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UNIVERSITY OF OREGON

FOOTBALL

TERMINOLOGY &, PROCEDURES

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BOLE NUMBERING AND POSITION IDENTIFICATION

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I. NUMBERING SYSTEM

~ .. The numbering system is based upon assigning a numbe~ to the soace occupied by the offensive linemen and tight end~s). This spac~ is termed a "HOLE".

8. Holes to the right of the center are even (0,2,4,6,8).

C. Holes .to the left of the center are odd (1,3,5,7,9).

II. POSITION IDENTIFICATION

A. Our linemen are referred to as Right Guard and Tackle, Left Guard and Tackle, and Center.

8. Our Running Backs are termed "Fullback" and "Tailback".

C.· The Fullback .is given the number "3" when carrying the ball. ( i. e., 30 Trap -- Fullback through the z.ero· hole. )

D. In our passing game, he is assigned the letter "Fn.

E. The Tailback is labeled with the number "2" and the letter "T".

F. The Quarterback is referred to with the number 1 and the letter "Q".

G. The Split End is referred to by the letter· ·"X".

H. The Tight'End is referred to as "Y".

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I. The Flanker is re~erred to with the letter HZ". and the nu~ber "4".

J. The second tight end is referred to as "H" when he replaces ~X/T or F" ..

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III. HUDDLE FORMATION

A. The Center forms the huddle eight yards from the line of 8crLmmage •.

Everyone must get back to the huddle as soon as possible. Stay in the huddle until .om.one replace. you.

B. 00 your resting in the huddle, not on the way back to it. The Quarterback will be the laet man to enter the hUddle.

C,. Interior lineman and ende place their hande on their knees with their eyee directed toward the Quartarback.

D. The Tailback, Fullback and Z Receiver stand erect with their hands on their hips, looking at the Quarterback. DO NOT LEAN QN THE MAN NEXT TO OR IN·FRONT OF YOUl

IV. HUDDLE PROCEDURE

A. The center will put bh hands above his head and give the. command ~huddle". The offenee will then take their positione in the huddle.

B. When the quarterback enters the huddle, all head. will be up and looking at the quarterback.

C. The Quartarbackwill do all of the talkinq in the huddle. Any information that can.be helpful ehould be relayed to the Quarterback outaide the huddle or through the coachas on tha .idaline.

D. The Quarterback will call formation, play and snap count. If motion is called, it will be called between the formation and the play: e.g., Rt Up, H 4, 36 atretch.

E. If you do not hear the play, call "Chack~; QB will repeat the call.

F. The huddle call sequence is as follows:

1. Movement/strategy (shift, sound, freeze)

2. Strength (TE).

3. Formation (X, Y, Z).

4. Backfield set (T, F).

5. Motion.

6. Play:

a.

Run 1. 2. 3.

(2 digits) Back Hole

Blocking scheme (e.g.~ 36 Stretch)

b.

Pass 1- 2. 3. 4. 5.

(3 digits) Protection.

Series.

Primary route. Blocking scheme. Pattern adjustments.

(e.g., 380 Floss)

9. Snap count (X, Y, Z leave huddle). ----Pause

10. Ready ... Break (clap hands on break).

Example Run:

Example Pass:

. Right· Twin Lite

27 Power

On One (X,Y,Z leave huddle)

. Right

Twin Split ZB

388 Choice

On One (X,Y,Z leave)

-Pause"Ready Brea~"

-Pause"Ready Break"

BREAKING THE HUDDLE

1. All players will hustle.to the line of scrimmage and assume their positions in a minilllWll amount of time. NEVER LOAF.

REMEMBER: We only have 25 seconds to snap the ball after the refereeblow9 the e , whistle.

PROCEDURE ON THE LOS:

1. If shifting the backs' we will always come to the LOS in a formation other than the one called in the huddle.

2. Linemen assume their positions immediately. The line will' initially employ a three-point stance. If a "GiJn" formation is used, the line shall execute the play out of a two-point stance.

3. Motion is initiated by the QB's heel or the nod of his head.

4. The cadence is called in a non-rhythmic manner.

CADENCE INFORMATION

Example: Lou, Set ... 2-36, 2--36 .. Hut, Hut-Hut, Hut

We will utilize a non-rhythmic cadence that incorporates a combination of numbers and huts as get-off conunands. This' system enables us to audible at the LOS, keep the defense off balance, and reduce the amount of stemming.

COMMANDS IN HUDDLE

EXPLANATION

QB's CADENCE ON LOS

.. Indicates ball can be snapped on this command

QB will call directional based on personnel deployment. (Running backs will begin shift]. We will drop this term' if the' play is called on sound.

DIRECTIONAL

"Ray, Lou, Even, Odd, Bear, Double"

.. Sound .. Set

If live snap count:

-align in formation quickly

-no motion

-no shifting

-l{ne calls must be done on the

way to !..OS

.. First number

* 1 or 2 or 3

1 = live audible

2 = dummv or check with me if called Ln huddle

3 = Alert for wR's & RB's that QB ( will boot/roll off of run fake. 1 Block accordingly. (seldom used)

Digits Run or pass play. ~ or 1 digits to
- ball never snapped designate play
.. Second Number Repeat number .. lor 2 or 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ' - - - - - - -
Digits Repeat digits, ball never snapped ~ or 1 digits to
designate play
.. One Snap count for live audible. .. But
Two Ball snapped on first syllable .. Hut, Hut-Hut
Snap count for check with me.
.. Three Freeze cadence designed to draw .. Hut, Hut-Hut, Hut
defense of is ides'.
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NOTE: QB can change directional on the LOS at anytime by saying "check" and then giving the new directional. (e.g. "Ray, set, check 3ear, 2-36, 2-36 ... Hut, Hut-Hut, Hut")

Audible system:

We will be able to change the play at the LOS through the use of a live number, such as "One". The live number will be followed by a double or tr iple digit number, which will indicate the specific play to be run.

EXl\MPLE: Ray, Set 1-24, 1-24 (play will now be 24 Load).

Whenever we use a live audible the snap count will always be on one, not the same count as called in the huddle. We will ~ audible if the snap count is "Sound" .

. Check with me (I) or Choose with me (N) will be used to attack the weakness of a given defensive front or coverage. The QS will call the formation,

. play or plays to be chosen and snap count in the huddle. At the LOS he will communicate the direction of the play, or protection, or the play itself by the appropriate number and by faCing the onside first during the audible part of the cadence. (/)Check with me plays are the same play run in different directions or the sarne protection run in different directions. The routes stay the s~me .. (II) Choose with me is a choice for the QS of two different runs, two different " passes, or a running play or passing play. All (/)s or (11)s are snapped on "Two".

Example:' Huddle call: Rt Open (I) Power on Two

LOS: Lou set 2-12, 2-12 Hut, Hut-Hut We will run 26 Power on Two.

Huddle call: Rt (/)Play Pass on Two

LOS: Ray set 2-13, 2-13, Hut, Hut-Hut

We will run play pass routes by WR's and TE, with RB's executing play pass protection to the left; and OL turning back to right ("Ringo").

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Huddle call: Rt Ace (/)401 on Two

LOS: Bear set 2-12,. 2-12 Hut, Hut-~ut

We would run balanced routes with single back blocking to right, OL turning back to left ("Lucky").

Huddle call: Rt Tom (11)Choose Stretch Package

LOS: Even set, 2-36, 2-36 But, Hut-Hut We would run 36 Stretch on Two.

Huddle call: Rt Open (11)Choose Dive Package

LOS: Lou set, 2-16, 2-16 But, Hut-Hut We would run 16 Dive Option on Two.

Huddle call: Rt Tom Weak (11)Choose Brush Package' LOS: Ray set, 2-33, 2-33, Hut, Hut-Hut We would run 33 Brush on Two.

AUDIBLES:

10 = Quarterback Sneak/100 Pass in Dive Package.

12,13 = Directional signal for screen, play action, protection and

CWM runs that are the same play (e.g. ,power) 14,15 = Open number to be used for special plays

16,17 Dive Option in "Dive" pkg. As audible = Speed Option. 18,19 Any single side pass in a Package

20,21 = Draw

22,23 = Slice unless prefaced by Blast or Zone 24,25 = Load unless prefaced by Counter or Force 26,27 = Power unless prefaced by Stretch

28,29 = Sweep

34,35 36,37 38,39

= Trap unless prefaced by Draw

= Zone unless prefaced by Dive Brush pkg., Dive in Dive pkg. = Counter

Stretch

= Open

or Brush. =

Brush in

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30,31 32,33

PASS AUDIBLES I

All 100'., 200'., 300'., 400'., 500'., 700'.~ aDo'., 900'. 12,13 - Play"Action, Screen, or protection (CWM).

FREEZE PLAY

If the defense jump. into the neutral zone, the center should snap ball and the OB takes il knee. This is a two man play between the quarterback and center. Everyone elae must be disciplinad and .tay in their stance until the whistle blows.

NOPLAX

Whenever NNo play" ia called in the huddle (4th down situation), we will go to the LOS and the OS will bark out the cadence to try and draw the defense offsidea. If the defense ahould jump, the center will snap the ball to the Q8 and the Center and QS will fire out atraiqht ahead. The OS must protect the ball. If the defense does not jump offside, we will take a time out or a delay of game depending on field position and a coach'. instruction.

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AUD I Bi.E COCK:

Quarterback can change snap count sequence in mid-call by calling "Check".

This is particularly applicable when the snap count is "Set" or "Number". ~he Quarterback will proceed immediately to audible sequence.

FUJIMO

Our no huddle offense will be referred to as "FUJIMO". aspect of our offense is different than our two minute drill. used anywhere on the field at any time. It I S primary function defense and eliminate defensive substitution.

This particular "FUJIHO· will be is to confuse the

ORGANIZATION:

If it is the beg inning of a ser ies (f irst down) .we wi 11 huddle on the sidelines. We will take the field in a pre-designated formation dependent upon which substitution group we are putting in the game. Everyone will hustle to their appropriate alignment and. get se~ Lmmediately. If we are into a series and in huddle sequence the QB can say "FUJIMO" as we break the huddle. After that play we are into no huddle and will align in formation on the ball. At any time after a play the QB calls "FUJIMO", we are Umffiediately into no huddle offense and on the ball. At any time between plays, if the QB sa'ys " Huddle", we will huddle up. (QB must look at the signaler)

STANDARD DUCK FORMAT!O~S:

1.

