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Get Strong at the Opening



The opemng IS the most enjoyable part of the game to study and to play. You do not have to memorize hundreds of van at ion as you do in joseki or read out countless possibilities as in a life-and-death situation or in a rrudd le-game fight. You also do not have to make precise calculations as in the endgame. ThIS IS all hard and exhausting work. In the opening, precise calculations are impossible, even for the strongest players. What is required IS mtuition based on good judgment Withm this constraint, you are free to use your creativity to plan your strategy.

The best way to get strong in the opening is to develop a sense of which direction to play your stones. This book, with its 175 problems, will help you accomplish this, Most of the first· 90 problems are based on four of the most common opening patterns: the niren-set, sanren-sei, the Chinese openmg, and the Shusaku openmg. If you seriously think about these problems and remember the key moves, you will never be at a loss as to how to play in these openmgs. The last 85 problems are of a more general nature and are presented in order to develop your positional sense 111 the openmg.

ISBN 4-906574-51-3

;r

15f\\ Kiseido Publishing Company

Get Strong at Go Series, Volume I

GET STRONG AT

THE OPENING

by Richard Bozulich

Kiscido Publishing Company Tokyo, San Francisco, Amsterdam

Published by

Kiscido Publishing Company CPO Box 2126 Tokyo, japan

Contents

Preface

Some Important Terms and Concepts.

Copyright © 1996 by Richard Bozulich

Introduction

All rights reserved according to international law, No part of this book may be reproduced by any mechanical, photographic or electronic process, nor may it be stored in a rctncval system, transmitted or otherwise cop led for public or private use without the written penmsslOn of the publisher.

Fuscki Problems

ISBN 4-906574-5 i-3

First Printing August 1996 Printed in Japan

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Preface

Some Important Terms and Concepts

The opemng lfllseki) should be the Ioundauon of all the games you play, If you come out of the openmg at a disadvantage, you will have an upward struggle for the rest of the game, no matter how strong you are -m the middle-game fightmg and in the endgame. This 15 why professional players usually spend such an extraordinary amount of their allotted time thinking about the first 20 or so moves. Even for them, the opcrung IS the most difficult part of the game to understand. There arc so many possible good moves, and no one can say that .1 certain move IS better than another, Unlike the endgame, life-and-death situations, and tesujis, where the result can often be precisely determined, results in the opentng arc often ambiguous.

Still, the openmg IS the most enjoyable part of the gil me tostudy and to play. You do not have to memorize hundreds of variation <1S you cia in josckis or read out countless possibilities as 1I1 a Iile-and-deatrr situation or 111 a middle-game fight. YOLl also do not 11<1ve to make precise calculations as In the endgame. This is all hard and exhausting work. In the opcrung, preCise calculations arc Impossible, even for the strongest players; what is required is intuition based on good judgment. Withll1 thrs constraint, you arc free to use your creativity to plan your strategy,

The best way to get strong 111 the opel1mg IS to develop a sense of which direction to play your stones. Tlus book, with its 175 problems, will help yOLl accomplish this goal. Most of the first 90 problems are based on four of the most common opening patterns: the HItT!I-SCI, sanren-sci, the Cluncsc opening, and the Shusaku opcmng. 1£ you seriously think about these problems and remember the key moves, you will never be at a loss as to how to play 111 these openmgs. The last 85 problems arc of <I more general nature and arc presented in order to develop your positional sense m the opening.

When studying this book, It IS not Important for you get the correct answer to the problems. More Important is that you think about the problem, come up With an answer, then compare the correct answer to your answer. The answers <Ire usually only a lew moves long, so YOLl do not have to struggle over long and complicated variations. Hence, even if you arc oniy a 20-kyu player, you will be able gam a lot from these problems, and it will also prepare you for the more difficult three volumes on joscki (volumes 2 to 4 of this series).

finally, I would like to thank the Nihon Ki-m for allowing me to usc the problems In tlus book, all of which were taken from their publications.

There me a number of [apanesc and English terms that arc used throughout this book. Each of these terms has a specific meaning In go, and the reader should review them before starting the problem sections. As the reader progresses through the problems, these terms and the concepts they represent will become clearer. I have also used the word 'operung: throughout the book for the Japanese termfuseki. Tlus may depart from the usage I have adopted in other VOlU111eS of this series.

moyo

A 1110)/0 is a framework of territory, involvmg stones extending from the corners to the sides of the board. Some moyos are huge, while others are l:,odcst 111 size. In Dill. 1, the four white stones in the upper left form a mayo. 1~1c _four black stones in the upper right form an even larger mayo, where black has mapped out territory along-both Sides from his corner enclosure. If Black were to play at '<1' with his next move, he would have mapped out a huge mayo 111 the upper fight quandrant of the board.

I \ _. - - - - - l- .- ~
1- - t -0- - - 1- - - -4 tJ - -
.-'- -

-- I- f-- ! 1- ~ - f-- ~-

- - - 1-,-
-)- -<)- -c n - - - --' I-- -
I
r- j--
'Et- -c.- 1;
- r-- ." I-- -----\- .- - --
.1- f-
)- I-
.0: 1=
V
ec f-.-- l-
I YI
! ! Dill. 1

• ''''''I'L'->;-1P'~'''''''fMf'r'''f~'''NI~1 ,;.,,-, n, __ ,.w; <., .... _ .. ,~ ....• f··",,·,' , •.. _.""

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sabaki

Saoaki is an important concept 111 go. Some times your stones will be outnumbered in one part of the board, so you will not try to make territory there; rather, you simply want to make good shape, ncn 111 eye potenuat, so that your stones, if attacked, C<lI1 easily make eyes or be able to escape into the center of the board. In making snlJaki, It IS not unusual to sacrifice some of the stones which arc under attack.

-

Din. 4

Dia.5

light _ .. ..

A light move IS one whicn makes a flexible shape. Moves that make saoak!

are often referred to as light.

Since WI-ute 1 in Dia. 4 results 111 a heavy shape.It has failed to ma.kesabaki.

The correct way for White to play is with a 'light' move like 1 in Dia. 6. White 1 is called light because it doesn't defend against the cuts at 'a; and 'b'. In other words, it regards the marked stones lightly-and is willing to sacrifice them. If Black docs cut with Lin Dia. 7, for example, WhIte can make shape with eye-making potential with the moves to 8. With trus sequence, we can say 'White has made saIJaki.'

heavy

Stones which are heavy cannot easily make eye shape and are, therefore, vulnerable to attack. If a group of stones ends up as heavy, then these stones have failed to make sabaki.

Here IS em example illustrating these concepts. In Dill. 2, Black has mapped out a mayo <It the top. If White wanted to reduce the size of this area, one w<ly he could begin is to probe at 1. If Black blocks at 2, White will cut with 3 in Dill. 3 and play forcmg moves with 5 and 7. What should White do now?

Dill. 6

Dill. 7

-*>9>- t- t-

.... Black could also cut at 1 111 Dill. 8. In this case, White could defend at 2.

Black must defend at 3 and Wlute extends to 4. While has driven a wedge between the two black positions at the top. He also has at least one' eye at the top with easy access to the center. Again White has made sabaki.

-ih-r
~~g~r-
- ~c. .. '-i ~ flQ-t-
~-
....
I A.:T ..
- - .. - kt>- ~~ ~- t-

l- l+:
-l- I-
Diu. 2

Dia.3

The diagonal connection of White 1 in Dia. 4 looks like an efficient move because It defends the two cuttmg points at 'a' and 'b'. In spite of this, it is a bad move. Black will peep with 1 and 3 111 Dia. 5 and WhIte is left with a clump of six stones without any eye-making potentiat after Black 5. These stones arc now 'heavy' and will be forced to run away. As they do so, mack will attack, gammg both territory and influence.

Dia.8

Instead of 2 in Dia, 8, White could atari at 3. This would transpose to the position 111 Dia. 7.

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thick

A posrtion 15 called 'thick' if it has few or no defects: i.e, cutting points.

Thick positions arc very useful in that they can be effectively used for attacking, On the other hand, a thick position 15 hard to attack and it is not possible to make snbaki agamst one.

Introduction

The first 85 problems in this book concentrate on four Iuseki patterns: mien-sci, SmJre/I-Set, the Chinese opcl1mg, and the Shusaku openmg. The first . three patterns are modern openings which emphasize influence and quick development. The Shusaku opening, 1S an old opening .pattern that was thoroughly analysed in the middle of the 19th century. All four arc "mon)!; the most often played openings 111 profcxsronn] go and, by study'ing them, amateurs can master most of the basic principles of openmg theory.

aji

Aji refers to the latent possiblitics that exist 111 a posuion. Although these possiblities may never be realized, their existence dictates the course of the game .and enables certain moves to be made.

In Din. 9, the marked white stone in the corner is dead, but it still has a/i.

Because of this stone's aii, White need not fear Black's pushing through at 'a', so he can jump to 1, rescuinghis three stones at the top.

Dia.9

Dia.l0

If Black docs push through and cut with land 3 in Dia. 10, WhIle ataris with 4. After Black defends with 5, the aii of the marked stone comes to life and White captures Black's stones on the nght with 6 and 8.

ot« 1: NirC1J-Sel

- - -J- -1--'-1- - - I-

-<$- r- -+- - ~ I-

1-1- -f-I- -I- -f-- -t--t-_j--!-~II'-j--t-

1-1-1- -I- -r-II

1- r_ -I- -1-1- ,-~____r_j-t--jl-+-;__j-I__ 1-1-1--1--+-+--1.- -1-1- -~-I--I-+-~-IH.-

-~ -+--- 3-'--'- -r -1,--'= 1--- -I- -_ --1- __

I-I- - 1- -. 1-1- -t--t--t--t-H,-

-~-·+-j-+-+--'I--j-I-I- -f-I-I- - -f-I-

-1--'-I----'--_-+-+-~-~--Ir-:41-4~~

-,1- -1-[- l-

e-- -I~ 1 __ 1 __ I_:=~~ = __

rr"- - -1- -1- 1- - 1- -=i-

Dill. 2: SIlIltCIl-SCI

then approach one 01 Vvl\ll(: s :,.tOI1L·S LX' the Icn side wun a 1110\'£ ~ucn ~:::, 5. Another Black option IS to pinyon the other star point on the ngnt side With 5 in Dia. 2 to make the snflrcH-sei formation, mack's aim is to make a mayo, but White 111lght play 2 and 4 in such a way as to reduce the effectiveness of a ~lack mayo, so Black might want to play 5 on the left Side instead. The populanty of the mrcn-sci has been increasing over the last few years. In 1995 for example, nearly 29';{, of all profcssronal games started with Black playing the mrclI-scz formation.

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Fuseki Problems

-.: - Problem 1. Black to Play

Fuseki Problems

y Problem 2. Black to Play

The Chinese opening IS a relatively new pattern. Chinese players were the first to popularize It 111 the 1960's (it was actually invented in Japan) and from 1970 It has been one of the most frequenUy played openings 111 Japan. In this opening, after playll1g 1 on the still" point in Dill. 3, Black plays 3 on the 3-4 point 111 the lower right corner. There arc two versions of the Chinese opening. the hlgll and the low. Black 5 is the high VerSIOn, While Black S at A IS the low version, Nowadays, the low version IS not played as often as the high. Whereas the saIll'CI1-SCI opemng emphasizes influence over territory, Black a1111S for both territory and influence 111 the Chinese openmg.

Black 1, 3, and5 in Dill. 4 nrc the famous Shusaku opcmng. It has been played Ior more than 150 years, but recently It has been eclipsed by the nircn-sei and other openmg paltcrns.Thc reason IS that 111 modern tournament go Black has to give WhiLe 51/2 points lo cornpcnsatu lor hiS <1dvantage of playmg the first move. Witllout thiS compensation, It is hard for White to overcome Black's first-move advantage; but with it Black is at a slight disadvantage in this openmg, so he must playa bit more aggressively. Studying the Shusaku opemng is a good way for bcginnmg players to learn the fundamentals of opening theory.

I I
~r ~ t- 1-- -
.- 1- -

1--
~, t-. t- r- t- -- I- t- -_ -_ f-- r- i-- -I
l- t- t- t- -l- t""- -r- ~
f-- I- e--- I-I- l- I- --
-I- I_ -l_
.- -- H .)A - I-


-t- -~ 1-- -- I-
-- I-f- -I_ ='=1= 1_1_ -I-

1-- --4 )-1-
-- 1-- r-I- I- Dia. 4: Tile Chinese OPClrIllg

l

I-~-+_ :-1-;_6--I-I_-1;::= =.= == = :: :: ::~~~ =1

~I-I--~----------------t_~-I---------I_-

-t--t- ---1- --- -.-- - -. __

-~-I----------------

----~--I- -1----1---·--

H-I·-I--l--I--I---f-l--t--I--t--l-l.-t- -1--

-1--1--1-1-+-1- - - +r-: - - - - - - -

-I- --1- - - - -j- -1- - -- - --

------------------

-I-I-------- __ t- _

-1---1---1--------1---

::~~'='= ==~=::~ ==,~~ ::=

1- -,--1-1- - -- -- -- - - _11,- _1 __ 1_. - 1- --zp-!- - -- -. -0- -1-'"

1- -,- -r-r-r-r-r- -- I- -1'-1_1- -0 I-

I-t_---I_I-- I_ r-t-I_i--I------1-1-1--1-1---1-1-1-

t-t-----t--t-i----- _

-I-f- -I- -t--f-

-i-t---I_- I-I--t-

I-l-+-t--I--l-.f-I-I-l--I_+--+_i_1- -1-I-I-+--~++-+-I-I---l-+-I--l'-I_I- -1-1_ 1-1-+-I--1-f- - -1-1- -- - -I_~-I- _I-I--t- -1- f- +1-1_1- I_ -"-i--I--l-e

t--f- 1--1-

1--1--- ---f----

I_ -(.)-i- +l++r+: ~=I= -- r- __ oI-I- I- -1- .rt+ t-

Black has made a niren-sa formation on the ngnt.If Black wants to play on the left side, which approach move should he make?

?, Problem 3. White to Play

-i'- -* - - - - - - _.-i- -_ -'.--' - .-

~ ~ - - - -1- -I-t- -"-'1- - -1-- - ~

l_~_ 2 --1----- -----.-0---

1- - - -I~f--I- - - - - J-I- '-'r- -_.

- - .- - - -I- - - - - ._- .. -. ~ - - .. ,

----------- ------

--1----------------

- .-- .... -'1-" - ... _ - - - .. - -.' ,,_, ,,- - ._ ... - -

-------------~-.---

---------r-----~.--

~.=j= =~=~ =1= = = == =1~~t-m~.I.~= .~l

- - ~ - - -- -- ~. - -- - ~ - - - ~- .- -~.- --

.. -{'1)- - -- - - -- -I_ - -- - - - - ~

::::==1== ~~.-====:::: =::::~=- -~::::::::

Dill. 5: The SllIIsakli 0Pflrlllg

Black has played the high version of the Cluncse opening with 5. How should White respond to this move?

-2-

I \ I
.- - ~ - - .... - It - - ~6- - -- - _.
I- I- l_ i- H ,-
I- I- f-
i- !- - I-- 1- - l- t_ 1-. -t- 1- -- H. -t-
- - - - I- -!- '-I- I- -
-- -- -~ f- - - -- ,- -- -f- --,
-- I-- t- - I_ -- -- .-
1- - i -
I--
1- -- I- !- I- -t- ---
-1--....,- - -f- ---
._ f--- I-- t-
I :-
~~ t-- i- t-- .--
1- 1--- 1- --~ ~'I~ I- 3
I ++- Black has made a sanren-sei with the marked stone. Against WhIte I, the pincer of BlaCk 2 is often played. How docs Black answer White 3?

Problem 4. Black to Play

I I
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H- r<f

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While has played 4 in the lower left corner. What should Black do now?

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FlIseki Problems

Fuscki Problems

1
t- j- K>
• 1-1-

r--- 0








I
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I Problem 1. Correct Answer

Black usually plays the one-space hIgh approach move at 1. This move is preferred because White 'does not have a good pincer against Black Lin relation to his marked stone in the lower left.

1--1-1--1-1--+--1- -I-I-j- -I-I- -1- -j--1-1-1-- -I-r-t-t-I--~II--~ -,-- - --I-I--I-f- - --f--c--c- --1-1- --1-1-,-1-----

=;t!t r- =[--1- -I- -tl,-=

H= -_1-1--'- --cH-

The three-space pmccr

The three-space pincer of White 2 IS a good extension from White's marked stone below. Black would most likely settle his stones with the sequence to 7, but then White 8 wouid reduce the influence of Black's starpoint stones on the nght.

-. ... " ..... ,,~ ..... ' ............ T ..... ' ~._.,__., • .._ __ ~ ... ~____...w, __ • .n_ n, • ~., .• _ ,,, __ ., •• ', ,. __ .'.'p., __ •• _~_. P-"_'_ "~r""''''_'''~_H''''''_ ........ n

k I _I 1 - t----:-
)- ~ I =1r 1
I- f r- '--- -+~ ~- -- !~
- H I- I-- ---j-- -,1-
1- 1---- 1--
§~+ '-
- 2 - l -1--
-.,- -- _L_t-
1- ~
1- 1-- -- - 1- I-I- - +
_L ----"----.------4- i- I-- -1-1-
1- 1-- 1 -
---~
-'-~~ 1- 1--- --
I- I- ~ -I~ -~-,- i- i- -1--
-r-- --_._- =FI~
1----- I--
1- 1- -I- -j- The lOW approach

If Black plays a low approach with 1, White pmcers at 2. If the [oseki to White 6 follows, the white stone at 6 reduces the influence of Black's starpoint stones on the nght.

FnilII tl!

With the marked black stone III place, mack 1 15 in the wrong direction. After White 8, the marked stone is rrusplacod and IS not working cfficicntly,

Problem 2. Correct Answer

With the marked stone 111 the middle of the nght side In place, Black 115 the only move. The sequence to Black 5 is a joscki which IS often seen In sllllreJl-~ei fusckis.

-4-

Problem 3. Correct Answer 1

White 1 and 3 are the standard responses. It is not a good idea for White to play 1 at A or 13 without any preparatory moves, Whether Black has played the low Or the high version of the Chinese OPCl1l11g, White 1 IS still the correct move.

,



-5-

1-

Fuseki Problems

Fuseki Problcms

-Problem 5. Black to Play

J I
r- r+6 B A
0 -. -






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I
I
¢- -

,-- ty
J i -t-t-j-- j-- • r-
_l \ i , I ! ! ! l- I- -I~~ - -
~ I!+~ - - I- e---
r-I-- - ;:f r--
~- -l- i 1-
H~Ij)--- - l- I-
I t--- 1-
1-- -!~-
-I- I-
,- I- I- -
1- -- I- -- =1
- ~ _-- - -1-
-- 1-- 1-
,-- 1-1- .~- I~ -,- -I- -1- -_ -- -
r-- -- -- --
1-- l-<r- 1-- -1- -1- -- 1-- -0- --
-[- 1--
-1- -1- -1- Problem 4. Correct Answer

Black should take this opportumty to make a corner enclosure with 1.

Allowing mack to make a second corner enclosure In the lower flgnt comer would give hun a large territorial advantage, so WhIle must make an appronch move with 2. However, mack can now take the initiative by playing a pincer with 3. This move IS also an extension from his corner enclosure above, Instead of 1, making a corner enclosure with A or 13 would also be a good move.

After the sequence to White 8, 9 is the usual wny for HInck to play. After White settles rus position at the lop with 10, where should Black play?

Problem 7. Black to Play

j_
I-r-- -Q

• -


- - ,


.-

A e---

~!l
t2 r--
I- I--
-
I _T
j_ J I
I r}
f-¢> 4
--

I -





I


r-t--- IY
• r-I-
J
J i Va nation

If White makes a iugh approach move with 1, Black will play a high two-space pmcer with 2 or a pincer at A. Black 2 at B is also possible.

How should Black play after White extends to 3?

-6-

Problem 6. Black to Play

J
!
1- - 1-6
i- r-
j
-- I- r-f-
-- -t--- t--- -1-1-
-1- -- -- -I- -- ~ I-
I- -IA A t-
I-

-_ -- -- -- 1-1- -- -- .- -- -
-1- -f- -- -
'- [
i- I-K> .~ ~- -I-

1-1+ -~ ~ r f<M-
-- 1-1- -l- r+
I j I Instead of making a samCI1-SCI at A, muck has played tile marked stone, When White plnys 3, 111 which dircction should BlaCI< block?

Problem 8. White to play

--
I
- - ~
~- -

c:_
"
:- t- I-

I-

-- -- e---I- -- I- 1-- ,-- -- r-- --
I-
-1-

-1- -I- I-t-
I-I- t-
Wlute 4 In Problem 4 is not bad, but some players prefer not to let Black get the advantage on the right side. What IS White's counter strategy?

-7-

FlIscki Problcms

----- __ .----------------

-~
i :-6-
l-
I--
--r- -- t- - i- i- -.
I-- I- I- i- i-
-
-
?>- -


l- I-i- - --
I-- ~~~- I- -I- -- I-

I-- I--rQ -l- I-

-
Problem 5. Correct Answer

Black should play the high extension at 1. If White plays 20n the right side, the approach move al3 gives Black an ideal position on the left side.

e-· =: -.-t·t--~6! ~ =-~i="-: f-'::l-'= .. =.=\

- .- - -- _.-1-.- - - - - -j t- - -

- - _, - - - - - "~ _u ~_ -++0- ...........,_ ~ ~r_

-H •• -I---·---r- ._.- 1-----

-t~--4- I-i--I-~~_tt-:: ~j=.=

= = ~t-= ='= = = = =.; =l~= = j~~= - -r- --1---

--~I-I--r--I-I-I--------

I__ -1- - -I- -f-- - - - - - -+-1-1- _. - -I- -f-- - - - --1--1"7 -1- - - -1_1__. I--I-I-----\-l-t---~I-I---I--~----I-~---t-LU---

- 1--1-----------

H~ -~-+- -f-- --1- -- -- -- -- -. - .- -- -

VllrrntlOll

White could also strike <It Black's weak underbelly by extending to 2.

Although this seems to be <1 severe move, Black h<1S adequate countermeasures.

-8-

Fuscki Problenls

-----_._------------------------------

:: = ~ =1= = :: = =Ii= = *1= f

~ ~l~q~ ~ ~~;~ 1~'~ ~W~1

=-.1-,= ===~ = = =1= =\=;: ===J ,.

:~; ~:'~~~~l~~~=~ _='~j'~I.

-------------1--4)---

=i='::2_======-~-~I=o;~3 2-~

--=!--i-I--I-r-f-- -11-0 4 6 -

Problem 6. Correct Answer

Blocking from the left side with Black 1 is the correct direction. The sequence to WhiLe 8 is a ioscki. Even though White has taken profit, Black is happy with his thickness. Moreover, he still retains scnte.

!
I
r-I-- k) -. r- l-





I- • 0- i-


I~r--

(}
ti
I~ t-: i r~ l-
I .- tV I-
7 Faillire

If mack docs not have a stone in the middle of the right side, he should not block from above <Inti piay this joscki because White 6 cases the influence of

Black's wall below. --

-9-

Fuseki Problellls

I I .1 I
-¢ I
k) A • --
- l-
• t-r-




• t--r-




0
I-t-- Ft
-I- I- - I- 1=1= -r -I- • t-- -
-t-- -I- I- 1 Probiem 7. Correct Answer

mack's aim in plaYlllg the Chinese openmg IS both to take territory and to make a moyo. Therefore, mack extends to 1, mappmg out a moyo 111 the lower right.

A little ullsatisfactory

No one C<lI1 say that the approach move of Black 1 is bad, but White will pincer with 2 and, whether Black plays at A, 5, or C next, he must give up any hope of building a moyo.

Problem 8. Correct Answer

An approach move in the upper left corner With White 1 is a strong move. After that, Black will play in lhc lower lett corner With 2. This pattern IS known as the Shusaku opel1ll1g.

-10-

Fuseki Problems

Problem 9. Black to Play

Problem 10. White to Play

I--t--Hf--t--t-II- - -~ - _

,~~==~~~===~~==

--~~C~-----t----~----

--I--------~-------

-rl-I_~I_I-t--t_~I----I---

-1-1----- I-t--r

-~.-I----.-t_ -t-r--- -1__-

--1--------1--------

1--1-(2 ----,_ - ---1-1--1_ ---

-----~~=;=j=======

------ ----

t--l~--~I-I-rr--I--~~--H-I--t-·t-I-t--t---H-I--t--·t--I-r -1_I-t-H- 1- --I--

In response to Black 1, White has extended to 2, attacking the weak underbelly of Black's position. With the whole board III nund, where should Black piay his next move?

Problem 11. Black to Play

! I t-rt-I-t----

I=,=ltc_--~I-t - --=C~--t-

I-t- --_ - r-- 1- -1- ,_

1- -I- -t- - -t--t--t-t--t-t--t-t-tII,- -_ t-t·-r-t-·r-I- - -I- -t~4--t-t-t·-t- -.-

1--l--t--I-1f--t--l- - - - ._

--rl----r--I-t--,_I~----I-t- - - -,.1-1- - -t--t--t-t-~-_--t-·t-

t--I--------I_--I---r-----

i-+-t--f---H-I--t--t-t-I--t--t---t--t--t- - _

~:=&-t- - - -1_1-.-1- - - --cj)- - =1

- -f-I-t- -I_ -.- -

j-j- - -r -I-- --=tl-t- -1- -j

White has played in the middle of Black's mayo with an approach move at 1. How should Black respond?

.1
J L f-6
~¢ ~~
I- I-





I-

I-

:..
1-1--- r-9


I Instead of the usual low pincer at A, Black has pincercd on the fourth line with the marked stonc. How should White respond?

Problem 12. Black to Play


I- I-- Kv 4-

~

I-I-


I- I- I_ +r-: -1- ++« r-


-

1-1--- 1-- -$} -

-1--, ~

The pattern of mack 1,3, and 5 is known as the Shusaku openmg. After WhIle 6, where should Illack play?

-11-

Fuseki Problems

I I I !
.1- ~ 1-<>
1- 1- -~ ~- - -
1- -- -I- t-
l-
TT ,
1- 2\;'" I- 1-1- -1- --
I- 4:0 -1- 1-1-

1- 6. 1- -- -- -0- -I-
-6 I-



1-1- rY 1-- -- 1-1- -1- t-I- -c.- 1-1-
I -I- I- - -_ t-- -I- -
I Problem 9. Correct Answer

Instead of defending his stones on the left side, Black makes the sanren-sei formation on the right side with 1. Black now welcomes the invasion of White 2 because the thickness he builds with the sequence to 7 works very well with the influence of his three stones on the nght.

I I - I- - I- I- -I-
fi ~6
I- -I- I- -,
I- -1~- 1--
1- -l- t- t--
,_ t- -
-
-I- -1- -- _,- -1- !- -
-1-4' ~ l-

I- re

r--
t- r- -- -
--
I- I- ty t-I- -I- t-r -1- -

H- I-I- j-- r r
l- t- - -- -I- I-- i- Failure

Black IS thinking on a small scale if he defends at 1. White will immcdiatcly take the big point on the nght side with 2.

H--t-+-t-l---Ht-+-t-H-t-++. 1-:-

! I J

I I

Problem 10. Correct Answer

Black IS threatening to shut White out of the center with A. Therefore, JumpIng to White 1 IS essential. After Black 2, White settles his stones with 3

and 5.

-12-

Fuseki Problems

i- I- -_ l- I- - -- I- I _III' -
-1<.xMxb-
I k) l-
I- f- -4U:" ..• ,i
1- 1-- l- t- -l- f- ,-
-- I-- -- t- - l- I- 1--
-- -- -- -- 1-1- I-
1-1- 1-- -I"- 1-- -1- 1-1- -I-
-~ t-I- 1-- -- I- I-I-
1-1- t--
-- t- 1-- 1-- ~~ --,--1- 1-- 1-- 1--- --'-'
t-
-;- t-- >::l - 1-- -
-- I-I- --I- -I- -1-
~ ~--,- 1-- j-- --c ~+
I-I- -I-
I-+- t--j- t-I-- 1-- Failure

Invading with 1 may be possible In some positions, but here, with Black's sanrcn-sei formation In place, it IS a bad move. Up to 5, Black gets a thick wall Without any defects. Compare tlus with the result when Black makes the low pincer, as U1. the correct answer to Problem 2.

J _t J
I I A 1.
f-- t- -6. A , -l-

e 1-1-




-0 :---
I


Q 1-1-
1-1- j-Q !f rI- O

I 1. t-t-
I j_ J Problem 11. Correct Answer

Black should take the territory at the bottom with the knight's move of 1.

This move, in combination with the marked stone, strongly attacks the solitary white stone on the lower right SIde.

-13-

Fuseki Problems

I _1 1-,1,-= -- I--
i I
i- lo I-- I- f- 1-0 -c~- 1---
I-
-- I-- -l- I- 1---
-I- I-- =I~ ~- --
--I- -- I- I-i-
-I- ;='f re- I-- -- --- -\=i-I= -
-i- i-
-i- ---i- i- i-- --i- ---_
i- I- -+- I--~~--
--j- ---f-
-I-- ,-:- ,- ,- - -- ,---- ~I--
I_:_i- -f-I-- I- I- -I- --1- -(3 -.-
I-- 1--- -6 I " -1
-f- t-Q--I- I-- r-r 0- -B I--

I i- i- T --,+ i-
i ! I 'H- i- Failure

There IS a proverb which advises, 'Don't attach against a weak stone.' Black 2 violates this proverb. Now the white stones, which were previOusly weak; become strong and BlaCK has no gOOd way to attack them. As you will later sec, Black A and BlaCK B are also bad.

