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CHARACTER NAME PLAYER NAME

____________________________________________________________________________________ _____________ ______________________________ __________ ___________________


CLASS AND LEVEL ECL RACE/TEMPLATE SIZE GENDER

__________________ _________________________________________________ ________________ _______________ ____________________________________________________________


ALIGNMENT RELIGION/PATRON DEITY HEIGHT WEIGHT LOOKS

ABILITY SCORES COMBAT OPTIONS HIT POINTS

STR ___________ = ________ + ______________ + _____________ - __________________ BASE ATTACK BONUS _________________________________________
STRENGTH TOTAL BASE SCORE + ENHANCEMENT MISC. MISC. STRENGTH
RACIAL MOD. BONUSES BONUSES PENALTIES MODIFIER
_______________________________________________ ______________________________________________ _______________________ __________
WEAPON ATTACK BONUS DAMAGE CRITICAL

DEX ___________ = ________ + ______________ + _____________ - __________________


DEXTERITY TOTAL BASE SCORE + ENHANCEMENT MISC. MISC. DEXTERITY
________________________________________________ _________________ __________________________________
RACIAL MOD. BONUSES BONUSES PENALTIES MODIFIER RANGE INCREMENT TYPE NOTES/AMMUNITION

_______________________________________________ ______________________________________________ _______________________ __________


CON ___________ = ________ + ______________ + _____________ - __________________
CONSTITUTION TOTAL BASE SCORE + ENHANCEMENT MISC. MISC. CONSTITUTION
WEAPON ATTACK BONUS DAMAGE CRITICAL

RACIAL MOD. BONUSES BONUSES PENALTIES MODIFIER


________________________________________________ _________________ __________________________________
RANGE INCREMENT TYPE NOTES/AMMUNITION

INT ___________ = ________ + ______________ + _____________ - __________________


INTELLIGENCE TOTAL BASE SCORE + ENHANCEMENT MISC. MISC. INTELLIGENCE
_______________________________________________ ______________________________________________ _______________________ __________
RACIAL MOD. BONUSES BONUSES PENALTIES MODIFIER WEAPON ATTACK BONUS DAMAGE CRITICAL

________________________________________________ _________________ __________________________________


WIS ___________ = ________ + ______________ + _____________ - __________________
WISDOM TOTAL BASE SCORE + ENHANCEMENT MISC. MISC. WISDOM
RANGE INCREMENT TYPE NOTES/AMMUNITION

RACIAL MOD. BONUSES BONUSES PENALTIES MODIFIER


_______________________________________________ ______________________________________________ _______________________ __________
WEAPON ATTACK BONUS DAMAGE CRITICAL

CHA ___________ = ________ + ______________ + _____________ - __________________


CHARISMA TOTAL BASE SCORE + ENHANCEMENT MISC. MISC. CHARISMA
________________________________________________ _________________ __________________________________
RACIAL MOD. BONUSES BONUSES PENALTIES MODIFIER RANGE INCREMENT TYPE NOTES/AMMUNITION

SPEED _______________________________________________________________________ INITIATIVE MODIFIER __________________________

GRAPPLE MODIFIER __________ = ___________ + __________ + __________ + __________


TOTAL BASE ATTACK STRENGTH SIZE MISC.
BONUS MODIFER MODIFIER MODIFIER

SAVING THROWS
BASE ABILITY MAGIC MISC. TEMPORARY CONDITIONAL MODIFIERS
TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER

FORTITUDE = + + + +
(CONSTITUTION)

REFLEX = + + + +
(DEXTERITY)

WILL = + + + +
(WISDOM)

ARMOR CLASS

AC __________ = 10+ _____________________ + __________ + _________ + __________ + __________ + __________ + __________________________________


TOTAL ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISCELLANEOUS
BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIERS SPECIAL DEFENSES
__________________________
__________________________
TOUCH AC _______________ FLAT-FOOTED AC _________________
__________________________
__________________________
__________________________
ARMOR WORN MAX DEX ARMOR CHECK PENALTY WEIGHT
__________________________
__________________________
SHIELD CARRIED MAX DEX ARMOR CHECK PENALTY WEIGHT __________________________
__________________________
EXPERIENCE GEAR
POINTS
POSSESSIONS ON PERSON
ITEM LOCATION WEIGHT

__________________________________________________________________ _________________________________________ _______________________


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POSSESSIONS NOT ON PERSON


ITEM LOCATION WEIGHT

__________________________________________________________________ _________________________________________ _______________________