Rt Tame or Rt Tom (direction of Y and formation will be signaled from

. sideline, and repeated by the QB) .

NOTE: This applies to all groupirigs.

Rt or Lt Open - Y will be off LOS. Strength will usually be called to the field.

2.

SPECIALIZED FORMATIONS BY GROUP:

1. Falcon Group or Raven Group = Right Tame or Right Tom.

2. Ace Group = Rt/Lt Ace, or North/South Ace.

3. Rocket Group = Right Spread or Right Tripple.

CADENCE:

Regular - QB will callout a term used to describe a screen or play action pass such as "QUICK", ·WIDE", etc., followed by a two digit or three digit number. QB will repeat this to the other side. QB will th~n say ·HUT". Ball will be snapped. All numbers will be live. If the numbers are 12 or 13 the term preceding is on and the number signifies the direction. the play will be run. For

. example, "BASE 12, BASE 12" would be Base Screen right. "WIDE 13, WIDE 13" would be Wide Screen left. However,. if the two or three digit number is one of our normal run or pass audibles, then. the previous term does not apply. For example, "DR.AW 32, DRAW 32" would be 32 Zone while "WIDE 381, WIDE 381" would be the dropback pass 381. We will not use run descriptive terms as dummy audibles such as STRETCH or ZONE. We would only use these terms if we were calling the play action pass named after them, ~ollowed by the live directional signal' (1'2 or 13).

If the QB calls "FREEZE" as the term preceding a run or pass audible, it does not affect the play but changes snap count from one to three.

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PLAY CALLING:

The run plays will be assigned on a permanent basis as explained earlier under run audibles. However, if a play variation or blocking scheme variation is needed that ha.s the same number as the assigned play, we will use a descriptive term preceding the number to name that new play. For example,"WIDE 33, WIDE 33" would be 33 Zone, but "BRUSH 33, BRUSH 33" would be 33 BRUSH. Another example is "WIDE 24, WIDE 24" would be 24 Load, but "COUNTER 24, COUNTER 24" would be 24 Counter.

Run Plays:

10 :: QB Sneak

12,13 a Directional signal for screen and play action,

protect ions.

14,15 = Open number to be used for special plays 16,17 = Speed Option

20,21 :: Draw

22,23 = Slice

24,25 = Load unless prefaced by Counter 26, 27 :: Power

28,29 = Open

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30,31 :: 32,33 :: 34,35 :: 36,37 38,39 =

Trap

Zone' un1 es s Counter Stretch Open

prefaced by Brush

Normal Dummy Calls:

We would use:

Draw Wheel Wide Quick Brush

TWO MINUTE OYP'EHSE

"Clutch Series"

One of the most important parts of a tootball game is the two minute per iod just prior to the completion of each half. Many gamaaare won and/or lost during this vital time period. It is not only imperative for the OS to know when time· is legally out, and whether the clock starts with the snap or the referee's signal,. but each player on the field should also know. It is essential that we do not waste a time out prior to this period, and use whatever time outs available very wisely.

This time period may give us the opportunity to go into halttime with either a score or psychological advantage. Field position, remaining time, down and distance, and the score are all factors that must be taken into account before assessing the two, minute offense. '

The folloWing points are important and should be noted during the two minute period:

1. It is the responsibility of the QS to know how much time is remaining.

It is important to know how many time outs you have remaining.

2. The clock is not started after a score until the KO is legally touched.

The clock does not start on a change of possession until the ball is snapped.

3. A time out in excess of three is a foul unless for an injured player, who must be removed from the game. Time continues at the referee's signal. 'Excessive time outs bear a 5 yard penalty, and the clock starts with the referee's signal. You can call a time out immediately after a time out without a snap.

4. Officials will notify the captai~ and Coach of the number of time outs remaining.

S. Automatic time granted upon Captain's request for measurements of first down yardage or injury, will not be charged against the legal three time outs. Clock starts on the referee'S signal.

6. When all ball carriers are tackled from the hash mark to the sideline; they will run the ball to the hash mark and/or give it to th~ nearest' e , official for placement.

Controlling the clock is vital at this time. If you are ahead, you want the clock to keep running', and if you are behind, you want the e Lock to be stopped on every play, and every way possible. It is the responsibility of the signal caller to control the clock and to keep the rest of the team advised. It is important that tQe team know what is expected and how we intend to execute our plan.

Champions are people who can do their best in emergencies which unnerve the ordinary player. The "Clutch" offense requires poise, hustle, proper execution, confidence and the ability of a team or individual to make the critical run or pass go all the way. The perfect utilization of this offense has an important bearing on the final outcome of any contest.

FUJIMO/CLUTCH
TERMAT LOS # CALLED PLAY

Brush 3?t33 = 32/33 Brush
Any Term 32133 = 32/33 Zone
Any Term 34/35 = 34/35 Counter
Any Term (prefer route term Le. Grid) 16/17 = 16/17 Speed Option
Any Term (do not use "base"] 30/31 = 30/31 Trap
Any Term 20/21 = 20/21 Draw
Any Term 22123 = 22/23 Slice
Any Term 36/37 = 36/37 Stretch
Wide 12/13 = Wide Screen RVLt
Base . 12/13 = Base Screen RVLt
Quick 12113 = Quick Screen RVLt
Wheel 12113 = Wheel Pass RVLt
Any Term 181/191 = 181/191
Any Term 183/193 = 183/193
Any Term 381/391 = 381/391
Crash 385/395 = 385/395 Crash
Hash 285/295 = 285/295 Hash
Grid 7401750 = 7401750 Grid
Any Term 7461756 = 7461756
Any Term 301,302,303,308 = 301,302,303,308 *POSSIBLE DUMMY CALL WORDS:

- Wide

- Quick

- Wheel

- Draw

- Brush

1- /I Stretch Package.
2. ,; Ctr.
3. N Brush Pa~kage.
4. ,; Load.
5. /I Dive Package.
6. I Power.
7. j Speed.
B. ,; Trap.
9. I Play Pass.
10. I 400.
11- I 500.
!t 12(13 = Directional check. Sarneplay 18/19 = One directional pass in a package 5 = 5 Down. RB go away from TE;

10 = Base/Double Read

1&1/

36/37 = Stretch. 16/17 s Speed Opt. 18/19 s 181/19l.

12/13.

32/33 :: Brush. 18/19 = 161/171 (FAT) 12/13.

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32/33 = Dive. 16/17 :: Dive Option. 10 = 10l.
12/1.3 .
12/13 .
12/13 .
12/13.
12/13, 5.
12/13, 10, S. catch Up Offense:

1.- In the "Clutch" offense, other than in the huddle, all playa should be callad from audibles on the LOS. The QB should· alwaya check sideline when possible for play signal.

While in this offense, time becomes our opponent, therefore, we will eliminate motion and shifting to conserve valuable time.

Unless otherwise noted, we will use Tom & Tame formation alignments.

It should be noted that when the QB calls an audible, the backs must shift into the appropriate alignment. Linemen will be down in a three point stance for run and & i point atance for pas ••

1. 2:00 to 1:00 minute. remaining:

a._ Emphasis must be placed on bustle. poise, proper execution and confidence.

b. Do not call time out unless absolutely necessary.

c. All plays must be executed in 15 seconds or less. Use a quick cadence s (We will go on first sound after live audible unless we huddle.)

2. 1:00 to :00 seconds remaining:

&. Utilize time outs, huddle only when clock is stopped.

b. Stop clock whenever possible.

c. Use quick pass series (100's).

d. Use Big Ben on the last play of the game.

II. When the clock stops, the QB will yell" BuddIe" and we will call our plays in the huddle. When the plays are called in the huddle, we will have the ability to use the entire system including regular snap count. When the clock is not stopped, we will call the plays on the LOS using our no-huddle cadence the same as in FUJIMO. The ball will be snapped on the "Hut~ command. For example: ·Wide 3S1/Wide 381· Hut"l

L TRB CLOCX STOPS AIm WE WILL HUDDLE AFTER:

&. Officials time out.

b. Player. time out.

c. Incompleted pass.

d. Ball carrier out of bounds

e. Injury.

f. Change of possession.

2 • TRB CLOClt STOPS BOT WE WILL ALIGH OK LOS I

a. During the markeff of all penalties~

b. During the measurement for & first down.

c. During the resetting of the chains for first down.

3 • TRB CLOCX STA.RXS WBEH:

a. The ball i. legally touched on KO.

b. The ball is snapped. .

c. Referee'. whistle indicatin~ ball ready for play after:

1. First down measurement.

2. Chains are moved and 8et.

3. Having stopped the clock to administer a penalty.

III. General Concerns:

1. Be prepared to throw the ball away to aave time and aack.

2. Reque.t measurement any time ball ia cloae to a fir.t down.

l. The OS ahould make aure the team i •• et and in the correct formation. 4. Never throw the ball out of bound, or taka I ,ack 9n 4th down. '.

S. All ball carrier.muat b. aware of whether we are thinking touchdown

or FG, and make an effort to get out of bounds accordingly.

6 •. Play •• hould b. called on lin. during maaauramant for first down. 7. Ua. 81gnala to relay play. to WIl'a due to crowd noiae.

S. To .top the clock on any down, other than 4th, the QB will call "Spike

100 Spike 100". Th. QB vill taka a on •• tep drop throwing the ball into the ground ~ediately with a forward motion making aura it do •• not contact another player before it hita the ground. (Allow. minimum of 4 seconda to "ground" the ball. If le •• than 4 , go for the acor ••

IV. four Minute Drill (SlOW Down Offense)"

2.

We would like to w.ate aa much time in the huddle and getting to the LOS aa possible. Ideally, we would like the ball to be snapped around 2 seconds left on the clock. The OB will watch the end ~one clock. It should be noted that we are concerned about wasting time when the clock is running. We will run playa that-will give ua a high consiatency of ball control and protection. We want to protect the ball at all coat.s.

A. Keep the clock running:

1. Stay in bound ••

2. No time out ••

J. U8. all of the 25 aacond clock.

4. Ball carrier atay on ground, and make the official take the

ball from you.