I J 1-1,-1- I

-I--~---I-- H-I-I~---

$ II --I--rU-- 1--1- 1---1- 1-1----.)- 1--1-- 1---

-f-f--I--I-I-I------I-I~-H...:.I---I-+--1H-I--~H__!- -f-- ,- -1----

i-:- -1- -1-1- -I--I-- -1-'-1

- -i- -1-1--1--1--

:= -i1- - -- - -H- =1== =:= =1

- -1-- f--- -

1- I-K>

I- -4.- I- -I-- -I---f-

H---I-I-f--I-f-f-·\-+-I-I-i-I---H.-I- 1- -I-t-t- - - -1- - - - -1- -I-I--- -

Problem 12. Correct Answer

Black Lis the famous diagonal move of Horunbo Shusaku, It is a solid move and White will have a hard time equalizing. In Shusaku's time, however, games were played without a komi, but today a 5 1/2-pomt kOllli is glven White 111 compensation for his playing second. For that reason, Black I is considered to be a bit passive, so nowadays professionals usually make a pincer around A.

-14-

Fuseki Problems

-Problem 13. White to Play

-_ .. ",._-_ .. _-_.,,------------------------ -----

Problem 14. Black to Play


-~ 4>- I
I-- 4 -0- I- I--
1- 20 -I-

1--90
l- I- I~


-I- I-




I-I- rY , I-- !-

I
1 I After White 6, Black does not COI11- plete the joseki, but rushes to make a SaIlI'CIl-SCl with 7. What should White do?

Problem 15. Black to play

- =~ I ~~¢= f~
1-- ,- I--- t -
~--
f- '--- I- 1- -1- ---
1--- -1- --1- ~t
f- I-I-- l- i- -
I- I--- ~ --
c- -j--
f ~- i- !--- r4~-!--
---:- I-~--
I---~ I-- 1--- ~ 5 -
f--- I- 1--- --t-
1- -j- _,_ - - -~
-- I- -4~- 1- - --GIt- - - 3--
I- r-t =1= f- 1- ~.(I)- -
-1-- ---09 White has staked out a narrow position with the sequence to White 5, a standard joseki 111 the Chmese open- 111g. What should BliJCK do next?

+ -®-: I-- I-
1>-
k> I-t-c >- t-
I- I- -+

I ~


l- i- -0 .- l- I-





l- I- 1-9 •
"
.1 I
_l I In this sal1rell-Sel opening, Black makes a high two-space pincer with 2. The joscki to White 7 follows. Where should Black play next?

Problem 16. Black to Play

_l_1

1-1-1-6 A I

I-----I-------:~~~~

--I- -I---f-- ---[---1---'-I--i--t-t-!-i~l-l- - I--

1-1-1--1-"1-- --1-1- -c-----I--I- - ;- - --1- -t--t--t-t-I~-+-t-+~-f-t-t--I -j--- -

I- -- -f- - -I--i--t--f-H-t--l--f-H-

l-t-+-l--t-f-!-l--t--f--l-H-f---I-I---I---I---

I-t- -f-'I- -1- -I-I- -1--1--1-1---+-1--1-

I r- ~~'~'~ ~~~~~

After Black plays the marked stone, the approach move of White 1 is not good. How should Black take advantage of trus mistake?

-15-

Fuscki Prob/CIlIS

.......... _u ..... . ......."...... ... ~ ....

1 I I
I- ~ k)1 I

f- + • t-l--
>- l-f}
l-
I
I
>- I- kb • 1-1-





1-1- K> ,- 1->-

I i
I I Problem 13. Correct Answer Failure

WhHe should pincer mack's stones with 1 to make them heavy. If Black escapes 111to the center with 2, White takes profit at the top with 3 while keeping tip the pressure on the black stones.

A I ~~
Y ~
l- I- rQ •
A .,..
Y .- 1-1-
f)


1-1- f-<





K> • • f-+-
1-1-
I I
I I Problem 14. Correct Answer

Capping with Black 1 IS absolutely essential, Black has now transformed his sanrcn-sei formation into a largescale moyo.

White 115 a good move because it crases the influence of Black's sanrcnSCI. However, It IS bigger to attack the three black stones on the upper left side. Black has now played the Important moves of 2 and the markedstone on the right SIde.

Blllck's auu

If White doesn't respond to the marked 5t011C but plays 1 at the bottom, Black can force with 2, then Jump to '1. Black can next aim at A. Black's stll!reJl-sri strategy IS now a SUCCess.

-16-

Fllscki Problems

Faillire

Clearly, Black 1 is a good point locally, but White will take the vital point of 2, and Black's stone at the top IS drifting 10 the shadow of White's influence. For the same reason, Black 1 at A IS also bad, After 2, White can nUTI at the invasion of B.

Problem 15. Correct Answer

Black shou Id attack the White stones with 1. If White jumps to 2, Black keeps up the pressure with 3, attacking White while building influence towards the top. White's stones arc still insecure.

Failure

With respect to the black stones at the bottom, Black 1 IS an excellent move, but White will slide to 2, intruding into Black's territory on the upper nght while securing a base for his stones. Now that his stones arc safe, White can aim at Black's territory at the bottom by attaching <It A or invading at B.

-17-

i' I

f

!

I

I

Fuseki Probleius

Ul[satrsjllctory

The diagonal attachment of Black 1 is inferior to the correct answer. Not only are White's stones more secure, but White can also aim at the invasion of A.

= = ~ =1= j=,=;=;= == ~ =1=:

,- -H- -i-r- -.+- 1- -1-1- - -- -1-"-1- -1- - - i+--"- __:_,- -I-I- -"- i--- - -i---I- --

--~--I- -- I-

- - '--1-1- -1-- -1-

'1--- ~+~I-- -i- -f-----. -- -f--'

- -I- - - - -I-i--- -:-f_ -I~ -1---\--

- -I--~-----O--

' .. ~ =-I=~=-=::::_=-I- ===-==1=

.--I-~-~----I----i---------1-1..:...1----- ._

--u-I--I-I---------1--

=:= ~1=9:-'= =I=~ ~ =~~'= ~r-I= =

Problem 16. Correct Answer

Black should take this opportunity to plllcer the marked white stone with L This move also makes a nice extension from mack's two stones above. Black has now taken the initiative on the nght SIde.

-18-

----·----'"',___.-N- . ~ ..... __..hnh_N _

Fuseki Problems

-Problem 17. Black to Play



l- I- kb





Q)- I---
1-
16'
-( - y
1- r<IP -$

I- ~;; ~ -'
I-- ?X,

I I I This problem is a bit different from Problem 13. After 16, Black's four stones on the left seem to be in trouble, How can Black relieve the pressure on these stones and go on the attack?

Problem 19. Black to Play

This tune Black has played the low Chinese opening. How should Black continue after White 1?

Problem 18. Black to Play

I I
I 1r
l- f-- K£ r& "'"



-

,



)- '-- l-

I-- f---- N> '*
, 1r
1--1--(1) I---
A 'I #- l-- After Black 11, White has neglected to complete the joseki by sliding to A How should Black punish WhIte for this omISSIOn?

Problem 20. White to Play

- i~W- -I-I- -I- A

I-- I-f-O-I-- - -1--+--+-+-11-t----I-{" H-+--f_!

~-

-1---1--1-4-'-1---1- f_ I- ,-l'--I-+--1-'-+-I~..j-

-1- ;-~++-I-H--+--l--I-_J_._jH-+-j---I---1

-I-- - - -f-- -- - -I-- -f_I- -f_ ,- -- -:-1

--r~I--'-----I-f_-~I-I___I--

-1--1--1-- __

--I-- ')-f--

l--t-I---+--I- -'-I-- -!-'--I-'-I---I-..J--J'--+-I

- - --f-.-- 1- -1-1- - _.1-

-I-~-I-----f----f-- -

- - - -1- r- - -I-I-- -I-I- -t--f-6- --

.- -I.-I-- -- -f--f_ - -1-1- -I-- - -~ --

~ -= = =-= .= -= -= -= -= =: = -= ~~ =~-~_::_ :=

Black neglects to reinforce Ius marked stone and pincers at L How should White counter this rrustakc?

-19-

1 I

L

[

r ":1

r

1[,

I .

! .,

r

L

I

i~

r

L

L

r-

Fuseki Problems

'J I

l- t-' f-¢ • I-f-

_l
1
I
!
0 • I-f-
~e
f- _A
-
,- 0 • y
A
l- I I Y
1- ~: l- I- K>- •

I- J
i I I J I Problem 17. Correct Answer

Black should first play the forcing moves of 1 and 3, strengthening his stones on the left, then cap with 5. It is now the three white stones in in the middle of the lower side that arc under attack, caught between the sanren-sei formation on the nght and Black's strengthened position on the left.

1= I- H- -~ - -- - I~ - - -

k)- -- 1-1·- t-
[= l- t-- t-- ~O- !-I-,- j- -~ .- l-
I- 1-- l- I- I--
-I-- 1-- l- I-
-I- -- f-
-f--. --- -'-)- - i
-)- l-
r-r -C ~-
Jf l- I-
-~~F'= t- ty l-
I- I- 1'--
1- -I-r-
1- - 0~ 1- I-i r-I-- -r- I- 1--
~ I~~~~t= '- -e-- --~ .- 1--
-t-- _. -- I--
--- -- 1-1- Failure

If Black neglects to strengthen hIS stones on the left and plays a big point at 1 instead, White will force with 2 and 4, then cap with 6. Black's stones are now in trouble.

- I I I I -i-t-
1 _I __A
-I-- l-¢ -o )- I- - I- -e _.-

--1··-
• f-I~


• 1--





~'-" -9- -f-+A '-G -Q(t ~ r-
0i e«: f-
I I r.:
I 11 I 11- f- Problem 18. Correct Answer

Black should peep with 1 and rob White of his eye shape with 3. If White descends to 4, Black will take up a position at the bottom by extending to 5, If White 4 at A, Black will hane at 4, ieaving the white stones eyeless and under a severe attack.

-20-

Fuseki Problems

i;

Failllre

Black Would like to establish a presence on the left side by playmg at 1, but White would then be able to settle his stones at the bottom by sliding to 2.

Problem 19. Correct Answer

[umping to 1 is Black's best move.

White will jump out into the center with 2, but mack will harrass White by forcing with 3 and peepmg at 5.

i J ~4~+4!~+4~

I I -1---1-0

-I-~Q- 1-1- =11- -0

I- -1- f-- r+ i-f-f- -1--1-1-t--t-+4~

1- -1- f-- t-1

I-I~ 1- - -I--I--t-f--I-+-t-t-+-i

!-I~ -I~f.- -I~ - - -I--f-i-t-, I- -I--l-/-t---j-

i=;:= _, __ :- --I- O-H.~;

--==~- l Qt

'=:~ -I~-~ ~

-\-~~~~I-t-~ I-H ,. \-

FailLire

mack 1 doesn't put much pressure on White. White will play 2 and 4, easily securing a base for his stones on the nght side.

-21-

Fuseki Problems

=: =~ = =.=~.=.= -I- - -6H--I-+-1

.- --- - - - -_ .. - - -- - --- -- -- -- .. _ ... - .-

-~_-- --\- --I_ --t--- 1 6-1--

--1--1--1_ 1- 3-1--

-rl-I-~r-I-+++-I-r-l-~~~-C)--

i-t-l---t--I--t--t---Hl-r--t-r-I-!--t-i-I:'_r

I--t-++-H-I-t-- - ~I_I_ r-- -I- 8-1--

Problem 20. Correct Answer

White should press Black with 1 and 3. Black's posiuon on the right side is now rather flat.

COl It 1111 ta: ion

White can continue with the forcing sequence from 5 to 13. The marked black stone IS now too close to his thick position above, so his stones are overconccntra ted ..

-22-

Fuecki ProblelJls

Problem 21. Black to Play

±~-~-G-·!- -- - --=~ =I==t--

-k4. --:t.I-I---I-I-I-'-,.--=liz 0 - .. -I-I-f-- -!-I-I- -!- ---

---~i~===========~=

1--1-----------------

I_I-I-·---t-I- ---1--1__----- 1--1--1_--1-----1--1__---1_I--.~--I-I---I-----I---I---I-II I-I- I__ -I_ -,- - -1- - I-I-(~ -I- -t- -I- -I-f- - .. -1_1_1_I-\- -I"- r- -I- -I__ - - - -,-I-- - - -

-1--1-1-·-·------- _

--i-~----I-~-I--I--4~---

I-t--- --1----1----1__----

------------------

If Blackplays U1C joscki to 7, how should he respond to White 8?

Problem 23. White to Play

There IS a proverb which says 'Only <I fool neglects to connect against a peep.' But what about 111 this case? Should White connect agamst the peep of Black 1 or IS there sometrung else he should do?

Problem 22. Black to Play

I I i I
I- ~ k)

l- • I-- I--
I--
l_
I- 1-.

• I-- I--
1- 'P

I- k) r<


rY - y
l- I- Y A
J Y
I I . This game has become a contest of moyos. Where should Black play?

Problem 24. White to Play

I-r-~!-jj- - - -'--'.. -- 1

1= j~,I= == =1= = .r: =I=l~~~. ==

---------------~---

======--------:~~~

--!- ---'-r-I__ .....

-I-r--I-I_-- ~I_I_~

-1-1- il--l--

=1:1: =t:= =,=1= :~I: I: =: =. __ :~

-1-------1---1---. --

- -------1--1---

-\- -1-1-1- - -r I- :-1- t- -t-k> -

--~~ H--t-t---l---

-r-.-I-I-I--1-1-1---I-I-I- I"-t-t- -4,-1- -

--1-1- --I-~-_I--_

After Black has played the marked stone, what should Whtto do?

-23-

Fuseki Problems

Problem 21. Correct Answer

White is threatening to invade at A, so mack should defend his position on the left side by Jumpmg to 1. White wouid then invade at 2. From trus position, Black would play one of the points marked I3 and a joscki whichmvolves the whole right side would be put in motion. (See Get Strollg at Jaseki' 3, [oscki 9.)

_l J J J
1- ~ l-$ J
.,
t-- rr
t--
t-
-e • 1-
~C8 2 _l \-
(~O s
~1$
~(P·11
~f-8
J
J r-
I'-r t:2 • rl-

I
I J Fa ilu re

It IS tempting to make a sallm!-sc! on the nght sidc with 1, but in that c<l~e White would invade at 2 and make thickness with the sequence to 14. nus thickness and White's marked stone now serve to diminish the power of the sanrcn-sci formation on the nght side.

-24-

Fllseki Problems

I 'J.:: c
1- ~ ~-t -4 I
l-
I- -e • 1-:-
1- r--e
t- O
1- r--,


• r-r--

,_e •
A r-r-
rk)- k) 0 ,
....
, A T
I-r- t9 y • r-r-
_y A
I Y !
J. 1 I

j

..

Problem 22. Correct Answer

mack 1 is the focal point of the white and black moyos, expanding Black's mayo and reducing Wlutes. Moreover, this move defends against a white invasion at A. White 2 is the last big: point, but Black finishes up the fuscki with 3 and 5, solidifying his moyos on the left and the fight.

i; I-

I ,I

Ii Ii

i: r

Fililure

If Black rushes to take territory at the top with 1, White will exchange 2 for Black 3, then solidify his mayo with 4. The scale of White's mayo is now quite sa tis factory .

-25-

Fuseki P roblems

- I ! I ! ! -,-1--
~ . __ . ._ --- ~I~&=.'=- 6 .. 1 ..
-I- ~\O-i--
_.:--1--- - - c.='--
- ._ - -.- ---t~-
-- - - -I--._ _. ---'-t
f-,- -co- ,- =:=i~
t ~~ljl
-:.- ,--
Kr 1-4--- -----
pf- 1--'-1-1-
-I- I- --.-1-- -.-~ -~\
--I-- H .-- 1=4==-= ~1- -4 --
1 --- . Problem 23. Correct Answer

Conncctmg (It 5 is certainly (In irn porl ant move, but before domg SQ, White should play 1 and 3, then connect at 5. In tlus W(lY, While creates a base for rus stones and Black's subsequent attack (lg<1ll1st them will not be so severe.

I I~ 1--1 - ~c5 i- :- ~-
:-- - I-- .- 1-
- - -6- - -- - ,- -- -~ ~-
- ----"- -c- ._.- - - -- - -I-
I- ,- -,_ - f ._- -~ t~
- -- - --- - r-r-r--r
I- I- 1-- ~I- - 1---
1- -I- :- - 1-1-
-- -
- I- I-- 1---.-: -
-\- \-. 1- a£:-, ~-
-- ~ --- -- I
-- -+- _. •••
-I- =1=1= -- -
._- ·--4 t~l- -4 ~~-
-- -.-1- f":"- -~ ;-
-.- '--T+- --- •. ~- tailure

l3lindly Iollowmg the proverb by connecting at 1 is bad. Black plays 2 and White's stones arc rootless, so they will have to run away into the center.

Problem 24. Correct Answer

Whitc should extend along the \ nght Side with 1 to reinforce Ius marked stone and prevent It fr0111 betng pinccrcct.

-26-

Problem 25. Black to Play

Fuseki Problems

------------------------

Problem 26. Black to Play

i'·~t=~ ::::::,::,-: =12== 1= _ 6~~=J=1= .~ :::: .. ::::1:::::1= -= = = -= :::: ,=1= =1= =1= =1== = = =~ = =~=I= = -----~----~-------

===j=~-========~~~::::==

---~. -------------

--~---------------

:::: :::: S? .. ~::1= .. :::: =- ~ -~*~ =~ -=--\'-\~ ~ -= - --r- '-I-r - _. - ."-j-"~ --\--1-- _. --

In re~ponse to WhIte 2, Black 3 and 5 arc Ia rg c-s ca lc strategic moves which work well with Black's mrCIl-SCI on the right, What should Black do after White 6?

Problem 27. mack to Play

/

- ~ I ~
t-~--: ---6---i-=
-:- --- -
-
---_-- ,--------- -0--1-
·----1--- 1- - - -1--1-- - -1--1-
1- -I-- -I-I-- -1- - --
1-- ~- -----=$3=
-i--I-----
-I-I-- --~'--
--.- - - --I-- ===~==: '-===
-'_,-
--___.,.__-----
-I-I-¢--
:;#Wi
- I
I 1--- 1- ThIS tunc White has tncd a different tack by Jumping along the fourth line with 1. What should Black do?

-+--l--l-l-f-I--I-I:---+-+--l-i----j-I-- - f--- ~-

~~~~~~~~=========~

I-J-+-+-I--I-+-+-I- !- -- - --- ~4 .-1-_

-----1--

--- ------,----.-

1--- --,----------

---------1-1-----1--1-

= =R~ = ='= = =::,::,==:: ~~,::::

Wlute has Just played the marked stone, Taking into account hIS sallrCIl~ sci [ormation on the nght side, where should Blackplay next?

Problem 28. Black to Play

I
-- K> A

.. -




6)- :-




I )-
- After White has extended with hIS marked stone, what should Black do?

-27-

Fuseki Problems

1-1- 2J

f-I- •
- • e
- .- 1-
'-. ~







,
l- I--- !-9 0 I-I-

I
I Problem 25. Correct Answer

Making a sallrCIl-SCL on the right side with 1 IS strategically the most interesting move. If White fortifies Ius corner territory with 2, Black will tak~ another star point at the top with 3. (See Gd StrOirg at }oseki 1, Problems 102 and 105.)

f-I- - -1--1---1-1---~-I--+- i- - - - - - - :-i-++--l-f-f---I--HI- - - - - i- - - -

Problem 26. Correct Answer

There IS no other move for Black except to block at 1. Confining White to the top IS absolutely essential in the sanren-sci strategy. White resists with 2 and 4 to get some aii in the center. With Black 7, the joseki comes to a pause. White 8 IS now the most natural move.

-28-

Fuseki Problems

---_.

\

I

I'

I· r

i' Ii

I:

I;

I'

,!

Failure

Block 1 is ccrrntnly a big point and Black would like to play there first, but White will turn ut 2 and the marked stone at the top will be isolated from its allies on tho nght, Moreover, the three black stones to the nght of 2 are now heavy because they nrc short of liberties. Black 1 at A IS U1 the right direction, bklll~ IS not as hgh~ a move (IS 1 in the correct answer.

, "

fl

I'

"

ii

:1

11 ;1

'I

.,

.,

'I

"

.:

Problem 27. Correct Answer

Black doesn't really have a convincing attack against the four white stones on the right. If he jumps to A, White will follow him out by Jumpmg to B. Black's best move is to make an 'iron pillar' at C. However, White doesn't have any convincmg moves here either. Therefore, it is best for Black to leave the situation as it is and switch to the left side by approaching with Black 1.

-29-

Fuseki Problems

I I I
R> .r) I
f- f- if-
• -i-I-




V c-,
1



-o Q: r-

i I.-+- I-

I I I .l Problem 28, Correct Answer . . . . " ,

Black should play another diagonal move with 1 or play me knight 5 move

at A.

If WIJitc: npFl'oaciJcs ..

While wouid like to approa~h with 1, but, if he docs, mack will play 2, which

IS both a pmccr and an cxtenSlOn.

-30-

Problem 29. White to Play

Fliseki Problems

Problem 30. Black to Play

! I
I-¢- T
I-- !~ ~ }-
~-
I-- 0
..

-t




1--1-
I-~

I- I-- !-q>

I , The formation of While 2 and 4 IS known as musai-koutoku (opposing somOku). Black 5 is not necessarily bad, but White can get the initiative on the left side, How should he play?

Problem 31. Black to Play

Black has played the low Chinese opemng with the marked stone. How should Black respond to Whlle 5?

I WD- -

f- - -0 0.- .- ,__

~~ ~
I--


-- 1-<'"



f-

f-I-- iY

Black has made a sanren-sei on the nght side and occupied both star points Jl1 the middle of the upper and lower sides. What is Black's best move 111 this position?

Problem 32. White to Play

I

-f-R5H4~~'I~-++++~~ ·-1--1--1--+---1-+--+--·1--+-1--·1--1--1-1-- '1.- .-.-~--:--~-I-- -1- ~~--I.-,--

f-I-I- -;-1-1-- -j I-I-- -I- -j-I- -I-I- -- 1-+-I--l~~I- - - -I-- -1- -I-I--I-(~ -

------ -I-- -I-- ----1-1-1---

~I-- 1-1----

~~·l~~==~~=·~~

While has made a wide extension with his marked stone. How should he respond to Black's marked stone?

-31-

I

I

I

J

! .j

Fuseki Problems

.------ __ ---------------

I I J I
0 lo _j _~ I
.~ \: 0
I-r-


t- f-Kf

I~ 1--1- .

1- -A 1>
I

1- ()

0- I-r
I-I-- K> J'

I I Problem 29. Correct Answer

White should pmcer around 1, play out the joscki, and let Black approach agam at the bottom with 6. Now White can pincer agam with 7 (or A), but this time, besides bemg a pincer; it is also an extension from hIS stone at 1. White IS satisfied with this result.

IIAU~ l-
I I -
I- I- K> 0c®Q.~.-!- I-

000- :9=:= I-
1-,
_I
_I
l- I- I-< • I-I-



i- --
0- I-t- -1-
t-- rY • • 1--
-4
_'T_ I
I I Problem 30. Correct Answer

Black should push along the fifth line, forcing White in the direction of hIS marked stone. All of Black's stones arc now working together harmoniously. If White 2, Black continues to press White with 3. If White next approaches with 4, Black 5 builds a magnificent mayo on the right SIde, Moreover, Black still threatens White with the sequence Black A-White B-BlilCk C.

-32-

FlIscki Problems

--~--~~, .• - ~··-+·~~<""M_~<~._""~""'~.,,,~ __ '~~~ •.• ~'.'.'_"R'_~'.'~'.~"' __ ~_"""n'''''_'_" ._."'~~_"~"_~"' __ '_~' __ ............... _ ......

! I _I -o- I-

I-I- k> I- f-¢- 1- (t) ~t8f

2 •• l- I-
:<)t-- I-
-
1- i-;-
1-- !-¢-
:-'-
..




I- I- ty ..

_l
_l I:

:'11

I'

i

I ~ I

H:

Ii!

'r

1\1

I! I)

!1

I'-

ii:

:'

i

! I.

"

Failure

If Black plavs somewhere else, such as at 1, White will seize the initiative at Hw top with 2 and 4. The marked black stone IS now under a severe attack,

Problem 31. Correct Answer

With the mal'ked stone on the third line 111 place, bUU1pmg against the white stone with Black 1 is the best move. The sequence to Black 5 is now inevitable, and White's group is still under attack.

-33--

--~

Fuseki Problellis

Cantpanson

If mack had played the hIgh Chinese openmg with the marked stone, While could easily settle his group by sliding to 1.

I !-- .,..-- f-
~ f-- ~6- - ~ -- =I~- -~ -- ~---
f-- f-- 1-- I- ~~E -.~.---
1--- f- Hb--- --
f- f- f-- I-- rl-~ - -f-f--
1- 1-- -j---- r--I r-- ;~r:::~l
! ~ f
f- I-- __:, ~ -1-<)----1
-f- l- I- ----
I- t-r-- I- I-- --I- I-I-t--
1- r--r-- -=:~ I~~~
-I- -
==l~
1-- ,..... f- -- I-k -
1- - -1-1--4 .~I- -
I- I- 1-- I-t- --=I~ r- :--f- -4,-
1- --1- -t- i-
i I-

I

I

Problem 32. Correct Answer White should piny the kmgllt's move of 1, remforclllg his posrnon on the right side,

Failure

Making a corner enclosure with White 1 gIves Black the chance to invade at 2.

-34-

FlIscJci Problems

-------_. -----------

Problem 34. Black to Play

Froblem33. Black to Play

J f-- - - -r- -- -j- ---! __

=lit =;:= == =- .r. = =I~~'= ~

r- ~~~r- - - - - - - -+- -1- - - -

~~~~==r=~=I~=,===y~ ~'----0~=~=t=t~*

- - - -- - -F== = = == =1= = =:

--- ----(-- --I- -- -4~- ----

f-r~ t----t---

I-i-_tt . ,I- - --

This time mack counters White's l11tlkai-kol1lokll formation (the marked stones) with a high approach move at 1. After exchangeing 3 for 4, what should Black do?

Problem 35. Black to Play

,::~--~~~='-~-r--

f-r++~~-r-lr+-H~--f---G~--- 1- - -1- -1-1- --1_

f-I- r~-r 1-1- f---r--t-

I-I-t-- -H~~:I- I-

--I-- - r- -- ~(~ ~~-_

-~--~-----I-----r--

-~--t-,--- --1

1- - -1---+-+ ..... I-+-+-+-+--l--+-+-+---I..-+-i-"-1 !}rD-1-O- ~r

:=~t9-=:= ~I- - -.~-I-.t;-

1-~FI~r-- --~-m=

This time Black has played tncrugh Chinese openmg_ How should Black counter White's attempt to make sabaki with the sequence to 5?

Both sides have occupied all the star points. Where should mack play next?

Problem 36. Black to Play

_I I I
f- t-- j4 ~ I
\: 0
I-



~ I-


I~ -,-


~ r-
0 _J.
l- _):

! I This is a game between Shusaku (Black) and ius teacher Honinbo Shuwa, After White 10, where do you think Shusaku piayed?

-35-

Fuseki Problems

--~-~-~~-~--------

~I- -1--1- -1- -f- - - ~-l--l-l-I'-I- - - - -I-I-- -I--f- - - 1-1-------------1--1-----

1-1- -1-1-1- - -~t-- -f-;- - '-. - _

--~ -1- - -1--1----- --,--

-I--~~-I----~~--I-----

I A r4)-I- 1- -no c---

I-I-~I- -I--t--t-f-+-l--l--I---I--+--i-

~~~- I--

Problem 33, Correct Answer

Black should play another high approach move with 1. It would be natural for White to cut at 2, but then 3 would give Black wonderful influence in the center which combines well with 111S nircn-sei formation on the right.

Vanillion I

White could also attach at 2. The sequence to White 8 would then be the natural flow. However, Black 9 becomes an excellent move, making an ideal extension from hIS stones at the top and the bottom. White would then play 10 on the right side. The sequence to 18 is from a game between Takagawa (mack) and Sakata.

-. I - ~- I- - - - - - i - --
I-
I- I- - >-
I-- l- t
:- -
--l- I- -I-- I-- I-- ,- ._-
- --
-- --
I-t- 1-- 1- t-- :--
1-1- -I-- 1--- 1---1- 1-- --
--I- t--~ 1- -1- -- 1--1-- --
I- -A 1--1-- -- ~I- -- I-- I-- -- --
I-I- 1-- -- j--j-- j---
I-I- H~- 1-1- - f-I-- -- -I- :-- -- -
1-1:: ~ '1- e-- -C ~-- -
1-1- Pr- 1+ e-- e--
1-1- 1-- l- I- Variation 2

White could also respond to Black 1 with 2 or a pmcer at A.

-36-

FlIsekiProblclI1S

_l I I
_L I ,.-l..
-r+r- k) -& -0



:

t-~ f-¢ e- rt--

I I
I ... I
1-'-- -¢- k2 II A f-;--

1-~k5

~~.
Problem 31. Correct Answer

White- A u .. a good invasion paint, so Block should defend by jumping to 1, expanding hIS moyo at the expense of White's. and <lim to invade at 2. Whitt! has many ways to respond, but if he defends with 2, Black will strengthen hIS moyo with 3 or B.

Problem 35. Correct Answer

Drawing back with 1 is a powerful. move here, The sequence to Black 11 will follow. Black gets a thick position in the center, while White gets some territory in the corner.

Failure

If Black plays 1 in the upper fight, then White 2 would force Black to defend at 3. If Black 1 at A, Whlte will Jump to 2 or 13.

Failllre 1

The atan of Black 1 IS just what White wants. White will respond with" 2 and 4. If Black next plays A, White plays B. The exchange of the marked stones has now become bad for Black.

-37-

Fuscki Problems

"-------------------- ---------.------------------

~~~=-,=i~~=~:~~=

I-r ~ ~~ ~~~-

~rr r-I--4.I--

I-+-t--t-+-+-I-~-_I__,-'-_I-_t-I_t"_t__i- -

1-1---1--_ r-:-:- -~-----I-~--r-~- -1--

I--~_+__I_tl- r- 1--1- -~ -I_ -I-H a 1- - 1-+-+--+-II--f-_I-H- -1--l-+--t-+~-H-

I-+-+-+--\---I-++'HH--j- -I-- -I-t--I--I--t-~_t-t--j-- -1-+-1-+-1-1- -1--1- --

-1-1-1- -1- -1- ~- --

I-t--K>"I-t- -r- H .- -1-+4 1; 4)Q-t--

I 2~Q.)-

I I \-1- I Y"

5: COllJl(xts Failure 2

Playing atan from the other side with Black lis also bad, After the sequence to WI-ute 6, Black's mayo has been ripped apart.

