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IL

CONTENTS
Int.roducl.ion , ,.,,7

Ltgh.t

n Lll_g Reve],\( ion s . , ....


'.: ,',

,I 05
]-07 , 108

MAJOR SIDEBA.RS
Using ThL~ Book. ,""., """",, ... 7 Why Go 10 Ken' d dk? ......... _.. ,.8 The Snh'U_aginordl~ Thunder Sea, .. , .. '._"., 12. Sa huagi n· En.coun lers_. ,_, _ )
StOl'nl!'.e;rcb

LO,S·l, .....

, .. ,., ..

Gha,pter
Welcome

I:
eo Xe n'xl r ik """"''''''

It

the Thu rider Sea "" _, II inc Da Ilgers QrTravel , .. , .. ",13 Stonmneach .. __ _ _._ ,.,_ ._. 14 Dill" Rti'l ..... -" .. -_ - .. .. 20 The Lands ofXen'drik 22
Chap(cr Colossal 2, Adve rrt ur-e Sites ...... 27

Crossin'g

Losr-Sou l Maulo-flhe GJaci<l1 Heiglm; ... "' ....... lID .M i.'l"j.ng r.,'1 bsionlil]'ie$ '" """ 111 R'eforg-iog ... ,., , , , 114

SHake-Hunt

,.-115
11g 120

Buring

N!lmes"., and Selli n'g

' LIl
-19

Spear of t he Deset'\ Wi nels Staff of Lhe lI·iag.rn.a Falls

Arrc ie m H~rbol·.,

.. ,., .. ,., .. ,., ..


,.

27

M onumcnt."., c.anyons

.. ,., .. ,. 29

.,."., .. 31 Dre""),l"fal'sh".,., .. , .. ,.,., .. ,.,, 33 Fog Lnk", .. ,., .. ,., .. ,., .. ,., .. ,., .. , 34FOTsaken CiIY""",,,,,,,,,,,,,,,, 36 Honeycomb Caverns,., .. , .. ,., .. 38 M_NI rtlai n Glacier ......... ---.. _ 39 Old-Growth Ru ins .. _ _,1-1 Primitive Camp,, .... 43 Quor; Outpost .. ,_ ...... 44 Volcanic

De,,,n

Fields
... _.... .. , , ,

ZiggUT~1 Ruins
Chapler

_46 , 48
51

Chs'Pt.er 5: Xen;dr;ik Uh.veiJed ....... " ,., 123 Pr~stige. C:\ a,S~eJi .. _.. " " 123 Landfol'ged W11.lker " .. _ 123 Pr-imal Scholar .. _.-''' _"" _.. 127 Scorpion \Vr"jl h 130 Feat ... "_" ",., .. ,.,., , .. ,.,.,,133 Racial Fears , 133 Tactical Fears , .. ,., ,., , 133 Equrpmeru .. ,., , .. ,. ,., .. ,.,., 135 Armor, .. ,., , '.,., .... , .. 135 -Weapons ,., .. , ,., .. ,., .. ,.-,136 Ge3'·.................... . .. 13S t"'!agical and Psionic
Location", Cavern .. ,., .... , ...... ,." _ 139

in S(onn1:'eacb., .. 'c .. ,_, 0\ h er ,seiui:me p:~~_." Tr-ade Good •.'ofXen'J_rik Th!l Tl'av(l_lC:l"'~' Curse .. ,

,., •• 'c' '22

o tht'_:f'Sil-t"li,

'

" 23 ,' 25
_. 28

_ ,. _-.

3: Encountc.·s"., atar ,

Draw: Beyond the Scorpto n


TheSul

51
5i

The Umbragen 52 FO]'gotlen Givi lizat ion $ 52 The Qabalrin., .. ,., , .. ,., .. 52 The Sul'at Leagu~ , .. ,., .. , .. ,. 53 The Gyrde'" 53 A Legac)" ot Doom , 53 The Cune of the TiLans""" 53 The Du'r-ash ka Tul ... " ....... 53 Xend r ik Encounters ._ 54 New Monsters, .. , .. , .. ,. ..,74 Alchemy Beetle .. " _, 74 Dre a m Ser pent . -. .... 76 G iam . J \lngle T7 Gi~1i.L Prirnor-dia l "" 79 Sc orrow .,., _.,.. 81 Tentacle Spider ... 83 Warforged, Quorcra ft .... _._ 84Wadorg.ed Scorpion .. , .. 85 Yua u-T] W"w::h li ng , ,., 86 Eo cou nle" Traps. , 88 Cba_ptH·4,
Adventures in Xen'dr·ik .,., ..... ,93 U~i g Adven ttl re F,'am ewo rks , ., 93 n Acade.rn ic Errand 93 City of Cold., .... , .. ,., , .. ,. 94 The Cre«lion Forge ,96 Dr-earn Pri~on "'"'''''''''''' ,97 Cl~j"E of t he Da~ke~;t Depths -. _.. \ 00 HUnlil:l.g Party"., , , .. , \ 0'1 IlIic ii Shipment ,,104

form. 139 The Gl;n.·ofVulkooL. __ _.. 14-0 .. Memorial Marker oCtileElvllnDead ... 141 Pillal'orLheTitans .. .,_, .. )42 Shau e r ed Dreamwar Gale .. , 142 T'i me less Foum ai» 143 Artifact Spell,.. . 143 New Magic Items ,., ,., 14-5 Arqu ls Tellor" _" , ,.,. 145 Bracers of the Hu ru'e r .,.,'" 11}5 Sib e r ys Co rnpas s "., , a6 Sularar lt e m s 146 Vu lko o r's )-Ieadd,-ess ,.147 \Va rforged Componenls"."". 148 Behemoth HelL .. , ,., .. ",. 14S Bel! of Foni11 cai io n _.. _.. HS eta", Gauntlet , __ 148 .. ElcmenLalAxe .. ,._ .. ,., __ . 1'~8 E,,_.seno::ef the Ju ng!e ........ 149 o Spinning Flail......... -.149 New Ar-t iFacrs. .... , .. "" -".149 Bhele of the Bur-n i ng Prom ise ,._ _ .. , 149
of Peerless

Olcl-Gn::;\~th Fo:re~ts , ,., , 42 .Iungle Hazards ',""'" i~3 'Thi rty Ancie m Ruins , 48 A Su larar Speaks ,. ,., , 52 Slrnnge Floru an d Fau na of Xerid r ik , .. , 5+ H.i.g-h- Level Adve nru re rs i n Xendr-ik .. ,_ , -.- 56 Advent11 ]" ng Group ELl; ., 58 Adapting Arsi m a'ls to Oiher Climates ..... ,. __ 59 Gi am Factions of Xendrik , 6D Abell CO]'mnander2, __.. _ 61 Mutated Monsters in Xeu'dr ik 62 liZ-a rdfolk in Xen' dr-ik , .... _ 63 Monstrous Trade Goods .. , , 6.4Yuan-Ti i 11 Xe n' drik .. _ 67 Shulass"kar: The Feathered SerV3n\S""" 68 Vu Iko or .. __ ,_" .. _., , 72 Drew Cr esi s , .. _ , 73

Ne-w Mon

lHS

OU(" ..

ide

D"<;liny

Arms

"..

..

150
152

Dr-eam Pr-ison
Elb:i.rs ofAnliquity

_,

__
,

Xendr ik _ _" 74 Alchemy Beel.Ie Lore"""", ..", 75 Dream Serpent Lor-e _ 77 JUlJ.gle GiaQ\ Lore, ,.. -78 Giants ofXcu'drik 80 Seer row LON ..... , , ,- -82 Tentacle Spider Lore , -., .. 83 Warforged Scorpion Lore .,.". 86 Yuarr-T] Wl'etchling Lore .. ,.,. 87 Lo.cat.io n. Local ion. Lccaticn .. . 94 Cur-ses of XeJ)·drik, .... ,. _.. ,., .. 96 The Shard of Arcane Endowrneru. _.,. _'_" _ , 100 De.HiIlY Arms. __" .. __, , .. , 10 I The Ma..-s], cf Desol ai ion IDS Prok res as a Patron. __." , 110 Misaiouar ies Ti.mel lne .,.," ,., 112
Lycanthropy in Eben-on , 113

,. 152

Ingo\sArc-anum ,.,.152 Sanguineous Tome .. , , .. , -153 Shard Arcane: Eridowrne nt ,., 154Shin. (docen.t component) 154Art iIa.c.t C ompor'" n I~ __ 156 Defense of the Makers , 156 Scor pton Beh , .. ,.,., ", .. ,156

or

, .. 1 15 Giani Rui.os 121 Su lara r M~t.e,iajs ]:'1;7 An of Xen' d r'ik , .. , 153 The Dece mShira , ,154 Dealing wid\. DQCenLS' ,,- --' ]55 Desi roj i n,g;Al'LifaCls , . 156 !\'l,_agia.hem Effect.> , .. ,', ,"" !51

100 Adventure

Ideas, .. ,. ,

INTRODYCTl-ON

the fourua come,

I
to ask 'ul. A massive

n the r ui n s ofK€I"
fO\II1I>1;n.

Marquan

titan

kingsi!s
i

savages are cle\crm of St or


In reach

ined

10

sh aner

any sign~ of tivili7..a[ ion bean; down o n the c.i t)·

flLap h is I hrone

On l he p,uh to the of the empire


bUI

lmeless

(b e)' 0:" n fi rid . and n ow [he; r army ..

dr~aming s e c rets ..

r u.l e d.. Th is [ast king

or Xe n' dr-ik possesses


remains

he once to to

dreadful

bound

R ieel!"11 n p.~1.0 n s ftgh t I he; r way through t be C I')'sta I Laby,'inth in se ao-ch of the fabled df!jli'!) nrms: If these
w{·apon~ fall i nt o I hei r hands once agal!1 ope.n the gates
i\!l ancient
10

in or im mOrL,,1 i Iy. So he wa irs (or someone


l he

.. the Dreaming DaJ Quor. .... alone drcwn

Dark might i ng K hor-

he needs IQ ~"~we.r, . , Fi re and magic are bound togelher in rhe fO"ges of losi
q uest 'on ) n ancient
t

vAire ina No pbysice within ;1 speak artifact. only The

sea of! iv; ng 'night mares l for ce can shatter


t he

Cundrak

i mes . I be clark elves

se rve d

I. he.

stone galeway stands twisted power.

in Ihejungle. colors slrang~ surrounding this

mighty giants. Now {he d row a i-e the rnasrers of t heir own des! i.ny. and t he days to c o rue in ig.ht s.ee their blades (\1 .-ned ilgain~t t hose who have come to desecr-ate 1 heir land.
rn o rss t er s l u rn b e rs b e n ea t h
I hcu sancl
I he

it, and the .swi rling landscape Who buill

the gale and of mystery and

and

[cefl ow

whlll terrors out ....

lie on the oi he r side?


I

There's
to

Sea. For ove.r )O,·ty i m.p r i so ne d One

yen I"S.

; L has

lain

l n torpor.
';,[1 League.
U

one way IC find

by i he

giant
j sail

w i za r d s of

the Sui

myst erio us con linen

of Xe n' d ri k is home

car-e] e ss word

i I wou Id. take for (In adve nt re·1ease the lBl'tRS'gue across upon

re r
f>

a i hQus" n d deadly secrets. once gOtien could r-aces had c 1; mbed

TJl e. rn 19h1)' civ i I hal ion Lhal


the lesse r
f01'-

to s hart er tl, e wa r-ds and


U nSCUsp<lC I;

cove re d !h is I and was laid low cve.n before out o fbarba

ng world.
thunders merncrtes

r isrn . R<;1ics of these

At ribe of bar-ba ric giants


wa"-.11 au rued phi rrs. Driven

Xe n' d ri 1's

empi res r e m a in. howeve r, and in Ihe wr'ong reshape


t

by

of the past. these

he modern

nge. Legends~pea

hand, k of ruined

USING THIS BOOK


Secrd$ QJXfll·drik the myster presents a wealth of infor long mat io n about served as a port city of Sror-mreach iou s co nt i Den!
1 h at h as

land

beacon for adve nt u rer s T'he 56 altered la n.d offer-s II host of t rea su res, in addition \0 gold and p owe r-f II1 ani facts, Xen' d r i k h o lds new spells. feats. and. 0\ h.er character o pt io ns . A cha r act e r who stud ie s !. he secrets of the £to·nn gian is of the Cit)' 0 rInd igo S.hadows can learn. to forge the mgolsarconum, while an advent ur e r who seeks OUI the dow of Vulkoor ca n lear-n the secrets of the scar pioD wrai lh s , T)'ernen dous power lies hidden j n \ he ruins of the past-,·bUI all roo often, I hal power carries
a terrible price. Master" Sacrets ofXen' d,,:k provid es a vast alTar of tools for crarting advent u.res and e nt ire campaigns set in the iands o(lhe giants and t.hei r successor For Dungeon races, Xen' drik the is a flexible Master. setting, designe·d to work with hundreds

Chapter Two: Adventure Sites provides fourteen fully det ai lecl site" (and suggestions for maTIY more) t h at can provide a start i ng point for Xen' drik.advenrures. These
universal locations can be placed anywhetein the conti-

or advent

. wh ich se r ve s as a gOlev ..ay

[0 I he

ur e.

nent, and can be easHy adapted to 61 any campaign. Chapter Th.ree, E.ncounters provides a 'tange of i merest ing atttagoo ins and NPCs for explorers 10 deal
w it h.

along

with

new monsters

and

templates

for c.I'ea·-

native to Xeri'drik, C ha pte r Four, Adventures in Xen' dri.k uses the location and encou me r in format ion presented in Chapters 2 and 3 to creare dy narn ie advenrure scerra r ios. Each seed present s de (a i.ls on specific rreasu res 0 r locat ions il1 the shau er-ed land, as well as campaign hooks so draw pes
lures onto the palb of adventure.

Dungeon

Semis oJXen'drik provides

of options ..... ile still leaving roorn for individuel b DMs to make the continent their own. Chapter One: Welcome to Xen' drik is an ove.r+ view of the shattered l a nd .. Th is chapter exam i nes the

Chapter

t reas UTes a nd lore

Five: Xen'drik Unvei.led presents ih" 0 f I he mysterious com ineo I. Whet her

prestige classes, feats. armor, weapons ..magic uems, magical locat ions, new sp ells. or a rti facts, t he secrets 0 f Xe n' d rl.l:.
CB.11

history

and layout

cf bot h Xerid

r ik asa whole and

the

bring

power and glory to any character.

cil lets III f,go lda.n 0 f s~.ni;ietU COM! rucrs [11II.L preda t e the -wadorged b)~ te ns cf thousands 01' ye.ars. The. corit ine nt is home to !.errfbJe roQI1Sl€'rt arrd bi;><lTre landrnarks , relie~ of ex! l·~.plan~r i ncu r s iorisa nd \ ht: dreadful power of d race n ic ma'gic. X e.n elfi k j s a La nd 0 f ntY$tery. whe re IId~el~ltu'e and tr-e asu re C.ul be found in ever)' shadow.

THE SHATTERED LAND


Xen' dri k W'L~ horne !O gia nrs, rowe.ri ng bei ngs possessing t remendous Sl reng.t hand in re llec i . By SI ud)'i ng the cant inenr's r u 1ns , sa,ge~ have been a.ble to deve.lo p a general sense of (he Iives and h isi ory ofrh is 10SI age, but the precise nat u r e of i (5 people. r emmns a rnynel·Y. ScholSome
t

eighty

housn nd years ago.


race-vt.he

Eber rons

f1 rot c ivil ized

ars bel ieve thai

I, hi,: I-J'CSl gia,)Jt8

were

of a t )'p!l

uk uown

in

both wiser and more powerful chan the giants 'Of I he present clay. Some who st udy them r efe r to i he5e might)' Fou n de rs <Hi '-'1i tans"

rbemoder

nage,

Though Ren' dri.k hus Hkely always been. adangerover: t.lre c.ou rs e. of t-wenty thousand years. I b-e giants rose trom,~a"'lIgery to cr eat e 11 stable IInd advanced civil izavion T'heIesser races find crenre.ees of Xendr ik we re a 1.1 brough,.u nder giant do m.i n ion in time. A meng t b e gia nts' sl aves were! he elves, who became co m man througheut their master-s' cities and scu le me nts. Sixty thousand rears ag'O, something happened th at wou ld cln nge ~be.gianl S and I he fate of Xen' d r+k forever. Gia nt explorers made contact w it h th e dragom of Argonn esse n , and a gr-oupof dragons to-ok 11 great i ruere si In I he nedgli ng ki ngdoms. Flights of dragons m ignlled \0 Xe n' d ri k r0 (ak", \1p residence 1I mong the giams, shari.ng the i r knowledge of magiC with t he you nger race, The gianu quickly master-ed these mystical arts, cnHlting art ifacts and wondr-ous Locations still beyond (he knowledge of mo de r n c ivi lizat ion. The gianl nations eve n laught t he.i r e.lf slaves [0 us.e magic. W iih the elves' ralenr fer I he a rca ue arts allowing them to overcome the Lim il at ion s of
ous-laud.

Whether you're a player or a Dungeon Master. whal does Xendr ik have to offer? Why make the trek across rb e Thunder Sea? Consider the follOWing. The Und.:iscovered Count.ry, Kho r .... r e holds ai its &hare of dark places (including the Demon Wastes. the jungles of Q'barra, and the Shadow Marches). but Xendr ik isa.lmost completely unexplcred. Anything could be hidden !nits in \erior: a [ost city of gold. a dragonshard the size of a rnou nta i n, or a founta in of youth. Xe.n'drik is an unknown land that offer" pes the chance 10 be explorers as well as adventurer-s. Pu.rsu.it of Legends: An andentelfwar prince, said to be the forebear ofVadall ia of'Valenur, once turned whole lakes ted with the blondof giants-ors-o the stories say,Jl is" rumored th at the secret ive el ven sect of the Qaba lr-in gaye birth 10 the fi rst vampi res. a nd that these undead larch st ill sleep in hidden vauhs. Some say that rh eli tans shauered the lost I hi rteenth moon on a vast altar of obsidian and brass, Xen'd.rik is p land of legends, allowing characters to take. On cbaHe'nges that are laTger than life. An Untamed. Land: Travel within the Five Nations is relatively safe. C haracters wa nde ri ng t he I rade roads 'Of Breland litre u.nHkely to encounter hydras or manticores. Xen' d ri k, on. the 01 her hand, is cornplei ely wild. A nyl hi ng could be hl.l'king in the shadows: feral drow, ancient constructs, r'Ogue dragons, OJ' worse. Xe.n'drikis the place for any hero in search of a chn !lenge, ·or for 8. D ungeoo Ma.sler who wants to test a parly wit b so-me new and fea.nome beast. Forgott.en Lor-e- From the fallen empi res of Ihe giants to the nomadic dr-ew, each of the cultures of Xen' dri k has its own martial and magical t.raditio(ls. W het her II pa rt.y seeks to wrest long-lOSt secrets from t be tuirts OfHl'u;ek Mohl or to maste n the arcane Ritual of Binding, Xen'drik provides explorers with opportunities they could never f1 nd in Khorvai re. Untold Po .... rl The lost magiC e the Age of G ia nt s e.l(ceecUt ven Ihe wf)d~s! g.re-ams .oflheA rcane ,Co ngrc:!ss or e

I he Twelve. The 1itari s. of Xen' dr ik coul d forge ar I ifacts and

or

even sh if] the ocbns 0 f t he planes ..Exped itions to Xen' d r'ik. provide a chance to seek tr-easures far beyond the capa· bflitles of the w izards and arli.£.cers of Khorvaire=ar tifacts Ibm could alter the cour-se of history. The Evil Mastermind" A journey 10 Xeridr ik mighl 1101 be s matter of choice, The l icb -queen Vol. i he Dreilming Dark, the Lords of DUSl-aJlthe forces of d" rkness 0 n K horva ire hunger for I he power hid den wi thin the mysterious cent in en t. 'PG~ bou nd Ior Xe n' d Til mighl not be doing $.0 forthernsdves, but to keep some art if D.CI or secret au t, of [he ha ndsof those who would tu rn iu powe·r LO evil ends. War and Peace: Dang~r can ar i se.Fr-o m mundane sources as ea~ily as dark cults and co nspj r ac'ies. The Treaty of Throne.hold is an uneasy truce. and many bel ieve thill it is on lya matter ·of ti me before war begins again. Ever y nation in Khorvaire is preparing for tlll' posslbil ity of violence-and what better way 10 prepare than by IJIti ng c! a iIn to the 'might 'I a ni facts of the ancient giants? Advernu re rs might be hi red by ki ngs and queen, or dispatched by agents 'Of the Chamber [0 SLOp other.!" Ir-om claiming weapons, \00 dangerous to be Wielded by mortal hands, Neu.tra.l Gr~und, Sto rm r eacb stands outside the authority of ilny of the Five Nations, and the wilds of Xcw'drikaregoverned by no one. The free city can bean excel lent place to wait for rr ouble wit h the law in Khol'vair-e to blow over, a nd it offers the OppOl"lU n ity to deal with tradltional enemies more openly. Anything G-Q.es, Any element in the DUNCEONS &. DRAOOr.tS gll'me can be found i.nt he E.SDliOtl $euing. alld more than Rny other location, XeD' d rik shows the tril'lh oft hat statement. Between the st ra age magic~l forces ,hal ha .... warped I hecont inentand e the vast arcane powe:r ontj, fa I Len ti vi 1izarion s, al most anyspell, objec!, or creature could be bidden ill [he dept h.s of the shattered Iand.

O:n1! of t.1u: many 'i}'dopean .I"~ on rneCOnlmc!D.1 ofLn'bik


therr size. away [rom became The tom inent. orXen' mare itselfwas of giant drik from Da l in 1hey would FOI' a ti me. cif'agon Xeo'dril.
\l13)'

bUL con Il ict i Al'gon find return years,

I.

<llld gianllived.ln drew come, wit.b. of yean, u r ies


to

h armorry. the dragons

nellS.en event ual l ln

ce m

tbe
t

dragon~

bj'.oke ofr eoruact for rhousands and

he giants;

not

civil iza; ion of t he gia nlS prospe red For an ot her


its e rnpi.res ~P" years

h"enl), (housand Then.


QUOl"

ad

ac'l'oS'~ the

Fort y thousand
t

ago, rhe col lap.se nighlreAlity


S.

was set in. mot ion by an ext.r-apl a na r i nvas io n h e Region of Dreams. the n at io n s of the on cataclysmic

to re inro

Living gi n t s , and
pow I'S lO

caned by their bau les. In the end,


.a.r'ca n ists drew

an nl l ianc ver ibe act io n


!IS

co n nect ion bet w en


U1a.l u n leashed

D31

QU01'

and
'IS

Ebcr-ron-ean

destruction a thousand

nes rly years.

eli ast rou


magicaL

rhe

"tar
and as to had on of
IT.S

it soug-ht For the gianls' ihr ow off prepared Eherron


sen

to end.

flJmosl

curses

plagu-e. !iwepl through


el F and
t

t.he land, , Desperately Ihal

civil

wa r rag-jug even nily thaI

d row slaves

se iz ecl the opportu weakened, might have

he i» chairas

the giant.';

to call agli.in

on lite powe r fu l magic. of the dragons.

ban i: heel the

cl.'.lori-magic

destroyed

rC

not for the intervention to bear,

No

knows the Full extent of the poweL' Ihe 100,ds <;If A I"gon nes brQughl but i rJ the afterrrlath, energy spr-ead bh.arj'c the XeD' drik "eros; mon st e I'S in old wa no more giants Eld rirch the land,

leaVing a twisted wake. The recover-ed,


FOI'

e.nvir-on mer)! and we re reduced

ICI savagery

a nd have never
R.

I heir cit les fa II i"g-IO ru in , forty t housand ye are: Xen' d r i k 1'Ul$ been land of mYSlery, bUI in r ece nt I ime the people of Khoralmost vaire and Sarlona have have ecrets
to

begun been remain

to probe recover-ed hidden them.

its depths. from st.i.l l , wailing

Many for

of

i he

creatures can

in

h e MonslerManualand an appeArance citto

orh e.r monster in Xeo'drik..


t he

faut ast ic treasures but lis greatest bold adve nt u r e r s

irs ruins,

collections
I'll

make

from
1,,1'-

nca

in. o rne 10sI, cobwebbed

sleeping impact

unearth

I'a"que,

A nation

of rhr-i-k reen located in the midst


have bad au enormous around

of rhe
on the

STORMREACH
Though
(\"0

Five Nat ioris would

h ist ory of I he-region


set
t

1.1. However,

rhe th l'i-ko'~en
thousands provide lo.us causing Xen'drik you r mark or has been the map has been

a number
t UI' ies,

of daring

lc rs have

attempted ovei

to

might into
Ir

h ave been
t herr

Ilour

ishi ng in. Xe.n' cLrlk. for

e rablish colo n ies in [he i nt e r ior of Xen 'drik


cen Only two coastal the cit ies have Rledru managed

the .I'''''l d isast er. Ihe City

of yea r-s, just

wa illng
I

for the cia when rn rerlop ers stumble

all .suc h set II em e rrts h a ve met with n colony of Dar Q~L and

h idde-n kingdom.

\'Viii

this 5,: knowl

contact dge or

to su rv ive the 1)as-

adven ru rer s \lfi easu res? Or

h access

to str<lnge

r.a bu

~!lgt: of ri me:

wj II t he),

en ['age the

dU'i-kreen, alike,
10 make

of tormreach. As wilh Riedra. itse l I, [oreigne,.~ an: nOI welcome. in OM Qat. So. adventures in Xe.u'd rik Iypically
b gin with
in Chapter'

t he rn a n t isfol k to declare

war on the outside

wor-ld ?

FOl' players

a jou rney I), b itself

10 Sror-rm-eac

h (de

c r ibed

in detail for

is a playgrou
on the ideas

Du.nge o n MaSI!' nd. Th is i you,' ahance


and
10 place

wo r ld , and with

your

favorite

creatures While

Sror-rnr-eac

offers outside

plenty

of opportunities the

of )'OU r Ow n dev i s i ng. Th is supplement creative


<l.

adve ntur e. Though is a free city existing Th is allows conspir-ac.ics a knlgh. reach

founded

b}· GaBral'. nd

set t le rnc nt and

designed

freedom

in mi.nd.

the aut ho r h y of an)' nation. m.overn e nts i re to operate

of Xe ndr-i k has left u nch arted The inCh aplel'

[ew cr it ica l Iocatio

ns , much
t

rna ny of the reach Mocker ground-at

u ndel'grou

a ncl n nk n o.w n, hee.ncouruers i n Chapte your p.ar\) vision findr I "olen d. re Ir-a meworks
po i n 1 on
)'OU iu t

act ive in Khorva

Srep i DIP any Storm


or a priest orthe

11~ the ope n. t.ave rn , a rid you m 19h1 r u,a i nt o


lord of the Aurum, of Vol.
SIOl'IllOJ' i

adve n t U r-es it es ] [I Ch apt e: 2, 3 .... nd the adveruu single

of the E.me"ald

Claw. a t rade

4- a r e
they

nor t je.d 10 any

he map. the

he

Blood

are designed

to help

-o u shape

is neutral

least u nt il o meo ne r h rows

of Xe nd r i k.

campaign

rn s around

the hr-,sl punch.

MAKING YOUR MA..RK


One of II. c rii lcal features remain I Rlgely unexplored. Iound

cf Xen'd.r ik i .h1l1 it-lands LiteraJ Iy ,Ul "d'd ng 111 ighL be over the ue xt hill or in Ih e next jungle gro"'e, Any

ing the lostIe nd of i he lh,·j-kr·een'?TJ.,." For sa ke n Gily (page 36) make. a. Fine t hr i-k.reen for i.rcss. This b o ok is a to o lb ox-vuse ii ro make the la nds of i h m rer ious
co nt i.n eru you.r Anything own . ca n bJPpen in Xe11' d rik. So read on, and

'Ie\ 'out' imagination

'-up wild.

CHAPTER

ON'E

WElG0ME , TO XENDRIK

A
must make in its
0""0

dveru u r e rs drca m oft he worrde rs orxen' Who doesn't

d r-ik:

Travelers board
I dUI

on cargo

r'u.ns are expected

to

help

out wilh ship-

yea r' n to Gnd a lost city wlLh waIls of gold. (0 1c.,n,long-forgotten ITlnglcal sec rers. or to u neart h lll"tj f aCIS wi I h I he powe,' 1.0 shape the future? In Xcndr-ik. all
explorers task cha Ilenges of
t

ies and chor es, and

if the

sh.ip cornes u ncler attack.

are expect e.d to fight a long'Blde the crew. Ae renal. Z iJargo, and House Ly ra n dar of len mike use. of $O~ r wood S~ u Ln g s,h Ips. Light and ~{v iII , these \'esse ls move The crewed oudi at 1,"/ice the speed top
0 [ \ he

hey

these exp.e r ie nc es are poss ible . Fi r st , I ha.ugh. their right. way to the shattered la nd-~ Tb is c hapre r e xam ine.s the

of a mundane
!ravel

ship.
I hose

perllous

l i ne In sou

lire

vessel s
ship

by

heirs

of Hons-e

Lyrandar.

A mundane

involved

.i II rea chi ng Xe n ' d r ik , rhe d~ngers

ravel ing

through tbe hostile con t i neru , and the OPPOri"C!l1 it ies and ptt-ri Is LO be fou n d in I he POI"I city of Storm r eac h ,

CROSSlNG THE THUNDER SEA


Whether

by sea or air.

a jou \'oe), to Xcr, d rik Is typicaily Stormreach must brave the sahuaginTeet h islarid chai n and! he Celli hurricane) ,hal Mg to Xen' d.r ik table from Khorvs i re \0
rt ,

wheel of wind and weIer call sail at t h re e times the speed of a normal vessel, wh i le an elemental wind ga 1leon c a n COVel" up to 480 miles ina day. Sud, vessels a rc Us:1."" I)' de'&igned "cith payiTl.g pilssengers in mind, wid, a l'ew small cabins f.or t rnve le rs. Travel by A ir: The Skyfa I i Pen lnsula is well named. The high degree of st or m ;ICIlY-it)' makes 'travel across I he
(Led w ilila Sea dangerous even for heirs of House Lymndar.
t

riskr Ships hcadinglO iI).feSled waters frequent stor-ms

Thunder

of the Shargoo's (i nclud insula. The


t

A ir-sh ip c apt a i n s have e nc ou nt er ed unbound

.ele m eru al s, h r eat s in

ing the occasional

)'rthaks.
t

in sect swa.rm s , an d more dangerous skies. As a r-esu lr , HaUl;", LYl"andar reach On lyon urgent a i r-ships t-o Storm

bauer

the

SkyfiJ! I Pen
including

provides i nformaLion
SI<)rmTeath,

on

h~'JounJt'y

du rat ion , the cost pe!- tr-ave le r. and

how frequently

vessels of any given!

ype depa

Iypically of I he house or whe n a vess.e lis ch a rrered by a f avoI'ed cl ien I. T'rave l is fast. and a iesh ips are designed for com forl, bUI
he Xen'drik deploy> business
I he

MEA.NS Of TRAVEL
~Irip aboard

cost ca n be prob

ibit ive ,

Te iepOI"lation:
Zi I mercha nt vessel c a n not
I he

The safenwBY
themselves

to cr-oss I he Thunder
at.ion , Characters House Or-ien, who but

a Lyra rid a r wi nd g~I1eQn is qu ire differenl

Sea is also the Iast est way: te lepott te lepori fro d istance
In

an d for lhose who ca n a fford it, c ve n [(lster IInd more reli-able methods of t rave l can be fouud. Sea t r ave l , flight, and
ffO!Jl ajourney
<;>11 0

i.n ~t"erage

ca n hire
10

Kh 0 rva i re such

S torm ..each

req u iresi he

le!e.'POrLMi.OIl

a r e the

r h ree

primary

rnca n s

Ken' d r ik. See the

EBHRDN

Cilmpnlgn

SeUmg

or re.aching

li st of c it ies in which

and

/!xl,/nrer',I
and

HcwJbeok

for more

in [o r mat ion on. any of 1 he met hods

ofan hei I' of Siberys, Below i. the an heir might commonly be fOil nd .. a long w ir h the cost of I he I rip and rhe percentage chance \ hat the he i r is nva ilable on any given day. ra regrcalcr leiep()rl ability Cily P 1.,11''''' k-<!'<:p
Konh l'M,;-sge Cosl A .. a i l ab l c ? I G 1j. gp

Ve5Se lis prese

II ted below.

Tvave l by Sea: The Windwrig-hts Guild of House Lyrn nda, dom i nates the sea trade. an-d I!"ave] i ng u rrder
Ill.:. \\findwrighl
;<llcl

6,[lQOgl'

nag
Every and from

provides nation Zil'll"go

an tlrtd

assu ra nc e of q u al it v merr-t

6,000

competence,
I hough.

has its independent RiedI'a Sea. ee Cargo in pa sh ips

chants.

icu la r
I rave

Shan)
A maximum Ira n sported ment
<l rei u

+,OOO_g'p 5.000 g'P

10% ~~O% 20%


c r-eat u r-es can be

havcsi'llable on
t

Fleets in the Thunder

1 of five Me d iu m Or smaller

to SCormre.<lch

a l l i he Khorvai

pons

mentioned

lie tlcc~mpan)'ing

rable.

rnt his manner.


Prices
t

along wilh ,~hateverassume


U"

egu ip-

_-\,,i result,

'Wh.h6uI I he berref tor lllJgic, il rakes a sh i p just OV~l:\ mon I b. l-(, complete. L h e j ou r n e y fr-om Sh ar n (0 S rormreach. a..<suming it su rv ives I he da ngers of the Thun der Sea. The-mundane vess e ls that make these jOIJrnc),s are most ly ["argo ships, bui It to hoi dam 3X irnu m volurne.o]' trade goods,
creature
hl9

they can c~rry. rn


I rip

thai the caster corisec


IT

is mal ing
I

ove.r the co u rse of he ret

Iwo

ut·; ve da ys. The tens I cost,


I"

pes

ca n piggyback on from
to

iP at no .addi

tho ugh a nj' de I aYt.llu5t be nego rangj_llg

Ii ated

w it h I he hei
witb

(~t ,-~res

10%

to

50'% of 1he

above

(lost per day), ple nt

\e~er;, are

k)' to

n nd su Ihcien\

comforts

are at a mini

mum,

"pace to hs

,Ig hammocks.

and

pas-

Cb.ar-rer-ed. Ships:
but no I irne

For char.accer-s

wail for the next depa ni.ngvessel,

y of gold ehanedog

;sh~p costs" lOtl.gp p~r dayo'!'n:av{'! (Ztlo gp per day for a S03.".",foQd sidling s;h.ip, OT 3.00 gp P;I}Tday tor ... L)'1"ilndar smili':lg ship~ 'v .Wi 'ld ~clll.,on",can 'occ<li5"iona!!1' chartered for 750 be
gp~el· day, ·whi}.; chnn<:rilig
day:j

a .sh

i;p iq", gPOQ

({Ie xpep$ i've) O"p,tloTI. C'l:lane·,.; ng;j. s~iling:

r a ~aptain

~n airshipccsts

1,000 gp per

willing
! he

fo ,'iSf the ci"oS'$i!l,g can, be

found.

Co nsu 1t
flu mber of dap re rs chaner.ing

G·et ti ng t o Xel1' d r i k t ab le for L he n:·qu i red for a c.harte.r journ r:y. Characpay th e

a ship

daar

Pa$sen"ers 'never have LO work aboard a luxury ship. and i1:1 case of <;0 m bat, are nol expected to h el p-a IIhough a L)Tran-cla:r captain migbl reward pC~ who leap 10 the defens·'; of thecj'ew, The adve ru u re 1'C!,)'age the G(lldJ'n "J Dr(/g<l1l presen ts a se )"ies 0 fl i. n ked SC,']] arias b u i!t a round th~, Sllarn-to"XNJ'cll'ik matds n voyage of KhofVail'e's newest I u x ur)' ai rship-c-an d the 11, rears. in t rigue, and murder that go w j t h it ,

rate

for rr ave l ro and

from their di;<s[inalioo.plus e.a.eb d~1ythai the sh ip must wait fo'" the pany 1<> cornplet e .lL5 m iss io n., Chnrac re rs charre r i ng a sh ip m u st pay Fa" the r-eturn ! rip even if I hey are nOL on boavd. Chane" ra!.e~ include haz s r-d pay far rhe sh ip's crew. bUI the charlerjng~hll1~aclel-'; a re respo nsible for hi l'ing guides and making bribes a" r eq u ired (see I he Sahuagi n of 1.h0 Thu ncler Sea. si-ciebar. below), Luxu.ry Sb.ips: Xendrik is not the ideal destination for 3 pleasure c ru ise , but some people only (ravel in style. Lu~ul"Y l ravel increases t be cost of a jou ,·ne), by at J<:aH 50% and mighl be .available only on a charter basi s (al the D M's discret ion). While on such a jou rriey. characters have access 10 frn e food and e ntcr t a i r1"1f1e11 t , alongwi t h a House Jora5co hea ler. Bt:l.ween the comfortable rurnishings and the m i nist r-at io ns of the h ea [er, ch a r-acte "3 ca n regain up IU 4. h p per eh a rnct e r leve'l per d ay wh i [e ! ravel i ng, In add it ion. i he lu xu '-y vessels of H o u se LYr<luda r carr·y a cornple rnen I.of sent ries from House Dendt h-p3~senge,.s doni pay just ro, corn [or-t , but also fOl' p","ce of mind.

PORTS Of CAlL
sout her n
I he POriS

Pa~"age to Xe nd rik can be booked


of Khorva i re.

only in the majol' s "ligbtl)' di ffe re nt , and the lone of the FOri can add \0 t he flavor of
Each city; journey,

Shan).: The

largest
lOS

of the so.ut he-r'n ports and

(he

c iI Y phy sica Il y close.st

ter-m r eac h. Sha rn is know nas

t be Gateway to Xe n d r-i k [o r a reason. lt is 0 major center of n-ade for tbe Windwrigbt~ Gui ld. but all manner of pr-ivate ship. 31~o make their way to Sharn, This i.~the best plaCei' to nod pusage to Xeudr ik on short notite. The pr-ices given here supersede the general inJorrrlat ion provi d ed in l he Snam: Ci!y ojTow;:r;! supplement. Pylas Tal aear . For the long-lived elves . l he slow journey LO Xeri' drik is II chance to reflect on rhe t r i ais and e xo d u s of t heir a ncesrors. The V~S\ major it y of the s_hip~ lh at ,;it iJ from t11is pOl' I.l c S ror mreach are el ve n vessel s. TI,oia npart' The gnomes were ex-plo1'ing ihe sea" long before the r, rst dngon.mar.ks appeared. al.lhough a

THE SA.HUA.GIN Of THE! THUNDER


world.

SEA.

Look beneath the waves. and you'll r:, nd a vast and ancient filled wilh secrets unknown to those who can breathe only air, Thousands of'years of history are buried beneath th~ Thunder Sea. Kingdoms have r iae n and fa)l.en there. Creat wars have been fought between the s.ahuagin and aboleth slavers. between mer-fQlk nomads and the Lords of Dust .. Pirates and merebants battle sahuagin at the fr·(lnlier helween ai rand warer, neverdreaming of the mysteries thai lie below. The sahuagin are a powerful and sophisrrcared race. They are stronger. [a.ster, and smar-ter- than huma.ns, wi rh a r rnor-ed skin anda dead I)' bite. The sa h-uag in have 11_ dan-based society, and they fight one another with the sarne zeal the), devote 1.0 'r.. iding surface vessels and fish.i ng vi Ilages. So far, these i nter-nal st-ruggles have kept the $a_huagin from mounting a unified assault on the surface wocld, Sahuagin can be found in all ten seas of Eberron, but t.hey !1-1"<; most common in lhe Thu_nder Sea and the Barren Sea .•. Forcent ur-ies. they were implacably host ile. but-overtime the;:scholars and sages of Ca1iIar <I.MZ ilargo were able to esrabltsh diplomatic eoruact with a number of sa;h-uagin nobles. For thela .s t two cenrur-ies. captains
plill1ning arrl'ngernents to travel with across the Thund.er paying Sea have made

for peaceful pa.wage and tor aquatic guides to help ships u'a"igale the dangers ofShjrgau's Teeth •.19day. sahu1Igin [lJidescan be fou.ad i'll aJ'1 the grl"llI pO'it ol:ies of-souther-n Kb.Q''o':aire.
the .sah.uagi.n,

III the Cliffside di~trkt of Sharn. sahuagin curses have even Found their way in to o:,'eryday speech. Due. to tb.e con nict,. betweep clans. b aving a sahuagin guide is !l01 a foolproof shield agai OSI attack. Ave"M:f must adher-e to the terrllory of irs guide's dan, and eVt;D then It mighll"un aIou_i of a l'a_id.ing parly from a ne·;gh. boring dan. Defeating such raiders won't invtte retaliat ion, bUI I1ghli n.g a clan in its OWO waters usUl'lll)'results iD redoubled auacks as the sea dev ill seek 10 bIi ng dcwn their prey. Old sailors lell tales oflegions ofsharks ted by sahuagin priestesses riding dragon eels, If caught up in such an act ion , a~hip'$ only hope is to cross into dte territoI')' of an opposing elan. Adveriru r-ers in an appropriate port .:it)' can locate. sahuagi Il guide with a successful DClS Profession. (sailor) check, DC 20 Knowledge (Jocal) check, or DC 20 Gather In Iormadon check. It is also possible to n.egotiate with the sea devils on the open water, The 'WindwTight~ Guild 'has a fewestabl.ished points whena~apla in can drop anchor and drop II carved signal stone overboard to call II; guide f.,om the depths. In either case. the standard p'L"ice for hiring. guide is 1% of the value oft be ship itselr(lOO gp for BSi.IlUdud sa Llings-hip}. Maoy capta [ns offer greater rew·ard.s in the. hope of buying gre~ter loyalty, On occasion. sahuagin have helped sailors. battle threats from Ute deep. The pri<:es for individuallTansport noted. on the faCing page already i nclude the cost for a vessels captain to deal whlllhe·uhl,l.agi.n.

GETI"1NG

TO XEN'DRIK

Trnn spor-t .\ i r~nip Sa,i ing sl~i p I

Tra.',,\

Time

Cost

NextShi'p ·Jell' day' Id3 d<lv,S • I~ cia;,

~'ll1ulg ,hit'. LYf'an.cla:1


SaUing{,hip. \~ ind ga'lleoll -1\,1.as T a J ae a n to Tran,sport .rl\lJ "h1l!i S~lling ship
Sl'O'~

scarwood

'l day> 31 cl"Y~ II chp 16 d~ys

1 A4:-0 gp 45 gp 79Zg£! 77 gp

2 ekl'
rnr-e aeh Travel Time (; d",y~

432te

!d4dEF Zd4 dnv

numbe r 9r'Zil. me.rcha nrs have jo!ned the 'Windwrigl'll~ Guild. T'he g:rlOm~s have-a proud se",fadn.g!T'iliditir;)tl: "N.:a dy ha ITor! he mundane arrd $oarwOOa 'I'~sels leavi ng thi~ pOl'! have gnome crews. lI\I"d.hun (J)'<=.aw find the res accorumodat ions aboard such s-hips!o he quite snug_ Za rash 'a k: Prospectors oFtlie F'in.del:!;,Gu i1d ca n ah/ar~ find worl~ inXlIJ):'dri j.;" lind Hou"e Thara:sbk lH\,s forged ties wit h Howse Lyrancl,1l" to fad lill,ne H~':el ,Iq S iorm ve ach . While tech n ica Uy fliI'Irt .of lhe Wi I1s1;w rl'ghn, G u; Id. man)" of (he sa ilcr s'who r u» (h,e Za'l"a~h 'ak r'out e are actual I)' hal f-oyc.s who have come LO 10v.1! tlH~ sea,

s.,ilillg~h~, Ly,,'"nda1:"
Sailing ship. scarwo od II'; nd galloon TroL,llVOrt T!'anspor\.
,\ ; r ,h;p

59 days :2 0 day,
29 days

6 nar"
to Svo r m r-e ac h

Cost N~~t 'Ship 2,&,811 gil HI'Zduyr 85 gp 3M dAY" l, +40 gp Hl:4~ , -(la"s 2d4: days 144gp 8G I gp ld'i d~),~

THE DANGERS Of TRAVEL


The Thu ncle r Se~ draws i\~ rta me. Fl"om the violent SlQT'm~ I.bal SW rge across us water-s. The path between Slqrml'e:i.ch ~J 114 Sh a rn ;" blocked by ShaTgon's Teet h , ~ sel'ie:s of isla nds choked wi rh sharp reefs and hidden shoals, and
in habtred

by

militant

sahuagin
l he

cla ns , Finne;;
fOI'

roarn
pre)'.

the

ca l mer waters cornbar t\j]';ng and

beyond

Teet h. search ing


t r-ave]

The

Tr-avc! Time Cost Nex, Ship 3 dar' I,HO gp ~d8 day' Sailing I<hip 32 days l.d6 days 45 gp 2<16 jf"'),, S.Jiling ~h3 . L) 1-" ndar II d ':.'y' 7fJ2,gp 'Sai.hng ship. &o"rwood 16 clap 2M cla)'~ 77 gp .}32gp \\'\I\d g~lJe,'O n 3" day' 2d6 dn,,'
Zarash 'a k to Stor)XI'rc"cb. Transpor
I~ i

SIQrmwrQck supplerne pres,ellted While


t h e crew

ut pr-ovid es det a i le d ru les for naval . An)1 of t he opt ions

(he. haza rds of sea Thunder

in [hal book can be used to l lve n up an advenSea jour ney, throug'b guide. \ hrear add
to II

pan),'s

a vesse l is traveling i nclu de s a sahuagin l iuIe

Shal'gon's 2d20

Teeth, to t'he d% a

the D M .shou.l d rnake an e ucou nter check once pel' day. If rol l ,

Ell c o u n te rs

are not always hostile.

For example,

Tn,vel

Time

Cost

ri.h ip Salling ship iSa,l, O{ ship, L) rtm d'~IT


Wind g;ncllxoll

4" ~ii;L. p. 57 clap


]f)

V60gp
1,%'11 gp 124 gp 15'1'.8 sr
82 gp

Neu Shi.p idS d",y"

school

of ~harb poses

SaLling sh lp. so arwo o d

day,

iaa

da)'~

211'6 d<l)"
'ld6 days

ifa ~ailing: ship has a ~<Jhi..iJgil'l guide. rn i-ghl leave 111110ne. 0 n the ot he r hs nd. I he guide m ighl be i nt e nt OIl bet rayi ng h i~pal ron s. or" group of sahuagi n
raiders m igbl he rn e m b er-s of a riva 1 cla ri .

wi ncl galleon. lind a sahuagin pat r ol

28 clap 6 dai,~

leU d'lY'

SA HUAGIN 15 NCOUNTERS
The sea dev rls are rea rsorn e preda tors. able to bl'i ng ma-rLid pl"owe:lS a.nd magical might to bea ron their erie m ies. Howeve r, rrot every encounter with tile sahuagin has 10 be it bau le, Unsavory Appetites: One of Lhe rimals of the sa'huagi n religion involves co n s u m i ng.a fallen foe to gain his strength and power. Some sages clairn rhat tbis process is mote than just ceremony. bo\~ever. and that creatures such as the [our-armed mutant sahuagin, and lhemalenti are Lhe reault of this r ire, Either while alsea or in Stormreac.b. the party is ~pproached by a sahuagin pr-iestess, She wa nrs the PCs togo inland and capture au exotic monster I hat can be found only in Xe ndr-ik-ea crearur-e t hat lives too Far inland for her warriors 10 hunt. She pays handsomely
for a I ivc sped me n and m igh But what
t

ha~ a long-standing

hire
[[1

I he

pa

ny

\0.

hunt

addir iona

I beasts.

h.Orf'Ql'S

igh t these creal u.res

consu med by sahuagi Tl W<J friors? The Futival; The party Is approach i ng a srna U port vil:lage by boat when someone catches a flash of motion in ihe warer, A. dozerr sahuag in rangers r ise from the sea. along wit h a priestess an d a four-armed w:izard. T'his cl an
produce when

pact with the villagers conce.rning fish in g rights and the worship of the Devou rer .. a,nd th. is ddegat ion has arrived for the an nual rituals. Will lbe PCs seek to defend therillage before learning the LI'Ulh? How will clerics react to huma.ns who follow the Devourer? The Wo rds of the Devourer; The deep water of the Thunder Sea bolds uncounted secrets. As the pany'ssbip appr-oaches Shargon's Teeth. a sahuagill ranger da mbers up rhe hull and onto the deck. He ho Ids a sphere: of stone engraved with intricate writing. which he hauds to I.he party. A successful.DC 25 Decipher Script check reveals that it is a propheC}'-ilD ancient Lnscr+pt.ion rhat clearly indicales the dale, the ship,.Rnd one of the pes. The ranger insists t hnt the chosen PC accompany hi.m to a rem pie deep benearhi he waves. A st rug-gle lJes ahead, and the charaerer must Te.cei,vethe blessing of lite elders if any of the pa'rr), are to survive. ls iL a hoax. or .is danger truly coming? Has a rakshasa rajah, been releMed from bondage •. or does the prophecy forele.[lan IlLlian.ce of aboleths or some dark p Ian of the dad ky r? And what wonders wi 1\ the ch aracrers 'see i n t h e city benear h the ..... aves?

d% 01-02 Q3-M

En o'u,rltc_r
I <iCW' ,- r"hi

,Ayt:l"age _EL 14-

05--06
01-1i
12--1,(

J-d 3greaLer,$IOrl1l I kr:al;~n

elemea LEil f<!

12

S ,-.],uagin I,l{, t 1'0 I~ I d '1 g".~"\_,',- '-'~l- rei w


1 d l'lIgoJ] eel r
1 d r'aggn
ttl

12 12
e 1l1'e-r' \ a I,~

15--17 18-'21 22-'25 2ii-3.0 31-40 4)-45

r- lc

1 gia.nt octopus

Ii 11 Jl 8
7 7

Id~+l Huge s'i,'\J-h


1dol-_..4sahuagin

46-55 !i6-65
66-80

L<ll'goO: .st.orm eleme nsal r'a iclcfs~ ld4tl-1 LII-I'g:<' ~,hnrh Shipl
Sa huapn
0 '" n:C<I<UJile
T"

6
5
var ies

S 1 ..N

I See J\<Jon.<ter /L,jatlUalflJ. 2 r ucludes ld I0 ...10 .ahuagill, one 3rd--:J~vel s3i,u~gin ,.~nger, and 1cl2 Large sharks. 3 See pag" 64. + The pr-ec ise nature of the encounter is up to the DM. r! could be a gho;; L sh iP wh ose crew w? s b IIed 0" Val' "hed
m),&lc,-;o.usly, a pi rn re vessel i n se a vch of pre)" berne with 3. full hold. 0" a merch nt l;~_der rem.ni"g

The presence of free-,'oaming e lerne m als is one of the mys t.e r ies of I he Thunder Sea. Some $3.ges cl al m t 1, at I he Xe n drik cataclysm spread rna n i Iest z.o nes far beyond lh<l cant i neru , d raw i ng water, a ir. and storm e lem e nt a Is (MM LI/ 48) From Lamma n ia and Kylh r i .Wharever the reason. element ah arc, ,nrig"}" and aggr,ess;v" when en cou nte r-ed in the "egion, and they are especially h o st ile toward any
bo u nd=e lerne nt a l vessels

STORMREACH
Sma.!l City, Popu.latio n 11,650
comt.! in!o uie'w: The

It's a ruin,
This isyourfim thought as Stornvead:

dg has

wall. (fIld squal. ,hollered !OIt'erS. Th~na momM! la!n,you reali:t~ how faryou sj;1I ore frorr! th~ ciry, cmqyoll n<Jhre t~e ~mallers'ructllrefa!J.Stered around !hDse bro!'en fOtlndalions. Thes« ruin.< rr!l!$i be the work of the gmnls, bUildings !hai fill long beJor~ humlln~ rome to this land. fI m(gM nol be a ruin. but Slomlll;och is a rom:;/wd;/I! city. A~01.! dll1W d<mr,you see thallhe buildings 11!"1! I1n aslonishingassorlmenl 4urchitedlJrui >91 ilS (Ind rrll1l£l"lois .. Som e of til ~ inho hi In nil /IOml £(Jnn rudeli Ihrir ~Qmes us ng slone quarrie.d from the ruiru 'h€ms.d~cr, oillen art parHalJy bUi/tfrom drijllWod or the hulls ofb rok..,n .,), IPS. The Ramie rurh ilrdure ofTh rtl ne sill ndJ IT!!XI
10 alho-t.hed flU!

h,?n des!rl2Y~rlV> some !errible dis.ru'l-er. You see crumbling

Cl'tJ is Cllape;try. hinting

!h~1would. sefm moT!' a! ),om~ In the ,'ihuoow Macek,",. Tk aH he dwf!TSe range of people tha I hQ'Uesettled hm. Fromlllha!Jou can .ee, Slarmreach ""spread uve.a wide area.flowing dawn along {l ri!ler vlIll9' Bo>;ge5GndpG!n:ngenkiffi drift between the horoo-rand the dl'pthcsofth" Ci!y. Vegdaiion-cou"rcd diffi SUrr()IJUrJ !~e (>an!!, w,th a curtain oJlushgreen.
As a boom/own dCl/Q'ld to e.drllding.iVn' Jrik .. riches, Sl,um rilac/' will nwer-be mi>lal;enfllra oop;'QI d!l'prll:pW"ogon o!amiteG1urol splend~r, Tht dimat_neelnHW'!le,,~I., though (ol/Ilos! belweM flQrlm), IInd!iw pll,l,e -IJ.alds anrrirnfant:i{nl '\!Ys1ery, ret! CtI1I.f6e wly to rna:!}' cho()se!o $I~ i/l. Slormre.aril 11m}]aftl!f rhe,ire.~p:edi!fons Itllli~ ~!.aggm'rI wi IIf Xe.n' dnl int(riot !.1m! rei ur1ierllo milizalia~. .

S.,tOTfll..n:,ach sit,s on the eastern coast of t be Sky [all Pen insula. X-en'(:ii'iJ 's pCQ.J"lhetnmo5t extension rnto ihe T'hu nder Sea. Alcnga coast] lue ofLOwerin,g cl i ffs, the city i~one of the few pOinu wile;re sh ips ean easily dor.l<. Stcrmrench mlso rna ,.J,;s l he. ddm ofth,; River Koro noo, a b"oad, slow r ihbon of"'ale-r lhal flows from deep in the heart of Xendr ik On the ruined si re of a gia.Dl met ro:p 0 lis , !he cit)' was estahU~b.ed ce.nru ";e~ ago by pirates and smugglers ;IS J pLace 10 rest and re,;upply while preying On R ied ran s11ipping Or e irion from Over lime, i hose exped n ion s became mor-e f)·equeill. Scholass sought to delve deeper into Ihe hiStOry of the shat ie red land, wb i le t be d ragan III a rked houses red; zed t he trernendous pro f't cs t har could b e recovered t h e r e. In 800 \{K. i he houses pet it ione d.the Ki ngof Gai ifar to end pirale act ivli}' in the regio!) .. and bt 802 YK.. n.avalact iori had shur t he smugglers' operations down, J ronieally, however. it was the pi rate chiefi.a i n s who Wall nd up rerai n.i ng power as (M area's new rule rs. The chief smugglers became ihe firs! Coin Lords. and th e cit)' of Seor rn reach was born, WhIle t he Chis. core is cluster-ed around the harbor', ; 1'. out lying d isrr-icrs spread fa r lhroughout (he ruins. The remains of the a ncie nt city mark off lh"s,;: neighborhood:>, and rrurne r ous wonders (nnd dang'en) can be Iou nd wit h in. Furrer ion in_gconslructs st ill pr-otect broken do o rs, obel isks radiate magic whose fu net ion has never been determ ined. a nd droll' arrd mile!" predalors stalk the shadows. Some call Stol'mre.ach vhe CilY of Dungeons, and t hose who live here k now that i he cil{S [ou n.dat io n of ruins holds uncounted Se(T~I~ .. Lea de rsh ip : S iorrn reach is governed by five heredi t a 1''1 nobles, the Harber Lord and four Coin Lords. collectively know n .1$ t h", S rorrn La rds. The Ha rbe r Lord rna irrt 3. ins the docks a-nd ove rsees the 0o", of t ra ffie, ",h ile the Coin Lo r ds are ..esp on sible fo r 1he ge neral m ai til en-a nee of t he cil y. includin{;' the Storm reach Guard. S! or ru reach is a chaor ic place at best __ front ierenc lave, acknowledged b), the Five Nations but beholden to J10 king. The lords of the cil)" hold Ihe i r posit ions rhrough wealth. power. and trndi t.ion but law is a secondary concern \0 I rade, Should anyone become ~ serious rh reat. to business Cincluding "d"en \ u rers whose g-oals i ruerfere with the smoot h [low of com mc rce in the ciIY), the Sior mreach GUal·d responds with mcrcenartes or assassi ns as necessar-y. Bra"'ls, duds, ~Pgu me nrs between individuals. and peu), theft rarely contern rhe Guard, howeve •. Srormreach is a dangel'ou$ 10'>"0 for people handicapped by rnors...1iLy ami an excellent place f 01' Cri min a Is (0 11ide [rom the JUS! ice of the F ive N at ioris, Allbough the Storm Lords are (he norninal gove I-Tl on of I he ci I)" lh e d ra go n marked bH rons wi eld considerable -power. All the d,·ago,.; marked hou ses have agenl$ and enclaves in Storm reach. but HouseLyrandar, House Kundarak, House Deneith. a nd House Thnra&h k have deep 1"00\.8 in the cit),. and Ihe Storm Lords go 10 greatlengllu 10 accollltllodal<; Lhem. An outpost oflhe Twelve stands "tIlle-edge ofllle cit)" ~nd \ he em is.5Hf' ies of I he h ou ~es often meet in th is.neut ral citadel to disctIS,; business a Dr! ~eltle displ.lte.>_ Riedl'll, Aunciair. Brill,mel, Kan--uath. Thrane. and Acrenal allma;l'Itain cOI1,S1.llate~ in Stonn rCilch, but I heir rei at ionsh ip ,...-jl h Lhe S lOr-mLord£ jg based pu ndy on pm&L $1.oTmre:ach remained n,e.U!ral throughout tl'e La.sl \VaJ:,
xped s Kborval re.

14

Ruined building-s dotninate t.he skyline in Stormxeeel»


and d:le <:ily e xve nds of the only the most bas.ic c cu r res.ies to

The
House

Chapterhouse and House

(A:rea

10), Ajoiut
I his

'"'el.uure of

representatives

Five Nat ions.

Phiarlan

Ghallanda.

squat structure

Demograph..ics: Humans '~3%. gnom.eS 9%. half-elves 9%. dwarves 8%, or cs and. half-orcs Il%. half1ings 7%. elves 6%. wal·fo.rged 2% .. ~hifle!·s 2%. c.hangelings 1%, orher (drow. gobHnoids, gianls, kalashtar, monstrous r-aces) 5%. Econo m icsi 20.000 gp purchase I.imit (,n one of i.he more prosperous neigh borhoods), S, 737.500 gp asset

s.e rves as t~vel'Q, hostel. fuex perisive


t a in

and performance
[0

space.

h provides

accorn modae to n s and some of ihe b est en rerhe city

men

It

has

offer.

can a lso be bought success r u IDe

and sold atthe

Of course. i.n fo rrnat ion Chaprerhouse. Wid, ~


check, a char-acte rca n the latest expcd it lo ns most mysre-

15K nowledge

(10 cal)

limit

find someone
i nro
t

wi ll ing to tal k about

NOTA.BLE fEA.TURES
Storm r"'Beh is

he Inter-ior.

wh ieh ships are. carrying-Ihe

IiLIed

wi.tb b u.~inesses

calering

10 t he need.

of explore.n and adveru.ur-er-s. Anoverview of shops and ger'"i.ces L~ provided later in this chaprer. but a lew locai ions ar eespe cial ly noreworrhy. The m'!.p of'Sromr-eacl. On page j 7 notes the locat ions of most of the folLowi ng features. Black I ron (A rea 11): Prima d Iy a srn.it by. Black Iron also deals in J va r ie ry of goods d.c$igned for Large and I-I uge creal Ures. It is a ce nt e r ror t rad.e w il h I he [lams living in the' outlying re n t cit)' of Rusheme , and i t provides adve n tu r e rs with a plate to u n load I r easu res of unusual sl se found in tile r uins of Xe n drik. A £amil)! Qfh"lf-gianL.s runs Black r eon. The venerable pau-iarch HulaI' (N male hal f-gia nt rrlaj!;ewright 6!cot:l."1.mcner 6) ;"5 a m ast e r srn itb , but. age is ta:ki.ng ies toll on h im. H is )"OU ngem dB ughter So Iarea (C G femal e b a If-giant fightc r4Jpsyc h ic wa r r ior 2) has t he spi ril of an adve.n I U rer.
She 'mi,ght seek [0 jOiIl par t les investigating glam~, 01"st.rike OU! on her own in a queSllo hom the haJJ-giants the ..rufI1S of \ he steal a husba nd

or who among the [ocals has sudde.a lystt-uckit ,.. (<1 nd how). The h 6slellil m O·1<t a 1wars has rooms ava i [; i(~h able al a dece nt price. the only dr;l.wb<.H:k be.ingLha.t ifyou're stayi ng at t he Chapter house, you can be certain someone
rious cargo, knows monol statue
One

exactly

what you'toe up spr-ead


Ih

\0.

C i r e l.e of Vision ...(Area it h~ are

9), Shattered
Storm

statues reach.

and
I heir

roughout

'-Y m boli

c m can ing lost on co n t e.m PQrary viewers. 0 ne m ighl show ~. hu-marao id ngure hold i:ng a kn i fein hand" nd a. snake in t.he orher. Another monolith is a massive ann rea.ching
t t

~impl)'

towar-d he giant

he skies .. lire tbe Iwelve th e fringes

A mong'l he st 1"ang6~\ of ri ngs of standing

ruins

sto ne.s scat

er.ed 'about

of

Stor-m r-each. Theil" functiolHUJ:d

operation is u n krrow n , a iLhougn each r ad i at es a n aura o(fain l i l lu s io n magic. About once a month, a prognJmmcJ image appeal'S at n ighl in the center of one of I he dl-cles. Sometimes Lhe im.age i~ n s i rnple one (a £1\.,( t cr ing dove, a crashi I1g wave , a nO'l'"cring
[r

u it

ree , a nd so on).

Other

ii mes , Ihe i.mage); ar e more ora sl.nister

of Dar Qa~ bee page 20),

diS(u rbing---a

m e naci ng. quori

?;iggUl'DI dee"p

...,)ith'jn tbejuFlgle.
\11 ine(he.'pattcrn~)"

So

fllr',

.jI\"!

one.

has bee.n

able

,0 <;leter-

hospit<J III S h o;n·d istan ce, from

pu.xrp.oseolthe mystedo\J.s iJnage~. Are. the)' si mpl y '~.9i~~, publ ic I! rt le fl. ()v~r f r o m the Age ot of Oia_nu, orar e d)j:Y ,:elay!ng ~o!1l',e ongoing commun icat ion t;;r p:rophe.cy? .' Citadel of r:lie T w elve (A rea '8); A 11 t he d '"'.. ong mad<;e-d houses have a l~ interest in the mtJglCH I sec rers hidden in Xeu·ddk. This outposrof't he Tweh<ids located on l he edge of the cit)'. In addition 1.0 sen'ing as a r es ou rce fo!" explorers. 'the c i t ade l i5 Lhe beSl place to seek magic it.ems and spellca:stin.g services. Vi$itcrs ca n purchase
arcane

pl'o\rl:dl'.!'healJug."a.t.lhe stalldB.\d
Alha:u:!'a d'Jorasco the h.igheSt-l,'.\,,,1

O... N

the harbor. rates

teeg 121).

J 0 rasco

adepts

female

half1ing

cle r ic 9) is'

spei.lcaste.r tl] theenclave. in ad.d it.ion \0 A \h a\.u a's ".bi'lil)· to cast r(Jis.:dMd. t'he bouse posSes~<:s: an ailarofrfsumldHm (EQ] 261) for use on behalf o I'favo red
ci ients. hand [-Iowever, st ... nge events a necrom.a Whe foreigD so rrret i mes accompany each . In
I he II

dill! use of pCf"'erful [u I of cases, of tbo.s" out time. finder bealers resurrect lie; ng ralsed. tongue

ncy in St ormr

spi r it s have se iz ed

11J o rasco

bodies

sought
killed

10

resurrect with

the SI1JTm Lord ill the


11 pack

Deler a ()mareTl, of lhe, .giants inevitable.> outsiders

the r ise n wa r rior cried

spells

of 5( h leve] or lowe;'. as

wei 1 as

mag-Ie items

and

do-zens

witb a 20,000 gp pu r-ch asa l i mit. Se rvices and goods ar e always t o p quaLity. bUI t h is comes at a COSl, prices for spel lcasr ing a nd !Jl!\gic iiem s are priced 5% "bovr norma l,
Th is premium is waived [or high-ranking members ora

lightn

j'ng before

she was r-ecur ued to (he g!"ave. Another appeared afi er a V'.,Far advent \)!'er and

of maru;

wa~ ra ised, The

51.=· I he

devastated

dTagonmtlt"ked house (including dragofll'l'\3.d: heil's) Or for PC, in the aCI ive se rv ice of Dc house Dele ..a '5 Walch (Are" 7), Crypts a rid cat aco m bs are hidden th"Qughout Stor m r each . b\ll most of l he r'u ;)'~~cl.
city's, not ablesare na me d for one lomb crypts buried
0

t he enclave hero!'e va n ish ing. Today, Jora3'co uae flugll9' before performing major necr-omancy.

]) ivioat ions can fail, though. ion in Stol"lllreach

and at the DM'~ d iscrei ion.

bur-ied

in the di8trict

of'Delera's

Walch.

f I he first S! OT rn Lo r ds . Aside
tb.u; n.cighborhoodlndudes
0 I hese

fr orn the
tb

might b'l"ing surprises. The local baro u is lriakan d'] orasco (NG, male balfling ba rbar-Juu I/e>rpen6), who is tryirtg to improye the licuses s t a nding in Stormreac h hy mllki fig: the enclave
rnor e and more indi'pl!"SlI.ble.

of De.lera Omarel'1.

of a num be ,. of fa mous smugglers wilh treasure

raid Stor-m reach.


rates were

Nat u ra] ly. tales abou nd of how

legendarypi

maps. powerful magic items, orjou rnals detailing the location of su n kel] merchant ships. Even on I he; r deathbeds, the pi rat e capla i n s we re suspic ious and paranoid .. lind I he'lr cryptS r-ernui n guarded by naps,
magica I wards. ginnts Whether beneath
I hese

and (il is whispered) Storrnr-each tales hold" . where

undead

gun rd iaD'. is of
I he

Mol o us D i s~ i r(el'"y (Area 6): A sme lly d is! iller» w it h cracked c.i Sterns Bnd patchwork met a] ran ks. Molou's makes ku ryeva , a potent gin made. fl'om the berrie, of Xerid rik's kuryeva hush. K uryeva is popular both in rhe coa, ..ra l cities of so ut her n Kborvai re and with sailors a'l sen. m ak i ng the d ist iHery one of the cily'~ largest employe r s, Less repUll! ble ca p I a i ns prom ise l he ir 01 he!'''' ise surl~
c .. ewg a tot cf ku rye,,~ every day, because · a re a docile. lot. Molou's has" lapl-oom where dr i 11 kers (an have t hcir k u rrev~ dr i nkers

Stori"," abound

of a subtc rran ean necropol mummihed


10

corpse~ yeal'S. for be seen,

have 13i n u nd ist u rbed for more

rha n forty thousand

ny I r ut h r em a ins

'my

entra

House
Healers

(0 these cat acornbs i:s well hidden. jor-asco Enclave (Ar-e·a 14) House jorascos Gu ild m a i nIl) i ns wh at ; < (,SS€ 11l i<liir an LI rban

rice

ku ryeva S Ira igh I from the I an ks. On lyl hose w iI h debtl irati ng cravings for the drink ~penrl much titne he re, though: rh e si ckly- sweet ad or 0 ft h e f e r rne n t ing Ii q nor dr ives rnO'SI pal ,·onsaW3)'·. Molou'~ !"I~gular~ include a number of failed

HALF-GIANTS
For more information about half-giants .. se e Expanded

AS CHARACTERS Powerfu I Build


ha.lf-giants were subject opposed to one si se category
II .size

(Ex):
Ia.rger.

The

physical

statu re of is an

Psionic" Hand/;aol.:. H alf-gia n t c.h a ract e rs posse~s I he fol ... low i ng rac.ia I t ra it s, -+2 Conss hut lon. +2 Stn:ngth, -2 Dexterity. -Giam type.
-Medium ~ize.

lets the m funci mod i her

ion in ma ny wa}'s as if the),


Wheraever a balf-giant
(01'

or spe c ia l size mcd ifier

auempu,
as one hal f-gianl H III f- gi~nts have a +2 rae ial bonus and effects.

check (such as during and trip attempts),


larger if doing is also co-nsidered

grapple

checks. bull rush


is t r eared to him. A when

the half-giant

-Half-giant
-Low-lighl

base land speedis 30 feet.


vision.

0$17..('

so is advantageou.s

to be one Size la_rger

-Fi re Acdimated:

on savi ng throws against al] ore spells -Powerful build (see below),

determining whether B. c.reat ur e's special attacks basea o n size (such as improved.grab 'Or swallow wholo:.) can a Ffect him. A h a] f-giant call use weapons designed for
a a cr earu r-e one s ize larger without h Is space II nd r eac h rem ain those
lie 1I,Hli size.

-NaturaHy pSionic class.

