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XTRAP Start

XTRAP End
GUNZ 1,0,0,290 launched. build (Aug 31 2010 00:00:00)
Log time (10/14/10 10:02:52)
CPU ID = GenuineIntel ( family = 6 , model = 15 , stepping = 13 ) @ 2194 MHz
Display Device = NVIDIA GeForce 7300 SE/7200 GS ( vendor=10de device=1d3 subsys=
82471043 revision=a1 )
Display Driver Version = 6.14.0011.7519
Windows = 5.1 Build 2600 , Service Pack 3 (1046008KB) : Windows xp..
Load XML from memory : system/locale.xml- SUCCESS
Country : (IND), Language : (IND)
Load XML from memory : system/gametypecfg.xml
Load Config from file : config.xml- FAIL
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0021) - SUCCESS
Load XML from memory : system/cserror.xml(0x0021) - SUCCESS
Load XML from memory : system/messages.xml(0x0021) - SUCCESS
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 247.500000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Supported
1(Realtek HD Audio output): Hardware Mixing Supported
[[[getMaxChannel32]]]]
-------------------> Sound Engine Create : 0.881000
sound engine create.
Load XML from memory : System/tips.xml(0x0021)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 0.734000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
warning : bitmap icon_gameroom_s.tga not found.
IDLResource Loading Success!!
IDL resources : 0.202000
start InitInterface option
Number of Display mode : 46
Number of Display mode : 46
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.175000
Screen effect manager create success.
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 1.548000
Model/man/eq_head_worldcup.tga.dds file open failed
Load character.xml success,
-------------------> Character Loading : 2.504000

-------------------> WeaponMesh Loading : 0.407000


----------> in zip ( model/weapon/item/chocobar.elu ) file not found!!
Load weapon.xml success.
-------------------> Worlditem Loading : 0.047000
Load zitem info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Error while Read Abuse Filter Â
Init abuse manager success.
Init chatting filter. success
-------------------> ETC .. : 0.438000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : MrKuLax (4D 72 4B 75 4C 61 78 ) (len = 7)
Cloth VertexBuffer is Released
StageCreated
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 2
BspObject open : begin maps/Battle Arena/Battle Arena.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 2
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
in zip : model/man/man_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_start2.elu.ani file not found!!
in zip : model/woman/woman_sword_guard_block_1.elu.ani file not found!!
Reload all animation end
---------------------------------setBuffer
game created ( 10:04:56 )
Create character : Name=MrKuLax Level=26
Connect to Agent by UDP (27.0.14.77:7777)
TUNNELING_UDP_ALLOWED
Connect to Agent by UDP (27.0.14.77:7777)
TUNNELING_UDP_ALLOWED
Connect to Agent by UDP (27.0.14.77:7777)
TUNNELING_UDP_ALLOWED
Connect to Agent by UDP (27.0.14.77:7777)
TUNNELING_UDP_ALLOWED
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 10:20:32 )
game interface destroy finished
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
Load smoke description mesh.
Server Connected
Login Posted
Login Failed.(ErrCode=10000)
Server Connected
Login Posted
Login Failed.(ErrCode=10000)
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : MrKuLax (4D 72 4B 75 4C 61 78 ) (len = 7)
StageCreated
StageCreated
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 3
BspObject open : begin maps/Battle Arena/Battle Arena.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 2
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 10:22:15 )
Create character : Name=MrKuLax Level=27
RoundState:Countdown
RoundState:Finish
RoundState:Countdown
RoundState:Finish
RoundState:Countdown
RoundState:Finish
RoundState:Countdown
RoundState:Finish
RoundState:Countdown
Connect to Agent by UDP (27.0.14.77:7777)
TUNNELING_UDP_ALLOWED
RoundState:Finish
RoundState:Countdown
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 10:28:53 )
game interface destroy finished
StageCreated
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 0
BspObject open : begin maps/Stairway/Stairway.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 0
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 10:29:00 )
Create character : Name=MrKuLax Level=27
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 10:34:37 )
game interface destroy finished
StageCreated
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 2
BspObject open : begin maps/Prison II/Prison II.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 7
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 10:34:43 )
Create character : Name=MrKuLax Level=26
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 10:36:35 )
game interface destroy finished
StageCreated
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 3
BspObject open : begin maps/Battle Arena/Battle Arena.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 2
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 10:37:49 )
Create character : Name=MrKuLax Level=26
RoundState:Finish
RoundState:Countdown
RoundState:Finish
RoundState:Countdown
RoundState:Finish
RoundState:Countdown
Connect to Agent by UDP (27.0.14.77:7777)
TUNNELING_UDP_ALLOWED
RoundState:Finish
RoundState:Countdown
RoundState:Finish
RoundState:Countdown
RoundState:Finish
RoundState:Countdown
RoundState:Finish
RoundState:Countdown
RoundState:Finish
RoundState:Countdown
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
SetPaused:An invalid parameter was passed to this function
SetVolume:An invalid parameter was passed to this function
game destroyed ( 10:49:19 )
game interface destroy finished
StageCreated
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 3
BspObject open : begin maps/Battle Arena/Battle Arena.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 2
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 10:49:45 )
Create character : Name=MrKuLax Level=26
RoundState:Finish
RoundState:Countdown
RoundState:Finish
RoundState:Countdown
RoundState:Finish
RoundState:Countdown
RoundState:Finish
RoundState:Countdown
RoundState:Finish
RoundState:Countdown
RoundState:Finish
RoundState:Countdown
RoundState:Finish
RoundState:Countdown
RoundState:Finish
RoundState:Countdown
RoundState:Finish
RoundState:Countdown
RoundState:Finish
RoundState:Countdown
RoundState:Finish
RoundState:Countdown

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