Beruflich Dokumente
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WARMACHINE
created and designed by
Matthew D. Wilson
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WARMACHINE
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Doug Hamilton
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Designer, Reckoning
David Carl
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Project Director
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Creative Director
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Ed Bourelle
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Dan Henderson
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Aeryn Rudel
No Quarter EIC
Michael G. Ryan
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Assistant
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Continuity
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Vendor Coordinator
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Shona Fahland
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Andrea Uderzo
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Adam Johnson
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David Carl
Game Developer
William Schoonover
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Jack Coleman
Infernals
Peter Gaublomme
Travis Marg
John Morin
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Donald Sullivan
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Ed Bourelle
David Carl
Leo Carson
Johan Cea
Jack Coleman
Cody Ellis
Bill French
Charles Foster
William Hungerford
Tony Konichek
Lyle Lowery
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Jason Soles
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Gabe Waluconis
Matt Warren
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Andrew Allen
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TABLE OF CONTENTS
DEEPER OBLIGATIONS, PART ONE . . . . . . 4
RETRIBUTION OF SCYRAH. . . . . . . . . . . . . 64
MERCENARIES . . . . . . . . . . . . . . . . . . . . . . . . . . 74
CYGNAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
PROTECTORATE OF MENOTH . . . . . . . . . 34
PAINTING GUIDE . . . . . . . . . . . . . . . . . . . . . . . . 96
KHADOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
CRYX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
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is no Future You. We trust her judgment; she's been through a lot.
First printing: February 2015. Printed in China.
DEEPER OBLIGATIONS
PART ONE
SUDDENLY A MUFFLED
BOOM ECHOED THROUGH
THE CHAMBER WALLS, AND
STRAKHOV FELT THE FLOOR OF
THE ROOM VIBRATE.
adjacent to the new arrivals. This was a place set aside for
meetings between officers of the two allied armies. More
soldiers than usual were posted around its perimeter,
among them several Man-O-Wars and elite Iron Fangs from
highly decorated units. Also present were heavily armored
Cygnaran knights, both Stormblades and Stormguard, and
though their voltaic weapons were dormant at the moment,
a blue glow simmered within each. Some of the knights
wore armor that gleamed silver, bereft of the typical blue.
Several warjacks rumbled at either end of the tent,
their numbers divided exactly between Cygnaran and
Khadoran machines. She noted that this precise parity
continued among the tents watchful guardians, which
included among them a battle-seasoned warcaster from
each side. Every man standing guard around the tent was
tense and wary.
Before she stepped down from the wagon the slim woman
had been stopped by a hesitant sound from another
passenger, a much older man sitting partially in the
shadows. Though aged, he retained a robust frame and
there was an alert gleam to his eyes when the light caught
them. You are certain you do not want me to join you?
I am sure, she said firmly, though her eyes offered
the barest smile. We will speak afterward. You worry
overmuch.
Of course I do, he said with a sigh. He spoke in that rare
tone reserved for when he wished her to think of him as
family. But you have heard my warnings already. I will not
tire you with their repetition.
Good, she said. She knew all too well the risks she was
taking, yet she also knew how vital it was to be here. I am
nowhere safer than here with my officers, my countrymen.
His look suggested he could think of several more secure
locations, but he held his tongue.
As she approached the opening of the tent, she saw, as she
had requested, the hulking presence of a certain warcaster.
He stood leaning part of his weight against his great axe, the
butt of its shaft set into the soil. Sensing movement, he turned
to face her with a scowl. She pulled back her hood, revealing
her face. On her brow was the simplest of her crowns. The
nearest guards immediately turned to her, removed their
helmets, and bowed deeply. An expression of wonderment
crossed the face of Orsus Zoktavir before he, too, bowed,
lowering himself as far as his thick armor would allow. She
inclined her head slightly to him and laid a hand on his
shoulder as she walked past him and into the tent.
It was a large space, intended to accommodate dozens of
officers together with their accompanying clerks and aides
as well as a large table and several desks. The furniture had
She waited, allowing him to speak first. She would let him
decide if this was courtesy or insult. It felt as though they both
stood on a precipice, staring into a chasm of unknown depths.
At last he broke the silence. Empress Ayn Vanar, it is my
great honor to greet you. I offer hospitality and welcome. I am
pleased you accepted my unorthodox invitation, and I am also
glad you arrived safely. He spoke in passable Khadoran, but
in his southern accent the words sounded like profanity. She
noted that he did not use the royal "we."
She gave a small inclination of her head. King Leto
Raelthorne, she said. We are pleased you are enjoying our
hospitality in what was until recently a place of contention. We
acknowledge the courage you demonstrate in accepting the
risk of coming here for a discussion. We could respond with
nothing less. After a brief pause she said, We ask that you
use your native tongue, so you may more easily speak your
mind. We will understand you. Do you require a translator?
That will not be necessary, Your Majesty. I know your
tongue well enough. He spoke in Cygnaran, as requested.
The language was not pleasing to her ear, but she preferred
army not cracked its walls and invaded its streets. Despite
this, I do not hold you to blame for what transpired
at Cryx's hands. We have been at war for a long time.
Khadors objectives were military ones, and I believe your
forces would have treated the civilians with honor. But
whereas you seek conquest, Cryx seeks annihilation and
eternal enslavement. Those who fall to the lich lords cannot
even find peace in death. Your men saw terrible things in
the streets of Point Bournepure evil, unadulterated by
politics or mortal ambition. Your officers reacted as any
sane person would have. The living must stand against the
undead. So was this alliance born, as a means to counter
the darkness. I see this as a moment of clarity and sanity.
Ayn was not unmoved, though her face did not show it.
She could not help but imagine the same fate afflicting her
people. Cryx had stretched its skeletal claws north before.
Port Vladovar had suffered under its assault. Its horrors
had even defiled her own cathedral in Korsk. Still, this
was no time for compassion. She said, War is harsh and
innocents suffer. You hold me to blame for the deaths of
thousands of your countrymen: in Llael, at Northguard,
in Point Bourne. Neither can I forget the spilled blood of
countless sons and daughters of the Motherland slain as a
result of your commands. It would be foolish to pretend
to be friends.
I do not seek your friendship, Leto said. But our path
and cause are for the moment aligned.
She said, You should know, before all else, that I did not
consent to ally. Given the circumstances it is clear that
neither did you. Those who made this bargain might be
deemed guilty of treason and could be executed in both
our nations. It is only the extraordinary circumstances and
the supreme kommandants value to me that forestalled
my hand. I am still weighing whether I should proclaim
this alliance null and void.
His eyes widened. He replied carefully, While it is true
that I was also taken by surprise by this arrangement,
my commanding officers have my utmost confidence. I
understand the reasons they chose as they did. The enemy
we face makes other enmities seem paltry. If Cryx prevails,
all suffer.
Ayns lips compressed. She did not consider the claims of
the Khadoran Empire and twelve centuries of grievances
paltry. She said, It was natural for your generals to beg for
help. None can fault them. Your city was in flames, your
citizens slaughtered. Your army was not strong enough to
protect them. It must have been difficult for your generals
to ask aid of those they blamed for their suffering.
Letos expression darkened. Yes, he said softly. Point
Bourne would not have been vulnerable to Cryx had your
forelegs piercing the ground where she had just stood. Its
hunkering form was fronted by a freakish gaping mouth
filled with long bleached teeth, and along its lower jaw
gleamed a pair of hooked metal mandibles.
The outer wall of the tent tore open in a half-dozen places
as the guardians stationed around the perimeter reacted
to the disturbance. Even as the bonejack lunged for the
empress, an Iron Fang moved to interpose himself. He
gave a choked cry as the creature hooked into his torso,
piercing his lower breastplate and driving upward into his
chest cavity. An Iron Fang kovnik put himself before her
next, driving the machine back with his axe.
A smaller, more spindly bonejack with a skeletal head
leapt at Leto, and he narrowly evaded, stepping to the
side. It shattered a table behind him, its sharpened foreleg
piercing the outer wall of the tent, before it whirled back
around, hissing through its open jaws. Then that side of
the tent was torn and more defenders poured in.
There was a roar and Ayn was pulled back as Orsus
Zoktavir strode past, his face red and livid. His great axe
was drawn back to strike. He pushed past the kovnik and
with a single great blow cut through the Helldiver, which
split apart with a shriek of protesting metal. The air of the
tent quickly became rank with necrotite as the machines
fuel reserves spilled across the ground. Orsus paid no
heed, giving a bellow and striking at the next Cryxian
thing in reach.
The entire tent was in uproar, and Ayn found herself being
ushered back and away as Khadoran soldiers converged.
Leto had a sword in hand, perhaps given him by one of his
men, and he drove its point through the skull of the Stalker
that had sought to skewer him. Undeterred, the machine
struck again as Leto moved aside. Then he, too, was pulled
back and surrounded by armored soldiers. Moving quickly
to the fore was Lord General Stryker, whose warcaster
armor filled the tents interior with sharp blue light and a
buzzing sound like angry bees.
Spectral forms continued to pour from the hole below the
tent, unnatural figures that seemed half shadow, attired
in strangely archaic armor and wielding long bladed
polearms. They struck down several of the nearest soldiers
before they were hacked apart. A cordon of Man-O-War
shocktroopers surrounded Ayn, shields locked tightly
together as they moved her back.
Wait! she commanded, refusing to be pulled entirely
away.
