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CHARACTER RECORD SHEETS

CLASSES/LEVELS

<= double click notes to read


______________________________________________
____________________________________
character name
player

BBN

BRD

4+int+h8

ABILITY
SCORE

ABILITY
TEMPORARY TEMPORARY
MODIFIER
SCORE
MODIFIER

TOTAL

STR
strength

HP
hit points

DEX

armor class

AC

dexterity

10

10 + 0

TOTAL

CON

TEMPORARY
ARMOR CLASS

constitution

INT
intelligence

10

AC WHEN
FLATFOOTED

WIS

INITIATIVE
modifier

CHA

BASEbonus
ATTACK

charisma
BASE
SAVE

TOTAL

FORTITUDE
(constitution)

REFLEX
(dexterity)

WILL
(wisdom)

AC VS
TOUCH

conditional modifiers

TOTAL

BASE ATTACK BONUS

TEMPORARY
STR
SIZE
MISC
MODIFIER MODIFIER MODIFIER ATK BONUS

MELEE

0/

0/ 0/0/0

RANGED
attack bonus

0/

0/ 0/0/0

attack bonus

10

TOTAL

WEAPON

BASE ATTACK BONUS

atk bonus

damage

DEX
SIZE
MISC
MODIFIER MODIFIER MODIFIER

critical range type size

notes

WEAPON

WEIGHT:

atk bonus

damage

critical range type size

notes

WEAPON

WEIGHT:

atk bonus

damage

critical range type size

notes

WEAPON

WEIGHT:

atk bonus

damage

critical range type size

notes

WEAPON

WEIGHT:

atk bonus

damage

critical range type size

WEIGHT:

atk bonus

damage

critical range type size

notes

WEIGHT:

ARMOUR/PROTECTIVE ITEM

TYPE

ARMOR BONUS

MAX DEX BONUS

CHECK PENALTY SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM ARMOR BONUS

WEIGHT

CHECK PENALTY

SPELL FAILURE

SPECIAL PROPERTIES

AMMUNITION

2+int+h

2+int+h

CHARACTER LEVEL

+
NATURAL
MISC
ARMOR MODIFIER

MISS
CHANCE

SKILLS
SKILL NAME

KEY
ABILITY

SKILL
MODIFIER

ARCANE
SPELL
FAILURE

0
ARMOR
SPELL
CHECK RESISTANCE
PENALTY

MAX RANKS
ABILITY
MODIFIER

RANKS

3 / 1.5
MISC
MODIFIER

Alchemy
Animal empathy
Appraise
Balance
Bluff
Climb
Concentration
Craft ( _______________)
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Innuendo
Intimidate
Intuit Direction
Jump
Knowledge (arcana)
Knowledge (architecture

int
cha
int
dex*
cha
str*
con
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
wis
cha
wis
str*
int

0.0 = ______+______+______
______
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0.0 = ______+______+______
0
______
0.0 = ______+______+______
______

& engineering)

int
int
int
int
int

0.0 = ______+______+______
______
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0.0 = ______+______+______
______

int
int
int
wis
dex*
dex

0.0 = ______+______+______
______
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0.0 = ______+______+______
______

cha
dex*
wis
int
dex
int
int
wis
int
wis
str**
dex*
cha
dex
wis
____
____
____
____

0
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0.0 = ______+______+______
______
0.0 = ______+______+______
______

Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
Knowledge

(nobility & royalty)


Knowledge (the planes)

Knowledge (religion)

WEAPON

notes

WIS
DEX
SIZE
MODIFIER MODIFIER MODIFIER

DEX
MISC
MODIFIER MODIFIER

ABILITY
MAGIC
MISC. TEMPORARY
MODIFIER MODIFIER MODIFIER SAVES

SAVING THROWS

SHIELD
BONUS

TOTAL

wisdom

ARMOR
BONUS

4+int+h

WIZ

walk (x 2) (x3) (x4)


SPEED
/ 0 / 0 / 0

DAMAGE
REDUCTION

SUBDUAL DAMAGE

MNK

2+int+h

SRC

8+int+h

6+int+h

FTR

4+int+h

ROG

PRESTIGE CLASS/LEVEL

DAMAGE/CURRENT HP

CROSS-CLASS

ABILITY NAME

DRD

2+int+h
d8

RGR

2+int+h

______ _______ ______________________ ______________________ ______________________


height weight eyes
hair
skin

CLR

4+int+h

PAL

____________________ _____ ______ _______ ______________ __________________________


race
size age
gender alignment
deity

Listen
Move Silently
Open Lock
Perform ( ____________)
( ______________________)
( ______________________)
Pick Pocket
Profession ( ___________)
Read lips
Ride ( ________________)
Scry
Search
Sense Motive
Spellcraft
Spot
Swim
( -8 )
Tumble
Use Magic Device
Use Rope
Wilderness Lore
______________________
______________________
______________________
______________________

Skills marked with can be used normally even if the character has zero (0) skill ranks.
Skills marked with  are cross-class skills. *armor check penalty, if any, applies.
** 1 per 5 lb. of gear.
Total Ranks spent:

experience points

GEAR

ITEM

LOCATION

worn
"
backpack
"
"
"
"
"
"
"

QTY

SPECIAL ABILITIES / FEATS

WT

8.00
2.00
5.00
5.00
2.00
4.00
1.00

NEXT LVL

Adventurer's outfit
backpack
bedroll
50' silk rope
sack
waterskin
whetstone
flint and steel
rations
grappling hook

FREE

campaign

( 1,000 )
______________________________________________________________

BONUS

-RESET FORM______________________________________________________________

7.00
4.00

NOTES

LANGUAGES
Initial languages = Common + racial languages + Int bonus
Each additional language (Speak Language) = 2 skill points

MONEY & VALUABLES

Common

every 50 coins equal 1 lb. of weight

cp
gems

TOTAL WEIGHT CARRIED

38.00

LIGHT LOAD MEDIUM LOAD HEAVY LOAD

max dex
chk pen
run

Total weapon weight


Total armour weight

current load

worn/readied n/a
worn
n/a

0.00
0.00

+3
-3
x4

+1
-6
x3

LIFT OVER
HEAD

LIFT OFF
GROUND

PUSH OR
DRAG

EQUALS
MAX LOAD

2 ~ MAX LOAD

5 ~ MAX LOAD

other

sp

gp

pp

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CHARACTER DESCRIPTION
character name

age

sex

description

birth date

size

height

weight

hair

eyes

skin

handedness

personality

character sketch

quote(s)
contacts/friends

enemies

BACKGROUND & NOTES

date created

dm/campaign

d&d 3e character sheet v1.0 8/00 by patrick m. murphy a mad irishman production
dungeons & dragons is a registered trademark of wizards of the coast, inc. 2000 wizards of the coast, inc.

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