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Dreadnought-Lord Zarakynel Soulreaver- 250pts

Armour
WS BS S A I
Front Side Rear
5 5 10 13 13 11 4 4
Wargear-

>2x Dreadnought Close Combat Weapons, 1 with built in Meltagun, 1 with built in Heavy Flamer

Special Rules-

>Move Through Cover

>Insane Charge- On the charge, Soulreaver strikes at I10, gains +D6 Attacks and +1WS. For each
combat round after the first, reduce his WS by -1, to a minimum of 2.

>Broken Mind- When engaged in combat, Zarakynel has a tendency to barrel straight through it,
completely ignoring any damage, and damaging the unfortunate squad in the process. When charging,
roll a D6. On a 3 or less, the assaulted squad suffers D3 S7 Rending hits. In addition, Zarakynel gains
the Withdraw USR, but always falls back to the opponent’s board edge, travelling through the combat if
he must.

Options-

>Replace one combat weapon with a Chainfist, for +5pts

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