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ESPANA ARMADA GUNFIRE CRT D12

Republican Nationalist

Day 12" 8" 6" 4.7" 4" 3.9" 3" Dark


Air Spot 32000 yds 18000
½ = Half # D12s1 = hit
30000 ½ BC die roll (Armor)
1 = 1 hit others = miss 15000
24000 1 CL ½ CA 1+ = 1 & 10 both 1 hit
2 = 2 hits 3 = 3 hits
12000 Initial Salvos Half D12s

21000 ½ BC 1 CL 1 CL 10000 Evasive Action UP 1 row

18000 1 BD 1+ CL 1 CS ½ CL ½ CL 8000 8" + vs DD UP 1 row

15000 1+ BC 1+ CA 1+ CL 1 -- 1 -- ½ -- 6000 4 point Turn UP 1 row

12000 1+- 2 BC 1+- 2 CA 1+ CL 1+ -- 1+ CL 1+ -- 1 -- 4000 2+ Batteries UP 1 row

9000 1+- 2 BB 1+- 2 BD 1+- 2 CA 1+- 2 CS 1+- 2 CA 1+- 2 -- 1+- 2 -- 2000 Air Spot DOWN 1 row

6000 1+- 3 BA 1+- 3 BD 1+- 3 CA 1+- 3 CL 1+- 3 CA 1+- 2 CS 1+- 2 CS 1000 Illuminated DOWN 1 row

3000 1+- 3 BA 1+- 3 BC 1+- 3 CA 1+- 3 CA 1+- 3 CA 1+- 3 CL 1+- 2 CL 500


EQUIVALENT DAMAGE ROLLS 3 EDR = Illuminated Rapid Fire 3" - 4.7"
BA • BB x½ ½ [C•S•T] -- -- -- Crititcal • Secondary • Tertiary 11 = 1 Hit • 12 = 2 Hits

BC • BD x1 x ½ ½ [C•S•T] Roll if net ½: Odd = Hit

B* • CV x2 x1 x ½ ½ [C•S•T] -- -- -- Shore
GQ
CA - CS x2 x 1½ x1 x½ ½ [C•S•T] ½ [C•S•T] ½ [C•S•T] AO • CVL
DD x3 x2 x 1½ x1 x ½ x ½ x ½ AK • CVE

WW II GUNFIRE DAMAGED12 DAMAGE CONTROLD12


BA - B* CA - CS CV - CVE SHORE AC - AV DD - TB Ammunition Bulkhead • Fire Eng • Rudder Sensor
1 F P + Fire F P + Fire Hangar Fire Brush Fire Cargo Fire D C + Fire 1 Fix 1-8 1-5 1-4 1-2
2 Tertiary • SL TT + SL Fwd Flight Deck Supply Dump Bridge • WT TT + SL 2 Fail EXPLODES Lose 1 Hull box 9 + = Crew can't repair
Secondary Gun Mount Shell Holes Gun Mount T T Mount Republican ships add 1 to D12 result
3 Secondary 3
4-5 Main Turret Main Turret Hangar Fire Field Work Cargo Hold Gun Mount 4-5 CRITICAL HITD12
6-8 1 Hull box 1 Hull box 1 Hull box Shell Holes Bulkhead 1 Hull box 6-8 1-2 Fire Control DCT out = UP 1 row • all DCT out = UP 2 rows
9 1 Hull box Bulkhead Bulkhead Gun Mount Bulkhead Bulkhead 9 3-4 Bridge • C T Steer the same course next GT • Sensors out

10 Secondary Engineering Engineering Shell Holes Engineering Engineering 10 5-7 Ammunition Turret out • EXPLODE if fail to flood magazine
11 Main Turret Main Turret Aft Flight Deck 1 Troop Plt. Cargo Fire Gun Mount 11 8 - 10 Engineering Limit maximum speed to Kts in center Hull box

12 Critical Hit Critical Hit Critical Hit Fire Control Critical Hit Critical Hit 12 11 - 12 Rudder Jam 11 = circle PORT • 12 = circle STARBOARD
Bulkhead = 1 Hull box + 1 Hull box/GT • Fire = 1 Hull box/GT • FP = Float Plane • SL = Searchlight • TT = Torpedo Tubes • WT = Wireless

MINE & TORPEDO DAMAGED12 EVEN = Illuminated TORPEDO CRTD12


BA • BB BC • BD • CV CA • CVL CL - CVE • AO AC - AV • B* DD - TB Standard       Long Range

1 1 Hull 1 Hull 1 Hull + Fwd 2 Hull + Fwd 2 Bulkhd + Fwd 2 Hull + 2 Fwd 1 DIW 1-4 1-6 1-7 1-6 1-8 1-9 DIW
2-3 2 Hull + Fwd 2 Hull + Fwd 3 Hull + Fwd 3 Hull + 2 Fwd 2 Bulkhd + Eng 5 Hull + Eng 2 - 3 3500 1-2 1-4 1-5 1-4 1-6 1 - 7 2900 yds
4-6 3 Hull + Fwd 3 Hull + Fwd 4 Hull + Eng 4 Hull + Eng Sunk Sunk 4-6 7000 1 1-2 1-3 1-3 1-5 1 - 6 5800 yds
7-9 3 Hull + Eng 4 Hull + Eng 5 Hull + Eng 6 Hull + Eng Sunk Sunk 7-9 8000 -- -- 1 1-2 1-3 1 - 4 8700 yds
10 - 11 2 Hull + Aft 3 Hull + Aft 3 Hull + Aft 4 Hull + 2 Aft 2 Bulkhd + Aft Sunk 10 - 11 -- -- -- 1 1 1 - 2 10000 yds
12 1 Hull + Critical 2 Hull + Critical 2 Hull + Critical 3 Hull + Critical 3 Hull + Critical 3 Hull + Critical 12 Eng - No UE Hit # < spread DIW target UP 2 row Bow Arc DOWN 1 row