__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________

MAGIC ITEMS WORN


____________________________________________________________________________________ ____________________________________________________________________________________
HEAD (HEADBAND, HAT, HELMET, OR PHYLACTERY) HANDS (GLOVES OR GAUNTLETS)
____________________________________________________________________________________ ____________________________________________________________________________________
EYES (EYE LENSES OR GOGGLES) ARMS/WRISTS (BRACERS OR BRACELETS)
____________________________________________________________________________________ ____________________________________________________________________________________
NECK (AMULET, BROOCH, MEDALLION, PERIAPT, OR SCARAB) BODY (ROBE OR SUIT OF ARMOR)
____________________________________________________________________________________ ____________________________________________________________________________________
SHOULDERS (CLOAK, CAPE, OR MANTLE) TORSO (VEST, VESTMENT, OR SHIRT)
CARRYING
CAPACITY ____________________________________________________________________________________ ____________________________________________________________________________________
RING #1 WAIST (BELT OR GIRDLE)
LIGHT
LOAD:_____________________ ____________________________________________________________________________________ ____________________________________________________________________________________
RING #2 FEET (BOOTS, SHOES, OR SLIPPERS)
MEDIUM
LOAD:_____________________ MONEY
HEAVY
LOAD:______________________
MAGIC SPELLS
SPELL SAVE __________________ DC
DOMAINS (CLERIC ONLY) MOD

CONDITIONAL MODIFIERS

______________________ __________________________________________________________
DOMAIN NAME GRANTED POWER

______________________ __________________________________________________________
DOMAIN NAME GRANTED POWER

SPELLS SPELL SPELLS/ BONUS SPELLS SPELL SPELLS/ BONUS


KNOWN SAVE DC LEVEL DAY SPELLS KNOWN SAVE DC LEVEL DAY SPELLS
SPECIALTY SCHOOL (WIZARD ONLY)
0 5th
___________________________ __________________________________________________________ __________________________________________________________
SPECIALTY SCHOOL (+2 BONUS ON SPELLCRAFT PROHIBITED SCHOOL PROHIBITED SCHOOL
CHECKS TO LEARN SPELLS FROM THIS
CHOSEN SCHOOL)
1st 6th
ARCANE SPELL FAILURE ____________ %
2nd 7th

TURN/REBUKE UNDEAD 3rd 8th


TIMES PER DAY TURNING CHECK TURNING DAMAGE
4th 9th
___________________________ __________________________________________________________ __________________________________________________________
3 + CHA MODIFIER 1d20 + CHA MODIFIER 2d6 + CLERIC LEVEL +
(+4 WITH EXTRA TURNING FEAT) CHA MODIFIER

PSIONICS
PSIONIC POWERS ___________________ _________________________ POWER POINTS PER DAY ______________
POWERS KNOWN MAXIMUM POWER LEVEL KNOWN

PRIMARY DISCIPLINE ___________________________________________________

RAGE
___________________ ___________________ ___________________ __________________ _________________ RAGES USED
RAGES/DAY DURATION STR/CON WILL SAVE AC PENALTY
BONUS BONUS ROUNDS ELAPSED _______________________________

ANIMAL COMPANION, FAMILIAR, OR PSICRYSTAL

NAME ___________________________________________________________________ CREATURE TYPE _______________________________________________________________________


STR DEX CON INT WIS CHA HIT POINTS
INITIATIVE _________________

SPEED ________________________

AC __________ = 10 + _________ +_________ + __________ + __________ TOUCH AC ____________________________ FLAT-FOOTED AC ______________________________


TOTAL DEX SIZE NATURAL MISC.
MODIFIER MODIFIER ARMOR MODIFIERS

SAVING THROWS ATTACKS

FORTITUDE (CON) ______________ ______________ ______________ _____________


WEAPON ATTACK BONUS DAMAGE CRITICAL GR APPLE MODIFIER ________________________________

REFLEX (DEX) ______________ ______________ ______________ _____________


WEAPON ATTACK BONUS DAMAGE CRITICAL
PERSONALITY ________________________________________
WILL (WIS) ______________ ______________ ______________ _____________
WEAPON ATTACK BONUS DAMAGE CRITICAL

SKILLS FEATS
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ SPECIAL ABILITIES TRICKS
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
CAMPAIGN ___________________________________________________________________

SKILLS RACIAL TRAITS/CLASS FEATURES


KEY SKILL ABILITY MISC.
CS?