The nearby encampment had been thrown into tumult by
the attack and the air was filled with shouts, cries, and
barked orders. She saw Zoktavir annihilate another dark
machine and then turn without thinking toward Lord
10
He
asked,
Reinforcements
from
11
On
receiving
the
news,
Asphyxious hissed his displeasure
and lashed out, scraping long
rents along the nearest wall with
his clawed fingers. He slammed
his sword Daimonion into the
metal workbench in front of him,
hewing the bench in twain. The
pistol wraith who had reported
to him cowered and backed away,
though neither such efforts nor its
insubstantial state would save it
from the lich lords wrath.
Deneghra stood nearby, arms
folded, unperturbed. She spoke to
the pistol wraith, saying, You may
go. It fled with alacrity, clearly
glad to escape the temper of its
lord. Deneghra eyed Asphyxious
and saw how anger roiled
from him like a tangible thing,
manifested through the power that
flowed effortlessly through and
around his metal form. I can find
something else for you to destroy,
if that is your desire. She knew
being sarcastic was a risk when he
was in a temper, but he continued
to rage heedless of her remark.
12
13
14
15
16
CEPHALYX WARCASTER
SPECIAL RULES
Cephalyx warcasters can control only monstrosities and
cannot control warjacks. A Cephalyx warcaster can allocate
focus points to monstrosities in his battlegroup as if they
were warjacks. A Cephalyx warcasters warjack points can
be used on monstrosities even though they are not warjacks.
In addition to their other special rules as warcasters,
Cephalyx warcasters have the following special rule:
HEALING
At any time during its activation, this model can spend focus
points to heal damage a monstrosity in its battlegroup that is
in its control area has suffered. For each focus point spent this
way, remove 1 damage point.
MONSTROSITIES
Monstrosities are classified according to base size a light
monstrosity has a medium base (40 mm), and a heavy
monstrosity has a large base (50 mm). Even though it is
assigned to a specific battlegroup, each monstrosity is an
independent model.
MONSTROSITY
SPECIAL RULES
Monstrosities are not warjacks and do not have a cortex.
Monstrosities can be controlled only by Cephalyx warcasters.
Monstrosities are living models.
Monstrosities are so utterly dominated by their Cephalyx
masters that they lack even the rudimentary capacity for
free will required to form bonds.
Additionally, monstrosities have the following special rules:
BRAIN
This model can spend 1 focus point to boost any of its attack
rolls or damage rolls during its activation. Add an extra die
to the boosted roll. Boosting must be declared before rolling
any dice for the roll.
FOCUS: SHAKE
DESTROYED MONSTROSITY
DAMAGE GRID
FEARLESS
17
THEME FORCES
Monstrosities with at least one non-crippled weapon with
the Open Fist weapon quality can make headlock/weapon
lock and throw power attacks. Monstrosities with two noncrippled weapons with the Open Fist weapon quality can
make double-hand throw power attacks.
CEPHALYX WARCASTER
DESTRUCTION
MERCENARY
CONTRACT
To field a Cephalyx army, you must choose either the
Cephalyx contract or a Theme Force. The contract and
Theme Forces include rules for building the army. In
addition to the guidelines presented in a contract or
Theme Force, Cephalyx armies follow all the normal army
composition rules.
PUPPET MASTERS
ARMY COMPOSITION
Drudge
WARJACKS:
Cygnar non-character warjacks, Thorn
TIER 1
TIER 3
TIER 2
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18
TIER 1
TIER 3
TIER 2
TIER 4
advantage are
Warjacks with the Shield
automatically allocated 1 focus point during your first
Control Phase of the game.
OBAVNIK
KOMMANDER ZERKOVA & REAVER GUARD
WINTERS WIND
WARJACKS:
Khador non-character warjacks
TIER 1
TIER 3
TIER 2
TIER 4
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19
THEME FORCES
WARJACKS:
Cryx non-character warjacks, Deathjack,
Malice, Nightmare
TIER 1
TIER 3
TIER 4
Requirements: The army includes two or more warjacks
with Soul Drive.
Reduce the point cost of warjacks with Soul Drive
by 1.
WARJACKS:
Retribution non-character myrmidons
TIER 1
Requirements: The army can include only the models listed
above.
Solos gain Advance Deployment
TIER 3
Requirements: The army includes one or more Mage
Hunter Infiltrators units.
You gain +1 on your starting roll for the game.
TIER 2
Requirements: The army includes two or more Houseguard
Halberdier units.
TIER 4
Requirements: The army includes three or more light
warjacks.
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20
COGNIFEX CYPHON
OPPRESSION OVERWHELMING
WARJACKS:
Mercenary non-character
monstrosities
TIER 1
TIER 3
FA U.
TIER 2
Requirements: The army includes two or more Cephalyx
Agitators.
Drudges in the army gain 2 SPD during your first
turn of the game.
EXULON TH EXUS
WILL OF DARKNESS
WARJACKS:
Mercenary non-character
monstrosities
TIER 1
Requirements: The army can include only the models listed
above.
Cephalyx Overlords become FA U. Additionally,
the army can include up to one non-Cephalyx Mercenary
unit if that unit includes a Cephalyx Dominator UA.
TIER 2
Requirements: The army includes one or more Cephalyx
Mind Slaver Drudge units.
Cephalyx Mind Slaver
Drudge units gain
Ambush. (You can choose not to deploy a unit with Ambush
at the start of the game. If it is not deployed normally, you
can put it into play at the end of any of your Control Phases
after your first turn. When you do, choose any table edge
except the back of your opponents deployment zone. Place
the unit with Ambush within 3 of the chosen table edge.)
TIER 3
Requirements: The army includes four or more units.
Add a Cephalyx Agitator solo to the army free of
cost. This solo does not count toward FA restrictions.
TIER 4
Requirements: The army includes two or more Cephalyx
Overlord units.
Increase the FA of Cephalyx Dominators by 1. The army
can include up to one additional non-Cephalyx Mercenary unit
if that unit includes a Cephalyx Dominator UA.
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21
22
THREADS OF FATE
POINT BOURNE INFIRMARY, 609 AR
23
HALEY PRIME
16 14
HAND CANNON
RNG ROF AOE POW
12
12
ECHO
POW
P+S
12
FOCUS
DAMAGE
FIELD ALLOWANCE
WARJACK POINTS
SMALL BASE
8
15
C
+3
FEAT: ARCANE
SINGULARITY
Victoria Haleys mastery of
time and space has served to
refine er see in l infini e
s i l po en i l r in
on what has been, what is, and
what will be, Haley summons
a maelstrom of arcane power.
TACTICAL SUPREMACY
HALEY PRIME
This model can cast any spell cast by another
model in its unit this activation as if that spell were one of
its own.
At any time during its units activation, this
model can spend 2 focus points to add either Haley Past
or Haley Future to this unit if that model is not already in
play. Place that model within 2 of Haley Prime. The placed
model enters play with a number of focus points equal to its
FOCUS. The placed model cannot activate this turn.
When this model replenishes its focus points, this model can
receive 2 fewer focus points for Haley Past and or 2 fewer
focus points for Haley Future. If this model does not receive
2 fewer focus points for another model in this unit, remove
that model from play.
This unit is made up of Haley Prime, Haley
Past, and Haley Future. However, only Haley Prime begins the
game in play.
ECHO
24
Enemy upkeep spells and animi on the model unit directly hit by
Repudiate immediately expire. An enemy model maintaining an upkeep
spell that expired as a result of Repudiate suffers d3 damage points.
Target friendly model unit can advance up to 3 after all models have
ended their activations on your turn.
While within 5 of a model in this unit, friendly models gain 2 DEF and
enemy models suffer 2 DEF. Temporal Flux lasts for one round.
TACTICAL TIPS
DOMINATION You cannot spend focus points on the affected
warjack.
REPUDIATE Because they expire immediately, upkeep spells and
animi that had an effect when the model unit was hit or damaged
will have no effect.
TIME WALKER You can put both other Haleys in play during the
same turn.
25
HALEY PAST
HALEY PAST
16 14
TELEKINETIC STRIKE
POW
P+S
10
This model
gains an additional die on
its damage rolls.
This
model is not a warcaster
FOCUS
4
but has the following
DAMAGE
5
warcaster special rules
FIELD ALLOWANCE
C
Control Area, Focus
Manipulation, Power Field,
SMALL BASE
and Spellcaster. During
your Control Phase, this
model can allocate focus points to warjacks in Haley Primes
battlegroup that are in her control area. This model can channel
spells through warjacks in Haley Primes battlegroup with the
arc node advantage that are in her control area.
TELEKINETIC STRIKE
After determining the point of impact for this attack, roll deviation for an
additional 3 AOE from that point. Models in that AOE are hit and suffer a
POW 6 blast damage roll.
Instead of suffering a normal damage roll, a non-incorporeal model Force
Hammer hits is slammed d6 directly away from the spells point of origin
regardless of its base size and suffers a POW 12 damage roll. Collateral
damage from this slam is POW 12.
TACTICAL TIP
FORCE HAMMER Incorporeal models are not slammed. They just
suffer a damage roll.
26
HALEY FUTURE
Target friendly model unit gains Ghostly for one turn. (A model with
Ghostly can advance through terrain and obstacles without penalty and
can advance through obstructions if it has enough movement to move
completely past them. An affected model cannot be targeted by free
strikes.)
Return one destroyed friendly Faction Grunt to play with one unmarked
damage box. It must be placed in this models control area in formation
and within 3 of another model in its unit.
HALEY FUTURE
6
While this model is in
play, models in this unit
gain True Sight. (A model
with True Sight ignores
concealment, Camouflage,
and Stealth.)
