Beruflich Dokumente
Kultur Dokumente
CLASSES/LEVELS
BBN
BRD
4+int+h8
ABILITY
SCORE
ABILITY
TEMPORARY TEMPORARY
MODIFIER
SCORE
MODIFIER
TOTAL
STR
strength
HP
hit points
DEX
armor class
AC
dexterity
10
10 + 0
TOTAL
CON
TEMPORARY
ARMOR CLASS
constitution
INT
intelligence
10
AC WHEN
FLATFOOTED
WIS
INITIATIVE
modifier
CHA
BASEbonus
ATTACK
charisma
BASE
SAVE
TOTAL
FORTITUDE
(constitution)
REFLEX
(dexterity)
WILL
(wisdom)
AC VS
TOUCH
conditional modifiers
TOTAL
TEMPORARY
STR
SIZE
MISC
MODIFIER MODIFIER MODIFIER ATK BONUS
MELEE
0/
0/ 0/0/0
RANGED
attack bonus
0/
0/ 0/0/0
attack bonus
10
TOTAL
WEAPON
atk bonus
damage
DEX
SIZE
MISC
MODIFIER MODIFIER MODIFIER
notes
WEAPON
WEIGHT:
atk bonus
damage
notes
WEAPON
WEIGHT:
atk bonus
damage
notes
WEAPON
WEIGHT:
atk bonus
damage
notes
WEAPON
WEIGHT:
atk bonus
damage
WEIGHT:
atk bonus
damage
notes
WEIGHT:
ARMOUR/PROTECTIVE ITEM
TYPE
ARMOR BONUS
SPEED
WEIGHT
SPECIAL PROPERTIES
WEIGHT
CHECK PENALTY
SPELL FAILURE
SPECIAL PROPERTIES
AMMUNITION
2+int+h
2+int+h
CHARACTER LEVEL
+
NATURAL
MISC
ARMOR MODIFIER
MISS
CHANCE
SKILLS
SKILL NAME
KEY
ABILITY
SKILL
MODIFIER
ARCANE
SPELL
FAILURE
0
ARMOR
SPELL
CHECK RESISTANCE
PENALTY
MAX RANKS
ABILITY
MODIFIER
RANKS
3 / 1.5
MISC
MODIFIER
Alchemy
Animal empathy
Appraise
Balance
Bluff
Climb
Concentration
Craft ( _______________)
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Innuendo
Intimidate
Intuit Direction
Jump
Knowledge (arcana)
Knowledge (architecture
int
cha
int
dex*
cha
str*
con
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
wis
cha
wis
str*
int
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
______
& engineering)
int
int
int
int
int
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0.0 = ______+______+______
______
int
int
int
wis
dex*
dex
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0.0 = ______+______+______
______
cha
dex*
wis
int
dex
int
int
wis
int
wis
str**
dex*
cha
dex
wis
____
____
____
____
0
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0.0 = ______+______+______
______
Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
Knowledge
Knowledge (religion)
WEAPON
notes
WIS
DEX
SIZE
MODIFIER MODIFIER MODIFIER
DEX
MISC
MODIFIER MODIFIER
ABILITY
MAGIC
MISC. TEMPORARY
MODIFIER MODIFIER MODIFIER SAVES
SAVING THROWS
SHIELD
BONUS
TOTAL
wisdom
ARMOR
BONUS
4+int+h
WIZ
DAMAGE
REDUCTION
SUBDUAL DAMAGE
MNK
2+int+h
SRC
8+int+h
6+int+h
FTR
4+int+h
ROG
PRESTIGE CLASS/LEVEL
DAMAGE/CURRENT HP
CROSS-CLASS
ABILITY NAME
DRD
2+int+h
d8
RGR
2+int+h
CLR
4+int+h
PAL
Listen
Move Silently
Open Lock
Perform ( ____________)
( ______________________)
( ______________________)
Pick Pocket
Profession ( ___________)
Read lips
Ride ( ________________)
Scry
Search
Sense Motive
Spellcraft
Spot
Swim
( -8 )
Tumble
Use Magic Device
Use Rope
Wilderness Lore
______________________
______________________
______________________
______________________
Skills marked with can be used normally even if the character has zero (0) skill ranks.
Skills marked with are cross-class skills. *armor check penalty, if any, applies.
** 1 per 5 lb. of gear.
Total Ranks spent:
experience points
GEAR
ITEM
LOCATION
worn
"
backpack
"
"
"
"
"
"
"
QTY
WT
8.00
2.00
5.00
5.00
2.00
4.00
1.00
NEXT LVL
Adventurer's outfit
backpack
bedroll
50' silk rope
sack
waterskin
whetstone
flint and steel
rations
grappling hook
FREE
campaign
( 1,000 )
______________________________________________________________
BONUS
-RESET FORM______________________________________________________________
7.00
4.00
NOTES
LANGUAGES
Initial languages = Common + racial languages + Int bonus
Each additional language (Speak Language) = 2 skill points
Common
cp
gems
38.00
max dex
chk pen
run
current load
worn/readied n/a
worn
n/a
0.00
0.00
+3
-3
x4
+1
-6
x3
LIFT OVER
HEAD
LIFT OFF
GROUND
PUSH OR
DRAG
EQUALS
MAX LOAD
2 ~ MAX LOAD
5 ~ MAX LOAD
other
sp
gp
pp
-RESET FORM-
CHARACTER DESCRIPTION
character name
age
sex
description
birth date
size
height
weight
hair
eyes
skin
handedness
personality
character sketch
quote(s)
contacts/friends
enemies
date created
dm/campaign
d&d 3e character sheet v1.0 8/00 by patrick m. murphy a mad irishman production
dungeons & dragons is a registered trademark of wizards of the coast, inc. 2000 wizards of the coast, inc.