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Daemon Primarch Fulgrim 1150

Fulgrim and the Emperors Children had ever sought


perfection. During the Great Crusade their goal had
driven them to acts of depravity. As Fulgrim delved
deeper into depravity the Emperor’s Children
followed the Warmaster Horus into rebellion.

In the wars against the Imperium, Fulgrim led the


Emperor’s Children in an orgy of destruction against
the undefended civilian populations of dozens of
systems, slaughtering and enslaving millions in
pursuit of their pleasures. It was Fulgrim who slew
the Primarch Ferrus at Istvaan V. Unbeknownst to
all but Horus, Fulgrim had been possessed by a
Daemon of the god Slaanesh. When the Warmaster
was slain by the Emperor Fulgrim fled to the Eye of
Terror with the remaining Emperor’s Children,
forever to be enslaved by the Daemon who
controlled his body.

Centuries of the most obscene depravity have


changed Fulgrim beyond all recognition. Serpent
bodied and many armed, Fulgrim has been twisted
into a monstrous daemonic creature. Despite his
monstrous appearance, Fulgrim radiates a strange
beauty and physical attraction, captivating and a
colourful soporific musk billow around Fulgrim
wherever he goes, weakening the will and
awakening disturbing desires in those who breathe
the heady musk. He wields four deadly blades, and
is accompanied a siren of beautiful but lethal
sounds.

1 Fulgrim and 0-6 Daemon Princes


of Slaanesh Primarch: As a son of the Emperor Fulgrim gains the following abilities:
Fleet, Feel no Pain, Acute Senses, Preferred Enemy (Imperial Models).
Monstrous Creature
N/A Titanic Might: Such is the power of the Primarchs that Fulgrim can re-roll
all failed to wound rolls with close combat and shooting attacks.
Ws Bs S T W I A Ld Sv
9 7 7 7 6 10 6 10 1+(3+) Perverse Presence: Enemy units within 12” suffer -1 leadership.

Daemon: As a Daemon Fulgrim gains the following abilities: Daemon (See


Codex Chaos Daemons) Living Icon (Counts as a Chaos Icon except more
Blades of the Glorious Narcissist: Fulgrim carries four than one unit can use it per turn). Daemonic Flight, Pavane of Slaanesh,
finely balanced blades which drip with the most deadly Aura of Acquiescence, Soporific Musk, Transfixing Gaze (See Codex: Chaos
neurotoxins. They count as two sets of additional hand Daemons).
weapons and as such Fulgrim gains +2 attacks. His attacks
Avatar of Slaanesh: Fulgrim always strikes first in combat regardless of
also wound all enemy models on a 2+.
Initiative, Cover or enemy special rules.
Primarch Armour: This superbly crafted suit of armour Serpentine: Fulgrim’s lower body is fashioned like a great serpentine
provides Fulgrim with a 1+ armour save (Rolls of a 1 still beast. This does however grant Fulgrim great speed. Fulgrim may choose
fail) and a 3+ Invulnerable save. not to shoot in the shooting phase. If he does so he may run twice. He
also has a 12” assault move.
Chorus of Wailing Ecstasy: Grafted to the skin on
Fulgrim's daemonic back are organ pipes, each of them Perfection: Fulgrim is the most favoured of Slaanesh. As such he is
emitting their own wail of cacophonic noise. As such terrifyingly beautiful. Enemy units within 12” must pass a leadership test
enemy models within 18” suffer -1 Leadership and at the start of their movement phase. If they fail they may not move that
Initiative. If they are within 6” they suffer -2 Leadership phase and cannot shoot at Fulgrim. They may shoot other units, but they
and Initiative. will count as having moved. In close combat enemy units must pass a
leadership if in base contact with Fulgrim. If they pass they can fight as
Voice of the Vixen: Fulgrim’s voice is beautiful and deadly. normal. If they fail they may not attack, and Fulgrim gains an additional
He counts as being armed with a Blastmaster. number of attacks equal to half the number of models engaged with him.

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