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#include "colors.

inc"
#include "textures.inc"
#include "shapes.inc"
#include "metals.inc"
#include "glass.inc"
#include "woods.inc"

camera {

location <0, 0,- 20>


rotate <0,0,0 >
look_at <0,.0,0>
}

light_source {< 0, 0, -50> color White}


light_source {< -50, 0, 0> color White}
light_source {< -50, 30, 0> color White}
background{color <1,1,1>}

plane { //suelo
y, -4.3
pigment {
checker
color <0.9, 0.9, 0.9>
color <0.8, 0.8, 0.8>
}
}

object{
box {
<-2.0, -2.0, -2.0>, <3.0, 4.0, 2.0>
//finish {
//ambient 0.2
//diffuse 0.8
//}
// pigment { color < 0, 0 ,0> }
//rotate <0, 0, 0>

}
clipped_by{
box{ <-1.5,-1.5,-1.5>, <1.5,3.5,1.5> //hueco dentro de
la cabina
inverse
}
box{
<-1.6,0,-2.1>, <0.0,3.5,2.1> //ventana izquierda y
derecha
inverse
}
box{
<0.5,-1.5,-2.1>,<2.5,3.5,2.1> //puerta
inverse
}
box{
<-2.1,2.0,-1.5>,<-1.5,3.5,1.5> //ventana delantera
inverse
}
box{
<1.5,0.0,-1.5>,<3.1,3.5,1.5> //ventana posterioir
inverse
}

texture{
Copper_Metal

} }

cylinder{ //parte frontal del tren


<-10,0,0>
<-2.0,0,0>
1.5
texture{Brushed_Aluminum} }

// lugar donde se pondrael foco


sphere{ <-9.6,0,0>
1

}
cylinder{ <-10,0,0> // argollas en la parte delantera
<-9.5,0,0>
1.7
texture{
Copper_Metal
} }

cylinder{ <-8.0,0,0> // argollas en la parte delantera


<-7.5,0,0>
1.7
texture{
Copper_Metal
} }
cylinder{ <-6.0,0,0> // argollas en la parte delantera
<-5.5,0,0>
1.7
texture{
Copper_Metal
} }
cylinder{ <-4.0,0,0> // argollas en la parte delantera
<-3.5,0,0>
1.7
texture{
Copper_Metal
} }
cylinder{ //chimenea delantera
<-9,1.5,0>
<-9,4,0>
0.8
texture{
Copper_Metal
} }
object{
cylinder{
<-9,3.5,0>
<-9,4.5,0>
1.1
}
clipped_by{
cylinder{ <-9,3,0>
<-9,4.5,0>
0.8
inverse
}
} texture{
Gold_Metal
} }

//tubos de la parte delantera


sphere{
<-7,2.5,0>
0.5
texture{
Gold_Metal
} }
cylinder{
<-7,1.5,0>
<-7,2.5,0>
0.5
texture{
Gold_Metal
} }
sphere{
<-5,2.5,0>
0.5
texture{
Gold_Metal
} }
cylinder{
<-5,1.5,0>
<-5,2.5,0>
0.5
texture{
Gold_Metal
} }
object{
cylinder{ //rueda 1 der
<-9,-3.2,-2>
<-9,-3.2,-1.5>
1.1
} clipped_by{
cylinder{
<-9,-3.2,-2.1>
<-9,-3.2,-1.9>
0.9
inverse
}
}
texture{
Gold_Metal
} }

object{
cylinder{ //rueda 2 der
<-6.5,-3.2,-2>
<-6.5,-3.2,-1.5>
1.1
} clipped_by{
cylinder{
<-6.5,-3.2,-2.1>
<-6.5,-3.2,-1.9>
0.9
inverse
}
}

texture{
Gold_Metal
} }

object{
cylinder{ //rueda 4 der
<5,-3.2,-2>
<5,-3.2,-1.5>
1.1
}clipped_by{
cylinder{
<5,-3.2,-2.1>
<5,-3.2,-1.9>
0.9
inverse}
}

texture{
Gold_Metal
} }

object{
cylinder{ //rueda 5 der
<8,-3.2,-2>
<8,-3.2,-1.5>
1.1
}clipped_by{
cylinder{
<8,-3.2,-2.1>
<8,-3.2,-1.9>
0.9
inverse}
}
texture{
Gold_Metal
}
}
object{
cylinder{ //rueda 1 izq
<-9,-3.2,2>
<-9,-3.2,1.5>
1.1
} clipped_by{
cylinder{ <-9,-3.2,1.9>
<-9,-3.2,2.1>
0.9
inverse}
}
texture{
Gold_Metal
} }