==tt==-==I=--- --It==!=

~-4.- ; -4~---

--t-I-------t--r---~-~ I-+-+-+-H-- -+-'1-+-1--1-1- - - - -I-+-+--I-t-f--I--t-t-t-t-+-t_t--t-_I-t- l-rI--+--+--f----j-t- ":"1":" -- - --f- -,-<)-1- I-I-I--t_I---I_I-t------- __

I=I=~ =~I= = =I==~ =~=[~= =

---~~I-~-~--t-t--~---

-,-1-- -I--I-I-t---rl-:~~

= :..T_: ~S :::: :::: --4~-: -= :::: =L4'~ ~.-~ :::: :::: . - -::t- =-1-- -1- - - -r-I--H- -r- -

White's approach JIlove Against White 1, the pincer of Black 2 makes <In ideal extension from Ius marked stone on the nght.

I I , I
- Lf6 I .A_
I-- I .~

1- 0 ,

,
)- -

l- t-- -I r-
..__)- t--:-


v- I-
• ,
I-
t H- -A II i
I -
I I i ! , Problem 36. Correct Answer

Black made an approach move at 1. It might seem that making a Corner enclosure at A or B would also be good, but Black preferred to let White make an approach move there.

Continuation In the Shuwa-Shusaku game, Wlutc played 1 and Black made a COr~ ncr enclosure with 2.

-38-

---~-~ ... -~.-------.--~-.-

Fllseki Problems

-Problem 37. Black to Play

-I-~_----I--I-----I-----

--I-- 2 1-:- -1- -I--~ - - - --f--

1--t-+-+-t-I--I--1--+-I-+---+-I----t- 0- - - -1-1-1- - -1- -r-:I- -1- - -I-- -~ - I-l-H- - -1- - -t- -H-r--- - -I- - rl---j------r-----r--t_-~--~f------f-------t-- -I----j-I- -~ -- -1- -- - -1- -- - --

1- ~- - I-- -r---t-- - - - --I-

-~----------f__-I__---

'-------~------I----

:~I$,--;=.::::t::::::::::::~ ~;: ::::

I----\-f~-I---~------t- -1\-[---1--[-- -----

When White makes trus kO/lloku formation on the left SIde with 2 and 4, frOI11 -which SIde should Black appro<lch?

Problem 39. White to Play

=~It =f 1~::'::::::~ 1=:::: t-I-~ -- - =1- - - - -- -± -,---

H-~ - -::=!=~=~= == = =1= ==

I-I--+-+-j- - =1-1--1- - - - _ ~ _

I-i---t-+-+--I- -'- -t-f-- - - - - - __ 1-+-i---I--I---t---I---jH--J-1--f-I- - -4 ~-I-~

I-l--I-+--I--f__ -I-t_ -1- - -r--- _

1-1-+-1--1_ - -f-- -1- -1- - - - _

r- - - - '- - - - - -- - - - _ ~ _

~'-r-? -4.--~ -A -- - -

:=--- - --- -'='= ==I=~~j)__:-l==

Instead of A, Black plays the diilgonal move of 1. As we mentioned In Problem 11, this IS nota good move because Black's stones become heavy. How should White respond?

Problem 38. White to Play

- 1- ~; i1= - It r- r- 1- -
f-- - l- i- I- f--
'- t- -4 ~-
t- !-j--- t-- I-- I-I-H -r+r- t- I-
t- 1- -t-- - I- I- _. -j ~- I-
f__ 1-- 1- ,- ~ f---- 1- f__- I- f--
- - I-I-- -- I-I-- 1- --
~ -1- -r--- - -- I- -I"--- - ~-!
--~ •
1- -1- ~- -f__ -)=
1- ,- 1-- --1- r I- t 1-
1-1- i-- f-- -r
i- ~r i- t_ --
_ t- -e t-- -l_ t- 1--
1- l-Q- -t- 1-- I"
9- ~9- t-r- I- I
I -- Black has mapped out a vast mayo. White has to prevent Black from solidifymg It Where should he play?

Problem 40. White to Play

- 1- 1-$ - - 1- - - I- - f- I
r-- 1- - -0- --_
1-1--- -0--
~ 1-<"

-1- - r- --,- -4)- -

-- t-- - -i-- t-- l-> -

1- ~
1-
-
--t-- -1- '-f__ --- 1-- 1--- 1"----1-1__
=-.- -\- ,- -t- 1-- f--- -k)-I-
1--,-
1-1--\ .r I-- -
--j- I-I~ -It- -~ I-I--j-- How should WhIte respond to Black I?

-39-

1

j

J

]

I

_]

]

Fuseki Problems

-------------------------

-- I-- ~ - - - - - _. I- - ~ l- t -
I-- I- I-
I- I- f----- -4
I- -I )/\ f--- f--- l- I-
1- -i- f..-. 1- -
-I- -- - 1- -- H- --
-- I
l- f----- -I- -- I- 1-- i-I-
I-- -l- I- -I- -II - --
-I-- I-i --
I- I-i- )- I-
I--t-<f> -~ r

l- I- I-
'-~~ ~ 1-
1=_ 4 i- T 1-- I- -
I i- -f--- Problem 37. Correct Answer

The high approach of Black 1 in the lower left corner works best with Black's nircn-sci formation on the nght. If the joscki to White 6 is played, Black makes an Ideal extension to 7 at the bottom. A corner enclosure at White A would now seem natural, but Black would make a sanrcn-sci with B, so White plays 8 to prevent this. Still, Black gets a moyo at the bottom when he plays 15.

! I I I T T
~~I (1) ~ r
~
r- e 0 1--
i-
I- ,_ kfp l- I- I-- --










f--I-- ~

1 vuriaiion

In this game, White answered 9 with 10, so Black switched to the nght SIde, making a saIJl"eJl-SCI with II. White then approached with 12, but Black 13 became an ideal move, being both a pincer and an extension from his stones on the left.

Problem 38. Correct Answer

White should play the high approach move with 1. Black 2 IS the natural response, but now White 3 threatens to link up with its allies on' i the left, so Black must play 4 and 6. While can now move out into the cen-

ter In good style with 7 and 9.

-40-

Fuseki Problems

-I- -- 1 I 1
),-6- K>
I-f-O l-
I-
1--- I-f..-. -- c-I--C ~.
1--- -I- I-I- -. -t~~ --
I- -1-1- 1- -
1-1- I-
-1- -f-- -- -- I- - -I-- -I- --
-I- -f- -1- f--- i- -1- H,- -f-
-- i- I- I--
-
-1-':- I- I- 1- -1- --
I- 1-1-- /\- B - I- f-
-y- )~~ -~~ -
1-- 1- +4 -4 4 1-
9- I-¢- I- -F :-
,-- -.~ Va ria II(} Jl

Black rrught pincer with 1. If While answers byjumping to A, Black will jump to B and White's two stones will be in trouble, floundering ill the middle of mack's mayo without abase. Therefore, White attaches with 2. If Black 3, WhIte crosscuts with 4 to make saoaki.

The iadder favors While

Black could respond to White's attachment by extending to 2 and White will not be able to make sabaki. If White 3 at 4, Black A puts White on the spot. Therefore, White plays 3 and, if Black 4, White cuts with 5. Since the ladder is in White's favor, he can fight in this position.

! 1 I 1
1 I 1-<51- k)
I-r- K> <>

). .. -
"


I-- I-- kl

I
! T
I
..
I-I- k( +
-¢- K>
1
i I Wlrite's failure

White 1 is too passive. Black strengthens hIS position with 2 and, because of the presence of the four marked stones, While will find it hard to reduce the scale of Black's mayo. . Therefore, White must invade the bot-

tom right before Black has a chance to reinforce his moyo with 2.

-41-

FusekiProblems

I I
K5= - l- f-¢- l- t- r I-
--0 -t ~, l-
I- ,- -
1- - -- - - 1- -- - - f- - r- -- --
1-' - -- -- -- - -~ -- -f- -t ~- -.-
- I- -



1-- 1-1- -- f-- 1-- t-- ±


~ f-K)- :-
i-? -0-
f-f-
I ,--1-
i I 1

I:

It

Problem 39. Correct Answer 1 The two-space Jump of WhIte 1 is a light move. Whenever you play ncar your opponent's strong stones, piaying lightly IS an iron rule.

J I-H- - - i--I- -
_L
l- t-- k>- - -- i=~ -I- -~.-- f--
f--;- l-r- -t--r-'- f--
l- I-- !--I- f-- I-H-C",- - I-
- i~ ---1--
- f- -- - t-L
-- -- f-- f--,---- ,_
'- 1- 1:='1=
[ I-- 1--1-- -I-- -l- e- I-
:-- -l- I-
I-- I- f- -I- - I-
i- f-- 1- 1-- t-- -;-1- f- --- l-
I- r-- -t-- . 'I} '-
f- r2 f-- 1-- --4.- I- -4)- - - t- r-
f-- =\=1= l- I--- -:-",--1- F\
H- I-- -f- --I- Heavy

White gets a heavy shape if he plays 1. After Black 2, his two stones will come under a severe attack,

II I I t-- -
I I 1_0_
1- - 1-6- I- - - --6-[- -I~- -.- I-
I- f- f-- == == =£1=1= = ~f
-- -
11-1----1- r-r-
1- ~:=l===t= l-
f- I-
~~-~=-~ l- I-
l- t-
f- f-- I- I~ ~l- 5 --- 'I'-
I- t- t-- I-- I- I~ - 1------- t-
- - f- b:-- I-- I--
- - c¥= 1- ~~--I~ .-
r- ;- I- I- I-
I I --\- I-- \-- Problem 39. Correct Answer 2 The diagonal move of White 1 IS also a strong move, Agains] Black 2, White plays lightly with 3 and 5, Note the tesuji of Black 6 and 8, In any case, White should not be unhappy, SIllCC he has forced Black to crawl aiong the third line.

=I=~-I-I-'-~~~I=-~I-~-

- -I-- -1- 1- ~ -I- -H- =f~T-

-ts. '-'--E'=I-r:=et,-

1 • 1--+-1---1--+-. f-

-1---1-1- I-'--l-I--I-i--~I-

1- I- ~-

I-c---t ---\--I--f--I-I- 1-'-f-t--1~0--:-1--+-+-1--1--1-1-+-1---1-1- -r- -I- -,-

I-I- -I-t- --I-f.- -I- - -f-I-i-Q--

t-- G~ -e f.- -~ it-

--H-I+t- -~ ~~I- -j

Problem 40. Correct Answer

It should be ObVlOUS that White has to defend his position on the right side with 1.

-42-

Fuseki Problems

Problem 41. Black to Play

Problem 42. Black to Play

Whitc makes a two-space extonsion with 1. What should Blacx do now?

Problem 43. Black to Play

- - --1-_ --- .'-"I·-J,I,- --1- -- -1-:,1: --+- - .-~ = --6 .. .. --I~ .~ -6 ~ _J~I~.· -

::= ~~~ = =1= = f .. = =1= ~t,== -- - -1-' -- -- \- ---'-,.-- - - ,- - .- .. - ~

=~==r=I~I=I'== ='= :1= ===1=== = ==1= =I~= =='t- = =l~ =t~o-=I=~

-r---I~ - _1_1- - -I- r---~!--

- L _

-'-I- .. ~-- - -'- -.- ·----1-- - 1 -- 1--1

-1- - .. -- ---_0 -e--

- - - -- - -'- -1--·- - --l-.-T~-

- - -- - -- --- -1-- - - -1-1-1- ._

White 1 is a good move because it is light and aims to make silvaki, Black, however, must not play passively. Instead, he must pursue While persistcnly. Where should he play?

~~~~I~='~~i~~~~ti=l~

~:~I::~'~j:~'~:~~i

-l--+-+-I-i-+--I~ - - -I- - -1-1------1-- 1- - - - -1~-+--1-I-+-4---I- - - -1- - - - - -1- -f--- - -. f--I---

=1+= __ 1--____ 1

While has occupied the two 3-3 points on the left side. How should Black play in this position?

Problem 44. Black to Play

~ -~ cF = :=- ~ +-- ~. ~+~~-' :- ~. (1;-- ~t-l -- - ----.- - ----~ --t-O-\-

l-~---I-----_ -l---I----r - - -1-1-- -1- - --I_! - -1- ~- ---

- -1--1-- ---,_ -- '-1-- -------

-----I--~----------

------1-~71--t--------

-- ---I- - - -'---

i-+-+--I-H-i--i-I-I_-I- -I- --'----,.-I---I------r--I-f-.- -- --- ._-._-

=I-----I--I---I---:====t

I-~----------I-----~ - -0 I- -1- -1-1-- -- -1- -1--1-- -I=t

:= ~=f*'= ==1=1= = =: == =-'~~~H=

How should Black respond to the approach move of White 6 in the lower left corner?

-43-

I

I I ~

~ ..

Fuseki Problems

II.',"

'!

II

Problem 41. Correct Answer

Black should take this opportunity to invade White's thin position on the side with 1. If Whitc jumps to 2, Black will play 3, and the lone white stone on the lower right side IS 111 trouble.

Iii

I

I.

~I-I-j- -L--- __ ---1--1-~~~~-~---~--~------------------4~-

~l= ~I= =I=l=~~t= = = ~ = =~ ~ = =

I=~~ =:=~?-:I::::~y-=I- - - Ii t~-l::::::::

Va ria tiO/J

White could also attach With 2. Black will hane with 3, then Jump to 5. The cut at A might look worrisome, but Black can secure his stones at the bott~m by playing an atan at B. (Sec Problem 17 in Get StrollS ut Invading, Volume 5111 this scnes.)

lir

I:

-44-

Fuseki Problems

··._ •. _ ... __ ... __ .... _ ••• h_.,. .•. • __ •. _ ....• _._ .•..• _. __ •..•.... _

--~-- ----------

- :--. ~ '.- ... - '- - - - -. - -I-- --j- - -

:-I~ .t ::.: :=:::: = =i=:::: =-+=\~.:::= :::: +l+ -. -. -- -1--. -.1-1- -H-I--'- _.

Probicm 42. Correct Answer

t\ hIgh lM/iI.;'·kmghl's approach with 1 IS the perfect move. While will most llkcly 1.'UllP0I1('1 with 2, then Black will occupy the star point in the middle of thc l!PP~I' side with 3.

I
T A
I- t- -6 _A -e- f-!--

I- I- f--. - ~- -i- i
."ho_~ I- I- r- • f--
~


-c--=f- • f- c-

~f -- -- -- -- 1-1-
i-- +
Vf-~f- t-
1-1- N •
~I;~ I--
I i {) . l-
I I I 'i

:i il

'I

II

!\

Prob lem 43. Correct Answer

Detore anything else, Black must play 1, then take territory at the bottom With 3. After While caps at 4, this skirmish will cornc to a pause, but mack still has attacking chances.

-45-

Fuseki Problems

Failure

If mack crawls at 1, Whtle will jump into the bottom with 2, scpnrating the marked stone from its allies on the nght. This stone could come under attack later on.

-+-'HI-+-f- - -.- - -

i

I

I

\

f

------,---~--------

I-I---j--i-Ic-i-+-jl- -1- -1---+-1--+-1--+-1- -'---1:""1-- -·-I-I-----t---

-l----t'-I-- - 1--

-- -----I------~---

1--· - 1- - -~i- - -I-f-.-I- - -1- - -

.= =-.-.: -::: 1= =1=-"-':-= =-=- =- -= =- ~I__'_ =- ===t-=f:¥==-!=I= ==I==-==~T~I==

Problem 44. Correct Answer Black should make a corner enclosure with 1 and ,11m to make a pllicer at A.

COil t iJ iuai ion

Whrte might next play at 2. (If While 2 at A, Black can make an Ideal checking extension from his corner enclosure with E.) Black can now conhnuc with either 3 or C.

-46-

Fuseki Problems

- Problem 45. Black to Play

Problem 46. Black to Play

Both Black and While nave made ntren-sets. If Black wants to make an approach move on the left, where should he play?

Problem 47. White to Play


! ;:.::
-- =0 A









0- -

V 0 -
-.:.... •

\ \ Black 1 VIOlates the proverb which instructs us not to attach against weak stones. After Black draws back with 3, where should White play?

- - H- - - 1-' f- - l- I-
~f-.-
!4
- f--- flO(~-f-.-
r+' - 1- - - --

-- I- - .- 1- - i- i- -
f-
~--- - 1- -- - - :)- - -
\--'- -j- .- -- I- - e- -
-
~=i-®-
I-- -
-1 -j-
1-1--- ~4 .)- ..--\- -4 .~ 1-
1-+<4> I- ~ l- i- f-.-
I After White 14, how should Black play so as to make the most efficient use of his moyo below?

Problem 48. White to Play

I
,- - -6 .i,

A- "'""-
,






~ f-.-

f1f I--
}- l-
I- • .'~- '-
I
\ This time White has made a high approach with 1. Instead of the diagonal move at A, mack plays the joseki to 6. How should White continue?

-47-

I

.1 .. ~

'1,'('" It

I ~

I.

Fuseki Problems

i- ~~A I
I-'- ~ :"4 ,- =I- c_~ _. 1·- ~ - I:- - 1-'-- f-
I-- I-- I-- )
1-0 ¢ l-
I-- " i- i-tc-
T l-
i


.. ,_ -I-
--
-I-,
- [)
1-:- I-'- -
1-"- ~ • 1--1--

-- I-- --
T Problem 45. Correct Answer

Black 1 IS the usual approach move. If Whito answers with 2, Black will extend to 3. In response to White 2, Black could also play the sequence Black A-White B-B1ack C. Approaching between White's nircn-sci formation at one of the points D is rarely played.

'- -~ !
kb
(j)(I~ I~ ~- -
i--<Pi'1 f- r- -0 1----
1- H-~
f- f- =1
-f- f-i-
I-- I-- - -- -~
-i- I--e-
i- t--- -i- t-- i- -I-- 1-- --1- -4-)- ---
I-- I- I-- I-- I-- t--- 1-'-- t-I- _.-
i~ e- --'-I--
-,- I~-- I-I-- --I- i-I-- -- -- --I
1--- -1- ~-I
I-I-- 1*- _/fi ~~ ~=l
1--1- -1" 1-1-
I--~t=
-t- T DepCllrijllS Oil the circumstances

If Black had a sanren-sei formation on the right, the sequence in the correct answer might not be to White's liking because Black would have built up a large mayo. In that case, he would pincer with 8, making a thick position at the top with the sequence to 16.

-48-

Fuscki Problems

. ~- =i~ .: :Jt'~' .r: == :.:.: =u:~_~x5~ -=, -. - ~C> -- - - - - - - -1\ .'1- -

--h-I-----~t-H~~-I:---

---.- ----.---. __ , _t I __

--1----- ------_~I----_

---I---------~------

--1---------1---1-- -I-

~ ~ ~ ~.~ .~. ~:~ ~I~ ~,=!~,; ~·=I~ ~ ...

--k)- -" ---- - - --~I-I_'!--'

--1---1- ------ -_1_ ---_ ,_ ,_

--- --1- - -c~-- - ..•• - - --- - •• _

=1*,= = =:.:.: = = =~ = = =.= =- ':=- ~~

Problem 46. Correct Answer

Black 115 the vital point of Black's moyo. Without this move, White would turn til A and the three black stones In the upperright would become heavy. jumping to mack B instead of 1 IS also a good move, but mack must take countermeasures against While /\ first.

Problem 47. Correct Answer

When your opponent's stones are strong, you must play lightly to make stllJllki. White 1 or White A is such a move. Cutting at B would be a bad l11.OVC for Black.

11

White is llellvy

Connecting at Llcavcs Whitc with a heavy group_ After mack 2, it becomes a good target to attack.

-<19-

Fuseki Problems

I I I
:-0 )._
l- t- .'r
~;- I-
H
I
1>- ~dr~




i f--
~
i-
f-
f-
l- • J • \-
. 1. 0- ,_ei- 1---
I I
I \ I \ I Problem 48. Correct Answer

While should pincer the black stone 1I11he upper nght corner with 1. If BlnCK plays 2, White will jump to 3 and make a mayo on tnc right side. Black's stones are still under attack, so White will end in sente.

1

\ 1·

H- ~- ~i-tt::~::

-1- :f'::,:: - - t-
r-v- - - --i-~~1+

-- -l~~~
1- I~ I-
I~- 1-1--1- I- I-
---._ =_:: __ "= :-,-
1-- t=~ = 1-
'-1-
l-
I- ~.-j- - -
- .~ r±1-- ~=l~) =~.~==\
1- -
I-t-- ! 1)- Failun:

Playing the joscki move of White I is not good. Black can settle h~s stOI:C in the uppcr right corner by extending to 2 and threaten to invade Whll(% poslhon at the bottom with a move at A. (Sec Problems 30, 33, 36, 39, and 42 in Get StrolTg at Iflvadirrg.)

-50-

...... -.~--.,._, ..... ~ .. '

~"'.i

- Problem 49. Black to Play

Fuseki Problems

Problem 50. Black to Play

--·t· --\- _._--! .. - -. -1_ _

- - - - - - - _. - - -\- - _. ~±- - .

I-I-- - I- - --I- --1- - - .{fI. --

.. - - -~ .- -- - -. - -····-I·_·- .

.... ,

i; l :

- - it _. -8 --
I- -l- I- 1-
A
I- I- -i-- I-
-- -.- - -- -- -- - -1- -- i- -
- -
-I- -I- :""1- -- I- _.- -- f- -- ---
- I- ro· 1- -l- I- -I- t- -I- -I- - 1- -
I- I- 1- -. t l-
I
1- -- -- t- -- -_. -- I- I- -1- --
-- I-
I- +r- -- I- 1-
1-1- ty. - I- -l- I- -I- I- 1-- -I-I-- ......
-4 .-1- -1-1--- f-
-4 ~
If 1- ~- -4 I-
-I ~. tR
1- Y I What should Black do after White WhIle has countered Black's safJ-

plays the marked stone? !'I!Jl-:;Cl opel1mg WIth a Chinese openmg. Where should Black play?

Problem 51. Black to Play

I ~--f- -\-1- -._-

- -!-V-~I-'- - - - --I- -0- - -1- _.

-:-Kil--- -----0-1--

--I- ------1-1--1--1----

-1-- -~----~--~~---

-I- -- - -1-1- ---------1--

Problem 52. White to Play



I:

White lIS a light move. You might What should White do after Black

think that the culting point at A is a makes a corner enclosure with 5?

serious weakness 111 White's position,

but Black must not cut there. What

S110Ldd he do instead?

i "

I.,

-51-

/' ./

• 1

r

1\

! l..

r

\

L __

Fuseki Problems

..... --- •. .L_ .. _...,.~ ...,"_._~~ __ ..._ ... ........ _P .... __ ,_.,. .. . ., __ ........ -;".,_ ...... ~" __ ~_~_~,..,__~ ..

f- '--I - I-

l-t-t--t-+-'f-I--t--I-I- . l-

I- ~~ r~- ~- ~ t-- ~~ r-i t-I-t- !-t-

t- I-~ __

t-~ r--r--- r--

I-+-t--+-+-I-t--t--l-t--l- __ 1_1_ I-

;::_;t _ _lit:::..:~t:::"-:~~I=; =;1=; :1= =;: ::

r-r-~rr~~~r-~+-t-t-+_t-~~~~

l-t-t--!-t-t-r-t-·r-I-f--I-f-+ _

Problem 49. Correct Answer

After exchangll1g the marked stones, mack must extend to 1. While 2 would then be the usual move IJ) trus position and Black would make a 51111- ten-sci on the nght SIde w Ith 3.

Rushmg to make a Sl1mt!I/-SCI with ., IS bact: White 2 and 4 severely attack the black stones, robbing them of ,1 basco After 13111ck 5, Wlute takes profit on the left side with 6.

Problem 50. Correct Answer

Black 1 IS the focal point of the two moyos. If White defends his moyo with 2, Black keeps ad vancing with 3, making the scale of Ius mayo even greater while dimirushing the scale of Wlutc's.

-52-

Failure B!iKJ\ 1 IS <lISt) ,1 gOlKi point because It strengthens lus thin position at the boU.oJ-n. HOVveV!;!l'. White lakes the vital point of 2 and J11ilrchcs into Black's sphere of jnnUQ11C~! with 4.

Problem 51. Correct Answer

Black:1 and 3 are the most ni1111fi11 moves. After White 4, Black Jumps to 5 and a black rnoyo on the nght srdc emerges. Moreover, Whrte's stones arc still not settled.

Failure

It 15 tempting to cut at 1, but this falls into a trap. White forces with the sequence to 6 and Black's potential tern tory and moyo on the upper right

suddoniv ,l;c~.'.- - .

Fuscki Probicnie

Problem 52. Correct Answer

White should break up Black's formation on the nght side by pinymg at 1.

:: ~ ~ ~ ~~ ~ ~~1~ ~'~ ~1J=\~1

--. --r-- - .. -.1_. --I-E- - ---- - - .. -- _. ''''1''---

- ,_, _. -"._ ... - -- --- _. ,-- - - -- _._ - ~ ~ ~

-' -- '-1- - - :~l- l-r- --- -. -- - --- --'

==:::::: ::IIj=:::::::::: =r~= =~ =1$ =.~\=~;:: .rr: J:::+ :E,-~=: =Fl~- =C=t~' :~. =: ~~ =r~ .].

". --- -- -- -- --1- - - .- -- - • -_. -·1

.. - - .. (j- -1---1--- - ._- -- - - -- - T- -J"I !' -- .. _(-- -1-' -- _ .. _ - --- -- -- -- -1-,-1-,

i

,

I!

,I

Faiiurc

Making a corner-enclosure in the lower left corner with 1 IS paSSIVC. Black will take this opportunity to build a strong formation on the nght SIde with 2, which is an ideal extension from both the corner enclosure at the top and the star P0111t <It the bottom.

-54-

,1 ;''''-

,·---_,..,..,...·c.--.·,.-.-·-,--·~..,..·~.~. ~~~~..... _·~·-··"~~-.7_"''' ... _··_· ....

P-roblem 53. Black to Play

Fuseki Problems

---._._---_._--_._-_ .. _ ... __ ._--- ._-------------

Problem 54. White to Play

=;:J1= = =~ =H= ="=;=~.-=tl=~ -I-I=Q:I-f-- -1- -t----- -I- - ... -

-f-- -f__ - ==1= ]- -- - -f- ~--==

---;---e- --~=-~::::::..

1- 1----1--1---1-,-1-- - -I- --- 6--·

-~~--~~~ ----

i-I--+-j-~-f-I-~-f--I--I·-I- - -!-I- - - 1- 1- -f__ r+

::1=: = -\-f- -i--- _ -i- _~;_ =\=:

-f__I-<)-I- - - -1-1- -I-- -t- -1- -1-- 1- -!i!- 1 I -1'-

White 1 is a bad move. How should How should Black respond after

Black answer? Whitc plays his marked stone?

I \ I
l- I-- f-6- 1- 1-4 I

-.- 1- -
r-+4 )- f__ -@

I---c-. k;r



-I- i- f__


-- c-- f__ -~ --

-e-
I
I Black has played the two corner star points on diagonally opposite sides of the board. After the sequence from Black 1 to White 4, how should Black continue?

Problem 55. Black to Play


A
K> --;., \.
i- i- '-





• I- I-



,.. I- I- j--Q)- f__

1-1- rv •
ct- H-
I I I 1
I ;.

i I· ;.1

Black has strengthened his moyo on the nght, but tlus is not a good move, as it is prcma turc. Where should White play to punish mack for his mistake?

Problem 56. Black to Play

-55-

:1

.. i.:. ~

: ~

, 1 ..rl··

fl

III

III'

II

I

,

!

1 .. ,

II

If!

FlIseki Probiems

II I I
-l-lo --61

/I
i- 0- i- -e

f- f- k


1-1- ~




f-I- • -y- f-I-

I
1 Problem 53. Correct Answer Black should either make a pmcer around 1 or press White at A.

--\-- -J-,- -- -J----- -1- -- - -- - - -I=~~i--=~i: ~~~:===~[:==

- - - I_ - -H-f- ~ - -I--t-'I-+-I-

-r - - ..,.-\--1- - -f- -1- -- -._ --:-

-i- --~-. ~--1----

-- 8 -I- -1--1--;-------

--- -0(6 10 1- -- -:-:- --_ --1-

I=~~-· j=8t==~~==='===

----I--l-~I--I--------

-------1--1_1_1_----1---

~~.~---- -1f:£~

Variation

A severe one-space pincer against the white stone is also frequently played in professional games. After WhIte 2, B1ilck forces with 3, then caps at 5. The sequence to Black 11 IS one possible continuation.

-56-

I I 'I

i

Fuseki Problems

-- ~ -- I==~~~ -
-r_ f-6 f- -- l_
I_ - . •
1-1- I- fH.-
r-- 1-- I-I- r_ A

-I- f-i- \,6
1-1- 1-<)- ~4.- 1_1_

1- -- I-- r+- 1-- 1-1- I-
-I_ 1-- -- -_ -r_ -I-- -C- -- --,
I-I_ K> r_r_ r--
-I- I~f- .- 1-- -I- I_

1-- H
l I

1

I

_I I
.A
~ I_ k) A






.;\.



'2 )- f-

I-I- K> •
1 1
_1 1 Call t ill uai iOIl

The two-space Jump of White 1 is thinner than the tight one-space Jump at A ill the correct answer, but it is a lot more severe. Don't worry about Black trying to break through with the sequence from 1 to 5. After 6, White can aim at A or capture the black stone at 5 in a ladder.

-- -f-I_I- -I---+-~--l- - - -- - --

---- 1-1-1-----

=~~I_I_-------r_~t--I-

1- f- --1-

H--I-I-I-

I- -I-Q-rl-l--+--l-HI_f--I-+-H-"-

-11-<>- -~ ~- -H'- -I- -'= =-.

H- : -~ l-

Problem 54. Correct Answer

WI-ute 1 (or A) IS the focal point of the two opposing moyos. ThIS move expands White's mayo while reducing the scale of Black's.

White's fail tire

White misses his chance to seize the initiative when he meekly defends with L Black expands the scale of his rnoyo with 2 and 4. White has fallen behind.

Problem 55. Correct Answer

Attachmg with Black 1 IS the only move. It robs White of hIS base and, when White stands at 2, Black launches a powerful attack on the two white stones with 3.

-57-

I j.

I

i

I

1

I

I

I I

Lackillg a plan I

Black lis a lukewarm move. White 1S happy to slide to 2, making a base for I

rus stones in the iower nght. i

I I

I

!

i

I

i

I I ,

i

!

! r

I I

,

I 1

I jl I I
I ==¢=~ - 9- f-l---·
- - -6- -- _- 1 r-~
I
~J - -l- - ~¥
.- f --
-_ ~I-
~- 1- I-I- --
I- -- -'_ ~t
1- i-- 1-- -e-r-r- - _-
-I- -1-1--- :- '--
:-
I':"" 1-- 1-1-1--- 1--
1--1- I- -I- ~m
I- \-Q --~ ). --2-
I
!-. - I -1-1- l- I - I- I- 1--
-I- - I- --4 .- I- --
R5=
l- I- l- I-- -1- -l- I- --
-



l- I- 1-- - k> I-
,
--1- -j.- I-- 1-- '--
.. l-
-+-

I- A .. -- -I- 1-- --
.- 1-- - - -- I-I- -I~- --
1--1- rQ

I Problem 56. Correct answer

It is best for Black to make an approach move at 1 or A to prevent White from making a corner enclosure.

I
1-1- I i- i- 1-- -~.- 1--1-- c-
1-- -0- -l- I-- I-- -I-- -4 ~-

I-kg

1-1-
>1--
-I- I- l-

I- 1-1-
I- t- 1:+ -.1- I-
1-1- --i- I- --
- I~ =l:::: t-t- -I- -- I-
1- -1- -1- I-I- -e 1)- j--
- t-¢- 1-- 1-- 1-1-

1 I 1 I-I- -1- Continual 1011

If White attaches at 2, the [oscki to Black 7 will follow, Attacking Black's formation on the left with Wi'ute 8 is i

,

,.

now the most reasonable move. t : t,·

f

i

-58-

Problem 57. Black to Play

Problem 58. Black to Play

, I I - --
-+- -6- '=I~ ~ - -I-

I- ··4)·',)4 .)-- - 1- - -c ~- -I-
--. ~-r- -0- i-I-
-r-r-r- I- - - - - - -i- i-
- - - -I-
I- I- r< -1- - -,--'- I- - I- -
I- I- - I- I- -1- -i- I- ,- -- I- I-
-- ,- I- -- - .- -- I- -
-- -- -- -- i-- i- -- -- I- I- -
-- I- 1- -- - i-- --
-
I-- I- -- -.- -- -- -_ --- ,- --
i-I- 1- -_ -- -- I- -- I- ._-- -_
1-- -4 ~- .- -1- ~\~
r- 1-- H- -i- ,-
I- Black will sometimes press White at the top with the sequence to 5, What should Black do after White 6?

Problem 59. Black to Play

I-J.-++-+-l-+-+--+-H-I-I-I- -.1-+--+-1

l-l--l--t-I- --1-1-4-+--+--+-1-+-+-+-1-1- 1--+-1-'-+-1--+-1-+-1- -I- -1-1--1- -I- -

--I- --1- _I==~ --- __ .~_I--

-1-1- -1- -1- -1-1--1- --I-

+-t +-f

