41f97e712b5e5d4841adbf4d20)
master_20111107
* General:
* Change: Power is now deducted fully at the start of production (commit:43ce
2e586e15d482831ed4f9a2532b41bb599867, commit:b780ec8d25211e01659a9a7be9bbe300701
d1903)
* UI:
* Change: Show ETA on production and research progress bars (commit:f4dba73b0
c45711420bcd8816f1b5c2a1735f9ad)
* Change: Show power needed to start production (commit:a63604fd15f97dcf56be2
7e762bc00be73b899d8)
* Change: Show ETA for construction (commit:3f22dbc11132158909bb8e30a0ea41ff8
8b34e2a)
* Fix: Prevent random mouse clicks e.g. when saving/loading a game (ticket:28
87, commit:588978ae40c969d5e6b9cbe701b8f6f452cee76b)
* Translations:
* Update: Spanish (ticket:2916, commit:cdd76ef511ff8cb0d1417c05b3f4590278a2f4
b8)
* Update: Italian (ticket:2932, ticket:2935, commit:8ec5831657fb323e961b7471f
b22616ccb11f7df, commit:d3ee6bfca8ac009671b6803964b957d003d8be73)
master_20111026
* General:
* Change: Show planned structure blueprints to allies (commit:86c945152515478
c9982677bd1e482fbc6ff2362)
* Change: Support for ECM jammers (ticket:340, commit:55a6259b121515b2d0ca9b2
c580361dca970171d)
* Fix: Prevent VTOLs from getting stuck on buildings (ticket:2534, commit:818
e9b423601c923ae0267293d68e64e2830de5c)
* Fix: Prevent droids getting strange orders after loading a savegame (commit
:d74a73a34d6ac2e4b006792e95f72855a668804c)
* Fix: Factories build properly again after loading a savegame (commit:850e0e
5e004172c6873d6fdfda51bd2607c19aca)
* UI:
* Fix: Correct player placement/colours and buildings in the map preview (tic
ket:2859, commit:0d6a27380de7dc286d6e0131b3e4e2a26c200f1b, commit:4de9642cd9bc91
285eefe6b223cbda3c1493fd59)
* Graphics:
* Change: Remove fog of war/mist options in favour of a combined explored/see
n mode (ticket:2920, commit:c04bf74f3a004e95c9d0fa0813a20aa3fdaff079)
* Change: Walls now don't adapt their shape to the terrain, according new mod
els (commit:50f1ce21455ec64c03e2f5bf2d92bc225c364d5d, commit:a4d922dc54cdc2e90a6
fb670dcdca6928a2fa682, commit:aac05b3bff0a42de58dbf992dad947ddc7569034, commit:8
662843058dad71a4d2452bc2bcdf48e7814c4d4, commit:5839c490b10500c1ff251085ceed9434
f2f675aa)
* Translations:
* Update: Simplified Chinese (ticket:2858, ticket:2869, commit:614ca9a8672e09
e45bdf926f9144a4e7d437aea5, commit:8e29659f64096d574949098054b4b68942587c54, com
mit:cd3f9edc42043aee1560386ff0dfda8bda2d5e49)
* Update: Hungarian (ticket:2865, commit:58668d7fd54fe1245a6ca49012663636d124
fbe0)
* Update: Brazilian (ticket:2868, commit:fbee38857ac66f4902743ab95d26e792ee62
0e6f)
* Update: Turkish (ticket:2884, commit:31da7b5d4d23e57bbbcc81b1f0ec576dccfd66
ce)
* Update: Danish (commit:1c8d7e4e0450a40ccffd113ac58bde12ea3893ca)
* Update: Romanian (ticket:2906, commit:ffd2ad7adb69641b6b1cb091af1e359e8f692
cd4, commit:9d7232eb60b51270cc1a12aa6208a99a9df059a3)
* Update: German (ticket:2898, commit:55632ba308f75283141195c70ffd649b25e1aad
3)
* Update: Dutch (commit:0af391ad1db21002d48a6268828e781669953059)
master_20110801
* General:
* Fix: Maps can never override game data (ticket:2825, commit:e0007a217e28232
6856a23c932665b9a82c379a9)
* Fix: Make mod savegames work properly (ticket:2735, ticket:2825, commit:521
6760744be407deece8d90d4a755dd5f1e421f)
* UI:
* Change: Use Ctrl-V instead of Tab to paste in edit boxes (ticket:2830, comm
it:08d2bae4e5f84829ed9ac657b001cde23f6664b2)
* Fix: Show correct vsync status (commit:7dbf108ad688dce25c86bdc21062c95c9a31
c5ac)
* Fix: Make trap cursor on Windows use the correct area (ticket:2813, commit:
c10d9ef8d403de633fe3c3df205e29c695caeba0)
* Graphics:
* Fix: Correctly set vsync on start up (commit:866aeb950b1f7b55bb6eea1a8bd273
bcc1c7302c)
* Fix: Use QuesoGLC for all font rendering (ticket:2824, ticket:2565, commit:
f35bcccdeec67bfef53cc4c7552d30f94fe4f696)
* Multiplayer:
* Fix: Maps Startup, Basingstoke, Littleegypt, Rollinghills, Bananas, Beggars
kanyon, Mizamaze, Thepit and Yinyyang, which were broken by an error in the conv
ersion to ini format (ticket:2833, commit:ca8595f25a377026f1ea399d3011fa63fbef58
e2)
* Fix: Only reset authentication flags when logout succeeded (commit:2cb5bab0
311c644453bc8a1b2d82311f399b541d)
* Translations:
* Update: Turkish (ticket:2831, ticket:2840, commit:f829395d963652346c354f899
7c482423b314fe8, commit:b827f9e918ed0b622fb668efbc0591918f2803a7
master_20110717
* General:
* Change: Revert to unit limits of 2.3, our engine can't handle so many units
at once. (ticket:2812, commit:8b8d2b676ada1b48338e271576150ae42b95ef11)
* Change: New savegame format. Still in progress. Old format still supported.
* Change: Remove framerate limiter. (commit:b786c62da42dcdcd14220672a0f8732bc
2e61ab5)
* Fix: Bring back quesoGLC, instead of Qt's routines. (ticket:2824, commit:e
bc8976dc1ec8aa7d6e839b6df3084a0bbf3d6dd)
* Fix: Always set a sane default size for game window. (ticket:2822, commit:c
ed9c94790d5111d60ef3d619a11254923550362)
* Fix: Add swap interval control. There's no longer any need to restart to ch
ange vsync settings. (ticket:2815, commit:c394a15fda7bdbbb4995ce758b3b567e17ae2
662, commit:195159406ddbd0c1cd70d13aba54938903a39eee)
e4dec544d402bdb9e31bb93a1f3b5593bd6e)
* Change: Double the open speed of gates (commit:18e13e2918cbfed27e68e164849a
aefc6cc4c853)
* Fix: Make UPnP work again (ticket:2631, commit:89063105fa5ffe51fa6317ed0fea
d9a3f050f5bd)
* Fix: Make fullscreen work, using the primary screen only (commit:a0ed219ad7
0608ae6e7a4d45ed5de032625416ac, commit:b808220f9b9338605ac1765640d5ce5a0ff5f6b9)
* Fix: Make units follow their orders better (ticket:2391, commit:54a1771b647
fc0c6c5c271e4127d407be2442ffe)
* Fix: Make localized sounds in sequences.wz work in all cases (ticket:2728,
commit:1c57015f228ff069a6013c7d69fc294e72229b47)
* Graphics:
* Change: Allow video resolutions up to 1024x1024 (ticket:2682, commit:36a2fe
771ce52b364fcd20171d0476b9e115e000)
* Change: Add an option to show videos with black or 50% dimmed scanlines (ti
cket:2095, commit:f934b1bfc36a8e6de0ef3da4dddbdb4b5bc04bf8)
* Change: Show power generator effects for all players (commit:049165197b779a
24b378e54dfb8a4fe89783a708)
* Fix: Make units not flicker (commit:de3be04ac59a194fd88b1611805c2c908ae8be6
f)
* Multiplayer balance (ticket:2687, commit:d2d87a65fd29a0a4e7cb9fe6fd85e08cd89b
7018):
* HP increased:
* Leopard 85 107
* Panther 145 193
* Tiger 225 284
* Range increased:
* Minipod 3-8 4-9
* MRA 3-8.5 4-9
* Pepperpot:
* Damage increased 50 60 (splash 30 40)