Chart 23 C Aerial & 18" ½ Hull hits • Tp 93 & Torpex EVEN = +1 Hull Fwd/Aft = Armament or Cargo or Hangar ODD = 2 Eng = roll again Target < 15Kts UP 1 row Stern Arc DOWN 2 row
Copyright L L Gill
ESPANA ARMADA DARK ACQUISITION D12
1000 yds 2000 yds 4000 yds 6000 yds 8000 yds 12000 yds 16000 yds 20000 yds
FULL Moon Acquired (8) Acquired (5) Acquired (1) Acquired 1-8 1-6 1-3 1
QTR Moon Acquired (4) Acquired (2) Acquired 1-7 1-4 1 -- --
NEW Moon Acquired (2) Acquired (1) 1-6 1-3 1 -- -- (Submarine & SC ADR)
SC wakes > 10 Kts = LEFT 2 columns Gun Flashes = LEFT 2 columns Land Shadow (10ooo yds) = ODD ADRs Squall = RIGHT 2 columns

Searchlights  4000 yds


Republican Starshells  4000 yds Nationalist
ILLUMINATED = Acquired

ASW D12 ANTI-AIRCRAFT CRT D12


Small Craft
150' 300' 500' Skip Bomber ½ 1 2 3-4 5-7 8 - 10 11 - 15 16 - 20 21+
DC 1930 1 - - Glide Bomber 1 2-3 4-6 7 -10 11 - 15 16 - 20 21 - 29 30 - 40 41+ Landing Craft

DC 1936 1-2 1 - DB • Kamikaze 1-2 3-5 6-9 10 - 14 15 - 20 21 - 29 30 - 39 40 - 50 51+ ML • MS • PC

DC 1945 1-3 1-2 1 MB • HB • TB 1-4 5-9 10 - 15 16 - 22 23 - 30 31 - 40 41 - 55 56 - 70 71+ MGB • MTB

1 X X+D X+D X + 2D X + 2D 2X + 2D 2X + 2D 2X + 3D 3X + 3D 1
2 D X X+D X+D X + 2D X + 2D 2X + 2D 2X + 2D 2X + 3D 2
Steam 200 yds after dropping DC 3-4 D X X X+D X + 2D X + 2D 2X + 2D 2X + 2D 3-4
@ 12+ Kts before altering course
5-6 D D X X+D X + 2D X + 2D X + 2D 5-6
7-8 D D X X+D X+D X+D 7-8
9 - 10 D D X X X+D 9 - 10
GQ 11 D = Damaged X = Destroyed D D X 11
12 D D 12
CLOSE Range 2500 yds • Level 3 LONG Range 6000 yds • Level 9

ACOUSTICD12 MINE CRT D12 MORALE D12


1 - 9 Kts S= S- 10 - 12 Kts Minefield Paravane EXPLOSIVE CARGO Roll D12: 1 - 8 = Fire • 9 - 12 = Explode Lose >½ Hull or Main Guns
• Silent Running sub
1-2 2100 2400 - • below Thermocline 1-2 1 FLAMMABLE CARGO Crew Morale Check • abandon ship if fail Green 1-3
3-4 1500 1800 1-2 DOWN 1 row each row per 3 rows Fire destroys 1 Hull box per GT 'til fixed Regular 1-5
• Alter depth > 100 ft
5-6 900 1200 3-5 • Sub reloads her TT MINESWEEP yds Veteran 1-7
7-9 300 600 6-8 UP 2 rows 200 @ 10 Kts 100 @ 15Kts AV AC - AO 1-4
10 + No Contact 9+ Sub escapes if no 50 @ 20Kts 25 @ 25Kts Aviation Fuel Leak D12 1 - 8 = Leak fixed • 9 - 12 = Explosion Warship withdraws
contact in 3 GTs Fail
Detection range Deploy/Recover sweep 3 GTs 2 hours after 2+ Hangar or Hull hits [Loss of 3 Hull Boxes + 2 Hangar Fires] Abandon AC - AP

COLLISION D12 COLLISION DAMAGE D12 differential

Try to Avoid if CDRs within 1 AGROUND +1 Same -1 -2 -3 - 4 • Sub


Ram Attempt Rammer > target 1-3 ½ Hull Box 1 Hull Box 1 Hull Box Bulkhead Bulkhead Bulkhead 2 Bulkheads
Bridge/Rudder if CDRs within 2 4-8 1 Hull Box 1 Hull Box 2 Hull Boxes 3 Hull Boxes 3 Hulls + Eng 4 Hulls + Eng SUNK
Sub Evading + 1 to Sub's CDR 9 - 12 2 Hull Boxes 2 Hull Boxes 3 Hulls + Eng 4 Hulls + Eng 5 Hulls + Eng SUNK SUNK
Ships pass within 500yds Aground: AC- CVE = 1 - 6 • DD - TB = 1 - 4 Collision @ < 45° = LEFT 1 Column + 10 Kts = LEFT 1 column • - 10 Kts = RIGHT 1 column

Chart 23 D Copyright L L Gill

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