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This 3 unit course covers fundamental multimedia programming concepts using Macromedia Flash. Students will learn to create animations, slideshows, incorporate sound and video, and use ActionScript to add interactivity. The course objectives are to understand Flash capabilities and create dynamic content through animation, symbols, movie clips, sound, and scripting. The course outline includes topics such as graphics, symbols, animation, sound, movie clips, dynamic content, scripting, optimization and project delivery.
This 3 unit course covers fundamental multimedia programming concepts using Macromedia Flash. Students will learn to create animations, slideshows, incorporate sound and video, and use ActionScript to add interactivity. The course objectives are to understand Flash capabilities and create dynamic content through animation, symbols, movie clips, sound, and scripting. The course outline includes topics such as graphics, symbols, animation, sound, movie clips, dynamic content, scripting, optimization and project delivery.
Copyright:
Attribution Non-Commercial (BY-NC)
Verfügbare Formate
Als PDF, TXT herunterladen oder online auf Scribd lesen
This 3 unit course covers fundamental multimedia programming concepts using Macromedia Flash. Students will learn to create animations, slideshows, incorporate sound and video, and use ActionScript to add interactivity. The course objectives are to understand Flash capabilities and create dynamic content through animation, symbols, movie clips, sound, and scripting. The course outline includes topics such as graphics, symbols, animation, sound, movie clips, dynamic content, scripting, optimization and project delivery.
Copyright:
Attribution Non-Commercial (BY-NC)
Verfügbare Formate
Als PDF, TXT herunterladen oder online auf Scribd lesen
II. Course Code: PROG 323 III. Number of Units: 3 Units (5 hrs/week) IV. Instructor: ______________ V. Course Description: This course familiarizes students with Macromedia Flash. Topics to be covered include fundamental programming concepts (variables, variable types, code re- use, commenting code, and basic control structures) in addition to the fundamentals of the flash environment (animation or "tweening", vector graphics, use of sound and video).
VI. Course Objectives:
Understand what Flash is and what you can Create Animations Using Motion Tweens. do with it. Create Slideshows. Create and Manage content. Use ActionScript. Create and Edit Symbols. Incorporating Sound and Video. Use the Timeline. Demonstrate mastery of lesson content at Use Motion Presets. levels of 70% or higher Add and Manage Tweens.
VII. Course Outline:
i. Course Overview and Flash Basics
a.Overview of the course and expectations vi. Dynamic Content b.Introduction to the Flash 8 interface a. Loading and displaying data from external files ii. Graphics and Symbols b. Site with Flash 8 a.Creating, importing and modifying graphics c. Video and Components b.Creating, editing and reusing symbols d. Importing and controlling video; Using iii. Animation customizable movie clips c.Creating movement and change vii. Scripting d.Basic Interactivity a. Creating user interactions with ActionScript e.Adding frame labels, scenes, and scripted b. Creating complex user interactions with buttons. ActionScript iv. Sound viii. Optimization and Delivery a. Importing, controlling, and utilizing sound a. Reducing file sizes, creating preloaders, and v. Movie Clips publishing a. Creating, editing, and utilizing movie clip symbols ix. Beta Testing/Workshop b. Creating user interactions with ActionScript a. Testing, troubleshooting, and publishing final projects.
VIII. References: Macromedia Flash 8 for Dummies by Ellen Finkelstein and Gurdy Leete