* Reload time decreased 2.0 1.8
* Heavy Laser (normal and VTOL):
* Price decreased 600 400
* Build points decreased 1000 600
* HP increased 200 300
* Twin Assault Cannon:
* Damage decreased 55 50 (splash 45 40)
* Plasmite Bomb:
* Weight increased 12000 15000
* VTOL Sunburst AA:
* Damage increased 100 120
* Splash damage removed
* Lowered prerequisites:
* Thermal Armor from Dense Composite Alloys to Composite Alloys Mk3
* High Intensity Thermal Armor from Superdense Composite Alloys to Dense Co
mposite Alloys Mk3
* Mods:
* Fix: 1.10 balance (ticket:2560, commit:59b6c670deb82fe3eb5ac978f005e88a42cc
2361)
* Translations:
* New: Hungarian (commit:8bc7aa208c9daeb4b382aa1e48bb78dbfe849a98, commit:846
cf99978839963c3c298a0b07fccb492211601)
* New: Catalan (ticket:2616, commit:38088f37bc525bd94e20c6986adf3304c5a72d44)
* Update: German (ticket:2681, ticket:2502, ticket:2729, commit:2d0230cbecbe9
3e6b567a844c4aad50912158ef1, commit:99c47f42715006dd45e79fe8655a85076946839d, co
mmit:4071ab708eb5956a1b59d1029fa123ff40089553)
* Update: Spanish (ticket:2690, commit:961cd68ee47f36917ed332ea58e724ef359f88
b2)
* Update: Dutch (ticket:2720, ticket:2723, commit:f1a56c232ab6eda2d1b8a053383
* General:
* New: Two new 2 player maps - Vision and Roughness (commit:697afb16d5244f971
5952f8762b1011c6d75101e, commit:ebfc46b679a1f74df0e63313e4d3e05db55a23ad)
* Change: Increase recycled experience storage in memory (commit:703665b4b7df
1282eee29a7064961bc66152a847)
* Change: Set a window icon (ticket:2465, commit:ac792c67d4bb66618ae7ff712844
c4eebb70a496)
* Change: Allow projectiles to go through terrain again (ticket:2386, commit:
d13ede6bf2d2248866c4ecc62594555db9f9de0d)
* Change: Limited support for map-mods. Only load the map file actually used
when starting a game. (ticket:2610, commit:65d968cdfccecc6c60e0215ab34dbf3d56f19
a80)
* Change: Show the minimap larger on small maps if the vertical resolution is
higher than 480 (commit:5731d0e12c0d58dd42601e5befff3e30804bd1fe, commit:c201b5
948b0af9a16b8676620e7cb64553d4c112)
* Change: Show experience with one decimal place (ticket:2641, commit:fb5d964
5e85de49365e47382dfce9fec7fd3fb31)
* Change: Allow video resolutions up to 1024x1024 (ticket:2682, commit:1f4690
572be0792a3450f7afce36b3a6b9f8e093, commit:7019d7eb515f974deb544135d661087bc2ce2
db5)
* Change: Add an option to show videos with black or 50% dimmed scanlines (ti
cket:2095, commit:96984700f5f0182ad66b7425eace33e7f62c0177, commit:549c476672a91
33d9400eec7b7fefbdd7da35cfe, commit:8895d58d282524b9636bcbf58f0753edc244dbd9)
* Change: Use a resolution-dependent font size for video subtitles (commit:95
97d741a0104aa9b7c57745ab9f9d9ca0892218)
* Change: Show power generator effects for all players (commit:adeacf66a1954a
87fcfc2d950a7b890e20bf6d5d)
* Fix: Prevent savegame corruption (ticket:2100, commit:a974722e397b7072fb59d
0114e2a4ef9f8d509d8, ticket:2625, commit:cc156a668fb5291e38eab33ff77138a05e29fa2
8, ticket:2627, commit:fc0f87807eeadaeeafb1386b2525a81f0a550fde)
* Fix: Prevent saved experience from being truncated (ticket:2641, commit:4b1
97ba312a5c08efdab1fb4c2ccd2bf1c077c1d)
* Fix: Prevent building on burning oil (ticket:1100, commit:2745ac27f84301c05
b678892d798a93fd4e7f813)
* Multiplayer balance (ticket:2687, commit:71eac1c4a332be3af4ab8c9bc4cafd65dabe
7f13):
* HP increased:
* Leopard 85 107
* Panther 145 193
* Tiger 225 284
* Range increased:
* Minipod 3-8 4-9
* MRA 3-8.5 4-9
* Pepperpot:
* Damage increased 50 60 (splash 30 40)
* Reload time decreased 2.0 1.8
* Heavy Laser (normal and VTOL):
* Price decreased 600 400
* Build points decreased 1000 600
* HP increased 200 300
* Twin Assault Cannon:
* Damage decreased 55 50 (splash 45 40)
* Plasmite Bomb:
* Weight increased 12000 15000
* VTOL Sunburst AA:
* Damage increased 100 120
* Splash damage removed
* Lowered prerequisites:
* Thermal Armor from Dense Composite Alloys to Composite Alloys Mk3
* High Intensity Thermal Armor from Superdense Composite Alloys to Dense Co
402ef)
* Updated: Polish (ticket:1347, commit:d46cf8f620f3acd91dfced411e67e539d2e263
84)
* Updated: Spanish (ticket:2442, commit:10626ae3635a2db7b19e3c34a3fd841cbea21
aca)
* Updated: Russian (commit:4accc26eca11c79edddc5b2ffa8e44dfdd96e111)
2010-11-29: Version 2.3.6
* General:
* Fix: Prevent memory corruption in the scripting code (ticket:1656, commit:d
dfaeca6776aac765674bb0c2a5c58ecc63a978f)
* Fix: Don't crash in the unit design screen when using unicode strings (tick
et:2209, commit:209e12b665d23cce1cf286435ace08b86250517b)
* Fix: Don't ignore armor (ticket:2273, commit:0f3bfba7345b6739167c66c7e33a57
b5257952ee)
* Fix: Do not activate a radar detector before it has been completely built (
ticket:2202, commit:bf058bbf2005cf8b95f1fca3bc704be4739514d9)
* Fix: Clear a droid's order queue when it gets new orders (commit:5e1a50db8d
d1bcd626dd8c74b53f603258e1b158)
* Fix: Make rearming pads actually repair units (ticket:2234, ticket:2313, co
mmit:81b29af81b6af95db9f1a094f12c5412b9c54b77)
* Fix: Projectiles going through terrain due to bad terrain height calculatio
ns, terrain shading (commit:08f9fa58789d20c64ed8eaa0e9076b08d4cf8947)
* Fix: Prevent possible crash with multi-turret units (commit:8d3cbb04888dc82
16c5f516bb022089c725b5e58)
* Multiplayer:
* Fix: Make power generator output in multiplayer not depend on the game diff
iculty setting (commit:67524762633e2bae0570e8674e3ca34af184d1e9)
* Fix: Make sure not to give to many trucks to another player (commit:0a9b3b4
4a7fbdd7d017b8d4287a951531d573a04)
* Fix: Don't crash when players click the "ready" button too often (ticket:23
46, commit:b665e9d8cf1edd3ad5274bb40af32911c9719fb2)
* NTW mod:
* Fix: Graphics (ticket:1748, commit:e0ced0e4fb024e0bf2b6b7de1a826b5bfbfffe9f
)
* Translations:
* New: Turkish (ticket:2261, ticket:2316, commit:cc728d8f068e45c0ed198ca9553a
946156a5a8fa, commit:1aad6e751ee657e795bd1a56924153a7a5c1e040)
* Updated: French, Polish, Romanian, Spanish (commit:b2ac76f1706b535476e00cd7
5f0ebdcb4d16bea0)
* Updated: Italian (ticket:2199, commit:39a85bb03eda8c50228405beaa6bbd886183f
182)
* Updated: German (commit:c16bf5807aa54a077878e130ca639c17e8a5154a)
* Updated: Korean (ticket:2098, commit:134f0c962c05eadd0a5a15245bbd7874145c38
db)
* Updated: Polish (ticket:1347, commit:1c2df4859990f5bd6bac12f2fa7c74515f9d03
a6)
2010-09-24: Version 2.3.5
* General:
* Fix: Fix edit boxes so they correctly calculate the string's pixel borders.
