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v = v0 + at
1. Motion:
vave =
x vi + v f = t 2
2
v=
dx dt
a=
dv dt
Projectile:
1 x = x0 + v0t + at 2 2 1 y = y0 + v y 0t gt 2 2 x = x0 + vx 0t
(v x =
v y = v y 0 gt vx = vx 0
v0 2 ) 2a
v = vx + v y
2 2 2
vy
vx = v cos v y = v sin
vx
Circular:
a =
v r
atot 2 = a 2 + a 2
F12 = F21
2. Forces:
Fnet = F = ma
S = tan (incline)
vmax = S rg (curve)
3. Work/Energy: W = F s = F s cos
Scalar product: A B = Ax Bx + Ay By
Net work:
Wnet = K
Kinetic Energy:
K=
1 2 mv 2
Conservation: K + U + f s = Wext
4. Impulse/Momentum:
Impulse: I = F net t = p dp dt p f = pi or m f v f = mi vi
Momentum: p = mv
if Fnet = 0
2
Fnet =
Elastic collision: K f = K i
5. Rotational Motion:
s = r ,
v = r ,
a = r ,
a =
v = r 2 , = 0 + t r
1 = 0 + 0 t + t 2 2
a a//
r v
I = mR 2 for object ( = 1 for ring and = 0.5 for disk) 1 2 L2 I = 2 2I Total: K tot = K trans + K rot =
1 2 mv (1 + ) 2
RIGHT-Hand Rule
6. Torque:
= r F = rF sin = I
r
F
Vector product: A B = Ax By Ay Bx
7. Angular Momentum:
L = r p = I
net =
dL dt
L f = Li or I f f =I ii if net = 0
Initial
2
Final
8. Planetary Motion: L1 = L2
r1mv1 = r2 mv2
v2 a = r
a = r
M
F12 = GmM = mg r2 Potential Energy: U G (r ) = GmM r
F12 = F21
9. Oscillations:
x = A cos (t + )
v = A sin (t + )
a = A 2 cos (t + ) = 2 x
= 2 f
T = 1/ f
Spring+Mass: Pendulum:
= =
k m g L
1 2 kA 2
=0
0 1 Time 2