object{
cylinder{ //rueda 2 izq
<-6.5,-3.2,2>
<-6.5,-3.2,1.5>
1.1
} clipped_by{
cylinder{
<-6.5,-3.2,2.1>
<-6.5,-3.2,1.9>
0.9
inverse
}
}
texture{
Gold_Metal
}
}

object{
cylinder{ //rueda 4 izq
<5,-3.2,2>
<5,-3.2,1.5>
1.1
}clipped_by{
cylinder{ <5,-3.2,1.9>
<5,-3.2,2.1>
0.9
inverse}
}
texture{
Gold_Metal
} }
object{
cylinder{ //rueda 5 izq
<8,-3.2,2>
<8,-3.2,1.5>
1.1
}clipped_by{
cylinder{ <8,-3.2,1.9>
<8,-3.2,2.1>
0.9
inverse}
}
texture{
Gold_Metal
} }

object{
cylinder{ //rueda 3 der
<1.8,-3.2,-2>
<1.8,-3.2,-1.5>
1.1
} clipped_by{
cylinder{
<1.8,-3.2,-2.1>
<1.8,-3.2,-1.9>
0.9
inverse

}
}
texture{
Gold_Metal
} }

object{
cylinder{ //rueda 2 izquierda
<1.8,-3.2,2>
<1.8,-3.2,1.5>
1.1
} clipped_by{
cylinder{
<1.8,-3.2,2.1>
<1.8,-3.2,1.9>
0.9
inverse

}
}
texture{
Gold_Metal
} }
union
{

cylinder{ //parte del motorcito


<-8,-0.7,-2>
<-5.7,-0.7,-1.5>
0.7
}

cylinder{ //parte del motorcito


<-7.6,-0.7,-2.4>
<-6,-0.7,-2.4>
0.5
}

texture{
Copper_Metal

union
{

cylinder{ //parte del motorcito del lado izquierdo


<-8,-0.7,2>
<-5.7,-0.7,1.5>
0.7
}

cylinder{ //parte del motorcito arriba lado izquierdo


<-7.6,-0.7,2.4>
<-6,-0.7,2.4>
0.5
}

cylinder{ //parte del motorcito


<-8,-0.7,2>
<-5.7,-0.7,1.5>
0.7
}
//palito corto de rueda derecha
cylinder {
<-5.7,-0.8, -2>
<-2.5, -0.2, -2.2>
0.1
texture{
Silver_Metal
} }

//palito corto de rueda izquierda


cylinder {
<-5.7,-0.8, 2>
<-2.5, -0.2, 2>
0.1
texture{
Silver_Metal
} }

//palito largo de rueda derecha


cylinder {
<-6,-0.7, -2.4>
<-1, -2.5, -2.4>
0.1
texture{
Silver_Metal
} }

//palito largo de rueda izquierda


cylinder {
<-6,-0.7, 2.4>
<-1, -2.5, 2.4>
0.1
texture{
Silver_Metal
} }

object {
cylinder {
<-2.7,-1.8,-2>
<-2.7,-1.8,-1.5>
2.5
}
//recortado por cilindro de menor diametro
clipped_by {
cylinder {
<-2.7, -1.8, -2.1>
<-2.7, -1.8, -1.9>
1.9
inverse //indicaci�n necesaria para cortar adentro y no afuera
}
}
texture{
Gold_Metal
} }

//ahora se agrega el centro de la rueda


cylinder {
<-2.7, -1.8, -2>
<-2.7, -1.8, -1.9>
0.5
texture{
Silver_Metal
}
}
//se agrega un radio apuntando a las 12:00
cylinder {
<-2.7,0.1, -2>
<-2.7, -1.3, -1.5>
0.3
texture{
Silver_Metal
}
}
//se agrega un radio apuntando a las 16:00
cylinder {
<-2.3,-1.8, -2>
<-1, -2.5, -1.5>
0.3
texture{
Silver_Metal
} }
//se agrega un radio apuntando a las 20:00
cylinder {
<-3,-1.8, -2>
<-4.3, -2.5, -1.5>
0.3
texture{
Silver_Metal
} }

//rueda grande izquierda

object {
cylinder {
<-2.7,-1.8,2>
<-2.7,-1.8,1.5>
2.5
texture{
Silver_Metal
} }
//recortado por cilindro de menor diametro
clipped_by {
cylinder {
<-2.7, -1.8, 2.1>
<-2.7, -1.8, 1.9>
1.9
inverse //indicaci�n necesaria para cortar adentro y no afuera
}
}
texture{
Gold_Metal
} }