(r11668)
* Change: On LOG_ERROR, notify people in-game via the console and a sound eff
ect that there was a error. (r11702)
* Multiplayer:
* Fix: Don't allow a player to acquire more construction vehicles than the ma
x amount allowed. (r11674, ticket:2175)
* Change: Spawning of oil drums to be host side, and also add a timer between
spawn periods. (r11692, ticket:2174)
* Add: Add new icons for "No tanks", "No cyborgs" and "No VTOLs" (r11710)
* Translations:
* Update: Korean (r11673, ticket:2098)
* Mods:
* Fix: Fixed the sound problem with - old 1.10 balance (r11703, ticket:2176)
2010-09-12: Version 2.3.5_RC4
* General:
* Fix: Possible crash when designing units (r11630, ticket:2150)
* Multiplayer:
* Change: Display no-tank, no-cyborg or no-VTOL icons if the relevant factori
es are disabled via limits (r11633)
* Fix: Make sure new players are shown immediately (r11650, ticket:2136)
* Fix: Lobby tooltip display (r11647, ticket:2157)
* Balance fixes: ticket:2147, ticket:2158
* Update Rebalance 0.8.3: (r11635)
* Weaken Flak Cannon and Sunburst a lot more. I'm pretty sure this change m
akes them too weak, but when introducing new weapons it's better to make them to
o weak than too strong.
* Increase HP of a bunch of VTOL weapons
* Slightly buff Hurricane/Whirlwind
* Translations:
* Update: Polish (r11624, r11646, ticket:1347), Korean (r11625, ticket:2098),
German (r11627, r11644), Brazilian (r11656, ticket:2163)
2010-09-04: Version 2.3.5_RC3
* Multiplayer:
* Fix: Client side messages for when people leave / drop (r11601, ticket:214
4)
* Change: When people are kicked, don't lock them out of all games. (r11605)
* Change: Don't allow Hosts to kick AIs if they are in a skirmish game, unles
s they are in cheat mode. (r11596, ticket:2139)
* Balance (r11600, r11603, r11607):
* Decrease ground-to-air damage modifier of minipod, lancer/TK/scourge cyborg
s/VTOLs, Sunburst, and Flak Cannon from 100% to 80%.
* Add air-to-air versions of Sunburst and Flak Cannon
* Increase research/manufacture/build price of Sunburst and Flak Cannon by a
lot, to offset the fact that you don't have to upgrade them separately
2010-09-04: Version 2.3.5_RC2
* Multiplayer:
* Fix: Player Lobby is updated when it should be updated. (r11586, ticket:213
6)
* Fix: Tech-tree should be fixed (r11588, ticket:2134)
* Balance (r11570):
* Removed Cyclone turret
* Added: AA Flak Cannon (and Emplacement and Hardpoint)
* Flak Cannon is a medium-reload splash weapon
* Prerequisites: HPV
* Added: Sunburst AA Rocket Array (and Site)
* Sunburst is a slow-reload salvo weapon
* Prerequisites: Lancer
* Lancer damage toned down a bit
* Heavy Laser damage increased a bit
2010-09-02: Version 2.3.5RC
* General:
* Change: Show a placeholder video of where to get the videos when they were
not installed (r11566, ticket:2052)
* Change: Don't allow sensor/weapon range display in MP games (r11501)
* Change: Change default video display to 2x (r11576)
* Translations:
* Change: Don't save translated descriptions in the keymap (r11408, ticket:20
49)
* Fix: Actually install the Korean translation on Windows (r11434, ticket:207
4)
* New: Slovak (r11421, ticket:2036, r11434)
* Updated: Brazilian (r11364, ticket:2043), Korean (r11396, ticket:2055, r114
20, ticket:2068, r11435, ticket:2075)
2010-08-01: Version 2.3.3
* General:
* Fix: Prevent out of bounds access of player stat arrays that would corrupt
random memory (r11322, ticket:2029)
* Fix: Burn damage calculations (r11303, ticket:2019)
* Fix: Prevent a division by zero (r11308, ticket:2008)
* UI:
* Revert: Don't show "Sk-" and "-T1" in the map chooser (r11327)
* Translations:
* New: Korean (r11349)
* Updated: Polish (r11348)
2010-07-25: Version 2.3.2
* General:
* Change: Save settings when closing the window, not only when quitting with
the menu (r11128)
* Change: Save screenshots as PNG and JPG (r11131, r11201)
* Change: Use the desktop resolution by default instead of 640x480 (r10981, t
icket:1912)
* Change: Make sure to use at least 640x480 (r11250)
* Change: Add descriptions for the included Challenges (r11181, ticket:1986)
* Change: Show burning oil wells burning on the radar instead of pulsing (r11
263)
* Change: Show cliffs (impassable tiles) on the radar (r11264)
* Change: Add an option to select fixed or rotating radar (r11286)
* Change: Make the fixed radar have a constant distance from the border (r109
72)
* Change: Make the fixed radar unblurred at full zoom steps (r11130, ticket:1
923)
* Fix: Don't crash when hitting features with 0 hitpoints (r11186, r11280, ti
cket:1711)
* Fix: Make fire damage independent of frame rate, fixes armor calculations (
r11015)
* Fix: Initialize the radar and video textures to black (r10987)
* Fix: Correctly clean up destroyed features (r10994, ticket:1885)
* Fix: Correct unit destinations (r11193, ticket:1988)
* Fix: Unit count in debug mode (r11030)
* Fix: Don't play overlapping sounds in the intelligence window (r11147, tick
et:60)
* Fix: Make the Debian packaging scripts work again (r11266)
* UI:
* Change: Add an option to rotate with the middle mouse button, or left and r
ight together (r11224, ticket:2003)
* Change: Don't show "Sk-" and "-T1" in the map chooser (r11112, r11202, r112
06, ticket:1971, ticket:1990, ticket:1993)
* Change: Draw the hints in the option menus smaller at the top (r11129, tick
et:1953)
* Fix: Fix broken text alignment in Mac OS X (r11231, ticket:1994)
* Fix: Make sure all menus return to the previous one, and that escape works
in all of them (r11011, r11014)
* Fix: Correctly align the map chooser close button (r11132)
nian (r10792), Polish (r10864, r10881), Croatian (r10915), Russian (r10942, r109
57)
2010-04-24: Version 2.3.0
* General:
* Fix: Make sure the <config directory> is populated before any write calls a
re made (r10666)
* Translations:
* Updated: Brazilian Portuguese (r10644), Italian (r10650), Ukrainian (r10696
)
2010-04-17: Version 2.3 RC 1a
* General:
* Change: Supress system dialogs when in full screen mode (r10605, ticket:177
6)
* Fix: Actually use saved experience for new droids (r10604, ticket:251)
* Fix: Various build fixes (r10558, r10561, r10563, r10586, r10595, r10606)
* Multiplayer:
* Fix: When using a passworded game, prevent connection to anyone but the hos
t, until verified. (r10572, ticket:1611
* Mods:
* Change: DyDo AI updated to version 2.1.1
* Translations:
* Updated: Spanish (r10598), German (r10599), Croatian (r10588), Polish (r105
77)
2010-04-10: Version 2.3 beta 13
* General:
* Change: Crash report and log files now will reside in a UAC friendly direct
ory for windows (r10532, ticket:1759)
* Change: All platforms will have stderr routed to <configdir>/logs/WZlog*.tx
t (r10532, ticket:1759)
* Change: Use system dialogs for reporting errors on Mac (r10474)
* Change: Change most references to plural "mods" to singular "mod", to disco
urage using multiple mods (r10498)
* Fix: Oil features were not being added back to the game when oil derricks w
ere destroyed (r10489, ticket:1726)
* Multiplayer:
* Change: Ban IP addresses when kicking people from games (r10465)
* Fix: Crash during game hosting (ticket:1745, r10480)
* Fix: Missing cyborg legs in games with 8 human players (r10527, ticket:1740
)
* Campaign:
* Fix: Crash when cleaning up memory usage between missions (r10476)
* Mods:
* Change: DyDo AI updated to version 2.1, and includes its own challenges
* Balance: (r10537)
* Remove Cobra prereq from Inferno
* Increase Plasma Cannon range to 10 and damage to 500
* Plasma Cannon and Archie can no longer fire while moving
* Increase HPV weight
* Decrease Assault Cannon/Twin Assault Cannon weight
* Increase Lancer/TK damage by 10
* Increase Bombard damage by 10
* Heavy Laser damage and reload time increased (overall slight buff)
* Heavy Cannon and Medium Cannon range increased 0.5
* Cyborgs sped up a bit
2010-03-29: Version 2.3 beta 12
* General:
* Change: Double-clicking trucks will now select them for consistency (r10391
, ticket:1472)
* Change: let users toggle level name via 'showlevelname' console command (r1
0366)
* Change: Template loading code changes for backward compatibility with older
mods (r10418, ticket:1686, r10425)
* Fix: Multiple zooming of radar fixes / changes (r10346)
* Fix: Stop landing VTOLs even if they are below the map height (r10051)
* Fix: Fix adding more body points than possible when repairing (r10040)
* Fix: Memory leaks and crash fixes (r10246, r10247, r10248, r10249, r10251)
* Fix: When failing to load a message, remove it from the message queue to av
oid a crash later (r10392, ticket:1660)
* UI:
* Change: Improved loading bars (r10102)
* Campaign:
* Fix: Fix Tank Killer angle bug in campaign (r10212)
* Fix: Make sure that for campaign, we always set the is human flag correctly
on savegame load (r10081, ticket:1628)
* Multiplayer:
* Change: AI script fixes for trucks grabbed on duty, distance limits, power
