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Assassin's Creed: Revelations


Walkthrough Sequence 1- A Sort of Homecoming Memory 1- The Hangman Memory 2- A Narrow Escape Memory 3- A Journal of Some Kind Memory 4- A Hard Ride Memory 5- The Wounded Eagle Sequence 2-The Crossroads of the World Memory 1- A Warm Welcome Memory 2- Upgrade and Explore Memory 3- The Hookblade Memory 4- The View From Galata Memory 5- Advanced Tactics Memory 6- On the Defense Memory 7- On the Attack Sequence 3- Lost and Found Memory 1- The Prisoner Memory 2- The Sentinel, Part I Memory 3- Guild Contracts Memory 4- Bomb Crafting Memory 5- A Familar Face Memory 6- The Yerebatan Cistern Memory 7- Quid Pro Quo Memory 8- The Mentor's Keeper Memory 9- Curse of the Romani Memory 10- The Sentinel, Part II Sequence 4- The Uncivil War Memory 1- The Prince's Banquet Memory 2- An Uneasy Meeting Memory 3- The Fourth Part of the World Memory 4- Signs and Symbols, Part I Memory 5- Galata Tower Memory 6- The Mentor's Wake Sequence 5- Heir to the Empire Memory 1- The Janissaries Memory 2- The Arsenal Gates Memory 3- Arsenal Infiltration Memory 4- Portrait of a Lady Memory 5- Signs and Symbols, Part II Memory 6- The Forum of the Fox Memory 7- A New Regime Sequence 6- Fortune's Disfavor Memory 1- Into the Shadows

Memory 2- Honor, Lost and Won Memory 3- Bearer of Mixed Tidings Memory 4- A Little Errand Memory 5- Signs and Symbols, Part III Memory 6- The Maiden's Tower Memory 7- The Mentor's Return Memory 8- Setting Sail Sequence 7- Underworld Memory 1- The Hidden City Memory 2- The Spy Who Shunned Me Memory 3- The Renegade Memory 4- Decommissioned Memory 5- Last of the Palaiologi Memory 6- Escape Memory 7- Passing the Torch Sequence 8- The End of an Era Memory 1- Discovery Memory 2- The Exchange Memory 3- End of the Road Sequence 9- Revelations Memory 1- Homecoming Memory 2- Lost Legacy Memory 3- The Message Desmond Memories Secondary Memories Secret Locations Recruit Assassins Master Assassin Missions Faction HQ Missions Book Quests Piri Reis Missions Challenges Assassins Guild Mercenaries Guild Romanies Guild Thieves Guild Bombs Animus Data Fragments Arsenal Bayezid North Bayezid South Cappadocia Constantine North Constantine South Galata Imperial North Imperial South

Ishak Pasha's Memoir Pages Equipment Hidden Blade Poison Blade Hookblade Weapons Byzantine Mace Byzantine Two-Handed Axe Greek Fire Gun Ottoman Agile Dagger Ottoman Crossbow Ottoman Flintlock Rifle Yatagan Sword Ranged Weapons Crossbow Pistol Throwing Knives Poison Darts Universe Characters Desmond Miles Ezio Auditore da Firenze [[[]] Assassin's Creed References in Other Games Multiplayer Basics Targets Pursuers Game Modes Artifact Assault Easy Deathmatch Deathmatch Manhunt Wanted Points and Credits Kills and Approach Bonuses Co-op Bonuses Game Mode Bonuses Action and Session Bonuses Abilities (Accolades) Assassination (Accolades) Modes (Accolades) Style (Accolades) Abilities (Challenges) Assassination (Challenges) Modes (Challenges) Style (Challenges)

Multiplayer Characters Bombardier Champion Crusader Count Courtesan Deacon Doctor Guardian Jester Knight Renegade Sentinel Thespian Trickster Vanguard Vizier Maps Antioch Castel Gandolfo Constantinople Galata Ippokratous Knight's Hospital Rome Souk Venice Abilities Sets Abilities Perks Kill Streaks Loss Streaks Achievements / Trophies

Walkthrough
The main quest in Assassin's Creed: Revelations is made up of 9 Sequences, each containing a number of Memories. You can go back and replay most Memories at your leisure after you've completed them, so don't worry too much about getting Full Sync on your first run through. Sequence 1 - A Sort of Homecoming Sequence 2 - The Crossroads of the World Sequence 3 - Lost and Found Sequence 4 - The Uncivil War Sequence 5 - Heir to the Empire Sequence 6 - Fortune's Disfavor Sequence 7 - Underworld Sequence 8 - The End of an Era Sequence 9 - Revelations

Sequence 1- A Sort of Homecoming


Click through the links below for Walkthroughs for each memory. Memory 1 - The Hangman Memory 2 - A Narrow Escape Memory 3 - A Journal of Some Kind Memory 4 - A Hard Ride Memory 5 - The Wounded Eagle

Memory 1 - The Hangman


Watch the opening cinematic. http://www.ign.com/videos/2011/11/14/assassins-creed-revelations-opening-cinematic Congratulations, you've completed the first Memory!

Memory 2- A Narrow Escape


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Memory 3- A Journal of Some Kind


Full Sync- Do not fail a single tail. The hint for achieving full synchronization is vague. What you need to do is follow the initial group of Templar through the village without being spotted. This can be easily accomplished by maneuvering through town via the rooftops along the right-hand side of the path. As long as you don't get ahead of the pack, you should be fine.

Head straight down the dark corridor and into the larger chamber. Kill the guards in the room and interrogate the worker to uncover the Templar motivation. Follow the man out of the chamber and back into a familiar looking room. Get past the guards by killing them, or simply run past them and escape the courtyard.

At the top of the tower, take out another group of enemies and leap off of the roof. Deploy your parachute and navigate Ezio over the village towards the Templar captain. Tail the group of men, maintaining your distance while still keeping them in full view.

At the bottom of the village, a cinematic will engage, marking the end of the Memory.

Memory 4- A Hard Ride


Click this link to see the video http://www.ign.com/videos/2011/11/14/assassins-creed-revelations-1-4-chariot-chase When this Memory begins, start crawling up the rope towards the chariot. Hold up to inch yourself forward and move to the side to avoid any oncoming obstacles.

Once you've reached the cart, you'll gain control of the vehicle. This section can be a bit tricky. Your goal isn't to necessarily destroy the enemy chariot. Instead, focus on just surviving the chase for a few minutes.

Stay clear of the other chariot while making sure you avoid the rough patches of ground that quickly decimate your health when ran over. If you do intend on going on the offensive, make sure you build up momentum before you launch an attack to avoid taking damage. After a few minutes, your chariot will be destroyed, marking the end of the Memory.

Memory 5- The Wounded Eagle


Full Sync - Kill at least 5 guards from a haystack. Dispatch with any guards who patrol near haystacks, then use their dead bodies to attract nearby guards. If the bodies are close enough to your hiding spot, you'll be able to increase your kill count quickly. Just remain patient and you'll be able to take out 5 guards without too much trouble. Ezio will be impaired until you find medicine. This means that you won't be able to run, climb, or take very much damage for the first part of this section.

Make your way towards the village and kill the guard at the top of the stairs. Back on the ground, hide in the haystack and kill the guard as he walks by. Sneak your way through the village towards the quest marker until your reach a group of soldiers. Kill them, then loot their bodies to find medicine. With full health, press on and clear out the rest of the village.

Once you've taken care of the enemies, climb up the structure on the far side of town. Avoid the bodies that are throw towards you as you scale the wall. Assassinate the Templar at the top to complete the Sequence 1.

Sequence 2 - The Crossroads of the World


Click through the links below for Walkthroughs for each memory within Sequence 2 - The Crossroads of the World. Memory 1 - A Warm Welcome Memory 2 - Upgrade and Explore Memory 3 - The Hookblade Memory 4 - The View From Galata Memory 5 - Advanced Tactics Memory 6 - On the Defense Memory 7 - On the Attack

Memory 1- A Warm Welcome


Full Sync - Do not wander far from Yusuf. Full Sync is pretty self-explanatory. Just stick close to Yusuf to complete the Memory with 100%. Once you've reached the shores of Constantinople, meet Yusuf Tazim and follow him through town. You'll eventually be attacked by a group of Templar. Take care of the grunts, then watch as the game introduces you to the dynamic of rival guards.

Press on with Yusuf towards Galata Tower and eventually you'll come across your home-base for the course of Revelations.

Memory 2- Upgrade and Explore


This short segment requires you to learn the area and bulk up. All you have to do is gather enough money to repair your armor at the Blacksmith. The easiest way to do this is by pickpocketing a few people. With cash in hand, head to the Blacksmith and complete the Memory.

Memory 3- The Hookblade


Full Sync - Perform every hookblade move successfully at least once. You pretty much need to do each hookblade move in order to complete the tutorial, so achieving Full Sync doesn't provide too much of a problem at all. This Memory introduces the hookblade, one of Ezio's new toys in Revelations. The functional armament allows you to slide across ropes, climb over higher obstacles, and quickly trip up opponents during combat.

Follow Yusuf as he trains you in the art of the hook. Hitting the Circle/B Button in mid-air will cause you to extend your hookblade and reach out towards the nearest surface. Using it when you approach a hanging lantern will cause Ezio to perform a long-jump.

The final part of your training comes in the form of a combat simulator that teaches you how to "Hook and Run." Using the hookblade as you run towards an opponent allows you to trip them up without losing your own momentum.

Memory 4- The View From Galata


Full Sync - Climb the tower in under 60 seconds. Pay attention to the path Yusuf takes to avoid wasting time climbing up a dead end. Time your jumping correctly on parts where you're climbing upwards to cover the distance quickly. 60 seconds may not seem like a lot of time, but it can be done pretty easily once you memorize the path to take.

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Memory 5- Advanced Tactics


Full Sync - Perform a zipline assassination. The easiest place to perform a zipline assassination is right where Yusuf introduces the technique to you. Follow his example to achieve Full Sync. This short section has you learning how to use one of the many ziplines that are scattered throughout the city. All you have to do is leap towards the line, and Ezio will do the rest of the work. Use R1 to control your speed while sliding down a zipline.

Later on, Yusuf will show you how to assassinate enemies via an airborne attack. While sliding down, hit the attack button when above a Templar to perform a pretty nifty looking zipline assassination.

Memory 6- On the Defense


If you always felt that Assassin's Creed was lacking in tower defense, then today's your lucky day. This Memory tasks you with defending your safe-house from oncoming waves of Templar who funnel down the alley like it's Thermopylae.

Your first move should be to deploy leaders on both sides of the alley's entrance. This will allow you to populate the rooftops with Archers and Gunmen. You can also place a Barricade near the head of the tunnel to slow down the enemy attack. You gain Morale as you take down the oncoming waves. Use this form of currency to upgrade your barricade and to line the rooftops with your allies. You can also unleash a cannon barrage by highlighting a group of enemies and hitting L2. You can also gain extra money by sending your units to loot dead bodies in between waves.

The final challenge comes in the form of a quasi-tank that the enemies send down the alley. Use the rest of your cannons and spend any Morale you have to defeat the hulking vehicle before it reaches your base. Repel the 19 waves of enemies with your safe-house remaining intact to complete this Memory.

Memory 7- On the Attack


Full Sync - Do not create any conflict in the Imperial North District The easiest way to achieve full sync is by navigating the rooftops until you're close to the target. Then simply use your crossbow and take him out in a single shot. Scurry out of the area quick enough and light the tower to finish this Memory without causing a ruckus. Assist Yusuf with taking out the group of enemies at the start of the Memory. With them dispatched, follow Yusuf through the city as he teaches you how to use bombs. Distract the guards with the cherry bomb to gain access to a restricted part of the city.

At this point, Yusuf shows you how to gain control of this district of the city. If you kill the Captain and then light the watchtower, the Imperial North Den will be yours.

Navigate the rooftops towards the target, making sure that you stay out of sight of the guards. Get close enough to the marker to spot your target. You can hop down and take him out, causing a ruckus in the streets, or if you've already purchased a crossbow, take him out silently from the rooftop. Regardless of your method of dispatching, your final goal is to climb the tower and light the signal fire to finally earn your territory.

Sequence 3- Lost and Found


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Memory 1- The Prisoner


Full Sync - Pickpocket the guard to retrieve the key. Sneak up on the guard from behind and pickpocket the key from him. Make sure to only attempt this when the other guards have not been alerted to your presence.

Your goal is to free the prisoner and add him to your growing assassin posse. Head towards the marker and toss a bomb near the guards to distract their attention. With them gone, enter the restricted area and climb up to the roof to survey the area.

Use your eagle vision to spot the target. Once he's in your sights, you need to grab the key from him. You can do it sneakily and earn Full Sync by walking behind him and pickpocketing it, or you can throw caution to the wind and just kill him. Either way, return the key to the prisoner to complete the Memory.

Memory 2- The Sentinel, Part I


Full Sync - Your Assassin Signal at least 1 time. As long as you have one of the red bars in the top left corner of the screen filled, you can use your Assassin Signal to send one of your proteges after a target of your choosing. Use it to take out one of the three guards near the beginning of the mission to achieve Full Sync.

Run to the marker to have your Apprentice take out the two guards on the streets. With them gone, your goal is to take out the remaining guards without raising an alert. Use ranged attacks or sneak up behind them to avoid causing a scene

. Meet back with your Apprentice at the haystack afterwards and use your Eagle Sense to view the final moments of the murder victim. Remain in Eagle Sense mode and follow the spiritual until you stumble upon the culprit.

Chase the Sentinel through town, making sure that you don't fall too far behind. Your Apprentice will eventually hop off the roof, but fail to kill the target. Fight your way out of the ensuing brawl to finish off the Memory.

Memory 3 - Guild Contracts


Just head to a safehouse and send your Apprentice on a pre-selected mission. Please Note: if your Apprentice is not the proper level required (level 11) you will not be able to finish this memory and cannot progress your game any futher.