S. No measurement requesta on lat or 2nd down.

6. No penalti.a.

7. Injured players must get off the field on thier own.

8. Make aura of ball handling.

9. Be alert for Dogs and blit~e ••

10. Remember that one'lat down will probably win the game.

wKill the Clock" - W. will utili:. a8 much time aa po.sibla. We will have one formation .hown below and we will snap the ball on 'a simple snap count. Offenaive line and TE'a (Rhino group) will uae PAT aplits,

and execute a 10 wedge. . .

. The OS will .tart the cadence with 5 aeconda on the clock. He will taka the snap and fall to • kne. with two aeconds remaining on the clock. .H.2 penalties and ~ call time out.-With lesa than 25 8econd., stay in huddle. 00 Not .nap ball.

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Or?EHSlVE TERMINOLOGY

Aiming Point - Reference point on the LOS toward which an offensive back will run from his backfield set. The aiming point determines a back's path on a given play.

Audible - A verbal command by the QB given at the LOS to change the play called

in the huddle. ' "

Base - A blocking term indicating that linemen should block the person directly in front of them and backs should block the end men on the LOS to' their respective sides. When defenders line up in tandem, assignments can be exchanged with appropriate calls.

Boot - Backs and line fake a play to one side, and the'QB keeps the ball rolling out in the opposi~e direction.

Brick ~ Both TEta (Y & H) in protection.

Bubble - An area opposite an offensive lineman where there is no defensive lineman.

Check - (1) QB alerts team for audible when "Set" or "Number" is the snae count; , (2) Word used in huddle to ask QB to repeat play. (3) Changes directional if defense stems.

Check With Me (C"flM) - Two plays called in huddle.

Chip - Hitting through inside defender to stop his rush, then release hot to route called. Line utilize scheme called.

Clutch Series - Our two-minute offense.

Crack - Wide receiver blocks safety or linebacker aligned inside of him.

"~ .. - Wide receiver replacing the tight end. (Eagle group)

urn or FB - Letter(s) given to our fullback.

Fist - FB ,stay in on pass and block if assignment drops.

Flip - Running backs exchange set alignrnentsand assignments.

Flop - Wide receivers {Z & Xl exchange formation alignments.

The direction of the backfield action.

Freeze - A pre-play huddle term indicating the snap count will be three. Everyone should be alert for freeze play.

Fujimo - Our no-huddle offense.

Goaline - Plus three to goalline.

Gun - Shotgun.

H - 2nd TE replacing F, T, X, or Z.

Hop - H/R/T/F trade sides of formation.

Hot - A receiver who is running a flat route and is the QB's outlet if designated LB's or DB's blitz or dog.

Influence - A maneuver taken by an offensive player to cause a defender to react in a desired manner.

Inside - Run area inside of offensive tackles.

Inside Handoff - An underneath handoff in which the QS gives the ball to the carrier who is breaking between.the QS and the LOS.

LOS - An abbreviation for line of scrimmage~

~ - Shift by Y plus a stem by a!R/T/F.

Offside - The side of the formation away from the POA.

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Onside - The side of the formation that is being attacked.

Outside Handoff - An exchange which calls for the QS to give the ball to the ball carrier over t~e top when the QS is between him and LOS.

Play Action Pass - Backfield fakes a running play before pass develops.

POA - Point of attack.

:2: - An inside hot route determined by protection call off of one or more LB's

~ - Letters to designate quar~erback.

"R" - Raven, 3rd wide receiver replac:'ng tailback.

Rake - H (TE) in protection.

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Red Zone -Plus 25 to plus 4. Rock - Y (TE) in protection.

B.Yl2 - Both backs crossing. in therou'C.e called.

Roll ~ Backs and line fake a play, and the QB keeps the ball- rolling out in the same direc.ticn as the fake.

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.. s .. - Third tight end replacing flanker. (Stallion group)

'Scatter - A pre-play huddle term dictat~ng receivers and backs to disguise formation called.

Seam - Area dividing two pass defense zones.

Shift - y trade sides of formation.

Shop - Shift by Y, and Hop by H/R/T/F.

Sound - A pre-play huddle term indicating the snap count will be the first sound the QB calls out.

Stack - Form of motion where one receiver ends up directly behind another.

Stay - Both IS and FB stay in and block if assignment drops.

Stem - H/T/R/F adjust inside.-outjor outside-in without crossing ball.

Strongside - The sid'e of the format:'on to which the TE is aligned. Also the side of "Z" for pass game purposes.

"Tn or TS - Letter(s) given to our tailback.

Tandem - Twins look with X & Z switching positions.

Tank - TB stay in and block if assignment drops.

Uncovered - A term describing an offensive lineman who is not across the LOS from a down lineman.

Wall - When a receiver idles his route to obstruct path of defender. Weaks ide - The side of the formation away from the TE.

"X" - Letter given to split end.

"Y" or "TE" - Letter(s) given to the tight.end. XQ - Tight end aligns off the LOS.

"Z" - Letter given to flanker.

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UNIVERSITY OF OREGON FOOTBALL FORMATIONS AND S~TS

DUCK FORMATIONS

AD sets are a691ed n a Right formation (Left is oppos~e) FBITBlYt?<IZ, 2 8~ck:. 2\11R's. 1 TE

. AD Setl

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STRONG ® <D WEAK .(j) ®
0 0.00000 ® 000000'
(1) 0 ® 0 CD e
UP ® EDGE ®
0 OODOO® ® 00000<v
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TAME ® TOM ®
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TAME FLIP <D TOM FUP CD \ ..

DUCK FORMATIONS

AD Fonaahom (Con'l
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BACKFIELD ALIGNMENTS

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RUNNING BAClC ALIGNMENTS

A. "I" (Standard Alignment)

1. FB - Foot-to-Foot on center, J-point stance, heels 5 yards from nose of ball.

2. TB - Foot-to-Foot on FB, 2-point stance, heels 7 yards from noae of balL

B. "Split"

1. FB - Align so that the inside foot of the Strongs ide Tackle splits you down the middle; 3-point stance, heels 5 yards from the nose of the ball.

2. TB - Align so the inside foot of the weakaide tackle splits you down the middle, 3-point stance, heels 5 yards from the nose of the· ball.

NOTE: The alignments above are general split alignments. At times the play· will call for the backs to align in an adjusted postion to better aid the structure of the play.

c. "Weak"

1. FB - In Standard alignment.

2. TB - Same as Split to weakside.

1 e ,

D. "Strong"

1. FB - In Standard alignment.

2. TB - Same alignment as in Split to strong side.

E.

"Up" 1- 2.

FB In "Single" alignment.

TB - Align 1 yard away, 1 yard deep from weakside tackle.

F. "Edge"

1. FB - In "Single" alignment.

2. TB - Align 1 yard away and 1 yard deep on the Tight End.

G. "Tame"

1. FB - In "Single" alignment .

• 2. TB - Split the difference between wide receiver and end man on LOS to the weakside, one yard off the LOS.

• NOTE

A receiver may be substituted for the TB in "Tame". We will refer to this substitution as an "R" back: "Raven".

H.

"Torn"

1. 2.

FB - In "Single" alignment.

TB - Align 1 yard behind LOS. Split the difference between Tight End and Z or wide receiver to TE side. No wide receiver, ~lign approximately 8 yardS outside the TE.

I.

"Tax"

1. 2 .

FB - In "Single" alignment.

TB - Align 1 yard behind LOS and 5 yards outside x.

.J. "Tote"

1. FB - In "Single" alignment.

2. TB - Align 1 yard behind LOS and 5 yards outside Z or split the difference between WR and sideline to the TE side.

K. "Light"

1. FB - Same as Split away from TE.

2. TB - Align in "I".

L. "Heavy"

1. FB - Same as Split.

2. TB - Align in "I".

M. "Up Flip"

1. FB - Align 1 yard away and 1 yard deep from weakside tackle.

2. TB· - In "Single" alignment.

N. "Edge Flip"

1. FS - Align 1 yard away and 1 yard deep from Tight End.

2. TB - In "Single" alignment.

O. "Tame
1-
2.
P. "Tom
1-
2. Flip"

FS - Align 1 yard deep, splitting the distance between the end man on LOS and WR to the weakside. If no WR,· split a yards from end man on LOS.

TS - In "Single" alignment.

Flip"

FB - Align.l yard deep, splitting the distance between the Tight End and Z. No Z, align 8 yards outside TE.

TB - In "Single" alignment.

Q. "Tax Flip"

1. FS - Align 1 yard deep, 5 yards outside X.

2. TB - In "Single" alignment.

R. "Tote Flip"·

1. FB - Align 1 yard behind LOS and S yards outside widest receiver to the strong side.

2. TS - In "Single" alignmen~.

S. "Ace" (or "Single" back alignment)

1. TB - Align foot-~o-foot on Center, 2-point stance, toe 6 yards from the tip of the ball. Remaining back replaced by H.

T. "King"

1. FB - Align foot-to-foot on Center, 2-point stance, toes 6 yards from tip of the ball.

U. "Gun"

1. Both backs align in split in 2-point stance.

v.

"Flip"

1. Term for running backs to exchange set alignments and assignments.

: '.

Y (TEl ALIGHMEN'l'S

A. "'{o"

Align 1 yard behind the LOS and 1 yard wide at the tackle to the Rt/Lt side.

B. "open" - Align 1 yard behind LOS. Split the difference between the tackle, and Z towards the Rt/Lt call. No wide receiver, align approximately 8 yards outside the OT. call.

C. "'{otzee" - Align 1 yard behind LOS and 3 ~ards outside Z or split the difference between OT and sideline to the TE side towards the Rt/Lt call.

D. "'lac" - Align 1 yard behind the LOS, 1 yard deep from weakside tackle, opposite of the Rt/Lt call.

E. "Opposite" - Align 1 yard behind the LOS and split the difference between wide receiver and end man o~ LOS to the weaks ide, opposite of the Rt/Lt

F. "Fly" - Align on the LOS towards the Rt/Lt call with a split 4-5 yards away from the tackle.

G. "Y-inR - Align in the backfield. Based upon the'personnel group, align either behind the QB or in a heavy or light formation.

