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GUNZ 1,0,0,290 launched.

build (Feb 18 2011 21:21:33)


Log time (03/22/11 14:41:57)
CPU ID = GenuineIntel ( family = 6 , model = 15 , stepping = 13 ) @ 1995 MHz
Display Device = Familia Mobile Intel(R) 965 Express Chipset (Microsoft Corporat
ion - WDDM 1.1) ( vendor=8086 device=2a02 subsys=2791028 revision=3 )
Display Driver Version = 8.15.0010.1749
Windows = 6.1 Build 7600 , (1447764KB) : Windows 7...
Language : localize_spanish
Load XML from memory : system/locale.xml- SUCCESS
Country : (INTERNATIONAL), Language : (INTERNATIONAL)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/gametypecfg.xml.mef
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Serialkey error : 202
InitializeNotify ok.
WFog enabled device
device created
Video memory 184.025088
Hardware occlusion queries : 1
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Controlador primario de sonido): Hardware Mixing Not Supported
1(Audio digital (HDMI) (Dispositivo de High Definition Audio)): Hardware Mixing
Not Supported
2(Audio digital (S/PDIF) (Dispositivo de High Definition Audio)): Hardware Mixin
g Not Supported
[[[getMaxChannel32]]]]
-------------------> Sound Engine Create : 1.458000
sound engine create.
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 1.322000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
IDLResource Loading Success!!
IDL resources : 0.334000
start InitInterface option
Number of Display mode : 70
Number of Display mode : 70
end of InitInterface option ok
Screen Effect Manager Create : 0.148000
Screen effect manager create success.
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 2.134000
model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1
point -> physique 3 °³ ÀÌ»ó
Load character.xml success,
-------------------> Character Loading : 3.200000

-------------------> WeaponMesh Loading : 0.861000


Load weapon.xml success.
-------------------> Worlditem Loading : 0.062000
Load zitem info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
-------------------> ETC .. : 4.123000
BspObject open : begin maps/ruin/ruin.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 4
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
ZCameraAnimator::LoadAnimation maps/ruin/login_intro_animation.elu.ani - SUCCESS
ZCameraAnimator::LoadAnimation() - loaded 150 frames
main : OnCreate() done
Server Connected
Login Posted
Login Successful
Responsed account char list
ZCameraAnimator::LoadAnimation maps/ruin/charselect_animation.elu.ani - SUCCESS
ZCameraAnimator::LoadAnimation() - loaded 7 frames
StageCreated
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 0
BspObject open : begin maps/Prison II/Prison II.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 7
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 14:42:56 )
Create character : Name=xX54Katx54Xx Level=6
Connect to Agent by UDP (173.193.214.228:4100)
TUNNELING_UDP_ALLOWED
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 14:45:24 )
game interface destroy finished
StageCreated
Reset Device
Video memory 184.025088
Hardware occlusion queries : 1
shader initialize successful : 1
devices Restored.
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 0
BspObject open : begin maps/Prison II/Prison II.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 7
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 14:46:54 )
Create character : Name=xX54Katx54Xx Level=7
Connect to Agent by UDP (173.193.214.228:4100)
Connect to Agent by UDP (173.193.214.228:4100)
TUNNELING_UDP_ALLOWED
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 14:49:28 )
game interface destroy finished
StageCreated
CastStageBridgePeer È£Ãâ in Zgame::Create
game create begin , type = 0
BspObject open : begin maps/Prison II/Prison II.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 7
RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 14:49:49 )
Create character : Name=xX54Katx54Xx Level=7
Connect to Agent by UDP (173.193.214.228:4100)
Connect to Agent by UDP (173.193.214.228:4100)
TUNNELING_UDP_ALLOWED
start InitInterface option
Number of Display mode : 70
Number of Display mode : 70
end of InitInterface option ok
shader initialize successful : 1
start InitInterface option
Number of Display mode : 70
Number of Display mode : 70
end of InitInterface option ok
shader initialize successful : 1
Reset Device
------------------------ReleaseBuffer
Video memory 184.025088
Hardware occlusion queries : 1
---------------------------------setBuffer
shader initialize successful : 1
devices Restored.
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 14:52:17 )
game interface destroy finished
StageCreated
Reset Device
Video memory 184.025088
Hardware occlusion queries : 1
shader initialize successful : 1
devices Restored.
MLogoutListener !
BspObject open : begin maps/ruin/ruin.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 4
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
ZCameraAnimator::LoadAnimation maps/ruin/login_intro_animation.elu.ani - SUCCESS
ZCameraAnimator::LoadAnimation() - loaded 150 frames
MExitListener !
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
destroy client.
PeerInfoList Released
clear looks end.
Cloth VertexBuffer is Released
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
Clear SkillManager.
Clear QuestItemDescMgr.
Clear MatchItemDescMgr.
Clear ChattingFilter.
Clear ChannelRuleMgr.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay

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