Beruflich Dokumente
Kultur Dokumente
AND MOVIES
(A STUDY OF ARCHITECTURE IN MOVIES AND
MOVIES IN ARCHITECTURE)
NINTH SEMESTER
B.ARCH DISSERTATION
Submitted by
RAJESH. R
Guided By
AR. SHEEJA. K. P
DECEMBER – 2010
DEPARTMENT OF ARCHITECTURE
COLLEGE OF ENGINEERING
THIRUVANANTHAPURAM
CERTIFICATE
This is to certify that this Dissertation entitled “INTERDEPENDENCY
OF ARCHITECTURE AND MOVIES” is a bonafide record of the
Dissertation presented by RAJESH. R, under our guidance towards partial
fulfillment of the requirements for the award of Bachelors Degree in
Architecture of the University of Kerala, during the year 2010.
1.
AR. AJU.R
LECTURER
DEPT. OF ARCHITECTURE
2. COLLEGE OF ENGINEERING
THIRUVANANTHAPURAM
DECLARATION
Thiruvananthapuram
December 2010 RAJESH. R
ACKNOWLEDGEMENT
I would like to thank our dissertation coordinator Ar.Aju. R for his support
and guidance.
I am also grateful...
...to Prof. Saramma Mathew, Head of the Department and all staff members
for their help in giving ideas and guidance.
…to Dr.Binumol Tom, for her initial discussions of my dissertation topic.
… Abraham and Jose for providing me certain movies from their collection.
…to all my friends for their support and feedback especially Vivek, Keerthy,
Thomas and Akhil.
I don’t have words to convey my regards to parents for their affection and
love and encouragement throughout my career.
He is afraid and confused
And his brain has been inspired with
great skill...
All he believes are his eyes
And his eyes, they just tell him lies....
And architecture in its own way implies drama. The interrelationship of mass
and space creates pressures and tensions. Architectures immobility makes it the
natural complement of the movie camera. The basic architectural experiences
standing in a space, looking around and walking along a corridor - find their
equivalent in the screen frame, in the panning shot (the camera turns its head) and
the tracking shot (the camera walks forward or backwards). Though the screen is flat,
the camera's reticulation of movements in space confers on the succession of images
(the sequence) a quality of space in depth controlled and orchestrated.
Contents
1. INTRODUCTION .......................................................................................................... 4
1.1 INTRODUCTION .................................................................................................... 5
1.2 AIMS......................................................................................................................... 7
1.3 OBJECTIVES ........................................................................................................... 7
1.3.1 Architecture in Film ........................................................................................... 8
1.3.2 Film in Architecture ........................................................................................... 8
1.4 METHODOLOGY ................................................................................................... 9
1.5 SCOPE AND LIMITATIONS.................................................................................. 9
1.6 COMPARING ARCHITECTURE AND MOVIES ............................................... 10
1.6.1 Production and Construction............................................................................ 11
1.6.2 Presence of overall form .................................................................................. 11
1.6.3 Creating emotions ............................................................................................ 12
1.7 INFLUENCE OF ARCHITECTURE ON MOVIES.............................................. 13
1.8 INFLUENCE OF MOVIES ON ARCHITECTURE............................................. 14
2. LITERATURE STUDY................................................................................................ 15
2.1 MAJOR ARCHITECTURAL WORKS IN MOVIES ............................................ 16
2.1.1 Frank Lloyd Wright’s Ennis House ................................................................. 16
2.1.2 Charles Deaton’s Sculptured House in Colorado ............................................ 19
2.1.3 Le Corbusier’s Villa Savoye ........................................................................... 19
2.1.4 John Lautner’s Elrod House............................................................................. 20
2.1.5 The Malin Residence a.k.a Chemosphere ........................................................ 21
2.1.6 Varikkassery Mana ......................................................................................... 22
2.1.7 Olappamanna Mana ......................................................................................... 23
2.2 ARCHITECTURE IN THE MOVIE AEON FLUX .............................................. 24
2.3 ARCHITECTURE FOR REPRESENTING TIME. ............................................... 27
2.3.1 Architecture in Period films ............................................................................. 27
2.3.2 Architecture in futuristic films ......................................................................... 29
2.3.3 Distant Futures: The Architecture of Space ..................................................... 31
1. INTRODUCTION
1.1 INTRODUCTION
The Architect and the filmmaker have much in common. Their
professions demand a combination of courage, determination, and hubris that
allow them to impose a personal vision on an often unreceptive world. Both
practice synthetic arts, where collaboration and compromise are rules rather
than exceptions and where clients have financial—if not creative control.