//ahora se agrega el centro de la rueda


cylinder {
<-2.7, -1.8, 2>
<-2.7, -1.8, 1.9>
0.5
texture{
Silver_Metal
} }
//se agrega un radio apuntando a las 12:00
cylinder {
<-2.7,0.1, 2>
<-2.7, -1.3, 1.5>
0.3
texture{
Silver_Metal
} }
//se agrega un radio apuntando a las 16:00
cylinder {
<-2.3,-1.8, 2>
<-1, -2.5, 1.5>
0.3
texture{
Silver_Metal
} }
//se agrega un radio apuntando a las 20:00
cylinder {
<-3,-1.8, 2>
<-4.3, -2.5, 1.5>
0.3
texture{
Silver_Metal
} }

box{
<-10,-2.0,-2.0>,<-2.0,-1.5,2.0> //plataforma donde esta el
cilindro delantero del tren
texture{
Copper_Metal
}
}

//parte posterior del tren (carro)


object{

box{ <3.5,-2.0,-2.0>,<10,3.0,2.0>

} //hueco del carro


clipped_by{
box{ <3.4,-1.5,-1.5>,<9.5,3.1,1.5>
inverse
}

texture {

Copper_Metal
}

union{ //ahora se agrega el centro de la rueda


cylinder {
<-9, -3.2, -2.1>
<-9, -3.2, -1.9>
0.1

//objeto para los rayos de las ruedas

//se agrega un radio apuntando a las 12:00


cylinder {
<-9,-3.19, -1.9>
<-9, -2.3, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-8.3, -2.36, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-8.1, -2.7, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-7.9, -3.2, -1.9>
0.05

}
cylinder {
<-9,-3.19, -1.9>
<-8.1, -3.7, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-8.6, -4, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-9, -5.1, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-9.4, -4.2, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-9.7, -3.9, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-10, -3.6, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-9.9, -3.19, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-10, -2.7, -1.9>
0.05

}
cylinder {
<-9,-3.19, -1.9>
<-9.6, -2.4, -1.9>
0.05

texture{Bronze_Metal} }

union{ //ahora se agrega el centro de la rueda


cylinder {
<-9, -3.2, -2.1>
<-9, -3.2, -1.9>
0.1

//objeto para los rayos de las ruedas

//se agrega un radio apuntando a las 12:00


cylinder {
<-9,-3.19, -1.9>
<-9, -2.3, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-8.3, -2.36, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-8.1, -2.7, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-7.9, -3.2, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-8.1, -3.7, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-8.6, -4, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-9, -5.1, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-9.4, -4.2, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-9.7, -3.9, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-10, -3.6, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-9.9, -3.19, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-10, -2.7, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-9.6, -2.4, -1.9>
0.05

texture{Bronze_Metal}

translate x*2.5 }

union{ //ahora se agrega el centro de la rueda


cylinder {
<-9, -3.2, -2.1>
<-9, -3.2, -1.9>
0.1

//objeto para los rayos de las ruedas

//se agrega un radio apuntando a las 12:00


cylinder {
<-9,-3.19, -1.9>
<-9, -2.3, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-8.3, -2.36, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-8.1, -2.7, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-7.9, -3.2, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-8.1, -3.7, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-8.6, -4, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-9, -5.1, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-9.4, -4.2, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-9.7, -3.9, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-10, -3.6, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-9.9, -3.19, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-10, -2.7, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-9.6, -2.4, -1.9>
0.05

}
texture{Bronze_Metal}

translate x*14.07 }

union{ //ahora se agrega el centro de la rueda


cylinder {
<-9, -3.2, -2.1>
<-9, -3.2, -1.9>
0.1

//objeto para los rayos de las ruedas

//se agrega un radio apuntando a las 12:00


cylinder {
<-9,-3.19, -1.9>
<-9, -2.3, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-8.3, -2.36, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-8.1, -2.7, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-7.9, -3.2, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-8.1, -3.7, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-8.6, -4, -1.9>
0.05
}

cylinder {
<-9,-3.19, -1.9>
<-9, -5.1, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-9.4, -4.2, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-9.7, -3.9, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-10, -3.6, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-9.9, -3.19, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-10, -2.7, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-9.6, -2.4, -1.9>
0.05

texture{Bronze_Metal}

translate x*17.03 }
union{ //ahora se agrega el centro de la rueda
cylinder {
<-9, -3.2, -2.1>
<-9, -3.2, -1.9>
0.1