SKILL NAME ABILITY MODIFER RANKS MODIFER MODIFER WEAPON AND ARMOR PROFICIENCY: Simple weapons, hand crossbow, rapier, shortbow, shortsword;
light armor.
✓ APPRAISE ◆ INT ______________________ = _____________________ + ______________________+ ______________________
ARMORED MAGE (EX): Avoid arcane spell failure in light armor.
AUTOHYPNOSIS WIS ______________________ = _____________________ + ______________________+ ______________________
TRAPFINDING : Can Search for traps (DC 20 or higher). Can Disable Device magical traps.
✓ BALANCE* ◆ DEX ______________________ = _____________________ + ______________________+ ______________________
✓ BLUFF ◆ CHA ______________________ = _____________________ + ______________________+ ______________________ CLOAKED CASTING (EX): 2nd level, +1 DC vs. foes denied Dex bonus; +2 at 14th level.
✓ CLIMB* ◆ STR ______________________ = _____________________ + ______________________+ ______________________ CLOAKED CASTING, CONT. (EX): 8th level, +2 vs. spell resistance; 20th level, automatically overcome
spell resistance.
✓ CONCENTRATION ◆ CON ______________________ = _____________________ + ______________________+ ______________________
SURPRISE CASTING (EX): 2nd level, Bluff to deny foe’s Dex bonus; 6th level, as move action.
CRAFT ( ___________________________) ◆ INT ______________________ = _____________________ + ______________________+ _______________________
ADVANCED LEARNING (EX): 3rd level, add new spell; and at 7th, 11th, 15th, 19th.
CRAFT ( ___________________________) ◆ INT ______________________ = _____________________ + ______________________+ _______________________
CRAFT ( ___________________________) ◆ INT ______________________ = _____________________ + ______________________+ _______________________ _________________________________________________________________________________
✓ DECIPHER SCRIPT INT ______________________ = ______________________ + ______________________+ _______________________ _________________________________________________________________________________
✓ DIPLOMACY ◆ CHA ______________________ = ______________________ + ______________________+ _______________________ _________________________________________________________________________________
✓ DISABLE DEVICE INT ______________________ = ______________________ + ______________________+ _______________________
✓ DISGUISE ◆ CHA ______________________ = ______________________ + ______________________+ _______________________
✓ ESCAPE ARTIST* ◆ DEX ______________________ = ______________________ + ______________________+ _______________________
FEATS
✓ FORGERY ◆ INT ______________________ = ______________________ + ______________________+ _______________________ SILENT SPELL: 5th level: cast spells silently.
✓ GATHER INFORMATION ◆ CHA ______________________ = ______________________ + _____________________ + ________________________ STILL SPELL: 10th level: cast spells without gestures.
HANDLE A NIMAL CHA ______________________ = ______________________ + _____________________ + ________________________
_________________________________________________________________________________
HEAL ◆ WIS ______________________ = ______________________ + _____________________ + ________________________
_________________________________________________________________________________
✓ HIDE* ◆ DEX ______________________ = ______________________ + _____________________ + ________________________
INTIMIDATE ◆ CHA ______________________ = ______________________ + _____________________ + ________________________ _________________________________________________________________________________
✓ JUMP* ◆ STR ______________________ = ______________________ + _____________________ + ________________________
✓ K NOWLEDGE (ARCANA) INT ______________________ = ______________________ + _____________________ + ________________________ LANGUAGES
K NOWLEDGE (ARCH/ENG) INT ______________________ = ______________________ + _____________________ + ________________________
Initial languages = Common + automatic languages + Int bonus
K NOWLEDGE (DUNGEONEERING) INT ______________________ = ______________________ + _____________________ + ________________________
K NOWLEDGE (GEOGRAPHY) INT ______________________ = ______________________ + ______________________+________________________
_______________________________________ _______________________________________
K NOWLEDGE (HISTORY) INT ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________
✓ K NOWLEDGE (LOCAL) INT ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________
K NOWLEDGE (NATURE) INT ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________
K NOWLEDGE (NOBILITY/ROYALTY) INT ______________________ = ______________________ + _____________________ + ________________________
K NOWLEDGE (THE PLANES) INT ______________________ = ______________________ + _____________________ + ________________________
K NOWLEDGE (PSIONICS) INT ______________________ = ______________________ + _____________________ + ________________________
SKILL SYNERGIES