Orchestrates of complex productions, they require a supporting cast of able
craftsmen who must carry out their tasks with creativity, intelligence, and
practicality. If they don't, if a project fails to live up to expectations, the principal
alone will take the blame. Conversely, it is the heroic auteur who will bask in the
adulation of any grand success, the role players fading quietly into the
penumbra. We should all know better.
As arguably the defining art form of the twentieth century, film has had
a profound effect on both the way architects envision their work and the way the
public consumes architecture. Meanwhile, a number of avant-garde
practitioners hate sought more abstract inspiration front the medium of film,
finding in its use of montage, sequential progression, and spatial composition
devices applicable to their own work.
Like the architect the film director weaves diverse media into a
new reality, dramatic ugliness and tensions, even the tragic end occur within
aesthetic distance and form part of an ultimately agreeable existence.
means for the investigation of lived space, an instrument with the capacity of
demonstrating what words, designs and photographic images cannot. All of
this, with the development of means of digital production and communication,
enjoys a new actuality.
1.2 AIMS
To study the relation between Film and Architecture and to prove the
interdependency of Architecture and Movies.
• To study the application of architecture in modern production
design of Movies.
• To study the use of existing eminent architectural works in movies.
• To study the use of Architecture as a background in Movies.
• To analyze the use of Movies in the architecture curriculum for easy
lecturing.
1.3 OBJECTIVES
Film is one of the most pervasive and accessible media forms of the
21st century. The architectural curriculum has long used films for support and
presentation variety for lecture based courses. These courses are normally
rooted in architectural history, modern architecture and contemporary cultural
themes. There are great opportunities to exploit the potentials of film in order to
enhance the critical dialogue regarding visions of architecture of the past and
future.
Cinema and architecture are distant arts, dynamic and static
respectively; whose complex relationship gives life to each other. Sharing a
mutual respect for the parallel processes involved in producing their works, the
creators behind these two expressions have an understanding that one will
always benefit the other. Architecture gives film its believability; setting the
mood, character, time and place for the action. Film provides architecture with
an outlet for realising visions that can never exist and entreats experiences that
in reality have not occurred
In either case of the above, the intent is to create an experience derived from
film by using the filming techniques in an interplay between architecture and the
characters.
Film is finding its own seats in the architectural room with the advent and
affordability of technology. Films do not have to be very technologically
advanced and sophisticated in order to make a successful presentation. For
architects, film is a very powerful medium because it allows them to walk
through a virtual model or a small mock-up of the building while the client is
watching, and enables them also to demonstrate the design ideas as if the
building was explored by the eyes of the visitors. In addition, Film can be used
academically to help explore (see) and document the effects of buildings on
society, and the urban setting.
1.4 METHODOLOGY
These are two terms that imply a same meaning in different fields, viz movies
and architecture. The basic processes involved in the making of a movie and a
building for example is very similar. The film making involves three basic stages
viz pre-production, production and post-production stages. Architecture on the
other hand basically involves discussion, construction and finishing stages
which is very similar to the above said three stages in movie making. Both have
a single person in charge of the whole process, whose ideas and inputs
conceive the whole project viz the architect and the director. A film has a script
guiding the production while a working drawing guides the construction of a
building. Both require the expertise of a number of specialists to complete the
project. The detailing involved is also very similar. A good director designs
every frame in a shot before shooting. This is quite similar to a good architect
who sees every nook and corner of the building before constructing it.