H. "Ridge" - The same formation as "Yo". Align 1 yard behind the LOS and 1 yard .,ide off the tackle to the Rt/Lt side.' NOTE: In a "ridge" formation there will be an H/R/T etc. aligned on the LOS 2-3 yards outside of the Y.

I.. "Crease" - Align on the LOS with approximately 4-5 yard split from the tackle to the Rt/Lt call. Note that the H will be aligned off the ball and inside of the Y.

, »,

B-BACK FORMATIONS

A. "Up" - Align 1 yard behind the LOS, 1 yard deep from weakside tackle, , 'opposite of the Rt/Lt call.

B. "Tame" - Align 1 yard behind the LOS and split the difference between the wide receiver and erid man on LOS to the weakside4 opposite of th~ Rt/Lt call.

c. "Tax" - Align 1 yard behind LOS and 3 yards outside X, opposite of the Rt/Lt call.

D. "H-in" - Align in the backfield. Based upon the personnel group, align either behind the OB or in a heavy or light formation.

E. "Cr~ase" - Alig~ 1 yard behind tos and 1 yard wide of the tackle to the Rt/Lt side. Note that the Y(TE) will be on the LOS with a 3 . yard split from the tackle.

F. "Edge" - Align 1 yard away and 1 yard deep from the Tight End, towards the Rt/Lt call.

G. "Tom" - Align 1 yard behind LOS. Split the difference between Tight End andZ towards the Rt/Lt call. No wide recei'"er, align approxLffiately 8 yards outside the TE.

H. -Tote" - Align 1 yard behind LOS and 3 yards outside Z or split the difference between OT and sideline ~o the T~ side, towards ~he Rt/L,t call.

I. "Ridge" - Align on the LOS with approximately 4-5 yd split from the tackle to the Rt/Lt call. Note that the Y will be aligned off the ball and inside of the H.

J. "Ace" - Align on the LOS opposite of the Rt/Lt call with a "normal" 1 yard split from the tackle.

WIt FORMATIONS

A. UTwin" - Refers to both the UX" and HZ" aligning opposite of the Rt/Lt call. The ·Z" aligns as the inside receiver off the LOS and splits the difference between the tackle and "X". The "X" receiver aligns on the LOS.

B. "Tandem" - Twins alignment with X on the ball & Z off the ball. The same as twin except the "X" and -Z" exchange positions. "X· is on the LOS and splits the difference between the liZ" and the tackle. The HZ" aligns off the ball in a normal split.

Note: both "X·' and "Z" align opposite of the Rt/Lt calL

C. "Flex" - Refers to "X" receiver aligning on the LOS 5 yards from the tackle and opposite of the Rt/Lt call.

D. UTi ten - Refers to "X" receiver aligning on the LOS with a split of 1 yard from the tackle just like a TE, opposite of the Rt/Lt call.

E. "Flop" - "X" and HZ" exchange alignments. Example: on to off.

F. "Wing" - Refers to HZ" receiver aligning 1 yard away from the TE· and off the LOS towards the Rt/Lt call.

G. "Fizz" - Refers to ·Z" receiver aligning 5 yards away from the TE, olf the LOS, and towards the rtt/Lt call.

H. "Slot" - Refers to -Z" receiv~r aligning off the LOS and 1 yard away from the tackle opposite of the Rt/Lt call.

I. "North- - Both "X" and HZ" align to the right in a twin alignment with the "Z~ as the inside receiver ~nd "X" is on the LOS.

J. "South" - The opposite of North. Both "X" and HZ" align to the left in a twin alignment with the HZ· as the inside receiver.

K. "Ace" - Refers to Z aligning to the Rt/Lt call; X aligns opposite the R/L call and is off the LOS. If North Ace, both receivers align to the right and both are-off the LOS. If South Ace is called, both receivers align to the left and off the LOS.

• •

SUBSTITUTION GROUP TERMINOLOGY

DUCK - Regular (2 WR's, 1 TE, 2 RB's)
EAGLE - TE out, WR in (E) (3 WR' s , 0 TE, 2 RB'S)
RAVEN - TB o.ut, WR in (R) (3 WR's, 1 TE, 1 FB)
FALCON - FB out, WR in (R) (3 WR's, 1 TE, 1 TB)
ROCKET - TB &: TE out, 2 WR's in (R &: E)(4WR's, o TE, 1 FB) MISSILE - FB & TE out, 2 WR's in (F-E}(4 WR's, OTE, lTB) RHINO - X out, TE in (H)(l WR, 2 TE'g, 2 RB's)

ZEBRA - Z out, 1 TE in (H)(l WR, 2 TE'g, 2 RB'g)

STALLION - X& Z out, 2 TE'g in (H-S)(0 WR, 3 TE's, 2 RB's) HIPPO - FB out, 1 TE in (H)(2 WR's, 2 TE'g, lTB)

DOLLAR - FB ou t , 1'B in (2 WR I 9 , 1 1'E, 2 1'B I s, P FB I 9 )

TIGER - X Ii: Z out, 1 1'E and 1 Tackle in (0 joffi'g, 2 TE'g, 3 1','s, 2 RB's) OX - X &: FB out, 2 TE's in (3 TE's, 1 H3, 1 WR)

KiNG - Used in single back substitution groups when the FB replaced the TB.

, '.

SHIFT PROCEDURES

1. Shift - y trade sides of formation. (i.e., Shift Rt Split)

2. Stem - (H,R,T,F) adjust inside-out, or outside-in on the same side of formation.

(i.e., Tame to Up, Stem Rt Up)

3. Move - Combination Shift (Y) and Stem~ (H,R,T,F)

Also, WR (X,Z) adjust inside-out, or outside in. (i.e., Move Rt Edge)

, '.

(Game Plan)

4. Hop - (H,R,T, F) trade sides of formation. (i.e., Hop Rt Edge)

5. Shop - Combination Shift (Y) and HOp. (H,R, T, F)'

Also, WR (X,Z) adjust inside-out, or outside-in. (Game Plan) (i.e., Shop Rt Edge)

6. scatter - Pre-determined game plan. shift pattern involving all 5 eligible receivers. Changes week to week.

NOTES:

A. All shifts will be executed on the directional command and carried out within a silent J count.

B. Shifting players start in the same relationship to the LOS as they will end up based on formation called.

c. Motion can be added to the end 6f any shift.

D .. The end line TE should not put his hand on the ground.

MOTIOH PROCEDURES

CALLING MOTION IN THE HUDDLE

Any motion may be called in the huddle by using the appropriate letter· for the given position followed by a number. The number indicates where the motion should stop according to our hole numbering system.

The·QB will use the following in calling the appropriate motion: 1. First Call - will be the formation.

1-
2.
. 3.
4.
II s.
6.
7.
8.
9. 2. Second Call - will be the type of motion to be used (which will also identify the specific play and

. motion) •

Example: Right Twin, ZB = Z motion to the B hole.

Right Yae, Y4 s Y motion to the 4 hole.

All motion will be ini:tiated from the formation called in the huddle.

the initiation of the motion will begin with a heel lift or head nod by the QB to the side from which the motion will originate.

The person going in motion may not leave until everyone is set fer one full second.

The tempo and length of the motion is the ·responsibility of the man in motion, not the QB.

Key outside receivers for 7isual cue of when the ball is snapped.

Any Y motion requires that both wide receivers be on the LOS. Anytime any Y motion is called, theY must be off the LOS.

Likewise, anytime any X mption is called, X must be off the LOS.

When a receiver (H,Y,F,T,X,Z) motions across the center to the opposite "A" gap and reverses h~~ field back towards his original alignment, is defined as "Spin". Example.: Rt Edge Spin H-4.

COVERAGES

Cover 1 - Two deep coverage with a hole player. Understood drop coverage.

Cover 2 • Balanced two deep zone with the weak OLB rushing.

Cover 3 • Three deep zone coverage with strongside rotation. Strong OLB rushes.

Cover 4 Drop - Four deep zone coverage.

Cover 5 • Three deep zone with weaks ide cloud rotation assumed. Weak OLB rushes.

Cover 6 - Cloud zone weaks ide and can be man or zone strongs ide based on the middle receiver(t/4-1~_1/3).

Cover 7 -Two deep zone coverage overshifted strong. Strong OLB rushes.

COMBINATION

1 Trail = Two deep zone with hole player and trail man coverage underneath.

Looks like Cover 1. A drop coverage.

2 Trail = Two deep coverage with trail man coverage underneath. Looks like Cover 2. Weak OLBrushes.

3 Trail = Three deep zone with man trail coverage underneath. Drop coverage.

LOQks like Cover 3.

7 Trail = Two deep zone coverage with trail coverage underneath overshifted strong. Strong OLB rushes.

Gold = Han coverage with a free safety. Five man rush.

Brown = Four across man coverage usually associated with a dog. six or seven man rush. Safety covers "X" side RB unless Brown Y is called.

Red = Three covering DBs usually associated with a Blitz.

Silver - coverage doubling and/or bracketing one or more receivers. This is noted by a number strong or letters week.

Yellow a Onder and over deep safeties play zone with man coverage underneath.

Weak OLB rushes.

Shallow Yellow ,., Onder and over coverage with safety playing deep middle & Lber playing in the hole.

*If a backer name is attached to a number (Le., 3 Wil~), it denotes giving up a Zone.

*The term Zone can be added to a color call to denote man on top, zone underneath (i.e., Brown Zone).

DEFENSIVE COVERAGES

I', PRINCIPLES

A,Numbered coverages are Zc;me coverages,

B. Colored covereages are Man coverages.

C. Numbered trail coverages are deep :one coverages with trail mantechnique underneath.

II. DE~INIXIOHS

A. CLOUD - Rotation with the corner responsible for the flat.

Understood weak unless noted.

B. SKY --Rotation with the Rover responsible for curl to flat understood strong unless noted.

C. SAFETY - Rotation with the Safety responsible for curl to flat.

It may be either weak or strong side.

D. DROP -Maximum defend. All four LBs drop.

E. BOX - A coverage with the OLB in the fiat and the Rover or Safety in the

curl. .