16 14
PHASE BOLT
RNG ROF AOE POW
10
FOCUS
DAMAGE
FIELD ALLOWANCE
SMALL BASE
13
4
5
C
This
model is not a warcaster but
has the following warcaster
special rules Control Area,
Focus Manipulation, Power Field, and Spellcaster. During your
Control Phase, this model can allocate focus points to warjacks in
Haley Primes battlegroup that are in her control area. This model
can channel spells through warjacks in Haley Primes battlegroup
with the arc node advantage that are in her control area.
PHASE BOLT
TACTICAL TIP
REVIVE Remember, the Grunt can activate normally with its unit
this turn. If all models in the Grunts unit have been destroyed,
it cannot be placed within 3 of a model in its unit and therefore
cannot return to play.
27
DYNAMO
Dynamos got plenty of quirks, to be surebut with a cannon like that, Ill take quirky any day!
Storm Chaser Caitlin Finch
DYNAMO
11
12 18
FIRESTORM CANNON
RNG ROF AOE POW
10
12
BATTLE SPEAR
R
POW
P+S
16
DAMAGE
L
L
FIELD ALLOWANCE
POINT COST
LARGE BASE
C
10
While
in Nemos control area,
Dynamo can reroll missed
attack rolls from weapons
with Damage Type
Electricity
. Attack rolls
can be rerolled only once as
a result of this affinity.
Each
time this model hits an
enemy model with a
melee or ranged attack
during its activation, it
gains a cumulative 1 to
each of its subsequent
damage rolls against that
model that activation.
Friendly models B2B
with this model gain
Immunity Electricity
This
model can be included in
Nemos theme forces. It can
also be bonded to Nemo.
FIRESTORM CANNON
Make an attack with this weapon. On
a hit, after resolving the attack this model can immediately
make one additional attack with this weapon targeting the
last model hit or another model within 2 of the last model hit,
ignoring ROF. This model can make up to four attacks during
its activation as a result of Multi-Fire.
BATTLE SPEAR
A model in this models front arc suffers 2 on
charge, slam power attack, and impact attack rolls against
this model.
28
TACTICAL TIPS
MULTI-FIRE Multi-Fire ignores ROF but does not ignore RNG.
Additional attacks against targets beyond this weapons range will
automatically miss.
SPECIAL ISSUE This only gives the warjack the potential to bond to
the warcaster. It does not automatically add a bond.
29
ACE
This ones got some mischief in it.
Chief Mechanik Ewan Liefer
ACE
ACE
14 15
14
12
BATTLE AXE
POW
P+S
11
DAMAGE
When Ace makes a normal Rune Shot Cannon attack while it is in Caines control
area, choose one of the following Rune Shot abilities
Once per game during its activation, this model can use Infiltrate. This model gains
Stealth
. While its controlling warcaster is B2B with this model, that warcaster also gains Stealth
Infiltrate lasts for one round.
This model can be included in Caines theme forces. It can also be bonded to
L
L
Caine.
FIELD ALLOWANCE
POINT COST
MEDIUM BASE
30
TACTICAL TIP
SPECIAL ISSUE This only gives the warjack the potential to bond to
the warcaster. It does not automatically add a bond.
TRENCH BUSTER
When going over the top to rush the enemy, you want a trench buster in the lead every time.
Those ogrun are worth their weight in bullets.
Captain Maxwell Finn
TRENCH BUSTER
TRENCH BUSTER
13 17
CINDER BOMBER
RNG ROF AOE POW
10
When
attacking with this weapon,
this model can ignore
intervening models except
those within 1 of the target.
This weapons AOE
is a cloud effect that remains
in play for one round.
14
BAYONET
POW
P+S
13
ASSAULT SHIELD
POW
P+S
11
DAMAGE
FIELD ALLOWANCE
POINT COST
MEDIUM BASE
8
2
3
TACTICAL TIP
ASSAULT The assaulting model ignores the target
in melee penalty even if is not in melee range of its
charge target after moving.
31
HURRICANE
CYGNAR COLOSSAL
Howling wind, sheets of rain, and sky-splitting thunderafter fighting alongside the Hurricane I find
those things reassuring.
Trencher Sergeant Klaus Maverly
HURRICANE
HURRICANE
HEIGHT/WEIGHT: 28 / 60 TONS
ARMAMENT: DUAL STORM EMITTERS (LEFT AND RIGHT CHASSIS), DUAL CANNONS (LEFT AND
RIGHT CHASSIS), TWIN SHOCK FISTS (LEFT AND RIGHT ARMS)
17
10 19
STORM EMITTER
RNG ROF AOE POW
12
16
STORM EMITTER
RNG ROF AOE POW
12
16
CANNON
RNG ROF AOE POW
14
13
CANNON
RNG ROF AOE POW
14
13
SHOCK FIST
L
POW
P+S
20
POW
P+S
20
FIELD ALLOWANCE
POINT COST
HUGE BASE
STORM EMITTER
Enemy
models hit are pushed d6
directly away from the
attacking model.
SHOCK FIST
2
18
LEFT DAMAGE
When
a warjack is hit by this
weapon, it suffers 1 damage
point to its first available
Cortex system box.
SHOCK FIST
R
FUEL LOAD/BURN USAGE: 1,650 LBS / 10 HRS GENERAL, 110 MINS COMBAT
Models
activating within 10 of
this model lose Flight for
one round.
RIGHT DAMAGE
32
TACTICAL TIP
CORTEX DAMAGE Because this damage is caused by the effect
when the model is hit, mark it before making the damage roll.
33
34
BEARING WITNESS
CENTRAL THORNWOOD, NEAR THE
CENTRAL NECROFACTORIUM
Severius felt the spiritual void before him and ice flowed
through his veins. It was one thing to know how Cryx abused
the souls of the fallen but another to see depravity on such a
scale with his own eyes. Every soul torn from flesh here was
stolen from the Creator. Yet amid his horror shone a flicker
of hope looking upon the desperate battle, he understood
a way Cryxs gluttony for souls might eventually be turned
against them. Such a course would require great sacrifice, but
the lich lords of Cryx would suffer a blow from which they
would not soon recover. Menoth had led him to this precipice
so he might observe something only his eyes could see.
35
DURST
SPD STR MAT RAT DEF ARM CMD
13 18
10
RECOMPENSE
POW
P+S
15
FOCUS
DAMAGE
FIELD ALLOWANCE
WARJACK POINTS
MEDIUM BASE
6
19
C
+6
FEAT: BASTION
OF FAITH
Through unwavering belief in
the might of the Lawbringer,
Anson Durst instills his own
resolve in the very fabric of
his warjacks, giving rise to an
unshakable wall. When his
forces close with the enemy,
it is behind the shield of faith
e s n fir
SPELLS
COST RNG AOE POW UP OFF
BOUNDLESS CHARGE 2
6
NO NO
During its activation, target friendly model can charge without spending
when it
focus or being forced and gains 2 movement and Pathfinder
charges. Boundless Charge lasts for one turn.
CLEANSING FIRE
DEFLECTION
14
NO YES
SELF CTRL
NO NO
While in this models control area, friendly Faction warrior models gain
2 ARM against ranged and magic attack damage rolls. Deflection lasts
for one round.
HALLOWED AVENGER 2
YES NO
WALL OF STEEL
SELF CTRL
YES NO
While in this models control area and B2B with one or more models in
this models battlegroup, models in this models battlegroup cannot be
knocked down and gain 2 DEF.
DURST
Rampart Guardian Stance During its activation, this model
can forfeit its movement or action to gain Cornerstone for one
round. (A model with Cornerstone cannot be knocked down,
placed, pushed, or made stationary, and friendly models B2B
with a model with Cornerstone cannot be knocked down,
placed, pushed, or made stationary.)
RECOMPENSE
Magical Weapon
Reach
Weapon Master
Eruption of Ash If a model is boxed by an attack made with
this weapon, center a 3 AOE cloud effect on the boxed model
and then remove that model from play. The AOE remains in
play for one round. Enemy models in the AOE when it was put
in play are hit and suffer a POW 12 fire damage roll
. Enemy
models entering or ending their activation in the AOE suffer
a POW 12 fire damage roll
. Eruption of Ash damage rolls
cannot be boosted.
TACTICAL TIP
BOUNDLESS CHARGE Modifiers to movement apply only to a
models normal movement.
37
PURIFIER
PURIFIER
PURIFIER
SPD STR MAT RAT DEF ARM CMD
13 16
IMMOLATOR
L
POW
P+S
13
IMMOLATOR
R
POW
P+S
13
DAMAGE
Immunity: Fire
IMMOLATOR
L
L
FIELD ALLOWANCE
POINT COST
MEDIUM BASE
U
5
HAND OF JUDGMENT
HAND OF JUDGMENT
Immunity: Fire
While in Feoras control area,
this model gains boosted ranged attack rolls.
Blazing Wrath This model can charge without
spending focus or being forced if its charge
target is suffering the Fire continuous effect
.
Fuel for the Flames When a model suffers
a Fire damage roll
while within 5 of this
model, add 2 to the roll.
This model can be
included in Feoras theme forces. It can also be
bonded to Feora.
IMMOLATOR CANNON
Continuous Effect: Fire
Damage Type: Fire
HAND OF JUDGMENT
SPD STR MAT RAT DEF ARM CMD
11
10 19
IMMOLATOR CANNON
FLAME OF TRUTH
Critical Fire
Reach
Flame Burst When this model boxes an
enemy model with this weapon, enemy
models within 1 of the boxed model suffer
the Fire continuous effect
.