limit for factories, placement checks (r10293, r10323, ticket:1626)
* Fix: Make sure all templates get all weapons. This hopefully fixes the cybo
rg leg issue (r10352, ticket:1687)
* Fix: On new player joining, init the struct before setting flags (r10331, t
icket:1688)
* Fix: Make use of new AI script function pickDroidStructLocation (see below)
to fix AI not building a power generator (r10323, ticket:1626)
* Fix: When droids are taken over, don't send droid count, since droid count
isn't read, making the message unparsable (r10038, ticket:894)
* Fix: Use isFlying instead of isVtolDroid for checking AA targets, AA can no
w also shoot down transports (r10319)
* Fix: Only let host set player position/colour, send new players info about
unallocated slots too. (r10218)
* Fix: Fix droid frustration so that droids do not start the game frustrated,
make sure that scavs never fire at features (r10085)
* Fix: Fix the game getting completely messed up if anyone changes position o
r colour, and then someone leaves (r10069)
* Fix: Update Dydo-ai to 2.0.8 (r10214)
* Fix: Update NTW (r10354, r10356, r10357, r10359)
* Scripts:
* Added: Add new AI script function that gives position to build a structure
while checking that a given droid can build it (r10323)
* Translations:
* Fix: Translations now work on the mac (r10316, ticket:927)
* Updated: German (r10123, r10126, r10291), Italian (r10242), Polish (r10268,
r10373, r10445), Spanish (r10305, r10422, r10444), Estonian (r10423)
2010-02-26: Version 2.3 beta 11a
* General:
* Change: Display time and level name in release builds now (r9860)
* Change: add 'logs' directory in config dir to store all netplay logs. (r977
9, ticket:1564)
* Change: Use -fstack-protector if available (r9940)
* Fix: NSIS updates (r9764, r9907, r10017)
* Fix: Only drop artifacts on a fully built factory (r9795, r9787, ticket:157
4)
* Fix: Multiple cross build system fixes (r9870-r9878, r9899, r10020)
* Fix: Do not update the orientation of flying droids with respect to the gro
und. (r10022)
* UI:
* New: Add MessageBox support on systems that have Motif (r9814, ticket:1569)
* Gameplay:
* Change: Commanders now work the same way in skirmish and campaign (r9941, t
icket:1612)
* Fix: Power generator output should now always be correct (r9891, r9894, tic
ket:1469)
* Fix: Trucks could instantly repair structures (r9776)
* Campaign:
* Fix: Commanders could have more than the maximum number of units assigned (
r9941)
* Skirmish:
* Fix: Add back missing cyborg mechanic, thermite and grenadier (r9750, ticke
t:1607)
* Fix: Stop AI from building VTOL factory before it is researched (r9713)
* Fix: Stop giving a massive power bonus to autogame AI players (r9720)
* Balance: (r9946)
* Oil derricks are no longer limited (r9698)
* Cannons and rails have their original 1.10 HP levels restored.
* Heavy Cannon was moved later-game
* Assault Cannon, Twin Assault Cannon, and Hyper Velocity Cannon were moved e
arlier-game (and rebalanced accordingly)
* Assault Cannon, Twin Assault Cannon, were made lighter
* Hyper Velocity Cannon can now hit air units, penetrate units, and is lighte
r, but reloads more slowly and has less HP. It no longer replaces Medium Cannon
* Plasma Cannon has been made into a cannon (prereqs: HPV + Inferno + Dedicat
ed Synaptic Link Data Analysis Mk3), and has been rebalanced accordingly.
* Cannons, rails, mortars, and howitzers have their splash damage increased.
* Ripples and Archies have been nerfed.
* Lancer has had its damage slightly nerfed. A full lancer rebalance is plann
ed for later.
* Analogous changes have been done to the corresponding cyborgs and VTOL weap
ons, as well.
* Multiplayer:
* Change: Display map transfer progress, for the host, for each player (r9838
)
* Fix: When player drops, do not remove their oil resources (r9768, ticket:15
58)
* Fix: Fix kicking when host would change limits while hosting a game (r9824,
ticket:1577)
* Fix: When a player drops, abort the map transfer (r9838)
* Fix: Fix game going out of sync when some Alt key combinations were used (r
9840, ticket:1474)
* Fix: Remove disabled players from the map when scavengers are turned on (r9
724)
* Fix: When player aborts file transfers, close the old filehandle. (r9923)
* Fix: When player is forced to drop, don't strand them in the lobby. (r9924)
* Fix: Try to fix all SIGPIPE and SIGBUS issues on linux (r9915-r9918, r9954,
r9985, ticket:1136)
* Fix: Some droids were not showing up as destroyed on all players' screens (
r9944)
* Fix: Add a 1s delay between sending a quit message, and closing the socket
(r9984)
* Fix: On player join, send stats from other players to them (r9993)
* Fix: On player quit, close things down and cleanup correctly (r10004)
* Fix: On host quit in buffer fill routine, then exit out into lobby with cor
rect error message. (r10003)
* Mods:
* New: DyDo-AI added to bundled mods (r9901)
* Fix: Update NTW to work with new template system and other various fixes (r
9773, r9910)
* Fix: Non-ascii characters now work, instead of appearing to clear all text
(r9287, ticket:1330)
* Fix: Radar blips should no longer disappear with some zoom levels (r9197)
* Fix: Make build progress bars look nicer by adding a gradient (r9157)
* Fix: Design form sometimes displayed incorrect component (r9255)
* Fix: Make keyboard shortcuts look nicer: "Ctrl + F11" instead of "lctrl - f
11" (r9307)
* Balance: (r9339)
* Pulse Laser range decreased to 14
* Heavy Laser range increased to 16 (and damage toned down to match)
* Prices of Pulse Laser Tower, Pulse Laser Hardpoint, Pulse Laser Emplacement
, Lancer Hardpoint increased to match weapon changes
* Scourge Missile range decreased to 14
* Seraph Missile Array range increased to 15
* Short-range accuracy of Mini-Pod, Lancer, Tank Killer, and Scourge Missile
decreased - long range-accuracy remains unchanged
* Lancer price increased to 150
* Lancer no longer prerequires Mini-Rocket Array
* Mini-Rocket Array damage increased
* Splash radius of mortars, howitzers, cannons, and rails increased
* Damage of cannons and rails against cyborgs and tanks increased
* Damage of artillery against tracked tanks decreased
* Damage of artillery against hover tanks increased
* Gameplay:
* Change: Ctrl + Alt + mouse wheel to change game speed (r9178)
* Change: Formation speed limiter has been removed due to bugs and sync issue
s (r9331, ticket:1177, ticket:1167)
* Fix: Templates created with the design screen started at 1 power/HP instead
of 0 (r9159)
* Fix: Changing speed no longer gives a "cheating" warning (r9177)
* Fix: Bugs with game speed changing abruptly should be fixed (r9280, r9251)
* Fix: Rounding errors in power code (r9172)
* Fix: Tank Killer didn't fire sometimes (r9339)
* Fix: Some structures should be obsoleted by others (r9339)
* Challenges:
* Fix: Restore challenge timer when loading a challenge savegame (r9207)
* Campaign:
* Change: Save an "Autosave" game when a mission is finished (r9145)
* Fix: Transports in campaign could be controlled sometimes (ticket:1418, r92
97)
* Skirmish:
* Change: Rename Dragon from "Super Heavy Body" to "Multi Turret Body" (r9194
)
* Fix: Allow the AI to know where the game's starting resources are (r9203, r
9202)
* Translations:
* Fix: Actually include Ukrainian translation in the Windows installer (r9329
)
* Updated: German (r9228)
2010-01-10: Version 2.3 beta 7
* General:
* Change: No longer always show all oil derricks in skirmish since it was lea
king too much information about where the enemy expands (ticket:1087, r9060)
* Fix: Some challenges placed players on the wrong positions (r9057)
* Fix: Tutorial could not be finished (r9034, ticket:1361)
* Fix: Tutorial / Fast Play works again (r9029)
* Fix: Fog of War now shown in all radar modes (r9059)
* Fix: Messages sent to allies no longer appear twice (r9055)
* Fix: Audio queue not being cleared properly (r9107, ticket:1391)
* Fix: Incendiary weapon fire could appear in the wrong place (r9126)
* Fix: Various bugs and crashes (r9069, r9063, r9053, r9042, r9048, r9095, r9
098, r9108, ticket:1383, r9113, ticket:1334, r9129)
* Gameplay:
* Change: Sensor tanks now target automatically. (r9105, ticket:1392)
* Change: Power now limited to 100000 (r9073)
* Fix: Transporters didn't fly to delivery point (r9066)
* Multiplayer:
* Change: Allow host to choose teams for any player (r9094)
* Change: Revert outgoing traffic shaping again (r9134)
* Fix: Do not allow kicks to be ignored (r9064, ticket:1375)
* Fix: Revert new sync code to fix sync issues (r9043, r9044)
* Fix: Make sure beacons are only seen by those who should (r9083, ticket:125
0)
* Translations:
* New: Ukrainian (r9040)
* Updated: German (r9072), Estonian (r9079)
2010-01-06: Version 2.3 beta 6
* General:
* Change: "--cheat" command line option no longer necessary for cheat codes.