K NOWLEDGE (RELIGION) INT ______________________ = ______________________ + _____________________ + ________________________ 5+ RANKS IN ... GIVES A +2 BONUS ON . . .
K NOWLEDGE ( ________________________ ) INT ______________________ = ______________________ + _____________________ + ________________________
Autohypnosis Knowledge (psionics) checks
✓ LISTEN ◆ WIS _______________________ = _____________________ + ____________________ + _______________________ Bluff Diplomacy, Intimidate, and Sleight of Hand checks;
✓ MOVE SILENTLY* ◆ DEX _______________________ = _____________________ + ____________________ + _______________________ Disguise checks to act in character
✓ OPEN LOCK DEX _______________________ = _____________________ + ____________________ + _______________________ Concentration Autohypnosis checks
PERFORM (ACT) ◆ CHA _______________________ = _____________________ + ____________________ + _______________________ Craft Related Appraise checks
PERFORM (COMEDY) ◆ CHA _______________________ = _____________________ + ____________________ + _______________________ Decipher Script Use Magic Device checks involving scrolls
PERFORM (DANCE) ◆ CHA _______________________ = _____________________ + ____________________ + _______________________ Escape Artist Use Rope checks involving bindings
PERFORM (KEYBOARD) ◆ CHA _______________________ = _____________________ + ____________________ + _______________________ Handle Animal Ride checks and wild empathy checks
PERFORM (ORATORY) ◆ CHA _______________________ = _____________________ + ____________________ + _______________________ Jump Tumble checks
PERFORM (PERCUSSION) ◆ CHA _______________________ = _____________________ + ____________________ + _______________________ Knowledge (arcane) Spellcraft checks
PERFORM (STRING INSTRUMENT) ◆ CHA _______________________ = _____________________ + ____________________ + _______________________ Knowledge (arch/eng) Search checks involving secret doors and
PERFORM (WIND INSTRUMENT) ◆ CHA _______________________ = _____________________ + ____________________ + _______________________ similar compartments
PERFORM (SING) ◆ CHA _______________________ = _____________________ + ____________________ + _______________________ Knowledge (dungeon) Survival checks when underground
PERFORM ( ________________________) ◆ CHA _______________________ = ______________________+ ____________________ + _______________________ Knowledge (geography) Survival checks to avoid getting lost and avoid hazards
✓ PROFESSION ( ________________________ ) WIS _______________________ = _____________________+ ____________________ + _______________________ Knowledge (history) Bardic knowledge checks (class feature)
✓ PROFESSION ( ________________________ ) WIS _______________________ = _____________________+ ____________________ + _______________________ Knowledge (local) Gather Information checks
PSICRAFT INT _______________________ = ______________________ + ___________________ + __________ Knowledge (nature) Survival checks in aboveground natural environments
R IDE ◆ DEX _______________________ = ______________________ + ___________________ + __________ Knowledge (nbl/royal) Diplomacy checks
✓ SEARCH ◆ INT _______________________ = ______________________ + ___________________ + __________ Knowledge (the planes) Survival checks when on other planes
✓ SENSE MOTIVE ◆ WIS _______________________ = ______________________ + ___________________ + __________ Knowledge (psionics) Psicraft checks
✓ SLEIGHT OF HAND* DEX _______________________ = ______________________ + ___________________ + __________ Knowledge (religion) Checks to turn or rebuke undead
✓ SPELLCRAFT INT _______________________ = ______________________ + ___________________ + __________ Psicraft Use Psionic Device checks involving power stones
✓ SPOT ◆ WIS _______________________ = ______________________ + ___________________ + __________ Search Survival checks when following tracks
SURVIVAL ◆ WIS _______________________ = ______________________ + ___________________ + __________ Sense Motive Diplomacy checks
✓ SWIM* ◆ STR _______________________ = ______________________ + ___________________ + __________ Spellcraft Use Magic Device checks involving scrolls
✓ TUMBLE* DEX _______________________ = ______________________ + ___________________ + __________ Survival Knowledge (nature) checks
✓ USE MAGIC DEVICE CHA _______________________ = ______________________ + ___________________ + __________ Tumble Balance and Jump checks
USE PSIONIC DEVICE CHA _______________________ = ______________________ + ___________________ + __________ Use Magic Device Spellcraft checks to decipher scrolls
USE ROPE ◆ DEX _______________________ = ______________________ + ___________________ + __________ Use Psionic Device Psicraft checks to address power stones
Skills in italics are psionics-related. Use Rope Climb and Escape Artist checks involving ropes
Mark this box with an X if the skill is a class skill for the character.
◆ Denotes a skill that can be used untrained.
* Armor cleck penalty, if any, applies. (Double penalty for Swim.)
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