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Tarot Ma eae aa ‘Andrew Thompson Editor and Additional Design: Charles W. Piemons Il Editor: Charles W. Plemons Ill Cover Art: John Shannon Cover Treatment: Doug Herring Interior Art: Frank Krug, Todd Morasch, Scott Purdy Cartography: Ed Bourelle ‘Art Director: Hal Greenberg. Layout: Doug Herring Tarot Magic is copyright 2002-2003, Mystic Eye Games. ‘Arcane Mysteries and Fou! Locales are trademarks of Mystic Eye Games. Tarot Magic may not be copied or reproduced withcut the expressed permission of Mystic Eye Games, For information on the Open Game Content and Product identity of the material in Tarot Magic, please refer to the license at the end of this book. Permission is granted to photocopy the maps in this book for personal use only. “DUNGEONS & DRAGONS AND WIZARDS OF THE COAST ARE REGISTERED TRADEMARKS OF WIZARDS OF THE COAST, AND ARE USED WITH PERMISSION.” "Open Game Content: Except for art, logos, trademarks, story elements, proper names and descriptions of characters, this book is declared Open Game Content. This includes all spells (names, stats, and descriptions), items, character stat blocks, classes, feats, and skills; ikewise, any material printed or directly derived from the System Reference Document by Wizards of the Coast (TM) is Open Game Content. Any of this Open Game Content may be freely used in ‘accordance with the Open Game License, which requires the printing of the entire Section 15 from this book's license (see end of book) in any products referencing this book." “Product Identity: All art, logos, trademarks, story elements, proper names and descriptions of characters are declared. Product identity. Any reference to other Mystic Eye Games products and trademarks are the sole property of Mystic Eye Games." © CHaPrert: Tarot Reaoins if ie GANE Po} CHapter 2: Tarot Mace Cass ard PrestiGe CLass. Pc. 18 CHapter 3: Tarot NAGE 8PELL8, PG 25 ~ CuapteR4: Macic hems Pc 75 CHapter 5: FOUL Locales Pa 81 1420 System and the 420 System logo are Trademarks owned by Wizards cf the Coast and ae used wih permission, 1420 System and ihe 20 System log are Wademaris owned by Wizards ef the Coast anc are used according to the terms ofthe d20 System License version 1.0. Acopy of his Lleense ean be found at wan warts com, As Galvez walked warily through the Lower Quarters, his hand staid close to his longsword hilt. He had heard that tarot mage had opened a shop somewhere within this dangerous quadrant of the city, and he sought guidance. Perhaps the advice of Tart, the bouncer at the Lusty ‘Mermaid, or maybe the spirits running through his veins hhad inspired him to seek out the mysterious mage. Nevertheless, he was troubled. Having lost his compan- fons, he knew he needed to find a new adventuring &roup. The bil collectors had begun to circle like hungry vultures; if he did not find a way to pay off his loan from the usurer, Jacob, his weapons and ‘armor might be forfeit. Without that precious equipment, he would have to slink back to his father and beg to work the family farm again. Hunting intru- sive weeds or the occasion {al gopher did not compare to exploring lost mines and hidden dangers that he hhad faced. He would do anything to avoid the humit: ‘ation of returning to his father and his jeering brothers, iN A_\ Just as he was about to ‘etumn to the comfort of the tavern and the solace of drink, he saw a wooden sign with six cards spread to reveal their faces—the sign of the tarot mage, Lucretia. Kissing his fingers and touching his forehead, he prayed to his patron saint to protect him from harm {as he opened the door and entered the small anteroom. The rich aroma of incense almost gagged him as he entered, his eyes adjusting to the gloom, Beyond a silky curtain, Galvez could see the dance of light cast from a flickering candle. With a deep breath, he parted the cur. tain and entered the main room. A slender, dark woman looked up from a small table in the center of the room. “An, Galvez, please enter. Pass within and know your fates. | have been waiting. Galvez hesitated. How did the mage know his name or that he was seeking her? Maybe Tarl had been right and the mage had true ower. Although he still had some doubts, he could fee! them melting and draining away. Almost as if he were in a dream, Galvez crossed the room and sat in the proffered chair. On the table lie a ‘spread of cards, and the foremost was the Fool. Galvez smiled nervously and began to stutter, “TrutiutusTart told ‘me that m...m..maybe you could help me get out of my troubles.” The dark woman's eyes blazed as she ‘scooped up the cards and handed them to Galvez, “I am only the guide, ‘young man. You are the actor and the writer of your life. Shuffle the cards ‘and think about that which troubles you. Together we will walk through the bast, the present and the future. ‘Maybe then you will see more clearly the path ahead of you." INTRODUCTION: Tarot cards represent a fresh and origi: ral way to bring magic and spiritualism into a 420 campaign. In campaigns where there is Ite or no arcane magic, the tarot deck can mystify the general population. In campaigns Where magic is more prevalent, the tarot can offer a new form of magic for the characters to explore, or for NPCS to use to surprise the players. In any event, the following are guidelines for including the wonders of the tarot into your game. In this book you wil find ways of including the mystifying readings into the game without having to purchase a tarot deck or ‘memorize meanings of the cards. Although based on the history and legends regarding the tarot deck, this is entirely a gaming product that has no application to the real study of tarot. This book offers two methods of introducing tarot magic into your campaign. In the first, a new class is offered, complete with new spells that corre- ‘spond to the most generally accepted meanings of the cards, The second system offers the tarot mage as a prestige class and utilizes conventional spells with the tarot cards, Its the writers’ hope that you will take what ‘most intrigues you and mold it into your games. As with all endeavors, you have the power to shape your future and define your life. Go forward with what you learn from this humble effort and make your days more enjoyable and cherish all that may come across your path.

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