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Facial Motion Capture Presentation

Wednesday, 2 February 2011 1


Lee Harisson: A computer animation pioneer

Photo: Image courtesy of Lee Harrison, III

Wednesday, 2 February 2011 2


Digitalisation of movement
and its virtual reconstruction

!
Photo: House of cards by Koblin
Photo: Flickr by alphadesigner Photo: Pendulum Studio

Wednesday, 2 February 2011 3


Cameras

Algorithms Facial Rigs


SOLUTION

Photo: Anzovin Studio

Wednesday, 2 February 2011 4


High definition acquisition

250 000 points

Photo: ETH Zurich

Wednesday, 2 February 2011 5


High definition acquisition

250 000 points

Photo: ETH Zurich

Projection of structured light to scan the face

Photo: ETH Zurich


Photo: Karpinsky N. and Zhang S. Photo: ETH Zurich

Wednesday, 2 February 2011 6


High definition acquisition

250 000 points

15 fps

Photo: ETH Zurich

Transfer of facial features over a generic 3D model

Photo: ETH Zurich

Photo: ETH Zurich


Photo: ETH Zurich

Wednesday, 2 February 2011 7


Animation transfer procedure

Attribution of vertices to a facial rig


via unique algorithms

Photo: The Eurographics Association 2003


Photo: Anzovin Studio

Wednesday, 2 February 2011 8


Exportation of the same captured
performance over multiple digital heads

Video: Pendulum Studio

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A Real Time experience

First Facial Data-driven


Animation in real time
"Mike the Talking Head"
DeGraf & Wahrman1988

Use the full potential of


your 3D card engine

Photo: DragoArt.com

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A 2 ways communication system

Acting Animating

Photo: DragoArt.com Photo: Image Metrics

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“ Digital Facial Puppetry
brought to excellence“

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