F. DEAL - Outside LBs rush-drop opposite of what normal coverage would dictate.

G. SPY - A down lineman drops into coverage.

I

H. LOCK - OUtside LB is locked on to the TE in Han cov.erage while aligned on the LOS.

I. ROGUE - Rover head up the TE on the LOS with the outside L8 aligned outside the TE on the LOS.

J. CUFF - Corner aligned on LOS.

K. RUFF - Rover aligned on LOS.

L. STUFF - Safety aligned on LOS~

M. WALK - LB splitting the front and WR alignments.

N. PRESS - La aligned over a WR.

O. CHALK - Corner aligned in a walk position.

I

DEEP 1

FIELD ZONE TElUtIHOLOGY

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Slant - Movement by the defensive line toward the TE on the snap of the ball. Soft - A corner who back pedals but still has flat ~one.

Solid - Both Mike and Will on LOS.

~ - A down lineman drops into ~one coverage.

Stem - Lateral movement by the front after the offense has set but before the snap.

Stuff - Safety aligned on LOS.

Stunt - Penetrating movement of the defensive line on the snap of the ball not incorporating LB penetration.

Support - Responsibility of the second defender on run. It can come from inside or outside. This defender has pass responsibility first.

Trail - Man under coverage with deep zone help. Undershift - Nose or DT moving weak.

"W" or "will" - Weak inside LB in SO Defense.

Walk - LB splitting the front and WR alignments.

Wall Pass coverage technique used by linebacker to prevent a receiver from

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~ - Letters indicating weak corner.

~ - Nose aligned to weakside.

Wedge ~ Will on LOS.

Zone Coverage - A defensive pass coverage calling for defenders to defend specific area.

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UNIVERSITY OF OREGON FOOTBALL DEFENSIVE RECOGNITION

_ ~ _ ... : _.: •• 4

DEFENSIVE TERMINOLOGY

"A" Gap :- Area between center and guard.

Angle - Movement by the defensive line away from the TE on the snap of the ball.

Banjo - Indicates inside-outside man coverages on two offensive players by two defensive players.

~ - Lettes indicating boundary corner.

Bear - An eight man odd front with defense covering offensive guards with down linemen, tackles with linebackers, and TE with DB or LB.

"9" Gap - Area between guard and tackle.

Box - A coverage with the aLB in the flat and the Rover or safety in the curl, or a defensive force with the aLB containing and the safety or Rover supporting.

Bracket - A double coverage on wide receivers by safeties inside and corners outside.

Bump - Man to man technique in which the DB aligns on the LOS to cover his man.

"C" or ·CB" - Letters(s) indicating cornerback.

"C" Gap - Area between tackle and end.

Chalk - Corner aligned in a walk position.

Chase - The responsibility ,of chasing the football down the LOS looking for boot or reverse on run away.

Chop - Corner blitz from a "cloud" alignment.

Clamp - An inside shoulder or eye alignment by a defensive tackle on an offensive' tackle ("4" Tech).

Cloud - Rotation with the corner responsible for the flat. Understood unless noted.

Combo - A combination of man coverage on one side and zone coverage on the other side.

Contain - A type of rush in which defender is responsible for keeping the ball inside.

Corner Roll - A cornerback's alignment: playing either hang or trail. Cuff - Corner aligned on LOS.

Curl - An area of the field 5-15 yards deep from the outside foot of the tight end to the inside foot of the wide receiver (hash area).

DE - Letters given to defensive ends.

Deal - outside LBsrush-drop opposite of what normal coverage would dictate. Deep 1/2 - An area of the field from the center of the goal post to the sideline. Deep 1/3 - An area of the fieldfr'oin 'fhe hash to the near sideline.

"0" Gap - Area between the end and outside.

Disguise - The hiding of a coverage and responsibility by a pre-snap al~gnment.

QQg - LB penetration of the LOS on the snap of the ball. ~. - Maximum defend. All four LBs drop.

2I - Letters given to defensive tackles.

Eagle - A seven man odd front with defense covering 1 or both offensive guards with down linemen and corresponding tackles with linebackers.

Eight Man Front - Any defensive alignment having a three-deep secondary.

Even Defense - A defensive alignment which does not cover the center with a down lineman, but instead covers the center with a linebacker.

"Fe" - Letters indicating field corner.

Fill - Run responsibility in which a LB or DB attacks the ball carrier while never allowing a cutback.

Fire - Both ILB penetrate (dog) the LOS on the snap of the ball.

~ - An area of the field five (S) yards deep from the outside foot of the tight end or weakside tackle to the sideline (outside of curl or numbers).

Flex - Alignment placing a defensive lineman off the LOS.

Flop - A LB from weakside mov~ng to st=ongside creating an unbalanced front. Fold - Alignment of OLB off LOS.

Force - Run responsibility in which the defender must keep outside leverage. Pr~ary run support player.

Front - The alignment of the defensive linemen and linebackers. "FS" - Letters given to free safety.

Gap Defense - A defensive alignment which places down linemen and/or linebackers between offensive linemen rather than in front of them.

Hang - Rolled up defender playing flat zone.

Hole - An area of the field 10-20 yards deep between the offensive tackles. RQQk - An area of the field 5-15 yards deep from where the ball was snapped to the outside foot of the tight end or weak tackle.

Hook to curl - A pass responsibility in which the LB covers the hook area and progresses to the curl if no one shows.

~ - Letters given to the inside linebackers.

Invert - Safety or Rover aligned more shallow than corners.

Key - Focal point of defense to determine responsibility and reaction.

"L" or "Liz" - Weak outside._LB_

Leverage - To keep an inside-outside position on a ball or man.

Lock -Outside LB is locked on to the TE in man coverage while aligned on the LOS.

Loose Alignment - An outside shade on a blocker slightly wider than normal.

~ "

"11" or "Mike" - strong inside or middle LB.

Macho - Mike on LOS.

Man Coverage - Defensive coverage which assigns specific defenders to cover specific receivers.

Moque - Mike head up on the TE.

:li: - Letter given to the defensive lineman usually aligned over the center. Odd Defense - ~ defensive alingment which places a down lineman on the offensive center with one or both guards uncovered.

OLB - Letters given to outside linebackers.

Outside - Strong eagle OLB aligning on LOS with a 7, S, or 9 technique by DE.

Qyg£ - A down lineman from the ~eakside moving over the strong guard or ~ackle creating an unbalanced defense.

Overshift - Nose or DT moving to the strongaide of the offensive line.

Peel - A down lineman dropping into man coverage.

Peel Dog - A dog technique in which the LB is responsible for a RB only if he releases.

Press - LB aligned over a WR.

Prevent - Abnormally deep alignments by secondary.

Pursuit - An angle to cut off the ball carrier.

"R" or "Rover" - Letter or name given to strong safety.

Reduced - Front where defense had moved DE over weak guard.

Retreat - A corner who back pedals playing a deep zone or man.

Roque - Rover head up the TE on the LOS with the outside LB aligned outside the TE· on the LOS.

Rover Field - Rover aligned to the wide side of the field.

Ruff - Rover aligned on LOS.

"S" or "Sam" - Strong outside LB.

Safety - Rotation with the safety responsible for curl to flat. It may be either weak or strong side.

"seW - Letters indicating strong corner.

Scrape - Forward and penetrating move by defender through onside hip of an offensive lineman.

Seven Han Front - Any defense having a 4 true DB's in the game.

DEFENSIVE RECOGHI%IOH

We will name the defensive paraonnal in the followinq manner: In a 3 lineman scheme, the.defender who linea up on the center or ona of the guarda will ba ~ermed the Nosa (N); the other two lineman will be referred to .s End. (E) •

. In a 4 lineman schema, the interior 2 linemen will be ca.llad Tackles (T) and the flankinq lineman will remain as End. (Z).

DEFENSIVE ALIGNMENT NUMBERING SYSTEM AND GAP DESIGNATION

Wa ha~e assiqned .pecific terms to indicate exactly where the defender is aliqnad on u.. By u.inq tha followinq .-yatem, we can detarmi.ne exactly where our opponent ill aliqned on us with a minimal amount of dallcription.

1. NUmbered alignments are defined as an eye to eye relationship between us and the defender.

. .

.2. -LoOBe" alignments refer to the defender aligned with his inside foot opposite your outside foot.

3. -Gap" placea the defender squarely in the Gap with a part of hia body

overlapping your.. . -

4. -Wide- rafer. to a defender on the line of .crimmaqe in a quick force poeition.

S. ·Shad.· place. the no •• guard on the canter, favorinq the tiqht .nd .ide. 6. ·Weak" placea the n088 guard on the center, favorinq the split end side.

.~.

In referring to our opponents' defensive front alignments, we are concerned

with three thinga, 1) the middle of our formation; 2) the three linemen .~, and 3) the two linemen aide.

Ql!PLOYHEHT

At oregon, we will express these alignments by uaing a double digit numb.r and a term (Example, S6 Reduced). The .equenca wUl name the total front and the middle, the three man Bide, the two ~ .id ••

HIPPLE

Defensive front. can be grouped into three general categories relative to the defensive look that we encounter over our Center. Our thinking is' that the Canter can be covered by 1) a linemanl 2) by a linebacker; or 3) by no one at all.

When our Center ill covered by a down lineman, we term this an Q!m defenae.

When it i. a 7-t1l&n front ,it ia called a 50 FROm. When we eee a down lineman on oUr Ce~ter and both guards covered, we will call it a BZAlt/ooUBLE.

When the center i8 opposite a middle linebacker, we consider this an ~ defense and call it a 40 [R0NT.

When there is no defender' opposite the area between the Center'. feet, it generally indicates that there are four men to one or both ~ides of the center.

If the defense ia an overahifted 7-man front, it is termed a 20 TRONT. If the defense is an undershifted a-man front, it is called an 80 FRONT.

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DEfENSIVE RECOGNITION (Co.'t d)

We 'Will refer to lBers 1 n tile follo'e1 nQ manner:

MIKE (M) - The strollQside inside LBer in S 31ineman~ 4 LBer

scheme Dr the middle lBer 1 na 411 nernan, 3 LBer scheme.

WILL (W) - The 'w'esKside inside lBer in a 3 lineman, 4lBer scheme only.

SAM (S) - The strongstde outside LBer.

LIZ (L) - The \r'eabide outsid!: Leer.