The similarities in the stage of conceiving can be explained even to a greater
extent, but again lack of space and time restricts the topic to this minimal level
Movies often have a form like buildings. A film is not simply a random
set of elements
. A film has form, and by, in its broadest sense, we mean the system created
by a given film. Form is the overall system of relationships among elements that
make up the whole film. This is very similar to the form we talk about in
architecture. Form in architecture is created by the combination of a number of
factors like openings, voids, projections etc.
In guides the spectator's experience. Our experience of architecture is
patterned and structured. Being made to leave before a building is fully viewed
brings frustration because of our urge for form; we realize that the system of
relationships within the Norms has not yet been completed. Something more is
needed to make the form whole and satisfying. We have been caught up in the
When we hear the words "emotion" and "feelings" we normally get the idea of
films. Emotions represented within the film interact as parts of the film's total
system. For example, that grimace of pain might be reaffirmed by the
contortions of the comedian's body. Or, a cheerful scene might stand in
contrast to a mournful one. A tragic event might be undercut by humorous
editing or music. All of the emotions present in a film may be seen as
systematically related to one another through that film's form.
But emotions and feeling are generated by architecture also. Taj Mahal is the
best example we have in India. The path leading to the monument, its form,
proportion, everything about it arouses a very special feeling in the minds of the
spectator. People talk about how their spirits and mind are enlightened and
taken to new heights while in meditation places. Falling Waters is another
example of an emotional structure.
It is said that the walls have feelings. We develop attachments to buildings.
Human beings relate well to intimate spaces especially in their homes. We feel
emotionally attached to such spaces and cherishes being in those spaces
architecture. In a Malayalam movie a man sitting inside his house will hear the
sound of birds leaves Guttering in the winds etc. but in a foreign movie a man
sitting inside his house may not hear a chattering of birds. This again caused by
architecture.
Same is the case with light pattern. Light falling inside an Indian house will be
different from that in European house. The shadow cast also varies according
to the regions. This is mainly influenced by the landscape pattern.
Temples in Kerala always have a strong focus. So while showing a temple in a
movie the director needs to make sure that the feeling of the focus is
maintained. He tries to achieve this by correct use of close-ups and long shots.
Similarly in foreign churches human beings are very insignificant, courtesy the
scale of the structure. So in movies when large churches are shown more than
the men involved, something else is important. It may be a function, an action
etc.
Architecture has really influenced movie making in a lot of ways. Eminent
directors have always adopted influences from architecture. Akira Kurosawa
and Stanley Kubrick are a few of them.
Stanley Kubrick used tall, long parallel walls in almost all of his films while
composing intense scenes. He has said in an interview that he got this idea
after observing real structures.
2. LITERATURE STUDY
The building stands on the San Fernando Valley side Figure 18 - Malin Residence (chemosphere)
of the Hollywood Hills, just off of Mulholland Drive. It is a one
story octagon with around 2200 square feet (200m2) of living
space. Most distinctively, the house is perched atop a
concrete pole nearly thirty feet high. This innovative design
was Lautner's solution to a site that, with a slope of 45
degrees, was thought to be practically unbuildable. The
house is reached by a funicular.
Figure 17 - shot from movie Body Double (1984)
Berg.
Bauhaus Archiv, which served as the exterior of the
building where Aeon and her sister Una live (the
imaginary interior,). “The museum building is a late work
of Walter Gropius [1883-1969], the founder of the
Bauhaus. It was planned in 1964 for Darmstadt and was
Figure 33 - The Volkspark Potsdam (shot from the
built 1976-79 in modified form in Berlin. Today, its movie)
characteristic silhouette is one of Berlin’s landmarks.