SP 8 1
14
FLAME OF TRUTH
R
POW
P+S
18
DAMAGE
TACTICAL TIP
SPECIAL ISSUE This only gives the warjack the potential to bond to the warcaster.
It does not automatically add a bond.
L
L
FIELD ALLOWANCE
POINT COST
LARGE BASE
C
10
39
REVELATOR
PROTECTORATE COLOSSAL
There can be no escape from the fires of judgment.
Vice Scrutator Vindictus
REVELATOR
SPD STR MAT RAT DEF ARM CMD
17
19
CONFLAGRATOR
L
10
15
CONFLAGRATOR
R
10
15
14
12
14
12
FIST
L
POW
P+S
20
POW
P+S
20
FIST
R
ARMAMENT: DUAL CONFLAGRATORS (LEFT AND RIGHT CHASSIS), DUAL LIGHT BRINGERS (LEFT
AND RIGHT CHASSIS)
LIGHT BRINGER
R
HEIGHT/WEIGHT: 34 / 75 TONS
CONFLAGRATOR
LIGHT BRINGER
L
REVELATOR
FIELD ALLOWANCE
POINT COST
HUGE BASE
Burning Earth On a
direct hit against an enemy
model, this attacks AOE
remains in play for one
round. Models entering or
ending their activations in
the AOE suffer a POW 12
fire damage roll
and the
Fire continuous effect
.
LIGHT BRINGER
2
19
FIST
Open Fist
LEFT DAMAGE
RIGHT DAMAGE
40
41
PYRRHUS
PYRRHUS
SPD STR MAT RAT DEF ARM CMD
15 15
FLAME SPEAR
POW
P+S
12
P+S
DAMAGE
FIELD ALLOWANCE
POINT COST
SMALL BASE
BEAT BACK The attacking model can advance even if the enemy
model is destroyed by the attack.
Fearless
Tough
SHIELD
POW
TACTICAL TIP
Commander
5
C
3
Impenetrable Shield
While this model is B2B
with one or more friendly
Temple Flameguard
models, it does not suffer
damage from non-magical
melee or ranged attacks.
Friendly
Temple Flameguard models
activating while in this
models command range gain Relentless Charge that activation.
Rapid Strike This model can make one additional melee
attack each combat action.
Relentless Charge This model gains Pathfinder
activations it charges.
during
FLAME SPEAR
Reach
Weapon Master
Set Defense A model in this models front arc suffers 2 on
charge, slam power attack, and impact attack rolls against this
model.
SHIELD
Weapon Master
Beat Back Immediately after a normal attack with this weapon
is resolved during this models combat action, the enemy model
hit can be pushed 1 directly away from the attacking model.
After the enemy model is pushed, the attacking model can
advance up to 1 .
42
43
44
UNTAMABLE
SOUTHWESTERN THORNWOOD,
COMBINED ARMY ENCAMPMENT
ZERKOVA
SPD STR MAT RAT DEF ARM CMD
15 15
ORGOTH BLADE
POW
P+S
12
FOCUS
DAMAGE
FIELD ALLOWANCE
WARJACK POINTS
SMALL BASE
7
16
C
+4
FEAT: ARCANE
CONVERGENCE
Drawing upon a lifetime
spent gathering forbidden
knowledge, Aleksandra
Zerkova summons a torrent of
raw arcane power for her allies
to seize upon and shape.
ZERKOVA
Immunity: Cold
This model is a Greylord model.
Friendly Greylord models/units in
this models command range never flee and immediately rally.
This model cannot be targeted by enemy spells.
If this model is disabled by an enemy attack,
you can choose a non-disabled model in this unit within 3 of
this model to be destroyed. If another model is destroyed as a
result of Self-Sacrifice, this model heals 1 damage point.
This unit is made up of Zerkova and 2 Reaver
Guards.
ORGOTH BLADE
When making an attack with this weapon, ignore
spell effects that add to a models ARM or DEF.
46
This model can channel spells through target friendly model as if it were a
.
model in this models battlegroup with Arc Node
TACTICAL TIPS
DISSOLUTION BOLT Channeling a spell includes casting a spell
through a channeler as well as being the channeler.
SACRIFICIAL LAMB A warjack cannot exceed normal focus allocation
limits as a result of Sacrificial Lamb.
47
REAVER GUARD
SPD STR MAT RAT DEF ARM CMD
6
When this model
destroys one or more
models with a melee attack
during its combat action,
immediately after the attack
is resolved it must make
one additional melee attack
against another model in its
melee range.
13 15
FELL AXE
POW
P+S
12
DAMAGE
SMALL BASE
FELL AXE
TACTICAL TIP
COUNTER CHARGE A Counter Charge is not a models combat
action, so Berserk will not trigger.
48
MAD DOG
The key to mastering a mad dog is to keep it on a short leashand know when to let go.
Kommander Oleg Strakhov
MAD DOG
This model can run or charge without spending focus or being forced.
This model gains an additional die on trample attack rolls and can make trample power
attacks without spending focus.
MAD DOG
TACTICAL TIP
UNSTABLE Do not replace this model with a wreck marker.
11 18
HAMMER SPIKE
At the start of its activation, this model can spend 1 focus point to use uryRigged. This model gains 2 SPD this activation. At the end of this activation, it suffers 1 damage
point to its first available Movement system box. This model cannot use ury-Rigged if its Movement
system is crippled. ury-Rigged can be used only once per activation.
At the end of any activation in which this model spent 1 or more focus points, roll a d6.
If the roll is equal to or less than the number of focus points spent, this model explodes and models
within 3 of it suffer an unboostable POW 14 blast damage roll. Remove this model from play.
11
POW
P+S
14
HAMMER SPIKE
R
POW
P+S
14
DAMAGE
49
RAGER
Nothing keeps a man alive like a wall of Khadoran steel.
Korporal Miloslav Zhabin
RAGER
RAGER
This model can run or charge without spending focus or being forced.
11
11 18
SHIELD CANNON
RNG ROF AOE POW
15
At the end of any activation in which this model spent 1 or more focus points, roll a d6.
If the roll is equal to or less than the number of focus points spent, this model explodes and models
within 3 of it suffer an unboostable POW 14 blast damage roll. Remove this model from play.
SHIELD
L
POW
P+S
12
SHIELD
GLADIUS
R
POW
P+S
15
Once per round, when a friendly model is directly hit by a ranged attack during your
opponents turn while within 2 of this model, you can choose to have this model directly hit instead.
This model is automatically hit and suffers all damage and effects. This model cannot use Shield
Guard if it is incorporeal, knocked down, or stationary.
DAMAGE
50
TACTICAL TIP
UNSTABLE Do not replace this model with a wreck marker.
RUIN
To place a deranged weapon in the hands of a deranged man is surely madness.
Forward Kommander Sorscha Kratikoff
While in Zoktavirs
control area, Ruin gains Boundless Charge.
(During its activation, a model with Boundless
Charge can charge without spending focus
or being forced and gains +2 movement and
Pathfinder
when it charges.)
RUIN
12
POW
P+S
16
POW
P+S
18
DAMAGE
TACTICAL TIPS
10 20
ARMORED FIST
BLACK IRON MACE
ARMORED FIST
L
L
FIELD ALLOWANCE
POINT COST
LARGE BASE
C
10
51
VICTOR
KHADOR COLOSSAL
War is the mother of industry.
Khadoran Mechaniks Assembly proverb
VICTOR
VICTOR
SPD STR MAT RAT DEF ARM CMD
18
20
SIEGE MORTAR
S
20
15
Each time
this model makes a normal
Siege Mortar attack, choose
one of the following
abilities:
The AOE is
rough terrain and remains
in play for one round.
AUTOCANNON
L
10
12
AUTOCANNON
R
10
12
This attack
causes fire damage
,
and models hit suffer the
.
Fire continuous effect
FIST
L
POW
P+S
22
POW
P+S
22
FIST
R
FIELD ALLOWANCE
POINT COST
HUGE BASE
SIEGE MORTAR
2
18
When
attacking with this weapon,
this model can ignore
intervening models except
those within 1 of the target.
This model
FIST
LEFT DAMAGE
RIGHT DAMAGE
TACTICAL TIP
AUTO FIRE These attacks are simultaneous. Attacks against targets
beyond this weapons range will automatically miss.
52
53
54
UNFORESEEN CIRCUMSTANCES
IOS, NORTHEAST OF SHYRR
DENEGHRA
15 16
VENOMOUS BREATH
RNG ROF AOE POW
SP 8 1
10
MALEFACTOR
POW
P+S
13
BARBED TAIL
POW
12
FOCUS
DAMAGE
FIELD ALLOWANCE
WARJACK POINTS
HUGE BASE
7
18
C
+4
Deneghra immediately
gains seven soul tokens.
Target enemy model unit suffers 2 DEF and ARM and cannot be healed.
Mortality lasts for one round.
DENEGHRA
Undead
56
Target friendly model unit gains Ghostly for one turn. (A model with
Ghostly can advance through terrain and obstacles without penalty and
can advance through obstructions if it has enough movement to move
completely past them. An affected model cannot be targeted by free
strikes.)
TACTICAL TIPS
CULL SOUL A model can have more focus points than its FOCUS
as a result of Cull Soul.
SCOURGE This means every model in the AOE is knocked down,
friendly and enemy alike.
SOUL WEAVER You can use Soul Weaver any number of times each
activation.
57
BARATHRUM
Within Barathrum rages a soul that howls and thrashes at its restraints, but against the iron will of
Lich Lord Terminus it has no choice but to obey.