~~~--:1f;_f ~~~*",::

White lias extended all the way to 1. How should [)lack respond?

1 I i I
I-- ~ \ i I A
~4 r<>- -¢- -6 -

I
~ral
-I- •

-l-





e- -K>

I Y
I Black's stones in the upper left are a bit cramped. How should he play so as to take the lead in this game?

Problem 60. Black to Play



I- I- k)


e- f-4p

1-, -
I-
)- l-
I

I- I-e

I-- ~
l-
f-
I- K>
I I The marked white stone threatens to invade the black formation on the left side. Should Black defend against this tnrea t or IS there sometlung else he should do?

-59-

[

r

I

"

[C

t

L.

flC

I,

,:

i I

i

1

,

i

r.

I ..

Fuseki Problems

- I- ~ - r~ b5 I- - r- r- - -'r-
- l- I-- I-r-
c_ 1- 1-- ,- -"4~.4 ~+- I- -4 ~- I--
I-- H .-1-- - . . - 1- r- - I-r-
H- j-
l- I- ro 1-<2

-
-- H )- -- t- -I-- -I- -- '--~ -_. -
-_. -,- -- -- -- -- -- -_ --
J- '--'--


=9- I-I-

I
Problem 57. Correct Answer Black must utilize his thickness along the top by pincering with 1. If White jumps to 2 -

'1 I I _i I '! I I I
~H-&;-+6Cx5 ~ I I-
- -f-- --I-- - •• ~. .-- - 1= '. .- r-
'-14. -~f- -- - 1-

~~~
1--1-- 8 - C - t--t-- I-- -I-:- I--
-I---~~ I '-- 1--
-'--14 6 A-- -I- I- t--
-- - -C;)-- --- I--'
H-'_' -- I- -I-:-
I-I- ,£ r- 1--1-- -I-I-- t- I--
1--1-- - r--~ 1-- -I-- 1--- 1-1-- - I--
I-I-- l-r- 1-1- -r- r-r- -I-:- f---- I--
1-:-1-" I- ~9- I--
-I-- -T- I-- I--
T
I T Call tllma tion

Black caps at 3. After the sequence to White 8,B1ackcan play at9 or A. For an analysts of tile joscki in the problem diagram, refer to Get Strong at }oseki 1, Problems 142, 144, 148, 151, 156, and 158.

I I I I I I I
~ A I
j-9= f-& k) • 1--1--

i~' • r-I-

f--I-- • I
I
<-I-
1 0 • f--r-
1 , I
I-- I-- ~ I
0 f--c-
I
1-1- ~ , 1-1-- A , I-f--
,
I Y , I 1
I I 1 Problem 58. Correct Answer

Black should play the knight's move at 1. This move threatens the five white stones In the upper left Side, so White must respond with 2. If White omits nus move, Black 3 at 2 is a severe attack. Next, Black strengthens his mayo on the nght with 3 (or A).

-60-

Fuseki Problems

f:: .;~

,1

I

rt I
1- r<5 - - I-O-H- -~--
-4 - -f-H~' ~'"
-c E~D.= -1- '-
-l- i- 1-1- - ....
I-- t- ~I-
1- I-H
1- I-WH-- i- i- --t---
kp.- I- - l- I- --- •. 1--
-1-1- -. -I-I- -l- I- I- -1-,--1-
,------",- -1- -- -1-- ~--
1- /- 1-- =1
I- t-- -l- I- -I- I- ,--
I-I- -/- 1--- 1-1- - 1-1-- i-
1-:- [Q A
1- _L Y i-- i--+-- l-
I , I I

, .

Failllre

If mack immediately strengthens the nght side with I, White will take the imtiativo with the knight's move of 2, expanding hIS moyo on the left and attacking the black stones in the upper left. Moreover, the potential scale of Black's mayo has been greatly reduced.

Problem 59. Correct Answer

Black should expand his mayo by cnppmg with 1. This move IS in keeping with the spirit of the Chinese opening. While 2 is the proper response, but Black thickens his position in the center by attaching at 3 and drawing buck with 5.

:1

Strel1gtllcl1l1lg the lotoer ngtu

Making a corner enclosure with Black lor A IS not necessarily bad,but it is a little bit slack. White can make an ideal mayo on the left with 2. If Black now caps at 13, White has other responses besides C.

-61-

Fuscki Problems

_..------


II • _I
k>
r-t- • l-

t- ~ I I
~f
t- O
-y+-


r- t-t-' ~
r- M:
,- 1-t-
t- ·w
I- K> e

_Ll 1 r I'

Problem 60. Correct Answer

Instead of defending agamst the marked stone, Black should start operations against the white stone on the nght side by extending from hIS corner enclosure above with 1. The sequence to White 4 is the best contmuation, If Wl-ule 4 at A, Black B takes the corner tern tory While attacking the wlute stones above,

1 -.~ I- - -
!
H-I-6- -1'- 1-- I-
- 1- =t -4 .-
-r-I-- - I-- I- -f- ~f--~ -I- f-
--f-- I-- -i-
-Iv I- -1- 1--- I-
-1- -_ -I- -- ~-- -_ "--~- ~ .. _
-- -4 t- -- -_ -- -.-. _-- -_._--
1-1- 1- y+
-I- - -_ -
--. -0-
-
=i '--1-1-
-- ,...... t- -- -t- -- --I-t--
1-- ~ -t-- bt- ~.
-1-1- t-
- -J J f+- J

} 1

Faillire

Black must not rush to play the bIg point at the top with 1, Whtte would then take the initwtive at the bottom by plaYIng a double approach against the marked black stone with 2.

-62-

Fuseki Problems

Problem 61. While to Play

Problem 62. Black to Play

1 1 1
, I -., l- i- -
H )- 1-0- k)- - !-- I-- - -1- - ·c .-
1- - I-
I I-
I--
-1- -1- 1-- - -- -E~- -
t-- c---I- -
- r- I- -rO- K>- I-

1-- -I- - I-I--
-- -I- -- I- -- -- - - -- --- -- -_ "~
-I- I--
t-t-I-V yl- -

~~ ~+4 .~r- 1-- -c, 1-1- c97-
~+f 1-
1-1- I
I
I- I f4 1--


i- I- -I- -
l-


t- 1-- I- I- -- -- I-i- -l- I- -- --
':IlL

~.

-1- t1> 0~ r+
tJ. ;;;'8 I--
1 -f- t-I- .:r
I .1J How should While respond to Alter WhIte plays 14, how should

BlaCk I? muck respond?

Problem 63. Black to Play Problem 64. Black to Play

I 1
.A
f-¢- A
l- f-- '-



,- I- ~-
r-
t- f- k1>




t-I- K> •

1
White concentrates on building ius own mayo by making a sam'ell-set with I, 19nOl'mg what Black might do next. How should Black play?

1
•• . - I---+-c--
1-0 j~~
- l-
I- I-f-- I- - l- i- - 1- - - l- I- t-
t-- 1-( - 1- - I- - -- 1--

_-~ .- I-- -- --I- -- I- .:._ I- -_ -\- -
-Q-

D- I-
m.
~~ 1- !-t--
-~
[-Q-
I
II J i After WhHehas played the marked stone, what should Black do?

-63-

••• ,1

; I i

... ..!. I

I ,,~

il'

r , 11'1

! ~t

lit!

,/if

I

~,.

1

Ie

I ~ .•

, ,

';.; ...

Fuseki Problems

I- ~ , I~ ~ ~

rtf¢- k)
., -

~ 5
I- 7
l- t 1- [--- I-f--.- -
-) 1-0-

I- 1-1--

'~~ -
1-1-1-<" r-

~I- t\ I- I-~
- ~4~- 1-1--
.-¢:- j-
I' ,.., Problem 61. Correct Answer

Taking into account his position in the lower left, White should pincer with 1. With the sequence to 7, White gets a thick position in the center which works well with hIS stones on the lower left.

1-+-l'_Jt-+_,I-t--H-r-t-I-I---j-J-1- - - ~~~~~~~I--~\·--H~.'--r'-I

L ,. I

Failure

White 1 IS a paSSIve move. Black will take this opportunity to extend to 2, establishing a position on the left side while inhibiting the development of White's position below.

- ~ t+ 1-1 - I- - l- I- - f- - r- - -- f-' -
I-- 1-
- -o - - -4 )- I-
-
--I- l-
e- =1= - r-
1-

-t- -I- -- -- --.
l- I- I- -- I- -- -
f--
--.,--

-I- -'~-I- --
I-I- 1-- ~- ~- ;- 1-1- ~~l
1--1- tQ
~ K>
I
! I ! i , Problem 62. Correct Answer

Black should cap with 1. White will most likely respond with 2, so Black can take the big point at the top with 3, mappmg out a magnificent sphere of influence.

, I

I ~

,
--- ,
I-
I-- 1- l<>-= 1- - f- I- 0 -rl-

I- I- I- I-- +-- t-
=1= 1-,- I- 1-- -- - -- ~- -I- I- - -- I-I-
I- I- 1-
-I-- 1--

-I-- - t-=.
r ~-
I- I-

-;r -i
-- I-- -flY
-t- -- I- -1-- 2
-1- Iy' -. H- :-'- ~$=-

I--t1=H= f- .,.' ,
) I Fuseki Problems

r-r- --j- - - -- -I- I- -1- -- -_ - -
r-rO 1- I- I- t-- I--
f-
1- --c- t-- 1- --\- r- I--
1- -I-- i- -!-- t-'- -l- f- -1- -- ~~~ I-
I- 1- -_ -- -I- -1- -~ --- -.~ ~-
l- I- t- -I- -I- t- -
,-~

-, 1--1- 1--1- f--.-- -c~--

f-t- 1-- l-I-f-. tf
1-- t-I- 1- -1-- '-I- 1----
1-- ~ --4)- -~- r+t - -4t- --
1-- ~t-?- -4~- -flJ --
1-- -H- - -
tt- f-. -I-- I-- --- Variation

If White takes the big point at 2 and doesn't defend the bottom, the attachmentofBlack3 is big, If White A, Black will cut at B and he will have no problem defending his position here.

Failure 1

If Black rushes to play 1, White expands his position with 2, While limihng the scale of Black's moyo.

-'- --- ,- _. -- ~ - I- t -1- ,- -
~ 1- ~ I-
-I- I- -I- t- I--
-:- --
-. ,_" -- I- -1- -- I- f- -t- - ~~ ) I-- -
- _,-_ I~ --- -- -- -I- .--~ -~ -.~ ._-, -.
I- -/--- ,__ H
.- 1-+- --I ~
I- -q- 1--1-- - -- -
-- ~.-- I-- f-.- t ~I
I- I- I- -f-- -4t~
-1- --1-. I-\--
1-- ~~ -l- I- I--- ~I -
1---1- -}-r-
1-- =-9- '- 1--
~- l-
i 1 Failure 2

Tl'ying to gam a foothold on the left Side with 1 is dubious. White will establish a position at the top with 2 and 4. A move like lIS played When Black intends to go for territory, so It is inconsistent with his mayo strategy here.

-65-

Fuseki Problems

........... ""., ........................•..

,

.1 I 1
I I A
~ A
r--- r---




rv
r--- r
• f--
I
0----- 1> I
A rt-
r---t- tQ • O·
0 , t-t-
I
I I Problem 63. Correct Answer

Black should approach with I, then, when White answers with 2, strengthen rus corner with 3 or A. Black has taken the mitiative and is on the road to victory.

~~. - - - - - - I=~~~ -- ~!~ .-
1-1- 2 H )- ~-
-I- I-- t- -4 ~- ---I t-
-=1--
_.-
---( t-- f-t-t--I- --

-i- i-
I--- f-lv e-

.. 1- ~.t t-
.-1--

E~ .. -- --f- ~
-.
r¢ i
H~
I 1 1 Problem 64. Correct Answer

Black should approach with 2. If White defends the corner With 2, Black will extend to 3, making a mayo in the uppernght.

Failure

In this kind of a position, Black must never make an approach move msidc White's sphere of influence, for he will come under a severe attack with the sequence from 2 to 6.

Variation

White mignt pincer the black stone at 1 with 2. In that case, Black would take the corner territory with the sequence from 3 to 9. Black should be satisfied with this result,

-66-

-67-

P-roblem 65. Black to Play

Fuscki Problems

------.-.-------~-.,--

There arc big points still to be played on the left Side and ill the top, but Black has an even btgger point somewhere else. Where should he play?

Problem 67. Black to Play

I
I I
!- t-- lo A e t-- i-





l- II





1-1- tV -<1-'


I I In this variation of the Chlllcse opening, Whitc takes the star point in the middle of the lower Side. How should Black respond?

Problem 66. White to Play

~.
1
) .
•• C~ .1-
f--I-.-
:=+8

!- - 1<' )- -



~j- t-

~ t-
-K> -
I-
I There IS a wide space between Wlutc's thickness on the upper left and Ius stone below. However, Black has a good attacking move on the upper nght. What should White do?

Problem 68. Black to Play

1- - It ~& '-:1- - ~ 1- -_ - -I-- J
-- I-
r--- 1--1- i t-- -I- ~t .-
I-- -
- f-4 ~-- 1-1- =1= :-- f--
r rf-- 1-1- f- I- - .. -
1- 1--1- -I- -I
1-- -I- t-- 1- ~ -I
t- r--- -u- - r~Q-
t~ f-

I- I l-
i-
-i-- I--- 1-- 1-1- -I-- - 0-1-
I-¥= 1- -I-- -l- I
The fuscki is coming to a dose, but there are still important points left. Where IS Black's biggest move?

.. ~

~.

[

[

[

r~ _ l __

'~--

,'-

- ,

[

Fuseki Problems

Problem 65. Correct Answer

Black 11s a huge move. It attacks the white group on the right and defends against an invasion at A. After Black 5, White's group 1S still unstable and Black will build a mayo on the nght side while attacking White.

\~ =t - --- ,- - - .~ - - - - - --
-4 )- 1- -. ~-
I- -4 .--
1- '-(.f - I-- I- I- 1--
- -I- -- f__I--

-I-
I- - - -1---- -
I-- A -l- I- l- I- -,_.-~l-
I- f- 1- --1-+- ~
i- -i-
I- -j--I-f-
'=;::~ l- I- 1---1-0-
I- -j-fB~ -r-
-!- I- -t)€) 4 . - I~ • 1-
-~ ~: 2 s -I- I- ~~.
I ~Q-T-
1 -r -r Failure

Black 1 is certainly a big point, as 15 Black A on the left side, but the mvasion of White 2 and 4 IS severe. With the sequence La 1:1, While has settled lus stones at the bottom and disrupted Black's stones there.

-~tl·

~ .~ •
- ...
~~ A I-
~I-

l- I- t--< <>-1-


B I-
~ -
-- -<j> ~ I-
-
-- ~ <P~
el-
I ,. I--
I , , ! Problem 66. Correct Answer

White might be tempted to extend to A on the right side, but, in this case, it is better to strengthen the stone in the lower left with L If Black now plays 2, White will play 3 and 5, mappmg out a large-scale mayo. Note that White 5 indirectly defends agamst the invasion at 5_

-68-

I I
I
'-- -o 0 •
r--










l- I- rv
y
I I .- !---
, I.

II

:'1 I,

1

(

1

,

I

,j

L II

,I

:1

I

\ \

I

\

I :1

I

'1 1

l 1

,

Fuseki Problems

--------------------------------

Fa ilu rc

If While extends to I, Black ilPproachcs <It 2 and breaks up White's position 011 the left side with the seq uenco to 6- The effectiveness of White':,; lluckness above is now nelltrnlized.

Problem 67. Correct Answer Black should take the bIg pomt at 1 to map out a large-scale moyo m the upper nght.

=~ =1= ~~~--~=~I=l=~ ~~~I=;~ = -r-~- -- -----@-j-- - -r-H~-I~-

1- - -!--I- - - - -j-H- -t--I-t-~-Jj- - -r-I-I- -- - --t-- 1- - - - -i-I- - - - - i--c- -1- -1--1-1-+-1

1-1---1-1---- I---!--I-:_. --1- -I- -I- -- -I-- -I~,_+-' -I-+-~_I-_I -I-~-I---'- ~

-------~--~--1---4~-f--

-------------I-I--t--~

------- ------I-I--f__

- -- - ~ - - - - - - - -t--I--il-l--I-

=I=~ =£=ffl~~ == -I--r-I- --

--~~-~I~-~~4~-H~~~

Failure 2

There are many examples U1 professional gilI11eS of Black approaching with 1, but When he plays this way, Whi tc w ill pincer a t 2 and Black can no longer playa mayo strategy.

-69-

Fuseki Problems

.-----------------

- ~I') 1- -- ~~ -- --I.- - -- - -I
I- I- i- '~--I-- -I
I- f_ -- Q ·c ~- - f~~:::=1
1- -, __ T I- I- -I-
I- -4t . --- I- - r--I--I
-I-~--- I- I- 1- =-=~~=
-t-H--I- l-
t- -i- I- 1----.---
--j,-- -- -j- 1=1==i~=
.- -1-
- r-t-:--H-- - - ~ --¢--
-O~~--I-I- I- 1-1-
I -
I- l-i~~ 1- r- -:« -l-
I- 1-1- t- $2~r=i=
1- 1-1- -~
1- Problem 68, Correct Answer

Black 1 is the biggest move. If While were to play there, he would be able to build a moyo at the top. White 2 is necessary to prevent Black A, which defends the corner and attacks the wrnlc stones. However, Black will next wipe out White's potcntiat territory at the top with 3 and 5.

Failure

Black 1 is certamty a big pomt, but White will force with 2, building a moyo at the top, then approach with 4. Note that the marked black stone 15 two spaces away from the white formation below, so White's stones there are not being attacked all that severely.

-70-

Problem 69. Black to Play

Fuseki Problems

I-~f-I--!- !
- =tc~ - I- --- --. -
~i-" - -j
--4 ~-t-
I-I-- --- - 1--- 1-
-- -i--- --.-~ ~---
;:=~j~_ 1-
1---
-- ~~- -! -t- =1
-1---1-'- -- 1--
1-1------ --- - .- --
e-H-r ~!- 1-
1--:- -G~-
::::::~~: 1- -I- l- I- 1---
-c ~ - 1-
1-1- - '"\
1-\- - +-- +-{- +-- I- {-I- I- Each side has staked out hIS sphere of influence. However, mack must now invade White's moyo. Where should he play?

Problem 71. White to Play

1 I i- - 1--
1 ~
k>
- I- -
I-t- II -I-
-I- I-- --
I- ;- I- - -1- =~ I- I- -f-

-I- -'- -l- I-
- - - c - -- _ . - _
- - I- -i- -4 ~- --
r- 1-- -- --
I-i- t- -1-
-- -- t-- -- -- -
I-I- I~- - ~ 1-1- -1- -- --
I-- -_ 1-- -4~-
I Where should White play 111 this position? Should he make all approach move at one of the points A or B, or should he map out a mayo at C?

Problem 70. Black to Play

-

-- ~6 -r'-r-r-
- 1-
1-1-

-I-
-- -- t- -1- -- -1-1-
1- -- t- t- j- -- I- f- -
-I- f-(} 1- -1- -I- --l-
I
1- ,-t- -1- -


1- I-Iy -tv t-K>

\-H
I All the big points have been taken, with both sides staking out their own moyos. Where should Black play next?

Problem 72. White to Play

I -I--l-+-II-t--f---l-ll-I- __

-I~H-I-I-I-I-~~-~I~~~~_

-t---i--!-t--l-t---i--l-t-I-t--I- -i-I- ---

-1-1-----1-1---- -_. __ ._._

1-1- -1--1-1- - -1-1- 1- -I--j-~-I_

-t-I-I--~-------f_----

- -(.)- 1- - - -1- - - - ....

1--1-----1- -.--I- ~- .. __

I- I---i-------~ -1--1--+-1--1"--l--I--l-+-~_\_\~ 1- - - -II-t-+-~~+-,I-+~-~+_~I-+~-~G -I- -1- ;-r- -1 ... I-+-I--+-t-l-\- 1-1- - - -- -1- 0---

1-i<P 1- -4)+ -

t-.

In this openmg, all the corners have been occupied and Black has taken a big point with 9. Where should White play next?

-71-

Fuseki Problems

I
1- 1-- I ~
- t--
f- 1-0 I- - f- -1-4,- -
I- 1=5 1- -- f- - f--- l- I-+-+- c-
-I=-'__:
l- I--
f-- -+ l- f-- I--
--I- I-r.- -l- I- I--
~ A I- I-- I-- I-- ~
I I- I--
I-- I--
-~ I-
~t 6 t--
-C· .11 f- -A - -I- -I-
1-1~ ~f r¢- -1.- 1--
I- -0 2 ~C!f- 1-1-- 1--- -I-- j~-
l-+ff) : I~r Problem 69. Correct Answer

Black should invade the iower [eft corner with 1. Since both the marked while stones are on the third line, White can't expect to make a large-scale mayo because Black can cap at orie of the points marked A. If White blocks with 2 and plays the sequence to 12, Black will cap at 13 to build his own mayo on the right side and prevent White from making one himself,

-I-- - I- - - 1- H-
1-1- -.,- - I-

I-I-- ~- l- I-- -4 .- I-t-
=0 A 1--
I- f-- -e --
-- -- :-- ,-~ -r-t-r- -t-r-r- -- ,-- --
-,-- -- -I- -I-- -- I--- 1-1- -- 1-:-
-f-$- - II - -I- -- -- --I- -- I--
1--,- =1
I
:- --
~.~ --l- I-- I
-I- I-- - II ~- -- -I-
. ~+"f l~ l-
s 6
T-rT?~ I I- 1--- I- vnriation

White could also block from the other side with 2. Tlus time, however, Black will map out rus moyo tit the top with 13. This move also neutralizes White's thickness below. lf Black orruts this move, White will map out a large-scale mayo by playing at A_ After 13, Black still has ctlppmg moves at the points B.

-72-

Fuseki Problems

_._--------_._-------_.:..:._=-----------

Failure

If Blnck continues to map out his own territory by taking the big point at 1, While will defend his position with 2 (or A) and Black will have a harder time erasmg White's mayo. That is not to say that Black has a bad position, but, by not playing as IJ1 the correct answer, he has lost 1115 chance to decrsivcly take the lead.

I

I

r f

I ,

I

I )

\

~ ! ; ~

Problem 70. Correct Answer

Now IS the time for Black to solidify his mayo. He should play 1 in the direction of the marked stone so as to strengthen the thinnest part of his position.

- =+t - -_ -- - - I- - 1-- 1- 1-1-·- -
- -0- - - f-
-II r- 4 ~_ f- --4 .)- -4.-1-
-i~-
1---- i l-
I- --I-- 1- r-
1- f-f---- l- I--- 1--
--1- -
1- I-~
--
-- I- -- -I-
-1- -- I-I- 1--- -l- I- t--
~ -- -. - - "_ --- -- - =f= --- -
-f-- I- t-- 1--- I-I-f- '-
1* .-¢- -~ ·u- f--
f-- -~- f-- I f--- f-
1-.- I Fa ilure

Expanding his mayo with 1 is certainly a good point, but White will approach at 2. With the sequence to White 6, Blacks mayo has been erased. Black Can aim at the invasion of A, but White would block at 13 and build a mayo along the left side.

-73-

Fuseki Proolems

i I
I
r- \-¢ 0
I-
D-f-

I


• 1-




r-r- i9
y
I I
I I .1

,

I:

"

tj

~.

II

d'

'!

Problem 71. Correct Answer

White should approach witn l. The marked stone on the rignt is marc widely spaced than thc one <It the top, 50 White has more room to expand,

I I
I I I
k) • .- f-f-
f- I-




r-I- k'

f-r-


" ,
K>
r-I- y ....
I - r' .,..
I I Failure

Making a sanren-sei on the left side with 1 IS quite appealing, but 2 is too good a pomt to allow Black to take, With one move, Black solidifies his mayo 111 the top fight.

i -- ~~iil I-i- -_.-
I ~-I- f-f-
i- - -6- r- ··U-
j- r- t I=l::== -4')- ~~



l-
I- r- I 1--- --
!- 1-- I- ----- - -=1- -I-
I- -l- i- --I- ~~~~~ -- --
I- r-r- r- --t--- -r-
- -1- r---- --
- -Q 1---
,-- -.
ct I-~-
l- i- I '-'1- r-T- 1--- Tile wrol1g direction

White 1 is in the wrong direction.

After 4, Whitc has to play a .narrow extension with 5. mack Jumps out into the center WIth 6 and is satisfied,

Problem 72. Correct Answer

White 1 is the only move. Black 2, Black A, or Black 13 all have the same value, If WhIte plays 1 at 2, Black C would be a severe attack against the white stones. Black C is also an ideal extension from hIS corner enclosure above.

-74-

Fuseki Problems

Problem 73. Black to Play

Problem 74. Black to Play

_A - 1- -
- IN ~4 ~- - - - - r- -I- r-

I- I- t- -4~- I-
I-k> t- 1- !- - 1-- -i- l-r- l-
I- 1- r- -f- I-
I- 1-1-- l- I- t- 1-1-- I- -H ~-
-- -,- -- -i- -- -- -- -- r- -
l- I- I- -l- I- t- -~- Iv ~I
I- t-- 1- -I- I-- 1- -- -I- I-
t-- -
:- -- -- -- -- -I- -
l- I- ~ ,-


K> -00-
-- -Cit- I-
_L
j_ When White jumps into the center with the marked stone, the skirrrush on the nghl side comes Lo a pause_ Where should Black play next?

Problem 75. Black to Play

I-I-I--t--t-+-It--t-t--J- - - -I---/--!--I-+-

--r¢--t----

l--l-+-+-I-+-'--I---+-i-+-+-t--r-t-----l- - - - H-+-++--l--+-+-++-+--+-t-+-+-t-{ i)- -

------_-----------

--I- ---1---1--1- ----4~-1--

-----~------------

1--1- ---I- ------- -- -----------1---------1-

H-I--+--+--IH·++-H-t-t-+-I--t-- -I- 1-1-K>l-+--+---t---j---jH~H--j--!--t--l--+-j--t-1 H-I--t-+--I--t--t-+-H-t-++-I--CII'-I-t-- 1-+-1--'-H-+--f-t-1-11--l---j- - - -j- - -

I I

Black welcomes White's approach at 1. Now he can utilize the power of his Chinese-operung formation to attack White. Where IS hIS strongest move?


- r- A
t-¢ A
I- t-





3


-i- Y
f)-- --
t9
r-I-
I
I After 2, Whitc strikes at the weak point of the low Chinese opening by capping at 3. How should Black prevent While from making salJaki?

Problem 76. White to Play

_1
I- - k>





,





)- r<)- -

t- K> .Y
! I
.1 I WhClt should White do? Should he make a corner enclosure or should he take a big point?

-75-

,

"j

I

i

l~ .. ,.

I

J

L.

I.,

!

L.

r

Fuseki Problems

1- f-ti _I -1-'-
- • -~ +t++:
~~ I- ~I- 1-- 1-- ~ - - -4 l---
I- I- I~r- r-- I--r
I- 1-1\ 1-
t-r-t-- r- r- 1- -I- H~-r
e- c
1-r-cP- e-e- o VI-
r! I-r-r
t-
e- II -I- -- ~ -
r.... l- I-
t-f-<'15
1-1>
I-r-[_y H- I- ~4"- r-
A -
I Problem 73. Correct Answer

Black should break up White's position on the left with 1. If White next plays 2, Black can extend to 3. After the exchange of White 4 for Black 5,White will play either 6 or A. If White 2 at B, Black will extend to C.No matter how White attacks, Black can easily settle his stones on the left side, so Black 1 is the perfect point to play.

- ~- t - r-t- - I- -- -- -

I- --c
-Q - - - '- .-- -
I- r- f-¢- r-I-

t-~
~ I-Q-I-

rr
t- 1-<2
~
I- 1-1- -- -
1- r~'- -4 ~- r-
r-
I- r-t2: [£ I-r-- -- -r r~.-
j_ _I I-t- -1- 1--
1 _I Failure 1

If Black plays an approach move with 1, White will pincer at 2_ If Black Jumps out to 3, White 15 satisfied by Just jumping to '1.

- - ~ - - - - ± - - tl= ~I-
1- - r- '-- '-' r
-¢- --b
~- I~ 1-1- t- r- 1- - - ;t,=
I- I- t- t- -c
-t- -- t- 1--1-
:- -\- -- -_ - _ _
-- r- -I- -- I- -r-- r-- 1-- -C·)- -I--
-- I-t- t- --
I-j- t- r~
r- 1=9= -_ -- _.- .-
+r-- I- +r-: -1- -1-
--4 ~-- --c .... 1-1-
t- ~ I-"-r---
-t- -c ~j- !- -Cfh- -
-l- t-- -1- -1- I--r- -I- I-j-----I-- Problem 74. Correct Answer

Black 115 a sharp move, White has to keep his stones linked, so he plays 2 and 4. When Black now plays 5, While's stones arc left rootless, floating in the center, so Black will be able to gain more profit by attacking them.

-76-

--------.---~ ........ ~---

Fuscki Problems

- I !
I I _A
k) I A.
-r--


I- t-


-A
05

rK"Y 7 3$ ~c ~-j-
I~ ~- . I
-[2 . . J .. :)- l+r-:
I-- %C·:l -
.L
.J 1 ~ White/ai/lire

The forcing move of White 2 in the correct answer isnecessary If White simply plays 1, Black will play 2 and, nfl'" I' 7, Black can fight with A.

Problem 75 Correct Answer Black should attach at 1, Iorcmg White to stand at 2. Because of the marked stone, White can extend only as [<II" <IS 4. Next, Black will attack the throe white stones,

j_ j_ j_

~~j_~-+4-~-j_rT-r~~H-~~ I-:--;QH-+-It--t--K¢H--+-t-t-+'JT+-I

I-++-H--t-+-t-++-t-++-t-+t;t':t-t-

I .. _ ~~

t-r+/\H-+-t--t-~+-It--t-'_~-r;-~ rr+LL~-rrr++~-rrM{)~t~H-+-+-t--t-' .1-r-M·.-t-t-r-r-1

Black's failure

The proverb advises us to answer a cap with a knight's move, but if Black plays I, White makes sabaki within Black's moyo, ending in sente.

_l
-r-i- - I- I-- - t-- ~~ ~
--cp- I- I-- -4 )- -. -
-- - ~~
-l- I- - -
-I- I-
-l- I-- -l- I- l-
t I-
- --
:-- - - -~. - l-
t- l- I-
-i- l- I--
~I-- - -r
--1.,- I~-'- ,--1-
=~I- r-
-f= t--~4 • !-t--
-- -~ t- Failure 1

Black 1 is a bact move. White can settle his stones by sliding to 2 and extending to 4. As a result, the marked stone IS mIsplaced and Black's Chmese-openmg strategy has f<111e11 apart.

-77-

- -I-;-I-t--t--t---<-I--I-t

::: =t-i--rt-t-j-e;"-1I-r-

- -1--1-I-I--+-+-I-t--+-1

-t--t--I-~-r,_~-t

-1--1- - - -r-- II -I--

-l<i=1-- -t---t-~-r;-I

Failure 2

The pincer of Black 1 IS not geed. White will invade with 2. After Black 10, the marked stone IS too ncar the thickness above. This stone would be more efficient jf it were at A.

FLiseki Problems

I

\

'j

! I
i-- ~ I I

• I-
-q;;--


~-

, , {j}--
,,- -


y_ k)--
r- K>
• I- I-j"T- -':- Gt··
c-I-
I i I I I Problem 76. Correct Answer

Taking the big point of Wiute lIS the only move. White not only makes an extension from his three stones below, but he also limits how far Black can extend from his corner enclosure above. If Black makes an approach move at 2, White extends all the way to 3, tl1featening Black's corner enclosure, White 1 at A IS also possible, but White 115 the preferred move,

I I--=~
I-I-K>

I---¢- .- ---1---4 t,
- r-I--
_. __ ,_ -_.- -- ---;--1----
-- ====1====
F=:= --_ --
--- -_
I-'=:j --~- 'f
---- 1--- -- ---1--r--·
-!-i-I- r-r-\- -.- --- -l
-f--- -I-t- -,-_ +-=
,=t=f~ ~-
--. -4~$~r- -1-
- -.- - -- ~- -1-- Failure

Making a corner enclosure with 1 is out of llie question: Black 2 becomes too good a move. It IS an ideal extension from hIS corner enclosure above and it makes the three white stones below thin. If White strengthens them by extending to A, mack Jumps to B, expanding his mayo on the upper ngnt side.

-78-

Fuseki Problems

-Problem 77. White to Play

-----------.---~----------------------

Problem 78. White to Play

After Black defends the corner with the marked stone, where should White play?

Problem 79, Black to Play



- f- -6 • .. --

W -

I
¢- -

~- --




- !- Y
y +-~~.-
I +'1+
I After White plays I, the marked stone seems to be a bit tlun. How shoutd mack continue?

- - :t - - - --

I- -
- - - ,- - - - .- 1- f-I-


- :-

i-
-

-i-
-,-@~ ,_..-

-I- '-i- -- -f-
f-- ~ t-4 )f-
1-- ~t)~ 0 I
J 1 I The formation of 3, 5, and 7 IS known as the mini-Chinese openmg. Where should White play next?

Problem 80. White to Play

I-- :--
- 1- 1<>-- -4 ~. - 1--
~4 ~--
- 1- -.- - - i- l-r-
:- 1-<
1
~- •• J

-- l-r- i- - --
i- - -- -- - - r- y~
I I- i- :- -~
f-
1- ~A-
~ --I
_.
--i--
1-,-<1-- I- -- ++> -~ -1- -I-- -c~
1'1 =1= --~ .~ ~
1"--1- t-- !-- -I-f-- Black has Just played I, threatening to invade at A. How should White respond?

-79-

I" ,

I

'j

J

'I

.11 .

i

]

j

t, [

[

[

I

)

I~-

[

[

I"

I

Fuseki Problems

-- - * -)- - - -- - --_ _. -_ - =~~
- -/I - I-
- -
- - -- - -- - -- -- -_ --- ---
I- 1- 1-0- -
-- I- t- ++: -- -j)- 1--

t- l- t- -
I-
-t-- t-- t-- -~)- -
-I- -,_
1-- 'I- 1-- I-t- -I--- -- I-
t-- I- -1- -
E M I
3" I- :=1=1
"f t--t- 1-- I-
L Problem 77. Correct Answer

The marked white stone IS far away from its allies above, so White should defend at I, which makes a good high-low balance. Black 2 is also a good move. Next, White extends along the bottom with 3, but While 3 at A would also be blg_

1 I- t- --i-
I
- -k)- 1- -- - 1- -l- I- t- --c ~c r-6
- 't- ,- -- - _. - -- ---
I- I- -~ r<P- -)--
1---
kt ~Q- r()--
I-
+- -
t-~ t-
I---
• -,.
1-
- 1-1- -I- -l- I- - --
=~ - -~ ~--
-I- 1-- 1-- --~ ~-I-
1- -t- -r-' Failure

White 1 is certainly a good attackmg move, but mack will invade at 2. After the sequence to White 5, Black takes the initiative on the rIght side with the checking extension of 6.

= =~& -= =~ == =~ ::::~~:::: :::::::: =

_..- -- _. '- -- '-'-- .- --',- -- .- -' ~~ ... ~ - ..