DEFENSIVE BACKS CornerbeclCs • Corners (C)

The ,trono corner 1s all0ned to the l'w'o receiver side, the ",eel:: corner to the si r.;Ile receiver. If they are II field boundry defense you ",ill hear us refer to

tlla corners as the 11ell1 corner aM the boundery corner. '

Strong Safety .. Rover on

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Since the vast majority of conventional defenses deploy the shortside l:lneman and linebackers in a limited number of ways, we describe the entire package with one term. The basic shorts ide deployments are:

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,$. ~

'y/ M ~~>. .

L T / N T S

0,00000 I 0 .

~

L TNT S 000 0000 o

~

SL , (Shoot B)

\M

. N \ T S

oood,oo o "V

s

W M

UNIVERSITY OF OREGON FOOTBALL RUNNING GAME

-BASE- NUMBER. NG SYSTEM

When your 1!3l1gnment tells you to blec]; "bese", it may not al'WaVl be the man in front of you. We use a bese numberi n9 slJ,tem that makes it easy to tell vbe your . base re,ponsibility is. In the bale system the center ha, "0", the quards have "I" to their side, tackles "·2" to their 'ide lind tight end, have "·3" to their 'ide.

, '.

When referring to our bese rules, 'wIe 111",a':l' start 'With 'Whet':s over the center and count out. The Nose 'Will be counted as ·0"; if he is overshif1ed or undenhifted as in

8 20 or 80 reepectivel \J. 'he remlti ns '0'. Once the nese moves to II ',plit' look, the Mi Ice becomes ·0". In an Even or 40 leek, the Mike 13 counted a' zero.

The guards are reepcnetble for the tint man past zero. In steck ,ituations, defenders

on the LOS are counted fi rst, then lBers. .

The tackles have the secend man out from "O"lIgain counting do\{n lineman fir,t in :staclc situations.

Tight ends have the third men out ceuntt n9 the serne 'wI8Y 8' the guard, and tackles,

BASE NUMBERING SySTEM

1 1

32 W 0 M 2 3

LE N E S

00 eOCDO o

o o

50

I Z

3L 2 Wo fJ1 3

ENE S

008()OO o

o o

80,

2 \

3 'if OM 2 3

LEN E S

000000 o

o

o

20

2 1

3'f 0 M2 3

LEN E S

OOOO()O o

o o

50 REDUCTIO"

o

:3 21M 123

LET T E S

OOeO()O o

o

o 46 straight

Z 0 2

3 L 1 M,S 3

E T T E

00 eooo o

o

o

49 eagle

'1 0

3 ZWMI 23

LEN E S

OOOO()O

o "

o o

'20 SPUT

3 1 2

L 2 W a IJ1 3

ENE S

000000 o

o o

53

2 2

3 W, olt-13

L 'E N E S

o 0' 9.0.00- .. '. .

"0 . '"

'0 o

53 eaql e

3 1 2

L 'II M

2 0 1 3

ENE S

OOOO(J)O

a '--

o o

30 STACK

.

28 - 29 SWEEP

50

QUARTER- i Revene pivot at 50r 7 o'cloclc, pitch to

BACK ' TB, boot. .

TAll-· Drop~tep#opentosidellne. StlllJonfB'~

BACK (2) . outside. hip: Key his block. .

Cr0330ver step, aim one yard outside of TE, f~~~(3} block rover. Key TE's,hfps to determine

. path to block. ('Z' Mot. • Block support.)

fLANKER . Block corner (Motion=61ock Force; if Ssm

OZ' (4) 'Widens, he=ferce.)

TIGHT END -'Y'

~ (Alert for -Ed-). (If Sam vldens, double-combo.) Offside: Sil (Po~ible -Mc)f;m-).

SPLIT

END - 'X.

Block corner.

ONSIDE TAC~lE

On. inside (possible "Ed").

ONSIDE GUARD

Base: Search LB~ Wert fOr ,rsUp· II.)' ..

CENTER

Bas-e. off LB (Po~le "S6p";Alect fa ''_ock' (Directional Onside='"SIipIt; Offside=Off LB.

OffSIDE.. Base-cUtoff [P~1e '"LobolHawk/Lock'l GUARD

OfFSIDE· . TACKLE

Base-cutoff. Sift {possible "Hawk/Moon";

alert fOf 1~ll . .

49

50

lLobo)

20

50 SHADE REDUCI!U .

Open at 4 cw a o'clock. hand otf to rlrII'ling back. aopback. r a..-." '( ... ~ - - ".

. ". -!,;_!;I'V""",, --4.. ':":::- I

RUNNING BACK (3)

ead step at IlSI e hip of • receive

handoff. run to day6ghl THINK OUTSIDE.

T amelAce--Block first secondary threat T omlOffside = Block If'.

TAIL I R Block 1*2

BACK (2)

QUARTERBACK

flANKER 'Z!.( 4)

TIGHT END -"Y'

SPLIT Onside • Block. cornet,

END- 'X. Offside • Convoy: MOM.

ONSIDE TACKLE

BMe (Pout.Ie ''Gee''; alert for '7 ~") (Offside }-Sift (P~ "Moon"; alert fa I 'Hawk" • Sean.

ONSIOE GUARD

CENTER

OffSIDE GUARD

80

Slug. base lPo~ible ''Step''; alert for ''GeelS6p")

-Lobo-, Sese-cutoff (Possi ble

-H8 ... k:/Lock: ''}.

OFFSIDE TACKLE

Base-cutoff, sift. (Poss; ble ·H8 ... k:1 Moon-; alert for "Leek"),

"7 DOVE

L

L

w

(lobo)

R

26-27 PO\IIER (Xl (Gee)

'_obo)

50

QUARTER- Open at 4018 o'clock. hand baD to TB.

BACK dropbac:k. Let FB clear.

ea a 10 p magnary

receive handoff. IU'l to dayfigtt. THINK OUTSIDE.

TAilBACK (2)

fUllBACK( 3)

Lead step at outside hip 01 inaginary TE. ~ block man 0tJ$ide T. Key T's hips to

determr.e oath to block. $ Red., Fold. or ' ee", block WilJ

fLANKER Convoy: MOM

oz· (4)

20

TIGHT END - 'Y'

Sift. (Possible "Moon"; e1ert for "Hav"" '" seet.)

SPUT

END -OX'

Block force.

ONSIDE TACKLE-

Slug. on. over [Possible "Bingo"; Alert for ''Gee''.}

80

ONSIDE GUARD

o o, ese. os~ "Sfip"; alert

fOf "lock''}. (Diectional Onside=''S5p''; Offside = Off LB

CENTER

Lobo • &$e-cutoff. (Pos:sible -H8'w'lc/loclc ".)

OffSIDE GUARD

OffSIDE Base-cutoff, sift. (PQ"ible-HwIc/Moon";

TACKLE elert for -Lock-).

49

MlS"

'E

..,t)

R.

,

,

(

..

5'

1

16 - 17 SPEED OPTION

so .... SO SHADE REDUCED·
:/
QUARTER- O}te step drop. attack downhil. option Force
BACK man
TAIL- Counter step. option course.
BACK (2)
ONSIOE Base.
END
o nside = B lock comer
fLANKER
OZ' (4). Offside = Convoy: MOM. 20
OFFSIDE W JM
END B ase-cutoff. hinge.
SPLIT Block force. L is !} ~
END -'X' ~
ONSIDE Slug. Dn.Over.lnside LB (p~le "Step": ,
TACKLE alert fOf 'Whip''}.
ONSIDE Slug. Ba~ (p~e II \IIh~ 10; alert for 80
GUARD ''Lobo ISlep").
CENTER Lobo. B~. off LB {p~ible II SfipA.ou/Ray'
. OfFSIDE Lobo. B~off. (Alert fex .tqw'A~").
GUARD
OffSIDE' Base-cltoff. hinge. ' "
TACKLE
L ·"Hawk.-

, "Hawk.-

1

o

B aJanced 7 -man trent (L.olio

Opbon to rUSh OLB "2·' I)'

QUARTER- Open at 5 or 7 o'clock, Ieke Dive to FB do

BACK hiD path to option EMOL -

TAIL-

. BACK (2) Drop step, opton course.

FULL - Lead step, fake dive at butt of guarcL block.

BACK(3) 'w'iII to Safety.

fLANKER OZ' (4)

BOCk corner (O.utside alignmenn

TIGHT Loopreleese,

END - -Y' YIn-=C.rack lst linebacker inside.

SPLIT

END - 'X' Block caner.

, '.

L W

E N

,\cJ

ONSI DE Slug, On, Over. Inside LB ~Iert for 'Whip'').

TACKLE

C=-:--t"";::-::-::--~-------__J Balanced G-man front

ONSI DE Sltg ~ B~ (po;si>Ie" u~ II. _~ f Option to rum OLB

GUARD "Sip"'). . . ,.,. ..... ,CHC;;U or ·~·16'1

CENTER

Lobo, Base. off L? IP9isbla II'SEP"j

OffSIDE GUARD

Lobo~Sase-cutolf.

OfFSIDE TACKLE

Bas~off, hinge.

L M

E T

~G)'

Balanced? Man Front tt ·Slip· \.

No Rush OLB &: DE's Tight 0 .... r .»

Option to Y: "Z·1S' ~

- .

1

o

L

{~ .... ~-.- --

cLo s- .

~awk'~

I o

50
QUARTER- &~ o'dock. hand oIf deep to TB. R
BACK S pi backs • Open opposite at 5 Of 7.
TAll- Drop, lead step at buH ofT.
BACK (2) HUO the double team, stayin'ide lOck-out
fULL- Lead step at bt.tt 01 T; i T coveted .. block
BACK(3) fIrSt man"wside the T~ If T uncovered. block -Six"
rrmt dangerous defender hom wsidein ' ".
FLANKER' TE's bb:k.)

'Z. (4) Bled. force. (T w: Block #2.)
TIGHT Omide: Combo, Bese, {possible "Sec'1
END -'Y' Ilside; Seal (posstie ''Moon''.)
SPLIT Convoy: MOM. E
END -'X' ()

ONSIDE ToTE; Combo. off La (possible "Six";
t Alert for '~Gapn
TACKLE No TE: Base on LB Alert for ' Ga

ONSIDE fw;ie. Base (poWJIe ''3 (Gap('; alert for 80
GUARD ''GaplSlam'').
On, 8091e off (P03sible "G aplS lam ''). l"~ M
CENTER
OfFSIDE pun thru 4- 5 hole for On LB .. Rover ..
GUARD ". (Alert for -EeQle/80-,)
OffSIDE CUoff. pull thnJ 2-3 hole for Off LB .. Safety.·
TACKLf ~t for dog.) [pot:mle "'Moon")'
I E . .