Psionic:

Half-giants

gain 2 bonus power


lhe)' choose

peulIlty .. However.
of a cr-eatu re of hi. r ac i al t rai t stack w'ith

p o i n ts lit l st level. -Psi-like -Automatic

regardless

ofwbether

The

b e nef'i rs of this

ability

(seee below). Common. Bonuli Languages:

Language:
O,J,IISS:

D racon k.. OJ a·nt. GtlOll,f

-Filvor:ed

gnan. Ps,!'Chi~waTl'iol' (EPH_24),


,..1.

the effecLs of powers. abUHies. and. spdh lhat change lhe subjeCl's 51;e category. Psi-LikeAbili.t}': I/da)-lt<Jmp (DC 10). Manifestel"" lel!"el equal to 112 HD (minimum lsl..). The sa"e 0 C is
Charism", - bas.ed,

-Levd

adJuSUt).~t,

1));'osp<::C'I0:n

~nt\ aqvemu F(lJ'S. OUt))), otwhom saw rh iugs in the jl.lngl<;lt hal only kurye\;lll;Jin. help" t hem forget. Tt~e 'R ed R i.ng (A rea 5), Th,e dl'itizild 11 ions of at Kbo\fvai.h~ migp." frown on blood !:porl. lrut the. Storm Lot:dk have-no suchscr-uples. An ast:tmishingn.rray or events occu rs In Ihrs ;!l'et'l'll of erim_,;on stene..as gladiator~ do bat lie w:.t·h savage giants, fantasr II! beasts .. and each other. Not evel,), battle is tought to I he death. but in combat w it h \ he cI.·eatu.re~ of Xerr' drik. an)'t h iflg can happen, AdYenlurer!l con try La make. [heir forlunes in the Red Ri.ngor bl' gambling Oil the outcome of rnar ch es. Alrer nar ively, they could be hired to caplure beasts to :Iigbt in the I'ing, or they might be drawn into co r r u pe io n .111&1 Ib reat ens the IiIe of II friend, The Sh iP's Ca I (Ar-ea 4): D ensewoo d tw igs have bee 0 t h arched together 10 creat e a bui Idi ng that looks like a pi le of st kks but has all the slrength of stone The Slllp'~ Cal i.> an inn runby a shifter named Ha!')'sh (NO female $h i Ire.r t-anger l/experl 5), and wb i le 1 he neighborhood is que~1 iorrahle. Hat'ysh 1uI$ a I'€ put at io n fo r faj I· dea ling and discreuott. The inn rakes it s name [I'om Haryshs dozen cats, wh ich share \ he place w it h guesu. Fami l iars and an imal cornpa nions receive excel lent care at lhe Ship's Cat . and a.slo);lg as Ih",y leave i he resident cars alone. they ore alw8Y~"'Edcorne in the inn. Sto rm reach Rec.,·u.itel's (A r-ea 12), Cha racrer s ha ndy wit h a swor-d and willing to follow the Storm Lords' orders wit ho'ut quest ion can easily find a place in. the Stann reach Guard, The pay Ie, 3.sp pe r day (6 sp for officers). but many g:uards supplement their income ~h rough. graft and bribery. Anyone who joins the Gum·d and completes the three-mom h trai ning camp 11a~ ill pasl crimes wiped <lwa)': most change their names to reflecr rhis new begin ning, The Storm Lords have ext rad ited crirrviuals b.efortt, butt hey Hltnd by the SI orm reach G uar'd , As 10ng asmern bers of Ih e Guard se rve I he lords Ialtbf ull)'. they can leave rhei r pasts behind. Su r r inek Ri""rhoa.lsI A $hifter named SUHLo.ek rtrns a passe nger riverboat sen' ice. "'it h sk iff~ CJ' lsscross ing
Stor mreach
'5

(sud, as.wbel',(!

LO

shep

fQr'-.",m,pOil<1.

gllant can be trusted.

whar time

If'rhe pes improve a caprai n'. an it.!.l de tc.helpful, I he cilptai 1'1 acts as a fu 11- fledged informan l, prov id+n g r1:llTl ors abo U l ..,venIs in I he ci II". A
leQf!$' Llnloadpassengel"s,

or dll,l' the

,,'hich cily guard serelemental gal-

~nd won).

f.ri.endly

i';veFQoIII

!:apta in is also willing

to spend

at least

pan of each day 011 ste ndby. MLiling re serve the pes, T e.mples: The largest houses of worsh ip in Srormreach ca u be found in i he Church Ward: a plateau (0 the so'ut hwest 0 f t he rna in c.it y, This is dorn i nat ed by t he k.eep of the Silver Flame. establ ished a lit! le over acentu,rr ago as a n outpost fOI' the m ission aries lhe church sends into the dept hscf Xend r-ik (a pl"og"am that. (0 date. bas met "'ith Hu le success). A bOSI or smaller temples, c h u rc hes . and sh r in es are scarte red aC?O~8 the ward and lhe city, An explore.r who looks hard enough ca n find sh r ines dedicated La nurnerou s d.ejtie~-some ((sing the familial' name. of rhe Sovereign HO~I or the Dark Si1>. others cloaked ben ind str£mge shapes 01' t it les.
The d racon i st sec! reveres the Sovereign 1 n addition,
I fad il

Host

but

wnr-sh ip.s (hem as aEcendeddragon5,

a small

gi n

ions of the sahuaa Ita r.s whe r e (he g,anLs come to ven e rat e Rowa.oftheJungle Leaves. Banor the Bloody Spear. Ouralo n Lawbringer. and Karl"ak tbe Fi nal Guard ia 11, Hum a n priest.s of the Sovereign Host cla irn t hat rhesedeii.ies are var iat ions of Aruwai , BalinoT, Au reon , and the Keeper. The gio.nu ofRusheme retort lhat LHey have worsh iped rhe i r pant.heon si nee before human histtll:)' began and I hat I hehuronus have mis-named I he go d s and wrongfully fea r K,ar I'llk. Most of the n urner ous sh rines and MCIS in Srorrnreach a I'll managed. by exper-ts and .adepts=cha racters ski !led in
, u M beyond

but thriving

local cult follows the rhe city walls

a re stone

diplomacy.

ccarory,

and theology.

but not necessar-ily enclave. Named

po"~

erf u I spel lcaster-s , Cha racters seeki n g to pu rchase heali ng are best served by the House Jorasco (A The T<ln,ts of Rnshellle fn'st giants 10 peacefully the Te nts of R usheme

,.10" 2):

for one of'the

deal with the Sror mreach pirates;

numerous

canals

and

branches

of I he Rive,'

Koronoo. Atypical riverboat holds eight Medium p!ls&engers (or equiva Ien! C~ rgo), Hi I'i ng a.r iverboat costs 5 cp reg~ rd less of! he nu m be I' 0 f p~sSenger~, SUIT i nek runs Ii ski ff he rse 1f, so she is at the office on ly in the eM·lr morn i ng, The rive rboat captains are taciturn toward longti me
Sror m reach

but sa r cast icnl l y corue m pt uou S 0 r n ewco me rs (a st a rt In g at t it ud e of unfr ie ndly), However, i r PC6 can Improve a caprai ns atr it ude to friendly, thai caprainserves as a guide (0 SWl'lnl'e"ch. 1> D.,wedng que~! ions .and offeri ng advice

residents

(a sta r t i og att lt ude of indiffere.nt)

ate borne to a shifli ng assortment of nomadic giants who come to t rade witb the sert ler s of t he modern city. The giants are gen'H'aUy peacefu l , and the ir tents are outside the city grounds. so the Storm teach GuaT.d does not i nrerferein anylh i ng tll,l:l t ranspi res there, \,vhile it is imperative to keep a civil tonguf' while. in Rusherne. those will iog to deal \"i t h the gla rus can 3cqu ire inexperisive rrade good s, st I'angc re lies, an d useful in for-marlou.. Von Ruthvek'~ Splendors of'rbe South (A.rea 1): Valexa. Von Ruihvek (N female gnome magewl'igbl 8/10remaner 5) i~ erie of Stonnreach 's besl-known antigulties dealers,

SrORMREA.CH NAMES
The Set! le1"s of Storm reach en me in ~earc h of .new opporm.ni!ies·and the ch3.l};ceto leave the pa~t behInd, The city

is thus a melting
E.berr.on.


18

of cultures a.ncl race.!O from across ~blH'acler,~ candra,., their names rrom !Iii)' c·ullul·" 00 l\horvllit''''' <dw~ll"veswil h kalashtar names, dV'e.s wil.h g'obli:nnJWIT<;;Cs, \lnd more),
pOI

ind

SI6.rml'eaili

MaD), residenH choose 'not to shaTe their surnames with stranger~. inst"ad I·elyi I1g on title;, 0, descrIptive nicl,(names: CurIa" the Smit.h, ThI'ee~Fingered Ro, Pa{ch~ ·doak. and so on. Under most e:il'cumstances, prying for mo,n" information about ~omecme's n'l me is conridered to be =t.remel.y rude .

able

10

identify
giant

even

I he

,'tIOSI

puzzl ing items uncover-ed

~:rnonglhe

r-uiris. She keeps awide al'''ay of magic ue ms'

~nd ot.her cu r io s it ies in her store,

al i under lock. bar. and magkal ward to deter lh ieves. Von Ruthvek offers magic item id.enl iRealion ser-vices fOT the usua i rates, but she Qfvm paj's pes fOI" a fu 11el<pedition report ifsh", is i meresred in fmcli:.ng OUI. more about a par-ricu iar relic. t be p<lrt)' has found.

NOTA.BlE NPCS
The Hi Ige Rat.s: Storm reach
I he

be see n , The Bllg'~c R~I£ have:a n u.nder-srarid i ng jyJ(), the Stotmre11.ch Cua rd. but I he th leves know ben",!" tJ~al"!Co draw down t he wrath or the Si lver Flame', The Bilge R".t~ are led by 'O'ariha (N'E male- luuna'll we rerar rogue 5/assassjn 3). Other'critica! mernbers include t-Ies (N E ma le change] jng we.l"eJTat'adept 7), a priest of rbe Traveler, and Lirt le Del (NR fe.m~l<!.balning:w,el"erlJ.t U luSial"! ist 7), who uses her spells \o'hi~e.dJ:'" ga'n~f itcLivilil's. The orlrer members of l~,e gllng are low-1evel ra.gueS or
experu, wirh a few warriors and barbar-ians ml:ied 'in.

has rnore than most dllngerousof

its share which

of criminalgui is the BilgeR Bororna r Clan,

Ids and.gangs.
ai s. This group

has loose connections to the ncrortous cr i III inal gu ilds in Skar-n. The. Bilge Rars enrich themselves by mugging passersby, !"Un n i ngpro tee lion rackels on 10 ~3 i busi nesses, and s tea lin g goods ou 1. of sh ips and wa r e ho uses.
one of rhe more Five years ago. one of the Bi 1ge Rats was in l"eGted with

lp:anthropy. Since then. the d ise ase has spread through Ihe upper ra n ks of I he organization. and n e a rly all !he accompl ished bu rglar$ and th ieves in ih egu i ld are nov.'
wererars. The Bilge Rats are relucmru and they in feet on.ly i n n cr circle.
t

to spread

ihe disease

too r~pidl)',

hose 111 ar e will i ng to e'y are also ve ry car-eaD),,,,heTe they might

let into the guild's

They

ful about us~ng their

hybrid

forms

Ereg (N E'male harnan e:q>el'l 5/1'<). "'ger 3): A ret i r ed hu mer. Ereg has tr-acked mally (j,fthe stra''"ge creaurr es Xen'd ,-ik-I.he wilder the better. Ono:ne of his fO'f.ai's into the ju ngle. the h u mer uncovered a book de.crib' n,g the foundat io ns rhe necroman tic cradit ion th at bassi 11 ce evolved intO I he Blood orVol. Ereg is fasci nared by the book ~J"id spends h ls days st udy ing its tilt te red pages ..See the Hum ~ng Fa rt)' advenru no [ra m ework (pa ge 102) for more in [0 rmar ion. Gnulronak (N male bill giant druid 6): The oldest inhabitant of the T~n rs of R usherne. Gaul ronak is a wiae ned. eldedy gi;Jnt who scou rs tjre nearby jungLe fOT rare herbs and fruit. He se lls his gle,an ing£ to berbaji~ts and cooks from a i e ru near I he e ity gates. and he also serves as the primary liaison between the Storm Lords and Ihe gianls ofRusherne.

or

or

BUYING AND SEU.lNG IN STORMREACH


The

people: of Stor-m reach love with an indifferent au irudeusually


market rat es for b is goods. This

to

·barter.

A merchant

The Chapterhouse:

a wide range of entertainment

provided

charges 5-10% ove r price can be lowered by

by House Ph iarl an .
The Red R'ing' arena
Shadows: Expedition a brothel

cornbat .
backed

modifyiug his all Irude to friendly or bcu.er (or. at t he "oM'. dis.:.l'C\..ioll. by good :roleplayi ng). The following are a s.election of sorn e of 'I he e ity's better=known vendors" leal Supplies run by a fami.ly of expatr-iate Zil gnome~. Antiquities Black Ir on- specializes in giant-sl'ted goods, Von Rurhvek's Splendors of the South: oddities from across Xen' ddt.
Arcane

by

House Thurannl

Althern

Gear Forgotten Places: map~ a n d cartography; Traveler's Curse (see page. 25), maps value in Xen . d rtk:

due to. t he are of limited

The Pestle:

The

Chadel of the Twelve: up to s. h -Ievel spells. ] 6,000 gp limu on iterns: prices adjusted 5% in favor of WI" cuadel, dropped only for higb- ra.n.king members of a
dragonmarked house or PCs in howe

SpeI1casting

a nd Mngic

Items

Havulak Prospecting: reputable SOUl"C<! for basic goods. The Th rifl)' Travel er- CI ff en. a 5 % disco urn 0 rl go 0 ds, but doesn't provide as broad. a selecrion as Hayulak (:25% chance of being out of stock of any dCS'hed hem). Food and She lrerThe Black Wrack: a rowdy lavern clitel"iog to a dangerow:
crowd.

"The
The

Chapte.rhouse
Ghallanda. Sh ip', Cat, travelers

standard

services excellen
I

of

House

Von Ruthvek's Splendors of iheSouth of magic good"" 12.000 gp limit. Clothing

. limited

service. selection

srual] inn

P roviding
01' animal

service" Io r

with familiars

companions. provides"

Inqu isiti .... es


from House Tha rashk Enclave. this large outpost host 0 f rna rkcd and u nmarked services. Weapons spe.lls. and

Far Davand i. owned by a famous gnome deSigner Sharn. sells trave] ing clothes "with nair,"

Divi rie Spel lcast i ng an d_Heal ing House Jorasco Enclave, up \0 Srh-Jevel
primar-ily h.ealing. EXotic Beasts Tooth and Nail: a House Vadulis=owned in the wild beasts .of ibe la-nd. Entertai nme n t

Slack han:
cleric

Ar.mor buys and sells weapons and ae mo r of all sizes: goods wi! It up to II .. 2 enhancement bOQUS are usually
available.

businessspeeialesing

Storm reach Forge:: large smithy I ied to House Can n it.h , pro d u ces goods for til e SI Q rrnreach gua t'd: foe uses
on qual'! t. itv as opposed to ·quality. but .. I goo.d~ are genemll), available: higher":value weapons Could be

Big Bro uaus

Boat:

a riverboat

caslno

at

per-manent

crafted Citadel

b).' ma.king ofthe

necessary

arrangementS'

with

the

anchor.

Twelve"

,l"eR~h .. a:nd 1 he fiiiil HIS respl'e,t Hassa.lac.'Ghaar, mJ ghl well be'( he


'110M

GauJrQn",l. baoc come ro.undecseand I he people of Srorrnb 111 ago: and wisdom,
This:sel-f-;_tyJed powerf "Prill~e ofDI'~go)Js" u I spellCiIR(.er in Stormreeeli.

but h is rachltiv~ nature 11'Bke~ i r.imposstble ro 'know for cert.ai n , Hassa lac Chaa" is 3 kobold who I ive s in a hidden complex deep beneath the cit)l. The precise [o eatio n of b is lair is a mysl<;l"")', s inca t he on:!)' known ern ra nceis an extradimensional port al that rbe kobold corurols. Hassalac is r~sci nated wit h dragons and has am i,llS sed a vast asso rt me ru of
TriaP5, magic 'i terns. and eye n art i facts dati ng' buc k beyond I he

in the eyes oEl he house (NG art ificer 6). one is a rakshasa agent of t he Lords of DU'"t (LEo sorcerer 5), one 1'I.llJ&)'IT\pal b ies ""ilhl be. Bl,ood: of Vol (LE expert 5/adcpl 2). and o IJ '" isa mind stt~cJ acgen t of ih e Dre a min g Dark (L£ ex pe rt 2/psibn B). I t'~ up lot he DM to de cide which is wh ich (a n d wbich of rhe !Jve options i~'1 used).
The Storm Cuarrl, the Iron Lords Walch. can cal l as needed on the Siormreach
it

marked houses (for Pl'lcc). Each also has his or her own agenda and maintains
a secret these network of operatives to accomplish tasks related in Stormgoals. A new pan)' of adve ntu rer-s ~euling

m'l h" dngon

10

drago,n-giant confl iel to the dragOns' war ag.ai nst the nend,. '--lass-alac·s\'~u lrs miglH contain wealth bevoud measure. but [hey a realsc fill~d with deadly tI''''PS and lizard folk guards. A kobold of'neut ra! alignment, Has-salac i", a so rce r er or warlock of at least 1211, level. He c l ai ms to have the bloo.d .of dragons in his ve i n s, and he n"lighl actually be a hili r-dragoll or even a dragon who has chosen t he form of II kobold to conceal his ide m.u y.
Has~lIlacje,,-\ously relics salac to risk from might the in teric a l ready
fOl'cin
gUBI'-dS

reach cou Id easily ft n d patronage wit h one Lo rds . Good-hea rt.ed pes could be employed wit h the mer-e si n ist er plans Storm crossbow. Guard reach of the other

or t he S!Qrm
to interfere
of
t

IOI..aS.
he cuy a heavy o[lhe armor. members

Gu ar d
and

A rypicc l member 2) has cbainrnail ~ sap. Two to patrol.


SlX

rn il it ia (N h urn an warrlcr

a halberd.

co rnpr ise a tvpica]

depending

on the nelgh-

his hoa r d and

"arll'y

le eve s

b is la ir, but he sometime:;


possess

r ofXen'

employs adve n lu"en to ret r ieve dri k. Alte1'n ~I ive Iy, 1-1 as ..
an ar-t i fact the pal'll'
111 "~,it h I he

desper-

borhood. I f faced with overwhelming odds, guards ret rear and report Ihe inr;idenl, The Siorrn Lortls might choose LO leave wel I .enough alone, 10 disparcb the Iron Watch. or to con 1. act '" il h age n ts 0 f House r D eneit hOI' the T\\'€ he to handle the s it.uat ion .

ate ly needs,

g t hem. to barga

kobold-o!"

the i r Iive s I ['ying-Io

rob 1; im .

The Iron W\,Hc.h:'These warforged form an elite squad of en forcers within the Srorm reach GUH I'd, High Iy skilled veterans from sc ross i he Five Nations. member-s of rh e 11'0 n \Va ic h reject the reach i n gs 0 r Lhe Lord of B lades bUl
have same.
Iul'ned t

Small City.
TIle

DAR qAT
Population

he i r backs on the people

of Khervaire

jusl!h"

Th e wa r forged have served Ihe Slonn LOJ:ds f<iit bfully for yea rs , but JI'lany in Srormre ach st ill fear them. Some EVen ,say IhaL the Stor-m Lor-ds stockpile wa1[dsoJ',nfl,~t dal1lage i J1 case the Iron \-Vate], eve r 1 u r'ris agHi nst them, The I ron Watch Is led by Sleeljaek (N malepersona Iity \,.~rforged b a rd l/llghle 8). II c ha r i.s rn at ic spea ke r w it h ~ special gift for in sp] ring his wa rforged followers. The lypicallron Watch gual'd (N ",arforged fighter 4) has the Ad arn a n t i n e Body Fear. a h ea\ly cr o ss b QW, II masre rwc rk grealsworcl, a sap. Iw,O .Iw11on, retw" moderote dQI)lQge. and one pQlio/Tl1hQ~Je. 1f d ispai ched aga; n st a known I h ,'e,'1t (.I uch as a PC wb;n I'd w ir h " reputation fa I·speci f,c spells). gua r-ds lire equ ipped wit h appro pr iare de.fel";v"potions and si rn i 13 r ro ols. The l.r on Wut ch could oppo~e PC$ who rh reare n the cilY. but they G311 also rna ke a n in te resr lng ericou nte r for wa ,-forged ch a ruct e rs , The members of the Wale b wa n l
I'

a 1L",.ir oj'arlln(JT] 11 pla~ ofhQbilulioll. T/,r wall ,urroundinglh~ Cl!y .isfour lim£.! ~"r },~I[thl of II human. formed nfbbe cryflftl ihalgliltel'$iil the liglll 0flnelIJTI.lisemislohav, bfencal1Jl'd from Gsingldcrbof IT-ystal, !.h~ ;Wtj), !.halcan'l br pOSSible. SoftlY beland Jhe UcQJ/. II d"<t'lIlotliir> ofglo!.< ~ml Slone nseup, ~huJdW With rryslllbphe/ti; that pulse with all th"rollJl"S ul'ne rainbow. The b~ildlngs are smoolh and round~d, 1ll11I1ur1Jfd walls t~at r trealf on ae;l"lheh~ql.!lt~llI'I/;ke t~-I' lowel'S oJSham or the ruim oJSlvrmrem:h. A~ rmprmwe a.the ,i!7IS, it i,-dwarfrd b t~.~ masyiv-e mPflaiitn thdJ stimds 10 tMesouth, TIe OIIQid mrmum~nt is ot /ea~1800 fed IQI/a~d'01!md with Q Iru(~ry ofglO1l.ling lin.s.
Stoemreach but Thai honor might be' the largest Qal.
t

ciry i:; btolilifl.ll-more

6.430

~r

human
t

cit)' in Xendr-ik, firSI seu lernem. of the distant

few people

k nov ....i hat

il was no

lhe

g'oes to D9r been.

he out post resources

e mpi re of R iedra, The Inspired


h BVe long hidden ill centuq'

lor-ds who dominate

R iedra

i nter est ed in the

a ndsecrers

t·o st a rt a new life

for ,,'arforged

on"

co nt i n e nt wh e re

tlH,j l' people have never- he-eri slave s, 0 f cou rs e , t h is co", Id s irn ply be" froni. wi til the walch ,cern]" act ing as agent,; rOl' rhe Lord of B,!ades ... The Storm Lords: Th.e cuIT"r.ll Harbor Lord isJonDs Wylkes (eN mal(l naif-elf a....iJ;loeral3/s<:lrc.l!l'er'3), u young noble more i nteresled in enjoying h j~"'e.alth I Ita n mainra in l'ng The Ama.l1atu
'I 1 j

ghl iea$h dwarf).

on tbe aff" irs of lhe Kirrb Sel Sh"dra

ba rbor

wa rds, Yorrick

Coin

LOl'd~ al'e V~ren La.~ite (male

(male hum~n),

(femakgnome), i &1f3is an
i.Oll

and Paulo OlT!al'e,n (r~m,de human).

Of
o'utcilsL

lhe

fOUl'

t or wanted'

for

!iIi!

Coi l"l. Lorcl&, one is 11. l:; ri ILia n I ad-m in l,de1'; I~ Sharn (LM ~,per! 8). one
Ca.n.nith sc=-ekiu·gl;edempi

me-mber.",fHoLtse

Xe ndrik. and tbey establ ished i he ir cil} " full before the pi pales of KhOI'Vaire set the first stones ofStonn l'~ach. I n fact. R iedran merchant vessels have long been i he favor-ed prey of the northern pi rates: we re it OOl for the steady stream of Riedran shipping .. Slol'm!'each might never have been est abl ished to begin with. Though mil n)' SarloDIl)l e;xpeclilio.ns .e[ out from S[orm'·eao;.h. Dar Qat is w'het·'" all Xen'drik u·"de good~ bou nd f0. Sal"lon a are ren ned a ad proc e~sed, The e; 1y also pro\' ide;; a b""c fOJ: more cla ndeSI (ne Riedra n explorat ion of Ihe cont.inent. Though the c:itl' e~~-port£ dragon,ha.rds, [he reSonanl $lOne oCthe crystal IVIi.st·es, long corn, g:urk'a.:;h, and dreams,erpents. the quori's primal'y intere!)! i11 Xc n' d rik ; ~ the d i~covery of a rL ifaCl S related to I he phoa!' inv3~ion of ages piISC F e.wpeople Ie no'" thaI Da \ QUOI, t he Region of Dreams, u nde rgoes a. cye! ic.~I process of i IIIp\osiol1 and rebi rt h, and I hal I h~ I~resefll age 0 r the Drea Tn i ng Da rk h t ught to be
j'

no

the third

<Ige of the QuorTa,'ai-lhe However,


0 fl

hear-t of Dal Q_tior ... r fewe.t'sull de~!


"UCI

c r irn i nals whose


t \01"

vel"y presence
to

disrupts these

rhe spirlt ualevoluIe

"th., Dream ofi b e Age." the [u.ll impl icat ions The quori v..ho present

undersi.aod ion, not the h.isandt he years ~go,

a[!.he Riedrsn p eopl e. The p; n~tes,of the "rhunde


rej!lfOTee husi ness stereotypes. and _ all Xe n' A II hough

S" a
tlS a

It is

cycleof
OCC\,lP)'

have .lo:ng helped result

same qU01'; w no invadcd Those ancient

ly

Dal Quol"'l'lre kncwledgeand


t

cl r ik
<1.

ill.'>l;Q\v·i ng.

be -empi re

In\lSI

Xe n' d r-ik fon y i.housarrd with [heir

be conducted

in the Ri(ldraTl embassy in §iol'mreach.


'1lajori l)' of D-lI!" Q.a~'s inbnbilanls larion

quo ri (along

lory) were de,' rayed during is rhe next ru r-n of Quor's advance a coming destruction.

the lasi

lUI'1"l

of rhe age, and it


10

L uma n, the c.i \-)' h.a~" si-g]] ifllca,;! popu half~gian lion
10

Qf dJ:O mile ana

are

the

age over which hoping

he Inspired

kalashrar now wage wa r: The Inspired


of the Dreaming Dark for all
t

seek

prevent seek

Dnl
10

to m ai nt a in t.he jJl,'esen( age irne. The


I he

kalashnu-

I slav:e.s. Th ese psicn ic H-",If-g:ia III s share a corme cbe 1h dH: Ian d aT th.eir' masters and the conri nen t on wh ich I hey. now toi l-e-narive to Sa do-na but dES<;:ended from gianl explorers who ned LO rhat land :1fl"'" Xen' dril's fall.

t he sch.edu Ie of the

plane's rebirth,
pr·esent
t

believing darkness.
I'

that

For the most pa rt. these slaves ar e kept passive i ndoct d nat iOil
3n

by

cori staru

age of I ighl

will

replace

The ru r n of the agemea_n~

hat the quoTi of Il,

prese ru

day

have no hrsthand are

knowledge

of

I.be society
WlIT

ceded rb e m. The r-el ics a rrd lore of the. Xen'dr'ik l it e.ra l ly pricel.,_"10

Ih<lt

pn'desi r oyecl
that and their
10

i he

guo,';

J nspired servanls-espec i ally eny powe" I h~L prom ises bring Dal Q.uor and Ehe'Ton coterminous once agoi" The Inspired of D~r QaL have rece nt ly completed
d, e con st r I.lCLion of o n e of th ebonbalcni mo rrol it 1,-1 (h»t rise across Ried ra, \'1h1'."e it Lowen

d th e effect.l> of the. han&l)lani rnorrol it h. H oweve». some develop i he strengtb ofw;iJ to. rebel ilga.i"'~t t heir ove do rds. a ndescaped ~ln ves: ml gb t ass iSI pes l.Igai tist the pla ns of rhe Drearn ing Dark. I nfi It "at ing Dar Qat is no small rask. si nce the c.it'y"-s hu ma n gUill'cis ar-e supplemented by empty vessel psychlc
warriors, to watch firepower con
t

sou lkn ive s. and psious. he [(lIe..>, and


10

Seen

k-j (let ici~ts can

or; ng

use rem()!~uie1lJlng consider ab!e ;n

U/Wl'-l. he LOwer in g

bear aga i nst fo es who !h i11k to rake the city by


the I nspi red seem to have I iu le interest
!I

over

_for·ce.Though

the c.ity. ! he monolit 11 act s as ~ psychic b<lttery. dr.aw i ng On the mental energy of rhe c.ity's inhabitants to aid i he !n~pi ,..,d '. co n \rol. TIle I D spir-ed \\" II undoubtedly srar t constr-uct ing new rnonol iihs in the [utu re , to Further spread
thei r power dra [\~, are ac r o ss the shs uer ed Land .. are nOI welcome fa!"
I heir

n ict

wit h Storm

r each , Ihey mai m a in h i 11 e"peCt£i1 ion the dangers rhe r e's typically i Ids. against
I he w

con srde r able of hos; i1itie~ expedi-

gal"l'i~or, in Dar Q.a~-bo!


Fro m Khon'aino
t ro n s [ace ex plori

and ng

tbeil"

Where and the Rieare

he r-es a

will.

a way. how-

S( ,'a flgers

in Dar Qat.

noted

xe nophob ia , Foreigners

b a rb a ria n s and

ever+ especial ly if a part}' intent Oil entering 16" cil)"" hasa .ympal hetic all'y 6eh i nd the w"lls. Perhaps a drom ite elocaleI' is hidde.n among vhe sla"es~a gifted relepnrter who bas concea led he,· t a le rus rrom het masters. and who is"," it i ng
for an opportu nity
La

re lease he .. comrades Dar

from

bondage.

Le.adership:

Qat

isgo~el'Ded

by Lord Rala51th raj 1h erd

star (L E m a le tsucora

Inspi red Lei eparh

21

7 [,hf 15jl'). He is supported 'byeleven !nsf.':i;J1ed aides and -overseven hundred empl)' vessels. who perfOl'lTl rhe.imporiarn and achniniS'(ratiVfl, lash in. lhe. city. Alt.hou.gh on Iy tit.'e!ve fnsvlreclCill'rentfy reside iET D.,r Q.lH. Ih", p,'e$ence Ihet:IDpty ve.neh 11'1 lows 0'1 hel- ql!ori to easi ly rna n ifest wit hi n th~dl)'. Thus. agents ofllle Dreaming Dark !':anilpp~;"''' at any Lir-ne,posing a threat to charaetera of al'l)' level. The comrnander of the guards i.~ lei aru l kek (LE male tsucora I""pired psychic war r ior 9), bUL if the Dreaming Dark or the Thousand Eyes suspecIsgreal danger. far more capable agents can be dispatched to proteCt i he city. Demographics: Hum .. ns 95%. al·omites2'% Qlhe.r (~mpi y vessels, g-La Q(~, half-gian 1$, ln spi "ed) 3%. Economics, 2,.000 gp pu r-c ha se l imil: 00 asset 11m it , Dar Qal Ls focused on prQce~sing trade goods an d .~hippi ng to Sar lo na; n01 I ,.ade wit h i n the city.

or

f\ r ropical rhrllr pa!>Sing \hl'ou;gh such an area m..ighl free1:e day. (hen t in:.to molten sheet of gl~8~ Lhe: next , Travelers in .such areas lire generaliy uJ1affect¢d, but 110n, and falma nal ive !O a. shifting zone often become lranel'orrned wiLh rhe eTwir-onrnem , When a jungle becomes an ice plain. a tiger mighl transform into a srni lodonwit hout eve n noticing r he change. The exisrerace of I he:se gil i fl ing ~oo~,.. is one of the main reasons explorer's b i re nat iveXen drik guidu, Iderit j fyillg a ~hihing zo ne requires a successful DC 30 Survival c heck, ""j l h cha racleJ'$ wh 0 have ser vedat least five years as II Xe.n' d r ik guide receiving a ...5 bonus. Of course, simply k-no\ving the Io catio n of a shifting zone In ight not al Iowa paJ'l)' to a"old it: some z on es.ar e doze ns or even hund reds of miles across. UII i malel),. Xeud r iks shifti ng .;one~ II rea 1001 fo~ DMs seeking to ch'l11enge players wit h unusual and deadly e nv i ronrnems ,
sol.id.orre rrensfor-rn lava or a

THE LANDS Of XEN'DRIK


Xen' d r ik is -a 1'.1",1 n dof'ha rshlv can t rast in g en" irorirne n 1$. R frorn I he burning wastes ofihe Menechtaru n D...sert, 10 the deep jungles the west. However. n atu r e .is not (he only force I hat h as shaped 1 he con t inent . The WI"£;." n e forces used [0 seve r I h eli es bel we·en Ebe rron a nd Da I Q uor- Creat ed myst j ca I dwckwaveN t hilt rippled .our fro In rna 11i feSI zones and q u o r i beach heads, COliS; ng re,,jjl)' it se] flo buckle in t h e i r wa ke . In many w?:ys. Xe.n·drik is a land dr8'W11 fr'om d.r·ea rns , a nd I he laws of 11 arure bend a nd brenk across the

The Hostile Land


wilderness e nvi rorrme nt s can pr ove as great a as any du ngeon, and this is especially t r ue in II land wher-e adventurers are typically fIn from t he S!lfetr of civil ization. l ndividunl DMscan decide how much of a role (hey wa nt t he environ me nt to pi:).)' in a XeD' d rik advent u re. Calcc lat i ng 1he eff"cl~ of hyporherrn ia ands alevel of complexity to" game. but also c reat es a se ns.e of realism in rhe challenge ofvemu-ring deep into uncharted te r'r itorv, By the same token .. characters wbo insist on we-aring -r 2 full plate ajhear!J'jorlljiwll{JrI in [he desert should ,'U n the risk of lrearsu-oke. Ifthe.DM and the players prefer ro keep thin~ moying. though. Ihe$e rules can be e,,~il-)' ignored. -nl(.'wildancl undllilill:ed nsture of Xenrl rik also make! food a rid water a ~ign cant con cern. Wit.h so few;" illllgesor D ifferenl

or

chall.enge

coru ine nt. Adventurers

might

crest

de"el't dune

to

fi rid

ing out be·fore lhem. Fo,' t he most part these regjon~ are Fixed. but in areas where t he magical effects of the forl.y-thouund-year-old war between giant and quor-i st i III inge,·. real it)' h neve r ern irely slable.
stveicb

vast explln~e of ar ct ic tundra

in

OTHER
Storm

SETTLEMENTS
L1Mt

reach an d, Dar Q,at a r e the o nly cities in Xe.n' d rik, but a number of smaller out p osrs of civ il izai ion CH.n. be. found: mining IO\"n~, fa rrn i ng communities whose lri.hab·itarns raise gUl"k'ash and long corn, and trading poslS that: cat e.r vo explorer and giant alike, 'These aFe most often r horps and hamleu, and few have a long history. Between dead I)· monsters, d row warbands, giant raiders, and the other dangers of Xe.n'rlrik, such sues have a tendency to van ish wit bout wuning, Opi imism and opportunism an powe rfu l forces, however. and sooner 01' later new sett leme nts arise in place of the old. Here are a few of the communities that can be found In Xerr'd rik. Last. Chance (Tho.p, Population 45): This is a se lf-s usrain i ag farming community bu.llt. a i-ou nd a large inn, his a j oi ru venture of House Gh,,Jlanda and House JOF"SCO. pr-ov id i ng " last nighL of corn fort and a 'fin ... chance for healing 10 explorers l headirtg [n to the sout-hern wilds. Magical services are provided by Alask d"Jorasco (N C male ha LOjng- adepr 8/dragon m ar k heir 1). and the outpost also possesses a sm all, supply of pot ions . Alask c""uld'likely make mere goJd in Slorm.~c::h ..bU1 be is deteJ-nl,ned t6 .sRr~"d rhe rea,eb of che :hol.l~e to those

Q1.1ite" fe\~ dyin.gexploTen have stumbled into Cha nee in i.heI, momen L 0 f greatest need i Alask believes! hal I he Traveler's CUl'$e guides the n~edy 10 his door. On the other hand. some adventur-ere neve. maT)age (0 locate ihe in ri , The curse works both ways.
in need,

Ried.nn
wastes

Tal Esk (Hamlet, Popuhtion 120), This is a large sett le mem orr the edge of one of (he crystal

The people of Tal Esk g-uarry and prep;lre blocks of crystal for rravel., gathering dragonshards uncovered in lh~ process. The), are unfriendly to str-ang'ers and actively hostile to kalashtar. Howev¢r. a skilled diplomar who speaks j he Riedr an tongue might be able to Find shelter at Tal Esk. Z.antashl (Thorp. Popu Iat ion '60): This is .a far OULpos't of House Tb arashk , plac!"d (0 prcvlde sheh"I" and supplies for house: p).-ospedors trave.lin.g ouri n sen rch of d ragonih ar ds and OL her I' iehes. Though Ii farm ing community, Zam ashk isn't far (rom a rich dragons-hard field. The local reeve Is Duui h Ve.ldera n (NE buman e"pert 4/ fighle:\" 2), a cunnjng oppo.nuni~.t who won't help anyone un less he sees gold in jt. Adve nru rers not belonging to H cuse Th arashk wo uld_bewise \ 0 sleep wit b. one eye open if they take shelter in Zaruashk,

gU(POSI~ in I he SOUl h.

a paTty
m,agic

I h atloses

iIS su ppl tell (0_,'3


t heir

idto

Breland.

W]'{',Ma nd

Sua rn

are not so f~r away., and tbe wdn,SI

ers. monsters,

or rat ion eOI moss (page 4.3) has-to ~'ely onJ.h.,


LO

J19I1rQl"S of ~he woods

Survival sk il l or divine

ensure

safe retuzn

10 atLventul'en,

The h l iska (page 54) pose no physical threat but they h8"6 doomed mnny aa exped it.ion by- stealing into a party's sadd lebags at tl ight, 1 T,l a real lst i c ga In e , I he O\U 11II ers of S,t OJ' mJ"inr;;; h:
ca II be a n adve m ur-e-rs best friends. Dalun T-)~vlitilkcan

S~onnreaeh,

recorrune nd cold-we," I hel" 01" warm-weal her dot,hi ng. educate parties on [he [h reat s posed by -the e.nvi r orrme.ru ,
and provide substances such as ve r rn i n oi ru merit
0

(rag"

139), If
for

yOIJ

r ga me makes u se of the Frm:lbu.fIl Havu lak Prospect'; iprne n I p rese rn eel i n those

r Sanorlorm

supplements. The

ng is an e xce.l le.nt source books.

1he '"l0\,~ equ

primal"y resource [or environmental h:'l:za_rcl. is ihe Durtgeon Mot/er's Glride. Pagi2~ 302-304 d iscuss genera,1 errvi ronm en tal dange1's, i ncl udi ng I h e e-ffeclS of starvation and Ih1l'51. Pages 8-6-98 provide extensive i n io rrnat io n
.about advenrur ing in diffe.rent wilderness e nvicon merus.

by {be ancient :k.nlglu.9 of GalifiLr, However, no one (ruliknows what lurks. ill Xen' drik, and even the trees themselves-are twisted and HnWY" T'he T1.l ins of t hegiJ HIS are scnuered everywhere. and e.tplo:rer$ never knew ,~henl..he11'1 ight;n1J.ln bl~ "VI!.!" a tn as')"( ston~ face st-arjng up om or the l.'1il'_t~a. r~lLtmmenurneut of an em pi re lon.g forgottlhi, An)' or all of the foll.Qwin'g e nvlr-on mems might c h ...11",n ge a part y seek l ng the secrers of Xen' d ri k , Jungle; '·\ibite Xen'e!l'i'k is horne It) glaCiers and deserts. I he major ity of those who retur-n Inom it speak of ih vast jungles ,:.nd !'~i,n fore~\s" D<lrk ",b,es IU'l'k i"Tl die boughs of enormous trees, and anciern ru in S 3:re hidden b eriea I h ~b TO ud s ofch ok ing vi nes. F,;,r~t'.'l can encojnpas~ a V~.~\ fa n g" 0 fen" irOll men rs, Frorn c hill WQDdl1l nds
were defe.at!\,d .long ago where dense every tree seems rain forests
l

10 have (, twisted

human

shape.
all

to

where

the heal can be a threat

deadly

and allY DM nmningaclventures in Xen' drik should review l,hi.. mater ial when pre.pa [.jn.g for a game. Chapter 2, of th is book prov ides det" iled i11 form .. !ion on a nurn be r of sped F, c "'b"ironlIl'ent~ and sites, which can be used as guideline.
when conduct i ng adventures in sirn ila r areas, in mind while creating and ofrc n primeval and exrraplarrar continent oha"agery. magic adven031 ure

hat h ide in (he shadows. ar e descr-ibed on page 870fl he Dungeon .Mnslu's GUlde_ Sidebars di scussi llg jungle e nvi ronrnenrs ca n be found on p3ges 43 and 54 til is book.
as \ he cr eat u res
FQre~1 e nv i ro n ment.s

or

Des er t , The
~ 1 housa

easter-n in lenglh.

desert

of Meriechtar

un ls over

nd miles and

and its dead I)' heat has 1011g-

One key facto!" to bear of the land it~el f. Terrible here,


t e rrs

hi ndered deserrs

tures in Xe n' d r ik is t he wondrous were once unleashed passed tbrough

forces has The

and (he shaucred


Q[Y<!aI"S

of rhcusands

King's Forest in Breland

is wiider'ne;ss,

but it rerna ins part of

3 dve n t u.rers seeki ng to cia im iIIISeCTe!s, Sma ller btl tru ng wastes c;ln be fO\l nd ac r-oss t11'1' coni ineru . The Desert Canyons site. (page 31) can be used to r-epresent any of Xendr+k's desert region. Th e Sandstorm supplere ern can be used \0 add ~dd it iOI1". I leve ls of de ta i I to advent u res in Me n ech t a r-u n.

Khar\la.i.l"iao adve nz ur e rs come to Xendr i k in search of ancien: treasures a.nd fa nt ast.ic we a 1il" bUI a much wider

n.ng"" of com
[rom

mod.it ies d r ives


t

Irade bet wee n the

con

irien ts , Pr-ecious

flows north a variety

its mines

healthy merchant mine ra l wea It h and d ragon~hal"d fi.Jds, and .


<I

The berr-ies of the kuryeva bush can be wide va r-rety of alcohol ic beverages. roost notably the gin ty-pically called kuryeva. This dri n k 15 pop\dar with satlors across Eberron, and it is ion great
r

Ku ryeva
10

used

produce"

demand

in rhe

aver-ns of Sharu

and Zaras.b 'ak,

of arn mnl s and plants

are hunted

and harvested notable to trade


111a

in Xendr-ik. Here are a few of the more g-ood~ of t be rnyster iouscorrt i neru , Eternal exotic Ra.t
iOI15'

Xen' fauna,

dri k is home.

nv

Dream Ser-pents. These rare magical beasts (!lee ppge 76) have many [a nt ast ic prop¢.]"t ies , Non nat ive hum e rs typically take only the skin and teeth of the serpent. 111e d row, who have hu nred dream serpents for
t houeand

[o r rns of fl ora and

two of wh ich share

th~

s of yea rs,

b ave

a lso lea rued

La extract

the ve n 0=

same unnatural IraiL Both the long corn plant and the gurk'a$,h beast possess a supernatu ral quality I bat slows thei;" initial decomposition after death OT harvest,
allowing them to be p rocessed and herding into rat ions cr-ops that neve r
II

spoil , Farming

in Xen'ddk

can be- a da nc s n ea-rn the r-ichest n,

ge:rous \,'a), to make

a !lv, ng, but such

healthy
fields

price abroad. Dragonsba :rds, of S iberys

Xen' dri k possesse~


11

d rago n sha rds

ny whe.re ion Eber-ro

along wirh deep

C rysteel,

deposits of Khyber shards" The key ro ater+al in cryste.e I-a. psio n Ica Lly I hat the Riedr ans use bOI h M <! build\0 crea.Le [Ools-Ls found in the eryst",l

from the creature and 10 delo~jfy its meat. The)' remove the. eyes and grind the serpent's bOI1.es to powder, U$ing bOlh compone.t!ls in tr-ibal r ltuals. Tihin Blood., The t..ilxin blrd reeds on the nectar of magic3.l plants, and hs blood has potent properties, l! is a useful component for the creai icn of'any magic item, but it L'I part icul ar-ly useful for hasi.e spells. The blood of an adult ti Lorin can a.llcw a charncter to create a poHon oJ haste w i~ hour expend ing cxp.eri e nee -pOinrs, 0 I' i,l C8 n ta ket be place of the hlllte spell (allowi ng a creator 10

glands

make the pot

j OIl 1,'ilhQuu::asl"ing:orem

u Iat i n g the spe l I) ..

resonant substance illg maledal and

wastes of Xeo' d r ik. To dat e, i.he p'eople of Khor "<Ii re have found little use fo:r Ibis crys[aJ, bm the Riedrans devoie much effort

to guauyi.ng

it.

If it Is used as an additional materj.al component for hast~, t i\xi n blood gr"~nl& a +3 bonu~ IG the U!ier'$ effe:clive caSlel~ level. I-louse Cannilll pays 100 gp for Iiv_e lih:in. birds; as a result, the cp·eatures have been huuLed ruthlessly and are hard to .nnda-round Sto:rmr~acb.

THUNDER SEA

ICEFlOW SEA

1. TGitM-JlUCH .2.,TMR.O~E GAVE RU1-t'>lS oJ, illH.s1D1'A:N CIIT 4. TITAJJ'S TEETH


5. Kl\!'AfR1AN [Sl__Al..lD

a,

7 Fl\NG

or- AR0Jl,.IV;"K TH E WASTING Pi:J\IN


OI:-j:AK R,v\S

JJ. TIlE

HYDRlI\ (RJVl'RJ.

1"). nMr~5T'S

Sf'1 NF 26. O;\R~T

9. MU-AQll.T
10. T.HARJ{GUN 11

14: MAR.$-H or D~SDlAT1~N I 5_ Sk"'l'ilM.KE R C 1.,,\\V 5


l6- W ..LLf'r' OF SHADOWS 1'7. THE ASH Ct\U LD RON:.s

10. D,Rt:AD LAKE 2 L T_l-H S<.':IM I rA R $rl R.ES


22. THREE BARREL COVr2-], S:(!)lllI.O\I\'[)WSk 24. DO\'Y"RON S Si-li

17

TAL E K
K

2?" ~ NTXSll
29. LAST CH

()_ SU N I'll

P 1tA'X1I1.t K 12. RING GF

1~ll_jI.J.\,Ip

HI. TH

BLUESl'lNr

Pr,AKS

row

30. B"ZJ;K '\'\0

Th is vast desert isho m e 10 I he bhuka and iI*l~e.ral) l";,jCe.s Irom thai hook, in addition rc Ihe thd,..kJeeeh or the ErpiInded Psionlc« l':Iandb"ak. Volcanic Fields: Ties to F",'·f}i.a, l<:clonic.ln~l1fbiH[y, and Ihe work of ancient magic create +eg+cns where lava flows like wnter and scalding heat can krll the.,;_unvJ<lry. Xen' drik a lso includes a.nu mber .of 11(:1 hie volcanoes, (lone of which m ighl tempI a p3ny advent Ur-ers wit h rumors 9£ ancie nt rreasure hidden in its depths. The Volcanic Fieid" map Cp<lge 47) details one example of such an. advenru.r-e s ire : see page 303 of the DlJnge()lllvlasl8r't GUNk r(J)~ the dangers of e xt re me heat. Marsh: From humid COMW] regions to murky inland fen~. marshland is co mrn o ui n Xeri'ri r ik. Much 'Of the ;).l1cien.t con t i n e n t ""IS flooded in th e fal l 'Of the gla nt s , leaving fanta~tic ru i ns and counrless bodies hal f-bu ried ill $i ha nd soil. Oiher S\"amps have existed si nee the daw n of lime .. home to all man n er of rno n st r ou s ve'n,Li n a~)d ter.rible crearu res. The Dreal'Y Mushsi t e (page 33) is one example of a Xendr-ik swamp .. Adc!itiona.l inf01:mati'On on rn a r-sh terrain can be found on page 83 of the Dllf1gum Ma.-Ier', Guide. Crystal Was·t,e,At first gla:nce. a."."ysl.lllwaste appeal'S to bea plain of smOOI h. glittering ice e.xcept far il~ coiol-mioll. oFLen a deep red or pale purple. Close" eX3 m iriat 10 n reveals

or

such pla i as to be mass ive sheets. 'Of sol id crystal.

C rystalwast

es

crrviron ments.ieven more unforgiving ihan deser-is. They hold no oases. no place fon'eg:etatiDn toflou r-ish. and no shelter fOl" a.nimal Ii Fe. However, the Riedraos pl"ize rh e ~rystal of t he pia ins [or ii, psion ic reson ance. a nd the slab" ~hey mine there form lhe base of Riedrun try .. neel (ECS 127). Riedranmining G~mps dot the ~c!ge~ ofcrystal

an: inhospirable

wastes. where worker's (Jual'l-:yblocks out of the plai rrs ~rtd prepure. ~he mate.;al for' transport 10 Dar Qat. Tl,e smoot h ness 0 [-,1 crysral waste nl a kes it tl'e.acherous t erra i n, Eoch &cp.\ilreo;;o·unet.$ as \1 sqU;al:"esof movement, .and I he DG,of'lhlance ana: Turnble <;,hecks in the .a r ea ipcre,,~e~ by 5.·A sncceuf,,1 DC 10 l'lai"\l1:e c:h~ck h r-equ i re d to ru n or c h a rge t h.ro tt,g 11a '-ryst1i"l "'ast e, A e,'yslal waste shares lllHi.ny 6ft hed;¢::).tul'e5 of.a.desert, lf you are usi nglhe S(llld.ll,?nn~\lp.plernenl! the u"lfor.inalionOn glass seas provides ...;ld!llolJaI detllils.. Tj,,~ most da.:ngerons i places .in a crystal waste are the £idd<; ,,'hel'e Sib~'Ys s.l'I:trd., have struck the. glass. shf!t1<e.ring the !:ryslal and crealing Ee ld s of !'H7:0r <hn l'd.<; I hal en; be wh.lpped up LQ e, reat.ea dead ly !laywind. Such asror m dt\~\" 1d4- poin!.., of c!i":I1n%l"~ each rou nd to t hose Gaugh t w iLb \ nic(SQlTdYlo ..m '22), A ,.·ct ic Envi r-o o.s : X (m "di'i k <it I'"tches to I h~ S01>lthenl pole of Eber ron. and these raJ' reaches an: land: of "'ndless ice a 11 d mow, ,I>., t I he sa I'll e time, glaci~t~ ca.nbe found in 11.1gb m ou nre i n s ltl roughoUl 1 he Con tlnen r , and a sh irLin.g "lone could bring au ice fIaL i.mc ex i.ste n ce in, be CCI)\er of Mene<;:h t ar u n it sel f. Perhaps a l'i\)7 of a nci ent gin nt~ rem a i IlS perf<:cd)' preserved w it hi n the heart of II glaf:ie.r·, Lhe.result qf a.de~perate attempt at rnyst.ical selfprese rvat ion i IJ the Ia st days of Ihe e j'IJ pi re , A ret [c e nv i r o n men If ar-e harsh ra nd deadly. The Mountain Glaci"r site (page 39) offers. Q geo",ral selling for a r c t lc e n cou nre rs in Xe n' d ri k , while page 302 of [he Dungeon Masler', G wde provides rn form at ion on I he da ngers of extreme cold. The Frastbllrn supplement corita iras a host of resources fOr a rct ie adve ni ur es, and the nurne rous haza r ds and creatu res prese nt ed in t hat boo k rna 1::<, excellent add it ion" 1,0 Xe n' d ri k's fl"o'4en wastes,

The shifti ng zones make Xen' d rik ~·....Idly unpred ict ahle .i realm. but they are uot the on I)"' cha llenge fac i ng t ravelers and c.artograpben. A force is at work in Xendr ik that defies even magical exp la nat io n-e-a n effect that seems to e ucoznpass the e nt i re co m I nenl~nd yel d'Oe.~ not behave in a.ny predictable. fasbion. The consensus of the Morgrave scholars is tha; this is a lingering ef.feci of the a nc ie.nt caiae.lysm t hat ended the. quori invasion, but the Iinil hu man explorers of I h is land had a di fferent explanation. They called it rhe Trave ler's Curse, blaming the cap r icio us deit), of the Dark Six for the unpredictable n31 u r e of exp lor-at io n 1lJ Xeu' dr i k. The Traveler's Cu rse twists lime and distance. bOI h Ia percept ion and real it y. T "'0 pa flies of explore rs set out from Storrnreacb in sear-ch of a specific r'ui n. but though both fol.low the Sam e pa1 h. it rn igh I t a ke II> e IirSI gr'Oup one week and the secon d grOIl p I h ree wee k., tom" ke [be .i0u,·ney_ NQ logical explanBI ion existS. The Iirst gro'up m igbl find thai il has covered the cll.stane<>ill all impOSSibly short lime. The second might perceive a re.a.sonable length for the jou:ruer, only 10 h n d on Lhe.i.r return 10 Storm ["elleh I hal [ar more I bne has passed. U !lder some d rcu msta nc e.:; t h if; , effect can be a ble~sing. speeding 0 pal"ly I hrougbdangerou.s !,ermin. However. the Traveler's Ou.l'secanju5t· a" ea~i1y

lead explorers into u n expecred danger OJ: cause them to arr-ive at a different destination than the one. Ihey so-ught.. This phenomenon is one reason ,"hy no reliahle WOlFS of Xen' dl"ikexisl_ and why it "isalways posaihle to stumble into new ruins wit h in rtriking d ista nee of B seuJem"'l:Il or in areas the party has explored befor e. The Traveler's Curse ebbs anc! flows. but it seems LO ha v e the sU'DngesI effect on those not nai lve to the land, Pa rt.ies Jed by ,1 drow or gi ani guidfl are mor e 1ikely to reach their intended Jest; nations. Scholars have also noticed that the effects aloe weaker onrhe few established roads in Xeu'dr ik=the paths con nect.ing Sxorrnreach to Ille closest t radirig ouiposts. Some bel.ieve tbat aspect~ of i rttern are at work, Kn owledge of a desti.nat ion hold.\. bac k the effect. and a Sl1"Ql1g-willed individual might resist or' ","en control it. The. cu rse has no speciftc game mechanics associated wit h it , It is ~11 opt.ioraa l effect left eru irely to the DM " discretlon and cou ld change from adventure LO ad v o:nlurc. If I he P Os kn"'" t hei r e:x,lC 1 des linat ion. P iuha pa they'l1 make il ~hel-e without clifScullj", Simply re.member thai X en' d ri k is a la nd of myste I'y~a n d 1hal when ex pI ore rs ~lUmble onto a [, idden cit)' t hal has remai ne«unciiscovered only mile~ f,.om Storm]"Olach i(Self, the Tnvel",,"s Cune is whal make~ it.possible.

.j

CHA.PTER TWO

ADWENTURE
SITES
ew places in Eb e.r ron hold mo resec rets rh a n
i he unknown

reaches
deserts

ju ngles. unforgivi
bl istering e'nviro of the myster ns
10

of Xen'dl'ik. hs vast ng mo u nt a i n rn nges.and


seem

USING THE SITES


of cor.upol1enls Map:

might

like

fo,m i Iia r

Each of the follow i rig adv-enture sh.es includes a nu mh e r \0 'help a DM ru n e ncounre rsor design ent i r e advent U res ..
Each site includes an overview mllp of the site

many

e xpl o re rs. bui loxt h isrorv eve '''1 pa rl

an d st 1',1n ge m '!-gii;~ {]ov-l l'h "oug'h lcnsconr Irie nt , '

den ~ ili n g a n u ru her of keyed ar eas. as we ll as any smaller

li nke d maps.
Approach: "distance, as be r e ad aloud
~I ! he

To,. "

The dawn
mLghlj' reached

of the Age of Gia m s laid the foundations


civi lizat ion .

A,

This
!O I he

component

descr-ibes

lhe site from

centuries

passed.

l'ht

giant

provid

ingdescript

ive text (in ital ics) that can

culrure

its zen ith . and

it co n st r uct ed wonders gian


I

yet unsurpassed of d f sJnve~, and Illes., sit.,s and for",ver Region necrion and

by

aJ1j' moder-o

r ace . Bu iIt From the labor a reh i reci s.


11 men!

[I H1ight a lsc describe s ite , i ndud ib ed here. pl.~nts. Areas: Terra; a r-e descr common Keyed
Ihose

the cunJJ,in,g monuments

of the eldest defined

playe r s as vheir' characters appr-oach. the mOSI com mon ways of a rrivi ng ing any cha.llenges.
A
llr

a r ca n e s e c r-e t s Ia.ught

by the d ('agong

1hem selves. and lhe COIl-

n Features:

featu re> corn rno n to include

Ih

es.ire

the envi ro

Th l.s m ;gh, auras, but


1',11

in fO"'maliOI:l on

rna rke d the co nt i.ne nt .


(;3

pr-eva i ling

weat h.e r patterns. magical AreM keyed ,;.ile. These.

h aza rdo us ci r cu rn st a n ces , a n d so on. on


!he

Then

me the quor i. The nooqed

den b,ens of Dal Quor,


through DaJ Quo-r's

orD~~am~,
to Eber.ron

i ruo Eb e rron on utiliziTl.g the 6gh


I

planar

map a r e genera
j

lly

gate: ....,!)lsi n Xen' d r i k, bent

not spec ific encounters,

her poi nts of a n c ient

nt er-est for include

to prevent b e c a me
OUl

eycJ ica l des! ruct ion h r sr began against mind as a dash gian quoris
IS

explOI'i

ng the

desc r ipt io ns might

l"ebi rt h of I hd r pl~ n e , What forced


to fight

magical less other

effecrs.

rei-ra in hazar-ds.

rei iC5. 0,' COu n 1.--

of cuh u r es soon

w a r [n r e , The the

sec rN s wa.it i ngtD

be d iscove re d ,

"'.ere

on Ihe defens.ive quod's back, and

super-ior

numbe

rs . yieldi

ng grou nd across X en' d I.'; k even cont rol . In the


i he

,,:, Lhe)" began

to Fal l to the

ANCIENT
. w it h ships. th e few t h at remain

HA.RBOR
fer thei r skill ir c.
i

end,
The

m.ighlY

magic was un leashed

ags i nm Dal

irrvade.rs to

The gi~a ni s of Xeri' d r i k we re not kncwn


but the ir ex plo re rs on (he co
l he nt

quori were pr-essed Ebe:""Ol'l was severed,


Viclory

QUQr'" link however.

r ave led to Khorva

Sarlo na. a n dA r·gonnes.~e'n. without a price. wit h whole of


I

This ancient harbor


giant empire

is one of

did

00'(

come

i n.e.ru , aft e.r the cataclysSent most laJ'ger

The earth

giant gone

c iv iliz at ion was devastated, berient mad. rebellion

cit ies
II

m Ic eve ru s I hal ended

dis'lppear-ing .subscquenr could

the waves af(ern:lath


t

or sw .. l lowe d up by the he i nvns iori a nd bid e mp i re before the dragons U ruler wast e it

seup o rts into tbe dept h s.

I n the

by the elves.
mngic ;(gain. fe 11..

APPROACH
Located alo·ng the The co ast , t h is site is most

1:0 Ihe scau e red

rern na n rs of

he giant

eas i Iy reached more

use i IS rervible Much of the glory


3~

W-8,_'e It er wave a from

by

a l r or ocean

rout e ove rjarid is si_gn i ficllnt!y

of dragons.

Xen' d ri k finally

thai was Xe n dr ik was wiped monuments

cxisre nc.e rie a rl)" fa I'! y thou sa nd ),ea r sago. dLie.s su rvive fallen

bu lIt S si I es and

rreache rous. pass i D.g through a per i.lous t rac! of jungl" teem ing w it h d row, yuart-ti. giants, a l'ld more cLang·eroH"" c r eat u r es . Close rrot he pori. (be g-rou nd in the lowlands
becomes thick swampy,. with l.arge pools of.standing,~ater and the fa i III rrrud , A pa rty close by the r-u i ned harbor

to 11c ivi l izat ion long ing t.he i r glorious r<i:presen\ to only
t he

f(lr-g-Ollen. The giants- devolved. forge\! ]>.3,5111..8 they feJ I into" legacy of ru i [I.
The
)1

m ight·see
9).

adveru sample

ure
Or!

:;i! es in

i his

chapter

pu rple glow of its light house

(see area

small

he d iverse

e nvi ron rn e n ts open and

~:7plore'rs rhose.who enccurne.rs book, these

of Xen'

d r i k=-r-u i ns of the "on tin e nt 's d isra ru areas. from new sit es cr-eat erl

pas(. untamed and

wilderness' adventures.

by

Nestled in Jiu Crl>QK of 11 naJurol b'Ol)' ~tllnds II mass oj huge cru mbling buildings and I> sh~ tiered dock. A wooden mIlS! 5wlld; 0 bOD~ oPtv' wQ'!~r, bdrqying th€ Inca flon of a $U "!.-en ves<'el. A rodg ,..hmd

in

have si-nce clai med th is la "d. When paired ",ice_s might form

wit h

allhe

edg~ of the h<y ,upporlJ a ,lender

stone

lighlhQIl5e.w~athered

Chap:'o;rs 3 and 4- of lh is, I he buis of a campai'g'll,

(lnd cracked.

TERRAIN fEATURES
The lowland ground ncar the n,ills
jn

stones is a swampy morass of

mud and "t')g 11a n l pools (terra


severe thu nde rstoems These stor-ms

\ h at slow; movement).
~l

and

are rl"~quelll in l he area (DMG 94-95).

Ills I 2d4- hou r s a nd

ri ke e.very I d I) days.

KEYED AREAS
I. S'w;, ropy Grou.n.d: Tb is area was once the main thor-

oughfare

for the-small

h~rbol'cornrnu n ity, Large paying

n re visible here and there llu'ough [he muck, covered find moss ",here. they slIck up at ,odd. ongles. 2. Stol"age B •.iJtding-: Still most.ly lntact , lhl8 30-fO'olI a ll bu ildi.ng is covered in I hlckvines and alhe,- plants thal I h r ive on i1..~ wa 11;5nd acs-oss its b road. f1 at roof, The 'ton e, a doc " \0 t h e bu ild ing is not 10(:ked. but it can not be ope ned u nt i l rhe foliAge covering it is ",UI ~."'<l-y (10 m inures WQ.k for [QUI' people). Once clear, rhe door can be opened with a successfu] DC 20 SLrength check.
in slime

OTHER SITES
AJ

rhought

his c hapt er Lays au

a nu m b-er

0 [Xe

n' dri k s ites

full of adve ntu re possibnitie~, countless others ex ist. Below a re a sampii ng of fu rt he r ideas that mighl become your campaign'. n ext adveritu re site. A giant necropolis is full of stone cairns, mausoleums. .arad rno nurnerus to those long dead. An island fortress Iies just offlne coast. half submerged l'!l. th e rotlin g Wl'IYe5.
An abendo car-nlvonous ned yuan-ti fOrLre~5 has been over-r-u n

by

plants ~md a;ngry snake spirits. A chunk ofrnolren rock nQ8L~ llllough the skies with a
Mljned tower: on ('lp.

A ['1st-running river Ilowing i.n 'I circle is 90Hed by laughing idols. A valley is $0 full of spiders and their webs 1hat it appears shrouded in fog at 1'1 distance. A gigantiC crater has winding caves at Its bottom alld alien creatures '!"Qaluing its upper edges. A series ofhiLl~ is topped with monoliths that together po imthe way to a barren mountain. A maze of natural rock walls leads '\0 II smooth stone tower with no entrance. A village of crude wooden d, .... eLlin~ high atop the trees is j nhabired by ...hU'ge drow.elan ,

Inside are a number of st o ne cornarners holdl[lg,think hempen rope co; h. mWL y lea.Chef sa i Is, a11.d pe ~rilieclwoo<l

nonlethal chmbojn&:\be
qFl

damage

for each pJ.)e",iolll; check made, a falling,cha.racter


(0

A u),olle'

staix':;heaealh Al nigh\" the

must succeed

pl<,\ilh. A 11 h~,·c

survived

the lopcg cent u l'ies'.aS- if J;esuJt of

a.DC 15 ReOex save or tumble

the bottem.

",it·h (he

Iillgl'Ting magic in the. area. 'Whil 'Other i!'~nu ofi.nter"~( m,lgbl 'remain here is left for l.b.i'"DM redeierm'ine.
3. Rn.i.ned up the sout hwest the roof have are st rewn out side, about Structure, This eno rmo us s(r\.Jciu re'Wa~
t ak!:!s

~ame

lighWl<w-"e bMcbn Rctiv-ales 50% ortb", li.Iqe. ba1hi"'i Jhe:entin! harbor i.11.lffai'11t purpldigbt, Ifrem1;lv!:"d,lhc quartZ'can be ~(JI~ (l<aIue d;et"g~d b)'
I he DJ\I!),

effects,

" lodg'e hall for giant collapsed,

.~~ lars. i

Ala ege pile ·of l~ubble


sb auer-ed hole nects stone
tQ

buull;magic

IlO 1:<;>11 gel" funcl'ions.

co rn er, wher-e [he walls and l nside, the ro orn . A 1arge

a.pO-i""1o n of i

hen.ehe.

oft he floo r is

ru 1.1

in th", center. the

COLOSSAL MONUMENT
A giga.ntic statue lover"iq.g
'tands ~ing. origina m en
I..

of wat er an dcon

N u ruer o us go ugesa fought being

h ~ rbor nd era c ks lead ing to the hole


RS

suggest so me sort in ~h~ roam the st at ue

of gtrug-gle here-almost

i r e r-ea t u r es

p~rtiAlIy

ifl

-Qyer Lh" Stll"I"oun..ding,jungle ruin, Wl1~t he" a incHl'urne"'t ~Osome giitl1l iesof'statues
io

or orie ofa.ser

mflrkin'g1l.g't'e~t
t.i me,

d,;mlal)'"
I

iis

4" Giant Statue: is 0 f a giant sa.i 101'. complete Iy covered i n vi n es and Dlos~y gl'owdl, Though poe ked II n d c racked be neal h lhe \'(!get,nion. the statue is rehl\ively intact. The giant sa.ilor bear s i1 shield and tUII a~5 (bot h ",i: her decayed or' magkally intact- at Ihe DM's di.<cretlon). 5. Shattered Dock, A s hatres-ed st.one do c k lies pa,!"tiaUy Lipped i 1'1.10 the WJt e r. st Il lat tach ed LO one pi 1i ng. Corroded mooring poirn.s CIH1 Still be seen on some of rhe ot her pi ling., bLH they are of crude design . 6. LOokou.t: A pili h leads """'Y fro m the rnuc k and the beach. climbing SO f<:~l \0. a simple Slone pJaIJOl"'n1, Tbc g:iall ~,5 used t h is ar-ea a 0 II lookout because of its t: leal" view o f the open waters beyond the harbor. T,,'Q sto ne pillar., ~ppea,. 10 ba"e once held a cover ing to p roiect lookouts tron' (he S1):n
and rain. precise the rune spell), One of these m agie the is notobv pill~rs hasa s-une on. it that rad iat es 18). although it s al1 nger along any Iocat icm in

dragged into the water Not ear from the wat e r s edge

I pu ['"pose is now lost

Locals

visit ~he ruonuPg (oJ' its


w

soru e even worshi pi ng it as a ~O.l't of god-prill' iJ sacr ifices. and fCildng

iI,S favor, Qfferhtg

raih.

APPROACH
A s low-m ovi ng rive" runs close by tbe great st at ue, allo"-i og access by ShD How-botrorued bonr, From the river. a path rids its, WRy to 1 he statue, connect ing-Io any number of com mu n ii ies or ot he rIncat ions wit h I n IhO!' larger a rea , Clearlv visible above t be trees, 1 he monument call aha be e aai ly SpOll e d by a ir-sh iP: A$ lhe.lungle call0E! dear, to re1ieal a dout}y ,&". the firs! S\gll of £t come;:;ml Q u,ew--o l{)1JJpri ng cpl O,IS!]> ri.jillg h un dred~ offeet above! h e lr~cs. MGdt of ~mootl~y Jomed SiOM blocb. the stGlue is COIJl!ND in mos.; Imd 'lUlJ"ffO 1';' tile ra uaglrS of '':m~. Fruh ian~d in rloe im~ of G Imgn!! giQl7t, tnt figl!r~ i$ can.,~d IQ app€or omwrfd in .rtGnf plf.l!el. lis ~~od f.I ml.one upraised firm arc miMing. /",( (0 (h~jungle be/ou!.

w,

faint divl narion


effect gains

(Spd lcraft DC
vie",

ious , A D)'One tracing

TERRAIN fEATURES
Th ej.u ngle i 1) this area is Iaru ast
rally verdant. Dense vine> lind slowi 1'lg .\fiY movement pill h cut through in aile plush heavy day. though
;'C3

abiLilY to closely

11)'rh ick and u n nat ufill the area, Ally in , and not

sighl (an effecl 01 her-vise

s imil a r W I he d(lirol{diencdcltJi"'''5'anCl':

urrdevbcush

The- r-une's magi.;: has decayed over centuries, a nd it caa now be act ivai ed only on ce, The effect lasts for I minule and must be used with.i 11 1 ho u r of (1"acing t he I'U ne , 7. Ti.dal ws u. To pl'eveol se r io u s danl.age during heavysror rns, the giants canst r uct ed a wa lito seal offt he northern end of r he harbor and bLock most (ides. Since its cons rruet ion, the t idn J wa II. has de ell red a nd fa III' n iD places, Th i~wa \I IIlso served as a wa Ik",.ay to the light" house, but it is no longel' passable. 8 . .Bay: Only 15 fe·et From shore, this bay'., depth plunges rc almost SO feeL The waters are choppy, requi r i I:lga DC 15 Swim check 10 move ar one-gllaner speed 3$ a move an ion, Just off the end of i he r u i ned dock is rhe mast of ~ su n ke n ~hip. the recent wn:c.k of an explorer's vessel. Wh i l e not a daDge.r to swim mer-s , the wreck makes the a rea cia !lgeroll~ for other boars th.at ITt ight enter the harbor. Ct.'!! ft that g'et too dose risk damaging th e i r hu lls , D Ms ell n use the wreck as B 6ile fOJ" furthet' explora\ ion .o.s lh.ey see PH. 9. Lighthou.se.: Thh tall Stone tOWel' rises almos180 feel Dbove the WJter, an,d lik'e man)' ofdle mller SII"UClures in the harbor. il .is ~ove"ed in I'i n es ~.nd moss, The door " stuck _falll. n:qu.; "ing II successful DC 25 St n:nglb ~her:k to open. in"rde. cT'\llT\bling st,liin lea.d "'P'!O ~ $!Jlall deck higb abov".
where a Wea( he.red piece
0

to o n e+q u a r te-r no r rna] speed.

this brush

disappears

under rrew growlh


ngs
II r.,·

a ")' l1atu ral clear;

car-peted
I i me

gl'as~ that see ms 10 hold the jungle back. Light r a i ni s raIl iug at Ihis site 5{)% of the
claud. seem drawn to (hi" area, "Th ls rain

does

hu mpe r vi s.ion but im poses

a -2 penalryon

Search

and

Spot checks.

KEYED AREAS
1. Observaro
co usists
T 0

ra
S[

rv. Buill "" il place of retlecrion.


ne d is k raised
11"S.

rh is ar-ea
grou nd. A

510

5 feel lib eve

I he

some shatte red. and broken. s u rrou n d a pool 0 r fresb water fed by an urt dcrgrO\l nd spring.
one colu m burbles ~ort1)' and is cool Dnd refres.h ing. Arcane

iIlg of tall

The water

r q u.arl Z ~i\s

on.

II

rust lng iron sta nd.

sym bal. arcu nd the po ol have it fa iru au r a 0 f d ivi nat ion magic, which ca n be identified b)· d~lqd magic (Spelkraft DC 20), A!1)' o~9' spell e-a,~1 wl1jle stand.iug ne-Xl !O Ih .... ool ha~ p B n effeel Lve ca~\er levcl of 2 Uth (90% cll anee of succel<~). 2. 8"0I<en Bd.dge.: A broken bridge standing here once crossed the slow-moiling river. The rivel' is 15 feel deep a\ its ce.n.1e)" J.od e~sy t.o cr~ss ($cwim DC 10). Tumbled 810ne blo'cks t hal Oll~e made up the bridge now pre\'ent uny boat rrom pa~'; ng. Sn",! I tul"lles call this a rea home
but pose no threat to, those swimming across. (These

Climbingthestair<
check to .ascend

DC 15 Climb at one-quarter 8peed. Acharao;;.ter who I:, il.s I..h eb eel by 5 0 r m,ore t u robles cLown, ta k i '.1g I d.6 points 0 [ is
"equiringa

is dangerous,

are ac!tHllJy draw locals who had t.llJ! misfonllne of siui ng on t be t hron ~ ill area J 1_)
tllriles

3. Shattered
gig?Dtic Alr hough

stat ue crumbled

the statue The long


pa le blue

Sword.: Long ago. the sword. arm of the rl"nd fell 10 the. g,-ound below, much of the arm tumbled down the h.il Lon which stands. the sword a ud ha nd fell dose to 1 he base, Slone blade, was once held up to the sky. Iii with fi reeach night. The pieces of the blade st ill do

rh is, but wich a flickering. i I ing magic Each piece rad [lites faint i'llusion magk (Spe llc rafi DC 16) if deje:d m()g'r. is used. Ancient runes ru n along the lengl h of the blade, but these are worn and d ifficult to make' out (I hose on the
U

fa

the head-can answer a single quest ion t hou sa n d )'ea H ago (~S the romm·une spell]. Such 3 fi nd would be an invaluable resou rce to a !leY r esea TO: he I' a \ t em pt i ng to u nCDVe r t h e losi hi$tory of Xen'clrik . 6 ..Sta irs, These gia nt-s ize d st a irs rise up [0 a long
perl a in i:ng to the gi_ant ci v iILeal ion of fort)' porch
fll I he base

ihe sword. Each night,

of the SIal ue. which


I

stands

atop The

a Slone
sta i cease

dais above. descends are

From
t

be top .of the st.a irs , allot h er


and choked with

inro

he eart h be neat h the colossus cru.mbled

sr arrs

completely

vegelalion

nde rside are much. clearer).

