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This booklet is designed to help advisors and students prepare for the American Computer

Science League contests. Do not become alarmed if the material looks difficult! Although the
topics cover basic areas in computer science, few secondary schools normally teach them (at
least not until they’ve been involved in ACSL!). However, these categories are all manageable
at the junior and senior high school levels, as experience from past years has proven. Each
contest contains at most one or two new categories, and most advisors find that about one hour is
sufficient to introduce students to each new category. Some topics late in the year are based on
topics given earlier in the year. For example, Digital Electronics is based on Boolean Algebra,
which in turn, is derived from the well-known area of Set Theory. The information contained in
this booklet supercedes all previous years’.

The purpose of this booklet is not to serve as a textbook; rather, it is intended to be used as a
reference for the types of problems which are likely to be asked, to give references for further
reading, and to present some actual problems which were used in the past.
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TABLE OF CONTENTS

League Origanization

General Contest Procedures

How ACSL Works

Category Descriptions
Assembly Language Programming
Bit-String Flicking
Boolean Algebra
Computer Number Systems
Data Structures
Digital Electronics
Graph Theory
LISP Programming
Prefix/Infix/Postfix Notation
Recursive Functions
Regular Expressions and FSA’s
What Does This Program Do?

Sample Programming Problems


Junior Division
Intermediate Division
Senior Division

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We’d like to acknowledge and thank Steve Conrad and Dan Flager for allowing us to adapt our Rules and
Procedures from their copyrighted format

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