Figure 34 - the fictional city of Bregna (shot from the movie) Figure 35 - Bauhaus Archive (shot from the movie)
Figure 40 - shot from the movie showing an interior set Figure 39 - shot from the movie showing an exterior set
Figure 54 - A shot from the movie 2001 A space Odyssey (1968) Figure 55 - A shot from the movie 2001 A space Odyssey (1968)
showing interior of a spaceship. showing interior of a spaceship
2.6 ARCHITECTURE AS
CHARACTERS
The 1994 film Shawshank Redemption
directed by Frank Darabont, portrays the story of
Andy Dufresne, a banker who spends nearly two
decades in Shawshank State Prison. The prison
has an important role in this movie. He Figure 61 - The Shawshank Redemption (1994)
observes each and every corner of the prison
and finally after 20 years he escapes from the
prison. The prison is main character on the film.
The 1990 film Home Alone directed by
Chris Columbus is the story of a boy who was
left behind in his home while others went on
a vacation. Two thieves come to rob the house.
Figure 62 - The Shawshank Redemption (1994)
The story is how the child masters and uses his
house in preventing the thieves from robbing
it. The home has a great role in this movie.
In the 2002 film The Count of Monte Cristo
directed by Kevin Reynolds, the prison of
Chateau D’if is a main character, where the main
character is imprisoned, and from there he
escapes.
Figure 65 - Home Alone (1990)
Figure 64 - The Count of Monte Cristo (2002) Figure 63 - Home Alone (1990)
3. CASE STUDY
Streets / Avenues
The streets & avenues of RFC spans several
architectural styles.
• Princess Street
• Akbar Road Figure 93 - Princess street
• Broadway
• Sitara to VIP Gate
• Fantasy Street
• Sitara to Tara
• Friendly Lane
• Small Town Road
• Gurunanak Street
• Tara To Angels Figure 94 - Akbar road
• Highway Road
• Temple Road
• Ishi Dora
• Twinkle to Parade
• Lovely Lane
• Twinkle to Village
• Village Road
• Parade to Dhaba
Figure 98 - Small Town Road Figure 97 - Gurunanak Street Figure 96 - Ishi Dora
More than two decades after the release of the original Star Wars, the
series continued with the long-awaited prequel trilogy; consisting of
Episode I: The Phantom Menace, released on May 19, 1999, Episode II:
Attack of the Clones, released on May 16, 2002, and Episode III: Revenge
of the Sith, released on May 19, 2005
The prequel trilogy follows the early life of Anakin Skywalker, who is
discovered by the Jedi Knight Qui-Gon Jinn. He is believed to be the
"Chosen One" foretold by Jedi prophecy to bring balance to the Force. The
Jedi Council, led by Yoda, sense that his future is clouded with fear, but
reluctantly allow Qui-Gon's apprentice Obi-Wan Kenobi to train Anakin after
Qui-Gon is killed by the Sith Lord Darth Maul. At the same time, the
planet Naboo is under attack, and its ruler, Queen Padmé Amidala, seeks
the assistance of the Jedi to repel the attack. The Sith Lord Darth
Sidious secretly planned the attack to give his alter-ego, Senator Palpatine,
a pretense to overthrow the Supreme Chancellor of the Galactic
3.2.2 Naboo
Figure 106 - City of Theed, capital of Naboo Figure 105 - Plaza de España in Seville, Spain, used as scenario for Naboo
3.2.3 Tatooine
3.2.4 .Coruscant
Figure 113 - senate of Coruscant Figure 112 - Coruscant - a sketch by George Lucas
3.2.5. Kamino
Figure 119 - Kamino (white and blue shades are used most)
3.2.6. Geonosis
location of the first battle of the Clone Figure 120 - The stadium of Geonosis
Wars. The concept of the planet
Geonosis is termite mound. The planet's
architecture mostly consists of domes
and buildings built into caverns and rock
spires, giving the surface landscape a
similarity to termite mounds.