Where

a gloved band grip:>i,l,

(Climb DC 5).
7. Colossus:
K'-Qund 8. Entry

he paron, el of I he bl ade ism ad e of l ar rt ish ed D nd co ..roded silver and il rings hollow [[Stl' uck. 4,. Colon nade: The pat h lead i ng to ~be st at ue r u n s uph i U between two rows of tal t st orne colu mns, many of which have crumbled and fallen. Those few I hat are sr: II. intact end in a Slone cap carved to look like a bu r n i ng
t

The statue lowers some 3"50 feel above the


with vines and moss (Climb DC 15), Hall:

a nd is covered

flame.

As wit h t he shattered

sword,

these

glow

w it h a

f1 r e each nighl. 0 ne of i he fallen e o lurn ns ha,; heen adopt-ed as a sacr! ficial all ar. wu h crude hi ndi ngs- and {J larg,e blo odsrai n hint i ng at rece nt USE'. Th re e woo:den stakes ar-e driven il.~to the ground ar-ound the ttw.keshrfl altar, each with a cr-ude torch at i_IS IOp_ 5, Giani Head: Resting OU iI S side LS the missi ng head _of the colossal Statue, its e_y""sckosedw\tifu) a pleasant dream. AlilhQ\lgh t ime has lakell its tol Lot) the n'O~5 - covered head ,1'I:p'd its spiked hel nr, a g'gO(\ den I of deta iLis si i Ij visible. T.h e eYell_opk;.t,a\ n ight.!!ad gloW"wi!h:tbe same sil'ange blue fire!l'li
A icker'ing blue

This long hall is dominated by a pa i r of tall SIal u es of gi a n t s to e it her side. A !though they we r e once gua r d: a ns , I he)' no longtlr rUne! ion a nd fall apa r t when anyone ap p r o ac h es , The e_nd of the hall has a J 3"ge relief car-vi ng of I h.e colossus march; ng t hrQugh (he jungle, lord j rig over thegia ru s be ne at h u , 9. Hall of Rec.ords: The iron door 10 this c h n mber is rusted Shell, requ ir: ng a DC 25 St,+englh check to open. T he chamber beyond is fu 1.1 of t hick co bwe bs, a 11 d iIs. wal ls coru,a in faded f rescos of \ he colossus under COl13l nuct io n. Usi ng massive wooden tower's and. pulleys, elf slaves are ~hOWJ1, lifling huge stone blocks while giants oversee their
efforts.
10

Some of the panels

conrai n a rcarie formulas

related

making rhe colossus move. A successful DC 25 Knowledg'e (a!"CRDa)'check reveals tb e basics of tbis process. bUI

.rrot enough infOTn'.a\ion to compl et e the t"",k. The hc,liWily leading out of! 11is chamber is pari la IIy coll"ps~d. 10. Collapsed Hall, The iron door tQ thkcHamber h dosed but nOI stuck (St:ren.gth DC 101.0 we!").). Tbi", \"lISt hal l.ccruaius 11 h'-ge rounl~jn lblll one·~ help, exolic fish, In countless n'ges past. half the chamber collapsed, \H1r)'ing pan of Ill" founlnin andcovering ~he: i'oom·wlth dirt a.n d rumbled st o n.es , B o n es of the huge: fish thaJ once Hv".d her'e rest at the [OU III a in's haltom _A corridor once

~e f!1 "a IJ IS Q r g ian I tombs, :i.~ ''''efl a u n usual Cl'ySt al to I'm a,tiOns prot rud i ng Froro (he n;,ck. wa.ll s. Today, the no rnad ic <;Iese.Tl d row, ClCtlo:;";l SUJ)_ g:ia!\ts. "nd. 0"1 her uat ives of l hea rea us e I,h.c ca !lyons as IlU oasis. r<::sti(lS" and re$1ocli:iJJ~ Ihei_r supplies or~,'ater h-e:ce. cont a in .he an cienr

APPROACH
Ge.ld ng here cou Id be a6 dn;ngeX':(}us des"rt. re;acnillg -as
I he

slt"'-

ij..lleJr. A

Located

in, 8 great

th;e caAl'_Ol1~<{sh azar'cl-

led

fro'(D

ih

i s cha mb er to pa

rt ~ U T.I

known.

but it is now

ou s by la n d, im PQsSI ble by waver, a D.d se r Ies ·of Weal h ered stone

d ifficllJ

\ by

the.alr.

wm.pJetely

sealed off.

At 0 n e e n d of I his r'u ined chamber rhronc encrusted wilh jewels and coated iI' flak Lng .gQld lea r. I f d~fu:f magic is used on the 111 r one. it radi"'leg mocle rate I ransmutat ion and faint d ivinBl ion magic (Spelkl'ali DC~ 20 and 18 respect ively). Any crearure not 01 the giant type that sirs in the tb ro ne mu st succeed O.U a Be 17Forti! ud e s ave or be trans-formed into a turtle h)' a II<JIej"ul /Ill!rr'n~r~h effect. G ia nts and t hose who .succeed 0 n r h e save GIn instead see! "rough I he st at ue's 9""'s (see a.rea 5) as if u nder I he e ffcct 0 r dlllro~diencflclairllqyaric~. but on Iy as 10 n g as thet-sit on the t h ro ne, The throne 'rltght have o nce had OIher uses. but these no longer appear to function. 11 . G ia,O'1 'Th.corae. ~ 3. tall stone

the desert to t.h is sire, but many h""ve he er),'S',,'a [Iowed b Ihe ISJ nds.er worn away to not h 109. A la'D'n'nlh of COI!YOI'IJ opens up III fhe d~se1"1 Q$ !II e grO'und ris", 10 ajagg~d pl/;JI~<l~. A wirtd-blown hiJu t>f dl.lf9 $G1rci-e-cRJe-rsth~ CU'9'GiIl f1oo~. while rru:or-sharp black cfJf1c/.s prolrudi Jr-om il. w~II$.forming

me rkers Jcacts ![hrou.gh

o m1lte o.(&nwM.

TERRAIN fEATURES
Once inside the twist ing canyons. ex.p lorer-s are Ie,s- at "isk sun. However. from 1. h e blast ing desert heal a nd oppressive

W h'tr<:: a vast was l e pu s.h es u pa.gn inst


;;~I'ie:; \Iilh

DESERT CANYONS
of canyons
is etched; nrc
i

r ising

mou n
I

(3

ins.

he desert

floor, Litterecd
he canyons

ruins scoured smooth

by 1he desert wi nds,

ihe walls of the canyon are razor sharp, making dimbing dange,'ous (if nOI oUl.dght deadly). Climbing the walls req u.ir-es a successful DC 15 Climb check. but un less i h Is DC is exceeded by 5: or more. a climber takes Id6 points of damage. The. can_yon walls are 50 feet lugh Hl most places. aud the plateau they cut throl.lgb is rOLlgh. 1.lneV80 gr'Qund. Th ere is a 25 %c hance each hour that a windstorm (DMG 95) blows rbrough the canyons for 1cl4 rounds. Aside from

?"'ssibJiM Q'" .LngSma H at<srl1{!.lle.r ct'ea:lti res into the W6 lis. the wind. a 1;0 kic...~ up d9W:l~Q.j f1ne.,~il'nd, Thrs sand acts ijk~ an fl~.haled[l.pison (DC 14, 1 Con/l Coo), A oingle round of e.clur1og hf) .... a IwaF FH.,cecbtsthee winds, h crearu re -ls accustomed to l h is I? lrenornen OJ] can l'lke pnca 1.11; ons (sllch as' hoLding iL, 151'~a!h 0l' coverh'lg irs mouth with a damp c\cllh) to "woid, (he effects ofi he PQ;sonOUE E~ ria cloud.

KEYED AREAS
I . Twin Pi 11a rs:· Two pi lls"
so me 70 feel ab ove Ihe dese rt

offaceted

black gLa'O:;rise

nOQl·. Ai rhe 'base of\hese

pi I'Ian are a se 1'le~ of D row glyphs. In formi ng l rave Ie.rs wh at they can ex peer to fmd beyond. A successful DC 20 Decipher Scr-ipt check reveals that the symbols {"epre~enl "wat e r." "forbidde o place." and "poison w ind ." Appro;d_mmeLy 20 feet above the g-round is another ,,)'111 hoi, n ea r-ly scoured from t be glass by [; c~ ce dese rt r stor-ms. This is an ancient Gian; glyp11 meaning "sacred bu rial:' It can be noticed (rom the ground with a successful DC 20 Spot check and u nclersto o d wit h 3 s uccessfu l DC 25 Decipher Scr-ipt check. 2. B o neyar d : A neld of bl eac hed hill gl an l bones spre ads aer-o ss th_is broad cb nrriber-, open to 1he SCOl'( h ing su o.above. Months :;Igo, a bo·st of giants camping he-re was slain ina drow ambush _T'h e draw wer-e ca refu l ro remove al] \ races of I he ir P)'e·seI' Ctl. collec t i ng t he ir dead II nd gat herillg a ny ru: pended arrowsor b c orne rn ng". The wind has scour ed away &1'\-)" sign ofwhalblle.d thegiants. 3. .Amb usb Cham ber,. Thl" area can be reached only through a d3ngerously nar-row stai rway Ihal "i~e$ 10 a beighl of 30 feet above the canyon floor. Anyone rnov i ng up this stairway raste..: than half speed must su ccecd 0\1 a. DC l'i Refle" save or take ldG pointS ofda mage from the sha ..p crystals, This area overlook_,; Area 2 and was t he slagi ng groull_d for the draw attack. The or her side of the c.hamber· give.>" view of I he passageway lead; ng into area 5,. Cre.lltUl'e< t hat know of t his place of len use it [0 ca illp in relat ive .safety. 4. Na r r ow Passage: Hidden behind ajagged pillar of rock. th is narrow passage":ay Iead s to area 10. Tbe pas~age,,\ope:; do'" 11sl igbll,. but ; I st il] ends 20 feel above (he floor of lhal cha mber. 5. Sa nd Trap: This large a r'ea is ju st l ike the others in the CB n)'on corn pi e):", except fOJ" its floor. A lrll"ge. hidden si nkhole ma ke s it rceache rous lo rrsverse , causi 'Jg those who go too far to begi D sin king as if i n quicksand (DMG 88). The o n ly sign of rb is dangel' is, a sever-ed wp~. tied "round a massiv ... lone column but nOI long enough !O Bilow (rapped creal u 1'<OS 10 pul] I he rn aelves out. A rvkhegs. huteHes, .".nd olhe,· bUITo\~ing I":I:eal CLres take up r es.iclen ce here from t irne to t i rrte , unaffecled by the treacherous sa nd , 6. Canyon of Voj ces : Srrange echOing voices can tOD.-' 'ta{ltly be heard in dij~ chamber ..They are unintelligible. bus are _n~.llIlj.11 isceru of the Giant language 10 those who understand it . D u ri ng a windsi.crm. these voices ris€ to a se r-earn thaI! b re3.len~ t tJ uea fen <tnyon e ;nth e a.re,l! for Id 6 IHmrs(F ardt ude DC 20 negate,s)., The secret door in Ihe back of the ca.ny(m waH is welJ. bielde';, ~Searc-h DY· 35). Even if d is:covere,J;, i, i. very diIJ1C'ul{ to open ,':\-< L1()ted i,l:l "l'e~ 1.3. 7. Crystal Cathed.Ta 1: The walis of' (his ch~Irtbe-I' are covered in: III a~~jy~ ·bla:ek faceted crys-til],;. Allhough [he

scou ring w,nd Sha,l ~eJ"S a numb.", of t hese crynab. whenever it bla,,~s !h:rough, they are r-eplerr ished as fast as I be)' it r e dest fO-Ye.d. A uy-on e p r ese n tin I his. cha m bel' wb en a wi ndsrorm passes. t hroL~g-h t-;;k~s 4d6 points of slash.i Ilg: d.ama-ge from! he. $"11 "nered~TYlltals each rou nd t he,\orm pi.U"~iSl.s (R.ene..'> DC '5 hBJ D. 8. Campsite: T'h is area is not affected by tbe ",iud,stor m, and shows heavy sign.s of use as a camp. N Un1ErOU$ h r e pi IS'11 ave been, dug into t.he floor, and a successf ul DC 20 Su rv iVB 1check reveals tb at bo th Med iu m and Large. crealure" have carnped here (not necessarily <1\ Ihe same lime). 9. Ofl.';~: A large pool of cool. clean water dam i nates one s.i d e 01 t 11is cha mber. FO\J.r st o n e pillars w i In faded glyph. Hand ju sr beside Lhe pool. A successful DC 28 SpellcP~ft check (DC 19 if l'1'udmagic is used) reveals i bese 10 be ~)'mb(}15Ihat once' guarded the pool w it b potent deai h magk. but (h.ey have since faded and hold no power . . 10, Tomb Ent ranee: A grand st air case r ises up 10 sa ndsro ne double doo rs (11ard ness 11". 60 h peach) t hal lead into \ he sa-cred torn b ofa gianl ch ief. A Slone bar holds i he doors dosed fr omr l- e inside (Strength DC 28 to break). The doors are also I rapped with <l fa II i ng block L'·ar (D,I1G 72) that !argel~ anyone sta,n ding in. front of them. [hen resets itse 1f automatically, A pall' of enormous heads. like t hose of giants. Il a n k \ he doorway. t h ei r mouths open. The;;e sryliaed hends ar e the SOUTCe of I he wi udstorms I hat plague I his place. (i nd they radiale moderate 1 ra nsrnut alion magic if dliter magic is used on rher». II. Grand Tom b . Huge stone ptl.la rs ru n the length of I his rOOT". leudillg up to a st o ne dais on wh ich rests II In "ge sarcophagus. Light 11hers into I his chamber from thin sl irs high 011 the wal ls, lns,ide rhesnrcophagus ere I be re ma i n s of il. gianl ch.ieftai n who wae bu r ied here in honor. C ia n t glyphs OD the wa I!sspea k of a ter-r-ible curse thaL ",iJ] befall.all), who diu u rb is gta\><:. Those who viol Ole Lite tomb are affected by a btsit>1IJ ["urs~ spell (DC 20), The curse is aut.ornat ical ly lifted if the i ornb is put right and sanctified. Di5lurbing t h is lomb cau s.ex tb~ Slone blocks outside the doors 1,0p ermanent ly dose. sealiog ofr the main ex it forever. On ly minor rr easu r-e was buried with the c.h ieft a i n's body. 12. Servants' Tomb, The main chamber oftbi~ are a co nt ai ns dozen of n icb es in the W3 U~- 1nre nded as the rest i ng place of the dozens of drow I h rll 11);who buill I.he. lomb and wer-ei mer-red ·\~ith their master. Lhe niche, are a 1.1 empty_ The side ch a mb er in this room contains. thee srna l le r. less grand. :mrcaphagus ·of 1 he ch ieftain"s wife. Opening he. coffin carries the sa me cu rse as detailed i I" room 11. Loc..alin_g vhe, secret door in til is chamber r e qu ir-es a suecessful DC 20 Search check. \.3:. Tr-casu re Vau.lt , The c.h ieftai D 's wealth (inc:·ludiug rurm e r ou s magic it e rns /1.£ dete,mined by the Dt-O has been sealed into this hidden c.hamber. Withoul the giant~· k nO\~ledge. the drow slaves built a secret passagewa.y out of the tomb. not w,anllng to die wit h t.hei r master. A successful DC 25 Search check locates rhe pas"l'ge"'ay. bl.1.ta he:..\')' Slooe block seals it. A hidden trigger r;lises th~ hlod [01' 3 I'ounds ~l~d opens the Se<;l'et door leadi ng\0 aren 6. Fioci; ng tb is trigg-c)· requi.res ~ succes~fu I DC 25 Se.arch ehet·l;;;. V>'hiJeactiva.t ing ii. ,-equll:es a succe.s-;,fu.l DC Z() J_) isable De'"lce t.heck_

to

DREA.RY MA.RSH
An enor ready marsh.
10

mous

swam,p

st.r erches
I,')' t

for

mi les,

it~

ill

ur-kv wat e r s
te

swallow

u nwa

rave le r s, In! he cen

r of the

a massive

Ior t ress of vine" r ises up,

A.PPRO;\CH
The marshy Is ndscape makes an approach by air risky, II is impossible to tell whethcl' a parly descending by ladder will touch down on s"l id gl'O\Hlclol' not. Ws(en"ays quick 1)'~i It up. rnn king travel by boat i rnpracrical. On fOOl is I he safest waytot rave.l t h e swamp. pr efer-ably with a guide rope to snatch fallen comrade" out of pits and qu icksa nd , Vast expanses of muck ~jreldl Jor miles, l'li/1"d.s ci)licced ,IOllh negdahQn dot the ,lIa rsly /und.l~f1Pe, no do~bl h,drn:g .m (I ke;s Qml other :rwamp-amd/ingpretinhm-. ln Ih di.s1ante. archingvme br.d~, ~eelll 10 !tad '0 a llla>!riuf [onres: sq [luNing in Ihc mad.,

TERRAIN fE;\TURES
Shallow bogs make up mo st of the D r ca r)' M ar-s h site,

lasi an additional 24 hours before requiring a save. A m~ndingspeJl 01" si rn i l a r effeci caS! on an item adds 8 hoursto I be lengdl of time before it requ h-es a save. At the same lime. livil~g things gain Id5lemporal'Y hit po.int.s upon entexing the marsh Tb ese.h it poim s ..efresh e"c,·y 2'~ hours bUI ar-e lost when creatures leave the area, AI> part ial ly meral lic I.iving creatur-es. warforged react 'u nusua l1y (0 I he marsh 'senviron meru, The), g;<i n le,mpoI"~r·y hi; poi nus as cth er l iving ereauu-es do but also lose 1 point froll\ their ar-mor bohu& for ""·(>1,), 24 ho\.Ll~ "pent ill 111e.rna rsh, (Th is loss ca n be nega.ted by a successful DC 17 Forrn cde ~a\'~.)Thj~ penahyaccuml,llate!l until it cancels [he ar rrior bonu.s From the "'arfol"ged cha.racte.rs cornposlt e plating. Sin<,;~ w"-l·rorged don \ heal naturally. 8 hours and a ~u<:cessfu 1 DC I!) C .'aft (a rrnoram ith i ng) c heck are 'l'Olq\l ired 10 restore I point or lost armor bonus. For ever), multiple of 5 by wh i.::ll 1he resu] [ exce ed s 15. the warforged l"egain" an addi! io n a] pui m of ar rno'r bonus !Tom lhllt check. Vlarforged L h at have \ he r ronwood Body 01' U [;l a" inorecl Body Ieru frorn RatcsofRerron are [101 subj€'CI, to i.his penalty.

becomiugdcep bogs CDMG 88) i n some areas. Hillocks and vegetation brrdgos offer pes a drier '"ay LO rravel . but incvit abl), give way to more bogs before Long.. m arsh possesses an u nusual and perilous property. Refi ned materials- d ecay al a n accelerated p~ce wb i Ie in ihe bog. Metal ii e ms gr-ow br-iu le within an hour of en Le";ng the marsh. pe rm aneru ly .redtlclng their hardness by 2, Ever}' 24· hou rs , ea ch su ch itern must succeed 611 a DC 17 Fort i[ud.., save, 0'1· C I" U ruble in I o dus t .. Magic j tern s

KEYED AREAS
I, North stands Copse: A j;u'ge clu ster- of

Tn,s

cy pre.s

trees

draped in moss curtai.n s, The. copse gl"ow~atop ,1, hillock su rrou nded by deep bogs arid veget;!lio)"l arches (3 rea 3). Clusre rs of greet) ber riel> grow arnund (he base of the tree.', t\ successful DC 20 KllO,,'I.cd'ge. (naLul'e) check idem ifi es lhem a" scu mbe r r ies, £0 narne d fOT their moist S\J rr~ce. Scumberrtes ar e no'! panicularly l?st)' bur

rieither fll:c tlley pi:£l.sUfI:OW!, A4.l;lcee~~fl.J 1b;e 25 $un(Nal ctheck ie'teal; dial J r-ushad ~~1J,,n_b':'~I'i<:;1i appl led to I lre s.kiJl (a tull-.l·q.""nd !let to II) ,.negal.u die I~hosp hor-esue.n t 'effeet dfthe tng(wn in '!Irl}\l4 fOl' 1 hour. The coi'tlle CO!1tAlns ·e;n<!mg:h;scumbel~J.eS to prep!lT£ fl.ve ilFtpHc1ui.ons. and new be[".riei, grow back In two weeb. 4,. Siwa,np Ru ims . Cra",hd gra¥ pilla1'S rise up f"om the swarnp like-giant bo.,.,es .. ThevjTIe-co"ereci co lu rnns p vovide.shelter foT' i ad igenoWl creat u res, a nd yuan -t.i and 1i'1;'l rdfolk ]'egulal"ly fight over t b i~ arca . 3. Veget.Riion Ar-ches . Vloven vine aud rnossarches Hem 10 rise naturally out of rhe swamp, crissero ...si ng to fa r rn.a net work of br id ge~, These a.rc.hes ne ve I' grow wide r than 5 feet. so pes must walk single file ",Iollg them. The vegetal ion arches lead_in.g to the plan! Iort r ess (area 6) are not ex-atr.ly se nt ien; bUL h ave developed a rud irnen.t.a.ry awareness. The forn-ess is the hean of tilt:! ,wamp. and the <Ire b esaro und il wish to protect it ("om i III r ude rs , Arches leading 10 a rea G support (rR\lel",,-~ halfway 10 the fOT! vess and t hen collapse. ell! roping ch aracrers ; m o the lagoon (area 4). Flying PC, can attempt DC 20 Reflex saves to take to the ai r befo ....,land ing in the water. . A chn ract er with a sla~h i ng weapon can try to chop through a vegetal ion a rch . pro\' ided the wearo n is sized fo)" 'Medium or luger cr-e aru r-es a nd can be v.. lelded 1"'0handed. Each arch (AC 20. ha rdn cs s 0.30 hit po i nt s) rakes double da lllilge from f1 r-e -based attacks. A vegel aI ion ar-ch r-ebu i rds itself oyer a period of 24 haul's 11 [t er its collapse or dest ruction. 4. Phospho ...esce o.t Lagoon: A IS-foot-deep lagoon sur-munds t}le plnnt fort ress (area 6). It can he crossed only by swirnrn ing, using magical rnea ns. 0" t rave rs i ng the veget at ion a.rc he" (8l'ea 3) 01' ste pp i ng 510 n es (IIrea 5). An unusual Iype of algae in the water sheds radiance equal to a candle flame, The phosphol·e.~cen! algae cause all creatures lh,jng,n Ihe water to g]ow",ilb a bright lum inesce nce , as ifaffecred by afl1~rl~fi~ spell. This is a nat ui-al , extraordinary effect. a rid as such ~t cannot be dispelled, ChaTacJer~ who ern e r lbe water take on I he same lum i nescent qua lilY, \<\Then they leave the water, Ibey can spend a full minute clean ing themselves to end the [urn i nesceru effect. or apply scumber ries 10 ! he; ,. exposed ski" (see a re.a Ot her wrse, it takes I hou~ for Lhe effect to wear off. IT ajar of water is taken from t he lagoon. it co n t i rrues to glow for two days before rhe algae die" 5. Stepping-Stones: A string of six l~ '-ge houlden set 10 fee! ara rL leads up LO I he pia nt (on ress. Movi ng from one $1ippel'Y Stone 10 the next requ i res a success (u I DC 15 J limp check. Upon la nd ingon a stone. H character must succeedon

lind

texs possesstng I he. woodland stride abilil}' the "'<iHs of t he plant Ior rress IiJpef) aurornaritan}' Io.'nen thex Irt to Siep through. PC~'c3n burn. or force their way through 'the wid ls , but doing H> earns the enmity of \ he:'phint foru:es&. The fortress wall.s 1),1'1' 1 Iocr t hick lind have 24- + l d6 hit 1)0; nrs per 5-fool squa re . TheCharac tliat From ~fil'e. Once. pe r day. tlre pIa nt fort ress can crea te n 1'1 enlr1ngl~

wal.ls !.fIk€' deuble damage

effect asi be spell (DC 11) rhat targets any Or a \\ creatures inside the fortress. The effect Iasts for 5 JTI inures. The plant for-tress sh apesits interior 10 suit it by formLog a nd 're mo"in.gwlllls nc will. Unless d ireeled by inhabita nt s, the pI ant fortr-ess u$ually leaves its centra t cha rnber open. Two hollow viries fllled with a gooey substance lead down i n to a subte r ranee n grono (a1"<'a 7). The vines are: la "ge en pugh to adm it ani), Medium ocr sma 11 ercreatures. 7.01'0 U 0: ThG bollow v ine !abel> act as sl rppery alides. Characters sliding down the lubes can attempt DC 15 Reflex saves to cat cb themselves. followed h)' DC )0 Stren.gth checks to h.all I he.i r fall. eli mbing tip tbe 30 fecl of twisted t ubi fjg requl res a successful DC 25 CI i m be heck. Wit h walls formed of corupr-esse d plant marre r, the grotto sheds j;:reen Iigh!. The magical qualit iI'S of the n_;.<lI·sh origi nare in th is area. so tbe decay effect opel":lIes quicker here, Metal items must 'lave every 6 houfs,aIl:d m;.mJi"gh~s no effect. Lh·j ngel'e~"tu res (i ncluding planrs) gain 2d6 {em ponry hit poi D LS ,,;hile ill t h i~area .. Wa rforgedg!lin the tempOl"'Jl"y hi! pornrs, but du~y must save against the decal e ffec,t eve ry 6 hours if! hey are vul nerable to it , Spells 0 f the Plam domain ate cast at +1 caste-r level in the grotto.

FOG LAKE
Numerous
t

SI reams

lind rivers crisscross


sornetirnes form

Xen' dr ik, rnaking


Deep in the jungle; [a rge lakes

rnuch of t.he in re rior accessible by boat. hese small waterways strange

full

of

fish and ot her aquatic li fe. A perpen,,!l fog. caused in pa 1'1 by a T1 earby Willer rall, shrouds one such lake, wh ich i, dam in at ed by a slender silver (Ower Lh31 r-ises rrom th e wale":' surface. Even! he loca I tribes avoid this unexplored place. St range whispers cari be heard across the lake's surface, and
odd forms seem to

n.

d3nc~ through

the ever-pre.em

mist.

A.PPROA.CH
This sh.e can easily be reached by rive rboat or on foo". The heavy fog elo a ks Lh~ lake a n.d the sm-r-ou.nd i ng ju ngle. making it diffl.cult to approach byai rsh ip. Those 1.raveling by boat might fae.e numerous obstacles, i nclud; ng wai.erfalls and river predators. As .tlil" dense jU-fTgl~begin:! 10 thin, a rih"€r mist ~!Iake~ t~,ough !hI I '"e€j. The. mist qUickJy vbirurgSj,our sight. Irmillng Viliollio no more Ihall 50 foci, Brief gllps 111 Ihefog Q nd I r-r£s rev~o 1 a/" rge 10Irea~ooc1with a c.Qi III grt:;J5u1ac~.Strangt echoes reochyoure01:l-LIOite, h~ard on9 fo in tjy OI'U
u walfry

a DC 15 Balance 6. Plant

chec k or lose bel' foot ing and Fortress, A wnoden

LIm ble off.

framewoi'k suppons a sr ra nge. fon Tess like Sl.~'UC!U re , Vi n e s as Lh Ick as t ree t r'u nks intenwine w i t h rnar sh gu'O,,<':s, gia 11.1 flowers. and moss to form the Forrress wa ils . Nowindow~ or doors oHer entry into ib is st r uct ure. The fOf'\n~ 3. lho~gh nOl a. plalHC1"ell\U"e, possesse.s-.a vll,tue I tite.! I ige n ce. A nyone (:lSI i ng.a :speak with plan/.I s-p ell ean coax il inlo opening. bUi In.i.{ requires ll.>su]'a·nces
that The tbe t.r~vel.eI"s will not llJilrmlany
fOT,!res" !O

,oor far

rn

.the dutunce.

TERRA.JN fEA.TURES
Aside rrom lradit ionalju.ngle terrain. I he den~e misl i, Ihi~ site's PI'ire ary fealun~, estendi og 200 feet in ev""!'"r d.irectioo ft"Om the .~hQre. The fog grams concealment (20% mi"
c.hanee) to targets. mOl'.e lhau2Q fel!t away, wh ile tnl'get>

of the plants

wit h in.
bUI

begin~

wi~h

<Nl-.

j nd iffe roe.m ;llli! ude

f'efu:ses

5pea.k to_~nyo-,-\e carrying

an opell flame.

beyond 50 feet gall' total concealment

(50% mis.'l chancd

The '1'0,] r tlf the "';:;:(el,f""l1 arid Ihe~r-r<tngeec.hoiogvoices make it cllffn:uJ(.l.o pick OUt close+ -sounds. imposing B-2 penalty on Listen checks, SI rangesp; r it sl u rk in I.h is place. although Lheydo 'lot af,:1 di rect ly upon cr ea t ur-es in the area. However. an)' ereatu r es sleepi ng ",iLhin ami 1<;of tbe lake aFII- pl.agu.ed by terrible dreams in which ghostly giants sacrifice. ej fsiaves 10 !_he lake i 11 gTisly ril u als, "These dislU rbing vj'ions act lIke a nightman! spell (cllslet level 91h. Wi 11. C 17.tu:gate-s), D These whi sp er's seem to on.ly affect humanotcls. lea~jng other creatu res and the Io ea I wl ldl ife undisturbed. and do not have line of sighl

KEVED AREAS
ng Stone: This ca r ve d Slone marking the h is over 10 feet (ail and "Qugb Iy 2 feel wide. lt was once graven with Giani r u nes. but most Qf i hese have W01'0 a','''y '" i\h i he passage 0 r I. i [11e. A success fu! DC 2.1"1 Declphe.r Script check 01" a ~"mpre!lend lllnguages effect
fork in ihep"'l
dererm ine s

I. Standi

.a re su bje.cr \.0 I bEl eff;!!Cts QJa ntg/.l'I_))(lI't-~p_el1ach nigh L (caster e level 9!l:r)._ A successful DC is "ViiI save each nighi (emporarily neg_~le.s Ihis:ertect. bur lff!ill.ghc curse re,g-tl:ire~ I hat the. affected cr eat cne nemove ·cine the de"dJ["(Jrll Ihe la ke II nd give lbe body II proper bur lnl 01-' cr-e.mat io.n . AI the end of t.h e ClI.J: Em O-fi)' . 3.,W1WU6 Q1Irgp or la I' effe.ct ends tke-malll.clT The la ke isa 1"'B.Y'~unil~l ul"acL~)" Calm (Swim Del ot " and eeaches a depth .of 3·0 feH $Oll1'e 20 re.¢t fr'om "hore, 5. Tower' ofMai<ilJ'g; ThiS'II\Jl :s:!h'er,lower rises fFam the la ke to 11height of l1e,ll']Y 100 fee~, grow iog sH 'll mer beftlre Oaring OUt to fourpoint3 nt t he tGp- The tower b,.,; no \\'in~ dows a nd on Iy one appa rem en! 1"8 nee. The r'a ft [rorn are, a 3 docks at a small shelf reMing on iho::surface of thewarer. The door to the rower is sealed. How to open it (a'IC wh ai Iles within)- is left to the OM to de\e?mine. but It should be r elatively challenging for the characters. 6. Crude Su spe.n.s i ori Bridge, Wl, e r e Ill." land rises

p-r

.nll_!

lhal

th~_

r\lnes

read "sp>rH are not

Ial

ls."

"lake."

alid

to the east. \ he warer

of thiO"l_rJ;.e has carved

a deep

chan-

"rowe r of milkIng."

These

c lu st ere d logelher.

"Ithough

a ru rie n e ar "spirit of the wat erIa

d i rect
rune

ion

f.alls'· seems to rnd icare the. II. \~h ile the. ot he rs a r e neal" "

that poi nt s i 11 the op pos ire d irect ion. 2. SHppe_ry Ford: The path thai leads through the jungle crosses a sh allow river at this location. The rnurky wat e r is-orr I)' '1 feet deep. bUI it nows quickly across slrck
SIO(le5. making for a t r eac h e r o us crossing. W"ding

,:>,,1. C'·os.~rng OVe!' the chasm is a crude suspension bddge mad e of vine' and thin wood planks. anchored on both sides by wo o-d en pi lings, Th~ pilings hear IllHlH'I"OU.\i carv'ngs of seer-pions and are obviously of drow make (as is the bl·idge). Crcssi n.glh(: wobbly bridge (wh ich lacks handrails of any ;;.ort) reg u j reI\" H DeS Bs lance check, Those who fa iI this check by 501' mor-e fall 40 feet into, the ·!'rothingwatel·s below. tiling 2d3 points of rro n let bal. damage before bei ng
SW<!pl

failIHe by 5 or more causes 11. hnracler 10 fa 1\ into! he water c and be swept over I he shor-e falls rrear-by, I hel' deposu ed in the lake (aTe~ ,~), Th is bumpy rid e denh 2d6 poi n t s of
nonlethal -a rerr
ihle

I hrough I he river r-e-qu ires a DC 15 Bala nee check:

i ow [he accu rsed [ake , The than

bridge

ca nsuppo)'!

no

500 pounds of wdght at one time .. Severing one t he ropes (h~ rd ness O. 4- hp) causes the bridge 10 t i 1 wi Id I)' (0 o ne side. j ncrea~ing L the Balance DC to 20.
mort!

or

damage. ng the wat er of Ih" Lake ecru rncrs c.u r se . See


area

An'f c re atu re touch:

4 foe det a ils , 3. S,pectr"l Pier: The path meets up w it h a sandy beach, j n the ce nrer of wh ich ilia nds 0 10 -fool-Iall silver rao nol it h , A successf u] DC 20 Decipher Sc .-iPI check or .omprehen.-1 language; ~pdlmakes OUI weat hered ru nes on the mOD 01 ith, 1 hough OJ] I)' l he ph rase ,.blood sac r i. fice G3 I Is the maker" is still legible. In the water adjacent to the monoHlh sra ud [our stone piling~ wnose worn m3rkingsc~,n be ide n tined as arcarie ru ries of conju r a I io n C Kno 1-0' ledge lar<;~Da] DC 20). Thes.e sigils are no .1 0 u_ger magica.l. Should the blood of any Iiving creature [ouch rhe monolith, 1he PC~ bear a Hra:nge horn 'call i tit he d isrrrnce, .A..s the echo of rhe S_I nglc note fade ;:t\,.~)•. a spect rnl ,·aft S~ i Is 01.<t of the rn ist from rhe direc: ion of the Tower of Maling (at'ea 5) and docks between the four pilings. The raft is 20 feel wide and 30 fee! long, and it can hold six Large creatu res or " ..enly-fou r Medium 0" smaller crcat u res , A Pter roughly 5 m i n utes .. ihe ra fl sails back Ih!"Ough t.he m ;st,crossing to (he towe r in \ he· m.idd le of the 13 ke , There, ii slop s for 1 mi nut e be 1'0 r-e rad i ng away. 4. Lake of S'}crifices: The b u iIde ra of LhO! si lvcr [OWer used the ellel'g'f of i.houae nds of sou ls 10 power their arcane fQrge~, ins. illing ihern i nro the I.ake th"ough a se r ies of e la bora Ic sac rifices. The In ag'ically p reserved bod.ies of dl0tlsa nds. of creatures still He at rhe bottom of Ihe lake. and anyone unfortunate e.nol\gb to come into contact wil b its wate.rs ccrn racjsa vep_g~rul cu.r~e u n lexs he succeeds on a DC 20 Wi 1.1 save ..Those who fail rh is save

S'evering-t""Q ropeS'lZl'luse the b"idg . 10 colhrp' e •.deposuin ev':.l'yOoc O!"l,~L into UHl warer below. 7. Wawd:alL Tb e ~usbing rivet: cascades GOfeel over clat:lgel"l'u.<n:ocks. Anyone un Ol"tUI'HHe.~nough to go o"er [be fal1~ takesoo6-d6 point. of' damage beron: being s·... -ept
OUt
;)1(0

cano}J oilJidcs the ureG into .sql1ar retion. Rnlaling grilm prbs shed ali cedt light Ollt;, [I." dl:slJ/al'oll.

TERRA.IN fEATURES Debris covers most or he a ncfem


I

rre eis. Treat all ourstde

Ih~ en tse dIake.

areas as.llghl

8. Wbispe,·i.)gldois: Alonglbe beach on t he n cr t h side of I he lak~ ar e a numhe.r wooden ido ls stand i n ,y in i he wat e r. These idols ha e be n carved in the forms of jungle animals. including monkeys. alligal.on. scorpions. and s n a.k es . As i he wa t e r passes through t he t' idols, small channels and holes in the base c ne at,e the s rang-e whispering sound that can be heard throughOUl rh e :;.Ie~. TI'Ese idols rUD along the la.kesb or and r ive rb ank for rn i l e s ,

or

denserubhle rraverse. Perrna

rubble. and inter iors or ruined bui [d i ng..'ias (DMG 91). The cans Is remain clear and easy to
D

as t.he water globe:, in

en L magi caJ effect .s of I he fon;a ken city (such H rea 3) have a caster- level of 20th.

KEYED AREA.S
I. Abandoned. Building$: Slave dwellings once c r rc led t h e for a k -n city. Mosl of these buildings were hybrid.:; of stone and wood. living trees shaped to stippon Slone walls. The [oresl has g-I'own, died, and grown again 1-' hu nd red t irries over what is now a field of shauered stone. Giant d,vell.i:ngs surrou nd the Az.u re Towe·r. ~haped obs irl ia n , opaque cryst a 1. steel. and basa It bricks. Same arc still in good condition. though many roofs have collapsed. Scavengers have made olfwilh some at ,he precious
building materials. leavmg 'These gaping holes .in the walls. 2. Canals:

fORSA.KEN CiTY
The remains hiding of a glan( city cover several and dangerou~

or

miles of wild
c r eru u re s.

terrain.

lost secrets

APPROA.CH
Guard forsaken modern Tower er-a l places po
IS .. ca t

r erc d

rou nd ru in
10

the

p er-i rnet

e'r

of
in

I he

city

might

co n ce a ] the

SCUII·it'.

of the ruins'

irrhab ira ru s , The an eye-clltchmg lower of

rise high dock.

enough

SeV-

to a llow fLll.airsnip

making

the Azure
aIr.

land rna rk for navigation.

A recf(Tngular

blue glllSli rig, h u ndrds oJfie! I n lh~


III

thf rUine.d )·hells aJbuildings: sprawling around

bast. A

Nnf~ DI>ioll~

concrete canals mea ur-e 15 fee. across and twice as de "p. The canals served a. a sewer s -stern in the [o r ak.,.n city'~ heyday. Specially br-ed geladnou cubes (M.M·201) are up t hewasr in rhe canals. and rhef r descendants have rnu lt ipl ied , The cubes 't ick 10 the canals, vent u r i ng OUI only i r they geL pU·1 leu larly hu ngl'y. 3. Water 0 rhs: Enormous orbs of green water hover o n st reel co rne rs throughoul the city. W h 11e the gLOWing

g,'een orbs have a somewhat ,) wall fresh. d"illkabl" the


0

br,.cki~h appeanance.

Iller

"Ye

wale'-. No IDRH 'r ho~.' much war r of DrEams: gianis Rase-color1!'cl ring this massive rnarbl'e srrme

Is scooped
4. The pillars

from

rbs. I hey always r-eIn h) full.

Col.iseum

resembling

sleeping'

coliseu m , a nd at leas! a hundred 'Slime palletsliIlt;' the flocr. The gian IS co rt st ru cre d. the col ise urn ,I. a plryee l'Q protect their spirits du.l'ir,[ 1Ft,' wa r with the q u o r i. and lt remains undi covered to ["hi,s day. Th pi r irs of dreaming giants would travel 10 3 specie 1. a led poruon of Dal QUOI" while ti, ei r bod ies sl pI in t.he Coliseum of Dreams, Anyone who falls asleep in rb e col.ise I III always has the same dream-thai of re c l i n i ng in a l uxu r iou ,
... a m a nt i.ne-walled d 5. The chamber.

Ohservatory of Ny mm . Th i s no r mo us SIOll e phil for rn floa\~ 300 feet off I h e g rou n d , bt.H \ he. effect keep; ng i I a I oft h a~ degl'ad,~d. It 51 a n ts ill a 45 ~ degl't·e a.ngle now, wi t h a b r o n ze rai 1j ng 10 fee t. h igl, ru Doing around irs edge. Three 20-fooi d ia met er bronze d isks flollt; ng a foot off I he groll nd ar-e de.sign.ed to ca rry viewers up 10 the observatcrv. When 500 or more pound sert le ori a disk. it ri e to th e obse rvat or-j level. tingback to lhegrOltrld when the ' ... igln leaves it. The command e to summon the di' ks back to the obse rVatOl')' is long 10'1. so ch ar act e r-s have to make their own war back lO the grQund. Co; n-s ized crystals stud I he observatory floor. forming pat te rn s !hat m j rr o r the co nst el lat ions, During it s ascen d a.n t ph ase. t he go idea moon N )'mm. see rn s to I race a path directly over the observatory, sh iu i ng down on the cen re I' of the plat ro r rn at mid 11. ight. 6. Azure Tower-Ground Floor: The Azu re Tower form the central poiru cf rh tity, This recrangulnr towel'

no

l't ses over a I hocisa nd feel in the ai r, irs opaque.

blue crystal

of all types. Now it is an Y1l/eTgTIJwnjunglefuJl ot ho tile inc', brilliant t ropica l flowe.r . and thorn)' hushes. Som o F t b e plants can move and have laked out tB-rr i t or i es , Clouds 0 ring inse-cts and ·bu'Z1. >IS t11ey ru ov a large d1'l'0ugh crack

seem ing al most mirrorlike l n. direct sunlight. Giant doors lead into the t owe r Fro m t h ground floor. [Iee t of magic lifts once carded giam to the upper floors, but all e"cept one now Ii" srnashecl in their sh~r\£. The rernn i n ing 1i fl, \l1l'ough some ruut at ion of it., fll ag;c over forlY millen n.ia , is se n I ie n.t , II r-erne.rn be", I he glory days whe n the giantS occupied It, and. f.ft he PC, can find a ...ay 10 com mu n lcate with il (the lifl speaks only Gian!), it l rega les them with stories of rhe past. The hft has no problem with dropping free-fall for seve ra l st o r ies to pun ish these who malig-n the forsaken city (and the Azure Tower in part icul r). Characters in a falling lift t a k no r rna] damage fOJ' the distance fallen whe n the lift StOps. Mos: t he giant-sized i nre rior float' of I he LU I"e Tower are now emp!)' shells, stripped b)· l o oter s and ravaged by time. Four in t act areas r-ema.lri, 7. Azure Tower-Ventilation Sublevel: None the Az u re Tower's windows open, In l his vast baseme m, a [eat he r y white elernern al ring surrounds Wl1JI a.pp",ars to b~ an enormous copper engine. Doz ns of rh ic k pipes spr-out from the engine 311d d lsappear i nto rhe wa lls. 'Vii hin the ngi ne are a p3 ir of bound air elemental' t h at generale f"esh, br-eat h ab]e air for the 111 i re tower. 1f the engine were desa royed . th<; Az ur-e Towel" would quickly become suffoC!l\ingly hal and un fu for habitation. 8. Azure Tower-22nd Floor Conservato,'Y' The gian(~ US-Ed this entire level 10 rte\'e(op and .J'·Ow plants
wlridows

th e at" a. e.nt
one
w in d ow ,

e x it i ng from

in

or

or

9. Az u r-e Tower-38th Fl.oor Research Lab: The st eel door to i h is UOOl" is sealed with both an enor-mous me c h a n i cal lock (Open Lock DC 30: character-s USing norm ill 1001$ tak.e 0'1-2 penalty for its size) and an ClrIlOllt lock (caslel' level 9th). The arrt'J.nc lock has Ii passwor-d ("quic\<;~ silver," spoken in Gianl). BeY'ond the door stretches II sree l-f'loor ed room r Ingecl with I b tables. Potion r ck . copper vars. and giant in kpot s rest On th tabletops. rcane rune ' rched into the walls by researchers over the yeal" re main vis ible. At the DM's d ls c r et ion. a giant a rt i Fact (01' halfcompleted artifact) migbt be found in th:i roorn, possihly \\'lt h a guardian such as a gol m. 10. Azure Tower-5·0th Floor Dining HaH: The top floor of the Az u re Tow er once held ~n elegant dining hall for it res id nts. An enorrnou.s kitc.llen sra nds lidy but abandoned in i he cenver of rhe room, Tables <U.rround the central dumber, ar ranged 0 that their occupants can gn2e out over the land cap . Th giant linen I ableclo t hs bear magic effect thal keep them perpelw:llly clean and wr i n k le-Tr ee , A spherical sil er eutrbrightlanterrr lies l,Ln not i ed beneath a la.ble, bidden Fro m view by t he tableclot h ( .earch Del 0). Su.ch lanterns once hovered. over each tllpl<::, bUI sqw.mger; hav stolen the rest,
0

37

HONEVCOtv1.6 CAVERNS
:&: net,wq!k q:f 11ciem to. n nets
~U_j[_l'Ollond$tQur element~1 !l-J').cl

of Fhfre:·dem erual
c!\v<;,rn$

fo tee. h B n_g~~pend,ed to. to ida ir, They form acYlind.ero( cl'llckl.in1rllre, a piJLa,,.of swirl ing stor-m

hpbl;ycombiid

pil lars,

A.PPROACH
A yil\,:ning dnl·sm5p1i~s the grmlni:l. dropping 50 feel ·before- I" eve a Ih1.g' a chamb,!ll" beyond .. cho.lIlber 01 Ihc ba-s~oj tilt chasin extends a daten yard~ to I},~ eUJ:!. narl'(1wing slighlJy b~forllrlidM{rtg ogl'llll itllo Ull imllltll1S€ m!lcrl\. A rnul Iicolored gil) w seep, from I sione; Il n d dll,.k shlla 0 W~ on Ih~ !II U //.1 and he floor 'Iinl 01fUdher passa~ bgond.

nf

TERRAIN FEATURES
The elemental.
area shadow), i llurn i naiion in day. ~onligbt also penell'll1eS into area 1. fill i ng it \~ilh s.hadowy illu m i n at icn . AJ I other areas are. in dal·-kues.s u n lessot herwlse DOled. The rough rock walh pl>ovide numerous ha n d ho ld s for climbing (Climb DC 10). and the t u n rrels a re wide and easy to travel. Due 10 the honeycomb ce] Is below. the floor in ar-ea 2 slows movement .. pi llars provide

2.

Duri<lglhe

KEYED AREA.S
I. Eo t r a nce Chamber, chamber are Tough and dry. jagged cracks and one or two 2. Elemental PilJars, mous caver n , four immobile Th e wa l ls of thi~ oblong The !lOOT bears numerous bleached animal bones. In rhe ce nte r orlhis enorpillars seemingly composed

douds, a Iwisting ,·ibbo.n oFgreeo "cater. and a column giiHering ~enHI'One5. The. pillnr"".ach measu r e 10 feet in dfameter-nrrd 30 reel high. Anyone louchJnga p i l.l.ar lakeS 5d6 points of fire mage (flaJlle pillar), e le.ct it.y d3,m<tge cloud pi l l a r), cold damage (wHer pi llar), o r dash! ng d a mage (gem Slone pill ar). A successful DC 14 Reflex save ha Ives th is damage. Trent the piUIIl'S as magical effeCI~ having a caster level of 20th. H a pilla r's m.agic is successfully d ispe l led, it ;.~ desrr oyed and explodes Il1 a 40-[00t rad ius. dealing 20d6 po inrs of damage to anyone in the area (damilge Iype as above, Reflex DC 14 ha If). The elemerual pillars disappear ina 11 anlimagic fidd and reappear once! he dfec'l ends. Certain spells ..spelj-Iike abilities. and psion ie powers have rhe ir effects modi fle.d if cast 01' manifested wit bin 10 feel of a pillar. Likewise. t he effeels of ce rta iri magiC itern s are modihed wit hin. 10 feet of a p il l.ar .. Flame Pl11u" Spells and powers with the fire descr iptordeal + I pain! of damage per d ie , Magic items wit h fi re--relaied abi lilies glow as if white-hot and Hal I smoke, though Ihc}> do nOI actually heal uror ga.In any additional powers, Siann Cloud Pillu:r; 0 a mage -d.. J in g spe 11 " sand pion ic
da r-ic (sror ra

or

power-s wit h the elecrr-icity make an add it iorral

descr-iptor

require

targeu

\0

Fort itude

save at the spell's regular

DC. On a failed save. the largel is also dazed for 1 round. lvhgic u erns with electricity or wi nd-r-e lared ebi liries
generate
I iny

lwis(·el'~ and

hu nde re.louds

hat d issipaie

continually aroundthe it ern, Willer PiUQr, Spe llswir h t he cold or-water desc r lprors III at req u i r'e Re flex saves m ighl i. nstead requ ire FOri it ude saves at the d iscret iOB of 1he cast e r, Psionic power s wit h the cold or water descriptors axe cas! at +! man.ifeRer level MagiC
ite.ms with water or cold-related waves of gree
f)

s nd l'ef9rm

abil ii ies gene.raterippling


t

1ight

an

d ~ str on g seen

of sea air.

I hal h ave the earth descr tptoror t hat deal slash ing 01' piCI'c.i ng dlrma.ge I"egui re targel.5 to TIlB kc an I!ddiLion~J Fori it tide saveatihe spell's rep! Iar DC. 0 n a failed save, the largel takes 1 poiru of Con,stilutio(l damage from bleed!ng wounds. MagiC ilC rns l h at i ncor por-ate gems i nro Ihei r const r uct i on (such as agem oJbright n<!$s.a helm 0fbr!II'~1lCI1..ot any d ragonshard item) or th", have $pec iala-bilit ies related to slash ing or pier-ciIlg damage (sueh Il'S ii !'tCe~ weapon) gliller 3$ i fcoated in muhicolored gem dust. Such item s radiate Iiglll M a LCI'eb. 3. Ho nevcom b Cells, Dozens 113 r row open ing~ r-idd le I he floor and ee iling of Lhe m ai n cham bel'. Each open Lng. JUSt '~icle enough for a Medium. character to sUp through. leads to a stone cell approximately 6 feel in diarnerer, The hexagonal cells u'suallyco)l,necllo mere cells undernearh , Creatures use some c.ells as nests. others for food stol"age, and others as guard posts. I n some cases. i me-riOT GemYtoll~ Pillon Spel ls and psion ic powers

or

walls have- been knocked Two o+der to

out

io

form larger 148). hexagonal

chambers.

Small
OC!!Upy

or Medium
t he sa me cel l

Cl'eaIUH~~

m:U~1

$quee2c In
const rucr

4.
do ali
matter.

(PH

The
t

Hi~'e" Anenorml)u"
hi,s room.

nates

Mad e 0 f woo d. wax. II.nd organ.e wi~ h.in , Smaller

ih is hive holds srnn iler- cha mbers Iioneyq;ll:n b cells sur-round rh e hive.

5. Gi'lnt Door-: A.o enormous iron door fllli the tunnel.


blo tk ing off the c h.a ill be!" beyond. The door has a Ill.L"ge

have been sent 10 the high mountain pa;;ses in search of the area's secrets and any wonders it might hold.

keyhol<:: in. it~ center. circled byrunes Lathe Giant language I.ha.warn oFf tre~paS&el'swith promises ofa di re fate. The door is 3 incites \ hick and solid iron (Ita r-dness 10, 90 hp), The 'rnass.ive lock requ ires ~ successful DC Z5 Open Lock check to gel through (,harac!erb lIsing ncr.mal tools t.ake a -2 penalty for it s ,,;l\e). 6. Domed CbaITI.ber: Unifo,mly sized rectangular bricks form lhis chamber's waUs, and a domed ceiling S" .. ppor ted by four granite p il l ars a r ches 4·0 feet above tli.t; Ilcor, Al \ he h.eighl of the do me [lo ats a crystal orb "'ilhill which burns a bri'ght bllle IX!nlifilLaljlame. The orb fill~ Ihe roornwirh shadowy illu lTI i nat io n , Touch i ng or "the ,."d se dis! u rbi ng the orb ca uses ;\ to fa Ila n d sm as h on d:le floor below, The orb measures Z feet in diameter, \v~ighs 50 pon nds, and bas. hard ness 1 and 5 h il poInts.

APPROA.CH
10 vh is s ite requ ir-e s a lengthy t rek through I he ju ogles and a hazardous d.imb up jagg~~d mou nta ins. as lJJ~ cl i rn at« cha I1-gCS from swe!terill.g hli@! to fl"lile'ting cold. Characters must prepare for this "hifl h~ wmpennure. br i ng i.ng heavyccld-wear her OUt fns w ith I hem. Traveling to the glacier by el emenral airship is significantly 'safer and I akes a fraction of the, ime. L€aving the $'lIelf~ringjtJngl~ bthind, Ill[ troil rises 1(1 (J jre-f:1,.ing mounfo in pass wUh Sl{ngi~g-""i~a ollli treaihrrous slapes. /lh~od, Ih~ path rcmtilll,e. bel ween fall peqk;, a gigantii$he~f ofglutili/ iet vi,ible bdil}Hn them. In lire Illiddle ojthe ice, (I bl~cl: sttrM loWU stands.

Tnave.It ng

TERRA.IN fEATURES
Wb ile \.be pass is not acwall), ccrerrmnous to' R isia, a secret buried sornewhe re in these rnouru a ins makes it seem t hat way. The (empe,-atu,." he re is a,lw"')"~ below freezing .. d.ropping eve n lower ilL n igh1.. Cold d(l ngers, DMG 302. M a riya f 1he. rav i Des l~! lill a)''''~ are over 50 feel deep, Gln.raeters falling iruo 'one !~k:e IdS poinu of damage per 10 feel fallen plus 2d6 points of dan1age from impact with Jagged rock" at the bO\LOm. Ad ded challenges might I ndude rockslides and avalanches, as deterrni ned by rhe D·M. Most of the areas in u.is site. are icy and.slippery ad d il1.g 2 to the DC -of '1ll.)' Balance. Climb. or Tumble checks. (Cheuk Des given in keyed areas include !h.is il'\C[ea.Se.)

MOUNTAIN GLACIER
Whilel'nany ofl he rnounrain passe~ in the nor-thern reaches of Xen'dr ik are dry and rugged. one chain is dominated bl' a large glacier high above the jungle 0001'. Crelll u.res native to arct ic dimes dwell in t hls hIgh mou'ntui.n pass, lllduding frost giants. ice trolls, and Frosr worms. The '3.U;;~ ofi his u n nat ur a] col d is not kn own, a It bough ma IlY iL1 Stormreach spe'lk of the prt:sellc~ of ;1;1)ancient while dragon ,3 pow.,,.ful Frost giant liclr, or even a lj'n k to Riiin, ihe Plain orIce. Vfbatever the case. numerous e.:s--pe.d.itions

39

KEYED AREAS
I, Mountain Tra il, 'BY" Ihe_!;me the PCs .reach rb.is p,OitLt', Lhe c:'llm.ale hM <lkready gr-own qt,li!", eoI'd. Tb~ rerna] 11ing- Lridl tb;l.L leads iHlP ~h~,n6,nntain,\; cl imbs at iI:~bflrp ;uxglo! \,Ip' an i.ey patl:i. Fort u aare ly, br o ad &1 a i rs ca tved :rn [0- t h ~ n;)",k e:.Q~e the 11 ~'en! ' 2. War MarIII!)", Out frQm ~.Ii,. same stone as the mou nt a'[n , these ,t-foo\ piJJar.sa-r.e placed thl,>Qugh{)1-1( (bis .site. but any m,wrking.s on (hem h,we been worn away by t h e ravages of lim". A si ugle Giant ru ne r-ema lns On t he face of one pillar. A successful DC '2'0 Decipher Scrip! check reveals its meani.ng as "fn;>7:en deat h," 3. Ice Cave rn s . The path leads i nside the mount a i n for" brief dist a nee before fork; ng i I) Iwo. Encased in ice on floor of rh e ch a mb er is ~ hu mn n ex plo rer .. h is COI'PS€, pierceci by nu ru er-ous large ic icl es and so frozen as (0 be brill le . The man's expr-essron is 'One of sheer tenor. and his ur ms are ourstretched as. i r "'3 ruing off an
unse e n e rtc rnv.

rc rncve 3_t hflrf speed •. raillLre by 4: or less means l'hat I he cha1"amel' can no! mOil," for rhe rourid. Fa ilure hy 5 0" ru o re. m'eans that '~he chaTnel.",-- r;aU~prone, If adj3.cent ro I. he edge. the DC fO'I' t h is eheck increases 10 '/2 and Failure by 5 or more mea-ns thai Ihe PC falls off I he bridge. 1>. Ice Cur! a in: Tb e path leads aga i[11. h>rough a SpIlT of rock from t.h.elarge'!" peak-nearby. but .. cur tai.n of ice blocks \qe w-a.y, Th is wa 11of iee is 5 fee t th ic k and has lEO hi I pc>; n is .. 11 ra kes double d a mage from r e. 6. Ambu~h Cave . Th e fr osi gi3.n1os and O! he r ;ntel-

f,

Ugetu cr-eat u r-es in t he area use lhi~ cave

to

am hush

those

ar-e especia lIy dange"Qu~ due 10 the preca riouslyto Ihe cei Ii n.g. Any sudden force or exr reme ly loud noise (~uch as (hat caused by sho((c-~, sound bUrII, or a I bun,d~l's!one) dislodges a number of these ky sralact it es. dealing '~d6 points of piercing damage to those below (Rene:.: DC 15 halO, 4. Ice BridgeI': A IOngu_e of ice ShIlLS out Iro m the mou ru.a in fOl'nling-3 hridge to a nea rhy peak. This ice bridge is rela1ively smo ot h und extremely slippery, M ov i n g across I be iee req ui r-es a Del 0 Balan ce c heck These
Ca\',TnS

i <lrge spears of ice cl inging

cross i ng 1 he ice- br idges, A h igh-eei i i nged 1unnel leads 10 a ledge with au ample view of bot h bridge,'; .. G~arHS often kee-p a large pi ie 'Of ro cb here so Ihey ca n rb row them while protected by lhe ledge's cover. 7. Ice R a ITt P: Un [i ke the other; ce br i dg'es, ih is one is a ramp. sloping down 50 feel from the large plate~,' tathe winding sro ne parh below. Thougb it hall numer-ous haodholds (J]~lU ".811 and <llberwise), (he rreacherous ice ramp requ.ir-esa DC 20 Clim:b cheek 10 IUOV" ai 'One-quarter speed. Those failing r.his check hI' 5 or m01"" r lsk faJlin~ in! a 1b-e ravi ne one it b. er' side 0 f I he ra mp. A successfc'l DC 2 0 Reflex save allow. 0. cha racrer to insread land en the Hone path (t3kii"lg h al f rhe nor-mal fall ing d-amll.g-e. duel'&' the slope). The r-amp can also be-used as a qUit!:: way to ~Il:_fe}y descerad (0 the. _paUl below. I fintentionally wed ill ih is'''9-) a successful DC LOReflex save ensures a safe landing. 8. Large Ice Bridge: Th.L; wide bl'jdge 'Or ke spans t~ gil-p b e\ wee n '\ he ia rg'e stone she IJ It nd an isola! eO. mouutaiu

C.;lVe, Crossing this b ,,·;dge do e s not I'equ,i re " 13aJlu;1~" check. s+nce i\S 0 urface is 1'0 ugh n nd ,,,,~'lltraveled. 9. Mou main Cave: A large'; natura] hollow iH the side of Ihe mountain has, hocrred a number tif cJlmp~ over the rears. lnclu d ing those of FI'os[gial'll.l". ice trolls, and' h.umanoid explor-er-s. A large ft re pi! has been dug i)"l (hE ce:nler of the are.a (~hough Dlany of those who camp here have no J'v!ea, of it). A natural ch irn ne.y above vents, any lilTloJ<e. 1f they can build a sufficiently hll'ge {'Ire (difficuh unless wo.Qd is broughl), cha racters can rest without fear of the cold. The. rest of the cb a rnber i.. fun of debris and refuse from previous vi sitors. ill cl ucl i ng t he bones of la rge mountain yak II broke» sho rt sword, and an abandoned giant's bag (see Xen'drikGill,TH Bags on page 80). A 30% c.ha o c e exists that [his cave is occupied at ~ny gillen ti me, 10. Glacier Flow: Ag;ganti.c sheer of solid ice has advanced from I he gi ac ia] plateau covering much .of this high mou nrain area. The ice hasa slightly red hue and fli,ekers in t he I igh r, as i r biding a slow-bur n.ing fl r e under-neath. This ice is perfect ly smooth in most places, n:quiri ng a DC 15 Ba la nee check to move at hal f speed. Blackened giant bones can be seen beneath the ice, but no mau er how fa" down c h ar act er-s might dig. the bones are always out of reach.
.11. A

KEYED AREAS
sum d:s ;" !he ce nter

i
e

~Tatc.hl.o .. er-.

I)

ancieru

warcht

ower

C.\udng:,An e normous hlad'lmon(lHlh of t h is!;.le'i l'11~g"ajaggt£h~hal'd of t:.r)'O,~ tal \2 fe·e t rall. The m-onolith'·.~:>:1 ;c.Il.,urf"l1-e; mke:s·Clh g-n::er1 and crimson .'Ihade .. in dL"&ec:t light. Anea.rb)< b611.ow appea"T'!I. to have se rved as a 13 re p it for .pre" lous e;'1?loI'e,l1~. l n the Age of Gl<lll.ls. rh is-ar-ea Cion Uli'n ed 1l. porral to Dal Quor. Tl1€ mo nolit h "M rl be.a~ol'l for Ihl!' quor] .. 2 place to gather before e'ngagi n;g the. gi~ llt~ ;n de. Dal Quo_,. is n ow pe-rmanelltly remote, bUL lingerju,g"-flce$' of the Regio I) 0 f D r-eam sr e ma i n , Any t,nlveiel'-'> test in.g,in this area experience Ini ensely viv id d rea ms whi.le they sleep. Dreamer,;; Hve thro,'-lgb scenes of Xe n' drik'£ past. exper ie.nci ng battles between giants and quod or laking rho roles ofelfsla,'es cr heroes. Such d rea rns are not just vivid imagi n ings but a re drawn From real h is to I')'. D"eon! and nigMmure spells a r e cast at +1 caster- level in th is cleari ng. Allyone sleeping in the dearing ror 4 hou rs 0" more gains a + 1 insight bonus on all Knov ...edge (h isl tory) and bR,·d.ic knowledge checks for the next 24 hours. E:lves. kalashtar. warforged, add ot her creatures t.hat

1, Cent""j

oa

built by g'iai1l hands is surr-ounded by ~he gl."ciaillow. The rower is 60 feet high. but the bouorn half (including the
only door into
lets to dig

do not sl eep OJ" dre.3111 are, irn mu n e to these.

~rreCLS,

2. SinkllO'l<,s:
20-foot-d.iarneLer

The

Ior esr floor ; n p[ac~

forms (treat

dahgero\ls
as quick~1!nd:

the structure)

IS buried

by ice. USing.si tuple

si Il.k holes

3 week of'wcrk for [o u r charache door .. 1nside ~Iand~ 0 5~foot wide orb of crystal t hai [u u ct ious as a 1i rn iled-use '0",10/ bQU. Th~ orb can vie« only two a re as. the exterior the tower (to not mal visua 1 ra nge) a 1~ a st ra uge. fl a me-bat hed c h a 1l1d TOO1s. il w01,1.)d take almost down

to

or

DJlfG 88). Anyone alert DC 8 Su r-viva I check to i\ .~ppe:l1'~ 11O different .3 . Tree Ho use C
C

lin' n.D\nr~l.h~lt~rd~ can auernpta recogni:te a s inkhole: Q·!berwlse. from the r esi of I he r ra.i 1.
lea ring: into

In

th is clea r i J] g, crissrn at.s and

!'oss,ing

branches

grow

h ouscs , Woven

ber where

a large

sarcophagus

Floar s in a pool of lava,

OLD-GROWTH RUINS
Hu nd reds of rn des of i h ick [orest cover Xe n' dri k like" 'carpel. In this a rea, t r-a i l s and cl~al"i.ng-s form a network cfpassable a re as.

m o s.s cu it a i n s once formed wall; and f!ootS;. but t.hese have long s i nee "Oiled a..... The gia nt s on ce kept el f a)'. ".1 a ves \ I! pl aces such a.~ t hese , A grou p 0 f d.row b~li It these c oru,e mpo ra !')' t ree hou ses. hut a ba n cloned the clea ri ng
wheri (hd r (t·ib., grew roo

13 rge.
t h~

A wall the clear)

of thorny ng. A creature

vl nes bounds

norrhe

rn edge

of'

moving

th rough

a vi ne-covered

APPROACH
TIle
ih

ick forcH rope


0.1''0

canop)'

deters

airship
rOOI

n1oo,·ing. an d most
cu

though
beasts n place

lowered clear ings

laddeTs well

can drop

e spior-e r s. The p at h s nnd travel

srri t ",d for

of burden.

Dt-vls, wi~hl!lg

to allow wat e r access

a r ive r in ar-ea 7,

ce7lturies old. While

trunk.!- nere rne/lSure up (a Q dru:.en fod utross. some ObUIQWLl' fungu. shel!1ej grow from I;'"k bark. somt 5pro~llng h''9,fores15 of m ushro{Jn1s. Curtains ofnlOss hcwgfrom tllil bm,,(h~. run il~ lro~e> as ;:mde (IS a _gJQI1!'s Iland tre1l1b1e in the bl1ie~e.
Cl'2

.of p ier c ing damaS'e. Clea.ring' A large bou lder sirs in this clearing, Whet here roded by n ar u.i-e or carved by mortal JJII nds , it now rese m hles a c o ile d serpent 10 feet ta II. Earth a nd moss f,.Ll l he cracks between its coils. Giant vel low []owE'n. formed or flat petal, topped with a spray or!.hiTl stamens, grow around iu base, If dtst urbed. the yellow flower'S release I he; r st a mens l ike da nde I ;o.n f1 u ff Anyone w iI h i n 5 feel of" flower ..... hem
squa re takes 1d6 points

4. Statue

it bu r st S must succeed the effects of' a mild

on a DC 12 For-ruude

save

or

suffer

TERRAIN. fEA.TURES
Old-growLh Ior e sr frl ls (his area (see th" Old-Growth

Forests sidebar:). Heavy misi hangs in the trees for a few hO:ur.' after dawn, imposing3.-2 pellalt), on Spot chech.
Due
\0

the overh1!nging

canopy.
'<:,VeTe

the effects

ol'pn:cipita-

tion (DMG 94) are les~

than normal. Reduce "ainrelaled penah ies on skiLl checks 3nd ranged weapo']) :ll\.ac.~ by half (minimum -1).

hallucinogenic pollen released by Ih" stamens, lakinga -2 perrah y on ally saving' throw made to detect illuslous Ior- I hou r. This is II mind-affect ing ability, 5. Cathedral Pat h . Stl':llghl t r ees wit h sf lve.ry bark 1i ne t h ls I O~:foOt P'l\ h. t hei,' i nterl aced branch e s form ing an archway reminiscent oJ a cat hedrai. Even 0')1 hoi dll)ls, t h i~ are~ a""" ys feel .. COD J a od damp Q. Generation Tn.c: Ajumble of stone blocks heJ'c sugge'l S II I.i mewe>rn altar, Nca !'by. an enormouS ll"ce Jje~ fallen (1) 'its £ide. t:.l'adl<ld i.l"l th.e. canh. F'e~alh.<;;ry greer.

moss and huge m ush roo ms cove rj t , Two new rr-ees have. l"k'l'1:1 r o ot here. sprouted MOp the corpse ohh~ 010;\tree. Though no! R8 grand as their predecessor. the two new t ie es al r eady rise so me SO reel int o rb e ai r. 7. Depr-essed Clefl'ri.ng: Tbe site of pitched bau les fort y I ho usand )'ea rs ago. I his a r ea sri II hears de-ep scars. Soa k~d ,,,it h blood ~nd scorched by mag'i.c. these wounds i rl t he ea r h re mai n as visibl" symbols of I be quo,' i-giant con me\. The fa r e.nd of the clea ring slopes dow n into a mull i laye re cl depression. crisscrossed by fallen I rees , 8. Overlook Stolle blocks wedged into the earth 'Hid almost e m i relv covered wn h lichen and moss ludic~le

fted build; ng:; once occupied rhe top oftb.i~ '"EJn a irss I1D\\/ a re foundation blocks I hal blend in,o the Iarrdscape a nd a set of st.a irs e.:."1e.nding in two graceful. skyward cu rves. The e nor-ruou s steps pre clearly sized for giants, hut what se-em at f'i r st ro be ornate balusi.rades are act unlly srai rs sized for elf slaves, The massive. svair cases rise up 50 feet before endinl in jagged stone stumps. A successful DC 25 Knowledg;e. (a reb i [l""Iu.n: and engineeri ng) check indicates t hat I hese ~Lep' m igh \ on ceo h ave led to a floati nge lLy long s lnee destroyed. Though cr scked and choked w it h vines, Iho: i 'i.~hle and. to
rock)' ,,·idge. AJj Lhal
st e ps re ma n sa fe cl imb

h at giant-era

OLD-GROWTH
These
ancient rainforests grow so dense as ro he nearly impassable, Vines as rh tckas a hu.man arm weave webs and

fORESTS
crevice checks.

offset

rhts penalty,

for a net +2 bonus

on

Climb

around massive t fee rrunks. and tangled undergTowlh Iii ll~ in the ga p,s. Characters wi.til slash.i ng wea;pons can make slow progress,by hacklng their way rh rough the underbr-ush. A char aorer moving in this manner progresses 5 feet as a ll-roUJ1~a'Ction that provokes aHac.k:s of opportunity, Old-growt b t rees possess t h.ick. :scaly hark that offecs numerous h.andhold's, :AL'thoug:h mOBS and damp ..

ru

Th e l"ainy con.dit ions that allow old-grow ih f crests Ill' prosper make them almost impossible to burn. Treat damp' t Tees and.u nderbrush as hav iog resistance to .n re 10. In an old-gl'owth forest. the maximum distance at \~b ich a Spotrheck for detecting the presence of others can succeed is 2d6xlO feer. The thick vegetation also,

11 eS5 m

ake

(lie -t r u nks

sH ppe!')!, theabu:n

dance

ofb ra nches

makes Listen e hecks more difficult, increasing the DC by 2 per 10 feet iostead. of 1. Move Sl le nil y chec ks receive
penaiLies in areas ofundergl"owth

(D.t.1G 87).

