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NOT use the edge of an existing curve for the sketch.

The sweep will not follow your


trajectories properly. Try using the curve provided to see how the results differ! **

** Now we have a nice ruled surface to work with, but we still have the tri-patch problem
(only 3 curves for our boundary surface). To create the 4 curves for the quad-patch, we
must trim the existing VSS surface **

• INSERT Menu: #Surface Trim, #Extrude…, [select surface quilt], #Done, #Make
Datum, #Offset, [select TOP datum], #Enter Value, [2.0], #Green Check, #Done,
#OK, #Bottom, [select FRONT datum]

** You should now sketch an arc and a line that look like the following image. Make
sure you align the arc to point1. **

• SKETCH Pull Down: #Done


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• MATERIAL SIDE Menu: #Side1, #Done, #Done, #OK, #Done Return

** The resulting surface from the previous trim should look like the following image.
One important thing to consider here is why we chose to trim the surface with an arc and
a line. By doing this, it give similar opposing curves to be used for the next boundary
surface. In other words, we have the same shape for opposite boundaries, which will
give us a nice relaxed boundary surface to work with. **

FroTime Tutorials – Copyright 2001 – Do Not Duplicate


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IV. Tutorial Lesson - Create A Boundary Surface
** The next step is to create a boundary surface to complete the patch. Note how we now
have a nice quad-patch to work with resulting from the previous cut. See the following
image for curve selection. **

• INSERT Menu: #Surface, #From Boundaries…, #Done, #Chain, [select curve1],


#Done Sel, #Done, [select curve2], #Done Sel, #Trim/Extend, #Next, #Accept,
#Trim At, #Point, [select vertex1], #Done, #Second Dir, [select curve3], #Done Sel,
#Done, [select curve4], #Done Sel, #Trim/Extend, #Accept, #Trim At, #Point,
[select vertex2], #Done, #Done Curves
• DIALOG BOX: #Bndry Conds, #Define, #Boundary1, #Tangent, #Done,
#Boundary2, #Normal, #Done, #Boundary2, #Ref Type, #Define, #Select, #Done,
[select TOP datum], #Boundary3, #Tangent, #Done, #Boundary4, #Normal,

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