(r8976)
* Change: New codes "cheat on" and "debug" for turning on debug mode, and "ch
eat off" for turning it off, in case Shift+Backspace isn't working. (r8976)
* Change: Do soft fading of fog of war. (r9008)
* Fix: Crash when calling in reinforcements in campaign. (r8966)
* Fix: "make dist" now includes autorevision.conf in the tarball, so the vers
ion is displayed correctly when compiling from source. (r8957)
* UI:
* Change: Game lobby is now bigger. (r8936)
* Change: Password is asked in a separate dialog, instead of below lobby. (r8
936)
* Change: Do not display the two Warzone logo backdrops. (r8934)
* Change: Add a shadow to the sideways text to make it more readable. (r8931)
* Fix: Crash when trying to join a game via IP. (r8999)
* Fix: Players list didn't appear when exiting from limits screen. (r8962)
* Fix: Change all missile upgrades to use Scourge icon, since the Avenger ico
ns were somewhat confusing. (r8959)
* Fix: Always save changed droid templates. (r9014)
* Multiplayer:
* Fix: Host can change position and color of other players, really this time.
(r8991)
* Fix: Players will not automatically quit and disconnect after losing a mult
iplayer game. (r8969)
* Fix: Give an error message when joining a multiplayer game is unsuccessful,
instead of crashing or causing others to crash. (r8937)
* Fix: Sync improvements. (r8975)
* Change: Readd outgoing traffic shaping. (r9006)
* Change: Remove excessive log messages. (r9005)
* Change: Don't forward port 9990, we only need 2100. (r9012)
* Change: Do UPnP device detection only when going to the "Host Game" menu. (
r9013)
* Translations:
* Updated: Estonian (r9001), Polish (r9002), German (r9003)
2010-01-02: Version 2.3 beta 5
* General:
* Change: Show sensor visibility coverage on terrain and minimap (ticket:1289
, r8918)
* Change: Add more key shortcuts (ticket:806)
* Fix: Fixed endianness issues - PowerPC Macs can now play with others (r8593
)
* Fix: Hardware-accelerated cursors work correctly in Mac OS X (r8611)
* Fix: Some crashes (r8596, r8636, r8677)
* Multiplayer:
* New: ".message" sends message to allies (r8640)
* Change: "5message" appears as "(private to Blue) message" instead of "(priv
ate) 5message" (r8640)
* Fix: "5message" now sends message to player in position 5 instead of ID 5 (
r8640)
* Fix: Game setup screen updates now happen instantly, instead of every 2 sec
onds (r8603)
* Fix: AI difficulty slider can now be dragged continuously (r8601)
* Fix: Map download progress doesn't clear chat screen anymore (r8603)
* Fix: Map transfers should no longer crash. r8667
* Gameplay:
* New: Multiplayer alliances menu now appears in Intelligence screen (r8638)
* Change: Show proximity blips again for oil resources, but they do not blink
on map (r8587)
* Fix: Multiplayer alliances menu sorted by position again (r8638)
* Fix: Bug that caused transporter not to disembark when auto-repairing and a
llow order to be queued (r8624)
* Fix: Don't allow players to control the transport in single-player campaign
. (r8666, r8670)
* Scripting:
* New: Function droidCanReach() allows checking if droid destinations are pos
sible (r8644)
* AI:
* Change: AI will set all its droids to 'do or die' and no longer build repai
r centers (r8681)
* Fix: Make AIs go for closest oil first (ticket:1166, r8632)
* Graphics:
* Change: New wall models for the player in campaign and in multiplay (r8665)
* Translations:
* Updated: French (r8614), Italian (r8661), German (r8662)
2009-11-29: Version 2.3 beta 3
* General:
* Change: Windows installer updated, and allows user to choose video to downl
oad (r8561, ticket:1111)
* Fix: Make Warzone work correctly in Mac OS X again. (r8469, r8481)
* Fix: Some crashes. (r8478, r8498, ticket:1099)
* Gameplay:
* Fix: Friendly fire wasn't working correctly. (r8496)
* Fix: REALLY REALLY make sure AIs can't build on burning oil resources. (r84
93)
* Multiplayer:
* Change: Put UPnP device detection into a background thread. (r8563)
* Change: Multiplayer game setup screen changes including sort by position an
d show info for AIs (r8559)
* Fix: Games with exactly 5 players no longer have template issues. (r8500)
* Fix: Map transfers improved. (r8533, ticket:1104)
* Fix: When host drops a game, broadcast a dropped message. (r8538)
* Fix: Player count in lobby. (r8538)
* Campaign:
* Fix: Transport works correctly in campaign now. (r8540)
* Graphics:
* Change: Backport building blueprints from trunk. (r8562)
* Change: Make use of the new scavenger icons (ticket:1093, r8488)
x files) (r8360)
* Multiplayer:
* Change: Drop SDL_NET in favor of using BSD sockets (same as trunk code) (r8
342, ticket:1038)
* Change: Try to mitigate turnOffMultiMsg() via setting isMPDirtyBit when nee
ded. (r8369)
* Change: Max unit count is down from 300 to 150 to mitigate bandwidth issues
. (r8369)
* Change: Sync code is now run when isMPDirtyBit is set or 315ms has expired
for droids / 630ms for power / 450 ms for structures (r8383)
* Change: Ping (in game, not lobby!) & score is now sent more frequently (r83
69)
* Change: MAX_BYTESPERSEC bump up to 7K from ~3.3K to mitigate when we can sy
nc. (r8369)
* Change: When we have reached MAX_BYTESPERSEC limit, inform of this event in
the logs **FOR THIS BETA ONLY** (r8369)
* Change: Only tally up outgoing bytes instead of both incoming and outgoing
bytes when checking for max packet size. (8386)
2009-10-11: Version 2.2.4
* General:
* Fix: Indirect fire weapons can no longer use sensors to fire at targets the
sensor cannot see. (r8177)
* Fix: Improved error handling in some cases - try to avoid crashing (ticket:
962)
* Fix: Bug in map renderer that would cause non-power of two maps to display
wrongly. (r8208)
* Fix: Added support for ATI-specific two-sided stencil extension. Will decre
ase CPU usage on ATI cards. (r8185)
* Fix: Correctly handle savegame names (ticket:981, r8227, r8246)
* Campaign:
* Fix: Improve anti-air and make it more like the original by making AA shots
homing like in skirmish (r8258, ticket:206)
* Multiplayer:
* Change: Data integrity check is added. This will break network connectivit
y with 2.2.3. (r8205, ticket:961)
* Balancing - skirmish (r8262):
* Most projectiles 1.5x faster to reduce sync problems
* Mini-Rocket Artillery renamed Mini-Rocket Array
* MRL Emplacement renamed Mini-Rocket Battery
* Angel Missile renamed Seraph Missile Array
* Angel Missile Battery renamed Short-Range Missile Battery
* Hurricane splash increased 10 -> 30
* Cyclone splash increased 40 -> 60
* Whirlwind splash increased 30 -> 50
* Avenger and Vindicator damage increased 320 -> 350, accuracy increased 60%70% -> 70%-80%
* Stormbringer damage increased 140 -> 180
* All lasers now have 80%-80% accuracy
* Plasmite Bomb weight increased 8000 -> 12000
* Mini-pod can hit air targets
* Decrease Pulse Laser and Heavy Laser ROF, increase corresponding damage
* Decrease VTOL MG damage, increase VTOL MG shots-per-rearm
* Artillery to hover multiplier decreased from 110% to 100%
* Artillery to tracks multiplier decreased from 65% to 50%
* Artillery to half-tracks multiplier decreased from 80% to 70%
* Artillery to wheels multiplier decreased from 95% to 90%
* Anti-tank to hover multiplier decreased from 100% to 90%
* AP to hard multiplier increased from 45% to 50%
* Seraph Missile Array range increased from 5-11 to 5-14
*
*
*
*
*
*
* Campaign:
* Fix: Flashing box around mission timer was too small, resulting in a graphi
cs glitch. (r7672, ticket:596)
* Translations:
* Fix: Italian and Slovakian translations updated (r7769, ticket:621, r7772,
ticket:615)
* Build system:
* Fix: Various build system issues (r7669, r7664, r7663, r7661, r7655, r7642,
r7640)
* Graphics:
* Fix: No more ugly texture seams (r7718, r7724, r7757)
2009-05-31: Version 2.2.0
* General:
* Fix: Tells user if mod entered on the command line / shortcut is enabled, o
r is invalid. Output is to stdout or stderr. (r7586)
* Fix: Launching the game from installer now works (r7568, ticket:364)
* Fix: Angel missile no longer obsoletes long-range artillery, Ripple Rockets
no longer autoupgrades to Archie, and Mortar Fast Loader requires Mortar Rapid
Loader Mk3 (r7559, ticket:533, 292, 398)
* New: Add a new translation: zh_TW.po by chtsau (r7561, ticket:239)
* Change: Allow up to 36 savegame 'slots' (r7535)
* Change: add 'mod/music' directory to be use for custom music. (r7557)
* Fix: set the volume of the FMV based on the user's preferences (r7489, tick
et:526)
* Fix: Check if the unit has weapons, before trying to see what weapons they
have. (r7488, ticket:523)
* Change: remove 'autoload' handling. (r7474)
* Fix: Fix windows crash dump output (r7473)
* Fix: Fix handling of limbo & expand missions (r7454)
* Change: Let players save games with Num-Enter as well as Return - should ma
ke it easier on international keyboards (r7412)
* Change: translation of ru.po by Maxim (r7444, ticket:347)
* Fix: We now return the truncated string, instead of returning NULL if the s
tring is too long. (r7426, ticket:493)
* Fix: pl.po file by Makary (r7423, ticket:241)
* New: Slovenian translation sl.po file by ThomasCarstein (r7422, ticket:392)
* Fix: pt_BR.po update by Tucalipe (r7421, ticket:350)
* Fix: Clear out old effects (prevents burning lasting between missions) (r74
16)
* Fix: Don't allow the transporter to be controlled in SP games. (r7414)
* Fix: Remember player number and tech level for map selection screen (r7400)
* Gameplay:
* Fix: Make AI ignore hostile structures for path-finding when armed. (r7579)
* Fix: Allow Fog mode to be set based on user preferences for campaign games.
(r7597, ticket:561)
* Fix: Don't allow 2x the experience points in a campaign game, when this is
reserved for MP games. (r7598, ticket:562)
* Graphics:
* Fix: Fix issue with radar / mini-map. (r7458, ticket:333)
* Fix: Fix issue with radar / mini-map drawing objects outside its scope. (r7
441)
* Change: Better map previews (patch by Florian Schanda, color scheme by Zare
l). (r7434)
* Network:
* Change: Increase timeout delay to 2500ms for dial-up modem users. (r7556, t
icket:543)
2009-05-10: Version 2.2_rc1
* General:
* New: Windows installer has option to download and install videos (enabled b
y default). (r7328)
* Change: Windows installer no longer has any license agreements, since they
are not EULAs. (r7328)
* Change: Flash the intel button when we get new intel. (r7317)
* Fix: Don't count cheated games as multiplayer wins and losses. (r7228)
* Fix: Windows installer doesn't redownload the music mod if it's already ins
talled. (r7328)
* Fix: Let's not underflow a unsigned variable. (r7335)
* Change: Remove 'grim' mod, since it is broken for 2.2 (r7385, r7386, ticket
:463)
* Fix: NTW Mod 1.8.6b for 2.2 by Delphino (r7368, r7369)
* Gameplay:
* New: Repair facilities will repair nearby units if they don't have anything
else to do. (r7234, patch #413)
* Change: Multi-turret units have been removed due to graphics bugs. (r7274)
* Fix: Trucks will never, ever, ever build on burning oil resources. Ever. No
t even if you're an AI. (r7340)
* Fix: Droids with Fire-At-Will will fire upon anything within range. (r7234,
patch #413)
* Fix: Pretty much every known bug involving repair facilities have been fixe
d. (r7234)
* Fix: Trucks will not help enemies build structures. (r7234, patch #413)
* Fix: Multi-turret units will always shoot with both weapons. (r7261)
* Fix: Target prediction works correctly again. (r7279, r7383, ticket:374)
* GUI:
* Fix: Interface no longer disappears for a few seconds when someone changes
team/color/location/readiness in multiplayer staging area. (r7259)
* Change: Add new icons for when player leaves or gets disconnected. Icons b
y Zarel. (r7373, ticket:274)
* Graphics:
* Change: Do not use texture compression for interface textures. (r7348)
* Change: Scale down textures used for 3D when they exceed the size specified
with the textureSize option (r7347)
* Network:
* Fix / Change: Modify the server & client code to detect when the Host can't
host a game, Change how 'addg' works + other enhancements (r7325)
* Change: Use a more descriptive error message instead of the worthless SDLne
t message. (r7344)
2009-05-01: Version 2.2_beta2
* General:
* New: Add radar detector turret. It will detect and target enemy sensors up
to twice their range (r6955, ticket:340)
* Fix: Crash when a person aborts multiplayer early then tries to start singl
e-player (r6991)
* Change: No longer requires the texture rectangle OpenGL extension to play v
ideo (r7022)
* Change: F10 is now always the screenshot key (r6993)
* Change: New config directory (r6995)
* Network:
* Add: Version checking added of connecting clients (r6992)
* Change: Game now runs on port 2100, and lobby port is now 9990 (r6994)
* Change: Games can now be password protected (r7078)
2009-04-01: Version 2.2_beta1
* General:
* New: Multi-threaded path-finding should make path-finding much faster (r573
5, patch #1064)
* New: Original sound tracks added (r5261)
* New: Playing of Ogg Theora full motion videos are now supported (r6119, tic
ket:64, ticket:46)
* New: Fonts are now configurable (r5841, patch #1095)
* Fix: Clean up input stream after saving a save game, to prevent it from goi
ng into chat mode.
* Graphics:
* Change: The skybox texture is now more easily moddable.
* Fix: The map is now properly capped on the edges.
* Fix: The "deity" cheat now correctly shows the area that was cheated visibl
e.
* Fix: The background in the loading screen no longer flickers.
* GUI:
* New: Add mouse menu option.
* New: Add ability to toggle between hardware (SDL) and software (colored) cu
rsors, in new mouse menu option.
* New: The radar minimap now shows the entire map, can be scaled and rotate t
o ease navigation (r5266, patch #969, r6410)
* Commandline options:
* New: Use --join <host> to join into a game lobby directly from the commandl
ine.
* New: Add a --host option (to compliment the --join option), so you can crea
te games via an external program. It takes you directly to the host screen.
* Fix: Difficulty now works when you start the campaign with the --game param
eter.
* Fix: --nosound works correctly with videos now.
* Gameplay:
* New: Make repair facilities that are close to each other share the workload
if one is overloaded and others are out of work.
* New: Add radar detector turret. It will detect and target enemy sensors up
to twice their range (r6955, ticket:340)
* Change: Allow VTOLs to uncover fog of war and land-move to unseen areas in
distance fog mode.
* Change: Remove limitation that VTOLs cannot pass over tall cliffs, and allo
w that VTOLs to fly over anything to rearm.
* Fix: Restrict direct fire to weapons range only instead of minimum of senso
r range and weapon range.