3.2.7 Kashyyk
3.2.8. Felucia
Felucia is a boggy world covered in giant
fungus-like organisms, which appeared in Star
Wars Episode III: Revenge of the Sith.
3.2.9 Utapau
3.2.11. Alderaan
Jackson himself wanted a gritty realism and historical regard for the
fantasy. Some of their famous images of Bag End, Orthanc, Helm's Deep,
the Black Gate, and John Howe's Gandalf and the Balrog made it into the
film.
Each of the cities mentioned in the movie are given different architecture,
which simply explains the fantasy characteristics of the whole film.
3.3.1 Shire
The Shire is a region of J. R. R. Tolkien's
fictional Middle-earth, described in The Lord of
the Rings. The Shire refers to an area settled
exclusively by Hobbits. Hobbits are people with
less height compared to normal people and
hence the architecture of the shire is designed
based on that. They are related to rabbit holes.
Figure 135 - Hobbit holes in Shire
Hobbits live in "hobbit-holes" or Smials,
traditional underground homes found in hillsides.
Like all Hobbit architecture, they are notable for
their round doors and windows.
3.3.2 Rivendell
The name Rivendell is formed by two
elements: "riven" and "dell" meaning split,
cloven and valley respectively, making the whole
word purport "deeply cloven valley".
3.3.3 Osgiliath
Osgiliath is a city of Middle-earth, the
old capital city of Gondor. The production team
of the movie has included some of the Roman
architecture into the Osgiliath to give it an
appearance of an older capital city.
3.3.5 Lothlorien
Lothlorien is the fairest forest realm of
the Elves in the LOTR trilogy. Lothlorien was
located East of Moria between the Misty
Mountains and the river Anduin. Other than a
small strip of forested land to the south, the
realm was located between the rivers Anduin
and Silverlode, a region called the Naith by the
Elves or the Gore in Westron. Figure 143 - Lothlorien
3.3.6 Isengard
Isengard was built in the Second Age around
the tower of Orthanc .The Isengard has been
given an appearance of a battlefield. Figure 145 - Lothlorien
Orthanc tower
Orthanc is the black tower of Isengard. Its
name means both "Mount Fang" in Sindarin, and
"Cunning Mind" in Old English, The Orthanc
of The Fellowship of The Ring the original model Figure 147 - Isengard Figure 146 -
Orthanc
for Orthanc was carved from micro-crystalline
wax.
3.3.7 Mordor
3.3.8 Rohan
4. INFERENCE
4.1 INFERENCE
While cinema cannot transient light and shadows, architecture does just
the opposite. For regardless of whether it is considered a fine act or just the
design branch of the building industry, architecture results in solid objects.
Its end result is buildings, not the phantom places of cinema as in the
Universal classics, The Phantom of the Opera and The Hunchback of
Notre Dame Instead architecture has produced three - dimensional
structures, The Paris Opera House and the Notre Dame of Paris.
In Ramoji Film city the sets and streets are created artificially purely on
the basis of architecture. For example if we take the princess street and the
Akbar road then the difference is created by the architecture. Detailed
architectural study has been carried out to design every sets and streets. The
architecture is the thing which makes each buildings and streets unique. From
this we can infer that architecture is an unavoidable part in movie industry.
As we analyse the movies star wars each planet mentioned are
made unique by means of its architecture. The unique character of each planet
is created by architecture. In the movie the scene transitions from one planet to
the other shouldn’t create confusion. In the movie a senate is happening in the
planet Coruscant, then in the very next scene planet Naboo is shown, the
spectators should not get confused as these planets are shown without any
intervals. So to make each planet unique, Director George Lucas and his
production team has taken a lot of effort in designing each planet
architecturally.
Similar is in the case of the movie Lord of the Rings where each fictional
city has been designed uniquely by the Director Peter Jackson and his
production team so as to make each of them doesn’t look similar. The fantastic
architecture created in these movies were unexplainable.