Memory 4- Bomb Crafting


Head to a bomb box and learn how to craft explosives.

Memory 5- A Familar Face


When you finally gain control of Ezio inside Sofia's house, turn on your Eagle Sense and head into the back room. Spot the secret door and examine it to enter the hidden underground labyrinth.

Memory 6- The Yerebatan Cistern


Full Sync - Do not be detected. Achieving Full Sync in this mission is quite difficult. It's best to only tackle this feat once you have a full supply of crossbow bolts and throwing knives, however skillful use of deadly bombs will work just fine. Stick to the rafters to avoid being seen, and concentrate mostly on just taking out the Captains. Keep in mind that you obtain the keys as soon as you kill a Captain, no matter how far away you may be. With the right equipment and a bit of luck, Full Sync will be yours. The Yerebatan Cistern is a massive, shadowy labyrinth that just so happens to be heavily patrolled by guards. This section goes smoothly until you're detected, so try your hardest to remain in hiding. Try to remain up in the scaffolding and take out your targets using ranged weapons like throwing knives and the crossbow. If you do not have these weapons yet, craft a lethal bomb using shrapnel and an impact shell. There's one enemy in each area that holds a key, so use your Eagle Sense to signal him out. Keep in mind that you obtain the key as soon as you kill the Captain, so don't worry about taking them out from a distance.

Use the bomb crafting stations scattered throughout the Cistern to arm yourself with a slew of diversionary weapons. These will allow you to distract enemies or draw them towards you in order to take them out in secrecy.

If you do get detected, prepare to take out all of the enemies in the room before you advance. You can't exit the room until you become undetected, and the easiest way to do that is to just kill all of your pursuers. The 3rd chamber opens up in the form of multi-tiered ruins. Your target lies on the second level at the far end, so make your way towards him. If you have any bolts or bullets left, taking him out from a distance will keep you from having to navigate the intricate platforms necessary to get to his landing. Once you've obtained his key, exit the room and head towards the final encounter of the Memory.

The last chamber is a large, open area with your target patrolling around the center. Again, if you have any ranged weapons, climb up towards the scaffolding and sneak your way towards the center, close enough to take him out from a distance. If not, simply pull out your sword and clear the entire room out. Once the final captain is dead, exit the room and head towards the statue to acquire your Masyaf Key.

Memory 7- Quid Pro Quo


After the conversation, exit the building. Head over to the fountain to meet up with Yusuf to complete this brief, mostly cinematic Memory.

Memory_8-_The_Mentor%27s_Keeper

Memory 9- Curse of the Romani


Full Sync - Poison all of your targets while blending in with the Romanies. Don't wander away from your Romani escorts as you make your way from target to target. Carefully line up your shots and hit them with poison darts from a distance to achieve 100% on this mission.

Make your way to the Romani encampment on the southwest side of the city to begin this mission. You're tasked with scaring off the couriers of a chest by poisoning them from a distance and making it seem as if the parcel is haunted.

Head to the marker on the map and hire the Romanies to act as your escort. Stay in the middle of the group to blend in as you slowly make your way towards the keepers of the chest. Once you find your targets, you can use your poison blade to take them out, but that will cause a ruckus. The better alternative is to equip your poison darts and kill them while still remaining undercover with the Romani.

Once you've poisoned your targets, watch them thrash around for a moment before finally succumbing to your deadly concoction. Once you've taken out three separate guards, the rest will flee the parcel in terror. Grab the chest and take it back to the Romani encampment to complete the task.

Memory 10- The Sentinel, Part II


Full Sync - Do not be detected while you search for the prisoners.

Head back to the docks to initiate the final Memory of Sequence 3. Meet up with your fellow assassin and make your way towards the area that houses a pair of prisoners. In order to free them, you'll need to dispatch with the guards in front of their cells. The safest and easiest way to do this is to stick to the rooftops and use your Assassin Signals to send your followers swooping in to take care of the guards.

With their captors dead, hop onto the streets and free the prisoner. Repeat this with the second assassin to free both of your followers. After your rescue attempt, head to the maker to run into The Sentinel once again. Follow him along the ground as your Apprentice does the same along the rooftops. Once you've gotten close enough, your Apprentice will swoop down and finish off your target, marking the end of Sequence 3.

Sequence 4- The Uncivil War


Click through the links below for Walkthroughs for each memory within Sequence 4 - The Uncivil War. Memory 1 - The Prince's Banquet Memory 2 - An Uneasy Meeting Memory 3 - The Fourth Part of the World Memory 4 - Signs and Symbols, Part I Memory 5 - Galata Tower Memory 6 - Mentor's Wake

Memory_1-_The_Prince%27s_Banquet

Memory 2- An Uneasy Meeting


Full Sync- Do not be detected. Getting to the meeting point without drawing attention isn't all that difficult. Stick to the rooftops and run across when the guards backs are turned to make it to your goal undetected.

Navigate your way through the palace to rendezvous with Suleiman again. Get to him by sneaking along the rooftops to avoid drawing any attention from the guards. Once he has explained his fears, accept the mission and head back up to the roof on your way to the tower.

Make sure to stay out of sight from the guards as you approach the bell-tower. At the top, enter the secret door and spy on the treachery inside. Speak again with Suleiman to complete your mission.

Memory 3- The Fourth Part of the World


Full Sync - Get in and out of the port without being detected. Dive into the water via the alley on the right-hand side, then swim to the boat and climb halfway up. Use your Assassin Signal to quietly take care of the guards. Grab the item and dive back off the boat, swimming straight out of the restricted area ring to complete the mission without alerting a single guard.

Once you reach the port, your goal is to make it into the boat on the far side of the water. With the straight route guarded by enemies, your best bet is to head down the alleyway to the right and dive into the water.

Circle around the far side of the boat and climb up part-ways. You'll need to take out the two guards patrolling the deck in order to be able to find the parcel you're looking for. The easiest way to do this is to hang on the side of the boat, target each of the soldiers, and use your Assassin Signal to have your allies take them out. They'll remove both guards without setting off any alarms, leaving you free reign to explore the boat.

Use your Eagle Sense to highlight the documents. The one you want is located at the front of the ship just next to the steering wheel. Once you've grabbed it, you'll need to exit the port without causing alarm. The best way to do this is to just dive into the water and swim away long enough to escape the restricted area ring. Once you're safe, head across town back to Sofia's and deliver the package to her.

Memory 4- Signs and Symbols, Part I


Make your way to the target and begin ascending the tower. Once you've reached the top, use your Eagle Sight and begin focusing on the various glowing spots until you uncover the resting place of the book.

Hop off your ledge and glide over to it using a parachute, or just land in the haystack and scamper over to the light. Regardless of how you get there, your prize is a copy of "Mission to Constantinople" by Liutprand of Cremona.

Memory 5- Galata Tower


Full Sync - Complete the level within 6 minutes. The key to getting Full Sync is to learn the path through the Tower and focus on maintaining your momentum. The layout of the platforms and traps never change, so learning the layout is a huge plus. Don't hesitate to restart the Memory if you die at any point. With enough practice, you can make it through in well under 5 minutes on a good run.

Head back to Galata Tower and enter the structure to begin a lengthy platforming segment. Head down the stairs to the opening in the wall and leap towards the hanging platform. The rope will snap and send you plummeting down to the bottom of the chamber.

Slide along the floor until Ezio grabs on to the piece of wood. Climb up and jump backwards to the arch just in time to avoid more falling debris. Shimmy over to the ledge and use the zipline to reach solid ground. Head through the cave, climbing up onto the pillars as you continue to press forwards. Swing and hop your way up to the stationary water wheel. Shimmy across and jump backwards to read the platform that leads out of this chamber.

Use the ziplines to make your way through the waterfall and the bottom of a much larger room. Continue climbing until you reach a wooden tower that collapses. After Ezio jumps out of the way, use the next zipline to reach the top of a waterfall. Dive to the bottom and continue pressing on after you reemerge from the water.

Keep heading forward and always try to maintain your momentum. After the final zipline snaps, climb back up the side of the cliff and enter the tomb. Use your Eagle Sense on one of the doors to your right to spot the hidden passages. Go inside to grab your second Masyaf key.

Memory_6-_The_Mentor%27s_Wake

Sequence 5- Heir to the Empire


Click through the links below for Walkthroughs for each memory within Sequence 5 - Heir to the Empire. Memory 1 - The Janissaries Memory 2 - The Arsenal Gates Memory 3 - Arsenal Infiltration Memory 4 - Portrait of a Lady Memory 5 - Signs and Symbols, Part II Memory 6 - The Forum of the Fox Memory 7 - A New Regime

Memory 1- The Janissaries


Full Sync - Distract 2 guards with bombs. The 2 guards that impede your progress near the end of the Memory are perfect targets for your bombs. Use any Diversion bomb to pull the guards away from their post and complete your goal.

Make your way into the bazaar and speak with the upset merchant. Listen to his complaints about the Janissaries before setting off to locate Tarik Barletti. Use your Eagle Sense to spot him, then follow him through the market. Keep your distance and stick close to the crowds to blend in and remain anonymous. If he turns around and spots you, quickly run away or go back in hiding to lower his awareness.

After you overhear Tarik's second conversation with a Janissary, he'll go into an area guarded by a pair of soldiers. Use a Tactical or Diversion Bomb to distract or obstruct the guards and continue following Tarik. Cross the next bridge to conclude the Memory.

Memory 2- The Arsenal Gates


Full Sync - Make sure 40 or more rioters survive. You'll have to be quick and deadly if you want 40 rioters to survive. Assassin Signals allow you to send your men to kill guards while you concentrate on a different group. Any mode of attack that deals one hit kills, like assassinations and crossbow shots, are perfect for making quick work of the guards.

Meet Yusuf in southern part of Constantinople. Watch the conspiracy unravel in front of the Arsenal gates, followed by the seeds of an uprising. Your goal in this Memory is to convince the people to revolt against the guards.

Start out by bribing the three Harolds that preach near the gates. With that accomplished, join the rioters at the gates and defend them against the waves of Janissaries that attack them. Use your Assassin Signals whenever they recharge and try to take out the soldiers as quickly as possible. If the number of rioters dips below 25, you'll fail the mission.

Keep moving and avoid getting into lengthy battles with a single enemy. Counter attacks and quick assassinations dispose of guards in a timely manner. After a few minutes, the people will finally break through the gates, giving you entrance into the Arsenal.

Memory 3- Arsenal Infiltration


Full Sync - Perform an Air Assassination from a zipline. The best time to make a zipline kill is near the end of the Memory when you have to escape the Arsenal. With a slew of Janissary after you, climb to the top of any building to spot of the area's many ziplines. Begin sliding down one, and there should be a number of enemies beneath you. Drop down and finish them off with an Air Assassination to get Full Sync.

As soon as you enter the burning shipyard, engage your Eagle Sense to spot Manuel's trail. Head along the path to the right and avoid any skirmishes of making a b-line for your target. The rioters will keep the Jannisaries occupied, so don't even worry about fighting them.

Once you reach the target area, use your Eagle Sense to spot your mark in the empty shed. Listen in on the conversation until you get spotted.

It's now time to get out of the Arsenal as fast as possible. Dozens of enemies will be on your tail, so try not to linger at any spot for too long. Climb to the rooftops to find plenty of ziplines that will speed up your escape. Head north to the same gates where you entered the Arsenal to complete your escape.

Memory 4- Portrait of a Lady


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Memory 5- Signs and Symbols, Part II


Climb up the tower near the Herald and use your Eagle Sense on the perch to spot the book. Jump down and examine the marker to uncover The Flute Girl.

Memory 6- The Forum of the Fox


Full Sync - Do not take any damage. As long as you maintain your momentum, you'll be able to make it through the Forum unscathed. Learn the lay of the land and continue moving from platform to platform to avoid being hit by the enemy gunfire. The final challenge in gaining Full Sync is the battle at the end of the Memory. Keep your sword up and counter each Templar's attacks to make it out of this mission without a scratch.

Upon entering the Forum, Ezio will stumble upon a group of guards loading a raft. Chase after the Templar without falling into the water. Climb through the caves and hop from ledge to ledge to keep up with them.

After the cinematic where Ezio loses his footing, press on using the metal bars to swing from platform to platform. Shimmy up the wall and slide down the rope to keep up with the Templar. The enemies will begin firing cannons at you, so maintain your momentum to avoid taking damage. When you reach the hanging lantern, you can either use it to long jump forward, or swing on it and head through the cave. Either way will end with you gaining on the fleeing Templar. Maintaining your momentum is key to keeping up with the enemies, so always keep one eye ahead on what the next obstacle is. However, falling in the water means instant failure, so you have to remain vigil about your current movements.

When Ezio reaches the wooden bridge, the Templar will toss a bomb and destroy the path. Hop through the fire along the posts and continue advancing on the boat. You'll eventually reach a zipline that allows you to get above the enemies. Drop down onto the boat to halt their progress.

At the bottom of the waterfall, you'll be forced to deal with the four enemies at once. Pull out your sword and make quick work of the group before engaging your Eagle Sense. Uncover the hidden door to find another Masyaf Key.

Memory 7 - A New Regime


This latest Altair mission puts you in control of the legendary assassin at a later point in his life. After your conversation with Maria, walk with her to the garden behind the Masyaf keep. Meet with Abbas and watch the tragic cinematic until all hell breaks loose. Run out of the keep and head down to the village. Don't worry about fighting any enemies until you reach your son.

Once the two of you are together, head through the village and take out the targets using your throwing knives. One knife is enough to stop an enemy in his tracks, so you shouldn't have too difficult a time clearing them out. Once you reach the bottom of the gates, Altair and his son will flee on horseback, ending Sequence 5.