Master Necrotech Mortenebra
TACTICAL TIPS
BARATHRUM
10
13 17
TALON
POW
P+S
17
TALON
POW
P+S
17
TUSKS
POW
P+S
12
DAMAGE
L
L
FIELD ALLOWANCE
POINT COST
LARGE BASE
Terror
Counter Charge When
an enemy model advances
and ends its movement
within 6 of this model
and in its LOS, this model
can immediately charge it.
If it does, it cannot make
another counter charge
until after your next turn.
This model cannot make
a counter charge while
engaged.
Dig In (
This
model gains cover, does not
suffer blast damage, and
does not block LOS. The
model remains dug in until
it moves, is placed, or is
engaged. The model cannot
dig into solid rock or manmade constructions. This
model can begin the game
dug in.
C
10
During
this models activation,
immediately after resolving
an attack in which it boxed
a living enemy model, this
model can use Drag Below. The boxed model is removed from
play and this model can immediately make a full advance and
then perform a Dig In special action, then its activation ends.
Soul Drive This model is allocated 1 additional focus point
during your Control Phase.
This model can be included in
Terminuss theme forces. It can also be bonded to Terminus.
If this weapon damages a warjack that is part of a
battlegroup, its controller suffers 1 damage point.
58
SPECIAL ISSUE This only gives the warjack the potential to bond to
the warcaster. It does not automatically add a bond.
59
SEPULCHER
We shall reduce their lands to fields of slaughter and reap what we sow.
Lich Lord Terminus
SEPULCHER
SEPULCHER
15
10 19
DESOLATOR
RNG ROF AOE POW
13
13
SPIKER
RNG ROF AOE POW
11
13
SPIKER
RNG ROF AOE POW
11
13
HARVESTER
L
POW
P+S
18
This model
gains one corpse token each
time a Mechanithrall or
living model is destroyed
within 5 of it.
HARVESTER
R
POW
P+S
18
This model
ignores the effects of deep
and shallow water and can
move through them without
penalty. While completely
in deep water, it cannot
be targeted by ranged or
magic attacks and can
make attacks only against
other models in deep water.
While completely in deep
water, this model does not
block LOS.
Once per
turn during its activation,
you can remove corpse
tokens from this model to
add models to a friendly
Mechanithrall unit. You can
remove up to three corpse tokens to add one Grunt per token
removed, or you can remove three corpse tokens to add one
Brute Thrall. Added models must be placed in formation and
within 3 of this model.
FIELD ALLOWANCE
POINT COST
HUGE BASE
2
18
LEFT DAMAGE
RIGHT DAMAGE
TACTICAL TIPS
AMPHIBIOUS This model can attack other models that are in deep water.
BODY SNATCHER Remember that if more than one model is eligible
to collect a corpse token, the closest model collects the token.
PULL Any distance means as much as necessary, not any
distance the player chooses.
HEIGHT/WEIGHT: 27 / 85 TONS
ARMAMENT: DESOLATOR (INTEGRAL), DUAL SPIKERS (LEFT AND RIGHT ARMS), TWIN
HARVESTERS (LEFT AND RIGHT ARMS)
FUEL LOAD/BURN USAGE: UNKNOWN
INITIAL SERVICE DATE: UNKNOWN
CORTEX MANUFACTURER: UNKNOWN
60
61
SHRIKE
Once you hear its horrific shriek, its too late for anything but prayer.
Temple Flameguard Mordecai Penthorne
SHRIKE
16 13
VICIOUS BEAK
H
POW
P+S
11
WING BLADES
POW
P+S
11
DAMAGE
FIELD ALLOWANCE
POINT COST
MEDIUM BASE
While making
a trample power attack, this
model ignores free strikes
and does not stop when
it contacts a model with a
medium or larger base, an
obstacle, or an obstruction.
This model makes trample
attacks against models
regardless of their base size.
Flight This model can
advance through terrain
and obstacles without
penalty and can advance
through obstructions and
other models if it has
enough movement to move
completely past them. This
model ignores intervening
models when declaring its
charge target.
U
4
This
model can add this weapons POW to its trample power attack
damage rolls.
The Shrike soars against the weight of its great temperedsteel wings by virtue of the roaring fires of its necrotite
engine and the dark spells woven into its frame. Following
the predatory instincts instilled in its cortex, the Shrike
surveys the field of battle from aloft before plunging into
the formations of the living to scythe through the ranks with
its bladed wings. Limbs are shorn off, torsos are sliced in
two, and a splattering of gore covers those lucky enough
to survive its initial attack. With each pass the Shrike
emits a soul-chilling shriek that is soon echoed by
the tormented cries of the wounded and dying.
Enemies would do well not to underestimate
the devastation these swift bonejacks can
cause, for the malicious machines can
wreak a surprising amount of destruction
for their size. Moreover, the appearance
of Shrikes is often a precursor to a larger
Cryxian force. The bonejacks harry those
enemies attempting to take shelter behind
battlements, slashing through soldiers who
think themselves safe and sending the heads
and limbs of defenders toppling from walls.
62
SOUL TRAPPER
No life is sacred, no soul out of reach.
Iron Lich Tremulus
TACTICAL TIP
SOUL TRANSFER This does not allow you to exceed the maximum
number of soul tokens the target model can have.
Undead
SOUL TRAPPER
5 4 5 3 11 12 5
This
model gains one soul token
MECHANO-CLAW
when a living enemy model
POW
P+S
is destroyed within 10 of
4
8
it. This model can have up
FIELD ALLOWANCE
3
to three soul tokens at a
2 SOUL TRAPPERS
1
time. During its activation,
this model can spend soul
SMALL BASE
tokens to gain additional
attacks or to boost attack or
damage rolls at one token per attack or boost.
RNG 5. Target friendly Faction
model with Body Count, Cull Soul, Soul Collector, or Soul
Taker. If the model is in range, remove any number of soul
tokens from this model and place one soul token on the
friendly model for each token removed.
63
64
MARCHING ORDERS
IOS, EAST OF THE GATE OF MISTS
65
THYRON
SPD STR MAT RAT DEF ARM CMD
15 16
REMEMBRANCE
POW
P+S
13
FOCUS
DAMAGE
FIELD ALLOWANCE
WARJACK POINTS
MEDIUM BASE
6
18
C
+5
FEAT: BLADES OF
VENGEANCE
SPELLS
ASSAIL
GROUND ZERO
YES NO
Target friendly Faction warjack can charge or make slam or trample power
attacks without spending focus. The warjack gains 2 movement when it
charges or makes a slam or trample power attack. Models slammed by the
warjack are moved 2 .
SELF
13
NO NO
Center a 5 AOE on this model. Each other model in the AOE is hit and
suffers a POW 13 damage roll. Each enemy model damaged by Ground
Zero is pushed d6 directly away from this model in the order you choose.
ONSLAUGHT
SELF CTRL
YES NO
SPELLPIERCER
SELF CTRL
NO NO
While within this models control area, friendly Faction models units
and Blessed. Spellpiercer lasts for one
weapons gain Magical Weapon
round. (When making an attack with a weapon with Blessed, ignore spell
effects that add to a models ARM or DEF.)
STORM RAGER
YES NO
Target friendly Faction warrior model gains 2 STR, MAT, and ARM and
cannot be targeted by combined ranged attacks or combined melee attacks.
THYRON
Blade Shield This model gains 2 DEF against ranged attack
rolls.
Field Marshal [Cleave] Models in this models battlegroup
gain Cleave. (When a model with Cleave destroys one or
more enemy models with a melee attack during its activation,
immediately after the attack is resolved the model can make one
additional melee attack. The model can gain only one additional
attack from Cleave each activation.)
REMEMBRANCE
Magical Weapon
Reach
Weapon Master
66
TACTICAL TIPS
67
MOROS
MOROS
MOROS
SPD STR MAT RAT DEF ARM CMD
12 16
DEATH SHADOW
12
BLADE
L
POW
P+S
13
BLADE
R
POW
P+S
13
FIELD DAMAGE
FIELD ALLOWANCE
POINT COST
MEDIUM BASE
While
Moros is in Garryths
control area, it gains
Apparition. (During your
Control Phase, place
models with Apparition
anywhere completely
within 2 of their current
locations. Only models in
formation can be placed.)
Duelist This model
gains 2 DEF against
melee attack rolls.
DAMAGE
Stealth
6
C
6
DEATH SHADOW
Magical Weapon
A living model
hit by this weapon has its
base DEF reduced to 7 and
cannot run or charge. Paralysis lasts for one round.
BLADE
Grievous Wounds When a model is hit by this weapon, for
one round it loses Tough, cannot heal or be healed, and cannot
transfer damage.
68
TACTICAL TIP
SPECIAL ISSUE This only gives the warjack the potential to bond to
the warcaster. It does not automatically add a bond.
69
HELIOS
HELIOS
HELIOS
TACTICAL TIP
16
10 19
TRACTOR BEAM
RNG ROF AOE POW
12
INFERNO FIST
POW
P+S
20
INFERNO FIST
POW
P+S
20
FIELD DAMAGE
FIELD ALLOWANCE
POINT COST
HUGE BASE
12
2
17
TRACTOR BEAM
Force Grip An enemy model hit by this weapon can be pushed
up to 3 in any direction.
Rapid Shot [3] This model can make 3 initial attacks with this
weapon during its combat action, ignoring ROF.
INFERNO FIST
Continuous Effect: Fire
Open Fist
Flame Burst When this model boxes an enemy model with this
weapon, enemy models within 1 of the boxed model suffer the
Fire continuous effect
.