Cinema Shapes a two dimensional picture plane which is
education can use these films as vehicles for critical discussion of the ethos
of these environments. Much like, and yet experientially speaking, well beyond
the efforts of the Visionary architects of the 18th century, film can create visions
of realistic feeling environments that can be used to reinvent the meaning and
defining factors of architectural expression.
5. CONCLUSION
5.1 CONCLUSION
6. BIBLIOGRAPHY
WEBSITES
http://blog.ounodesign.com/2009/06/11/architecture-in-the-movies
http://www.leninimports.com/cabinet_of_dr_caliga.html
http://www.movieforums.com/community/showthread.php?p=609389
http://www.wikipedia.org/
http://www.starwars.com/
http://www.imdb.com
LIST OF FIGURES
Figure 1 - Enni's House ........................................................................................................... 16
Figure 2 - Enni's House Drawings .......................................................................................... 16
Figure 3 - wall treatment ......................................................................................................... 16
Figure 4 - The Pool ................................................................................................................. 17
Figure 5 - The Corridor ........................................................................................................... 17
Figure 6 - Black Rain (1989) .................................................................................................. 18
Figure 7 - Blade Runner (1982) .............................................................................................. 18
Figure 8 - Grand Canyon (1991) ............................................................................................. 18
Figure 9 - The house on haunted hill (1958)........................................................................... 18
Figure 10 - Sculptured house, Colorado ................................................................................. 19
Figure 11 - scenes from movie Sleeper (1973) ....................................................................... 19
Figure 12 - scene from movie French Postcards (1979) ......................................................... 19
Figure 13 - Le Corbusier's Villa Savoye ................................................................................. 19
Figure 14 - Elrod House exterior ............................................................................................ 20
Figure 15 - shot from Bond movie Diamonds are Forever (1971) ......................................... 20
Figure 16 - Elrod House interior ............................................................................................. 20
Figure 17 - shot from movie Body Double (1984) ................................................................. 21
Figure 18 - Malin Residence (chemosphere) .......................................................................... 21
Figure 19 - plan drawing (chemosphere) ................................................................................ 21
Figure 20 - Varikkassery mana front ...................................................................................... 22
Figure 21 - a shot from the movie Devasuram (1993) ............................................................ 22
Figure 22 - the entrance Gopuram .......................................................................................... 22
Figure 23 - Olappamanna mana .............................................................................................. 23
Figure 24 - Olappamanna mana rear side ............................................................................... 23
Figure 25 - Padmanabhapuram palace .................................................................................... 23
Figure 26 - Thripunithura hill palace in Manichithrathazhu ................................................... 23
Figure 27 - Baumschulenweg Crematorium interior (shot from the movie) .......................... 24
Figure 28 - Baumschulenweg Crematorium interior (shot from the movie) .......................... 24
Figure 29 - Baumschulenweg Crematorium exterior.............................................................. 24
Figure 30 - Berlin Windkanal (shot from the movie) ............................................................. 24
Figure 31 - Mexican Embassy (shot from the movie) ............................................................ 25
Figure 32 - The Volkspark Potsdam exterior.......................................................................... 25
Figure 33 - The Volkspark Potsdam (shot from the movie) ................................................... 25
Figure 34 - the fictional city of Bregna (shot from the movie) ............................................... 25
Figure 35 - Bauhaus Archive (shot from the movie) .............................................................. 25
Figure 36 - shot from the movie showing an interior set ........................................................ 26
Figure 37 - shot from the movie showing an interior set ........................................................ 26
Figure 38 - The Benjamin Franklin Conference Center ......................................................... 26
Figure 39 - shot from the movie showing an exterior set ....................................................... 26
Figure 40 - shot from the movie showing an interior set ........................................................ 26
Figure 41 - a shot from the movie Ben Hur (1959) ................................................................ 27