Sequence_6_-_Fortune%27s_Disfavor

Memory 1 - Into the Shadows


Full Sync- Assassinate a target from a hiding spot. This is a pretty tough Full Sync to achieve. The best place to kill the Janissary from the the haystack that sits in the corner off of where he berates the civilians. You'll need to lure him close enough to the haystack and be hiding inside to perform the assassination. You'll also have to watch out and make sure that no other guards are within distance, otherwise you'll immediately be spotted and fail the Memory.

After your conversation with Suleiman, make your way over to the target and identify the Janissary. You have a few choices in how to take him out without causing a panic. You can throw a smoke bomb and move in through the fog, use a distraction bomb to divert the crowds attention, or draw the soldier towards an uncrowded area.

Either way, you should make it a point to kill him near the haystack that sits on the other side of the tower. Your ultimate goal in the Memory is to hide the Janissary's body amidst the straw, so the shorter distance you need to carry him, the better. You'll complete the mission once he's safely tucked away.

Memory 2 - Honor, Lost and Won


Full Sync- Perform an Air Assassination on Tarik. Blend in with your fellow Janissary and make your way towards the target. When you reach a citizen who's harassing the guards, keep up your cover by beating him up a little bit. Press on up the hill towards the gate.

Once you're inside the Janissary compound you'll have to be extra careful, as the slightest misstep will result in you being detected. Quickly hop into the tent directly in front of you and wait for your awareness to dwindle. Exit out the back and climb up the wall in the corner to the platform with the bomb-making station. Refill your supply of Tactical and Diversion Bombs, using British Gunpowder to ensure the largest blast radius.

When you're done, walk to the edge and wait for the guard to turn his back before you hop down into the haystack. Wait in hiding until the guard comes back, then take him out. Run to the other side of the platform and climb the tower to reach your next vantage point. Wait for your awareness to go down, then hop off the tower into the haystack below. Aim a smoke bomb at the guard near you to distract him, then quickly dash to the entrance of the tent to initiate the cinematic.

Once you're back in control of Ezio, run forward and attack Tarik. The Janissary will circle you and you'll have to fight your way out. Once Tarik is dead, you'll have to escape the encampment with a mass of soldiers chasing after you. Run across Constantinople until you escape the red zone, then find a haystack to hide in to lower your awareness.

Memory 3 - Bearer of Mixed Tidings


Full Sync- Do not kill anyone.

You goal in this Memory is to speak with Suleiman regarding what you just did. The area is restricted, so pay Romani to follow you as soon as you enter. Use them to keep you concealed as you navigate the palace towards the target.

Climb to the rooftops once you get near Suleiman to avoid being spotted. After the conversation, run to the group of Romani and hire them in order to escape the palace unseen.

Memory 4 - A Little Errand

Visit Sofia and speak to her about your troubles. She'll send you on an errand to gather flowers from hear near the Hagia Sophia. Head to the target and follow him without being spotted to learn where he gets his flowers from.

Once you reach the garden, pick three tulips and meet Sofia for a picnic.

Memory 5 - Signs and Symbols, Part III

Climb the tower and use your Eagle Sense to spot the location of the next book. Head over to the light and recover a cope of Aesop's Fables.

Memory_6_-_The_Maiden%27s_Tower

Memory_7_-_The_Mentor%27s_Return

Memory 8 - Setting Sail


Full Sync- Do not kill anyone with blades. The level as actually easier if you just focus on remaining in motion. Don't bother fighting any of the enemies, as most of them will give up chasing you very quickly. Just keep moving forward and Full Sync will be yours. Speak with Yusuf before heading to the giant chain at the docks. Place the bomb where the chain meets the tower to cause chaos in the area. After Ezio takes the zipline to the boat, run to the cannon and begin spraying fire on the opposing ships. Destroy all seven before hopping through the fire from boat to boat. You have two minutes to make it back to the safety of your ship. It's a straightforward shot to your target. Just keep running forward and Ezio will do all the work in terms of jumping and balancing. When you reach the final ship, a group of enemies will attack. Ignore them in favor of running to the glowing spot at the front of the boat. Ezio will reach safety as soon as you make it to the target, so don't even waste your time fighting the enemies.

Sequence 7 - Underworld
Click through the links below for Walkthroughs for each memory within Sequence 7 - Underworld Memory 1 - The Hidden City Memory 2 - The Spy Who Shunned Me Memory 3 - The Renegade Memory 4 - Decommissioned Memory 5 - Last of the Palaiologi Memory 6 - Escape Memory 7 - Passing the Torch

Memory 2 - The Spy Who Shunned Me


Full Sync- Do not kill anyone.

Make your way up the steps into the restricted area and spy on the two men. Make your way back to the marker to find the guard who's holding the key. Use the high ground in order to maintain your low awareness.

When you reach the target area, use your Eagle Sense to locate the guard with the key. You'll spot him amongst a group of guards watching two men fight. Pickpocket him to grab the key, but be careful when you do. The guards will realize what you've done and give chase.

Run back towards the cell using the highest route possible. Make sure your awareness has gone down before you approach the cell, otherwise you won't be able to open it. Once the coast is clear, unlock the cell to complete the Memory.

Memory 3 - The Renegade


Full Sync- Do not let Janos lose more than half his health. As long as you kill the first four guards quickly, you should reach Shahkulu with plenty of time left. Watch the cinematic as the guards torture the Ottoman prisoners. Climb up the pillars on the right hand side to reach the first guard. Hop off and air assassinate him before moving forward and sneaking behind the second guard.

With the two down, swing over to the next platform take out the third guard. Climb up the wall and kill the final guard before looking over the ledge at the scene below. Climb out onto the cross and jump down to take out Shahkulu.

What you think is an assassination turns out to be a trap. Shahkulu and his guards surround you and force you into combat. If you can get a little space, your crossbow will take any of them out in one hit. Once they get in close, hold your block and wait for them to attack you before countering them with a one-hit kill.

Memory 4 - Decommissioned
Full Sync- Do not take any damage. Spotting the crates of gunpowder give Ezio an idea. Climb up the center pillar to find a way to the weapons depot.

Spiral your way up the center structure until you reach the checkpoint. Shimmy across the rope and make your way along the wall of the city. Once you reach the depot, you'll have to take out the group of guards at the front. Kill one from a distance with your crossbow or knives, then switch to your sword when they get close. Guard and parry their attacks to survive the fight.

There are a few pockets of guards throughout the depot, so spend a few moments clearing the area of all enemies. Having the guards out of your way makes accomplishing your task so much easier.

With the guards all dead, interact with the box at the target marker. Use the explosives on the gunfire to destroy the depot, and in doing so, begin the destruction of the entire city.

Memory 5 - Last of the Palaiologi


Full Sync- Do not take any damage. The key to getting Full Sync in this Memory is to just completely ignore all of the guards. Even when you have a dozen on your tail, just focus on reaching Manuel. When they surround corner you at the gate, just charge straight forward and climb over the door.

Manuel will run in terror as soon as you approach him. Give chase along the rooftops of Cappadocia. Dozens of guards will be on your tail, but simply ignore them and press forward.

When you reach the gate that Manuel hides behind, dash forward and climb over the obstacle. Run down to the docks and confront your target. He'll pull out his sword and make one final stand. Finish off the last of the Palaiologi to claim your 5th and final Masyaf Key.

Memory 6 - Escape
Full Sync- Do not lose more than half your health. Ignore the enemies at the start and just run back up the hill. The main danger in this mission is the smoke, which will slowly lower your health. As long as you maintain your momentum and get out of the cave in a timely manner, you should be able to make it out with about ? of your health intact. Treachery! After the cutscene, turn around and run back up the hill. The city is filled with smoke from the fire that you caused. Your health will slowly go down throughout the Memory, so start heading across the city immediately. Make your way along the rooftops to the target. Your visibility will be hampered by the smoke, so use your Eagle Sense to see through the fog. You'll eventually make your way to the mouth of the cave and back to your ship.

Memory 7 - Passing the Torch

It's your job as a much older Altair to escort Niccolo Polo and Maffeo Polo safely out of Masyaf. Chaos has erupted outside of the keep, but your Apple can be used to subdue all of the enemies around you.

Keep heading down the hill and use the Apple whenever things look like they're beginning to get out of control. Stick close to your group, and you'll eventually reach the gate to Masyaf and complete the Memory.

Sequence 8 - The End of an Era


Click through the links below for Walkthroughs for each memory within Sequence 8 - The End of an Era [1] Memory 2 - The Exchange Memory 3 - End of the Road

Memory 1 - Discovery
Full Sync- If attacked, kill 5 Guards in close combat without getting hit. Just keep moving towards your target and you should have no problem escaping the guards and achieving Full Sync.

Enter Sofia's house to discover a grisly scene. After laying your friend to rest, it's time to exact revenge on Ahmet. Enter the Arsenal and run through the guards towards the target. Reach Ahmet and confront him about Sofia's whereabouts. He will give you an ultimatum and leave you to ponder your decision.

Memory 2 - The Exchange


Full Sync- Rescue Sofia before she loses 50% health. Parachute off of The Galata Tower as soon as you spot Sofia. As long as you keep gliding down towards her, you should be able to reach her and free her with plenty of time left.

Collect the Masyaf Keys from your safehouse and gather up your fellow assassins to accompany you to the exchange. Meet up with Ahmet in Galata, and he'll point you towards where he is keeping Sofia.

Climb up The Galata Tower after you hand over the Masyaf Keys to discover the that girl at the top is a fake. Spot Sofia in the distance and parachute off of the tower towards her. Steer clear of the gunmen on the rooftops and drop from your parachute when you reach Sofia's tree. You'll complete the mission as soon as she's safe.

Memory 3 - End of the Road


Full Sync- Kill 20 Guards. The beginning of this mission plays out similarly to the chariot sequence at the beginning of the game. This time Ezio is tasked with surviving an attack from a pair of enemy vehicles that try to surround him on both sides.

Gather momentum when you attempt to ram the side of an enemy chariot. Whichever one of you is moving with the most force will be the one who delivers damage in the collision. Also keep your eye out for rough patches on the ground. Knocking an enemy into these will result in them taking a massive amount of damage. Likewise, finding yourself in one will quickly take down your health.

After you survive this first segment, you'll find yourself hanging in the air behind the chariot with your parachute keeping your afloat. Protect Sofia by taking out the guards that ride up behind the chariot. You can assassinate them for a quick kill, or go for a throw and take a chance at taking out two of them with one hit. Whichever way you choose, your focus should be to remove all of the enemy horsemen from the pursuit. Also be sure to keep an eye out for walls and trees that pop up in your way. You have some limited control over Ezio's position in the air, so use this to avoid any oncoming obstacles.

As long as you take out the guards in an efficient manner, you should have no problem in keeping Sofia's health high. Once the level reaches the cliffs, you'll have to engage in a mid-air fight with

Ahmet. Block his attacks and counter with punches of your own to make quick work of your enemy. Watch the cinematic once you land to finish up the Sequence.

Sequence 9 - Revelations
Sequence 9 really has nothing to it gamplay wise. It is just walking from one cutscene to the next. Really cool for the storyline though. Enjoy! Click through the links below for Walkthroughs for each memory within Sequence 9 - Revelations Memory 1 - Homecoming Memory 2 - Lost Legacy Memory 3 - The Message

Memory 1 - Homecoming
Walk with Sofia up through Masyaf and into the keep itself. To the left of the main staircase is a path leading down to Altair's library. Place the 5 Masyaf Keys into the door, and you'll be tasked with solving a puzzle to open the way forward.

Use your Eagle Sense to view the outlines of the constellations. Each of your keys can only fit in one spot. Pay attention to the amount of lines on each key and the angles at which they meet. Match them up to the lines on the door to complete the puzzle. The solution can be found below.

Light the torches along the hallway before stepping into the library proper and discovering the body of Altair and the final Masyaf Key.

Memory 2 - Lost Legacy


The only action in this Memory is for you to douse the torches that line the hallway.

Memory 3 - The Message


Just sit back and watch the ending to Assassin's Creed: Revelations.

Desmond%27s_Journey

Secondary Memories
There is so much more to Assassin's Creed than just the main missions. The game is littered with Secondary Memories that include raising an assassin army, spreading your influence throughout Europe and Asia, and collecting ancient texts. Secret Locations Recruit Assassins Master Assassin Missions Faction HQ Missions Book Quests Piri Reis Missions

Secret Locations
There is only one secret location as far as I can tell, I have done it and now have 100% sync for secret locations - it is in the Hagia Sophia and is accessed by collecting all of Ishak Pasha's memoirs.

The level is just a climbing scenario - climb to the top it opens an ancient tomb - inside is suit of ancient assassins armour - looks really cool and gives max health and resistance - I've never had to repair it yet.

Recruit Assassins
After getting rid of the Templar Den's, you will be able to recruit two more Assassins to your cause. Templar recuits can either be generic recuits who will always be found surrounded by Templars just like they were in Assassins Creed Brotherhood, or they could be one of the six unique recuits that have their own short missions to complete before recuitment. These recuits will be the first Assassin recuits to appear in the newly liberated district and will have their own unique circumstances in which you find them in. The Acrobat The Avenger The Beggars The Brawler The Pickpocket The Pupil

Master Assassin Missions


You will first learn about Master Assassin Missions during Sequence 3, Memory 2 in which you assign your first fully trained Assassin to a Den and encounter The Sentinel. From then on, When an Assassin reaches level 10 and becomes a fully fledged Assassin, you can assign him/her to a den and complete a memory that features seven of the playable characters in multiplayer. Once that Assassin goes from level 10 to level 15 another mission will become available in which you will once again encounter the same character. Here is a list of all the Master Assassin Missions: The Sentinel, Part 1- Featured as part of the Main Storyline The Sentinel, Part 2- Featured as part of the Main Storyline The Deacon, Part 1- Assign a level 10 Assassin to the Bayezid North Den The Deacon, Part 2- Have the Den Leader of the Bayezid North Den reach the rank of Master Assassin The Trickster, Part 1- Assign a level 10 Assassin to the Constantine North Den The Trickster, Part 2- Have the Den Leader of the Constantine North Den reach the rank of Master Assassin The Guardian, Part 1- Assign a level 10 Assassin to the Constantine South Den The Guardian, Part 2- Have the Den Leader of the Constantine South Den reach the rank of Master Assassin The Vizier, Part 1- Assign a level 10 Assassin to the Imperial North Den The Vizier, Part 2- Have the Den Leader of the Imperial North Den reach the rank of Master Assassin The Champion, Part 1- Assign a level 10 Assassin to the Bayezid South Den The Champion, Part 2- Have the Den Leader of the Bayezid South Den reach the rank of Master Assassin The Thespian, Part 1- Assign a level 10 Assassin to the Imperial South Den The Thespian, Part 2- Have the Den Leader of the Imperial South Den reach the rank of Master Assassin Completing all of the Part 1 Missions will unlock the Master Assassin Armor. Completing the Part 2 of any Mission will cause the Den to become a locked Den, preventing any future Den Defense missions at that Den.