24 • 25 LOAD (Y-XI

o

49

34 - 35 cnUNTER

50

Open oppo$~e at 6 o'clock, outside handoff QUARTER- to T8 .. boot or dtopbac;k by game plan.

BACK

50 SHADE REDUCED"

RUNNING Counter skiP. take oubide h8ndoff.

BACK (3) key GO, block, run to dsy119ht.

"An Block. # 2.
BACK
fLANKER Con v o,Yf MOM. 20
ozo (4~ .
-
TIGHT yM
END - 'Y.
SPLIT Block force. N E
END -'X. ,\

R

ONSIDE TACKLE

ToTE: Carbo. off L8 ~ for '~Gaprl No TE: BMe. off LB ~ for '~~r').

Angle. B~e (Pcestble -3 (GapT';.t fex "G aplSlamlt.J

ONSIDE GUARD

CENTER ANGLE OFF (possille "GaplSlarnlMine'1

OffSIDE

GUARD Pull &. trap first man pest OT.

OffSI DE Pull thru 4}- 5 hole for On LB I Off

TACKLE LB. Safety.

47 DOVE

24-25 FORCE (XJ

50

QUARTER-· Open offside at S o'clock. OtJ:ide Mndoff

BACK to T B, boot

TAll- Coc.rier~. take oWide handolf. key GiS

BACK (2) ~ RZI to dayighl

fUll- Lead dep at o..bide lea oi fnt man ~st·OT.

BACK(3) Block flit delender to ihow ouWde cl end man on the LOS .

FLANKER OZ' (4)

.

Calvey: MOM.

TIGHT END -"Y'

S eel, 5 ecue LB inside. base-cutoff.

SPLIT END -'X'

B1ockfOfce.

ONSIDE TACKLE

Base. off LB. ~Iert fIX "3",)

Angle. Base (possible '"3"; alert for ''GaplS1am''.)

20

80

ONSIDE GUARD

"______"_----41)··

~ AtIGLE OFF (p=ibIe ''Gap/SlamMil.'' ,

OffSIDE Pun t. trap fist man past OT.

GUARD

OffSIDE TACKLE

PuR tMJ oi-5 hole fa On LB. Oft LB. Safety.

o

" "

-._.,_, " ----"._- ._" .,_ .. _._---,

50

35-3-4 HIPPO COUNTER

~M, R

E~ .[C)-u

50 SHADE REDUCED'

QUARTER- Open oppode at S o'clock. outside handotf

BACK to TB. bed. or dropback by game plan

TAll- Cotrif!l~. take we handoff. key G's

BACK (2) ~ n.n to dayfigt-t

FUUM Key guard. lead thu 4-5 hole fOf On LB.

BACK( 3) Off LB. Safety.

FLANKER Omide • Biodc. force.

'Z. (4) Offside • Block :f,

20

TIGHT Seal

END - 'Y'

SPLIT END -'X'

OHSIOE TACKLE

o nside = Block force. OffsideITwin = Block l*1

Base.otf LB. [Alert for "3 (Gap)").

OHSIDE GUARD

Angle. Base [PosWIe ''3 lGapT'; alert for "GaplSololl.)

60

CENTER

On. angle olf (possible ''Gap/slamlMine''.)

OffSIDE GUARD

PuB & Ilap fist man past OT.

OffSIDE

TACKLE Base-cutoff. hinge.

49

47 DOVE '

L

R

w

M

R

L

50

22-23 ZONE M (Ace • 32·33 Zone)

CUARTER- Open at 5 or 7 o'~ handoff to TB. bool BACK

50 SHADE REDUCED

TAIL- Lead step to nside leg of tackle. RUN TO

. BACK (2) DAYUGHT!

fULL- FiU offside. kick-oti rust defendel to show

BACK(3) outside of OT.

FLANKER Block fexce.

OZ' (4)

TIGHT END -'Y'

SPLIT END -'X'

Convoy: MDM

t ONSIDE TACKLE

Tag-base.

ONSIDE GUARD

T ag-base ~ert for 'Lou/Hey"],

CENTER

Lobo. tag, bese, Always 'touIRay" omide on 20 od30.

OfFSIDE GUARD

Lobo. base-cutoff (Possible "Hawk to).

OffSIDE TACKLE

49

Base-cutoff, $fft (possible ''HawkiMoon'' ~

20

80

"us i'

M -r.

cA;

L

I)

(7 DOVE

I

50

22-23 WHAM

L-- __ ...1.:32:.;;...=-33.=...,.:.:.Wh.:.:.am~_,._---. W M R

R ~£~ /ei-

50 SHADE RE~~

CUARTER- Open at 5 Of 7 o'dock. Drive I deep. hMld·

BACK off to TB. boot. AIow for cutback.

TAILBACK (2)

Leachtep to ilside leg 01 tadde. RUN TO DA'r1JGHTI

FULL·H BACK(3)

Block th f defensive ~ inside the on guar~ ~~ eerier blocks him. go to Off

LB. tv! "BearlO~ \\/ham goes to' Blastf)

fLANKER oz· (4)

Block 1()(ee.

TIGHT END - 'Y'

Base. "Fan" vs Bear and 80.

SPLIT END -'X'

Block comes.

ONSIDE TACKLE

Tag-Base. "Fan" vs Bea and 80.

ONSIDE GUARD

CENTER

OffSIDE GUARD

T ag-Ba;e Wert for 'LouIRay''}.

on

Pic:k~"). (V, "SeN'. not "DcxbIe":'HAW'K'1

OffSIDE TACKLE

"2 on the LOS (Pemble ''UultIOkieI

Pick -«"). (V c "s ~'. not'1)ouble ..... HA \IlK"

49

I

L

20

IL~

"Fan"

80

1

53 Eagle

. 22 - 23 'NHAM alternate schemes

w

M

R

o

LEN E S

(J)ornO<DCD 0

o 0

o



53

50

QUARTER- Open at 5 or 70'dock. Drive ~ deep. hand-

BACK oIf to TB. boot. AIow for cutback.

TAIL- Lead ;tep to oWide leg 01 tackle.

BACK (2) RUN TO DAYUGHTI .

fULLBACK(3)

fLANKER Block comer

'Z. (4)

60

TIGHT END -'Y'

Base. ''Fan vs Bear and BO.

SPLIT END -'X'

Block corner.

ONSIDE TACKLE

Tag-Base. "Fan" If: Beer and 80.

80

ONSIDE GUARD

Tag-Base (Alert for ''_ouIRay'').

CENTER

ag-Sase, elf LB: Alway; 11..ouIRasl' onsiie 20&00.

OffSIDE In on LOS (pcmiJIe ''Ux.riJOIOeIPid<.~''}. 0

GUARD (\I; ''Sea'I, not ''DoubIe'', .. Hawk ... )

OffSIDE 1*2 on the LOS (P~ l'Co..rlIOkieI

TACKLE P"1Ck-i''}. (Ve "Bear", not 1'D~"."Hawk".)

60

I

53 Eagle

o

o

o

M R

Ji

L

M R

J~

w

L

M R

J~

w

W

L E

av

M

N E S m () 0<0 0'

o.



o

, '.

o

o

R

o

32-33 DIVE

...

. ''''''

.: ~ 'r

r---------------~~

50

20

50 SHADE REDUCED'

QUARTER- Open al5 or 7 dclock, hand off to FB,

BAC K continue option path.

TAl L- Drop step, open to ;idefine and run option

BACK (2) course.

fULLBACK(3)

fLANKER 'Z' (4)

TIGHT END -'Y'

Lead $l.ep at outside leg of guard. receive handoff. Key frut down lineman over center to onsde,

Blocklorce,

Base-Woff. Offside: Base-cutoff. (possibfe ''Moor!''.)

SPLIT

END - 'X.

ONSIDE TACKLE

Block comer.

Tao-Base (po:mle "Oouble"~

ONSIDE GUARD

. T ag-Base ~ i'Detbls"; alert for

''WWpJ LcuJfl~'). . .. .. .

80

CENTER

OFFSIDE GUARD

Lebo, ~ lP~~~awl if;~

. . . alert·fOr 'loUIRay~! ..

Base-cutoff. =t [Podlle ''HawkJMoon"~

33 St/47 Ovr

OFF.SI DE TACKLE

49

M

R

"Hawk'

L "W· M

"1 .-,-

.8 ~~

. i) -

.. .

: .- .

. .\

. ,

L :rl;-~

.S

··Hawk"

50

22-23 BlAST (y)

R

"Count"

R

E S 1\ ill cD 6

~--------~----~~\W

L E i>d)

QUARTER- Open at 6 o'clock. handolf deep to TB.

BACK dq:back.

TAILBACK (2)

Drop, Ieed at oubide lt9 of G, fo11w FB.

fLANKER 'Z" (4)

Bloclc corner.

TIGHT

~ND - 'Y'

It SPLIT END -'X'

8a:e-cUoff (alert for "Bear" .. Fan) Offside : Base~off.

Bloelc~rner .

ONSIDE TACKLE

On. rnide (possible "Three; oIert for a ''Fan'').

ONSIDE GUARD

Arge. Base ~eft fex a 'Thee").

CENTER

OffSIDE GUARD

On. cif LB t6Jerl for ''LouIRay''}.

"'loboll•

OffSIDE TACKLE

j

tt2 on OS f'ColJ"ltlOkie v; 40 tr SQ} Vs Bear. sit or ''Hawk''.

50 SHADE REDUCED·

R E S ci<i

20

80

R

33 5t/47 Ovr

50

30-31 TRAP

R

L

"Ott"

OUARTER- Open oppo;~e at 6 o'cIodc._ handoff deep to

BACK FB, ckopback.

TI\IL- ftll offside, bloc~ fir3t defender to

BACK (z) sf\Woubide of or.