LEFT DAMAGE
70
RIGHT DAMAGE
71
Our fingertips crackle with the portent of destruction, and before our eyes flicker apparitions of ruin.
13 12
INDUCER BOLT
RNG ROF AOE POW
10
12
STORM INDUCER
POW
P+S
11
FIELD ALLOWANCE
LEADER & 2 GRUNTS
SMALL BASE
2
4
Each time
this model makes a normal
ranged attack, choose one
of the following abilities
When a
warjack is hit with this
weapon, it suffers a
cumulative 1 penalty to
its focus allocation limit
for one round. Models
that are immune to
Disruption are immune
to Energy Leak.
INDUCER BOLT
Magical Weapon
STORM INDUCER
Magical Weapon
Reach
Cortex Damage When
a warjack is hit by this
weapon, it suffers 1 damage
point to its first available
Cortex system box.
72
TACTICAL TIPS
CORTEX DAMAGE Because this damage is caused by the effect
when the model is hit, mark it before making the damage roll.
LIGHTNING GENERATOR The lightning still arcs to models with
Immunity Electricity, it just cannot damage them. Damage from
Lightning Generator strikes is not considered to have come from a
hit or by a melee or ranged attack.
PULSE FIRE The damage rolls from Pulse Fire are simultaneous.
SOULLESS VOIDTRACER
We shall hone each and every resource at our disposal into an instrument of war.
Victory demands nothing less.
Keldeacon Synvas Uithuyr
TACTICAL TIP
SPELL WARD This model is shielded from friendly and enemy
spells alike.
VOIDTRACER
Fearless
Stealth
Arcane Vacuum When
a model in this models
command range is targeted
by an enemy spell, before
the spell is resolved the
enemy spellcaster takes d3
damage points.
VOIDTRACER
SPD STR MAT RAT DEF ARM CMD
13 13
TWO-HANDED SWORD
POW
P+S
12
FIELD ALLOWANCE
POINT COST
SMALL BASE
2
1
TWO-HANDED SWORD
Magical Weapon
Reach
73
74
EARLY DEPARTURES
CEPHALYX TUNNELS BELOW THE
THORNWOOD NECROFACTORIUM
COGNI
FEX CYPHON
MERCENARY CEPHALYX WARCASTER
A mind is a maze, the essence of truth at the center. Let others wander the twisting byways. I remove
the walls altogether.
Cognifex Cyphon
CYPHON
SPD STR MAT RAT DEF ARM CMD
13 17
MIND WIPE
RNG ROF AOE POW
SP 10 1
10
PINCER EMBRACE
POW
P+S
12
FEAT:
ADRENALINE RUSH
With a mental command,
o ni ex p on oo s
e o ies o is ul in
ons rosi ies i
n in usion
o r
ren line propellin
e or r o e r e ene
o pie es e en s eir o n
o ies su er ene
e s r in
Monstrosities in Cyphons
battlegroup that are currently
in his control area can gain
3 SPD, STR, and ARM
for one round. Those that
do suffer 1 damage to each
column on their damage
grids at the end of their activation this turn.
FOCUS
DAMAGE
FIELD ALLOWANCE
WARJACK POINTS
MEDIUM BASE
7
18
C
+6
CYPHON
When this model casts a spell and is the
point of origin for the spell, you can destroy a friendly drudge
in its command range. If you do, the spell gains +5 RNG.
When this model is directly hit
by an enemy ranged attack, you can choose to have one friendly,
non-incorporeal Monstrosity model within 3 of this model
directly hit instead. That model is automatically hit and suffers
all damage and effects.
This model cannot be knocked down.
MIND WIPE
Silencer A model directly hit by this weapon cannot cast
spells for one round.
76
SPELLS
AFFLICTION
YES YES
When a damage roll resulting from a direct hit fails to exceed the ARM
of the target enemy model/unit, the affected model hit suffers 1 damage
point.
BREATH STEALER
10
NO YES
Target model/unit suffers 2 SPD and DEF for one round. Breath Stealer
can be cast only once per turn.
EMPATHIC OVERLOAD 3
12
NO YES
GALLOWS
10
13
NO YES
ONSLAUGHT
SELF CTRL
YES NO
PERSEVERANCE
YES NO
Target friendly Faction model unit gains 2 ARM, cannot be pushed, and
cannot be moved by a slam or throw.
TACTICAL TIP
GALLOWS This means the model is moved before it suffers
damage.
77
EXULON
THEXUS
MERCENARY CEPHALYX WARCASTER
A mind which will not bend will be shattered.
Exulon Thexus
THEXUS
SPD STR MAT RAT DEF ARM CMD
14 14
10
PROSTHETIC BLADES
POW
P+S
FOCUS
DAMAGE
FIELD ALLOWANCE
WARJACK POINTS
MEDIUM BASE
8
15
C
+5
FEAT:
TELEKINETIC TIDE
SPELLS
e en l po ers o Exulon
exus re s n ne rl
inex us i le n
rou
them he can reach into the
orl o sei e ol o is
ene ies n
nipul e e
ill r ns or e in o ere
pie es on
e o r
is
ene ies re elpless o resis
e i e o is r ne i
While in this models control area, friendly models gain 2 DEF and ARM
against ranged attacks. Deceleration lasts for one round.
THEXUS
DECELERATION
HEX BLAST
78
SELF CTRL
10
13
NO NO
NO YES
Enemy upkeep spells and animi on the model/unit directly hit by Hex
Blast immediately expire.
INFLUENCE
10
NO YES
PSYCHO SURGERY
SELF CTRL
NO NO
RAMPAGER
10
NO YES
Take control of target enemy non-character warbeast. You can make one
full advance with the warbeast and can then make one normal attack with
it, then Rampager expires. While the warbeast is affected by Rampager,
it cannot be forced and you cannot use its animus. Rampager can be cast
only once per turn.
TELEKINESIS
While one or more enemy models
are in this models command range, models in this models
battlegroup can run or charge without spending focus.
NO
TACTICAL TIPS
HEX BLAST Because they expire immediately, upkeep spells and
animi that had an effect when the model/unit was hit or damaged
will have no effect.
RAMPAGER You cannot free strike a model you control.
79
SUBDUER
MERCENARY CEPHALYX HEAVY MONSTROSITY
We require new flesh. Our greatest living tools will bring it to us.
Fleshforger Lexulus
SUBDUER
SUBDUER
SPD STR MAT RAT DEF ARM CMD
10
10 17
NET LAUNCHER
L
IMPALING BLADE
R
POW
P+S
16
DAMAGE
FIELD ALLOWANCE
POINT COST
LARGE BASE
U
7
Eyeless Sight
NET LAUNCHER
Catch If this weapon
directly hits an enemy
model with an equal or
smaller base, immediately
after the attack is resolved
the model directly hit can
be pushed any distance
directly toward this model.
After the model directly
hit is moved, this model
can make one normal
melee attack against it.
After resolving this melee
attack, this model can make
additional melee attacks
during its combat action.
Quake On a direct hit
against an enemy model,
all models hit are knocked
down.
Massive
insensate
creations that tower
over humans, monstrosities are masterfully crafted
fusions of meat, bone, and metal. Chosen from those
who have fallen into the clutches of the cephalyx, the
subjects doomed to undergo the grueling process
of transformation are selected for their physical
stamina and mental malleability. These
procedures, which represent an investment
of weeks of work, are among the most
complex surgeries the cephalyx perform
on outsiders. Organs are cut free from
flesh and bathed in alchemical growth
solutions before being reintroduced to
a radically expanded body cavity. Flesh
is pumped with alchemical mixtures
that foster rapid tissue development
and increased bone mass and density.
The final monstrosity is several times
the mass of the original subject, its skin
and bones toughened to endure extreme
punishment. Sensory organs are carved
away and the monstrositys brain attuned to
a psycho-spectrum, allowing it to perceive its
surroundings free of the limitations of the flesh.
Few monstrosities use this superlative vision
better than the subduer. Perceiving the battlefield as
overlapping waves of psychic emanation, a subduer
80
TACTICAL TIP
CATCH Any distance means as much as necessary, not any
distance the player chooses.
WARDEN
TACTICAL TIP
FOLLOW UP This model stops moving if it contacts another model.
This model does not advance if the model slammed is destroyed
by the attack.
WARDEN
Eyeless Sight
When this
model slams an enemy
model, immediately after
the slam is resolved this
model can advance directly
toward the slammed
model up to the distance
the slammed model was
moved.
This model
can make slam power
attacks without spending
focus or being forced.
Models slammed by this
model are moved an
additional 2 .
WARDEN
SPD STR MAT RAT DEF ARM CMD
10
10 17
HEAD PLATE
H
POW
P+S
14
MECHA FIST
L
POW
P+S
14
MECHA FIST
R
POW
P+S
14
DAMAGE
Once per
round, when a friendly
model is directly hit by a
ranged attack during your
opponents turn while
L L M B R R
within 2 of this model,
L M M B B R
you can choose to have
this model directly hit
instead. This model is
FIELD ALLOWANCE
U
automatically hit
POINT COST
6
and suffers all
LARGE BASE
damage and
effects.
This model cannot use Shield Guard if
it is incorporeal, knocked down, or
stationary.
HEAD PLATE
Buckler
This model can
add this weapons POW to
its head-butt and slam power
attack damage rolls.
MECHA FIST
Open Fist
81
WRECKER
MERCENARY CEPHALYX HEAVY MONSTROSITY
Such purity of purpose is a sight to behold, repugnant as its form might be.
