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Home Quiz for Advanced Computer Graphics We use linear interpolation to calculate intensity at edge intersection P.

Then we do further normal interpolation to calculate colour of pixels on scanline PQ assume the normal of thew P1, p2, p3 and p4 are (1,2,3), (3,2,1),(2,1,3), (1,3,2 ) respectively Let say P ia at position with ratio 0.4:0.6 of the lie between p1 and p2. Find t he new vector that lies on the middele of the scanline between P and Q.

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