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Formulas for Phys207

v = v0 + at
1. Motion:

vave =

x vi + v f = t 2
2

v=

dx dt

a=

dv dt

Projectile:

1 x = x0 + v0t + at 2 2 1 y = y0 + v y 0t gt 2 2 x = x0 + vx 0t

(v x =
v y = v y 0 gt vx = vx 0

v0 2 ) 2a
v = vx + v y
2 2 2

vy
vx = v cos v y = v sin

vx

Circular:

a =

v r

atot 2 = a 2 + a 2
F12 = F21

2. Forces:

Fnet = F = ma

Gravity: W1E = m1 g , Normal: N1S = m1 g cos , Friction: f1S = k N1S or

f1S (max) = S N1S

S = tan (incline)

vmax = S rg (curve)

3. Work/Energy: W = F s = F s cos

Scalar product: A B = Ax Bx + Ay By

Net work:

Wnet = K

Kinetic Energy:

K=

1 2 mv 2

Conservation: K + U + f s = Wext

Potential Energy: U G = mgh (gravity) US =


1 2 kx (spring) 2

4. Impulse/Momentum:

Impulse: I = F net t = p dp dt p f = pi or m f v f = mi vi

Momentum: p = mv
if Fnet = 0
2

Fnet =

Elastic collision: K f = K i

5. Rotational Motion:

s = r ,

v = r ,

a = r ,

a =

v = r 2 , = 0 + t r
1 = 0 + 0 t + t 2 2

a a//

r v

Moment of Inertia: I = mi ri Rotational Kinetic Energy: K rot =

I = mR 2 for object ( = 1 for ring and = 0.5 for disk) 1 2 L2 I = 2 2I Total: K tot = K trans + K rot =

1 2 mv (1 + ) 2

RIGHT-Hand Rule

6. Torque:

= r F = rF sin = I

r
F

Vector product: A B = Ax By Ay Bx

7. Angular Momentum:

L = r p = I

net =

dL dt

L f = Li or I f f =I ii if net = 0
Initial
2

Final

Conservation: K + U = 0 where K = 0.5mv (1 + ) and U G = mgh or U S = 0.5kx

8. Planetary Motion: L1 = L2

r1mv1 = r2 mv2

v2 a = r

a = r

M
F12 = GmM = mg r2 Potential Energy: U G (r ) = GmM r

F12 = F21

9. Oscillations:

x = A cos (t + )

v = A sin (t + )

a = A 2 cos (t + ) = 2 x

= 2 f

T = 1/ f

Spring+Mass: Pendulum:

= =

k m g L

Total Energy: Etot = K + U =


T A
0

1 2 kA 2

=0
0 1 Time 2

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