~~~= =-=-.~~ ~~~~~~~~-~~

-- -1-1-.- - -t--I-t- f-~ - -'CD--

--)I------~-------

= =* ~~ =,:: =~ == ==: = = ~ ==

I I-I-f--t--'-=-~- -- -

Problem 78. Correct Answer

If Black is able to take the big point (obll)on the right Side, a large-scale moyo will come into being. Therefore, It IS Important for White to establish <1 presence there by playing L If mack 2, White settles his stones by extending to 3_

-80-

I ! I I
I , _1
f--- -6 • l- f- •
~ I
I-
, l-
I
~ ~
,"

.. -


..
I-t-- r-Y
I Y
1 _L
1 j_ I Fuseki Problems

-----""---~---"--------."-----. ---------

Flli/lln:

If White makes a corner enclosure with 1, Black will map out <I largo-scale moyo on the right side with 2_ His operung slrategy has been a great success.

Fa ill Ire

Making a corner enclosure with 1 is bad, Whltc slides to 2, settling his stones while L'illing mto Black's tern" tory on the lower right SIde.

Problem 79. Correct Answer Black should play 1, a move which attacks White and strengthens his position on the lower nght.

I

1

I

I I

1 .

\

\

" .1

!

'-I-~ -J~~!- ~ ~ --;I- i- _-- t-- r- r-- --1-
~~'~-~t~ -+~ .. 0)- 4~-" .L
t- - -4. ~
~I-<)- ++: -_ -~ 1- f-- -- ~f--
1------- 'I-f-"- -I-
-----~-- - ...
-c------ I- 1-- f-I- -r~-
-1--- 1--1- c- 1--· -- -/I ~ r-r-
--- -1--- I- . 5 --
-_ - --1- -I- t- 1--' ! f--
I~
1- -I- t-- -1-
-----t--t- -I- -I-
-'-"~--t-;--- 1-
-----1--
- -~I= -1- - .- -1- -- -- -tt--
::::::::=~~== -"4 t- -4~-f-:-
--I- r-I- I- -1-1---- !~ I

. i " .i

~. . ~

Problem 80. Correct Answer

Locally, White A IS the proper move, but, taking the whole board into account, While should extend from his corner enclosure to 1. Even if Black invades at 2, White can fight and get a reasonable result.

-81-

Fuselci Problems

._-----_ .... _-

I ~- 1- --1-=1=-
f- 1-tO
-1--- -- - -if
.- -c-i- 1--- - ---~
---- 1-- ~r - ---
t- -- .(~-
-I-r--r 1::=1
---j- 1---
- ---- -1- - -- -07 u
1- c-t--- 1-'- -K7 69
l-: I-I- 3
1- 1--- -1-- -l-r-l
~~= --- .--
--.- -4.--
---. -I-- .--.---
-'--T- "1--- -- --- in vas 1011

Par example, if Black invades at 2, then goes for· thickness with the sequence from 4 to 16, White's group IS safe and the marked white stone and 17 neutralize mack's thickness.

Val'1aiiOit

Instead of 4 111 the previous diagram, Black could go for territory with 1 and 3 here. However, WI-ute settles his stones and gets thickness with the sequence to 12. (Sec Get Strollg at invading, Problems 27,30,33,36,39, and 42 for other variations of this joseki.)

I !

i

I I

!

i !

[

Failure I

White 1 is the proper move, but tlus makes the marked stone a forcing move I and Black can take the big point of 2. If White 3, Black extends to 4. If White _ , plays 3 at A, Black will jump to 3. I

,

-82-

Fuscki Problems

Problem 81. Black to Play

I 1- -j- - - -1_1 __ -f_

-I--<b-I- -c·)- -- - - - - -- -- --:J--- -- - _. '-I-l4r - - - -- - - - - -(/;)--4.- -

---I--~----------I---

, -f-I---_

1- -1- -1- - - .. -r-- -. - -- . . __

r--I------- _

------~--------~--

t- - f-- - -f_ -- -I-- - --1--

~:=~==~=~I=;~I==~=~I==

I-I--~----~----------.

------------------

Against the double approach of Black 5 and 7, White anchors hIS stones 111 the corner with 8. What should Black do next?

Problem 83. Black to Play


I
I-f- 16 • e.,- r-

~I--
j
I
W

e
1-.- t- I--

--
-i- i-
t-I-- rY '\
y, i .. t- I-
I i
I _j White 1 is a calm move which empl1<ISIZCS the security of hIS stones, How should Black continue?

Problem 82. Black to Play

Black has played the Chrncsc openIng on the right srd c. What should Black do ill this position? Play for tern tory or make a moyo?

Problem 84. White to Play

1- +o - -1- -4 -·_-+-~_I_

-- - - -f- I-f- -I-

-.!--< - '-1-- - -1-1- -1- -1--1- - .- _1 __

------I-I--~--~I__f_----

-1----1- _

t- - -- - - - -- -!--t-+-I---I-.I---I-+-+---I--1 --t-~---r-~~-r--t--f--_

-f- ~I---I-r---I__-t-

----!--I------r---f-I------

- - - - - - -1----1-1--1--+--- - 1 __

1------- -f---I__I---------r-f_~-~----~-->-

:-:: ~~ ~~~=-=I= .rt: =1==l=O==~

------------~~---

Black has extended to 1. Where should White play so as to maintain the balance of territories?

-83-

Fuseki Problems

:=~! t-~ 1-1-· --- --f-- ~t - - -
~~.- t-I- -I~ -f-- l- I-
-I- H ~-
)-
f-- f--'--~
1-- I-I- -I- -f- -- -
i-I- f-I-
--
r---
-I- 1-- -t- t- -
t-I-

t- -- I-
-t-I-
t-t- rY
-t-I-
-
t-t- t-- 1-- I-- i- -l- I- -- -- Problem 81. Correct Answer

Black should confine White to the corner with 1. Never hcsistate to make such confinll1g moves because they will give you a strategic advantage.

~I -I-I- - ~ -
- -~.-- t--
-0- --- I- t-
B-29- re ~--
I- - - A 0 4 0- -- ---
-H.--c·)-- - =+= --- -- - =§
- _.- -
r-- -~E ,- t-- -_
--- t-I-I- -t-
---- -1=
I-t- -.-t--- -I-
-I- -f-- t- t- - I-i- t- -1- t-- --
r-i-~--t-- 1-- l-r- - .. -
1--- --- 1--- t--t- t-I- 1--
-1--·---- -I- I- t-
l-t-lfl- -- .- -. -c ~-
====]='='= --I-- COli iinuai loll

When Black plays I, he must expect White to cut through with 2 and 4_ (Note that White could (1150 play 2 from the other Side a t A) In answer to WhIte 6, mack will extend to 7. Black IS now strong on the outside and he can also harass the white stones ill the corner by playing on one of the points marked E.

Failure

Locally, Black 1 is a good move, but White takes command of the situation when he moves out into the center with 2. Black's two stones on the left can no longer play il PMt in a cohesive strategy.

-84-

-85-

,.

Fuseki Problems

I I
4-
1-6 {-
I-I- • t-I-

:i :
I-I-.


1- ., -


!- e k

K>? y <it r- I--
I- A •
Y I • l- t-
I I I I Problem 82. Correct Answer

Wlwll you play <I slone on the star point, it is, in pnncipte, Important to develop influence and make a moyo, but there arc times when it is more imporlnnt to strengthen stones elsewhere, as in this position. mack should extend to L If White 2 and 4, Black takes tern tory with 3 and 5. All of Black's stones arc now strong and he is ahead in territory.

Failure

mack 1 is an excellent point with respect to his stones on the right side, but Black finds himself on the fun when White attacks with 2 and 4.

I I I I
i I I
I- i- i¢ -e • 1-1-

WI-

I
~


• 1-1-
l-


I- t-1-9 ,
y ..l..
I ! "I'"
I I _l Problem 83. Correct Answer 1 Black should keep up the pressure on White by playing 1. If White 2, Black continues the attack with 3, a move Which also expands Black's influence in the lower right.

Fuseki Problems

~ ~ ! -- -!~ -- =~= ~ ==1= {r~1
1- - --- I- ---1--
1- ,__ 1- t-r- (t- ~-~~I
f~ I- -I- -- -- f
f--
1- 1-- t-M~-
I- f- -I- -I- -
I- 1-1- f----
-- I- e-- -(2). 6)
==1= e41;)
1- _1_ '- '-- I- I- --.-
f- 1-1- 1----1- I- --- - 1-- --
I-- 1-1- f--- ~ ~-- ==j
~ '- l- I- -J;--
f- - f-¢- I- "_ - ~ ---.--'-~~.-
l- i-- =\=1= -.-1--
I-- I- ---h-- Problem 83. Correct Answer 2

Black could also extend to 1. If White secures his group with the sequence to 6, Black can connect with 7. He is satisfied with his profit In the lower ngnt,

I I-- - -- - - - -
i--k> ---=t-
- 1--- I- H.- -- -
I- I- -i-- -. I--
i- k)-I- -:- I--- 1--- l- i-- =~,_tt
I- I--- ~~~¥
-l-
I- r-

f-- f-<3 I- i- i-

I-- I-- f- r-
I--- 1--- I--- i- ;=1->=

1---1- -l- I-
+ 1-1-- -4 )- t?~~;:
I
1- !--~ I--- 1- 1--- -- Problem 84. Correct Answer

It is imperative that White extend along the right side with 1. The remaining big points at 2 and 3 will now be shared by Black and White.

1- --1--1-- --I--- - -I--f--LL -1- - --I--f-- -f-0-H- -.- -I----l-f-- -G~- - i-r-1--1----1--1-- !I- -4~1-