The blocks at the top OftJH! ]'idge p'J'(i~ide COVeT. SI ippery moss coats I he open gro\,. nd , and ~UQ" i[) up rheslope g II' it hour II rope oral her way "emai n ing "tahIe requ.ires a DC ~ C\.imh check. Run ning or chargi \l'g on ['his surface requires a successfu I DC 14 Balance check: failure 11y 4- or less iudicates I hat tile cha-racte rc.a rrnor M.lU or charge, A (~ha.raCler ha fa iIs ei t he" oft hese (hecks hi' 5 or lU(f,'efall:r w prone and rriust succeed on a DC 10 Re11e...'<: save OJ' rQlll~ac:k lo.the base of the ridge, IIlking 2dB _point,'; of bludgeoning da:m.ilgef,'om ! he f.1..11 long the rock), surface, a

or

J !ITger r ive r I h.m t coru inues

Th ree s1ll~ll b.l'am:.he~ {fow from I he nor! h. fOT'"l11ing oue S orn.h. <::: ha r act er-s wh 0 fall into t he river mov-e dowristr-ea.m 10 ft:et each round, i I,ll CCe'.S'l: tul D G 15 Sw i.m check i-s .. eqpircj:l. 10 rm).~1i! a hea.d""tI)', "Ihn e in the ,,'at'? r.

nr

KEYED AR,EAS
u$"eH campsite i,seljust off pir du_g Lnro t.heforeH 000l~. The pit ishned ,~itb {he Bhalill"-ed remains of a ncient , gigantic pa~-ing.stones that bear int r'icJliegeomet ric pattern".. Blackened. hurnanoid hone!5's~H""ed Rmong t:l;" ashes CAn be ident.ified as clven remains Wil,h 11; sueeessful DC .15 F-leaJ ch eck (akholJgh the exact iyp<! of d.f C!ULI:IQt· be det¢rmined). One tree at th~ side of Ihe ca nip, clearly used for target praclite. has numerous notches and puncvores in its ba.:rk. 2. Wooden Rt"idges: Spanil1ng the river at two poi nrs ar e two wo o d eu bridges. They a re quite sturdy, anchored em borh sides by solid wo o d e n POSIS ,,\lnk deep into !.he g-W\J nd. Hallging from t hese post. <Irea number of tokens, l:flh.e owners of the fort ar e drow or yuan-t i, these are the sku i Is of var io us humanoids (elves a nd humans for the. most part), i l"l ad,d ;t;CJn to rhe scaucred pieces of a de molished w.il1·foeged.I flhe owners of the fort are explorers. the rokensar e a; med ~I h eadi ng off hOSI; lili".., with whatever loca l !h real the DM wishes to pttt into pia), (giant skulls as a peace offer; ng to the draw, a display arms 1.0 intimidate t he yuan-Ii. and so forth). 3. Sloping Path: Th;8 pai h is deilrl)' visible From the forr's SOUl he r-n most guard lower. Anyone approach ing by t h i, ro ut e is eas: I)' Spot led under nor rna] cJ rcumsta nces. 4. Woode.n Fort< T'his I ria !:lgula I" fdrl ,uLS:110P a 30-foN h ill. The wa lls of Ihe fort 3. re m ad e of 2.0-fo01-1~ll wooden p oles shar-pened at the lOp. interspersed witb exceptionally large tree (nlnk. (Climb DC 20 to scale). A heav/, wooden gate stands in the ceruer of the WeSt wall (Stl"englh DC 15 10 open 01" close: DC 30 1.0 break Yo-hen ba.rred).
the mal n palh

L Camps'ile, A f,.egu~(ly

here.c

wilh a

large i"l''''

PRIMlT1VE CA.MP
In the m ,iddle of the jungl eva n aban cloned ca mp sits atop "II hill. overlooking Ihe forkln asrua II,· iver, Th i" sirecan serve a number of purposes: It can be, a smalldrew seu.leme nt , a yuan-l ieutpost OD I he ed.ge of their te1"T~IQ['Y' or eV~I' a base camp used by explorers who f)"(~quenl the reg·ion. AlrernaLively. this campsite could be ..bandone.d and overgrown. perhaps ihe scene. of'a massacre t-hat occurred yean ~go. Vlith OUI !he. fort, t he bra n chi ng r-iver and the crude wooden bridge~ can serve as an)'g'eneric cl'o/jsing place in the depths of I he jungll!,

APPROACH
VirluaUy i nv isih!e among the trees. th is site is best reached by I a nd OJ' by rive rb oa I. The pa \ hs lead i ng to I he sitebeo.ome clear at a d ist an ce of 10 miles. bUI the various inbabuanrs oflhe region are prone to sert i ng up Irap" or ~mbu,bGs along the t r a iI. Along (J dear IrQi!. G ,1rutl.un: ron b~ .,eM an IJ .lmallliill in the dir'Gll~r..M-udt of Ilpturned 10gtlharpMcd 10 a poinl, Iile wall5 ofl.he primillL'e hllltOpfoT) connect!l number QJshor! walrhtowrt:>.

or

TERRAJN fEATURES
Aside from

jung\<\so fXen' dr-ik, th is site feal u res

the lypical haaa eds of I raveling th ,-ough I he 1I. fas i-mov ing river.

JUNGLE HA.ZA.RDS
The jungles 0 f Xen' d J' ik are te emi ug wit h baza rds=-sorne 'talking the ,hadows 10 st-rike with claw or blade. others seemingly·innocuous. Even the very plants and vi ncs can
hartn an um~ary explorer.

Blood Thorns (CR 3).=Blood rho'rn bushes Commonly grow along we.ll-t raveled trails and hunting pal hs .. teeding off the blood of creatures I hal wa rrde r through them. These green shrubs hide. long and wicked thor-us under thei rleaves, and they react violent ly when d isru rbed. The round a fter a creat u re en! er's it , a blood Ihorn bush begms to thrash about. inn icting dozenS of small cuts and lea\'ing beh.iud numerous shining b!ac-k rhorris, 'Those cliught' in t-hese bushes take 2d6 POilHS of damage pe.r round {Reflex DC 15 h al I). Once agitated, bloodrb.or n bJ.l~he51hJ"a,..h for I m i n ut e. a.ltho'Ugh fu rrher movcme nr lhrough tbem extends I h is I ime. Cold da mage c.aus6!.he. bU$hes tog'o dorrna 1\1 fo I" a num ber of rounds eget, al io I he damage done, while 8 o-r more points of.F..r<l' acid ciamage 0" destroys all t he bushes jn a 5-{001 .squar~. Bec.a\ls.e of the

jungle's ever-present dampness, onlpnagical fire, burning oil. and the like can dest.roy the bushes. Blood thor-ns can be ident ified 3S ~ hazard wit}, 3. succ.essful PC 15 Survival check. Explo rers can attempt LO hack ih rough blood tbOm bushesthat !JIm:.],; their path. makiJ7.g 5 feet of progress as a I"UU-TO\lDd action that provo'k:es attacks of opportunit)" Ration Rol M;o..'is (GR 1): Tb is fragrant moss posses no direct health threat loexplorel's. but can cause serious problems for those who camp near it. The spores. from th is moss gr.ow rapidly in [o.od, including (rail rat ions, twd can spoil wat era.nd other liquids. The rations "rid water ofa.fiyone who r-esrs within 20 feel of a pateh ofraricn rot moss has" 50% chance oi' spoiling a It e r 24 hours. Ale. wine. nnde-ther liquids have a 25% chance of spo i l i ng. The moss has nQ effect on pOI ;OIl.S. magic food (iildudi_ug ~'er'lllli rallollt; see page 138). or salves, Anyone "..ho eats toDd or drinks wat.er spoiled by rat (on rot mo-ss must succeed (1). a DC 18 Fort irude.save or til ke ] d3 poi n ts of Co nst.i; ut ion da ma.ge .

.1

5.G n.a:rd Towe1.·s: Of shnilar =",:s~.ruct ion! 0 Ihe "'ldl~. 11)e.e 1..h"I):,<;: 1 owel'S N!.adh a .hl!.iSh i or 25 feCl a n1"l 'Y·rovid, .. -cove r ag.ii>irl s·( .t:t""e;!.tU"('d be.low, Simp'le wooden iatlaeh locat:ecl; n ide 1:l1e :pe.l"im~ier .0 r t he for ; g'nrnl. "'(lea"'I!) Ih,!! to·wel·~.· T9w(h'~ aloe akso used for stol"nge,. and

",,,.:h hils

n 1In 1.""ke.d

door

ne."l

to

il~ [adde f.

6. Lead.er's I:-IQ.t, hiJ; o'lle-~LOI"l' 6uj.lding has a lhatc.h T j"(){)f. it set·of wooden walls. a pair €If shu1t<!redwindo"". and ~ 11&"1" wooden door" Inside. al arge.h am moe k hangs from ~,i the-eei:l i '~g.aod an i ntricate grass rug covers the floor. On one stde of th,e room rest a ric_bly carved table made from exolic woods and a chai r ofsi m ilar make. IJI,sed by explorers, this hut also has a locked stl'onghox contain ing-papers and maps detailing t heir exploiisvas well as what few r-el ics they have in r heir possess'io n , I fused by dr ow, yua u-x i. or' other nai ives. rhis hUL smetls strongl), of iricorise and has ihe t r oph ies of dee group's leaders adorni.ng-the wal ls. 7. B(lrrac.k~, This long. squat bunding h as a thatch roof that slopes toward the back. Next 10 the large double doers. numerous slruitered wi ndows face fhe yard. Inside. regularly $pac ed poles support twen t y ham mocks s tru n g up between them. Smllll gl'as,s baskets sit along the fal" wall. used for storage by those "Ina mainral n the fort. 8. Pr-i meval Glade, This seoall area seems unnaturally v<"l·dant and peaceful, lind th",plant~ [hll, g)'Ow here are na"," less ~l\d always ill bloom. The ai r seems cooler', and d)e Slars and the R in-g of Sibery glow brightly a( 11 ighl. Ages ago. agiant sor ceeer a,ndsage of the for%ttended I hese Ia nds, and this glade ret a ins some small aspect of her po'~er..

9. G:nm"bH ug' Monoi.ith: -', ra l l mcnol itll of gree-n",~in~d malfole !>\a.nd" as hew in II srrra H clea'ring, C I"U mbl i ag ,paving; litO'lles su Hound it. o)Jergrow>1 w it h plant 1i f'i:;, Though tbe pil lars Mig.i n a] pu rpo se is long lost. vague Figures can be seen carved along lts length, most of wb ich <.lppe<1rto be aslcep or "est ing.Characters who camp w u h i.n 30 of the pilla,. sleep sou nd ly and gain the benefus of a fu II n Lght's rest a fre r only 6 hours.

r"el

gUORI OUTPOST
0\1.1";ng their invas io n of'Xendi-ik. the quor i se; up bases 10 rna rsh a l t h e i r forces and conduct complex m;a'g ica I research. Few such ouiposts survtved the wa r, but both the gianl,5 and House Cannith have uncovered a rrd claimed the a rcarie sec r ers locked in such places in the long centuries si n ce, Thou~h r umocs abound, few kno"'lhat House Cannil h 's d iscove ry of such an outpost led to I he creatiou of the rrio de r n wa l' forged sold ;eT'Sused in \ he last war. Fewer s( ill sUspect lhal the original de&ign of the warforged did not origl uat e widl I he giants, but ,,,ilh rhe quor i.

APPROACH
$u'ange arcane defe.n ses protect r h is place, making it elifIicuh to d iscover-, Those who consciously seek out this S;le beg int 0 r ece i... ivi d d rea rn S (as ~he dreaJll.spe II) showi '1g ev t hern the way. These d i r-e ct io ns are a r u.s e , however. and act.ua Uy lead eg.ploren away hOlT} the OUI post u n less they succeed on a DC 20 w: II save.

'If

(hey

can

OVErcome
v

Ih is inil ia 1 protection, it b)' land


I be

cha r-

feet of its edge is unstable. Anyone edge musts ground gives way. The bottom

ina squar-e ~djacent chasrn might

to 16e up

act ers seek; ng lh io site cn n r eacb The tower is clearly is ib}e above

or b), airship. ca nap),.

ucceed on II Dei 5 Re fle>::save or risk fall ingTh~ (he

forest

or the

open

He .feme jungle glue~ w<!>' 10 a /r;rrge dwringJul/ uJ rubbl~ an.f ruin.


TGt one sid_e. IJ uasi rift
!wo.
ope1l1

up. as

if tftani~

to a subrerro nean

quot" i complex,

ntt he D M'~ discretion.

honds TiGue lorrl ,Ire card! in


The

In tlu center oj 'he dearing IS olloll/oilJ~' spiraling high in-to t;'~ !~y_ Mode of lO~de morb/e, tlu JtTudllMl looh CDJ11plet~Jymiod-Immune 10 the nwagcsp!Iime that ha"t savaged ,,/I the ,,'h~r rmn~ here.

vines a nd nne. moss,


<:j uor i used

3. D rea m WeJ 1, This wide, sha Uow well is encased in but the W1Wl.r is.crystal dear and cool
rh
is

well

LO

commun.ica
DO

e '\Tid1. their

fellows fall-i ru.o


wil

on De l Quor_ a t ranee t-hey


CB In

Although

it

longer to
3 nr

S<lIVeS

that purpose. ng i nd ivid ua I ha well level. The

TERRAIN FEATURES
Allhaugh the jungle has claimed i he paved pl"7.Ca Lhal SV ,'rounded I h is quod treat ion rorge. t he re m a i ni ng a r eas
of u neve n pavement This those place has a roo ea:;y to move
i! SI .Il.Cl'OS~.

ch aract e rs who dr-in k from and can send name,

the well immediately


sleepi

-n, is ~ffec.t
WaIl:

a me~sage

Iu nct ioris as a dream·spell

cast e r level equal to the' d r in ker's ch a racier can be uH:d th rce times

per day l n d11S manner.


A 40 -fOOl-tall but
n1.QSt

rong

c o n n ect ion to the of t he central gl'eater t ban

minds

of 6).

4. WeaLhered
l<,>psed. Wh e re one shards wail. fused
10

wa l] once large

circled dr~goD-

nearby. Within

I mite

sp i re ("T"a

this en! ire o::ompound.

of i( hM, long red iran)'

since colcreal ure.of

all creal u res wit h an [ntelligence


tie'S.
I

3 In ke n-2. wit h i11

Section

st i l l st a nds.

pe!1uh r au saves aga in st m incl-uffect iug sp e lls a nd abi liC r eat u res
>.1.1

it.~ top glow a. heree

i ng relepat

hy

10 CO.111 inti n icare

the gia D~ lype co m.es with.; n 500 [eel. [be shards

If r-e rnove d hom (he powe_r. to' Eberron

h'i1 same

a r'e a c a n do so at twice

I he nor-mal

1"3

nge.

shat te r a nd lose aU magical DOli. QUOI' was corermtnous

KEYED A.REAS
L Colonnade:
smooth columns hnve fallen iUum inat Running "p rhe plaza e.re
lWO

5.
rows of Man 'f

GaH'way:

m a rble C'oiu rn n ~ capped

by

Iarge blue crystals. but those


<bX\<f$l

over' the years,


;011

that -Iti 11sumd

shed a faint

blue light. A~ a resu lt , the errti re area is bathed


even on the
W

in shadowy

flights.
up. The
Ll

d UJ' il1.g the Age of Oi anrs. 3..1 d l he q "or; ofth is seu.leme n i bu III a permanen t gat t2\~a.)' to th e pl.:tl1e at rlu S &POt, Should DalQuor ever become corerm i no us a'gain. ih is gate would resume fun~( lening-. I n its current Slate, the gate rad iates ;;(..r<;;>ngconjural ion magic bu.1 does Ii ule else. Shou td tJH~ quo r i or their agents discover this re.l ic , they would be
very i rue rested ; n f, nding a way to Teaot-ivate it.

2. Cb:aslll:

The magic bl'otlght deep in most areas,

bear agr.; nst the quor-i

~hook (hill region.

caus: ng a large ch as m to open

r.liasm is 80

rMt

and th e gT<~>U with; ad

10

6. Spin: of Creat ion : This ",h(H' lower ri.s~i:.s from the ce n U,:" oft he I'll j ns, _; .5 smooth marble ""alls u nroucb ed by 1

tirrl,e. 1'J,t:. on.!.y ent ra nee. is b.ig;h reached by Ii. H,l.mp t ha~ ·sHi-rols a long the outsidlit of f he ever--ne I' '-OWL ng IO\ter. The, "pi»e wal \~ 1."ilVel:tarl:lJ~leT'1-0 Iru'd. g:rlldual I)· fepil-ir any darna~ taken (although. thl't phenomenon is \0'0810"'10 be observed). Characters touching dl<:t<>wu bear a s:tTlinge bll:7.:z:b1g, as if [hI!' voices-of dHl pasl ace trying 1<1speak to the"'-\1. The buzz·in.g irnposes a"-2 penalty on CoRee-nt ratio n checks but can
be: overcome 7. Sealed

up.

?fhea!..ln lhe dirlanu $lands fI blac~'''nedIQW<1r,

mwd

d'espilt ob~ltlllSszgru

f!fiIllm~ frpm 1Il1rgr'(:at eat. h

TERRAI.N FEATURES
Th is ar-ea is a manifest

h:i' pro (edJo'ljrom,etJil


Do'Or: The

or sirnila r effect s.

only entrance into rb e lower is well ave rIO 0 reel above I he for-est 11001'. T b e 10 ck 0 n t.h is door opens only to tbe touch of a quori O!' .....'lh a i successfu l DC 35 Ope n Lock check. In addit ioo , tbe last
visitors
10 t

of F EL"n'a. d, e Sea of Fi re, ter ra ur. Any co'ntac ( wil h the In,agma deals 4d I) poi nts of fi re daniagt pel" rou nd, pI us 2d6 points or 6re damage for Id4 rounds after ",,:.posure. Any creature compl'etely im me rsed in Ihe
zone i ncre\1si ng-lhe haza rds of i he al ready dangerous molten rock takes 'l0dS points of'frre damage per found and

his s it e (explan~rs

from

House.

C~J) n;J h) Ie [t

add it io n a I wa rds to keep int r ude r-s ou 1 (oTT.onc /ock.elplQsiur

nmts.jirdrvp. or an)' Ofl he ~mbol spel ls ..at the Dt-Irs clitt:1"eI ion). A pen]]aneIlI magic m01l1h placed o n rhe door W~Tn~ all those who approach t hat the lower is the propel"\;r of H ou.se Can 0 i1"h an d i& no! [0 be: cl;~1 urbe d. S. The Drop' The;~ i~ no ledge ins irlc the do o r, on ly a deep pi I rh at Iead s down to l he creal 10 n forge iI se If. Th e drop is 330 feet-ii"lO$l1; kely fatal to Lhose who ace ident.a\1)' st u mble into it. From I he doorwny. II S[1'3 nge hlue glow can he s ee n [,'om Ihe forge below. 9. Creat.ion Foeg:e: ;v!a.de of pure wh ire marble and SI reaked with veins of glowing hlue, (he creation forge pulses wi I. magi cal energy. Float ill g above t he III rge rna t -ble base h i5 a column of silver ne:wly 200 feet 1.0011. covered in arcarae runes (h""t pulse "in time ,,,[tb ,he re.'l of the forge. The.quor-i used fo"ge.~ such as this 10 cre are {he 0 rigi n a I wllT."forged (se e the quo r craft warforged iernplare On page 8,i), ,-<""forged
components, HOlDe power, and minor art ifscrs. Though inner i( st ill

h asa 30% chance of being rransported 10 Fer-n i a , Br,eathing- i.he searing air here deals Id8 pol nrs of I1re dfLmage per m inute , while the heal deals IdS polm, nonlethal damage ever)' 5 rnimnes (Fori itude DC 20 • I pel' prevIous check negate:1S). Lingering magic in t.he lvoTyToWEl' and on the walkways protectscrealU re& in rhose areas (an,
ancient couNes), to visitors without fire protect ion).

or

KEYED AREAS
1. Basalt
OrSH100,

Obelisks:

Two 40-foot~1a1l
stand

squa r epi llara


II

h black bilsall

on eit bel' side of

decilying

SLone st ai rcase

le-ading oui DVe!' II V"SI pool of lava , On Lhl! face of each pillar JS art inscription in Ign-"n. The pillar' on the lefl reads "Gale to Fer n ia." while the righl pillaI' r e a cis '"T OWe!' of Sh a ratazz. ,.
2. Cruml)!i_ngW::dkway,;, Slone >lalkwa:)'~ some

2{l

I"v" once hridged solid gruu_nd lInd th~ lower i n ~he d.istan ce , Now th e ir a n ci ent ~ur[ace~lIrl:: cracked and spl it by large gapb. Li ngeri IJg magic woven
in
[0 I he

feel above the

st o n e protects with rubble as


to

c rearures

on the bridge~

from

pulses with

I heext

re me heal of t 1)e lava b elow. Some slow rnoverneru

se ct io ns are sl) . and t he e nt i ee

il1 is foyge's

wOI·kings were destroyed

littered

by the ca\acl)'sm Ihal "ended the quori invasion. Ho u s e Ca n D it.b explored t h is place but fou nd not h i ng of use, sea l i ng it mo re ail"a m at i e r of course i han
to

surf,,,;e 15 uneven enough to i ncr ease b)· 2 the DCs of aUl: Tumble checks rnade on the walkways. 3. Qhservai,ory: At I he end of t he wa l kways. a steel
ladde r si>;ecl for Large creal

prO!I'lCI any great the Cannith in addItion

secretse_,pedilion

However. might

at the DM's d iscr ehave Jefl guardians

U,,,"

rises

to

lin observatory

lion. behind

warfot·ged.

to magical wards and locks. Undead. <l.nd golems "I! make suu able choIces.

VOLCA.NICflELDS
H;gh in" (he rnoum a i ns ofXen'd,.;k, nat ive
\0

20 fed ab ave .. The olrser-varor y Is ;let ua 1.ly a largepl Hal' of stone d.s!ng OUt of the lava. A5 with the walkways. thi. platform shiilldsLhose on it f r om Ihe e.xt r-erne heal. The observatory over-looks the lava fountain (area 4). it was desi gn ed to f 1,1 n nel th e intense hea.t into spec i"lly prep~ red rubies fo)' later use. Althougb no rubles are here at present, the collect ion receptacle ls eMY to see, The de pr-esaion
L~

magma

boils

to i he

su r Facc and toxic gru;e!i hang in the. se ari ng a h. fire gian and ot her creatures once made
I, e red I heir

such hosti Ie en"i ron rae ru s anc iem rui ns lie scat-

hornes here .. Today,

across the field of magma on islands of solid rod. some COl1 nccied by bridges. ot he rs isolated and cTur.nbHn.g. Creatures of fu-e and magma roost in rh is for-gollen place.
squatting in whl\l was once a pa lace ,

is clearly gem-shaped., although any nO)'ma.1 gem,;-tone placed in the reeeptade turns to ash with.in seconds. 4. Lava Foun.tain, A fountain of magma eruplS to II height of 4.0 feet before pooling and cascading down II 30fOOL ff to form the lava !lo," below. Anyone ",llbin 40 feet eli orthis founlain rakes 8d6 poiDt~ "ffire <ill1Jage from the
heal

(l<'d]ex

DC 20 ha It). A canna

nt.cloud

of poisonQu~

APPROA.CH
Travel;]]g
and dang
to

t.lxis

mOLL

nt a i nou

s s it e !'eq \,1; res a lenglhy


I hrough

e r-o us overland

journey re in

inhospitable rnou m.a i as

envi ron men I~-a1'I advanru

it sel f. The

and SU_I"l"OU nd i ng envl rons at-e not safe, with rockslides. giantS. lliul Othet predator, all \ hreal,enin.g explorers. Travel l?y .. il::,b,ip is fa'!' ~afe.I' ."I.h.d lakes much less! ;I:I1e-. A searl ng'b IiUze parM/he [feil oj"slctImingu{Jpor' tD reot,,1 IIplufn Df '·Qding.mugma, Slimfingt!1".H)f~~llrlgr~uJ1drfuJi>otn !h~mQIINI foch'c-<Qme COliiC ~tcd 0/ la 'lIe ~hlli ~ bridge!, I) 1hell ifo[a l.edbeM nd i:ltimmeringl!l cltJ i<IS r

ga!; ;;ul"I"ouncis ~he fountain. Treat thisg:ls as II burnt orbur vapor trap (DJIri G 72)lh'll acrivates each rou n d. 5. Pillars of feFnia: Three pil'la rs of white-hot Ilarne 811 OOt up inrc [h e sky From a $m all j.~Ja,nd of volcanic rock, Each pi lJ"r is a,one -w~y gale from Fern ia. bUI they Funcuorr only .i n.rer-m ill.,nlly (30% chance peT day I hat a crearure
Irom not Lh.al plane makes i\~
WC).'f

tbrough).

Although

Iik~ll

an im med.iate

LD1"eaL LO

explorers.,

lh is con necliol1

rep 0 pt!! a!.elI area wim her)' creatures over lime. A nyou!! tl,e in contact wiLh the names of the pillars lakes 1Qd6 pointS of fu~ o:kmage per round.

6. Basa.h Flats: M;;rny .of the c:reill1,lrl".lI· 11alive 1.0 .his area make their homes on these, mOl'e st able' lliu. 'usIng ha rde ned lava to form c rud e wall .. 01' de.feri~ible st r u ctu r-e s. The landscape rhls large pla,in of ~a;siih cha nges r regu e I) tl.y. '" it hold st r o ctu res co» s-t and}" bei ng torn down a rid rebu i lt.i A sloping: paL hleads rlow-n In lhe lava pool at 1 he base of the ivory t owe 1'. 7. Shattered Walkways: The stone wulkwa),s,:iTI i h is area are so weak tlra.t they cave n 50% chunceof'co llapsing u ucler Lh~ weight of any ~v!ecliu m 0'[' larger creatu re, dumping u nfort u nare explorers 1.),[0 the l~va below. A successful DC 20 Reflex Save allow."; a cr eat u s-e 10 cling 10 an adjacent sect ion of wa l kway: Tin)' 01' sm al le r cn~fI~ iures gain a +4 bonus on I his save. whi le J-I uge 0" larger creatures. rake a -4 pen.a hy, Po r t icu lady h eavy e~eaLUJ'es might cause e nr i re sect ions t he bridge 10 collapse. ,8. Lava Falls: The lava flow (hal. HA!"IS in area 4 falb do'" n 30-foot cl iffs to [or m the pool at the base of rhe ivory

'3

per-rn a nen

6,r a

I 'm:Gne IPck (CL 15t b) I'equiri ng !m(j(k. dispel m:Ggll.". DO 38 Strength c.heckLo open. The- interior Qfthe

or

rower '.;':;. clean ""bire ivol'Y' decorated "'it hr'lI~l~d tapest des of f, ne me t s ll i nks dUll torITige.o-mel ric paheTils, Torcbes hurning,with pale .I"~dWl1tinuuIJIIHl1i'.are lllol1Jllr:-d I h\""o.ugh~ out, but the mag!.!! hM fa.iled 1" rda.nyof-them.. 10. TF[lD'SPOI"t Chambe.r: 0" the E.laot ·01' rh is
smaller chamBer is a.c orrtpl-ex geom.elfte pattern. with

spa.ees to hold.a nu.mb.e-r of gem~tpne!>. T'lris rnechan isnr oncete.leported IhlloI'el1p~1$ Qf 4'(:: towe r f'·o·m one-floor 10 il not.her, bu; \ he g-el1bt6r:1e~ t liat poWel- Ute effed an'
missi.n.g. recover

ASUcc.e$~iuJ

DC 20

's,pe!1.utlifl

cbeCk

1'<2'1ealJ;t h at

i ng 1IIv1 pladng lh~ g;eln.,ac "i vates lhe pat te r n and

or

lower.

In
B

addirion

to laking

damage

as norm a l , a creature fa Ils must :,ucto

rh a t e nt ers the lava wit h in 30 feet. of I hese teed on DC 15 Swi m check

or be pu l led 10 feel close!'

the falls. A c reatu re can moveS feet aw'''y from the falls for every 5 poi nts by whil:.b the Swim <;check DC is exceeded. 9. TvoryTowc!.": Although i he bridge le~dillglQ this blaclten~d rower has long si n ce "I'U mbled. I he SI rUCIU re itself is weat hered but whole. A sect io n or ,he bri.cige is still intact diret:.t.Iy ill [ro n \.0 r the do ors, whose de nse black rneta 1 bears glyphs 'i n Ign II. n Ihat read "Sha ratazz ,'"The door; h ave remained dosed for cou.nt less centuries and an! sealed with

a llows access LO sealed. areas L he lO,,","'T. 11. Reception Ha.l lr This chamber- is full of chail"B a!;lcl t abl es sized for giants, along \\'ith a few si~ed For -elf sl aves along the back wall. The room conta iris few thing~ of value 01 hcr th a 11 a pail" of fragile cryeta I decanters. The door,; Iead.i ng l nto area, 12 are closed and ve!")' heavy (DC 20 StJ'ength check to open) bu.1 not locked. 12. Go !Jerr: I n I he age of Sharaiazz. i he !ire giant w ho dwelt here, l hi" ch a III be r was 11 ga [!'-ery f b <II di splayed his linest work. Though most of those pieces are long
gone. a few p r-ice less
t r-e as

or

ur-es

might

remain.

among

rh ern four la.rge rubies t hal rest on a molded pillow. 'These rubies fil i nLO the collection receptacle in area 3. If allowed 10 -so! in the rece pracle for a day. the rubies .beco me chsrg.ccl wit.h l1ery ene.-gy. Each acts as a sling sron e (hal e",,-plodes into afi1l'bri/l on ;,mpact. dealing lOd6

iJi,e COSt to e~eflte a ny '''''apoj1 ,,'ilh the fI ami n'g 0'" 0 a 'n ing burst; sJlecial 'abil \ll'- The:!;~ t:"'m~ m l.gl"llb.i'lve01 hey uses, as derer-m il~""d ,ht:' nM. Shat!)'{am. I.aid a numhel~ of danby ter!Ju.~tr.aFs i.n this room to prOI~Gt b is va luables, some of wb:ich mighl 51HJ fu net ion d"''''pite their age.

p'o'in rs ¢r fire 'da'mag-e Rtn~ DC]A lidO. I r ve'rr care+ fllll), )("<')(1 nd up, rhe "J,tlti"'~l:l1;n'Qff.se~ 2.,000 gp' wor.h of

Tb.e yjH1!.gers drml,·,luanlfQJk.

,,,1'10

once

lived here might

be human,

yuan-d .. or any other nee the DM chooses. Adjus: the descr ipt ion ofthe'encouDle.r a reus accordingly (in J:iflr\~t!ula"', the pic\o'gnr"'~ in area 10).

KEYED A.REAS
here.

ZIGGURA.T RUINS
The re rnai ns of" once-vast seulern en, n ow lie i 11 0'11' egT'Own ruins .. Stone faces sl.arecighllessly up from the ground, wh i le wind whistles through ajagged chasm. In (h.e midst of the deso 1at io I), a mu It il iered ziggu rat j uts up from I he. Irees.

1, Dinos;l'\lr Stahles: Two; III act stone walls remain a nd stone POStS hold up I he rotted rem a ius of a 'wooden fence . .A fence an d a wooden roo f once spa nned the northco rner into of the stable yard.,
bUI

wester-n fallen

they have long since


tiLll

r u ir». The

skeleton

of a fas.t iet h dinosaur

A.PPROACH
Two ju.llgle tip stands

parh s lead into


out from

the dearing.

The

.<iggunlt's a good

its surrounding

s , making

landmark 1.0 navigate by. Severa 1 Sill'S wit h i n the r u i rrs <Ire high enough 10 dod; an airship. 0'· explor-ers approachi.ng (rom above c au d ropa l adcie r to the ?:iggurat's tip. Crllmblingpiles of slone overgrQum ,wilh moss an.d UIIlE'" encIrcle In is IOllg-abandontd compound. Wlw'e ,J.~ jlmgle has conrumed 11.1(111$ c-nd buildings, ,h( hollow re rna illS "f se!ltral ~ISll(rud'U ..es surround 0

be found beneath the boards. A successful DC 15 Su rvival c heel revea Is the presen ce of ne~ljng ter-m ite s. D i,~lu l'bi ng any of't he boards causes a swa rm 0 f term itel to boil up from th e vouen wood. T re at this as a locust ~wa.rn'l' (MM 239). except rhat rhe t e r m it es deal only I d2 pOintS @f d~mage, The swarm rerna ins for Jd4+1 r ou rrds. 2. DweHi:ngs: Except for the r em ai ns of rQuin!' rurn ituce, i hese s m a II bu i ld int' stand emply, 3. S1..3.tue: Stall d i n,g he re is I he F:rgl.l1·e of 8 mare humanoid with crocod i lel i ke features and feathered w i ngs I nste ad of a r ms, bUI no i n scr ipt ion remains L()
ind icai e who or what the st.at ue represents A successful ..

looming

<.iggLirnl.

TERRAJN FEA.TURE.S
Explorers
at one-quE' can pres.~ lhrough
rt

(he lhickjungle new


pal

in th is area
t

e r spee-d. Any

CUI llHough

he

DC 20 Search check reveals a hidden panel in! he srarue's chest covering a bloods\ained niche, Warrion. once placed rhe hearts oftbeir enemies in the statue's chest, beli<!ving (his ritual would granllhem strengt.h in baule. Anyone placing II crearu re's heart in th e statue\ c h esr receives a bless i Ilg or so rts. 1'0'· r he next 2411Qun, J
ch ante! e r who rn a kes the hen r-t b e at .

jungle ovcrg'row, Jgrti n in 2,4 hou H. The paths leading to tile clc~ri!lg we r e laid down widl magk long ago and do
not disappear.

orrerirtg
Will.

see ms

LOgai

n a second ,6,u cheo:!:;.s-a,nd

slightly

OUL

of sync h

h e r own.

During

t.i me. sh~ gains ~ .. 2mora.le nets


RS II

bonu"on

Si rellgth

The.1.iggu:nn
storm shower develops, of iightning

lightning

coriducror-, Anylirne

Str·ength-ba.sed
ev i I for I hit

a 10% cha nee exist"! each rou.nd /1. PCslandingAlOp

that a boll

st r i kes the lip ofthe

"l:iggu,·at, "e,-,ding OuI a


the zigg-ul"'at the

skill checks, but "he a lso radiates f'O)'int purpose of del eel ton b)' d iv: n at ion , 4.- PIa";1: Vi [lagers: once C3 rved elegant de'igns iTl11) flagstones of, his plaza. almost all of whtch

of'yel lowsparks.

cJsy

lie

when lightning-sai cast

kes takes 5d8 points. of electricity-damage (Rdle.x DC IS half). An)' spell wit h the elec.tdehy descriptor

shau.ered

by

a cha ract e r st a rrd i ng alop the l.Lggurat


GUI

(whel her in 'Empowe,'


01'

now, A s uccessfu] DC 25 Search check I'e,:eal, three intact nagsl(>ne'~, each wor rh 25 gp IC>Il. colJe~tor 5, West Guard Post: The south and east walls ofl'm
hdlding
!he

a sro rrn or not) sends spnrks,

a shcwe r of red, blue. and ycllow

have almost
H

completely

failen , and ~llyone

enter-

Such spcl ls are t,::eaLed as i f affected


00

by the

i ng must make rubble,

DC

10 B"laJH:e check

to avoid d.iSlu.rl,i.J:lr

Spell fe~t. bl.H wilh

increase

in cast i ng drlle

level,

Failure

r-esults in tile buj Id ing'sloull

colkrp~e.

THIRTY ANCIENT RUINS


Part 'of the fun of'Xen' dr ik is the chance
ru ins. and B·e(weenexplorarion, d iv in at ion spel.ls.
\0

discoveranciem
about dozens

sires during these

r esea rcji , ba rdic know ledge,

ru irrs need

rhei r stay on. ihe rnysj.er iou s eoru.inem, All impressive rratnes , below arc. thlrty for
21. YaOleCO 22 .. Kal.Dllk

PC$ m.i.ghl

learn

of

qu ick use or inspiration.

I. Pata Anka 2. Dal Olam 3, Tlelbek.

4. Sto)J.~ Wing 5. Ml.lsa Utanda


6. C~nyon

Cliffs

,
48

of Raz.or Rain 7. Nerepan 8 ..Scora Ba.d 9. Burnt Flower Plateau 10. lliandrano

II, Xatepec Ridge 12, Hakeh EZ3 13. fifteen Blunted Spea rpo ints 1.4. Palen dal Cat en 15, Am muhun 16. Seman Fait

23. Say- hekna


24. QuoT'Lan 25. Gal l ina dal Sop 26. Ca ern 0 f Slone H ea 27, Maan Ult~ 28. Z~mz:dr 29. Floating Leaf Lake 30. X ..Ixen Xu na

r'!S

17.

Quehadr

18. EkLamyl

19. Caverns of Coat III pee


20. Cr}'~taJ Tree Plaza

wilh

a nyo 11e ins i de 1<1 ng 5d6 pa; n rs of hi udgeon i n g ki damage (Ref1ex DC 20 half). 6. cast Guard Po.st. The east guard .pOSt remains the most i nt aci bu i Id i ng in the compou nd , arid its adobe walls absorb much of the su ns heat. A hatc.h i n t hc ce i Ii ng laads 10 I he. roof. a ltho.ugh no Iadder re ma i n s , 7. Rift: Some sei~rnic. d isasrer' spl it the ea rt h here. erear ing a huge rift I h at desce nels i OlO blac k J1 es s , The I"i 1", is nearly 200 fe·e.!'deep', and hsjagged sides n a ,·,'0'" u ntilthey meet at the bottom. Small ledges and fissures in the walls make exc e l le nt lairs for e reatu r-es i har despise rhe Sun. 8. Well, A squ are sto n e blo<;k 3 i nches t h H::k. covers this well. The well descends 15 Feei and joins an undergrou nd St r ea m , wh ich r u ns l h rough a 2-foot-wide channel for seve r-al miles befor-e empty; ng i n to a larger r iver. No bucket I"erPaios. but the ware r Is good to drink. 9. Slone Faces: From the gl·ound. ihese blocks Q\" sione seemnot rhe stones bing more than piles of rock.. A more delai led iI1Ve.5liga.ti.on (Sca rch DC 20) revea ls I hat someone placed

sc erie s of eve r yd ay U[e-vi1lagers ,·idingclinosaul's. s h ow the. vil1ager~ rnaIe worshiping

hunting in tl:teJun:gle, and ,·aioing fami l ies. Si";'Eral pictures


in (he ;;iggural. led

by"

fi.gur e wear i ng an elaborate Feat he red headd r-ess , A successful DC 25 Spoichec k reveals an image o I t h e figure in t be headdress standing on. a pedestal before an a rched door, A n arched door ide nt ical (01 he one. in t he pic tog-ram sra nds on r he easte r n side of lb e no r t h wall. wit h II stone placfonn I foot high sin ing before j I. The door has no visible handles or hiqges. bur a successful DC 30 Search
check
il rea

reveals a h idclen. button.

set in the ceiling

above the ress (rolll

pi atform

. A n)'on e \~~aring the pr-iest's hea:dd

wilh the lip of Opening

II ca n sta nd On l he plat form and depres~ the bu uon l he headdress.


t

h e (1001' w ltho

ut

finding

the

h ut to n

i nvolves rnan ipu!nt ing the mechanism

cloorfr a me (Op"n
door

Lock DC30). The


Chamber,

recessed above the 2-inch-! h ick stone


01h-

bas he I'd n e.ss 8 and 30 hit poi nts.

deliber~{ely.
t

Each boulder

weighs 200 pou nds ,


oval faces.

I L Priest's
e rw ise empty

A »ecessecl niche in this


t he decayed

See o From

he a ir-, the rockp

iles fo.!·m giant

chamber

con.tains

rerna ms of

Each possesses a w ide. flat nose. a straighl l"l101.H h, a 11d blank eyes rhai stare up ai, l he sky. Wh)' (he in habirarus oflbis rlUJ1 bu ill such su'a nge fen' mat i011s rem a 1n s a myslwry. I.O. Z.iggu r-a (: La rge g"\l n He blocks form rh e e.'L~·ior 0 r the zigguJ· .. l. and its stepped creat u re s) allows The bygone large i n t e rio r construcuon
rOC;HU

(In elaborate headdr-ess. Though only a fe'" rau .. red feat he rs re rna i u , t he wooden Frnmeof uu: headdr-ess (treated
with some r-esinous glaze) Cb.arob re ma i ns sol id and er- A complea door untouched bars en!l")'

by ti rn e, A proru ine nt "'ooden sp; ke LOp~ the fl'rlrne.


12. Treasure

(sized fo" Medium as, a {,empi" in

advent u rers

to eli mb 1-0 the top. served on the wa l b "how

days. and picLop·a rn s engraved

to lhi.~ r-oo rn (see area 10). \Vithin lies (he collected rreaSU"e of the now-ruined compound. DM ~ tanEdl this room w it.h I r eaaur es appr-op riar e to I hei r campa ign,

CHAPTER THREE:

ENC@UMTERS

II

Xendvik

I
lope Beyond This

n Xen'drik,

even

ordinary

e n cou.n t ers can

THE SULATAR
Not
\0 t J

take on an ail' of mystery.

011 c on st a n t gu~ I'd agai nst giants and draw, explorers 51 ill eye every mundane ere at u re war ily, wo n d e r i ng what biz ar re ahi lit ies m ig:ht di rf!)r"m iat e
or lizard from its counterpart on on
lD

II draw

are

t riba]

savages.

The

Sulatur

have

dung

rad it ions of magiC ("flrebinders"

dal i 11 back to the Age ofGiam;og Form of elemenral bl ndi ng. The

speci Fic.ally, an ancient

Sularar

leopard

Khorv .. l re , The

d lspn rare

e nv ir o n.m en ts coexisting jungle

in the Giant language) are masiers of fl r e i11 a 11 forms. Thei r cha rnpions wen r hur n ing a rrno r 3pd bi nd e lemenra ls ro the.i r bl ades, wh ile. Su lare r
master The (;.I·aflen;. c reare magic ite rns, thai even (see' page 146). the gnomes of Zilargo
Ih

the coru i n eru 'produce

creat u.res. Ihat e:<;sl in un I'am ili"l'


t he e"el'-pl'e~en\

dimes,
also dunes

Beasts

nat ive to
B ret

ight

have yet to perfect

ac ro ss. an the

ic plain the

01'

sku I k through

sand ik hold;

int he burn

ing desert,
mundane,

land~ of Xendr
born bestial
t hepat

uncountable

hharl'e always

creatures what

of the

magical
might be

fi reb i n d e r s re rn a I ned loyal to the gill n t s out I be e l f uprising and, eve n afte'r fony t hous .. nd year-s , have held 10 t he [each in gs of t he ir ancient masters. The SuI at ar believe that t he i r devot ion will
rough eventually gr·.llm them e cces s to a pr omtsed immortality is
t

cataclysm
ers should

I.hat desr royed wonder in {be shadows

the coru ine nt. 'vVary adventur-

land

of flre, lead an

horror

wlre r e they will gain that


t

and

powo::r and Scholar,

lurking

doaking

h uh ead .

aI-my lhal wi II sweep across he p ro m is ecl land

I he world.

ope~u late

in Xen'drik

chapter details a var.ierv ofc rearures that a part)' m igh! race, i n c lu d i ng- ex ist i ng monsters,
wilh which" DM can cu,for part ies of d i rrerent
;,5

he plane

of Fe rn ia , but £0 f"r

the legends

te mplat es , <lnd cornponerus torn ,ze e nc ou ruers chaplet' mysrer in Xe n' drik, ious as well

leve ls. Th i.s


to- the

also i nt vo duces seve ra I tie'" creat ures found on'ly


two

D."'"

remain justt ha t . Fe\,' explo.rel'S have e ncou nre red i he Su lat ar, for the fi reb inders have little interest in other cultures. To the Sularar. all will fall when i he G~tes of (he Promise
open: Sulatar unt i l rhen , t hey have
)]0

re rrrpl ares unique

need

to

deal wit hin

Fer-ior

co ru i n e nt ,

cve aru res. this

I n add i t ion to Lhi., isola, ion ist all it ude , (he have long fought t he follower., of Vu lkoor. and
population lkoor
!1l11.q

DROW: BEYOND TH~ SCORPION


Members
have e nce witb Vulkoor.

has kept. theil'

ill check. hat" decide a single


at

The

firebi
and
t

nder s

c o ns ide r the scor p ion tribes wh.i\·e the ch ild ren ofVu
COlli

to be sav"ges

r a hors,

the Sulatar

for their

i n ui ng-Ioyahr

of

he Way flTider

explor ed Xen'dri\.: the durk The followers hidden

have

Fall ndat ion and orhers who had cOl1~iderahle experithe scorpior.-god spread far

rn

to. the giants.


DM on how many Su latar

the end,

I he

live

i 0 Xe n' d ri.k and (he sign if'ica nee be lhatonly


t

of

t he i r

prc.,the

e lve s who worship

e n ce . It might ex ist s-e

enclave

ofSulat{lr in

of the sc.or-p io n are i n the shattered

h e l ege ncla r y Obsidian

City.
the

deep

and wide across rr lb es ~re also

Xe n dr i k, but nu me r ous 01 her sects and

Xe n' d r i k j ungl e s. Ahern s an ds of fil'eblnders


can

ively,
inhabit

hu nd r e ds of th o u-:

13 nd.

might

south

of the h real to

line n l-Iln

a ['my th at could
10

pose

a dead

ly

S I orm r e ac h a nd erne rge from

K h or"01 i re if I he Su l at a r c bose to

hi di ng.

OTHER
Xen'd.rik is In'ger than Kho rvai r e . and across any number

CUL1'URES
tribes who fi.ghl
w iI h

swo r ds of ice might peaks.

live in the cav'Oll

of draw
Though

n at ions COil ld be scattered i.h e Su latar, the Umbragen, are the only draw

it s su rhce.
so far..

e rri s of the south.

or c hillS who ride the wi nd

the backs

Hud i he followers

ofVnlkoor

to have beers found

of wyver ns could dwell ill the high Xeo'd.rik is rull of sur pr ises .

Above

all

else,

The S"IJ.HIT -have a S".ttong. flHl;t:tiol trad1tion. \,?jlb !'jgElen I h;il.J"I a ng;el"~ A lJ Swatn r ar e profici~ n l r with the shor-t sword and ha:rio;1 c,'.os!;:bow. and lhey t rear ~he t"'6-bt~4ed ""''Prel as a n'j arl iai.weal;lon instead of a n exorrc ",eapen, 'These replace the standard drow weapon prQfllrillx1c:;"es. Sll'lalar forge dr@i!"' a r mor and weapom from an u.riu sua] form of mat hrul I.hat has the appears.nee of br onz.e, and the.y typi~r, lly iricor por-at e fiery patter ns and d"'~itn~ into their equ iprneru., Sub tar cler-ics a nd adepts ~re devoted to an abstr-act [o rc e ca\!edlh" Promise of Fire" This powel' [~ neutral evil. and i15 wo ss h ip ers Can choose from among the De,t r uct io n, Evil. .and fire do rna i ns , IIS favored weapon is the Iwo-bladed swor-d, Sub!a'- wizards focus on evoculion. co nju rar lon , and "bju.n'lion. and. 'DO t rad it iorr of nee rmn_:u\cy or. encha rurneru exists among them. The fi r eb! nd e rs ta,IIOO paU" r ns of rJa mes across i he i r skin. bel iev: ng t h8t I hese grant mysl lea I p,'otection. All hough the ratrocs do not act ually con fer <my bel1efit. a com bi nat i on of myst ic al her i!ag~ and long t r a in i ng al lows !he Sui alar 10 exer-c ise great control over bou nd fi re e le rne nt al s. When d"'HlJng with an e lc ro erua l item I hal norma Ily responds only to c.h a ract e vs possess! ng a d rugon m ark .. a Su lata? can con IrQI th~ i t e rn 3S i l' ~he had
n.l0J'jj'

o.t'po'ver

aU man per of mo nsrers. Then itl997 Y K. the balance c!~flll-red. A ,he lk)'l' Sci ,I'ed in the da ,.I,. and lin. ~_l'myo f beholdecs, m; nd flayers. and other "be '1",-",[ ian s rose from..lb~lihe:dows. The doom oft};e Uln.bn'geo \~a~ at band. Today the. c iradels of the U mbragen re ma i D u nde:r siege. and the da tk elves are Io si ngl h-e battle. The)' have dispatched ro)"(:"'~ 10 the sur f.,ci:! !J1 sear-ch of antI hing that could be used as a weapon againsl the. arm.iH

of Khyber.
The
de8cribed abiliL; es and cult ur-e

of

he U mb rag en

ane

in issue 330 of

Drago'l

magazine.

fORGOTTEN CIVILIZATIONS
NO! all the elves of Xen' dri'k were slave races. and while t hegiallts tEI'La inJyun ired against common enemies. s.aga d iMg"'ce all ..... hethe.r (hey were all pan or a monolithic nation. Whe o adve nt u re rs Fi nd r u ins. do they belonS)Q elves. gIants. or sorn.e other g'roup entirely? Were lb.~ giants a warrior culture or an alliance o f w izar ds? A felt of the known culrur es ora nc ient Xerr' d rik a r e presented her-e: but countless more .await discovery.

the r eq u i r.ed mark.

THE qA.BA.1RIN
The

he!' ways. d row pr ese nred in the


10

all

OL

the Sulat 3 r ar e iden I ica l LO the MOIuter i1rfanual and Rac"s oJEb~rron.

Qabalrin we re u. reclusive sec'[ of elves whose arcane mig\Heve.n 1 he giants feared. Storie, tell or how die t itans
learned
t

THE UMBRAGEN
W hen doom

he.i r magi<:

From

I he

,god Ou ra lo n , brinlfe.r.oT

fell upon Xen" d r i k. t h e a rrces.t o rs or the U mbragen fledi nt o L he dept hs of t he e ar-t h . The underwo rl d w 3$ fi I ted w it h i( S own tenors .. but not hi ng so deadly as rhe COI1 f1 ict bel ween dragon! lind g;Ilnls. After II long and da ngerousjou r ney, these draw !'efugees settled deep below the regionknowll as t lre Ri ng of Storms. I he Lege.,dury home of Ihe QabaJrin (see below), In their 51 ruggle for su rv iva l. I be da"k elves uncovered ancient lore ofrhe Qabalrin and the path to a dark we.ll of my:>! it~l e.ll'ergy-~ force. they n arn ed the Umbra. Over the cou i-s e of gene"at ions. the ",1"",. performed t e rr ible arca ne r-itua ls (hat b ou nd body and soul to I he Urn br a, ble rid i ng ch is sil ad owv fO!'ce with e lven [lesh , For I h ousarid s of yea.rs the U mbragen h eld thei r own in 1 he depd15 of Khyber. defending I he i r rea I rn agai nst

1ighl arid Iaw, even as I he. Qaba Ir in drew on the poweref OUl'alon's rerr ible Shadow. Whatever the rrurh behind I he legend .... t he se elves were I h e mightiesl ce njurers a I,d necroma ncera Xe n' dr ik had ever seen. pioneert:n~ much of the nec.romant ie t ech n iqu es used to ~he pr.e,e nt day-along-with man)' oflhe fundamenlal principle. of the relIgion rhat would one day become the Blood ~l Vol. Accor-d i ng 10 leg"'ncl. the Qaba Ir i IT created lhe pml vamp ir-es , sorn e of wh ich m ighl st i 11 lie entombed in arrclent r u i ns. The Qahalri rt I ived in " si ngle mass ive cily-sla~e.. 1 [01"trsss in the Iegenda.-y regiou known as the RiugQf Storms. Left unchecked. tbeQabaJ rin mighl have one d!ly dom inai ed rhe land. but fate-or divine pr-ovidence-: i nt erve ned. Over forty! ho u sand yea r-s ago, a 11l ilt.s.ili'e' dr'agonsha,d plummeted ['rom t he sky. smashing into

A
Th is ..... odd was born;
rUi

SU(ATA.R
Our all

SPEA.KS
the Promise. They hound the fire to our-blood. w\urt II burned ou r ski n aJI. black as basalt. The)' taught us 'th~ ways of the fire and the secret knowledge of the P1"omise , And \~hen I her fell to t he m!ilclnes.~, we la id claIm to the cllies of glass. Many of QUI" kindred feJI to rhe madness and now roam t he w i Ids , worshipin_g vermin arrd picking at l-uins. But we hold de st i ny in. our h1l'm:h We hold th e secrecsof the fire .. One day we $haU o.pe'll
the Gates all lands, of the Promise an.d spread o u r flames across

n h re , and i 1]. fi re itshal.l of the Promise.

end.

u re lies
[lows.

in the Land

F,-om whence

Ft r-e

In tbe first days. the mighty learned to bind t h e [l a rnes of the f<ll' 13 nds , d ra ..... ng fi re hom t he a i I' and i blending il with blo o.d and iron. Butth" clumsy hands of the giants could not weave the fin.", t h reads of true, fj re. and the deepest secrets sea r ed 111.;;; r m i n ds IInd left them mild. And so Ihl! wisest among them s.oughl our ancestors. seeking those with tbe power to t ru 1y embody the flam e arid to Rnd t.h e pat.h.t o t he Land of

For thi5 world was b o r n in flr,e, !lnd in fin. It sh all end.

5.2

the city of I heQ.<lbal rin , The impact lind (he res'ulting devastation (both mag icn l and naluNI.l) desuo)'ed rbe elves. Re rna r ka hly, I hough, I he da mage did nOL ex len d beyond (he rno u 1"!13in ring. The giants en II,ecl it a 'nli rae le. cit i n.g the ha rsh justice. of 0 u ru Io'n and.a d ivine warn i ng10 those who would I ["a[f,e witb Ihe Shadow. Fo llowi np Ihe di sast.e r. a .shield ·HO'·)l1 clou ds ro se OV't r I he r i fig, creal i ng a fie.:!:e tempe.'! that conri nues to this day. Faced with q uo r i invasions and elf rebe l l ions. the gi an t s turned t heir eyes fT'om I he ell rsed I,. nd of the Qabal r i n , and r he R; ng of StortYjS was lost from history,

or

the cou cse of gene rill ions. [h e Gyrcle.1"i an imals the Tal l·nadal broughr out of Vale na r 1.oS!.he f uH in l.elligellce of'" r l'heil" ;Q1,ce.'I0l"3. I-iow.ever, some bdi<lve I hat true G)'"l'de.:rL .l"( ill ex ill( in Lhe depths. of Xe nil r ; II. 1'$ (flll(f~rn~d a n.Ull a to' possessing power-ful d lCuidi,c magiC. Pel·haps .~dvcI1I1J.l"<"-rS' can find the In.!th oflhese.J~ge.ilds.

lEGACY OFD00M
I ho

Forty

usa.nd )'ea.n have passed


t

s irrcet'lre

eatad),sm

that

dest rayed
<lmerg'"

he civil izat i o n of

I he

gi.a 0 t s. SC'ho.l Us h ave

THE SUL'AT LEAGUE


Legends tell of the ri["~\ fire giaot, a p r i n c e narned Adnx us , who gained t e r ribl e powers and p e i-m a n e nr ly I wi 'led I, is blood line through II fiendish II Iii a nee. Adax UB \>',"5 defeated. and b ou nd by b is e n e rn ie s but he le Ft r h.e line 'Of the fire giant.> and the rnys r i ca l t rad ilion of I he Su I·at Le agu e ,,~ hi" legacy. By t he I i me l h e quod Came to Xe nd r ik . th~ !'eague W;)~ a powe rf ulall i~ nee of Fi re gi a n I cit v: St a r e s , Sui 'at \\I hI! rd s we r e b e st known for. c o nju r at ion, t r a n s m u t at i o n , a nd e lern e I) 1111 bi nd i ng. Ac r or-d in g to one legend, the Su lat gill n rs created the J row by b i ndi ng d.ark Forc es to nor mal elves: a nOI her s rat e. i h IIt, I he S ul 'at wc.r e d evelop i ng d i me n s io n a] p o r i a l.s to t a ke their battle with the quori [0 Dal Q.uor it se] r. The kn owledge and wisdom of [he Sui 'at League was Ion in the cataclysm I hal des! roye el Xen' d ri k. a nd the Et r.e gian to [ell i nro ba r-ba r is m with their ki n. 0 ne legacy 'Ofthis civi I iz at ion r e m a i n s , howeve 1"-t he Su lat a r d "ow, who .<lill Iive j n the r u i ned h n~.gJas:; [o rt resses. of thei r
[o

long wo n de red why greater civi l isai.ions have fa Iled 10 in Xell·dr-ik and why the giants have l'Ii1Y<l1" r-isen
i he

above
giant

i I" ~avagery

to reclarm

the glory

of rhe pa·sl.

Ma.llY

Iact ions seek this ha~ held them back?

power in Ihe present

day, What

The follow ing ideM ate b ased 0" con jetl ur e a ud iegend. not fact. The), co u Id be true-or t bey might be not hi ng more than fanciful st or ies ,

THE CURSE Of THE TiTA.NS


ha; the fll·SI, gift.D[S of Xen'drik were t ita n s.. c r'e at u re s of almost godlike power. When one Io ok s at i he modern hill giant, it is dear how far (he mighty h ave fallen. The proponents of til is t h eo rv claim thai I he gin nt s of Xeu' d rik 's past s.. rfered 6 magical deterioration that co nt l nue.s to I'hu day, with each new generation of giants in fericr iorhe last. These sages cia im t hai the giants wi II never march the deeds of! he PH,t. bec au se Lh"Y' can neve r attain the inre l lectu al or myst ic a I CII pacity of I he.; ran cest o rs .
r

It r s sa.id

immortal

THE DU'RASHKA TUl


One belief found among- boi h giants and dr ow is t,helegend of l he Dur ash ka To l=" the madness ofcrowds." According 10 [hi.o r alevt he [or-c es i h at dcst r oye d lhe ;1 n cien I civil i tal io ns la id a cu rse o n the 19 ncl to preve nt any n at io n i n Xe n ' d r i k [ro rn r is i ng 10 II pos,ltiDn ,,·hel"e il could once agab1 r h re are o the wo rld . The lege n d st at e s 16 at as soon as any Xeu' d r i k c iv i l iz a rio n reaches a ee r-t a i n s iz.e and sophist icat ion. Its people a ~e gripped by" homicidal rage. Til,,}, spread out. killmg ever), creature rh e y e ncou ru c r u nti l r hev ihe mse lves 31·e slain. Fe,n of I he D u'rash kJl Tu I h as"kept the followen of Vulkoor a nd the g; a nt t r ib e s small and nomad ic , They be lreve 11,.31 sell I; ng andallowillg rhe i r nu mbe r s to i nc reas e might lead to mad ne ss , 111 Sl,1ppOl"1 of the I)·U !11 of the D ...'r ash ka T u I. Xe n d r i k explorer-s have discovered lost c iv;1 izat io n st hal fI r e clearly guile recent=-ru i ns Oftl)' a few t ho usa nd yelln old whose bu ildc rs va ni shed w it hout ,I I race. If! he legend.> are I rue .. some [ear (bat lIny of i he gia nt r~ct ions spread across the shattered land could sudden I)' ~uccu:mb to t h is bloody rage. Li kew ise , t h e Sulatal· drew rn i ghl fa II \0 madness should Ihei r nu mbe j., inc ..ease. bring-ing a hurning a ..my out of the: wilds to so-ike at SI01"In"e~c h. A.s more ~l1d Illore people come leoXen' drik. som.e feAr t hat even St'Ol'llneac.h In ighl be gr'ipped by I he D u' rllsh ka Ted-it ~ resid_e.n LS.l!"a tlsforme-d I nlO bloodtil i ,·sty, ,avage!;.easlS .

r me

rn

ast

rs.

The Battalion 0[" t he Ba~l\h Towe r s (see page GO) n'lightsome d a)' se ek to regain the kno,,'ledge of t he Su J. '(11 League, At the moment. howe'·e,·. i he se giants exploit their physical mig.ht rather than a rc an e ;knowledge,

Th e G)'rclel'i a re a lege n d 0 r t he T" i r n ad a] e lves . Til e K cepe r: art he Pa~1 ~ai" I h at when I h E' gia n I.. e n ~I aved the a n ce st o r s, of l he Ta ir-na da l . OJ Cew wise and st en h hy dyes escaped by making p owe r Fu l a l l Ia n c cs wilh the forces of n at u r e , Ove'· the C.OUI'>'e of centuries lltes,e elves, now called Gyr d e ri . developed 1I d ru i d ic [1-0clition. becoming d i r ect vessels of r he power of the w i ld , W hen I he elf upri s i ng beg-a n , I he Gyrdel'i aided t he first of the Tairnad~1 and were l n.st rurne n t a l in I hei r ell d ie st vi ct o r ies , J-l oweve r, L!, e gia n i s 'Of the Su I 'at Leag-ue SI ud led the Cy,·d" ria n d fou·TId " ,,·ny to co u ru e rt hc druids-l he gianls enacted a i e r r ibre c u r se t h at forever bound I he min I he wi ld shapes (hey were we a ri ng. t r ap pi ng l he m and t hei r descend ants, n I he fo.rm~ of animals. According \0 the tal.es. the Gyrderi continu"d 10 fight a I ongs ide I he Til. i l'l"ladal, and 111." fi rsr l1nCeS[Or" of ,be famed Valenar Wlll'llO.I~S"" were ill fael Gyraeri druids. These m )'slica I c renl u ,"e). 111"1:; abo Lhe sO).;l"ce qf the Ta, I'n 3dal I rad; t ion of nalu ["al maglc. especially the • u'ong ranger (radiI ion found wil hi nIh", ell It;lkl"e. Over

THE GYRDERI

XEN'DRIK EtlCOUNTERS
wi l] hll;d

}~dven I u: t'el's bra,ve enl3ug_b 1'0 face, th,e rr illh 13f XO!o' d-ri k 110 end of cr earures (0 ~hallenge litem-some native 10 Ih e mymerious',cotltlneJ:lt" others I here to seek t he sarne r reasu res t heP'Cs seek.

EtlFORCt!R er 5/Wll r forged j uggem N Medium corisu-uct (living ccnerruct) I n it « 0, S C n.ses l..isreu -I ,Spcu=-l Lang-:u<lges Com'mQ!1
WR I' forge_d IIghl

MID-LP..VEL

CR6
au l I

ADV5NTURING
Beyond Emerald
shores.
i

b e shadows

or

GROUPS
Khorva l re. the Order

or

AC 21. touch 10. nat-fOOled 21 (+8 e rrnor, ...3 :shIeld) hp 50 (6 FlD),: DR 2lndamantinc
l m rnu nc warfOl'ged im.nru n.it ies Resist heal i ng at hal f e IIeeL

he

Cl a ...seeks toextend

The mvst er ic us Cults the Dragcn Below scou J' ancie nt ru l n s for perver red secrets to Furt he ,- ! he; r evil goals. Margrave Ulliversiq' sends teams of fort une hunters to Xe ndr agent,~ tk. and all the some nod dragonmarked houses have

or

its i nfluence

to Xerr' drik 's

Fort·.S,
Weaknus

Ref"l,
unusual

Wi11·0
phpical con srr-uct iori (ECS'23), ca nnm

heal let hal damftge

n at u rally

in the shauer e d land. DM s shou Id design ind iv irlu a I p e r so n a l it ics and mot ivat ion s [Dr these NPC~ to fit Ihe;'- campajgns. Rival adveruur-i ng p a rtie s usually CQntain at least one example of each of [he following ar ch et tpes.

(so me overt,

Enforcers
The:;-e "'RlTioT"S are
i he muscle of" party. Often rne rce-: n ar-ies 0)" fermer sold ievs, euforcers might willingly work [or a g-mup or (i n the case of 1 hose hired by mort" sh ad-

Speed 20 ft. (4 squar-es) Melee -I-! ballicji,/+ 11 (l dB .. 7) Ranged rnwk 11ghI C rossbow .. 6 (l dB!l9-2 0) Basc Aj ], .5, Gl'p.9 Alk Options Improved Bu \l Rush, I rnpr oved Overruu. Pow" ,- Au ack , Power ru 1 C hal'g<:, '" m 0 r <pi ke.\ lilli, ""perl bull rush + 1 (ECS 84) Com.bat Gear potion oJI>ufls llr."ngth Abi I ilie~ SIr 1.8, De" 10, Con 14, Inll 0, Wi. 8, Cha 9 SQ reserved (ECS 84), war-forged I r au s
Feats Ad a m a n t r ne Overrun, Fo cus Body, Power Improved Attack, Bull Powerful Special Rush Chnl'ge', i?al-iun l mp roved Weapon

Ow)' o]'ganizPlion,)

remain h igh-lc'Vd

unaware enforcers

of rheir sornet

employers i rnes wod:

true

natures.

Even

(b~l! t!.,{i"I)~, W"' a pon

st r-ler ly for money

Or 01 he!' rnarer ia l rewa r ds, know; ng and caring nOI h ingof the.i r group's t rue goals. 01 hers are full- fledged mernbe i-s of Ihe' r part)'; cousciously 'worklng toward some highel" goa 1. Enfor-cers are usual ly weaker that) I hei l' employers and 1 hus sef do rn travel alone.

(baH le fist)" Ski lis Bluff -2. CI imb ,.3. Diplomacy-2.


r ion -2, lilt; m idare
+

Gather !nfoMM.·
Mo~,,~

4. Jump
+

~ 4, Listen -I, Sense


+

-2, Spot -I, Surviv..l Possessions combat gear rnaste rwo rk light

I plus

111M!') ;tetl shield. rl.batlltfo.,


poucb

crossbow

wit h 20 bolts,

w,u.

Low-

LeVEL ENFORCER (EeS 245)

CR1

2dlO gp and ld6 pp

T)'p'Ca LEmeJ'ald Claw ~oldicr

STRANG~ FLORA. AND FAUNA Of X~dDRIK


Xe nclr ik Is h orric to a wide assort ment or suange plants and creatures shaped by the powerful forces I hal have twisted! h is In nd: Wh ile advern.u r e rs are l i kdy to come i1110 conn ic t with the sco r+ow a n d the d ream serpent" ~hey must be just as familiar "dtll Xen'drik's other Ilora and Iauna , The p ro pe r-t.ies of these p la nts and an i m als appear connected ro the lingering magiC of the land, since they nourish only in Xe nd r ik . Explorers and aca dem ies have r ried to import gurk 'ash and long corn La fanns on K horvair e , but these crops do not l ive fa)" long in orhe r lands. 'I'i l.s in Bird, ThL~ small. colorful hurn rn i ngbi i-d is aston ish in gly sw i fl and capable of a mati ng feats of aerial acr obat ics. It. feeds on i he nectar of var ious magical pl a nrs , wh ich -give it an unnatural metabolism. Its st at ist ics are simila 'r to th os e of a hal. but i n st ead of bl i ndse nse it possesses a pe;rma.n~nt supernal U "aJ ho."e "ffect., as the spell. Its modified fly speed is 70 feel., witb perfect maneuver,ab~lil)'. w it h .s u pe r n at u ral q_ual il ies that slow ils nat ural decomposition. Alongwllh gurk'asb meat. It is the prlma:n component of et"mul mllum. a boon for long voynges. HHska: These t i lly '$cavenge es a re much II ke.rhe rats they r e.se mb le . Hox .... eve r, the fur oj a h l iska shi fu in color to mat c.h its .su rrou ud ing s , a aupcr narural
effect
00

that

grants

the creature are

a + 5 ci rcumstance pests infamous beast thai

bOJWI

Hide checks. Hl iska advent u re rs" rat i o n s ,

for e:uhl! r esembles,a

Gurk'ash,

A t h ick-skirmed

'bison with i he hide ofa rh i noceros. the ~rk'ash is tlse4 as ~ beast of bl.l~den a_fld raised 3S livestock. Like long corn, it 1.S 1mbued with a supernatural quality that the decornposit the ion of lis meat and
!U il

.vow,

k. A gurk 'ash has Datu ral armor only on the

stat ist ics of a blso n , Increasing rare

the

honus by 2. Fi eep eppe es- Th ese


burning KhQrvaire

plants

grow

plains tied to Fer-nia , but gouT.rnands1l'cr"~1 covet them for t he ir exqu is.ir e fla"or <11.11

Long Corn: Thismagital

plant

mar-y cr-ops cult ivared by seu.lers. Long

is one of the pdcorn is imbued

strenglh. A single fir epepper in 1he ma rke ts 0.£ Sha,.n.

can command

up La 10gp

HIGH-LEVEL ENfORCER
Warforged N Medium L;\ngwages fight"l' 8iwarf I'gedjuggernaul5 cons~rutt) constr-uct Common (living

CR 1,
Speed Raoged 3'01'1. (6 square'), mwk d ar
t

woodland

",{ride

!n't +0: Senses

Lisle"-I. Spot-!

M e lee~cimit3r+2 Bil$elHk·~2: Oru,i(]

(ld6/18-2.o) 5 (l d4) J3!a-nkShot. Q.lIick Oral" G.rp''f2

Ae 12. touch I o. /lat-footed 22 (. 8 • r rnor. +4 ~,hi<:l Id) hp 10703 HD), DR 41adamantine


1,,,, mu rve ,varforged irn mu .2 n it ies. co nst rue! immu:Q u ies (WS 84) Fort +12. Ref,j·3,

At,k 0l'tJOIlS Poim

Spell" P\""pa"eil

(CL3,d),

win

2nd-ba"b~'i71,I'amt uilldr (+2 me lee tC'>urnh) I st-Cllre light IlJOUIlds, entrmglr (D C 14). $,Jl~ak With lil1imal~ O-create wukr. dded mag";. dot~ctPOISon. kno! dlTern'on
Abilit.ies Str 10. Dex H. Con 12, 11'119. Wil, 16. ,h.a IQ hare-spe.l ls, SQ an i mal companion, link with !OfllP"ntO!'\,. t rnck le: . tep. wild el1lpa{hy.-+5 (.1 magi~al F"3t Point Blank ShQI. Quid
1)",,,,,

'\'"a.k.ne"" unusual phystcal co nst r-uct ion (ECS 23). cannot heal lethal damtlge "';'lurully Spee d 20 ft. (4 squal'e-'<.) MeJee + I lxlule{i,1 ...2.0/;.15/+ Ra nge,d mwk 10 (I d8 ...9) + 12 (Id8! 19-2 0) Pow~ r f uI Che rge. I mp roved
U

beasts)

i;gIll

crossbow +17 G r eater roved

B-a-seAt k +11: G"p 'Bull Rush,

Skills Co n ce.nrr-at itrn t'1. Dtplomncy ~,Galher Inforrnat io n +2. Handle An irnal, ...fi (+9 ,~ilh animal companion). Listen .t. Knowledge (nature}, l. L.L~len +·k E.earc.h Pow .. r-

to.

A t1< Op I i o n s Cleave.

rmp

o "<orr

n,

PO\l'j!l'

At i ack.

ful Chuge. ar-mor spikes IdS. charge bonus 2. experl bu II rush -5. extended charge ,.5 super ior bu l l rush (ECS 84)

rt ..

Spea k 'Lang:wrge (Elven), Spot 5. Su rvival +9, Po~sessior)$ lC"l/ler armor. Sdmit3T: 5 1n.al'\erwork holly 1)nd m ist ler oe. expl or e r's ou.tfit
BADG!;;!! ANIMAL COMPA.HION (R,\.GINC;)

diu'to,

Combat Ahiliti-cs

Gear

pot

101'1

ofhUilt

CR

N Small Inil

an i rna l low-light vision, scent: Li>len .4. pal

Sir' 22, Dex 10. Con 14. In! 10. Wis 8. Chit 9 SQ cortst r ucr t.r a it (ECS 84). r-eserved (EeS 84). ",arforged
traits Feats Adamantine Cha!·geD•

+4: Senses

4-

Body.
Greater

CleaveS.