* AI:
* Fix: Allow a droid to pick a new target while auto-repairing. (ticket:35, b
ug #12217)
* Fix: Improve targetting AI so that it does not select bad targets, and make
it use full weapon range instead of limited to sensor range. (ticket:97)
* Fix: Fix AI bug that made it build on burning oil derricks (r5883, patch #1
096)
* Buildsystem:
* Fix: Only compile the translations when $(TRANSLATION) is "yes". (ticket:13
0)
* Change: Former "raw" Makefiles are now used for Windows only and thus named
makefile.win32
* Tools:
* New: OBJ to PIE format converter (r5774)
* Map:
* New: 8c-cockate and 4c-cockpit by zydonk (r5567, r5566, r5286)
* New: New map 4c-Urban-Chaos (r6827)
* Fix: Water tiles on little egypt map fixed (r6824, bug #9658)
* Engine:
* New: Support for naval propulsion type (r5803)
* Network:
* Change: Replaced SDL-net by using BSD sockets instead. (ticket:435)
* New: Add IPv6 support. (ticket:452)
* Fix: When new games are created in the lobby make sure to remove the "NO GA
MES ARE AVAILABLE" message (bug #12399).
* Fix: Prevent the "return" key from being mistaken for enabling chat mode if
it has just been pressed to save a game (r6132, r6191)
* Fix: Prevent flickering of the backdrop image while loading (ticket:87)
* Gameplay:
* Change: Disable multi turret support
* Fix: Fix the laser satellite such that it does hit droids correctly
* Fix: Team alliances from skirmish/multiplayer games are "copied" over to ca
mpaign games. (ticket:103)
* Scripts:
* Fix: Read some scripts using with the correct case for their filenames (bug
#12011, r5539)
* Change: Dump the script call stack to LOG_ERROR on errors.
* Maps:
* Change: Be more lenient with broken maps, since we do not have a map editor
that we can fix: If the next feature in the map overlaps another, remove the al
ready placed feature in favour of the new one. (bug #12121, r5782, r6195)
* Multiplayer:
* Fix: When a player drops out do not grant control to the AI. (ticket:105)
* Buildsystem:
* Change: Verify the versions of pkg-config, xgettext and msgfmt in the confi
gure script instead of autogen.sh
* Exceptionhandler:
* Fix: Prevent a potential symlink attack by using a temporary filename (of t
he form "/tmp/warzone2100.gdmp-XXXXXX") that's guaranteed not to exist yet
* Fix: Prevent a potential crash in the Windows exception handler (r6146, r61
47)
* Change: Make sure that the backtraces are slightly more useful when GDB isn
't available but the GNU C library is (r5678, r6194)
2008-09-28: Version 2.1_beta5
* General:
* Change: Reordered main menus. Skirmish is now under Single Player.
* Fix: Various source compilation fixes.
* Campaign:
* Fix: Researching Gas Turbine Generator no longer reduces the output of powe
r generators (bug #12262)
* Mods:
* New: New Team War (NTW) by Delphino added
* Multiplayer (non-skirmish only):
* New: Added visual feedback for when there are no games available in the lob
by.
* Fix: Smoking healthy droids gone.
* Fix: Cyborg transports should now unload correctly. (bug #12116)
* Buildsystem:
* Fix: The OS X build system now works properly on both Tiger and Leopard.
* New: Bison is no longer an external dependency when building on OS X as it
is automatically downloaded if the system version of Bison is incompatible with
the build system.
* Change: Verify the Flex and Bison versions in the configure script instead
of autogen.sh
* Pathfinding and savegames:
* Change: We now use zones for path-finding again. This means savegames from
beta4 are no longer useable. Your beta4 savegames can be used with 2.2, however.
2008-07-19: Version 2.1_beta4
* General:
* New: An error will be shown if an invalid command line option is used.
* New: Support for coloured mouse cursors (ingame only, not in menus), contro
* Change: Let weapons with high ROF but low damage deal damage too (bug #1119
1)
* Change: Fortress balacing adapted
2008-02-17: Version 2.1_beta1
* General:
* New: i18n support (German translation at 95%, dansk 13%, dutch 11%)
* New: Optional additional AI: Aivolution
* New: 64bit compatibility
* New: Video options menu to allow for things such as resolution to be
changed without needing to manually edit the config file.
* New: 'Locked Teams' alliance mode: human players and AIs can play in a team
against other teams.
* New: Allies now have shared vision in 'Teamplay' and 'Locked Teams' modes.
* New: Height-map mini-map mode (Default key combination to cycle through min
i-map modes: Ctrl+Tab).
* New: Multi-Turret support for units and structures.
* New: 'Circle' command for VTOLs - upon activation will make VTOLs fly in ci
rcles and engage approaching enemies.
* New: A more realistic miss/hit evaluation system - allows to dodge projecti
les.
* New: Top, bottom, left, right, front and rear armor types for units.
* New: Improved scripting language documentation.
* New: UTF-8 and font rendering support added (aids in i18n). This depends on
QuesoGLC.
* Change: Migrate all networking code to a new and improved net-primitives AP
I.
* Change: Store data in "Local Settings\Application Data" instead of "My Docu
ments\My Games", as Microsoft recommends.
* Fix: Skirmish difficulty slider now applies settings to the right players.
* Campaign Mode:
* Fix: accuracy, damage and ROF upgrades, which were mistakenly applied to Mi
ni-Pods and Mini-Rocket
Artillery, are now correctly applied to Lancer, Bunker Buster, Tank Ki
ller and Ripple Rockets.
* Unit AI:
* New: Multi-criteria target selection routine to automatically choose the be
st suitable target.
* New: Units and structures will constantly look for a better target taking i
nto consideration
targets of the friendly units nearby - won't lock on one target foreve
r anymore.
* Skirmish/Multiplayer AI:
* New: Enabled basic level of Human-AI cooperation, for more information visi
t: http://wz2100.net/wiki/gameplay:cooperative_ai
* New: AI units now return to defend its own base when it's in trouble.
* Improved: AI is faster at producing units, upgrading structures and oil cap
turing.
* Several other improvements.
* Fix: AI doesn't get free units when playing in 'Advanced Bases' mode anymor
e.
* Fix: AI won't preferably attack humans anymore.
* Buildsystem:
* New: Gettext required (0.17 is known to work)
* New: Intel C++ Compiler (ICC) supported (10.0 is known to work, FIXME: only
release-mode compiles atm :FIXME)
* Change: No optional dependencies anymore (Ogg/Vorbis now required)
* Change: Use pkg-config (0.9 should work) instead of autoconf scripts for SD
L, PNG and Ogg/Vorbis (Faster)
* Balancing (Multiplayer):
* Change: Slightly faster terrain rendering (+ 5-10%) (patch #830, patch #833
)
* Fix: Make progress bar white again
* Fix: Textures where not properly reloaded when finishing a campaign and con
tinueing with the next (bug #9923)
* Fix: Reduce the dark borders around the terrain tiles (patch #845)
* Fix: Slight visual improvement: Reduced flickering of ground and water tile
s (patch #841)
2007-06-22: Version 2.0.7
* General:
* New: Screenshots are now saved as PNGs for better quality
* Fix: AutoPackage (Linux Installer) should be easier to install now and also
work on non Athlon CPUs. It doesn't support playback of MP3s anymore, though.
* Fix: It was possible to disable the computer in singleplayer games
* Fix: Crashes caused by not-loaded file when sound is disabled
* Fix: Crashes after the mission briefing
* Fix: Crash related to the satelite uplink
* Fix: A potential buffer overflow when using longer file names than expected
to set the background music
* Settings:
* New: Masterserver name and IP, as well as the gameserver port is now config
urable
* New: Configurable framerate limit
* New: Possibility to always allow debugmode
* Change: Warzone will now run in fullscreen by default (current configuratio
ns won't be affected)
2007-03-31: Version 2.0.6
* General:
* New: New exceptionhandler allows better bugreports by saving memory dumps (
On Windows and Linux)
* Fix: Windows 98 is supported again
* Fix: Saving of config should work correctly for all settings again
* Fix: Missing transport in Campaign 2 Mission 1 and Campaign 3 Mission 1 arr
ives again
* Fix: Various crashes
* Graphics:
* New: Skybox
* New: Translucent selection-box from version 1.x restored
* Fix: Better fog
* Fix: Wrongly displayed tileset in Campaign 2 Mission 1 and Campaign 3 Missi
on 1 properly fixed
* Fix: Camera now properly displayed on radar
* Fix: Gamma control support improved
* Fix: Colors on Mac corrected
* Sound:
* Fix: No more invalid OpenAL errors
* Fix: Properly startup without sound
* Cutscenes (still text only):
* Change: Make texts more easily readable
* Change: Proceed faster so it does not look as if Warzone hangs
* Change: Exit by pressing left mouse button
* Commandline options:
* Fix: --resolution works as expected now
* Build system:
* New: Docs can now be installed in Autotools builds
* New: You can now control the installation dir for the icon and .desktop fil
e by passing --icondir and --applicationdir to configure
* New: MSVC project file now supports automated building of lexers/parsers
)
will load multiplay mods as expected
* Improved search for data and allow running from src/ directory
Priorities:
dir/maps > dir/mods > dir/mp/ > dir/ > dir/mp.wz > dir/warzone.wz
-datadir > User's home (maps/mods only) > SVN data (plain only) > Aut
oPackage > Program dir > DEFAULT_DATADIR
* Write directory (where config, savegames and screenshots are saved)
is USERDIR\warzone-2.0 on Windows and HOME/.warzone-2.0 on Linux
* All file handling is now case insensitive
* Merge of all 01,02,0x patches into mp/ directory
* Patches (mp.wz) and original data (warzone.wz) are split when installed
(Fixes problems with T2+3 maps)
* Build system:
* make (un)install support
* make DESTDIR="..." support
* Flex and Bison are used to generate parsers
* AutoPackage support (http://autopackage.org/)
* G++ support
* MSVC support
2005-10-20: Version 0.2.3
* Added hack to disable shadows.
