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225 square km of real world terrain data covered by 235.929,600 pixels of the actual satellite imagery over 50 different cities and villages 879,285 individual items of vegetation (726,949 trees and 152,336 bushes) over 326km of roads Around 100km of powerlines 1883 unique traffic signs
225 square km of real world terrain data covered by 235.929,600 pixels of the actual satellite imagery over 50 different cities and villages 879,285 individual items of vegetation (726,949 trees and 152,336 bushes) over 326km of roads Around 100km of powerlines 1883 unique traffic signs
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Attribution Non-Commercial (BY-NC)
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225 square km of real world terrain data covered by 235.929,600 pixels of the actual satellite imagery over 50 different cities and villages 879,285 individual items of vegetation (726,949 trees and 152,336 bushes) over 326km of roads Around 100km of powerlines 1883 unique traffic signs
Copyright:
Attribution Non-Commercial (BY-NC)
Verfügbare Formate
Als PDF, TXT herunterladen oder online auf Scribd lesen
The Key Improvements over ArmA The Content The Artwork
• Micro AI: AI can precisely navigate, find cover • 213 character models in total • Characters are made up from 10,000 polygons and co-operate with centimetre precision (in • 31 male and 37 female civilian characters • Vehicles up to 20,000 polys comparison to meter precision in ArmA 1) • 8 animal species • Weapon models up to 8.000 polys • Suppressive fire simulation • 81 weapon variants • Battlefield clearance and first aid • 136 different vehicle variants • Dynamic conversation and communication • 14 airplanes inlcuding 2 UAV‘s and 13 helicopters The Sounds system • 18 tracked armored vehicles • Animations (more fluid and realistic, hand sig- • 2 motorcycles + 1 bicycle • 3D positioning with Doppler effect nals, ability to reload while walking, climb over • 80 wheeled vehicles including light armored • 3D environment effects including distance smaller obstacles) vehicles, cars and trucks based distortion, reverberation, occlusions • HALO insertion • 8 boats and obstructions • Mega SEF - brand new sound engine allowing • 17 different static weapon installations • Speed of sound and supersonic bullet crack very complex sound effects simulation • Player-driven main story with emphasis on the • 978 separate sound samples (footsteps, gear team The Environment noises, movements etc.) • multicore optimisations (more troops and • Each vehicle sound is composed from higher detailed scenes combined with a solid • 225 square km of real world terrain data more than 40 noises (engine, friction of tyres frame rate) covered by 235.929,600 pixels of the actual on surfaces, etc.) • Shader Model 3.0 satellite imagery • New simulation of the sounds of aircraft and • support for multiple joysticks/controllers • Over 50 different cities and villages helicopters • 879,285 individual items of vegetation • Improved sound of tanks with separate noises (726,949 trees and 152,336 bushes) of the engine and treads. • Over 326km of roads • Around 100km of powerlines • 1883 unique traffic signs - including actual directions to towns/villages
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