Challenges
There are a total of four guild challenges with three sets of challenges. Upon the completion of a set, a reward will be unlocked for use in game (For example finishing the third set of the Romanies guild will unlock their unique dagger). A fifth challenge archetype deals only with bombs, but have only two sets of challenges. Assassins Guild Mercenaries Guild Romanies Guild Thieves Guild Bombs

Assassins Guild
SET 1
Call Assassins during a fight 0/25 Call Assassins on a target 0/20 REWARD: Assassins will be more effective when sent on missions.

set 2
Use Arrow Storm 0/15 Call your Assassins during a story mission 0/5 REWARD: Assassin signal recharges at an increased speed.

SeT 3
Recruit Assassin's 0/12 Train recruits to the rank of Master Assassin 0/7 Successfully perform a Den Defense 0/3 REWARD: Unlocks the Assassin Faction Weapon. For Den Defense, all you need to to is replay the Den Defense mission in Sequence 2 three times over.

Mercenaries Guild
Set 1
Use Mercenaries on guard 0/1 Destroy a scaffold by throwing someone into it 0/5 Kill an enemy using a thrown weapon 0/5 REWARD: Cost of hiring Mercenaries decrease.

set 2
Disarm and kill a guard with his own weapon 0/5 Kill a Byzantine Almogavar 0/25 Perform a Hook and Throw 0/10 REWARD: Unlocks Mercenary Faction ability.

SeT 3
Perform a Double Assassination 0/10 Kill 5 Guards in under 10 seconds in melee 0/1 Perform a combo kill streak of at least 5 kills 0/10 Kill and Ottoman Janissary 0/25 REWARD: Unlocks Mercenary Faction Weapon.

Romanies Guild
Set 1
Use Romanies on guards 0/10 Evade using stealth (crowd/hiding spots) 0/10 Kill guards using a crossbow without being detected 0/20 REWARD: Cost of hiring Romanies decreases.

set 2
Use Tactical Bombs to escape guards 0/10 Kill a Stalker without getting stabbed 0/5 Kill guards using poison 0/15 REWARD: Unlocks Romani Faction ability.

SeT 3
Kill guards using bombs without being spotted 0/20 Assassinate a guard from behind 0/10 Assassinate a guard from a blend spot 0/5 Kill 3 enemies dazed by a single smoke before it dissipates 0/1 REWARD: Unlocks Romani Faction Weapon. (Romani Stiletto)

Thieves Guild
SET 1
Use Thieves on guards 0/10 Sprint uninterrupted for 300 meters 0/1 Perform a Hook and Run 0/15 REWARD: Cost of hiring the Thief Faction decreases.

set 2
Perform a Leap of Faith 0/40 Climb a total distance of 1 km 0/1 Steal money with a Counter Steal 0/250 'A REWARD: Unlocks the Thief Faction ability. Counter Steal is performed in combat. Instead of hitting counter attack look at the options there is a counter steal(ps3 is r1 + triangle, Xbox is rb + y)

SeT 3
Perform a dive of at least 30 meters 0/1 Kill a guard using throwing knives 0/25 Perform an air assassination on guards from a beam 0/5 Perform a zipline assassination 0/10 REWARD: Unlocks the Thief Faction Weapon.

Bombs
SET 1
Stick a bomb on a guard 0/10 Kill a mission target with a bomb 0/1 Distract a guard using bombs 0/20 Kill 5 guards with a single bomb 0/1 Kill guards with Tripwire bombs 0/20 REWARD: Extra bomb ingredients found within Dens.

set 2
Craft a bomb with every shell type 0/1 Use a bomb 0/50 Kill a guard incapacitated by a bomb 0/25 Craft one bomb with each effect type 0/1 Use every bomb effect at least twice 0/1 REWARD: Bomb capacity upgrade.

Animus Data Fragments


There are a total of 100 Animus Data Fragments scattered throughout Assassin's Creed: Revelations.The number after the area represents how many Fragments are located there. The first 30 you collect are used towards unlocking Desmond Memories on Animus Island. Once 50 Animus Data Fragments are found the remaining 50 appear on your map. Finding all 100 of them earn you the CappedTrophy/Achievement. Arsenal (11) Bayezid North (12) Bayezid South (11) Cappadocia (12) Constantine North (10) Constantine South (11) Galata (11) Imperial North (11) Imperial South (11)

Arsenal

Bayezid North

Bayezid South

Cappadocia

Constantine North

Constantine South

Galata

Imperial North

Imperial South

Ishak_Pasha%27s_Memoir_Pages

Hagia Sophia
Click this link to see the video http://www.ign.com/videos/2011/11/17/assassins-creed-revelations-hagia-sophia-speed-run

Equipment
Hidden Blades
Weapon Description This small yet powerful blade is applicable in almost any situation Ezio finds himself in throughout his time in Constantinople Replaces the second Hidden Blade. The Hook Blade has a hook around the end which can be used to ride zip lines and grapple with enemies. How to Get As this is standard Assassin equipment, the Hidden Blade is available from the start of the game

Hidden Blade

Hook Blade

The Hook Blade is Unlocked upon starting Sequence 2, Memory 3.

Poison Blade

Rather than cause immediate death, the poison causes the The Posion Blade is victim to see available from the imaginary foes, thus start of the game. swinging his weapon around until he dies

Small Weapons
Weapon Macedonian Dagger Description ???? How to Get Unlocked at Sequence 2 Unlocked at Sequence 2 Unlocked at Sequence 3 Unlocked at Sequence 4 Unlocked at Sequence 5 Unlocked at Sequence 6

Kurdish Jambiya ???? Standard Stiletto ???? Arabian Dagger Butcher's Knife Bayezid's Knife ???? ???? ????

Afghani Khyber Blade

????

Unlocked at Sequence 7 Complete Set 3 of the Romani Challenges Complete The Deacon, Part 1 ???

Romani Stilleto ???? Mehmet's Dagger ???

A small, one-handed Ottoman Agile dagger with a Dagger decorative sheath.

Medium Weapons
Weapon Yatagan Sword Prussian War Hammer Persian Shamshir Florentine Falchion Description A single-handed sword with a decorative sheath. ???? How to Get Available from the start of the game Unlocked at Sequence 2 Unlocked at Sequence 2, Memory 5 Unlocked at Sequence 3 Unlocked at Sequence 3, Memory 4 Unlocked at Sequence 4 Unlocked at Sequence 4 Memory 4 Unlocked at Sequence 5 Unlocked at Sequence 5, Memory 3

????

????

Merovingian Axe ???? Mercinario War Hammer Conodittiero Mace Syrian Sabre ????

????

???? A large hammer, usually carried by contruction workers

Sledgehammer

Sicilian Rapier

A long pointed blade designed to puntcure Unlocked at through armor with Sequence 6 an ornate handle

An ornate blade Janissary's Kijil carried by the Janissaries Byzantine Arming Sword Byzantine Mace ???? A single-handed melee weapon. ????

Unlocked at Sequence 6, Memory 4 Unlocked at Sequence 7 Unlocked at Sequence 7 Complete all of the Thieves Guild Challenges. Complete set 3 of the Assassin Challenges Complete The Deacon, Part 1 Complete The Impaler's Prison Secret Location (Pre-order bonus only) Unlocked through Uplay Unlocked through Uplay Unlocked through Uplay

Ottoman Mace

Altair's Sword

????

Yusuf's Turkish Yusuf's own personal weapon Kijil Vlad Tepes's Sword Captian's Sword Schiavona Vlad "The Impaler" Tepes's own personal sword ????

Milanese Sword ???? ????

Heavy Weapons
Weapon Amolgavar Axe Description A double-sided, twohanded axe. How to Get Complete The Champion, Part 1

Ranged Weapons
Weapon Description An extremely quick and silent way to take out enemies from afar A small pistol attached to the Hidden Blade. Extremely Accurate and deadly, but will attract attention if used in a crowd. How to Get Available at any blacksmith for 22,080

Crossbow

Pistol

Available from the start of the game

Throwing Knives

Small knives that can kill unarmored enemies and rooftop sentries

Available form the start of the game Available from the start of the game

Small poisoned darts that give Ezio the ability to poison an Poison Darts enemy from afar and without attracting attention

Hidden Blade

Poison Blade

Ezio's poison blade, though rendered useless by the range of the poison darts, can be used as a devious tool in order to lay waste to an un suspecting patrol. The Poison Blade was one of the several upgrades of the Hidden Blade, invented by the Assassin Altar Ibn-La'Ahad using the Apple of Eden. Based on Altar's design in the Codex, it was later crafted by Leonardo da Vinci, for use by Ezio Auditore da Firenze. The weapon was essentially a thin, hollow needle hidden within the blade that could be filled with poison.

Description
Besides dealing a direct kill to the intended assassination target, the poison blade could also be used as a distraction, as anyone within the immediate area would stop to watch the poisoned victim, creating an assassination opportunity if one of the spectators happened to be a target. Additionally, one could poison someone as a distraction to cover an approach to a restricted area in the same manner. The poison blade was especially useful when completing Assassination Contracts, as in many cases, targets would either be followed by guards or be in a guarded area. Poison vials could be bought from a doctor at 175 florins each, and up to five could be initially carried at a time. The maximum number of vials could be increased to ten or fifteen after buying the Medium and Large poison vial upgrades, purchasable from any Tailor.

Hookblade
Weapon Description Replaces one Hidden Blade. The Hookblade has a hook around the end which can be used to ride zip lines and grapple with enemies. It appears as though the Hook Blade offers an option to deal with enemies non-lethally. How to Get

Hookblade

Ezio gains the powerful tool upon completing Sequence 2, Memory 3.

Hookblade Trailer
Ubisoft introduced the Hookblade via the below announcement trailer. Click this link to see the video http://www.ign.com/videos/2011/09/28/assassins-creed-revelations-hookblade-trailer

Sequence 2, Memory 3 Walkthrough


Full Sync- Perform every hookblade move successfully at least once. You pretty much need to do each hookblade move in order to complete the tutorial, so achieving Full Sync doesn't provide too much of a problem at all. This Memory introduces the hookblade, one of Ezio's new toys in Revelations. The functional armament allows you to slide across ropes, climb over higher obstacles, and quickly trip up opponents during combat.

Follow Yusuf as he trains you in the art of the hook. Hitting the Circle/B Button in mid-air will cause you to extend your hookblade and reach out towards the nearest surface. Using it when you approach a hanging lantern will cause Ezio to perform a long-jump.

The final part of your training comes in the form of a combat simulator that teaches you how to "Hook and Run." Using the hookblade as you run towards an opponent allows you to trip them up without losing your own momentum.

Small Weapons
Small weapons are the fastest melee weapons that Ezio has access to, however because of their size they do not have as much reach as the Medium or Heavy weapons. These weapons also to the least amount of damage of all the melee weapons. Here is a list of all the Small Weapons that Ezio can buy or earn. Macedonian Dagger Kurdish Jambiya Standard Stiletto Arabian Dagger Butcher's Knife Bayezid's Knife Afghani Khyber Blade Romani Stiletto Mehmet's Dagger- There is a small chance of poisoning enemies when using this dagger.

Ottoman Agile Dagger


The Ottoman Agile Dagger is an Ottoman Agile weapon,which uses an animal's horn for its sheath. It is also used by Stalkers .

Assassin Yatagan Sword


Found by Ezio after his escape from the Templars in Masayaf, the Assassin Yatagan Sword is a single-handed sword with a decorative sheath.

Damage Speed Deflect Price Availability # ## # Available from Sequence 1, Memory 2

Byzantine Mace
Carried by most of the Byzantine soldiers in Constantinople, the Byzantine Mace is a single-handed melee weapon.

Damage Speed Deflect Price Availability ### ##### ### 18,055 Sequence 07

Throwing Knives
Price: 50 Abstergo Credits Unlocked at: Level 17 Duration: 2.8 Seconds Cooldown: 50 Seconds Severity: 80% Throw knives to slow down your Target or Pursuer, and prevent them from climbing. Lock your Target or Pursuer then use this Ability to throw your Knives. The cooldown begins once you hurl the knives.

Crossbow
The Ottoman Crossbow is a long-range, bolt-firing, single-handed weapon.