Greater Focus Da mage

Powe:,'Reduct
iOIl

AC 16. touch 13. I1'H-rooled 12 (.,.1 s izc . .. ,1 De., ... 3 n aru ral , -2 raging) hp 25 (3 HD) Res iat evasion Fori +9. Ref *7. Will +2 Speed 30 ft. (6 sqUJ res). bu rrow Melee 2 e.laws + 7 each (l d2 ~ I) and bile +2 (I d3) BaseA(tack~2: Alk Options Abilities ~!,·13, Grp-I rage (whenever Dex 18. Con damage is taken) 19. Int 2. Wi

ful (2).

\Vcapon ~. Trnpr oved

(banlefi~l)B.

Improved

.BulJ Rush

I rn proved

0 ve r r u n.

Power

AI tack.
Weapon

Powe rFc I
Spedal-

ChargeS. We a p o n Focus izar ion (bat.tlefm)"

(baulef1st)9.

ie n.

Skill$ Bluff -6. Climb ·tlO. Diplomacy -6. Garhevl nfcrmstior: -6. Intimidate +6, .Jump +6. Li ten -I, Sense Motive-G. Spot -1. Sur-vival +8 Possessions combat ge31' plus +2 hell£) ,'~d shield . .,.1 b"ttfeJisl.
masterwork ,.2. pouch light crossbow wit h 20 bolt, w h.h 3d 10 gp and 3d6 pp bdl ofgj~nl <Irrll,gth

12, Gil" 6 SQ 2 bonus nicks Feats Agi le , Great For-t it ude- TrAckfl. Weapon Fine~seB Skills B~ lance + 6, Escape Anlst + I O. Listen +4. Spot +4
c ha nged

Spellc.asters
Every edvemu "free-spirited ring band pa

ny.

whet her an ev i I arga hu nter.s.

il i~al

ion or

orll·ea.<ure

needs power nee wield

magical of a cleric. li fe their


abOUI

firepQ,~er ill irs d ispcsal. dr-uid are especially <tdept. or druid and force u~eful
the

In the J'ugged
me a ns l he differ and sorcerers and defense. a wealth

wi 1ds of X en' d r ik .
bel ween

When nOI ragIng. the badget' has 1he followHlg s tnt ist i C~, AC 18. t ouch 15. [lar-Foored 14

\.13e[1.I1.The healing
w iza rds

hp decrease
Fort Melee ,7

by (;
(IdZ-J) and

often

deat h , while of d spells.


I

powerful
\0

2 claws +7 each

t r uct ion

In addition of knowledge

bards cl.nically

posses

bue .2 (ld3-1) G... -3 p


Abilili."

r ui ns and ancient

c ivil iaario ns ofXen' spel l ce.ste rs . can

dr; k. A nlficer.<, be ve r sat il e and. o n e se ek i ng


J

s..

9.

'on

15

wlu le not usefuJ magic

in an advern ur ing relics of a bygone

p~rly.
age.

especia]Jy

he

Mlo-lF.VEL

G~STER

Typica I a rl f ne<l!" of I he Twelve

(res 246)

CR S CR J5

Low-Lever
Inil +2: Senses

C.t..STER
(df) Druidi 12 . Eh'cn

CR

'3

HIGH-lEVEL

CASTER (elf)
,,7. Spot Druidic. 16 +8 Elv ..n

Half-elf d r u id 3 N Medium humanoid l.anguages Common.

Half-elfdruid 15 Medium humanoid Init +2: Sense, Listen Ln~guages AC 18, touch Common.

Lisro n +4. SpOI +5

AC]4, touch 12. flat-footed (.2 Dex, .. 2 ar-mor)

I'L Il ar-Footed

hp 20 (3 HD)
l m mu
De

(+2 Dex. ~ 4 armor. hp 86 (l5 HD)

-z defleClion)

sleep eCreelS

1 mu rre poison, m

,I eer eff ects

Fort

+-10 Ref

..7 Wi II ,,:15, ".2 aga i nsr0',"chlll'llrnenl.', abil i~ie& qF-fey

*4

g(:EPHI\NT AI~It-iAL CO~IPAt>lION

again.l spell-like

~pe€d 111 fl. <'6.squ,at"es),~ woocllaud <!.rIde Melee ..J jf(IltIlItgsdmilar .. 121>1-7/ ...2 (ld6"+ l/ 18-20 plus I do fi l' e:) .R,mg'cd f2 il(lrt + 15 (Id4t2) or Ra nged +·2 dar! + 13/+ 13 (Id}loT2) with Rapid Shot
Bi\,scAtk.ll: Atk Options G.-p.,.l1

Point Blank Shot, Quick Dr aw Special Actions wild shape S/da)' (15 hours. Tt ny, 1-1 ge, u L")'g~, plant. up 10 15 HD) Druid Spells Prepared (CLI5Ih): 8! h-quickenedfIQ7l"I~ drfkt (DC 20) 71 h-ma." rw~m<>dv-ule !l'fllll"/s,fire.florm (DC 23). !(lindI,'a!.!· 51 b-quickened bea", endu.""""",,, greater dlSpd Il1llgic, stone lell. •ummon ""I ~ri, ally 1'1 51h-wmmun< wilh ~lQlvrc. cure tnti';(lIIJ}Qu~d.\ (2), i"'<cd plugu~.
Ir.< "rid,' '~I h-di$p~1 m~gl~. e ~ Lended protecbo» fum

NH<lgei'!n~m~1 Init -"0; S'en se s Iow-Hght vision .. ~c"nl; Spot - l ] . AC 17.• ouch 8. flat-fooled 17 (-2 size ..... 9 nat u raj) hp.123 (131-1D) Resist e"asiox, Fort .. )3. Ref +8. Will -e- 7 Melee gor.Q.17 (2dS ...15) or M'd~e ~Iam .. 17 (2d6-.-10) and 2S1amps*15 (2d6 -e 5) Base. Atk +9; Grp t27
Space/Reach 15 r(.!I(jfL, At k O'pt io ns lrample

zas-

15 (DC 25)

Abi J it its St r 3.1. D ex II. Con 21, !n L 2. Wi s 13, Ch a 7 SQ 2 borius t ricks Feats Aler-t ness , Endurance. focus SkiH~U'ien (Li~len) +13. Spot ...11 Iron WilL Mult rat rack.

en,rg ~, jlom. sinke

(DC 20). f",,-~dom


3l"d-eXLended

~fmO~l?nl~lll.

mlsloem

b~rhl"", (2). coli lightning (DC 19), grrat~r mug!'

fang ('2) ..... mm'" disease, wind U!QI/ 2 n d - &~ar, enduro nce, bull'! ; ir.ngll" [la m~ blad, (+ 11 m e 1e(~ t o u-c h}, fog cloud, hol,l ammal(D C ill). lesser rc.!lorat«w_ h,-charm un,mai (DC 17). cU'" light "'' !111m (2). ,ntallg1( (DC 17). longslnder. obscUring mISt. prod"(~.I1am~ (+ 11 melee touch. ~ 13 Tang~d touch) . O-<)"'ot, luater, ddrct mag". detect pai,()n. !'noW di,.,.,1 Ion. light, punb
food and d'ini; Ab i l itic s St r Lf), SQ a n i rnn] compa a thousand less step,
wi

Leader
N
OL

all

adve n t u r i ng part ies have obvious

leaders.

but

ll"derdimb

ra iks IO SOUI'ces, and aCE as the g:1'OUp''; public fnee. In h ierarchall orgiini7.atiol1s. sud, as the Order of t he Emerald Cl~w,
u n cove r s quests. o n e powerful c h ar acte rs. i nd iv idu a I commands a group member of I wit h
eonH!ll

n1.0Sl have one cha r a cte r who

In

X~n' d r ik , a party
ill

geared

[0

~I)

I"V]ving

the

wi

ld ofre n a ssu rues

De"

14. Con

12. I'm 9. Wi$Z2, will),


t irneless

Cba 10 sha
I'~

of ~n a dve n t uring team.

but ., ny ella rismat

ic or sk

n ion,

link wit It companion,


h)' + 17 (+13 magIcal

spells.
t

c h a rae' e r w i 11 do.

face,

(fI' Qh"",~/r;!!

body.

r ack-

ld empal

beasts)

Low-LI".VEf- LEADER
Typic~1 House Th~,",,~hkbounty

CR4
huru er (EeS 238)

Fears Exre nd Spe l l, l\latur~J Spel L Poi nt Blan k Shot. Qu ick Dr&w. Qui~ken Spe l], Rapid Shot Ski 11~ Coneen t r at io n -+ 15. D iplornacv ,·11. Gat her Informal ion + 2. H lind le An irna l .. 10, K n o ,,·1 edg:e (nature) + 12. List en Possessions

CR 8
Sh i fler ranger ilhorizan

.7. Search
+2 teamer

• 0, Speak
Min,,", ..

L~ngu::tge

(Elv e n), Spot .. 8.

Sun iva 1+ 15 (.17 above g r-ou nd nat u r'a I)


I jl.(lm"lg fClmll~r. 5 ·+2 ,10ri<. +2,2 sc rol!s nfWisdom +4, rillgojprQterlfor> ana mistletoe. explor-crs

or mnc~rnal.f.

p~naPi
hoi I)·

N Medium hu.manoid {nit +5, Se n seslow-]


La.Qguag~s AC 16, touch Oommon

walker 3 (shapechangerl
Listen ~ 1O. SPOI +8

igh! visioru

m.un!. pOUell With three

150

11. flat-fOOled

15

gp

diamond,

(+ I De.". +5 ar-mor)

b p 47 (8 HD)
J m.nau ne fatig ue (exh~us! iilg effects cause [~1igue)

HIGH-lEVEL
In
Ebe r r'o n .. pes are a s s um.e d to be some rcma rkabl e in d ividu als around, Ordina.ry

ADVENTURERS INXlm'DRIK
w it h at d i He-rent ;;1 ages 0 r t he eamp~ ign (see Recu ring Villains. 252-254-, fOI' more i n Io r m at i This way. player chs ract e rs can see t he NPC. deve alo ng side them. gaining expe rie nc e and presllge ju.

of I he rnost

NPCs

should

be

recurring

ch ar act e rs the

PCs

folk a l mo st never a dva nee in c o re classes, t ak i ng a few leve ls in an NPC class at most. However, extraordinary characters do exist to challenge t h e PCs and pursue their
own

res

goab. When

ast h e i nr ro du c l n g a high-level of a

pes

do. least , DMs should have a firm gr

as an about e n c ou
of

the

cbar ac re r. either opponent 01" an ,aU,.. ih i n k very carefully the NPC's b!:!ckg-round. The POs should never nt er high-ley,el NPCsju~t because the NPC was ap'propdate GR. If at a Il posstble, high-level

At the very

high-level NPC's b~ckground and m ct ivat i Random high-level NPCs do no! Simply wand a rou nd Eber ro n attacking anyone I hey meet. one has a goal.

Fort .. 8, Ref +8. Will Melee +1 hotl,l1ua

'1.4
or and (I d8+{Jx3) +It. fa.vored
t ~1"!Ill)'

HAW!..: ANIHAL

COHPMIIOH

CR -

Speed 30 ft. (6 squ ares]

1-\4/.9 (Id6+5fI9-20)

N Tiny n lm a l lnit +1; S 'nses low-light

vi s io n . Li st e n +4. SpOI +16

Mel"e~) hort;-llIMd -12/ ..7 (ld6+S/19-20) .1 .Jwi ~1V<Jrd .12 (ld6+3/19-20) or Ranved B,. eAtk rnwk cornpos ire lODgbow 1-8; Grp412

AC 17.

IOUC),

15.

(Jet-fOOled

14-

.10/.5

(.l-2 "j"" , .... Dcx. +2 n st u ra l) 3 hp4(IHD) Fort.~, Ref +5, Will .. 2 5p e e d I 0 flo (2 ~9u ares), Melee talons +5 (Jd4-2)

Atk Opt ions fa,.ored e.nerny abel'l'3lions glanL$ +2. shilling (wikI1l1.1ntll/day.
(descrt, Combat forest. m 01.1 nI a in) Ge" t' poliDn of "-1(1 grou. pojiQ~

e r rn i n ma$tery
[Munds,

fly
0 h,

60 fl. (average)

tanglefoot Ranger Spell Abilities SQanimal Feats

bag,. 2 flasks ot a lr he m.isrs Ii t'e Prepared (CL 2nd):

"I cure rfll)drrul,

'2

Space 2 ·1/2 flo: Reach


Bns e Ar k +0: Grp-IO

Ab il ir ies Sr r 6, De>: 17, Con SQ.1 bonus Irick Fears Alertness. \" Skill.USlen

10, Int 2. Wis 14. Chn 6 e~

lst-cntang/r (DC 13)


SIr III. De" 12. Con compan .. 4 (+0 magical

12. Int 10, WI~ 14. Cha 9


corn pan ron , s ha r e spe ll s . bea~1S) l n l t i at Ivc . Ligh.tning FlghLil')~, Weapon

io n.Tl nk with

+.

apon Fines pOl+16

wild ernparhy Endurance~

Re.I'le xes , Tra"kn

[rnp r-ove d Two-Weapon + 18, Heal

HIGH-LEVEL LEADER
SIl, flel" ,'anger 5/h.orizon walker 10 N Me.d ium humanoid (Sh~ipeo:;hnnger) [nit ...5, Senses dllrbis:ion 60 fl .. low-light orse n se 30 fr., Listen .. 15, Spot + 13

CR 15
\'i~io" ..
t r e m-

Focus (short sword) Skills Bolan\,:<: +3, Climb

Kno,,'Jedge (geogrAphy) +4, Spot ~8. SUI'vi",,1 .12


P05sessions com bal gear

T6, Hide +5.Jump ~ 14. ~5. List en + I(J. Move Si le nt iy

Languages Commo·n
it" longbow
out Fu

plus +2 studded Icalhcr ormor, 2 .. I shorl (+4 SII' b o n us )

slvords. rn asre rwo r-k compo wilh 20 arrow •. explorers


Shifting gains agai!lSt (S,,) +2
10

AC 18, touch 11. flar-focreel 17 ( J Dex, +5 armor, .2 natural)

hp 86 (15 J-JD); fight


a wildhl.ln(shifler abrl ity. a nd damage ro l.ls while Immu.ne shifting fatigue

without

penally c

ifdi

ablerl or dying
ratigue)

5 rou nds. Consti (Ex)

While ~ Ion
01'

shifted. roll

ut ion .a nd the seem attack

(exhausting

eCI~ cause

Tc r ra in Mastery

de se rt . Ioresi.

mou nt a i n creal ur es.

Resist ore 20. cold 20 Fori 1-14. Ref .. IO. WHI ~B

Speed 30,ft_ (6_$'lu"r...,,\t fly ~jO .fl. 011 plilnes "'iIh no gri'lYity cir ~b~e'tliv.tg ".vil), , ' "Melee t.2JeenJ"OrlJI!iDnf"2,~J.;.]~/ .. IA' (ld6+81l7-2,O) '6,r ~1,,,,I,,,e J.2 h£rr~h(JrU(lJQrd -f-2.Q.!... 17/ .. 12 (1d6'+8117-20) a nd
Ra_ngedin ",k COlU posi l~ 10~g'bQW -+ 171 1'121+ 7 0 d 8. 4/x 3) B"_~,,Atk .. 1_5: Orp ·,21 At_k Option:s fav:ored ep"my aberrations -+4, favored enemy goiB_l1U +2,. ,hHt,ing (wj.ldhunt) I/day, terrain m a st e ry (aquatic. desert. rClrod~\, rnou ,11 a ins, undel-ground. cold [p]ana-r], caver no u.s [planarj, fier"y [planar]. shifLing [pia n a d. weigh t les.s [pia nar

Bulette Rampage (EL 7

0)'

9)

dsh ..

'IIJiot'il-r2J (1 d6+t!

19-20)

OT'

C ombn

G-ea r jJoliQn of cal 's g>1)a, palivn

of (UN (n'IIMI wound$.

langlefool bags. 2 flask.s of ~lcbernhl's


Rangel' Spell P'r epe r e d I_p-m!vrtgl~ (DC 13) Spc

«n, 2nd):

fire

fewpl-edatoi"~ lh. at dwell. in X:n''d.rik ~I'e- ncreerthnn. bU.leu'J. (MM3 O)..Surrocnded by'" ",mlllhlebartq-uetqfpr(lY, \ h"'yrard g'o hu 11gJ'i" 1'0 mp,%lng t h:rough the Jt.m-g)e as, they hum. M .an~' bu le lteS i n Xe-n 'J d k have g,"own So ac c ustorne to hU_'Hing:tlwo\.lgh dense jungle undl$-rgn;:owlh lhal.lhe no lon~r lUl'kll-Dde.rgr-ound. The~e buletres lose Ih~i burrowspeed a 11d i nst ead gaillLhe Followi rig abil il}" Woodland. SI ride. (Ex), A Xen'd-ri k bule ue qlmove through any sort of undergrowth (such as naturA Ihor ns, br iars. overgrown area.', and sl m ilar terrain).l1 its n or-rna l speed and wit hour taking damage or suffer i ng any 01 her irnpa i r rnent , However, rhor.ns, briars. an overg-rown areas I hat have been I1:lagic:a Uy man ipu lare 10 irupe de motion st ill affec[ it.

'

u- Like

Abil it ie s (C L 15lh):

A.t ,,,ill-dimension

door (once eVfny

ld4- rounds)

Carnivorous
As
dangero\.Ui subtle.

Plants (EL 9)

Abi l it ies SIr 22, De:>:. \ 2. Con 12, l nt 11). Wi.s 14, Ch~ 9 SQ. ani rn nl eompan iou. lin k wit h cornprm ion. share spe l ls wild (~mpalhy +4- (... Clmagic"l beascs) Feat" End u ran ce ". Gre at For rh cde . I rnpr-ove d J n ida .. l ive , J ro n Wi IL Lightn i ng Reflexes. Shi ft.e.r Ferocity. Tr-ack". Two-Weapon Fighli ng". We.apon FOC-CIS
(shon swor-d)

S-kills Balance ... , CI imb ,,·20. Diplomacy 3


,·12,Jump+IG. Kno'''ledge (geog,ap.hy)

+9. Heal +6, Hide


'S, Listen -1-15.

Move Silently
Possessions

short

stuord,

+-4, Spm + 13. Su rv ival + 18, Swi m -l' 10 comba, gear plus .. 2 J!uad.J Italnfr <lrmO~. ·.2 kfl''1 + J ,hoc! stuard. maslef.work COmposlle longbow
ar-rows, "mule! ofnQiuro/l'rmvr -+2.

(+4 SI r bonus) wil h20 "X pi ore r 's ou L Fa

UI'" of Xerr' dr ik bUI fa r mer the ph-tits of the. mysterious co ntf.ne nt have bee known to attack and even kill !ho~e who wander irn o ~he domain, adding t he ir flesh 10 the compost heap. One partlc ular' grou P of pIa lluh>l~ become very ad a r killing trespassers. Where:lhey root <lIang a he<!YI\ traveled pai h . they have littered t.he ar-ea around lh'= with bones aud S_tl'il_P' of n rmor from drow and e~plbr0n; alike. The d row have lear ned to avoid this Hell, hut inexperienced 6"-ploJ'<,,rs IU ight nOI not ice: (he signs I) danger. These pla n t s are a t-rio of assass i n "~I es (MAf2!}1 n growing i,n rhe t rees "Found II pair oflemh;iculoses C\!~ 241) . ..-\_11 hough they of len nghl over food, their combi-n(d slr.englh allows (hem 10 take down nearly any pre)'

as a r"l)' creal

(Su) 6 round" Whde sh if't ed , a wildhunI sh ifrc r +2 to Co nst iru t ion nnd the s ce ru ability. Te r r a i n ~L. "!cry (Ex) + I on au ac k ral J,. d nd damage gains rolls again,$l the following kinds of c rearu r-es caqu ar ic . de sert , rore~t. m o un t a in, and u "dc~gl'aund creal u res; air e l e men I a b; .o u t ai de rs or e le me.n i a Is w it h I he Ii r-e subrvp e . o urs ide rs or e le me n t a l s n.at ivc to " pln r-e.s 10 arie I he Et he rea] Plaue ,
sh

Shiftipg

Displaced A'ni ma l (EL varies)


Xeri' d r i k 's magiea_! nat u re a nd its '" ide ra nge of lerr~rn

Or cold
j
fu ng

ne

cr

at

nat

ive

,he

Astr-al

Pl

HAWI\ A~!lHAL COHPANIOI~

GR -

e nd cl imare have res<llted in an i mills spr e ad i ng far QUIside I heir nat u ra I e nv i ron me nts , Di re apes lope along th~ du nes of the i\1enecht a1"U n De ser-t , Gia n; pyl hO<l-" \<,-j!b Slony hides sl it h er among lit" rock-st rewn trails ofrli~ Sky'"" kel" Cla-",s. Gree n-st r iped gray tigers wit h webbet:l: paws pro"'llh"ough Ihe ilvhrsh of Desolat ion . In II Xen dr ik campa fgo, D.Ms shou ld feel fre-t' 10
ig:nore on [he
I hoe environment

See m id-lev.el

leader,

above.

1ine in an anima (a~ suggested

1'$ Slat block.

CREATURE ENCOUNTERS
The

few minor

cosmet

ic changes

i n the sidebar

range of cr earu i-es [ou n d in the is limited only by a DM's imagination.


is a number

wi

lds of Xe ndr'ik This se.ct ic n


to

p,"e5en

of creal u re e n co u n len

challenge

explorers

of any level.

or

fad ng page) can producea cr-eat u r e I hat is bOlh [am i li a rand d ist urbi ngl)' d i (ferent. A few spec ific:diipla.eed a n i m a ls are well known to Xen'drik expl.orel'"> Dune Ap e (OR 3): Use t he st at ist ies f<IT the dj_re-~p.e' (MM 62), bUI -repIRe", it s c l imb speed with a bu r r-ow sp!etl 10 feet.

ADVENTURING GROUP
EL 5: Low-level
:EL 7: Low-level

Els

caster. two low-level enforcers leader. low-Ievel casrer , three

low-level

enforcen

EL 14: High-level enforcer, ,wo mid-level enforcers, twlJ mid-level casrers EL 16: High-level leader, high-levd enforcer, two midlevel casters

EL 9, Mid-level easter, mid-Level enforcer EL 11: Mid-Ievel leader-, mid-leveJ caster,


enforcers

IWO mid-level

EL 18: High-level leader. level enforcers

b.igh-Iev-el caster,

two hi.g_h.

IcebergSbark (CR 4, or 9), lise ·the st at i st i cs rOTa Huge shark (MM 279) or J dire s ha i-k (MM 64). G ive I. he !ha.rk two stunted For el i rnbs. B ln nd speed of 10 feet. and the ab iIuy \0 hold it.> b re ai h while on land farfl number-of r ou n d s e q u.a l to fou,· t i rne s its Co nst h ulion score. Mountain Python (CR 2 0,. 5): Use rh e st at iar ics for (he const r ict or snake Of" giant corist r ict.o r snake (MM 279-280), bUI iric r-e.asc th'!:;,. n aru ra] armor bonus hy I, Muck Tiger (C R 8): U~e the si.at ist Ics for the d i re tiger (MM 65), bUl add a swim speed of l!i feel.
Pit vision Rhino
10

Be le r icax, "n old gr,een d l'agen. su r r cu.nds 11 imse.!f' it h terrified servants and accu mu l Bled ..... eah h. Thovgh
Ii\! le "a lue o n mane)"
tr

he places powe.rIul.

Beler icax Likes thesi-ght b i m "ppea,. the !lesh enjoys sampH.ng

of of

b i s amassed

e a s u reo wh ich he tb 'n..k.oi makes grem dragon races. and

The

dir(en~rJt
ro
rt

sentient

he. take"

g'·ea.' ple.alluJ"l' in
can,
Ht

uri ng those

who e n t e r his ter r.irory.

r n clivi d u a Is capt II red by Be ler ica» I a lk their w av o u t danger by heaping

or

le rnpL

LO
t

praise

on

he

dragon mu-rdered a number ticular.

It nd

of'[e r i ng him icnx long

adequate

1r

ib ut e (which death,

is to as do

say, eve ry t hj ng l hey ow n). Su rv iv i rig rei at ive s of those by Beler a )'oung
'10

(CR

9):

Use

h e st at ist ics [o r the

d i re

(0" lh·e d ragon·s, named Dynce

rh [noce ro s (FF GJ). Replace


out 60 feel.

it, low-light

v isro n

wit

h dad,-

of goocL-hearled

but wea k e r drOlgons.

]!l par-

wh.it c dragon evil ways and

il e grieves

Dinosaur, Two-Headed Tyran_nosaurus


The thirsty mutated rea rso me
t

. (EL 9)
us , based on
I

over Belerieax', a way he Belerica 12 leve 15 of 01" dr acct aurs

is c o n st aru lv se arch i ng [o r

de st roy him. xcou


W~

nt s four d r acot au r fighlers as h; s person~

(MM 11142;

wo-Jreaded nativ" rather them

t yJ'R n nosaur

r r ior' each)

I gu~ r.d s. l n lieu (Milo( 247).

original

(yra n nos aur us p,'ed,"llol· specim€


tw in

(MM 61), IS a
only
(Q

v iciou> a nd bloodFew of Ihese t he i r i nt e l l irei ief of explorers

sub st il u t e s ix n-ell hu n lets

to X.c,,'drik.
t

us ell ist .

he great

Thelr

heads.
10 make

han twice

Increasing a, st up id ,

Bel.ER1CJ\X Male old g'·e"" dragon

CR 18
120 Ir.. keen

gl'.l.1ce. seem

CE Huge
<J'" e x t ra

A two-headed

r yr a n no sau r u s possesses
all ac k

bile at t ac k at it; normal bite. a!!ach.


it automatically

bonus.

tyr-a n n o sau '·U·,~ h it. a si ngle

oppone rends

] r a t wo+h eade d n 1 w i I.h hot h i rs


3d6 ...13 points

dragon (~ir) ln i.t .,.4; Se n.s e s bl iridse nse GO j",., darb',slOn 'sense, (iHM 69), Lioten .33, SpOl +33 frighli"ul pJ"t'~ence (240-fL l'adiu,. Common. Dr-ow. EI\"en, f1~, -fOOled 33 DR 10/magic

Aura

DC 27: M"lvl 69) G;~!1l

fOI'

of damage.

Lang·u"ge,Aul'l1". AC 33, louch8,

(-2 s ixe , ,25 nat \Hal)

Drag-on (EL 20)


Not all clr<.gonx Ch ambe preferri
r-,

hp 325 (26
the re c lusive "1embe"·~ of the

nr».

act

like

I. rrrrn c n c ·~cid. pa ra lvs is , sle epeffecrs

Ma ny cue

1"101 hi ng for I he \'aUJ1It,d P'·ophecy,

SR 24
Fort. +21. Rcf+\5,Wlll-19 Speed 40 flo (8 sgu.~ ;"'5), /1)' ISO fl. (poor). Flyby At t a c k swi rn ,10 f'l.:

ng i lre crad ii ion al past imesof d iu i ng on hu rna n o id

t.r-e a s u reo 0 ne sue h ba rba de dragon lives in the d~rk heart of Xe nd ri k . flesh and a maK,ing

A.DAPTING ANIMALS
One mals OJ I wo Sma 11 mec ha 11ical ch a !lges can srat lst ics beu e rsutred shou ld a lways fo," aCcompany these make an an Inew cl i mat e . but physirne c h an ical here

TO OTH~R CUMATI§:S
The animal' (Fo,e.5t) A glistening as a water s fur gro"''' oil

to clumps

that

rescrn ble leaves.

cal changes

coats the an irnals


keeping
OJ"

body. Th e oil acts


~.he an irnal dl)' even forest. brown a nirnals seaweed.

iwea ks A rru mb e r of sample ch ~nges.B. re pr ese nred for DMt to use 01" g~in inspi r ario n rrom.
The animal possesses arct ic. hl ue or green camouflaging u nderwarer:

Tepell~nl.

dul"ing rainstorms swamp) The skin r Long animal tufts resembles tree

when

it swirns . (Aquatic. and its tough, the or

hide=white in the brown .o r ian ;,Q the


0

is completely bark. sprout of hair

bald. (Forest)

des"r', green (>1' brown info rest and swa m P: yellow green in hills and plains, dark gray in the mountains or underground. (All terrain types) The animal possesses an unusually is no! normally furred (Arctic) thick

Iro m behind of reeds-

ears, giving the (Aquatic. ,~wamp) Sn-iped patterns rolh irn c areas

irn pr ess io n

pelt even if it on its feet.

on rh e a n irnals (Hills,

hide plains)

Allow it to blend
il S

of iall grass.

The animal possesses

webbed

membranes

TIl e

ani rna]

en

mudaud

The animal's feet are twice as la"ge as normal to help dist ribut e its weight over tr-eacher-ous rer rai 11 or ro help it swi m , (Aquatic •.arctic. deser-t, swamp)

t r-ue

color.

(1'"01"1':;(,

clay d..ai1i' , masking swamp. uudergrourtd)


set gleaming

A seco nd . transparent an irrtals eyes from light. (Underground) Retractable claws keep the animal from

of

eyelids when

prevents

the the

they catch

The

animal

is completely

bald.

its bare

skin

deeply go

Ian ned and "'I·in.kled. (Dese rr)


Humps on the animal's for days wlrhout food back allow and water.

or pads

on the bottom noise when

of ils hooves walking on

it to store
(De.sert)

fat and

making

sto ne . (Moun

tai ns. un derground)

.M e lee b'ile + 35 (3.d8,_ 10) and 2: daws."32 (:Zd6 .. .:i) and


2 wings +32 (I CI8 + 5) and rail slap ...32 ('id(i+ 15) Space 15 i'L.; Reach 10 ft. (15 f(. with !:;i\e) BaseAtk *2:6·. Grp ·,44 Gleave, Power Au ack Ai k Options BI.ind~Figh\,

era

sh (Ex)

St.and a r-d action. opponents.

smalle'r

2d8

15 fl. bv 15 ft.: Small or 15 bludgeon ing.Reflex DC 29

or be pinned

(MM 69)

Giant Tribe. Advanced (EL 19)


N 01 all Xe n . drill 's gio n ts declined !nro sav"gerr t a l it y when ~heir empires fell. Such advan ced
$·1

and brut r ibes

Special Actions Sorcerer Spells

41h (5! day )-greGlfr rllQmbi/'!l. mJ.<' "au" pff">(1n (D C (8) 3rcl (7/day)-hasl e, prolrc:/mnjrcrm <~e'KJ'.'linktngdouJ (DC 17)
2nd (7/clay)--<,agles

br-ent h weapon, c r-u slKnown (Cl 9th),

can

ill be.
t

found

scattered glory.
Ir

across and

the. coni in-en


10

t,

cogitatiu,g. sorne p~:rl eve n more

i rwenting. of

researching.

tryi ng

recapLure lobe

lve ir for-mer

,plcnuor. fog
sP''!l (DC
roJ

d~ud. Alelf'

acid

arr,Hu (.2·! /JrIJ14).

Adva nc e d giant s usp ic io u s


1

i-a n ged laue h). Inlr·ro" imlJg. 1st (7/d3y)-wlor 15). mage Qmwr. mope J"lss"~,
/rdlon(r"l)rrlgol}<i.

(lj"ryfo.bl"ffl,nl
(+24 l"~nged

('·24 ranged
touch).

10Q~

h)

(6iclay)-acirllplmh ddNi

dcu.r (DC

(DC 1;1). lTlQge I,ona. OPt'l/riose; pmlld'!'tIlIIOIl, lau,n 0ffal'/f'JC (,·:34 melee tou ch , DC 14)

mag,e,jlarr

fQl" he' r s e cr-et s closely, Some adva need gl an I I,·, be" s i mpl)' subdue i nt ruderr and aba ndo n I he m m i le s from I he ir r e rr irory. 01 h~r! kill i n t e r lo p e rs outright. Sti II 01 he r s m ighl g·eta rdedh h e se in (e 1hge
111

or t r es p as s ers

ib e s are

1 i kely
1

dl~ n

r he i r pi-i m i t ive kin.

gia n t s gua led

we lc o me explor
s

e rs. s i n c e a dva n ce d gia n Is of len require


to

Spell-Like

Abiliti.e·,;

(CL9th). 17) 23, l nt 18. Wis 19. Cha 18

m a II
n st

e I·· workers

i nvesllgate
ir

ndcl·grou.nq
,IIS(I

r ui ns
10
"31'e

ftlf

\/day-plontgrllll.'lh 3/da)·-1l'gg~slwn Abiliti.e~SlP·31. SQ. wat er breath

lh'cm. (DC
co r u

Advanced
ct

ib e s mighl ri a
Is. dragon~h

wish ar-d
s,

Hilde
met

fOf
als,

io

'"

rn

at

De~ 10. Con i ng (MM 75)

a n d the like. For de se r t . vol.ca n ic. and


01

her

hOI

e rrv i r o n merns for an El of


t

Fe ats Alertness Bhnd-Fight. Cleave. Improved l n it iai ive. l rn pr ove d Natural MulthHtnck. Skills dale Bluff Power +33. +21. + 33 Arrack. Wenpo n Focus Hide ~33. Co rrce nr r at ion ~35, (loc~,I) Sen."

Flyby

At t a c k. At t ac k (bile). (bite) +-21.

me the
challenge: 79). i ng: l'C2i
w illl
t

followi

ng

t ribe

of adva need giant


3 nd

giaIi~"
one

HI

a p ri rn or d ia] sun

wa rjo c]; leader

(paK~

hve sun giunt~

(MM 1/ 110).
12 H D each

he folio·,,· Alrerneleader

r n t imiMove

+33. Knowledge

LIsten .33.

+33,

1",

11re e roc s (MM 215), four s dva 1'1 ted giant


0,. 10

be h i rs (MM 25), or four

(M MIl/

'205).
11

Silently Device

MOlive ...33. SpOl

U'e Mngic

~iveJ)'- support a sand


11 IK

the with",

p ri m or-d ia] su n giant

warlock fighter

c h arnp ron and 5l.h-level

ibre e sa

d g ra nt s (!liM
and three

Possessions Beside' gold. J",,"eis. and st 0 nda r d magic it e m s , B"iericax·, hoard could contain any ofl hc.gi~nl o.nif'l.cIs descr-ibed in Ch apre r Five. Qr~lJPS Ie/In", (pag'! 10 a mftgic~ I 01" psion iclocui ion. 145) Or" mnp

11158-59)
Ftre gi"

fi re giant

(,'11M 12j).

Giant Tribe, Orphan


W h et he r formed
t

(EL 15)
01"

Frightful
rouncl
a fa,led

Presence

(5u)

Creatu

res w,1 h 4 0'· fewe,. H D

for compa

n ion·sh ip

prolect

ion. these

gi~i1~

mU~1 succeed

on a \\'il \ save or become po n ,eked fur 4d6 s , 1 hose wit h ;; or mor e H D rrr e sha kc n insl·ead (In
s ave . A

r ib es can be found

acr-oss Xen'dl"ik.

Usuall)"

Iribel

contain

('·"Mure

lhar

,,,cc,,,,,fully

ave

agaiY·"\

h e frightful

pre~"nce

dragan·s
[hea!.h

friglu f u I p,,~<e nee [o r 24 liours


(SI)) 5 0 -[I. c o ne . once

c a n n o t be a Hec re d by rh e sa me . The save DC

rs Cha r is m 9-h~,cd. Weapon

a slllgle giant r ac e (hill giants. stone giants. a,Jirl so forth). with information on i he tr-ibe's orgilni2auon (ou n d , n eachgia nr's enlTy in !he MOIl,I" M(I~uQI. MOr!irr M",walll, or Monsla MOIlLli;l1 ll}, from togetheL lime to time. pl'ejudices a mixed s
0'" t

eve

1')'

I d.'~ r o u rrd s ,

r ib e ofgi3ms
t hese

comet of gla.nt~

"6d6 ac id , Reflex

DC 29 half.

Typi<:31ly

OLlI c a st

orphans. other

giar-ll~ di$~

c a r d an)' racial

~gaillS\

kind.

GIANT FACTIONS Of' XEm'DRIK


The g-iam, of Xe nrl r i k form factions based not only on r ac i a I I ines., but also o n idealogi<!~. Som e times rh e se from distinctions d ispar-ate
t

Dom
t

inion

of PuritY": glory

Giants

of all races bent r-ac e , The

support

he Dominion
t

of'Pur

ity, an organizali.on of the giaDl

on regamDo m i nion

match

up.

but

groups largesl

of

giants
I. h

ing

he former

rib e s occasionally

ba n d loge

e r [or are.

sp e ci fic

pu rpo><l~. Th re e of the of the Basalt

fact ion"

d esc r ibe d below.


BaHal.ion Towers.,

of Pu r it y aggressively r ecr-uh s new tne.mbers. The g'roup bos rna ny goa Is. t he most pressing beIng \0 reacquire tin gia nrs' escaped d row slaves. . Scriveners gianlsllnd giants
10.

Thi, organi7.a-

o,f th e Sky: giants the

Th is alii a Dee of cl(ll.lo the lost .Ior e of

lion of fire giants seeks. to domi nate Xe u' dr ik by fo"ging all.iances wir h fiends. The fi. r e gi"nt~ revere an a nc ie ru hero n a rne d Ad ax u s who au pp c s e d ly used a demonic

storm not wish

se eks

the

gia n t em pi r e , Un like do

Do m inion

of Pu r it y. ihese

ro reclaim old documents

,.l!i~nee
Members

to c row n

h imse lf of

he so-called
t

fire Pr i nee.
Towers consider

P r e s e rve

i t , Scr ive n e r s oft

their h i st cr y but 00.1 be" Sk y e x pl ore a ncient and r e 1ics


10

of th.,. Battalion

he Basalt

il a gl"e~l honor

to be possessed

by

nend.

ru ins ins ea re I h e ir a reh ives,

h of

add 10

in their s e a rc h for (:ompa n ion .1>..; P: Sorne such guard


Ihe

Ir

bes
rs, ib e

quori-giunl know n , Gray for (see years, h a s ra ke n


t

i r [err it o rv Fie rce ly. at and are


t t

ta

cki ng all In! rude the outside


I!

wa r s , v~'hilc the t r u t h mighl n ev e.r be h e s e h ul k; ng mons! r o s i I ies can be Fou no all r e n.de r-s o [te n de ve lop c r-e at u.r e s . Thi.'gr.ar g-ua ,-d in g a group (hal dwell in
\0

Oih~TS

seek dialogue I hei r lime


J t

rade

with

world,

a c r os.s Xen'drik, a p r ot.e.ctive a ffi n ~e rl';; Over


II

M.IIn)' or pb an gi ants !md spend 'gr1l.amess to For an)' following


I

he last mernbe rs of a dead

r e co u nt i ng t~les environ

of I he i r [orrne r ment.
U,S'€

particular page

r-e nzl e r (JvfM-13S)


Ill~ L he

nyon e who wi II I ist e n . e mpe rat eo,' ju ngle I he

of Iou r d ream 'a smn.l I gu By,

76)

rille of g i an I ~ [o r an EL 15 ch alle nge , t wo (MM If 110) or doudgjan1S (MM 12.0). a hill grant (MM 123), a jungle gianl (pag" 77), a st o ne gisnl (MM 124), and cit her J. [['ay re.ride r (MM 138), a di re bear (MM 63), or 3n i nd r icothe re (FF 100),
forest gianls

Giant Tribe, Savage (EL 14)


Tribe, of prj m i'l ive gi ams
ij

it h a s d e ve lo pe d ~'J immunity to the se r p e ru s ' sleep ga1.e snd can live Jmong them with l iu.Ie worry. Th e s e "pe nt s have beCOI" e .accusro me d \0 i.b e render and do ':lOI bother attacking it. However. those who come hu. n lin g t he VII) uable c r e at 1.1 res m ighl face .a n u n e x p e ct e d t h r e.at .

a re rom mo n ac

l'OS~

X'e n ' d r i k , of' Lh e i r

Hive Court (EL 15 or 19)


Xe'n'd['ik such as The c en ter o[ suchh ives is the COurt. PCs must be excel''! ionalty diplomat ic to ga i n en! ry to a h ive co u rt , Those who en fer by
i.s

The8E s h at t e re d c r e a t ur e s a r e ~ me re shadow illuslrious


n.c

home

to

hives

of i n secr i!e Crealures (..VIM 103),

cst o rs . They

are d r t y >a"age~
always on
i he

who 1ive
to more
I, bUl

abe ils (MM Ii 2'2) a I1d form ian;

.by hunting and foraging. fen ile t e r r i I Dry.


A saVIlge g-ia senriern
01

move

band

might

aLLack PC,

on $igh

for.ee of a.r m s rnust

c o nre nd with l\,ngry gua rd s

i 11i ng to

even Lhese pd rn it ives '" H'ly si n k low enough

LO cal O( he I'

fight

nomad ic Ii fesrylem.ce n s Lhey to de Ie nd. hut sav~ge gianu who see a party hunting' in their area might well anack to keep i he- pes [r-o m deplel; ng local re so u r'ces , creal u re s Thei.r·
have no st ric t iv d e fi n ed lelT11Q"Y SJvage ersa n d other gia n t s mi.gh
t

offe

!0

!ra d e wit h ex P 10['-

w~ n d ere r s , lhough

an 3verage

XeD' d ri k to

adve nt u re ri , u n l ike ly to h ave anYlhing i,nte"'::~( a gia nt .

hr'ge enough

rn

mou nt a in, ~ rctic , a nd ot her c o ld e nvi ron men",


for an EL 1'I challe.nge: wolves four frosL gia n t s
LWO winter

(he d earh . Abe i 1 c o urt s (EL 15) [o r rn a round a 4ueen, Fou r abe il wid ie r s a nd I\\'0 e l ite sold ie r s (ab e il sold ie rs with \W() levels of Ft,ghter) SLl r round (he q ueen: a ided hi' four sp ec ia Ill' bred gu a I'd ia n wasps (gl~nl ,...asps adva need to 13 HD, MM285), Fo r m ia n COLl r t s (EL 19) form R ro u nd a Cjueen , Her r-a n h or gUiHd ian", i nclude Icu r mynnilI'C hs (!>Lyl 110), each commanding.<.:ighl for m ia n wa rr io rs . r n Xe n ' d r i k , [orm ia n queens of len III a ke de a Is. wit h
(0

use the following

poWeLS

from

Dol u rrh . M a ru ts (ALM 159) pbs.e.s$ a love


10 ! hat

(MM !22),
re rnorhaz

(MM 256),

a n d a t ra i n ed

of

1 aw Egua I

of

Lhe

to rm ia n s and

a re

k n ow

i0

(,11M 214), Aile rn at ive ly, cons ide r re pl ac i ng the w i n t e r wolves w i t h ava la nc hers Ot.f M 1.11 13) or I he remor haz w it h a d i re rh inoc e "0;; (Ff 61).

frequenl

Xen'd,.ik

in sear-ch

of oat hb r.ea ke rs and A sIngle

other m a rur

c r i m i n a ]s Ileeing

the 10", of Khorvaire,

of len se r ve s as a gua I'd ia n to a form ian queen,

Goli.ath Hunting
A few smal]
ncmadsIdesc existence in Xen'drik, A

Team (EL 5 or 11)


t

Hive Guards (EL 8)


Gu,,,'c! p a r r ie s ro
dri.ve tresp<ls~e,.s
ut

tribes of I h ese powerful rno u np i n -dwel 1i ng r ib'e cl in Rw;,,-,ofSt6M) ~til! eke OUt" meagu
vp ica l hUl1ling
t

ine ly circle unless

hives, the

They

allempt

(0

aw~y
II

c xplo re rs h ave a

v'Cry

ea m includes h hunter,

good

r e as o n for

three l sr-Ievel gol,,, (h b~ rba "ian s (see t·he gallat

e n cou ru e r s with

bel ng in the a re a . Hive host i Ie ott it ude.

g u ar ds beg;!l

RcimofSlo,u

IS 1), while a n e l it e hunling re a rn h as six ISIlevel barbar ia ns plus d cragtop a rc he-r (RoS 102), These goliat h s a re susp ic iou s of anyl hi ng un [a rn i\ia,. and are well awa re of' Though unknown
ih

A bei I hive gu a r d s t r ave lin pa~ k.s of 'I"'0 "oldie r s (MM 1I '22), Fonnian h ive gunrd.l t rave l in packs of t h re e wa rr io rs (MM 109) and two soldie~ gillnt ants (!\.IM 284).

c i r dwindling

n u rnb ers

in

Xcn'd[";k.

not cown rdly. thq' e n e mis s .

pl'e rer ret real to a ftght againsl

Hive Task Force (EL 10)


Vlrhen s er io u s re p a i rs deploy
Or t

Gray Render Guardian


Some believe that g:ray rend

(EL 11)
l.he en d of
I

complex

pr oje c i s require

e r s u r e gi.il n t., I r a n sf o r rn e d thJ ( rna rked he

by I he magic

mae I ~U"Of1'

eoris i st s 0 r do ze n.s of wo rke r s. gua r d s, and 'nn o\'eneer. Th.,. overseer di ,I ikes i nlen-upt ion" depluy i ng guard~ to

co rnp let i o n , hives

as k [o rce s , A hive t as k [o rc e

ABHI£. COMMANDERS
,are specially bred \0 command combsl groups, [n place of t he sold ler's nor'n-ud Stol"l1lwi,ng supernatural aUack, Lhese abeil commanders ',J n 1I S (' moilS bllWI 51rengl han d ml1~.1 evr .. lighl IV" U nd,a,\ Some abe;1 soldiers
spell-Ii ke abi liti.e~, e~ch once per cIa),', Ot her Blal i~lic.< ~n~ unchanged, ,AFly group of t h.ree or more abed .sold iel's i 11 X!'.n'd rlk is 50% I.i kely LO i ncJude an abel1 com InO ndel,

(-Leal wit h :an)' tlH'~a~s". If d,~. gti.ar4s 1Jppear


l he ove-rseer arid wit hdr-aws th e wor-kers deeper

to be losi ng.
i nro I he hive

heavy fol iage combined th e m


lO

wit h the-; r nat Treat


Ih

1,11'3

I sreah h
hidden in

remain

wel.l bidden.

a panther at fri ghlened

.seeb

re'i!) fo"!cem,,,nts.

I!"eetop~ a. ha'li ngconeealrnent The d ispl a ce r beast h ope.s

(20%

m iss ch~ nee) . v ict ims-

.A n ab e.i I. task force i;; co mposed 0 f 1\"0 ab e i 1 so ld ie rs (A-fJ\1II 22). twogia III bees (MAl 28f:L and four ahe il vassa ls

C/i1.M1122).
A [orm i a n task for-ce is composed giant of one fou rask masre r
I'

(MM 109).

I wo

soldier

a HIS (MM 284).

formi

an

m israke lhe pa nt hers for more d isplacer b eas rs .. so Ihal lhey either flee or forgo I'an.ged attacks. The pad:,\ preferred lactic is to creep up OJ!. a pany. The dlsplacer beast a t t ack s fi"$1 and d raw s I he. p1lny i nt o the
Ir

war r ior s , and

a d oz e n Ior rnia n workers

(MM 109).

e e s , wh c r e the a different to g'''~pple For

P" n then individual and rake.


LO nee.

then Killing

pou nee. the


1 he

Eac h pa m her d isptace r bean

Hive Workers (EL 4)


PCs invest 'gat i ng ab e il packs either sa I" of hive workers. a nd au e"(1;rptto a len Abeil s i x to eight
01'"

l.nrgets ing hives m ighl encounter


i

wh<:Tl p o s s ibl e . arre mpr-

form-i.an workers
w

c a u s e s I.h e pack

Hive

[lee when If trap'ped,

hr-e

ai

enecl

a hi.ghe·r-le",,·1 and
r eplace
I he

rh r-e ar , use

tact ics above


p am he r-s (MM

b.m

b ive guards. O'perale

h ;"e workers abe; I vasi fl c el ls of

repl ace. the d isplace

r bea ..\·t",i(b a d isp] a'Ctr beast

pack lo.r~

nght back or ba t"ga in


h ive workers workers

ith aggre-s-,ors.
i I) cel Is of foul'

(,11M 66)
use dire

pack with dire

65

ligcr$tali.stics).

(MM /I 22). Form fa n

h ive workers operal<:

(MM 109).

Lizardfolk
The

Band, Blackscale
','i

(EL 9)
foi

Hydra Hunting
3 re higher Orie

Grounds
t

(EL 11)

d iscoverv of I; za nlfo Ik I ribe~ "'.itb 'H.I-'anced naval cap abi I il)' in Xe n d r i k hHS caused some scholars to speeu-

T'h.e M" nh of Deso lat io n is home to uncountable swarn P pr ednrors that hunt and feed on each 0·\ her. 0 f I he s e , rev"
on the (o od c h a i n
LO

I at e

I hal

KLorvall-e

Q' b~ ITa
and

n lizard swamps,. look on

m ighl

havt

ongi nate d on the myste rious Xe ndriks bumid

coru i neur. Found


l

mainltitr witl!

han

I h e hydrll.

jUl1gle$

I Izard folk gU~J\~ respasse,.~


C"

cra Fry nine-headed

py,.ohydr~
it, adva ntage.

(MM
The
Ih

156)

uses

he.! T

e r r it o r y vic io u s lv and

the

swa mp envi ron me nt

Ie r r it o rv
(l am rn able

disfavor. sllvage.,,

Blncksc
bUI they

ale I iz a r d Iol k <Ire not Cfin be dangerQus

i I. bloudlhirbTI of Iou r black-

a r o u od it s la! r is riddled g.~s. The


<J

wit h p o c ke ts of the lo cat ion of

if provoked,
COlgiSI
!t S

hyd r-a has learned

ese pockets p)"'ohyd)'a 19nite of one


t

A Xen' dr i k I izard sea Ie I iz~ rd iol k leader. guards Such

and uses its breath nd roast bre'alhes

to ign it e them,

c r-eat i Ilg ~. restorm !i rhe


10

folk band (MM 111 95) a nd

5i1l-level

barbariaa
scouts,

i ng pOle n t ial me al s . \V heneve!'

bao ds serve
SI'l1a

as hUnllng

pa rl Ies,

all~

a jet of f,re, it hos a 25% chance of I hese go s p.oe ket s, creal. ing- a n ex plos+on
I O-foQt-t"~dius jet. T'he.ra points bu r st ce n t e i'ed on one of t he all 01 hers DC in
t

of I he

LLt e r rit o r ies Ihe I iz ar-d folk have carved

or fl am·e. i 1\ a
i argets

he

eget C re atu no and

he II rea lak", 8d6

Out. Th eyare. usua lly hOSI! le rowa r d r respasse rsvbut if gl'OUp of creal \l res begs forgivenena ncl grovels appro· p r iat e lv, t he. bl.acRscales might demand tribute in

of h_re damag'"

(Rdle~

15 half').

of bloodshed, I n corn ba I, I he b lacksca !Tlllndipg Ih'" liz~J"dFolk


10

Jungle Cat Hunting

Pac.k (EL 7 or 14)

Ie lead er i ~~ es or-de rs , ~"111u

.Led by a c leve r d ispl acer b east , th is pack of four paru he "5 roa m s the ju ngle, of Xcn' cl ri k s t nigh lin se arc h oJ prey. The d i splac e r beast (AiM 66) evaluates p ot e nti a l targets,
prefu:ring
i t s intended
10

team up agAinSt pani<:uhlf1! d ~ngeJ"Ous opponeM'. If t he leader dies. the 1izardfolb tactics dissolve i ru o d is,ol'gall ized attacks. They are fi:et«
f'tghtus !'arely who run do ca re greatly no\
t i'0J""

persona

1 horror.

and lhm g;;,;:mt

att ack
I hep~

only
nt t

wh e n

h e pack

ou t uu mb e r-s pvowl s
0'1

aw.l),. u s e MQmlH Mllnlwl HI in you.r hcs e I i'"atd folk wi i h regu la r Iiz~rdfl)l1

v ict i m s . The

d is pl.ac e r- beast
t

tbe

If you

gn:Ju nd. wI'. l Ie


t

he rs (MAl 27<t, use Ieop a rd st ah ic k ~anQPy of branches for the agi le p a nt h er-s. wh iie

re place Ihe blackscale

isr ics)

[ol l ow in the plenty

re es . A

(MM 169). Give


barba

Xen'd,.ik
!0

li;3rdfolk

two

provides

of footholds

ri a n a n.d ':"sis! a nee

ac id 5.

MUTATED
The great cataclysm years Sites thm altered steeped in the face of Xen' drik effecl.s on magic and
I he

MONSTERS
forty

IN XEN'DRIK
for every

5 HD

the creature

has. give it one

O-k,,(\lor

thousand c re at u res.

ago had lasti.ng

cont ine nt's

p s io n ie power

spe U - U ke or p~i-Ii ke a bi l iI I'. Treat L h e creat ure' H it Dice as its caster level, Save DCs are Charisma-hl\lltd

J sl-level

remain to this day, and cr earu re s thill live in or near t hose areas so met i me s mutate. M onste rs ca n spo"nl

ligence

For every 4 HD Ihe creature by L

has .. increase
U res

Its Intel-

aneously The

de\'elop phrenic

magic template

or

p s io n ic

pOWCl"l"S

in

I hese

m,UtH\

ion tones.

Psio n ica Ill' m ut ar ed c.re.at cr-yst a l line eyes Of ooze ectoplasm cally display
10

some limes pone. f,'om their ja,,·s. Ml.gt sh.ed ,. creatures

(EPH

205)

giving access

CI'eatures psioo ic powers, bUI i you do nOI h<!ve to Ib~t book (or wish to gi\'e a creature a. magical
US" I he

,,,"orb

well

fOT

mutated unusual

creal u res someti.mes ~olorat i.on. Mutated ~he£,

fa"'l

glow

often

ext1'e:me Diee.

e.asily represented

b}' advH nci ng

mUla! ion),

followl ng gu Jde 1i nes,

Hit

BLACKSCA.lE
Blackscale

1.IZARDt"OlK
humanoid

lEADER

(RAOINC~

CR B

ell n ni ng and .lt~l\lre,·Poison

st ea It b mo_re Iha n m.a ke up for dU':;k li"i1rdfolk

hei r .small

li za rdfolk

b a rb ar ia n f (,~ep\ dian) ~ 5. SpO\ ·~4· uncaoo.y

N L~rge monstrous

1nit +0, Senses da rkvisio n 60 fi,: Lislen Languag<,s D,'flcon ic AC 17. (Ouch 7. flat-rooted 17, impr-oved

dodge

unca fl'l1)' dodge (-I '''.e .• 3 arm or . .7 n ai u r a]. -2 rage)


hp IOi} (9 H D) Resist ac id 5 'f,'ort ~ I I. Ref + 5. Wi II + 7 Speed 50 fl, (10 sgun le') Me.lee '2 claws + 17 each (IdS ,8) and bile +14 (ld6+4)ot Melee mwk gr,,-atc1ub + 17 (2dB ~ 12) and bite ·.14 (l d6 + 4·) or Rang~d j~velin + 3 (I d3+8) Base Alk.9, Grp ~19 Atk Optio(ls Ab;lijie~ Feats Power Au ae k. rage 2!da), (9 rou udx) 22. l ru 8. \\'i_' II. Ch" 7 SIr 27. Del< 10. Can

srick mostly to t)'i,e hot ju ngles or d a n k mil. rs h e s of Xe.n' d r ik , whcr e ro a'rn ing bands are Coon! i nun II) On I he h u nt., I rpossjble. poiso'" dusk Iizardfol k steer 0,' drive I reS"p.1lS_5er~'~onlt he :r"inges f of t he i r t e rr it o ry w ithout r.evea l.l ng L'h,,,j r- presen ce , H<;lwevcJ'. i.f intruders p;[.ss $.00 clo&e (0;<\ po iso n dusl seu lemern . iLS scouts ~lt.aGk wit h,",Ul he~itatiDn, $1,lch a
band dusk co nsisrs
IiZ8

of

IWO

poison
nt

dusk

Iiaardfolk

. o,ne polson

rdfolk

Iie ut e na
I US\l

(MM ILl 96), a n d one men rt o r

I i7_B "d (b1M 275). I r you do no


re se n Replace bonus
t I he

poison

dusk

M onster MQl}lIo.l[lJ in your gam e. replizard folk wilh kobold" (MM 161),
racial skill bonuses with
II

the kobolds

+ 5 rac ial

on Hide checks nod a +4 racial bonus on Jump, Swim, a.nd B'lla_llce ch ec ks . The!l", se m iaquat ic kobolds have no I igh! se n sit.ivi t y and ca n hold t h e i I' b reat b.jus:t as
l ixard Io l k do. Thev kob olds . replacing nat ur a l armor poison
I

have

1 he

s a me A r mor . and
II

Class

as nO)'111al kobold
I

leal her armor with

the normal
,0

bonus

+3 n at u ra] a rrno r bonus. represenl

SQ faH movernent

, I rap se nse + l I nrpr ove d Noll" 1",1 Au.ack (tl ~w). M ult iau ac k , Powe,Focus (cia".)
+

Use a 4t h -I.e vel gobl i n rogue dusk

J iZ31·d

ro l k 1 ieus,e n a n t ,

(Dl,,!G 123.)

he

replacing

it s gob!. in

Anac k , Weflpon

ra irs as above,

Ski Ils Bala nce » 6. J 11\ trnidai e ~3. Jump +4. Survival +5, Swim .8 Possessions :) javelim. When
nOI

12. Lisre.n +5, SpOI k grear c lub.

m ast e rwo engr'avca raging.

rk hide brass

ar-mo bracers

r. rnascerwor

Monkey Court (EL 10)


Deep a pool in
t

"..or rh 125 gp has t he

h c Xen·d,-ikjungles.
t ai nled

a girallon

(MM
and

126) rules
11

over it s mon k "I' co u r t , Th e P ower-Fu I gi r a lion d ra of water

k f,'om
he l.a:;1 taken

(he bl acksc a le lh.. dfol k leader r st at ist ics 19

Wilh gi.ant magie


[nlell igenee

WaS

blessed
t

rQllowing

changed

wit h a mo d es.t

Iy

i.nc r e ased

of 4, Over nd jewe.lrr

AC 19. touch 9. nat-footed hp deere",,,.. by \ 8 Fort +9. ,5

few )'EaJ'~. formed from. nd 9) n nd The

the c r-eat u re has d r-awn

r et a i rie r s to itself-and

a p ri male societr,

It we ars goJda

wiu ..

m o lcler-i ng c hest s in \ he ru ins t h e cou n i n h ab its ,

Melee 2 c laws

+ 15 each

(1

de. 6)a

bile +12 (ldG+3)

or

Melee mwk greatdub + 15 (2d8· bile .;.12 (1d6.+3) 0"

gi rallon ; s served by fo_u r di r e apes (MkJ 62), Fou r "pes (}\<fM 268), six baboons (MM 268) and six monkeys (MM 276),

The
members

mon-key

court

is Vicious

but

m is c h ie vo us . Its

Ran_ged
Gr'pT17 Abilities

javeli

n +8 (] dB + 6)
SLf 23. Con 18

arejuH as Hkely to Ih1'Ow rotten [ruil at adve nI u reI's as t he)' a re I 0. au ack. a nd I he 1)10,n keys 10.\'0 R lch i ng
shill)' items [r orn
t re spass
COil

e rs ID bring

to rhe ir

ginlllO-ll

SkilisJump

.11). Swi'T\'1i

Lizardfolk Band, Poison Dusk (EL 6)


The poison dusk lizard, fol k (..JM III 95) are smaller I
I

hit n
r

[he; r bl ac k sc a l e c o us i n s

b ut

no less d an gerous.

Thei

r t lavers qutck . cocrd maredauacks and s u dd en ret r e a t , lead ing t r ave le rs fe rche r j n t c !he ru irrs un I il I her st a nd before the gi r a lion ki ng. Explore rs set upon by I he m.o n key co u r t can be ove rwhe lme d by the deBfeniflg din as monkeys cb att er.

ki ng. The rno n key

Xeri'dr-ik
tu re

hei

l izar dfol k follow th .. sa me rough tribal st ruc I: i D. Khor vau-e-et he acksca are
ki n b l l es

Alternat running

ive ly, ! he), might fr o m skull to

display

t a il , with

brightly their

colored crests eyes glowing enormous

arrogant wh.i le the

and postu ring guard ia n s of a nc ie n t sites. p o i s o n du sks are qu ick 3 nd clever assass i DS_

v io let , 8wamp

green. or _gold. Tribal leade rsca n be giant


mirrorlike scales,

rnut ate d cr-eat u r-es with

The Cold Sun Tribes. being native to. Q'barra, are not found in Xen' drik. Like all cr eat u res on !he mysrer iou s cant i neru , lixardfo lk are s orn et i m es subtly changed by the magic that permeates the land. Xen' d r ik H-.:ardfolk might be large.r or smaller t han the norm. their scales h<;~ring R slick sheen 1ike oil on water or a t h ick coating of warts.

fangs. barbed

cl aws, and so m et i m es even w ings (easily represen te d with t he hal r- dragon te m pial e). Even Iizardfolk PCs of Khorva ire might be war)' of deal ing wlth these biz.arre Xerr' dr-ik cousins. More in format ion on the tribal structure i:o:ardfolk can be found on pages 194-197 of the [BaRuN Campaign Sdhngand pages 95-97 of Mom!fl1'Manuallll.

on

bn boons
and bears

bellow.

ap es screech. (Ex):

and t.he gi.r<l.llon ki ng ro a r-s


COU

Local theo Ra_iders ondoubt

a d vc n I u re r s have

not

yet bee n .abl e to cat ch and their hidden


nO\I·.

its chesl_ Tl~e m on key


0

Qf

the

Gray
a great

Pearl. deal

S creech

r t can sc ree c h

3S

e d 1)' holds

or r re a su r e by

lail'

ru 11- r ou nd
nJ.e.nlber$ of each ened
t I 6 01.

act_ion to
U~~

n
t

C6

eVNy 1d4 rounds.


COU

At I-"al;( s i x
wit hi n

of t be mon ber

key

r: m

lHI.

be ..... rh i 11 60 feet i

his special

ab i 1it

r. A ayone
U re)
U

Sahuagin
Though no e r-s of the Gray ma le n t i, who
I he sa hUBg; ns

Spy (EL 4)
;n St or-m r e ach yel suspects Pearl looks are exactly minions of" like a female
I he

O1:1.e

it. r he Raicl~ elf. uses


tJ

10 feet of one- such :<cree0h


nd s h a ken (D C 6 roun
+

for

b e co me s dell f1d4 rou nd s , A succes sfu I Fort ii ng cr eai


U rIO

m ale nt i spy. The aquatic W h i l e SIOl"m reach

u d e save

1 per

$C!'-eechi'flg

creal

l1.egat~' re de a f-

all ac ks its 3 dive r5iOIJ,

he s h a k e n e free!

a nd leaves

a n a [feeled

c r eat

stap

on

al e r t for I he ra I din g band.

e n ecl for'!

d.

not ice Or! he pa le el

r: who

Gu a rd

k es

110

sl ip s into

town

at night

'1l1d

Raptoran
Th~ c.liff-dwell pa rty includes bal'barians l'aplora

Hunting
i ng r-aptorans fou r rap\o]'~ Walk of
t

Party (EL 6)
(deta iled i tl Racfs 0f!~cW,i'J)
nt i ng

d is app e a r s before
Korel. offices

davbrea k ,

I ive in sc au e red poe kei s th roughotllon the he Four

Xe n' dri k. A hu Wi.nds) and

n yout h pi Igrin)"

(] n-Ievel
a sin,gle

and of s h ip p.e rs. srl1ugg] e r s , a nd me m b e r s of House Lyra n d a r. Sh~ iea r ns ,,11_ she ca fl ~bcutplanned shipping' rout e s and c a "go so that she can c o o r d i nat e h e r people,' au.ac ks On rh os e ",ho sa il dwough Shargon's Teedl.

r he m a l e n t i spy. b r e.ak s i n t.o the homes

n s e nlry (a 51 h -Ie ve] ,.~ nger) , The-se NPC& are d e t a i l e d on pages 183-184 of Rac«: GJlhel·Vild. They lire not in 11 in II)" hos: de u n less (he PCs h ave i nt r u d e d upon
\ bel.

KOREl
Female m a le n t i (sa hUAg'In) <"';'perl I h"Qguc 2 NE Medium mon~Il'ou' humanoid (aquMic)

CR4
bl i rids e n se 30

e rr it orv.

111 it .3, Senses

Sahuagin
A b~ nd of ~g3insl Stormr

Raiders (EL 6) daring huagi n (M,"r 217) r out


SH

-s.

It,

d~rkv;sion

60

fl.: L;S(~11

Spot

+9

i nel)" rna kes ra ids or enl'eringhis Ihree


II

La ngu ages Aq U·'\n , C" m 111 il, El ve n , Sa h uagin O AC 20. touch 13. f1at- rOQted 17 (.3 [),,~. +2 arrn o r , +5 nalura]) hp 25 (5 H D)

coasi a l r rave le rs and e ac h. A [ou r=a rm.ed

group,

leaving

m ut a nr leader-and
I'

u nd e rl i ngs each la rge silver-gray

w ea r a he",")," s i lve r col Ia,' st.udd e d with pea 1"1, and vict i rn s of thei
!

au.ack s have

.R c.i$1 evas ion


:Forl
Weakness

dubbed

111

is grollp s<lhuagin
Iy

he Raiders

o I her
t ia i

The~",

of ]he C ]'ay Pearl, use surprioingly c u n n iu g t aci i c s .


i nro melee. hiding. con
t 1'5 SU nuL \ he

-3. Ref .9,


[reshwarer

Will

+6 se n s

it

ivit
III

v,

lighl

sen

sir

iviry

sa huagi'n

p ic al lv wade

Raidn e rs

Speed Melee

30

[1_

(6 squar-es).
t

~;,
+ +

40

r..

ers attack

by throwing

nets
ih

from

On ce a larget
I rols t I he

rnwk shor

swor-d

7 (I d 6 + 1119 -20)

i s e nt a ngl e d , the

fou r-a r med wh He. the


t

leader
Ih

Ii Ilg ]"ope whi le his

rc e raide

r r ou nd focus

be viet irn on killing

Ranged I ightc r o as how Base Ark .. 3: G,.p .,,4-

6 (] d6/]9-20)
1Il\1Ick

Two fla n k and attack. action


LO

it'd uses

he aid a not he r

At k 0P' ions blood

frenzy (MAr 217) .• neak

,ld6

to assist his co m r-ade s Th_€ raiders dr-get before

or d i.sahli ng a s i ngle a n o t her.

t o r n ing t hei r at t e n I io 11

Abilities Svr 12. De x 17. COl) 12. !"11 16. Wis 13, eha 9 SQ speak wit h -I harks, u·."\pn ndi ng. wate r dependent (MM 21
Feat s Creal Forurude. We ap on Pi ncsse

MONSTROUS
Arti fic'en.a

TRADE GOODS
Fey: Used in enchani grant bo nuses to Charisma,
horns,
01' t

seek rare monster pans to use ,1S opt io n a] rn ater ial components fOl' t he i r magical
nd wizards always

men

items

a n d items pixie

that

Examples.

pipes. satyr
istict hair.

formula! ion s. What cr-eat uves are why':) Some suggestions.

rouow.

they

looking ion items. [layer snake


O[

for,

a nd

a lock of nymph hair. Giant: Used in items t har bolster


I

phys icalstat
0

Abe r-cat.io ns . Used


ple~: beholder Animals: ties. Examples: evesral Used

in t ra n smurat claw. mind

Examtentacle. stat i.suc


IS.

ha

i DC rea se si ze . E XII 111pies: gia nr's fi ngerna.il.

II

lac k

f fi'o~t

gi.31'lt

k.chuul i 11 items

a cloud

(ha! bolster physical whiskers.


Or

he ar paw. tiger Use din

venom.

Mag-ieal Beast: Used creal u re's a bi l i t ies or rever-se co c ka t rice

in items !bat !TIi III ic rhe its spec ia l at t ac b. Exam-

Constructs: i!ems thaI provide and me cb a n ica] Exa m ples , iron Dragon:

creal i ng

he r

COD S U'

damage reduction i-tems (such as 1In ion artifacts Used and and

&pell resistance,

vpparaluJ

QJ {\It]Ulilh)itemst

pies, a d isp lace r bea$! lent acl e fbI" a dank of dl,pl,m-rTltnl. f e a! hers for st()n~ £/Jlne. s t j rge b ea ks for lI.poli~"
Outsider: Used in it e rns that mimic a particular

oj le,,:;er rnlora/ioll.
alignment _ Examples: angel feat hers devil ho r n s for an aXlOmQ!-ir /onpword. for a il<11y o~tliW. Components ro.l'

gol em a I'm. ret r ieve r eye. Used evo cat ion items dragon claw. " ill evocarion items, items that produce 1 hide.

Examplessu m mori effects.

d ragoll&cales,
cr-eat u res,

Elemenlals: Examples

hat

good-aligned

items

wea t h e r ra i I.

Undead:
skeleton

Used

generally must in necromantic

be given items,

freely. EJ(l!mple~

earth elemeota

thoqqua

k nuck.lebories.

munuuy

band_ages.

Skills D]sa.bl e Device .9,j--Jandk H it!.,. ~ II·, Listen .9*. Move

Ani mal '4~,

sne,~j1)' + II.
+

Op e " Lock ·10, Profession


Ride ~S, Se~rch • Undenvalct', on Hide, Kore l h~.,

(hu liter) .-8, Spot +9·, Sun'ival

l ".

·1"

Ko re l has a ..4 rac ia l bonus Li sr e n • and SpOL c h c ck s .