Axis, the Harmonic Enforcer
WRECKER
WRECKER
SPD STR MAT RAT DEF ARM CMD
10
10 17
POW
P+S
17
POW
P+S
17
DAMAGE
FIELD ALLOWANCE
POINT COST
LARGE BASE
Eyeless Sight
U
7
This
attack ignores the Buckler
and Shield weapon qualities and Shield Wall.
82
TACTICAL TIPS
BEAT BACK The attacking model can advance even if the enemy
model is destroyed by the attack.
CHAIN ATTACK: BLOODBATH A model with a crippled weapon
system cannot use it to make chain attacks or special attacks,
including power attacks.
The mind is a weapon. Thought is sharper than any blade, more explosive than any ordnance.
Mind Bender Glaxosk
TACTICAL TIP
MAGIC ABILITY Performing a Magic Ability special action or
special attack counts as casting a spell.
MIND BENDER
SPD STR MAT RAT DEF ARM CMD
14 13
PROSTHETIC MANIPULATORS
MIND BENDER
Fearless
4
POW
P+S
DRUDGE GRUNTS
SPD STR MAT RAT DEF ARM CMD
11 15
BATTERING FISTS
RNG 6. Target Drudge
grunt gains 4 MAT and
STR and can immediately
advance 4 . Adrenal Flood
lasts for one turn.
POW
P+S
12
OFFICERS DAMAGE
FIELD ALLOWANCE
BENDER & 5 DRUDGE GRUNTS
BENDER & 9 DRUDGE GRUNTS
SMALL BASE
5
2
4
6
DRUDGE GRUNTS
Eyeless Sight
Fearless
83
CEPHALYX
DOMINATOR
MERCENARY UNIT ATTACHMENT
When the mercenaries turned on us it wasnt treachery. I saw in their eyes they were unable
to stop themselves. Their bodies were no longer their own.
Trencher Captain Maywell
DOMINATOR
SPD STR MAT RAT DEF ARM CMD
14 13
PROSTHETIC BLADES
POW
P+S
11
DAMAGE
FIELD ALLOWANCE
POINT COST
SMALL BASE
5
1
1
DOMINATOR
What the cephalyx covet, they will claim. When the hive
becomes aware of individuals with exceptional talents they
desire, shadowy figures called dominators emerge from
beneath the earth to enthrall them. A dominator subdues
its subject from a distance, skillfully peeling back any
resistance like a surgeon laying open a chest cavity, until it
can overpower the mind and hold it in bondage. Abducted
into surgical complexes, these subjects endure a masterfully
subtle application of cephalomek that preserves their inborn
talents and outward appearance while utterly binding them
to the dominators will.
Dominators lead their enslaved warriors in missions on
behalf of the hive. They are called upon to conduct covert
raids for such purposes as gathering raw materials for the
hive or confounding the enemy before a coordinated
onslaught. The soldiers a dominator controls might pass
unnoticed among their own kind until positioned where
84
CEPHALYX AGITATOR
MERCENARY SOLO
There is something to savor in the horror that floods their feeble minds as I force them
to turn upon one another.
Agitator Helixor
TACTICAL TIP
MAGIC ABILITY Performing a Magic Ability special action or
special attack counts as casting a spell.
AGITATOR
14 13
PROSTHETIC BLADES
AGITATOR
Fearless
4
POW
P+S
11
DAMAGE
FIELD ALLOWANCE
POINT COST
SMALL BASE
5
3
2
85
SWAMP
GOBBER RIVER RAIDERS
MERCENARY MINION PRIVATEER SEA DOG SOLO
Dont rush to judge em by their size, lads. Ive seen em paint the deck with the guts of ogrun
and men.
Bosun Balasar Grogspar
RAIDER
SPD STR MAT RAT DEF ARM CMD
14 12
HARPOON PISTOL
RNG ROF AOE POW
10
P+S
FIELD ALLOWANCE
3 RAIDERS
SMALL BASE
These models
will work for Circle,
Skorne, and the Blindwater
Congregation pact.
RAIDER
HAND WEAPON
POW
Mercenaries These
models will work for Cryx.
3
2
This model
gains an additional +2 DEF
when benefiting from
concealment or cover.
HARPOON PISTOL
If this weapon hits a non-Incorporeal enemy model,
this model can be placed B2B with that enemy model.
HAND WEAPON
Weaken A living model hit by this weapon suffers 2 STR and
DEF for one round.
86
TACTICAL TIP
CAMOUFLAGE If a model ignores concealment or cover, it also
ignores concealment or covers Camouflage bonus.
shock. Once in the fray, the quick reflexes and low profile
of a gobber allow him to slip past incoming blows while
hacking at shins and ankles, bringing opponents twice his
size to their knees.
Immorens rivers are plagued by piracy every bit as
much as its seas. The Dragons Tongue and Black Rivers
in particular host numerous raiders and pirate bands.
Serving as major trade routes between and within nations,
these waterways see hundreds of ships a day, many
carrying expensive exports or military ordnance destined
for one front or another. Such ships make appealing
targets, especially when considering the diminished naval
presence along the rivers.
As with many of the pirate crews operating on the open seas,
those combing the river for merchant vessels to plunder
often call the port city of Five Fingers their home. Here river
crews trade with seafaring crews through intermediaries,
each side bartering for the equipment they need and the
luxuries they desire. Gobbers in particular have a knack for
such negotiations, especially when dealing with the sizable
gobber population and the various bogrin gangs residing
in Five Fingers, an attribute that has helped broaden their
appeal among the river pirate crews.
Given the constrained nature of river piracy, those committed
to this line of work become intimately familiar with the
lay of the swamps, tributaries, and backwaters available
to them and prefer small, shallow-keeled boats capable of
utilizing a variety of escape routes. Swamp gobbers are
often recruited for their knowledge of these areas. Places
such as the Bloodsmeath Marsh and Blindwater have
proven themselves havens for river pirates seeking to evade
capture. This has aligned many pirate crews with fringe
groups inhabiting the area. In recent years, river pirates
have even been rumored to have smuggled Cryxian forces
from Five Fingers to the Thornwood, the full repercussions
of which remain to be seen. Though such dealings are never
done in the light of day and are rarely discussed between
crews, many pirate bands continue to serve the Nightmare
Empire when sufficient coin is offered.
87
THE
DEVILS SHADOW MUTINEERS
MERCENARY PRIVATEER SEA DOG CHARACTER UNIT
Dark dealings make for long shadows.
Fiona the Black
MAR
SPD STR MAT RAT DEF ARM CMD
14 12
POW
P+S
MORLAND
SPD STR MAT RAT DEF ARM CMD
14 12
PISTOL
RNG ROF AOE POW
10
CUTLASS
POW
P+S
11
ZIRA
SPD STR MAT RAT DEF ARM CMD
14 12
PISTOL
RNG ROF AOE POW
MAR
Fearless
SABER
Mercenaries These
models will work for Cryx.
DAMAGE
FIELD ALLOWANCE
POINT COST
SMALL BASE
10
5 EA
C
4
When this
model destroys a living
enemy model with an
attack, after the attack is
resolved you can return one
destroyed model in this unit
to play. The model returns
with five damage boxes,
must be placed within 3
of this model, and cannot
activate the turn it returns
to play. The destroyed
model is removed from
play but does not provide a
soul or corpse token.
When
this model makes a melee
attack during its activation,
its front arc extends to 360 ,
and it can make one melee
attack against each model
in its LOS that is in its
melee range.
MORLAND
Fearless
See above.
Morland
Mar
ZIRA
Eyeless Sight
Fearless
See above.
SABER
Zira
CUTLASS
Make a melee attack. Instead of
making a normal damage roll, the POW of the damage roll is
equal to this models STR plus twice the POW of this weapon.
Black Penny This attack ignores the firing into melee penalty.
88
TACTICAL TIP
OFFICER Because Mar is an Officer, when she is destroyed
she does not replace Morland or Zira. Instead Morland or Zira
becomes the unit commander.
89
HAMMERFALL
SIEGE CRAWLER
MERCENARY RHULIC BATTLE ENGINE
Nothing cracks a fortified position like Rhulic engineering.
Durgen Madhammer
SIEGE CRAWLER
SPD STR MAT RAT DEF ARM CMD
15
20
10
QUAD CANNON
10
12
12
15
SIEGEBREAKER
R
12
15
BASH
SIEGE CRAWLER
SIEGEBREAKER
L
POW
P+S
15
DAMAGE
FIELD ALLOWANCE
POINT COST
HUGE BASE
22
2
9
When this
model advances into B2B
contact with an enemy
model during its activation,
it can push that model up
to 2 directly away from
it. A model can be pushed
by Bulldoze only once per
activation. Bulldoze has
no effect when this model
makes a trample power
attack.
This model does
not suffer blast damage.
Friendly models B2B with it
do not suffer blast damage.
This model can make melee and ranged attacks in the same
activation. When this model makes its initial melee attacks or
a power attack, it can also make its initial ranged attacks. This
model can make ranged attacks even while in melee.
QUAD CANNON
Make d3 + 1 ranged attacks targeting a
primary target and any number of secondary targets within 2
of the first target. Ignore intervening models when declaring
secondary targets. A secondary target cannot be targeted by
more attacks than the primary target. Auto Fire counts as one
attack for ROF.
SIEGEBREAKER
Critical Stagger On a critical hit, the model hit loses its initial
attacks and cannot make special attacks for one round.
