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Forces of Mordor: A Kings of War Fan-Made Army List Army Faction: Evil Army-Wide Special Rule: All units

have Cowardly unless otherwise specified. Soldier:


Soldier Troop Cost: 30 pts Type Spd Me Ra Def Att Ne Inf (10) 5 5+ 6+ 3+ 10 11/13 Must select a Faction. May swap their Shields for Bows, lowering their Defense to 2+, for free. Can have a Banner Special: (+10 pts), Musician (+5 pts) Soldier Regiment Cost: 50 pts Type Spd Me Ra Def Att Ne Inf (20) 5 5+ 6+ 3+ 10 13/15 Must select a Faction. May swap their Shields for Bows, lowering their Defense to 2+, for free. Can have a Banner Special: (+15 pts), Musician (+10 pts) Soldier Horde Cost: 90 pts Type Spd Me Ra Def Att Ne Inf (40) 5 5+ 6+ 3+ 20 17/19 Must select a Faction. May swap their Shields for Bows, lowering their Defense to 2+, for free. Can have a Banner Special: (+20 pts), Musician (+15 pts)

Heavy Soldier:
Heavy Soldier Troop Cost: 60 pts Type Spd Me Ra Def Att Ne Inf (10) 5 4+ 6+ 4+ 15 11/13 Must select a Faction. May swap their Shields for Crossbows or Spears (Gaining Phalanx), lowering their Defense to 4+, for free. Can have a Banner (+10 pts), Special: Musician (+5 pts) Heavy Soldier Regiment Cost: 110 pts Type Spd Me Ra Def Att Ne Inf (20) 5 4+ 6+ 4+ 15 14/16 Must select a Faction. May swap their Shields for Crossbows or Spears (Gaining Phalanx), lowering their Defense to 4+, for free. Can have a Banner (+15 pts), Special: Musician (+10 pts)

Heavy Soldier Horde Cost: 210 pts Type Spd Me Ra Def Att Ne Inf (40) 5 4+ 6+ 4+ 30 20/22 Must select a Faction. May swap their Shields for Crossbows or Spears (Gaining Phalanx), lowering their Defense to 4+, for free. Can have a Banner (+20 pts), Special: Musician (+15 pts)

Cavalry:
Cavalry Troop Cost: 110 pts Type Spd Me Ra Def Att Ne Cav (5) 8 5+ 6+ 4+ 15 11/13 May swap their Shields for Bows, lowering their Defense to 3+, for free. Can have a Banner (+15 pts), Musician (+10 Special: pts) Cavalry Regiment Cost: 200 pts Type Spd Me Ra Def Att Ne Cav (10) 8 5+ 6+ 4+ 30 14/16 May swap their Shields for Bows, lowering their Defense to 3+, for free. Can have a Banner (+20 pts), Musician (+15 Special: pts)

Trolls:
Troll Type Inf (1) Special: Spd Me Ra Def Ne 5 5+ 6+ 5 -/13 Faction Required (Dunland/Mordor or Misty Mountains), Large Cavalry, Crushing Strength (3), Shambling Cost: Att 90 pts

Troll Troop Cost: 170 pts Type Spd Me Ra Def Att Ne Inf (3) 5 5+ 6+ 10 -/16 Faction Required (Dunland/Mordor or Misty Mountains), Special: Large Cavalry, Crushing Strength (3), Shambling Troll Regiment Cost: 330 pts Type Spd Me Ra Def Att Ne Inf (6) 5 5+ 6+ 20 -/22 Faction Required (Dunland/Mordor or Misty Mountains), Special: Large Cavalry, Crushing Strength (3), Shambling

Uruk-hai Berserkers:
Uruk-hai Berserker Troop Cost: 80 pts Type Spd Me Ra Def Att Ne Inf (5) 5 4+ 4+ 10 12/14 Faction: Isengard, Faction Required, Crushing Strength (1), Special: Vicious, Headstrong

Mirkwood Spiders:
Mirkwood Spider Cost: Type Spd Me Ra Def Att Ne Large Cav(1) 7 4+ 5+ 5 10/12 Special: Nimble, Crushing Strength (2), Vicious Mirkwood Spider Troop Cost: Type Spd Me Ra Def Att Ne Large Cav(3) 7 4+ 5+ 10 11/13 Special: Nimble, Crushing Strength (2), Vicious Mirkwood Spider Regiment Cost: Type Spd Me Ra Def Att Ne Large Cav(6) 7 4+ 5+ 20 14/16 Special: Nimble, Crushing Strength (2), Vicious 80 pts