* Added fps meter.
* Added map preview
* ctrl-tab objects-only radar view
* shift-tab ally-enemy radar view
* make wz remember last used ip for 'enter ip' dialog box
* allies must be visible in multiplayer/skirmish
* fixed double/empty multiplayer msgs
* added routine to process console commands (they start with '/' right now)
* won't send empty lines in lobby and in-game chats anymore
* player's own messages are not doubled during multiplayer games anymore
* Fixed Color issues thanks to input from Troman. :)
* This release fixes more .wz stuff (map loading),
you need a maps directory now for this to work.
This is located on the root directory, along with the music directory.
2005-07-28: Version 0.2.2
* More Compiler warning fixes.
* Fixed a few assert-related problems.
* Lots of lex/yacc related fixes.
* Fixed a crash with missing videos
* Fixed a wrong function definition / call in multiint.c.
* Fixed crash with international characters.
* Fixed memory release crash.
* Removed the last traces of stubs.c in both ivis directories (and thus fixed b
uilding the software renderer with automake).
* Check that video mode can actually be set.
* Changed the static makefiles to build the OpenGL version by default. Use GFX=
software for the software renderer.
* It is now possible to compile the game with g++ using the -fpermissive compil
er flag.
2005-07-16: Version 0.2.1
* .net bug fixes.
* Music sample rate fix.
* New: Shuffle mode for playlists.
* Fixed tile-related crash.
* Removed useless culling code.
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
The space between bases and lack of bottlenecks make this an ideal map for
trying out new technology. Try using the LasSat on an enemy Command Center to ca
use confusion before a tank rush.
* Map preview in multiplayer setup.
* Skirmish:
* Fixed power generator upgrade bug, player no longer builds lots of sensors
in his base!
* Skirmish support for artillery emplacements, air defences modified slightly
.
* Slightly harder on the highest setting.
* Bug fix to structure limit screen.
* Single Player:
* Fixed the case where the transport did not land directly on the landing pad
.
0000-00-00: Version 1.06
* New NEXUS Technologies:
NEXUS technologies can now be researched! New electronic warfare weapons let
you disable enemy factories and steal their technologies. Also the NEXUS link ha
s been analysed and reproduced - capture enemy forces and take over defensive st
ructures
* NEXUS Link - Temporarily disables enemy structures and steals technology. C
apture enemy units and take over defensive structures.
* Unit Auto-Repair - Automatically repairs damaged units. Youve seen NEXUS do
it, now you can too!
* New Super-Cyborgs:
* Theyre here and theyre mean. Super-cyborgs pack big weapons and are heavily a
rmoured.
* Medium Cannon Cyborg - Cyborg gunner with a heavier punch!
* HPV Cyborg - Adds hyper-velocity cannons to cyborgs
* Assault Cannon - The ultimate in Cyborg cannon firepower
* Tank Killa - Fires tank killer rockets (No kidding!)
* New Weapons:
* Twin Assault Cannon - Twice the firepower of the assault cannon!
* Heavy Laser - Disintegrates enemy cyborgs.
* New Maps:
* Basingstoke - 4 player desert map. Work your way in slowly from the corners
of this huge environment, taking the oil first and then the enemy s territory.
In an area as large as this it is impossible to rush your opponents. Be pat
ient, research carefully, and surprise them late in the game with something they
re not expecting.
* Little Egypt - 4 player desert map. In a claustrophobic map the enemy are n
ever far away.
If you re losing the battle then use politics to turn the tables. Choosing
the right alliances in Little Egypt might well win you the war.
One more thing: don t be lulled into a false sense of security by the water
surrounding your base - hover units and VTOL s are easily manufactured!
* Sand Castle - 8 player urban map. Capture the remains of this once great c
ity block by block, securing the bridges with defences as you progress.
Howitzers, mortars and VTOL s will help you reach enemies across the water
when they re least expecting it.
* To help see how resistive your units are to electronic warfare weve added a ne
w power bar. Hold ctrl with a unit/structure selected to display it s resistance.
This feature was also in 1.04 , but weve moved it from overlaying the units power
bar to overlaying the reload bar.
* Choose your own base.
You can now be any player and any color in a skirmish / multiplayer game. Cho
ose your base on the flag-requester in the multiplayer setup menu. Each number c
orresponds to a particular base on the map. To find your favourite base play a s
kirmish game, press keypad-enter to list the players. The number of each players
base is next to the players name. (eg on rush the top left is base 0, top ri
ght 1, bottom right 2, bottom left 3)
* Bug fixes:
* Fixed crash in skirmish when turning off most skirmish players crashed the
game on startup.
* Factory upgrades in multiplayer were sometimes displaying incorrectly (medi
um looked like large).
* Slight Cyborg fix.
* Fixed the awkward cd swap on loading a saved skirmish game.
* Large repair turret is now correctly named.
* Fixed a crash that occurs when a player is typing in a chat message when th
e game starts up.
* Forming an alliance now stops any battles currently happening between allie
d players. Previously they would continue for a while.
* We found a work around using research which could give you some free power.
fixed.
* Skirmish players are now reassigned when a human leaves. no more dead ski
rmish players.
* Skirmish changes and improvements.
You can ally with the computer players. More templates, super cyborgs, doesn
t build in water, NEXUS technology support, provisional counter battery support
. Research is now shared between allies in Skirmish games. When you complete a t
opic, it is also given to your allies (as in teamplay).
* You can now build next to walls, and build walls next to structures. You aske
d for it! Dont come moaning when you wall yourself in!
* Routing change. Modified the routing code to be a bit smarter.
* Extra cheat modes and debug screens. Warzone-mod fans stay tuned!
* Direct Modem Play options.
You can select a different modem to play with other than the windows default m
odem. This will help those people with 2 or more modem devices (e.g. windows CE s
ervice users). To use a different modem open the direct modem directory in the War
zone 2100 program directory and double click on the desired modem. 0 is the defa
ult setting.
* Map Editor support.
Provisional support for map downloading has been added. If a remote player do
es not have the map it will be automatically downloaded from the host. THIS HAS
NOT BEEN TESTED IN THE INTERNET ENVIRONMENT and is very heavy on communications.
If the connection between machines is non reliable the transfer may fail. If th
is happens you will need to delete the map file from the root of your Warzone in
stallation directory. WE RECOMMEND THAT YOU DOWNLOAD THE MAP FROM A WEB SITE PRI
OR TO STARTING WARZONE. A message will be added to the chat once the player has
the map. Send feedback on this feature to multiplay@pumpkin.co.uk. We intend to
address this feature further in the next update.
0000-00-00: Version 1.06b - Extra fixes
* Units no longer return to base when they re auto-repairing.
* Fixed auto-repair when assigned to commander problem.
* Fixed player colours problem on radar map after skirmish re-load.
* Fixed problem where viewing window over radar map was lost following skirmish
re-load.
* Fixed problem with number of units assignable to commander following re-load.
* Annoying CD-Swap requests for skirmish re-load finally fixed.
* Fixed the problem where the new Heavy Laser wasn t firing correctly (or often
enough).
* Units no longer fire on recently assimilated enemy units (ie - taken over by
a Nexus turret).
* Fixed crash that happened when scrapping a commander that had units assigned
to him.
* "Transforming" structures removed - we re looking at revisiting this in futur
e.