I-k 1---1-1----1-1-1-

I-- 1-1-1- I--f--I-I-

-~I-- -1-1-1- --I- I- -I---

- 1-- - .L 1---1-- -1--1-1----

- -I-- - -1- -1-1-1- -I--I--I---I-+-+---I

- +--1-- -I-f-I---r---f- -I- - -4~-t-

,-- !>- --1- I-- -1------1---1- t--I--I-----

- - - -1- - t-+-I--I-I-I---- I---- I---- -

~I~~~t~ =S~ I---;I~~I--

~~~~~~ -~-I-- ~~_I----

Failure

If White extends to 1, Black will make a double-wing formation from hIS corner enclosure in the upper ngnt with 2_ This IS considered to be advantageous for Black.

-86-

Fuscki Problems

Problem 86. Black to Play

Problem 85. Black to play

T
- :- 1-0- -- I- i- - -I--- -- - - - -<5= 1----
- 0 .H--








I- I-- i-I-

1-1- K> -1- --

I
An approach move at White 2 would seem to be common sense to prevent Black from making a corner enclosure. But White 2 is a mistake. How should Black punish White?

Problem 87. Black to Play

1 I

I

1 \

I \

I

I

1 I

I

I I t ~ i

I

I ~l_:_-~ -l-I--H-+--I----l-l-+----l-

I--~k>- -C~:I-~~-

1----1-1- -~

I-t-I-- -¢C

1- -\-- =:= = -1- -- - - - - ~d>: =

I-I-I---t-hl-l--I---I--- -II-----±---I--I-I~--G.~I- -f- - - - I- -I-- f- -1- 1--1--1-

I- - -I-- -1--1-- - -- - -I-- -I-- i- - -- -

-I-t- ----------------

I- -K> ~I--- -- -I-- 1-1-I-I--I----I-l-t-l---I-I- I- -

_\ -I--- - -1-1- -1---1- -I-

This time White defends with the extension of 1 on the fourth line. How should Black respond?

I
-
,Q
f- -
>Q- l-

I
-c)-;-

.-




I- ~K> -v I-r¢
Suppose White doesn't defend hIS stones in. the upper fight and extends to 1 at the bottom instead. How should Black continue?

Problem 88. Black to Play

- -f--I-i- ~I-H.- l - -

I-I-- f-O-- 1-----1-- '-t--I--tl-I--I-. 1-1--- 1--1-1- -I- H.f- k }--!-+-+-l-l-I----HI--I--f---Jf--I---1-H- -1--1--1-- -\---I--j-I--t-- -1--1-1-- - - --

l-f-l---I-+-I-I-I--f- -I-l--I-- -I-- - - -

Black 1 and White 2 are the last big points (oila) of the fuseki. Where should Black play next?

-87-

I

II

,I ,.

i~

, .

'fil!

,.

r"

i,

'.

(

,,.

I i

L".,

r.

1. "-

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Fuseki Problems

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Problem 85. Correct Answer Black should press White with 1 and 3, followed by 5 and 7. He then extends along the l'lght side with 9.

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Better for WWe

If White wants to make an approach move, the high approach at 2 would give hun a better result.

Ooerconccntratca

Black could also force White's stones at the top to become overconccntratcd with the forcmg sequence from 1 to 19. Black now has ablg lead.

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1 J Problem 86. Correct Answer 1

The cap of Black 1 keeps up the pressure on White. After White 8, Black can defend his territory in the lower right with 9.

-88-

Fuseki Problems

Problem 86. Correct Answer 2

It IS also possible for Black to simply defend with the diagonal move of 1 and wait to see how White will play at the top.

F II i It I/'(.!

If Black lumps to 1, White will also Jump out with 2. It is better for Black to defer this defense until later because, since White's stone on the upper right is high, he has no good way to invade on the SIde.

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Problem 87. Correct Answer Black 1 IS a flexible move. It delends against a white approach move.

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Problem 88. Correct Answer

The two-space extension of Black 1 IS the biggest move. White will respond with 2. Next, Black 3 and White 4 arc the natura! continuation. However, Black 3 at A, followed by White 4 at 13, IS also possible. From here the middle game commences.

-89-

Fuseki Problems

Problem 89. White to Play

Problem 90. Black to play

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White has Just made a wide extension from h1S thickness above with the marked stone. Wllere should Black play next?

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I 1 I I I I I I I ! ! At the top, Black has taken profit while White has gotten influence in the center. Taking the whole board 111to consideration, where is Black's best move?

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In the lower left comer, White has i

taken profit While Black has made I thickness and ended 111 sente, Black 1 i !

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must now make an approach move against one of the white stones. Which approach move should he make?

-90-

Fuscki Problems

- Problem 93. Black to Play

Problem 94. White to Play

mack has made a truck position III the top right. He must now prevent White from making a corner enclosure ill the upper left, How should Black approach the white stone there.

Problem 95. White to Play

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Playmg at the top IS now urgent, but whatever move White makes should have a relationsrup with his stones on the left side. Where should he play?

Problem 96. White to Play

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.! , \ I i 1 I It seems as if White should play in the lower right or at the top, But look at the whole board before deciding on your move.

-91-

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Problem 89. Correct Answer

White should extend all the way to 1. This move IS the proper distance from his truckness on the left and it also aims at 'a', the weak point of Black's corner enclosure. White 1 at 'b' would be too close to his thickness.

Problem 90. Correct Answer

Black should play I, breaking the ladder. White has to capture with 2, so Black can then play 3, breaking through White's corner enclosure. Of course, White becomes thick when he captures, but the marked black stone serves to dirrurush the effect of this thickness.

Fa ilu re

Locally, playmg the sequence from White 1 to 5 IS good, but Black will then play 6, erasrngthe influence of White's thickness and defending the weak underbelly of hIS corner enclosure at the top.

Locally, the pincer of Black 1 IS a good point, but White will capture with 2 and the aii of the ladder-breakmg move disappears. Although Black will become thick with 3 and 5, White IS also thick at the top, SO it balances out. Moreovqr, White can live in the corner with 4 and 6.

-92-

Fuseki Problems

Problem 91. Correct Answer

Black 1 is a strong move because it expands Black's mayo at the top and threatens to force at 'a'. Instead of playing the marked stone, White could ha ve turned at 1.

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Approaching the lower right corner with Black 1 is the best move. Black gets an ideal position at the bottom when he plays 3. Instead of2, White 'a' 18 also a good move. An approach move at Black 'b' would be in the wrong direction.

Failure

Responding to the marked stone by extending to 1 IS not good. White turns at 2.lf White played the marked stone at 2, mack would extend to 'a', neutralizing White's thickness above.

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If Black a pproaches the stone in the upper left with 1, Black cannot becertam of getting the territory on the left side after 3 because White has a big endgame move at 'a'. Next, White extends to 4, curtailing the influence of Black's thickness at the bottom.

-93-

Fuseki Problems

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; . I _1 Problem 93. Correct Answer

The high approach of Black 1 works best with Black's thick position in the upper nght. Even though White gets territory in the corner, Black l11<lpS out a moyo at the top with the sequence to 7.

Problem 94. Correct Answer

White should press with 1 and 3, then Jump to 5, mappmg out a mayo on the left Side. If Black next defends at 'a', White will fortify rus position at the bottom by extending to 'b', However, if White plays 1 at 'b', Black will play at 1 without hesitation.

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The usual approach move at 1 IS not good. White presses mack into a iow position with 2 and 4. After 5, White can nl<lp out a mayo on the left side with 6 or he can continue to press the black stones with 'a'.

Failure

If While pincers with 1, Black plays 2 to 6, securing the corner. If White now extends to 'a', Black mvadcs <It 'b', so White won't be able to make a mayo on the left Side. If it were Black's turn, he would piay 2, so White 1 provokes the move BJ<lCK wants to play.

-94-

Fuseki Problems

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..1 Problem 95. Correct Answer

White must play tile checking extension of 1, attacking the weak underbelly of the three black stones and defending Ius own weak. stones on the right. Black must play 2 and the sequence to 5 follows. If White omitted 1, Black would play at 'a'.

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Problem 96. Correct Answer

It IS essential that White rnamtam a link with the marked stone by pushing with 1 and 3. (If Black 'a' next, White 'b'.) These moves have increased Black's profit on the right, but WhIte has become thick III compensation.

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Black may not like the exchange of 2 for 3 in the correct answer because it strengthens White, but if he omits It, White will slide to 2. Black's stones arc left without a base after White Jumps to 6.

Failure

If White makes a checking extension with 1, Black will push up with 2 and 4, and, after Black 6, the marked white stone has become isolated and a black moyo on the left side comes into being.

-95-

FlIseki Problems

Problem 97. White to Play

Problem 98. Black to Play

White's stones at the lop arc thin and it IS clear that he must reinforce them. But choosing the right point IS crucial, Where should White play?

Problem 99. Black to Play

A joscki has been played out in the upper left corner and White has gotten a thick position on the upper left side. However, Black has kept sente. Where should he now play?

White has just extended with his marked stone, making a thick wall at the bottom. How should Black answer this move?

Problem 100. White to Play

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There arc n lot of good points that White wants to play. However, one of these points takes precedence over all the others. Where should White play?

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Fuseki Problems

--------.-------------------

Problem 102. White to Play

- Problem 101. White to Play

-96-

Problem 103. Black to Play

l3I11ck lind White have established positions in till four corners and on the sides. All of Black'S positions arc strong, so Black should now go on the offensive. Where should he play?

Problem 104. Black to Play

Even though only one stone has been played 111 the lower left corner, there is no hurry for Black to play in this part of the board; the upper fight takes precedence. Where should Black play?

-97-

Fuseki Problems

~ ,

Problem 97. Correct Answer

White 1 is the perfect point: not too far from his stone on the rIght and an ideal distance from Ius three stones on the left. Playing this move nigh on the fourth line abo strikes a good balance with hIS stones on the third line.

I r~'I=}; I .r \.111 I·· i·' ely -1 \ =:_1>1 i~: - I -l~r! I :f~(: l : =1:: t-: -I:ttl =fJI-= ;.[,' 1= **1 III,

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I=L'~~~ IJ]~ :.1 (1;,[,) l I

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Problem 98. Correct answer

Black must extend down the nght side to neutralize White's thickness, but because White IS so thick below Black should extend only as Jar as 1. Next, if White 'a', Black can defend at 'b'; if White 'b', Black '<1'.

You may not think that one line to the right makes much of a difference, bu t, if White plays 1 here, his position nt lhe lop rrght IS still thin and Black will invade with 2. If While plays 1 at 'a', Black will invade at 'b'.

Failure

Extending one line farther with 1 leaves Black vulnerable to an invasion at 2 or 'a'. White may not make this invasion immediately, but Black must always worry acour It. mack could settle his stone with 'b', but White will use his thickness below to attack.

-98-

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Problem 99. Correct Answer

Since White's stone m the lower left corner IS low, Black can strike at 1. The reason that Black chose the joscki III the upper left was because he had tl11S move. Crawling with 2 is the right direction. After Black 5, While's tluckness has been neutralized,

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- -'] Problem 100. Correct Answer The extension of White 1 IS the most important point on the board for Wlute. With trus move, <111 of his groups arc strong. if Black IS allowed to make a Checking extension to 'a', the g<1l1le could become difficuit tor While.

Failure

It IS not appropnate for Black to make a saItI'Cfl-SC[ 111 tnis position. Whitc will extend to 2, making an ideal position on the left side. If Black wanted to make a saJlrCJI-SCI, Ill.' should have played differently III the upper left corner.

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i=~~~:~f$ri~ I ._, :1 ~~ Failure

White gets a ruce position on the left if he plays 1, but the checking extension of Black 2 leaves the white stones vulnerable and While must defend them. But Black will make profit by attacking them. If White 1 at '(I', mack 2 is still a severe move.

-99-

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Problem 102. Correct Answer White should make a corner enclosure with 1 and let Black attach with 2. While will secure Jus stones in the lower [eft corner with the sequence to 7. Black makes a thick position on the outside with S, but this thickness is neutralized when White jumps to 9.

[-'ai l ure

If White makes a corner enclosure at 1 or an approach move at 'a', Black will immediately play 2 and 4, and an enormous mayo comes into bcmg on the left. The moves to Black 4 are a [oseki. (Sec Problem49 in Get Strong fit joseki 1.)

With the marked black stone in. place, playing the joscki with White 1 IS not very efficient. Black can now seize the mitiative on the Iclt side with an approach move at 2 or 'a'. You should never blindly follow a joseki Without looking at the whole board.

-100-

Fuseki Probtems

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~~ I Problem 103. Correct Answer

Since White's position at the top is Hun and Black has strong positions on the len and the right, Black should !;lw:t!J ill!.! initiative by invading at 1. Afluf tho exchange of 2 for 3, White is idl with weak stones on the left and on the right. Black has taken the lead.

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1'1' 1 , I I I Fmlure

The checking extension of Black 1 is certainly a good move, but with respect to the whole board, it IS not the f~cal point of the game. White will defend the top with 2 and Black has lost his chance to take the decisive lead as 111 the correct answer diagram.

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Fa ilurc

The checking extension of Black 1 IS a big move, but White will play 2, making It hard for Black to take measures agamst White at the top. Black 1 at 'a' is greedy: White would take the initiative by attaching at 'b'.

-101-

Problem 105. Black to Play

Fllscki Problems

Problem 106. Black to Play

There arc a number of big extensions that Black can play. Which one is the biggest?

Problem 107. White to Play

The fuscki IS almost over and the middle game IS about to begm. Where should While play?

The marked white stone IS in the shadow of Black's Huck wall at the top. How should Black attack it?

Problem 108. Black to Play

White is strong on the upper left side, so what should Black do about Ius marked stone in the lower left?

-102-

Fuseki Problems

Problem 110. Black to Play

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1-1- cit H-G I I I 1--t--i-+···L.·

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- 1 t-r I Ii' I f-r--;--;---nj

The marked white stone on tile left In answer to Black's marked stone, is outnumbered. How should Black White has strengthened hIS position at attack it? the top with hIS own marked stone.

How should Black continue?

Problem 109. Black to Play

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t-'--iL!.®- r¢- T 1 t--
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- .. -,~. Problem 111. Black to Play

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_._. -_. -- -- - - -I- '_- -- --
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1- -t-- f-,
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I- re
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White has a very thick position at the top left. Black wants to counter this thickness; What IS the best move for hun to do this?

-103-

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Fliselci Problems

Prob1cm 105. Correct Answer

If White makes a checking extension at 'a', the two black stones It) the upper left will come under a strong attack. Therefore, mack extends to 1 to prevent this. The rC<15011 Black extends tightly to 1 IS because he intends to make a shoulder hit at 'b' next. White 2 and Black 3 Me the normal continu-

allan.

I' , '.. ! I .

-~-p:~-+ -l~':-I=r:::- ~tT~~:~- 'T'-h.'2,.'-:, r- .. ,_. -. -f' "1-1-+-- '--'-~-.

,.~-t-r--.-' .,. [-'-t-., -,.,_.- -,e--·

-_c.Z. '" i-"'i' -".-- .i.-'" -,

---r .__ I -;-. ~-+-- - ,_ ~~-.~ -i -, r- _.

-;-.,'7 b : r + .. - " . -1-·

-"I-'~--:-T - ,. rrt l-j-- t -, .----.~ ... ,

--:':-~-r-!-j--r I'i' ", T-!--r-r' . -

: ':,~®-Lcl::t':·I:··t ·:llJ~fl~.·r~:~- -~- .,.·~-1-1-<·''_'--tl-- ~- ,~o· -'t ... ~-- -+- .,_- ~~, ,,·;··'r.·'. '- •. + ..... --'- .. r- ...... - . .1 .. , -!-e·· . -

-~·,+-i-I-· - + ·I-H·++- -1-"- -.

Fai/ure

The checking extension of Black 1 IS also a good move, but White 2 is too bIg to allow; the two black stones there could find themselves uprooted and they would have to run for their lives. Black lilt 'a' would provoke White to lump to 'b' and the marked black stone would be swallowed up in the whitt! moyo. After this, White could aim at the invasion of 2.

Problem 106. Correct Answer

mack doesn't want to pincer too severely because Wlute might decide to sacrifice his marked stone. Thefore, mack plays a two-space pincer with 1. If White plays 2, mack approaches with 3_ With the sequence to 9, Black IS making good usc of lus thickness at the top.

-104-

Fuseki Problems

Failure

When BlaCk plays the approach move of 1, he thinks that White IS going to respond with 'a', enabling him to pincer the white stone by extending to 'b'. But thls is too much to expect. White would pincer with 2 instead, and Black has no other ulh.:fnnUvQ but to Invade at 3. With the ioscki to 11, While has made lhickness tit the bottom, effectively neutralizing Black's wall at the top.

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f= i'"
I-=I"+.()" ·6
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I....:~· -' -:~ ~.-j ~yl ,
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i~:~+- - . ~;

I-I". e·
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CL--tti·~- , -t- - Problem 107. Correct Answer

WhUe 1 is the vital point. When White plays here, he is expanding his own moyo on the fight and preventing Black from expanding his mayo at the top. If mack doesn't answer White 1 and plays elsewhere, White will attach at 'a'.

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I--- I-r<?':-. -f-- .-l-K=r--r-k- c_
f-- l- f-¢- • <j-~

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I r,-- -i--I-h- -. I J Failure

Playing White 1 (or 'a') misses the point. Black will jump to 2 and a terntorial mayo emerges at the top. If you compare this diagram with the correct-answer diagram, the difference should be ObVIOUS.

-105-

Fuseki Problems

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Problem 108. Correct Answer !

Black should make a counterpincer with 1. When WhUc makes the diagonal I move of 2, Black can extend to 3, taking up a position at the bottom. By treating 'I the marked stone lightly, Black puts the burden of what to do about this stone

L

on WhIte, If White next plays 'a', Black will extend to 'b'. I

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Fa ilu re

Against the two-space pincer of the marked white stone, Black 1 is the usual move, but White IS strong on the left side, so White will just extend to 2, making tern tory while keeping up the pressure on Black.

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Problem 109. Correct Answer Black should make i1 diagonal attachment with 1. White will stand at 2, but instead of 1umpmg to 'a', Black will pincer with 3. The two white stones arc now heavy and under attack,

-106-

Fr.lscki Problems

COil iinuaiion

If White attaches at 1, after the exchange of Black 2 for White 3, Black 4 is the vital pomt. After White 5, Black secures his stones m the corner with 6.

l .= -'l •. j :~'-*.J '.- ~~i~J{ -~ I~ =-< -: --~~ =:l~I~I=~ .r

~lt~,~,~-

~ -0- t- -- -- -- - ~ _.- - -,--- - --I-- ++: -

=: =f" -0- --f-

Failure

If Black jumps to 1, White plays the checking extension of 2, so Black's marked stone COmes under attack,

Problem 110. Correct Answer

Attaching with 1 is absolutely cssentiai so that Black can mamtam a connection with his two stones on the right. This move also maps out a vast moyo on the right side, so White must invade on the lower right with 2. However, Black goes on the attack with 3 and 5. If Black omits I, White will jump to '(I',

-107-

Fuseki Problems

Vanation

White might respond to mack 1 with the sequence to 6. He might also play 2 at 'a'. In that case, mack will cut at 'b', getting the advantage in the fight that follows.

Problem 111. Correct Answer

The large knight's move of Black 1 IS the ideal extension. It docs not approach White's thickness too closely, yet It does not allow White to make a full extension from it.

-108-

Coniinuntun;

Alter While 6 in the previous diagram, Black sacrifices a stone when he atans at 7 and ends in serite with the sequence to WhIte 12.

Attachment

White 2 IS as far as White can extend, but Black will attach with 3. WhIte's stoncsnt 2, 4, and 6 db not fully utilize his thickness, so they arc not working efficiently.

Fuseki Problems

Failure

I3lnck 1 is too neil!" While's thickness. White will take the initiative by mvndh1g at z, White now gets influence bong the fight with the stones at 2, 4, und 6. If Black 1 at 'n', While will invade al 'b'

!1·rt~~.I .: ~I":'-![·~·I···llj~(2) 'r 1 I

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rjJ~~-~ ... - -." ..... "'1-1-'! .!

Ii bit dangerous

Black 115 also a bit thin because White can invade at 2. If Black next attaches at 'a'. White 'b' is a good counterattack.

-109-

Fuseki Problems

Problem 112. Black to Play

Problem 113. Black to Play

I i . I
i A

I !
I I
I


-~ - B
I --1 -

I -
I
i
1 I -Q-
K> ~ I -
.- I i I I C !
L in I There are O1(1ny ways for Black to play in trus fuscki, but, if you were gomg to play on the right Side, which one of the three moves from A to C would you choose?

Problem 114. White to Play

I I
'-- -6 A •





'--- - _'- -- - -

- B

- .
r-
- C
! 0-
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1- -+¢ ,

In the joseki played In the lower nght, White ended In scntc, Of the three moves indicated, which one would you choose for White?

~" II=l=JL!li! _J
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- • I 'i.
I I A I I -H_l
t i
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I 1 I I I i --- _. -
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I I I I I ! , 111:1;1 In the upper left corner, all the moves from A to Care josckis, but, in rclauon to Black's other stones, only one of these choices is correct. WhiCh one IS it?

Problem 115. Black to Play

=t=<5-~ . I - -'i-i-+ j L
t~-I- -- - -- -,j=~~t
-- ~r ----i-+o--·_-
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-- C
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1 I 1 I i I I White runs away With the marked stone, Should Black continue attackmg with A, map out a mayo with Bar secure territory with C?

-110-

Fuseki Problems

Problem 116. Black to Play

Problem 117. Black to Play

1 I ,T I
=~~ -</1

I t+l+ r--~- 1- -
.. I! r-tt ~ - r-- :-
t rrtrr -- --f-A I----
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-- - c!~ t.. i -

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~-- -- --I-i- -- -- -
I I I t -I- - ,_
Tit 1 I
rr
- +1- - - r-- ~~~I- -
~~~-r<>' + ~I C-r- ~ -
I 'i! i-I-,-tO- -Q .
, ! t+r+t+l I Black has played lightly m the upperleft, so Ius stones there should encounter no problems and he can leave them as they arc. Which of the three points indicated would you play?

Problem 118. Black to Play

.- - t -l=±: -
- -
- - - =0= c- O y
~

''A -B C ----!-

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-- - - ~ ~- -\- --





,-- -v- -- ±?-' ~-
- LH-¢- --
--.
--i I I
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L I---- I-A .0- I- ~ I-+-

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1- -'_- I r !
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i r v 1
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I I ' I t I I , ! I I WhIte has Just pinccrcd with the' marked stone. Should White answer it by Jumping to B, invading at C or making a corner enclosure with A?

Problem 119. Black to Play

I I
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- - K> -I----

--' - -0



-

A -

B I--

C-i _.1-
f- c- y
White has Just played the marked How should Black play on the

'stone 111 order to prevent Black from right side: at A, B, or C?

confimng h1l11 to the top, How should Black respond: at A, B, or C?

-111-

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Fuseki Problems

i 11
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1 -- rT •
T l-

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I -t--H-, "I Problem 112. Correct Answer Making a corner enclosure with 1 1S the simplest way for Black to keep hIS first-move advantage. If Black 1 at 4, White can equalize by approachmg at 1. White must extend to 2 to stop Black from making a mayo on the right, but Black takes up a position at the bottom with the joseki to 9.

Problcm 113. Correct Answcr The diagonal move of Black 1 IS best. The sequence to Black 9 IS one possible continuation. Black 5 and I-us stone at 1 now make an ideal high-low balance on the left side,

Reference Diagram

If White responds to Black 1 by making a corner enclosure of his Own with 2, Black will make an ideal extonsion with 3, taking control of the right side.

Fa ilure

If Black 1, all his stones on the left arc low. If White 'a' next, Black plays 'b' to maintain a high-low balance, but then an invasion at' c' remains. If Black 1 at 'cl', White 'c' is a severe attack.

-112-

Fuseki Problems

-1---1---1--+-1---1---1-1---+--- -t--t--t- --I- -

I--+-k>:-:-!tt-=tj-r-i.l'--<.E='-- -~~. t--

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:=~~~~ --- I

I--j.-I- .... -f-~-+--I-I-- f--- _

I I-- -I-+-- -1-1--1-- ---fl-I- - -f-- -II-I--l----I~I_- --I--t----c.-I-I- - - -1-1_ - ,-1-1-1--1- --I- - _

-4, R H 1--. PO--

~i<~~;== r- H=C>r¢Q~~-

1\ i -rw-

Problem 114. Correct Answer

Extending to 1 at the top IS the right direction for White to play. This move will make it hard for Black to complete hIS mayo on tile right side,

Problem 115. Correct Answer The first thmg that Black must do is to defend his territory on the left by enclosing the corner with 1. If White next approaches with 2, Black exchanges 3 for 4, then maps out a mayo with 5. If White 2 at 5, Black will play at the top.

-113-

...
l- i I-- t---

I- -
1--
I-
I- 1-1-
~I-
_._ 1-- -_ I-- 1--- -r- -1- r--~' -I- -- --
I- 1--1-
1- 1--- -
,.
I-~ I- -4 ~- I-
-l- I--
Q- ,__
--(I . -

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- 1- tf t-
I- t- I ! I'; I

Failure

Making a corner enclosure with 1 on the left IS not good, Black will be able to expand the scale of his moyo with 2, gtving him the advantage.

Failure

Black 1 is not a very forceful attack.

White will snatch the corner territory from Black with thc3-3 pomt invasion of 2, Agamst Black 1 at 'a', White will also invade at 2.

Fuseki Problcme

'--------

Problcm116. Correct Answer Black 1 is the vital point. Whlle cuts through with 2 and 4, and the [oscki La 13 follows. The marked stone will have an influence on the ensulIlg fight. If WhiLe crawls La 7 with 2, Black will extend to ',1' and make a mayo 111 the center.

Problcml17. Corrcct Answer Jumping to Black 1 IS tile Ideal move. When White answers with 2, Black can mvadc with 3. After 7, Black's stones on the nght side have a secure base.

r .. '

If Black strengthens Ius position in the upper right with 1, WhiLe will play 2 and 4, reducing the scale of Black's mayo on the right. If Black now appreaches at 'a', White gets tho advan(,lse when he plays 'b'.

Failure

Invading with mack 1 is not good.

Alter I31<1Ck secures his stones with 9, White plays l O, attacking the two black stones ill the top and strengthenillS his mayo on the nght side.

-114-

Fuseki Prooienu:

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Pronlcm 118. Correct Answer Black should defend the ng11t side with 1. White must escape with 2 and 4, but Black moves into the center With 3 and 5, pllllllns the while group ilgamst 1115 stones on the nght. Black 1 at 'a' would be an overplay.

Problem 119. Correct Answer

. Since It IS a good idea to strengthen your weak stones, Black plays I, the perfect move to defend 1115 three stones 111 the upper ngnt. It also works well with his stone below. The game continues to Black 5_

I~~ =1::2= ~~I=!=I=J9:- __ +Q_~! __ == .... -cH-~ -I-- -!-I-+f-- -,1- -. - ---

Failure

Black 1 aims to confine White to the top, but he responds with 2 and 4, leaving Black without a good followup. If Black 3 at 'a', White will play at 3 and mack will be unable to put Ius tluckncss to good usc.

Failllre

If mack encloses the corner with I, White pincers with 2. Black 3 is a good move, but While 4 prevents the black stones above from linking up with their allies below. They must flee, so White gets the mi tia ti ve.

-115-

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Problem 120. White to Play

Fuseki Problems Fuseki Problems

----------------------~~

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I I I 1 I I ! i I I

White has many good paints to play, but there IS one which takes precedence over all the others. Which of the three points indicated is best?

Problem 122. Black to Play


1 A
k> k>
t-f- l- e l- I-

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...... • •
..,..
I- R?= K)- B


I- k>,
)--
I
• I y-
1- ----t -f-
c- l- I- e
,
I I ! I 1 I Should Black attack the two white stones at the top WIth A, attack the three white stones on the left side with B, or strengthen hIS position at the bottom with C?

Problem 121. Black to Play

, 1 I
l±t<>IO I A- k)iB' , !
I ' ! '
I I
+- k>i r I- I-

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1 I 1
I -.
'-10-1 ~ I- 1--+ ....
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I ~~
I
I "r
I I W
~I l-
I -. _.
I "T" Y I- I-
I i , I I I How should Black attack the lone white stone In the upper right: at A, B, or C?

Problem 123. Black to Play

-1 , I I I
f- - ,...l, i I
k> $- I
I- f- I--+-
t- -I- I--+-
I 'i


-- -(>




I
I-f- ty- A Y •
A •
B Y l-l-
1+ 1-+e' "i'
, I I White has Just played the marked stone, mapping out a huge mayo on the left, so the lower left is now the most Important place to play. But where should Black play: at A, B, or C?

-116-

Problem 124. Black to Play

_,_ .. " .. - ..... " ..... ,,", .. ,',' ,- ... ",,,,,,,,,,,_ "" .. ,''' ..... _, ........ '''''' .. '-.~''''-,'','''''--'''-,-'''''-''''--- -'-"--""'--"."-"--""----,----

Problem 125. Black to Play

I i I

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While has played in the middle of the right tilde. Should Black 19nore this 1110vC and extend to A, or should he nttack WhUc with a move at B or C?

Problem 126 Black to Play

White is U1Jck on the left side from the top to the bottom. Although Black has it lot of profit, he still has to prevent White from expanding the scale of his moyo, Where should he play?

~ .. -I
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1-1-

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f- I B f-f-
K> c
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I I I i In the upper left corner, Black got profit while White made thickness. What is the best way for Black to counter thrs thickness?

Problem 127. White to Play

1 I
1 I
I- f- k) I




'\
-+A y
I Q- f-O- -l-

I 6- ~ 1-8 r--


'-H ~-r- ~ '~,
Kx>-
Ie f-l- I-t--
I I
I I i l I I I i A sharp exchange took place on the lower right. It is White's move. Should he leave the right side as it is and play at A or C, or does he need to playa move at B?

-117-

Fuseki Problems

PrOblem 120. Correct Answer WhIte should strengthen Ius group by jumping to 1 and aim at invading the upper right and left comers. If Black 2, White 3 is the perfect invasion. Black could also play 2 at 'a'.

Problem 121." Correct Answer

Black 1 is a basic attacking move ill this kind of position. When White stands at 2, Black jumps to 3. White's stones arc now heavy and no matter how he defends, they will come under attack. If Black plays 1 at 3, White will slide to 'a' and secure his stone.

Failure

White 1 IS also a good point, but Black 2 is a severe attack, White must escape, but then Black's moyos on both the left and the right will be strengthened.

Failure

Against the pincer of Black 1, Whlte will not invade at 'a'; instead/he will play 2 and 4, attacking the black stone 111 the middle of the nght side.

-118-

F1iscki Problems

.i.t : !

If--!-t- _~)~II--t---~~.~H ~I~.) •• ~ .r == == = =-jl=~ =~ ~~ -.-. f-I-I-Q- -iyt. -I~- ~-~ ~~- c

t--t-+-+--I-+-H?} - i- -~ -- t- -f-

:=S~I~~~~~~.c=~FE==~==

,-+- _. - -1- _ ... _ -v-t-r - --.- j- --~-

f-IY~0t=~ =ct- - -~- - -- - .r.

I-H-t- '-1"- -- - -,,·-t-I-t- -"-'I~-II-!-<)-t--I-" f- -~ -_ -- -r-I-- - - -t--I-t-+-+-t--t--I~t--+- .- - -1- ~ ~I-I-Ol-f-H- -+- ~~'--t--f-t-- --- -- -1--

--4~---O- r-~t-I--

-- .j, - t--

- - - --i- -1--1-- -1- - -r - - -I--

Problem 122. Correct Answer The two white stones at the top arc thin, so Black can take profit by attackmg with the sequence to 5. Alter While 6, Black mvadcs with 7. Because of the three black stones below, White's stones will be under a lot of pressure.

l+: l- I I $ l- I-- bl
l- I-- ~ 6- f- -- ~r- r- -
l- I- r' - f-- -·4 r- I- ~- l-
I- t--
-- t--
-f- -
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t-- -- r-~ -f-- I- -I~ t---
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t--- t-- I- t- -e ~- r-
I- J l-
I- t- -(t. _, ft HIt~ t--- I-- I- t-
t--- i- i-
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f-- t--tQ: -4)- f- A ~- t- I--
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~ Problem 123. x.orrcct Answer

mack should approach high with 1. If White2, Black ex tends to 3, alll1mg to exploit the thinness of WhHc's twospaCe Jump by attachmg at 'a'. Whitc will defend at 4, but l3lack plays 5, WIP1l1g out much of While's mayo.

I i

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- -~ i- ~ -I i- J
;='- - t- I- 4~ l- I- - ;- ._ t--
l-
t-
i- -t--- -,_ -- I- -- I- t--- -
- rt---
,- -lit- -i~ H~-
- I- -- -- -
-tQ - ,J -
I- I
I·¢- t--- t----' -I- 1-1- t-
I-- rr-K>-
r-r- -I- 1-- t-
-- -- -I- -'_ -¢-
--4 .. ~ ~~~- 1- 1--. --
i-i- -1- 1-1- .. j- .- -
Failllre

Black 1 15 certainly a big point, but White 2 is even bigger. Black has lost Ius chance to seize the initiative at the top.

I
-- ~ -0- I- -l- I-- t- ++: 1-- t- I- -
-l-
f- -1--'

1- -- I-
-I--- to~ r-t- -r-

-'-. ~t- - f-'4 .~I-
-- -I-
I=; binr- -I- -

i>®- 1--<2
1- ~~~ Y
i-
I- 9(4 ~C~- A
.a _y
_'f'f~ f Failure

White answers 1 by cappmg at 2. If Black invades the comer with 3, after the sequence to 14, the marked stone makes a nugc mayo WIth White's other stones on the left. 1£ Black 1 at 12, White makes a bigger mayo with 1.

-119-

[

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[

Fuseki Problems

I

_L AJ-t--j-i-i-i-i--+-t-\;J--l-l!-l- ~

rK> I~ -4~~;

1-r-t--t--!~H-+--t~I-t--I~ 1- 1-<4 ~hl-t-t---l~j----l--+-+-- _._ -1- --_ -1-1- ~I-_---!---- - 1-1- - :- ~ I- _- - - -I- -- - -( --

:=I---~-~ =~~~_I=--~~=I=_~_ -_:=

-I- -_ -- -I- - - -- --_ _ _ _ _ __

I- t- -+- - -- ---j-I- -- -- -- -, _

l-r4t - - -I-" -- - - - - --

1=;' ~~~:=; =~: -=-:-I-r ±~ j~- ~: =

Problem 124. Correct Answer Attacking the white stone with 1, driving it toward the star-point stone above, is best. White will extend to 2_ The sequence to 5 IS a ioseki. If Black extends along the top, White will make a two-space extension down the right, attacking the black stones below.

Black 1 red uces the power of White;s thickness. If White approaches with 2, Black plays the joseki to 7, taking profit III the lower right, After 9, Black IS ahead in territory.

--l-t It I- -_ - =J=t= -- -I-I- l-
f- 1---1-- I-
-! -!- -c-t- -~.---
-r-- 1-- 1- --1-- --
-r-- r-- -t- V
-~ --I- 1--
-=;~ -- -I- --1- =~~
1-1-1- -I-
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:=~
l- I-" I-
t--I- t-t-- !-- -t-r- --~- - I) (~)- 1-
t-t- -I- I-I- - -- - a ~ I-
-k)4 +-- ~U'- I-"
.-1- t-t- ~- I--
- -4~- t-- + t¥= tf
-~-~ r- -1-- 1-
1-- -1- -- -:-- Failllre

Black 1 IS 111 the wrong direction.

White plays 2, ainung atBlack's weak underbelly. The exchange of mack 'a' for White 'b' strengthens White, so it IS not good. If Black defends his corner at the top, White makes a double-wing formation in the upper left with 'c',

Failure

Black makes the Chinese-opcnmg formation with 1, but White gets a chance to take the vital paint of 2_ If Black now plays 3, White plays 4 and a huge moyo emerges 10 the center.