8 •

r-ac ial bon LJ' on

Sur-

"ivai and Pr'ofe s sio n (hu m~]") checks within 50 m iles of her home, She h as a"'4 r ac ia l bonus on Hnnt!le Ari rma l check, wh e n ",,,,-ki ng w i th sha rk s , Posse,5si short
0

n s [e at h e r e r m

0]',

m as: e I'WO rk

s wo r d , light

crossbow
t h ieves'
t oo

\\';,h
ls

20

hoh s. masterwork

Scorpion March (EL 6)


Monsr ]'OUSSCorpJon< can h-e found
any envi ron me ta Ins, in l\.earl~ m ou
0-

rores

1'11,

Desert,

ju ngle.

l s , s nd eve-n n ea r-a r c Lice I] m es

are home: The 287) tow~rd a scorpion

(0

these versatile
0 (0

pr-eclaror«. ion s (MM (hey


.1 u

sc m

n~1 rou S scorp the coil


I hey

r e spo n d

of Vu l ko o r ls march acr-oss 10 d e.a 1 c a n se rrs e _ f\ mble

cle ri c s . W hen

summoned. rs rn

a sign al on Iy m a !:ell and

gTOUp of explore ''';1 h I hese deadly

,gil l

be forced
8

pi Igor; rn s , c on s ist of four

Th

is group

S rn a 11

M c d iu m morr3In),I.!> ~e01p;Qns. and a single L~rgc mo n s t r ou s scarp ion sk i II e r i ng I h rough the jungle,
mon stro o s s co r p io n s,
t "'0

Shocker Lizard Colony (EL 8)


[:<:pIOTen reason riverba.n across vrave l;ng

CC1Hipede d I'; k h ave (he mori along Table


I

swarm,s (Ire C'eall)' tls« phs

lhe "'-:nerways
glow

of Xen' I hal

10 fe ar the s:tra nge blue

r rs e s I"'om

ks

At

n igohL, Shoe k e r I i-,;n.rds a r e not uncom


,

rca!ed
t,

r he vast co n t in e n t

lu rk i ng in m a rshe s and (AIM 224)


I

pi

DMG 4-9). PC, ,... o Ial l into a swa rrn pi! a re h he- swa rm's space U nt ,I they leave I he The swarm 's pl"\,-~ence imposes a-2 pe.n"lt)' on eli m b
3-1,
,15

he, ng in'

ri vers an d s t tell rn s , A g roup to hunt ing of e i.ght s.ho c k c r liz:lI-d, ~)ong


La

ch e c ks, ha.' t a ke n rive rban ks. u si rig


TIl

to eSCllpe

I he

p ir .

the The

hei r p owe r Fu l u n Fo rt u n as e

Thelanis
The porra lasl
II I i roe

Court (EL II)


The la n is was c ot e rrn i n o us to tile ""btena I and her xed ret; nue pass e d
w i ld

let ha I shock

br ing down

ighl Y prey such

(i ·,clnd i ng the

cccasio n a l giant).

b o n es of' one

PI a ne ,

[ae rie queen

tl., rough
of the

hill gia'nl h.ave c r e are d a home. for this colony. lis rusling patchwork armor pro" ides cover (+4l\C) to a n)' sho c ke r
liza-"d hiding inside it, but it d o e s not preven it ,
t I he

1 10 Xen' dr i k , Trans!'.

by

the

beauty

mysterious EJlida lovel), eyes


1 he

co nr i ne nt , the que e n chose the nymph wilh of vio}e


1 s.

10 SUI)' fOT a I i me is

c r e a-

and e I1JOY t h is new pi ace, queen

rur es from sending

shoe k at lac ks through

(MAl
like
I

197) he shade

an

achingl.)' on water, ch"yLQ

Swa.rm Pit (EL varies)


Though fa II i ng for into
,'1

WOman colo,

sil ...e r hair .


bCJUl)'

moonl'ight and

a nd I ips above

of ripe

a pii seasoned pits


0'"

rn ighr
i he

be
most

I i It le more X~n'drik

han

r ie s , S be che rishes m o r t a 1 men ga; n her


r3"0]'

a 11 else,

h a n dso rne who wi s h and elegHnt

embalT<lS,dng ans know IhM existerice swarm vipe"s) . Any

explorer,

VCle,"-

e s p e c ia l ly fasc inaie p,"esen!

hl!'"' Those

SWJ,'m

are

rep u l s ive 1_'--~pS in e of forming 01'


t J

her wit h P ,""oy bauble

ar,imal
$Wa

ve r m in canabl reds
L,

Can fi II a fill
t

rrn pit _ Hund


i hi

ho usa nd s of sp ide r-s. 0"


wi L h a fly

I hese Creal u res (most

co m 1l1.011ly c e nt ipedes. rd ora pi

he' not

tom

Crear u r es

\'-inkel~_ Ellida 15 l1;gl'IIY and selfish in tbe ma n n e r of ali fey, bUI ~\J e has a. sweet d i sp ositicn a nd her cou rt is ;nfatu.a'ecl with her. Trob o id i he satyr (MM 219) ;s Ellid~'s, champion, Sic k w ir h love fo,- his q u e e n . he b e ar a confrontation lo ok s at Tibbo;d devotes divi nelv. hi m s e] wilh
it

speed never fd I a p it , foroh" ious reaso n s. D iJferent Iypes of swa r ms appeal' in the Mo,ukc Manual (pages 237-240) and in Fiend Foil(> (page.s 166-173). For ill [orm at ion on pits, see T rap~, DMG 67-76,
The EJ'l~ounter Level CR of a, swarrn p it is the CR of Lh" it (see pi! e o mb i n e d w it h the o I rhe swa r m within

a s e a rre d face from wa r r io r. EHida She allow. never I) him pipes s ix but T'ioboidszi irlg and

rude

monal

r to

as", r orn a nt it p\"ospect., b i s ~ ue en 's defense, he is cleve.r is less than

to s erve her becaus€ eve n i[he

a nd charm handsome,

Two saLy"S,

Base Ac..k-, 6, G'rp ~'22 Atk Options poison (DC 18, hl6 DCRl!d6
Abilities
Fe_ats-

Del<)

Str 26, Dex 10,


+ 2 . Spot

COD

18. 1m -, Wis 14, Ch a 11

Ski 11s Listen Skills


GiRtH

~ 1O. Su rviva l ,,2" checks 10 orient I hemselw:,


on Spm check~.

" .. 4 rati .. 1 bon-~s on SU""iv;i!

wasps h avc a .8 ""ci,tl bDnus

Water Naga and Servants (EL 9)


A viol e n t s t o r m e o i n c id i ng
w(t

h " fad i 11 g man i fe£< 'LOne

one" opened a sm a l l gale \)1 (he Thunder Sea 10 Lammania. Before the gate CO'Jld do-se. a gang of water rn e p h i t s (M M 185) sw a Jll I hrough a n d became I rapped
in Eherron, The
I he.
J"_

me ph ii s soon u res
t

came

to the

at t e nt ion

of a lo cn l '.... er naga (MM 193). who amused at


co nv i nc i ng to serve The be r
I hei t

h er se lf b~
I hem

creal

hat she h ad summoned

be

nag~ always ke"p.< one or I \VO me ph its p311"oUi.n.g The rn.e p h il& $P)' On an)' nd M OIT<" Silent appea go. for i rur ude rs , using ly ski \ Is to [olio" be pa5$ing should lair, Hide" u'espassers hostile then

er r i I or~. Should
I h(,

r e xc e l Ie rit

them" through. creatures m eph it

r 10 merely However. the down

rn e pli it s leI them

an)'
the

Seem
~CQUI~

01: head
to ~IQW (hem

n,~ga's

atlempl"

\dlh

the; ,. rlink111g

c/(lI,d

abililr,

They

r-ei u rn to '(he Ilag~ and ,"eport,

e naga knows i h at e ne m ies a re com i ng she protect~ 1""'-51'1 f ,~i( b iil-lJJJibili!y. shield, and prQlrd,on [room eMtrgJ (jire). !f£he. has time, she makes one or IWO of the rnephiu
t)-,

[f

invisible.

I nv isrb}c

c re atu re s u n d e r-wat e r c r e at e a bod/grJn.ts them co nc e a l me nt i nst ead DMG 92. nee might be able combat: prese

shaped
grig<

bubble
JWHe naga

LhJt

or
to"

t r u e i nv is ib i l ity.

Underwater of! h e nagll's i" not evil, and

(A.fM235). and

i hree

p ix ies
t

0110', irrem1ible danre) make up

he rest of

(MM 236, one can t he COllI'!,

cast

PCs

appr-oach
t

her d iplomar i I! to negol;

ice Ily, A II.hough vain and proud.


l he PCs

Wasps' Nest (EL 11)


G i a nt in sect s are corn mon <I<:rO$' Xe n ' d "j k . an d (he con11 ne m 's gia nt wasps (MM 285) are pa rt iUll a ,.1)1 te nac io u s.
A iypic al nest occupies the
lOpS 01" I wo

h e water her

shou ld be able 10

(laue,'

at iorrs .

Yak Folk Puppeteer


A race peak> of! he Fangs of Argal'ak. m o un t.a i IJ homes. e rs who chooses

(EL 10)
inhabits keep

or l.hre,e large la-,,'g£ enough nu mber wasps g'ual'd of

re es

of s in i st e r yak folk ()\<fAJ 11200)

the mowy
to I heir

nd is fdled adult wasp"


3,

wit h "" ndi ng passagewa)'s


\0

for
nest

\V hi le most

crawl

through
(S

wiih e ase , A normal


a dva need

e nsl av i ng 0 ('Ily l rave le rs 0'" ex plors eve ra I yak fal k s o r-ce r-e r s have

holds

up

(0

rweru y adul nests y. Such


t

a nd a Iarge

of yQ" ng. u n u su a I the n e srs and

pa ss 100 close.

whi le some size and e n ranee. a trio


I he OJ"

feai u re 1a "'g,e prey.

in fi It rat ed gi3 nt I rib es in I he a re a , A yak fol k pnpp-etee.r a t a rget who hold 5 some pOWe'" j n t he !.... bu: be has a lowe r P"on Ie t h a n I he t riba l Ieade rs , then uses bD~ mdd 10 assu me l he large( 's place in I he tribe. Short of usi rig a true seelJTg spell, PCs who ericou nter such
I he

Ie rocu

rn o n ste r s orten

h'l'n

Th is c ncou n t e r reRtu res twelve of advanced gianl wasps young as 2 H D IVI i u m giant ed

a du It gi3 ru wasp'

(described the

below). Treal
nest bl i nd 1)' in

wasp s wit h no $d ng or

a t ribe

have no ""I)' of see:.ing The puppeteer

ih

,"ough the puppeteer'[ to steel'

01 her
se.a rc

fQrm of at t ac k. They

w a nder

sub: e rl'llge_ ""'a), [rom

attempl~

pes
100

toward.
O~

of [o o

d..
GIANT WASP
-l-

ya k {ol k rr ibes (i fl he PCs would m


rhe m ou rit a r n (i-fthe
\0

31.", goo,d slaves)

ADVANCED N Huge vermin [ .. it .. 0; Senses

CR 5
10

PCs seem

po,,'cd'ul

for the va k folk YAK M a Ie Tnit

handle),

da rkvisi on 60 fl.; Li sre n ~2. SpOI

[=0(.1\ PUPPETEER
)",l

CR10
vesse]

AC 15, roucl(-2 s iz e , hp 76 (9 H D)

8. nat-footed
+7

15

k [o] k srnce re r 2/none giam

na I U I'd) i ug spells

N E L.1'·ge giant (earth) T6: S·cnse.s darkvi$lon


+2, Spot Languages +2 Common. Gia-n\ 1I, Jl ai -fo oted

60 Ir.. la-w-ligh,

v i sro n : Listen

i rn rrru rae m ;nd~affeci Fo~i +10. Ref ".3. Will

and abiiil ies

+-4

Speed 2A) ft. (4 squares), flr 60 ft. (good) M dee st.i ng. • J:2 (J.d4+ 12 plus pOisOl1)

AC 25, touch (-1 size.

23 ... II n ai ural)

+2

Dcx ..... 3 armor

hp 119 (14- HD)

ForI "13, Ref .... (,..JO rock cU!c.hing), 6

Will +8

Lftngu~ge~

Common,

Ciant 16

SF' ee.d 10 fl.


MeJee gre'atc1ub
+17/+

I.e
12 (2d8+ 12) or For

Melee 2 slams r I7 each Od'~. a) Ranged ~ock + l l (2d8+ 12) Space 10 f,., Reach 10 n. B'3seArk+10, Crp ...22 Avk OpLions Poi III Blan k ShOI, Power Au ac k, Pr ec ise Shot Sor-ce r-er Spells Known (eL 2nd): 1,I (5Jdn)')-d,arm pm;:m (DC 13), »loge nrm()r G (6/day)-datr (DC 12), ,hIed mogje, dele,1 pOISon, m<Jg1 iw"j, n1'~"g(, lire) Ii digltollO n
Ah;(i.ti~sSlr27, De>: 15, Con 19, IIlt],j, genie \Vis 15, Ch" 14-

15. touch 9, Oat-fOOled s i z.e , ,,7 n at ur-al) hp42(7!-1D)

(-I
i

+3, Re

r + 4, w, II

+lJ

Melee

qua rrer-st e ff ... 0/.5 (I d8~ 4-) or I

Ivl dee falchion.;.:J! Spate 5 r.. Reach


BascAtk~6;

1-4 (2d6·+ 4/18-20) I 0 fl.,

Cr p il4-

ALl Options Power Allatk Sorcerer Spel ls Known (C L 2n.d), lSI CS/dBy)-,nMm p.rson (DC 1:3), rllag'(al'7llQr o (G/d"y)-du.te (DC j 2), delrel magic, dFI,d p(JP$()
mmoge, Pn:'1!idigiIQlicn Ab i l ir ies Sr r SQbod)' Fe'u.s meld I rnprovcd
f

°, nlO$P

hand,

SA rock Lhrowl1'Cg(MlvI124) SQ bo& mrld (AIM 112IJI),I:ommand


calching Point (MAr I 'H). usc
~Ia

(t\iM 1l '201), rock


hon Will,

rr (MM 11 2(J])
Shor , W",apon

E. Dex II, Con 15, 1.1]' H" INis 15, Cha 14


(Mtlf1l20 I), co m ma nd genie (MM !I 201), use Focu,

Feats COmbfl,IReilexes, Focu s (q u arte rsl;\ ff)

[mpr ove d Initialiv~b,

Blan k Shot , Powe r Au ac-k. Precise

slaff(MMIJ201)
In ilial ive"·, Powe r At r aek . Weapon (q UH r te r st a ff) Skill, Concenl r atio n .. 8. Disguise ... 10, Hea I .10. K nowledge (arcana) , 10, List e n ·,2, Sp e llc raft + 8 (, 10 H rolls), SpOI + 2, Use Magic Device + 10 Poss ess icn s falch,on, quan€rst~rf

Skills. Ccriceru eai ion +'8, Disguis" + 10, He",1 .10, Hide:-2 (.6 in rocky t e rra in). K nowledge (~1'Ca 'HI) ,10. Li st en +2, Spellcrtdt ... 8 (+ LO sc rol ls). Sp ot .2, Usc Magic Device +10 lub , pouch Wil h 6 rocks bonus reFlect' its ability to Poss esss io ns greau

Skllls The pupp et eers D1Sg"'Se i mpe rxc na t e it.', host ,

Yuan-Ti Cult (EL 11)


The cull.' Two of r he ),uan-t i (MM 262-265,
I he

EPH 217-2J 8) lorrn


abo m i na.as~; Sled

a r ou nd a c h ar ismat ic leader. Th is pupperee second-In gi.anlS into powerful r (rna le ya k fol\: sor-ce re r 2) i 11 habit,
I

uSllaH), a yuan-ti ab om i nat ion,

he
a<;

ion.

pu r e bl o o d s serve

hony of:utone.gia.nl.
-corn mand form areas uses (he giant's

The

Mont'

gi~n I originally
Now the tribe.
I hem

sen'eel
I he

lo h is I rib'.' 's elder', 10 manipulate


(hE)'

)'<1 k Iol k

He lcads.t he to scare away


;1$

by fOll r yuan- ~i w r e t ch lings (see page 86), I n a r ece nt d iSI U "hi (1 g lie nd , ;l. spi ri L nag" CI1M 192) Ieads I he ell, It a longside the abom ination, l'(~i n fon;i ng I he rumored I; 11 k
between th~ yuan-I i and the Cults of the Dragon Below.

where
(CHi

u nwiuinglr

d r ive explorers

closer to yak folk

tory,

or co nvi nces

cr e at ur-es that might l h rearen the yak folk The yak folk puppeteer does all it cn n LO pr-ot e c t

Yuan-Ti
Some rea rs

Scouting
~go.
a I ribe rare

Party (EL4)
of )'uao-t i cap
tu

110$I-if the st o n e

gin nt

dies.

Ihe yak
t

folk

dies

as we l L I r 80 I hal

ted

a let, m of
I mens,

ex p lo r c r s se e k i ng

Xen "d r i k an i m a I spec of House ps io n ic powers Now, are


i

ser iouslv I hr eate ned , t he puppelee!'

rie s 10 eScape

A mong
)' u a n+r:

the explore

r" was a n agent

Vadal is. The


allowed
t

it can

[eave the giani'"

body-

'< rort

o r e tact ic s and animals. snakes

her» of
i he

REVEALED YAK fOLK Mil"yalt folk so r ce r'e r '2


NE large
rno n st r ou s hu m a no ir]

CR 6
o n 60 fl.., List e n
+ 2,

to m a n ipu I ale the -eXpIO"EI' i ru o revealing crealing p"oducing magebred mag'.'bl'ed the
wr e t c h l i n g.

the secrets among the lribe

he te c h n iq u e s for as"

common serves

y u e n -Li . while

Vada l is age·nl

In it ~4; Senses,

darkvrsi

SpOI

·2

hideous

VUAH-TI IN Xlm'DRIK
When the yuarr-t i Ilecl
th

e i r n ative

S~I'lol1l1

LO avo id
I he)'

The
jungles
put

yua n -r i of Xe n' d r i k j n h ab it a nc ie nt r u i n s in

at t he hands of i he ln spl.red, many found ~ancluarrjnAl'gonnessen. In lime, though. the dragons forced these exiles into Dight once mo-rt .. bound for rhe shores of Khorva ire and Xen' dr ik , Today, the evil y uu rr-j i cults of rhe mysrer ious "OnI2.lermiualion ambush traveler" to use as expe ri meru a] subjects, Yu.an-t i leaderl<seck LO transfol'J]l all sent ie n't races i nto
i inem

and swamps,
as ide internal

Disparate

eli

tribes often fight, bUI rrerences to defe n d I hem-

selves againsl rnu t u.a ] threats, Yu a n+t i worship the Devour-er: whom i hey v iew as a glant se r pe nr that w il l one

day co n s u rn e the world, They regill-d the se rpents 0 f Xe n' d t'i k (see page 76) as aspects
Devourer, slau.gh -t i have te r i ng
3

dream

n)' who

hu nt

hose

of I he c r-e at ures .

snakelike
lin

Ir in tw j st edhor
8

servants,

bUL their

efforts

thus

fH have res ulred


the Below,

The
t

yuan

r-ors . So me suspect or the Cults


11.

a 11f1 k b..,! weeri ofl.heDragon

h i.s regard.

yuan-Ii

n d the daelky•·
t

dream
WOU

3 grudgi ng t.r uc e w it h the d row in b ee au se rhe da rk elve s make full use of the serpen,ts th"y hUDt-something i he Devou re r

but tl:! is h "'I y<!

to be prove

Id !'espec[,

Yu a rs-Li tr-ib es send a pUf"blQod


a.lternnre Two lime more
100 t v ipe

(MM 263) out in its


ar-uu nd the templE.
t

Se'nt r ie s w a rJ d e r in h e m s ejve s apnr't


t

11<)

pan ic u Ia r pauern. avoid

They

space

r form

t o SeOUl! he "rea

so as

LO

magebred

viper,

atcomp::;ll)"

the pureblood.

ravele rs rea l iz e i hat rhe stoutingparl),

rh an a cluster
late.

or ordinary

sn akes.

By the is anything it is usually far

and
OJ"

to cove r wide r ground.

bd,,&" hit b)' area effects Occas iona l ly. lhey send one
tr

or m or e of Oying

hc lr number , Such

up a

ee

to

watch

for climbin'g anywhere of to

i ntruders

grou,ps

ca n bea 1most

in the vicinity

of a. d row camp,
si a n d a nl eq ui prn e.n t , e ac h rrre m ber
t

MAGEBRf::D VIPER
N M<Jdium

CR1
LI.~Le n .7. Spot
.·7

As ide from the daylight

a $enl ry gl'ou p co rr les a wh ist.Ie lvou r s . sentries Sigll a] ot he".' s i len dy. a nd a n adept. magical

h att

,.jIb lik"

a bi

rd. In

r.n it +-5:

animal

might

a l soc ar-r y rn ir-rors

Sc n ses scent:

AC 2.0, rcuch 15, flal-footecll5 (.. 5 D,,-~ ... 5 " 81\H~ IJ hp 11 (2 HD) Fort +4, Ref +8. Will .1
Speed Melc'c 30 n. (6 squares). cl irnb 20 bile +6 (ld4 plus poison)

o '"OW se n t I'Y g ro u P> c o n s i st of I It r-ee war


wh o bot h leads
SUpp0l'l. .

rror-

100.1<0'0

rs

the g,rou p an d pro\'

ides

n.. .",.-1 m

20 fl.

DROW

LOOI\OUT

CR 1
(dO
Drow.

Dr o«: wu r r io r 1 NE I-J e d iurn hu rna.noid ln it +2: Senses Languages AC 14. touch Spot Common, da rkv isi on 120 \2. fbl·rooted 12

Bas e At k -.-1, Crp ~1 po ison (DC 12, Id6 Conll db Con) Ab i l iri.e s SIr 10. De" 21. Con 13. Iru 2. W'is 12. Ch'l2
AI k Opt ions SQ exce l leru lea r ne r (tI"acb F e a i s A ll'rl ncos", We"pon
>Lg' breed , EeS 295)

r..

Lisre n ,2. SpOI +2 L~nguag". C,am

D,·o,,· Sign

Finesse

(~2 Dcx , .2.,1""101')

Skills Balance ...13. Climb ~12, Hide +14. Li".ent·7, ...7, Sw;"" ~B. Survival +1 {+5 to follow (1"~cks)

hp 3

(l

H D)

I rn rn u n e .deep SR 12 Fort ,2, Ref ~2. Will ab il u ie s) We-"knes~ ! ighl bl i rrd

DROW ENCOUNTERS
The jungles, a re ,,11 horne m ast e r s of
t j ng deep
t

+0 (+2 again~1

spe lls and spell-like

deserts. to the

m o u ru a.i n s , ~ nel pl~i nsof d ro


i

Xen

dr i k
cut-

w,

wh o v iew .ih c m se lve s as' the From


I'UCI

ne",
72 (\d6+1/19-20) ·3 (1 d6·tl)

he sh au ere.d land.

lone

explorers

into the c oru


10 I he

nen ts re m ot,e ~OUI lre rn recesses ion of t he K h o rva i ri an

Speed 30 f1. (6 squa r-es) M-cl<'e d row sco rp ion chain


Ran.ged Xe n dri k bOon1erang
+

to wa r tl ans ben t on the dest


j HI

r u de r.s The

no rt h d row c a n pr ov id e a r hfllienge for group of any level, an d i n d i vi d u a ls de sc rib e cl below can vi r t u a l lv any d r-o w ,,13n Or tribe in det a rls the group·,
t act

B'ase At k

1, Grp

+2

an a dve nt u ring
groups

AI k 0 pt io rrs Dr ow Sk i r'rn is he r Combat Gea.r smokest ick , rhu uder sro o e Sp el l+Li k" Abil iiie, (C L l st).

be round among Xe ndri k . Each description


t

cornposiC

I ld ay-aonclng ilghfS. darkMll.Jamcfirr


Ab i l ja ie s St r 13. De" 14. COn 10. lnI13.Wi., SQ. ~bk '0 not ice secret or co.ncaa led doan feats D rcw Skirm !Sher· ·N ew Fe.",!descr-ibed in Ch apte r 5 Ski lis Ch rub '1-4. Jump. 4" Lisre n ,2., Sea ..c h Swim +3 Possessions
combat ge,q'rlu~ chi!
i

ion.

purposE'. closely

a nd cornbar march
i he

ics , A D'M

Carl

h<\ng~

i\

10 Ch"

11

growp·s to more

(om posi! ion.

Or the s! at is! ic s for in dividua st re n gth~ 01" Ihe

I d row.

pes.

Drow Sentries
The
t

(EL 5)
se ru r ie s to prowl
I he

+ 2.

SpOt .2,

d r ow <ilways post camp' small

pe 1'; meter

of . a

heir

a n d ci a n h o lrls em th e lo oko ut [0" i n r rudcts

n anno""'.

d r ow scor-pion

These

g1"OUp~. consisting
rouse
I he

of novic e wa r r-iors and

s.ingle le"der.

ca mp ~hou ld an enemy

appr o a.ch .

,·hoi,,·, -1 X"n'drik boumerang' ~ N~'''" :;.r rno r' arrd ,,·eapo'" de:,r I'ibc·d in Ch apje r 5

SHUlA.SSA.KAR: THE fl§:ATHERED SERVANTS


Tbe daim

shu

lassa

k ar. of the

wh-o

resemble descenda

Ie at
nrsof

lre r ed

yuan-ti.

to be rhe spi ritual

rhe couai ls. In

always lawful good. They embrace the caUSE of rlghleou5ness wit h fervor, willing to sacrifice everyih ing to destroy
I he

tbe aftermath Demons, tbe world legend,

re r r ible

[ew remaining

WH r I hat ended the Age of co u at ls could not guo!rd the

fo r ces ,of evil.

Sh ulassa ka r live most 1)' in the

fo r-t ress- ciradel of


t ra nscenabo m ina-

I he i r r-ace

bad

per is bed loyal

to p rote c t , Accord
10

ln g I o

Sarlonan

humans

the couat ls took up the

Kr-ezen I on I he Talenra PI a ins, bUI at leas lone dent (the shu lassakar equivalent of a yuan-tJ

task, and over the course of thousands the outwar-d forms ofrheir masters. Shu ls ssa ka r 'use the are identical. under \0 rhern ,except same rhat their

of years.

look on
and

srat ist ics as yua n-ti scales Shulassakarare

don) Iives rn Xerr' d rik. Sesst ar ia (fem ale t ranscenderu ,hll.lassa kar pa hdi n 3) con siders il her holy mission 10 hu nt I he yua u-t i of Xe n ' dr ik . She avo ids the loss of
in n o c e n L life whe never sorne necessary, but she bel ieves agajn:sl th-ll.! casualt ies are inevitable in the fight evil.

are hidden a lmcst

brightly

colored

plumage.

DRaW

DISCIPLE
2 humanoid

CR 2
(eln
120 I'l .. Lisa e n
DTOW

Drow Scouting
A PC
gI'OUp '< h.-sl

.Party (EL 7)
wit h !he nomadic game
Or On t

Drcw adept

encounter

d rQI" i.s
camp. e red and or

CE Medium
[nil

+ I; Sen s. es d s rkvi s ion

.Z,

often Spot ~2
i, [01'1

a scout i ng pa r i y. hu ntingh r eais in the area Scouting parties They atlack only

he lookout

a rou n d a dall'~

cur reru

L. ngua gcs C orn mon. D r ow.


empathic AC II, touch (·1 De;x) link II, n,n-footed

Si g-n La n guage.. G; an

if

Lhe)' ·[e.,] co n Ede nt

of v icto ry .. report 10 au! matched.


I he

i ng hack prefer

co (he d" u i f out nurnb to attack from ambush

use

hp9(2HDJ
I m m un e sleep

SR 13
Fort +0, Rd
+1, Will

*4 (~6 8gJioSt

spells

a nd sp e l l-Like

abi l it ies)

\ e r rni n 10 .heir a dva nt~ge. h idi ng in trees. crouch ing in ral l grass. 0,' perch i ng Q'!lJocky ouicroppi ngs.3bo .... an e l'Ipp ro achi ng group, Onc~ combat begi ns', rhe scouti ng pa r r y a I tacks wit h b o crne rangs before dO'iing. Should !he battle go poorly. the d 1'0w a lwavs have an escape plan. including routes (p~ge
to

Weakness

lighl hliT).dness

an

est abl ished

tallying

po i nt

and

favorable

Speed 30 (6 squ a res) Melee ,,.,,,,:k ~hoTlspea,' + 1 Od6-1) Ranged rnwk s hor t spe a r .3 (ld6-1)
+

r..

gel there.

.B~se Ark
Combat (DC Adept

Gea~ ;1 scrcl ls 0 r cur, l(r;I'lll~nd5, I L CL 1SI. 25 ch[)tges)


<{Iusr

I: Grp ~O

SeQ\.! r i 11g par t ie s cons·; st of fOll r wan io r lookouts 68) and IWO range"~ hu ru e rs , One hu mer a<:l5 !I$ squad leader, d i rect ing !he .[1'oup in combat. wh ile the ,"and oIbl'rning I"wl.
o t he r is a se "ge,," ( who lakes ove r in
I he

event

of the

leader's
DROW Drow

deRlh

Dr

c"plure,

Sp e l l sPr-e p ar-ed (eL

(DC 12) O-Cllrc m,nor WD undJ. gAost Joll nd (D C 11). /,,"ch [)f.ri1ligrJ~ (. melee touch. DC II)
Spell-UkeAbilities 1!day-add

1s\-bffS>,

Fur

2nd):

HUNTER 2
f'l.;

CR
Li.<len ~8. Spa!~.8 Giani

'3

r.nger

rei, 2nd):
r~nged

N E '"'·Iediu rn hu m a noid (<'"I f) loil ...3: Se ns e s dm-kvis io n 120 Lang>lages Common. Dro"I, AC 15, roue h 13. [lar-Foot e d 12.

splo,h ( ...2

t-ouc h , CL I "j. t/fJnnng


[aerie fire.

ducknm, detect pOison teL 1,() . (GL 1st)


t\bilit;csStl'9. SQ.Rble to not ic e spells Feus Alert Vulkoor-"
SC€ H .. t

f>ru$

lighls.

D"ow Sign Langu~ge,

I~,jn"ul Iran'

De:.; 1.2, COr'! 10 .. In113.

W;~

13. Ch"
III

10

op

(+·3 D·e.. , ··2 nrmor)


j,j,

or eoricea lcd doors

. fa

ilia r-. ,I,~"'cBI e ss erl of

Immune SR 13

(2 HD) sle e p
+

ne ss " (; f fa 111.; I ia r with i n 5 in Cb api e 1'5

r..).

Fort ~4, Ref abilities)


\\lea k rve ss

G, Will

...I (+3 against

~pell~ a nd spell-like

*N",w fe'3l described

ligh~ bl ind ness

Sk i lis Co ncent rat io n +5. Heal ~6. Knowledge +ii. List en ,2. Search +2, Spot ,·2 Po sse ss.i ons c ornbar gC3" plus 2 masterwork MONSTROUS SCORPION fA.MIl,IAR

(reJigim,)

Speed

30 fl. (6 squares)

~hortspe",,..

NTi magic" 1 b ea s\ (augrne nted vel' m i 0) .I nit. 0: Senses darkvisro» 60 rt., ! r-errror'se n se GO f,.: USi"" ...0. SpOI +,~ La oguages (+ 2 size. hp4(2HD) empal hie 1ink AC 15. rouc h 12. nat~foa!ed

Or

CR -

Mel ee mwk dr-ew long km Ic +" 4 (1 d6 .. 1!1 9-20) or Melee rnwk d row long}n i fe .. 2 (ldG ...I! 19-20) and rnwk tlr-o w long kn ife +2 (Id6!l9-20) or Ranged. Xe n' d r.ik boomer ...ng +5 (ld5+ I)
Base Atk +2: Grp +3 favored enemy giant, .. 2 Atk Opl.ions Dr-ow Skirmisher,

Com b a t Gea r }lotion oj (uff IighiliIOUIld5 SpeU~U.ke Abilities (CL 2nd), 1/ day-dannng Abilities SQ able Str
10

15

lighls. dwht$s. 13, De" 17, Con


01'

Jaene fiet
12. I nt 12, Wi~ 12. Chn 10
doors, wild empathy

+3 nat ural)

notice

sec ret

concealed

I rnrrru a.eru i n d+a Heet ing spe I],; ~ nd a biJi\ ies


Rcs i st imp roved

Fort .. 4 Rd Speed 20

e "as; on .. O. Will·2 res) a,nd

+2 (-2 magicllI beasts) Fe ars Dmw Skirllli~be,'·. "'N eW rea.l described Skills Climb ",5, Hide

Track". +8,

Two-Weapon

Fighling~ .6.

t n C hapt cr 5

n, (,~ squa

Kno· v ·..]edge

(ge<.>graphy)

!\JeJee Z claws ·.3 each (ld2-.J.) inlng -2 (l d2-4 plu$ poi.on) Sp ac.c 2-11'2
ft.: Reacb

Lrsi e.n ,8. Move Silently


~6 (+8 to avoid g~tting masterwork draw

dl. Sea rch +3. Sp<;:H'" 8. Sur-vival lost. avoid hazar-ds) ch lt in a r mor-". 2

0 ft. (Di
Ill]

Possessi oos combat ge,u pl us masterwork "'New" r rrro r and weapon's

B'~se At k +1 : C'rp -7 Ark 0 p ti o ns con st r ict Id2-'1 nut ive a" F, rie on I)'). improved grab (da"w s, D i m irnn ive or Fine on ly), poison (DC 12.. I Con/l Con) Abilities Sir- 3 De" 10. ConId-, Feats 'We~poo Fi ne~>e" Skills Climb +0. Hide ·,12, Listen I.nl G. Wis 10, ChJ 2 +0. Spot +4

long k n ives". 3 Xe nd r ik bo omer a ngs descr ibed in Chapt e r 5.

Drow Exp.!orers (EL 11)


These clans. elIte make groups co nract
.1

of d

"OW

SiOC k

our n ew lands

forrhe.ir

(p.eaceful

or olhc"wke)

wit.h other

hurna noid s , member

rid roa m acr-os s X e n 'd ri k i n s ea r ch of the

un k now n , D row consider of a n explorer

it an. honor
grOuf), [0' such

to be ch os e n as a
part ie s j uclud.e

so me of I he best In'!ll€n on rhe coot i ne nt .

The their
slr,!ngers.

all itude of d row ex.plor er-s dependsentlrely objective.


I

upon
wilb
rs

Fo ..t

~7, Ref

+7. Will

+1 (+3 agaiMI

spel is and

spel l-Hke

curr·el'll hilt

he,.

et

they friendly i es rneet wit h her.


are m ot explore

Ratcly

abi lh ies) "Weakness Speed ligl .. blind ness 30 fl. (6 sgua r e~)

to gathe'J: informal

ion and assess

i ru e n t befor e deciding

what to do. If da~ming leI'TiIOr)'. I he. drow aCI ively defend it from others. I r out numbered. n group of d row explorers
employs nents' h it-and-r-e resolve while n t act ics, hoping
LO we

a r down

oppo-

Exp lore r p8 rt icsusua 11)'consi st 0 r I wo ranger! figh I er rs f01" SCOUI i n g and melee p,!owess. a skilled r, rebr inge r sorcerer, and" spec I'll ist. Th is is ofre» 3 d row poisonerndept at killing qu iet Iva nd movingstell..hbjl),. or a powerful shaman capable of br i nging the bte~sings of Vulkoor to! he band.
r-a ide

avoid ing d i re.ct tonfrontadon.

Mdee mwk d 1'0'" long k n.ife + i0 (l d6+ 1/19-20) 01" Melee mwk drow long kn,fe +8 (ld6 ...1!l9-20) and mw]; d row long kn iIe +8 (l d6/J9-20) R'I nged mwk Xc n' drik boomc)·ang ...9 (l d6 ~ I)
Base AI k .4, Atk Options SpellGr-p +5 Dr-ow Ski.rmi.shcr*, favored enemy

glan!s.2

Co mb a I G "a r jJOlion ofbvll',

'jl rengjl.. 2

PQPon.< of CL lsI),

curt IighlllWund; Ja~trng Irg},£', ,101'1;-

I/d"y-tJriJ,pla.,h

Like Abilit ie s (C L 'hh): (+ 8 ranged rouch,

I1r". ddrdj,u;su'1 (C L 1.1), f~.ne fire, po" ""tiw"llro.cr (C L I~I) Ab i l irj es St r \ 3. Dex- 18. Con

DROW

RA.IDER 2 (elf)

CR 5

Oro,", rAnger 2!fighter NE Medi.umlmmanoid I n it


+

SQwild

4, Se n se s dar kvisio n 120 ft.: Li st en .8, SpOI • S Common.

Languages

D,·OW. D,·ow Sign Lan·guage .. G;"n~


13

12. l ru 12 .. Wis 12. Ch3 10 (-2 TJl~gicaI6easts) Feats Ble8<ed of Vwlk(>or+. Drow Skilmisber~·, TrackS, Two-Weapon Fighlin!f'. Weapon Fi ncsse. Weapon Focus (drow long lr'lir¢)~ emp~.lhy.2
d In Ch apre r 5

AC J7, ro uc h 14. nat-looted (.4 Dex .• 3 armor) hp 27 (4 H.D) lrn rn u n e alc e p SR 15

~Ncw feal dcscribe

Sk ills Climb +8, I-lidc ~ 10. Knowledge (ge<JgTaphy) +&, List e n 8. Move 5i lently + J I. Se a rch +3, Spot + 8, SurL

"in, I + 7 (+ 9 to avoid ge!!lng lo st , "void ha2.ard~) Po s sess i o n s combat gear plus ./ chill" amlor·. 2 masterwork d r ow long kn ives ". g m aste rwcrk Xen' d rik boomerang. ~ N e", a r rno.r and we~'pon' described in Chapter 5

Agroup

10 •• t r ike

ofdrow prepRre from llidi.ng

DROW flREBRIHGER
Drow o rc e r e r 7 NE Me d.iu m hurna noi d (elf) In it ,3; Se n s e« dark v isio n 120 LaoO"uage.s AC 19. touch (.3"Dex. Com ilion.
r,

CRS
f,.;
Listen +4. SpOI -+5

All..

Opt ions only), utive


0['

constrict o n ly). FinesseE +0, HIde

1<32-4 (claw s , Dj m inus ivc Of Fine

de l iver t ouc h spel l . im.provedg-rab.(c1aws. 'lne


P01$011

DiminCon)

(DC

12,1

Coni!

Dr-aco n ic. Dr-ew, Dr ow Sign 16 "I natural)

L3n-

Abilitie Feats Skills

Srr 3. De:.: 10. Con \\feapon Climb '12.

14. Irn S. Wi~ 10, 'eha 2 Listen .. 0, Spot ...4

gl,lage. C ia n

emptH n.ic link ,I d"nCCllO'"

14. !lat.-footed +4 armor,

bp \9 (7 HD)
I rn.rnu n e s lee p

DROW POISONER DT'OW r guc 5/~ssa. i 11


CE. Me

CR 7
(e l

SR 18
For t +2. Ref +5, a bif ir ies) Weakness Speed 30 light

w.n

loit" +8 (·-10 against spe lls and spe l l-Li ke

d i urn hu 4, Senses

ll\anoid

r) 120
fl.:
r

d ar-kv i ion

List en -+10. SpOI -10

La n uages Common, g-ll"ge, Giani


dod~ .. (·4 "Dex, hp 23 (6 HD)

Dq.coni

Drow.

Dr ow Sign
Mobility.

La n-

bl irrd ness

rl,
+

AC 17. touch 14, Ilai-Ioored

13: Dodge.

uncanny

(6 squares)

M.d.e mwk dagger t 3 (I d4-1/19-20) Ranged mwk dllgger+7 Od4,-1/19-20)

,·3 ar

mor )

Base AI,k

3, Grp ·,2

Immune

sleep
-I ( ...3 agai"'l spel.ls and spell-like

Comhat Gear 2 potlOnl DJ elm light llJOum:i;, $( ,'oil or woil of jilT (CL lIh. DC IS). wond ofscDrchmg rq)' (...6 ranged touch, C L

Resist cvas ion : SR \7 Fori +1. Ref.1 O.Will abilities) Weaknes~ light

3I'd , 20 cha"ges)
Sorcer~'r 2nd
hi

Sp el l s Known (7/day)-beor's rouch )

(CL 7th): (DC

bl i nd ncss . ,

31"d (5/day)-fireball
ranged armort

17). haste e"J"raflr<. Inl'isib,lry, scorching r~)'


IS).

(+1)

Speed

30 fl. (6 "qual-es) Melee d dl'OllJ,corpl(J(!cIoQIrI


mv ..k compo

.6 (ld6

3/19-20 plus poison)


+8 (ld6 ..2/x3)

(7/day)-btlnling

nm,d.l CDC

HpedltiolH

relrfal.

mag;

Ranged

ue shoribow

o (6/day)-acidsp/ash

mag'c llIell,bon, rcry of.nfr~hl ..mrn( (+ 6 ra ngee! touch) (~6 ranged touch), rio,<:e (DC 14), deteci

B'HeAtk·,3:

G,rp +5

mQgic gn,,;1 .ound (DC


[ Al re-ady cast Spell-Like Abilities

14). rnag( hana. mmag" rcad magic

At k Options DI'Ow Sk rr m is her poison (Large merist rous sc o rp io n ve n o rn , 0 C 14. I d 4 COil fJ d·} Con). sneak at t ack ddG Sp e c i a I A.ct ions death attack (DC 13) Com ba t Gear QII of mQ_g1c tu<~pQ". potion of lnvlSfbi/"}'. 4· doses of Large

(CL. 7th):
]<1),

I/day-tldd

spla,11 (·~6 ranged touch. CL dar!'nw, dried polson (C L I sr). [aerie frt. ( L bl)
to notice

dor,ring lig!rts, PQ>, w,t/w" mIce 18

oJ cal S gr~C'e. 2
scorpion

mOD'U'OUS

$C roll venom

&

Ab i lj t ies SQ able

11'8, Del< 16. Co n 11. l n t 12 \VIs 12. Cha

seen",

Or

concealed
w

doors,

r~miliar, of

Assassin Spells Known (CL Irt): 1 st (J Iday)-di,;gui',e self t;,~srunl'lg m;,-I SpeJl-Li.ke Abilities (CL 6th): l/dliy~dartcmglighls. darknm,faenr fire
Abilities SLr 14. Dc,", 18. Con 10. l ni 15. \-I'is 10. Ch~ 10 SQ poison use. II'''P sense + I. trapflnding Feats Dodge. Oro,," Sk ir-rmshe r", Mobi l iry ~ N",,' re,~1d escribed in Chapter 5 Skills Bn l a n ce 14, BI,-,[f+8. Climb

share sp 11 Feats Ale!'lfle$"

(if familiar

iih i n 5 n.), Bl e sscd Spell

·~W

Vu lkoor". Combat Casting. Silent feaJ de~c.]'lbed l n Ch apt e r 5


+

Ski Ils Co nceru "sli(m


Possess iorrs combat

I O. K nowl,:,dge

(urca na)
~5

S" List c n

+4. Spe l lc ra ft ;-11. Sea r c h +3. Spot

.10.

Co-ncentration

~r

gea r pillS

~fltural

armor'

J, rillg ofprol~dion

'2 must e rwo "k d~gge1'S. amulet ~I

+·L Disguise
Lrsve.n +10.
-s-

.8 (+10 aCling),
Move Silentl},

Hide +13 . .lllmp ~12, +13. Se a r ch .'2. Sp01 ~IO.

Tu m bl e

14·

MONSTROUS

SCORPION

f,<\.Ml(.lAR

CR t

Po s s e s s ions comb. wit

N Ti11)' magic~1 Luil +0; Senses

beast (augmenled d arkvi s io n 60 fr., 1ink,

vermin) re rnor-se n se 60 [l,; U

I ge",· plus ·l.-hilino.mor". ~J drowsrorp,qn (ham". m as t e r wo.r kc orn p o s ir e short bow (+2 II' bonus)

ie n

h 20

ar-r-ows

·0, Spot +4La ngu.ages e m pat hie sp e ak wi r h no a r e r. speak 13


w iI h

~N ew a rmo r and wea.pon$

descrfbed

in Chapter

scor-p ions AC 18, touch 12. fhl-fooled (·2,iOle, I) nalu.·-al) hp 9 (7 Resist

DRaW

SHM'1A.N hu rnarioid
Commo)"]. (elf) +5. Spot Language.

CR S
·.5
Giani

D row c ler ic 7

CE Medium
lnit and abi lure: Languages

I-J

+2; Senses

dn rkvis io r, 120 ft.: Li stc: Dm", Drow Sign

D) m i nci-arfecti ng spells ~5 and

1m murre

i rn prove d n-asion

Fo et +4. Ref

+2. Will

Speed 20 ft. (,~squan? ) Melee 2 c laws s fi each (Id2-1-)


,ting +0 (ld'2-'~ plus poiso») Space 2-1/2 fl,: Reach 0 rl

AC 17. ro uch 12. flat-fOOled (-"2 Dex, -+5 armcr) .hp 42 (7 HD)
Iro m u n e sJeep SR 18 Fon ~ 7, Ref ,·5, Will

15

+9 (+11 agail1Sl

pe] ls a nd ~pell-like

Base Ark +3, Grp-5

"hi III ies) Wca k n ess 1ighl bl; nd ness

Speed

20 fl, in scor p io n breasrplaie

(4 $']U3 re.):

hase speed

Drow War Party (EL 12)


When wa r ne d of a dangerous
<1 t

30 f", Melee .. l drOl:tllwr~io,,(h'm" +8 Cld6.2!l9-20) Ranged d,,'rt + 8 (Id·~ I) +


Base Atk +5: Grp .. 5
smile

h re at i n ~he ar ea or seek-

ing 10 eliminate war pa rues.

specifrc to

target.
SIJ

the draw (lrgani:te

into foe!

J~sse mbled

n d ago inst the wughest of

Al,k Opvro ns D,'o'" Ski",.""3hel·. dnmage)

l/d"y (~4 anacJ.,

.7

(i ne.l ud i fl'g gill nt s and

grollp&

wel l-a

r rne d explovers);

Spec i" I Act ions r-ebu k e u nde ad 4/day (.,3. 2d6 8. 71 h) Co mb a t Gear scroll ofd",p~r{I{jrknw «:L 5<,h), sc rol ] of po is"n (C L 71,h. Dei 50 c ha.rge~) Cleric Spells Prepared
,"JQW

oj,

",Oil

d oj cure lighl

WPVI]

d$ (CL I'.' t

(CL 7th): 6 melee


t

4dl-di<lIn,,!?ow,er".

POjJ;IM ("

ou ch , DC 17)
pr(I)'~r

3 r d-CHr,

luG,md,. dispd ITwg"', "'oglc ,'eslme~lr',


M>tmd:s. ,haltert' (DC

2 nd-b,ur·$ilr.el1t1J. .:cure nwd.mle lwr$1 (DC 15)., ,pirii uQIIt"'~pon

15). sound

I ,,'[-hl,!,, cur, light 'Mund, (2). magi, n"(fp(Jrrfl. "b;wring m i'1, Jnie/J o((aitiJ O-CJ'f"t~ uiater. (ll"' mi~rrr UlVllnd, (2). deiec! mGgrc. pwY.."rfoori (Inri dri~!', f~iJri magir
D, Do m a i n sp e ll , Deily, lion. vVar. Spel!-Li.ke Abi!il;es Vu.l koo r. Dorn af ns , Des!rl,lc-

a d r ow WJ r part y c'cn s ist s of on If" I he 01 ronge.clt a nd most skilled wa r r io r s, U n de r the leade rsh ip of a k a x n I ('~;H c h ie O. these brU1(:).ss h ow no h e s it a r io n in laking on t h e mo." [OT~ m i dabl e foes. Li ke the scorp ion. a \Va" parl.y wa irs for t he opt i rna I moment to 51 ri ke , Ajso like I he sco r pion, a \I',H band c o n r a i n s n powerful >Iing in the form of a scrc e.re r or cleric of Vu l ko o.r. The k axat l,ypicalJ) I e ad s tIl e a t t a c k yJ i t h ha I f 1he dTOW force. d r iv i ng i nlQ an enemy w i t h s h e e r fuocily, The others h~l1g back, a m btl sh i ng foes who dIsengage from me lee to cast spells
01'

usc rilng-ed we ap o n s.. A d row wa r P"


I'j)'

consist

s of.3 high -Ievel

kax at war a f.ir~-

ch;ei'leading bringe)' DROW (pa.ge

six s k i l l e d r a i dcrs

71)

0,.

'}"""n'lI1

(page (page 71).

70) and

(CL 7lhJc

KA.XA.T

CR10
3 (elf)
lslon

II dAy-duncing
Abilities

iigirt~. i/o rf."n"5 , j~eri~ ji'r~ Focus

St r 13, Dex \4. Con 12. l m 10. \Vi5 16, Ch,,12

Dr ow figh.ru :\IE Medic,m


Action

6!r.nger
humanoid

FealS Combat Cao,ling. 01'0\\' Ski rrrusher ", Weapon (dar-c). Weapon Focus (draw scorpio o ch;;in)~ "N ew feat described I n Chapt er 5 Sid lis Coucen. ration Til. Hea I • &, K no\~ieclge

poi nts 3 Common, D '·0......Drow Sign

I n;t .3: Senses darb


La nguages

120 Ii .: Listen

B, SpO'I .8
Gi~m Deren~e

La n'g"uage,

(rei igion)

+3. Listen

.. 5, Se a rch .. 5. Spot ~5

AC 17. touch 13. Ilat-foot ed 14: Two-Weapori (.'3 D-ex. +3 am.oT', .\. shield)

Po ss e ss io n S co m bat gea I' pi u s ~ 1 seorpion br?DSipl<llf" .• I drm,' !w"pwn rhm PT~.S d a r t S. c1OQj,· of rrslSlana + !. i',a r/ o{pow<r (151I,evei spell), silver holy symbol of Vu lkoor-

hp 68 (9 HD)
Immune SR 2,0 Fort ~ II slee p Ref +9. Wi 11 +4 ( -r- 5 agll.ilU1 'pel Is and spel1~lih

'"N"", ar mo r and weapon.~ clesc ribecl i r\ Chapt ar 5

abi l ir iex)

VUlKOOR
A majority of the drow ill. Xen'drik. pay homage 10 Vu lko cr. believed by some scholars to he an ~spect of the Mockery. Pictured as a massive seer-pion OT as a ha ndsome, wel l-to oed male sco r row (se·e pageS I), Vul ko or i~ often shown hunting, fighli ng agai nSI giant:;, or beari ng an e nt i re d row village on his back as a scorpion carries its young. The faith. of Vulkoor takes on many forms, varying from tribe to tribe. Three co m mon types of wor-sh ipexl st in Xe n'd eik, although orbe rs are
ce rt ai n lypr-act iced. as weIl as through

lengthy

recitations him. Although

of rhe deeds of the

god and tbe her oea who follow

Regardl ess 0 f how Vu Iko 0 r is viewed or wor sh iped. cler-ics of i he scorpion god have. access to the sa me domains as those granted by the Mockery. Unlike clerics of the Mockery. drew who worsh ip Vulkoor treat the drew scorpion chain as their favored weapon. Vulkoor the Hu nter-: Themost common form of worshi p presents Vu I. ko or as the d row idea I-a ski lIed :HI d crafty hunter, fearless in the face of any challenge, and protective of the d row people .. Like i het r deity, I r ib es who r eve re the h uruer are se] f -su rsc lent. Theya re often nomadic, rdying on their hunting skills to keep them fed. These draw pay homage to Vu I kcor by I hei r act LOllS,

Wrathful: their number. who worship Vul ko o r the b u nter. those who r-evere the deity's wr at h are far m o re dangerouS' to any e xplor-er-s who cross their. path: These d row are fe a rf'ul of I he i r god and seek constantly \0. appease him, They attribute the fall of the gianls (I h is act ions a n d wish 10 avoid s i m ilar r et r ibut 10;1\. Their pr.ayers La Vu l kc or are of teo accompanied by living sac r i Bee-ideally of rhoseex plor-ers who. dare Irespan in tbe god 's holy lands. Th~nkf ul ly, I hese draw an: less nomad i c t han most. II nd the i r re r r iror ies can be avoided. Vul koo r the Cu n ni ng: So.me d ro,,! view t he entire Vu Lkoorthe
a re feweT than those com inent of Xen'drik as their inheritance. bdiev~ug

thnt Vu lkoor guides their endeavors to. reclaim its glory. These d row are universally xerrophobic, since Vulkoor't worsh ip teaches that all fore ignersente r Xen' d.rik to rob the d row ofthetr destiny. Unlike other tribes, these drew do n Qt. shy away from. t he won den of Lhe past but uncover and learn to use ancient magic and relics.

W",akness

!:ighl bh ndr.ess

Speed 30 (6 >Cjua re$) Me lee ~) [ros: drOll long ImlJe + 14/.9


l

rt.

bau le fre ld in dnrk'lless, concentr!lLing (I ciS + 6/17-'20

these

mer c i less hu nt e rs go to

W()1"k.,

on one foe at a 11me as they break

an.ef\em)'

pl.us Id6
plus IdS

cold)

or

force apnn, . A dr o w c la 1\ is fro o ted by t wo kaxnt s (page


shaman aquas.~. [au
l"

72). a
fire.·

Melee
cold) Ran.ged BaseAtk

~lfro5Id'l>",Jonglrnlfr~12l
and kn ife +12
-I-

.. 7 OdS ...5/17-20

(page Below

71).8, 71).
t

poisoner all under

(p,age the

7)). andl'\~'O

b r i n ge r s (page \2 Hd6+ 3!17_':20) .. 13-1·./:; (I elS. 3/>(3) 0 row Ski r-mish +2


polwn
er-,

lea;dc:rship

ofas1ngle

mwk d r ow long +9, Grp

h e s e leaders

a r es ix loo kout s (page.

mwk co rn p o sit e longbow 0 row Scorpion Iavore d enemy

hu n t e rs (page 69). e ighl "aiders

(8). (page 70), and rh.ree

d isc ipl es (page 69), Warrior. giants

Alk 0 pt ions Com b a I G e a. r

Powel' Attack.

1'1)1 "f {H Ff ion

S£f'iOij'

""ounds.

oj

hU$lr.

po

1ion

~fl'qge
Spell-Like Abilities (GL 9Ih)· lid ay-dnnClng

lighl.f. Jor!'n"""

J;w,.,~ c~ fi

DROW A.qUASA. D'-Qw fighter 8/range!" NE Me d iu m humanoid Action Po i n.i s 3


I" it +3: Senses Ln.nguages AC 21. touch Common.

CR 14
5 (elf)
Listen Sign -+9. Spot' ·9 L~ngu.ag". Giallt

d arkvis iou 120 ft.: DI"Ow. Dr",," 13. Ilar-foored

ALili!ies 51" 16, Dell 16. Con 14. l n t 10. Wi. 10. Ch a H SQwilci emp,j!hy ·5(,) mn!ire,,) h',H''') Fe at s O,'OW S c o r p lon ,Va,.,. '0"'-. Drow Sk i ,.".,;,he Endu,·an~c~. Hc ro i c Spirit. l mpr oved Critical

,.B.,

(.!:tow

18: Two-Weapon Defense (-.·3 De"". + 6 ar mor, + I sh ie ld , + 1 de-nection)


Dj eh a r-d deep 15, Ref + II, Will blindness
+ 6 (+8 agnins\

hp 109 (l3 FlD): Immune

long knifeP. Powel" At r a c k ". T"~ck~, Two-We ap o n D"f e ns.,~. Two-Wea p o n Fighiing~. Weapon Fo c u s (d r o w Ion g k n i [e). long kn i fe) Weapon S pee i ali z-at t on (d row

SR 24
ForI
+

sp e l ls and ,pel1·1ik~

'New fe~l described in Ch apt er 5 Skill. Climb .9. Hlde .9.Jump .. 9. Li.qen +8. Nio:)ve Silen,i),
+9, Search +2, Spot +8, Su rvrva l ~6. Swim
t

abilities) Weaknesslighl Speed 30 ft. (6 "qURl""~) Mele-e ~2jlamingd'Q",'onghlfe Jell) f,,_.d or

+9
+ I fro,t

Possessions c o mba

gea r plus

..-J ch,lin Qrmor",

d,.olV lQ'n,g

-r

20/.15/"10

(Id6.

7/17-2.0 plus plus

knif'~. masterwork
it e longb""
tNew

d "<;Iv" IO/1g bi If,,". m a <l ej-wo rk (Compo.-

.. (+ 3 Str bonus)
resillanc~ +

power. cloak of
armor, 5 Chapter

1, h u nt e 1" S k, t *

wit h 20 a rr ows

go U!lIkfs ~fogre

weapon-'i.

an d c q ui p m e n t d c s c r ib e d in

Melee ,2'j/~rTi'''gdro," long1nifi! ~ 18/ .. 13/,.8 (ld6"7/l7-20 ld6 fire.) and +J dro1t.,IIJng kniJe4 17 (l d6 -4/17-20) Ranged ,I mmpmll' Jongbotu +17/+121+7 (id!\+4/x3l Base Ark .. 13; GrpT Hi
At k Options Drow Scorpion Power Art ae k , favored enemy' giants
+

Drow Clan (EL 16)


Orow

Wa rrio r . Oro,," Sk ir rn isher. 4. f8\·Ql'ed. enemr

cI a n s are

oft en small.

galhe'J'ing
,A,

ala rger t r-ib e on Iy when ne cessa ry, a, a ~ingle encounter.


\\! he n forced to a c t io n
l he

h or hers t o form cia n is r-arely fought


wjt

elve,+2
Com bat Gear
JTCiOIi.'

2 appl ic ario n s of bl ack.r-o ot 0; 1·. 2 pql'Qn. "fr~r('

young

an cl o t he r non-

d.'<Junds.

combat
should aqurt,a

ants

stal'

i he bau

oUI or sigh! in a safe pi ace, r-eady 10 flee le go po o r lv. Mea nwh i l e , I h e ); ax at and

Ranger

Spell

2 pOliun. orhG$,I~ Prepared. (CL 2nd):

lsi -resl,1 ~nel":{,l'

Spe\l-LihAb~lities II day-d~ Abilities SQan'imal

(chief

Lain)
I he

plan forces

out at

3 strategy
I he

10 co mba t their

'lriJlg /ighI1. do rkoi r<.< JQ~rit fi rt . Sir 16, De"~ 16. Con Hi. l ru 10. Wis 12, Cha 13 companion. l i n k w it h companion, sha re spel ls.

«n,

13th),

foe s , u s i n g a II experienced

cia n keep to the ba ck , where (hey provide Sll.ppon w i I h ranged weapons and cover [01' spell cn st ers . The mor-e sk ilied cornbaum IS lead the ella rge after I he £> rst spells have been fired. A [t e r cloak; ng I he

me m ben

"r the

i r disposal.

The

le s s

v.' ild e "'pal by + 6 (+2 magical beaMS) Feats 0 i e h a r d , Orow S cor p io n War-rio r", D ro ..... S k\ j'-

m "he

r"·. Endurance".

Heroic

Spir it . l rnpr oved Cru ica I

DROW CR~STS
Each drow inscribe
t att

dan has a crest


armor. Oesh.

or symbol weave into here

that their

its members clolhilig. or

A severed
Scorpion Scorpion Locusts Faceted Sever-ed Cracked Fissure

on their

Fonger atop a long, bloody blade claw r isi ng out 0 [t.h e wa ter tail spiraling around itself S\\'arming [rom a cracked giant skull cut

o o on their

Presented

are a few examples

of symbols

used by the Xe-n'drik

draw.

Two ferns

by

a crude grasped

stone

axe claw

Scorpion stinger dripping blood Drew lo·ng knife splitting the sun • Xen' drik boomerang lodged in a skull • Two black arrows crossed over a third that is broken Dr ow hand. Illi~sing its ritlg fiogel'

gemstone

by a scorpion

hand grasping It black-lipped arrow Volcano erupting with its smoke plume split in two

marble

pillar

with its top broken ligures

off

in ihe earth

withsmall

ftiHing in

(d r-ow long knjfe)ll-.

knile)B.

Greater

We~pon

F"'C.lU (drow long


D,"fe.nse~. long

Po"ter Alta~k.

Tncka,
5

Two-We;;.po"

·N"·,,, feal
Skills

Two-We-flPO)) Figlningu. Weapon Fo c us (cltow knife). Weapon Spec+a hzai ion (draw long knife)!} described
+

A.LCHEMV BEETLE
Whal atflrstglCJRCI'opptared 10 be an enormolisjnsecl tJ odualJysol1lr sot! of ronslrud.A black iron e..ros!·delo" holds 1Ig10Sl hemllp"fre {h 11m mg wilh a molten green IiquM. Smo~'e rIc,.,.- .where Ihe wmil1lt't" monrliblesJrip thtl liqC1ic/ /0 the ground. ALCHEHY BEETLE 1-\1>"'0)''' N Sm al l cons' ruc
Tn il ,~O: Senses + O. Spot .0

in Chapler
+ 3,

Cli'nb

+10, Hide

+12. Jump

.• ]0, LIsten

+9. Move

Si lentl),

17, Search

Po s s es s i on s combat dro((! long knifl· ...... / SI,' bonus) w i I b

of health .2. boor s


proleel,on .. J
$New e q u ip m e n Chapter 5
t,

SpOI' +9. SU rv ivai + II, Swim .7 ge~.r· plu~ +2 d'·famh,oc"'. "-2 flaming dtou: long kn!F". ,I ro"'pot'l~ long&Qll' (.3 20 <If' ,'0,,",. gmlnl/(j, of ogr' p0a,'rr. filljuJ.1 oj ~Iv~nkjn,j. cloak of r~>uJonce ·.2. nng oj
a r-rn o r. and ""e~po"" d es e rib ed ;n

CR 2
t

dar k vrstou

60 ed 15

n. low-light
.

v is io n : Li st e n

AC 15. roue h 11. llar-fcor ( ..) size. I-·f nUlll"al) hp2l (2 1-1 D)

WOLF ANIMAL CmlPANION N Medium animal l:o_;t ...2: Sen.scs low-light "i,ion. ",en!. List~n

CR +3. Spot +3

Iru nyu n e con sr r ucr i m rnu n it ies Fori +0. Ref ~O, +2

w.u

Speed

40

fl,

(3 squa r es) 1d6 eneegy ctai:rHlge) n.nd

AC I,L touch 12. flat-tooled


(.2 De~~. +2 n aru r-a l) hp 13 (2 HD) for'! +5, Rcf+5. Mel"e

12

Melee bite +.\ (ld.3+ 1 plus 2 c laws -2 each (ld'~) Space 5 ft.: Reach 5 fl. Base Alk ,I; Crp-2

Will ~I

Speed 50 ft. (JO squan,g)


bile +3 (ld6 + I)
+2

Atk 0plions a lche mlcal bile Sp ec i a I Act ion s a lche m ica l bias! Abilities Sir
rU~1

Base Aik +1; Grp Spe c i a l Actions.

13. Dex 10. Con


t ra its

-.

I'm -.

\...i, 14. Cha S '

tr-ip {AIM 283)

SQ CO""
Feats

Ab i l it ies SUo 13, Dex 15, Con IS, I n t 2. ,,\icis 12. Ch<l6 SQ I bonus t rie k
Fe ars Track". Skills vival Hid" 'iNe~p0n Focus (bite) ;·2, List e n 1-3. Move Si le ntly ,.3. Spot +3.
SUl'-

Weapon

F o c us (bile) ~
+

Ski lis Hide

...4, Ju 111.p

5. Lisre n • O. Spot +0 An a l c h e rny b e e tles bite d c a l sa n

Adva n ce'me ru 3-6 H D (Med iu rll): 7~12 H D (La.rg")


A'[c h e m ic a l Bi.t.e (Ex)

+I (+- 5 wh e n trac k \ng by s c e ru )

e x r ra 1d6 poi ru s of damage of~ I)' pe der-e r rn i n-ed h)' the a lc he rn ic a l Flu id it holds (acid, cold. e lect ric itv 01- fi re). } A l c hemy before {unning·out b e e r l e s can dc l ive r rou.ghly gianls record kne«
flO

Lu mberil1g gian t s a nd [he nom ad ic d row ar e 1 he most com m o nlv known de 11 iz e n s o f Xe ri' d ri k, but. c o u nt l es s other creature, call the vast c o nt i n e nt home. Lizardfol k , nagas. abeils. bydre s. gr'i mloe k.s , yuan-t i, II nd even lone d ""gOIlS might be c ha lle riges (or allies) 10 a ba nd of
Xe n' d r ik explore host rs , A lo11gside
I hese

NEW MONSTERS
fa mi

100 bites the secr er

of flc id. Tbe

of re fl, II i ng \ he beet Ie s, but cu Hen Ily e x ist s , Alchemical crcnlu,'e or


t

of the peocess beetle is J'cd,uLed Any

Bhs(

(Ex_) '<I'h",,, a.n a lc herny ,ile~plo<les

to 0 hit points.

1.n a IO-foot-radiu.bunt.

in the atea must succeed beetle holcls. A successful

on a DC I I Reflex save

1iar rn o n st er-s , a ill the deep forgotten

a ke 3dG poi ms of damage


1he

of" t),pe det er-ra ine d by the

of c re a ru r es not se en ~.n)'",11ere of th is va st

else dwell

1l'1 id

jungle"
corners

the bla.sted dese rt wastes, ... nd the orher

cia maKe. The

land.

save resu 11~ in half it ut ion.-bss ed. An alchemy beetle whose fhlid. ~UP1)\)' has be-ell exh aust erl deah no d1l1llage when it ~xplodes.
s ave DC is Const

NEW MONSTBRS OUTSIDE XEN'DRIK


The new monsters presented in this section can be To
t

Tentacle
ac!e spiders

equally cballenging to adventurers outside Ira n spl 11 t hese c reat u res to ot her areas. nt
following options.

Xe n' drik.

con side r the

Tentacle

Spiders: Dt'uids have spotted tenI he Gloam log of (he EJdeen Reaches. spiders also live in the Kh,.aal rainforest in
in Wretchling: T'hevuara-t
t heexperi

Alchemy Beetles: Created by House Ca n n it h during. the fi nal days of the Last War. groups of alchemy beetles sLiJl roam the Mou.rnland. Wealt.hy nobles 10 large cit. ies sornet i rnes use alc hemy bee rles as gua rds. Jungle Giants: Giants are u ncornrnon on Khorvarre. but a few jungle gia.nls might live in the deep forests of me Eldeen Reathi::'s.

Darguun. Yua n-Ti their cousins

Plai us are horrified


live with to reverse

by

i of the Talenu ment s carried out by


wrelchlings to now a wa),

in Xendr-ik.

A few escaped

the Talent
their

a yuan-t

i, who struggle

fmd

mutation,

The gian rs of ancient and akhem alchemy b eerle,

Xe n' dri k c reat edcou ions. One

ica I i n novat

or

nt less magica! c r-eat io ns , the

I hcse

stil'! wa nder s the continent.

STRATEGIES AND TA.CTICS


Alchemy wit h insect be et Ie s are mind [es s co n st r ucis prima prog,;a m med il e cun n i ng. They attack i rn es us e 1I1ei,' hooked damage from

rily

w ill:; thei r

bile biu sornet possible


to

fO"eli]11b~ expJCI.ding

for sec-

orrd a r)' att ack s , They minimize

a ut orn at ically spread

out as m uc h as

all ies ,

SA..MPLEENCOUNTERS
Aicbem)' either sires

be fou nd a ny wh e r e in Xeri' cl ri k , in duster, of up 10 ten individuals. They are corn man in the r u i n~ of gianl s et t le me nt s or nea r the
beet les can
Or

alorie

or a n c ie nt
med

bau les between (EL 2), An

the gia n IS and quori. alc he my beetle


J

Guard,'an program
w it h i 11'

h as been gi a m r u i n , m o ves batt Iebeer l es n ia- old

to guard

a pa r t ieu lar
111. 01"

r e a of

It at t acks any M e d iu

s m a l le r c r eat u r e t hat

3Q

feet. (EL
I he

Cluster grounds orders,


I

4-9),

On

one

of L he ancient

of

guo "i-gia

n l co n fI ict , a Ic hemy

cease lessly of [he giant

pal ro] . SI ill [o l low i ng the i r millen clan Ihat o n ce controlled them,

h~y attack a fly c reai u res not wea r i ng the insign ia

ECOLOGY
Alchemy sleep. b e et les are rn in d le s co n st r u ct s th at do not eat. c al111 at o";giI'

or bre at he. C r e at e d as g·u~ rd i 3 n s , they Ia ngu.ages. . Though

speak Or comprehend na I prograrnrn Eriv ir-o omem

They follow

their

, ng u nt ildest

royed. ori.g i11aI1)' c o n st r u ct e d fo be hi nd the sk u II rem i n is ce n t of t h at of" triceratops. Si x jo inred blAck iron !eg5.1 he f ron I IWO I ipped. with hooks, supporl metal a meta! ve i ns , Ira m ewo r k . A .glass hem isphere to t.h e beetle sits i 11 the f"a mewo rk, fused b), wh at 160k like black ~ lchern ica! frost, alch,,at tacks,
111

g\1ard dUly
wa ndered Typica

in gial) l se u le rne rs rs , a lche my b e etle s have [ f) 10 every I Phys

co rn.e r Xe n' dr l k. ic a l C b a r ac rer i st i cs , A n a lc h ern y beetle is 4 feet long ~ rid '2 feel w id e, It has a black iron head s i m il a r to a stag be e t 1,,:5, b ui w j l h a fI a red ridge

or

The
m isrs
ih

ghss hem i sphe r-e is r, lled w it han


as alche m iSl'~
01' acid,

m ixt u re ~uth sp,u'k,

r, r e , a lcherc
the. alchemy

ists

\Vhen

beetle
S,

A.lCHHMY BEETU: LORE


in K nowledge (a r-ca.n a) C8!J learn 1II.o re abou I alchemy beetle." Wh e n a c h a rac t e r makes a skill check. I he following lore is "evealecl, i ncludi ng
Cbara~lers wit h ranks information Knowledge from (Arcan lower ..) DC s ,

i> I iqu id drips

from its rnan.d ibles.


a Jehe

.Al ign me nt, AB m.irid Iess a ut om ~ ton a r e always neutra

y beet les

1.

TYPICAL
kind,

TREA.SURE
carry or st o re
t

Ale he my beet les do not

i-ea.sure

of any

DC 11

Result.

17

Thls creacure ;s an "h:he:mr heetl".3 m.lndless cotrstnuct inc.apa·ble. of Independent. thought. This resule sevcals Il:ltcon~lruct, trails. A lche my beetles were co nst rucred br the giarus of )(e,,'d dk 10 act as gu~rdians bill no ..... ander I he conw
linen I u n g 1,! i ded bubble on its back. aga.'r:!s! n.n ",1'cbe'm'l' bl>e!ie h a !o~in'g Th ey a re so named because each has in a gia)ls an alc hern iea l bi te Fueled

fOR PLAYER CHARACTERS: A.LCHEMY BEETLE CONSTRUCTION


A black iron fr~.me:work nnd I hic k glass carapace rna ke up a" a lchemy beet les bod)'. The ca.rapllce holds 4 ga llons of
alch,;m ica

II iquid.

1,000

gp of r aw rn arer i a ls is requ i r ed ,

by l iqu id stored

a long with suc.cessf u 1 DC 15 era ft (blacksmith i ng) and DC 15 Craft (gia&sblowing) checks. The alchemy be ei les c r eato r can give the co nstr uct a si mple command to govern
it,s act lo ns, s-uch as "Re mai n in an area
Iu

find arrack

al lc rea-

2.2

An)'. cornbar
pr-op ositioar.

!f

d.,.,u HI.yed,

I h." co nst tu.ct ex p lo d es.,

corrunan

clealilig

dallHg{:

to all ftdjacce;'J.t c reatn r<'s.

a new d a( any I i me the construct i.~wit h in 3.{) feel. CL 5th: Craft Construct (MM 303).!itrollll.ca.sler must be, at least 5lh level; Price 7,QOOgp: CO~I '4.,000 gp + 240 XP. res
l hat

en rer." The

creator" ell.n gi ve the construct

TIllS gr-eal gmll ~"p~"t bean- Q slTangC',put!trn of gliolelll'ng .Ii/v!!!"$cale. down the lengthofi~ bdf:k, 11$9C.f .thine. eut/l hr'(ghte,-tloo great pooh of

DREAM SERPENT
out

Feats

Alertness.

Ski! I focus ;3,

(Mo,"", Si lendy),

Skals Climb ·rH, Hide SPOl .. 6, Swim +14 Poison (Ex) Creature,

List e n +2, Move Silentl)'

Toughnc.;,$ (2) +)0.


.

