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RANDALL STANDISH NEVER WANTED TO BE A SUPERVILLAIN, BUT WHEN HIS BILLS PILED UP, AND CREDITORS POUNDED ON IS

DOOR, WELL, WHATS THE USE OF HAVING MUTANT POWERS IF THEY CANT GET YOU OUT OF A JAM? SECOND STORY WORK
WAS EASY WHEN YOU CAN SEE IN THE DARK, CREATE A FIELD OF DARKNESS, AND WERE STRONGER THAN THE AVERAGE
OLYPIC WEIGHTLIFTER. RANDALL WAS CAUGHT ONCE, BUT HE GRABBED A KNIFE AND BLUFFED HIS WAY OUT. HE DECIDED
THAT KNIVES WERE A PERFECT TOOL FOR INTIMIDATION, SO HE BUILT HIMSELF A PAIR OF CLAW ATTACHEMENTS. RANDALL
DOESNT WANT TO HURT ANYONE, BUT WILL IF HE HAS TO.

x3 x2+3 x1+3
SOAK x3 DEFENSE x2 MENTAL DEFENSE x1
DEFENSE x4 w/CLAWS*
*ONLY VS. HTH

COMBAT INFO
PRIORITY: x2+3
MOVEMENT: RUN 6 SQUARES, JUMP 90 SQUARES
ATTACKS
CLAWS: x2+3 HIT, x5 DAMAGE
UNARMED: x2+3 HIT, x3 DAMAGE

POWERS
CLAW ATTACK: SPECIAL ATTACK 2 (+2 DAMAGE), 2 PTS.
CLAW BLOCK: DEFLECT 2 (+2 DEFENSE, LIMITATION: ONLY VS. HAND TO
HAND ATTACKS), 1 PT.
DARKNESS: CONFUSION 2 (TARGETS SUFFER -4 DICE PENALTY TO
AGILITY ROLLS UNTIL THEY MAKE MIND CHECK VS. 20 OR 3 PANELS
PASS, ENHANCEMENT: 2x2 SQUARE AREA), 3 PTS.
CLINGING, 1 PT.
SUPER JUMP 1 (90 SQUARES), 1 PT.
HEIGHTENED (AGILITY), 1 PT.
HEIGHTENED (MIND), 1 PT.
SKILLFUL 3 (SIX ADDITIONAL SKILL SLOTS), 3 PTS.
SUPER-SENSES 1 (IR VISION), 2 PTS.

MENTAL MALFUNCTION
GREEDY

ADVANTAGES
NONE

DISADVANTAGES
NONE

WEAKNESSES
NONE

SKILLS
ATHLETICS x2+3 (JUMP), STEALTH x3+3 (HIDING, MOVING SILENTLY,
PALMING AND PLANTING ITEMS, SHADOWING),
SECURITY x3+3 (DISABLING SECURITY ALARMS AND CAMERAS, PICKING
LOCKS)

STATS 12 + POWERS 15 + ADVANTAGES 0 DISADVANTAGES 0 WEAKNESSES 0 = 27

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