-120-

Fuseki Problems

I

-I

-.~\Sc - r-t -- I-

l- ii- -I-
I- ~~ -e- --i ~- r-t+

I-- 1-
-- t- --
t-- ~~ -

l- T- -- --
-- -I- --
--I I

rK >
1-1-4 ~--,~

~ -r-
~~~r -I- '~~I ~I-- -<t>- -!--. t-r-
,...~ -t?= ~ ~
~~--- I-f-- -- :--- Problem 126. Correct Answer Black 1 blocks White from making a large-scale moyo at the top while taking territory Locally, Black 1 at 8 is big, but it is too dangerous to let White piny at 1. If White answers 1 with 2, Black is satisfied with erasing White's moyo with the sequence to 9.

Problem 127, Correct Answer Before anything else, White must secure his position on the lower rIght by playing on the urgent point of 1. The sequence to 13 is one possible continuation.

-~ I- f{)
- ,r l- ~ ,_ I--
I- ~~r- r- 4'
I- _':'[
1-:: -- I- I-k~ ~
~~t-
f- I-
-


I- K

1--1-
~ ,
--
-~
-~ y
-r- I : Failure

Black 1 is not good because it lets White make an approach move at 2. After the sequence to 8, White has made a huge mayo at the top.

_1 I
- 1- k> 1-- j- -

I-
I-- -- - -1- --
-- --- -
-I- e-
r- -19
i-<f)-
1- C2-1-Q-
!-t-- r- -4~- I-- r---
-0- -6- I- rf~- -

1- ~- r-I- 1-1-
1- --- --- I-- t- r4~- 1-
[Y9Y -r- r-r-
t:Q- tw t-r-
I- -- t-I--
J IU I I \,11 II

I'

i·,

'1 I

Failure

If White plays on the left side with 1 or approaches the stone in the lower left, Black will play 2, robbing White's stones of their base. These stones will now come under a severe attack.

!

-121-

: ~

Fuseki Problems

Problem 128. White to Play

Problem 129. White to Play

I ! ' ! I
I ' P: I I ....
~ ,-l._. .....

'Y ,
A 1
IV ,_ I--

. -. ~ t- --~ --1- --~
-
r- I I--
I ! I
I-- B I I c~
,! .
Y I I I . .
t- ,_ i ; : I.~ •• ;=
I
I I ! ! j I Where should White play: at A, B, arC?

Problem 130. Black to Play


- ~ A

-
I


B -

Y , ¢-
- -
I
- k)
- .- ~.~,=
- ----c -y
C 1
.... . T I I
T The biggest moves arc tile ones that have big follow-ups. Where do you think Black should play J1l this position?

Problem 131. Black to Play

I
I-- i -6

I-
i-
I-- I
I
I , ,
I
- - A )-- --'
','
- - -6


-- -

-ye>- B
- --Y-I
I I Before pincering the white stone on the left side, docs Black need to make any preparatory moves? Of course, Black would like to finish up on the left side 111 serite so he can play on the nght side before White.

-122-

Fuseki Problems

Problem 132. White to Play

I I

I

Black has Just played the marked stone. Should White aggresslvely follow up wiLh I3 or C, or should he calmly connect at A?

Problem 134. Black to Play

i I I
I A A ••
- e- -A w-

- - f-- -I-

- - -. -8

- -cO

-
-l-{ .0=
- - _. -
- C).-
-y, .~ -
-- -
I I -
I I I The joscki.in the lower nght corner has ended in scnte for Black. He must now turn his attention to his thin position at the top. Where should he play?

Problem 133. White to Play


I i
- I- !-6- k) A
"




- f-- _ .


1- I--@ I--A
di.
I- ~.
f-- ----crY I- -Y

I-- I I Y I
TTY I I I Black has Just played the marked stone. In trus position, which of the three points indicated is the best way for White to defend?

Problem 135. Black to Play

~J..
, • .1.. i -6
A
- r-r~
't



- - -{ 0- - '-.



~- y ~ -

-~ -
- ,-- -.0} B
- -«- ~
"l" I I Black has taken a lot of profit, while White IS staking the game on influence, It is now urgent for Black to play at the bottom, but which of the three points indicated should he play?

-123-

Fuscki Problems

Problem 128. Correct Answer

In response to the mllrked stone, White 1 1S the proper move. As expected, Black plays 2 and 4, but White will cap at 5, and suddenly a white mayo emerges in the center.

:I: i I
.. '% ~
~ -40+0- - r.+-

--f-
i-
'.)+<'-
I~ -- -I-
f- - -1-
-1- f-- -<Jt}1- f-
- I- f- - '=~~_: I-
-cl-- (D - I- - 1-1- i- I-
-f- t l- I-- --t- - - 7 5)
I--- +-- -{W- I-
I- f- f- H~ f- t- H ~-- =@
~I~ -. -
-- l- -j- ~.-- '-- Problem 129. Correct Answer White should extend to 1, making a moyo on the left side. This enables Black to take the good point at 2, but White can approach with 3 and, after the joseki to White 9, Black is unable to make a mayo on the right side.

Failure

Locally, both White 1 and White in' arc blg moves, but if Black IS allowed to play 2 and 4, the right Side could be thrown into confusion.

Failure

White l is a big extension, but it is premature. Black can approach at 2, as well as force with 'a', so White's rnoyo strategy will have failed.

• .i

Fusck! Problems

Problem 130. Correct Answer mile'\(. 1 IS n big move because it thrCjjtcns 'a'. Next, Black wouid play 'b', i1l1cl. i1 moyo would begin to form 111 the center. This is not to White's llkiJ1g, so he counters by extending to 2. But Black ptnys 3 and he gets a :1trong position in the upper right.

Problem 131. Correct Answer Blnck must first play 1. When Whilt~ Jumps to 2, I3bck can force with the sequence to 9, then cap at 11. If Black 1 at 3, White will play 4 to 6, then extend to ';1'.

1- ~ 1- -I- I- I
,f
I- f- l-
t- -
1- 1-- !- '-- -~.
~.~. -
l- f-

'1-
- C1~= -1- - - . -1- -I-- t-j- -1- -
I~- I- +y- I-
I-- I-- f'-I--
1- :~~ f-· -?? - +-
I- f- 1';- - -i-
f--- '=~ 1--' !-I--- l<W ._
-l;- I- ·4 .--1= - f-
I- +-: ._ H.· I- -+-
-f-- I-- I-~ 1----- Failllre

Black 1 aims at an invasion at 'a', but tlus IS not much of a threat, since White 'b' wouid be an adequate response. Therefore, White will seize the initiative and make an approach move at 2.

J \ I-·r- ._- " _. ~ - -I···

. :,0\' 5 ):i_:_ ~.'.' ~~1~' :_"' ~~ ='I~ ~~ ~4~-1~.

n.- _ .- - " ~. --1 __ - - -.

.~-="=T~ =1= =-.'-. = -~: = ~=~~I= = =:

' .. ~:!~*~ =.: =- = ~~ -= - - e----f-f<~ ~.-

l'-II-~:tlrf,;.),,-~~~ ~~:~~I~~:;~

-. .. {) ,--00, - - - - -f-"I--I--!-l- 1 _.; . (j0W)i·· - -. -1-'1-1---- - ---

While's failure

In response to Black 3, White must not cut through with 4 and 6. After Black 13, White will find himself in i1 severe fight. (Sec Problem 151 ill Ce SI/"Img fit joseki 1.)

-125-

Fusc:ki Problems

, '

Ii

"

:;

I' ,

Problem 132. Correct Answer White should connect at 1, then force Black to play 4 with 3 after Black 2, Next, White links up with his lone stone at the top with the sequence to 9. White now threatens an invasion at 'a', so Black must defend at 10.

Problem 133. Correct Answer White l is the correct shape here, It IS more efficient than playing at 'a',

Failure

White 1 and 3 arc aggressive moves, but Black gets to cut at 6 after 5. White's stones arc now scattered throughout the board and he lacks a unified strategy.

Fa ilure

White 1 IS a large-scale move, but unfortunately Black 'a' or 'b' could be quite annoYll1g for White later on.

-126-

Fuseki Problems

~--~H-~I-I=S--~-'----

--~-R-~- ~- ~-~

- -c it -O-~ -c.- - -C D-· _.

~H-~'-:~tl-I--G.--

++r+ ~ -[

---~-i-~- --~

~ I-rv 1- -1--+-1--1-1

~ b I 1--1--1-- - -\- -~

I-H- I--I----I-~---.)-,

I- C 2}- I- - ~I---

I-r 1-1- --- I-

~rR>-I-I-~~-1- 1---1-- -~

I I -~.- - $H-

I \ I

Problem 134. Correct Answer Even though Black's position at the top IS open from the right, he must make a corner enclosure at 1 and not at 'a'. Next, he can aim at 'b' or 'c', so White defends with 2_ In response to Black 3, White 4 is a good move.

Problem 135. Correct Answer Black 1 on the fourth line l11<1kC5 a good high-low balance with Ius stone on the nght. An invasion at 'a' rcmains, but this would cause White's mayo on the left to be reduced. If White 2, Black will invade at 3.

! I I
1- - I~ ~ i-- -- ~- ~ 1-1- ~ .-1-1-
I~ H .- I--~ ~O--

l=
H-~ p- ~-

~ ~

t--
t-~ I--
I-- I- -1- ~

1-- -l- I- I--
1-\- t9 ~~ I-
~ t-I-

I I Failure

Black 1 and 3 are not good because they strengthen White's position on tile left. This IS a big loss for Black.

- • iJ. I I
-c -"x·Ai- 1-6 I -- I-~
:.(_ ... , f-6 -~.-~

.- - r- - -- - -- -- -I-
- ~ ~ -
-1-- 1- -~.- -~

- ~~ + t- ~

I- I- _- l-
I- I- - ~
I~ l- i-
~
~ I-
m c a (I H.~~ I-
-,- ?, _- I-I- ~j.- l-
I- I \ I Failure

Black 1 is too low. Later, White can force with the sequence White 'a'~ Black 'bi-White 'c', expanding his mayo on the left. Black 1 at 'd' is bad Shape,

-127-

L

Fuseki Problems

Problem 136. Black to Play

Problem 137. White to Play



r-t- t9 1&-
I-
A
-l- f-¢- I- I-E -~
r-
I-
-{ l-
I- -1-
'1)-r- l-
e

$)-
~ r-
j- ~ t+:
1- ty
.- r--
r- In this position, White has profit while Black has a mayo at the top. However, the black stones on the lower left arc not very strong. How should Black continue?

Problem 138. White to Play

L_I _I !
LJ_ j_ .. J
Lt-t2 "r I

~=:±2 i Y
-
j_ \.
~~
1 I-
_l ~
r-- ~ y=
l- e
-~ I
~~
I--
t- Y t-
t-- 1
I 1 White has mapped out a huge moyo at the bottom. How should he now play?

-128-

After Black plays the marked stone, the only mteresting points remall1ll1g are at the top. Does White have any special strategem at 13 or is there somethmg else he should do?

Problem 139. Black to Play

I
r- I- ~ ! I 1 I
.-H-
I- e- A
Btj-

~=


C-r-I--e . 1

~.I---
... 1 Ivj.=
.~

1- ~ r- l- t-.
r+- jj-
The proverb instructs us to play the urgent point before the big point, But sometimes it IS hard to tell which points are urgent or even how urgent IS 11. Where is the urgent point here?

1 I

Fuseki Problems

------------------------

Problem 141. Black to Play

I

I

i

I

!

Black has made a big profit on the left SIde and has mapped out a moyo on the right, so it IS urgent for White to reduce this mayo, but which point should he play: A, 13, or C?

Problem 142. White to Play

j_ j_ 1 _l A

1-_l-t-t-.1t-t--t-t-t-_lt-t-+-M<rr-¢ :-l I-I-+-+OH-f--+--f- A +4.· '"-. I-H-~++~f~rr.I~-H--.~r--t

I-r-r·r--r-r- I--t-t-+--t-I-~t-+-Ir--t-~,-- -

r-r B ~-+-+--\--I-+-+-I--t-1I-j-:- -0 ~

J C-t-

I

-t--I-+-l-t--- -- -r---j--t-~--j---t-t-r--t---t--

rrt+t---_+ -t--~:-:t::,t-t- 1.--+--+-11-- I---H~- FE

Hj~-+C~-I!-r41-r~~I-r-rl~I~~I-r-: +~-.I

A [oseki has Just been played out in the upper right. How should White continue? Should he play an attacking nl.OVC or should he be satisfied Just taking a big point?

j_
A- t- -l- to _A
k>-
l- t- ~-t=




-- 13- -r- t-r- -t- l- e e-

I
-t-
; I

, V!_l-
--I- r-tei 1I? i
I I I j_
J j_ I I i I ! I At the bcgmrung of the game, you have to play the best move or your opponent may seize the initiative. Where IS Black's biggest move?

Problem 143. Black to Play

1 1 1
e- l- I-¢- k) t-¢- r-A
_.l
___..
:-

1--1,- tV

1 B I- -
1--<>
I-



~\+ D .-1- .r--
K> _I
_l I 1
I _~ Ii I I I In the upper left, Black has 111- vested a lot of stones to attack White, but his four stones there aren't taking any territory and he seems to be falling behind, Where should he play to rectify the balance of Icrritorics.

-129-

Fuseki Problems

Black should strengthen his POSltion at the top with 1. White attacks with 2, but Black simply Jumps to 3 and, after White 4, mack 5 IS a big extension, aurung to slide under White's position on the left.

Prob lcm 137. Correct Answer The arc no special tricks that White can pull uff 111 the corner, so It IS best for him to play 1, Iorcing Black to defend at 2. He GIl1 then take up a POSItion at the top with 3. The middle ga111c now begins.

Failure

mack strengthens his positlon with 1 and prepares to attack the top and bottom. But White wipes out Black's 1110yO with the sequence from 2,to 6. If mack 1 at 'a', White could easily invade this mayo.

Failure

A move like 1 docs notrung to Improve White's p os i ti o n , Black strengthens Ius weak stones at the top and takes profit besides. If White now peeps at 'a', Black simply connects at 'b' and the stone at 'a' is lost.

-130-

I

I

I I

I I

I

i

I I I I

I I

I

I I

I I

Fusek: Problems

Problem 138. Correct Answer Before doing anythmg else, White should peep at 1, Black must defend with 2 and 4 or else Wlute will wipe out Black's territory on the right. Next, White protects Ius weakness at 5. If mack 6, White plays 7.

Problem 139. Correct Answer

It is important for Black to play 1 because it not only confines Wlute to the right side, but also forces tum. to make life for his stones by descending to 4. After trus, Black IS free to play the big pmnt at 'a' and take a big lead.

Failure

If Black rushes to play I, White will Jump to 2. If mack makes shape by forcing with 'a', White lives 111 sente with 'b', so Black 'a' IS not a forcing move. As you can now see, the black stones at the bottom arc vulnerable.

-131-

n 'il

I)'

,

,l

: ~

\r't )

Fuseki Problems

-----------=...:..:..:::..:::..:::....:.._--_._._

Problem 140. Correct Answer White expands his mayo WIth 1 while limiting the size of Black's. Even though Black gains some profit up to 6, the scale of Willte's mayo is enough to maintain the balance of territories.

-- - ~~: ~ -H- _. ~)_.- ~~

~ ~ ~I::: - :'~::' )-:~ (i'~; ~:

:. ~ ::'~ I~~~" ." ~ ~ ~ ~ .~ :"1 ~ I~ = ~ 'I' ='4)' '11 .. " I ~I i_ -' _jl (t2)- _I

_. ··I":··~·II .. - 'j-"} ~.=!.!-. 'J.

.- ~ "l .l ~'. .. 1 "! .;~ .

>·r - :jf!: ';!,~ )(4l~ . . . - if.··· .. : -JI'(' ~ ::1 ·1~::1

Problem 141. Correct Answer Black I, extending from his corner enclosure below, IS the most effective move. Since the marked stone IS on the third line, Black's position at the bottom would be too low if he played 1 at 'il'. The g<1l11e continued with the sequence to Black 7.

-------._

Fa ilure

If White plays 1, Plack will respond with 2 and, with the sequence to 8, While's mayo has been grcauy reduced and his stones in the upper right arc under attack,

Problem 142. Correct Answer White should extend to I, limiting the influence of Black's corner enclosure. The gnmc continued with the sequence to White:! 7. IE Black neglects to extend to 4 and plays at 7 instead, While will extend down the left side.

1 .... -,,' j '-'~ll);rq-l'

.. ~:: rt+ '-1-:1-1+11

I '.'. .lllJ_ .. :1' ... ~. r r.

(:p. -.. . . .. -- I . ~t-I"

I .~ . . ~-~. "

(7) .. .. -r- •.. ,.. ..

. , - .~ - ... ~ .. ,- - ._ -

,po __ ~ .. -{}_ ...

.:..~~ :_:~ .... ,': ~ ~ =.- ·~f'~~!=-j

[~efcrellce

If Black extends to I, White will switch to the left side with 2 and, after the sequence to White 8, tile value of Black's corner enclosure IS dirrunishcd. Approaching inside White's sphere of influence with 1 at 'a' is not good at this early stage of the Iuscki,

-132-

ProblCll1143. Correct Answer Black should make a sallrcll-SCI on the righ~ with I, aiming to make a moyo. In the game, Black answered the approach move at 2 with the diagonal move of 3.

-133-

Reference

White 1 is not good because mack can make an ideal extension from his corner enclosure with 2. White 'a' or 'b' arc the next bIggest points, but 1 and 2 take priority because no stones have been played in these areas yet.

Reference

The scale of Black 1 IS too small.

Also, it IS not a serious threat against the white group, so White plays on the right with 2, preventing Black from making a large-scare moyo. If Black 1 at 'a', White will play 'b'.

Fuseki Problems

---- -_._-- _ _-_ __ ._._----- ••.......... _ •...... - _ •.•.... _._ _ _ _-_ - .. _ _'---

.I I I I I I

1 i I:

.,

r-t2- I l I ::

~" I J._~ I .. -i- _j_

B .l. =r, Ll

-l-! I Ii! i i

:=~~-H ~.; I I I '-6+-

f-t--l!;+I~_l.__l_!~ •• l_('+" Yf I I ,.±j+i-,oc+F

. ! _l I ! i I I I I ! j I l-j-

Black has played the marked stone, separating the white stones on the left. Black has strong positions above and below, so <lttacking this stone IS not a good idea. Where should Wlllte play?

Problem 146. White to Play

I I
I-I-[¢- .L
.A
y
r- ~ Kr r-r- A- ...



I .- t- - • ~-r

B 1'-
-[2 ~
- •• ¢-,- r-
~ 5

.Y .A
.Y D 1- r-
I I This IS another contest of moyos.

Where is the crucial point tor White to play In this position?

I,~

Problem 145. White to Play

I-l-I..... . \ J 1 i"f-l

I ~'''' ; • ~i+ll~li+

1-1--- I --+- 1- -e t+r-:

r-+- -i-e I ---1'--1--+---;-

I-I- : i ' _I j "I

I B , 1 _L J. 'I

II I

Black has a lot of profit, wnilc WhIte has thickness HI the center. However, Black IS also threatening to build a mayo HI the center. Where should While play 111 this position?

Problem 147. Black to Play

LJ... =tJ- I
)=~it- t- ~r-
-I-t- ~ --=i-
f
I
I
I
._-{' I
t-
• --
I--~
r-t-

r- t- [2 .~
C- I- I-
~ I- tQ !Q- lY r[QtB

_I ,.., 0 l_l
I ..l_l_l The white stones at the bottom are weak, so Black must find a good way to attack them. Note that Black gave White territory on the left in order to get a thick position 111 the center.

-134-

Fuseki Problems

Problem 149. White to Play

Problem 148. White to Play

~llit r-Kx}2 A -t-;r--t--t--i"-i-t-

r~ ~-t-j-j--I r-I- 8H-+-f-t--+--+-i-l- - -r- +r-r-:

~~~ QH-+4-l-1~t-I--t-I·-t-IH--¢-kH-C~+4~-t'-+'~-t-t--+---,_ - - .. 13--

+-1-1--1-+"""'1- - -1- - .- - -

Black has a thick posmon 111 the upper left, but in compensation White has made profit at the top. Wlute has scntc and he would like to usc it to gel the most out of this position. Where should he play?

Problem 150. White to Play

I ! I
,~ I I r- .-
:22 H~"-A- t£ 14-
13'
9-r C t-- -0- rc-- r- _- c--

A -- r-
_y ~ ,- ~ -:-. ~ t-

I
-I-'- --



H '-t2: t2 Q ~I-

_l ..1 I
I I I Black has Just played the marked stone. How should White take control of.the situation at the top?


1- k) A


131-




--4 It· C l-

I I
j ~ l-
I
H ~Y t9 • t2~.~ ~ l-

I- 0 ! r-
_l 'l""J The josckiplaycd in the lower right corner has ended 111 serite for White. There seem to be a lot of big points for lU111 to play, but which one is the biggest?

Problem 151. White to Play

!
.... 1
H~KS(X)


-.~
-FQ
)-r- r-


t- -1- r- I-

l+: I- t-~ B- k)- 1-1-

1-1- t-¢
C r 0
I
I I White is satisfied with his truckness in the upper left. However, he would like to use this thickness to build a mayo. Where should he play?

-135-

\~l·

>I.

·.">"-'--- .. -.~.-___"_ ,.~.- .. -" .. ~.-,--.,-,--.- '.

Fuseki Problems

----~.-~---- ............ ---.-.--,--------,---

Problem 144. Correct Answer White should extend to 1, strengthenmg his weakest stone. Next, mack will approach with 2 and White responds by attaching with 3. After 7, all of White's stones are secure.

Problem 145. Correct Answer Cappmg with White 1 IS the biggest move. If Black defends the upper nghtwith2, Whitewillstakeouta vast moyo and wait for Black to try to moo vildeit.

--+ I Ii ill I I· I ! I !±i-l-:.t
-i+ . .;_j~--;__~~ .• 1. I +t ~.
.'.' I" ,I ~ I
~- . ·7- . l~~--:--i-h~ ~ .• r
I I ! 'i I i j /! I I -
. . I I I I .
H-Q-ltj++-! I .i. t-+-
tFO+7-+-'--r--r-- - H- -i- r~
(5\_1 i I. j
r' I Ii'
d-a! ! 1 I I
I 1 / '/ , ! I
H-86- @ I / IQ
-!'-O' I! , J I-
1~!~
[ff¢,M' e-
! I .I ~:.-r- b !- .r j-
II I I ! I I / Reference

If White defends his corner with 1 and 3, the white stone on the side will comcundcr attack when Black extends from his corner enclosure with 4. After 6, Black has taken the lead.

Fail II re

Agamst White 1, Black pincers with 2 and White must invade with 3. Dut, after 11, Black Jumps to 12, aiming at 'a', so White must defend. White 1 at 'b' is big, but gote. White 1 at 'c' is another moyo focal point, but Black 2 at 12 leaves White's mayo wide open.

-136-

Fuseki Problems

--" .. __ •. _._-_._ .. _--_._-_._-_._-_._---- .. _ .. _-_._ .... _ ... _.- .. __ .. --------_._--------

--I~- ._ :! --. - - _._ . . _ ._ .• _ ~r
-!~---_ -1- ·0· --_'1---
;~-I -e- 1- 1-- -4 •. ---
fl~;; 1- 1-- -«.-

-1-. 1- -- :- I- 1-- -(3)- -
1--
-- r- 1-- ·C t· ---
f-hS-!- I--- -I--- I-- I- f-i- ~t
1- 1-- -4~-
f--.-~()- I-
~ -4
-~~ Kr ~
f-H I- -4 ~~~l
I-H H- I- t-
1-1- -I--- I--- 1-- Problem 146. Correct Answer White 1 IS the biggest point. If mack caps with 2, While will switch to the upper nght, invading with 3; he should have no trouble making a Iivmg group there.

Problem 147. Correct Answer Black should play a largc-~C<11c move by capping with 1. If White responds with 'a', Black 'b' has a good feel to it. White 2 is a good move because it prepares for White 'c', which threatens to link up or help his group at the center bottom make eyes.

r

! i

I

.,

Fai/ure

White 1 is too narrow; the bottom is bigger, so Black willjump out to 2. White 1 at 'a' is oniy a defensive move. White 1 at 'b' only seeks territory:

Black will ignore it and jump to 2.

,

\!

I

\ 11

.il

l

u

I:,

: I:'

.. ,

1.1."

'1. :

'r.'I;

"'11 , ..... ,.;

;. J

'j'

':\1\

I

1- .... ! t-- - -)- - i- !-
-f- - I- t- t- I- i- ....
I- I- - l- re ~_
I--- I- t- f--
1- 1-- f--- I-
-.- 1- 1---1- -- -- '-1-
-- I- f---- t-- -_ I--- -- -v+r- t-- -I- I-f--
--I-t-I-H-
-Iot-I-t- - - 1- 1-1-1-- f--
~II: -- -1-1- t-
I- t

-1- -- . ~.
-_ --~ c-- -(1)-
-1- ~~
-- ~tE .t± ~~9-= :-4 ,- t-il
1- ---
----1 .. _:or TI
i II I I Faitur«

Black 1 IS very bad because It drives White into the center, compromismg Black's thickness there.

-137-

, Fuseki Problems

• 1

JI I .~ J ~l. -
~RBt.-kx55f ~ ~- -f-. ·--l(~} -
'1- -r- - tt-
i-ff:'I-f.- - _. - 1-1- ---.--~~-
-I- I:::::::: ~.I~·I'=_
I~ -(X~:: '. --. - 1--
-R5lS~·--·" ~~+I~
1- - 1------- --ar'-
~--. ~
I-- IT-
I---I---r-_L_~== -f-- . =~T
-I--- -1-- -:- ----- --(0 --
-1-1- _. -1-1-
--I-t-I-- -- -t- ::::tf-'~r~
-I-t-I- -I- - -- --
j Problem 148. Correct Answer White goes for territory by making a corner enclosure with 1. If Black turns at 2, White invades the corner with 3. If Black 2 at 'a', Wlute will jump to 'b',

i i

,::::k5='==:=--- b ~~h~H::::

I-'--f-~ f-I- -t.-~~

l-f-f--f-, -f-+-'I-+-I---f-l-~-j-+_I-f-I_ j-j- -I-- _. --j- - - -f---I- -1- -I~f-I-I--+--~-I-H-I--I--I---+-~--+_I_-I---I !-+-f--+4~+-!-+~-+-I~~f--+~_f-

I-+-f--+-l-+-+-~l-!-+-I-+--I-+-I-+_I-t-!-+-~~~~; ~44I-j-+4~~~1-

Problem 149. Correct Answer White 1 is the biggest point. To convince you that it is really big, Imagme the difference if Black Were to play at In'. White 'b' is another big point, but it takes no actual profit.

'.-

Failure

White 1 IS a big move, but mack will approach at 2. If WhIte 1 at 'a', Black will agam play 2. White's stones will then be scattered and lack unity, so Black would now be able to utilize his thickness by attacking them.

Reference

If White 1, Black plays 2. He IS now threatening to slide to 'CI', uprooting the white stones there. White 1 at 'b' defends against Black '«. If White 1 at 'd', Black will jump toc', and another move on the side becomes necessary.

-138-

Fuseki Problems

Problem 150. Correct Answer White should play the shoulder hit of 1. Black will now find it hard to escape with his stone at the top. If White plays 1 at 'a', Black Jumps down to 'b', threatening to link up to his stones on the left, then jumps to 'c'. If White 1 at 'c', Black can Jump to 'a'.

1- - -1- --I-+-I-+-I-+-+-H-j-<)-t- - 1- --f- -1'--+--1--+-+-+---1-

---1- -I--j-I-+-j--t-f-t-'~-f--+-lI~--f-f~~-~-~-I--H'-I-~~'~-I

~f-t-<f f-f-I--(I)-I::(;: :=:::: =1=lt----,-- !} -jI ~

._:~ 1- --/-- - a -1- - -4~

I--- 1 I I I-I---J

Problem 151. Correct Answer Since the nght side is thin, White should first strengthen it by Jump111g to 1. Next, White 3 starts to build a mayo on the left side. Black 2 CIt 'a' is bad because it is too low.

"'-, I 1 TT 1-_

T I I T

Failure

White plays on a large scale when he jumps to 1, but when Black Jumps out into the center with 2, White finds his stones at the top split apart. White plays 3 to restore the territorial batancc, but Black secures his stones with 4 and 6. Wlutc has a lost game.

1-1-_-1--\-11_ -~~H -1--1-1-I--l-+-I-I-H~.~~W-l-+-Hf-1-.+C.->-- - ~:~~I~I~1~+++-t~~H 1- ~)-t...+-H++-H-t--t-M-...,.l..,>-HD-+-1

I I

Failure

If White prematurely plays on the left with 1, Black will jump to 2, aiming at an invasion at 'a'. After extending to 6, Black's positions on both the right and left sides have been settled.

-139-

Both White and Black have weak stones in the center. How should White continue?

Problem 154. Black to Play

j_ ~f _L Sr-
- - k5= I_~ ~-
I- e- - I- - - t-- • t-t--
-I- I- I- I~ 1- K -~ p- ~
1- ,-- -- ,- f- - ~~=F



~
1-- - -
)- .

[ e-I- e-- -1-- - -c--- -
1- ---I -
~~-=4~ .- . -E

t- --~- ·r-
... _- I-I--- 1-- fi¥ :sr-tj~
t- A sharp encounter has taken place in the upper right. Black's stones are out into the center and he would like to play a bIg extension on the left. Should Black do this immcdiatety or should he make another move on the nght?

Black has just attached against the white stone on the lower right side. I-low shouldWhite respond?

Problem 155. Black to Play

Kobayashi KOIChl used to play the black formation on the right. Where should Black play next?

-140-

V_ ' ........

mnck has made a mayo on the fight with hIS smIrCH-3d (ormation, but there 1.6 still 11 weak point in his position. When;! should White play next?

Problem 158. White to Play

W!ute's two stones ill the upper right arc floating without a base. How should White strengthen them?

-_ -- ...
-+ti ,,-- I

r_~-
e-- -- t--
~ = -=;=-I~;.: =:: ~ .

. :-:~. (:: =I--<- H.-H-!



I- I- t- -- -I- I- ,
·-1 .. 1_ ... 1_ .... ~t_ -- --_ --- -- --
=; - -~!=::1+'=~4
JtH+H j \
I When Black occupies the central star point, he has staked out a huge mayo 111 the lower nght. How should White counter it?

Problem 159. Black to Play

.
1
1 I A
\-L 1-6- '-,

1- -c ._-
1
~~

t- -

I (
t--- t- 1- -- -- - •
-- f-f-- - ~
e- H ,- )-
H ~ ~
rl-? -4~-
r.-~
1 1 H.- The Iuseki has ended and the rruddle game has begun. Black has made a thick wall on the right. What is the best way for him to utilize this wall?

