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#include "colors.

inc"
#include "Stones.inc"
#include "finish.inc"
#include "textures.inc"

//----------------------------------------------------

//Camara

camera {
location <5, 25, -50>
look_at <0,10, 0>

camera {
location <-1, 25,-60>
look_at <0, 5, 0>

//----------------------------------------------------

//lUZ

light_source {<-200, 200, -300> rgb 3}

/*light_source {
<0, 20, 0>
color Gray50
shadowless
}*/

//----------------------------------------------------

//Luz ambiente

//La luz de ambiente rojiza le da un mejor e interesante acabado

global_settings { ambient_light rgb<1, 0, 0> }

//----------------------------------------------------

//Plano
plane { y, 0
pigment {
checker rgb 0.3, rgb 0.7}
finish {reflection 0.2}
scale 5}

//----------------------------------------------------
//Cilindro

cylinder { 0, y*10, 3
pigment {rgb <1, 0.5, 0>}
normal { bumps 0.4 scale 0.2 }

translate -x*15}

//----------------------------------------------------

//Disco
/*
disc {0, y, 20
pigment { hexagon rgb <1, 10, 0.7>,
rgb <0.7, 0.9, 1>,
rgb <1, 0.8, 0.7>
}
}
*/

//----------------------------------------------------

//Capa azulina sobre el plano

sky_sphere {
pigment {
gradient y
color_map {
[0.0 rgb <0.6,0.7,1.0>]
[0.7 rgb <0.0,0.1,0.8>]
}
}
}

//----------------------------------------------------

//Esfera

sphere {
<20,4,-10>, 4.5
texture {
pigment {
radial
frequency 22
color_map {
[0.25 color rgb <1.5,0.4,0.2> ] //rojo
[0.30 color rgb <0.1,0.4,1.0> ] //azul
[1.00 color rgb <1.4,1.0,0.2> ] //amarillo
}
} rotate <0,45,270>

}
}

//----------------------------------------------------

//Caja

box { <-8,0,11>, <8,7,9> // <-10, 0, 0>, < 10, 0.5, 10>


texture { DMFWood4 scale 4

finish { Shiny }

}
rotate <0,90,0>
}

box { <-1, -1, -1>, < 1, 1, 1>


texture {DMFLightOak}
}

//----------------------------------------------------

//Cono

cone{
<-30,0, 0>, 4
<-30, 11,0>, 1
texture { Brown_Agate} //T_Stone25 scale -75
}

//-----------------------------------------------------

//Toroide

torus { 6, .80

rotate //<210,0,100>
x*0
pigment { BrightGold }
finish {
ambient .3
diffuse .17
reflection .25
specular 2
metallic }
}
//------------------------------------------------------

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