Ottoman Flintlock Rifle


The Ottoman Flintlock Rifle is a long-range, bullet-firing rifle. Though the sentries on the roofs carry these weapons, you will be unable to use them. When conducting a Den Defense however, you can call in Assassins who can fire the rifles at oncoming Byzantine Soldiers (Templars)

Universe
The Universe of Assassins Creed revolves around two very large and secretive organizations. There are the Templars, now operating under the name of Abstergo Industries, who fight for complete world domination. And there are also the Assassins, who seek to keep the world aa place of free thought and liberty. Together, these two rivalling factions form a complex web of questions, characters, conspiracies, world ending prophecies, and science fiction. If you wish to learn more about each character, location, or even even more about the Assassins Creed Story itself, feel free to visit these pages. Characters Locations Factions

Characters

Altar Ibn-LaAhad Bayezid II Desmond Miles Ezio Auditore da Firenze Leandros Manuel Palaeologos Maria Thorpe Prince Ahmet Rebecca Crane Selim I Shaun Hastings Shahkulu Sofia Sorto Subject 16 Tarik Barleti Prince Suleiman Piri Reis Yusuf Tazim

Altair_Ibn-La%27Ahad

Desmond Miles
Desmond Miles
Desmond Miles (born "on the seventy-second day," 1987) was a traveling hermit, and a descendant to a long line of ancestors who had sworn their allegiance to the Assassin Order. In September 2012, he was kidnapped and incarcerated at Abstergo Industries, a Templar organization, and forced into a machine called the Animus to relive the memories of his ancestor, Altar Ibn-La'Ahad, in order to learn the location of "the Apple," one of the Pieces of Eden. Eventually escaping with the aid of Lucy Stillman, Desmond once again used an Animus to explore the memories of another ancestor of his, Ezio Auditore da Firenze, so as to learn the ways of the Assassins through the Bleeding effect.

Ezio Auditore da Firenze


Ezio Auditore da Firenze is one of Miles' ancestors that thrived as an assassin in the Renaissance Period. He first appeared in Assasin's Creed II and has been the main playable protagonist in the last two Assassin's Creed games. Assassin's Creed: Revelations tells the story of Ezio's journey to Constantinople to rediscover the lost history of the Assassin Order. It will be the final step in his saga, officially ending his story.

Shaun Hastings
Shaun Hastings
Shaun Hastings was a member of the Assassin Order, who gave tactical assistance to Assassin teams across the globe, sometimes by relaying messages from higher command. His support was often targeted towards Assassins who were out in the field. Within his team, Shaun acted as both historian and analyst, assisting Desmond Miles during his time in the Animus 2.0. This help mostly came in the form of creating Database entries on the various people, places, and events he encountered.

Rebecca Crane
Rebecca Crane
Rebecca Crane was a modern-day Assassin and the creator of the Animus 2.0 - which she affectionately referred to as "Baby." She also provided technical support for the other members of the Assassin Order alongside her partner, Shaun Hastings.

Lucy Stillman
Lucy Stillman
Lucy Stillman (1988 - October 10, 2012) was a member of the Assassin Order and former genetic memory researcher for Abstergo Industries' Animus project. During her infiltration of Abstergo, she reported back information to the Assassins on the company's recent activities. Once Desmond Miles had finished reliving his ancestor Altar Ibn-La'Ahad's memories, Lucy helped him to escape the Abstergo laboratory. She then took him to the hideout, where he began his Assassin training, with the aid of new allies, Shaun Hastings and Rebecca Crane.

William Miles
William Miles
William "Bill" Miles (born 1948) was a member of the Assassin Order, who acted as a contact for the Assassin teams spread throughout the world. Based in the Assassin headquarters, he regularly kept the teams informed about the situation of the others. He has one son, Desmond.

Subject 16
Subject 16
Clay Kaczmarek[1] (1982 - 2012), most commonly known as Subject 16, was an individual who was kidnapped by Abstergo Industries and forced into the Animus before Desmond Miles. A descendant of Ezio Auditore da Firenze, he was born into the Assassin bloodline. After his alleged suicide, Clay continued to exist as an AI recreation of his personality within the Animus. As such, he was able to manipulate much of the Animus' programing from within to aid Desmond. While at Abstergo, Sixteen relived the lives of his ancestors in the Far East and ancient Africa, as well as one at the Battle of Gettysburg, one in the Roman forum, and one who was connected with Queen Isabella.

Sofia Sartor
Sofia Sartor
Sofia Sartor (born 1476) was a Venetian-Ottoman bookseller living in Constantinople during the 16th century. During her time in Constantinople, she befriended Ezio Auditore, the Grand Master of the Assassin Order and later became his wife.

Yusuf Tazim
Yusuf Tazim
Yusuf Tazim (1467-1512) was a Master Assassin, and the leader of the Ottoman Assassins, operating primarily in the Empire's capital of Constantinople. He was involved in the fight against the Byzantine Templars during the early 1510s, and in aiding Ezio Auditore da Firenze - a Mentor in the Assassin Order and leader of the Italian Assassins - during his search for the Masyaf keys. In the process, he and Ezio managed to form good relations with the Ottoman Prince Suleiman. Together, Yusuf and Ezio thwarted the Templars' plans to take over the Ottoman Empire and found the Keys hidden in Constantinople.

Prince Ahmet
Ahmet
Ahmet (1465 - 1512) was an Ottoman prince (?ehzade) and the oldest son of Bayezid II. He was also the uncle of Suleiman I "the Magnificent".

Tarik Barleti
Tarik Barleti
Tarik Barleti was the Captain of the Janissaries during the early 16th century. In 1511, Tarik became very distrustful of Ahmet, Suleiman's uncle. Tarik saw Ahmet not fit to lead, much to Ahmet's anger. It is also implied that Tarik ordered an assassination attempt on Suleiman to make Ahmet look weak, a task the Assassin Ezio Auditore da Firenze was entrusted with stopping. Tarik came into contact with Manuel Palaiologos and Shahkulu. This happened when Ezio was tailing him in the Grand Bazaar on the request of Prince Suleiman. Ezio killed him with an air assassination after sneaking into his camp wearing an outfit stolen from a Jannisary. An inch from death, Ezio was proved wrong of accusing him of treachery, for Tarik was preparing an ambush to strike Manuel, Shahkulu and other Byzantine Templars 'when they felt safest'. Ezio did not believe him at first, but the dying Tarik produced a document that would eventually lead Ezio to the Byzantines in Cappadocia and urged him to 'destroy them if he could'. Ezio relented and begged for forgiveness. Tarik pled him to 'protect his homeland in God's name' and to 'redeem the honour they had lost in this fight.'

Manuel Palaiologos
Manuel Palaiologos
Manuel Palaiologos (1455 1512) was an heir to the Byzantine throne at the time of the collapse of the Byzantines. Following its breakdown, he surrendered his claim to the throne in exchange for a comfortable life as an Ottoman subject.

Locations
Masyaf-Maysaf is the old headquarters of the Assassins during the Crusades. After Altair returned from his self-imposed exile he returned the fortress to it's former glory. However, at the end of his life, Altair chose to forsake the tradition of having a central headquarters of the Assassins and had the Assassins spread out into other cities and abandoned Masyaf. In Assassins Creed: Revelations Masyaf is home to one last mission as Ezio Auditore de Firenze locates the five keys to Altair's library below Masyaf. Constantinople-Conastantinople

Constantinople
Constantinople, also known as Istanbul to its Turkish rulers, was the capital of the Ottoman Empire, and the only pan-continental city in the world. During the Renaissance, it was Europe's largest and wealthiest city, consisting of four distinct districts; Constantin, Beyazid, Imperial, and Galata.

History
Fourth Crusade In 1204 the city was visited by the Grand Master of the Assassin Order, Altar IbnLa'Ahad, who had hopes of setting up a Guild in the city. However, mass riots followed by the arrival of European Crusaders who sacked the city, forced him to retreat. During the Renaissance, at some point between 1501 and 1507, the Doge of Venice, and Sultan Bayezid II, sought to ally their considerable naval powers through a free trade treaty. However, the Templars were wary of any peace between the two, and became intent on interfering with their alliance. The Borgia dispatched a force of mercenaries to disrupt the agreement, but they were quickly intercepted by members of the Italian Assassins, who set their ship aflame before they could depart. Later on, the Assassins established a guild of their own in Constantinople, so as to keep their enemies in check. By 1511, the Templars had started to relocate themselves to Constantinople due to their defeat in Italy and the disruption of their activities throughout Europe. There they were threatening to destabilize the entire region and ultimately seize the Ottoman Empire for themselves, which was growing in wealth and power. After traveling to Masyaf to rediscover his Assassin heritage, Ezio Auditore, Grand Master of the Assassin Order left for Constantinople to retrieve the seals Altar had hidden across the city.

Masyaf
Masyaf is a large castle that was built with the intent of being the headquarters of the Assassin Brotherhood. In the first Assassins Creed video game, Masyaf was still in use and functioned as the Altair's initial information hub for all of his major assassinations. It was also the setpiece for most of the game's turning points, as Altair would return and explain the events of his assassinations to Al-Mualim. In Assassins Creed: Revelations, it serves as the first and final locale of the game. It is here that Ezio learns of the Masyaf Keys, Find's another Piece of Eden, and relinquishes his job as an Assassin. Throughout the game, Masyaf is also the location for all of the Altiar memory sequences. The fortress continued to serve as the Assassins headquarters even after the death of Al-Mualim. Altair was able to keep it maintained throughout his first capacity as Mentor for the entire order. Masyaf only began to fall into disrepair after leadership transfered to Abas, who was responsible for Altair's departure. After Altair returned from his self-imposed exile he returned the fortress to it's former glory. However, at the end of his life, Altair chose to forsake the tradition of having a central headquarters of the Assassins and had the Assassins spread out into other cities and abandoned Masyaf. In Assassins Creed: Revelations Masyaf is home to one last mission as Ezio Auditore da Firenze locates the five keys to Altair's library below Masyaf.

The Assassins
The Assassin Order, also known as Assassin Brotherhood and Hashshashin, was an organized order of assassins and sworn enemies of the Templars, against whom they fought a continuous, secret war, throughout the entirety of recorded history. Whereas the Templars strove for the power to save humanity from itself by controlling free will, the Assassin Order fought to ensure the survival of free will, as it allowed for the progression of new ideas and the growth of individuality. The Assassins, if not the order itself, had existed since at least 456 BC, throughout the Roman era, the Middle Ages, the Italian Renaissance, and into the 21st Century.

The Creed
The order believed in a strong set of values that strictly governed their way of life. This Creed consisted of three tenets: "Stay your blade from the flesh of an innocent." "Hide in plain sight, be one with the crowd." "Never compromise the Brotherhood." These tenets permeated every aspect of the Assassins' daily life, as well as their fight for "peace in all things." The Assassins carried out their duties through political, strategic assassination, in the hope that killing one individual would lead to the salvation of thousands. The Assassins believed that they fought on the behalf of those who did not possess the abilities, resources, or knowledge to speak out against those who abused their power. Despite their service to those who would otherwise suffer, the Assassins were still feared by the general populace, due mainly to their method of ensuring peace. The Assassins were most feared due to their terrifying reputation for taking life in public before many witnesses - so as to bring fear into the hearts of those who might abuse their power or corrupt the innocent - before vanishing into the crowd without a trace.To aid in this, the Assassins used a particularly efficient weapon for assassinations: the Hidden Blade, a single thrust from which could end the life of its victim. They were however forbidden from using poison as it was considered "A coward's tool". However, in order to ascertain which death might best assist the Assassins' goals, extensive political knowledge was required for target selection. Thus, the Assassins endeavored to remain in tune with the ever-changing politics surrounding them. Obtaining information on this was the job of low-level members of the Order, who would be stationed throughout the cities of the world. These spies would watch the local nobles and rulers, looking for signs of corruption, or for membership in the Templars. Once gathered, any information was passed on to the Assassins responsible for the actual assassination.

Formation
The bloodline of the original Assassins was formed centuries ago, after various members of Those Who Came Before conceived children with members of the human race. These children had the visual appearance of humans, but were gifted with several extra senses from Those Who Came Before, such as Eagle Sense.

Roman Era

During the Roman era, the Assassin Order was a secret enemy of the SPQR (Senatus Populusque Romanus) - the ruling body of the Roman Empire - which was in fact a precursor to the Templar organization. Little is known of the Order's hierarchy and activities this time, except for a few major assassinations. In 44 BC, forty Assassins, who had previously acted as senators in the Roman senate, plotted the assassination of the recently declared dictator of the Roman Empire, Gaius Julius Caesar. Marcus Junius Brutus which tasked with planning the plot by Gaius Cassius Longinus, and after Brutus was shown visions by Those Who Came Before in the Colosseum Vault, twenty-three of the forty Assassins stabbed Caesar to death at the Roman senate.Following this event, the Assassins went their separate ways, but most were killed by Caesar's allies. Brutus committed suicide before he would lose the Battle of Philippi, after which his Brothers unsuccessfully tried to revive him with the Shroud of Eden.

Abstergo Industries
Abstergo Industries is one of the largest and most prominent multinational corporations of the modern era, serving as the primary front for the Templar Order. Outwardly labeled primarily as a pharmaceutical development company, Abstergo Industries, or its predecessors, have been responsible for the majority of human technological development for the past millennia. Despite genuinely contributing to the technological development of society, Abstergo Industries' primary mission, as dictated by its Templar members, "is the destruction of the Assassin Order, the procurement of advanced technologies originally created by the First Civilization, and establishing a New World Order." As of the year 2012, Abstergo Industries had come under investigation by the United States Government for the "New Fluoride" experiment and was due to have its accounts frozen, prompting the company to hasten their planned Abstergo-Eye Satellite launch.

The Plan
It is known that Abstergo's founders designed the "Plan" in 1910. Abstergo also brought up the Communists and said it was their duty to neutralize them and their followers. On July 22, 1944, an unknown member of the company sent out a memo to fellow members, mentioning using the assembly line to control both capitalists and workers, and acccredited Ransom "Ranny" Olds and Henry Ford for its creation.[1] The memo went on to later state that Abstergo hoped that they would not have to use such "ugly chains" in the future. The memo later elaborated on Abstergo's goals, stating to that their duty was to "shepherd those beneath us through life, even if force is required". The memo also mentioned Templars known only by the initials "H" and "S" (Adolf Hitler and Joseph Stalin) who brought on the "turmoil and fear". Towards the end of this memo, they brought up the "successful ruse of Rockefeller's dimes"

Creation of the computer


Abstergo was responsible for British mathematician Alan Turing's criminal prosecution and possibly his death. In a phone recording dating to June 1954, two Templars only known by the initials "V" and "N" mention the need for Turing to be arrested. They feared "mass unemployment" if the mathematician did end up creating a computer.The two men also mentioned American economist and senior U.S. Treasury Department official Harry Dexter White.