150

pts

290

pts

War Engines:
Catapult Type War Eng Special: Spd Me Ra Def 4 6+ 4+ Indirect Fire, Piercing (2) Cost: Att 10 70 Ne 10/12 pts

Siege Tower Type Spd Me Ra War Eng 4 Special: Transport (20) Ballista Type War Eng Special:

Def 6+

Cost: Att -

60 Ne 12/14

pts

Spd

Me 4 Piercing (3)

Ra 6+

Def 4+

Cost: Att 10

80 Ne 10/12

pts

Heroes/Monsters:
Nazgul [8] Cost: 130 pts Type Spd Me Ra Def Att Ne H/M 5 4+ 6+ 5 12/14 Individual, Not Cowardly, Crushing Strength (2), Elite, Can mount on a horse, increasing speed to 8 (+10 pts) or mount on a Fell Beast, increasing Speed to 10 and gaining Special: Fly but losing Individual (+40 pts)

Witch-King [1] Cost: 200 pts Type Spd Me Ra Def Att Ne H/M 5 3+ 7+ 10 13/15 Faction: Aangmar, Faction Required, Individual, Not Cowardly, Headstrong, Crushing Strength (3), Zap (5), Elite, Vicious, Can mount on a horse, increasing speed to 8 (+20 pts) or mount on a Fell Beast, increasing Speed to 10 Special: and gaining Fly but losing Individual (+80 pts) Soldier Leader Cost: 120 Type Spd Me Ra Def Att Ne H/M 5 4+ 5+ 4+ 5 11/13 Must pick a Faction, Faction Required, Crossbow, Special: Individual, Not Cowardly, Piercing (1), Elite pts

Balrog [1] Cost: 250 pts Type Spd Me Ra Def Att Ne H/M 8 3+ 7+ 15 -/17 Faction: Misty Mountains, Faction Required, Not Special: Cowardly, Crushing Strength (5), Elite, Fly, Steadfast Sauron [1] Cost: 270 pts Type Spd Me Ra Def Att Ne H/M 5 3+ 7+ 15 -/17 Faction: Mordor, Faction Required, Not Cowardly, Special: Crushing Strength (5), Elite, Steadfast, Vicious, Zap (10) Corrupted Wizard Cost: Type Spd Me Ra Def Att Ne H/M 5 3+ 6+ 5 11/13 Special: Individual, Not Cowardly, Zap (10), Elite Oliphant Type H/M Special: 150 pts

Cost: 190 Me Ra Def Att Ne 8 4+ 5+ 6+ 15 14/16 Faction: Easterling, Faction Required, Bows, Not Cowardly, Crushing Strength (3) Spd

pts

Dragon [1] Cost: 230 pts Type Spd Me Ra Def Att Ne H/M 10 4+ 7+ 10 12/14 Not Cowardly, Fly, Breath Weapon (20), Crushing Strength Special: (3), Headstrong Shelob [1] Cost: 200 Type Spd Me Ra Def Att Ne H/M 10 4+ 6+ 10 12/14 Faction Required: Mordor, Not Cowardly, Nimble, Special: Crushing Strength (4), Vicious pts

Special Rules: Factions: Isengard+1 to Def Numoreans: Unit gains Elite Dunland: Unit gains Vicious. Mordor: Unit gains +5 Attacks (+10 for Hordes) Misty Mountains: Unit gains +1 Spd (+2 Spd for Cav) Aangmar: Unit gains +1 Nerve Easterlings: Unit gets +1 Ra. Khandish: Unit becomes Nimble. If a unit already has a Faction specified, then the bonus has already been included in the profile. Faction Required: In order to purchase this unit, you must have a Solid unit of the same Faction. If you wish to purchase a second unit with this requirement, you must have a second Solid unit of the same Faction, and so on. Cowardly: While this unit has taken a Nerve check and Wavers, add 1 damage counter to the unit. Transport (n): This unit can transport a single unit of up to size n inside it. While inside, the unit cannot be targeted. A unit cannot enter and exit this unit in the same turn. If a unit exits the Transport, they must make an Advance or Charge move. If this unit is destroyed with a unit inside, the unit is placed where this model was and takes D6 hits with Crushing Strength (1).

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