//objeto para los rayos de las ruedas

//se agrega un radio apuntando a las 12:00


cylinder {
<-9,-3.19, 1.9>
<-9, -2.3, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-8.3, -2.36, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-8.1, -2.7, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-7.9, -3.2, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-8.1, -3.7, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-8.6, -4, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-9, -5.1, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-9.4, -4.2, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-9.7, -3.9,1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-10, -3.6, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-9.9, -3.19,1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-10, -2.7,1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-9.6, -2.4, 1.9>
0.05

texture{Bronze_Metal}

union{ //ahora se agrega el centro de la rueda


cylinder {
<-9, -3.2, -2.1>
<-9, -3.2, -1.9>
0.1

//objeto para los rayos de las ruedas

//se agrega un radio apuntando a las 12:00


cylinder {
<-9,-3.19, 1.9>
<-9, -2.3, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-8.3, -2.36, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-8.1, -2.7, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-7.9, -3.2, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-8.1, -3.7, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-8.6, -4, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-9, -5.1, 1.9>
0.05
}

cylinder {
<-9,-3.19, 1.9>
<-9.4, -4.2, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-9.7, -3.9,1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-10, -3.6, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-9.9, -3.19,1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-10, -2.7,1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-9.6, -2.4, 1.9>
0.05

texture{Bronze_Metal}

translate x*2.5 }

union{ //ahora se agrega el centro de la rueda


cylinder {
<-9, -3.2, -2.1>
<-9, -3.2, -1.9>
0.1
}

//objeto para los rayos de las ruedas

//se agrega un radio apuntando a las 12:00


cylinder {
<-9,-3.19, 1.9>
<-9, -2.3, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-8.3, -2.36, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-8.1, -2.7, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-7.9, -3.2, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-8.1, -3.7, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-8.6, -4, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-9, -5.1, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-9.4, -4.2, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-9.7, -3.9,1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-10, -3.6, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-9.9, -3.19,1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-10, -2.7,1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-9.6, -2.4, 1.9>
0.05

texture{Bronze_Metal}

translate x*14.07 }

union{ //ahora se agrega el centro de la rueda


cylinder {
<-9, -3.2, -2.1>
<-9, -3.2, -1.9>
0.1

//objeto para los rayos de las ruedas


//se agrega un radio apuntando a las 12:00
cylinder {
<-9,-3.19, 1.9>
<-9, -2.3, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-8.3, -2.36, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-8.1, -2.7, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-7.9, -3.2, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-8.1, -3.7, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-8.6, -4, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-9, -5.1, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-9.4, -4.2, 1.9>
0.05

}
cylinder {
<-9,-3.19, 1.9>
<-9.7, -3.9,1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-10, -3.6, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-9.9, -3.19,1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-10, -2.7,1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-9.6, -2.4, 1.9>
0.05

texture{Bronze_Metal}

translate x*17.03 }

union{ //ahora se agrega el centro de la rueda


cylinder {
<-9, -3.2, -2.1>
<-9, -3.2, -1.9>
0.1

//objeto para los rayos de las ruedas

//se agrega un radio apuntando a las 12:00


cylinder {
<-9,-3.19, 1.9>
<-9, -2.3, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-8.3, -2.36, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-8.1, -2.7, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-7.9, -3.2, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-8.1, -3.7, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-8.6, -4, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-9, -5.1, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-9.4, -4.2, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-9.7, -3.9,1.9>
0.05
}

cylinder {
<-9,-3.19, 1.9>
<-10, -3.6, 1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-9.9, -3.19,1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-10, -2.7,1.9>
0.05

cylinder {
<-9,-3.19, 1.9>
<-9.6, -2.4, 1.9>
0.05

texture{Bronze_Metal}

translate x*10.8 }

union{ //ahora se agrega el centro de la rueda


cylinder {
<-9, -3.2, -2.1>
<-9, -3.2, -1.9>
0.1

//objeto para los rayos de las ruedas

//se agrega un radio apuntando a las 12:00


cylinder {
<-9,-3.19, -1.9>
<-9, -2.3, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-8.3, -2.36, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-8.1, -2.7, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-7.9, -3.2, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-8.1, -3.7, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-8.6, -4, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-9, -5.1, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-9.4, -4.2, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-9.7, -3.9, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-10, -3.6, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-9.9, -3.19, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-10, -2.7, -1.9>
0.05

cylinder {
<-9,-3.19, -1.9>
<-9.6, -2.4, -1.9>
0.05

texture{Bronze_Metal}

translate x*10.8 }

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