Goals
As the greatest industrial force the Templars own, Abstergo shares the same beliefs as the Templars; order and discipline through power and control. Since the Third Crusade, the Templars started realizing the power the Pieces of Eden had over humans, and thus began searching for them. In Modern Times they have used numerous subjects from the Animus project to access the memories of their ancestors to get a hold of a map of these artifacts. This goal later formed into total control, and

possession of all Pieces of Eden. Their goals have changed as they have sought control to unify the entire world using these artifacts, going from "lasting peace, no matter what the cost" to the "New World Order". To accomplish this, they had to reach their ultimate goal; launching a Piece of Eden into orbit around Earth.

Romani
The Romani were a faction for hire, consisting of dancers, fire breathers, street performers and musicians. With their spirited performances, they were sure to make an impression and distract anyone.

History
The Romani were stateless people originally from the eastern reaches of Persia. Over many centuries, their population migrated west, eventually reaching as far as Eastern Europe and northern Africa. Sometimes also referred to as Gypsies, the rather unflattering term "Romani" arose from the misconception that they and the Romanian people belonged to the same ethnicity.

Assassin's Creed References in Other Games


In November 2011, Media Molecule announced an Ezio Auditore da Firenze costume for LittleBigPlanet 2 for release on November 15th, 2011, the same day as Assassin's Creed Revelations.

The Animus
The Animus (plural: Animi) was a virtual-reality machine, re-discovered and developed by Abstergo Industries. It was able to read a subject's genetic memory, and project it onto an external screen in three dimensions.

History
Initially developed by Those Who Came Before,the Animus technology was re-discovered by the Templars in an unknown year, and subsequently re-developed for their own use. Guided by theories devised by Dr. Warren Vidic, the technology underwent several stages of development and prototypes before a satisfactorily working model was created. However, by 2012, the technology had still not been perfected. The machine had been in use by the Templars at Abstergo Industries since at least 1985; however, even after sixteen test subjects, they had yet to achieve their goals.

Animus 1.0
The Animus 1.0 (or more precisely, 1.28) was the first model of Animus to be created by Abstergo Industries and enter actual use. Abstergo Industries possessed an unknown number of Animi; with some kept individually in laboratories,and with at least one large room full of the devices. Colored chrome, with blue lighting lining the machine, the Animus 1.0 resembled a bed, and was designed to comfortably fit the user. When in use, the Animus extended a glass panel over and around the head of the user, on which the genetic memories being accessed were projected. The Animus 1.0 was not very energy-efficient, however, and was prone to overheating after extended use. Upon overheating, the blue lighting flashed orange instead.

Animus 2.0
The Animus 2.0 was an upgraded model of the Animus that had been developed by the Assassins in 2012. According to the Animus developer and maintainer, Rebecca Crane, her "Baby" was much better than the ones at Abstergo Industries. She had developed it with the partial schematics sent by Lucy Stillman, the Assassins' spy at Abstergo, and had improvised the rest. The Animus 2.0 was different in many ways to the Animus 1.0, both physically and within the three-dimension reality it projected. For example, the background color of the loading sequence changed from an icy blue to white, with the entire region of a memory slowly loading up each time one was accessed. The external properties of the Animus also changed greatly, with the 2.0 being an actual chair, and offering increased comfort to the user. However, due to this, a catheter in the user's arm was required, in order to access genetic memories, and link the user into the Animus itself. Despite these improvements, the Animus still suffered from lagged translation software, and was unable to prevent the Bleeding effect over prolonged use.

The new Animus model allowed for remote interaction from an outside source, which included uploading database-like information packets for the user to view. During Desmond's time with the Assassins in 2012, Shaun Hastings, a historian and tactician for the Assassins, made great use of this utility, providing countless files on historical figures and locations.

Eagle Sense
Ezio's Mastering of Eagle Vision led to an "awakening of the sixth," as Juno once termed it, and granted Him the usage of Eagle Sense. A more heightened form of Eagle Vision, it allowed one to focus on a target, and sense approximately where they had gone, or inversely, where they would go. This was particularly helpful in tailing a target, or detecting the path a guard would take, in order to set up a bomb or lay an ambush. With Eagle Sense, Ezio was also able to pick up cold trails, or locate disguised enemies. However, for this latter one, he was required to concentrate harder, and needed to scrutinize people individually, rather than as a crowd.

Multiplayer
What's in the multiplayer beta?
In the Revelations multiplayer beta you'll be able to play as nine characters--including the Bombardier and the Trickster--across three maps (Knight's Hospital, Antioch, Constantinople). And four game modes will be available, too: Wanted, Manhunt, Deathmatch, and Artifact Assault.

Multiplayer Modes
Artifact Assault Deathmatch Manhunt Wanted

Multiplayer Beta Characters


Bombardier Trickster

Multiplayer Beta Maps


Knight's Hospital Antioch Constantinople Source: Assassin's Creed Revelations Multiplayer Beta Details

Basics
Throughout the Assassin's Creed Revelations Multiplayer experience, you play as a member of Abstergo (aka The Templars) that is now undergoing training in order to take the fight to the modern day Assassins. Using the Animus' bleeding effect to their advantage, the company have their trainees strapped to their own individual Animus where they fight against their fellow Templars in a virtual environment. As you progress through the ranks of the company, several files and videos will be unlocked that will give an expansion and explanation to the Templar side of the Assassins Creed universe. Each Multiplayer Game Mode has Targets and Pursuers. Both roles must play an important part to win the game. Targets Pursuers

Targets
Targets are the people you are assigned to assassinate. Get to them before anyone does, or you may lose the chance to kill your target. You may be given two tools on your HUD to help locate them, a portrait and a Compass Indicator.

The Portrait
The portrait of your Target will be shown in the upper right hand corner of your HUD. There are many different Characters your Target can choose at the beginning of the game. If they have the Disguise Ability, they may be able to temporarily change their appearance to that of another Character. At the same time, there will be many Characters around the map that have the same appearance. Don't always trust your eyes. If your Target's picture is glowing blue, you will be in his/her line of sight.

The Compass Indicator


The Compass Indicator is a small blue circle at the bottom of your HUD which will fill as you get closer to your Target. If the Compass glows, you are in your Target's line of sight. When the blue in the Compass is completely full, you should be right next to your Target. The Compass Indicator will also tell you if the Target is above or below you by showing the words Up and Down. If you have multiple Targets, there will be small blue arrows pointing in the direction of the other Targets. Some game modes will give you the ability to switch between Targets at will.

Lock-On
The Compass Indicator and Portrait helps you find your target, but it won't help you keep him. If you locate your target, it's best to Lock-on them. Click the Lock-On button to place an outline on your Target. This benefits you if they walk into a group of look-a-likes, or if they turn corners. If they do turn corners and break your line of sight, the Lock-on will be removed after three seconds.

The Approach Meter


The last three tools help you find your Target, but it will not make you a master Assassin. The Approach Meter is a major feature when assassinating your Targets. The Meter shows how much your Target is aware of your presence and how much Bonus XP you will earn from the kill. There are four stages of the Detection Meter: Incognito, Silent, Discreet, Reckless. The baseline of the Approach Meter is Discreet. Discreet is shown when one section of the meter is filled. You will be at Discreet when walking around out of the line of site of your Target. Running shouldn't empty the meter if the Target is not around. A kill while discreet earns you a 100 XP Bonus. When you are in the Target's line of sight, you must move slowly to fill your Approach Meter. The second stage of the Meter is the Silent stage. Fill two thirds of the meter to reach Silent and earn a 200 XP Bonus when you assassinate your target. You must be silent and deadly! The third and top stage of the Approach Meter is the Incognito stage. The meter must be completely full while you're in your Target's line of sight to earn Incognito and a 350 XP Bonus when you assassinate your target.

If you are running around or climbing on objects in your Target's line of sight, the Meter will empty into the bottom section. The bottom area is the Reckless stage. You will earn a 50 XP Bonus if you are in the bottom stage when you assassinate your target.

The Chase Gauge


If the Meter empties completely, your Target will be warned of your presence and forced to escape. An Escape Gauge will appear on your Target's screen and a Chase Gauge will appear on your screen. Chase down your Target before the Gauge empties. If you manage to kill your Target, you will not earn any Bonus XP. The Gauge only empties when your Target is out of your line of sight. If he's out of your line of sight for 10 seconds, the Chase Gauge will empty, forcing you to find a new Target.

Pursuers
Pursuers are the assassin's that are assigned to assassinate you. You will not know what your Pursuer looks like unless it's a game mode like Manhunt that select a Character for the entire enemy team. Be warned, there will be many other Characters on the map that look like your enemies, but are actually fake/AI Characters. Your job is to hide from them. Depending on the game mode, you may need to assassinate a Target while hiding from a Pursuer. The game will tell you how many Pursuers are tracking you down by the number of red diamonds on the upper left part of your HUD. If the Characters are being Reckless by running around or climbing areas in your line of sight, you will be warned of a Pursuer.

If you see a Pursuer, run. The best thing to do is run and hide. If they are too close, you may be able to stun them before they kill you. Stunning Pursuers will cause them to fall to the ground and lose their contract. If it's a game mode like Manhunt, they can get back up after a short time and assassinate you. The best thing to do after stunning a Pursuer is to run and hide.

Escaping
When the game notifies you of an extremely Reckless Pursuer, an Escape Gauge will appear on your screen while a Chase Gauge will appear on theirs. Your job is to break their line of sight on you for about 10 seconds. The Gauge will say Hide and start to empty when you're out of your Pursuer's line of sight. Run around corners and use Chase Breakers to escape.

Using Chase Breakers are better than using Abilities to escape. Chase Breakers are objects around the map that help you escape. You can identify them by their glowing, shiny white surfaces. Run into or through them to activate them. Chase Breakers include: Gates that will close behind you for 3 seconds

Lifts that will pull you up to the roof tops

Hanging lights you can swing around corners on and hanging platforms that will drop a second after you jump onto them. After the escape, you must hide. Hide in a special places to empty your meter quicker than before and earn extra XP. The Gauge will change from Hide to Stay Hidden when you are hiding. Hide in hay stack or blend in with crowds that are walking, standing, or sitting on benches. Some are better than others, especially if there are civilians around you that look just like your Character.

You will blend into the crowd if you're close enough. Your character will turn a grayish color when hidden. Stay hidden until the Escape Gauge empties.

Tips
There are four P's that surround the basics of the Multiplayer experience in Assassins Creed Revalations. Practice, Patience, Preparation, and Proactiveness. Practice- When you first buy the game, you will definitely meet players that are way above your level. Dont panic, they make mistakes too. When all is said and done, just practice the tactics that they use and eventually you will get there. Patience- This isn't a game where the most kills win. Take your time in trying to get the most points possible in one single kill. If you do things right, you can go from the bottom of the score board straight to #1 in minutes. Preparation- when cutomizing you ability sets, you need to prepare for any eventuality in all the game modes. So try to have your ability sets reflect on what you think is efficient in what game mode. Try an memorize where the chokepoints are on the maps, and where people tend to get careless. Proactiveness- You may not get much points for running straight at your target, but that doesnt mean you should stay iin one spot and hope that they come by. Remember that for many of the game modes, you will have somone tailing you and you need to keep moving to stop them from spotting you. Move towards your target as carefully as possible, keeping a lookout for suspicious characters.

Game Modes
Assassin's Creed: Revelation's Multiplayer features several Game Modes to play. There are Team Objective Matches and Free For All Matches. You have the option to "Play Now" which throws you into a random game, or you can can select a Custom Game. There is also the option of creating Private Matches which allow you to play with friends. Game Modes in Private Matches can start with fewer players than Public Matches.

Team Objective Matches


Artifact Assault Manhunt Escort Chest Capture

Free For All Matches


Easy Deathmatch Deathmatch Wanted Corruption Steal the Artifact Assassinate

Artifact Assault
4-8 Players (Private Match Starts at 2 Players) 10 Minute Time Limit Team Match Artifact Assault is Assassin's Creed: Revelation's version of Capture the Flag. The map is separated into two sections, your team's section and the enemy team's section. There will be one artifact at each team's base. Once you step foot inside the enemy's section, you will become a Target instead of a Pursuer. Walk over the Artifact to steal it (with a 50 XP Bonus) and take it back to your base to score a point (plus a 500 XP Bonus). Setting up a Tripwire Bomb around your team's artifact is a good idea. Using Disguise when stealing an artifact is also a good idea. If your team's artifact is stolen, you must kill the thief to bring it back to your base. You will earn a 100 XP Bonus for returning the artifact. When you steal an artifact, you will show up on the enemy's screen with a "Kill" sign over you. You will be a Target even when in your team's area. The team with the highest number of captured artifacts at the end of the game wins.

Easy Deathmatch
4-8 Players (Private Match Starts at 4 Players) 10 Minute Time Limit Free For All Match Easy Deathmatch is a Free For All game where you are assigned to assassinate a Target and a Pursuer will be assigned to assassinate you. Two players may be assigned the same Target. If that's the case, you must assassinate the target before the other player does, or you will lose your contract and must wait a few seconds for a new Target. If your Target recognizes you and stuns you, you will lose your contract and must wait a few seconds for a new Target. Abilities Sets and the Compass are not available in this game mode. Chases/Escapes will not be activated, but it will decrease your XP Bonus when killing. Use quality kills to boost your score. The player with the highest score at the end of the time limit will win the game.