-141-

'\

Fuseki Problems

I-+-rtl-l- ~I- -H- -·1- - -11-+-

j-i-- -1--1-/- - ac..Uy)-f--

1-1-- ~~~'-f--

~I=~=._ . p-rsi~~E

--t- -- -t--t--l-1--+-4--j-t--H-l---I-l ~-+-~.~I:-r'_+4-+~~."~H-+E.~-~

-I-f--·I-I- -1-t-t--!-H--l-+-I4-1---l-1

f--I-f- ~f___~~ f-r--~

-I- -- -1-+-+- ·-1-1-- - -f- I- -t--i

$ I--f-~-I-f-t-I~I- 1- -I-f- ·4._ -+-..~ -4.-1- -

--;- f.--H- - _ .. _ -r

-, f- --I _. -1-- -~- ._f-

Problem 152. Correct Answer White should force once with 1 then Jump to 3, reducing the potential of Black's moyo at the bottom. White's stones arc now 111 no danger, Black could also play 2 at 'a', but White's stones 111 the corner arc safe, so he could just ignore It.

Problem 153. Correct Answer White should extend to L ThIS move 15 both a pincer and an extonS1On. If Black secures the corner with 2, White goes on the attack with 3 and 5.

-t--t--t--t-+--1- )- -1--1:-+-+-1--1--1- -·r-t-t--f-t-+--f--l-l

Failure

I.ns not a good idea for White to try to livcm the corner. Black builds a thick wall with the sequence to 8 and, Clfter. White 9, Black pincers with 10, making a moyo at the bottom,

-142-

r

I I

I

I I

I

I

____ . .N_,._,_ ......."._""'_ ....

Fuseki Problems

Problem 154. Correct Answer BlaCK 1 IS the most urgent point.

This move makes Black's stones ill the upper right absolutely safe and it also takes away sp<lce for White to make his own stones safe. If White jumps to 2, Black forces with 3, then Jumps to 5. White I::> still under attack. If WhIle 2 at 'a', Ulack will play at 'b'.

J" - -~-- -t- ':-"1- -It-I: --~- - - _. -

-~I~-~-\-- -k),----

-{)·-------I----~~---

.1==.1:= =\= = =.~l= = .r. ~~= =1=

~~.~~I~,;=~:=~;~·~~l·l~ ~l~

__ \_. __ 1--_ - - -f- - -1.-+- - .3- .- - - - -r- --..1---1--1- .. -- -!--.- __ yo

·-1·-~ .~\- .. -=1~- = =.=\~·<1-~-ii::::I::::~\·~: . ~:I)): :·6:=\~: :{<: :~_ ~4~1~-r_- .~~::: '.1-.1--1, -- -1-· -1- -~?~ .. J-~ .Q. t . tt~

_.1-\-- - -\- -1- --\- ·-\--1- =tIT

Problem 155. Correct Answer Black should jump to 1, aiming to attack White at the bottom. White must defend. If he attaches at 2, Black makes a mayo on the nght With 3 and 5. Black 5 at 'a' is also a strong move.

Fa illlre

If Black makes a base for his stones 111 the lower right with I, White will exchange 2 for Black 3, then secure rus stones on the nght side with 4_ The black stones above arc still insecure and the game now favors White.

-- ~ - - I I-- I-- I-
1-6- 1-6
-1- - I- f-
l- I-- ~- 1-- -4.- l- f-
-1- --4 a-- I- I-
-I~ -t--l-I- - -1-- 1- --1-- \--\- I-
--4 ,--1- 1- 1----1-
-f- I-f-
H- I- - - r- -4 .-1-
1-- • •. --- I- I---~ -
~~I f-- 'T'~
t 1- :~~t I-I- 1-
-
=t~ ~_~t: -. -= --n- \-
-. --·(2}· ·-4t-
1-1- ~~+ -\* f 8
--~~~ .-1-
1-- 1-., - I-- 1-- -I--
i Failure

Black 1 may seem like a good point, but White will press at 2, wiping out Black's rnoyo. Next, While 'a' would be a severe move.

-143-

Fuseki Problems

Problem 156. Correct Answer Cutting through the black position with 1 and 3 is the standard follow-up to this joseki. It is particularly effective here because White has the marked stone in place, making White 7 a severe move,

Problem 157. Correct Answer

White should jump to 1. This move defends White's weak point at 'a', forces Black to defend at 2, and expands White's mayo at the top. White can now extend to 3.

Fa illl re

If White approaches with 1 at the bottom, I3lack SImply answers with 2. White completes the sequence with 3, letting Black defend against the threat of White 'a' with 4. Black IS satisfied with this result.

Failure

It IS premature to play White 1 without any preparation. Black will Jump to 2, forcmg White to defend with 3. Now Black solidifies his moyo with 4.

"''''''''''''"_'_~>'~'W'''''''''''''' . .. ., , .. .. .. . . . . "> ,, ",., .

-144-

T

I

l t i

I

I

; ,

I

i I

Fuseki Problems

Problem 158. Correct Answer Since Whi to exchanged the marked stones before attaching at 1, l3lack IS now forced to follow the joscki with 2 and 4. After descending to 5, White has made a base for his stones. All his groups arc now safe.

Problem 159. Correct Answer Invading at 1 IS the best W(lY for Black to use hIS thickness. If White 2 and 4, Black keeps up the pressul'C wilh 3 and 5. White makes a base for his stones with 6, but Black slides to 7 and White is behind in territory.

-l- -d)- - .. I I
I+ ·4 t-H--4 t- - k5H~- -
-t--()- - ~~~~-+- r-
~- --
-1+- )!-
-I-r-- --
I- ---r-t-t-\- I- -t-I-f
=.¥-= t- -- - .. -- -- -1- 1-1- I-
~~~~::~ 1-- .-
- --1-- -- --- t- . __ .- -
- ---- '1---,--- 1-
=~~~~ •• -1-'-'---- I- ;~ r-
I--.~-.-- l- I-
I- ~I-r- - -~t- I-
-'-10- I~~}-I- .. a -"- I- -I .-
-- '--l- '----1-
I·-f- I- Failure

Territonally, White 1 and White 'a' arc big moves, but Black will descend at 2 and the two white stones arc left floating in the center without a base. Before any other move, White 1 at 2 is absolutely essential,

- -j - I- _L i-
- 4 =~ -t

:- - I- I- -r-
r -.j-f- I- -o-
f-O- I-
I- -'--1- I- -r-r- .~t-
1'- t- - 1- :-
- r--
l~ -l- I- ~
1-1- r.C ~

- ~T~(
- - - . __ -
,_ -k)- -(}--
.C}-
. f ~-~f lf~ r-- ;-- --i- I- -
.+~= ()-
- --i-- I- 1-- - Failure

Thickness should be used to attack.

If Black tries to make territory with 1 and 3, White takes the lead with 2 and 4. The black stones on the right arc now overconcentratcd, while White's stones <Ire taking territory efficiently.

-145-

Fuseki Probtems

Problem 160. White to Play

------_~_~,.......".. .. ~_c _,.,..p.a __ .'''' .... __ , ..... ~ __ • __ ,.., .............. _

Problem 161. Black to Play

~~I-E~=r' - -t~-I~)~~~=l= = r+-r=O=L-i- r ~I~f-- '-, -.-~

re-- 3- 1-- 1- -I- -. -1---

rf-i- - - _r:::.:=t-t- -+-- -=.~~. -~

- - I-I-I-~I-

I-I- - c __ '-1-- _. _

t--I~f--~--- __ .}

-1-----------------

------------------

t-I_~------~I_----~.-'-1---- - - -I- - -I- :-1---- -- 1-+-+---+--11-1--1- _ _ )-1-_

fl--+~~-~'·I~~~~I~~l~~-++I-~~~~~t~~~ 1

It IS White's [urn and if he plays the right move he can seize the initiative. Where should he play?

Problem 162. White to Play

Where should White play 111 this position?

Black has made a moyo at the bottom that may need some tending to, but his three stones in the upper right corner are under siege. What should Black do?

Problem 163. White to Play

The only moves ieft arc extensions along the side. Where should White play?

-146-

Fuseki Problems

This gamc is on the border of the Iuseki and the middle game. Now IS Black's chance to seize the mitiativc. If he plays the right move, Victory will be withm his grasp~

Black should be happy about 1115 result on thc left Side. Can he now switch to the right side, or IS there something else still remaining to be done on the left?

Problem 165. Black to Play

I 1

Taking 111tO account Black's mflucncc in the upper left, what IS Black's strongest move?

Problem 167. White to Play

1 - - I---- I-
- R> -r-

~ l- t-
~ f-- l-
I- - - l- I- ~~ -~ 1- -l- I- c __ -- I-" -

-I- I--- l-
.E 1-
~ r--- -I- f-
_,.\.
Y
A

1- !~~;_ -Q- I-I-Q
I_tQ
,..1 • 1
j 1 Y 1 1 I In the lower left comer, Black and While both advanced into the centcr. However, White ended in serite. How should he play now so as take control of the game?

-147-

1"", ; i

: \

.,..J

Ii JIJ

,\ :1

r-;.; Ii

,-""'1.-'

I;

. !!

(

",,_./

Fuseki Problems

l-rH-t- -t-+-t- - _l -<p.r-

=~r~;;~~;~~~&k>I--t-

-1'- I- -- - -H ~- -I_

-------- ~~rl-r--

r-r-r--- ~I-

!~~~~I~~-j==l=-. 1 {~=

._- - - - --I- - -I-r-- - -t--j-j--j--I -I- I- F" ---1- --I- -I- - -t--t-t-~--j H---t--11- ---1-1- -r--t-l-t---j-·t-f-t--+-l -r--r--t-t--;- -- ~- --H-i-t-I-t--t-t-t--I

-I-t-I- ----I-I---t-t-~~t-

-1-- i~-- _. - - - - - -I- [-4 ~- -r--r--

-:= =- ~~-= ~: -= == _:S(= =r = ~ ~j= =

Problem 160. Correct Answer White 1 is the vital point, With this move, White makes a base tor Ius stone (11 the top left and deprives mack of a base for his. Therefore, mack must run away into the center with 2,

Problem 161. Correct Answer Black must complete his moyo at the bottom by JUll1pmg to 1, The black stones at the top arc not 111 great danger. The best White CMI do IS to play 2 and 4, but Black secures a large corner with 3 and 5_

White 1 puts pressure on the two black stones at the top, but Black turns the tables on White by attaching with 2_ Black has taken nearly 10 points of territory and the two white stones at the top are under attack,

-148-

Fuseki Problems

Problem '162. Correct Answer While should extend to 1. If Black plays the checking extension of 2, White will exchange 3 for 4, then make a double-wing formation in the upper left White's mayo is bigger 111 scale than Black's.

-: ~.:'(~d=:·: '~,:J: I~:t=)< l~C'H" ,~~.I .. ,~ ~- ~ __ ~ "r~ ~ ~~ _

-~ ~~. - -'1'-1--' -I~ +t++: - t- - - --

-~~\~ -~- I r- - r--

== =1:- .:t:i= ~~ - - -±1- -t- -1--

~~:~J.j= ~:. -.~' ::.~I$l=""'=- ~ -,-~~ .::r ~=l-I-'~ --., + ~-- ~-I- - b - -

I:J ~l~tl~ ~~~t==~~~; ~j= =

~ .=1:-1-1-:1:"'1-. ~j-- - ---- - ~1= - -- -

Problem 163. Correct Answer White should extend all the way to 1- If Black 2, White can make a checkmg extension with 3_ If Black 2 at 'a', WhUc takes the last big extension [It 'b'. While! must not make a high extension to 'c' because Black 'a' threatens an invasion on the lower side.

Failure

While 1 IS an overplay. Black IS strong on the right, so he can pincer at 2 and extend to 4 after 3. Black has stabilized his stones at the top, but White's arc now floatll1g ill the center.

Failure

The checking extension on the right SIde with 1 is not necessarily bad, but Black will extend to 2 and make an ideal double-wing formation from his corner enclosure 111 the lower left. For that reason, White 1 must be criticized,

-149-

Fuscki Prooicnts

Problem 164. Correct Answer The shoulder hit of Black 1 IS the perfect pomt. It prevents the four stones at the bottom from joining up with their allies U1 the upper left to make a huge moyo in the center.

Failure 2

Although 11) the ngntdircction, Black 1 is too low. White will attach with 2 and 4. After Whi te 6, White has again made a large-scale moyo U1 the center.

Failure 1

Locally, Black 1 at the top is a good move. However, White will push with 2 and 4, then play 6, making a deep mayo in the center.

Problem 165. Correct Answer Black should play at 1, making outside influence and restncting White to the corner. Against White 2 and 4, Black maps out a mayo at the top with 3 and 5.

-150-

Fuecki Problel1ls

:-~=r~~c ~~. ~ ~.~ ==l====4)iCl} =~-t-'.::::: ~~)_:i::j~ f

~~~~~~F='~~~~~~== =1=:: :::: =f~± . =~~::: ==~'_:

===1=::: == ~~~: =1= ====

~ .. ~ '-~~::~' ~~ ~ :-. ;~.;- = ~1= ·=s~~ := -. - _. -. ~. ~-~-I·-· rr .-. ~[ - -1- --

Failure 2

The sequence to While 4 IS a joscki, but the extension of Black 5 is unsatisfactory because it doesn't make an efficient mayo with respect to the marked black stone on the left. Black 5 at 'a' certainly makes a moyo on a grand scale, but Black's position at the top is too thin to support it, so White will have an e(lsy time invading it.

z. 0-1-.- - .. -- ·-1-··- -c-- --.-I.-J!.--1-0. '1--- _._ .. ---1---' .. - ...... - .. --j-- .. -.

-t-Z.> t·" i It· -- --- --t·_- ~-.- -41» c 0---

~-j-()+ - -- --- - ... ~ ~ ---10(7)-

-~'---f·.·. _ -- .- -"-1-- -. ',.- - r$ClXS>-

.- -()- -- - -- -~ -- - .. -- .. _. -_.- -{3)6 b --

=~~~=-:_~=.-::_ ~~-:~ .=--= =1=j~L_a-='=

~ ~f ~:~ =~ ~~.~ ~ ~ ~ I~I~ ~ ~ ---I--------~~-~-.--

~ =.~ =:::: -: ~ =:: =1= =~~ ::~

Vanation

White could also attach on the nght with 1. The sequence to mack 8 IS a joscki. Since the ladder IS favorable for Black, he IS happy with this result. If White 7 at 'a', Black takes profit 111 the corner with the sequence Black 7- White 'b'-mack 'e'.

!- -t± •• - .i.L Ii 1= ~,~ =-.-=I=l-t- -r -1-1- ~ :=

=: t-?c£--~r~ =\=r= i-(~ =

I~ ~~~~~ij::~'-H_~~~-

~%I::~I="=I::'=:=t- e->- ->- e-

=]:=·n·=::::::::t~~ r-r- l-6- --l -\- -H-l--t-- -j- r- j-\-r- -1

-r·t-----t----t--t- I I

Failure 1

Extending to Black 1 at the bottom IS not good. White will play 2 and stake out a claim on the right side. White 2 also inhibits the development of a black moyo at the top, so now the exchange of the marked black and white stones IS not gOOd for Black.

-151-

':"1

1 I

I

..... _. I

I

"--I

"l ~,!

!

Fuseki Problems

Problem 166. Correct Answer Defending with Black 1 is the best move. This makes the exchange of the marked stones bad for White. White's two stones on the lower left arc now caught between two strong black positions.

Failure

Making a corner enclosure with Black 1 is not good. Black's position on the left IS too thin. White will invade with 2 and Black isIcft with two weak groups to defend after White 6.

, ! \ '

Jlff'i'ljl-1

<l '1' I I ·1

II j Ii!! I.l, II I

I 1 : I II

! I I II

I i:l I 'r!" !.

j'llo:jo·I:·r

,,' -I r I-·-q[-

Too high

White 1 on the fourth line IS too high, If Black's stones get i.nto trouble, he can always link up at 'a'.

-152-

Fuseki Problems


--6






V --

;_a 6~~}f-<rr- r
'-I-~ c- 1--
1- -- It- I-t-
. _..... '1, ~l- I-t--
_.,... 'I
YI ,( l,I·() -~~l

-:;~~~: !!~

-I~~I-'I'- ., .. .

n'I:f)T- "I'

HJ:···"j

.. ':): .. \ ) J I

., ., -1'·-1-+ - ,- -'1-' -- ~ ij--r-

The cap

Black might try to counter White's invasion at 1 by capping with 2, but White Simply moves out into the centcr with 3 and 5,

1- I I I r--

1-1-6- -1- '- - -r-r- - -- -+- -4~- -

-(-I- - -'1- f-- "- - 1----

H-I--j-H--j-+--iH-+--H-I- -1- -I-

Continuation

Black has to defend his comer with 2, forcmg White to strengthen his stones with 3. Instead of 3, White could also descend to 'a'.

I ±-
-~¢-
,..
,- - 1---
-I-- -I- - - I-l-l--

I r- f--
-
I
~ X-4.'

"{Hit,
• -t-

i~ .-f- -~- rY- ~-¢- -4~-+-
1= - },~r-=~ I~ I I -t
I i I Failure

With respect to the black stones in the center, White 1 is certainly a big point, but Black will ignore it and extend to 2. There IS a big difference between this diagram and the correct answer. Here, Black has expanded hIS territory on the left, leavmg the white stones thin.

-153-

r- t- - I-I-f- -r--t--'j-4--t--t

I-- t-l-- -I-

I-- 1-1- + -1---1-1- -t--t-t-t-t--j-t-+-i

~I~=I-n-

1- (I) - - -I-f- ,_ !i-I---f- -I- -

1-1-\-1- - ~~-I-I-- - -'f-I--- -I-I-rr- -" I-- 1-1--1- - -,--!-'- - -4~-i-'

~1~(1-? .~:= ~~j*f--fO-~;~ =H-o'r- ) •• -t-!-(>-f---'f -\1-- '-1- I--d--t, ~I-'!-f-t)- I ]-

Problem 167. Correct Answer White 1 is a strong move that takes control of the left Side and threatens the black stones with a peep at 'a'. An extension to Black 'b' would be a very big move.

r-r-.--,--,-.--,.-~

Black'» bad (Iii

Descending with the marked stone is serite against the black stones ill the corner. If Black Ignores this move, White will play 1 and 3, and Black's stones nrc dead.

I

i

I

---

Fuseki Problems

This IS another aftcr-the-Fuseki problem. Where is the vital point for White to play?

Black's mayo in the upper right has almost turned into sure territory. However, his stone in the lower right corner seems to have gotten left behind in the battle above, Black must not forsake thrs stone, but what IS the best way to strengthen it?

In this position It is urgent for Black to settle his stones ill the lower rIght. Where should he play?

White has made a corner enclosure 111 the upper left corner. Where should Black now play?

-154-

Fuseki Problems

Problem 168. Correct Answer The krught's move of mack 1 IS the Vital POIl1t. With tlus move, White builds a mayo 111 the center and Black IS now unable to usc hIS tluck wall above to attack Whlte- If mack peeps at 2, White defends by forcing WItl13, then playing the diagonal move of 5.

Failure 2

Attaching with 1 only helps Black to march into White's potential mayo . with the sequence to 6.

Failure 1

There IS a big difference between White 1 and the knight's move ill the correct answer. The double peep of Black 2, anchored by rus marked stone, IS now a strong move. After 3 and 5, Black can cut through with the sequence mack 'a'-White 'bi-Black 'c'.

Failure 3

Although White 1 IS often a good move, in this case It IS too small in scale. Black advances 111tO White's sphere of influence with the sequence to 6 while usmg his thickness to maintam the pressure on White.

-155-

. I

Fuseki Problems

Problem 169. Correct Answer Black should defend his stones with 1. Black doesn't have to worry about their safety anymore because he can either link up to his stones on the left with 'a' or make two eyes with 'b'.

-~-+-t-l{- - -I- -~+-+-I--+-l- f-1- - I- 4.-rQt¢H-+-+-'-,-H--'II-I-I-+a-+-J

1-'- -r-+-:I-I--I--I-i'-+--f-+--J'-f--t-+--J_i I- -1-1- - -t--f--t--I--+--I-+-~_I-~I--+-_t

Lnckillg an eye

It might seem more natural for Black to prevent the blockade and advance into the center with 1 and 3, but White would force with 4 and 6. Black's group doesn't have two eyes and White goes on the attack with 8_ If Black 'a' next, White will play at 'b'.

Fuseki Problems

COI1 till uation

If White blocks with 2, Black 15 happy Just to play the approach move of 3. Black IS threatening to hane at 'a', so White cannot avoid a disadvantageous fight.

Dubious

Edending all the way to 1 leaves Black a bit thin. White will jump to 2, and Black will be troubled by the possibility of a White invasion at 'a'. If Black jumps to 'b' to strengthen his stones, White will play 'c', building up a moyo 111 the center.

Problem 170. Correct Answer Because White is thick above, Black should extend tightly with the large krught's move of 1. Black's stones at the bottom are now secure.

Failure

Making a corner enclosure with 1 is overly defensive. White now takes the strategic point of 2. Compare this diagram with the correct answer and you will understand why Black 1 IS not an efficient move.

-156-

-157-

i

Fu:;eki Problems

J 1-1- - -t--t-t-t--t-I

I-r-f-<>- I-f-f- - -I--I-t"-I-+-+--I

'-=rz- -I- 1-1- -e- --r---t-t-r-1-t---f- rf- f- -t--f-t-t--t-li-f--I-l- -'I-+--+-+-+-i

-I-I- -. r=1- I-

1-r-r---rl-l--,--:-1---,-1- -t---J--"I-t----I,-r I-- - - -1- -- - __ I-

= ======= = -=~" ===I---,a __ :::

1--1- -. - - 1-- -. -- --- -1- ---.--.

'=11- - ~~t= = =-= ~ ::. = ~'= ==:= =-~

1- •• -r - =~:01 - - -. __ _

- - ,. -I- -- -1- ---1-1-

-- ----------------

Problem 171. Correct Answer Black should make a sanren-sei on the right side with 1. With the marked stone at the bottom, this moyo is like an eagle, spreading its great wmgs 111 flight. Black 1 at 'a' would be too low, as it would be open to a capping move.

Ccniinuation

Next, White will approach with 2; the continuation to 6 is one possibllity, At this pomt, Black will strengthen his posrtion in the lower right with 7.

Passtoc

Black plays 1 U1 order to neutralize the mfluence of Whltc's corner enclosure in the upper left corner, but this move IS dubIOUS. White will play 2 and 4 to stake out a position on the nght side, Of course, we can't say that muck's position IS bad, but It IS gomg to be a long, hard game for him.

-158-

Fuseki Problems

Problem 172. White to Play

Problem 173. Black to Play

:~84~ r-- ~1tt
+- '- --
1
t-- - l- I- - 1- -1-1- - --
- ---- O@ -
~~J~= r- ~~~~til~~;
--~ ~
= -1--=1= =~::.= -H--
it; - I-
- 1- --1=:=~=
I-
~_\-,-
~ -i~~~r-
~~~- -. 1-
p- . ,.. ~( t-
I III After Black 1 and 3, what are White's next two moves?

Problem 174. Black to Play

In this position, the first thing you should focus on 15 the group of three whitcstones on the left Side. How should mack attack them?

tl+ -tl--~ ~)).~H-~ -r-r---I

:=~-=T-=-., ~e=t~~;

---6=- -~c- ---- - -1- -Clh--

-- -j- ~ -1- --1- - -1--- -I- --

-- - -.-_._- -- '-1- -,-- -I--r- -I-

.. =;€_ = -= =;==- =~r: -=.=r=. -=-=

------- ------·-1-1-1- - - ----

-1--

- - - - - -I--t- - -I--I--t--t-t--t--~-j-

'--1-- -

-.- r-t- - - -t---I--t---\-t---t-M-t--t--H'-

t-t£

,=Ettf-I- -I-+--!I-+-t-M-t---j-t--t-

Black has to make an important defensive move. Where IS it?

Problem 175. Black to Play

I I I _l
~ _l - _l
t- I¢ !
-t
y-r-


<> r--



Y5 r-
I-
-I- lY -¢~~ r--

t-t-9

j_ There are a lot of points that Black might play, but he should focus on strengthening his position at the top. Where should he play?

-159-

:.......",.

Fuseki Problems

-- - -* _I ~ =~-
-rj,-
1- -4~- f- j- - .-~ /-

-1- -I- I- t- 1-- -4
d -. I /-
I
I-


Ftf'-I'~~
1--- - --,.- - ~. -1-1-1- -
,-
I-k) !-f-' Y I-

~;~' 1~ t-
-~.-t-- j-
. ~-t- 1-- Problem 172. Correct Answer White should crawl once with I, then extend to 3 to neutralize Black's thick wall on the right.

Fuseki Problems

Failure

Jumping to White 1 is not good, Black will strengthen his position with the forcing moves to la, then pincer with 12.

Coni inuation

mack 4 is a thick move, but, in this case, White doesn't mind because his marked stone neutralizes this thickness. White next Jumps to 5 in order to live in the comer.

Problem 173. Correct Answer White's three stones to the right are thick, so Black should extend tightly to 1. If White answers with 'a', Black will take the big point at 'b'. Black could also extend to 'c', but this is a bit too close to White's three thick stones, 50 his position at the top would be thm.

~~~- =l=I~~}-j-H-li-K I ~-t-r-t-.

1- -~ 8 t-t-- 81-+-.1-+--1

c- - ) --{4'}-I-+-t-H~ J-t-t--H-J -1-

-t~ -1- -i--l-t-+--t-t-l- -I--l-I-I--J-

- - -.-1-1- - - -I-+---t-+-~"""t-t- --

-I-:-t- I-/- t--rl-

-

Black IS bad

If Black Ignores White 1 and pincers with 2, Whlte will hane with 3. If Black also hanes at 'a', White will playa two-step hane at 'b' and the right side will have become big. In any case, the two marked black stones have become bad moves because they have given White profit. If Black wants to pincer with 2, he should do So without playmg the marked stones.

COli t in uaiion

After Black I, White will probably switch to the lower right and play the joscki to 6. After exchanging 7 for S, Black will attack the three white stones by cappmg with 9.

-160-

Failure

If Black doesn't defend at the top, but plays 1 instead, White will seize the initiative by attacking with 2. When Black runs away with 3, White makes territory at the top with 4.

-161-

Fuscki Problems

Problem 174. Correct Answer Black 1 IS the ideal point to attack the white stones. Black 1 at 'a' leaves room fora wnitc extension to 'b'. Black 1 at 'b' would be too close to White's thick position above.

VarwtlOll

If White plays 2, the sequence to Blacl: 7 would follow. After this, confinmg White with Black 'a' or sliding to Black 'b' would be a severe attack on the white stones.

c ~_ _ _ - __ c __

11 I 1 fil~~~~-

~~.~~ - c,-,~ -. - -I-l- -I--

<X -- -,- -+- -- • -.-1-

-,_'- -, t-- -1--1- _f- :=,=- = =~ -:=

(2)- ~- I-- - - - - f--

1--' -![-~- 4 . ~ . f-I- 1_

-- -I----~--

- - -- . ~I--~

- -0- -H- - -I-I-- -

---1- - -I-- -!- -1--1-- -r-- - --j--

--t--I-- ----j--t-+-'

I--H.-j k)1-

j-l-r- -\~Ij_j_

1--- ± lit--

Continuation

In response to Black 1, White must run away with 2 and 4. While Black is chasing White, he is going to be build- 111g a mayo at the top and strengthenmg his stones in the lower left.

Failure 1

I3Jack 1 and 3 arc in the wrong dircction, Black must now extend with 5, but White settles nis stones with 6.

-162-

Fuseki Problems

Failure 2

Black has to attack the white stones on the left. If he extends to 1 at the bottom right, White will approach With 2 and his stones on the left side will be settled.

Problem 175. Correct Answer Black 1 IS the best point 111 this position, since it prevents White from expanding 1115 own position on the nght. Next, if White invades at 'a', Black will Jump to 'b' and the white stones on the left, as well <IS the one LIt 'a', will come under attack.

Continuauon

One of the alms of Black 1 IS to build influence with the sequence Black 'a'-White 'b'-Blaek 'c, so It IS not a good idea for Whlte to invade at the top. Therefore, he might exchange 2 for 3, then extend to 4. BlaCk would then take the last big extension at 5.

-163-

FLiSekl Problems

--------------------------

Failure 1

Black 1 is a rather dull move. White expands his mayo on the right while flattening Black with 2. He then defends his stones on the left with 4 and 6_ Black 1 thinks only of defending his territory at the top.

I I I t--t-- -f-- I _j

-K)~-~~- -.-1- _i ~I

-'i-Q-k)- -1- -I--t--f--I--I-(~}_r--r-r~

r- .'~'L yt-

t-r~-·I-+--t-+-+--t~-.I-+--f-I-+--+-I--IH

f-+-t-+--l-t--t-t-+-!- r- r-I- -I--j-t--i"--J r-I--e-t--t--t-t--t--l-·!-l·-t--t-t-+-j-\-Q-rI-I- -+--j-t----t-I---I-,-I---f~I--I---l- r-I-- 1-1-1- - t--t-I- 1-1- -- 1- r- _- -t--t-t-t--I 1-1-1--- - -1- - -1- ,- f-. --·t--t--t--H

1-1- '-" ·-1-1-1·- -r-<)r--

- -1-1- --tt,~)-

- - -r-,._- --\""--:-: --I- ,- -0. f--

1- k'\~t-i=l~ ., -.~.t~.'__:

Lj- ll - . -rl-- t-I-

Failure 2

Black 1 also misses the point.

White first forces with 2 to make sure that his stones on the left can escape, then plays the vital point of 4.

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-164 --

Failure 3

The top is most important in trus position. If Black plays at the bottom with L White will expand his mayo on the nght side with the sequence to 10.

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