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Melee Combat A unit that has engaged in melee combat will go through 3 phases: 1) Weapon Skill + d8 Enemy Weapon

n Skill = Number of Successful Hits 2) For each successful hit roll a d6 and compare it to Toughness Strength Bonus. If it is larger, it counts. 3) For each Successful hit that counts do a d8 armor check Once you have the total number of wounds dealt to the attacked unit, calculate the losses. Also, divide it by the Discipline of the unit and round to the closest non-greater integer. Subtract that integer from the morale. When Morale = 0, the unit routs.

When attacked from the side, a unit gets 1 more wound. When attacked from the back a unit gets 2 more wounds. This does not apply to heroes.

Ranged Combat A unit that shoots has the following combat stages: 1) Ranged Skill + d8 Enemy Weapon skill bonus from shield + Bonus from distance = number of arrows that hit 2) d6/2 arrows hit one target, d6/2 hit another and so on until there are no arrows left 3) do an armor check for each arrow Units do not suffer morale loss from missile fire. Units cannot shoot at shorter range than 2. At maximum range the bonus from distance is 0. For every 2 distance shorter than maximum range, the shooting unit receives a +1 bonus. Charge The first attack by a cavalry unit adds a charge bonus to its initial attack. Prior to the attack the cavalry needs to be on a distance of at least 2 from the intended target.

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