Adva nce me nt 10-14 H D (Ln"ge),


t hat

[5-26 HD (Huge)
I")

yilver peering

abo1J~~ gaprng, fanged maw.

fa II asle e p aIre r ta k.i f"tg Wisdom


t"

DREAM SERPENT Orle,n N Large magic,,] beast


I.d! +3; Senses sce m , Listen ~2, Spot ...6 AC I G, touch 12, nat-fooled 13 (-1 S;7.E. ,:) Dex , +4 n~Lu ru I)

CR 6

da mag" d,'cams

[r o m .' d r e a m s e rpc

poison

h ave

ivid of

of e xot Ir v ib r aru, jungle"

and thousand,

angry scrp"!'I\8. The .d re a rns a J'C d lst u ~bing rvo ill effects ..

but cause

Sl"cp Ga."" (Su) As 11,e slup spell,


30 f"c, Skills Fori il ud« DC 15 neg"te~.
r i s rn a - b",;"d,. checks,

d u rat io n Id6 rn inm es.


The 'a,-c DC is Cha-

hp 6'~ (9 HD) Fort ··7, Rcf ..9, Will ~3


Speed Melee

30 f!. (6 squares),
bite. .. 14 (1 d8-9

cl i mb 20 plus poison)

ft ..

,",wi

m 20 fL.

r\ d'''~nm ''''''pel1I h a s a ·8 r a c i a l hOl1US Of, Climb n nd can a lways "hoose t o t a ke lOon> eli mb c he c k . cve n i r rushed or t h rear e ned , It has a rac ia 1

~.s

S'p~.ce 10 Fr.. Reach 5 ft. Base Atk.9, G~p +19 At}; Options p oi so n (DC 15, l,d6 Wis/ld6 Wi. plus

ho nus on S"'l!"" checks

to perform

some specIal

~CI Ion

or

avo id a h aaar'd . A d rea.rn srm ke can ~l,,'~)'s 10 o n Swi rn check", e ve n ;(di«!"ai'led 1\ ca


5-v

c ho ose t o lake 0,' endangered.

dreams)
Spec is I Act ions deep gazc

11.

u se 1 he ru

11 ~~I

io n wh j le sw.i m m ing-. pr-ovrde d it

.rirn'S in ;\ ::;Lr-aighl

lln\t.

Abilities
l nt 4.

w.,

s..

23, Dex 16. Con


II. Cha 12

13.
The _iu1)gles ofXen'dl"ik teem
l he

w it.h exotic

life.

but

no ne

a re more

sought

aftc,e rh.an

d r'e arn se r'pe nr .

STRATEGIES AND TACTICS


111 ob e st advantage. reserving ;1.1 b: re for c r e.at u res l hal a r e re.s ist a n l or immune 10 lIS gaH:. It lu r ks in high trees. lyp,c"lly de see n d i ng on I), [0 a: (~ck sleepi ng p,·ey. A dr ea m serpenl, ca n eas i 1), cal ch an e nt i re g''"oup U n aware by put! l'ng a, senll'Y t o sleep.h (hen s nat c hes a tar-get ofilschoice.draggi ng l he hapless ere" t u re off into the ju ngle ~nd lea"; ng
Dren
P1 • .eT"pent~

hu n
SE

I!

hroughou!

Xe n' dr ik 's jungles. gaze


1.

co mbat , a d rea m

rpt;f1! uses it s sleep

its companions Dream grou nest n d s are


t

unaware

u nt i l morning, when

serpents
w

figh( a sa group

rhe ir ""sting
p rot e cr
al
te

h reat e n e d , A sl ngle

s(>rpent

e ac b

a t. :tny cosr.

11; le t h e

'01 hen; in the

group

rnpt to

d rive off intruders.

SAMPLE ENCOUNTERS
Dre a m serpenls are
j n 1e 11 ig~nl

enough

to

leave

c I ~ady

s up er io r [o e s alone,

fight ileT"cely when .lhren(e n e d. The d row and yua n-l i of Xe n ' d r ik re ve re 1 he dr e n m s e ]"pe I'lt s , a n d C.3 r e le ss hun t e r s m. igln ).'U n a foul
but
lht),

of such

gU"1"{1iaI\~,

I nd ividua l (EL 6), A lone d rea m se rpern could be e nco u n re r e d i 11 n ny part of Xen' cli'l k's end less jungle. If D, passi ng po rl y lakes ca re- not co disturb a 1''''',1 ng dream
serp"n
D supe
t,

il m ighl ig-nor.,. \ he t ravelers


I

pl'e~ence. e IU rgel

However. of hu n t e n;

nI

h al has j-ecE ndy

b ee nth

rnight

at t ac k w it ho u t pvcvccarlon.

Nesting Ground (EL 8-12): A d r-e a m sel'penl nest \ ng gn:>und can co nta i n up (0 n i ne rnat ed p.a i r s. The suggested Encou n te r Leve ls assu me that hal r I he serpents r cmai n ai t hei r nests _,,-h He i h e i r mates engage the pan y T1, ey f ir s: all e "'PI louse th ei r sleep gaze on -crea t u res en tc',-i ng I he c Ie a r i ng, but t hey move to arrac k , f n e c e ssa]'y, Dve a m s e rp e ru s defending Ibe;r neSling grounds
l ypically

figh( un [; I s l a in.

Dream. serpent

ECoLOGY
RenowTl<:d fo,I

hei r .s hi !"oughoul

111

me r i ng scales" dream

pea

dy

ra ngs,
hurucd

and h«iiucinogenlc

venom,

&erpenl-" are

bi' e'lplol'ersLh
Khorvat
01' I

re ofre neil. rry the d r ied le at he r and p redat o rs , draw, who call1he
I

X", n d r ik , Boa!> le av i ng fa) C3 rved rang,;


d rearn se r p e nt s qulashfaq, view and culture. and d
I'OW t

TIlls leOJ1.nlJ.mnnlih h~ingstands llf 12QSf 12 f~d full, Its light ~roll)ll ~kjn rfsembles bark, and ,/Jale green ha~r gr~ m mort fl1.f!sO.'I!)' It>$CI,I/p rInd' down Its bac~' 0 rid orm.s.

GIANT, JUNGLE

hese rnysre r icu s jungle The

JUNGLE

GIANT Listen ..7, Spot


i-

CR S
8 Giani

these creatu res as a vital pari or,hei.-\ive6 use the deadly

The.y
us a in i
I'e,')

_,.ki D
weapon

for .ar-rnor. , The


In

he fa ngs for weapons. fo'- food. when


I he

the bo nc s

Ofren N La-'t~ giant I nit -1-9: Senses low-J ighl vision; LanguBges Draw,

and e)'es in rit u,,]s, lh~i)' rei igious indiso'i

1he flesh venom, o{,l'pe'n["

he venom

d ilured

, also serves a nd the )'uan-I

AC 25, touch

1S, nat-fooled

IG

ce re mori ies . Bplh

(who ven ernt e d,-eil

as aspects

of 1he Dcvou c reat u res. g«lhel'

(-I size , +9 D~x. +2 armo r, +5 natwl"aj) hp1l2(li HD)

Dli nau,ly ",-(;;\ck expIOl'''rs

who indu Ige in ",hB.t tl1ey


in C011Tmuir egg" Xend rf ks

Fori
Speed Melee

+1.0. Ref+14,

WHlI---4s t "ide

see a,~waste Fu! slalJghl,er nal nest i ng grounds Envi ro c ment wnrm torests. dearings.

of t h e se noble serpents and !erpenl.S

N o rm ally sol ita ry. drcarn


(a incubate , D"e;,m

4·0 fc. (8 'qua ,'cs): woodland

h at ch

t he

long"pear -<-121 ~ 7 (2dG~7 IX3) Ra II g'e d fJh,k jav,,-I in + 17 OdS ...5) or Ranged Space Buse At k 0 10
pI

inhabit

rnwk jnvel i n + 151~ 15 (1 d8.;.5) wi t h Rapid

par-r Ic u lar-ly a re as of ral l t rees and sheltered

r.., Reach

10 ....17 ,

n.

Shot

Atk "·8; Grp ien s Poi

Typica
pent grows pounds,

I Physic
[0

al

a lengl

C ha r-a c t e r i s t i cs : }\ d O' e arn s e )'h of 15 Feel and con wcigh up 10


predators. However.

200

Align
ar e almost

me nt:

As jungle

d rea rn se rp'en rs
wit h their ,--elati",ely

Blan k_ Sl,o!, Quick Dr",w Spell - Like Ab; I iti es (CL 11th): I !d"r-~nl~"gle (DC 9), rnore 3!day-pwlll,it/lOu.llr(1(e. w"Dd shop~
01

alwayo- neutral.
!1l~

Ahi III ies Slr 21. Dc,,- 23, Con Fears Lightn i ng: Reflexes. Rapid Shot Skill. Cl'afl (leatherworking)

16. I n! 1'2, Wis 13, eha 7 Draw.

high I n(i"lli_gence-.

ind iv iclua I serpe

ru s so m e i i meg take On

Poi nt BI 011 It Shor . Quick +5, Cl'aft

kindly

0"

I evo le nt be nrs.

TYPICA.l TREA.SURE
Drea kind,
111

(,~oodwQrki[lg)

+5. I-I(de~12"',
0"

Listen

-7. Move Si lc n t ly .16,

Spore

S,

serpe

nt s do not
I'.

C~

r f)'

s( are!

r e'as u re of a 'n)'

$urvh:al

'0·

H o we ve
0"

Lh e hide

and

are wtl,--,-able commodities, Xe n' dr; k Shun,

Fangs of 1l dream s e rpe nt wonh up to 200 gp i o t a l in

• Jungle gla m s h~ve'" +.]. "~Cla I borrus on 1-1 ide" nd S" rv iva I checb 't>ndc ill jungle rerra in. Adva n ce mc nr b)' ch a ract er class. Fav'o.red Class ]·.1nger Possessions "pe'll'. masterwork 6 ma-St~l'work leather ar mo
r,

DREAM SERPENT (ORE


Characters more a skill inform abou with
t


can learn i nclud iug

rn ast erwork

lo-ng:-

Javeli ns. gianl

bag

ranks

in Knowledge When ug lore

(nature) is revealed,

Woodl~nd Stride (E.~)Ju"'glegianl~ c",n move I.hrougl, ""tural overgrowrl area s at norma] speed w it hout dan,age. See i h e d r u id cl ass (ealure, PH 36. g,iB nt s a re I he sen de desce.ndaru s ol (he powerful it a n s who o nceruled Xen'd"ik__ T'hey [ive ihro'UghouI the hu rnid jw ngles I h at give (hem 1 heh' nn me .
t

dream

~erpe[lt&. folio,,';

a c ha racte r makes Jungle

ch eck , the at ion from

lower Des_

Knowtedge DC

(Nature) m'agieal b~a3ts n;tn)-~d for the hal-' 'of theit venom. Thl~ ~e~1.l.11 ,..:v(>.al~
has a pUlen! poisonous bi\.e that
to use

R.esu.lt
nreBm,.el'lJen:tS-"3r~ luc.inalor:y effects all mag~cal-beast

16

STRATEGIES AND TACTICS J u ngJe giants have Iiule of the i h ir,l for
,
'

by oi he rs ofth6,,' peppel: capable

tra.ju;: it prefers

21

A dream

serpent

nu mbs its viet i ms i nstirrci s, However,

elegRnl
u se

cornbat shared kind. pre[.:rril'g 10 Slay at range and (neil' e n e m ies w itll j~vd; l1S, They aye mo re I ha n of de [e n d i ng the m s e Ive s , h owe ve I'. and c a r,.y longspean 10 usc in melee
nank with their allies whenever pm-"ihle and to keep more st ride powe rIul foes at bar- When

its deep ga;:e befo!'"e reso rt irig to me lee .

They

l6

T'he, d.row h~'nted

lfo!rpenu long oHare ~1'D.rer8: etimeto :Ken dTi.k. N<;ow, compel;lio\l fo,lhuel"p)mts means I hat hi;!. arers mUSt be wa~r of d~ow rilrablltio~ I
dream
11.$

enlo";g'i""

faced

wi t h a.n enem), wood Iand lhem

w~H as the th reat FroIn these~pei1ts drow and yuan-Ii but lhe of Xen'drik YU'In-l; se-'--pem,

Ih'emsel.,-.es.
both r evere the
10

they ca n not defeat. ju ngle gi a rus us.e their and po,$wil!wul' frUIT abi I il ies 10 51[p aWil)' safely, wit h sria ('e I rrrp.51odt agai "i:l t ho se who mighlll"<I"k
w ith magic.

31

The dream

the

present one

greater

rh rear to hun rers. They worship of the Devour-er deepest sacrilege. and conatder

t he serpents

a" a n aspect be an ~ct of

killing

SAMPLE ENCOUNTERS J Ltngle gianls ca re deeply for t hei r ju


wild
tered an irn a ls singl)"
\'\1'

ngle

h abit at a nd

he

that

live r he r-e , The)'

are Iypically

encoun-

in pain,

or in a t r ibe of three

to len g-iallli>

ca-ring 1'0,--

,0 vbre e young or

inn,'m noncombataars.

Typical srand much me a ns fearn as


t

Physi

0111

Ch a.r-a c te.r i st i c s :

J u ogle: _gi~ n t s
35

9 to 1'2 C"ct ra ll at rn at u r itv a rid can weigh pou nas.

1.1 GO

Ali.gt:LUlcnt: philos.op-hy.

Tbe.il~ es se n t ia] corm ect iori to naru re giantswhere rna i ilIa in a 51Tied), ne ut ral they have corue into corn act
gia ojl,

h at mOSI jungle
However.

wit h 01 her races or d a rk mag·ie. de'n:lO(1~n"'He a mova lor

individual
bent.

jungle

ethical

SOCIETY J u ngk gunts


ible
jungle
to 1<::DIS OUI

Jive in ca rn p~ it

C~.

They con

st

rue! collapsI e nt poles om n ivor ous,

of a n i m al h j des an d ~!!'np long on the rn ove . Though greal respect


nOI

10 I heir

b a c ks ,... en h giant shave


I~

fo r.nn i mal

and
I he)'

p l a nt need

I if~, and! hey survive. Jungle an even

h, pa i ns
t

to kill mo re rha n

giant number g.ia nt


10 5

rib es of len of giants

do 1-'01 h ave 3 leader.


I

The

gi~ nt s m a ke dec is io n ~ by co n s e n s u S.
po we rf u I mern be r two vores. Jung·Je dire
t

hough

r ib es wit h

so m et i rae s g"anl wild

the mosi
su cb as

sornet irnes train

an i mals.

ige rs

serve

as com pan io ns B nd

guard ia n s.

TYPICA.l

TREASURE
(hell' bQdie~ and h a i r wilh wooden

Exce lle 01 woodworkers nnd leal herWDrken. jungle giants c raft eleganl we apo n s , a rm or , arid p ei-s on a l adornrn e n cs . deconlling beads Iheir
t

and Jewel ry, Sue h i I em, oft e n make


reas ure , in addition

up the bl.!!k oj of ancien!

to wh at eve r relics

Ajungk

gianL

tribe

oi'ten

has two

(0

four

r a i ned

dire

Xerid ri k they have r u rn ecl up on l.h,,;T' travels. Ajungle g iB n I h,~s st a nda r d ( r e a SU r-e fOJ" its Ch a Ilenge Rat; ng. about 3.400 gpo

tigen serving as gU;lrd a n i m a l s . Junglegiall!S are no m ad ic. moving from campsu e to campsite. and sometimes act in seemingly unpredictable way s . They I ive long I ivcs and TTl ale plans t ha t ce 11 lin fold
ove r decades. Th ough
I

JUNGLE GIA.NTS AS CHA.RA.CTERS


Jungle
-+

gia nt characte,'.~ I (I Sl T'engl h.


j gence.

hey might
t

CIt(

ac k or a id

rave] e '"

r 11 tell

rac ial Ira its. it y. + 3 Co n st it ut ion .• 2 ~ 2 Wi£dom. '-.4 Cha ris m a . P08SeSS the folloWing
+

18 Dexter

Or hostile) of len tie to experiences or r e co l le ct io o s or years before. I nd ivid u al (E.L 8): A ~i ngle ju.ngle gia Til wa nde rs all a.re a frequenlly observed has au acked
t r ave le d by e xpl or er-s , Many

for no appa r e nt reason,

h e ir

ct io ns (whe'l her helpful

«
JUNGLE GIA.NT LORE
Ch a ract e rs with ranks in K nowle.dge (nature) can lear» 1l10,·e_.abOUI jll.ngle gia nts, When ~ cha raCIer rna kes a skill check.
t

re.pon
bUI

being

by the creatur-e

from

a diSlance. for reason's

the giant
1~TI1-

at least one pRrly

Tribe
The

(EL 16): Til is group


in the overgrown

or giant~
of

unknown.

pora,")' home

shelter

,I cyclopean, '-0 in,


r a n.gef.

has made a

ion from

the following lore is revealed, low~r Des.


(Natur~) g.iani.< ~I'e DOl'lJ'adic Ken'driJ"
I r;a

includi

og in forma-

I rib e is s i x ,1 rong,

led by a 71 h-level

Knowilldge

EColOGY
Jungle giantsa jungles
The pale re shy a ncl rec lusive , keep; ng they emerge (hen
I,) I h

DC
18 ernse lve s
t

Result Jungle
itl

wancierli,·s

~I.te uncharted

".j ld.exndi!;.
man)'

th>.t liv!!: deep Th;, result

whe neve r po ssib!e . 0 n occasion


10 trade.

from

hei r 23

rev-eals ·,,11giant Though repulal cousins. ",x1cnd~ ion


1.i'J

it s.

qu ick ly mdL i nt o Ihe trees


g'iant ranges [rornnea

once to

I"'.rd 1)' friendly,

d.<;:irbus.iness ski n
t a n , with

or ajungle

is complete.

rer savag" rr

ju ngle gJa nts have le ss


t han

or a
also

of! he i r X en' dril:. manner

r-black

A.jungle
n.at

giant's

m o r e refined

a ba rkl ike text u.re , I nsread shoulder-s.

of hai r. ju ngle coveri ng arc quid in

z ornbar ,
dl1(ilch.J1Jt"l1(

gia nrs have short rh e ir heads. and nimble.

fur of ye ilow. green, or brown a,,,d \!ppe.,' a r rn.s . The)' they

'28

Their
Call

c "e~.dJ·i"':"N
i.l bec r s

aside, jU!l,gie.giaTl'q. .night ,H{'a~k a p"f'lY

the most dexrer ous of ~ II I he gia nt s , Thol:l,gh reaches can be: encountered conlinen\'

EnvirO'll-.ment:.

any of Xe n' drik's


dee.pe~t

warm forests.,. ju ngle giaTHs seek our (be


<;If!.he rnyste.rious

I.H\c·"plored

hold g:rnd.ge~. AJnngle,g';ant because,


;J

_jUSt

i~.l"'U Itcd the gia.n:t

t, fl i' yecU;$

Tes~nbl,,, nee to ;;. g"oup be fa i-e.

...

th"

-La:rge s ize , -I

tiIlac} rolls.

_t~

pe n ahy \0 Armor pe nah y on rUde


liflin~a,)ld u re s . can:ying

Class. -I penalty on checks, +4 bonus on


limits double those

Ba se At k +12: Grp +31 All Opt.ions Mounted Combat.


Shot Combat

Po; nt BI~[)k Sho[,l'l"etise scr ol ]

g:rRpple checks. -Space/

or M~.diu m c rcar
-Ajungle
-Low-l

Reach,

g"mt's

liJ fee! i 10 feet. base [arid speed

is 4·0 feer.

ight vision,

-Racial I-J il Dice, A jungle g;" nl beg\ n s wilb eleven le~ is of gian!. wh ic h provide II dS Hit 0 i ce . a base auuck bonus of +8. a nd base saving th r ows of For! .. 7, Ref --3.

of rID' tlf H!'Q~5tion. srrol l of phantasm.al ki.llor, sc r ol l r hoi" J ig~!" ing Warlock InvoCalion$ Known (CL5Ih): le~.&t (at winl-ddnldl blasl (~l4 rao.ged IQuch. 3d6), ddnlcn ,pwr" (ddnid, blast. r'a nge 250 ft.), Jr;ghlful bI~r!"'" (cl'eat u res struck

Gea r WQ·odQjfU"e moduu'le w.()"um/, (I7 charges),

or

and Will +3.


A ju ogle gia nl'g giant levels give it Ikill pointsequsllo l·~ X (2 + l n t modifier). 1\5 cl ass !kills are era fl. 1-:1 ide. Lisre n . Move 5i le nt lv. Spat. an d Sur viva I. A jll ngle gi;l nt h as a ~ 4 rac ia I bonus on Hide :\J,d Survival ch ecks in jungle t e rra in. -Racial Fe ats : A jl.! ngle gi3 n ts gi:l n ( Ieve Is _give i(
-Rac.ial

WiiI save

01'

by eld.d',ch blast must succeed on a DC Hi be ft-ighten_e.d for]; rn i nui e). ;u:kenlngblart·" b), e}-dril"b. bl,a.i;I must succeed on
.1

Skills,

(cI'ealu,es struck

DC 16 Fort it ude save or be sickened

[or I r:ninoJt~)

" B la.<l sh aP e in "0 c~ l io n (COtllp/r1t A r.;alle 9) 00'* Eldr nch essence invocario n (CompldeArCQ11~ 9)
Spell-Like Ab i l ir ics (Cl, 14Ih), lellilate, At win-delecl magic (CL 6th). shape. wall uf5ioOf (D C 19) Ab i lit ies St r S'[, De'); 14-. Con SA rock thl"(lwing (MM 124)

'p,ke
t

'(lIn., (DC

18) . .<I~nr

four

fea:lS.

5 nat u r a 1 a r rno r bonus. -Special Q,'B I; I i es , Wood land 5\ ride (PH 35').
-+

21. l n

i9. Wi, 18, Ch~ 18

=Weap

o n and

Armol"

Pr of ici e n c y: A;ungle wi t h simple Giant. BQnu" weapons

giant and

SQ deceive item. rock catch Ing (MM 124) Feats A len n e ss , Com b ar Cast l,ng, Ex t ra 1n\'O(..'I;O n"',
M ~g;cd Apt it ude , Mounted Cam bar, Poi n ( Blan k Shot,

is auro rnat ic a l ly proficient light ar mo r , =Auromat ic La n!:ruages,

Language""

Common. Drow, Svlva n . -s PI' 11- Like A bi 1; ties, I! d ny-en IGflgle.,norF. 31cia ypms wlthou! ,(T(la. wood $/1Qpe. Caster level 11th: s ave DC 10 + jungle gi.mt 's Cb amod i + spell level. =Favo red Class, RangeL

net'

Pre" is" Shot ~Fea I descr. bed i. n CnmpJdt A r(~ne Skills Conce ru rauon ·.16, l-r~ndk.Anim"1 ~l7. Hide~ll', Ju mp 415, K nowl,;dge (h iSI o r v) +.20, K nO\I'ltodge (, he p l.a n e s ) +20. Li st e n +'19, Ride. ..;.16. Spe l lc rafr +15 (+]8 scroll s). Spot + 19. Use MagIC D"" lee + 16 (+ 18 scrolls)

'"t n

deser-t a r e as , i h is r-ises to ,·15.

+Leve]

Adjusr

meru.

..-5.

JUNGLEGIANTS WITH CLASS LEVEls


One in len jungle. gi'ants is a 1'<1 nge r or dr u id . Sue h i nd ividuals rarely leave the;" I rib es and \\\ igl'a"tory la nds. but they might do $0 1.0 complete irn por-t.a nt ques!sol' see 11 plan through 10 [r-u itio n . V"el Aaju'inlent: + 5,

GIANT. PRIMORDL~L
This cllormoU'J humanoid sUms to .-racHe with magi~al ~mv. Glowing lolloosw~erlliswril1kltd bron;:.eski_n, &Jch onej1orl'l1g with dimgrecn lIght Vivid billt gcs shlllP like sapphIres uoder Ius ash -gr'!l' brows. A nllnbus of blue po lJj~rrurrotmds ilw gi md 's hands. Ira iImg after him Qj IIe mon es, PRIMORDIAL SUN GIANT WARLOCK
M.ale su n giant wa r-lo ck" 5 'l: Glass cle<cribed in ComplrleArr~n<!

CR 17

NE ]-1uge gi ant (fi.re)


l n it + 2, S'en~e$ dar'kvis io n 60 Languages

rt .., Liste
Dr!)w.

IS. Sp ot .. 19
[gnHJ'l

Co rn rn o n , O,.,\co,iic."

Gift",.

AC20, touch 10. r1at-fo·oled 18 (-2 size, +2 De"_ +1 0 n at u ra l) hp 183 (18'1--10), DR I/cold +12
10

i r-on

lmmu n e Ii"e Fot'! + 15, Ref +7, Will Wea.kness

vul ne r-abi l itv

cold

Speed 4-0 fl. (8 $q u a res) Me lee ~2Iong>pror + 23/ .. 18/ .. 13 (3d6 + 18/x3)

Ra."'geo:l rock + 12 (2d8 + I ]) Space 15 ft" Reach 15 ft,

Po~"e.ss_io~~ ,combat geil.r pLus- +21ongsj:rl'()( Eld,,;tch Blast (Sp) Smnda.rd actio!': range 60 r"el, +12

SOCIETY
Primordial The), knowl gi3 m s em br ac e en I ighl" ned struggling "ace as
I

c iv i l i zat io n. the 1051

3d6 darnage_ CQmpielo) room, 7. Deceive hero W-hen m a k i ng 3 Use ,Magic Device cllec,k. a priino,'d.it!l s u n I,";onl warlock ca n rake 10 even If disI racted o r t h ren len e cL Complett.iln:=e B.
QUd,:

ranged,

>Iud)' constantly.

to recapture

edge

of t h ei

i rrve nt j o n afl!'r prio rit v On cxplo of their


bUi

bey e x peri me n: wit hone a ncr h er. P"i mord ial gianls place a high
I'

r i ng Xe n d ri k's a nc ie nt r u i 11& in Sea l"ch

S:kills

A pr irnor di.a l s u n g'ia,nt has a +2 r ac in l b o nu x on Devic~ ch~,h. a nd


B, ..

for'mer

glo,'y. They

oegkel

he ir- physical

at t r i-

Spelkruft and Use Magic bonus on .1-1 id~ -ch ecks ,

,> rac ia l

es ,.n thei r quest

to impr-ove

!h~i I" minds.

cruder.

I n most c ase s ... pri m or d i a l" ind ica t e s a t h rowb ac k LO " more savilge slate. Among the gioQts of Xe n d ri k .
it means" re t u r n to th" gri1nd. enlightened

The c u It u red nat u re of pr i mo rdlal gi an! s does no! r ra nslnre into pac ifis m , however. Some primord ia.l gtant t rib es con sid e r t hem se lve s so 1)ig-hJy advanced that the), think nothing
t

of killing

other Mere cr-e at

sentient act s
t0 "i M

cr eatu r es to I.it de

however.

{ u r t he r

he i r goa Is. view i ng such


w

d i [fe

re nr

Age of Giants. Th is sa m pIe


giant

[ro m slaughleringcanle,

rennedtribes
U re

sovnevimes re dllngerou~ g.i".nt~ are knowledge

PI"; rn ord i~ 1 giant

us e s ~ 5th -I evel

sun

make ruin,

de a Is
ilnd

it h "Iesser"

explo

wa r lo c k as the b-ase creature,

retrieve

lost a rt ifacts . Primord;:"l seek to t rade

STRATEGlES ,AND TA.CTlCS


Pri mord full)' ial
.<U

('nsd n alec! wi (h rn agic and often

wi.th
t

opf;llc~sting

.,d·venturers-though
I h~ generQ1l8

unscrupulous

n gi~ nt s prefer a plan.

to st rike on Iy aft er and they al1cmp'

h<lughLThey raining

I ribe s

t)'P

;,'3 1.ly k ill

spel Icasre r a Fterwn r d,

cotlstructing when

diplomJC)' enemy.

s11 J me d t hat I hey h ad to rely on a n i n.Ie r ior be i llg'


a rca nE' knowledge,

n rst
spells rocks

,0 gain
mani-

en c o u nt e r i ng ;; n unexpected

p re Ie r 10 1'(,111.a;n at distance and invo cat io n s down a" a last r e .. ort . -

if co mb at erupt"

Some p ower their abilil

pd ruo r d ia I gin
ancestors

l)

LS

[ea.r n to h a rne ss the in n at e the dragons. energy. of the levels Such

on the tr erie rn ie s , or hu rl ing

le arne d from

fest i ng rh is p owe r as blasts

of pu r e a rcane

ie s c a n be rep r es e m e d with

war-lock

c la ss f r orn CQmpidr Arranr.

GIANTS Of XEN'DRIK
Even remain anernpi in an age .of exploration.
a m.ystery.
t

he giants not

Eighty thousand

of Xe ndr ik years ago, they bu,h been seen


5; nee.

r e 1 he I ike of wh ich has

but a magical cataclysm plunged them into a dark age. Now rhe i r descenda rus live among the broke n r u i ns of
~ once-great dvilizal ion. -

d% 16-19, 20-21

Item Worn ceramic

iacl

ofa gia.nl deit)'

Cera m ic pot full. of colored

dye

22:..;24
25-26 Z7-2829-32 33-35 36-37 38-42 43-46

o r nnre
Cr-ude Cr-ystal

1M Pji;:cC5,o.fr;.qlll
copper haub}e e¢inB

The giant enrr iea in the M"nst~rMallual, as well as several in Monster Manua/lf (the forest. sarid , a.ndsu n giants). Fiend Folia (t he bog and shadow gianls). MO~5Ier ManuallTl (the de at h. e ld r it c h and sand gi ants), a nd Monster J\'.fGlwaIIV (the cr'aa 'ghoran giant) represent 1 he vast r-aci a] range of the gia nts of Xe n' dr-i k. The pr imord ia I te rnplare n:prese nt.s
a variation on the average Xendr ik giant.

t<i4 ancient giant copper


lear her sandnls platter fragmenl!> C.ude','ltom'

in a smal ler- sack


i n to

2d4 (hied B.!b T rioof draw skull~ made


E.'(ol i~ herrie., Fi
OJ'

a bracelet

+7-50
51-53

Fruit

XEN'ORlK

GIANT BAGS

54-5£
57-59 60-62 63-68

re-ist "1'1 j ng st Ick Fl irn andJ.eg b<m.e axe.

The giants of Xe ndr.ik of tell ca rry bagswllh them. holding w hal few person II I be Iongi ngs I bey possess. Made of roughly ~I itched hide 01' crude clot h. these ba~s~onlain a var iety of it e ms , depend ing upon the giant (MM 120).
The following List presents a n u mb er of variant it e m s
t be

Gear

taken

from

explorers

(DM's choice)

Giant ~o9_d:ijll8cribed
Haunch of me,,1

with nrnes

69~73
74-76 77-79 gO-52

to reflect the nature of l he gianl$ environments they inhabit.

of Xen 'd ri k and

83-84d% IJI-G.5 06-0B


OlJ-ll
Ite-",

Largego'urd ftilLofw;uer Ob.idilln knife Relic fTOI!Lancient t imes Scr-ap 0 f c.ru mbli Ilg parch me Smal I Siberys dx.;,g:ortsha-rd
Si [ve r=st r-eaked geode SmaU''S_tone idol Small
HOlle
0.1 8

Il L

85-86

12-13

I4-Ui

A:"o-mat:ie: r oors "'T"rEed In large 112a:"e~ 2d8 beetle shells Brok.en pi.,ce of giant bee heneyeomb Bro1<;e.n stone key Qeram:ie bead's <L;nd IQkem

87-88 89-92 9-g~91 95-97


98·;"'10:0

kneelinge]

r
piclograms

tablet

with worn

Two hitl,,~~of a broke,n ;ce:rami,c mask 100-200 [eel of vine rope Wood ca.rvir.g-nn:d crude \o<;>1s

CREATlNG A PRIMORDIAl GIANT


- Prlm01·diill" is an i nher'ired
U5e>'

Ark Options enemy enemy Ab i l ir ies Feats Skills

pOI

on (DC

18, ld6 Con/1d6 +2 16, In!

Con).

favored

template as

i hat can
i he

be "d.ded
,11\-

animals

+2. favored

e ncmy gj,m,

t-2, favored 12

to any ginO! (referred A p r i mo r-d ia l giant r isi ics a nd special Languages: from of
1 he t

10 hereafter

base cr(;aturc). c reat u re's here, might ] a ngunges ret a in some which or

mng ical beasts

.all the base as Doted

s..

21. Dex 16, Con

13. Wis 13, Cha

abi l it ies except Their increase


(0 51' lect

SQ scorpion

in Intelligence ad d i [lanai r e. giants


c rearu

e rnp at hy ~ 11 lmpr oved l nl riat ive . Trad,,~, Two-We-upOtl F'ightJng.

a ll ow I'd mo rd.i al gilil 11. IS ho s e available arcane Spe l l-Ljke I;,an c.hoo Ability:

Weap on Fo cu s (drew

to the base

Hide +Il . .Jump

long k n ire), W apoTl F'OCU$ ($I ing) .13. Lfsrcn +9. Move Silently +15, Favor-e d Class ,.,tng-e. G Xe n' d_ri k bocrnerangs 5

Primordial, a ncesrors.

powe r oft heir

A pr imor-d ia l gl30t abilitle" r-ac ia l Hit Dice. c reat u re as follows:

e one of the followingspell-lik m ai ifeS! at will, Adjust Iroro level equ a ls the giant's the base

Spot 9.Sll.rvivlll+I'2 Adva nce merrt by chnr8ctcr class. Po sscss io rvs '2 d,'ow long knives". *N ew "'eapon Favored, (lescribed in Chapter A sccxrow Erre m ie s (Ex)

it Can thereafter

PlI'whi!t!y, mVi$ibili!7p~rge,

lew/ote, Caster
Abilities:

Sr r -4. Coo -2. Iru +'k Ch~ +-4,.


Spec i a l Q;oaJit ie s : P r i mo rd l a] gi a n t s r e i a in the base c re at u r e and g~il1 l11" sp e c ia] qual ii ie s of the

hasa ni malsv ztnrus, and magical beasts as favored e.n rn ies , each at a .. 2 born rs. See i he ,.ang~r class [e ar c r e , PH 47.

1'01·

Scorpion Empath)' (Ex) i\ sr o r'r'ow cc n improve the at t It\.lde o f sco r p io n.s , T'h is ability Fu nct lonsjusr like 11,., druid's wi ld ernpath), class feature

lowing 'pecia! ~j\j31iIY, MngJto/ Krmrk (Ex): Primo"dj,~1 abilities at ...1 taster · level.
Skills: Hit Theirincn"ase;n mo rcl ial giaots

(PH 37).

using
On

the.

scorrow's Movc

gi~1nts use all spel Intelligence awards hI''' Dil' level

I-I ike
priracial

Hit Dice in place of druid Skills A s c o r r ow has a ·4 S;1"'1I1)', a ud Survival

levels. racial bonus

Hide,

checks.

8 extra
skili

skill p o irus

points per

Cor tbelr

Dte , 2 extra
and giant.

pel' rac ia l Hit

b yond (if any). as;l

Scorr Th

ow are

pos

ibly the deadliest cnviro for prlOy

hc nre rs in Xen·cll'ik. n m nt . lurking in the won hy of Lheir ve no m .

LhE' hrst,

2 e x t r a ~ki[] points

cl,ns

i' are

ou nd in ne.arly<'ny

Primordial
class skill.

g-aln any on .... Kwowle d "skill


receive U ,\,ally Primordial a ...2 racial same as base giants

shadows

"5 they search

Pl'imorri
Envi favored c r ~Rfure, Level

ia I giants
:

bon u s on Sp~ 11c re at ure , warlock as a, c l ".S~of the base

STRATEGIES AND TACTICS


For sco r row, 1he bu nt is eve r vt hi ng. The)' pu rsue a Larget

e!'l,ft a nd Use Magic ro n ro.e n t Class: i naddit class, Favored

Dev Ice c he cks , g~in

by h r5L locat
t

in g! he c reat ures Sc.arrow a more

trail,

I h~n sralki ng il wi!


(lirget.

i r e le ss efficiency.

frequeru ly let lesser prey pass.


challenging ing
LO

ion (0 the fovored Sa'me Sam


3S

searching atlacking using


t

i n st ea d for

When

a, a group. he ir boomerangs

o m e sccvr ow Slay at a d ist a nce . herore do melee.

Adjustment: Rating:

base

creal

LIre,

Challenge

as

base c reat u r .

SAMPLg ENCOUNTERS
Sc o r row among ra ngt" across se nt ie nt
C

SCORROW
Eighl segmented legs .~ppori Ihe long bu<}yof Q black .\c(lrp,on. W~cr~ lis head sil(Juld be. tilt ,moolh torso vJ u durk-,kmncd ~IJris~s up, its amI.> ,'-'ieldmg lilumal blade". The rye' "J a h un fer ioon Inc (Jcta, whil€ 0 I{)~g ta,l ~nding in CJ dead]y !Jmgn-r dallCel fJ!lerh.ua. SCORROW

Xe n d r ik but

are

se ld

m [ou nd

other

r cat ures. They typically

u-ave.l alone

or in pl1 i rs . but they sornctime s establ ish small colon ies , Hunters (EL 7-9): A lone scor row or a ptlir might
be hun tin g Ihe rare seeks-or a re better might
g111))C.

c r cavu re that that (EL

a hand

or advent

ur-e rs lves up

decide

the adve ru u rers 9-12): A colon}' one to four

i hemse

CR 7
+9 Common. Dr-ow. Giani

Scarrow
s\

Colon),

coru a in' Large

sual lv CE La"ge abe r r at io n In it ,,7; Senses darkvrs ion 60 fl . t re rno rsc nse 60 ft., Listen .. 9, Spot Languages

to Five s co r row accompanied


rOLlS r or p io rvs.

by

mon-

EL 1/:
scorpion who

A group

of four

sco r r ow and

lWO

monstrous

AC 2J. touch 12, flat-footed 18 (-1 size, .. 3 Dex, .9 natural)

rd ia n s have been spot Ie d ""it hi n a da)''s rn a rc h of Stonnreach. T,,'o human adventuring band,
gUB

inadvertently u nsc at hed,

e nt ere d
bUI

h e i r tCITitory

we re luck)' elves

1.0

hp75(10HD) SR 21 Forl ,6, Ref -6, Will

(',c~pe

a group

of K horviI,i "ian

and

h a I[', elves were ~avagely

cut down.

.8

Speed 50 h. (lO sq uar.e ) Melee dro,V' long knife "12/-+7 (ldS .. 5/l9-20) or Melee,; 1ng + 12 (ld6 ·2 plus poi on) or Melee d "OW IOI1~ knife .. I 0/ .. 5 IdS.5! 19-20) and
dr-ew long

ECOLOGY
The bu
t

sco r r ows the " a re not

phY'sica I k i nsh ip

Simply
t

'0
'he
l

! he

d row long

is obv io u s , Rathel', 1ive fully from

transformed rue . Scarrow

drow.
[j.v

they
and

a r e a r a e t hat breeds and are e x p e ct ed to arc for form. unable


t tr

knife

.. 10 CldS+51\9-20)

an<::l

reproduce in fl'Nfuendy. Their


av e 1 with 'Th o se who le \'t to fend ness i Tl a

)'oungba~l;h colony their

formed bi rt h.
We3

'ling+7 (ld6~2 p!u, pots on) Ranged Xel)'d"ik boomcr~ng ...9 Cld8+5) Space 10ft.; Reach 5 11. Base Atk ,7, Crp .ll

to ke e.p up with

elden are
k-

nr

he rn se lves , fo"

he sc o r row abhor

village the
t

a n d stung bl'olJght scorr those


ih

every

member these
i he

of the

r ib

• Although

poison

greal pain.

it al 0 brought with

about a
SC01'-

ra n sfor-rnar and
10

io n , ·cb3 nging ow speak wor


t

draw i nt o the fi rst jungle and lives

row. The ence only means Each

of the gre..H scorpion

rever-

sa}' that

it lurks in hv orils

sr il l , appearing rn j grator), Jccord.ing n a lure


10

glfu.

The

s co r r o ws pr e d at ory at t hey have ma l! clan


s co r r ows

no cent ra l Ie ade r s h Ip or culture. it


rn u t u a l disdain

i n d iv id.u a] or
t

own wh i rn s , though r ac e s rn e a n e .. ell o t h e r. The dH'tl'I be tween of their drow


Ih

for ot her

h at t h ev r a re lv come , i of Xe n ' d rik rcspcCl. [avore d. but ,

into

c o n Fl ict with rrcat e x isrs together.

the sco rrow and "lliance

as divinely e
1"'0

no gn!al

btlr on I)' i r I he sco rrow view the d row as b e i ng de serving


COm

rac.es . T'h

om e t I m e s work

pan)'.

TYPICAl TREASURE
SC01"'0'"

covet

he wea I t.h of
I he

he ten I i e n t c re aru res (he


of those I'd
t

hu nr . especially to
Ih

a r mo r and weapons has doubl sranda

who (;,11 e.

e i r superior

sk.i l] (",hel her the scor row ca n use tho A sco rrow Rating.
>

ir e ms or not). its Challenge

r-easu r e for

aboul5,20Q

gpo

SCORROW WITH CLA.SS LEVELs


Scorrow
bUI

are g'ene rally

nOI s u irable as player

c h ar.acrers, wiLh
!1.

some have

adva n c c in c h ara ct e r c l asses levels r n ranger


OJ:

consistent

rhe l r I ive s as el ile hu n re rs , The often Clawborn w i t h the Such claws a creature A sc o r r ow with class

leader's of scor row cia

,'ogue. equal

leve Is h.as spel l i-esistarice

Sco r r ow. Oc c a ·jonally


of a scorpion ha Weapon where Focus (claw)

SC01TO\\'

its hands

is born shou ld be.

LO

21 '" it s cla .s le ve ls , Lcoe! Al:lju5lmmt: ... 5,

and Mu lt iau ac k

in place of Weapon Focus (drow long knife) and TwoWe apo n Fighl j ng. A cl awb or n SCOrl'OW I:;; incllpable of wielding weapons. ChaJ1ge it s au ack line 10 t he following:
Me Icc 2 e laws
T

;
SCORROW [ORE
GbBrRClerswiLb

12 each (l d6·,·5) a <lei (I d6-2. plus poison


01 h

ra n ks in Kno ..... ledge

(dungeoneering)

s t i ng + 10 melee

)
10

can lea r-ri more about scol"l"ow.\iVhc::n a ch a ract e r makes a ski II check. i he fol10wi.ng lore is revea led , i eel uding information from lower

Des.
Ilg)

Cl awb o r n sc o r row a re
·COTTOW.

e r-w i se ide nt ic a I clans.

n o rrn at Knowledge (Dungeoneeri

They are!
10

reared The

no d i ffer·ently
w it h in their

by the; r [e 1\0\"

and

ofre n rise

power

DC R",mh
17
Scorro.w aren't d row at all but a race unto rhemselves. th.ough they clearly have some connet;.tion elves. Thi~re;<ult 22 Sco r row weaken Scarrow reveals to the. dark a nd can A band before ins.ll!a.d

Environment, in an)' part Typical sr a nd s some for weaker oudook. most evolved often
inlo

mignuor)' , alwtlys

scor r ow can be found An ad u.h scor row about 2.300 pounds. contempt nat lire and

of Xe ndr-ik Phy.sical Their

in pu rsu it of prey.

Charact<'tistl,cso weighs predatory

all aberratiO[1

trailS.

7 fe-el t a l] and races lone

He deadly

two-weapon to soften

fighl<:rs

Alignment: However.

prey w it h tbej r po iso no us s( i n[S. uses bOOme]'3I'Jgs

or

give a majodty ra re individual. scorr


to explore

of' sco r row a c h aor ic evil adopt or he r wo rldv icws.


j

up roes

Fmi.hing
27

them off,

ow wh os e hu n r i ug Xen'd,'ik's

n sr j ncr

hnve

S'om" seer-row ace bo rn with scorpi..on.da,\H

the urge

myst e r ies .

SOCIETY
!though once
t t

h e i r true

origins the

are lost to of

i me

and in

(he all

d e pt h s oflhejungle. h e. most Theil' Xen·elri"k. god

co r.row claim

t h at lhe), were

but this makes them no 1~$ efficient In eomhat , However, though all SCOl'TOW are predatory. not all are impulsrve kitlell . Adv.enLureJC8 who meet» scarrow with.out gelting:killed outright might have Il chanee ofconYinc1ng:the creature that tJiey are worthy
of being allowed to live.

of hands,

ski l.le d tribe VqlkoQr

d r ow hunters sc o r-pi ori c a roe

a d mi r-e d r he i r sk i) l and
10 { he

se111 (0 I hem

a great. gi fl. A colossal

TENTA.CLE SPIDER
c/Mture 5,,,t/lillg towardyau seems to be (I giant spldu. but where il< fangs 5nouIJ be em four long; 1~rithinghmludes. Eight red !D'esgleam aoove t~e squirmillgmus, in tnt midrl ofib; far"TENTACLE SPIDER Alw;,ys C E Med iurn ab e.r rat ion
hot;, -3: Servs es da rkvi si on 50
(L ••

n~

An 15 Escape

entangled creature can escape w it h a DC Artis! check 01" burst t he web wilh a DC 19

SlT'W.gt h ch ec k , The check DCs are Const it ut ion-based. a nd rhe Sirength check DC include. B +4- raci nl be nus. Both

DCs also

nclude

0 .. 2

borius

fOJ'

the wr h h i ng nature

CR 2
rremor e nse 60 I'.: List.en

of the web. The web has 12 hn ra ke.s double damllge from Hre Writ hing web, "re named the sticky enemy
.IS

P0lnlS.

ha rdness

O. a nel

ro~W1(:ir disu,
, wl"lLhing has caused

dency lO ac I like re n t acles I h ernselves,


sr ran ds \0 coil an dtwrst

Thing lenE~ posu re oai r co uses


a r-ou.nd

+O.SpOl +2 Languag"s "'01''''


AC

an

ift hey wer-e alive. This


10 glOw,

he3rt-stopping

15.

t ouch

13. nat~foOled

13

panic in any number

(+3 Dex. +3 nPolural) bpI3(2HD) Fo r t + 2.. "R",f ,·3. w.n +3 Speed 30

",cbs see-n
CIOolJgh

ighter, nd lighler
"Tithing web.
a.~ ~ sheet

of Xe nd'ri k explorers. a the wrilhing around them_

A lenl~cle

spider's

web.

He not

strong

10 Func: ion

n.

(6 "'1UBres). e ach
-+

eli m b 20 fl.

Melee 4 telHade.' bite -1 (I dG)

4-

Ski lis Te ru.acle pide]" have" tv! ove Srle.r: tly checks and
e h ecks,

+4 l'acial bonus on H ide and a ~8 r s c ia I bonu.<. o n CH mh to take lOon r us hed or


I

touch

(p oison ) and touch (enta ngld

A tentacle

s p id e r ca n a lways choose

Cl i m b c he c k s even when

h r e aten e d . II uses

Ranged wr it.h i ng web ,4 ranged Space 5 Reach 5 fl.

r...

either its SIJ""'l1g-lh Or its Dext er uv modi fie" [or: Climh checks. whichever is higher.

Base Alk. + I: Grp

-t

1 The
t

Alit 0 ptions poison (DC 13. I d3 Ded Id3 Dex) Special Act io ns wr u h ing web

e a rl i .51 Xen'dl'ik('xplorers c r e at u r es.

brought Scholars

back

ra le s of

Abilities SI!" 11. De" 17. Con Feats Weapon Fi nesse


Skills Climb "'-12. Hid"

14·. l nt

3. 'rV:i, 10. Cha 2

h e 'e lerrifying these


bUI

.. a, Listen

have

since determined

lhe true

.0. Move Silently

ca.

n a t u r e of aberrations. the initial

SpOL~2
Advancernen:t Writh
;"lg web

3 H 0 (Medium):

4-7 H D (Large)
elm throw
II

i ng Web (Ex)

A reru nc le spidc-

writ h-

ike r

or

mon"ten-

up to eig"ht Ii mcs pCI' day. Th h is &i m ila r to a n

attack with a net bUI has a maximum '·ll.nge 50 feer. "'lIh a rang{' rncr-e mern of 10 feet. a rrd i s elTecuvt again~!

or

tacle spider" has .s 1 lick.

'''''geL' up 10 one size cal"go,'Y larger i h a n ! he t e "tack s p ider-, The web anchors I he L<ll'get in place. allow ing no move m e nt ,

TISNT~CLE SPIDER LORE

Chara.C1E:l"Swith TlInks in Knowledge (dungeon<:ering) can learn more abour t e nt ac le sptder-s, When a ch ar ac t e r nukes ask i II check, ~he following lore is revealed, including i n Fo r mat io n from lower DCs.

Knowledge (Oungeone".-ing) DC Result 12 Tbe so-called renracle spider im'l aspider at all, but a menstrousabeeratfon.that make. its home in the forests
o.cXen'dri.k. 17 explorer-s This because ~e"ult reveals all abernlt;o n t~ai<tS" webs

Tentacle spiders

we re so named by rhe earl iest Xend of the wrilbjng

dk they cast. A

wr it h i ng web holds it s ta_rgcts fast. seem ing a.lrnost. al ive

22
27

as ; I. clutches "I them. The touth of t he crearuca's

tentacles incapacitates

irs vi(!llms. Tentacle moving


t

spiders

ITy

10

'i mm ob i l iz e One foe before spider horrid trong. crearu

on to Ihe next. but these a dozen


masse."<

A lone tentacle

is fear-

some enough. rave] in

res sometimes

..
Tc~tacle $pider

83

STRA.TEGIES A.ND TACTICS


Te n t acIe. s p ide r
t

co er ed v it h lhjn b i nd.e ri n s Once it is segm,:nted Ihe creaiure surrouridi


C.0l1\3Cl j

cb it i nOU pial ing and wiry gray hair, n


i lie
III

and

prefer

to

stay

ill

t";lnge.

id d le. The -joi nred

crearure leg"

en e rn ies w it h to r-e n d e.r one


t

lve i r wrilhing\~eb~ e.n e rny immobile

before before

striking. tentacles. .moving

bu Ibo\JS eyes and

six. man,
t e nt

has eight. red. r nst end of fa ngs.


[or-earm sec r etes a

i.n me.l~('., ther "o.'I(;k h ~rcel)' Witb [heir he next"

tq in"
on
10

has four

acles as long as a human foes c lu


n,5),

ng its mouth. poison


t

Each slimy. pin k tentacle and

t hi'll ]'enders

helpless.

SAMPLE ENCOUNTERS
Teru ac le spiders
Lone larget to pick Hunter hunt

Tentacle
bUI

sp id e rs pos~es~ a ru d i rne rn a ry intelligence s p e a k.


t:

can no

alone and

in packs.
t

E nv i ron men a n d temperate remnants p,-esence


DN( LO

Te n t.a c Ie <pid en webs


te

1"1I,'or bot h wa-rm


t re es ,

(E L 2): A lone Whenever

e nra c Ic sp ide r lies in i HI mobil up spider" upper


10 I he

fore st s , galhering w r u h in
1\

il~"helleIC.,d in an area

The

wa it for' P'·"'Y' lhro"'ing befor-e attacking. off lone

a writ h ing,"veb

iz.e a rear

of their

hint

at rhe

p os s ib le , il att e m pr s b,·jnging

of

colony.
t

but lone

nt acl.e sprde rs Iypically

c re ar u res or those (EL


[0

away hom Typical

he rr hunting

"rounds.

of ~ g'·oup. H'id d e n Colony


i.n groups c1o~e-gro\~ prey. widl Tentacle racle spider "gain spiders to both
t

Physical

Cha.racteristlcs:

4-7):
Uvinu <lllacking into

Tentacle in!

gather of for

arc about

5 feellongilnd

Tentacle spiders 3 feel tail. The), weigh appr oxiarea Iw"y~ ch aot ic evil.
I

of
n

Ih

ree

five.

be
hr.!

boughs

"'''lely

150 p ou nds.
a nd VIcious

i ng trees.

They

~ re alWE)'S on the lookout gauge an ambush. \\fhe'''e

Al ign me n r . Te ritac le spiders

~ingle seoul

a foe's

The), a re rapacious
provo car ion.

c rea! u res

hal k il I wi I how

streng\ll

or draw a. pan}'

Mass (EL 7-9): colon ies converge. enemies.


i

(he ter-r itor-ies of tensix a nd eleven tentacle

[he crem u res sornet imes mass Between


CUI

TYPICAL TREASURE
Tentacle sp id er-s
C"'I"T~'

powerful

no t reasu
t he

re of

heir

own.

but!

he.

make up a

.ru acle rna s. using

rhe ir wr u h irig webs

equ ipme ru and wealt h of


11l1;e~be round

ir former

vicr irn s can som eA t em acle


0]"

irn rnob i l iz e foes and

off e scap e .

wit h i n their
i

hunlinggl'ounds,
In

ECOLOGY
De sp it e its name. i-a r i o n is
nOI

spider this

h as a 50% c.h a nee of h avi ng goods standard r easu re c o i n s,

magic

item

and 1/10

"bel.. b l a ck is

t r u l v B spider.

lis long

WARfORGED.

qUORCRAFT

torso

Cold. /ifolc.l~ rp.l !iere QIII hellenlll <I metal brow, Made of rough]} form ed plece:; of Inilhru/ al1d crudelY rar~ed WI/Gd. tllf ronslrill;t ruim II, flsts 10 slrike. qUORCRA.fT (RAGING) WA..Rl'ORGED BARBARIAN
war

CR4

Ma I" pe rxo na l il)'

forged

barbarian

C~l Med i u m COl'" ,"UC\ Init + l : Sen.ses Listen +0. Sp()1 .0 Languages AC 16. rouch no.ne 9, f1a]-fOOled

151 u ncan ny dodge


ragtng) 307)

(, I De x . + 7 a.r m o r , -2 h p 51 (4 FlD) Immune


FOT! .. 4.

c o n st r-uct

i m m u n it i e s (MM

Rer

2. Will .3

Speed Melee Space

40 fl. (8 gua.- 's) '2 sla rns +9 cad, (ld8+5) 5 fl.: Reach 5 fl.

Base Alk +4: C"'p +9 At k Opt ions rage 2/dH . (3 rounds)

Ab i l it ie s S,J' 20. De>l 13. Con -.


SQ co n srr uct traits, [ast movement. Feat s Mil h r-aI B od ,~

1", -. Wi, 11. eha I


tr-ap sense d

Quorcrafl wnrforged barbarjan

Sk il l s ju mp +7. Listen +0. Spot +0 Advancement h). char-ac t e r c las: Whe.n 11.0t nlging.
t he quo rc raft t at ist i

"'arforged

bjj;rbari~n

ha

following changed AC 18. touch II. flat-Ioote SVWil1+1 Melee

In,"

o 17

2 ,laln •• 7 e'len (ld8~3)

Gr'p ~7

Abilitie" SIr 16 SlillsJlImp +5 The. 'secret beh i nd


I he

W'A.RFORGED SCORP10N
creation
[Q

of the warlorgr:d the war between


,

go back

ne-arly fort y t ho usa n d yea r s and the q uo r i, Duri pro! Ot)' ng


I hat

the g"iants

.Eigh metal 1t(g"5 mOt'£ with timed pr"cision, supporlll\"1{ Q j('gmcnted borb mQd~ fo look liA'e a scorpio». 7iU(l lang Ofnu end in r(J::or-$~lTrp plncm wilde (I barbed tail wtlves overhead, drlppmg <1 wusllc Slltnf. WA.RfORGI!D SCORPION U~u~ II)' N f. Large co n st r uct Ln it ,3, Se nses darkvt jon 60 .0. SpOI ~O
Lang-uages (-I Common, Drow,

con f1 ic t a

the quo 1'; created of c onst r u c t s but ar e wa r forged

P ica I

w.n r forged.

c 1'<) fling to modern

host

CR 6
[t ..

that b e a l' a resem'blanc"

ciiSl i nct lv d i rf'eTenl.


Some of these
I

10w~lighi (can't

vision; speak)

Li sren

quorc

ta ft warforged

sr i ll IUl'k ioclay in

the de e pe
fo'"'golten con.
U'UC(S

re c e ss.es of t h e continent.
or wandering to those are enemies

Len

(0

gU~I'd $OnH~
these A ll and they \;>a,'b".ri,w [hem.

Ciani

outpo't
qUOl'l

without

purpo'e.

AC 22. rouc h 12. Oal-fooled


.s i z e , ~3 Dc", hp 85 (10 1-10), Resist
FO~I

]9

s reo da nger
men)'

who e ncou nrer


t o the quorcraft.

+-10 natural) im mun it ies (MM 307) 10, electricil)'


J

who are not

DR 5/aclamantine 0,

attack ".j I bout

or compassio-n. ~. 4th-le:"el warforgcd

1m rn u I\e construct acid 10, cold

This example uses as the base creat UI'C'.

f1J"~

10. ori ic 10

t3. Ref .. 6. Will ·5


40 fl.. (8 .quares) 2 cl.awl 10ft.:
+

CREATING A qUORCRA.FT WA.RFORGED


"'QuoTcraf
II)

Speed Melee

12 each

(I dB + 6) and

sling can be added Space

...7 (I dS+3 plus Id6 acid) Reach 5 fl. Grp-17 Improved Bu 11 Rush, Power Attack Improved Overrun,

... · is an i nh e rir c d t e m p lar e thai


(r-e Fe r re d to

any wal'forged
c re at Ion.

h e r e a It e r as r h e base c a n be ap pjie d on
a ll

cr e a ru r e ). The

quorcrafl

template
uses

Iy

BaseAI.k.7: Ark, Options

du r : ng
SIal

I mpr oved Sunder,

A q uo r-cra Ft wal'[o"ged
ist ic s and Alignment: evil component Size and As the base cbanges
\0

the base c re
here. an
hUI

at u r es

Sp ec i I Act io n s "dd Abili.tics

SP"~ .
I ru 4., "Vi' 14. Ch~ J Over ru n , I mprovcd .0. Move Sile"tI)' HD (Huge) +7.

'pec ia I abi IiI ie s except as noted c re m u re , ne ut ral .

Srr 22. Dc.: 17, Con -,


t

good

or

SQ. co nst r uci


Feats

r a it, I mproved BL,II Rush.

I m proved

Trpe: The

base ere at ures size does not change.

1'. gains
override

the COI1St,-uCt lype Class, The

The

tra it s

of the construct
1'·aiIS.

lype

Su "de", Power A u ac k Skill. Climb ~IO. Hide +4. Listen

the base CJ"e~1U res I jvj ng' construct composite s


0"

Spot~O
Advancement 11-18 H D (LHge). 19-30 Ac id Spray (Su) 30 -Foo t cone f,'om Ihe tip "rl h e "'""forged s co r-p io ns sti nger. I Id.a)", da:nagfl 8d6 ac id . Reflex DC 15 half. Warforg-ed

A-r-mor creature's improve

a rrn o r bo nu s g"a rued its co m p o s ir e p l at ing)

by I hr ba s e that 'improves do
nOI

phI ing (or by,

feal 01' ahilil)'

replaces The-

by 2.
Hit change. Dice:
bUI

b a s e c r e a r u rcs

Hil Dice modifier

it loses any Co.nsdtution

to its h it in si ze

scorpion

poi ru s and ga ins bonus

h it p oi nt s de pe ncle nt upon

(MM 307).
Full At t ack . As a full attack,
on make
t wo

a quo rc r aft I.varrorged full base

slam at t ac k s at [.he base creature's l nc re as e the attack damage

au ack bonu Damage: creature's

•.

de a lr by the base
tWO

slam

as if the c r eaiu r e were

sizes II

lal'ge.l (A,1M 291), Abilities: and Charisma F e a ts:


crearu rIO',

A q u o rc r-a ft Will-forged
itut

has Wisdom

1. As a co n st ruct , a quor c rufr A q uo rc ra

w,lJ'forged

has no 1nre l l ige nce or Const

fltlendes.

rOl'ged lose a II I he base feats. in clud i ng weapon and ar mor p"o~ny w<nfol'ged rac ial feats po sses sed
WJ I"

rt

ion

'core,

by

(he base

creature skills

become and gains

b o nus feals. loses

Ski.l l s. A quo rcraft


base creature's O"giinizatiQn: Environment: ba s e (;real.~I" . Advancement: Challenge c.reat u r-e ,

waTfoTged

an
3$

he

no new skills.

Solu e ry or team

(2-5).

U u a l lv same

By c h a rac t e r class.
Rating: Same as base

Level Adjustment:-

A "arforged s co r p io n rh ar uses iis acid "pray can not deal ndd clamilge wit h its sti.ng u nd! irs acid spray ab il hy is u sable again.

Today, (Creating of
Wit

a sma!1
I he

group

of d r ow maintains con st r-uct s and

the have

secret a number

of rhe

se powerful

(forged

sc o r p io n s in th e i r s er vic e. However. s co r-p io n s a r e now si n ce


Ihe COnS!

m~jo.ri.ty the secrets

of "'8 rforgcd i n age~ past.

free -w i l le d.

Before t he fall ohhc giants, dans olrenegade drew learned of crea~iL1g co nst ructs in 1he ruined creat ion forges the quori left behind. Ip these forge& they bli.ilt 1 he h rSL warforged scorpions i.n homage to I hei]' god Vul koo r.

wa n de r i ng the ju ngles masters u


nWllry.

cle m ise of the; r origi nBI

The$e

r uct predntor s hu m rhe


(0

s.omet i mes respoudi

ng

the re m narn s of! he: r

STRA.TEGIES A.ND TACTICS


Wi I h P mgra at templ
(0 Inrned

origi n HI i nst rue I ions in u nex pecrcd way s, Wa ]·rorged scorpions u nde r st a o d Common.
a nd Giani but C311nOi speak. cr-ude

Drow',

They

commu

n icate wit h thetr

c u n n i n g, wa rf 0 ]'ged sCO rp ioris a.h¥fl)'S


I he

masre os through

g.eslure.s

and. ra i l motions.

sneak

up on

i r prey.

0 n ce corn bat begi ris , d, ey trusting


Ih

met hod ical lv attack any cr eat u r es with i n reach, ~hei r a r rno r and use
i heir

in
to

da mag" red.uci ion to carry li.ghdy~rrilored


Ihe

them

rOLJgh

Envir o n ro.e.ot . Will-forged scorpions Can be found ina oy pan of Xe.u d r i k., Thei r c o n st r uct i m mu n ilie; a l low (hem to r ravel through tlw mO~1 i n ho s p it able and
unlikely pion some
t e rra i n .

eve-n the Loughe$! e ncouru sting auackagRins! ae id spray using Under their most

e r s They ar-e i.ntelligent

enough

foes. lind avoid

Typica

I Physic"

I Gha racte r ist fl st arids

iCo..':·

A ,,'arfol·gecl rhat the ground

scorCI.lI'V<l$

unless

circumstances,

situat ion gm'~s desperate. tbe), fi.g+ll u ru i] destroyed.

is appr-ox i mat ely 10 [eet long.

wit h. a latl above

feel overhead.

4· feet

and

SA.MPLE ENCOUNTERS
More eve!'. these
t

re ce ru ly c re ai e d wal'forged
10

tou nd in pr oxi 111 il} h e i r program (EL co n st ruct s ~ re Guardian


! he

rhc drow masters I mOSI'


~

,.corpion" might be I hey se rvc . Howhu


I1I.er

me d role as lone
J

.s means prowls

har the.

h,·ays e ncou

nle red a lone.

weighs ,4.000 pou n ds. Fr o rn a d istarrce 01: t n shadow. a warforged scorpion resembles a La.rge rrron.st ro us scorpion. AI ig-nment: Tl10ugh a co nst r u ct . " "'a "('orged scorpion h as a rud i menta I'Y j nt e II i gcnce. Most wa.rforged scorpions re neLl the n e ut r al evil et ho s 0 r (hei r hunterk i lie,' or;gi n , bUL a few t hal have wa n de re d Xen' dr; k fot
millen n ia have adopted a more

6), A w~"forged

scorpion

la,,· fuJ

or c lrao: ic b e ru ,

a n c ie nt {roru ier of a d row clanhold.

a I hou sa nd years after

encl ave of its c re aror s was swallowed

by I he jungle.

TYPICAL
\\iar[orged
I

TREASURE
carry and collect no t reasu re. though protect sites and rel ics of Ihe a ncie nt draw.

ECOLOGY
As the civil iz.at ionof the gi ant. co]]"p,ed i 11 the a [t e r marh or, he wa r ag"insL the q uor i, the d row de plove d wa ,'forged scovpions 'igainSI 1lrei r renegade el f ki n and i he ir gian I m a st e rs a like. Se n tin to batt Ie as fasl 3S lh ey could be
constructed. i n allow; the wa r forged ng the d row
10

scorpions

hey sometimes

YUA.N~TIW"RETCHLING
TIlls crfalure mighr baue once be~n human. bu/ lea/he')' gl1ltn scales !lOW mark N. e.xposea ,kin. 115 hair i'fulling Gut in dumps. und ;.1'; ryes bear frilledyelluw iI1Sf$. A, il (lpefll it! mouth, tlu i:ri'rrl'urer!!1Jw/s all ullene~, roll)of m;~bapenJelluw fango,

scor pio n s were


{OOl

i n.st rurne

nt

al

esi abl ish a of the gia

hold

of coru 1'01 in

Xe n d ].j k as the empire

J)lS

fell,

WA.RfORG~D SCORPION LORE


.~


can of

Yw,wTI
Langunges

WRETCI-lLING U:;",ally C E Med iurn abe rr-at ion


In i t +3: Senses AC 1<t. touch
(+

CR1
~3. Spot

darkvrsion 13. Ilar-foot

GO [1 , sce nt , Listen e d 1\

+3

Character-s acrer

with

ranks

in

Kn_O;J.Wtedge

(arcana)

D'rnco n ic

learn m ore about w~pr,ged-S;;-orpion$.


makes-e-skrll'Fheck, information (Ar·cana) the following from including Kno·wl~dg"

When a charlore is revealed,

3 On.

nat

ur"j)
c4agail1slpo;son

lower DGs.

hp5(lHD)

Fori !-I. Ref+3, DC 16


21

W.ill+2:

Speed 30
Melee Space

tt.

Resu.lt

bile.3

(6 ''I uHe,) (ld6.3 ph" potson)

;WwfQJ:ged s(;orpionsal'ep.redruory consrructs that wander


Xcn.' drik. War forged Xen'd.rlk'" forgouen, they meet. "Phis resu'h ancient they r:eveals all COnsll:Uc.t t.raits. .. n.ia+old original su rvivors inst r uct ions any crearur es scor pio ns a r e millen wars. Theil'

5 fl.; Re~c.h 5

n.

Base Atk .(): Grp .2 At'k Options poison Ifda: (DC 11. Id4Con/i
Ah i l it ies Str 1,1. Dex 17. Con nce 12. Int4,

d4 Can) Cha 10

\Vi. 11.

now huru a nd destroy

SQ poison

re,ista

'2:6

31

.&

ThQugb mo;st iY'arforg'ed $~rpiOn5 dateIromlhe.quori,[i,a.nt canflicu. the:se c6nsl.l'uctswere'created by the' dro'li a._s . weapon ag3m:Sl the ~ a and 1M elves. Thedsow of Xen' drikc-creat.e new warforged scorpions everr today, The warforged secrpionsrbat have wande red Xerr' dri k since. ancien t Iirnes aCtually h,\ve a degree of-free wi \J.

Feats A In! ness. Weapon Finess"B Skills Listen ·3. Spot'3 Advancement 2-41-1D (Medium);
Poison (Ex) A

5-6 1-ID (Large)


deliver a po iso nour

).",,,,.!;

w rat c h 1ing can


CQn~l3nL

bit" once. pel' day, Poison Resistance (Ex)


sal iva grants

ex p(,.sur~

10 HS poisonous

.~

a )'Uan~1 i. \Mre!chling again."l poison,

3 .. 4 racial

bonus on

savi ng throw,

ln I h-ei_rdesi r e to transform
inro sriakel ike servitors. long c'apt u red explore en, Most experiments
[0

the c rearu re.s arou nd th~m th"yuan-,i ofXen'dr·ik


10

have in

r s and dale

d row

ex p et-i me ru ling.

have resu ltecl either

death or in the c reat ion of a v ua rr-r i wretch

STR.t\TEGIES AND TACTICS


Wrelchli

ngs are the e xpenclable shoe k I roops of the


are not smart masters' its poison orders enough
[0

yuan-rf . They lowing their to it , uliing

use tactics. Left


10

folclosest ity,

urn i I dead.

its own

devices. a wretch

I; ng Simply at tacks bite at the

n rst

I he

creature opport\ln

SAMPLE EN.COUNTERS
13ec,ause of the; r rei at ive we a k ne';;" in com b at, Ii wretch-l i ngs a r e ~ 1m ost a lwavs deployed Dflwo or more. Clutch (EL 2-5):
t

y u a rr-

in groups
';)[[WO

A small

squad

to h.ve
I ypi-

w.r€tch Ii llgS is of len se n

aga in st a ~ingle red.


Ih

tRrget.

cally an enemy
Even assault

ir

party's
t he

c e rn hat leader [o es act ions [or


J

or s p e l lcast e r. e w r e tel; lings' few


1'01.1

h e), are

overpowe

disr-upts

nds,

8'1lowing t.h e )lua ro-t i who ordered pare a st rategy or escape.

the au ack to preunit mighl co nte in


fI

Mass (EL 6-15):


six 10 (\venly wnHchlings_ posit ion
0'-

This larger
an e ne mys

h I),plcnlly

defends

sll"alegic

gauges

de fe n s ive srr e ngt h by

,ljaking a d ireel front a I assault.

ECOLOGY
Wrelch .yuan-li lings of have" long a rid ion.
te

r r ible
I

hi st o r v. The

ev i I rhe ir ¥uan,..u grow; men! ng legions to


I

of Xe n ' d r i k have sought


I ransformal 10

for ages to perfect Once

wretc:b.1ingi ngs sta nd as so r-r owf u lt e st a-

rech n iques _goal , they

bey ac co m pl ish tit i s


For riow. t h e

int e n d

conquer

;,,]1 Eberron.

VUAN-Tt WRETCHLING LORE


Characters with ran ks in Knowledge (dungeoneerin-g)

of wretchl
I

h~ mo d ness of
rn.OSI

he ir rnast e rs .
lives of wr-etch lings
j

for the
full) short
t

part .the

a re rrie r-cion 1)' J i m ued of Dracon wretcba r e oft e n


II

Their and

dear hs s.imply provide


8 r e CO m plerelv

nce nt ive for corit ot he i r yu;an-I;

i nue.d expe r i mentation.

Wr e tch l ings possess devoted pidgi yuan-ti forests, dream a


11y wou D

i nlelligen,e masce rs , They


t

can learn mor-eab out yuan-t i wretch lings. When a char-acte r m ake s a skill check. the fo.l\owlng 10Te is revealed. including information from lower Des. Know Iedge (Du.ngeo nee ri ng)

'pe~ k a gUlt ural Like their

version

ic

hal few c reat u r es ot her than Environment:

can u nder st an d.

y uan-rt i masters.

lings [o u nd im o

h au nt Xe nd riks warm in
Or

They

a r o u nd nre as where
0

se '·pen t s

re

DC
II

Result
"Phis pl\theU<l native·to a'U abe.rJ'a~ion ~reiil urI!: r-S,lllVl'etoihl ~g ,".n ~berra-tipri X;m'8.rik's trait!:. are
t heserva

pie n I if u
I he

l.

u ud e r .

r de rs

10

turn

ld+b e hu n t e rs hum" noid

hun+ed

warm; fo'rl!sl,S. Th'LS result "-i:!vjp.J,Js


nt s and expendable are not born shock of that

Typica llppar·ent nppearance lillie most

I Physical
even

Characteristics: The

Tbough aberrant creatures'

in gene ,:a I.appeara i, but they

nce , a w r otch ling's

nat u r e is pat h et ic and explorhave

16

The w,.etchliog" troops

at a distance. \ he true again.<t


lL

of the yuan-t

in-spi res as rnuc h pit y as disgust. ending their

loat hso me race. Rat he r, they are the result exper-iments bywhich creatures into snakelike ser-vants.

of hideous reveals maSlel:.s that

ers who understand compunction wretchl

n at u ,·e of the_; r origins lives.

the YUl,m-Li seek to tu.rn humanoid Th is result !h!,ir the yuan-Ii.


tel

Align ment: The


trans£on'Httion

n co ru rDII ed ul'ge perfect. of

to k i l l rna rks the process wretchof

basic. in for-rn at io n .. bout

i I1gs ".~ chaotic evil. However. is far from


Iheir

21

¥ql)-tt-thwrete.hlin$" to tb.ede a th.

obe), Iheorcde.r$of wrcIohltng

and individual kin.

without qU-e!ltion. When OI'd.e.oed

auack, they Aght

l i I)gs m igJH lack the bloodlusl

has a potson bite

weake.ns its victim.

but:i:t can us'e iupo:bon only once

TYPICAL
The.i r
)'UR n-\

TREASURE
OJ."

per day.