Deathmatch
4-8 Players (Private Match Starts at 4 Players) 10 Minute Time Limit Free For All Match Deathmatch is a Free For All game where you are assigned to assassinate a Target and a Pursuer will be assigned to assassinate you. Two players may be assigned the same Target. If that's the case, you must assassinate the target before the other player does, or you will lose your contract and must wait a few seconds for a new Target. If your Target recognizes you and stuns you, you will lose your contract and must wait a few seconds for a new Target. The Compass is not available in this game mode. Chases/Escapes will not be activated, but it will decrease your XP Bonus when killing. Use quality kills to boost your score. The player with the highest score at the end of the time limit will win the game.

Manhunt
4-8 Players (Private Match Starts at 2 Players) 2 Rounds, 5 Minute Time Limit Each Team Objective Match Manhunt is a Team Based assassination game. Each player on a team will look like the same character, which will be chosen at the beginning of the match. One team Targets the other team for assassination. The other team must hide among the crowd and avoid being killed as much as possible. The Targeted team can Stun the Pursuers if they are close by. If they stun them three times, they must be revived by a teammate or die and respawn. Hiding next to your team will boost your score. After the first round, teams switch sides. The hunters become the prey. Use the Compass to find your Targets. You can switch between each player on the other team to Target. The team with the highest score at the end of the two rounds wins the game.

Tips
When Targeting the other team, it's best to use the Firecrackers to weed out the real Characters from the fakes. Closure may help to trap Targets, while Hot Pursuit or Throwing Knives will help capture escaping Targets. When being Pursued by the other team, it's best to use Disguise to hide in plain sight, but that won't last long. Disguise is best for the lower level players. Once you get to a higher level, Morph is a must. Tripwire Bomb will help stun a Pursuer if they get close, but the Smoke Bomb is best to escape.

Wanted
4-8 Players 10 Minute Time Limit Free For All Match Every man for himself. You will be assigned a Target to assassinate while a Pursuer will be assigned to assassinate you. The more quality kills you get, the higher your score becomes. As you rank higher in the match, more Pursuers will be assigned to assassinate you. Use the Compass to find your Targets. The player with the highest score at the end of the time limit wins.

Points and Credits


Assassin's Creed: Revelations Multiplayer allows you to level up with Experience Points, just like Assassin's Creed: Brotherhood. You can gain Experience Points by killing in unique and silent ways. Completing Challenges and Accolades add to your Experience Points while leveling up. You can complete a Challenge a set amount of times. You will earn the XP Bonus once you complete the set amount of times shown in the Challenges Menu. You can also view the Bonus XP value and amount of times you can earn the Challenge in each Challenge Page. After you complete the challenge, another set will appear with double the amount and double the Bonus XP. Abilities (Challenges) Assassination (Challenges) Modes (Challenges) Style (Challenges) Along with Experience Points you are given Abstergo Credits while you level up. Use Abstergo Credits to buy Character items, Abilities Sets, Perks, Abilities, Streaks, and more. You will earn 20 Abstergo Credits every time you Level Up. Other Abstergo Credits will be earned based on the Accolades you earn. You can view the different Accolades at the following pages: Abilities (Accolades) Assassination (Accolades) Modes (Accolades) Style (Accolades)

Levels and Unlocks


Earn XP to level up and unlock various items for use. Level 1 2 3 4 5 6 7 8 9 XP Total 0 XP 1800 XP 3750 XP 5900 XP 8250 XP 10850 XP 13700 XP 16850 XP 20300 XP 2 Emblem Patterns Abilities Set 1, Disguise Tracker, Vision Enhanced Autobash, Sentry Silent-Kills Streak 250, Kills Streak 250 Closure, Tripwire Bomb 5 Emblem Symbols Unlocks

10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30

24050 XP 28150 XP 32600 XP 37400 XP 42600 XP 48200 XP 54200 XP 60600 XP 67450 XP 74750 XP 82500 XP 90700 XP 99400 XP 108600 XP 118300 XP 128500 XP 139250 XP 150550 XP 162400 XP 174800 XP 187800 XP

1 Emblem Symbol, 1 Patron Picture, 1 Abilities Set, Alt Main Weapons, 1 Title Firecrackers Hot Pursuit Revelation 5 Emblem Symbols, Alt Belts Morph 5 Emblem Symbols, Alt Taunts Throwing Knives, Alt Legs Blender Minor Hack, 2 Symbol Patterns Smoke Bomb, 1 Patron Picture, 1 Emblem Symbol 1, Title Alt Arms Poison Silent Animus Hack, Animus Hack Alt Chest 1 Patron Picture, 1 Emblem Symbol, 1 Title 3 Emblem Symbols 3 Emblem Symbols 1 Patron Picture, 1 Emblem Symbol, 1 Title

Kills and Approach Bonuses


Kill (+100 XP) Kill a Target Aerial Kill (+100 XP) Kill your Target from above Contested Kill (+100 XP) Kill your Target at the same time your Target stuns you Grounded (+50 XP) Kill your Target while your Target is stunned Acrobatic Kill (+200 XP) Kill your Target while climbing or crouching Grab Kill (+450 XP) Kill your Target from below while your Target is on a rooftop Hidden Kill (+300 XP) Kill your Target while hidden in a Crowd, on a Bench, or in a Haystack Ground Finish (+50 XP) Perform a Finish move on your Target after your Target is killed by another Templar Execution (+100 XP) Use the Hidden Gun to kill a running target. Reckless (+50 XP) Kill your Target when your Approach Meter is on Reckless. Discreet (150 XP) Kill your Target when your Approach Meter is on Discreet Silent (+250 XP) Kill your Target when your Approach Meter is on Silent Incognito (+350 XP) Kill your Target when your Approach Meter is on maxed out (displays Incognito) Focus (+150 XP) Perform a kill after stalking your target for at least three seconds while the Assassinate button is displayed above your target's head. Poison (+200 XP) Use Poison to kill your target. Poison Assist (+50 XP)

Another Templar kills your Poisoned Target before the Poison takes effect. Mid-Air (+100 XP) Perform a kill with the Hidden Gun while your target is in the air.

Co-op Bonuses
Assist (+50 XP) A Teammate must kill a target or stun a pursuer you locked Assist Kill (+ 50 XP) Kill a target locked by a teammate Assist Stun (+50 XP) Stun a pursuer locked by a teammate. Rescued (+50 XP) One of your Allies kills your Pursuer. Rescuer (+50 XP) Stun a Pursuer who is Chasing one of your Allies. Knock Out (+100 XP) Your team Stuns two Pursuers within three seconds. Revive (+50 XP) Help a Stunned Ally stand up. Multi Kill (+100 XP) Team killed two targets in less than ten seconds. Diversion (+50 XP) Kill off a teammate's target in open conflict.

Game Mode Bonuses


Solo Hidden (+10 XP) You will earn this bonus every five seconds while hidden apart from your allies during a Manhunt session. Team Hidden (+20 - +50 XP) Earn this bonus every five seconds while hidden within 20 meters of your allies during a Manhunt Session. The bonus increases by ten points with the number of allies nearby. Steal Artifact (+50 XP) Steal the other team's artifact. Artifact Score (+500 XP) Bring the other team's artifact to your base. Support (+100 XP) Kill a Target within 20 meters of an Ally carrying the other team's artifact. Recovery (+100 XP) Return a stolen artifact to your base by killing the carrier or picking it up when dropped.

Action and Session Bonuses


First Blood (+50 XP) Perform the first kill of the session. Revenge (+50 XP) Kill the Templar who killed you last before another Templar does. Poacher (+50 XP) Kill a target while another pursuer is within 10 meters of where you stand. Savior (+ 50 XP) Kill a target who is less than 10 meters away from his own Target. 2 Silent Kills Streak (+ 200 XP) Earn an extra bonus when you activate a streak. The bonus and the number of kills depend on the streak you choose. 3 Silent Kills Streak (+ 200 XP) Earn an extra bonus when you activate a streak. The bonus and the number of kills depend on the streak you choose. Silent Animus Hack (50 XP) Earn an extra amount of points for each Templar you kill after you have activated this streak. Animus Hack (50 XP) Earn an extra amount of points for each Templar you kill after you have activated this streak. Honorable Death (100 XP) Stun your Pursuer while your Pursuer kills you. Stun (200 XP) Stun your Pursuer. Escape (100 XP) Escape from your Pursuer. Brutal Escape (+100 XP) Stun your Pursuer to Escape. Hidden Escape (+100 XP) Hide to Escape from your Pursuer Out of Sight Escape (+50 XP) Break your Pursuer's Line of Sight to Escape. Multiple Escape (+100 XP)

Escape two or more Pursuers at the same time. Close Call (+50 XP) Escape a Pursuer standing within 10 Meters of where you are. Lure (100 XP) Another Templar kills or Stuns a Decoy, Bodyguard, or Civilian lookalike. Chain (+50 XP) Perform a kill followed by an Escape or Stun within ten seconds. Variety (+200 XP) Earn five different bonuses in a session. Greater Variety (+400 XP) Earn ten different bonuses in a session. Extreme Variety (+600 XP) Earn fifteen different bonuses in a session.

Abilities (Accolades)
The Hacker Performed the most Animus Hacks The Improviser Used the greatest variety of Abilities. The Poisoner Poisoned the most Targets The Undercover Was Morphed or Disguised longest. The Sniper Had the most Hidden Gun kills. The Victim Spent the most time affected by Abilities.

Assassination (Accolades)
The Professional Had the best kills/deaths ratio. The Savage Had the most contested kills. The Expert Had the best single kill score. The Sacrificial Lamb The first to die. The Survivor Died the least. The Target Died the most. The Champion Had the highest score. The Slayer Had the most kills. The Untouchable Was never killed.

Modes (Accolades)
The Savior Revived the most allies The Dependable Winning Team The Lone Wolf Won a Free-For-All session The Elusive Was acquired the least The Wise Killed the least civilians The Saint Survived longest as uncorrupted The Thief Stole the most Artifacts The Machine Had the longest Streak The Watchdog Killed the most Targets near Chests. The Robber Captured the most Chests The Protector Killed the most Pursuers near VIPs The Agitator Killed the Most VIPs The Clumsy Dropped the most Artifacts The Glutton Scored the most Artifacts The Stalwart Killed the most Artifact thieves The Practiced

Made the most kills without being stunned The Lurker Spend the most time blended with an ally.

Style (Accolades)
The Immortal Stayed alive the longest The Wanderer Spent the most time walking The Stalker Earned the most Focus bonuses The Wingman Earned the most assist bonuses The Master Earned the most Incognito bonuses. The Vicious Had the most Ground Finishes The Gargoyle Spent the most time on rooftops The Invisible Had the greatest Approach bonuses. The Escape Artist Made the most escapes The Achiever Finished first, second or third. The Drunkard Was stunned most often The Stunner Performed the most stuns.

Abilities (Challenges)
The Aggressor (500 XP) Charge a Target in a Crowd. (10) The Brute (500 XP) Use Charge to Stun your Pursuer. (10) The Apothecary (500 XP) Use Poison after Focusing on a Target. (1) The Knife Thrower (500 XP) Use Knives to slow then kill a Target. (10) The Quick-Wittted (500 XP) Mute and Stun your Pursuer. (10) The Marauder (500 XP) Stop 2 Templars with one Smoke Bomb. (5) The Deceiver (500 XP) Stun a Pursuer while Disguised. (5) The Liar (500 XP) Kill a Target while Disguised. (5) The Magician (500 XP) Use a Smoke Bomb to stop and Stun your Pursuer. (15) The Observant (500 XP) Use Morph to reveal and kill your Target. (3) The Chameleon (500 XP) Perform a Stun from a Morphed crowd. (10) The Pyrotechnician (500 XP) Use Firecrackers to kill a blended Target. (1) The Vanquisher (500 XP) Use Firecrackers and Stun your Pursuer. (3) The Relentless (500 XP) Mute and kill your Target. (10) The Sharpshooter (500 XP) Use the Hidden Gun to kill a jumping or running Target. (3) The Huntsman (500 XP)

Kill 3 Targets using the Hidden Gun in a session. (3) The Sandman (500 XP) Use Poison on a Stunned Templar. (10) The Master Hunter (500 XP) Use a Tripwire Bomb to stop and kill your Target. (1) The Psychic (500 XP) Use Templar Vision to find and kill your Target. (10) The Evanescent (500 XP) Use Templar Vision to find and Stun a Pursuer. (5) The Artful (500 XP) Use Knives to knock down a climbing Templar. (1) The Unstoppable (750 XP) Activate a Kill Streak. (5) The Sly (500 XP) Use a Tripwire Bomb to stop your Pursuer. (10) The Puppet Master (500 XP) Make your Pursuer kill a Decoy. (10) The Minpulator (500 XP) Earn a Lure bonus when your Target Stuns a Decoy. (5) The Evader (500 XP) Use Teleport and earn an Escape Bonus. (5) The Trapper (500 XP) Use Closure to block and kill your Target. (5) The Clever (500 XP) Use Closure to block your Pursuer. (5) The Boss (500 XP) Make your Pursuer kill your Bodyguard. (10)

Assassination (Challenges)
The Sagacious (500 XP) Stun your Pursuer and kill your Target within 10 seconds. (1) The Gatekeeper (750 XP) Use a Chase Breaker to Escape. (15) The Ambitious (500 XP) Earn the First Blood Bonus. (10) The Runaway (500 XP) Earn the Multiple Escape bonus. (1) The Killing Machine (500 XP) Perform two kills in less than 7 seconds. (1) The Escapee (500 XP) Escape your Pursuer in a Chase. (50) The Wrestler (500 XP) Stun your Pursuer. (50) The Flying Templar (500 XP) Earn an Aerial Kill bonus. (25) The Silent Master (500 XP) Earn a Focus bonus. (5) The Unseen (750 XP) Earn a Hidden Kill bonus. (5) The Crafty (500 XP) Perform two Stuns in less than 7 seconds (5)