90
TACTICAL TIPS
AUTO FIRE These attacks are simultaneous. Attacks against targets
beyond this weapons range will automatically miss.
CRITICAL STAGGER Remember that a model that cannot make
special attacks cannot make power attacks.
91
MODEL GALLERY
92
DYNAMO
MOROS
93
SEPULCHER
Cryx Colossal
94
95
PAINTING GUIDE
DENEGHRA, THE SOUL WEAVER
CRYX BANE
The initial work on this armor is done using the airbrush.
An airbrush allows you to quickly lay down colors to get a
feel for the lighting situation of the model, which will inform
later decisions about where to place shading and highlights
with your brush. For the Cryx Bane armor plates, work from
dark to light.
Step 1) Coat each armor plate with a solid layer of Cryx Bane
Base mixed with a lot of Blue Ink and Brown Ink. The inks help
darken the color to a rich green-black.
Step 2) Apply a mixture of Thornwood Green and Cryx Bane
Base. Be sure to leave plenty of the dark paint from step 1
visible in areas where shadows would accumulate.
Thornwood Green
Blue Ink
Brown Ink
96
STRIPS OF SKIN
The strips of skin that stretch between the bones of the
wyrms wings and wrap its body are also done with an initial
layer of airbrushing.
Step 1) Using the airbrush, basecoat the strips with a layer of
Battlefield Brown and Hammerfall Khaki.
Ordic Olive
Hammerfall Khaki
Beaten Purple
Thrall Flesh
ARMOR PLATES
Once the armor is airbrushed, return to the armor plates
with a paintbrush to smooth the blends and add even
more contrast. Use very thin paint to keep from completely
covering the airbrush work, applying glazes in the following
steps. (Airbrush the strips of skin before you do this brush
work, as airbrushing can be somewhat imprecise.)
Step 1) Shade the armor plates with a mixture of Cryx Bane
Base and Brown Ink.
Brown Ink
Step 2) Add additional Brown Ink and some Green Ink to the
mixture used in step 1 and apply this as a second shade to
the deepest recessed areas of the armor plates. This mixture
should be fairly dark.
Step 3) Reapply sparing highlights of Cryx Bane Highlight
with the paintbrush. The paintbrush allows for greater
control, which enables you to be more exact with your
highlights than is possible using the airbrush.
Green Ink
97
PAINTING GUIDE
BLIGHTED GOLD
Step 1) Prepare a mixture of two parts Blighted Gold, one
part Thornwood Green, and a drop of Brown Ink. Use this to
basecoat the gold trim.
Step 2) Shade the trim with Thornwood Green and Cryx
Bane Base.
Blighted Gold
Step 3) Mix Cryx Bane Base, Brown Ink, and Green Ink and
use that to apply a second shade to the portions of the trim
that would lie in the deepest shadows.
Step 4) Highlight the trim using a 2:1 mixture of Blighted
Gold and Solid Gold.
Step 5) Add a sparing highlight of Solid Gold and Radiant
Platinum.
Thornwood Green
Brown Ink
Cryx Bane Base
Green Ink
Solid Gold
Radiant Platinum
3
WYRM FLESH
Step 1) Basecoat the wyrm flesh with Menoth White Base.
Step 2) Shade the flesh with a mixture of Menoth White Base
and Sanguine Base.
98
BLIGHTED STEEL
Step 1) Basecoat the steel areas of the model with Cold Steel.
Step 2) Shade the steel with Cryx Bane Base plus one drop
each of Green Ink and Brown Ink.
Step 3) For the darkest shading, make a mixture of three
parts Turquoise Ink, three parts Brown Ink, two parts Cryx
Bane Base, and one part Thamar Black.
Cold Steel
Brown Ink
Turquoise Ink
Green Ink
Thamar Black
CRYX GLOW
Step 1) Basecoat the glowing areas with Menoth White
Highlight.
Step 4) Add a single drop of Green Ink to Yellow Ink and use
this to glaze the Menoth White Highlight line from step 3.
99
PAINTING GUIDE
DENEGHRA FLESH
Step 1) Basecoat the flesh with a mixture of four parts Thrall
Flesh, four parts Frostbite, and one part Beaten Purple.
Step 3) Add Exile Blue to the basecoat color from step 1 and
use this for the second shading.
Thrall Flesh
Frostbite
Beaten Purple
Sanguine Base
Exile Blue
Morrow White
3
BLACK LEATHER
Step 1) Basecoat Deneghras black leather with Thamar
Black.
Step 2) Apply a highlight of Coal Black, leaving half the
Thamar Black from step 1 showing in the shadowed areas.
Thamar Black
100
Coal Black
Underbelly Blue
SADDLE LEATHER
Step 1) Basecoat the saddle with Idrian Flesh.
Step 2) Apply highlights with a mixture of Idrian Flesh and
Menoth White Base.
Step 3) Shade over the top of the area with a thin mixture of
Idrian Flesh and Brown Ink.
Step 4) Use a mixture of Coal Black and Brown Ink for the
final shading.
Idrian Flesh
Menoth White Base
Brown Ink
Coal Black
BONE
Step 1) Basecoat the bone areas with Menoth White Base.
Step 2) Apply shading with Cryx Bane Highlight.
Step 3) Shade further with a mix of Bastion Grey and
Battlefield Brown.
Step 4) Highlight with Menoth White Highlight.
WYRM TEETH
Step 1) Basecoat the teeth with a mixture of Coal Black
and Brown Ink and highlight with a thin line of Cryx Bane
Highlight.
Step 2) Add a glinting reflection of Menoth White Highlight
to each line of Cryx Bane Highlight.
Coal Black
Brown Ink
Cryx Bane
Highlight
Menoth White
Highlight
101
PAINTING GUIDE
WYRM TONGUE
Step 1) Basecoat the tongue with Midlund Flesh and Carnal
Pink.
Step 2) Apply a thinned highlight of Menoth White
Highlight. Then mix Midlund Flesh and Coal Black and use
this to apply spots to the base of the tongue.
Midlund Flesh
Carnal Pink
Menoth White
Highlight
Coal Black
Murderous
Magenta
Red Ink
Bastion Grey
Blue Ink
MOROS
Moros glossy black armor presents significant challenges
even for experienced painters. You can see here the method
the studio used to paint this unique character warjack.
Step 1) Basecoat the model with Thamar Black and Cold
Steel.
Step 2) Shade the metal portions of the model with a mixture
of Ironhull Grey, Beaten Purple, and Coal Black.
Step 3) Apply a mixture of Meredius Blue and Thrall Flesh to
the glowing channels.
102
10
11
12
Step 10) Basecoat the blades with Quick Silver. Add shading
with a mixture of Meredius Blue and Ironhull Grey.
Step 9) Finish the black areas with tiny dots and lines of
Morrow White to give the impression of bright reflections.
Step 12) Coat the model with matte varnish and allow to
dry completely before highlighting the metal areas. Use
Cold Steel to highlight the darker metal and Quicksilver to
highlight the blades.
Thamar Black
Beaten Purple
Thrall Flesh
Morrow White
Cold Steel
Coal Black
Quick Silver
Ironhull Grey
Meridius Blue
Exile Blue
Greatcoat Grey
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DEEPER OBLIGATIONS
PART TWO
THE THORNWOOD
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they watched go to his death. They did not have so many they
could throw one away.
They both watched in silence as the battle intensified. The
Umbreans managed to break through the Cryxians to reach
Dursts force, but the Cygnaran storm contingent was
suffering heavy casualties. The necrofactoriums spires pulsed
in response to each death like an erratic heartbeat.
After a protracted pause, Hierarch Severius inclined his head,
giving Kreoss his leave to act.
The intercessor immediately raised his lance to signal his
knights and spurred his horse forward. His warjacks were
already in motion and the entire crusade followed his lead.
They charged toward the shadows surrounding the Rock of
the Faith.
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K-Kommander Karchev? the lieutenant stuttered, wideeyed at the sight of the legendary warcaster being carried
under the arm of the heavily scarred machine. Even now the
kommander was turning to face additional undead heading
toward them. Karchev is alive?
Yes, Strakhov said, and I intend to keep him that way. Find
a surgeon and some battle mechaniks! Now, Lieutenant! The
startled junior officer tore his eyes from Karchev, nodded, and
rushed away.
A great shout went up from the nearest soldiers, who
recognized Strakhov or Karchev or both. Strakhov had not
considered it until this moment, but he had been gone so long
that his people had likely given him up for dead as well. He
ignored them and approached a Man-O-War kovnik who was
jack marshaling a Decimator and a Destroyer fighting nearby.
Kovnik, Im taking control of your machines. Watch my back.
Without waiting for acknowledgment, Strakhov strode toward
the warjacks, already reaching out to them with his mind.
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sleeping on cold stone floors with one eye open for enemies,
an army cot sounded as comfortable to him as the finest bed.
There were still things to be done. He must check on
Karchev, for one. He had managed to convince the venerable
kommander to retire to the rear for critical repairs only once
the battle had clearly swung in their favor. Even then, it had
required Strakhov appealing to Karchevs sense of duty to
convince him to leave the field. The battles in the weeks and
months ahead needed the hero of the Motherland alive and
fit for duty.
Strakhov sheathed his weapon, then pushed himself to his
feet and stiffly made his way to where Karchev was receiving
repairs and medical attention. Already the kommander
looked stronger, his face no longer ashen. The sight did
Strakhov good. Karchev caught his gaze and inclined his
head once in acknowledgement. It was enough.
A sudden shout of Supreme Kommandant! from soldiers
farther away drew Strakhovs attention. Men and women
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