Wretc hi i ngs do not ca.-ry

sror e tre.asu r e of an)' ki nd.


ar e
(00

Iu

..

i rn a~l ...rs k now that they

in effect ive

to guard

3 nyl h i ng of value.

Some

I rap$"

r e aut ornar ica lly reser, wh ill'

01 hen

must

be

The

n~<1f>sf.Xeri'dr-tk o are [a,;r more diabolical than those presec ted m t he DtmirQrJ Ma~ler'S GuidE. Such tl'1\pS behav-e
ancient more order like encou nre rs with as (hey attempi them.
On 10

ENCOUNTER TRAPS
mo nsr evs , acting ate or destroy ill initiative
I heint

reset

rna.nual

lv.
st at iSl ics Io r physica Each a rea has an l\ rmo.r I r one all .ack normally. withi n the

Des! r-u ctiom , Th is provides au acks aga i nst an. area of the trap. CI ass, hi( points. a r ea is dest rayed.
t t

and in some cases-a hardness.

bat a re a b eco mes sa.fe rrom au ~~k. bUI


J

iricapacit

r-uders (.<;ud1 ~5 wh iIE ng

h e r-ernai nde r of tin: tl"ap ~cml i nues to [u ncriori attack dis<lples rea can be tHge'ted squa r-e , Some
1"-0,"" 0"

who nigger
01

Some

conrai n large movi.ng

pans

1\ n i nd ividual ar ea from local ion that

cr-ush ing blocks.

rolli ng bo ulde rs , 0 r sri n ni ng blades). spells or hazar-dous

rm adjacent

hen rely

su bsta rices (i ncludi

(he en! i r e U-RP i r desr roved.

r raps have a central ion pr<)-

burning-jeLs

of oil, bolt. of lightning.

or acidic

g;;ses).

Disa I'm: Th is-seer ion. of the rraps descript

USING ENCOUNTER
Like c a uses traps normal
i t t

TRAPS
Irap:; have
,1:(

"ides a DC or DC~ {or dlsabling


Disable allowing (~Ithough the entire DeY ice check the some
r rap
I "aps

pan
R

of the Irap.
rune, ion

Each

d isabl es on ly
i

sLngl e au ack a rea, nor mal ly


t hat disarms

r ap s , encounter set trap


,lCI I

he

rap

to aCI ivat e , 0 n c e i me (usual


9n

a trigger t hat ;11 IIIo t io n , 111 e s e inutes)


01'

ot h e rs to co nt on a successful checks.

n ue to
t r-a

have a ce n

l location
J'OlI

r u n [or" The to

I)' a [ew

III

un

il

check).

Uri l i ke st a nd ar d nds to complete. DEvice c heck me of

defeated.

act iva: es

its i nit iat ive cou nt , a !lowof ,a I rap. 01

Dis~b-le Device us i ng

wh ich lake 2d4 per altcmpt.

ing the PCs we> DMG Each compone i nclud

wh il e

i I resets.
a.b"1.lL L h e elements

D rsab

l to Device

on a n i nd ividu a l .~u ac k a rea ta kes }\ D Isable

For more in [ormat ior-

till-70.
enco u n t e r n t s. Th is de s e r ibes how "rea it effects and
t (Tap

as,,-,
tion rh
I'

on ly a sll")gle round
'HI il

ce n I r a I d isa rm iocat Ion lakes Mag-ic


t

i d4 rcu nds.

enll'y

con!

Ri n

s :. rrurn bel'
I rap

Dispel: di,pd mQ§lt


01'

raps cal') be dispelled


1)11)'

dHOUgh
(I),pically
Ihe

Description: i l1g what

he

ru net

si m Ua reflects.

Th is- pa rt of the (rap's caster level checks on


t ion

desc rip-

ions.

give~
[I

tae DC for

!l +
arrack

bow

il dea ls damagc~

easier leve I of Ihe spe I least e r who placed si ngle cas! j ng of sorne
t

spe Ii). T),]:,ishut s down

Th is sect ion also d e s.c r ib e s the spec; FIC I pigger and genel'ai i ayout of \ he roam co nta i n i ng the trap. Th ese room and trigge,' dcs c r ipt io ns can be e asi lv ch~ngcd to s u it
s pec i ftc ·encounl.er~ Sea rc:h: (rap. Such
I he

cally area.
0;

d,spd

magiC a Ifects

Iy

a s;ngle
it !'ea

bUI

ra P' h ave ~ ce n I r-a 1 loca

I hat

the en l i I'C t ra p i I' succcssfu.l a [fecI's only one al Lack area. each level c h e ck s ~gainsl

ly d ispe lled ~A n area u ntil


t

diSpel mogit

bUI it' cast er tan he spell

rn a ke casi er succeeds,

Th is gives

Lhe

Sea r c h DC Ih e
t

10

Io care (i
fl'Olll

a ·check

c a n locate origi

,>igger and

r Ih€
I rnp

he

DC
(0

is exceeded o nc of

by I I) or rno r e ) the spec i he a r ea


at t ac ks might

which

n at e , a 110w i l1.g I he

The

SAMPLE ENCOUNTER TRA..PS rollowing e r.c ou nt e r txaps a r e iypicnl or those


of Xe rid r ik.

.till

be d isa r rued berore it is sprun.g. Type: A m e ch an ica I I rap uses objects


aubst an ces to attack cremes us e Ifec
01" IS 1 hose

oper at l ng in lhe ruins or h a za rd o u s

who enter

u s a rea. A magic

(rap
Descr.ipt is usuio n A iO'l()ot ,b)'. 40
~rOOL

CR 2
"oom wit h
LWO

us; ng a spel I or rn"g it i t e m.

e nt fa nces.

Trigger: "11), a location of len

The means touch


to

by wh ic h the L rap is activated


(a press,-ue and so on).
lUI

.1 ,H,

In.s id e one' e n: ranee

1,.~.

press" re pl8le that act ivates

t!'iggel'
L!"iggers.

plate to be step~ped MagiC Iraps i III ruder is

on. a sped he object have detect through I: 'minute ion detected act ivares

be touched.

the 'r~p~ Once (he Il·.ap i~.aCLiv~\~d .. II ~pe"r shoots up from eac h 5 -Foor ,C]"are of t he floor e.very round. (L,Ch .pea ,. emc\'ges [r-om ".lightly diffen.mt 'pol each round.. so that. creatures en n n ot 5i mpl)' st a nri bet we-en I he. spear".) Search DC 17: Type ",~chanical each round) Tr.igger location, In;! + I Effect Melee. 4 i<p€a ,. (\ dS .. I (x'3) ("a.~h "quare (inc]ude< ..2 AI k upgrade) Do r at io n 5 rou nds De~lrU:Clio" AC 12. hardness 5. ]0 hp (each squll"e) Disarm Disable Device DC 1i (each ~'luare), D lsable De\';ce DC i 9 (dlsad,'" o.pposire
t

act ivat ingwnen

such spells after

a, alnrm or Ituoeeing. Some Lraps


to the

Irigger oni)' after iI pr-ese!li me has expired: such as a tfap that the door modifter W be"
t

ro orn is opened.
;s

1 oitiat (he ;ill


t

ive This and any


C

f Ll n ct ions as a ch a racre rs
a he
ll'ap

in \t iat ive mod i fief does. n,p, red] for

spru ng. to be in effects

I he I

PCs.

reatu res that. happen


11'alJ'S

he. a r eu

in it iat ive . with

act : ng in especially ,'i,e I rig-

order ge.ntlg trap's

in the combat

r-ou nd , T'rap s th3tll·tgger \"ith a Spot


01'

qu ick ly con g!ll a su rpr ise r<;H!nd , PCs can detecI

or such

ntAcre: central

dISarm.

locared

on (he wdl

traps

Li.qen check.

he p~e55~re pLlIe)

Th i s sectio n de.s cribe s I he spec; fi cs of the: including bonus on attack r ol ls. dHn't~ge. save DC '!Hd type. and I he n l'e.a Rfre~lcd by each i nd 1Effect: at tack, attack. rou nd. vidual eacb s.hould individunl spells affected Encounter usually oue s<;paraJely in much This the traps make a number

lDIOCY TRAP
DR<Cript ion A 20-fool:-radi
<Yi'l One

CR4
u.s rou nd room whh an enLra",ce

ot

atl.acJs sl!ack

per 5 -foot

squa re. Each

20).

sIde and a secrcl door on the other (Sear.::.], DC 1[1 the cen; er of eh,' !'oom is ~ S)nOO( h black pi \La r
fr

be rolled function

un les", (he.a "ea "ffecled mu It ,pIe (a rget.<. T"aps 5inne way. wit), of the desc.ript each

by ~n
Ihat usc squ<I"e

on ",1.,ith ,'es,1S

gl;\s~ brain.

When

anyone Appl'Oachc$

alt ack arfects by the speU ion:

wilh I Tl 10 feet oflhe pi ll"u or, he secret door. blilc.k Len' chil, ri$e fro'm each 5·fool square ofth" floor and grope blindly at creatures in the ,·oom .. Al'lyone lend,., I i~affected by a touch oj,djo,) .'pel!. lO"thed

eJleh r.ound. ponim:. ion nOles how again.

by"

Dural

tong Ihe \ rap fu nnciorts

before it muSI, be triggel'ed

Search DC 19: Type mngk

Triggerpro>:imily

(alarm), 1n;t ..2

PETRlfIC,\TIOH,

TRAP

CR12

Effect Touchofidi09' (PH 294) againsl each lll·rgel in rhe r001l1 each vou nd (+6 melee touch; includes +2.ALk.upgrade), \Vhile the effects

or

Descr-ip rio n A .J.0-fool-b}'-40-fo911'oom with one ern ;ancO;:Qn each side, The fl 001- of rhls room is a checkerboard of5- {qot.

sub se que nt attack.

do not The

stack, p.enalr 18

wh n e and blnck sguHes conLainiIlg a nurnber oflif e like


srarues (a II d ro\.v), Slepp; n <F; 010 I his rOom1 ttctlvates' he (rap, causi ng 1.1 spallcasti o if glyph in eac,h ,sq,UaTT.! \\' i Lhou~ j1 loatue cast jles/IID ,temi' agatns,[ a s; ugle rn quare,
LO '11£'get that

higher pe n.a h ies r e place .."iJ;t; ng penalties, des last 30 mi nut es DUraliol;l 7 rounds

ro~

Dt~lrucdon

each Lendril

AC 14, 10 hp: glossbndn

ACI6,

hp (djsad,,~ntage: de.lr<;>yinglhis disarms Uj".rm Disable Device DC 27 (pet· t,mdril)

the e nt i re rrap)

Search
Trigger

DC 27: Type magic


spel l (alarmf: I n it ·'6 1(1 ilooo CDC J 9 PH 2"32), one
c

Oi 'pel DC 1+ (p er

te

nd r il )

£rfectJll!.Sh
Durali,on

t'ill:O'C( penquatc

15 rou nds Di sable Device DC 3.1 (perglyp11)

CRS
Des r ipt.io n A SO-fooL-wide. 60-fool-long ro om w it h one enrrnnue in" ·bon stde. Touching" golden idol on the "",II oppo$ite the door causes the door to slam and lock (Open Lock DC 25) Two jers of Ilame issue fTOlD the sid e

De st e ucti o n AC 22, SO hp (pel' glyph)


Disarm Disf>e)

DC 22 (per glyph)

walb I round
side wall ha' nozzle

l are r , repealing

each round

on the rr-aps Each On e section.

DESIGNING ENCOUNTER TRAPS


Desigll st e r. designer i ng <111 ncou mer trap is much Itke tr~,,!in;)' a morie

i nil iat ive . Each jet on each

is 5 reet \~ide ~nd 30 feel long,

rwe lve nozzl es, one per 5-fool

TI, is

sect ion

provides

general

gujd~l

i nes.

but

rhe

ellch wall. rerolling


Sear eh DC 23: Type Triggcrtouch:

side act ivat es each rou n d (".oIl Jcl 12 for duplicate r e uh$), mechanical (8d6 fire), Reflex DC 18 h~lf(each

must carefully Judge the effect of all e ncou.n.te r \I'ap an d compare it to others to ensure t hat i. ill appr opr iale for t he a,~"ign "d Ch'llienge R ~ti ng,
After imple vi ualizing the r rap's effect and dr'awing a

.In.il,;,4,

ffen Alche m leal flame .ff"cled ~~CIion) nut:\! ion II rou nd s

D".,lruc.tionAC 18~ hardne.-s 5,10 hI' (each rsozz.Ie ) Disarm Drsnbl e Device DC 23 (each ]lonle)

cask is to decide the larget Challenge R~lling for the trap, The CR dictates man of the \I .lue in th" tr'ap'~ blOCK, including h and Disable Device DC~, the t r aps in it i at ive modifier. the dural ion of the effect. and bow the nap attacks.
map of 1he are", the first
s tal e a r-c

EiNCOUNTER

TRAPS
Base

Upgt"ades (pid

one)

Tvp

Medt.1
Defecti'on

n ica

I or

mH,£, ic

Sench DC
Trigger
Location. d"lci\tl'<)n,

J~)+CR

2n .. CR:

p,-",;imity., ooucb., orlin;"e.d

Ln_ixial ive modi fie,.

Effect WIelee'a! tach


Elerne nt a l effects

At1 .. CR,~v';n""ge d<lm'ag.e CR2.5 Average damage CR3.5. save DC 10 + CR


A",","''''gc danu\ge. C

Spe!lalr:3d< Spell effect


Duration

ns.s.

·2 ALk 0" ...CR -a ""rage darql(l.ge ... save DC or 1- CR ave,-age damage 2 ... save DC 'or tCR ~(,\'1'rag~ o;{am:l.g~ 2
+2 Save DC 01' c u mu l atIve spell effect

save Del 0 dsp!!il \"~l' \ \. 5) Spell le,\',,! ~ CRf2, S,,,,'C DC 10 ,- C'pelll""eI ),5)

TfPicaJ lime
Disa.r-m

D e."lr uc

t i.o,D (i;j1lll t i O)lI.)

I\e

Desln,H;tion Di~mi'ming

(whole trap)
(J'O<:lition)

10 .cR; hp CR 2. 5 o,~ il@-'jl~lnl' AC 10 t-(CR 1.5): hI' CR 4.5 ,\of ecl\l\!1 ieal J)C 15 • C R; Magic nc 25 .;_.ospe!l ~el k M_echan,ic a l DC 15 ...(CR 2): tvhgic DC 25 • ~pclJ level Spell DC 11 ~CL

.. .2 DC

Disadvantages

(pick

one): down
t

i..

One

celH~lll di~i .. 'm, loca\iOl'l.shul.>

hc trB1' down
l he

4, Eachau \.l-ap

2. One

c e ni ra l d est r uctio n local ion ~huls

s ave DC ;;; lowe r by 2: 3. Om"cenLr"l disp.,l auem._ptCllll.)mt

o""wn dic "~p

ack larget'S an area gl'~\U~r tba,n :5 i't, n)' :5 f~_ 5. Search and Disarm DC5 are lower by 5, 6, T '''P' doe", nOI ,iI,u",d( eve '·Y S_}lKef. in room eac h "Qt!1lTl 7. Trap doe, not reset

Advanlages

(pick o nc in sx.ea d of an upgr~d,,):


ll,riOrl

l. Teap sVJ"i~'G·s<juiokiy g'.nmting -'.mr1)";~e \-Qua(! ~.ttad", Spot ot LhllL<!.tI J::l-i~<d<. (DC'15 .. CR) ~now~ 2, When d isp el led. the I rap "hUIS dow" for on I)' Id4 rounds (magic l '"PS o"'ly) 3.EJlch Di.s.,bl" De"ice cheeK Lakes (wi(Ce aslc.ng J. no!·nl"'l F OT II'aps l h at r e ly on a s p e l \ e rfec! l h at does 'not den) damage (01' ",he.·e damage is II seco rvda I')' eHen) , (he
Challenge Ral ing i. gene.rally double
I he

spell's

leve].

A ftcr deciclingthe bastes of t},e [rap, dererrn in e the t)'pe at attack ir rna ke~. F 01' rn o st (r~ps. I his is; some sorr
of melee at t ac k , Tt·"p~ e nt ry on
I he

(hat

rely

011.

hazardous

s ub st a n ce.s

(such
effects
I

tlo

burn i ng oi lor Freez ing l iqu id) use (he e le ment a!


foliO'",; fig t ab!e.
t

Delel'mine

(be

rap's

~pecif1c

attack

st ar ist ics ",~ing

h e formulas p r ese n ted OJ) I he table, A fi e r fl nd i ng [he "n'rage dam.age fOl' the (rap. <Jssign ap-propriate dice to t he effect. -r0 dere r ru ine I he al'erage damage of an)' given die, divide the die's maximum 1"011 2 and add 1/2_ For by e xarnple , a GR 2 me le e at t ack trap dealsa"e:rage damage of 5 poi ru s (C R X 2.5). soil sbou.ld use J d8 (average damage 4:.5). These va lue s "pp!y \0 the individual attacks made lO evel'''j square in the 11·,'l.P·saUnd: area (which should encomp~.s.s rhe e nt i.re I'OOm). Eac h e'n cou nt er i-~'apaho hilS dcst r ucrio n and di~Hrm valucsIor eilch s.quaie.in rhe trap's '3H'ltl a re a . Only r;raps w il h certain q'isadvan(age,g. have ceoll'a-J desrruci ;OJl ,,),d,

disarm va lu es. Mag'ie;: \r~ps also have a dispel va iue for each i nd.ividu a I au ack are a. Aft cr dererm i n ing all the base values for I he ll<lp. decide whet her 10 give itan upgrad,e (as I isted on the table) Of" advanJage_ for each upgrade- or :<dvantage cho sen, the (1';'p must have an e q u.al nu mb er of d isadva m ages. Ad,.antages and disndva ntages are descl'ibed i n I he table. Upgrades and advantaKe~ make the Hap more deadly or more d iffi cuh ·(0 derect . disable. OJ" dest rov. Disad"an\ Hgeo give rhe trap -a cent ral disarm. Jest r-uct.iou, or dispel lo cat i o n , or make it a t r ac k a larger a r ea from a single sou ic e (allow; ng a larger area to be protected by an altaci; 01' D'isable Device check),

CLASSIC TRAP: THE ALPHA.BET TRAP (CR 5)


The

floor of l\ 5-foot-w;de corridor is divided 11\\Q \- Foot \; les , each m a rk ed wit h a le t t er of (he a lphabet. A st r i-ng of tiles. u su al ly .spelling out it word. For-ms ~ sol td pa \ hwa), th:" e as i 1)' -suppons I he "'eighl all adveruu re r , Th" ot h er s , hov ..eve-r. collapse under he.q

or

weight
m<:l"<,l)"

. reveal

i ng n a SI)'

sp i k e s .. scar p io
II

ns, SIl

a-ke s ,

01"

a long f"ll.
incol"re<;:t Ii le col.lapses
fOT

Each weight.
10

n de r 100 pounds characters most methods

of

rnak i ng it. .mfe

many

Srnn 11or smalier

cr-oss. The weighl!


(&\lCU

imil also renders

of test-

as poking d ks wit h a staff) u.$eless. In I h~ classic version of this trap. sreppi ng on Rn iri co rr-ec t tile tl"ig-ge.r~ t he collapse of thai I ile and rhe t iles around It. dumping the
u nfo rrunare advent
u re r down

mg

a deep

hole.

With a

~UCC-eBS-

cb a racte'r can catch him;elf on t.he edge of a sol id 1[le. He can hllng there unr il rescued by his companions or pull himself up "'jtb a successful DC 20 S! I"ength check. 0 n ]l failed save. he Ial ls 50 [,,('t iru o a rock), p it, taking5d6 points of d_am.age. Sea Iing the p it wall.,
save, a falling

ful DC 20 Reflex

r equ i res srua II


3n

fl

successful
I rap

DC 25 Climb designen

check.
of'verrm

Some~imes

add colorvies

n or

i rna I~ to the

pit. See the Swarm


each

Pi r ent ry (page

65) for more in places poisoned


make ~ single

f01''':181 ion.

A va r iat ion on (his I r~p i nsread col lnps i ng [i le. Spi kes so Ihal must advent succeed . staggered

spi kes under

me le eauaek
1i le 10 I i

Safe tiles are usually


must jump s,kidding fr-om forwa.rd

u re rs
on " tile.

le. A jumper
landi

DC 10 Balance

.c he ck upon

ng On a safe

I i Ie 10 avoid

o n t o [he next

(possibly

uns.afe)

In "orne im13 rrce s , giant~ corist r ucred a Iphabe( (raps 10 (hw~-rt giant int r u de-rs . These u<lps.a r e much wider (Cll leasr 10 feel across. and so mct.i me, 20 feet Or r!10-""). ~ nd have tiles S reel on a side. Each i ncorrect t i le st i 11 collapses
0_"
.\1

rrde riO 0 creatures

01'

more

pounds from

of pressu
t

re , Me d iu m need
nOI

smaller

t h at le ap

i le to tile

rna ke Ba I~ no! checks clue

to avoid

sk iddi ng off.

Th is trap can bee i rcu rn ve,n led bUI n 0\ d isa hLed .. A 1,0 I he proper WJy \0 proceed is USUi1l1y s o mewb e re nearby, in an in scr ip t ion 01' engTavi ng. 111 a fa r rn e r
I.hrone room. this m_ighl
f"

on a sf ogle cessfu I DC

w a II can

use

1 he a id a nOI her

act ion; doe wall

1I sue-

10 Sll'engt

h check

gntnts

the ch a r a c t e r be; ng from

-",ided ~ + 2 hOtH'S. A su ccessf u l c.he ck keeps advancing(halCOund.

read,

"Only

[hose

who
1 he

kriow.ro ~ t o mh .. i ru erre d .

whom rna

(he)' pay the! temple.

respects spell

rn a)' pro ce ed." for out (he n a me of

Ah ernat ive ly, a t hi n object (Sl,lch as a daggerljammed in


10 I

the c or re ct t ilcs mighl the name of a deity.

he:

c r-ev ice berwe e n a movi ng


oj.

W~ 1I

and

I.he

adjacent

\ he co r r e ct seq lie nee wo-u ]dl ikeiy .'>peII oul

Slat ion a ry wall g"a n t s a made


10 h<,lclt hal wall

2 bOIl'U_' on SI r e ng! 10checks


(Mulllple ob.iect~ do nt granl

back.

Th is \ rap does not reset. Sea.rch DC 20; Type mecha n ica I


Trigger touch (false Ii],,)

a ],jghel' g-i" i ng
I

bo n us.} a cr-u sh e r !rap room is at least 40 feet ac r-oss.,


10 I he

Usunlly

c ha r a c t e r s a few rou "do larger rooms or I a rger caughl 8d6 a l l ow more rooms. n
1 he

re ac
ttl

t,

Sm a Iler
i

Effect 5d6 fall; ng or melee Mlack+5 (sp.; kes , ld4- pierci ng plus poison. [Med io m mo n.st r ou s spider vee-nom, DC 12, Id4 51 I'll d4 St r]).

ro o rn s are dead i i e r (PCs: h ave Jess rap) .. while adjusting the Challenge
l'S

I i me

d e a I wlt h Consider

he

leeway.

R ~t; fl.g up or down b,,!we~ meet

by I (a" liig-

cLASSIC TRAP: THE CRUSHER (CR S)


Two opposite other. hidden the trap. they
SpOI

n i flcli!ltly smaller Characre pinned slide


t owa

tng

walls

are per

and

rake

po i nts of bludgeoning

damage

wa 1.15 a r o o m i n e xorahlv of cl'u~h i ng


J

pi nn i ng and pl""-~"He PCs can he


t

ny occupants. be room it.

i-d each A c leve ely


\ r iggl'TS

plate

if)

t h e ce nj er of!

attempt

to disarm
bOI

ihe presSLlre plene

if

Tr~pped rC8 can still att en'pl Open Lock checks On t he doors, albeit at <1-4 penahy. Once the tfap has been Iriggered. the pl'essure plate on the Flo or doe s nothing rohah it. PO.wishing!Q disable rou nd [hey rerna i n_pin ned.
Ihe I rap

it. or !.hey can simply


rap.act ivnres arid lock.
1 heir

step a r ouncl

must

h nd a h idden

shut-off l I nit

swi rch , one ofwh

ich

Once!

h do ors lead i ng out of cornp] )cOIled locks Lock check)

I he

i~ h idd·en

~l the base of each door (S",a I··ch DC 30).

r o orn sla rnshur door. Each

Three

(c(t·ch

Search
Trigger

DC 30: touch

Type mechanica
(pres su re plale);

r e qu iri ng a separ~te "ou nd on to each rs c an 5 fee·t closer C ha racte so requires

DC 30 Open ot her.

seal e ac h

+5

in it j ai ive cou nt, (he walls sl ide


10

try

hold

the wal ls back; a o.d a successf

d o i ng 25

a st a n d a rd action

u l DC

S! reng( b check.

Mu h iple PCs who combine

I heir- ,,(rO"1 s

E_ffect 8dG bludgeon i ng damage to pin ned cr-eat us-es, Duration 10 m i n ut es Des! r-u ct i on, AC 10.11 ard ness 5;. 20 hp (each do,ol'); bl'ea-k DC 23 DisarDl DC 35 (pr~st".e pla(e)

CHAPTER fOUR

ADVENTURES , IN }{ENDRIK

p
well ingadventures f,.amework iure of componen level
10 121 t

layer characters

represenl

t he bravest
to

and most

re as ure hu nt e r, patt scholar.

0 ne such

explorer

it U l i nn has spenl

dogged explor-e rs, will i ng


Hck in {a()\a~Lic ~ile$ such as

go 10' ext re me
lro se de sc rib ed must Its secr
pr-ov icle

Py ra n i m . 'a Margrave e n d its wonders. Recen .'(,HUe deep


t

Un ivers iiv res.ea rc he rwho

Ie ngl hs to re ac h Ihei r goa Is. Sue hex plor-e ':.~


t

much of her you ng 1ifest udying the lost giant c ivi Ii~3t ion
II~"

Chapter

2. but those

sites

U l i n e lea rne d
t
h

or I he

locat ion of a t.itan ic


of'Xe ndrik.

adveru u r e worthy
Xe nd r ik is a co n ti n e m

of a pilr.ty·~ rn eu le .

ito

sourh

er u
i

jungles

Despite discover cha nee it s


0

or

mystery.

ei

s are

h e d i s t a n c e., she hopes he

to vis i t the sit e and


U 11 ive

hidden, irs ruin, lowering. aud its t,'easures rar e aud asrou ndl ng. A It hough I he adventures in t h is chapter cover a range of plots and seu i ngs. a II contain some dement or the wo n de r Xep·d,.ik inspires When des ign.. alway, k e e p t h e lure oft he u nk n own in mind. PCs shot) ld expe r ie nc e adv"nt u res on the. mysre rio us co nt i ne n t u III i ke an)" t hey have h~d before,

s.e cr-e ts , Although lurning

r's it y sees

l ru.le

on this. expedition. Ulina h a s ,,·angled e not .•gh fund ing to get herself 10 Storm rea_ch, She now
seeks an e sc o rt .

a profit

Hooks
Th0 simplest
approach
t

way

[0

involve
I he

the PC.

i s to have Ulina off e ri


11

h e m about

e x p ed it Ion. Or.her in the

g them
r u mo rs

USING A.DVENTURE
fRA.MEWORKS
Eae I" of I h e, Qui! in e s presented hal a D M c a n adapt
i

equa l sb.ares cover

of aD)' ant iq ul t ,<"5recovered expenses; hidden area,

and a SI ip e nd to or « r'ewa rd for

the i r basic

ideas include

of g,"ea\e1'ueasure

in this "hapiel· pro\" ide. ~


to era fl a complete adve n-

(he fi rst grou.p to reach the fabled manu me n t , I n such ca se s, U Ii II r, rna kes herself known (0 the p~ft)l.offering to throw in with the expedition.

[o r his or her gaI11e. Eacb eru ry co nt ai ns a n u rn be r

s [11 at Ile~h OUI. 1 he see a a r io .


level band.
[0

Sites
The Co lossa I lvi orrume nt sil e (page
IS

Eac h e nl'"y s ls o i nc lucies a suggested Mid-level hIgh-level adventures are intended of 13l h
10

Low-

29)

is

,he pri rn e

advent u res are best for ch" racre rs up

51h level. for c haracre rs or 7th


CJ

c ho·; ce f 0[" th

advent adding e area

u re , but arret her cou lcl be adapted a largo;: monument of


t

to Fit by simply to an appr-opriai

or it< r-ern a i n s

h leve 1. Characler"

20 I h level

ta

k~ on

h e nup.

adve ruu res. \\"h i Ie ep ic+Ieve l adve nt u r e s cLa 1-

!enge those ru re PC, above 20lh level. Hooks, TillS component suggeslS ways
i 11\0 the advent
t hat

Adventure
10

draw PC.,
nT.S

ure , I hen
to

presenlS""

nu m bel' of plot poi u r e s ire s in Chapter 2ppropr of

con nect
Sites:

01l<" of IL e advent

2,

Adve n t u re S it e s . Th is c ornp o n e: " ~uggestg


t

iat e si t e s for
I he

each adve nt u r e. Adve n t u r-e . Th i~ oui l i nes


t

he action

advenio n s (he best [o r

Arte '" a long jour (ley du r j n g wh ic b U Ii n a CO'DSta n t I)' badgers the pes with scholarly c hat , the group Fm al Iy ~ r r ives at i he gigant ic statue. 0 n invesligating rhe sit e , Ih~ PCs l ea r n rh a: a small group ofr el at ively civilized gia IlL' ca II. the place home. U Iina engage'.; Ihe giants in co nve rs ar ion a nd lea r n s LhBI I he PCs w i ll noi be allowed to app!"O~ch the ,(at ue without Ft I"S\ prcw!ng thei r wo rt h.
Th is Ie ads statue and
I he ill

u r e , J t can ta i ns several

sce ne s . wh ic h offer' levels

~uggesl

pa 1"1)' to perform
t

v a ricus

small

asks or side
i hc

for encounter, e ncou m er-s successf


U

orva"ying
rOJ;"

Dtvls can select

adve m u r-es

the a rea , ~fl~" which he safety

PC::; can

explore

thei r i nd iv idua l
i he

ga mes
u reo

,
ai e r ewa rds

Rewa r ds , Th i s comp.one

n t app ropri advent

Ily cornp let i ng

Development,

Suggesli.ons

1"0,- follow-up

adve nt u res

ofSlorm'·c·aeh. I. Long J au roer A (te!" prepa 1"; ng for! he jou rne)'. the part)' departs by House Lv ra n da r a i rsh ip. The jou r~ ney takes a] rn o st a week. du r i ng wh ieh t i me the PGs rnu.st
r et u r n to endure U I i na', s eh o] arl)' tli."course~.

or fu rthe r ericou nre rs wit h key 'N PC s are preserued

here.

ACA.DEMIC ERRA.ND
Low-Level
Man)' of the

to Mid-Level
e xpl or e r-s who ve nt u re to Xe n' d r i k a re pari

SlIggeltrd Enwunltn: The jou rney involves litt [e peri I aside from " few tlying me naces-vst i rge:s (M.M 236). gin nt bees (AIM 284). Or p e rhap s a c h i men o r I wo (MM 34) [or
a mid-level g"roup.

2, Tl.e St alUC ann fhe G,jaufs: W hen I be a irsh i p 'fittal.lJ' nrr ive.s at the site. its crew set§ rlve. pa rt y dow n so m e d ist a n c.e aw.a y. I he Captain fearful of any lingerbig po.,...el" the t it an ic slat u e m ighl po"se,s$. As they apprcach . \ be PC s find t.he s it e re l ative Iy free. of danger asicl" hom it g"Ot!P of st o o e giant. encamped nearby,
The' gia nts prcsen
t

have c o nd uc ted the mselves them golden

appropriately.

I he

giants

give,

arnu Iets as tokens of tlui r noble spirit: ihe p'an y ca n t hen enter the base of t he Hut u e and lea r n ;1< secret s. I f the pes com m il violence when complei ing lh~
tasks, the gianls demand [h.al Ihe}' leave and arrack if rhe PCs refuse.

a c o mbat PCs

eha lien ge wei I b evo nd must deal with them


1,0

tbe p a r t y 's level. some ..another civilized r e cornrne tbey insist

so the and

ill he

w'ay, Obsel'\I[\lion them

,.,,\Ieal s the giants nonviolent, but defers

SlJggesirdEnror.mtm, For the second task, a brown 0,' black bea,' (MAl 269) is appropriate Fo r Iow-Ievel PC.';, while a dire bear (MM (3) might he needed 10 challenge a midlevel pa"l
y',

to an extent nd s talkingwiih ot he rwise ,

relatively

Uiin~

to [he PC~ if'

Rewards
Any number
the giganl
M <i

Sugge~led E'ltoUl1lf"~:T he st.o n e gi a nt s (AIM 124) a l'e peaceful. spend i ng t hei l' clays payi ng hom age to t hei I' mo nu menta I d{·;t y. but I hey will figh I hac kif at t acke d , !f the part y discovers them du r-i ng t he i l' ex pl o r at ion. the giants ca ll <;>1> the PC~ to hall so t h at they mightlal1. They do not attack. bUI neither do they allow the pany
to approach The only
!.1CI

of secrets

could

be hidden

in sites, 143). (see page


i

ie st at u e. i ndudi

ng nl<\ps 10 ot h e r giant giants

n cie nt a rca rve for rnu l as or ani fact spells nd ra r-e t reas u res, The stone re l ics on Iy if \ hey h ave proven
t

let the PC~ leave with he.ir wor

sud]

the ic
t

statue

without

first

pl'oving

its worrh .

Development
A n c ient Ion
I hem

hal s pe l ls c e ptai n doom Tesi: The stone es ginnb

fol.' the set


<I

pes
number inten-

is

lore

found

at the she could become a source

easi ly lead \ he pattr

an assauh-«

he gi3 nt s f~r o ut m at c h their Giants·

c ap abi I i ties.

ew si t es wort hy of e x plor ar ion. selves might

Th e st on e gianI;,

or tasks
tions.
t

3. The

of rut u re adve nt ures,

by which

the PCs can prove the ir peaceful


nOI t i\ nd

se n d] ng WOld LO the s further

0 l in a
I

takes extensive these


t

offers
O\:

wg-ge.llion assist Js needed), of suitable

pes if i l\ need of help, 01' pl'o\!icttng in format ion and Xendr i.k lore.

h t'oughout The finl

ri a l.s, bu

does

not

otherwise

(o'd,er

han speaki
t

ng Giant

ira Iran~l»\

CITY Of GOLD
Any Level \V h is p e r eri ru mol'S [eve r ed fon\) hidden \ r ickste posed re
I"

r ia l IS to collect

a day", worth
III ust

fo o d. The
fJ'U

gia nt s do not e at meat . so th is


J

co n si st of me
ill

in dark

taverns

and

11,e "ant ing of cit)' of h at

i I s , nuts,
t

and ot her e:d ible pIa n t s . This assign


nd kno,~ledge of the

ns -b u nt e r s sp ea k of a fabled Cha ria! a LlS and r euch and beyond

gold
8Up~

tests

he pes' s u rv iva l s k ill s second

non,

de e p in (be j ungJe,
in Storm

confidence to have

ofXen'drik, The [ask is to d rive whose must h a ras s] rlg the giants,

orr a b e a \. thai
leaf

sell maps:
i he

has been them

Iy

Iead

to Ille cit )', bUI explor ers who claim

pcacef u I "my, prevent ret r ieve a single


Ihe

fou nd it t y p ic.a II)' have Little to show for

i r JOu I'ne)' and place. haunted power fill who

f rorn k il l i ng it.
Finally, ling meet the tree
I he

ruse

LO .i al

k a bout (heir experiences,


there on, ce nru r ie s ago ln made

PC"

I"rom the Cutgiant s

The ell)' does ''-'<i.st, hUI it is a dange!'ous by the spi r irs of the gia nt s who died a storm of dragon )11agic and

top of Ihe tall"s.! n ea ('by tre e w it hout


down

use of magic. to the giants. d.


I he

wou ld b e abho r reru


I asks

Once these

have

b e en
I he

co mplete

fi roo, They
hateful of

l i ngel'
t

by dark

r-espassers. compare.

Explorers

in cou nci 1and discuss

g"oup's

merit

. If rhe PCs

11nd the cil)' F, hci wea Ith beyond

but they can aor

LOCATION, LOCATION, LOCATION


"Each oft hese adve ntu re frameworks sites
(hilL

suggests

one or more can a site

enormous features

statue

or a sealed

tomb.

Simply add these


site,

make

the best sell ing for the act ion, ADM

to an appropriate

area of the chosen

easily adapt anot he i- site 10 fil belt 1', or LO replace Iha,! has-already been used, Here a.r e some lips,

Merge sites. Ma ny of the adven lure sites presented Chapter 2 are parts of larger settlemeuts for the to flesh out. To save time.
a rea,

OM

iII

simply

eo rnb irre sires tn!o near

Change the. envir-erunene. By making all the trees co nifer-ousand moving the site 10 a mountainside. a steamingjungieean urndra easily become retreat. the edge of a vast frozen or a mountain

OTIe larger

The waterways
flow only The

rhe Primirive
distance to the

Camp banks

site

migbt

a short

of the

Fog Lake site.

Forsaken City sit:e.


ope ning u.p

Replacing trees and water

with

rifts or plateaus om turn a jungle sit e i1l(O .3 desert setting with Ht11e,ehauge 10 its effect On the scenario,

11:1 iglll be above the Ho neycomb Caverns. addilional opportunities for adventure.

Change out

the scale.

Some

adventure in mind"

sites are designed while others are laid

Add .new features or alter existing ones. Adding a beach Of water's edge LQ any site instantly makes it a co-as-tal area .. Add inro a drew camp, st.ructur es to a map to t ur n 11 site a giant endave. or a monst er den,

with Medium

creatures

for giants or larger crea.lures, Altering the scale of a site (for example, challging the Primirive Camp site into o ne sized for gi,,-nt.s) makes it suitable for use. witb different sceriar ios.

So·me "dventtll'e~

call for specific feaun-es, Such

"IS an

bring [rom

back

ruuc h of that ruins.

we

a It h in (hei r Ira n t ic

n ighl
with

Locating the

the cil)' re q u i r-e.s the PCs to fmd hidden challenges. that and
(H)'. 0'-

a n u mb c r
t

the dang'roel_"

of war rna rke.rs . Each las: one of sb adow I. Markers point to the lost into
t

m a rke r po i nrs to the next. Once he re , inc lud ing a n u n n at u r a] lhe city's Hid.den the local ion and way m a rker-s could have be
pU1

Hooks
Few advent of gold, of the ci
(y,

leading

10 t h e cil)' itself.

the PCs r~ce rurt);er u r e r s c a n l"esi~t r u m o r s of a cit)" made or a wea II hy sponsol


I he

end l'ely to the

shroud
t

has hidden within Marauders: Finding PCs' it.

Perhaps

the PC s firid c lues lead i ng to the lo cat io n might .fund to r et urn a race f, rst group
w it h proof

undead

th,1t.linger

$jte. w'ith a, rewa rd for and a reliable Other cuing" cursed map.

FIl"~t marker ur e might

~ small side trek,


(he location Finding u n d e rt "king.

a p revio us adveru hands.


t

motivations for' the pany mig+a include resfailed expedition from the ru i n s. I'etw-oing 3 nrnfaoto the Io st city, or-ve ruu r i ng rhe re to le a r n of a malady thai affliCIS a fj'tend,

the

h c city
bUI

requires

he group
I

to locate
R da

IwO

rrro re m a rke rs .

even Io llow ing Depending

he on

ra iI is the

ngerolis

the cause

Sites
Thi~ adve n
wit
iu re ca n OC~'Llr in a number of different s it e s h only SImple modi heat ions. Tll(~ Fol-~ake n Cit)' (page 36) and Ziggurat Ruin~ (pag~ 48) sites bo ih rn ak e frne

Sugg~Jkd EnrotJlllrr"
number

of d ire a n imal s (MM 62). monstrous

'28il·). or dream el'penls area the hrst marker.

or

pes' level. a vermin (MM (page 76) make their la irs in the The second marker' is in d r ow
int rude cs. See d row e nco u nte rs.

t e r r it o rv, and

choices in those cover-ed

fOj·this a rens

a dvent
(wa Ils.

ur e , SImply floors, gold. doors,

31,(:1'

the st ruc ceilings)

u re s

page

68 The

or this

the dark book

e lves do not tolerate suggested

for

and

1.0 be

hna I marker

" I he carnp si t e of ~ nOllwr group on plu rid e r i ng I he city or gold. This

w it h easy-to-loot

of adve nt u re rs bent of a ric h Stol'rrlreacl,

gr01.lp (see page 54 fa]' suggeste.d

member.) i. in the emrloy


who seeks to enhance h is
t

Adventure
Although .dveotu lenges.
t

merchant
t h ey make

h e i.r r e a s o ns
t

for

making

the jOIll'ney

VHy.

fort u ne . Ah
$I.J

hOLlgh

friendly to attack

overtures.

the

r ea-

r e rs r r-av J i ng to As ide from the faces the t h


real

he cit), of gold

face s i m il a r chalof the jungle. who seek the m e a su r e.s 10 be

r e hu

1)1 '1'$

are under

orders

any r"ival explo rers

i rad

I he gTOUp

or other
lake

it io nal danvers explorers extreme it.

at lhe hnt convenient

morue n t .

city. Unscl"Llpulou.~ the FtrSI (or on ly)

NPCs
gr'OUp

to And

2. The Empty Cit)': foLlowi ng the last marker br ing~ I he pes to the out ski r i s of the [a m ed city of gold. A It hough the c i l 'f's bui L(Ung He i ndeed cover-ed

widl
An

go
u u nat

ld

pl at i ng.
W'J

much
s

of hro
u

I be

P re c i o u s rnet.a I has d to great it v


iln-d seem

he party must
t

nee the cit)" Th ey might


must aba ndon

be able to keep
th ar slows

me lred-a "d.
ural

r-p ed us' (hou~b

s u bjecre ds t he
c

heat.
s

some
t

reasu re hut

anyl.hll1.g

sh adow
io n,

to'

he i r escape.

IImpl;

fy its d r eadf u I s ilen ce. I hough

i i d012s" not

It i n d c r

vis.io » c r exptorar

Rewar-ds
Any n-easu re the party claims should it. be valuable
t

T'he
During that with of the fu I DC II, at depict that

<:.it),'.., riches ex plorat


t

seem
b [story.

completely
i uc Iu d • ng the st
OJ')' t

ungua,'ded.
C rud

enough

i he.i I'

ion. the PCs uncover

e m ur-a l s fi re
t

to make "P for t h~ risk e n t ailed a nd the n ar row es.cape from

in f, nd i ng

h~ cu rsed citj'

lJ.e city's

he dragon does no

cles t roye d it. cataclysmic 20 Spot


l

S t rangelr. event:
t

end

the murals h at point.

show the ages


\Vith a s u cce ssghost I)' this d isc ov -

Development
Fi ndJng as si rnple the d l)' could
10

ruined h in

Cily beyond check.


I he

lead 10 fUI u r e adven I u res, perhapf


[01'

c h a r act e rs not ice odd.

as goi ng back deal


Hga

more

r e as u r e . The 01 h6

pail.)'

i m age~ wi

m u ra Is. Mo men rs after

mighl have
me rc

i n with ihe rival ex ploJ'ers


i he

a nel their adve nrur-

e ry.a.
grows

$1

range

i ng like

re rlEcted

blue glo\\' begins to l'ill tl1 e s i t e , Fl ic k e r> fl ames. and the unn at u rJ 1 .s had ow

hi, nt

employer.
t he

who seeks revenge.

ers mighl If from


t

seek the PCs out ro lea rn

local ion of't he dlj enough to claim a

darker.

(extra·ct \ ng sig-ni:ncant

i n Ior mRI jon by (o r ce if necessary). resourceful from of treasure carrv the Cil),. ire ms taken (see the Curses
mUSI
I

3. Dead Gua r d i a us: The sh roud of t he city deere ns 10 full dar k ness (I rea! as nigh I no m arre r what the time of' day). The sp i r irs o I rh e giants who died here emerge to
hurrt sealed the
a nd

he part y has been amount

1 be i.1 might

a powe r Fu 1 curse

any who d;:, re tr-espass


I he

on , he i,. rn a l home. cre


l he

Undead from level. form>, (MM 225

of Xe nd r ik sidebar
ch a llenging gu.esl

below),
10 u ndo

The group
the e ffeel
S

undergo.~

h or-r-o r s drag

mse lves out of

g"ou ud , emerge

of

he cu rse.

buildings, or coalesce f)-om I h e al r-, S\[~ieJ EnCOUllifr,: De pe nd i ng on I he pa ny's


undead gual'd.ians and. cc.u Id
ZOrn
I~

THE CREATION fORGE


Mid-Level
The
t (,0

city's

ke

OIJ

many

Hig'h-Level
I de st ruction mea know Dreaming

f"om simple

skelerons

bies at low levels

pe"petua

265). to sp ect res (kiM 232). mu m m [e s (AIM 190). and wr a idn (M.M '258) for h igb -level PCs, M" n)' el [,Iaves."lso
and thei r resrless
IIndead

he Region

of Dr"ams, who i nvarled Ihe

and re-Fo r m i ng oj' Dal Qyor .. 1'1; t h al the quori who in reS!
I

p re se nt+d ay Eberron

not h i ng oft he hi.st or-y oflheir ho usa nd years ago. long ago, Dark discovered

died. in th is place.

sp i ri IS presenl
l

juS!

forebeaq Nonethele,s,

Xen' chi k forty

as pate n t
The (he undead

" t h r e.a t as the

g.i·arus ,
10

PC~, shall Id be a hie


s h ow i ng no sign

ngh

off the r, r st f e w
18SI.
t w r III

th at I he quo r i ,n XeI1'drik and i 1 has sent a number'

at i a c k s , bUI e ac h c h a 1i<;:nge is [ta rder

t h a n the

or

bu i lt the h r s: creat lo n fOl·ges. exped iiio ns rru o I he i ni e r-ior

of relent

i ag. 1n

he end.

1n sea r c h of sue h s u e s ove r I he years.

~·f ny a

fae:l ions do

Old magicand unexplored Ber-oss \ hem.

angry

spi r-iis suffuse who

Xen' d r ik , h iclderr in its to st urnble u nt i] they le wit h such fOT"Ce~ might

an i rnals toward
al readv hostile.
10 any others. The character'

i his

PC by one step.
thischaracter begin

If a creature
.in preference

i&

reaches.and

wail ing for u njor-tu nates

it attacks ~ belongings
ih

GIl a racrers

mead

end up with a taint

or ell rse that st icks wit b them

to d isap p ear-. one

can se L rna! iers st "a 'gh t. H ere are some exa mples of the \y pe~ of curses faced by unwary Xen' d rik explorers, The meaus (0 remove a cu rse mighl be an adventure in itself.

hy ODe: small
pieces disappearances. do the items Bad weather

i rtg~ III first, bUI eve ru ua lly major of equipment. No one wit nesses these od'd Only return. follows the character everywhere .. Wilhill the severity fragile, Any of the nonwhen the curse is removed

A ghostly choir constantly follows the characrcr, imposing a -10 penalty 00 Move Silently checks a,nd a -5 penalty On Listen checks. The characrers.size fluctuates slightly. As ar-esuh ,
[]O

1 m ile of the character. increase. weather (DAte 94) by one step.


The char\lc!er'~ health becomes

piece of equipment quite fns. I ncrease penah ies by 2. Any weapon the character'

all armor ch eck wields is t reared

as being one ~i~e category too large or roo small.


Anyt bin g the a ned ell a rae! er ca nie.> seems '.0' weigh more Iban it should. Decrease the characrers

rru

beeo mes I.el hal da mage, and the cu rsed ch ar.act er- ca n no I sta b i1ize \"';1 ho ut assisra nee ifbelowO hit po in ts. A c ur-sed char-act er whoco n tracts a d isease

lethal damage

carmot This

heal it narur-all supernatural

,-. age~ a ne year,

For ever"! week. thai passes, the character

carryin.g capacily by half'. Th e ch:'l"acte'r i~ suddenly made 0 r thar material.


or wood, and becomes

allergic LO either fatigued while cHnying

metal items such a

A critical

hit

from

agmg does nOI g'ralll any bonuses' to menial au ributes for reaching a new age category. but the penalties to pbysical au ribures still apply The cha racier is ani con of bad luck. Three times pet
da)" the cursed character must rerol! any check'or arrack roll and take the worse 'resuh . The DM decides when rhese additi0Tll11 rolls must be lllade.

weapon causes t..he character to. become .exhausted . The character is surr ounded by an un nerving au ra

of rneriace , Lower

the staning

arutude

of NPCs

and

not wa nt the qu o r i to succeed (hem such the forges Re.cenll.y


t

in their Caou
I' ,1 nd

quest, i r h. who

c h ,ei" among disc overed


B in

blocking

Ie.a de rs

of House
I

or t ravel

before on
I he

he L~SIWa

w'ish to m

tai n a of since

monopoly

i r secrets. artificer came Dvearn under ing a p$ionicdomllTal~ effel;\ Dark. quor Vas lo has i c reat ion hopes to the site,

Va s lo d CJ n 11 i I b, a high-level Cuild, of
I he

he Fabricators a me m
t

by
and

bel'

revealed Cannilh the: group

he local

ion

of a. r u i ned of Inspired
t

forg~
House
10

PCs w it h the means to fly (he (ree(ops ca n m a ke up lime lost in e a rl ier e ncou Olen. \Nater hazards: D,\{G a04:, The. outpost itself poses the fi nal obstacle. As noted in that sire's entrv. t h.~:stl'·ange--magit su.r ro u nd.i ng il send fa lse dreams 0 r the OULpOstS'S pos.h.iori. Tl"!~ed rearns suggest short cuts t har turn Out 10 be de;rd<;!Jds, ~o'nfu,sing the p a ,. t:y' s sen se 0 r d i rect-io n. As an <ldded. ill r eat , VIa rthe way to the site. ih rough forged
fOl'

is leading before

a g"oup the

s cor p ion s (see.p.1ge I n sp i "I'd:


t

85) p rowl

t h is ..ar ea,

Looking

has learned

of r h is forge

re acb e r y and

stop

prey. 2. The

is b rea c h e d , lose enter

A~~ll n:t.i!"lg the"

hI! racters do not

too
t

much

Hooks
Tf 3ny PCs helong[avor, prevent sit e , The .... ·h"
I I hey I

i rne, they car ch u p be.fo,'.e

Lhe

l nsp ir

ed

to House
\0
[1

Oan nir h Of" Owe! he h ou s.e a


t

hey a re assigned (hem PCs from ga; a r e told


(0

rae k dow
(0

11 I

he I n s pi r ed and bUI not

i ng acce-ss ion

(he ~ He '<'J11 qu.o ri the

i he locai

of \ he [olge

he cr eat ion forge. 0,) reach tog the lju'o"i OUl,PO.<t, the PCs must CIOSS a lat"ge rift ~epa"3d'l)glhem fraU) the forge, Lnsp i re d guards on i he other si·de use po,werfr.rl ps iori i GS\0 a ssa \J l( cb aracte rs atlempl i ng 10 close the gap. The r est or the I n sp ired group is po,it ioned about .he
t owe r

will 11nd lhel'e-on House

ly \ hat ~topping
might

J nsp;

I'ed wilh

wh i le the only"

he leader

of (he g"oup high Once above.


I he

and Vaslo
I he

attempt

\0

rs ; mporlanl Ihe Inspired for t hedMi~ 101). news gu.ide


10 t

Can nil h.

open h ave had dealings h"ve

rn a i n door' few rounds Use


t

Alt er nat ive lv, (he before. (ImH (see explorer that
t

pes
perhaps

SUgg>'".d Encountcn,
Inspired
fOT' the

PC,; r-each

lower. they
The as a Frorn

in Ihe co u rse of se"rching on page PCs hi with aga in.


fl)

before the door


he Inspired
re lepat

is hl"ellChen. h (ECS 290) ic classes

he Desr i ny A r rn s sidebar might the group approach


wa I

gl'OUp shou ld present


_parI)'.

an app ropr iat e ehaJlenge of other psion

Another

the ro hire

h at I he III spi red have SELOut into I,hej u ngle mcd ihem. to a da ngerous down their site. a'n d

st a r; i ng poi n t , add ing levels Irtbe fight begins


10

He info rm s 1 hem

as a he

Expanded P5i(Jnic~ HandbooA' and CQmpld~ Psionic as needed.


to t u r n againH
10

hM

t h e ] u spi red

appear leader map

the Inspired. while

have a .!--lou.se Cann'th I hey were

s l ave with head i ng.

Air hough
at their

orde.-s l f the

Vaslo

au ackt he pes (us; ng in f usions his level)

their a no

turned

offe r. he did

gel a look

.\,.,,,gie items appr opr-iat e

the rest flee.

and sa", where

Sites
The Quod Out post for
I

«( hough
ing one s u !table before sites
C3

PCs a re s uccessfu left

l. I he)'l1ow have ail unsealed by House


10

nonfuncuonal)
part)'
j

creal ion fO"ge \0

Ibe guardians .. The

behind and

deal with. includCan n it h years


t

s it e (page

4-.4) is the only

can choose

e m e r or r eseal

he door.

h is adve ru u re , l hough

at her

n be com bi ned

leavi ng beh

ad the dangen

the wo n de r-s w it h in.

Wilh it.

Adventure
The de"

Rewards
race to catc1-, I be camp.
I

PC.

must

r n sp ired.

K nowledg~
who, have ~ few of obstaits " [or t u n e, to racI ions

of rh is pl aces
I hose;

mete ex isre nc e could

be WOI't.h The
nOI

nt e reste d in the b ist or y of Xen d r i k or

days' head st a rr , The


i nc lud j ng a drow and
I wit h

p~.fl)· rn ust gel past

a nu mber

o p p os i ng I he quor

is act ivit ies in Eberron.


r h at odgi
a.I1)· t re asu re or lore

a rive r t h at has overflowed

H o us e Can 11 it.h e x p e d i I ion the sit e m ighl well have pel·tRifling


10

n a 11)' d isc.ove r-ed

banks, deal

odd dreams

Once fighting overlook lh.e)' reseal and dangers jungle the pes emering

hey ar rive
left.

iH (he

hal give f~he d i !'ee' ions. Cj uor i ru i n s , I he pes must


the perimeter where before [hey

i,gnored

the rn is s io rr's goah_

sentries

to guard

their
I

way 10 lhe Spin' .of Creation. it se I f. Will first


I

Develop.ment
l I any powerful si nat ion House

Iace r he lnsp i r-ed. Afterdefealingtheirenem;cs,

r h e PCs

or

i he

Inspired
fIg

survive, mighl creal


Ihe

the ion

PCs forge

will earns

have
Ihe

made ire
to

he c r e a t ion forge
I he t

heyen,

cr. or will

e nem ies and Explori


!.O

b ecorn e xa "gel S [Of' aSS3Sof s g"races, characrer keep

s it e wi l hout

lea rn i ng of [he wonders


Ih

h at lurk-within? Ch as i n g a n ot he r part)'
t o.o t ask

Can" have

it h. To r et u r n to it S good pe"'fonll

I. Ob st ac les:
is no easy

, I r they do nOI fi nd way, \0 call:h late


10

rough,

he up.

>nighl the

ru r i he r

se rv ices a nd swear

fOl'ge's

local ion 11sec r et ,

might

arrive

.HOp t..he I nsp; re d fr orn

(he creation
£_~WU/llf'"

fo!'ge.

DREAM PRISON
Mid-Le.vel During their
Ih

On the (hi rd clay of t hei r jOl.11·ney, the PCs r u n j n r o 11 d 1'0'" scouting pany (page 59) Or a group of d row e x p] o r e r s (page 69). \-Vh i Ie not 3 ter r i fie ch al le n ge, Lhis en cou mer suggests thaI 01 h e ,.
drow their are likely
t

Su,wsl~d

war againsl

{he q u o ri, the giants

h ld awa)'

)11" ny of
ma
11)'

ei r secrets in [a i rs guarded by devious. Iraps. Ma n)' qu o ri died seek; ng't hes e la irs. and even to (h is day,
se c re t s rem a i n und iscover in a secure locat ion The form. e d ·and u u di 51 urbed.
QUaI' "nil

nearby. a n en! ire

Do the. PCs draw

co nt in ue o nwa r-d

and dsk facing cou r se After swollen

o avo id the dan's with the chow.

c.l a n, 0" do they dive rt mOH I.ikely locat ion and


i.he party comes upon a

Severa I rn on t.hs ago.


its body ethereally
w

a n e u t ra 1 rsuco ra q lI0 ri left on Dal


(SUCOl'a

Inw<,led ne rsh ip v is it i ng

!hereby lose time'?


dea.ling
I

to Xen'dl'ik ethereal

had
I oak!

3 part

it_h a n o t hel' of i t s kind.

and the (,yo


The

urns

river

h at has.flooded

a", <:nl i !'e se ct ion orj <l.ngle,

Eberron;l'l

tsuC;Ol'a

wa.~ s<;aro;.hil1g

for Whal

a dve ot u ee rs it could il
I re

m a n ip ul a t e a cac he

1.0

its own
II n

ends.

Sites
An)" re mot e local ion wor'ks
I

round
a s u re s , the

i nst e a d was
t su

of

d i s r o ve.r e d rec ove r


I.he

for [h i s adventure,
FOl'SR

a !though

g i ani
treasure

he I\'Jo unt

Elated. old

co r a was $eeking

a way but

10

(page

39) a nd the 36) s it e s a r .. pnrr icu larly su n able.


ij

i 11 Glacier

(page

ken Citv

for ry-t housand-vea+10 no ava iJ. A fl e r weeks o Iwa it ;ng. \ he second ISU~Ora left 1.I.S body 1.0 travel '(0 Xen d ri k. £vl!fltually il located 'its [o st pa "I ue r trapped in (he gi" ru.s' dream pt~sall.
J

when it blundered

in!",

\ I·Jp. II nrugglcc\

10

escape.

Adventure
f\
0)

e xp lore r n a m ed Se 1a and of Xe n d ri kin the),


C

he,'

pl1 fly recent


of fa me and at the

ly entered
[01'\

the jungl.es A wee k ago.

sea rch

une. of <loTI

a r.n pe d for

a n. ighl

base

The can perfe free

ts u co ra has

learned and
10

that now

o n lv a willing

c r e aru re r hc

its p a rt ner,

il thinks

it has found

ugly sto n e st a tu e . S i nee \ h at I i me. st ra age d!'EJ rn s havt pl.agucd Se l a , in which an ~ngelic-lool<;il)g human b~.
he
1;

cr "volunteers'

ass ist it.

10

r e t u rn

10 \ be

st a t.u e and

free

h irn ,

Hooks
On Iheir 1hrough discovery, and would

way W a not h e r location. 0,' during H ramble Xe n' d rik , I he PC. EnCOu ru e r the dead a 1'1 d dying
who tel! them dul'inglheir of Ihe! r
ir

su.rv ivor s of a 1) adve ruu r i ng group. rh e imprisoned investigate quo r i at some point

The PCs c ou ld also pass by the st at u e holdi ng


ave ls i\ out of eu r ios i Iy, A l t e rn at ive ly, the free

Before Sala could decide her cou rseof aCL ion. vuan-ri arnb ush e d her pa ny. CUll i ng dow n her compan ions and ralally wounding her, She lies dying",hen the PCs arrive on the see n e but im pa r t s " C r vpt ic clue. The free t su c o ra q uo ri seeks aid f!"om S e la (i f ~h.e Iive.) or one of the PCs. The PCB Tll ighl he lp l he. q uo.'ri'i napped pal'! fle'- arid gai Ii valuable. assist ao ce in plunderi ng the I reasu r e I rove, or they might leave Ibe prisoner
10

rs uco ra could si m p lv r u 11 i ru o L he PCs a n d clet.i de \ hey nva ke e xce] le n t rescue I'~. If t h e PCs p r ev lo usl y u n d e rt o o k the Lost Soul
u re (see terms. cache. page 108) and giant Shard pa ned could from contact Prok re s on \ hem Ertdow ~g" in me nt wh ich I ies i 11 icable the death See The

1t.1 [are.

1. Yu a n -T'i As sa u It.. When the PCs arrive.


t

the yuans. of

i have just into

f, n i sh e d sl~ughl.eri

ng the

remain

.Sela's

advent
JIn

ba nd . The srumble of three and rem a ining

PCs probably
it.

hea r I he bau le well hefol''''


I he

u,e.r

ilnd ask t hem to see k out the Clouded


t

.bard,

I f I he PCs "pproach humanoids-a a male

s c e.n e , t hey sec the corpses

h e giants'

of Arcane

sidebar

on page

100

fOJ'

man rnfo rrnat iou on 1'llnning

I h~l ca mpa ig'l1 are,

dwar I. a female shifterJ hu m a o=-as well as !"O dead y ua rr-Li . Three yuan-I i chop the heads off the advenrur ers' male

corpses

while

foul',h

prepares lying prone

10 deliverOt111:>"

a coup

de The

grace ag<linst ,urrenLly

a woman

ground, 2/flghter

worn a n . Sel a (N st it ut io n darllage

fe rn a le human from on a
SI

expen

2) is of Conweapon. ro end (~hc save 'Seta

ai -i hil poi nt s and

h,,~ Lllken
SI t

6 points

,heyua.n-I;'s

poisoned

ighl nod a corive n iently placedpfJliol1 q(eaglt'npfclldQr Se ln's belongings. The t s uc o r a knows r h ar the ch an ce s Qri~s panner. being freed a re ~llJTI should the pes d+scover irs true. ri at u re (espec i 1\11)'if the pa rt y c oru.ai.ns k a l.ash ra r), Dud so pa]'[y
near
III

the. ru i n s or among

r I' save

d , she has a 10% c ha nee of

ab iI i%ing each

it goes accept
i he

10

".ny lengths he
t

to deueive However. future . pledging

a ch a ract ev iru o willingly

a nd rn u.st succeed or Lake another current bonus

DC

II For
11,

u u de save in 6 r-ounds i~UI ion da mage

ing po~.ses~ion. ruth

if

desperate,

it mightlell
10

'1d6 poi JH~ of Consi it ut io

P$J:I)l1

to r'et u.r n immediately (avon

Iy
of

has a Con
»

of.J. a n d a Fort itude


0 l'

Dal

QUO," and

Off"lI'ing

in add it lon 1<) i he


\0

I r she

0). -10 hit


dying. points

pro!"" i sed treasure,

reac h es " bero~e

Const

irut ion, ,ill

lf Ihe PCs are u nahle qClori, nex and


t

or u nw iII iog

fl-ee the r r-app e d it s paune!' for


i he

Dpens he r eyes and wh ispe rs , "The sratu.e •.. cl")'ptic Anyone

~l at ue ,
w it h i n 30

ies in the

it lashes

OUI w it h psron

ic att ac ks and ntj;hlmam it can.

feel hea rs the

(lies into a i'Bge. The

wh isp""'. Tho: yuan-t; au.acke d Sed" and her party lo r Ire,pass; ng on the i,.t e r rit o ry .and I hey do I he sa me to 1 he pes, Ifl,he pany kills t h ree ofrh" yUan"Li, the founh t r ies to nee. Suggcs(,d Enwumers: A ),uan-l i SeOUL i ng p~ Ny (pa,~e6 7) makes an ap pr-o pr rat e challenge Ior vn id-Ievel pes. f(J"
higher-level parties, u se a yuan-ti (Ull (page the the hove rs in 67).
p'H'l),. I hc

rew

free tsuco ra fol lows the pany


I hem

d avs , send i ng ~har3C(erS wit h as best

l n I hei \- sleep

intel'fering

SuggrsFed,Ellcounterc:;, A p~ i I' of i sucora q uor i (ECS 296) sh ou ld m a k e an adequate challenge for a m id.-leve.1 pari y. '1f I he pes refus'e \0 r-elease \ he I rapped quori and do not app rouch (he st at ue , consider rn a k i ng I he s i ngie free I su(001"3,3 p~i r <If guo ri s e a rc h ing their lost co mpat dol.
3. explored the knows do esnt keep.
t

L.osi

Lair

.of t h e Giants, DM ,hould hi.dden ;rccomp~ny

The becorn lair.

trapped ing The how

ts uco r a

2.

The

St

at u e Prison:

U,., se e n by

l he glB I1\S I," i r before bUI the


t

en sn ar ed

by
i,

imprisoned

t su c o r-a's partner

cle~dng,

drwmpmon. ab o.u

decide

much

'''''.lching (he bnu le with gHat inte rest . lf Sela dres and i he PC5 do not rei urn to the ~.j at ue , the Isuco ra largets one of them wilh a dream spell each night. It appear; as an angelic
bei ng who begs set it free, prom \ he c ha ract e r is i 109 greJ\
10

(he giJnls not

Fr e e t.s uc o r-a though il all


I he

e nt e r : he. l a i r , ~" it [ears It does it s end

a s cco nd , u n d isc overe d the PCs.


10 \ he party

Jrwm prison.
h e knowledge

reru r n to the st at ue a net as it pl ays up its suf-

of the b a I'g" in. ,mel i noparis its pa,'tneT

"cwan\

h a s . Th,s
below) have

k nowl e d g e mlght (see or the p asswo r d s


t

fering,

If

the pes bypas~1 he combat enlir.el)'.,


a nd Iol lows I hem.
jusl

dw

ls",corfl

inc l ude the sugge'led ror page disarm

n aru re of any guard e nco o nt e r-s section

i a rrx Jeri beh ind

not ices I he ir p,'e'ence best hope USda ex pi

s i nee il S p"'e\,iou£
i he

1'<"9

H I he hands

of

Y1Ja n-j i ,

,my

I raps,

If l he .lai r co nt a ins en co u ru er
I s uco

['~ps (see

l ive s. $he awakes.a

lo ne in ,he wilds of Xend r ik

38). the Near the

ra m ignl
1.0 t he

knowledge

of ee nt r al

wi, h o u r her t r uste d c.o m pa.n io n s . She' asks the party to escor i he" back 10 a stat ue she passed a long I he trail. Sela ..... i ngl.y t ea rn s up \ViI h I he PC s [o r 11Sh3 r e or the gre31 ill t r e as u r-e the dre am spirit p ro rn isecl her. She reven.ls "'halever informal ion she i n k s will be ne fu I he pany and upho ld.s her-end ora ny brrrgah',o she Ina k.es, H owever, she

locai io n s ,
entl"anCe

l~ ir. i nd igenQuswi
the PCs, The
I

ldlife or
within,
t

hu m a no id tribe, dead ly traps con st


t
1"\)(1 01'

m;ghllhrealcn beyond

Deeper
10

In

b lo c k I he pa fl.y'. access. u ndead


t

gi a ru s plJ>ced guard he i r
10

hose- Haps sr i}] wait

doesn't
Ihe

hesu are

10

save h«rSE ii,

If at

the ""pen

se of 01 he rs i r I he 'nagi c r-a 2 fall

r-ea s u r es , a n d
i nt

he se guardians The is "rea. of rrost access alphabet

challenge

any

r ud e rs .
y u a n=t i [i-om

situation
The description

demands

Sl'ggcllrJ fnto~nten'
(see have a presence Fo r sa k e r, City sit e ['night a r-e mor-haz A trap
t h e gianls'

part

1 could
Glacier

SIJ I 'lie ; s act u a Ily a dreunl pruon on page or the


i suco

in map.

Ih

in' areas
t

I, 2, and 4 of the

item giants.

152).

bui It c e ru ur ies ago is the n eurra] the statue

by
(area

1 he

Alternatively,

he Mountain

Trapped

w i th i n rhe

prison

t suco

hold

a pair

sal a rn an d e rs (",1M II 107) or


(0

q1,lori, or
t

Whe n Sc!a \ he free

PCs arriveat ra waits

(MAl 21,1).
should block Ihe inner trap chambers of Iai r. A giant

h e Mou ni ai n Glac.ieT
1\( I hat

mAp, o r a r ea 1 of the u nti Ilhey " dreom to ScIa or and

Forsaken

CilY map), asleep, ance must being control

ca I1lp and

I i me,

it sends ure

a,.,y

PC ; I

has been largel do


10

i ng. It coni iOlle" to rn a irn a i n [he appearlc treat same into expl a in s wh at I.he PCs its pa
rl

of I he angel free of the


mUSI step

,t (i n r eal irv. 10 free

ner),

A w i 11i ng and in be

(page 90) fl.tS perfecd" in a r e a /I of the Mounl <1 inC lac ie r map or a re a 9 of the Forsaken Cit)' map (in a cor-r idor befor e (he actual bb), The n r ells beyond t he trap~h9uld coru ai n undead or t01Htl'UC\ guardi~fl5, such as il t r io ofwr a it hs (MM 257),
a
st

character

neutral the

~Iignment

~~ (he rr appe d ich "'.i

o n e golem

(MIH
i

1:37) designed

to

.1001.

like

a ["OSI

or

st o nest bod)"

at ue .. embrace

hre gianl. g-olems

a pair of b o ncclaws

(MM 11117), or a pair of web


wishing
to add

possessed

by

I he

i m pri so ned spi rir , po'SSession c~che is


nO

wh

11be

tOl31

of d..,,, volu nre e rs to rel~in treaSU1-e ,he,.e


I he

The nl1g~'Jic-looking
only 10l1g enough what 10 share

(MM 111 7 t) , 4. Red~mat.ion:


10

DMs

another

l!;Ucor'~ swears r[~p aut of aboUl ,h"'giallts' change

dimension who origi it. The

this lIdven tu r e migh,. decide ize the

(bal thegiants

~\at. u~ 's grasp" nd then

it knows

nally

bu iIt th is l~j r a 1'1' all empt i ng tored3im

nearby, neutral
to

gia nlsrecogn

dream

prioon. and

if they

SpOl

1 f Sela is dead and

character in the
t

nongi,aJ)lS

':tea r Ihe I r3pped (dbes

ql.lOri. I hey im mediately


In

Ll')' to

paTty.

I he qU01'i's al ign menl

maId,

hat of one or 17
I he

d':'ive the i nl ,'uders

offw i\b lethal i.n the a rNl perhaps serving

forc<5. In th is scenario.

more· PCs., Bec~use..a voluttteer

must also h.ave Chari~l'r1J


(hedrtam

humanoid

ighl eil her baule


Bs semries.

the giants

fa r I he, twcen'a quo ri LO be ~,bJe to lea "e

prison,

0" ~Ily witll them,

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