50 SHADE REDUCED

fULLBACK{ 3)

Cro~ver 3tep 'w'ith enalde foot at off3ide leq of OB, plant on the next step, I:ey trap bloci::.

fLANKER BlocK corner.

"Z. (4)

20

" "

M R

~.~

TIGHT END -~ •

Ba!e-cutoff (Alen for 'Ted"). (Off3ide) A/U - Se81.

. SPLIT END - 'X.

Block corner.

aNSI DE TACKLE

Block onside LB,""$ 40 block Mike. [possible 'I ed"; alert for "4" • :ift~

ONSIDE GUARD

Angle. off LB .. i'fuence (P~ 'i4"; akft ror "GaplSlamIOlt'').

eo

L

c

CENTER

On, 8Jl91e off (P1mi ble "'Gepl Slam /Ott'').

OfFSIDE GUARD

Pul cY"Id Ir~p rut ~ ~ itA" ~.

OffSIDE Cut LB ever pulU ~ ouerlt to do'wnfteld.

TACKLE dtv$ 40 ..

s b

33St/47 Ovr .

R

L

s

20 -21 TACKlE TRAP

L

50
QUARTER- Revene out, hand orf i ll3ide to TS, boot
BACK
TAll- Counter skip, taka iMide handoff. by
BACK (2) tackle', block
FULl- fill for pulli nQ 1eckle. Block: n ret men to
BACK(3) silo.., 1 nside out.
fLANKER Block corner
OZ' (4) 20
TIGHT Bese-cutoff (Alert (or 'Ted"). U-seel L
END - 'Y'
SPLIT Block corner
END -'X' R

• JNSI DE Block onsde LB. V$ 40 block Mike .

., TACKLE [possible "Ted"; alert for "4" = sill

CENTER On. off LB [pouille "Ott'l

OffSIDE GUARD

T ag~e. cutoff.

OffSIDE

TACKLE Pull and trap

49

R

" ",

o

30 - 31 BASE

QUARTER- Open oppo;ie alG o'clock. handoff·d8ep to

BACK FB. dropback_

50

50 SHADE REDUCED'

L

TAIL- fill offside, block tint defender to sbe ...

BACK (2) 'outside of OT.

fULl- Cro"over ~tep 'rith onside foot at off~ide

BACK(3) legofQB, key Center's bleek ..

FLANKER 'Z. (4)

TIGHT

. END -'Y'

SPLIT END -'X'

ONSIDE TACKLE

ONSIDE GUARD

CENTER

OffSIDE GUARD

OffSIDE TACKlE

49

Bloc k: corner.

8e.3e-·cutoff.

(Offside, It I U) - Bese-cutoff (Pees. ·Moon·)

Bloclc corner.

20

-Doable-

c

33 St/47 Ovr

, "

L

M

~ J~.S

c

, '.

UNIVERSITY OF OREGON FOOTBALL

DRAWS

L Ci

so

32 -33 BRUSH

L E j)<D

R

'J 6

:n =r 'Ill. QUARTER- Open alS o'clock, handolf to hal carrier on

BACK third :tep, set up. Que FS.

"R" B Jock #2-

BACK (2)

SINGLE Set up behind the onside hip 01 the center ,

SAC K ( 3) receive handoff.!U1 to day&ghl

flANKER Block comer,

'Z. (4)

TIGHT 8ase-cttoH ~t foe "Moon"; "Hawk" =

END-'Y' seel],

SPLIT Block comer. (Block any press)

END - ');'

ONSIOE TACKLE

ONSIDE GUARD

Pass set On, outside.

1

1

.

2

, "

L

J

R

I

-E

JJ

""Hawk"

T ag-Base. ~t foe 'toulAay",) J-=.6..:..0 -----!.~-------

(Pass:et if uncovered)

CENTER

OffSIDE GUARD

OffSIDE TACKLE

Lobo. base 'touIAay" amide v; 20 Of BO, l vYert for ''Olartie''.) [pau;et i lrICOVefed)

lobo. ~$&CUtoff [pom,le ''OlaIfielHawk''; alert for ''George'').

Base-Woff. sit (possible ''HawkIGeorge/ Moon'').

L M

47 DOVE

o

49

C'YIN: 2-19, 2-19

_ W M. R

53 Eagle C\IIt.t:2-19..2-19

50

50 SHADE REDUCED'

-COun'-

QUARTER- Open at 6 o'clock. hand deep to T8 on third

BACK step, dropback (Clue FS on first slep~

TAll- Skip step $QUare to LOS. receive handoff.

BACK (2) run to day6ght.

FULL- Latefal ;tep, block the fnt ILB nom cdside

BACK( 3) in.

RJ

F S ()<J 'i

fLANKER Block corner (Motion = block lorce], 20
oz· (4)
TIGHT Base (If OT is lI"ICOVered. 'Fen" V$ a
END Rogue or Ruff).
SPLIT Block corner.
I· END -'X'
ONSIDE On, mide [Possible "Three"; alert for a
TACKLE ''Fan''~ [pass set it uncovered) "0 Ide"
ONSIDE e. ese ert or"! tt 60
GUARD (P I!ISS set i trCOVefed)
CENTER On, off LB [pouible "Ott"; Alert foe ''louIR!y 1
(PI!ISS set i l.rJCOVefed.)
. .
OffSIDE tn on LOS [poss. 't.ouIRay" ; alert for
GUARD ''Colfi/Okie''}. Vs Over or Flop • Bate.
"
OffSIDE "2 on LOS r'Cotrl/Okie" vs 40 & 50 1 -Olr..ie"
TACKLE Vs Bear. sift or "Hawk". -47 DOVE
1 L~ ~ J R
E1\,o E L
2 ' o 0
-Lou" 0 II '1 .•
49 -BEAR-
• R_ (

t I

o

Ptob. Aud.

i

·1

49

50

• e ,

20-21 DRAW

I

50 SHADE REDUCED

QUARTER- Open at 6 o'clock. handoff to bal carrier on

BACK UWa ;tep. ret up. (Que FS on 1 s:t ~ep.J

NEAR BACK (2)

FAR BACK(3)

I

i

Peuse one count, le8d step at butt of On G, Icev G', block, attack LB.

Sal cartier: Set up bennd offsjde hip ci C. receive handoff. key btock on Nose.

fLANKER 'I' (4)

Block corner

L

Mr·

~\o{ l

. "1iawk."

TIGHT BMe-cutoff (Posst ble lit-). Loop re-

END -'Y' leese vs 80 deferee. USE PASS SET

SPLIT Block corner (Block anI.,! pre~):'

END -'X'

ONSI DE U2 on LOS (possible ''Bilge'').

TACKLE

ONSIDE GUARD

Ul on LOS ~Jert for 'toulRaylBngo" ~ . "Ott''). .

CENTER

OffSIDE GUARD

On. over off LB (P~ ''Charie''; alert foc ''Bi1gon_''Ott''). Lmen to Diectional

Base: ~asch a LB (po;sbIe ''Charlie''; alert fa ''LouIRaylGeorge/Hawk'l

OffSIDE TACKLE

Dn, over; Olt:ide (possiJIe ''Fan /Hawk) George"; alert'fOf "Tj"],

1

o

20

o

80

1

E

S

1 1

R

J

E f) fJ ""'Bingo"

"lit"

L

. "

UNIVERS!~Y OF OREGON FOOTBALL

~ PROTECTION

QB LAUNCH POI HTS

OODOO

Dive Pass

1 00 sertes QUiCK Screen

Dive Pass

Dack5creen I "
WrngleMheel 200 Series WagQleMheel
36 tretch Pass 37 Stretch Pass
300 Series
B50',-S70'~-890', 400Seri~ 840'c-86O's-880's
750-790";·770', 500 sertes 740',·780'$·760'$
ClrBooI. . Wlde5aeen 21 T Or Boot
Jab Pas; Play Pat$ L Zone Pas; L

900 Series

P1e" Pess R. Zone Pass R.

Ray P ~ L. Flow Scr. R. Waggle L. Screen R.

890 Flw Screen R.

870 Tight Screen A.

Base Screen

Play Pass R. Flow Saeen L weoote R. Screen L. 880 F1 e« Sc ree n L. 860 Tight Screen L

• •• 1'

CENTER -AREA CALLS· ('1..ou/Ra,j

PROTECTION 100

300 (Rock) By Defense ToTE vs. T'Wenty
A~ from TE vs. E1Qhty
380 Bu DefeMe "R ay" V$ Twenty
280 "l.ou" vs Eighty
260
390 By Defense. "Lou" vs Twenty
290 "Ray" vs Eigliy
270
360 To left r'Lou"
IAlways to sbongsKjej
370 To RiOht ("Ray') CENTER DOUBLE READS·

580f'r) 3801280

3601260

Double Read to the Right VI "40" and aI"Ray" calls.

(Tm is n concert with the Guard) .

590 riO',.,. 3901290 / 3701270

Double Read to the Left V$ "40" ard aI'tou" cans.

(Tns is in concert with the Guard]

100 PROTECTION GUARD & TACtLE -HAW[- CALLS

, "

Vs any Reduction ex Eagle to weakside. weakside "Hawk".

v« any 53. ;tfongside ''Hawk''.

v~ Double Eagle (S3 Eagle) or Beer both3ide~ -He",,"-,

3601380 Basic 3601380 Shuffle

GUARD & TACl:lE . -OKIE/COUNT- CALLS VS 50 Defense Only

Right Side OlcielCount Left Side OkielCount

Left Side ''S ese" Right Side ''Sase''

3701390 Basic 3701390 Shuffle 300 BasiC/"S"

Left Side OkieJCouOt Right 5 ide 0 kielCol.rl B c:ilh Sides 0 1cielUJU'lt

Offside OkieJCount vs 50 Of ~

Right Side "Base" Left Side ''Sase''

, 400's-P1ay Pass

GUARD'S DOUBLE READS ..

50 Defense ex any Stack fi.e, 20 ex 80) when 08's arectional call is to you. (Tm is il concert w~h the Center.]

260/360 ) 280/380 580fj0'1

.. : Riqflt Side_ . ·-Double Reed'

_ ..

L~f.l side ·B~se-

270/370 " 290/390 / 590("10'1

left ,fde Double Read

. Rioht Side -Base-

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