Modes (Challenges)
The Deathless (500 XP) Stay alive for 60 seconds in Deathmatch. (10) The Pure (750 XP) As Uncorrupted, perform 3 stuns in one round of Corruption. (1) The Swift (750 XP) Stun an Enemy and kill a VIP within 5 seconds in Escort. (5) The Brawler (1000 XP) Perform 2 stuns without dying in Steal the Artifact. (3) The Stealth Master (500 XP) Earn 5 Incognito bonuses in Wanted. (5) The Competitor (1000 XP) Earn a 5-kill Streak in Wanted. (10) The Master Thief (500 XP) Capture a chest in Chest Capture. (25) The Burglar (750 XP) Capture a chest while hidden in Chest Capture. (5) The Finisher (500 XP) Be in possession of the artifact at the end of a session of Steal the Artifact. (5) The Vulture (500 XP) Kill an enemy who has just performed a kill in assassinate. (10) The Punisher (500 XP) Stun, acquire and kill a Pursuer in Assassinate. (5) The Highwayman (1000 XP) Score with an Artifact in Artifact Assault. (1) The Eradicator (500 XP) Kill the Target holding the Artifact in Artifact Assault. (1) The Vigilant (500 XP) Stun a Pursuer near an Ally. (25) The Enduring (500 XP) Earn the Multi-Kill bonus in Manhunt. (10) The Medium (350 XP)

Kill a Target near 2 Templars with the same Persona (Character) in Manhunt. (5) The Warden (500 XP) Kill a Pursuer near a VIP in Escort. (10) The Vector (500 XP) Kill an Uncorrupted during Sudden Death in Corruption. (1) The Audacious (500 XP) Hide with 3 Pursuers in Proximity in Steal the Artifact. (5) The Escapist (750 XP) Survive Sudden Death while Uncorrupted in Corruption. (1) The Conqueror (1000 XP) Earn a 7-kill Streak in Deathmatch. (5) The Serial Killer (500 XP) Play a session with every Persona (character.) (1)

Style (Challenges)
The Artist (500 XP) Perform a Kill worth at least 700 points. (5) The Fighter (500 XP) Perform 4 stuns without dying. (1) The Omnipotent (750 XP) Perform a 9-kill Streak. (1) The Elite Templar (500 XP) Score at least 600 points in a single session. (1) The Mass Murderer (750 XP) Kill 10 Targets in a single session. (3) The Good Samaritan (500 XP) Revive an Ally. (15) The Versatile (500 XP) Earn a Variety bonus. (10) The Usurper (500 XP) Take the lead in the last 10 seconds of a session. (1) The Trespasser (500 XP) Taunt a Target you've just killed. (3) The Provoker (500 XP) Taunt a Templar you've just Stunned (3) The Perfectionist (1000 XP) Earn a Greater Variety bonus. (1) The Vengeful (1000 XP) Earn a Ground Finish bonus. (9)

Multiplayer Characters
Character Customization in Assassin's Creed: Revelations seems to be all show, just like in Assassin's Creed: Brotherhood. Unlike Brotherhood, Revelations allows you to customize your character's appearance much further. You have the ability to change each character's Appearance, Main Weapon, Secondary Weapon, Taunt, and Stun Move. The Appearance includes the head, chest, arms, legs, belt, accessories, and colors.

There are twelve characters total available to all players in addition to four special characters that are unlocked through Uplay or as pre-order characters. Bombardier Crusader Champion Count Courtesan- Cannot be customized. Is only available to anyone who has played Assassins Creed Brotherhood Multiplayer Deacon Doctor- Cannot be customized. Avalable only through pre-order Guardian Jester- Cannot be costumized. Available only through pre-order Knight- Cannot be customized. Unlocked on Uplay. Renegade Sentinel Thespian Trickster Vanguard Vizier Each customizable character also has a favorite weapon, colored golden in the weapon selection screen. When equipped, these weapons trigger special animations unique to the character.

Bombardier

Name: Kadir The Bombardier is one of twelve default characters in Multiplayer.

Unique Skills / Weapons


The Bombadier's main default weapon is a mace, the second being a hidden blade.

Story
Secretly a member of the Qizilbash, which was an anti-Ottoman rebel group that had close ties to the Templars, the Bombardier portrayed himself as a member of the Ottoman artillery corps in order to sabotage them from within. He carries a mace.

Champion

Abstergo Database
A renowned professional fighter after years of fighting through the mountains of Thrace, the Champion earned the Templars' esteem and the right to fight for the red cross. He wields a small axe.

Courtesan
File:Images4.wikia.nocookie.net/ cb20110707032255/assassinscreed/images/thumb/3/3d/Acb mp r 01 courtesan.png/179px-Acb mp r 01 courtesan.png

Deacon

Abstergo Database

Previously a member of the Eastern Orthodox Faith, the Deacon renounced his belie

Guardian

Abstergo Database
An estranged cousin of a distant Sultan, the Guardian assigned himself the role of watching over the Templars' secrets, in order to protect their ideology that he believed so fervently in. He remained devoted to their cause after having discovered their principles in Alexandria, once his family had disowned him. He wields a lance-like spear.

Sentinel

Name:Vali Cel Trdat Profession:Ex-Assassin Favorite Weapon:Katar (sword)

Abstergo Database
A Wallachian noble born into the Assassin Order at the age of 17, the Sentinel was formally an exAssassin, before he joined the Templars after his Order made peace with the Ottomans, which left him feeling betrayed. With his separation from the Assassins, he used it as a chance to strike back against them, much to the Templars' benefit.

Thespian

Abstergo Database
As a wealthy Byzantine woman, living a life of luxury and nonchalance in the high society of Constantinople, the Thespian was delivered in the arts and other delights at the request of the Templars, and used her seductive charisma to influence the Ottoman officials and visiting royalty in return. She uses a dagger.

Trickster

The Trickster is one of nine playable characters in the Multiplayer beta.

Abstergo Database
- A canny thief under the guise of a fortune-teller, she was the Templars' link to a vast underworld of criminal activity.

Vanguard

Abstergo Database
A Cossack from Odessa, who joined the Templars after her military service of protecting her homeland from being encroached upon by the Ottomans. Accepting promises of wealth and power, the Vanguard used her skills as a scout and a spy towards the Templars' cause.

Vizier

Abstergo Database
Once a famous and respected officer from Eastern Anatolia, along with previously being a loyal servant of Sultan Bayezid II, the Vizier embraced the Templars' philosophy as being the only way of bringing order and international glory to a world where chaos and mediocrity were the norm, after the sultan's ambitions to conquer the world subsided.

Maps
There are nine maps total to hone your skills as a Templar agent. Five of them are completely new and are joined by four maps from Brotherhood. Antioch Castel Gandolfo Constantinople Galata Ippokratous Knight's Hospital Rome Souk Venice

Antioch
Antioch was a city in the south of Turkey

Tips & Strategies


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Wanted / Manhunt / Deathmatch / Artifact Assault Specific Strategies


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Castel Gandolfo
Castel Gandolfo is a small Italian town located in Lazio, south-east of Rome. It is well known as the summer residence of the Pope.

Gameplay
Mostly ground-based, the multiplayer gameplay is a mixture of hide and seek, followed by frequent chases. Railings and balconies also offer perfect spots for air assassinations. Walls against the railings and small tent tops are mostly the only things able to be climbed up to, and the large interior hosts many hiding places.

Constantinople
Constantinople, also known as Istanbul to its Turkish rulers, was the capital of the Ottoman Empire, and the only pan-continental city in the world. During the Renaissance, it was Europe's largest and wealthiest city, consisting of four distinct districts; Constantin, Beyazid, Imperial, and Galata.

History
Fourth Crusade In 1204 the city was visited by the Grand Master of the Assassin Order, Altar IbnLa'Ahad, who had hopes of setting up a Guild in the city. However, mass riots followed by the arrival of European Crusaders who sacked the city, forced him to retreat. During the Renaissance, at some point between 1501 and 1507, the Doge of Venice, and Sultan Bayezid II, sought to ally their considerable naval powers through a free trade treaty. However, the Templars were wary of any peace between the two, and became intent on interfering with their alliance. The Borgia dispatched a force of mercenaries to disrupt the agreement, but they were quickly intercepted by members of the Italian Assassins, who set their ship aflame before they could depart. Later on, the Assassins established a guild of their own in Constantinople, so as to keep their enemies in check. By 1511, the Templars had started to relocate themselves to Constantinople due to their defeat in Italy and the disruption of their activities throughout Europe. There they were threatening to destabilize the entire region and ultimately seize the Ottoman Empire for themselves, which was growing in wealth and power. After traveling to Masyaf to rediscover his Assassin heritage, Ezio Auditore, Grand Master of the Assassin Order left for Constantinople to retrieve the seals Altar had hidden across the city.

Galata

Knight's Hospital
Knight's Hospital is one of three maps available in the multiplayer beta.

Tips & Strategies


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Wanted / Manhunt / Deathmatch / Artifact Assault Specific Strategies


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Abilities Sets
Abilities Sets are a collection of Abilities, Perks, Kill Streaks, and Loss Streaks. 5 Abstergo Credits to Unlock. The first set is unlocked at Level 5, the second set is unlocked at Level 10. Each Abilities Set includes two Abilities, two Perks, a Kill Streak, and a Loss Streak. The two default sets are set up as so: Default Set 1 Ability 1: Throwing Knives Ability 2: Tripwire Bomb Perk 1: Sentry Kill Streak: Kill Streak +250 Loss Streak: Tracker Default Set 2 Ability 1: Disguise Ability 2: Firecrackers Perk 1: Enhanced Autobash Kill Streak: Silent-Kills Streak +250 Loss Streak: Vision

Abilities
The Assassin's Creed: Revelations Multiplayer beta includes eight Abilities to choose for your Abilities Sets. Abilities are activated manually and must cooldown for a short period after being used. You must unlock an Ability by leveling up, then buy each one for a set amount of Abstergo Credits. Disguise Closure Tripwire Bomb Firecrackers Morph Throwing Knives Smoke Bomb Poison

Perks
The Assassin's Creed: Revelations Multiplayer Beta includes four Perks to choose for your Abilities Sets. Perks are special abilities that will automatically work in game. You must unlock a Perk by leveling up, then buy each one for a set amount of Abstergo Credits. Enhanced Autobash Sentry Hot Pursuit Blender

Kill Streaks
Kill Streaks are special rewards for earning a set amount of kills or stuns without dying. The Assassin's Creed: Revelations Beta includes four Kill Streaks to choose from for each Abilities Set. Silent-Kills Streak 250 Kills Streaks 250 Silent Animus Hack Animus Hack

Loss Streaks
Loss Streaks are special rewards for losing a contract or dying a set amount of times. The Assassin's Creed: Revelations Beta includes four Loss Streaks to choose from for each Abilities Set. Tracker Vision Revelation Minor Hack

Achievements / Trophies
20G A Friend Indeed Complete all Faction Creed Challenges from a single faction. 10G Achiever Complete a Challenge (Multiplayer). 20G Almost Flying Parachute directly from the top of the Galata Tower to the golden horn. 20G Are You Desmond Miles? Complete Desmond Sequence 5. 20G Armchair General Control all cities (except Rhodes) simultaneously in the Mediterranian Defense game. 20G Best Served Cold Complete DNA Sequence 1. 20G Bully Find and beat up Duccio. 20G Capped Collect all animus data fragments. 20G Craft Maniac Craft 30 bombs. 20G Escape To New York Complete Desmond Sequence 3. 20G Explorer Finish a session of each game mode (Multiplayer). 20G Fast Fingers Loot 50 dead guards with thief looting. 20G Fond Memories Achieve 100% Synchronization in all Sequences. 20G Holy Wisdom Complete the Hagia Sofia challenge level. 20G I can see you Kill 5 guards while under the cover of a smoke screen bomb.

20G Iron Curtain Perform a perfect den defense without using the cannon. 20G Istanbul and Constantinople Complete DNA Sequence 2. 20G Lightning Strikes Kill 5 guards in 5 seconds using only your hidden blades. 10G Looking Good Customize a PERSONA (Multiplayer). 30G Make the Headlines Obtain 12 different Accolades (Multiplayer). 30G Mastering the Art Earn the INCOGNITO bonus (Multiplayer). 20G Monster's Dance Have a guard incapacitate 3 civilians while he's poisoned. 20G Mosh Pit Have 10 guards poisoned at the same time. 20G Mouse Trap Kill 5 guards with a scaffold after they have been stunned by caltrops. 20G My Protg Have one trainee reach the rank of Master Assassin. 20G Old Boss, New Boss Complete DNA Sequence 7. 20G Overkiller Assassinate 50 guards with the hidden blade. 20G Priorities Complete DNA Sequence 8. 20G Pyromaniac Complete all Bomb Missions. 50G Revelations Complete DNA Sequence 9. 20G Sage Collect all available books. 20G

Seal the Deal Complete DNA Sequence 3. 20G Show-Off Parachute onto a zipline. 20G Silent But Deadly Kill three guards simultaneously with only throwing knives. 20G Spider Assassin Climb Hagia Sofia, from the ground to the pinnacle, in under 25 seconds. 20G Successes and Failures Complete DNA Sequence 6. 30G Tactician Score at least 2500 points in a session (Multiplayer). 10G Tax Evasion Get your money back from a Templar tax collector. 20G The Early Years Complete Desmond Sequence 1. 20G The Mentor Have seven trainees reach the rank of Master Assassin. 20G The Plot Thickens Complete DNA Sequence 5. 20G The Prince Complete DNA Sequence 4. 20G The Reluctant Assassin Complete Desmond Sequence 2. 20G The Rotten Apple Complete Desmond Sequence 4. 20G The Way I Like It Edit your TEMPLAR PROFILE to change your title, emblem, and patron (Multiplayer). 20G There Is No I in Team Win a session of a team mode (Multiplayer). 10G Tools of the Templar Purchase your first ABILITY in the Abstergo Store (Multiplayer). 20G True Templar

Reach level 20 (Multiplayer). 20G Worth A Thousand Words Collect all of Ishak Pasha's memoir pages.

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